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CAP: Diver, Lightning and JDAM.

Posted by Darkside TrooperFor group archive 5
Darkside Trooper
GM, 914 posts
Tue 19 Mar 2019
at 06:17
  • msg #1

CAP: Diver, Lightning and JDAM

The two veritechs move into position for the combat air patrol, and remain at the velocity of 0.25G’s while using veriner thrusters to make course corrections and adjust direction.

OOC: Yeah, I stuck you with NPC’s.
This message was last updated by the GM at 06:17, Tue 19 Mar 2019.
Jack O'Neil
UN SPACY, 364 posts
2nd Lieutenant/OF-1a
UN SPACY Fleet (ex USN)
Tue 19 Mar 2019
at 20:23
  • msg #2

CAP: Diver, Lightning and JDAM

"Vermillion 7 to Reindeer 17, moving to designated area. Safe flying" Jack reply as he and his flight break off from the rest and heads towards their area to scout/keep safe for the coming hours.

"Akula 6. Let's do this right and return safety back to base yeah?" he says somewhat playfully with a grin before turning his attention at the screens to watch for anything that could be suspicious.

21:18, Today: Jack O'Neil rolled 30 using 1d100 ((30)). success
Darkside Trooper
GM, 920 posts
Thu 28 Mar 2019
at 03:56
  • msg #3

CAP: Diver, Lightning and JDAM

The first Combat Air Patrol comes and goes with nothing out of the ordinary occurring other then the ‘friendly’ buddy spikes.


The second Combat Air Patrol is mundane and boring...


At three hours and thirty-nine minutes and twenty-seven seconds into the third Combat Air Patrol what would later be known as ‘The Battle of Pluto’ begins.

The four wing pairs from Hävittäjälentolaivue 11 are at the UES Macross’ Ten O’clock (relative to the vessels bow) when (what must be) several hundred thousand kilometers away from the UES Macross’ Ten O’clock (again relative to the vessels bow) five large neon green balls of bright light appear. One ball is significantly larger than the other four. The attached RC-4C (Callsign Golpher Nine) vectors towards the nearest wingpair (Vermillion 7 & Akula 6).

OOC: You’re in ‘combat’ now. Please make one post. Please DO NOT wait for the other character in your wing pair to post. One of my pet peeves is a player stating “I’m waiting for so and so to post” in a situation where I have not noted a posting order.
Jack O'Neil
UN SPACY, 369 posts
2nd Lieutenant/OF-1a
UN SPACY Fleet (ex USN)
Fri 29 Mar 2019
at 21:03
  • msg #4

CAP: Diver, Lightning and JDAM

"Vermillion 7. Targets heading in our direction, arming weapons. Holding" Jack who was about to join yamn in boredom when the targets arrive and he jump into action.

"Let's make a quick checks before we hit them" he calls over to Akula 6 before doing his own checks over the VF systems for optimal performance.

21:50, Today: Jack O'Neil rolled 89 using 1d100 ((89)). fail
22:02, Today: Jack O'Neil rolled 49 using 1d100 ((49)). success
Meiko Levina
USMC NPC, 609 posts
1st Lieutenant/OF-1a
USMC - Lightning
Sat 30 Mar 2019
at 05:02
  • msg #5

CAP: Diver, Lightning and JDAM

After a few second Lighting responds. "All systems good over here"
Darkside Trooper
GM, 928 posts
Sat 30 Mar 2019
at 06:14
  • msg #6

CAP: Diver, Lightning and JDAM

Vermilion 7 and Akula 16 maneuver to face the flashes of light. The pilots and aircrew on both veritech’s quickly realize that the fliashes of light occurred well outside sensor range.

Telemetry comes in from the nearby Cat’s Eye, Callsign Eyeball Three. The telemetry also indicates that the flashes of light are well outside of radar range.


While waiting for the rest of the CAP to form up, the pilots are reduced to using the most basic of sensory instruments: The Mark One Eyeball.

The five flashes of light appear to be alien warships. The bigger one is flanked by four smaller ones, two per side. Flashes of white light indicate either missile launches or the vessels launching their own space fighters.

