RolePlay onLine RPoL Logo

, welcome to Dungeon Crawl Classics hosted by Bigredtwenty

18:24, 23rd April 2024 (GMT+0)

Equipment: Weapons.

Posted by BigredtwentyFor group 0
Bigredtwenty
GM, 2 posts
Wed 28 Feb 2018
at 02:02
  • msg #1

Equipment: Weapons

Weapon / Damage / Range / Cost in gp
(Note: 100 copper pieces = equals 10 silver pieces = 1 gold piece)

Battleaxe* 1d10 – 7
Blackjack† 1d3/2d6*** – 3
Blowgun† 1d3/1d5 20/40/60 6
Club 1d4 – 3
Crossbow* 1d6 80/160/240 30
Dagger†‡ 1d4/1d10 10/20/30** 3
Dart 1d4 20/40/60** 5 sp
Flail 1d6 – 6
Garrote† 1/3d4 – 2
Handaxe 1d6 10/20/30** 4
Javelin 1d6 30/60/90** 1
Lance# 1d12 – 25
Longbow* 1d6 70/140/210 40
Longsword 1d8 – 10
Mace 1d6 – 5
Polearm* 1d10 – 7
Shortbow* 1d6 50/100/150 25
Short sword 1d6 – 7
Sling 1d4 40/80/160** 2
Spear# 1d8 – 3
Staff 1d4 – 5 sp
Two-handed sword* 1d10 – 15
Warhammer 1d8 – 5

* Two-handed weapon. Characters using two-handed
weapons use a d16 on initiative checks.
** Strength modifier applies to damage with this
weapon at close range only.
*** Damage dealt is always subdual damage.
† These weapons are particularly effective when used
with the element of surprise. A thief who succeeds in
a backstab attempt with one of these weapons uses the
second damage value listed. All other classes and all
other thief attacks use the first value.
‡ Characters generally purchase normal straight-
edged daggers, but cultists, cave-dwellers, evil
priests, alien worshipers, and other menacing villains
carry curvy or ceremonial daggers known as athame,
kris, or tumi.
# These weapons inflict double damage on a mounted
charge. A lance can only be used when mounted.
This message was last edited by the GM at 02:05, Wed 28 Feb 2018.
Sign In