Characters Sheets.   Posted by Senseii.Group: 0
Senseii
 GM, 3 posts
Mon 5 Mar 2018
at 05:28
Characters Sheets
SHEETS PLEASE

Please repost your applications here with your sheets.

It is to your responsibility to update your sheets regularly so as not to be confused.
Calderax
 player, 1 post
Wed 7 Mar 2018
at 01:38
Characters Sheets



   SECTION 1:  THE BASICS



Character Name  : Calderax
Race            : Tiefling (Zari)
Class           : Fighter
Level           : 1
Exp. Pts.       : 50
Inspiration     : 1
Background      : Knight
Alignment       : Neutral Good
Diety.          : Mystra



   SECTION 2:  ABILITIES



Strength     =     16   (+2) 8 Base
Dexterity    =     10   (+0) 8 Base
Constitution =     14   (+2) 8 Base
Intelligence =     14   (+2) 8 Base
Wisdom       =     10   (+1) 8 Base
Charisma     =     10   (+0) 8 Base

Proficiency Bonus = +2
Perception (passive) = 12
Insight (passive) = 10
Investigation (passive) = 12

Carry Capacity (Str x 15): 240 lbs.
Lift, Drag, Push (Str x 30):
   480 lbs.

Racial (Race)
Tiefling Features:
• Within 60 feet of you, treat dim light as bright, darkness as dim light
• Gain fire resistance
• Can cast the thaumaturgy cantrip. At 3rd level, searing smite [as 2nd lvl]
  (1/day). At 5th level, branding smite(1/day) (use Cha for DCs)

Background
Knight Feature: Knightly Regard
• You receive shelter and succor from members of your knightly order and those who are sympathetic to its aims. If your order is a religious one, you can gain aid from temples and other religious communities of your deity. Knights of civic orders can get help from the community- whether a lone settlement or a great nation that they serve, and knights of philosophical orders can find help from those they have aided in pursuit of their ideals, and those who share those ideals. This help comes in the form of shelter and meals, and healing when appropriate, as well as occasionally risky assistance, such as a band of local citizens rallying to aid a sorely pressed knight in a fight, or those who support the order helping to smuggle a knight out of town when he or she is being hunted unjustly. 

Class (Class)
Fighter Features:
• Fighting Style - Dueling: +2 damage when using a single one-handed weapon
• Heal 1d10 + level hit points as a bonus action (once between rests)



   SECTION 3:  SAVING THROWS



(X)Strength     =      +5
( )Dexterity    =      +0
(X)Constitution =      +4
( )Intelligence =      +2
( )Wisdom       =      +0
( )Charisma     =      +0

Conditional Bonuses and Penalties:

 Death Saves
 Successes : [-],[-],[-]
 Failures  : [-],[-],[-]



   SECTION 4:  SKILLS



( )  Acrobatics (Dex)      +0
( )  Medicine (Wis)        +0
( )  Animal Handling (Wis) +0
( )  Nature (Int)          +2
(X)  Arcana (Int)          +4
(X)  Perception (Wis)      +2
( )  Athletics  (Str)      +2
( )  Performance (Cha)     +0
( )  Deception (Cha)       +0
(X)  Persuasion (Cha)      +2
( )  History (Int)         +2
( )  Religion (Int)        +2
( )  Insight (Wis)         +0
( )  Sleight of Hand (Dex) +0
( )  Intimidation (Cha)    +0
( )  Stealth (Dex)         +0
( )  Investigation (Int)   +2
(X)  Survival (Wis)        +2



   SECTION 5:  COMBAT & HEALTH   



Armor Class          : 18 (Chain Mail)
Initiative (passive) : 0
Speed                : 30

Hit Dice             : 1D10
Max Hit Points       : 12
Current Hit Points   : 12
Temporary Hit Points :

ATTACKS
Weapon type(m or r)   /   Bonus   /   Damage (Type)/   Range
   Unarmed (m)           /     +5    /      6 (B)
   Dagger (m)            /     +5    /     1D4+5 (P)       20/60
   Long Sword (m)       /     +5    /     1D8+5 (S)
   Light Crossbow (r)    /     +2    /     1D8 (P)       80/320
** m or r stands for melee or ranged



   SECTION 6:  BACKGROUND



Age                : 18
Gender             : Male
Height             : 6'
Weight             : 200 lbs.
Eyes               : Deep Amethyst
Hair               : Black
Skin               : Dark Red

Description        :
   Calderax is a powerfully built Tiefling, his rams horns curl back over his head, and his legs end in large, cloven hooves.  His Amethyst eyes seem to almost burn with a deep fire.  He is typically attired in black clothing with silver trim.  His deep red skin standing in stark contrast to his manner of dress.

Background          : Knight
Skill Proficiencies : Arcana, Perception, Persuation, Survival
Tool Proficiencies  : Musical Instrument: Lute
Languages           : Common, Infernal, Draconic

Features      : • You receive shelter and succor from members of your knightly order and those who are sympathetic to its aims. If your order is a religious one, you can gain aid from temples and other religious communities of your deity. Knights of civic orders can get help from the community- whether a lone settlement or a great nation that they serve, and knights of philosophical orders can find help from those they have aided in pursuit of their ideals, and those who share those ideals. This help comes in the form of shelter and meals, and healing when appropriate, as well as occasionally risky assistance, such as a band of local citizens rallying to aid a sorely pressed knight in a fight, or those who support the order helping to smuggle a knight out of town when he or she is being hunted unjustly. 

Feats :


Traits        : • I don’t run from evil. Evil runs from me.
• I'm always polite and respectful.
Ideal         : Respectful:
   I think everyone deserves to be treated with respect and dignity, regardless of their race, creed, color, or origin. (Good)
Bonds         : • My loyalty to my sovereign is unwavering.
• I protect those who cannot protect themselves.
Flaws         : I put too much trust in those who wield power within my order’s hierarchy.



   SECTION 7: EXTRAS   



   Equipment List
Description                 Cost       Weight
chain mail
shield
dagger
longsword
light crossbow
bolts (20)
traveler's clothes
a signet ring representing your place or rank in Mystra's Knights of the Mystic Fire.
pouch containing 10 gp
Dungeoneer's Pack
• a Backpack
• a Crowbar
• a Hammer
• 10 pitons
• 10 torches
• a Tinderbox
• 10 days of Rations
• a Waterskin
• 50 feet of Hempen rope

Trinket:
   A lantern with a black candle that never runs out and that burns with green flame.

   Wealth
PP =
EP =
GP = 10
SP =
CP =

Gems =

Jewelry =

Other =

  Magic Items



   SECTION 8: SPELLCASTING



Spell    Spell SV     Spell      Spell
Lvl         DC       ATK MOD     Slots


Spellbook Spells Known = 0
Cantrips
Spell        Ref Page     Casting Time     Range     Duration     Components

Level One
Spell        Ref Page     Casting Time     Range     Duration     Components   Ritual?

