Front of the estate:   Posted by The Caretaker.Group: 0
Jackson Fletcher
 Participant 4, 4 posts
Wed 29 May 2019
at 07:34
Front of the estate:
[Intro Post]

It wasn't his invitation, it was meant for his mother, but there Jack was pulling into the driveway of his father's estate in her stead. The sleek, black '67 Impala rolled effortlessly to a stop in the parking area near the front of the house, and just beside the blue sports car. It had belonged to his grandfather, and Jack had inherited the car when the man passed several years back. He took good care of it, but it was dated and could stand to have some money put into it. The expensive toy a few feet to Jack's left belonged to one of Jerry's relatives, he was sure, as he stepped out of the Impala and locked the doors behind him.

Stuffing the keys into his pocket, Jack took stock of his surroundings, noting the size of the property, the appearance of the grounds and those gathered near what seemed to be a breakfast buffet.

Jack slipped his hands into his pockets, thumbs resting on the outside, and he began a casual trek towards the group of what he assumed to be the contestants. Dressed in a wrinkled white button up with the sleeves rolled up to his elbows, a tie, a decent pair of jeans and a simple pair of black shoes, he clearly wasn't dressed to impress. Regardless, it looked good on him- despite the lack of care he put into his appearance, which was apparent in each wrinkle of the shirt he was shifting uncomfortably in.


How did one dress when attending a puzzle-riddled scavenger hunt for a fortune, in the wake of an elderly man's death? It was an enigma in and of itself. Should one dress in formal attire, suits and ties and the like? Or, should one dress casually in jeans and a t-shirt? Jack had gone with something in between, hoping to show that he was taking the challenge seriously, but he didn't want all eyes on him.

"Good morning," Jack called out as he closed the distance between himself and the others. Curious eyes flitted over the three contestants, as well as Mr. Currier and the staff. Studying each of them carefully but quickly, he committed their faces to memory, hoping to learn their names soon enough.

"Sorry for being late," he apologized. "Jack Fletcher, attending on behalf of Jenna Fletcher," he explained, slipping the folded invitation out of his back pocket, unfolding it and holding it up in offering for whoever cared to inspect it. If anyone chose to take it, Jack would slip his hand back into his pocket, and return to his brief bit of people watching.

Jack noted the two attractive, well-dressed women before him and Benjamin who seemed to be the odd man out. He could relate. Jack was certainly out of his comfort zone... he didn't belong anywhere near a millionaire's estate.
Lilith Queen
 Participant 2, 13 posts
 Chess Genius
 Opportunist
Wed 29 May 2019
at 10:38
Front of the estate:
Lily looked though her bag. She had brought a notepad and pen. It was unorthodox for sure, pen and paper being something almost archaic. However she had managed to find some.

Given the size of the mansion and the length of time which had been assigned to the project, she assumed that it would not be an easy or fast run through the puzzles, so for the time being she left her flats in her bag and kept her heels on, though she wasn't aiming to spend the day in them... in fact better to change now, she thought, changing her mind! Unless she was going to be taking a few pictures.

"Pleased to meet you Mr Fletcher. I'm Lilith Queen, but my friends call me Lilly. Do you have any objections to me filming in the house?" she pulled out a phone and waved it about. "I can make sure that I don't take any shots of you, if you wish?" she added, trailing a gaze up and down him. He was someone else who was here instead of the person who was supposed to attend, instead of the one actually invited.

It reminded her of a murder mystery she had read once, where two people were lucky enough to survive because they weren't the actual guests who had been originally invited. Fortunately there was no chance of this little endeavour turning into a bloodbath, it was all over her social media that she would be attending.

Of course if the house were a series of horror movie death traps, all arranged posthumously by Uncle Jerry... it wasn't like he could be arrested for it.

She cut her wild fantasy short and waited for any responses, or rules, to come her way. "A written copy of the rules and assurances in writing that the winner will get what they are due would be nice Mr Currier." she told the lawyer with a polite smile. She perched on the edge of a table, slipping off her heels and replacing them with sensible black flats while she did so.

This message was last edited by the player at 10:40, Wed 29 May.

Benjamin Murray
 Participant 3, 8 posts
Wed 29 May 2019
at 15:39
Front of the estate:
He smiled at Mr. Currier's dad joke.  Or was it an uncle joke?  That joke was just as bad, which was why he kept it in his head rather than saying it out loud.

He'd paid attention to Sissy's insight on her uncle.  Her uncle, not his, despite her assurance he could call the deceased that.  Normally, he would have.  Normally he was the sort to be a little irreverent and arrogant, it put people off in a way that was often to his advantage but he was, at least for the time being, supposed to be a mild-mannered, something.  He still wasn't sure what that something was.  He'd worked up a few stories in his head but like James Bond in the latest series of movies, he was tempted to just blurt it all out to the chagrin of his handlers or lovely companion, whichever happened to be around at the time.

He wondered, had Sissy preferred to play with her phone but indulge her uncle anyway, in some hope she'd be rewarded later?  If so, she must have been sorely disappointed when she heard the news of Uncle Jerry's game.  It was hard to tell.  Botox?  For some reason, he got the sense that it took a tremendous effort to show that smile.

