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04:11, 8th May 2024 (GMT+0)

The Battle of Pluto.

Posted by Darkside TrooperFor group archive 3
Darkside Trooper
GM, 994 posts
Sun 7 Jul 2019
at 21:58
  • msg #1

The Battle of Pluto

The 14 veritech’s on CAP receive instruction to pull back to be under the protection of the UES Macross’ defensive flack/missile barrier. The two squadrons are given a set of coordinates in ‘space’ to fill outside the lane of the UES Macross’ own anti-ship/mecha weapons fire. As this occurs, Vermillion 7 (O’Neil) forms up with Reindeer 17 (Tikkanen/Lameck), while Reindeer 4 (Pak), and Reindeer 9 (Jennsen) remain in formation together.


Once Meved and Reindeer squadrons are in place, the UES Macross begins to fire on an inbound mass of alien missiles (thousands of missiles!), the alien mecha and even the alien warships. Soon the rest of the air wing launches their long-range firebird missiles. Then the UES Macross opens up with its flack batteries.

OOC: If you have any remaining firebird missiles please make a strike roll for each one. The strike bonus will be +12 (Radar lock and frag warhead).


While quite a few of the inbound alien missiles are intercepted there are leakers. The missiles targeting the air group are successful in destroying 44 craft of various types belonging to the air group. Other missiles strike the hull of the UES Macross itself, destroying a number of flack batteries and pepper box style missile launchers.

OOC: I didn’t bother to roll for any missiles targeting you in the above paragraph, it can be assumed you dodged/evaded/destroyed a few missiles.

[Private to Aksa Tikkanen; Lameck Phiri:
Tikkanen manages to evade 4 inbound missiles, while Lamerck jams a single inbound missile and then shoots another down with the veritech’s head lasers. Unfortunately, Knight 4 (being flown by Lieutenant Ansel Nygaard because Scorpion 13 is down for repairs) and Espada 02 both disappear from the data feed.
]

[Private to Jack O'Neil:
Jack manages to evade or shoot down with lasers 6 inbound missiles.
]

[Private to Gun Ho Pak:
Pak manages to evade or shoot down with lasers 6 inbound missiles.
]

[Private to Douglas Jennsen:
Jennsen manages to evade 5 inbound missiles. He also witnesses a nearby wing pair (Espada 2, and Knight 4) get overwhelmed by missiles with both veritechs being destroyed.
]

OOC: Please post in this thread.
This message was last edited by the GM at 03:15, Mon 08 July 2019.
Jack O'Neil
UN SPACY, 400 posts
2nd Lieutenant/OF-1a
UN SPACY Fleet (ex USN)
Mon 8 Jul 2019
at 20:51
  • msg #2

The Battle of Pluto

Feeling more at ease among more allies Jack take a few moments to target two incoming enemies and fire his two last Firebird missiles.

"Last Firebirds away" he report as he turn his attention to the squadron. "What is the gameplan ma'm"

Action 1: Fire one Firebird at one target. 24 DMG:180 MDC

Action 2: Fire one Firebird at different target. 28 DMG: 250 MDC


20:28, Today: Jack O'Neil rolled 24 using 1d20+12 with rolls of 12.  Fire firbird missile.
20:28, Today: Jack O'Neil rolled 28 using 1d20+12 with rolls of 16.  Fire firbird missile
22:50, Today: Jack O'Neil rolled 25 using 6d6 with rolls of 2,6,3,5,5,4.  firbird missile dmg.
22:50, Today: Jack O'Neil rolled 18 using 6d6 with rolls of 6,1,5,3,1,2.  firbird missile dmg

Aksa Tikkanen
UN SPACY, 769 posts
OF-3 / MAJ 'Vixen'
CO HavLLv 11
Mon 8 Jul 2019
at 21:05
  • msg #3

The Battle of Pluto

Aksa maneuvers her planes into place and breathes a sigh of....comparative...relief as the rest of the Air Wing comes on line.

When the massed fire is unleashed she adds her final pair of reserved Firebirds to the fusillade, her hope is to hit something beyond the run of the mill, a Command Pod, or one of those EWAR platforms, but, she realizes, that ANY target deleted downrange, regardless of what it is, is going to be beneficial.

She doesn't bother calling out the missile launch, not that it would be heard above or among everyone else's chatter.

Firebird 1: UNAT 30 (Roll of 18)
Firebird 2: UNAT 25 (Roll of 13)
Target Priority: EWAR/Bomber Boat > Command Pod > Recon Pod > Missile Pod > Anything else.


And then, the merge as the enemy return fire took it's turn, and toll. She isn't all that gentle in her maneuvering, but it is precise, again, sassy. Out of the corner of here eye she notices her Tracker shift, and confirms the worst as the wave of missiles passes. Two more pilots of hers lost. She clenched her hands against her controls and with murder in her eyes scanned over her sensors looking for gaps in her lines that need to be plugged, and issues the relevant orders to reform her line. All that's going to go straight to hell in a minute she says to herself as surviving enemy forces, some an singletons, others in little knots, some in larger clusters, breech the flak barrier.

"Reindeer Flight, here they come. Wing-men, watch your lead, wing-pair's, watch each other."

There wasn't much else she could say, they'd trained for this. The tighter the unit cohesion they could manage, the better, but even that might not be able to stand up to the swarm heading towards them.

"Vinyl, we are the only D in the squadron up and running. Play the music, and play it loud."

Perc: 12
Mil Tactics: 100
FAIL
Theater Warfare: Aerospace: 36 PASS
This message was last edited by the player at 21:43, Mon 08 July 2019.
Lameck Phiri
UN SPACY, 20 posts
OF-2/Lieutenant - WSO
"Vinyl"
Sun 14 Jul 2019
at 22:24
  • msg #4

The Battle of Pluto

Before Aksa even said it Lameck had started dialing in the ECM, an just waited for the command, since he wanted to avoid e-fratricide.

Aksa:
"Vinyl, we are the only D in the squadron up and running. Play the music, and play it loud."

With his pilot's que, he tapped the execute macro for his ECM algorithm, and hoped for the best.

OOC: Just terrible...
07:22, Today: Lameck Phiri rolled 66 using 1d100 with rolls of 66.  ECM 69.

07:22, Today: Lameck Phiri rolled 95 using 1d100 with rolls of 95.  ECM 69.

07:22, Today: Lameck Phiri rolled 96 using 1d100 with rolls of 96.  ECM 69.

07:21, Today: Lameck Phiri rolled 100 using 1d100 with rolls of 100.  ECM 69.

This message was last edited by the GM at 02:43, Mon 15 July 2019.
Douglas Jennsen
USAF, 172 posts
1st Lieutenant/OF-1a
USAF-Legal Eagle
Mon 15 Jul 2019
at 03:37
  • msg #5

The Battle of Pluto

Josh jukes and jinks, narrowly avoiding the missiles coming at him in an almost balletic display if piloting.  However, as his head moves on a swivel from display to seeing the physical warheads coming at him, he watches as Espada 2 and Knight 4 both "but the farm."
With a howl of combined rage and sorrow at the deaths of his fellow pilots, the young man fires the last of his Firebirds at the incoming fleet.
23:36, Today: Douglas Jennsen rolled 12 using 6d6 with rolls of 2,1,1,3,2,3.  *10 Damage.  120

23:35, Today: Douglas Jennsen rolled 20 using 6d6 with rolls of 4,5,2,4,1,4.  *10 Damage. 200

23:35, Today: Douglas Jennsen rolled 15 using 6d6 with rolls of 1,1,5,3,3,2.  *10 Damage.  150

23:34, Today: Douglas Jennsen rolled 28 using 1d20+12 with rolls of 16.  Fire.

23:34, Today: Douglas Jennsen rolled 14 using 1d20+12 with rolls of 2.  Firebird Missile.

23:34, Today: Douglas Jennsen rolled 16 using 1d20+12 with rolls of 4.  Firebird Missile.

Gun Ho Pak
UN SPACY, 117 posts
Lieutenant/OF-2 UN SPACY
Tue 16 Jul 2019
at 00:21
  • msg #6

The Battle of Pluto

In reply to Douglas Jennsen (msg # 5):

"This is Rein-4, AOD has been intercepted and is fragged. Splash one Tri, though... Switching to Fox ones..."

He selected the firebirds next, ripple firing them from their racks off the wing. Unfortunately, that left him with just three SRM's before going winchester.

[Private to GM: Actions:
1. Weapon systems roll/82 fail
2. Fire Firebird 19
3. Fire Firebird 21
4. Fire firebird 31
5. Fire firebird 32 (natty 20 crit)

Free Dodge rolls:
1. 22
2. 14
3. 25
4. 13 (natty one crit fail)
5. 14

Damage rolls:
1. 210
2. 280
3. 230
4. 200 (400 if doubled for crit)
]
Jack Archer
USAF NPC, 34 posts
1st Lieutenant/OF-1a
USAF
Tue 16 Jul 2019
at 04:07
  • msg #7

The Battle of Pluto

Archer launches his Firebirds and then goes evasive to avoid the incoming alien missiles. His wing man, one of of the UN SPACY space fighter jocks who quickly transitioned to veritechs stay alive as well.
Darkside Trooper
GM, 999 posts
Tue 16 Jul 2019
at 04:16
  • msg #8

The Battle of Pluto

As the alien missiles are wreaking havoc among the UES Macross’ air group, the last volley Firebirds also wreak havoc amount the Tri-Thrusters and Command Pods. Only post battle analysis will determine whose missiles scored hits.

[Private to Aksa Tikkanen: Post battle analysis will show you took out two Tri-Thrusters]

[Private to Jack O'Neil: Post battle analysis will show you took out one Tri-Thruster]

[Private to Douglas Jennsen: Post battle analysis will show you took out one Tri-Thruster]

[Private to Gun Ho Pak: Post battle analysis will show you took out two Tri-Thrusters]


After evading the incoming missiles there isn't much time to mourn any loses....

The approaching enemy squadrons of Tri-Thrusters and Command Pods (of which almost 50% of them have been destroyed) are now in range of the air groups AAM-1A Arrow missiles if fired in the standard attack profile. There is still 153 unidentified mecha approching, and 700 plus more (estimated to be the headless ostrich mecha) behind them. Both of these last groups are out of range of the AAM-1A Arrows.

OOC: At this point you can launch your AAM-1A Arrow missiles if you want, or save them for the upcoming dog fight. It is your choice as a player if you fire all three of your missiles, one, two or none. Strike bonus for these will be +5 (radar lock).

Even if you do not fire any missiles, I will need the following rolls from you so I can speed things up, and get the dogfight started (Archer’s post will be an example).

  • A strike roll (with whatever you got for a head to head shot).
  • A dodge roll (to avoid the enemies head to head shot)
  • Dog Tail -15% to pilot skill (to see if you can get on the tail of an enemy craft)
  • Reversal -35% to pilot skill (in case an enemy craft is on your six you can get into an attack position)
  • Evasive Action -12% to pilot skill (in case both of the above rolls are crap you your you just have to maneuver to stay alive.


This message was last edited by the GM at 04:21, Tue 16 July 2019.
Jack Archer
USAF NPC, 35 posts
1st Lieutenant/OF-1a
USAF
Tue 16 Jul 2019
at 04:29
  • msg #9

The Battle of Pluto

Archer saves his AAM-1A Arrow’s for the dogfight preferring not to have to begin the fight with guns as his only weapon option.

As the 'merge' begins Archer lines up with one of the alien Tri-Thruster fighters and opens up with his GU-11....

21:22, Today: Jack Archer rolled 7 using 1d20 with rolls of 7.  GU-11 long burst.
MISS

21:22, Today: Jack Archer rolled 3 using 1d20 with rolls of 3.  dodge +14.
FAIL (fuck....I might have to roll up a new GMNPC)

21:13, Today: Jack Archer rolled 42 using 1d100 with rolls of 42.  Dogtail (78%).
PASS

21:13, Today: Jack Archer rolled 57 using 1d100 with rolls of 57.  Reversal (58%).
PASS

21:13, Today: Jack Archer rolled 36 using 1d100 with rolls of 36.  Evasive (81%).
PASS


OOC: Yes you can decide to try and mix it up with a command pod, but they will have MUCH better bonuses then the Tri-Thrusters in terms of strike and dodge rolls.

[Private to Lameck Phiri:
FYI for you: For the 'guns pass' and subsequent actions you can use the head lasers while Aksa uses the GU-11. Also your ECM roll is going to affect the enemies strike roll during the head to head pass where they will get no bonuses.)
]
Jack O'Neil
UN SPACY, 401 posts
2nd Lieutenant/OF-1a
UN SPACY Fleet (ex USN)
Tue 16 Jul 2019
at 17:22
  • msg #10

The Battle of Pluto

Knowing that his missiles will most likely be used in the upcoming dog fight Jack save his remaining missiles and instead use his GU-11.

19:12, Today: Jack O'Neil rolled 11 using 1d20+5 ((6)).

19:13, Today: Jack O'Neil rolled 30 using 1d20+13 with rolls of 17.  dodge.

19:15, Today: Jack O'Neil rolled 40 using 1d100 with rolls of 40.  dog tail. success

19:18, Today: Jack O'Neil rolled 54 using 1d100 with rolls of 54.  Reversal. fail

19:20, Today: Jack O'Neil rolled 81 using 1d100 with rolls of 81.  Evasive Action. fail



OOC: Well...hopefully I will survive :(
Aksa Tikkanen
UN SPACY, 770 posts
OF-3 / MAJ 'Vixen'
CO HavLLv 11
Tue 16 Jul 2019
at 18:28
  • msg #11

The Battle of Pluto

Aksa reserves her missiles and enters the merge taking aim on the nearest enemy.

Strike: 14 (Nat 5) GU-11 Long Burst
Dodge: 27 (Nat 15)
Dog Tail v 57%: 35 PASS
Reversal v 37%: 81 FAIL
Evasive: v 60%: 89 FAIL

This message was last edited by the player at 18:54, Tue 16 July 2019.
Gun Ho Pak
UN SPACY, 118 posts
Lieutenant/OF-2 UN SPACY
Fri 19 Jul 2019
at 14:09
  • msg #12

The Battle of Pluto

In reply to Aksa Tikkanen (msg # 11):

Seeing a couple more targets die out was not a bad thing. Gangnam's tally hit three. Two more, and he'd be an ace. Such as it was in a target-rich environment. Still, he wanted the title. At least it could be inscribed on his epitaph. He tried again to fix on targets "SWITCH TO TARGETING COMPUTER" he said to himself in a Red-1 voice.With AOD's and firebirds spent, all he had was Arrows, though he was not afraid to use them, then ejecting the empty racks...

"Reindeer 4 is Winchester. Say again, Winchester!"


[Private to GM: Actions:
Weapon system roll- 15-pass
Fire Arrow 1- 11
Fire Arrow 2- 10/4 natural whiff
Fire Arrow 3- 24
Transform to Gerwalk

Dodges:
27,22,15,30,29

Damages:
100
90

Other Rolls:

A strike roll (with whatever you got for a head to head shot) <Red>10
(dunno bonus).
A dodge roll (to avoid the enemies head to head shot) 17
Dog Tail -15% to pilot skill (to see if you can get on the tail of an enemy craft) 82 FAIL
Reversal -35% to pilot skill (in case an enemy craft is on your six you can get into an attack position) 66 pass
Evasive Action -12% to pilot skill (in case both of the above rolls are crap you your you just have to maneuver to stay alive.  72 Fail</Red>
]
This message was last edited by the player at 14:22, Fri 19 July 2019.
Lameck Phiri
UN SPACY, 21 posts
OF-2/Lieutenant - WSO
"Vinyl"
Tue 23 Jul 2019
at 00:35
  • msg #13

The Battle of Pluto

NPC'd

After getting the jamming up and running, Phiri fired the FRS.1DS's head laser at the nearest alien Tri-Thruster...

17:24, Today: Darkside Trooper, on behalf of Lameck Phiri, rolled 12 using 1d20 with rolls of 12.  fire head guns at Tri-Thruster +11.
Unat 33

17:28, Today: Darkside Trooper, on behalf of Lameck Phiri, rolled 27 using 12d4 with rolls of 2,4,3,2,1,4,1,3,2,2,2,1.  dmg with head lasers.
27 MDC


[Private to Executive Officer: Phiri has a +11 to strike with ranged weapons in a mecha, so he's an awesome gunner...!]
Douglas Jennsen
USAF, 173 posts
1st Lieutenant/OF-1a
USAF-Legal Eagle
Tue 23 Jul 2019
at 06:00
  • msg #14

The Battle of Pluto

He can feel an anger rising within his chest.  This young attorney turned pilot.   These beings have come to his home, attacked without provocation, injured and killed innocent people.  He attempts to coax his plane into a spiral, be while firing his last three arrow Missiles at what he believes to be one of the command pods coming at him.
While unable to get his plane into the spiral for a second attempt, he breaks into evasive maneuvers to avoid being shot down.