Level Two
Spell        Ref Page     Casting Time     Range     Duration     Components   Ritual?

Level Three
Spell        Ref Page     Casting Time     Range     Duration     Components   Ritual?

Level Four
Spell        Ref Page     Casting Time     Range     Duration     Components   Ritual?

Brief appearance:
   Calderax is a powerfully built Tiefling, his rams horns curl back over his head, and his legs end in large, cloven hooves.  His Amethyst eyes seem to almost burn with a deep fire.  He is typically attired in black clothing with silver trim.  His deep red skin standing in stark contrast to his manner of dress.

Brief backstory:
   Discovered as an infant abandoned in the slums, by a Paladin of Mystra, she decided to raise him as her own.  He grew up in the Temple and her home, being taught the tenets of Mystra's faith.  However, he did not have the same divine connection, but was more martialy inclined.  He did venerate her, and sought to serve her through his martial prowess, and sought to join the Order of the Knights of the Mystic Fire, the same as his "Mother" served.  On her reknown, he was conditionally accepted on a probational basis.

   After Ssivah reported to the temple, Calderax was assigned to be her "bodyguard", and they were Sent to retrieve an object and return it to the Temple head Cleric.  They encountered a few traps but no creatures, and barely escaped ahead of the Cult of the Dragon.  Not daring to give battle to superior force and risk losing the object.

Calderax is formal and respectful, though distant.  He has learned through his life that he must always prove himself first, his demonic blood will not permit others to see him in a fair light.  He is ever mindful of his duties, and serves them faithfully.  He deeply honors his mother, and is greatful to her for saving him from the slums and what life he might have had there, if he had survived.  He does not know his birth mother, nor does he seek her.  He is interested in the Arcane, and seeks to protect the innocent from dangerous magics.

This message was last edited by the player at 14:34, Sun 24 Feb 2019.

Ssivah Nasadra
 player, 1 post
Wed 7 Mar 2018
at 01:46
Characters Sheets
  Basic Information 

 Name       : Ssivah Nasadra                Height : 4'6"
 Race       : Drow                          Weight : 101
 Background : Cloistered Scholar            Age    : 89
 Alignment  : Chaotic Good                  Eyes   : Deep Blue
 Deity      : Mystra                        Hair   : Silver
 Level      : 1st                           Size   : Medium
 Current XP : 0                             Speed  : 30 feet

  Character Class Information 

 Level  1 Class : Sorceress (Favored Soul)      Max HP * : 6
 Level  2 Class :                               HP Roll* : 6
 Level  3 Class :                               HP Roll* : 6
   *HP without con modifiers.

 Background  : Cloistered Scholar
 -Skill Prof : History, Arcana
 -Languages  : Undercommon, Draconic
 -Tool Prof  : None
 -Feature    : Library Access - Though others must often endure extensive interviews and significant fees to gain access to even the most common archives in your library, you have free and easy access to the majority of the library, though it might also have repositories of lore that are too valuable, magical,or secret to permit anyone immediate access.You have a working knowledge of your cloister's personnel and bureaucracy, and you know how to navigate those connections with some ease. Additionally, you are likely to gain preferential treatment at other libraries across the Realms, as professional courtesy shown to a fellow scholar.

  Ability Scores 

 Strength     : 08 (-1)     08 std array + 0 racial + 0 level + 0 misc
 Dexterity    : 16 (+3)     14 std array + 2 racial + 0 level + 0 misc
 Constitution : 10 (+0)     10 std array + 0 racial + 0 level + 0 misc
 Intelligence : 12 (+1)     12 std array + 0 racial + 0 level + 0 misc
 Wisdom       : 13 (+1)     13 std array + 0 racial + 0 level + 0 misc
 Charisma     : 16 (+3)     15 std array + 1 racial + 0 level + 0 misc

 Carry Capacity   : 120 lbs.    Str x 15
 Lift, Drag, Push : 240 lbs.    Str x 30

  Inspiration 

 Inspired : [Yes]

 Personality Traits :
 Ideals : Beauty
 Bonds  : It is my duty to protect my secrets
 Flaws  : Most people scream and run when they see a demon. I stop and take  notes on its anatomy.

  Combat Statistics 

 Hit Points    : 07         Current HP : 07
 Proficiency   : +2         Temp HP    : +0
 Initiative    : +3         Total HD   :  1  [-]

 Base Melee    : +1     2 Prof - 1 Str + 0 misc
 Base Ranged   : +5     2 Prof + 3 Dex + 0 misc
 Base Spell    : +5     2 Prof + 3 Mod + 0 misc

 Armor Class   :  11    8 armor + 0 shield + 3 Dex + 0 misc

 Vulnerability :
 Resistance    :

  Senses 

 Passive Perception     : 13  10 + 2 prof + 1 Wis + 0 adv* + 0 misc
 Passive Investigation  : 11  10 + 0 prof + 1 Int + 0 adv* + 0 misc
 Passive Insight        : 11  10 + 0 prof + 1 Wis + 0 adv* + 0 misc
  *Add or subtract 5 to passive based on having advantage or disadvantage.

 Vision :

  Saving Throws 

 Strength     : -1    0 prof - 1 Str + 0 misc
 Dexterity    : +3    0 prof + 3 Dex + 0 misc
 Constitution : +2    2 prof + 0 Con + 0 misc
 Intelligence : +1    0 prof + 1 Int + 0 misc
 Wisdom       : +1    0 prof + 1 Wis + 0 misc
 Charisma     : +5    2 prof + 3 Cha + 0 misc

 Conditional Bonuses and Penalties :

 Death Saves
 Successes : [-],[-],[-]
 Failures  : [-],[-],[-]

  Racial Abilities and Features 

 Race      : Drow
 Languages : Common, Undercommon and Elvish
 Skills    : Perception

 Feature - Description
 Ability Score Increase: Dexterity +2,  Charisma +1
 Size: Medium
 Speed: 30 feet
 Superior Darkvision: 120 feet
 Drow Weapon Training: Proficiency in rapiers, shortswords, and hand crossbows.
 Sunlight Sensitivity: Disadvantage on attack rolls and on Wisdom (Perception) checks that rely on
 sight when you, the target of your attack, or whatever  you are trying to perceive is in direct sunlight.
 Fey Ancestry: Advantage on saves vs magical charms and you can't be put to sleep with magic.
 Trance: Can meditate for 4 hours a day instead of sleeping for 8 hours.
 Drow Magic: Gain Dancing Lights cantrip, at 3rd level you can cast Faerie Fire once per long rest, and at 5th level you can cast Darkness once per long rest.

