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18:37, 16th April 2024 (GMT+0)

The Arena.

Posted by GMFor group 0
GM
GM, 297 posts
Mon 14 Jan 2019
at 00:15
  • msg #8

Ja'roh

Name: Ja'roh
Race: Jaloo
Height: 7'4"
Weight: 325 lbs
Age: 32
Appearance: big and hairy, crooked nose (from a recent injury)


Size Modifier: 0


Starting Points: 100
Unspent Points:


ST: 15 [50]
DX: 8 [-40]
IQ: 8 [-40]
HT: 12 [20]

HP: 15 Current: 11
Will: 8
Per: 8
FP: 12

Encumbrance:
- None = 45
- Light = 90  (Move -1)
- Med = 135    (Move -2)
- Hvy = 270   (Move -3)
- X-Hvy = 450 (Move -4)

Basic Speed: 5
Move: 5

Current Encumbrance: none



Base Damage-
   Thr: 1d+1
   Sw: 2d+1


DR: 1


Parry:
Block:


Languages: Common


Advantages:
-  High Pain Threshold [10]



Perks:



Disadvantages:


Quirks:



Skills:



Techniques:



Weapons:



Equipment:



Total Equipment Weight:
This message was last edited by the GM at 23:14, Mon 14 Jan 2019.
GM
GM, 298 posts
Mon 14 Jan 2019
at 00:17
  • msg #9

Your Opponent

In reply to Arlend (msg # 7):

I'm going to make this guy into a wrestler as it's the favored pastime of jaloo.

I'll slowly fill in the gaps as we go.
Arlend
player, 42 posts
Mon 14 Jan 2019
at 12:44
  • msg #10

Your Opponent

That guy is tough as hell, even has DR1!!!

Already can't see Arlend doing too well here.
GM
GM, 300 posts
Mon 14 Jan 2019
at 12:52
  • msg #11

Your Opponent

Hey man! You had me under the impression Arlend was a badass... XD

Let's see what happens.

How do you guys recommend I hand out CP for Arena combat? Maybe 50% of what I'd normally award? 75%?

Any FP drops, items used, statuses acquired, injuries sustained, etc are temporary until combat is over and a winner has been declared, so there's no danger of death or permanent injury.
Arlend
player, 43 posts
Mon 14 Jan 2019
at 12:56
  • msg #12

Your Opponent

Well, I didn't een think we'd get CPs for it.

But Arlend is a badass, but having been built on 150 points and being 'pretty diverse' he's not a massive badass...

Wait til he gets to 300+ points.

WAit until 500....

Worlds will end!
GM
GM, 301 posts
Mon 14 Jan 2019
at 12:59
  • msg #13

Your Opponent

lol, alright then, maybe you want to fight my character, Gren.

He's a 50 point halfling... maybe more Arlend's speed?

Animal Empathy bro...
Arlend
player, 44 posts
Mon 14 Jan 2019
at 13:16
  • msg #14

Your Opponent

Haha..no no the big guy is fine. I epxect tgat the figuts are usually not fatal anyway. So bo problem if he loses.

Plus. Challenge is fun
GM
GM, 302 posts
Mon 14 Jan 2019
at 13:25
  • msg #15

Grappling

I got the GURPS Technical Grappling book. If you want, I'll use those rules for Ja'roh...  that is if you don't mind me noodling through it and helping me out a bit here and there.

I'm going to watch some greco-roman wrestling so I have an idea of how it's done... it's one of those sports I didn't try in high school so I have no idea what's what. I know what an arm-bar, a half-nelson, and a headlock is... that's the extent of my wrestling knowledge.

On a totally unrelated note, I'm still working on the city map for Raito. The software is just not doing what I wanted, so I'm drawing it out on Autodesk Sketchbook. It should turn out pretty decent. I'm not giving up on the software though... I want to learn to use the hexmaps it has available.
Arlend
player, 45 posts
Mon 14 Jan 2019
at 14:30
  • msg #16

Grappling

Alright, no problem.

I have skimmed through technical grappling - but wouldn't say i'm 100% familiar with it. But I guess it'll be a fun learning experience for us both.

I do MMA in real life, so am pretty familiar with everything grappling, wresting and smashing people in the face with high kicks.:)
Arlend
player, 46 posts
Mon 14 Jan 2019
at 14:32
  • msg #17

Grappling

http://forums.sjgames.com/showthread.php?t=32113

Also this is pretty interesting, if you'd like a look.

Last GASP also is pretty decent- though makes everything a bit complex to track.
GM
GM, 303 posts
Mon 14 Jan 2019
at 14:34
  • msg #18

Grappling

Nice! Sounds like a plan.