01:28, Today: Douglas Jennsen rolled 62 using 1d100.  Pilot @ 55%.

01:24, Today: Douglas Jennsen rolled 27 using 1d20+13.  Dodge.

01:22, Today: Douglas Jennsen rolled 89,102,123 using 30d6,30d6,30d6.  Arrow Missiles Damage.

14:01, Today: Douglas Jennsen rolled 9 using 1d20+5 with rolls of 4.  Last of the Arrows.
14:00, Today: Douglas Jennsen rolled 19 using 1d20+5 with rolls of 14.  Last of the Arrows.
01:02, Today: Douglas Jennsen rolled 12 using 1d20+5 with rolls of 7.  Volley of missiles.  Last 3 Arrows.

01:01, Today: Douglas Jennsen rolled 78 using 1d100 with rolls of 78.  Pilot @ 55%.  Attempted spiral.

This message was last edited by the player at 18:02, Tue 23 July 2019.
Darkside Trooper
GM, 1005 posts
Wed 24 Jul 2019
at 16:55
  • msg #15

The Battle of Pluto

Despite being outnumbered nearly 2.5 to one, the alien Tri-Thrusters and the Command Pod w/space boosters speed up their attack profile and begin to ‘merge’ with 272 Veritechs, 64 space fighters, and 39 UCAV’s that comprise of the UES Macross’ air group.

Seven Tri-thrusters collide with the human aerospace craft and mecha. At the velocities involved it is more then enough to outright destroy both alien and human aerospace craft. Pieces of veritechs, Tri-Thrusters, and the bodies of tri-thruster pilots scatter in all directions. None of the collisions looked to be deliberate.

With more human craft then alien, many of the alien craft are targeted by more then one human craft, in some cases


Archer misses with his GU-11 burst and is subsequently hit by the triple burst of the Tri-Thrusters nose mounted cannon. The VF-1 sustains some minor damage to the fuselage and moderate damage to the right intake/upper leg.

Archer then manages to get into the Tri-Thrusters ‘kill slot'...

-20 MDC to main body
-40 MDC to right upper leg
Next melee Archer can attack on action #1 without getting fired upon (no dodge needed on action#1).
Archer and the Tri-Thurster are face to face and can fire on one another after action #1.

16:38, Today: Darkside Trooper rolled 13 using 1d20 with rolls of 13.  tri-thruster shoot archer +5.
16:39, Today: Darkside Trooper rolled 6 using 3d4 with rolls of 1,1,4.  dng to Archer.
16:40, Today: Darkside Trooper rolled 140 using 3d100 with rolls of 51,61,28.  hit locations.
16:48, Today: Darkside Trooper rolled 146 using 3d100 with rolls of 82,22,42.  Archer tri thruster skill roll 70, 50, 73.
FAIL
PASS
PASS



Jack’s burst with his GU-11 misses, and he manages to jink his VF-1J at the last second to avoid the burst of energy weapons fire from the Tri-Thruster's nose cannon.

Aksa & Phiri find that the ‘nearest enemy’ to them is the same Tri-Thruster that lined up on O’Neil. While Aksa’s GU-11 cannon fire misses, Phiri manages to hit the crafts fuselage with the FRS.1DS’s head lasers.

O’Neil’s VF-1J, Aksa’s FRS.1DS, and alien Tri-Thruster spin around to face each other. The Tri-Thruster finds itself facing two opponents....

17:06, Today: Darkside Trooper rolled 9 using 1d20 with rolls of 9.  tri-thruster shoot O'Neil +5. Dodged
17:08, Today: Darkside Trooper rolled 36 using 1d100 with rolls of 36.  O'Neil tri thruster skill rolls 70, 50, 73. Dog tail PASS
17:08, Today: Darkside Trooper rolled 135 using 2d100 with rolls of 43,92.
Reversal PASS Evasive FAIL



Of the three AAM-1 Arrows launched by Pak only one hits. Jennsen also launches all three of his AAM-1 Arrow missiles as well. Of those fired by Jennsen only one hits, hitting the same Tri-Thruster as his wing man (Pak) did.

This particular Tri-Thruster takes serious damage from the two missile hits but appears to remains still in the fight as it goes after Oggy 12. Oggy 12 then ends up with the Tri-Thruster on her tail, as Pak fails to get on the Tri-Thruster’s tail...and doesn’t have an immediate angle of attack.

[Private to Gun Ho Pak: If you want to get on the tail of the Tri-Thruster on Oggy 12’s tail you will need to make a dog tail roll (each attempt costs an action) until you pass. After you pass you can make strike rolls against the enemy.]

Jennsen, having going defensive as the merge began, quickly realizes that he doesn’t have an enemy mecha on his tail, and finds himself in a position to assist another member of the squadron who does have an enemy craft on their tail.

Oggy12’s wingman, Espada 10 also ends up with a Tri-Thruster on his tail and is unable to assist Oggy 12.

[Private to Douglas Jennsen: If you want to get on the tail of the Tri-Thruster on either Oggy 12’s or Espada 10’s tail you will need to make a dog tail roll (each attempt costs an action) until you pass. After you pass you can make strike rolls against the enemy.]

OOC: Pak and Jennsen can post ASAP (your not getting shot at). I will be getting subsequent posts up for the Tri-Thrusters engaging everyone else.

If you still have AAM-1 Arrows, Don't forget that they have infra red guidance (just don't miss you might hit  a friendly), and can be used in the optional high speed attack profile for an additional bonus to strike.

Tri-Thrusters
Wed 24 Jul 2019
at 17:55
  • msg #16

The Battle of Pluto

The Tri-Thruster facing off against O'Neil, and Aksa alternates its nose cannon fire at between both veritechs, firing on O’Neil’s VF-1J first, then on Aksa.

09:59, Today: Darkside Trooper rolled 22 using 3d20 with rolls of 3,15,4.  tri-thruster shoot O'Neil +0 (odd actions). No bonus due to jamming from Phiri

10:36, Today: Darkside Trooper rolled 24 using 3d20 with rolls of 7,15,2.  tri-thruster shoot Aksa +0 (even actions). No bonus due to jamming from Phiri

10:39, Today: Darkside Trooper rolled 47 using 6d20 with rolls of 1,14,4,10,16,2.  tri thruster dodges +8.

Action 1: MISS
Dodge: FAIL
Action 2: MISS
Dodge: unat 22
Action 3: 15
Dodge: FAIL
Action 4: 15
Dodge: unat 18
Action 5: MISS
Dodge: Unat 24
Action 6: MISS
Dodge: FAIL



The Tri-Thruster being tailed by Archer attempts to evade the missile fired at it. Archer’s AAM-1 missile blows off the back one-third of the Tri-Thruster fighter, causing the aerospace craft to spin un controllable off into space.

OOC: Aksa, Phrir, and O'Neil can post now. Please add a dog tail roll which will be used to acquire a different target if you end up killing this one before the end of the melee. Please (please designate your target (i.e Tri-Thruster going after so and so), and a 2nd target as well.
Jack Archer
USAF NPC, 36 posts
1st Lieutenant/OF-1a
USAF
Wed 24 Jul 2019
at 18:18
  • msg #17

The Battle of Pluto

Archer attempts to fire one of his AAM-1 Arrows up the tail pipe of the Tri-Thruster he is chasing. After watching the missile blow off the back one third of the alien aerospace craft he maneuver to assist Espada 10, as he anouces over the squadron’s radio frequency. Try to put an Arrow up their tail pipe! Maneuvering to assist Espada Ten.” Sliding into the kill slot of that Tri-Thruster Archer opens up with his GU-11

10:45, Today: Jack Archer rolled 20 using 1d20 with rolls of 20.  AAM-1 high spd w/IR guidance +8.
NAT 20!!!!
10:46, Today: Jack Archer rolled 8 using 3d6 with rolls of 2,5,1.  nat 20 dmg to tri-thruster engines.
100 MDC to one engine, & 60 MDC to main body
80 MDC to hit locations within 30 feet (last 2 engines, & main body)

10:57, Today: Jack Archer rolled 11 using 1d100 with rolls of 11.  Dogtail (78%) acquire mecha on Espada 10.
PASS
11:07, Today: Jack Archer rolled 63 using 5d20 with rolls of 19,20,7,3,14.  GU-11 short burst +6.
11:11, Today: Jack Archer rolled 11 using 2d8 with rolls of 4,7.  dmg possible hit (14).
11:11, Today: Jack Archer rolled 5 using 2d8 with rolls of 1,4.  dmg possible hit (nat 20).
11:11, Today: Jack Archer rolled 9 using 2d8 with rolls of 1,8.  dmg possible hit (19).

Action 1: Arrow at tri-Thruster, NAT 20 (160 MDC)
Action 2: Assist Espada 10, PASS
Action 3: Unat 27 (crit hit), 180 MDC (-100 to engine, -80 to main body)
Action 4: Nat 20 (triple dmg), 150 MDC (-110 to engine, -50 to main body)
Action 5: MISS
Action 6: MISS
Action 7: Unat 22, 110 MDC (-100 to engine, -10 to main body)


OOC: So it looks like short GU-11 bursts with APDS ammo will at least take out the engines and disable the Tri-Thruster if the dodges fail.
Tri-Thrusters
Wed 24 Jul 2019
at 20:37
  • msg #18

The Battle of Pluto

The Tri-Thruster on Espada 10’s tail opens up with its nose cannons, and maneuvers to evade any incoming fire.

13:26, Today: Darkside Trooper rolled 50 using 6d20 with rolls of 7,9,2,14,15,3.  tri-thruster shoot Espada 10 +5.

13:27, Today: Darkside Trooper rolled 73 using 6d20 with rolls of 2,20,19,10,15,7.  tri-thruster (attacking Espada 10) dodge +8.

Action 1: MISS
Dodge: FAIL
Action 2: unat 14
Dodge: NAT 20
Action 3: MISS
Dodge: unat 27
Action 4: unat 19
Dodge:  unat 18
Action 5: unat 20
Dodge: unat 23
Action 6: MISS
Dodge: unat 15



The Tri-Thruster chasing Oggy 12 fires its nose cannons and tries to evade any incoming fire.

13:31, Today: Darkside Trooper rolled 55 using 6d20 with rolls of 3,14,14,12,10,2.  tri-thruster (attacking Oggy 12) dodge +8.
13:31, Today: Darkside Trooper rolled 57 using 6d20 with rolls of 16,3,16,1,14,7.  tri-thruster shoot Oggy12 +5.

Action 1: Unat 21
Dodge: FAIL
Action 2: MISS
Dodge: unat 22
Action 3: unat 21
Dodge: unat 22
Action 4: MISS
Dodge: unat 20
Action 5: unat 19
Dodge: unat 18
Action 6: MISS
Dodge: FAIL


OOC: So here are the rolls your rolling against if you want to take these Tri-Thrusters out who are trying to kill NPC's.

Just remember that I am going to need you to make a dogtail (and pass) to get on a particular Tri-Thruster's tail in order to be able to get a shot off. Each dog tail attempt will take up a melee action.

Espada 10
Wed 24 Jul 2019
at 20:45
  • msg #19

The Battle of Pluto

Yolanda Delgado, the pilot of Espada 10 tries to evade the incoming energy blasts coming at her from the Tri-Thruster on her tail.

13:43, Today: Darkside Trooper rolled 69 using 5d20 with rolls of 20,17,5,20,7.  Espada 10 dodge +9.
Action 1: Nat 20
Action 2: unat 26
Action 3: Nat 20
Action 4: Unat 14
Action 5: Unat 16 (will also be used for attack #6 from Tri-Thruster)

This message was last edited by the GM at 20:49, Wed 24 July 2019.
Oggy 12
Wed 24 Jul 2019
at 20:48
  • msg #20

The Battle of Pluto

The female pilot of Oggy 12 tries to evade the incoming fire from the Tri-Thruster on her tail.

13:46, Today: Darkside Trooper rolled 78 using 5d20 with rolls of 19,20,13,17,9.  Oggy 12 dodges +11.
Action 1: unat 30
Action 2: Nat 20
Action 3: unat 24
Action 4: unat 28
Action 5: unat 20 (will also be used for attack #6 from Tri-Thruster)

Douglas Jennsen
USAF, 174 posts
1st Lieutenant/OF-1a
USAF-Legal Eagle
Fri 26 Jul 2019
at 17:07
  • msg #21

The Battle of Pluto

Seeing a plane go after the bogey digging Oggy 12, Douglas turns to go after the one chasing Espada 10.
Espada 10, Reindeer 9.  On my way to help.
He attempts to dogtal the tri-thruster a couple of times.  When he finally gets the bogey in his sights, he fires a continuous beam from the laser turret at the bottom, aiming for the thrusters, followed by a couple of bursts from the nose cannon, also at the thrusters, in the hopes of finishing it off.

12:59, Today: Douglas Jennsen rolled 4 using 1d4+1 with rolls of 3.  *10 Damage for 40 MD.
12:59, Today: Douglas Jennsen rolled 2 using 1d4+1 with rolls of 1.  *10 Damage for 20 MD.

12:58, Today: Douglas Jennsen rolled 28 using 1d20+17 with rolls of 11.  Nose cannon burst.
12:58, Today: Douglas Jennsen rolled 29 using 1d20+17 with rolls of 12.  Nose cannon burst.

12:58, Today: Douglas Jennsen rolled 2 using 2d4 with rolls of 1,1.  *10 Damage for 20 MD.
12:57, Today: Douglas Jennsen rolled 23 using 1d20+17 with rolls of 6.  Continuous Laser Pulse.

12:41, Today: Douglas Jennsen rolled 35 using 1d100 with rolls of 35.  Pilot @ 55%-Dogtail Attempt.
12:41, Today: Douglas Jennsen rolled 74 using 1d100 with rolls of 74.  Pilot @ 55%-Dogtail Attempt.

This message was last edited by the player at 17:08, Fri 26 July 2019.
Gun Ho Pak
UN SPACY, 119 posts
Lieutenant/OF-2 UN SPACY
Tue 30 Jul 2019
at 00:48
  • msg #22

The Battle of Pluto

In reply to Douglas Jennsen (msg # 21):

<b>"Oggy 12, check six and take evasive. You've got a tri on you!"</b> He maneuvered using his gunsight to lead the tri-thruster for a burst of GU-11; firing again if he missed or the ship survived the blast, and then another for good measure. He strived to keep the target in his sights, but briefly lost him following behind in a low scissors. Pak tried to reverse and stay on his nearest target's tail.

[Private to Darkside Trooper: Actions:
1. GU-11 19+3=22
2. GU-11 18+3=21/this or next target
3. GU-11 14+3=17 this or next target
4. Dog tail 63/fail
5. Dog tail 73/fail

Defense:
Auto-dodge: (shoddy rolls here, all +12)
1,3,15,2,5

Damage:
1. 200
2. 200
3. 200

Wow, did I just get craps Next time, $800 on the hard 200.
]
Darkside Trooper
GM, 1008 posts
Tue 30 Jul 2019
at 02:18
  • msg #23

The Battle of Pluto

PM

[Private to Aksa Tikkanen; Jack O'Neil; Lameck Phiri: So neither the Tri-Thruster on Oggy 12 or Espada 10 is gonna be 100% dead from the other characters attacks.

If you do finish off the Tri-Thruster one of you could go after each of the Tri-Thrusters.

So please make your strike rolls for half (or 3) of your actions, I'll asses and let you know if your Tri-Thruster is dead or not.

Once we know it's dead you can make dog tail rolls (until you pass) to help out either Oggy 12 or Espada 10.

Even if your last action is the only dogtail that passes, you'll start the next melee on the Tri-Thruster's tail.
]
Aksa Tikkanen
UN SPACY, 773 posts
OF-3 / MAJ 'Vixen'
CO HavLLv 11
Tue 30 Jul 2019
at 03:31
  • msg #24

The Battle of Pluto

Aksa narrows her eyes on the target in front of her and then does her utmost to remove it from her sky.

She unloads a pair of Long, and then a single short burst as insurance.

Action 1: UNAT 22 (Long) 160 MD
Action 2: UNAT 18 (Long) 100 MD (MISS)
Action 3: UNAT 14 (Short) 90 MD

Auto Dodge(s):
AD 1: UNAT 20
AD 2: UNAT 31
AD 3: UNAT 26
AD 4: UNAT 17 DODGE
AD 5: FAIL
AD 6: FAIL But moot, target missed (/whew) But...that'll give her some grey hairs.


With her opening salvo's loosed she pauses a beat to see if her and Diver's fire deletes this trash before diverting to assist nearby squadron members.

Action 4: Pending
Action 5: Pending
Action 6: Pending


OOC EDIT: Ammo expenditure updated. All pilots please don't forget to do this.
This message was last edited by the player at 03:49, Tue 30 July 2019.
Jack O'Neil
UN SPACY, 406 posts
2nd Lieutenant/OF-1a
UN SPACY Fleet (ex USN)
Tue 30 Jul 2019
at 19:22
  • msg #25

The Battle of Pluto

Frowning in displease at the lone Tri-Thruster charging him and Aksa Jack open fire with two short burst with his GU-11 and hope that this will end the life of the enemy so they can help the others.


