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02:58, 3rd May 2024 (GMT+0)

The Battle of Pluto.

Posted by Darkside TrooperFor group archive 3
Jack O'Neil
UN SPACY, 477 posts
2nd Lieutenant/OF-1a
UN SPACY Fleet (ex USN)
Sat 14 Mar 2020
at 09:36
  • msg #106

Re: The Battle of Pluto

Feeling his veritech shake from all the impacts from all around him Jack knows time is running out, and knowing that he tries to use the smoke still left to keep him covered as he keep dancing back and forth dodging the attacks from the pods in front off him.

Auto dodge:
unnat 24
unnat 18
unnat 22
unnat 22
unnat 23

Action:
Fire GU-11 at *. unnat 14 DMG: 90 MDC (short)
Fire CIWS at *. unnat 17 DMG: 40 MDC (continuous )
Fire GU-11 at *. unnat 22 DMG: 220 MDC (short)
Fire GU-11 at *. unnat 16 DMG: 160 MDC (short)
Dodge: unnat 25

* Target Priority: Pods attacking Jack -> attacking allies ->


[Private to Darkside Trooper: 08:53, Today: Jack O'Neil rolled 24 using 1d20+13 with rolls of 11.  autododge.
08:52, Today: Jack O'Neil rolled 18 using 1d20+13 with rolls of 5.  autododge.
08:52, Today: Jack O'Neil rolled 22 using 1d20+13 with rolls of 9.  autododge.
08:52, Today: Jack O'Neil rolled 22 using 1d20+13 with rolls of 9.  autododge.
08:52, Today: Jack O'Neil rolled 23 using 1d20+13 with rolls of 10.  autododge.


10:32, Today: Jack O'Neil rolled 14 using 1d20+5 with rolls of 9.  fire gu11.
10:32, Today: Jack O'Neil rolled 22 using 1d20+5 with rolls of 17.  fire gu11.
10:32, Today: Jack O'Neil rolled 16 using 1d20+5 with rolls of 11.  fire gu11.

10:34, Today: Jack O'Neil rolled 17 using 1d20+4 with rolls of 13.  fire CIWS LASERS.
10:35, Today: Jack O'Neil rolled 4 using 2d4 with rolls of 3,1.  CIWS LASERS dmg.

10:33, Today: Jack O'Neil rolled 11 using 2d8 with rolls of 6,5.  gu11 dmg.
10:33, Today: Jack O'Neil rolled 11 using 2d8 with rolls of 5,6.  gu11 dmg.
10:33, Today: Jack O'Neil rolled 9 using 2d8 with rolls of 5,4.  gu11 dmg.

09:22, Today: Jack O'Neil rolled 25 using 1d20+13 with rolls of 12.  dodge.
]
Douglas Jennsen
USAF, 212 posts
1st Lieutenant/OF-1a
USAF-Sunshine
Thu 19 Mar 2020
at 08:23
  • msg #107

Re: The Battle of Pluto

Jennsen decides to not worry about his tail for now.  He attempts to fly in from the port rear of the enemy following the commander, corkscrewing his plane around a parrallal axis ten feet below his plane.
A burst from the nosegun, followed by a pulse from the headlasers, then again in the pattern, following with a long burst from the GU-11, he concentrates fire first upon the pod tailing Reindeer 19 that is closest to him.

04:19, Today: Douglas Jennsen rolled 30,22,30,32,24 using 1d20+13,1d20+13,1d20+13,1d20+13,1d20+13 with rolls of 17,9,17,19,11.  Automatic Dodges.

04:17, Today: Douglas Jennsen rolled 45 using 1d100 with rolls of 45.  Pilot @ 55%.

04:17, Today: Douglas Jennsen rolled 13 using 4d8 with rolls of 1,2,5,5.  *10 Gun Pod Damage. 130 MD.
04:16, Today: Douglas Jennsen rolled 24 using 1d20+12 with rolls of 12.  Gun pod long burst.

04:15, Today: Douglas Jennsen rolled 6 using 4d4 with rolls of 2,1,2,1.  Head Lasers MD Critical Hit.  6 MD.
04:15, Today: Douglas Jennsen rolled 32 using 1d20+12 with rolls of 20.  Head Lasers.  NATURAL 20.

04:15, Today: Douglas Jennsen rolled 3 using 1d4+1 with rolls of 2.  *10 Autocannon MD.  30 MD.
04:14, Today: Douglas Jennsen rolled 21 using 1d20+12 with rolls of 9.  Nose Cannon Burst.

04:14, Today: Douglas Jennsen rolled 8 using 2d4 with rolls of 4,4.  Head Lasers MD. 8 MD.
04:13, Today: Douglas Jennsen rolled 28 using 1d20+12 with rolls of 16.  Head Lasers.

04:13, Today: Douglas Jennsen rolled 6 using 2d4+2 with rolls of 1,3.  *10 Autocannon MD Critical Hit. 60 MD.
04:09, Today: Douglas Jennsen rolled 32 using 1d20+12 with rolls of 20.  Nose Cannon Burst.  MATURAL 20

Marie Chambers
US Army, 5 posts
2nd Lt
Mike Two-One
Sat 21 Mar 2020
at 02:52
  • msg #108

Re: The Battle of Pluto

In reply to Douglas Jennsen (msg # 107):

Marilyn cursed as she took fire, deciding to answer with some of her own. Big bursts of 78mm fire erupted from both arms, targeting the officer's pod first, then returning to sweep Reindeer 19's six. Slowly, and without turning away from her enemy, she made her way for what cover she could. A turret, a rend in the armor, a crashed pod, whatever she could find.