Lilly, on the other hand, looked like someone that had to work really hard to hold her smile, like the moment she wasn't paying attention it would turn into a frown, not an angry one, exactly, more of a worried one.  He imagined that she paced a lot, with nervous energy, at least when no one was looking.  He had a similar look (when no one was looking), less nervous pacing, filled with over-exuberant energy and more weight crashing down and walls closing in.  When he paced, it was to measure the size of his imagined cage.

Impressions.  That's all they were.  First impressions at that.  He'd learned not to put too much stock in first impressions.  Clever people could control those first impressions, could make you think what they wanted you too, trick you into thinking you understood them and had their number.  They'd hold that against you, use it, string you along, until that moment they needed to change the game, at which point you'd realize you'd been a fool.

He turned when Jack arrived.  He hadn't heard of the Fletchers, they hadn't made it into his or Sam's research.  That didn't mean anything though, there were bound to be gaps.

He smiled as Lilly spoke.  He pictured her being the first through the doors when they opened, not in a Veruca Salt, out of my way, I need to be the first sort of way but more of an I'm so excited kind of Jessie Spanno way that would come crashing down when the drugs wore off.  He smiled.  It was pretty genuine.  He'd found something pretty funny, even if it was just make-believe.

"Ben Murray, attending on behalf of me," he told Jack, extending a hand in greeting, this time saying the bad joke out loud.  It was obvious he knew it was a bad joke too, you could tell from his smile.  He glanced back to Lilly and Mr. Currier, curious as to the lawyer's response, glad they had Lilly there to take care of all the details for them, it meant he didn't have to do a thing other than follow along.
Sissy Northhampton
 Participant 1, 6 posts
Wed 29 May 2019
at 16:30
Front of the estate:
Continuing to select the bits of fruit from her plate, a strategic move to stop from saying anything too telling, she watched and listened to the others.  She hadn't missed the reaction of the servants on the edge of the lawn, nor Mr. Currier's attention in that direction as well.  When he announced someone was coming, she wasn't very surprised.  She expected more to come in later- people expecting to swoop in and win the game when it was almost over.  It was a strategy, but she bet her stock that Uncle Jerry had a plan for that.

It was the arrival of the fourth participant that made her stop.  It wasn't his name... it was the name of the person he was here to represent.  A vague far off memory of people shouting- her father and Uncle Jerry.  She knew that name, but didn't know the context or the reasoning why there was such a strong argument going on in the den.

"Jenna Fletcher," she repeated aloud.  Taking a deep breath, she smiled.  "Sissy Northhampton," she said lightly offering the newcomer a pleasant nod.  "Welcome to the Reaches."

She laughed as Benjamin played off the introduction of the newcomer, and then grinned as Lilly began asking for documents.  She was going to have to offer that girl a job in her corporate offices.  She was a shark- that also meant she was one to watch.

As Mr. Currier offered supplies.  "Yes," she said raising her hand.  Walking up to the lawyer, she whispered in his ear.
Mr. Elmont Currier
 NPC, 6 posts
Wed 29 May 2019
at 17:22
Front of the estate:
Elmont Currier wasn't surprised by much, but the introduction of the latest participant had him visibly stunned.  Jenna Fletcher?  In his head there were mental calculations going on and at the conclusion the little man raised his eyebrows.  That hesitation took little less than a minute before he righted himself and took Mr Fletcher's card.  He scanned it and Mr. Murray's with the same light to check the authenticity.  Pulling out the pad, he added Mr. Fletcher's name to the list.

"Welcome Mr. Fletcher, Mr. Murray, Ms. Queen, and Miss Northhampton to the final wishes of Gerald Northhampton Esq," he said, giving a nod to Ms. Queen's request for a copy of the rules and the legal assurances.  Sissy, as well stepped forward, and he listened to her hushed words, the shadow of a smile playing on his lips. "They will be waiting for you in your room," he said addressing both women.  "If you wish to look over that information now, I can have my staff ready those documents and have them upon your arrival; however, the instructions about this game are explicit.  The game will begin in approximately fifteen minutes when I unlock the front door of the Reaches.  From that point on, you are at your own discretion about how much time you spend there.  Leaving the property, however, voids your claim to the inheritance."

Pulling out the cloth, he removed his glasses and cleaned them again.  "Shall we get down to the rules?" he asked.  Without another word, the lawyer turned and began walking toward the front stairs of the mansion.

Arriving, he took a position at the center of the main doors above the crowd.  Pulling out his notebook, he studied the contents closely, checked his watch, and began.

"It is the wish of the late Gerald Northhampton that a contest be established upon his death, with the reward being the full sum of Mr. Northhampton's holdings.  If at the end of this contest on August 2nd, 2019, no person has resolved the concluding riddle- the game shall end and regardless of points earned during the competition, and all estate funds will be distributed to the list of charities indicated in the will." He glanced at Ms. Queen- "I will see that a copy of Mr. Northhampton's will be included with those documents." It was a guess, but he wagered it was a good one.

"The rules are simple.  Within the Reaches are thirty-five puzzles all of varying degrees of difficulty.  Solving a puzzle gives a player a specified number of points.  Once a puzzle has been solved, it cannot be solved by another participant for points.  First come first serve," Elmont chuckled.  An attendant arrived with a highly polished wooden case.  Inside were a number of wristbands in varying colors.