Action 1: Fire GU-11 at Tri-Thruster. UNAT 15 DMG: 90MDC

Action 2: Fire GU-11 at Tri-Thruster. UNAT 11 DMG: 60MDC


Auto dodge 1: UNAT 31
Auto dodge 2: UNAT 28
Auto dodge 3: UNAT 15
Auto dodge 4: UNAT 22
Auto dodge 5: UNAT 23


Reserve:
Action 3
Action 4
Action 5



[Private to Darkside Trooper: 21:18, Today: Jack O'Neil rolled 15 using 1d20+6 with rolls of 9.  Fire GU-11.
21:18, Today: Jack O'Neil rolled 11 using 1d20+6 with rolls of 5.  Fire GU-11.

21:20, Today: Jack O'Neil rolled 6 using 2d8 with rolls of 1,5.  gu-11 dmg.
21:20, Today: Jack O'Neil rolled 9 using 2d8 with rolls of 3,6.  gu-11 dmg.

21:16, Today: Jack O'Neil rolled 31 using 1d20+13 with rolls of 18.  autododge.
21:16, Today: Jack O'Neil rolled 28 using 1d20+13 with rolls of 15.  autododge.
21:16, Today: Jack O'Neil rolled 15 using 1d20+13 with rolls of 2.  autododge.
21:16, Today: Jack O'Neil rolled 22 using 1d20+13 with rolls of 9.  autododge.
21:16, Today: Jack O'Neil rolled 23 using 1d20+13 with rolls of 10.  autododge.
]
Lameck Phiri
UN SPACY, 23 posts
OF-2/Lieutenant - WSO
"Vinyl"
Sat 3 Aug 2019
at 18:09
  • msg #26

The Battle of Pluto

NPC’d

Phiri, continues to fire the head lasers at whatever target his pilot is focusing on.

10:59, Today: Darkside Trooper, on behalf of Lameck Phiri, rolled 1 using 1d100 with rolls of 1.  ECM 48%.
10:58, Today: Darkside Trooper, on behalf of Lameck Phiri, rolled 59 using 5d20 with rolls of 11,3,12,17,16.  Head lasers +11 (actions 1-2, 4-5.
10:33, Today: Darkside Trooper, on behalf of Lameck Phiri, rolled 20 using 1d20 with rolls of 20.  +11.

Action 1: Unat 22 (27 MDC)
Action 2: MISS
Action 3: ECM, PASS (crit pass)
Action 4: Unat 28 (30 MDC)
Action 5: Unat 27 (27 MDC)
Action 6: NAT 20!! (74 MDC)

This message was last edited by the GM at 17:34, Mon 05 Aug 2019.
Darkside Trooper
GM, 1010 posts
Sat 3 Aug 2019
at 19:24
  • msg #27

The Battle of Pluto

The Tri-Thruster facing off against Reindeer 17 and Vermillion 7 doesn’t last long. Both pilots hammer the alien aerospace fighter with 55mm rounds. Reindeer’s WSO also hits the craft with the head lasers. Despite being heavily damaged both pilots and WSO follow up with more weapons fire. Reindeer 17’s GU-11 burst, and head laser fire goes wide, but Vermillion 7 burst of GU-11 fire connects.

Scorpion 22, and Reindeer 9 maneuver to assist Espada 10. Both veritech’s get on the tail of the Tri-Thruster on Espada 10’s tail.

Tri-Thruster on Espada 10
Action 1: MISS (dodged by Espada 10)
Dodge: FAIL Jennsen: Dogtail FAIL
Action 2: unat 14 (dodged by Espada 10)
Dodge: NAT 20 Jennsen & Archer dogtail PASS
Action 3: MISS
Dodge: unat 27 Jennsen: Laser MISS, Archer: GU-11 MISS
Action 4: unat 19 (Espada 10 hit)
Dodge:  unat 18 Jennsen: Nose cannon hit 20 MDC, Archer: Nat 20 (triple dmg), 150 MDC (-110 to engine, -50 to main body)
Action 5: unat 20 (Espada 10 hit)
Dodge: unat 23 (Jennsen Nose cannon MISS)
Action 6: MISS
Dodge: unat 15


Reindeer 4 gets in a position to fire on the Tri-Thruster chasing Oggy 12, and takes out one of it’s three engines.

Tri-Thruster on Oggy 12
Action 1: Unat 21 (dodged by Oggy 12)
Dodge: FAIL Pak: GU-11 hit 200 MDC (-100 to engine, -100 main body)
Action 2: MISS
Dodge: unat 22 Pak GU-11 burst dodged
Action 3: unat 21(dodged by Oggy 12)
Dodge: unat 22 Pak GU-11 burst dodged
Action 4: MISS
Dodge: unat 20
Action 5: unat 19 (dodged by Oggy 12)
Dodge: unat 18
Action 6: MISS
Dodge: FAIL


OOC: Everything up to the end of action three is resolved. Aksa, and O’Neil can now post actions from action 3 onward.

[Private to Aksa Tikkanen:
You can move this to the action after your dog tail pass, or I guess you can re-roll to strike, but if the re-roll is a fail you’ll have to accept it. The Unat 14 is probably gonna be dodged, so it might be better to re-roll. Of course, you can see what the Tri-Thruster’s dodges are.
Action 3: UNAT 14 (Short) 90 MD
]
Aksa Tikkanen
UN SPACY, 775 posts
OF-3 / MAJ 'Vixen'
CO HavLLv 11
Sat 3 Aug 2019
at 20:53
  • msg #28

The Battle of Pluto

Aksa emits a slight grunt of satisfaction as the alien craft comes apart. She looks over the situation and then turns her nose towards the furball involving Oggy 12.

"Diver, Vixen, good shot; moving to Oggy 12."
She calls out and then deftly brings her bird around behind the enemy fighter.

Action 3: Dog-Tail Roll of 4 v 57% (72%-15): CRIT PASS

She then unloads a long burst into it, then a pair of short burst.

Action 4: UNAT 29 (Long Burst) 110 Damage
Action 5: UNAT 24 (Short Burst) 30 Damage
Action 6: UNAT 22 (Short Burst) 90 Damage

End of Round Perc: UNAT 20
This message was last edited by the player at 20:54, Sat 03 Aug 2019.
Jack O'Neil
UN SPACY, 409 posts
2nd Lieutenant/OF-1a
UN SPACY Fleet (ex USN)
Sun 4 Aug 2019
at 13:11
  • msg #29

The Battle of Pluto

"Copy Vixen. Right behind you" Jack reply and turn his veritech around and follow Aksa to the next dogfight

Action 3: dogtail 18%/54% success
Action 4: Fire nose laser (single) UNAT 10 DMG: 7
Action 5: Fire nose laser (pulse) UNAT 11 DMG: 17



[Private to Darkside Trooper: 14:57, Today: Jack O'Neil rolled 18 using 1d100 with rolls of 18.  dogtail.

15:09, Today: Jack O'Neil rolled 11 using 1d20+5 with rolls of 6.  fire noselaser.
15:09, Today: Jack O'Neil rolled 10 using 1d20+5 with rolls of 5.  fire noselaser.

15:10, Today: Jack O'Neil rolled 7 using 2d4 with rolls of 4,3.  noselaser dmg.
15:10, Today: Jack O'Neil rolled 17 using 6d4 with rolls of 3,2,2,4,4,2.  noselaser dmg.
]
Darkside Trooper
GM, 1012 posts
Mon 5 Aug 2019
at 18:14
  • msg #30

The Battle of Pluto

Scorpion 22, and Reindeer 9 manage to take out two of the Tri-Thrusters engines while the Tri-Thruster manages to connect with two of the energy bursts from its nose cannon. The damage done to Espada 10 isn’t too bad.

Now with only one engine, the Tri-Thruster vectors towards the UES Macross itself despite still having a pair of veritechs on its tail.

Tri-Thruster on Espada 10
Action 1: MISS (dodged by Espada 10)
Dodge: FAIL Jennsen: Dogtail FAIL
Action 2: unat 14 (dodged by Espada 10)
Dodge: NAT 20 Jennsen & Archer dogtail PASS
Action 3: MISS
Dodge: unat 27 Jennsen: Laser MISS, Archer: GU-11 MISS
Action 4: unat 19 (Espada 10 hit)
Dodge:  unat 18 Jennsen: Nose cannon hit 20 MDC, Archer: Nat 20 (triple dmg), 150 MDC (-100 to engine, -50 to main body)
Action 5: unat 20 (Espada 10 hit)
Dodge: unat 23 Jennsen: Nose cannon MISS
Action 6: MISS
Dodge: unat 15 Archer: 110 MDC (-100 to engine, -10 to main body)

Engine 1: Destroyed
Engine 2: Destroyed
Engine 3:
Body: -80


Reindeer 4 breaks off allowing Reindeer 17 and Vermilion 7 to fire on the Tri-Thruster chasing Oggy 12. Oggy 12 manages to remain unscathed, and the combined fire from Reindeer 17’s pilot and WSO destroys the Tri-Thruster’s the second and third engine. Vermilion 7 shots all miss. The Tri-Thruster spins off into space and the forward section containing the pilot is heavily damaged.

Tri-Thruster on Oggy 12
Action 1: Unat 21 (dodged by Oggy 12)
Dodge: FAIL Pak: GU-11 hit 200 MDC (-100 to engine, -100 main body)
Action 2: MISS
Dodge: unat 22 Pak GU-11 burst dodged
Action 3: unat 21(dodged by Oggy 12)
Dodge: unat 22 Pak GU-11 burst dodged
Action 4: MISS
Dodge: unat 20 Aksa: (-100 to engine, -10 main body), Phiri: (-30 Main Body) O’Neil: MISS
Action 5: unat 19 (dodged by Oggy 12)
Dodge: unat 18 Aksa: (-30 to engine) Phiri: (-27 to engine) O’Neil: MISS
Action 6: MISS
Dodge: FAIL Aksa: (-43 to engine, -47 to main body) Phiri: (-74 to main body)

Engine 1: Destroyed
Engine 2: Destroyed
Engine 3: Destroyed
Body: -261



The few surviving alien craft (less than a dozen) begin to vector towards apparently intent on trying to do some damage to the UES Macross. A number of veritechs follow these craft while new orders are given out.

Claudia Grant:
“All craft still engaged break off, let the anti-air defense take care of them.”

“All craft form up there are approximately one-hundred forty-two alien battliods of an unknown type, and an estimated 700 of the headless ostrich mecha still inbound. Form up to engage the battliods. Your clear to fire any remaining missiles you have.”


OOC: Archer and Jennsen can make one strike roll on the Tri-Thruster they are following. If you continue to fire after action 1 please include dodge rolls

Everyone else if you have any missiles left (you do have radar locks) you can fire them at the inbound battliods.

Even if you do not intend to fire, or are out of missiles please post.

Aksa Tikkanen
UN SPACY, 778 posts
OF-3 / MAJ 'Vixen'
CO HavLLv 11
Mon 5 Aug 2019
at 19:59
  • msg #31

The Battle of Pluto

"Nice sound and good shooting Vinyl. Keep the music playing." She hastily quips to her 'passenger'.

"Reindeer Flight, you heard her (Gunsight); reform, check in, and say status. Fox 2 at your discretion."
She says then lets fly her trio of Arrows at a single target.


Missiles: UNAT 23 (NAT 18): 210 Damage (HE / 60ft Radius); - 1 Attack

[Private to GM:
13:54, Today: Executive Officer, on behalf of Aksa Tikkanen, rolled 21 using 9d6 with rolls of 1,3,1,2,4,3,2,1,4.  Damage 3d6x10 x 3.

13:41, Today: Executive Officer, on behalf of Aksa Tikkanen, rolled 23 using 1d20+5 with rolls of 18.  Missiles.

Man that was a crappy damage roll. Still a kill I think? Even if the Main Body has a bit left, is everything else shredded?
]

As her flight checks in she makes a few calls:

Those with more the 55-60% damage to the fuselage, down an engine, or life support issue are ordered to RTB; no arguments.
Any craft RTB is to hand off their gun-pod to:
  • A: Any Winchester Reindeer
  • B: Nearest Reindeer.

Everyone else is given 30 seconds to police the immediate area for usable gun-pod's. Priority is to re-arm any in the flight that are Winchester. Otherwise, hang onto them for later.

She herself will do the same, switching to Gerwalk, stowing her current Gun-Pod (for now) in the hopes she can find some others to add to the mix. With that 'Gorilla' inbound she and her pilots are going to need all the bullets they can get their hands on, and rapidly.
This message was last edited by the player at 21:07, Mon 05 Aug 2019.
Jack Archer
USAF NPC, 37 posts
1st Lieutenant/OF-1a
USAF
Tue 6 Aug 2019
at 01:44
  • msg #32

The Battle of Pluto

Archer fires a burst of 20mm shells from his nose cannons at the one engined Tri-Thruster before breaking off.

18:40, Today: Jack Archer rolled 9 using 1d20 with rolls of 9.  20mm cannons at Tri-Thruster +5.
Unat 14 (dodged)

18:41, Today: Darkside Trooper rolled 11 using 1d20 with rolls of 11.  tri-thruster dodge +8 (-4=4).
Unat 15


[Private to Douglas Jennsen:
Your nose guns/laser have a +7 to strike
Your gunpod has a +8 to strike
Your modified (or unat roll) needs to be above 15 to hit on action 1.
You can keep firing after action 1, but you run the risk of gettign hit by friendly anti-mecha fire from the UES Macross.
]
Jack O'Neil
UN SPACY, 411 posts
2nd Lieutenant/OF-1a
UN SPACY Fleet (ex USN)
Tue 6 Aug 2019
at 17:45
  • msg #33

The Battle of Pluto

"Diver here. No damage taken so far, and firing last missiles" Jack report in quick manner even as he forms up beside and fire his last missile towards a single target, that hopefully no one else is firing against.

Missile: UNAT 19 DMG: 220 MDC

[Private to Darkside Trooper: 19:41, Today: Jack O'Neil rolled 19 using 1d20+3 with rolls of 16.  fire aam.
19:43, Today: Jack O'Neil rolled 22 using 6d6 with rolls of 6,2,3,4,6,1.  aam dmg.
]
Douglas Jennsen
USAF, 176 posts
1st Lieutenant/OF-1a
USAF-Legal Eagle
Wed 7 Aug 2019
at 18:41
  • msg #34

The Battle of Pluto

Douglas attempts to continue to dogtal the tri-thruster, but a piece of it's engine cowling comes on a collision course for his cockpit.  He moves to avoid it, over-compensating, then overshoots the craft as he tries to unsuccessfully correct his course.  However, his plane's erratic movements does have the beneficial side-effect of making him difficult to hit

14:34, Today: Douglas Jennsen rolled 25 using 1d20+18 with rolls of 7.  Dodge.

14:33, Today: Douglas Jennsen rolled 65 using 1d100 with rolls of 65.  Pilot @ 55%-Dogtail Attempt.

This message was last edited by the player at 07:23, Sat 10 Aug 2019.
Gun Ho Pak
UN SPACY, 120 posts
Lieutenant/OF-2 UN SPACY
Sat 10 Aug 2019
at 17:52
  • msg #35

The Battle of Pluto

In reply to Douglas Jennsen (msg # 34):

"Reindeer 4 forming up now. Condition is Winchester. Wait. My wingman's still engaged."

At that, he saw Archer supporting Jenssen as they chased another Colonial Viper toward the Macross which suddenly open fire. He formed up on Reindeer 17. "On your wing now, 17..."

[Private to GM: 1. Maneuver as described, working with Tikkanen to get behind something if he could...

2. Dog Tail 21/Pass
]

IF this turn allowed him to get on the tail of a battloid or an Egg of Doom, he would attack.

[Private to GM: 3. Fire GU-11 Burst 11+3=14
4. Fire GU-11 Burst 16+3=19
5. Fire GU-11 Burst 16+3=19

If any additional actions remained and not engaged, switch to GERWALK.

Damages: 70, 110, 90

Dodges, if needed: 12 (24),20 (32),11 (23),16 (28)
]
This message was last edited by the player at 18:50, Sat 10 Aug 2019.
Ethan Ambrose
UN SPACY NPC, 135 posts
2nd Lieutenant (OF-1a)
UN SPACY (ex RAN)
Tue 13 Aug 2019
at 05:57
  • msg #36

The Battle of Pluto

The pilot of Oggy 3 launches his remaining Arrows and then declares over the squadron frequency he is RTB. "This is Oggy 3, I'm down an engine. Reindeer Four your closest to me, ready to hand off my gunpod."