Strike 1: Modified 16 DMG:110
Strike 2: Mod 27 DMG: 90
Strike 3: Natty 20 (mod 29)Dmg: 80
Strike 4: Mod 16 Dmg: 30

If she can scrap the officers pod, she'll switch back to targeting the ones tailing Reindeer 19. The destroid seemed to roar inside the cockpit from the barrages as brass floated silently off into space with little more than smoke in their wake, as the 78mm shells hopefully ripped into some battle pods.

Dodges: Keep firing and soaking up damage if not too big. If it could schwack a destroid, repurpose my strike roles to dodge and thanks!
Darkside Trooper
GM, 1114 posts
Sun 22 Mar 2020
at 01:04
  • msg #109

Re: The Battle of Pluto

Reindeer 19 (Aksa) fires on the pursuing Battle Pod Type I’s, as does Reindeer 9 (Jennsen). Both initially fire on the same target. Aksa’s burst from a GU-11 is evaded, but the burst of 37mm shells from Jennsen’s nose cannon hit, destroying the alien mecha.

Reindeer 19 and Reindeer 9 both fire on the second Battle Pod. Aksa’s GU-11 burst is evaded, and Jennsen’s head lasers hit but yet do insignificant damage. The third Battle Pod ends up taking a flack burst from Mike Two-One, and ends up crashing onto the hull of the UES Macross. Aksa’s next burst from her GU-11 hits and destroys the second Battle Pod as it manages to evade Jennsen’s nose cannon fire.

The two veritechs then focus on a Battle Pod Type II that is on the hull of the UES Macross’ command tower, which is firing on Mike Two-One. The combined fire from Mike Two-One, Reindeer 19 and Reindeer 9 destroys the Battle Pod Type II.

Reindeer 9 and Reindeer 19 then both fire on a pair Battle Pod Type II’s that are also on the hull of the UES Macross’s command tower. The Pod Reindeer 9 fires at manages to evade. The other Pod takes two bursts of GU-11 fire from Reindeer 19 and is destroyed.


Mike Two-One (Chambers) focuses on the trailing Battle Pod gunning for Reindeer 19 despite being fired on by a Battle Pod Type II. The Battle Pod Type I evades the first 78mm flack burst, but is nearly destroyed by the second in that the ‘pod’ is intact but just about everything else is destroyed except the legs and side thrusters. This Pod ends up crashing onto the hull of the UES Macross. Chambers then focuses on the Battle Pod Type II, which has thus far hit her ADR-04 once. The two mecha trade hits, then as the Battle Pod Type II fires again (and misses) it is destroyed by the combined fire of Mike Two-One, Reindeer 19 and Reindeer 9.

[Private to Marie Chambers:
-28 to Main Body
-22 to Radar suite
-20 to Main Body
-27 to Radar suite
]


Vermillion 7 (Jack) engages the two Battle Pod Type I’s. At first the exchange of weapons fire is evaded. Then Jack destroys one of the Battle Pods, then he destroys the second without taking any hits.

OOC: Got one more post to make.
Darkside Trooper
GM, 1115 posts
Sun 22 Mar 2020
at 02:46
  • msg #110

Re: The Battle of Pluto

On the hull at the base of the UES Macross’ command tower several alien mecha are approaching the command tower from all sides. There are even the pilots of disabled mecha who have ‘bailed’ out of their mecha and are fighting on foot.

These enemy mecha are joined by five Tri-Thrusters, which focus on the veritechs. Espada 4, Reindeer 19 (Aksa), Oggy 08, Reindeer 9 (Jennsen), and Vermillion 7 (Jack) all become the targets of these Tri-Thrusters, with each veritech ‘picking’ up one Tri-Thruster.

[Private to Douglas Jennsen:
19:39, Today: Darkside Trooper rolled 48 using 1d100 with rolls of 48.  tri-thruster dog tail Jennsen 65%.
PASS, make a dog tail roll, fail and your 'defensive' against this tri-thruster for the melee. You can still dodge it's attacks and shoot at mecha on the hull of the SDF-1.
]

[Private to Jack O'Neil:
19:39, Today: Darkside Trooper rolled 15 using 1d100 with rolls of 15.  tri-thruster dog tail Jack 65%.
PASS, make a dog tail roll, fail and your 'defensive' against this tri-thruster for the melee. You can still dodge it's attacks and shoot at mecha on the hull of the SDF-1.
]

[Private to Aksa Tikkanen:
19:39, Today: Darkside Trooper rolled 64 using 1d100 with rolls of 64.  tri-thruster dog tail Aksa 75%.
PASS, make a dog tail roll, fail and your 'defensive' against this tri-thruster for the melee. You can still dodge it's attacks and shoot at mecha on the hull of the SDF-1.
]

Espada 10, Scorpion 21 (Archer), and the MBR-08 cover the port side of the command tower, and are using the base of the sensory array as partial cover as they engage.
  • 2x grunt
  • 2x Art Pods (empty missile launchers)
  • 1x Command Pods


Mike Two-One (Chambers), and Mike Two-Four (both mag locked to the port side of the command tower) see have eyes on several alien mecha approaching from aft. Mike Two-One is at the midpoint of the command tower, while Mike Two-Four is near the bottom.
  • 2x grunts
  • 3x Battle Pod Type I
  • 1x Battle Pod Type II
  • 1x Command Pods


Mike Two-Two, and the remaining SUM begin to engage a ground of alien mech approaching from forward.
  • 3x grunts
  • 2x Battle Pod Type II
  • 2x PBC pods
  • 1x Art Pods (has empty missile launchers)



As the human and alien mecha begin to fire on one another the UES Macross begins to...reconfigure itself.
  • Action 1: The twin boom of the main gun open up, getting ready to fire.
  • Action 2: The Prometheus and Daedalus begin to swing outboard.
  • Action 3: The central hull begins to rotate swinging ‘downward’
  • Action 4: Bows (i.e. the front) of both the Prometheus and Daedalus are now facing away from the vessel.
  • Action 5: Engines begin to telescope out, and get longer.