  Class Abilities and Features 

 Sorcerous Origin: Favored Soul
 Divine Magic: Choose spells from the cleric spell list, in addition to the sorcerer spell list.
 Learn the Cure Wounds spell, which doesn’t count against your number of sorcerer spells known.
 Supernatural Resilience: Hit point maximum increases by 1, and it increases by 1 again whenever you gain a level in this class.
 Favored by the Gods: If you fail a saving throw or miss with an attack roll, you can roll 2d4

 Armor   : None
 Weapons : Daggers, darts, slings, quarterstaffs, light crossbows.
 Tools   : None

 Saving Throws : Constitution, Charisma
 Skill Prof.   : Deception, Persuasion

  Skills and Languages 

 [P] denotes a skill that a character is proficient in

 [ ] Acrobatics         : +0    0 prof + 0 Dex + 0 misc
 [ ] Animal Handling    : +0    0 prof + 0 Wis + 0 misc
 [P] Arcana             : +3    2 prof + 1 Int + 0 misc
 [ ] Athletics          : +0    0 prof + 0 Str + 0 misc
 [P] Deception          : +5    2 prof + 3 Cha + 0 misc
 [P] History            : +3    2 prof + 1 Int + 0 misc
 [ ] Insight            : +0    0 prof + 0 Wis + 0 misc
 [ ] Intimidation       : +0    0 prof + 0 Cha + 0 misc
 [ ] Investigation      : +0    0 prof + 0 Int + 0 misc
 [ ] Medicine           : +0    0 prof + 0 Wis + 0 misc
 [ ] Nature             : +0    0 prof + 0 Int + 0 misc
 [P] Perception         : +3    2 prof + 1 Wis + 0 misc
 [ ] Performance        : +0    0 prof + 0 Cha + 0 misc
 [P] Persuasion         : +5    2 prof + 3 Cha + 0 misc
 [ ] Religion           : +0    0 prof + 0 Int + 0 misc
 [ ] Sleight of Hand ^  : +0    0 prof + 0 Dex + 0 misc
 [ ] Stealth            : +0    0 prof + 0 Dex + 0 misc (Disadv with armor)
 [ ] Survival           : +0    0 prof + 0 Wis + 0 misc

 Languages : Common, Undercommon, Elvish, Undercommon and Draconic

 Conditional Bonuses and Penalties :

  Feats 



  Money and Equipment 

 Armor     :
 Belt      :
 Body      :
 Chest     : Scholar's Robes
 Eyes      :
 Feet      :
 Hands     :
 Head      :
 Headband  :
 Neck      :
 Ring #1   :
 Ring #2   :
 Shield    :
 Shoulders :
 Wrists    :

 Weapon    : Hand Crossbow
 Weapon    : Quarterstaff

 Other Equipment :
 *20 Bolts
 *Explorer's Pack
 *Component Pouch
 *Two daggers
 *Writing Kit (small pouch with a quill, ink, folded parchment, and a small penknife)
 *Borrowed Book on Artifacts (Naga Crown)


 Money : 10 GP

  Magic 

 Level 0     U spell slots per day    0 bonus    DC 13 (8 + 2 proficiency bonus + 3 ability)
    Known: 4

 Level 1     2 spell slots per day    0 bonus    DC 13 (8 + 2 proficiency bonus + 3 ability)
    Known: 2

  Spells 

 Level 0 : Toll the Dead, Blade Ward, Poison Spray, Fire Bolt
 Level 1 : Magic Missile, Sleep
 Level 2 :


This message was last edited by the player at 04:46, Thu 08 Mar 2018.

Telldorin
 player, 1 post
Wed 7 Mar 2018
at 02:40
Characters Sheets
  Basic Information 

 Character Name  :    Telldorin         Height : 5'10''
 Character Race  :     High Elf          Weight : 130
 Background      :       Sage              Age    : 150
 Alignment       :     Neutral Good     Eyes   : Blue
 Deity           :     Deimar                  Hair   :  Blonde
 Total Level     :      1                        Size   : M
 Current XP      :    0                        Speed  : 30

  Character Class Information 

 Level  1 Class : Knowledge Cleric            Max HP * : 9
 Level  2 Class :                         HP Roll* :
 Level  3 Class :                         HP Roll* :
   *HP without con modifiers.

 Background : Sage
 -Skill Prof : Arcana, History
 -Tool Prof  : None
 -Feature    : Researcher

  Ability Scores 

 Strength     : 08 (-1)     08 std array + 0 racial + 0 level + 0 misc
 Dexterity    : 14 (+2)     12 std array + 2 racial + 0 level + 0 misc
 Constitution : 13 (+1)     13 std array + 0 racial + 0 level + 0 misc
 Intelligence : 15 (+2)     14 std array + 1 racial + 0 level + 0 misc
 Wisdom       : 15 (+0)     15 std array + 0 racial + 0 level + 0 misc
 Charisma     : 10 (+0)     10 std array + 0 racial + 0 level + 0 misc

 Carry Capacity   : 120 lbs.    Str x 15
 Lift, Drag, Push : 240 lbs.    Str x 30

  Inspiration 

 Inspired : Yes / [No]   Using inspiration gives you advantage.

 Personality Traits : There's nothing I like more than a good mystery
 Ideals : The path to power and self-improvement is through knowledge.
 Bonds  : I've been searching my whole life for the answer to a specific question.
 Flaws  :  I am easily distracted by the promise of information.

  Combat Statistics 

 Hit Points    : 09         Current HP : 09
 Proficiency   : +2         Temp HP    : +0
 Initiative    : +2         Total HD   :  1  [-]

 Base Melee    : +1     2 Prof - 1 Str + 0 misc
 Base Ranged   : +4     2 Prof + 2 Dex + 0 misc
 Base Spell    : +4     2 Prof + 2 Mod + 0 misc

 Armor Class   :  16     14 armor + 2 Dex + 0 misc (+2 if shield equipped)

 Vulnerability :
 Resistance    :

  Senses 

 Passive Perception     : 14  10 + 2 prof + 2 Wis + 0 adv* + 0 misc
 Passive Investigation  : 12  10 + 0 prof + 2 Int + 0 adv* + 0 misc
 Passive Insight        : 14  10 + 2 prof + 2 Wis + 0 adv* + 0 misc
  *Add or subtract 5 to passive based on having advantage or disadvantage.