22:44, Today: Darkside Trooper rolled 456 using 7d100 with rolls of 14,68,75,67,93,57,82.  20% chance VT in SQN has to RTB.
1 VT has to RTB

22:47, Today: Darkside Trooper rolled 2 using 1d4 with rolls of 2.  closest PC to espada 2? 1= Aksa, 2= Pak, 3= Jack 4 = Jennsen.
oops, I guys I killed Espada 2 already, so it's Oggy 3 that's RTB.
PAK gets a GU-11 with APDS ammo w/150 rounds remaining


OOC: Please hold off on posting.
Darkside Trooper
GM, 1021 posts
Tue 13 Aug 2019
at 06:43
  • msg #37

The Battle of Pluto

The missiles launched by the air group (Vermillion 7 and Reindeer 17) at the inbound Aerospace Battliods are joined by missiles launched from the UES Macross. Some of the missiles fail to track, others are evaded and a few manages to hit their intended targets. Only post battle analysis would determine whose missiles hit a target.

With no missiles, and no targets available Reindeer 4 forms up on Reindeer 17’s wing. Oggy 3, with a heavily damaged right-side engine (that is venting reaction mass), forms up with Reindeer 4 long enough to hand off his GU-11 before breaking off to return to the UES Macross.

[Private to Aksa Tikkanen:
Your missiles hit and disable one of the Aerospace Battliods. Although IC you won’t know this until after the battle.
]

[Private to Jack O'Neil:
Your missile(s) were evaded. Although IC you won’t know this until after the battle.
]

[Private to Gun Ho Pak:
Add a second GU-11 to your equipment sheet. It is loaded with APDS ammo and has 150 rounds remaining.
]


Scorpion 22’s nose cannon burst at the Tri-Thruster is evaded. Scorpion 22 then breaks contact instead of risking getting shot down by the UES Macross’s flack batteries. Reindeer 9 also breaks off to avoid a similar situation. The Tri-Thruster fails to maneuver around three separate flack bursts of 25mm shells and loses its last engine before being finished off by a flack burst of 78mm shells fired by a ADA-04 Defender Destroid.

Scorpion 22 and Reindeer 9 form back up with the squadron, which is now down to 14 veritechs.


Data feeds from the Cat’s Eye’s and the UES Macross indicate that the inbound Aerospace Battliods (124 of them) will be in gun range in 30 seconds...

OOC: Unless you still have Firebird or Arrow missiles left under your wing(s), you’re not in range to shoot anything. If you do decide to fire that ammo will be wasted. If you do have missiles left you can launch them (radar lock is provided by Cat's Eye's, so +5 to strike)

Please allow Aksa to post any instructions to the squadron then make one post (i.e. this is the first melee of the 30 seconds I mentioned above). Please PM me if you need any clarifications or have questions.

This message was last edited by the GM at 14:53, Tue 13 Aug 2019.
Aksa Tikkanen
UN SPACY, 784 posts
OF-3 / MAJ 'Vixen'
CO HavLLv 11
Tue 13 Aug 2019
at 15:18
  • msg #38

The Battle of Pluto

"Roger that Oggy 3, safe flying, good effort." She replies to Oggy 3 as he RTB's

"Warm up is over Reindeer flight; if you have missiles, use them..." ...might not get a chance later. "...than tuck in. Try to stay inside Reindeer Leads ECM envelope (8km)." She adds then gives Phiri a thumbs up...no pressure there.

"Wing-pairs; we (Air Wing in toto) outnumber this wave, so, pick a target and double up on it." She directs, then adds with a slight growl. "STAY. With. Your. Wing. Pair!"

"Watch your ammo. Watch each other."


"Tulta Munille!"


This message was last edited by the player at 17:32, Tue 13 Aug 2019.
Darkside Trooper
GM, 1023 posts
Tue 13 Aug 2019
at 18:51
  • msg #39

The Battle of Pluto

OOC: Someone PM’d me about this so I’m posting it here.  You can ‘link’ your gunpod, nose and head weapons together if you make a successful weapon systems roll. The effect only lasts one melee.  Feel free to make a roll in your next post.
Jack O'Neil
UN SPACY, 417 posts
2nd Lieutenant/OF-1a
UN SPACY Fleet (ex USN)
Wed 14 Aug 2019
at 17:09
  • msg #40

The Battle of Pluto

"Copy Ma'm. Forming up on you know" Jack saythrough the squad comm while trying to override some of the weapon systems that clearly is not cooperate with him, just to make sure that the system have not died he run a quick check with the radar.


18:43, Today: Jack O'Neil rolled 75 using 1d100 with rolls of 75  Weapon Systems.. fail :(
18:44, Today: Jack O'Neil rolled 32 using 1d100 with rolls of 32.  Sensory Equipment. success :)
This message was last edited by the player at 19:53, Wed 14 Aug 2019.
Douglas Jennsen
USAF, 178 posts
1st Lieutenant/OF-1a
USAF-Legal Eagle
Sat 17 Aug 2019
at 02:41
  • msg #41

The Battle of Pluto

With no missiles left to fire, Douglas brings his plane into formation next to Gangnam.  He steels himself for the dogfight coming, though not fully prepared for how chaotic it will get.
Gun Ho Pak
UN SPACY, 121 posts
Lieutenant/OF-2 UN SPACY
Sun 18 Aug 2019
at 20:39
  • msg #42

The Battle of Pluto

In reply to Douglas Jennsen (msg # 41):

"Alright Matlock, are you alright back there? Form up on me and let's go kill some unjolly giants." Gangnam checked both his weapons in Gerwalk mode, feeling good with a weapon in each hand. That certainly played to his advantages.

Gangnam checked his scope and used the targeting computer to select the next bandit in line. Then to link his gun pods to the 27mm in the nose. Every ounce of lead left on the plane was now dedicated to killing battloids and ostrich eggs.

[Private to GM: 1. Weapons systems roll 31 PASS
2. Weapon system roll to link gunpods and 27mm Mauser 44 PASS
]
Jack Archer
USAF NPC, 38 posts
1st Lieutenant/OF-1a
USAF
Mon 19 Aug 2019
at 17:36
  • msg #43

The Battle of Pluto

After finding a wing man (Espada 10), Archer launches his last two AAM-1 Arrows at the inbound aerospace battliods.

23:44, Mon 12 Aug: Jack Archer rolled 24 using 2d20 with rolls of 4,20.  AAM-1 radar guided +5 at 2 separate battliods.
MISS
Nat 20 (= a KILL)

Darkside Trooper
GM, 1025 posts
Mon 19 Aug 2019
at 18:54
  • msg #44

The Battle of Pluto

The 35 remaining SFA-3 Lancers open up with their long-range particle beam cannons. This is answered in turn by like number of the inbound Aerospace Battiods to firing their own long-range particle beam cannons at the SFA-3 Lancers.

17 of the SFA-3 Lancers are destroyed in the exchange while 19 of the inbound Aerospace battliods are destroyed. Not being agile dogfighters, the remaining 18 SFA-3 Lancers are ordered to disengage.


A few seconds before the Veritechs, SF-3000’s, and QF-3000’s are in gun range, the Aerospace Battiods fire off a large number of missiles (a little over 2000!). The result is chaos as the Aerospace Battliods (outnumbered 3 to 1) merge with the UES Macross’ remaining air group.

Alien missiles have practically filled the vacuum of space and this is joined by PBC cannon fire from the Aerospace Battliods. Threat warning alarms in the cockpit’s of the Veritech fighters, Ghost UCAVs, and Ghostrider fighters bleat out the tone for incoming infra-red guided missiles, as they in turn begin to fire their guns at either the missiles or aerospace battiods.

OOC: Please post the following. Each ‘wing pair’ should be going after a single Aerospace battliod.
  • A strike roll (with whatever you got for a head to head shot, yes you can shoot at the missiles if you want).
  • A dodge roll (against the 2d4 missiles that have targeted you, AND maybe the Aerospace Battliods head on attack)
  • Dog Tail -15% to pilot skill (to see if you can get on the tail of an enemy craft, wingman with highest roll will determine if the tail is successful)
  • Reversal -35% to pilot skill (in case an enemy craft is on your six you can get into an attack position)
  • Evasive Action -12% to pilot skill (in case the above rolls from both wingmen are crap you your you just have to maneuver to stay alive.


[Private to Douglas Jennsen:
11:24, Today: Darkside Trooper rolled 15 using 1d20 with rolls of 15.  missile strike @ Jennsen +2.
11:23, Today: Darkside Trooper rolled 5 using 2d4 with rolls of 4,1.  # of maggot missiles at Jennsen.
5 missiles
Unat 17 to strike
]

[Private to Gun Ho Pak:
11:23, Today: Darkside Trooper rolled 9 using 1d20 with rolls of 9.  missile strike @ Pak +2.
11:22, Today: Darkside Trooper rolled 5 using 2d4 with rolls of 2,3.  # of maggot missiles at Pak.
5 missiles
Unat 11 to strike
]

[Private to Jack O'Neil:
11:21, Today: Darkside Trooper rolled 14 using 1d20 with rolls of 14.  missile strike @ Jack +2.
11:21, Today: Darkside Trooper rolled 6 using 2d4 with rolls of 2,4.  # of maggot missiles at Jack.
6 missiles
Unat 16 to strike
]

[Private to Aksa Tikkanen:
11:20, Today: Darkside Trooper rolled 8 using 1d20 with rolls of 8.  missel strike @ Aksa +2.
11:20, Today: Darkside Trooper rolled 5 using 2d4 with rolls of 4,1.  # of maggot missiles at Aksa.
5 missiles
Unat 10 to strike
]
Aksa Tikkanen
UN SPACY, 788 posts
OF-3 / MAJ 'Vixen'
CO HavLLv 11
Mon 19 Aug 2019
at 21:43
  • msg #45

The Battle of Pluto

Aksa aims in on the alien craft she's about to pass and opens up with a burst from her GU-11. She leave's the incoming missiles to her back-seater. "Vinyl, splash that incoming fire."

She then maneuvers to assist Vinyl in his work and avoid the incoming herself while jockeying for position on the nearby bogey.

UNAT 21 GU-11 Short Burst (90 Damage)
UNAT 23 Dodge Missiles and possible fire from bogey
92% to Dog Tail FAIL
79% to Reversal FAIL
2% to 'Go Stupid' PASS


"Paska! Slippery fuck!" She mutters as she fails to alight upon the enemies six.
Jack O'Neil
UN SPACY, 420 posts
2nd Lieutenant/OF-1a
UN SPACY Fleet (ex USN)
Tue 20 Aug 2019
at 18:34
  • msg #46

The Battle of Pluto

"Alright, here we go!" Jack exclaim as he fire a long burst towards a enemy unit even as he begins to dodge the incoming fire.


UNAT 22 Fire GU-11 long burst (90MDC)
NAT 20 Dodge missile
75% Dogtail fail
93% Reversal fail
24% Evasive Action success


[Private to Darkside Trooper: 20:16, Today: Jack O'Neil rolled 22 using 1d20+5 ((17)).
20:18, Today: Jack O'Neil rolled 31 using 1d20+11 ((20)).
20:21, Today: Jack O'Neil rolled 75 using 1d100 ((75)).
20:21, Today: Jack O'Neil rolled 93 using 1d100 ((93)).
20:22, Today: Jack O'Neil rolled 24 using 1d100 with rolls of 24.  Evasive Action.
20:25, Today: Jack O'Neil rolled 9 using 4d8 ((1,1,3,4)).
]
Douglas Jennsen
USAF, 179 posts
1st Lieutenant/OF-1a
USAF-Legal Eagle
Wed 21 Aug 2019
at 06:47
  • msg #47

The Battle of Pluto

Jennsen decides to take evasive maneuvers as the missile come towards him, even as he attempts to use the nosemounted Mauser autocannon to take out some of the missiles.  If successful, he makes an attempt to dogtal one of the attacking aliens.
02:46, Today: Douglas Jennsen rolled 29 using 1d20+12 with rolls of 17.  Dodge.

02:46, Today: Douglas Jennsen rolled 4 using 1d4+1 with rolls of 3.  *10.  30 MD.
02:44, Today: Douglas Jennsen rolled 26 using 1d20+13 with rolls of 13.  Nose cannon burst.  Hit.

02:41, Today: Douglas Jennsen rolled 61 using 1d100 with rolls of 61.  Pilot @ 55%-Dogtail Attempt.  Fail
02:41, Today: Douglas Jennsen rolled 61 using 1d100 with rolls of 61.  Pilot @ 55%-Evasion.  Fail.

Lameck Phiri
UN SPACY, 26 posts
OF-2/Lieutenant - WSO
"Vinyl"
Thu 22 Aug 2019
at 21:15
  • msg #48

Re: The Battle of Pluto

Aksa Tikkanen:
... She leave's the incoming missiles to her back-seater. "Vinyl, splash that incoming fire."

She then maneuvers to assist Vinyl in his work and avoid the incoming herself while jockeying for position on the nearby bogey.

Phiri attempts to multitask, actively jamming and firing the headlasers. He calls out in response, "On it, ma'am!". He grits his teeth as he fires.

[OOC: Jammin' and shootin'
03:58, Today: Lameck Phiri rolled 52 using 5d20 with rolls of 2,9,12,13,16.  Head lasers +11.
03:58, Today: Lameck Phiri rolled 11 using 1d100 with rolls of 11.  ECM 69.
04:06, Today: Lameck Phiri rolled 27 using 10d4 with rolls of 1,1,3,3,3,2,4,4,4,2.  Headlasers damage 2d4ea. Supposed to be 4d4
04:09, Today: Lameck Phiri rolled 24 using 10d4 with rolls of 3,1,3,3,3,1,3,1,3,3.  Other half of dmg.

1: ECM, PASS
2: UNNAT 13 (8 MD)
3: UNNAT 20 (13 MD)
4: UNNAT 23 (10 MD)
5: UNNAT 24 (10 MD)
6: UNNAT 27 (10 MD)
]

Gun Ho Pak
UN SPACY, 122 posts
Lieutenant/OF-2 UN SPACY
Sat 31 Aug 2019
at 01:02
  • msg #49

Re: The Battle of Pluto

In reply to Lameck Phiri (msg # 48):

"Guns blazing...."
He smiled and targeted an inbound battloid, firing the two GU's and the Mauser. 55mm and 27mm shells erupted from the Valkyrie and he tried to lay in as hard as possible on the battloid, before swinging up the left gunpod and trying to dispatch some of the inbound missile. Then, if anything was left, he'd dodge and try to get on the six of one of the giants...

[Private to GM: 1. GU-11 attack: 9+12=21
Dmg: 190 from 2 short bursts
     30 from 27mm
2. Single short burst to inbound missiles 31 hit (extra attack off hand)
Dmg: 150

3. Dodge, popping flare and chaff: 26 with +2 from decoys

4. Dog Tail: 38 pass
5. Reversal: 37 Pass
6. Evasive action: 49 pass
]
Darkside Trooper
GM, 1030 posts
Sun 22 Sep 2019
at 22:53
  • msg #50

Re: The Battle of Pluto

As Reindeer 11, and Vermilion 7 merge with one of the Aerospace Battliods. As the three craft pass each other, both veritechs pelt it with 55mm shells and evade any missiles targeting them. As the three craft begin their deadly dance neither veritech is able to get in a position to fire and instead go evasive with the Aerospace battliod on their collective tails and firing particle bema blasts at each veritech.

OOC: Since you both passed your evasive rolls your safe from incoming fire. I still need to get dodge rolls up for the enemy due to Lamerck’s laser fire.

[Private to Aksa Tikkanen; Jack O'Neil; Lameck Phiri:
I guess one of you can pull away to get behind the enemy. One action would be needed to decide who is going to continue to get chased. A second action would be for the other pilot to pull away (make a dogtail roll). If this player passes they can attack on action three.
]


Reindeer 4 & 9 merge with one of the Aerospace Battliods. As the veritech pass the Aerospace battliod they pelt it with 55mm, 37mm, and 20mm cannon fire, causing the alien mecha to vent something from several locations along its hull. Both veritechs evade the missles that had locked onto them.

Pak in Reindeer 4, gets behind the Aerospace Battliod, allowing the veritech pilot to get a shot off before the enemy mecha turns around to fire upon the veritech. Jennsen in Reindeer 9, stays with his wingman and eventully gets a clear shot as well.

OOC:
Pak: You can fire on the enemy for all of your actions, please make dodges for action 2 onwards.
Jennsen: You can fire on the enemy after action one, please make dodges for action 2 onwards.

Aksa Tikkanen
UN SPACY, 793 posts
OF-3 / MAJ 'Vixen'
CO HavLLv 11
Mon 23 Sep 2019
at 18:44
  • msg #51

Re: The Battle of Pluto

Aksa grunts as she swings her fighter around in an effort to get behind her target.

DogTail: 24% PASS
Reversal: 25% PASS
Evasive: 1% PASS



[Private to GM: Once behind her target she starts picking away at it.