As the attendant came around, each contestant was given the choice of color and as the wristband was snapped on their chosen wrist there was a small electric beep.  The display appeared and the attendant held out a small black pad, indicating that each person should place their thumb on it.  After a moment, the wristband buzzed and each Participant would see their name listed, the time, and a large zero on the display.  The leg work over, the attendant disappeared into the line of spectators.

"These are your score cards," Mr Currier looked amused.  "You will know that you received points as you will hear a ding.  Place your wristband next to the sensor, and the points will be added accordingly.  You will be shown how many points have been awarded and the number of the puzzle you have solved.  These wrist bands are also locators and our little spies."  Elmont said.  "They will ensure that no one is using a cellular hotspot, satelite link, or any other means of getting information from a source outside of the parameters of the game.  They also ensure that no one leaves the residence property.  If the wristband is removed or if electronic assistance is recorded- your claim to the inheritance will be null and void. In Uncle Jerry's words, 'I want these players to use their brains- not the internet or some pencil head being paid behind a desk. If they can't figure it out for themselves, then they don't deserve the money.'"  The lawyer opened his hands and gave a chuckle.

"Inside the house, you will find that all keys, once inserted into locks will be trapped there and once a code has been entered that door will remain open.  In other words, you can't lock the other participants out of a room you have unlocked.  However, how long you choose to retain a key before unlocking the door is up to you.  Each of you have been given a safe in your room. You are responsible for locking it and remembering the code."

"Each puzzle in the game may require that you enter more than one room to gather all the clues in order to discover the solution.  If it is ever needed, you may look at the map to find your way around.  The Reaches property is quite extensive.  The family crypt is down the path that way," He indicated a stone walkway leading away from the house into a grouping of trees.  "It's not far, only about ten minutes by foot."

"While some puzzles may require to you manipulate, move, or otherwise change things within the house- no destructive force should be used unless it is in direct response to solving a puzzle. Trying to circumnavigate a puzzle through violence... or other methods such as lock picking, will incur a penalty of 5000 points, per violation.  This is meant to be a battle of wits not deviousness.  You can figure out the puzzle through the clue, or you may figure it out with a very lucky guess, but cheaters will not prosper in the fullest sense of the word.

"Once I open these doors, you are able to go wherever you can go at the time throughout the house.  Doors that are locked, will always have a way of being unlocked, but the means of unlocking that door may not be in the immediate vicinity.  It is not required that you remain as a group.  You can choose to work together or you can choose to go your own way; however, if a group of participants solve a clue together- all members of the solution group can scan their wristbands and the points will be distributed evenly with the remaining points being absorbed by another puzzle."

It was at this point that Elmont Currier distributed a single sheet of paper.

Puzzle # Point Value
1 Ends the Game- 500 points.
2 300
3 500
4 50
5 100
6 50
7 400
8 500
9 50
10 100
11 50
12 50
13 100
14 100
15 300
16 500
17 300
18 100
19 50
20 500
21 200
22 200
23 50
24 100
25 200
26 100
27 100
28 100
29 200
30 100
31 100
32 300
33 100
34 500
35 50

Finally the lawyer clasped his hands together with a light clap.  "Are there any questions?"
he asked.

This message was last edited by the player at 17:51, Wed 29 May.

Lilith Queen
 Participant 2, 14 posts
 Chess Genius
 Opportunist
Wed 29 May 2019
at 18:14
Front of the estate:
"Am I correct in understanding that you do not win by solving the last puzzle. Number one in this case? Instead you gather points, but when puzzle number one is solved the game ends and whoever has the most points at that time wins?" asked Lilly.

"That would mean that, since points can only be earned once, at some point it will be too late to win. Leaving those with the most points in the position to solve the number one puzzle themselves, as anyone else doing so would simply be helping them win with no benefit to themselves. Is that also correct Mr Currier?" she asked sweetly.

There was no disguising the excitement in her voice, though she was trying to be as respectful and polite as she could be.

"Oh, can I have the white one please?" she added, looking at the watches.

Based on what he said, the most important thing was to get key number one. Once you had that the game could only end if you wanted it to, regardless of points! If someone else had more points they would not be able to win, not without bargaining with you first to get the key to access that room!

Was it really going to be that simple?

Of course, bargaining for a cut wasn't as good as flat out winning, but with billions at stake it was a fine substitute.
Sissy Northhampton
 Participant 1, 7 posts
Wed 29 May 2019
at 19:57
Front of the estate:
Sissy turned as Lilly surmised the apparent objective of the game.  She tapped one nail on her lips before speaking.

"Of course that depends on all the puzzles being keys," she said.  "Am I to assume that there are more puzzles than just doors?" she asked the lawyer.
Mr. Elmont Currier
 NPC, 7 posts
Wed 29 May 2019
at 21:33
Front of the estate:
The lawyer pressed his glasses up on his nose as he looked at Lilly.  He wasn't particularly surprised that she was quick to think strategy.  It seemed to be one of her skills.

