Simulator: Pak and Archer
In reply to Darkside Trooper (msg # 7):
It was time to have some fun. Real fun. Dogfighting was getting nowhere fast. In truth, he believed he was being ham-handed with the controls. The maneuvering thrusters were even more sensitive than the ghost's. The Valkyrie was supposed to be a three-mode fighter, good in all forms of combat, and he had little experience in CQB inside a... a Veritech. "This is training, right?" he thought.
Instead of turning or trying to yo-yo the other fighter, he hit the throttle and decided to fly at the enemy as if in a knife-edge pass. As he closed on the bandit, he executed a guns defense, and laid down suppressive fire with his GU-11, pushing the gerwalk's throttles to full afterburner. As he closed on zero separation, he fired another blast from the GU, just to see if the guy was a flincher or not. He hoped his guns defense was good, then laid bare his arm, rolling into a knife-edge at the last second, simultaneously attempting a full-throttle guardian body block/grapple with another veritech. If he succeeded, he would switch to battloid and grapple with the other fighter/gerwalk/battloid in a full nelson, stretching the mecha's spine.
Sneaking in a blow with his off-hand, he punched the other mecha amidships, and, hopefully in melee combat range, gave the other ship a knee to the bum, while maintaining the hold.
[Private to Darkside Trooper: Actions:
Maneuver as described, keeping boresight on tango, zero-separation on convergence (knife-edge pass), throttle up, execute "guns defense" (multiple auto dodges)
Mode: Gerwalk
Throttle: Full
1. Fire GU-11 Burst
2. Fire Gu-11 Burst
3. Body Block/Tackle (or GU-11 burst if they retreat)
4. Transform to battloid
5. Hold/stretch on bandit (or GU-11 Burst)
Bonus Melee Actions:
6. Sneak an ambidextrous punch
7. Kick in bum/engine exhaust while maintaining grapple
Defensive:
1. Auto Dodge
2. Auto Dodge
3. Auto Dodge
4. Auto Dodge
5. Auto Dodge
6. Parry
7. Parry
Les Roulens:
Attack 1:
00:23, Today: Gun Ho Pak rolled 10 using 1d20+3 ((7)).
Attack 2:
00:25, Today: Gun Ho Pak rolled 15 using 1d20+3 ((12)).
Attack 3:
00:26, Today: Gun Ho Pak rolled 16 using 1d20+4 ((12)).
Attack 4: Battloid transformation
Attack 5:
00:28, Today: Gun Ho Pak rolled 7 using 1d20+4 ((3)).
Attack 6:
00:29, Today: Gun Ho Pak rolled 18 using 1d20+4 ((14)).
Attack 7:
00:29, Today: Gun Ho Pak rolled 6 using 1d20+4 ((2)).
Auto Dodge rolls:
00:31, Today: Gun Ho Pak rolled 61 using 5d20 ((12,2,15,12,20)). All +12
Parry Rolls:
This sucks! 00:33, Today: Gun Ho Pak rolled 4 using 2d20 ((2,2)).All +8
Init Roll:
00:35, Today: Gun Ho Pak rolled 8 using 1d20+2 ((6)).
What I did:
The Move keeps him in front of me, hopefully in a pass, otherwise, I'll fall in behind him in lag pursuit, if he tries evading my head to head and continue firing the GU-11.]
This message was last edited by the player at 14:13, Sat 02 Feb 2019.