Action 2: MISS
Action 3: NAT 20
Action 4: MISS
Action 5: UNAT 23
Action 6: MISS


Damage:
Action 3: 100
Action 5: 70
]
This message was last edited by the player at 05:23, Fri 27 Sept 2019.
Jack O'Neil
UN SPACY, 426 posts
2nd Lieutenant/OF-1a
UN SPACY Fleet (ex USN)
Thu 26 Sep 2019
at 20:28
  • msg #52

Re: The Battle of Pluto

Seeing how Aksa tries to get behind the enemy Jack keep the attention of the enemy on him.

Action 1: let Aksa tail
Action 2: dodge: 17
Action 3: dodge: 18
Action 4: dodge: 22
Action 5: dodge: 23

22:27, Today: Jack O'Neil rolled 17 using 1d20+13 with rolls of 4.  dodge.
22:26, Today: Jack O'Neil rolled 18 using 1d20+13 with rolls of 5.  dodge.
22:26, Today: Jack O'Neil rolled 22 using 1d20+13 with rolls of 9.  dodge.
22:26, Today: Jack O'Neil rolled 23 using 1d20+13 with rolls of 10.  dodge.

Douglas Jennsen
USAF, 181 posts
1st Lieutenant/OF-1a
USAF-Legal Eagle
Thu 26 Sep 2019
at 23:50
  • msg #53

Re: The Battle of Pluto

Allowing Pak to stay as directly behind the tri-fighter as he can, Douglas decides to come in on the enemy in an ever tightening spiral.  As he does, he strafes the tri-fighter, hoping to damage it on all sides as he closes in.
19:48, Today: Douglas Jennsen rolled 3 using 1d4+1 with rolls of 2.  20
19:48, Today: Douglas Jennsen rolled 5 using 1d4+1 with rolls of 4.  50
19:48, Today: Douglas Jennsen rolled 4 using 1d4+1 with rolls of 3.  *10 Damage.  40

19:47, Today: Douglas Jennsen rolled 14 using 1d20+13 with rolls of 1.  Nose cannon burst.
19:47, Today: Douglas Jennsen rolled 21 using 1d20+13 with rolls of 8.  Nose cannon burst.
19:47, Today: Douglas Jennsen rolled 14 using 1d20+13 with rolls of 1.  Nose cannon burst.

19:47, Today: Douglas Jennsen rolled 6 using 2d4 with rolls of 4,2.  *10 Damage.
19:46, Today: Douglas Jennsen rolled 24 using 1d20+13 with rolls of 11.  Laser continuous twin beam.

Gun Ho Pak
UN SPACY, 123 posts
Lieutenant/OF-2 UN SPACY
Mon 30 Sep 2019
at 21:49
  • msg #54

Re: The Battle of Pluto

In reply to Douglas Jennsen (msg # 53):

Pak relaxes his hand on the control and took a breath, lining up his shot like a pro. Easy. Ready, aim. He squeezed his first burst off without having to worry about a direct attack, but the warning light was solid now. He threw in some jukes and dodges adroitly, just to elude further damage, maneuvering to keep his target in his sights. Firing twice more in gerwalk mode.

"Hey Sunshine, I've got one on my six, are you free to clean him off at the moment?"

[Private to GM: Actions:
1. GU-11 x2 long bursts plus 27mm Mauser fire 14 hit, 480 damage
2. GU-11 x2 short bursts plus 27mm mauser fire 8 likely miss, 300 dmg
3. Dog tail enemy either engaged or select new target 51 pass
4. Gu-11 short bursts plus 27mm mauser 21 hit, 280 dmg
5. Dogtail new target, if needed. 76 fail

Dodges: x4
18,22,23,28
]
Darkside Trooper
GM, 1039 posts
Tue 5 Nov 2019
at 18:34
  • msg #55

Re: The Battle of Pluto

Both Reindeer 4 & 9 manage to get behind their Aerospace Battliod. The alien mecha tries to evade the incoming fire from the combination of weapons fire from the two veritechs. Eventually the alien mecha succumbs the intense weapons fire and explodes. Both veritechs travel through the rapidly expanding debris field

[Private to Douglas Jennsen: Take 1 MDC off of two different hit locations of your choice.]

[Private to Gun Ho Pak: Take 1 MDC off of seven different hit locations of your choice.]

As Vermillion 7 allows himself to be a target, this allows Reindeer 11 to break away and get behind the Aerospace Battliod. As this occurs Reindeer 11’s WSO continues to fire on the Aerospace battled with the head lasers, which are sadly rather ineffective at causing any noticeable damage. As Reindeer 11’s pilot gets behind the Aerospace battloid she opens up with her GU-11 and gets off four bursts (with the 2nd and 4th bursts being on target) before watching the alien mecha break apart. The mecha’s giant sized alien pilot spins away venting atmosphere from its pressure suit.


Although all of the Aerospace battliods are destroyed the UES Macross’ Air Group continues to suffer losses. Twelve veritechs are lost (none are from Hävittäjälentolaivue 11), as are four Ghost Rider space fighters, and four Ghost UCAV’s.

Controllers on the UES announce over the radio that there are now over 3000 missiles incoming from the last wave of enemy mecha, of which there are over 700 of. All remaining craft are orders back to within the coverage of the UES Macross’ ring of defensive fire and ordered to position themselves ‘above’ critical areas of the hull.

Hävittäjälentolaivue 11, along with another squadron, the 302nd Tactical Fighter Squadron from the JASDF are assigned to protect the UES Macross’ command tower. Any requests to re-arm are denied as the incoming missiles will reach the UES Macross before any re-arming can be completed.

The vessels complement of destroids along with the four veritechs equipped with the experimental SUMO add on armor are on the hull of the UES Macross itself.

OOC: You guys can make a few posts talking among yourselves and whatnot.
Aksa Tikkanen
UN SPACY, 801 posts
OF-3 / MAJ 'Vixen'
CO HavLLv 11
Tue 5 Nov 2019
at 20:34
  • msg #56

Re: The Battle of Pluto

Her face devoid of expression, Aksa emits a slight grunt as the doomed enemy pilot tumbles off into the void. Used far to much ammo for that one....she grumbles inwardly.

"Tango Down." She calls out as she returns to her wing-pair's side, giving him a thumbs up for the assist. "All Reindeer's reform and say status." She calls out calmly.
After receiving new orders from the Macross to the various flight leads she acknowledges. "Reindeer Flight copies all." Then orders her birds to their new station. "All craft, return Waypoint Zero. Take up tight CAP station over Command Citadel." She instructs, relaying their orders. "302 Squadron is our partner, synch comms and uplinks with them."

She instructs her flight to recover any free Gunpod(s) they might find along the way back, also sending to land any of her birds rendered unfit to fight in the latest dust-up.

As they settle on station Aksa takes a look over the data-link to see how many fighters in 302 are joining them as well as what Destroid unit is assigned to protect the same point. She will have her team synch comms and uplinks with them as well.

"Vinyl, keep the music playing but de-conflict our EW with the Citidel." She says to her back-seater.
Jack O'Neil
UN SPACY, 430 posts
2nd Lieutenant/OF-1a
UN SPACY Fleet (ex USN)
Wed 6 Nov 2019
at 21:35
  • msg #57

Re: The Battle of Pluto

Feeling a relief wash over him once the target behind him is destroyed Jack form up behind Aksa once the order is given.

"Vermellion. Status is green and little ammo spent on pod"




"Copy that, leader. Right behind you" Jack shift his veritech towards the SDF-1 once they get their new orders and easily find his position on the citadel.

Once in position he transform into battleoid mode and aim his gunpod and head lasers towards where the missiles are coming.
'I will keep her safe!'
This message was last edited by the player at 06:32, Sat 09 Nov 2019.
Douglas Jennsen
USAF, 184 posts
1st Lieutenant/OF-1a
USAF-Legal Eagle
Fri 8 Nov 2019
at 04:56
  • msg #58

Re: The Battle of Pluto

Douglas responds to his commander's call over he radio.  Reindeer 9.  Minor damage to left wing and left side of nose, but we got our guy, over.
He acknowledges the order back to guard the tower of the SDF-1, wishing that he had a blade for his plane for when it's in  battloid mode.
Gun Ho Pak
UN SPACY, 124 posts
Lieutenant/OF-2 UN SPACY
Sun 10 Nov 2019
at 20:26
  • msg #59

Re: The Battle of Pluto

In reply to Douglas Jennsen (msg # 58):

"Reindeer 4 reporting in. A few paint scratches, and still Winchester, with my GU's getting light, but that's all, Skipper. All systems check out 5x5..."

[Private to GM: Take it off both GU's, hand, both arms, and both legs, since I'm in gerwalk at the moment.]

Gangham transformed back into fighter mode and formed up on the skipper.  "You doing ok back there, Matlock?"

Aksa Tikkanen
UN SPACY, 803 posts
OF-3 / MAJ 'Vixen'
CO HavLLv 11
Mon 11 Nov 2019
at 00:33
  • msg #60

Re: The Battle of Pluto

Aksa takes in the status from her pilots and comes to the conclusion that they are, for the most part, ill suited to prosecute anything resembling offensive action.

"Good copy 4, 9. Well done."

"Reindeer Actual, Gunsight, we're mostly defensive. We'll add our fire to 302 and the Dest's but be advised we are Winchester and all but Guns Dry." Aksa relays to the Citadel.

To her own pilots, and yet on an open freq so as to punctuate her call to 'leadership'; "Reindeer Actual to all birds, nothing fancy now, reserve your gunpods to enemy units and use your DEW's* for missiles." She instructs as she shifts to Battroid mode and places Reindeer 17 between the enemy fusillade and the Citadel.

She would have preferred Gerwalk mode but, Battroid offered a better field of fire for her passan...gunner. Will be a while before I come to terms with a p..back-seater. She mused, semi annoyed at herself. All the other birds, as well as 302's and the panssari** on the deck would be well within Phiri's jamming radii, hell, the entire fucking SDF-1 would be...but one bird alone wasn't going to protect the hunk of alien junk they now called home. In any case, she and hers were performing väijy*** on the Command Citadel; best not fuck that up.

Her hope was, that by syncing into the Destroids TacNet, along with the SDF-1's, her squadron would be able to tell what enemy unit(s), or munition(s), were targeted by others, and could focus her birds on any leaks.

"Reindeer Actual to all birds." She said on open freq to both her and 302's net. (The message was for her pilots but, she figured, couldn't hurt to 'blab' it out for her 'sister' squadron to hear as well.) "We still have full stores of chaff and flare. Use them. But be sure to place yourself to the sides and above the Citadel relative the enemy AOA when you do so." She adds. Be a right foolish thing to decoy enemy missiles into a path that might accidentally hit the SDF-1's bridge. What damn fool thought it would be a good idea to place the bridge and CIC in such a vulnerable position anyway... she groused to herself.

OOC: Mechanically speaking: 'Missiles are -10 to shoot down before strike bonuses are brought in to play if using lasers or non-high explosive ammunition.' So using your lasers, head or otherwise, is no different then using your Gunpod. Emphasis mine. (Although I would contend that lasers could enjoy a lesser negative as their 'strike' arrives at literally the speed of light.)

OOC:
* DEW: Directed Energy Weapon

** Armor (Tank, you get the idea)
*** Guard Duty
This message was last edited by the player at 05:46, Sat 16 Nov 2019.
Jack O'Neil
UN SPACY, 435 posts
2nd Lieutenant/OF-1a
UN SPACY Fleet (ex USN)
Thu 28 Nov 2019
at 20:44
  • msg #61

Re: The Battle of Pluto

"Copy that, Vixen. Changing priority now" Jack replied and quickly put in a few commands and shift his GU-11 more towards the enemy formation while his headlasers aim towards the missile storm that comes towards them.

Briefly he looked towards his former wingmen of the Skull squadron.
'I need to check in on them after this'
Darkside Trooper
GM, 1044 posts
Mon 13 Jan 2020
at 02:48
  • msg #62

Re: The Battle of Pluto

The UES Macross, and those vessels attached to it begin to launch missiles to counter the wave of incoming missiles. The wave of missiles dwindles, but only by about 500. As the missiles get within range, the destroids, now on the hull of the vessel fire off their own missiles. Joining them are four veritechs equipped with the experimental SUMO add on armor. The number of incoming missiles reduces by about 1000, still leaving 1500….

Electronic jamming causes a number of missiles to lose track, but are still a threat as they are still vectoring at the UES Macross’ hull.

The final act of protective fire comes from the UES Macross CIWS comprised of lasers, flack batteries, the destroids particle cannons, cannons, and gunpods, as well as the veritech own gunpods.

The inbound missiles begin to target specific mecha and weapons emplacements.

18:34, Today: Darkside Trooper rolled 0 using 1d3-1 with rolls of 1.  missiles at Pak.
18:34, Today: Darkside Trooper rolled 2 using 1d3-1 with rolls of 3.  missile at Jensen.
18:34, Today: Darkside Trooper rolled 2 using 1d3-1 with rolls of 3.  missiles at Jack.
18:34, Today: Darkside Trooper rolled 1 using 1d3-1 with rolls of 2.  missiles at Aksa.



[Private to Gun Ho Pak:
You have zero missiles targeting your Veritech
]

[Private to Douglas Jennsen: You have two missiles targeting your Veritech
18:39, Today: Darkside Trooper rolled 29 using 2d20 with rolls of 11,18.  HEAP missiles at Jensen infrared +2.

Missile 1: unat 13
Missile 2: unnat 20
]

[Private to Jack O'Neil:
You have two missiles targeting your Veritech
18:40, Today: Darkside Trooper rolled 33 using 2d20 with rolls of 17,16.  HEAP missiles at Jensen (I forget to change the name) infrared +2.

Missile 1: unat 19
Missile 2: unnat 18
]

[Private to Aksa Tikkanen:
You have 1 missile targeting your Veritech
18:41, Today: Darkside Trooper rolled 7 using 1d20 with rolls of 7.  HEAP missiles at Aksa infrared +2.

Missile 1: MISS, but will still hit the command tower.
]

OOC: You have one action to shoot down the missile(s) targeting you. If you decide to dodge, the missile will still hit the command tower.

Your remaining actions can be used to shoot down missiles not targeting you but will hit the command tower.

Aksa Tikkanen
UN SPACY, 817 posts
OF-3 / MAJ 'Vixen'
CO HavLLv 11
Mon 13 Jan 2020
at 19:22
  • msg #63

Re: The Battle of Pluto

Aksa sees the shapes then calls out.

"Phiri, help Jack. Pak, help Jennsen."

While maneuvering to give the best angle she can for Phiri, and to generally be difficult to hit, she kicks out a spread's of flares up and away from the command citadel in order to draw the shot that missed her, and as many other missiles, away.

[Private to GM:
Let me know if you need any rolls
]
This message was last edited by the player at 18:41, Fri 17 Jan 2020.
Lameck Phiri
UN SPACY, 27 posts
OF-2/Lieutenant - WSO
"Vinyl"
Mon 13 Jan 2020
at 19:31
  • msg #64

Re: The Battle of Pluto

NPC'd

"Copy, engaging!"


"Jack, taking Track 2." He calls out to let Jack know which missile he is shooting at.

Head Lasers Roll of: UNAT 19


Phiri continues his work on any other missiles in reach:

UNAT 24
NAT 20
UNAT 19
UNAT 27
UNAT 16
MISS?
This message was last edited by the GM at 15:04, Tue 14 Jan 2020.
Jack O'Neil
UN SPACY, 444 posts
2nd Lieutenant/OF-1a
UN SPACY Fleet (ex USN)
Tue 14 Jan 2020
at 13:47
  • msg #65

Re: The Battle of Pluto

"That is a lot of missiles" he grunt to himself even as he adjust his position and release the flares as he begins to fire his head lasers with various degrees of success. "Thanks for the help Vinyl"

Free action: Fire CIWS Laser. unnat 20 DMG: 3

Action 1: Fire CIWS Laser. unnat 10 DMG: 6 MDC
Action 2:Dodge to release flares. unnat 27
Action 3: Fire CIWS Laser. unnat 8 DMG: 6 MDC
Action 4: Fire CIWS Laser. unnat 15 DMG: 6 MDC
Action 5: Fire CIWS Laser. unnat 5. DMG: 4


[Private to Darkside Trooper: 14:31, Today: Jack O'Neil rolled 20 using 1d20+4 with rolls of 16.  fire CIWS LASERS.
14:33, Today: Jack O'Neil rolled 3 using 2d4 ((2,1)).

14:38, Today: Jack O'Neil rolled 10 using 1d20+4 ((6)).
14:39, Today: Jack O'Neil rolled 6 using 2d4 ((2,4)).

14:37, Today: Jack O'Neil rolled 27 using 1d20+11 ((16)).

14:41, Today: Jack O'Neil rolled 8 using 1d20+4 with rolls of 4.  fire CIWS LASERS.
14:43, Today: Jack O'Neil rolled 6 using 2d4 with rolls of 3,3.  CIWS LASERS dmg.