Aksa Tikkanen
UN SPACY, 857 posts
OF-3 / MAJ 'Vixen'
CO HavLLv 11
Sun 22 Mar 2020
at 23:57
  • msg #111

Re: The Battle of Pluto

Aksa noted the new pings approaching but was utterly flatfooted by the dart shaped fighter that homed in on her. She simply could not keep it off her tail nor could she spin around to bring her guns to bear. All she could do was zig and zag to keep the enemy from getting a clean shot. She double checked her chaff launchers are set to automatic, and see's that they are.

"Paska! I can't shake this one."
She calls out.
Dog Tail: FAIL
Reversal: FAIL
Evasive: PASS

Auto Dodges: (If Needed)

FAIL

UNAT 30
FAIL
UNAT 22
FAIL
UNAT 32

The only targets she can hit are those on the hull of the SDF, and so, she turns her attention to the larger 'Motti' of enemy to the port-side of the Command Citadel; all while keeping as evasive as she can.

Action 1: MISS SB GU-11 #1: Damage N/A
Action 2: MISS SB GU-11 #2: Damage N/A
Action 3: NAT 20 SB GU-11 #1: Damage 220
Action 4: UNAT 26 SB GU-11 #2: Damage 60
Action 5: UNAT 23 SB GU-11 #1: Damage 120
Action 6: UNAT 29 SB GU-11 #2: Damage 90

ToO Priority: Command Pod > Target nearest or engaging Her (N/A)> Target Engaged/Attacking a Wingman/Friendly > PBC Pod > Battle Pod Type I > Battle Pod Type II > Arty Pod > Grunt.


Behind her Phiri gets to work jamming up the newcomers.
Action 1: ECM: Radar: PASS
Action 2: ECM: Sensors: FAIL

Phiri then sets about adding some fire to the mix with the head lasers.
Action 3: UNAT 24: Damage 25
Action 4: Cooldown
Action 5: MISS
Action 6: Cooldown

ToO Priority: Target nearest or engaging Her (N/A)> Target Engaged/Attacking a Wingman/Friendly > Command Pod > PBC Pod > Battle Pod Type I > Battle Pod Type II > Arty Pod > Grunt.

This message was last edited by the player at 21:05, Mon 23 Mar 2020.
Jack O'Neil
UN SPACY, 482 posts
2nd Lieutenant/OF-1a
UN SPACY Fleet (ex USN)
Mon 23 Mar 2020
at 15:49
  • msg #112

Re: The Battle of Pluto

"Don't think I won't see you!" Jack grumble as the enemy tri fighter tries to get behind him, but being ready Jack easily get behind the enemy instead and begins to open fire but the sudden action from the SDF-1 as it begins to "change" disturb his attention.

"Hang on Vixen, will get your six in a few moments!"

Dog tail - success

Auto dodge:
unnat 26
nat 33 (nat 20)
unnat 28
unnat 31
unnat 29


Actions:
Action 1: Fire GU-11 at target *. unnat 21 DMG: 120 MDC (long)
Action 2: Fire NOSE LASER at target *. unnat 16 DMG: 13 MDC
Action 3: Fire CIWS LASER at target *. unnat 12 DMG: 30 MDC
Action 4: Fire GU-11 at target *. unnat 18 DMG: 20 MDC(short)
Action 5: Fire GU-11 at target *. unnat 19 DMG: 70 MDC (short)

* Target Priority: Tri-Thruster that tailed Jack > enemy tailing ally > all other hostiles


[Private to Darkside Trooper: 13:19, Today: Jack O'Neil rolled 10 using 1d100 with rolls of 10.  dogtail -15%.

13:32, Today: Jack O'Neil rolled 26 using 1d20+13 with rolls of 13.  autododge.
13:32, Today: Jack O'Neil rolled 33 using 1d20+13 with rolls of 20.  autododge.
13:32, Today: Jack O'Neil rolled 28 using 1d20+13 with rolls of 15.  autododge.
13:32, Today: Jack O'Neil rolled 31 using 1d20+13 with rolls of 18.  autododge.
13:32, Today: Jack O'Neil rolled 29 using 1d20+13 with rolls of 16.  autododge.

16:09, Today: Jack O'Neil rolled 21 using 1d20+5 with rolls of 16.  fire gu11.
16:11, Today: Jack O'Neil rolled 12 using 4d8 with rolls of 3,6,2,1.  gu11 dmg.

16:38, Today: Jack O'Neil rolled 12 using 1d20+4 with rolls of 8.  fire CIWS LASERS.
16:40, Today: Jack O'Neil rolled 3 using 2d4 with rolls of 1,2.  CIWS LASERS dmg.

16:38, Today: Jack O'Neil rolled 16 using 1d20+4 with rolls of 12.  fire headlaser.
16:41, Today: Jack O'Neil rolled 13 using 6d4 with rolls of 1,2,3,1,3,3.  headlaser dmg.