We can take our time and figure it out then.
Ja'roh
Mon 14 Jan 2019
at 15:02
  • msg #19

Let's Begin!

Okay, I at least know the first part...

Basic Move:

Arlend - 6.25
Ja'roh - 5

Arlend goes first.

Let's say the arena is 9 x 9 (hexes) and we are standing in the middle with one hex separating us.

Just for a little visual aid: picture Ja'roh as a sasquatch with antlers. All he has on is a loose pair of cloth pants, taped up at the bottom and held up with a blue belt. You can see the hint of over-large canines as he smiles at you. He sinks down into a loose, bent-kneed stance with his huge hands out in front of his chest and face.
Arlend
player, 47 posts
Mon 14 Jan 2019
at 15:12
  • msg #20

Let's Begin!

Arlend glanced at the man and sighed. He figured this fight might not be so much of a fun time. He'd lost a few times before, and it was always pretty painful but more and more, as people frequented Railto, people wanted to see oddities and superhuman looking fighters and that never boded well for relatively normal folk that played here.

"Well, never seen one like you before. But you stink, so lets get this over with he said, in a manner meant to provoke Arlend's enemy. He liked to talk to people, and gain what advantage he could, big men or at least very untrained men were very prone to over-reaching and leaving themselves open.

He got in guard, ready, watching the reaction of the opponent,

OOC:

1) Fast-talk: to provoke Ja'roh to anger, hoping to encourage some level of all out attack.

15:09, Today: Arlend rolled 7 using 3d6.  fast talk. // pass by 6

2) Evaluate (+1 to all rolls)

If Jaroh attacks, then as long as it's not a critical Arlend should be able to react defensively next round.

If he has SM+1, then I believe his unarmed range becomes 1 (usually it's 0 for people) - giving him a significant advantage. It would mean he can step and attack. However if he's not SM+1, and his unarmed range (except kicks) is reach 0, then he would technically have to move and attack (-4, with a cap of '12'(or maybe16?), I think) to succeed.


Also, 'technically' if one doesnt' have combat reflexes, I believe they need to make a fear check at the beginning of ocmbat.

This message was last edited by the player at 15:13, Mon 14 Jan 2019.
GM
GM, 305 posts
Mon 14 Jan 2019
at 15:36
  • msg #21

001

First of all...  hahahahaha

Second of all, I'm going to start with your last statement first, about Combat Reflexes. I read that as having more to do with something like: "All the sudden a troll jumps out in front of you and attacks..." In this case I could see something like a fear check making sense. However, in this case, both participants already know they are going into combat. Do you agree with this assessment?

Fast-talk: do I have the chance to make a Will roll or something similar to see if this affects me, or since you succeeded your roll, it has already done so... I would think Ja'roh's personality has to have something to do with it. If he was a hothead, he would already be running toward you, if he was chill, he would smile wider and wait... that kind of thing?

The way I read the size modifier table, a SM+1 starts at 9' tall.
Arlend
player, 49 posts
Mon 14 Jan 2019
at 15:58
  • msg #22

001

Re Combatreflexes: ACtually, yes you're right. I think ultimately, if both parties knew they were going to have a fight, then they wouldn't have to make the fright check. The way I considered it in the past is that 'combat is frightening' and people that dont have it aren't used to the situation.


Alright, so the way i'd run it, regarding the fast-talk, is that advantages and disadvantages would affect the outcome. For example, unfazeable or indomitable might make him immune to it, but bad temper would 'definitely' not help.

What I'd say is probably something like counter it with will-power, or some skill to counter it and the the more Arlend wins by the stronger the effect. So if he passed by 2, he might just try to kick arlend in the balls. If arlend beat by 6 (the quick contest vs Jaroh) then the big guy might try an all out attack to charge tackle Arlend.

If Jaroh won, then he'd likely just shrug it off.


Ultimately, Arlend is trying to use fast-talk as a way of throwing Jaroh off the fight. It's kind of equivolent to an intimidation check (which if arlend tried and succeeded, it might make Jaroh reluctant to fight, make him only do defensive attacks, or have a penalty to attack (because being overly cautious) or even just shit himself and cower).

There are IQ-based feints that can also be done in game called 'ruses' that drop somebody's defence but that's more like a "LOOK OUT BEHIND YOU A THREE HEADED MONKEY!".