 Vision : Darkvision

  Saving Throws 

 Strength     : -1    0 prof - 1 Str + 0 misc
 Dexterity    : +2    0 prof + 2 Dex + 0 misc
 Constitution : +1    0 prof + 1 Con + 0 misc
 Intelligence : +2    0 prof + 2 Int + 0 misc
 Wisdom       : +4    2 prof + 2 Wis + 0 misc
 Charisma     : +2    2 prof + 0 Cha + 0 misc

 Conditional Bonuses and Penalties :

 Death Saves
 Successes : [-],[-],[-]
 Failures  : [-],[-],[-]

  Racial Abilities and Features 

 Size            : Medium
 Speed           : 30
 Vision          : Darkvision

Elf Features:
• Within 60 feet of you, treat dim light as bright, darkness as dim light
• Immune to magical sleep, advantage on saves vs charmed
• Meditating 4 hours counts as 8 hours of rest
• Perception proficiency
• Longsword, shortsword, shortbow, longbow proficiency
• Gain 1 wizard cantrip
Sage Feature:
• You frequently know where to find information concerning lore

  Class Abilities and Features 

 Armor   : Light armor, Medium armor, shields
 Weapons : All simple weapons
 Tools   : None

Cleric Features:
• Cleric Archetype: Knowledge
• Two extra languages, two knowledge skills with double proficiency bonus

 Saving Throws :
 Skill Prof.   :

  Skills and Languages 

 [P] denotes a skill that a character is proficient in

 [ ] Acrobatics         : +0    0 prof + 0 Dex + 0 misc
 [ ] Animal Handling    : +0    0 prof + 0 Wis + 0 misc
 [P] Arcana             : +4    2 prof + 2 Int + 0 misc
 [ ] Athletics          : +0    0 prof + 0 Str + 0 misc
 [ ] Deception          : +0    0 prof + 0 Cha + 0 misc
 [P] History            : +4    2 prof + 2 Int + 0 misc
 [P] Insight            : +4    2 prof + 2 Wis + 0 misc
 [ ] Intimidation       : +0    0 prof + 0 Cha + 0 misc
 [ ] Investigation      : +0    0 prof + 0 Int + 0 misc
 [P] Medicine           : +4    2 prof + 2 Wis + 0 misc
 [P] Nature             : +6    4 prof + 2 Int + 0 misc (proficiency doubled due to knowledge domain)
 [P] Perception         : +4    2 prof + 2 Wis + 0 misc
 [ ] Performance        : +0    0 prof + 0 Cha + 0 misc
 [ ] Persuasion         : +0    0 prof + 0 Cha + 0 misc
 [P] Religion           : +6    4 prof + 2 Int + 0 misc (proficiency doubled due to knowledge domain)
 [ ] Sleight of Hand ^  : +0    0 prof + 0 Dex + 0 misc
 [ ] Stealth            : +0    0 prof + 0 Dex + 0 misc (Disadv with armor)
 [ ] Survival           : +0    0 prof + 0 Wis + 0 misc

 Languages : Common, Elvish, Draconic, Giant, Goblin, Abyssal, Primordial

 Conditional Bonuses and Penalties :

  Feats 



  Money and Equipment 

 Armor     : Scale Mail
 Belt      :
 Body      :
 Chest     :
 Eyes      :
 Feet      :
 Hands     :
 Head      :
 Headband  :
 Neck      :
 Ring #1   :
 Ring #2   :
 Shield    :
 Shoulders :
 Wrists    :

 Weapon    : Shortbow
 Weapon    :  Mace

 Other Equipment : Priest's Pouch, Holy Symbol, Bottle of Black Ink, Quill, Small Knife, Letter, Set of Common Clothes, Belt pouch

 Money :  0 GP

  Magic 

 Level 0     3 spell slots per day    0 bonus    DC 8 (8 + level + 0 ability)
    Known/Prepared: Sacred Flame, Spare the Dying, Thaumaturgy, Mage Hand

 Level 1     2 spell slots per day    0 bonus    DC 8 (8 + level + 0 ability)
    Known/Prepared: Cure Wounds, Guiding Bolt, Healing Word, Command, Identify

 Level 2     0 spell slots per day    0 bonus    DC 8 (8 + level + 0 ability)
    Known/Prepared:

  Spellbook 

 Level 0 :
 Level 1 :
 Level 2 :


This message was last edited by the player at 15:10, Wed 07 Mar 2018.

Jessilara
 player, 2 posts
 Half-Elf Paladin
Wed 7 Mar 2018
at 03:34
Characters Sheets
  Basic Information 

 Character Name  :   Jessilara              Height :  6'3"
 Character Race  :   Half Elf               Weight :  150 lbs
 Background      :   Acolyte                Age    :  30
 Alignment       :   Chaotic-Good           Eyes   :  Grey-Silver
 Deity           :   Bahumat                Hair   :  Greyish-Silver
 Total Level     :   One                    Size   :  Medium
 Current XP      :   0                      Speed  :  30 ft

  Character Class Information 

 Level  1 Class :   Paladin               Max HP * :
 Level  2 Class :                         HP Roll* :
 Level  3 Class :                         HP Roll* :
   *HP without con modifiers.

 Background :     Acolyte
 -Skill Prof :    Insight and Religion
 -Tool Prof  :    None (+2 Languages of choice)
 -Feature    :    Shelter of the Faithful

  Ability Scores 

 Strength     : 16 (+3)     15 std array + 1 racial + 0 level + 0 misc
 Dexterity    : 12 (+1)     12 std array + 0 racial + 0 level + 0 misc
 Constitution : 13 (+1)     13 std array + 0 racial + 0 level + 0 misc
 Intelligence : 08 (-1)     08 std array + 0 racial + 0 level + 0 misc
 Wisdom       : 10 (+0)     10 std array + 0 racial + 0 level + 0 misc
 Charisma     : 16 (+3)     14 std array + 2 racial + 0 level + 0 misc

 Carry Capacity   : 000 lbs.    Str x 15
 Lift, Drag, Push : 000 lbs.    Str x 30

  Inspiration 

 Inspired : Yes / [No]   Using inspiration gives you advantage.

 Personality Traits : Jess sees omens in every event and action. The gods try to speal to us, we need to listen.
 Ideals : Jess always tries to help those in need, no matter what the personal cost.
 Bonds  : Jess owes her life to the priest which took her in when her mother died.
 Flaws  : Jess places too much trust in those who wield power within her church's hierarchy

  Combat Statistics 

 Hit Points    : 11         Current HP : 11
 Proficiency   : +2         Temp HP    : +0
 Initiative    : +1         Total HD   :  1  [-]

 Base Melee    : +5     2 Prof + 3 Str + 0 misc
 Base Ranged   : +3     2 Prof + 1 Dex + 0 misc
 Base Spell    : +5     2 Prof + 3 Mod + 0 misc

 Armor Class   :  18     16 armor + 2 shield + 0 Dex + 0 misc

 Vulnerability :
 Resistance    :

  Senses 

 Passive Perception     : 10  10 + 0 prof + 0 Wis + 0 adv* + 0 misc
 Passive Investigation  : 10  10 + 0 prof + 0 Int + 0 adv* + 0 misc
 Passive Insight        : 10  10 + 0 prof + 0 Wis + 0 adv* + 0 misc
  *Add or subtract 5 to passive based on having advantage or disadvantage.