"As I said when you arrived, you four have an advantage over the other participants that might arrive later.  It is built in to the game; however, suffice it to say- the higher the point level the more difficult the challenge.  While I don't know the riddles," he looked at the list in his hand. "There is no guarantee that all of the puzzles will be solved, nor is it assured that the person who does most of the leg work ends up solving the riddle- such is the nature of the game.  In that respect, to use a poker term, I should advise you to keep your cards close to your chest."

It was also not a surprise that Sissy was connecting dots and poking holes in assumptions.  She'd managed a highly successful business doing just that.  "That is correct Miss Northhampton."  He nodded. "There are rooms that are already open.  There are rooms that are locked.  There are rooms with two or more puzzles within them and rooms that only provide clues to solving other puzzles.  In short- the house is a random game board with several unknown qualities.  You can be assured that every room in the house has a purpose and at least one puzzle- whether it is simply getting inside the room, or there could be another puzzle hidden inside.  Once inside, all rooms inside the Reaches are important, but not all rooms are equally vital to winning the game."

Again he fell silent waiting for any further questions.  He nodded at Lilly's request for the white band, and the attendant complied with a smile.

This message was last edited by the player at 21:35, Wed 29 May.

Lilith Queen
 Participant 2, 15 posts
 Chess Genius
 Opportunist
Wed 29 May 2019
at 23:11
Front of the estate:
'White moves first' thought Lilly to herself, admiring the white wrist band as though it were a highly sought after fashion accessory.

She listened to the rest of the comments with a keen ear.

"Well, I'd like to say that it's been a pleasure to meet you all before we all dash off... and, whatever happens after the doors open, may the best woman win. In fact perhaps we should all agree to attend a celebratory dinner afterwards, with the the winner paying the bill?" she gave a sweet and amused smile to the other three individuals who had gathered early.

"You can come too Mr Currier." she added with a polite nod.

She bounced from foot to foot, stretching, with her hands behind her back and her bag strap secured across her body.

It appeared that she was a little closer to the door, right now, than anyone else.

This message was last edited by the player at 02:27, Thu 30 May.

Benjamin Murray
 Participant 3, 9 posts
Thu 30 May 2019
at 03:13
Front of the estate:
Well, that answered a few things, first that regardless of points, the last (or was it first) puzzle had to be solved or no one won but the person who solved the last puzzle might not be the winner.  You could also cheat (once) and win.  It would be hard, but not impossible.

7,000 points.  Four players (though he wasn't entirely sure there couldn't be more added later).  1,750 each would be a four-way tie.  Were there any rules about a tie?

It also answered his question as to what constituted the grounds (more or less) since it seemed the family crypt might be a destination that needed investigation.  A twenty minute round trip walk meant it was probably best to save that one for last or second to last, depending.

Lilly asked as much herself, though didn't receive a direct answer.  Was that purposeful?  He wasn't sure as he looked at the lawyer.  Lawyers were sneaky that way, skirting the truth for their purposes.  If he had to guess, he'd assume the last puzzle was somehow locked or hidden, that you couldn't even get to it until you'd unlocked those guarding it, otherwise the best move might be to race straight to it and solve it first before anyone else had so much as scored a point.  No, it was almost certainly behind some firewall of other puzzles, though he couldn't help but wonder if it was as simple as that old urban legend of the college exam that instructed you to read the entire exam first before beginning and the last thing it said was 'sign your name and turn this in'.  It would be amusing though, the doors open, they all race in and then a few minutes later a buzzer sounds, confetti falls from the ceiling and a banner unrolls saying 'Congratulations!!!'.

He grabbed a random wristband, which was probably a mistake, he should have looked at what he was reaching for.  He got hot pink.

There are rooms that are open, there are rooms that are locked, there are rooms with two or more puzzles, there are rooms with nothing but clues.  But every room had a purpose within the game.  That was good to know.  He fiddled with his wrist band, seeing what it could do.

"Will we be informed of other player's scores?" he wondered, maybe asking the wrist band like it was an Apple product that would answer him if he said its name first before glancing up at Lilly's idea.

"So it's like that, is it?"
he mused, smiling at her 'best woman' comment and began stretching like she was about to run a race or maybe fight the crowds on Black Friday as she inched her way to the door, notably on her own.  7,000 points, 3,550 the winning number at the start (it would go down as the game progressed).  That left a lot of points to share.  Not with Lilly it seemed, she wanted them all.  So it was like that.  He glanced at Sissy behind her glasses and Jack behind his beard, wondering if they were going to start stretching too or if they had other ideas.

This message was lightly edited by the player at 03:15, Thu 30 May.

Mr. Elmont Currier
 NPC, 8 posts
Thu 30 May 2019
at 03:32
Front of the estate:
Elmont noted Benjamin's question as he pulled the keys from his pocket.  His other hand drifted to the pocket watch noting the time.  As the second hand ticked closer to the twelve he moved to the main doors and inserted the key.

"Of course you are able to ask one another what your scores might be, but in the end the points accumulated are private.  That said, if you wish to know how many puzzles have been completed- a full list will be available in your rooms."

"Well then," Mr Currier put his hand on the key.  "Without further adu- On your mark, get set..." He turned the key and pushed open the front door.  "Go."


OOC: You all will begin in the Foyer: link to a message in this game

Where you go from there is up to you.