16:46, Today: Jack O'Neil rolled 18 using 1d20+5 with rolls of 13.  fire gu11.
16:47, Today: Jack O'Neil rolled 2 using 2d8 with rolls of 1,1.  gu11 dmg.

16:42, Today: Jack O'Neil rolled 7 using 2d8 with rolls of 2,5.  gu11 dmg.
16:41, Today: Jack O'Neil rolled 19 using 1d20+5 with rolls of 14.  gu11 dmg.
]
Marie Chambers
US Army, 6 posts
2nd Lt
Mike Two-One
Tue 24 Mar 2020
at 17:54
  • msg #113

Re: The Battle of Pluto

In reply to Jack O'Neil (msg # 112):

"Mike 2-4, target that command unit on the hull with combined fire with me. When we take him down, target the Type one pods. I'll go after the Type 2." Eliminate command mecha to disrupt a formation, right?

"Mike 2-2, target those PBC pods first. They have the biggest punch and fall back on our position while laying down some suppressing fire. We'll make a triangle, because we're about to be overrun... DO NOT SPARE AMMO."

With that, she targeted the command pod, laying down long bursts, one after the other until it dropped. Then she'd move her fire to the type two pod, using heavy fire on the vehicle, and to hopefully send others diving for cover. The Defender was the machinegun of Destroids, and she had three of them. "Get some!" she called! If both pods fell, she would target one of the standard pods approaching.

Strike 1: mod 18 (80)
Strike 2: mod 18 (100)
Strike 3: mod 28 (100)
Strike 4: mod 19 (90)

Again, she searched for any available cover, a turret, a sensor node, a crashed pod, the remains of Mike 2-3... Anything at all that could provide cover for 1-3 destroids.
This message was last edited by the player at 17:55, Tue 24 Mar 2020.
Douglas Jennsen
USAF, 213 posts
1st Lieutenant/OF-1a
USAF-Sunshine
Sun 29 Mar 2020
at 21:32
  • msg #114

Re: The Battle of Pluto

With only one of the battle pods currently chasing after him, Jensenn spots the commander with her tail.  He attempts to shift away from his tail and get in to dogtail the fighter chasing Tikkanen, going into his corkscrew maneuver to avoid being hit by his own.  Then, he attempts to put shells and laser blasts up the alien fighter's engine exhausts.

17:27, Today: Douglas Jennsen rolled 19,18,16,21,14 using 1d20+12,1d20+12,1d20+12,1d20+12,1d20+12 with rolls of 7,6,4,9,2.  Automatic Dodges.

17:26, Today: Douglas Jennsen rolled 22 using 4d8 with rolls of 5,7,7,3.  *10 Gun Pod Damage.  220 MD.
17:25, Today: Douglas Jennsen rolled 18 using 1d20+13 with rolls of 5.  Gun pod long burst.

17:25, Today: Douglas Jennsen rolled 5 using 2d4 with rolls of 4,1.  Laser damage.  5 MD.
17:24, Today: Douglas Jennsen rolled 31 using 1d20+13 with rolls of 18.  Laser Pulses.

17:24, Today: Douglas Jennsen rolled 4 using 1d4+1 with rolls of 3.  *10-Nose cannon damage.  30 MD.
17:23, Today: Douglas Jennsen rolled 25 using 1d20+13 with rolls of 12.  Nose Cannon Burst.

17:23, Today: Douglas Jennsen rolled 42 using 1d100 with rolls of 42.  Pilot @ 55%.  Dogtail attempt.

17:22, Today: Douglas Jennsen rolled 60 using 1d100 with rolls of 60.  Pilot @ 55%.  Dogtail attempt.

This message was last edited by the player at 05:00, Mon 30 Mar 2020.
Darkside Trooper
GM, 1125 posts
Mon 6 Apr 2020
at 03:04
  • msg #115

Re: The Battle of Pluto

The UES Macross continues to reconfigure itself, and is beginning to look like a ship sized battliod.
  • Action 1: The twin boom of the main gun rotates upward, flanking the command tower.
  • Action 3: Sensory array begins to slide into the command citadel.
  • Action 5: Starboard and Portside Central Hull Sections begin to rotate forward.

Reindeer 19 (Aksa) tries to get an angle on the Tri-Thruster on her tail, failing to do so she instead goes evasive and fires on the alien mecha in the hull. Aksa fires on a pair of PBC pods approaching from forward but misses. Continuing on to attack the enemy group approaching from aft Aksa begins to line up on the Command Pod only to see it go down from combined fire from Mike Two-One and Mike Two-Four. Shifting to the Battle Pods she fires on a Battle Pod Type II which explodes. To keep her veritech’s nose pointed at the enemy, Aksa begins to flip over. The next alien mecha targeted is a Battle Pod Type I, which takes two bursts of GU-11 shells to finish off. As she completes her ‘flip’ Aksa is now inverted and puts a burst of 55mm shells into an alien infantryman.

Reindeer 9 (Jennsen) chases after the Tri-Thruster on Reindeer 19’s tail and begins to fire on it. His first burst of 37mm cannon fire hits one of the Tri-Thrusters massive engines, but doesn’t quite disable it. At the same time a particle beam blast from the Tri-Thruster chasing Jennsen flashes by his cockpit and hits the Tri-Thruster in front of him. The follow up head laser blast also hits, buts does no significant damage. The burst from his GU-11 is evaded as particle beam blasts hits the rear of Jennsen’s veritech.