 Vision : Darkvision

  Saving Throws 

 Strength     : +0    0 prof + 0 Str + 0 misc
 Dexterity    : +0    0 prof + 0 Dex + 0 misc
 Constitution : +0    0 prof + 0 Con + 0 misc
 Intelligence : +0    0 prof + 0 Int + 0 misc
 Wisdom       : +0    0 prof + 0 Wis + 0 misc
 Charisma     : +0    0 prof + 0 Cha + 0 misc

 Conditional Bonuses and Penalties :

 Death Saves
 Successes : [-],[-],[-]
 Failures  : [-],[-],[-]

  Racial Abilities and Features 

 Size            :  Medium
 Speed           :  30 ft
 Vision          :  Darkvision
 Other           :  Fey Ancestry (Advantage on charm and sleep saves)
                    Skill Versatility: Gain proficiency in two skills of choice.
                    Languages: Common, Elven and one language of choice.
                    Divine Sense
                    Lay on Hands
  Class Abilities and Features 

 Armor   : Shield and
 Weapons : Longsword and 5 Javelins
 Tools   : None

 Saving Throws : Wisdom and Charisma
 Skill Prof.   : +2

  Skills and Languages 

 [P] denotes a skill that a character is proficient in

 [ ] Acrobatics         : +0    0 prof + 0 Dex + 0 misc
 [ ] Animal Handling    : +0    0 prof + 0 Wis + 0 misc
 [ ] Arcana             : +0    0 prof + 0 Int + 0 misc
 [ ] Athletics          : +0    0 prof + 0 Str + 0 misc
 [ ] Deception          : +0    0 prof + 0 Cha + 0 misc
 [X] History            : +1    2 prof - 1 Int + 0 misc
 [X] Insight            : +2    2 prof + 0 Wis + 0 misc
 [X] Intimidation       : +5    2 prof + 3 Cha + 0 misc
 [ ] Investigation      : +0    0 prof + 0 Int + 0 misc
 [X] Medicine           : +2    2 prof + 0 Wis + 0 misc
 [ ] Nature             : +0    0 prof + 0 Int + 0 misc
 [ ] Perception         : +0    0 prof + 0 Wis + 0 misc
 [ ] Performance        : +0    0 prof + 0 Cha + 0 misc
 [X] Persuasion         : +5    2 prof + 3 Cha + 0 misc
 [X] Religion           : +1    2 prof - 1 Int + 0 misc
 [ ] Sleight of Hand ^  : +0    0 prof + 0 Dex + 0 misc
 [ ] Stealth            : +0    0 prof + 0 Dex + 0 misc (Disadv with armor)
 [ ] Survival           : +0    0 prof + 0 Wis + 0 misc

 Languages : Common, Elven, Draconic, Celestial and Sylvan

 Conditional Bonuses and Penalties :

  Feats 



  Money and Equipment 

 Armor     : Chain Mail
 Belt      :
 Body      :
 Chest     :
 Eyes      :
 Feet      :
 Hands     :
 Head      :
 Headband  :
 Neck      :
 Ring #1   :
 Ring #2   :
 Shield    :
 Shoulders :
 Wrists    :

 Weapon    : Longsword 1d8 (1d10 two handed)
 Weapon    : Javelin X 5 30 ft

 Other Equipment : Explorer's Pack, 2 holy Symbols, prayer book, 5 sticks of incense, vestments, set of common clothes and a pouch containing 15 gp

 Money :  15 GP

  Magic 

 Level 0     0 spell slots per day    0 bonus    DC 8 (8 + level + 0 ability)
    Known/Prepared:

 Level 1     0 spell slots per day    0 bonus    DC 8 (8 + level + 0 ability)
    Known/Prepared:

 Level 2     0 spell slots per day    0 bonus    DC 8 (8 + level + 0 ability)
    Known/Prepared:

  Spellbook 

 Level 0 :
 Level 1 :
 Level 2 :


This message was last edited by the player at 04:27, Wed 07 Mar 2018.

Izroth
 player, 1 post
Wed 7 Mar 2018
at 14:59
Characters Sheets
  Basic Information 

 Character Name  : Izroth                   Height :  5'6"
 Character Race  : Half-Elf                 Weight :  130 lbs
 Background      : Sage                     Age    :  26
 Alignment       : Neutral Good             Eyes   :  Gold
 Deity           :  Pazuzu                       Hair   :  Short black
 Total Level     :  1                       Size   :  Medium
 Current XP      :  0                       Speed  :  30m

  Character Class Information 

 Level  1 Class :  Warlock                Max HP * : 8
 Level  2 Class :                         HP Roll* :
 Level  3 Class :                         HP Roll* :
   *HP without con modifiers.

 Background : Sage
 -Skill Prof : Arcana, History
 -Languages  : Abyssal, Goblin
 -Tool Prof  : none
 -Feature    : Researcher:  When you attempt to learn or recall a piece of lore, if you do not know that information, you often know where and from whom you can obtain it. Usually, this information
comes from a library, scriptorium, university, or a sage or other learned person or creature. Your DM might rule that the knowledge you seek is secreted away in an almost inaccessible place, or that it simply cannot be found. Unearthing the deepest secrets o f the multiverse can require an adventure or even a whole campaign.

  Ability Scores 

 Strength     : 12 (+1)     12 std array + 0 racial + 0 level + 0 misc
 Dexterity    : 11 (+0)     11 std array + 0 racial + 0 level + 0 misc
 Constitution : 14 (+2)     13 std array + 1 racial + 0 level + 0 misc
 Intelligence : 11 (+0)     11 std array + 0 racial + 0 level + 0 misc
 Wisdom       : 14 (+2)     13 std array + 1 racial + 0 level + 0 misc
 Charisma     : 16 (+3)     14 std array + 2 racial + 0 level + 0 misc

 Carry Capacity   : 180 lbs.    Str x 15
 Lift, Drag, Push : 360 lbs.    Str x 30

  Inspiration 

 Inspired : Yes / [No]   Using inspiration gives you advantage.

 Personality Traits :  There’s nothing I like more than a good mystery.
 Ideals : The path to power and self-improvement is through knowledge.
 Bonds  : I've been searching my whole life for the answer to a certain question.
 Flaws  : Unlocking an ancient mystery is worth the price of a civilization.