This message was last edited by the player at 03:33, Thu 30 May.

Lilith Queen
 Participant 2, 16 posts
 Chess Genius
 Opportunist
Thu 30 May 2019
at 08:24
Front of the estate:
Lilly lowered her stance as Mr Currier started with 'on your marks'. She looked excited and gave a wide smile and a giggle as he continued.

Giving a glance to the others over her shoulder, she took off as soon as the word 'Go!' was uttered from his lips, racing up the steps to the front door and through into the foyer.

To: Foyer!
Sissy Northhampton
 Participant 1, 9 posts
Thu 30 May 2019
at 14:27
Front of the estate:
Sissy moved the blue band on her wrist, inspecting it as the doors opened.  After several minutes, she looked up.  Lilly had already dashed inside, which was fine.  Many of her siblings did that too, when they first started her Uncle's games.  Sissy had long found that it was better to view the board objectively first.

Taking a deep breath she passed through the front doors into the Foyer...

[To: The Foyer]
Jackson Fletcher
 Participant 4, 6 posts
Thu 30 May 2019
at 15:33
Front of the estate:
"The pleasure is all mine, Ms. Queen," Jack replied with a pleasant half smile that lit up his features, as she introduced herself. The question she posed was an intriguing one, but he offered a simple shrug in return. "I don't mind," he answered honestly. If he won the prize, he wouldn't be holding onto it long, anyways, so no need for secrecy. Well, most of it.

Turning to Ben as the stranger addressed him, a smirk played at his lips. Gentle humor, something he didn't indulge in often, but enjoyable nonetheless. Jack hadn't had the pleasure of dealing with the terrible dad jokes throughout his childhood. They were scarce, and his mother couldn't stand that kind of humor.

"A pleasure, I'm sure, Mr. Murray. Any relation to Bill?" Jack prodded, curiosity drawing him in, as he took the proffered hand and gave a firm shake. The relation was unlikely, but possible he supposed. Letting his hand fall back to his side, Jack considered cracking a joke about busting Jerry's ghost, but thought it to be in bad taste, given their current situation. Not to mention the possibility of relatives overhearing the insensitive jest.

"It's nice to meet you as well, Ms. Northhampton," he offered- while it was polite enough, there was a slight hint of ice in his tone. Jack had preconceived notions regarding the Northhamptons that didn't paint a flattering picture. His mother had made sure of that.

As the others discussed the game and their various questions, Jack listened intently, but he moved to study the blueprints that had been laid out. Best to get that out of the way now, so he would know where he was going.

Once the others, and Mr. Currier moved for the door, he did as well, taking the Red Band that was offered, inspecting it as they waited for the door to be opened. Jack wondered how the game would begin. Would they rush in and split up, or would they work together? He knew his preference, but he could see that Ms. Queen was planning on splitting from the group. Best to go their separate ways, then, until they needed each other, he supposed.

As the door opened, Jack didn't sprint into the building, but took a measured pace.

[To: Foyer]
Benjamin Murray
 Participant 3, 11 posts
Fri 31 May 2019
at 03:22
Front of the estate:
It had taken Ben a moment to get that Jack was joking (at least he thought Jack was joking).  For a brief second, he'd had to think about the question, trying to figure out who Bill was until it clicked.  It certainly didn't bode well for the contest, to be set off balance by such a simple and somewhat silly question.  He was probably in a lot of trouble.

He smiled, first at his own foolishness, then at Lilly's dash inside.  It reminded him of the old cartoon of Bugs Bunny and Cecil the Turtle when they did their Tortoise and the Hare stories.  The first two cartoons had actually been a series, the third a reboot with <spoiler alert> Bugs winding up in jail for speeding.

He imagined Lilly being hauled away in cuffs for cheating, not that he thought her the sort to cheat, it was just an amusing image and he did like cartoons.

<To The Foyer>

Carlie Brightwater
 Participant 5, 2 posts
Fri 7 Jun 2019
at 22:56
Front of the estate:
<Intro Post>

The sun feels warm against her black leathers and Carlie is sweating a little under her motorbike helmet, her hair clinging to her head damply as she rides towards the address on the invitation.

Her Ducati Monster gives a satisfying growl as she takes another tight bend in the road.  Despite the heat, it's a glorious day for a ride, but already even though the Reaches isn't quite in view yet, her nerves are building. It's not just the sun making her perspire.

She imagines how good it would feel to have taken the helmet off and be riding down this twisting country road, the sun on her face and the wind free in her hair.  But even at the mere thought of it she can hear her mothers voice in her head. "Don't be stupid girl, be safe"

Safe - she internally scoffs. I've had enough of safe.
Instead she focuses on the twisting road, and tries to push her rising nerves down back into the pit of her stomach.   But it doesn't last long.  On the last kilometre to go she turns another bend and the Reaches rises up into view.

"Wow" she murmurs, suddenly daunted as she marvels at the size and grandeur of the building, unable to quite believe that this is..or at least was...someones home.
The anxious feeling grows as she nears the building.  Carlie eases on the throttle, applies the brakes.  She brings the bike to a slow stop near what looks like very expensive cars, placing her left foot firmly down on the ground,  the growl from the engine now subdued to a low rumble.  As she cuts the engine the bike goes silent, and she reaches out with her foot to kick the kickstand out.  She takes a slow steady breath before climbing off, pulling the helmet from her head she runs her hand through her long blonde hair and shakes it out in the fresh air, hoping she doesn't look as sweaty as she feels.