[Private to Douglas Jennsen:
15:44, Today: Darkside Trooper rolled 42 using 5d20 with rolls of 5,3,9,9,16.  Tri-thruster shoot Jennsen +5.
All dodged except last attack

16:14, Today: Darkside Trooper rolled 9 using 3d4 with rolls of 3,2,4.  dmg to Jennsen.
16:14, Today: Darkside Trooper rolled 193 using 3d100 with rolls of 82,72,39.  hit location Jennsen.
-30 MDC to R. Vertical stabilizer
-20 MDC to R. Wing
-40 MDC to Main body
]

Vermillion 7 (Jack) manages to get behind the Tri-Thruster that jumped him and opens fire on it. The Tri-Thruster’s pilot is very good at evading incoming fire, but Jack finally gets a pair of hits in and disables one of the Tri-Thruster’s three engines.

Mike Two-One (Chambers) and Mike Two-Four fire on the Command Pod approaching from aft which focusses it fire on Mike Two-Four. The combined weapon fire from both Defenders quickly destroy the Command Pod, but during the exchange Mike Two-Four’s left leg is blown off. The Destroid stays upright but is now unable to move. The Battle Pod Type II is destroyed by a veritech that is being chased and fired upon by a Tri-Thruster, which is being chased and fired upon by a second veritech which is being chased and fired upon by a second Tri-thruster. Chambers then fires on one of the Battle Pod Type I’s and literally blows it off the hull as the legs and exterior components are destroyed. Mike Two-Four takes out the second Battle Pod Type II. As Mike Two-One takes out one of the alien infantryman Mike Two-Four takes out the trailing Tri-Thruster.

[Private to Marie Chambers:
17:59, Today: Darkside Trooper rolled 288 using 8d100 with rolls of 38,88,9,15,25,2,39,72.  hit locations.

17:52, Today: Darkside Trooper rolled 6 using 1d20 with rolls of 6.  Command Pod Rail guns at Chambers +10.
MISS

Zent grunt
16:55, Today: Darkside Trooper rolled 47 using 5d20 with rolls of 4,12,10,17,4.  Zent grunt shoots Chambers +5.
MISS
HIT –27 MDC to Main body
HIT –17 MDC to R. lower leg
HIT –25 MDC to L. Floodlight, –12 MDC to Main body
MISS

17:38, Today: Darkside Trooper rolled 50 using 3d20 with rolls of 19,20,11.  Pod Type 2 shoot Chambers +8.
Hit –23 MDC to R. Floodlight (has 2 MDC left)
Nat 20 –66 MDC to L. Upper Arm (ammo feed for left arm guns is is jammed)
Hit –34 MDC to Main Body

17:39, Today: Darkside Trooper rolled 40 using 3d20 with rolls of 20,17,3.  Pod Type 1 shoot Chambers +8.
Nat 20 –76 MDC to Main Body (Targeting systems are down, can only use PP bonuses to strike)
Hit –40 MDC to pilot compartment
MISS
]

Mike Two-Two, and the remaining SUMO manage to take out six of the eight alien mecha coming from forward. Both human mecha take a significant amount of damage during the exchange. The SUMO is still moving but is missing its head unit, effectively blinding the pilot. The Defender doesn’t fair any better and although relatively intact is no longer moving or responding to communications.

Espada 10, Scorpion 21 (Archer), and the MBR-08 make short work of the alien mecha coming up from the port side despite the fact that their ‘cover’ (the Sensory Array) is moving towards the command tower. Scorpion 21 (Archer) somehow gets the left foot/thruster of his veritech stuck/crushed under the Sensory Array as it slides towards the command tower. As the veritech is being dragged towards the command tower, Archer aims his veritech’s GU-12 at his veritech’s foot and shoots it off to free himself. Archer pushes away from the hull using his right thruster.
Darkside Trooper
GM, 1126 posts
Mon 6 Apr 2020
at 03:07
  • msg #116

Re: The Battle of Pluto

Vermillion 7 (Jack) is still on the tail of the Tri-Thruster...
[Private to Jack O'Neil: 20:05, Today: Darkside Trooper rolled 49 using 1d100 with rolls of 49.  tri- thruster dog tail Jack.
PASS
]

Reindeer 19 (Aksa) still has a Tri-Thruster on her tail...
[Private to Aksa Tikkanen:
20:05, Today: Darkside Trooper rolled 72 using 1d100 with rolls of 72.  tri- thruster dog tail Aksa.
FAIL
]

Reindeer 9 (Jennsen) is still on the tail of the Tri-Thruster tailing Reindeer 19, and has nothing on his tail.

Mike Two-One (Chambers) finds that her mecha is down two guns and the targeting system is inoperable.

The headless SUMO is being fired upon by a PBC Pod, and fires back as best as possible with a GU-11. Mike Two-Two, despite not moving or firing is being fired on by a Battle Pod Type II.

Mike Two-Four which is missing a leg is unable to move as the Sensory Array continues to slide towards the Command Tower. Knowing there’s no way to escape Mike Two-Four fires at the Battle Pod Type II.

Scorpion 21 (Archer) fires down at the PBC Pod.

Espada 10, and the MBR-08 are on the aft side of the Sensory Array, and are not in a position to fire on the last two alien mecha. Espada 10 rises up to assist Oggy 8 whom is being tailed by a Tri-Thruster. The MBR-08 fires several missiles at the Tri-Thruster tailing Espada 4.
Aksa Tikkanen
UN SPACY, 862 posts
OF-3 / MAJ 'Vixen'
CO HavLLv 11
Mon 6 Apr 2020
at 15:32
  • msg #117

Re: The Battle of Pluto

Inverted, Aksa does a quick thruster burn and roll to clear her six.