  Combat Statistics 

 Hit Points    : 10         Current HP : 10
 Proficiency   : +2         Temp HP    : +0
 Initiative    : +0         Total HD   :  1  [-]

 Base Melee    : +3     2 Prof + 1 Str + 0 misc
 Base Ranged   : +2     2 Prof + 0 Dex + 0 misc
 Base Spell    : +5     2 Prof + 3 Mod + 0 misc

 Armor Class   :  11     11 armor + 0 shield + 0 Dex + 0 misc

 Vulnerability :
 Resistance    :

  Senses 

 Passive Perception     : 12  10 + 0 prof + 2 Wis + 0 adv* + 0 misc
 Passive Investigation  : 12  10 + 2 prof + 0 Int + 0 adv* + 0 misc
 Passive Insight        : 12  10 + 0 prof + 2 Wis + 0 adv* + 0 misc
  *Add or subtract 5 to passive based on having advantage or disadvantage.

 Vision : Darkvison 60m

  Saving Throws 

 Strength     : +1    0 prof + 1 Str + 0 misc
 Dexterity    : +0    0 prof + 0 Dex + 0 misc
 Constitution : +2    0 prof + 2 Con + 0 misc
 Intelligence : +0    0 prof + 0 Int + 0 misc
 Wisdom       : +4    2 prof + 2 Wis + 0 misc
 Charisma     : +5    2 prof + 3 Cha + 0 misc

 Conditional Bonuses and Penalties :

 Death Saves
 Successes : [-],[-],[-]
 Failures  : [-],[-],[-]

  Racial Abilities and Features 

 Fey Ancestry: Advantage on saves vs magical charms and you can't be put to sleep with magic.
 Skill Versatility: You gain proficiency in two skills of your choice.
 Languages: You can speak, read, and write Common, Elvish, and one extra language of your choice.
 Size            : Medium
 Speed           : 30 m
 Vision          : Darkvision, 60 m

  Class Abilities and Features 

 Otherwordly Patron: Fiend

 Dark One's Blessing:  Starting at 1st level, when you reduce a hostile creature to 0 hit points, you gain temporary hit points equal to your Charisma modifier + your warlock level (minimum of 1).

 Armor   : Light Armor
 Weapons : Simple Weapons
 Tools   : None

 Saving Throws : Wisdom, Charisma
 Skill Prof.   : +2

  Skills and Languages 

 [P] denotes a skill that a character is proficient in

 [ ] Acrobatics         : +0    0 prof + 0 Dex + 0 misc
 [ ] Animal Handling    : +2    0 prof + 2 Wis + 0 misc
 [P] Arcana             : +2    2 prof + 0 Int + 0 misc
 [ ] Athletics          : +1    0 prof + 1 Str + 0 misc
 [P] Deception          : +5    2 prof + 3 Cha + 0 misc
 [P] History            : +2    2 prof + 0 Int + 0 misc
 [P] Insight            : +4    2 prof + 2 Wis + 0 misc
 [ ] Intimidation       : +3    0 prof + 3 Cha + 0 misc
 [P] Investigation      : +2    2 prof + 0 Int + 0 misc
 [ ] Medicine           : +2    0 prof + 2 Wis + 0 misc
 [ ] Nature             : +0    0 prof + 0 Int + 0 misc
 [ ] Perception         : +2    0 prof + 2 Wis + 0 misc
 [ ] Performance        : +3    0 prof + 3 Cha + 0 misc
 [P] Persuasion         : +3    2 prof + 3 Cha + 0 misc
 [ ] Religion           : +0    0 prof + 0 Int + 0 misc
 [ ] Sleight of Hand ^  : +0    0 prof + 0 Dex + 0 misc
 [ ] Stealth            : +0    0 prof + 0 Dex + 0 misc (Disadv with armor)
 [ ] Survival           : +2    0 prof + 2 Wis + 0 misc

 Languages : Common, Elvish, Abyssal, Goblin, Dwarvish

 Conditional Bonuses and Penalties :

  Feats 



  Money and Equipment 

 Armor     :  Leather Armor
 Belt      :
 Body      :
 Chest     :
 Eyes      :
 Feet      :
 Hands     :
 Head      :
 Headband  :
 Neck      :
 Ring #1   :
 Ring #2   :
 Shield    :
 Shoulders :
 Wrists    :

 Weapon    : Handaxe
 Weapon    : Light Crossbow (20 bolts)

 Other Equipment :  Scholar's Pack, Sage background gear

 Money :  10 GP

  Magic 

 Level 0     U spell slots per day    0 bonus    DC 13 (8 + 2 prof + 3 Chr)
    Known/Prepared: 2

 Level 1     1 spell slots per day    0 bonus    DC 13 (8 + 2 prof + 3 Chr)
    Known/Prepared: 2

 Level 2     0 spell slots per day    0 bonus    DC 13 (8 + 2 prof + 3 Chr
    Known/Prepared:

  Spellbook 

 Level 0 : Eldritch Blast, Blade Ward
 Level 1 : Armor of Agathys, Hellish Reubuke, Burning Hands, Command
 Level 2 :


Snow
 player, 2 posts
Thu 8 Mar 2018
at 02:59
Characters Sheets
  Basic Information 

 Character Name  :  Sir Snow                Height : 7'1''
 Character Race  :  Dragonborn              Weight : 300-ish lbs, linebacker build
 Background      :  Hermit                  Age    : 30
 Alignment       :  Neutral Good            Eyes   : Blue
 Deity           :  Bahamut                 Scales : Silver
 Total Level     :  1                       Size   : Medium
 Current XP      :  0                       Speed  : 30ft

  Character Class Information 

 Level  1 Class :  Paladin                Max HP * : 10
 Level  2 Class :                         HP Roll* :
 Level  3 Class :                         HP Roll* :
   *HP without con modifiers.

 Background : Hermit
 -Skill Prof : Medicine, Religion
 -Tool Prof  : Herbalism Kit
 -Feature    : Discovery (I know one unique and powerful thing, pending GM approval)

  Ability Scores 

 Strength     : 16 (+3)     14 std array + 2 racial + 0 level + 0 misc
 Dexterity    : 12 (+1)     12 std array + 0 racial + 0 level + 0 misc
 Constitution : 13 (+1)     13 std array + 0 racial + 0 level + 0 misc
 Intelligence : 08 (-1)     08 std array + 0 racial + 0 level + 0 misc
 Wisdom       : 10 (+0)     10 std array + 0 racial + 0 level + 0 misc
 Charisma     : 16 (+3)     15 std array + 1 racial + 0 level + 0 misc

 Carry Capacity   : 240 lbs.    Str x 15
 Lift, Drag, Push : 480 lbs.    Str x 30

  Inspiration 

 Inspired : Yes / [No]   Using inspiration gives you advantage.