As she looks up she can see a white tent that has been set up with hospitality, but no-one around there.
"Shit, I'm late" she curses as she glances at her watch and realizes that the wrong turn she took cost her more time than she thought.   She hesitates a moment, doubt filling her mind.

I should just turn around and go. I don't belong here anyway - she thinks as she eyes the expensive cars again, filled with self doubt.  She bites her lower lip.
But how often do you get a chance like this?  she asks herself. How often does someone like me get a chance like this? she enforces the thought in her head.  You can make a million excuses or you can make a million dollars  - the quote pops into her head from the recesses of her brain but she can't remember who said it.

Taking a deep breath she rolls her shoulders back and prepares herself. She sets down her helmet, and lifts her pannier bags off of her bike.  They don't contain much, a few items she thought might be useful and a change or two of clothes.   Unzipping her leather jacket she walks towards the house.
She spots a very smart looking man stood by the entrance.  She self consciously runs her hand through her hair again and lifts out her invitation from her pannier bag as she approaches him.
"Sir..." she nods at him "I'm very sorry I'm late.  I got a little lost on the way" Carlie apologizes, looking a little bashful.
"I'm Carlie....Carlie Brightwater" she says hesitantly. "I received an invitation..." she holds out the gold embossed invitation, hoping that she isn't leaving visible sweaty fingerprints on the card.  "am I in the right place?"  she asks, almost apologetically, suddenly filled with doubt again, wondering if it was presumptuous to waltz up to the front entrance of the house, having only ever been at a place as grand as this before as the hired staff.  She smiles nervously at the man.
Mr. Elmont Currier
 NPC, 10 posts
Sat 8 Jun 2019
at 15:30
Front of the estate:
The woman who approached was another one of the faces he expected to see, though he wasn't sure about anyone else.  As Ms. Brightwater got off her motorcycle, Elmont Currier waved a hand in her direction and two attendants joined him on the stairs.

"Good Morning Ms. Brightwater," he said, taking her invitation and scanning it with the light.  It was authentic, and he smiled. "The game has already begun," he said gesturing to the open door.  "However, to be honest, it is still anyone's game. 

The first attendant, standing at the door with him, offered to take her bags.  "Your things will be put in the guest room of the guest house. If you like." Mr Currier gestured to the large house adjacent to the mansion.

The second attendant took a step forward opening a case containing several bracelets.


The white band, the red band, the blue band, and the hot pink band are missing from the case.

"The rules are simple," Elmont began. "Within the Reaches are thirty-five puzzles all of varying degrees of difficulty."  Elmont paused looking at the display held up by an attendant "Pardon me.  Thirty-four puzzles,"  He ammended.  "Solving a puzzle gives a player a specified number of points.  Once a puzzle has been solved, it cannot be solved by another participant for points.  First come first serve." =


The attendant approached Ms. Brightwater and offered her a choice of remaining wristbands.
 As she selected her color, the wristband was snapped on her chosen wrist with a small electric beep.  The display appeared and the attendant held out a small black pad.

"You're thumb please," the attendant said.  As Ms. Brightwater places her thumb on the scanner, the wristband will buzz.  Her name, the time, and a large zero will flash on the display.

"This is your score card," Mr Currier said.  "You will know that you received points as you will hear a ding.  Place your wristband next to the sensor, and the points will be added accordingly.  You will be shown how many points have been awarded and the number of the puzzle you have solved.  These wrist bands are also locators and our little spies. They will ensure that no one is using a cellular hotspot, satelite link, or any other means of getting information from a source outside of the parameters of the game.  They also ensure that no one leaves the residence property.  If the wristband is removed or if electronic assistance is recorded- your claim to the inheritance will be null and void."

"Inside the house, you will find that all keys, once inserted into locks will be trapped there and once a code has been entered that door will remain open.  In other words, you can't lock the other participants out of a room you have unlocked.  However, how long you choose to retain a key before unlocking the door is up to you.  Each of you have been given a safe in your room. You are responsible for locking it and remembering the code."

"Each puzzle in the game may require that you enter more than one room to gather all the clues in order to discover the solution.  If it is ever needed, you may look at the map to find your way around.  The Reaches property is quite extensive.  The family crypt is down the path that way," He indicated a stone walkway leading away from the house into a grouping of trees.  "It's not far, only about ten minutes by foot."

"While some puzzles may require to you manipulate, move, or otherwise change things within the house- no destructive force should be used unless it is in direct response to solving a puzzle. Trying to circumnavigate a puzzle through violence... or other methods such as lock picking, will incur a penalty of 5000 points, per violation.  This is meant to be a battle of wits not deviousness.  You can figure out the puzzle through the clue, or you may figure it out with a very lucky guess, but cheaters will not prosper in the fullest sense of the word.

"You are able to go wherever you can go at the time throughout the house.  Doors that are locked, will always have a way of being unlocked, but the means of unlocking that door may not be in the immediate vicinity.  It is not required that you remain as a group.  You can choose to work together or you can choose to go your own way; however, if a group of participants solve a clue together- all members of the solution group can scan their wristbands and the points will be distributed evenly with the remaining points being absorbed by another puzzle."