14:41, Today: Jack O'Neil rolled 15 using 1d20+4 with rolls of 11.  fire CIWS LASERS.
14:43, Today: Jack O'Neil rolled 6 using 2d4 with rolls of 3,3.  CIWS LASERS dmg.

14:42, Today: Jack O'Neil rolled 5 using 1d20+4 ((1)).
14:43, Today: Jack O'Neil rolled 4 using 2d4 with rolls of 3,1.  CIWS LASERS dmg.
]
Gun Ho Pak
UN SPACY, 125 posts
Lieutenant/OF-2 UN SPACY
Tue 14 Jan 2020
at 16:59
  • msg #66

Re: The Battle of Pluto

In reply to Jack O'Neil (msg # 65):

"Aye aye, Skipper... Helping Jensen!" Back in fighter mode, he targeted inbound missiles aiming for the other VT using his linked head lasers, firing at will to knock down as many as possible, or those targeting the battle fortress.

Rolls to strike: 19, 22, 23, 24, 23

Damages: 5,3,5,6,6
Douglas Jennsen
USAF, 192 posts
1st Lieutenant/OF-1a
USAF-Legal Eagle
Fri 17 Jan 2020
at 01:25
  • msg #67

Re: The Battle of Pluto

From within his cockpit, Douglas spots the missiles coming at him.  A pair of powerfully focussed beams of light Lance from beneath the fuselage of his plane at each of the missiles in the hope of destroying each before they can collide into him.  As a precaution, he fires off two flares as well.
20:23, Today: Douglas Jennsen rolled 3 using 2d4 with rolls of 2,1.  MD.
20:23, Today: Douglas Jennsen rolled 15 using 1d20+13 with rolls of 2.  Head lasers.

20:18, Today: Douglas Jennsen rolled 6 using 2d4 with rolls of 3,3.  MD.
20:12, Today: Douglas Jennsen rolled 30 using 1d20+13 with rolls of 17.  Head lasers.

Darkside Trooper
GM, 1047 posts
Tue 21 Jan 2020
at 00:08
  • msg #68

Re: The Battle of Pluto

Aksa in Reindeer 17 drops flares and chaff in attempt to get some missiles in her vicinity from hitting the command tower. A total of four missiles veer off and pass by the UES Macross’ command tower. A pair of missiles continue on and slam into the command tower.

Phiri in the backseat of Reindeer 17, fires at one of the missiles tracking Vermillion 7 and misses. Luckily Vermillion 7’s pilot also fires at the same missile and takes it out. Phiri then fires on five other incoming missiles and manages to shoot down three missiles. The remaining two missiles strike the command tower.

Jack in Vermillion 7 drops flares and chaff and evades the second missile tracking him. He then focuses on missiles heading towards the command tower, but fails to his any. Jack watches a trio of missiles hit the command tower in close proximity of each other creating an explosive decompression roughly where the CIC (combat information center) is located.

Pak in Reindeer 4 fires on those missile tracking Jensen first before focusing on others in the vicinity. He manages to get both missiles, which is good since Jensen fails to hi either missile. Of the other missiles in the vicinity, Pak manages to gets shots off at three missiles, and takes out all three.

Jensen in Reindeer 9 tries to fire on the two missiles tracking him. Both of his shots miss, but are then taken out by Reindeer 4. Jensen then tries to shoot down a pair of missiles and manages to get one of them.


Despite the final protective fire from the UES Macross, her weapons emplacements, and embarked mecha a little over 200 missiles get through. The starboard side and dorsal areas of both the UES Macross and the Daedalus takes the brunt of the damage. Instead of the expectation of fire there is the venting of the vessel’s atmosphere, some debris and human bodies out into space.

The command tower of the UES Macross is hit by 15 missiles causing at least three explosive decompression's. One of the decompression areas is roughly where the vessels CIC (combat information center) is located.

OOC: I need everyone to make a dodge roll. Fail and your veritech is struck by a body being ejected from the command tower. Also before you think about it, there is nothing you can do for those people

BTW the CIC is not the bridge.
.
Aksa Tikkanen
UN SPACY, 818 posts
OF-3 / MAJ 'Vixen'
CO HavLLv 11
Tue 21 Jan 2020
at 00:58
  • msg #69

Re: The Battle of Pluto

Aksa does some quick math on the butchers bill. Her team had managed to swat down or divert away a hair over 2/3's the missiles they had shots on. None of her birds had taken any hits, but, the citadel hadn't been so lucky.

"Paska." She bites.

And says it again as a body tumbles towards her VF. With deft handling of the controls, she nimbly avoids the poor sod.

NAT 20 Dodge

"Gunsight, say status."
She calls to the citadel then, turns her attention outwards. The bastards that fired those missiles were still out there.

To her squadron. "Good effort. Return to your defensive positions ASAP. Plenty of enemy out there."

She does a quick 'Buddy Check' of the citadel, specifically to see if the CIC itself was breached, or just the outer corridors and other spaces.
This message was last edited by the player at 14:47, Tue 21 Jan 2020.
Jack O'Neil
UN SPACY, 445 posts
2nd Lieutenant/OF-1a
UN SPACY Fleet (ex USN)
Tue 21 Jan 2020
at 08:06
  • msg #70

Re: The Battle of Pluto

"Shit" Jack grumble as he watch the missiles hit the tower and see the damage done to it.

"Seven moving back to position. Let the bastards come"

Dodge: unnat 16
[Private to Darkside Trooper: 08:17, Today: Jack O'Neil rolled 16 using 1d20+9 with rolls of 7.  Dodge]
Douglas Jennsen
USAF, 193 posts
1st Lieutenant/OF-1a
USAF-Legal Eagle
Wed 22 Jan 2020
at 17:32
  • msg #71

Re: The Battle of Pluto

There is a solid thump against the starboard side of Jennsen's plane, causing him to glance over.  Mierda!.
His exclamation, in Spanish, is heard over the radio as he comes face to face with the charred and torn upper-half of a victim of the explosion of the ship's castle, as it slides up and over his canopy and leaves a trail of blood to flash-freeze onto the metal and glass.
He tries to push the view of the face smudged against the cockpit from his mind, turning back to what he knew would soon be more incoming death.  Damn.  His battles were supposed to be fought in a courtroom, before a judge.  Not out here, on the edge of the solar system against a giant, alien enemy.
This message was last edited by the player at 18:44, Sun 26 Jan 2020.
Gun Ho Pak
UN SPACY, 126 posts
Lieutenant/OF-2 UN SPACY
Sun 26 Jan 2020
at 18:14
  • msg #72

Re: The Battle of Pluto

In reply to Douglas Jennsen (msg # 71):

Pak saw the bodies and juked out of the way flying near enough to see the uniformed personnel from the bridge of SDF-1. Silently, he prayed that it wasn't a friend, and for the souls lost in the missile attack.

"Reindeer Four checking in. We're alright back here. Falling back to defensive position."

And he fell back on the assigned position, checking that his two guns were ready and changing into Gerwalk mode.

"How you doing backthere, Sunshine?"

Dodge: Passed=27
Darkside Trooper
GM, 1055 posts
Sun 26 Jan 2020
at 18:36
  • msg #73

Re: The Battle of Pluto

The UES Macross begins to 'roll' so that the 'underside' of the vessel is facing the enemy. A number of defensive batteries continue to fire at inbound targets. But about a third of the batteries firing from the dorsal hull, and half of the batteries starboard side are no longer firing.

As the ventral hull begins to 'face' the enemy, the defensive batteries, and mecha on the hull begin to fire at inbound targets.

Data feeds from the Cats Eye's AWAC no longer show inbound missiles, just hundreds of the enemy headless ostrich type mecha.


Those taking a good look at the command citadel can see individuals moving around the bridge. But compartments on the next two decks below it are exposed to space. These are the same compartments in which the CIC (Combat Information Center) and CDC (Combat Direction center) are located. There is no more venting from the command citadel, indicating that compartments have been sealed or completely exposed to the vacuum of space.

[Private to Aksa Tikkanen: Yeah you won't be talking to 'Gunsight' anymore]
Jack Archer
USAF NPC, 39 posts
1st Lieutenant/OF-1a
USAF
Sun 26 Jan 2020
at 18:40
  • msg #74

Re: The Battle of Pluto

"Be advised Oggy Twelve and Akula Nine took missiles. Oggy Twelve's pilot is EVA, I don't see Akula Nine's pilot."

"Forming up with Espada Ten."

Aksa Tikkanen
UN SPACY, 822 posts
OF-3 / MAJ 'Vixen'
CO HavLLv 11
Sun 26 Jan 2020
at 19:27
  • msg #75

Re: The Battle of Pluto

"Actual, Archer, Good copy." She replies then keys over to the SAR channel direct, now that the CIC and CDC were out of commission.

"Reindeer actual, SAR, Flying Dutchman* IFF Ident: Oggy 12, I say again Oscar Golf Golf Yankee One Two"

"All birds, ship is rolling, maintain station keeping on the Citadel."


Since the ship is rolling, she and hers will have to maneuver with it to keep 'on-station'. This also meant a bit of immediate good news. With the ship rolling they were no longer in direct line of sight, or fire, of the incoming enemy. However, that meant that when the enemy did arrive, they would be coming 'up' from the sides.

Anything coming 'up' from the Daedalus side would have an easier time of it, with it's reduced defenses; conversely, anything coming 'up' from the Prometheus side would run into a buzz-saw of fresh defense batteries with full ammo bins.

"All birds watch for enemy spill over from beneath us. Call your targets, engage at your discretion, watch your ammo."

* Friendly Pilot/Crew EVA (Un-tethered) 'Man Overboard' (I stole the term from the Honor Harrington novels :P )
This message was last edited by the player at 04:50, Mon 27 Jan 2020.
Douglas Jennsen
USAF, 194 posts
1st Lieutenant/OF-1a
USAF-Legal Eagle
Sun 26 Jan 2020
at 22:48
  • msg #76

Re: The Battle of Pluto

It takes a moment for Douglas to clear his head, unable to respon immediately to Pak's question, as he moves back into position.
He scans the battlefield in front of him, the depth darkness soon to filled with flashes of light and blossoms of fire.  Eyes scanning, he knows this is going to turn into a close-quarters battle, not just a dog-fight.  What he would do for a sword and a dagger for use in battloid mode.
Um, he stammers, I'm okay.  Just come, um, face-to-face with mortality is all.  I think I'm going to need a fifth if I make it back.
Luckily, or smartly, he had made out a will and a final letter to his parents back when he first enlisted, at his father's suggestion, sitting in his personal belongings back in his locker.  Just in case.
Jack O'Neil
UN SPACY, 450 posts
2nd Lieutenant/OF-1a
UN SPACY Fleet (ex USN)
Mon 27 Jan 2020
at 08:46
  • msg #77

Re: The Battle of Pluto

"Copy Vixen, adjusting position" Jack reply even as his eyes follow the body that almost hit his ship, after he shook his head and cleared his mind he quickly adjusted his position so he still guard the citadel.

"Hopefully they have not learned much from the last battle on Earth" he mumble mostly to himself as he aim his gunpod towards the storm of enemies.
Aksa Tikkanen
UN SPACY, 823 posts
OF-3 / MAJ 'Vixen'
CO HavLLv 11
Mon 27 Jan 2020
at 19:31
  • msg #78

Re: The Battle of Pluto

As her squadron reforms she looks back over at the stricken Command Citadel. After a second or two of thought...

Into the AWACS and command net via the up-link she had with the Cat's Eye and Rabbit. "Reindeer Actual to Net, be advised. Gunsight is bent, repeat Gunsight is bent. SDF CIC and CDC has been hit." She relays. Maybe the bridge knows, probably not, they're probably still trying to figure out what the scope of damage is. Well, they know now...and now that the information is out there, the bridge can act accordingly, as can the AWACS craft.

Speaking of which...

Into her Local Command Net (and Bridge) to the 302nd and the Destroids.

"Reindeer Actual to Eagle*, Mike One, and Mike Two Actual, Gunsight is bent. Eagle actual, recommend we dial everyone into our C&C Links. We can pick up nine orphans and still have a channel left open for the bridge to coordinate thru my back-seater."


Since she'd had Phiri uplink with their command elements already, what she was about to propose shouldn't be all that difficult.

Into her cockpit feed...

"Sorry Vinyl, you're about to get real busy." She apologizes. Her tone is genuine, but it is what it is.
OOC
*I went with Eagle as the call-sign for the 302nd since the insignia for the Real World 302nd TFS is a White Tailed Eagle...Mike One & Mike Two are the two ADR-04 Defender Platoons the roster has on 'Dorsal Duty'
This message was last edited by the player at 02:39, Mon 03 Feb 2020.
Darkside Trooper
GM, 1061 posts
Mon 3 Feb 2020
at 02:19
  • msg #79

Re: The Battle of Pluto

There is a respite for several minutes as the UES Macross’ defensive batteries fire on the incoming swarm of mecha. This gives Major Aksa Tikkanen (UN SPACY) time to organize the two veritech squadrons and two destroid platoons assigned to defend the command citadel of the UES Macross.

The UES Macross halts its roll once the ventral side (i.e. the bottom of the ship) is facing the in coming swarm of alien mecha. A number of veritech squadrons are positioned to cover the dorsal of the ship.

The leaves the 302nd Tactical Fighter Squadron (JASDF), and Hävittäjälentolaivue 11 (FAF) to wait for any ‘leakers’ that come ‘up’ from the bottom of the UES Macross.


With fifteen remaining veritechs, the squadron commander of the 302nd Tactical Fighter Squadron (JASDF) chops a pair of his squadron’s pilots to Hävittäjälentolaivue 11. Both veritechs are FRS.1J’s that were formerly assigned to Hävittäjälentolaivue 11 and currently being flown by JASDF pilots.

The thirteen veritechs of the 302nd Tactical Fighter Squadron cover the starboard side of the command citadel along with Mike 1, a platoon of four US Army ADR-04 Defender destroids. They are joined by a pair of VF-1 Veritechs encased in a prototype of the SUMO armor. The ADR-04 Defender’s and SUMO veritech’s ‘walk’ up the side of the command citadel and spread out.

These 19 mecha are tied into Eagle 1’s C3 system.


The eleven remaining veritechs of Hävittäjälentolaivue 11 (FAF) covers the port side of the command citadel along with Mike 2, a platoon of four US Army ADR-04 Defender destroids. They are joined by a pair of VF-1 Veritechs encased in a prototype of the SUMO armor. Ironically one of the SUMO veritech pilots is 2nd Lt Ethan Ambrose, who apparently manned one of the SUMO’s after returning the UES Macross when his veritech was damaged. The ADR-04 Defender’s and SUMO veritech’s ‘walk’ up the side of the command citadel and spread out.

With the additions from the 302nd Tactical Fighter Squadron, 19 mecha are tied into Reindeer 17’s C3 system.

OOC: Gonna let everyone get a post in before we move on.
This message was last edited by the GM at 02:03, Sat 14 Mar 2020.
Aksa Tikkanen
UN SPACY, 827 posts
OF-3 / MAJ 'Vixen'
CO HavLLv 11
Mon 3 Feb 2020
at 15:28
  • msg #80

Re: The Battle of Pluto

"Don't forget, we're in their element now." Aksa says in reply to Jack.

We're ALL going to need a fifth...she muses wryly.


With the Citadel defense reorganized Aksa settles into her position.

"Good to see you back Ethan." She notes.

"Phiri, keep playing the music." She says despite knowing he would anyway.

When the SDF halts it's roll she sighs slightly in relief, that meant the bridge had control, and moreover, that the bridge was still functioning.

"Alright everyone, the enemy will be upon us soon: stay calm, call your shots, back each other up, watch your ammo." She says, repeating her mantra once again.

She (re)establishes comms with the bridge and updates them with their status.

OOC: Everyone, since you are all linked into a C&C net, please don't forget the following:

Bonuses to linked in Mecha:
  • +2 initiative
  • +1 to Perception rolls
  • +1 to Strike, +3 to Dodge
  • +10% to RSE/RSI and Weapon Systems rolls

This message was last edited by the player at 16:05, Mon 03 Feb 2020.
Jack O'Neil
UN SPACY, 455 posts
2nd Lieutenant/OF-1a
UN SPACY Fleet (ex USN)
Mon 3 Feb 2020
at 18:02
  • msg #81

Re: The Battle of Pluto

"Yeah, I know" Jack could feel his temper rising, most likely from all the adrenaline. "Sorry, still good to go Vixen"

"Still kicking huh, Ethan? Nice to see you again"
Douglas Jennsen
USAF, 195 posts
1st Lieutenant/OF-1a
USAF-Sunshine
Wed 5 Feb 2020
at 01:12
  • msg #82

Re: The Battle of Pluto

Jensenn reforms up on the portside of the formation.  A serious and grim has come across his countenance, suddenly making him seem older to any who could see into his cockpit.
Darkside Trooper
GM, 1062 posts
Mon 10 Feb 2020
at 01:24
  • msg #83

Re: The Battle of Pluto

The mecha assigned to defend the command citadel have scant few minutes of respite. The squadrons stationed along the ventral hull announce over the radio that they have made contact. This is accompanied by a lot of enemy jamming. Less then fifteen seconds later the alien headless ostrich mecha come up from the ventral hull. Most are ‘airborne’ although several can be seen ‘walking’ up along the hull, indicating that they have magnetic pads on their feet.