Dog Tail: PASS (Roll of 32%)


"Roger that Jack, no pressure, Jannsen has me covered. Jennsen! That vitun kusipää* is all yours." She calls out to Reindeer 9 regards the enemy 'Dart' he's tailing. Having just flown (inverted...what a view) over a knot of friendly Destroids she notes a legless Mike Two-Four in a bad place.

"Mike Two-Four. You need to get out of there."
She calls out as she opens fire on the Pod Targeting Mike Two-Two as she swaps to GERWALK.

"Vittu Saatana!** Two-Four, heading to you!"
She calls out when it's clear Mike Two-Four can't move. Aksa swoops down and hefts Two-Four up and out of harms way and moves to deposit him in a safer place. Once she's moved Mike Two-Four she 'gets back to work' and fires on any Targets of Opportunity.

Action 1: UNAT 16 SB GU-11 #1 @ BP Type II: Damage 130
Action 2: UNAT 21 HtH Grab Mike Two-Four
Action 3: Move Mike Two Four
Action 4: Deposit Mike Two Four
Action 5: MISS GU-11 #2
Action 6: UNAT 25 SB GU-11 #1 @ Any Target of Opportunity: Damage 60

ToO Priority: Target nearest or engaging Her > Target Engaged/Attacking a Wingman/Friendly > PBC Pod > Battle Pod Type I > Battle Pod Type II > Arty Pod > Grunt.

She growls in Finn as the burst from one Gun Pod goes wide and the ammo counter on the other 'pings' !!-EMPTY-!!.

"How is everyone for ammo?" She asks her unit. "Reindeer One-Nine down to 10 rounds." She adds.

* 'Fucking asshole'
** 'Fucking hell'
This message was last edited by the player at 00:35, Tue 07 Apr 2020.
Mike Two-Four
Tue 7 Apr 2020
at 04:21
  • msg #118

Re: The Battle of Pluto

Mike Two-Four's pilot deactivates the magnetic pads on the remaining foot of his Defender.
Jack O'Neil
UN SPACY, 486 posts
2nd Lieutenant/OF-1a
UN SPACY Fleet (ex USN)
Wed 8 Apr 2020
at 20:22
  • msg #119

Re: The Battle of Pluto

"Crap! He got behind me!" Jack  call out as he fighter somehow manage get behind him and begins to evasive maneuvers before suddenly spins the veritech around in a impressive show. "Let's do this!" he says to himself as he aims his gun pod towards the enemy and open fire.

Auto dodge:
1: unnat 28
2: unnat 22
3: unnat 14
4: unnat 19
5: unnat 30

Actions:
1: Fire CIWS LASERS. unnat 15. DMG: 6 MDC (pulse)/<Orange>*Make reversal action

2: Dodge. unnat 22
3: Dodge. unnat 20 / *Fire CIWS LASERS. unnat 15 DMG: 6MDC
4: Dodge. unnat 27
5: Dodge. unnat 18 / *Fire GU-11. unnat 16. DMG: 100MDC

Dog tail - fail

reversal - success

* = edited and only if approved by DST

[Private to Darkside Trooper: 22:05, Today: Jack O'Neil rolled 19 using 1d20+13 with rolls of 6.  autododge.
22:05, Today: Jack O'Neil rolled 22 using 1d20+13 with rolls of 9.  autododge.
22:05, Today: Jack O'Neil rolled 14 using 1d20+13 with rolls of 1.  autododge.
22:05, Today: Jack O'Neil rolled 28 using 1d20+13 with rolls of 15.  autododge.
22:05, Today: Jack O'Neil rolled 30 using 1d20+13 with rolls of 17.  autododge.


22:08, Today: Jack O'Neil rolled 15 using 1d20+5 with rolls of 10.  fire CIWS LASERS.
22:18, Today: Jack O'Neil rolled 6 using 2d4 with rolls of 3,3.  CIWS LASERS dmg.

09:26, Today: Jack O'Neil rolled 16 using 1d12+5 with rolls of 11.  fire gu11.
09:27, Today: Jack O'Neil rolled 10 using 2d8 with rolls of 7,3.  gu11 dmg.


22:09, Today: Jack O'Neil rolled 22 using 1d20+13 with rolls of 9.  dodge.
22:09, Today: Jack O'Neil rolled 27 using 1d20+13 with rolls of 14.  dodge.
22:09, Today: Jack O'Neil rolled 18 using 1d20+13 with rolls of 5.  dodge.
22:17, Today: Jack O'Neil rolled 20 using 1d20+13 with rolls of 7.  dodge.

18:37, Today: Jack O'Neil rolled 95 using 1d100 with rolls of 95.  dogtail -15%.
09:23, Today: Jack O'Neil rolled 15 using 1d100 with rolls of 15.  reversal .
]
This message was last edited by the player at 07:32, Sun 12 Apr 2020.
Darkside Trooper
GM, 1140 posts
Tue 14 Apr 2020
at 00:45
  • msg #120

Re: The Battle of Pluto

Reindeer 18 (Aksa) fires on one of the remaining enemy mecha. Both enemy mecha go down in hail of weapons fire from several different mecha. Aksa then sees that Mike Two-Four is floating away from the command citadel, but without any form of propulsion (this particular ADA-04 Defender apparently never had veriner thruster installed) its quite clear the destroid will be crushed between the sensory array and command citadel. She then vector’s in and ‘catches’ the destroid, and pushing it out of harms way. Aksa finds that the Defender has a lot of mass, and it takes time to deposit the mecha some place on the hull that isn’t moving.