 Life of Seclusion : I retreated from society after a life altering event.
 Personality Traits : I am oblivious to etiquette and social expectation
 Ideals : Greater Good, My gifts are meant to be shared with all, not used for my own
          benefits
 Bonds  : My isolation gave insight into a great evil only I can destroy
 Flaws  : I harbor dark bloodthirsty thoughts that my isolation and meditation failed to
          quell

  Combat Statistics 

 Hit Points    : 11         Current HP : 11
 Proficiency   : +2         Temp HP    : +0
 Initiative    : +1         Total HD   :  1  [-]

 Base Melee    : +5     2 Prof + 3 Str + 0 misc
 Base Ranged   : +3     2 Prof + 1 Dex + 0 misc
 Base Spell    : +5     2 Prof + 3 Cha + 0 misc

 Armor Class   :  16     16 armor + 0 shield + 0 Dex + 0 misc

 Vulnerability :
 Resistance    : Cold

  Senses 

 Passive Perception     : 10  10 + 0 prof + 0 Wis + 0 adv* + 0 misc
 Passive Investigation  : 09  10 + 0 prof - 1 Int + 0 adv* + 0 misc
 Passive Insight        : 10  10 + 0 prof + 0 Wis + 0 adv* + 0 misc
  *Add or subtract 5 to passive based on having advantage or disadvantage.

 Vision :

  Saving Throws 

 Strength     : +0    0 prof + 3 Str + 0 misc
 Dexterity    : +0    0 prof + 1 Dex + 0 misc
 Constitution : +0    0 prof + 1 Con + 0 misc
 Intelligence : +0    0 prof - 1 Int + 0 misc
 Wisdom       : +2    2 prof + 0 Wis + 0 misc
 Charisma     : +5    2 prof + 3 Cha + 0 misc

 Conditional Bonuses and Penalties :

 Death Saves
 Successes : [-],[-],[-]
 Failures  : [-],[-],[-]

  Racial Abilities and Features 

 Size            : Medium
 Speed           : 30ft
 Vision          : Normal

 Draconic Ancestry : I resemble a Silver Dragon
 Breath Weapon     : As an action I breath 2d6 Cold Damage in a 15ft cone, Con save vs 11
                     for half damage
 Damage Resistance : I resist Cold Damage because I am a dragon.
  Class Abilities and Features 

 Armor   : All Armor and Shields
 Weapons : Simple and Martial Weapons
 Tools   : None

 Divine Sense: As action I can detect any celestial, fiend or undead within 60 feet and
               know which kind of thing I'm sensing, I also can detect consecrated or
               desecrated places. 1+Cha times per day.
 Lay on Hands: Heal pool equal to 5 x paladin level (so 5). Can spend points 1 for 1 for HP
               or in chunks of 5 to cure disease/poison.  Refills per long rest. Takes an
               action to use.

 Saving Throws : Wis, Cha
 Skill Prof.   : Athletics, Intimidation

  Skills and Languages 

 [P] denotes a skill that a character is proficient in

 [ ] Acrobatics         : +1    0 prof + 1 Dex + 0 misc
 [ ] Animal Handling    : +0    0 prof + 0 Wis + 0 misc
 [ ] Arcana             : -1    0 prof - 1 Int + 0 misc
 [x] Athletics          : +5    2 prof + 3 Str + 0 misc
 [ ] Deception          : +3    0 prof + 3 Cha + 0 misc
 [ ] History            : -1    0 prof - 1 Int + 0 misc
 [ ] Insight            : +0    0 prof + 0 Wis + 0 misc
 [x] Intimidation       : +5    2 prof + 3 Cha + 0 misc
 [ ] Investigation      : +0    0 prof + 0 Int + 0 misc
 [x] Medicine           : +2    2 prof + 0 Wis + 0 misc
 [ ] Nature             : -1    0 prof - 1 Int + 0 misc
 [ ] Perception         : +0    0 prof + 0 Wis + 0 misc
 [ ] Performance        : +3    0 prof + 3 Cha + 0 misc
 [ ] Persuasion         : +3    0 prof + 3 Cha + 0 misc
 [x] Religion           : +1    2 prof - 1 Int + 0 misc
 [ ] Sleight of Hand ^  : +1    0 prof + 1 Dex + 0 misc
 [ ] Stealth            : +1    0 prof + 1 Dex + 0 misc (Disadv with armor)
 [ ] Survival           : +0    0 prof + 0 Wis + 0 misc

 Languages : Common, Draconic, Sylvan

 Conditional Bonuses and Penalties :

  Feats 



  Money and Equipment 

 Armor     : Chain Mail
 Belt      :
 Body      :
 Chest     :
 Eyes      :
 Feet      :
 Hands     :
 Head      :
 Headband  :
 Neck      :
 Ring #1   :
 Ring #2   :
 Shield    :
 Shoulders :
 Wrists    :

 Weapon    : Greatsword 2d6 Slashing, Heavy, Two-Handed
 Weapon    : Flail 1d8 Bludgeoning
 Weapon    : Javelins x5 1d6 Piercing Thrown, 30/120

 Other Equipment : Scroll case w/ notes and prayers, winter blanket, common clothes,
                   herbalism kit, Explorer's pack (backpack, bedroll, mess kit, 10 torches,
                   10 days of rations, waterskin, 50 ft rope)

 Money :  5 GP

  Magic 

 Level 0     0 spell slots per day    0 bonus    DC 8 (8 + level + 0 ability)
    Known/Prepared:

 Level 1     0 spell slots per day    0 bonus    DC 8 (8 + level + 0 ability)
    Known/Prepared:

 Level 2     0 spell slots per day    0 bonus    DC 8 (8 + level + 0 ability)
    Known/Prepared:

  Spellbook 

 Level 0 :
 Level 1 :
 Level 2 :


Steinthor Knutrsson
 player, 1 post
Thu 8 Mar 2018
at 06:37
Characters Sheets
  Basic Information 

 Character Name  : Steinthor Knϊtrsson      Height : 6'3"
 Character Race  : Human                    Weight : 190 lbs
 Background      : Sailor                   Age    : 25
 Alignment       : CG                       Eyes   : Green
 Deity           : Thor                     Hair   : Blonde
 Total Level     : 1                        Size   : Medium
 Current XP      : 0                        Speed  : 30feet

  Character Class Information 

 Level  1 Class : Cleric                  Max HP * : 10
 Level  2 Class :                         HP Roll* :
 Level  3 Class :                         HP Roll* :
   *HP without con modifiers.