Yea, SM+0 is fine, it's not just about height but size in general. being SM+0, 7' tall and ST 15 just makes him big and imposing anwyay.
Ja'roh
Mon 14 Jan 2019
at 17:06
  • msg #23

002

11:05, Today: GM, for the NPC Ja'roh, rolled 12 using 3d6.  Will against Fast-Talk (001).

I rolled a 12 against Arlend's Fast-Talk (Ja'roh's Will = 8) failing by 4.

All-out attack it is. So I'm going to say this dude is young and a little hotheaded for his race... probably why he left his mountain home in search of... trouble I guess.

Now I have a question about Movement and Hexes. Ja'roh has a Move Speed of 5...

He can move 5 (yards?) in a turn, and each hex represents 1 (yard?)...?

There is an interesting flavor of All-Out Attack I would like to try called Slam, Campaigns pg 371. It involves running up to an opponent and tackling him. It would be a DX-based roll. On a hit you could Parry like you were parrying against a Heavy Weapon. If you Dodge, Ja'roh runs past at least two yards.

I'm going to assume that this attack can be done all in one turn.

____

12:02, Today: GM, for the NPC Ja'roh, rolled 17 using 3d6.  Slam (002) vs DX (8).
12:05, Today: GM, for the NPC Ja'roh, rolled 4 using 1d6.  Ja'roh, Crit fail, cr to face (002).

Welp...  that didn't go as planned.

Needless to say Ja'roh fails miserably, slips and falls to his face taking 1d crushing damage to the head.

-4 HP

Ja'roh is prone...


HAHAHAHAHAHA  Maybe I should have used Gren...
This message was last edited by the GM at 17:09, Mon 14 Jan 2019.
Arlend
player, 50 posts
Mon 14 Jan 2019
at 18:14
  • msg #24

002

OOC: I dont think Slam 'has' to be an all out attack. But not sure - I dont have books with me atm. To do an AoA he should choose 'determined' 'long' 'strong', or something else. Slam also uses Sumo skill.

pp 371 - Slam requires an ATTACK, all out attack or move and attack, DX/Brawling or sumo. There's no Cap for move and attack with a slam either.


Regarding movement: 1 yard per basic move rate (BM 5 == 5 yards per turn) He shouldn't have the move and attack penalty though since he's dong an all out attack, and that gie you half your move.

If he was going to run over 3 yards this round, as part of his all out attack, he'd have to do 'move and attack'.  But as he is AoA and we're essentially 2 yards away from each other, he should get a full attack.

He could use brawling or DX or Sumo, and so he might have had a skill higher than 8. (8 has roughly a 35-40% chance of success).

17 for the attack roll means a critical failure and I guess that'd require a roll for failure.

So, for critical failure: Roll 3d6 and read off the table on page 557 of Basic Set. (You rolled 1d6) if he'd got a 4 on that value for example he'd have thef ollowing effect:

Attacking with a limb, take 1HP of damage and the limb is crippled for the next 30mins. If it was whole body (which i guess it was as a slam) you  pull a muscle and suffer 'moderate pain' (page 428) for the next 20 - HT (8) minutes.

Phew!


Since you've already rolled the effect, I think that any hit to the head or phase where damage is taken then they have to make a roll for 'knockdown and stunning' because he's already down I guess it's just stunning. (Unless they have high pain threshold).

Also, if he doesn't have high pain threshold, he is -4 to actions next round (because of shock) (unless he has HPT) and is also an additional -4 to skill because he is prone. So next round he is -8 to skill (or -4 if he has high pain threshold) and can't defend because of all out attack.






Alrend braced himself for the attack but sighed audibly as the man slipped and cracked his face on the floor. Phew! He thought, not relishing the idea of getting the juggernaught of a man slamming into him.

Arlend, however took full advantage of the situation and pivoted on his foot and took a full stepping kick to the man's head.

"Well, that didn't last long... he said with a shrug before looking around at the crowd apologetically.


OOC:

AoA(Determined) (+4) skill, To the Face -5
Mighty blows (spend 1FP) +2 to damage
Boot +1 damage.

18:12, Today: Arlend rolled 9 using 3d6.  Brawling 14 - 5 +4. // SUCCESS
// no defence for Jaroh

1d6+3 damage.

18:12, Today: Arlend rolled 9 using 1d6+3.  Damage Crushing to Face.
// FULL DAMAGE! BOOM

Okay:

1) he takes it because he can't defend
2) He now has to make a knock down and stun test because he's just taken a major wound (major wound == over half HP damage in a single hit.

3) I guess the fight isn't to the death. The guy is likely to be 'KO'd at this point' he might recover in the next few rounds, but that would basically allow Arlend to stomp him to death.