Reindeer 9 (Jennsen) tries to stay on the tail of the Tri-Thruster, but the alien pilot is just too good and Jennsen finds himself the hunted. Mike Two-One (Chambers) opens up and fires on this Tri-Thruster disabling it, and the alien mecha spins away only to bounce off the hull of the UES Macross and then away from the battlespace.

Vermillion Seven (Jack) continues to mix it up with the other Tri-Thruster. Both mecha end up facing off against each other and fire. Jack’s veritech takes several hits, as he himself gets some hit in himself. The lasers (again) do little to no damage, but the burst from the GU-11 blows off the tri-barreled particle beam cannon of the Tri-Thruster. No longer able to fight the Tri-Thruster disengages, and vectors between the twin ‘booms’ that were once the bow of the UES Macross.

[Private to Jack O'Neil:
10 MDC to L. forearm
40 MDC to Main Body
40 MDC to L. forearm
40 MDC to main body
10 MDC to L. Lower leg
40 MDC to R. Lower leg
40 MDC to L. forearm
20 MDC to R. forearm
]


Without warning energy begins to build up between the twin booms of the UES Macross, any mecha (human and alien) caught between the twin booms is destroyed by this build of energy. Then the main guns of the UES Macross fire. The energy beam lances out and off in the distance there are many smaller explosions, then several large explosions of alien warships being destroyed.

This prompts most of the remaining alien mecha to break off, although there are a few who stay behind which are quickly destroyed. Of those breaking off the attack many are chased by veritechs and destroyed, or taken out by destroid and the remaining defensive batteries.

The UES Macross is now a giant battliod floating in space. With how the various sections of the hull moved the reconfiguration must have significantly changed the interior of the vessel. As a testament to this fact, human bodies, cars, and pieces of building float near the vessel.
Aksa Tikkanen
UN SPACY, 865 posts
OF-3 / MAJ 'Vixen'
CO HavLLv 11
Tue 14 Apr 2020
at 01:35
  • msg #121

Re: The Battle of Pluto

Aksa squints, her attention drawn towards a brilliant cacophony of light as the main guns discharge its lethal energies. She howls in triumph as the enemy is decimated in droves as the a gaping swath is cut thru their formations.

Then, the enemy begin their retreat. She doesn't need to say it, but does so anyway.

"Hold position, reform on the Citadel."
They were after all, still on guard duty, and there were still holdouts, although those are quickly culled in due course.

With the Defender settled and no more nearby enemies upon which to fire she stows her gun-pod. She floats nearby in GERWALK, weightless now, no longer pressed into her seat by the stress of combat and maneuver, and, for the first time since the shooting began allows herself the luxury of a deep breath.

"All units say status." She says into the radio to her cobbled together band. "Damage, fuel, and ammunition." She adds, needing details.

Bringing her GERWALK about she pauses in slight shock at the sight of the now reconfigured battle-fortress. Truth be told, her first thought upon the ships initial stages of metamorphosis was that the SDF had taken a crippling blow and was in the process of breaking apart. How wrong she was. How wrong indeed.

It took her a moment, maybe a few, to take in the scene. The SDF in it's new form, the debris of enemy and ally alike floating nearby, and the civilian cost. This ship is well and truly cursed.

She sifts thru the frequencies until she finds the reconstituted command link to the battle-fortress and waits for the chatter to die down, and for instructions to come.
This message was last edited by the player at 02:50, Tue 14 Apr 2020.
Jack O'Neil
UN SPACY, 490 posts
2nd Lieutenant/OF-1a
UN SPACY Fleet (ex USN)
Tue 14 Apr 2020
at 18:01
  • msg #122

Re: The Battle of Pluto

Wincing from all the impacts Jack is almost afraid to open his eyes when the SDF-1 fires and destroy the enemy warships, he to join in on the cries of victory.

Once the order to reform at the citadel is given he quickly adjust his position and goes over that remains of his veritech, and wince.

"Vermilion Seven here. Still alive but only barely. VF will fall apart in another duel, left leg destroyed and little to no ammo left. Still flight able"

It's then he looks up and see the now battleoid mode SDF-1 and can only blink in surprise.
"Huh, wonder what else it can do?"
Jack Archer
USAF NPC, 40 posts
1st Lieutenant/OF-1a
USAF
Tue 14 Apr 2020
at 19:20
  • msg #123

Re: The Battle of Pluto

"This is Scorpion Two-One. I'm down one engine, but have plenty of ammo for the GU-12 I picked up."
This message was last edited by the GM at 19:56, Tue 14 Apr 2020.
Aksa Tikkanen
UN SPACY, 866 posts
OF-3 / MAJ 'Vixen'
CO HavLLv 11
Tue 14 Apr 2020
at 19:56
  • msg #124

Re: The Battle of Pluto

Aksa takes in the status reports.

"Okay, you two are RTB. Go on and head back now, rest of us will follow once they start queuing us up." She says, then directs a few better off units to move Mike 2-2 (non-responsive) and the SUMO (blind) to the elevator which bore them into the fight as she scoops up and moves Mike 2-4 yet again, depositing it next to the elevator. Best to use this lull to get the 'wounded' off the field.

As she does that she requests a landing order for the rest of her unit.

