Messageboard - General OOC.   Posted by DM.Group: 0
DM
 GM, 1 post
 He who rolls the dice
 and determines your fate
Sat 17 Feb 2018
at 21:47
Messageboard - General OOC
You can post general out of character messages here. This is the best place to put something where everyone can see it and talk about it.
Unknown
 player, 1 post
Tue 20 Feb 2018
at 20:12
Messageboard - General OOC
In reply to DM (msg # 1):

KappaTest
DM
 GM, 3 posts
 He who rolls the dice
 and determines your fate
Tue 27 Feb 2018
at 04:46
Messageboard - General OOC
If you guys want me to start you off, there are a lot of things we could talk about on here.


What do you think the group needs? What are we missing?


What do you think will happen next? Where are we headed?


What could we do better as a whole? For combat or role-playing?


What could we do better strategy wise? What are the group's weaknesses (Flying - ghosts)


What do you want to see happen more in book 3? Happen less?


Give me some thoughts and we'll get the party started.
-X-
 player, 1 post
Wed 28 Feb 2018
at 19:59
Messageboard - General OOC
In reply to DM (msg # 3):

One of the main aspects that we lack in this is Role-Playing. Hopefully starting with book 3 and the new characters we will be forced to role-play quite a bit. Especially with this huge break it would be good to maybe make up different stories for your character of things that has happened to them on their journeys or their childhood or their love life etc. Maybe try to flesh out how your character will respond to certain situations should they arise.

After getting everybody settled in, the party has a bunch of leads to follow. Don't forget that Brendan posted those letters we found up on the drive, I would suggest looking at them and think about what they could mean and maybe what we should do first.

I think for combat, we should know our characters better so we could have a more seem-less combat. With that being said, Blake and I might take a while to understand our new characters so bare with us. I also think it's super important that when somebody is talking to pay attention to what they say/do so that way we aren't slowing the game down by saying "wait, what happened" or along those lines. I know I've missed out on a couple things said and I'm gonna do better to pay attention so I'm not the one slowing the game down.

We don't really have strategies, unless it is a specific situation that we kinda know what we aren't getting into. It might be good to discuss different strategies preferably in-character but OOC also works. Weaknesses, definitely incorporeal. Up until this point we haven't really had any gear to be able to affect them very much. Hopefully with this break and some shopping we will be better suited to handle these guys. Also, with Leo and L'zor gone, our stealth is pretty much non-existent, and we wont be able to disable as much stuff either.

I know this is based around demons, but it would be nice to fight things other than demons on occasion. It would also be nice to see our characters connected to the story more. Running around with just our core group more would also be nice, that way we could get to know just our characters better and that way Brendan isn't put in a situation where he is just talking to himself or battling against himself. Plus, taking others with us, although it may be more practical in a real-life situation, kinda takes away from the game IMO. It sometimes makes it too easy and it isn't as genuine when we run around with a cleric that isn't one of us, if that makes any sense.

With all that being said, I am pretty pumped about book 3!!
Unknown
 player, 2 posts
Thu 1 Mar 2018
at 03:12
Messageboard - General OOC
Thanks, -X--kun. I'll provide my feedback now.

The group as a whole I think needs to be more attentive as well as what -X-kun said. Role playing will get us into the minds of the characters and let us tell a story that we couldn't experience before. But I also think that we should be more excited about crits, scared of fumbles, excited when someone rocks a diplomacy or knowledge check even. It should feel like "oh shit thats going to help so much!" no matter the scenario. It should feel rewarding not only from the GM, but also from the players. Another thing I think is missing is just general group communication (hell, this board was created to help with that). Issues that people have individually are not getting brought up appropriately or being solved fully just because they aren't communicated very well. That can be due to a lot of things, such as being split up. 3 of the players are in a house together, so Brendan and I probably miss some important discussion or ideas that happen outside of the normal session time there. I think everyone could improve on this.

For what happens next, I'm not sure at all. It feels pretty open ended after book 2 and I know there are more demons to kill but not much past that. There have been a lot of details thrown out rather quickly and really our best lead is probably tracking Staunton down. Once thats done we see where that takes us.

I mentioned what I thought we could do better above, but there is always more. For combat, I know that I personally get stuck in the numbers and don't really think about a picture of the combat any more. For example, last session had some great scenery with everyone clawing their way out of the pit, covered in slime/acid and the others were fighting to the last inch of their life. I want to be able to picture it better though, with more details and narrative. Its still crazy that Sosiel had a 10% chance of not dying on my last roll, and survived, but it just got lost in the numbers and we didn't really describe what happened. Did Sarenrae perhaps bless him in his greatest time of need? That would be something really cool to see. And I think that should extend outside of combat too. I know its hard, but facial expressions, weather, general scenery really helps get into the scene that is being created and I think so far its been a bit lacking. Part of that comes from the GM, but we as player should ask too so that we can feel more immersed.

I think before book 3, the strategy has been kill kill kill. I don't really know that we needed a strategy with a party full of cold-blooded killers, as we could generally kill them before it mattered. Obviously that is a bit different I think in the last few battles as we had Sosiel to buff and support, so that changed the strategy somewhat as well. However I think with the new party the dynamic will change a lot and we'll have to adapt. I'm hoping to see some more strategy come out to play in Book 3 and even more PC interactions during combat. The old party's weakness was certainly incorporeal creatures, or any that are mainly affected by magic, as we lack that in some degree. Another is healing. Like I said, with our raw damage potential we were able to ignore the in-combat healing as we could kill them fast enough to heal outside of combat (exceptions being Soltangreb and the final boss). Again, that will change with the new party and I'm excited to see the adaptation (or failure thereof).

-X-kun makes some good points. Part of the reason the campaign has felt sluggish on my end is that we constantly have baggage. We started with extra people and they carried through until mid-book 1, then we had Irabeth, then the army, and then Sosiel, Aron... it just feels like we haven't had room to breathe with letting our party function as a strong individual unit. From GCP, we see what they have and probably have come to expect the same in this campaign. Its different in this campaign obviously, but I do hope that we can flex the ol' 4 party muscles in Book 3. That being said, I do still think we should take Anevia as I don't know if she feels that she belongs anywhere without Irabeth, and if we can both gain a valuable ally in terms of a rogue that can use a fucking holy blade and give her a place she calls home, then I think that would be valuable.
More role playing to be had, more natural 20s, more killing every monster that Brendan owns, more fun.

Thats some of my thoughts. Sincerely,

Unknown-chan
-X-
 player, 3 posts
Thu 1 Mar 2018
at 04:53
Messageboard - General OOC
I dont think we should bring Anevia with us. She was still a part of the Armies of Kenebres and still has other connections there. She might be sad that Irabeth is gone but maybe she will want to try to take up her stead and work her way up in the ranks

This message had punctuation tweaked by the player at 21:10, Sun 04 Mar 2018.

Unknown
 player, 3 posts
Fri 2 Mar 2018
at 13:24
Messageboard - General OOC
I think it is her choice as well, obviously. And a large part of it will come from how Thotum and Kashune interact. I know, for one, that my new character won't know enough about her to say "oh come with us" so it really isn't up to me. But if L'Zor were alive, I would try and take her with us.

btw, -X-kun, apart and a part are very different things ;)
-X-
 player, 4 posts
Sun 4 Mar 2018
at 21:11
Messageboard - General OOC
In reply to Unknown (msg # 7):

I don't know what you're talking about...