The veritech squadrons, destroid platoons and defensive batteries on the dorsal hull are then fired upon by hundreds of alien mecha. As a large number of alien mecha drop onto the ventral hull, a force of 30 alien mecha comprising of two units (as evident that one group has blue marking, and the other has green markings) continue towards the command citadel. Most of the alien mecha are the standard headless ostrich type, but there are six headless ostrich mecha that have a pair of particle cannons mounted on top of them, another two have (luckily) empty missile racks, and two appear to be the electronic warfare version (which are causing havoc with everyone's radar!). These are led by a pair of two command pods.


Vermillion 7 (Jack) comes under file by a pair of mecha that have been identified ‘Battle Pod Type I’.

Reindeer 19 (Aksa) comes under file by a pair of mecha that have been identified ‘Battle Pod Type I’.

Reindeer Four (Pak) is attacked by a single mecha identified as ‘Command Pod Type I’.

Reindeer Nine (Jennsen) is attacked by a single mecha identified as ‘Battle Pod Type II’.

OOC: Since you are outnumbed by 1.5:1 I rolled to see who would get attacked by two mecha. I then rolled to see which specific mecha targeted you.

The electronic jamming from the enemy has also screwed up everyone’s radar. You can only use your PP and C3 bonuses for strike rolls until the two Quel Regults are destroyed.

Please make sure you roll your auto dodges too!

Aksa Tikkanen
UN SPACY, 828 posts
OF-3 / MAJ 'Vixen'
CO HavLLv 11
Mon 10 Feb 2020
at 02:39
  • msg #84

Re: The Battle of Pluto

Aksa swears as her radar goes funny.

And then the enemy appears.

"Jack, once you get an angle on EW Pod #2, I need you to make it go away."

"All units, weapons free; call your targets; if anything tries to cheap-shot the citadel, light them the fuck up!" She calls out, then, following her own directions. "Reindeer 17 targeting EW Pod #1"

Auto Dodges:
UNAT 25
UNAT 29
UNAT 20
UNAT 33

FAIL
UNAT 34
Actions:
Action 1: Fire on EW Pod #1: UNAT 21: Short Burst: 30 Damage
Action 2: Fire on EW Pod #1:
NAT 20: Short Burst: 260 Damage
Action 3: Fire on Target of Opportunity
*: UNAT 21: Short Burst: 50 Damage
Action 4: Fire on Target of Opportunity
*: UNAT 14: Short Burst: 140 Damage
Action 5: Fire on Target of Opportunity*: UNAT 24: 9 Damage
Action 6: Fire on Target of Opportunity
*: UNAT 19: 10 Damage
*= EW Pod #1 > Target(s) Engaging her > Target(s) closest to her > EW Pod #2 > Command Pod > Particle Cannon Pod > Headless Pod > Empty Missile Rack Pods
[Private to GM: OOC: Question For Phiri: Is it possible (or worth it) to have him leave one ECM pod on overall jamming (hopefully doing to them what they are doing to us) and use the other to make life miserable for the enemy Command Pods, specifically, disrupting their comms? If so, let me know what rolls etc. you want.]
This message was last edited by the player at 20:28, Mon 10 Feb 2020.
Jack O'Neil
UN SPACY, 461 posts
2nd Lieutenant/OF-1a
UN SPACY Fleet (ex USN)
Mon 10 Feb 2020
at 21:07
  • msg #85

Re: The Battle of Pluto

"Here they come" Jack mutter even as he hears the order from Aksa. "Shit. Copy Aksa" he immediately turn his attention towards the more dangerous enemies.

Auto dodge:
UNAT 20
UNAT 20
UNAT 18
UNAT 18
UNAT 27

Action:
1: Fire on EW Pod #2. Called shot. NAT 20 DMG: 260 MDC (130) (short)
2: Fire Head laser on EW Pod #2. UNNAT 18 DMG: 19 MDC (pulse burst)
3: Dodge: UNNAT 15
4: Fire Head laser on EW Pod #1*: UNNAT 18 MDC: 7 MDC (single pulse)
5: Fire Head laser on EW Pod #1*: UNNAT 8 DMG: 5 MDC (single pulse)


-- *Target of Opportunity if all EW Pods are dead.

[Private to Darkside Trooper: 21:38, Today: Jack O'Neil rolled 15 using 1d20-5 ((20)).
21:40, Today: Jack O'Neil rolled 13 using 2d8 with rolls of 6,7.  gu11 dmg.

21:48, Today: Jack O'Neil rolled 22 using 1d20+4 with rolls of 18.
21:58, Today: Jack O'Neil rolled 19 using 6d4 with rolls of 3,3,4,1,4,4.  headlaser dmg.

22:00, Today: Jack O'Neil rolled 11 using 1d20+9 with rolls of 2.  dodge.

22:01, Today: Jack O'Neil rolled 18 using 1d20+4 with rolls of 14.  fire headlaser.
22:02, Today: Jack O'Neil rolled 7 using 2d4 with rolls of 3,4.  headlaser dmg.

22:01, Today: Jack O'Neil rolled 8 using 1d20+4 with rolls of 4.  fire headlaser.
22:02, Today: Jack O'Neil rolled 5 using 2d4 with rolls of 3,2.  headlaser dmg.

15:45, Today: Jack O'Neil rolled 23 using 1d20+9 with rolls of 14.  autododge.
15:45, Today: Jack O'Neil rolled 14 using 1d20+9 with rolls of 5.  autododge.
15:45, Today: Jack O'Neil rolled 14 using 1d20+9 with rolls of 5.  autododge.
15:45, Today: Jack O'Neil rolled 16 using 1d20+9 with rolls of 7.  autododge.
15:44, Today: Jack O'Neil rolled 16 using 1d20+9 with rolls of 7.  autododge.
]

XO Edit: Adjusted the Auto/Dodges.
This message was last edited by the GM at 14:23, Tue 11 Feb 2020.
Gun Ho Pak
UN SPACY, 127 posts
Lieutenant/OF-2 UN SPACY
Mon 17 Feb 2020
at 21:38
  • msg #86

Re: The Battle of Pluto

In reply to Jack O'Neil (msg # 85):

In gerwalk mode, the short second of respite allowed Pak to suck down what felt like a gallon of electrolyte replacement beverage. It tasted like ass, but his space suit was soaked from profuse sweating from the prolonged dogfight.

Leveling both weapons at Command Pod Type 1 and squeezed the trigger carefully once, then again.

Natty 2
Unnat 9

Frowning, he looked for any sensor, be it lasers, or even the FLIR to better target the enemy pilot.

Engage FLIR
Sensor roll 16, pass

The whooshing of P-beams was a bit much too. Well if they can play music so can I...
Engage ECM: 75 fail

With nothing much else to do, he fired again, and again, worried about his cannons' temperature and getting REALLY short on ammo.

Unnat 19
Natty 20!!! (23!)

Damages: 120, 120, 400

Auto Dodges: 17,17,20,26,31

If double-barrels wanted to play up close and personal, Pak would Parry:
Parries: 32,18,22,21,26,21.
Douglas Jennsen
USAF, 198 posts
1st Lieutenant/OF-1a
USAF-Sunshine
Tue 18 Feb 2020
at 04:06
  • msg #87

Re: The Battle of Pluto

Reindeer 9 watching your sixes, Jensenn says over the radio.  He has his own bogey to deal with, but O'Niell and the commander have other higher priority targets to take out.
He decides that he is going to lead his bogey through a gauntlet, if he can.  He takes off full speed after commander and her bogey.  The idea is to to lead his bogey between the commander and hers, in the hopes a stray shot will take out one bogey or the other.
Though he flies in a primarily defensive manner, he takes shot at the bogies following his squadmates, and even a shot at his own bogey.

22:57, Today: Douglas Jennsen rolled 2 using 1d4+1 with rolls of 1.  *10 Autocannon.  20.
22:56, Today: Douglas Jennsen rolled 18 using 1d20+11 with rolls of 7.  Autocannon burst. O'Niell bogey

22:57, Today: Douglas Jennsen rolled 5 using 1d4+1 with rolls of 4.  *10 Autocannon. 50.
22:55, Today: Douglas Jennsen rolled 16 using 1d20+11 with rolls of 5.  Autocannon burst. Commander Bogey

22:57, Today: Douglas Jennsen rolled 5 using 1d4+1 with rolls of 4.  *10 Autocannon.  40.
22:55, Today: Douglas Jennsen rolled 25 using 1d20+11 with rolls of 14.  Autocannon burst. Commander Bogey

22:56, Today: Douglas Jennsen rolled 6 using 2d4 with rolls of 2,4.  *10 MD Continuous Laser Blast. 60.
22:55, Today: Douglas Jennsen rolled 23 using 1d20+11 with rolls of 12.  Head Lasers at own bogey.

22:54, Today: Douglas Jennsen rolled 13 using 1d20+12 with rolls of 1.
22:54, Today: Douglas Jennsen rolled 28 using 1d20+12 with rolls of 16. 22:53, Today: Douglas Jennsen rolled 30 using 1d20+12 with rolls of 18.
22:53, Today: Douglas Jennsen rolled 16 using 1d20+12 with rolls of 4.
22:53, Today: Douglas Jennsen rolled 30 using 1d20+12 with rolls of 18.  Automatic Dodges.

Lameck Phiri
UN SPACY, 28 posts
OF-2/Lieutenant - WSO
"Vinyl"
Wed 19 Feb 2020
at 17:23
  • msg #88

Re: The Battle of Pluto

NPC'd

Phiri went to work countering the enemy jamming and then trying to jam the enemy.
Darkside Trooper
GM, 1069 posts
Wed 19 Feb 2020
at 22:16
  • msg #89

Re: The Battle of Pluto

Vermillion 7 (Jack) vectors towards one of the electronic warfare pods and fire on it with his GU-11. The alien pod seems to maneuver into the stream of 55mm shells as they impact directly into the white and green mecha’s big black sensor eye. The electronic warfare pod begins to break apart before the reaction mass tankerage explodes turning the alien mecha into and its pilot into an expanding cloud of debris and chunks of rapidly freezing flesh.

As he is dispatching the electronic warfare pod the two pods on his tail fire on Jack, the particle beam blasts are evaded. As he flips around to fire on his pursuers Vermillion 7 takes a few hits as the returns fire with his head lasers is evaded…

[Private to Jack O'Neil:
09:32, Today: Darkside Trooper rolled 34 using 5d20 with rolls of 1,1,9,7,16.  Pod 1 shoot Jack +8.
MISS
MISS
Unat 17 (dodged)
MISS
Unat 24 (dodged)

09:34, Today: Darkside Trooper rolled 64 using 5d20 with rolls of 4,19,16,6,19.  Pod 2 shoot Jack +8.
MISS
Unat 27 (hit -13 Main Body, -17 to Gunpod)
Unat 24 (hit – 16 R. Lower Leg, -3 R. Vert Stabilizer)
MISS
Unat 27 (dodged)

10:13, Today: Darkside Trooper rolled 249 using 4d100 with rolls of 49,96,20,84.
Hit locations

10:11, Today: Darkside Trooper rolled 19 using 6d10 with rolls of 3,10,3,1,1,1.  dmg Jack.
10:11, Today: Darkside Trooper rolled 30 using 6d10 with rolls of 2,2,9,10,5,2.  dmg Jack.
10:22, Today: Darkside Trooper rolled 45 using 3d20 with rolls of 20,20,5.  Pods Dodge Jack +8.
]

After issuing orders Reindeer 19 (Aksa) goes after one of the electronic warfare pods firing on it with her GU-11. Her fire burst is on target and does moderate damage to the alien mecha as it attempts to evade. Her second burst is also on target and turns the mecha into ‘swiss cheese’ as several cannon shells can be seen exiting the other side of the electronic warfare pod. Obviously no longer functioning the electronic warfare pod crashes into the hull of the base of the UES Macross’ command citadel.

Aksa then focuses on the pair of alien pods on her tail. Flipping around and alternates fire with her GU-11, then as it runs out of ammo switches over to her mecha’s headlasers. The first burst from her GU-11 damages one of the pods, her second burst takes out the second pod (as it is also struck by 37mm cannon fire from Reindeer Four) and it crashes on the hull of the UES Macross. Following up with her head lasers the first pod barley seems to be damaged, even though it does take hits.

[Private to Aksa Tikkanen:
09:35, Today: Darkside Trooper rolled 45 using 5d20 with rolls of 11,3,19,10,2.  Pod 3 shoot Aksa +8.
Unat 19 (dodged)
MISS
Unat 27 (hit -20 to Head, -27 L. Upper Leg)
Unat 18 (dodged by Aksa but hit Douglas)
MISS

09:35, Today: Darkside Trooper rolled 31 using 5d20 with rolls of 2,7,3,10,9.  Pod 4 shoot Aksa +8.
MISS
MISS
MISS
Unat 18 (dodged)
Unat 17 (hit -15 to Gun Pod, -23 to main body)

10:53, Today: Darkside Trooper rolled 179 using 4d100 with rolls of 7,29,95,48.  hit locations aksa.
Head
L. upper leg
Gun Pod
Main body
10:53, Today: Darkside Trooper rolled 38 using 6d10 with rolls of 6,4,5,8,9,6.
10:53, Today: Darkside Trooper rolled 47 using 6d10 with rolls of 8,3,9,10,10,7.  dmg Aksa.
]

Reindeer Nine (Douglas) vectors towards the two pods tailing Vermilion 7 and fires a burst from his nose guns at it. Several 37mm shells strike the alien mecha but it is clearly still in the fight.

Vectoring to assist Reindeer 17 he fires on one of the pods, then the other (adding to its destruction) before flipping around to face his pursuer and vectoring between the exchange of weapons fire between the pods and Reindeer 19.

A series of particle beam blasts strike the left side of both Reindeer Nine and the alien mecha tailing him. Simultaneously a blast from Reindeer Nine’s headleaser hits the enemy mecha.

[Private to Douglas Jennsen: 09:36, Today: Darkside Trooper rolled 67 using 6d20 with rolls of 9,3,19,18,15,3.  Pod 5 shoot Douglas +10.
Unat 19 (hit -16 L. upper leg, -10 L. Lower Leg)
MISS
Unat 20 (hit -15 main body, -13 to gun pod
Unat 28 (hit -7 L. Lower leg, -16 to gun pod
Unat 25 (dodged)
MISS

09:35, Today: Darkside Trooper rolled 45 using 5d20 with rolls of 11,3,19,10,2.  Pod 3 shoot Aksa +8.
Unat 19 (dodged by Aksa, Douglas not yet in line of fire)
MISS
Unat 27 (hit Aksa)
Unat 18 (dodged by Aksa but hit Douglas -39 Main Body)
MISS

11:48, Today: Darkside Trooper rolled 26 using 6d10 with rolls of 10,2,4,2,6,2.  dmg Douglas.
11:48, Today: Darkside Trooper rolled 28 using 6d10 with rolls of 4,10,1,4,5,4.  dmg Douglas.
11:48, Today: Darkside Trooper rolled 23 using 6d10 with rolls of 2,3,2,2,10,4.  dmg Douglas.
11:48, Today: Darkside Trooper rolled 39 using 6d10 with rolls of 10,5,4,10,7,3.  dmg Douglas.
11:49, Today: Darkside Trooper rolled 732 using 12d100 with rolls of 40,41,48,97,38,99,50,70,74,71,68,36.  douglas hit locations. (only needed 8 rolls)
]

Reindeer Four (Pak) engages the Green and White colored Command Pod. As he fires both his GU-11’s, the alien mecha’s top side gun appears to misfire and turns to slag. The alien mecha evades both bursts of cannon fire and fires some sort of cannon from hits arms at Pak as he engages his FLIR. The FLIR’s thermals shows where the pilot of Command Pod is sitting within his mecha. Pak doesn’t get much time to register this as his veritech takes the full brunt of the enemy cannon fire.

Reindeer Four takes hits along the left side as no less then twenty 44mm rail gun slug slam into the veritech. The left arm is blown away causing the gunpod to spin away. A series of rounds ‘walk up’ the left foot is blown away and the left leg is seriously tore up. The main hull itself is torn apart by the rounds that hit it causing Reindeer Four to break apart. A single 44mm shell enters the cockpit canopy and shattering it. The automated systems activate the cockpit blast shield as the cockpit itself spins away from the UES Macross’ battle space....

[Private to Gun Ho Pak: 09:41, Today: Darkside Trooper rolled 1 using 1d20 with rolls of 1.  Command Pod Main PBC at Pak +10.

