RolePlay onLine RPoL Logo

, welcome to Dungeon Crawl Classics hosted by Bigredtwenty

22:08, 26th April 2024 (GMT+0)

Equipment: General.

Posted by BigredtwentyFor group 0
Bigredtwenty
GM, 5 posts
Wed 28 Feb 2018
at 02:46
  • msg #1

Equipment: General

Roll* / Item / Cost
(Note: 100 copper pieces = equals 10 silver pieces = 1 gold piece)

1 Backpack 2 gp
2 Candle 1 cp
3 Chain, 10’ 30 gp
4 Chalk, 1 piece 1 cp
5 Chest, empty 2 gp
6 Crowbar 2 gp
7 Flask, empty 3 cp
8 Flint & steel 15 cp
9 Grappling hook 1 gp
10 Hammer, small 5 sp
11 Holy symbol 25 gp
12 Holy water, 1 vial** 25 gp
13 Iron spikes, each 1 sp
14 Lantern 10 gp
15 Mirror, hand-sized 10 gp
16 Oil, 1 flask*** 2 sp
17 Pole, 10-foot 15 cp
18 Rations, per day 5 cp
19 Rope, 50’ 25 cp
20 Sack, large 12 cp
21 Sack, small 8 cp
22 Thieves’ tools 25 gp
23 Torch, each 1 cp
24 Waterskin 5 sp

* Roll 1d24 to randomly determine equipment for 0-level characters. Characters who purchase their equipment at a later level
ignore this column.
** A half-pint vial of holy water inflicts 1d4 damage to any un-dead creature, as well as to some demons and devils.
*** When ignited and thrown, oil causes 1d6 damage plus fire (DC 10 save vs. Reflex to put out or suffer additional 1d6 damage
each round). One flask of oil burns for 6 hours in a lantern.
This message was last edited by the GM at 02:48, Wed 28 Feb 2018.
Sign In