OOC: You guys are WAY outside sensor range, so please keep the sensor rolls you made for use later. But feel free to make a perception roll (1d20).

As an FYI in game the IRST is really only good for providing bonuses for infra-red guided missiles. The way you guys are trying to use them is as if you had a FLIR (Forward Looking Infrared Imager). Luckily some of you have both IRST’s and FLIR’s.

Jack O'Neil
UN SPACY, 371 posts
2nd Lieutenant/OF-1a
UN SPACY Fleet (ex USN)
Sun 31 Mar 2019
at 19:51
  • msg #7

CAP: Diver, Lightning and JDAM

"Copy, holding position. Arming up weaponry" Jack sits more straight while waiting for the coming fight.

18:55, Today: Jack O'Neil rolled 17 using 1d20+3 ((14)). perception roll
Darkside Trooper
GM, 941 posts
Tue 2 Apr 2019
at 04:10
  • msg #8

CAP: Diver, Lightning and JDAM

Jack is scanning and panning for any threat, and sees that some of the flashes of light are getting bigger...

The squadron commander beats him to announcing the threat.

Aksa Tikkanen:
"ALL CRAFT! JINK! NOW!"

"INCOMING!"


The space around both veritechs is filled with large green cylinders of light. Some of it come close enough to be blinding...

OOC: Your perception roll means you don’t have to make a dodge roll. But please post evading the incoming fire.
This message was last edited by the GM at 04:11, Tue 02 Apr 2019.
Jack O'Neil
UN SPACY, 374 posts
2nd Lieutenant/OF-1a
UN SPACY Fleet (ex USN)
Tue 2 Apr 2019
at 19:00
  • msg #9

CAP: Diver, Lightning and JDAM

"Hey, is that....OH SHIT!" Jack's eyes widen in growing horror as the larger targets open fire against them and immediately begin taking evasive maneuvers.

Once the fire have stopped he takes a few moments to orient himself and locate his wingman.
"Akula 16, are you still around?" he then turn his attention back to where the enemies and make sure that they still arn't close enough yet to attack them.
Darkside Trooper
GM, 944 posts
Thu 4 Apr 2019
at 04:22
  • msg #10

CAP: Diver, Lightning and JDAM

After a few seconds of going evasive the large green cylinders of light stop passing by.
Not getting an answer Jack looks around for his wingman, and doesn’t see anything. There isn't even any debris...

Off in the distance there are still pinpricks of light which appear to be forming up into groups...
Jack O'Neil
UN SPACY, 378 posts
2nd Lieutenant/OF-1a
UN SPACY Fleet (ex USN)
Thu 4 Apr 2019
at 14:06
  • msg #11

CAP: Diver, Lightning and JDAM

"Shit! Akula 16 is down. I repeat, my wingman is gone. Got visual on possible enemy formation. Requesting orders" Jack can't help but feel a growing feeling off horror, he have no problem flying into a combat zone or dogfighting but doing so alone meant little chance to return safety.

15:13, Today: Jack O'Neil rolled 79 using 1d100 ((79)). fail
Darkside Trooper
GM, 947 posts
Fri 5 Apr 2019
at 03:46
  • msg #12

CAP: Diver, Lightning and JDAM

OOC: Will open up once everyone posts.

[Private to GM: Jack checks and sees the closest element to him is Reindeer 9 & Reindeer 4 (Pak & Jennsen). His radar is not picking anything up.

Neither the Rabbit or Cat’s Eye’s radar data feed is picking up anything, indicating that the enemy is still too far out to be picked up on radar.

What does provide information is the Cat’s Eye’s LIDAR, which indicates the velocity and distance of some of the pinpricks of light. The distance is still way too far out to launch a missile with any hope of actually hitting something. The velocity is not that of a missile, indicating that the pinpricks of light are alien mecha or some sort.

Visually, it seems like the pinpricks of light are forming up into six groups...

]
This message was last edited by the GM at 05:34, Fri 05 Apr 2019.
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