SO i guess that's over!

Arlend gets MORE FAME!! woo.


This message was last edited by the player at 18:15, Mon 14 Jan 2019.
GM
GM, 306 posts
Mon 14 Jan 2019
at 19:08
  • msg #25

Contest Over

Contest Over

Winner: Arlend
CP Awarded: 2.5

You guys may not be impressed, but I'm pretty happy...  I wasn't too far off on most of my "educated" guesses, and where I was totally wrong, I learned something.

Damn but this game is fucking awesome...

I'm going to assign another skill to Ja'roh, then I'll be ready to go again if you like.
Arlend
player, 51 posts
Mon 14 Jan 2019
at 19:33
  • msg #26

Contest Over

Aye, that's fine, we can have a rematch.

I still thing he was very unlucky and that normally he'd probably win most of the time.

DR1 is 'reasonably' unuaul for any character and when most average people do probably no more than 1d6 damage for melee (I technicalyl calculated his damage wrong (I didnt look it up) by 1point, but the results would have been the same overall. !!! Edit: I was wrong, the damage was correct !!

So, if you're ST 14 your punching damage is 1d6-1 and kicking is 1d6
If you have brawling +2DX you get +1 added to it
if you have karate +2DX  upi get +2 added. Though I might say that if you have 'traind by a master' you could possibly say up it to every 1-2 levels extra gets an extra +1 damage. Which would be pretty cinematic


So, technically Arlend would be doing 1d6-1 Punching and Jorah would be doing 1d6 Punching. As such DR 1 is prtty significant. He did get an additional +2 though for mighty blows ad +1 for kicking.
Ja'roh
NPC, 1 post
Thu 30 May 2019
at 16:30
  • msg #27

New Contest?

Name: Ja'roh
Race: Jaloo
Height: 7'4"
Weight: 325 lbs
Age: 32
Appearance: big and hairy, crooked nose (from a recent injury)


Size Modifier: 0


Starting Points: 100
Unspent Points:


ST: 15 [50]
DX: 8 [-40]
IQ: 8 [-40]
HT: 12 [20]

HP: 15 Current: 11
Will: 8
Per: 8
FP: 12

Encumbrance:
- None = 45
- Light = 90  (Move -1)
- Med = 135    (Move -2)
- Hvy = 270   (Move -3)
- X-Hvy = 450 (Move -4)

Basic Speed: 5
Move: 5

Current Encumbrance: none



Base Damage-
   Thr: 1d+1
   Sw: 2d+1


DR: 1


Parry:
Block:


Languages: Common


Advantages:
-  High Pain Threshold [10]



Perks:



Disadvantages:


Quirks:



Skills:



Techniques:



Weapons:



Equipment:



Total Equipment Weight:
Arlend
player, 206 posts
Human/Dwarf
Thu 30 May 2019
at 22:00
  • msg #28

New Contest?

ANother?! :)
GM
GM, 612 posts
Android
Thu 30 May 2019
at 22:18
  • msg #29

New Contest?

I know more stuff 'n things now...

>:)
Arlend
player, 208 posts
Human/Dwarf
Thu 30 May 2019
at 22:58
  • msg #30

New Contest?

It's just fun to play through whoever wins/loses doesn't matter as likely this arena in Raito won't be 'to the death' but just beaten bloody or something.
GM
GM, 613 posts
Android
Thu 30 May 2019
at 23:36
  • msg #31

New Contest?

Not even that. And I don't care if you want to use Arlend or come up with some other build you want to try.

Put up the build and let's do it!
GM
GM, 1480 posts
Gren
Mon 11 Oct 2021
at 16:06
  • msg #32

New Challenger: Bugbear!

ST: 15 HP: 15 Speed: 5.50
DX: 11 Will: 10 Move: 5
IQ: 10 Per: 11 SM: +1
HT: 11 FP: 11 DR: 3* (see notes)
Dodge: 8 Parry: 9U Block: 9
Mace (13): 3d crushing. Reach 1.
Thrown Javelin (13): 1d+2 impaling. Acc 3, Range 22/37.

Traits: Discriminatory Smell; Infravision.
Skills: Axe/Mace-13; Climbing-10; Shield-13; Stealth-12; Thrown Weapon (Spear)-13.
Class: Mundane.
Combat Effectiveness Rating: 29 (OR 19 and PR 10).
Notes: The bugbear bears a small shield (DB 1), and wears leather armor (DR 2*) on its Torso and Groin. Elsewhere, it has DR 1* (Tough Skin). Bugbears speak Common and Goblin.
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