It was at this point that Elmont Currier offered a single sheet of paper after making a small notation.

Puzzle # Point Value
1 Ends the Game- 500 points.
2 300
3 500
4 50
5 100
6 50
7 400
8 500
9 50
10 100
11 50
12 50
13 100
14 100
15 300
16 500
17 300
18 100
19 50
20 500
21 200
22 200
23 50
24 100
25 200
26 100
27 100
28 100
29 200
30 100
31 100
32 300
33 100
34 500
35 50

Finally the lawyer clasped his hands together with a light clap.  "Are there any questions?"
he asked.
Carlie Brightwater
 Participant 5, 3 posts
Sat 8 Jun 2019
at 19:08
Front of the estate:

Carlie relaxes ever so slightly at the gentlemans warm greeting and smile.  She listens intently, trying to take in the myriad of information he rattles through.  She nods as he speaks to let him know she understands.

Whilst he speaks and she listens, she shrugs out of her leather biker jacket, revealing a simple black vest top underneath. She fumbles in her pannier bag, lifting out a red checked shirt which she slips on over her shoulders, leaving it open.  She then lifts out a few small items she might need for now and puts them in either the shirt pocket, or into the pocket of her black leather trousers -her phone; a small notepad and pencil; a small swiss army knife; her cigarettes and her lighter.  She zips her bags back up and hands them and the jacket to the waiting attendant with a grateful smile. "Thank you"

As another attendant approaches with the box of wristbands, she makes a quick mental calculation, there are four empty slots where they once were wristbands, that must mean there are four others here.  She silently points at the black one and mouths "Please", then "Thank you very much" whilst smiling at the attendant, not wanting to say anything more for fear of interrupting the gentleman's flow of information.

As she places her thumb on the scanner, the wristband buzzes, startling her.  She glances at it and reads off of it her name, and the number zero.
As the gentleman finishes speaking, Carlie nods again.  It all seems well organized and simple enough.
She smiles at him genuinely.  "I think I understand everything." she nods.  "Thank you very much Mr....."  she hesitates, "I'm sorry, I didn't catch your name Sir...?"

Mr. Elmont Currier
 NPC, 11 posts
Mon 10 Jun 2019
at 15:52
Front of the estate:
"Currier.  Elmont Currier.  I am the late Mr. Northhampton's lawyer and executor of his will."   Elmont answered as the black wristband was set up on Carlie's Wrist.

"If you don't have any further questions, Welcome to the game." He said, gesturing to the front doors.  With a nod, the attendants disappear to take the belongings to Ms. Brightwater's room.
Carlie Brightwater
 Participant 5, 4 posts
Mon 10 Jun 2019
at 18:46
Front of the estate:
"Thank you Mr Currier" Carlie nods politely at the man.
She watches as the attendant departs with her bags, then turns to the front door.
You can do this - she tells herself, taking a deep breath before approaching the door.

<To the Foyer>
Quin Callum
 Participant 5, 1 post
Tue 25 Jun 2019
at 19:30
Front of the estate:
<Intro Post>

Oh no, I'm so late. My test ran late. I hope I did well, I studied for hours and drank way too much coffee to not have done well.

The busied thoughts echo through her head as the wind brushes against her ears. Arriving on a Bicycle that has been constructed to have a motor attached to it for convince and speed, Quin rides into the main area at the front of the estate. As she nudges the kickstand down with her foot and sets the bike in a relaxed position, her eyes go wide at the vast field and over sized home that lay in front of her.




                   


  Quin "Tizzy" Callum, A college girl from Tualatin, Oregon stands straight, breathing in the fresh air. She is wearing Tight, high waisted, denim jeans, and a black T-shirt crop top with some obscure band's name that sounds like it's main focus in the music is the drums. Tied around her waist is a denim jacket with patches on it, more band names, maybe some images of test tubes, and a one worded patch that just reads "Insanity". She is wearing white Converse sneakers that cover her ankles, and a few small pieces of jewelry around her neck. Her most noticeable feature though, is her bright blue hair that seems to shift to a slight green as she moves.

She walks up to the main doorway, and reaches out ward to knock, so as not to be rude.

This message was last edited by the player at 19:33, Tue 25 June.

Mr. Elmont Currier
 NPC, 12 posts
Wed 26 Jun 2019
at 14:15
Front of the estate:
Elmont was sitting under a large canopy sipping a lemonade when the girl with blue hair sped up the path on a bicycle.  By far of all the contestants this one was the most interesting of the bunch.  Blue hair.  Standing from his lawn chair, Elmont walked to the stairs that the young woman was climbing.  Two attendants joined him on the stairs.

"Good Morning," he said, extending his hand. "Your invitation, please?"
Quin Callum
 Participant 5, 4 posts
Wed 26 Jun 2019
at 14:26
Front of the estate:
A small squeak escapes her lips as her shoulders jump towards her ears and the surprise of Mr. Currier’s voice.

Was he there the whole time? I need to pay better attention, it’s just so much.

