Re: Launch Day: The Battle of Macross Island
Two of the alien battliods run towards the edge of carrier deck (MPA 1 & 2) in pursuit of the two bird like mecha that vectored to the rear of the large sea vessel. A third (MPA 4) stands it ground and fires at Oggy 5.
The first alien battliod (MPA 1) fires a shoulder mounted plasma cannon at Oggy 5. Upon getting to the edge of the vessel it fires downward alternating it's fire at Knight Four and Reindeer 18 with a chest mounted cannon that is apparently a fully automatic grenade launcher.
20:53, Today: Darkside Trooper rolled 20 using 6d6 with rolls of 4,3,6,4,1,2. dmg Reindeer 18 (nat 20).
20:46, Today: Darkside Trooper rolled 257 using 6d100 with rolls of 30,74,7,19,64,63.
20:45, Today: Darkside Trooper rolled 18 using 6d6 with rolls of 5,2,2,5,2,2. dmg K4.
20:41, Today: Darkside Trooper rolled 45 using 4d20 with rolls of 17,20,5,3. Fire GL at K4 (odd) & R18 (even) +9.
20:38, Today: Darkside Trooper rolled 11 using 1d20 with rolls of 11. MPA 1 dodge +7.
20:38, Today: Darkside Trooper rolled 7 using 3d4 with rolls of 4,1,2.
20:38, Today: Darkside Trooper rolled 8 using 1d20 with rolls of 8. MPA 1 shoot Oggy 5 +6.
Action 1: Run to edge of carrier deck/shoot Oggy 5, unat 14 (70 MDC, left forearm)
Action 2: Dodge, unat 18
Action 3: Shoot Knight 4, nat 17
50 MDC to Main body
20 MDC to left wing
20 MDC to left fore arm
50 MDC to left lower leg
20 MDC to to left wing
20 MDC to to left wing
Action 4: Shoot Reindeer 18, NAT 20!!!!
Action 5: Shoot Knight 4, MISS
Action 6: Shoot Reindeer 18, MISS
80 MDC to right vertical stabilizer (main body)
60 MDC to right wing
120 MDC to right wing (main body)
80 MDC to right fore arm
20 MDC to right fore arm (right upper arm)
40 MDC to right lower leg
The second alien battliod (MPA 4) stands it's ground, fires on Oggy 5 with its shoulder mounted cannon, and tries to avoid any incoming fire.
21:03, Today: Darkside Trooper rolled 61 using 6d20 with rolls of 5,18,14,4,5,15. MPA 4 actions.
Action 1: Shoot Oggy 5, unat 8 (100 MDC to lower right leg)
Action 2: Shoot Oggy 5, unat 21 (100 MDC to lower left leg)
Action 3: Dodge, unat 21
Action 4: Dodge, FAIL
Action 5: Dodge, unat 12
Action 6: Shoot Oggy 5, unat 18 (80 MDC to lower right leg)
The third alien battliod (MPA 2) follows the first. After trying to evade incoming fire it fires its own grenade launcher at Reindeer 18 and Knight Four.
21:31, Today: Darkside Trooper rolled 551 using 12d100 with rolls of 62,62,96,71,15,36,1,21,55,37,84,11.
21:25, Today: Darkside Trooper rolled 17 using 6d6 with rolls of 6,2,2,3,3,1. dmg Reindeer 18.
21:25, Today: Darkside Trooper rolled 25 using 6d6 with rolls of 4,5,5,5,5,1. dmg Reindeer 18.
21:24, Today: Darkside Trooper rolled 26 using 3d20 with rolls of 5,4,17. MPA 2 fire GL r18, k4, r18.
21:22, Today: Darkside Trooper rolled 11 using 2d20 with rolls of 4,7. MPA 2 dodges +7.
21:21, Today: Darkside Trooper rolled 71 using 2d100 with rolls of 11,60.
21:21, Today: Darkside Trooper rolled 10 using 3d4 with rolls of 4,3,3.
21:21, Today: Darkside Trooper rolled 11 using 1d20 with rolls of 11. MPA 2 shoot Oggy 5 +6.
Action 1: Run to edge of carrier deck/shoot Oggy 5, unat 17 (100 MDC, main body)
Action 2: Dodge, FAIL (HIT)
Action 3: Dodge, unat 14 (EVADED)
Action 4: Shoot Reindeer 18, Nat 5
40 MDC to left wing
50 MDC to left wing
50 MDC to gun pod
50 MDC to left wing (main body)
50 MDC to left forearm
10 MDC to main body
Action 5: Shoot Knight 4, MISS
Action 6: Shoot Reindeer 18, nat 17
60 MDC to right forearm
20 MDC to right lower leg
20 MDC to nose/Pilot Compartment
30 MDC to Main body
30 MDC to right vertical stabilizer
10 MDC to right forearm
OOC: Vermillion 7 your up. Let's hope you can do some damage to the MPA's shooting up Reindeer 18.