 Background : Sailor
 -Skill Prof : Athletics, Perception
 -Tool Prof  : Navigator's tools, vehicles(water)
 -Feature    :

Ship's passage - Can secure free passage on a sailing ship for yourself and your companions. Can't be certain of a schedule or what route will be taken, and DM will determine how long it takes. Expected to assist crew during voyage.

  Ability Scores 

 Strength     : 16 (+3)     15 std array + 1 racial + 0 level + 0 misc
 Dexterity    : 9  (-1)     8  std array + 1 racial + 0 level + 0 misc
 Constitution : 14 (+2)     13 std array + 1 racial + 0 level + 0 misc
 Intelligence : 10 (+0)     9  std array + 1 racial + 0 level + 0 misc
 Wisdom       : 16 (+3)     15 std array + 1 racial + 0 level + 0 misc
 Charisma     : 12 (+1)     11 std array + 1 racial + 0 level + 0 misc

 Carry Capacity   : 240 lbs.    Str x 15
 Lift, Drag, Push : 480 lbs.    Str x 30

  Inspiration 

 Inspired : Yes / [No]   Using inspiration gives you advantage.

 Personality Trait 1: I stand by my comrades, right or wrong.
 Personality Trait 2: The greatest shame is to run from battle.
 Ideal: To find glory in battle.
 Bond: Live together, fight together, die together.
 Flaw: Once I start drinking, it's hard for me to stop. My idea of fun is different than
 what most people are used to.

  Combat Statistics 

 Hit Points    : 10         Current HP : 10
 Proficiency   : +2         Temp HP    : +0
 Initiative    : -1         Total HD   :  1  [d8]

 Base Melee    : +5     2 Prof + 3 Str + 0 misc
 Base Ranged   : -1     0 Prof - 1 Dex + 0 misc
 Base Spell    : +5     2 Prof + 3 Mod + 0 misc

 Armor Class   : 18     16 armor + 2 shield + 0 Dex + 0 misc

 Vulnerability :
 Resistance    :

  Senses 

 Passive Perception     : 15  10 + 2 prof + 3 Wis + 0 adv* + 0 misc
 Passive Investigation  : 10  10 + 0 prof + 0 Int + 0 adv* + 0 misc
 Passive Insight        : 13  10 + 0 prof + 3 Wis + 0 adv* + 0 misc
  *Add or subtract 5 to passive based on having advantage or disadvantage.

 Vision :

  Saving Throws 

 Strength     : +3    0 prof + 3 Str + 0 misc
 Dexterity    : -1    0 prof - 1 Dex + 0 misc
 Constitution : +2    0 prof + 2 Con + 0 misc
 Intelligence : +0    0 prof + 0 Int + 0 misc
 Wisdom       : +5    2 prof + 3 Wis + 0 misc
 Charisma     : +3    2 prof + 1 Cha + 0 misc

 Conditional Bonuses and Penalties :

 Death Saves
 Successes : [-],[-],[-]
 Failures  : [-],[-],[-]

  Racial Abilities and Features 

 Size            : Medium
 Speed           : 30 feet
 Vision          :

  Class Abilities and Features 

 Armor   : Heavy armor proficiency
 Weapons : Martial weapon proficiency
 Tools   :

 Saving Throws : Wisdom, Charisma
 Skill Prof.   : Medicine, Persuasion

  Skills and Languages 

 [P] denotes a skill that a character is proficient in

 [ ] Acrobatics         : -1    0 prof - 1 Dex + 0 misc
 [ ] Animal Handling    : +3    0 prof + 3 Wis + 0 misc
 [ ] Arcana             : +0    0 prof + 0 Int + 0 misc
 [P] Athletics          : +5    2 prof + 3 Str + 0 misc
 [ ] Deception          : +1    0 prof + 1 Cha + 0 misc
 [ ] History            : +0    0 prof + 0 Int + 0 misc
 [ ] Insight            : +3    0 prof + 3 Wis + 0 misc
 [ ] Intimidation       : +1    0 prof + 1 Cha + 0 misc
 [ ] Investigation      : +0    0 prof + 0 Int + 0 misc
 [P] Medicine           : +5    2 prof + 3 Wis + 0 misc
 [ ] Nature             : +0    0 prof + 0 Int + 0 misc
 [P] Perception         : +5    2 prof + 3 Wis + 0 misc
 [ ] Performance        : +1    0 prof + 1 Cha + 0 misc
 [P] Persuasion         : +3    2 prof + 1 Cha + 0 misc
 [ ] Religion           : +0    0 prof + 0 Int + 0 misc
 [ ] Sleight of Hand ^  : -1    0 prof - 1 Dex + 0 misc
 [ ] Stealth            : -1    0 prof - 1 Dex + 0 misc (Disadv with armor)
 [ ] Survival           : +3    0 prof + 3 Wis + 0 misc

 Languages : Common, Dwarvish

 Conditional Bonuses and Penalties : Disadvantage to stealth

  Feats 


Wrath of the Storm - When a creature within 5 feet of you that you can see hits you with an attack, you can use your reaction to cause the creature to make a Dexterity saving throw. The creature takes 2d8 lightning or thunder damage (your choice) on a failed saving throw, and half as much damage on a successful one. You can use this feature a number of times equal to your wisdom modifier. You regain all expended uses when you finish a long rest.

  Money and Equipment 

 Armor     : Chain Mail
 Belt      : Common belt
 Body      : Common clothes
 Chest     :
 Eyes      :
 Feet      : Common boots
 Hands     :
 Head      :
 Headband  :
 Neck      :
 Ring #1   :
 Ring #2   :
 Shield    : Shield
 Shoulders :
 Wrists    :

 Weapon    : Warhammer
 Weapon    : Handaxe

 Other Equipment : Iron necklace with Mjolnir holy symbol
 Explorer's pack: backpack, bedroll, mess kit, tinderbox, (10) torches, (10) days rations,
 a waterskin, (50) feet hempen rope.

 Money :  10 GP

  Magic 

 Level 0     3 spell slots per day    0 bonus    DC 13 (8 + 2 proficiency + 3 ability)
    Known/Prepared:
- Guidance
- Spare the Dying
- Sacred Flame

 Level 1     2 spell slots per day    +2 bonus    DC 13 (8 + 2 proficiency + 3 ability)
    Known/Prepared:
- Fog Cloud
- Thunderwave
- Guiding Bolt
- Healing Word

 Level 2     0 spell slots per day    0 bonus    DC 8 (8 + level + 0 ability)
    Known/Prepared:

  Spellbook 

 Level 0 : Guidance, Spare the Dying, Sacred Flame
 Level 1 : Fog Cloud, Thunderwave, Bless, Guiding Bolt, Healing Word
 Level 2 :


This message was last edited by the player at 06:47, Thu 08 Mar 2018.