She turned and looked at him, trying to hide the surprise she felt. “Oh, right. Yes, ummm....I know it’s here somewhere”  She shuffles through the small black faux leather back pack that hung off of one shoulder. She pulls miscellaneous items out. Her wallet, a dorm key, and some random objects one would find at the bottom of a backpack. “Right, here it is!”

She gingerly hands the invitation over, straightening out the edges as she does.
Mr. Elmont Currier
 NPC, 13 posts
Wed 26 Jun 2019
at 14:48
Front of the estate:
Elmont smiled as the girl squeaked and passed over the invitation. "Thank you very much, my dear.  No need to be nervous," he said, taking her invitation and scanning it with the light.  It was authentic, and he smiled. "The game has already begun," he said gesturing to the open door.  "However, to be honest, it is still anyone's game. 

The first attendant, standing at the door with him, offered to take her bags.  "Your things will be put in the guest room of the guest house. If you like." Mr Currier gestured to the large house adjacent to the mansion.

The second attendant took a step forward opening a case containing several bracelets.


The white band, the red band, the blue band, the hot pink band, and the black band are missing from the case.

"The rules are simple," Elmont began. "Within the Reaches are thirty-five puzzles all of varying degrees of difficulty."  Elmont paused looking at the display held up by an attendant "Pardon me.  Thirty-four puzzles,"  He ammended.  "Solving a puzzle gives a player a specified number of points.  Once a puzzle has been solved, it cannot be solved by another participant for points.  First come first serve." =


The attendant approached Ms. Brightwater and offered her a choice of remaining wristbands.
 As she selected her color, the wristband was snapped on her chosen wrist with a small electric beep.  The display appeared and the attendant held out a small black pad.

"You're thumb please," the attendant said.  As Ms. Brightwater places her thumb on the scanner, the wristband will buzz.  Her name, the time, and a large zero will flash on the display.

"This is your score card," Mr Currier said.  "You will know that you received points as you will hear a ding.  Place your wristband next to the sensor, and the points will be added accordingly.  You will be shown how many points have been awarded and the number of the puzzle you have solved.  These wrist bands are also locators and our little spies. They will ensure that no one is using a cellular hotspot, satellite link, or any other means of getting information from a source outside of the parameters of the game.  They also ensure that no one leaves the residence property.  If the wristband is removed or if electronic assistance is recorded- your claim to the inheritance will be null and void."

"Inside the house, you will find that all keys, once inserted into locks will be trapped there and once a code has been entered that door will remain open.  In other words, you can't lock the other participants out of a room you have unlocked.  However, how long you choose to retain a key before unlocking the door is up to you.  Each of you have been given a safe in your room. You are responsible for locking it and remembering the code."

"Each puzzle in the game may require that you enter more than one room to gather all the clues in order to discover the solution.  If it is ever needed, you may look at the map to find your way around.  The Reaches property is quite extensive.  The family crypt is down the path that way," He indicated a stone walkway leading away from the house into a grouping of trees.  "It's not far, only about ten minutes by foot."

"While some puzzles may require to you manipulate, move, or otherwise change things within the house- no destructive force should be used unless it is in direct response to solving a puzzle. Trying to circumnavigate a puzzle through violence... or other methods such as lock picking, will incur a penalty of 5000 points, per violation.  This is meant to be a battle of wits not deviousness.  You can figure out the puzzle through the clue, or you may figure it out with a very lucky guess, but cheaters will not prosper in the fullest sense of the word. (You can ask the GM and I'll let you know if your action violates the destruction rule.)

"You are able to go wherever you can go at the time throughout the house.  Doors that are locked, will always have a way of being unlocked, but the means of unlocking that door may not be in the immediate vicinity.  It is not required that you remain as a group.  You can choose to work together or you can choose to go your own way; however, if a group of participants solve a clue together- all members of the solution group can scan their wristbands and the points will be distributed evenly with the remaining points being absorbed by another puzzle."

It was at this point that Elmont Currier offered a single sheet of paper after making a small notation.

Puzzle # Point Value
1 Ends the Game- 500 points.
2 300
3 500
4 50
5 100
6 50
7 400
8 500
9 50
10 100
11 50
12 50
13 100
14 100
15 300
16 500
17 300
18 100
19 50
20 500
21 200
22 200
23 50
24 100
25 200
26 100
27 100
28 100
29 200
30 100
31 100
32 300
33 100
34 500
35 50

Finally the lawyer clasped his hands together with a light clap.  "Are there any questions?"
he asked.
Quin Callum
 Participant 6, 5 posts
Wed 26 Jun 2019
at 15:05
Front of the estate:
As Quin scans the case with bracelets, she takes a quick inventory.
 Five bracelets missing, so five other Guests. Three puzzles solved, still anyone’s game. The big puzzles must not have even been touched yet. Ok. You got this.
She inhales deeply, and grabs the aqua colored bracelet that remains. She snaps it on her wrist, and positions her back pack in a resting position on both arms.
She pushes her glasses up her face and takes in one last look at the house. She turns her head to Mr. Currier. “No questions at this time. Wish me luck!” Her hand makes a peace gesture as she pushes her index finger to her cheek.

As her feet move forward, she looks anxious to start.  I got this, mom.

<To Foyer>