She then informs the SAR net of the IFF tags and last known coordinates of the three pilots she saw eject (Robbie, Pak, Kotila) plus those tags of the other birds her status display shows as offline. God what a mess she laments as a little over 60% of her squadron is 'offline' for one reason or another.
This message was last edited by the player at 19:58, Tue 14 Apr 2020.
Jack O'Neil
UN SPACY, 491 posts
2nd Lieutenant/OF-1a
UN SPACY Fleet (ex USN)
Thu 16 Apr 2020
at 17:01
  • msg #125

Re: The Battle of Pluto

"Rodger. Returning to base" Jack confirm the order and somewhat limping heads back towards the SDF-1, and for a while actually wonder where he should land now as the ship is completely different.
Douglas Jennsen
USAF, 214 posts
1st Lieutenant/OF-1a
USAF-Sunshine
Thu 16 Apr 2020
at 18:40
  • msg #126

Re: The Battle of Pluto

Unhappy that his target has made him one, Jennsen gives the fighter the merriest chase he can.  He darts in and out around everything he can to shake the fighter.  Deciding to bring it into a torrent of fire, he heads in close to the destroids hanging onto the SDF-1's hull.  It is a gamble that pays off when the fighter is destroyed.
However, the shifting form of the ship itself surprises the young pilot, casing him to shift his flight path around areas of the ship that should not be moving.  He just barely gets out from between the cannons as they start to power up.  Holy shit!
Then the weapon fires, devastating every ship within the wide path of its powerful beam.  HOLY SHIT!  For what seems like several minutes, he stares into the path of destruction, lost in the apparent obliteration of everything in the beam's path.
Finally, he hears the radio crackling to life.  He looks at his HUD, bringing up the hull integrity displays.  I have taken light to moderate damage to several areas:  both forearms, left upper and lower leg, fuselage, and gunpod.  I am sitting at 60 rounds for my nose cannon, and 140 rounds in my gunpod.
Marie Chambers
US Army, 10 posts
2nd Lt
Mike Two-One
Sat 18 Apr 2020
at 16:43
  • msg #127

Re: The Battle of Pluto

In reply to Douglas Jennsen (msg # 126):

"One gun down, one gun rocking. Keep em coming boys. Keep em coming..." And if she had to get out and shoot her side arm at the jolly purple giants, she would. She watched the people, the cars, the buildings flow out of the Macross and growled. "If you're still alive, smoke those bitches!"

She targeted another pod, ready to fire, when she realized the Macross had changed, into a giant battloid. Just as the transformation completed the booms released another awesome blast from the Macross Cannon, and everything in front turned into gasses.

"Alright, maintain formation as you can until we are recalled. Keep your eye out for stragglers. And if there are any of THEIR pilots EV, or disabled mecha, report it to control. Good fight guys."
Darkside Trooper
GM, 1143 posts
Mon 20 Apr 2020
at 00:18
  • msg #128

Re: The Battle of Pluto

Aksa looks at her center MFD to get an idea of her squadron’s status. Only nine out of nineteen veritechs remain. Of those veritech showed red on the status board (i.e. shot down), only three emergency transponders are active, Reindeer 03, Reindeer 04 and Oggy 12.
  • Reindeer 17
  • Vermillon 7
  • Reindeer 09
  • Espada 04
  • Espada 10
  • Scorpion 13 (MAINT HOLD)
  • Scorpion 21
  • Oggy 03 (RTB)
  • Oggy 08


Chambers looks at her status board as well. She finds that her reinforced platoon consisting to four ADA-04 Defender’s, and two ‘SUMO’ up armored veritechs has been reduced to one effective mecha, her own ADA-04 Defender.
  • Mike Two-One (active)
  • Mike Two-Two (intact but no comms/movement)
  • Mike Two-Three (only waist section and legs remain)
  • Mike Two-Four (damaged)
  • SUMO One (head estroyed, pilot is effectively ‘blind’)
  • SUMO Two (destroyed)


Of the two MBR-08 Masamune’s that reinforced the platoon, one is active and the other although appearing intact is not moving and the pilot is not communicating.


With squadron commanders sending there more shot up veritech’s to land first those left behind have some time ‘waiting.’ Some veritech’s are pulled to assit in the recovery of downed pilots, while others are instructed to gather up debris of both human and alien mecha. Those veritech with plenty of ammo left in their gun pods are ordered to form up in the event there is another wave of enemy mecha.

During this time the UES Macross fires its main gun again, this time destroying a few more alien warships. The main gun is fired three more times and takes out several enemy warships with each firing.
Aksa Tikkanen
UN SPACY, 867 posts
OF-3 / MAJ 'Vixen'
CO HavLLv 11
Mon 20 Apr 2020
at 01:06
  • msg #129

Re: The Battle of Pluto

Aksa remains on station. While she would like nothing more then to move and retrieve her downed pilots further afield she still has a position to defend. So, in order to remain close she splits her nine planes into two groups, with the better armed craft to remain nearby the command citadel and assist with debris recovery, the other section to assist with pilot recovery.

Once she and her flight are relieved she will ensure her birds have all landed; entering the bay last.
Marie Chambers
US Army, 11 posts
2nd Lt
Mike Two-One
Mon 20 Apr 2020
at 03:20
  • msg #130

Re: The Battle of Pluto

In reply to Aksa Tikkanen (msg # 129):

"All Mike units, stand down and await relief. If you're online, continue sweep and scan looking for stragglers. It's been a long day guys, but you held the line. Hooah."
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