09:42, Today: Darkside Trooper rolled 54 using 5d20 with rolls of 20,2,20,1,11.  Command Pod Rail guns at Pak +10.
NAT 20!!!!!!!!!
100 MDC to left gun pod, then left hand, then left lower arm, then left upper arm
160 MDC to L. foot, then L. Lower Leg
160 MDC to Main Body
160 MDC to Main Body
MISS (Espada 04)
NAT 20!!!!!!!!! (Espada 06 = destroyed)
MISS (one gun jams) (Oggy 08)
Unat 21 (one gun) (Espada 05 =cockpit/nose destroyed, pilot KIA)

12:36, Today: Darkside Trooper rolled 286 using 4d100 with rolls of 93,88,56,49.  Pak hit locations 1st nat 20.
12:34, Today: Darkside Trooper rolled 29 using 4d8 with rolls of 5,8,8,8.  dmg to Pak 1st nat 20 (damage x2).
12:29, Today: Darkside Trooper rolled 31 using 2d20 with rolls of 15,16.  O-Pod Dodge Pak Actions (1 & 4) +10.
]


After destroying Reindeer Four, the alien Command Pod seeks out more veritech that are otherwise engaged. The Command Pod fires on Espada Four but misses, but then fires on Espada Six which explodes into a cloud of expanding debris. Although those witnessing this can see that the veritech is no more the female pilot’s last words are heard over the radio. The veritech targeted is Oggy Eight which remains unscathed. The last veritech targeted is Espada Five whose cockpit/nose section is destroyed killing its pilot. There is nothing heard over the radio.

13:23, Today: Darkside Trooper rolled 16 using 4d6, unique dice with rolls of 1,6,5,4.  Command Pod seeks new victims (re-roll).
Espada 04
Espada 06
Oggy 08
Espada 05



As the two groups mecha clash there are loses on both sides.
Aksa’s ad hoc unit loses five mecha in total: Reindeer Four (VT), Espada Six (VT), Espada Five (VT), SUMO Three, Mike 23 (Defender).

Of the attacking alien mecha  eleven are destroyed: The two EW Pods, six Battle Pod Type I’s, one Battle Pod Type II, two PBC Pods, and two Arty Pods.

OOC: Make sure you deduct damage done, and reduce the ammo from your cannons.
Zents
Thu 20 Feb 2020
at 00:10
  • msg #90

Re: The Battle of Pluto

The Battle Pod Type II continues to engage Douglas as it maneuvers to get behind him.

[Private to Douglas Jennsen:
15:16, Today: Darkside Trooper rolled 36 using 1d100 with rolls of 36.  Pod dogtail Douglas.
PASS (Can engage even if Jack makes a dog tail and passes)

15:17, Today: Darkside Trooper rolled 67 using 6d20 with rolls of 3,20,2,20,11,11.  Pod Type II shoot Douglas +10.
MISS
NAT 20
MISS
NAT 20
Unat 21
Unat 21

15:18, Today: Darkside Trooper rolled 73 using 6d20 with rolls of 11,5,9,20,18,10.  Pod 5 dodges +8.
Unat 19
Unat 13
Unat 17
NAT 20
Unat 26
Unat 18

OOC: Make a Dogtail roll, pass and you can shoot at him (make dodges too). Fail and you can only dodge this Pod, but can maneuver to fire on other Pods.

Also, the continuous burst from your head laser only has a 15 foot range.
]

The two Battle Pod Type I’s facing off against Vermillion 7 (Jack) continue to directly engage him.

[Private to Jack O'Neil:
15:56, Today: Darkside Trooper rolled 72 using 1d100 with rolls of 72.  Pod 1 dogtail Jack (if need be).
FAIL (Can only engage Jack if he fails his dog tail or does not make a dogtail)

15:27, Today: Darkside Trooper rolled 76 using 5d20 with rolls of 13,15,15,18,15.  Pod 1 shoot Jack +8.
Unat 21
Unat 23
Unat 23
Unat 26
Unat 23

15:54, Today: Darkside Trooper rolled 51 using 5d20 with rolls of 14,1,5,12,19.  Pod 1 dodge +8.
Unat 22
FAIL
Unat 13
Unat 20
Unat 27

15:57, Today: Darkside Trooper rolled 23 using 1d100 with rolls of 23.  Pod 2 dogtail Jack (if need be).
PASS (Can engage even if Jack makes a dog tail and passes)

15:27, Today: Darkside Trooper rolled 49 using 5d20 with rolls of 17,11,1,17,3.  Pod 2 shoot Jack +8.
Unat 25
Unat 19
MISS
Unat 25
MISS

15:54, Today: Darkside Trooper rolled 57 using 5d20 with rolls of 12,14,8,5,18.  Pod 2 dodge +8.
Unat 20
Unat22
Unat 16
Unat 13
Unat 26

OOC: Make a Dogtail roll, pass and you can shoot at either Pod (make dodges too). Fail and you can only dodge and shoot at Pod 1, but can maneuver to fire on other Pods.
]

The lone Battle Pod Type I facing off against Reindeer 19 (Aksa) continues to directly engage her.

[Private to Aksa Tikkanen:
16:02, Today: Darkside Trooper rolled 64 using 1d100 with rolls of 64.  Pod 4 dog tail Aksa (if need be).
FAIL (Can only engage Aksa if she fails his dog tail or does not make a dogtail)

16:04, Today: Darkside Trooper rolled 60 using 5d20 with rolls of 12,5,5,19,19.  Pod 4 shoot Aksa +8.
Unat 20
MISS
MISS
Unat 27
Unat 27

16:05, Today: Darkside Trooper rolled 80 using 5d20 with rolls of 18,14,10,19,19.  pod 4 dodge Aksa +8.
Unat 26
Unat 22
Unat 18
Unat 27
Unat 27

OOC: Make a Dogtail roll, pass and the Pod cannot attack you. Fail and the Pod can attack you.
]
Aksa Tikkanen
UN SPACY, 839 posts
OF-3 / MAJ 'Vixen'
CO HavLLv 11
Thu 20 Feb 2020
at 04:16
  • msg #91

Re: The Battle of Pluto

Dogtail 68% vs Zent 64%: FAIL
Reversal 33%: PASS
Phiri: Roll of 21: ECM Vs Radar: PASS
Phiri: Roll of 49: ECM Vs Sensors: PASS
Auto Dodges Vs Pod 4:

25 v 20: Dodge
20 v 10: Dodge
25 v 10: Dodge
19 v 24: Hit (Possible Dodge due to ECM and Smoke)
31 v 24: Dodge

OOC: I only accounted for the '-3 to Strike to enemy' due to smoke trail; I'm not sure what the ECM will confer.



"PERKELE!"

Aksa gritted her teeth, her victory against two pods short lived as all around her, her pilots and their planes were blotted from space. She couldn't mourn, not now, that would come later, if later ever came.

"Eagle Actual, Mike Actual; all craft, pop smoke! Fill the fucking area with it! Mike Actual; Smoke Lances! VF's; Smoke Dischargers; spread it around use it as cover." She calls out.

With the enemy EW platforms down, and her secret 'Vinyl' weapon in her back seat playing the music; with both the friendly ECM and the smoke, it should effectively blind the enemy.

That all said, she swings into action. Spinning her VF around so that she has an angle she unloads on her tail while engaging her first smoke discharger, leaving a trail of smoke behind her (-3 Enemy Strike)
Actions:

Action 1: Orders, Pivot and Smoke On
Action 2: Fire at Pod 4: UNAT 19: Damage 34 MISS
Action 3: Maneuver smoke around to create cover for herself and others while weapon on cooldown (She will also see if she can reach an intact Gun Pod (Having heard Pak's radio call)
Action 4: Fire at Pod 4: NAT 20: Damage 50 HIT
Action 5: Maneuver smoke around to create cover for herself and others while weapon on cooldown (She will also see if she can reach an intact Gun Pod (Having heard Pak's radio call)
Action 6: Fire at Pod 4 UNAT 22 Damage 33 HIT

OOC: Please don't forget to use the 'In Link' numbers for your dodges and strikes.
This message was last edited by the player at 04:30, Thu 20 Feb 2020.
Jack O'Neil
UN SPACY, 468 posts
2nd Lieutenant/OF-1a
UN SPACY Fleet (ex USN)
Thu 20 Feb 2020
at 21:03
  • msg #92

Re: The Battle of Pluto

Seeing his first enemy going down from his single burst Jack grin in satisfaction before two blast hit him from behind.

"Bastards. Here I come" he says and turn his veritech around, deploying smoke and returning fire.

Dogtail fail

Auto dodge to pod 1
22 - 21 success
30 - 23 success
15 - 23 fail
29 - 26 success
31 - 23 success

Action 1: Deploy smoke
Action 2: Fire at GU-11 Pod 1 unnat 15 DMG: 140 MDC (short)
Action 3: Dodge unnat 22
Action 4: Fire at GU-11 Pod 1 unnat 11 DMG: 130 MDC (short)
Action 5: Fire at Headlaser Pod 1 unnat 9 DMG: 4 MDC (pulse)


[Private to Darkside Trooper: 12:18, Today: Jack O'Neil rolled 91 using 1d100 with rolls of 91.  dogtail -15%.

13:01, Today: Jack O'Neil rolled 22 using 1d20+13 with rolls of 9.  autododge.
13:01, Today: Jack O'Neil rolled 30 using 1d20+13 with rolls of 17.  autododge.
13:01, Today: Jack O'Neil rolled 15 using 1d20+13 with rolls of 2.  autododge.
13:00, Today: Jack O'Neil rolled 29 using 1d20+13 with rolls of 16.  autododge.
13:00, Today: Jack O'Neil rolled 31 using 1d20+13 with rolls of 18.  autododge.

18:40, Today: Jack O'Neil rolled 22 using 1d20+13 with rolls of 9.  dodge.

21:46, Today: Jack O'Neil rolled 9 using 1d20+5 with rolls of 4.  fire headlaser.
21:46, Today: Jack O'Neil rolled 11 using 1d20+5 with rolls of 6.  fire gu11.
21:45, Today: Jack O'Neil rolled 15 using 1d20+5 with rolls of 10.  fire gu11.

21:52, Today: Jack O'Neil rolled 4 using 2d4 with rolls of 2,2.  headlaser dmg.
21:54, Today: Jack O'Neil rolled 14 using 2d8 with rolls of 7,7.  gu11 dmg.
21:54, Today: Jack O'Neil rolled 13 using 2d8 with rolls of 5,8.  gu11 dmg.
]
Douglas Jennsen
USAF, 201 posts
1st Lieutenant/OF-1a
USAF-Sunshine
Mon 24 Feb 2020
at 03:36
  • msg #93

Re: The Battle of Pluto

With the battle pod on his backside, Jennsen applies the "brakes" and angles the back of his plane up to try to skim over the pod.  If successful, he drops several plane lengths behind the pod and opens up with lasers and nose cannon, and even with the gun pod.  Maybe he will even get the chance to fly through the cloud if expanding gas and debris if his attack causes the pod to burst apart from instantaneous decompression.


22:33, Today: Douglas Jennsen rolled 29 using 1d20+12 with rolls of 17.
22:33, Today: Douglas Jennsen rolled 25 using 1d20+12 with rolls of 13.
22:33, Today: Douglas Jennsen rolled 30 using 1d20+12 with rolls of 18.
22:33, Today: Douglas Jennsen rolled 22 using 1d20+12 with rolls of 10.
22:33, Today: Douglas Jennsen rolled 25 using 1d20+12 with rolls of 13.  Auto Dodges.

22:22, Today: Douglas Jennsen rolled 19 using 4d8 ((6,2,5,6)).  190 MD
22:17, Today: Douglas Jennsen rolled 17 using 1d20+13 ((4)).  Gunpod long burst

22:19, Today: Douglas Jennsen rolled 3 using 2d4 ((1,2)). +1*10 for 40 MD.
22:15, Today: Douglas Jennsen rolled 21 using 1d20+13 ((8)).  Nose Cannon

22:19, Today: Douglas Jennsen rolled 3 using 2d4 ((1,2)). MD
22:16, Today: Douglas Jennsen rolled 25 using 1d20+13 ((12)).  Head Lasers

20:31, Today: Douglas Jennsen rolled 26 using 1d100 ((26)).  Brake, break dogtail.

Darkside Trooper
GM, 1079 posts
Mon 24 Feb 2020
at 07:31
  • msg #94

Re: The Battle of Pluto

Reindeer 19 (Aksa) and the Batte Pod Type I try to get on each other’s six O’clock but neither mecha gets into a position that only favors themselves and both face off against each other. Meanwhile in the backseat of Reindeer 19 Phiri works his magic to a certain extent. He manages to jam their radars, but fails to jam their optical sensors (cameras, infrared imaging etc).

The smoke trail emanating from Reindeer 19 briefly blinds the alien mecha and the first few particle beam bursts go wide. Aksa manages to pick up a GU-11 floating within the expanding debris field that used to be Reindeer 4.

Reindeer 19 & the Battle Pod Type I both then manage to hit each other. The armor piecing sabot rounds from the newly acquired GU-11 tear through the alien mecha and although it doesn’t explode or break up its pretty clear that it is out of the fight.

With her target gone, Aksa tries to find Reindeer 4’s second GU-11, and is successful in finding it. She then fires off her mecha’s head lasers at an enemy mecha as it zips by

[Private to Aksa Tikkanen: You grab a GU-11 with 130 rounds in it (13 short burts)
22:37, Today: Darkside Trooper, on behalf of Aksa Tikkanen, rolled 28 using 6d10 with rolls of 8,4,9,3,2,2.  dmg .
21 dmg to Head unit
07 dmg to R. Lower leg

seemed fitting to take out that Pod with your newly acquired GU-11.
]


Vermillion 7 (Jack) finds himself on the tail of one Battle Pod Type I, and with a second one on his tail. Despite the smoke billowing out from behind his veritech, the Battle Pod on his tail gets a few hits in with its particle cannons. Jack then manages to get a burst of GU-11 shells into the Battle Pod he is following and as it begins to break up it explodes.

The Battle Pod on Vermillion 7’s tail continues to fire on the Earth mecha, but a combination of the smoke and pilot maneuvering prevents any particle beam blast from connecting.

[Private to Jack O'Neil: 22:57, Today: Darkside Trooper, on behalf of Jack O'Neil, rolled 26 using 6d10 with rolls of 6,1,4,9,1,5.  dmg.
22:56, Today: Darkside Trooper, on behalf of Jack O'Neil, rolled 138 using 2d100 with rolls of 62,76.  hit locations.
09 dmg to right wing
15 dmg to right vertical stabilizer

NOTE: You did not fire any weapons on actions 4 & 5
]

Reindeer Nine (Douglas) and the Battle Pod Type II jockey for position, but neither pilot is able to gain an advantage on the other. The two mecha trade weapons with the human mecha only getting some hits in with its 37mm cannon, and the alien mecha scoring more hits with its particle beam cannons.

[Private to Douglas Jennsen:
23:18, Today: Darkside Trooper, on behalf of Douglas Jennsen, rolled 62 using 2d100 with rolls of 12,50.  hit locations.
23:18, Today: Darkside Trooper, on behalf of Douglas Jennsen, rolled 30 using 6d10 with rolls of 9,3,10,1,1,6.  dmg nat 20
42 DMC to R. Forearm
16 MDC to Main Body

23:18, Today: Darkside Trooper, on behalf of Douglas Jennsen, rolled 38 using 2d100 with rolls of 24,14.  hit locations.
23:17, Today: Darkside Trooper, on behalf of Douglas Jennsen, rolled 21 using 6d10 with rolls of 5,5,1,2,6,2.  dmg nat 20
42 MDC to L. Forearm
]


The smoke screens do provide some cover for the veritechs and destroids defending the command citadel, and as such no more are destroyed. Of the alien mecha four Battle Pod Type I’s are destroyed, one Battle Pod Type II, and one PBC Pod are destroyed. The Green and White Command Pod has disappeared having either been destroyed, or disengaged from the battle.
Aksa Tikkanen
UN SPACY, 845 posts
OF-3 / MAJ 'Vixen'
CO HavLLv 11
Mon 24 Feb 2020
at 17:49
  • msg #95

Re: The Battle of Pluto

Aksa takes a quick second to look over the radar and makes a guttural grunt of approval. Out of the 30 enemy that had engaged their position, 19 now lay dead, or fled.

Still, now wasn't the time to straighten her mittens.


"Keep up the smoke. Keep up the pressure. Anyone guns-dry, sing out."
She calls out, reforming the lines as needed, while starting her burn thru her second (smoke) dispenser. If anyone is guns-dry, she will edge towards them to hand off one of her recovered gunpods.

"Keep up the good work Phiri." She adds over the intercom.
Auto Dodges:

UNAT 25
UNAT 34
UNAT 34
UNAT 29
UNAT 27
UNAT 27

With that all said and done, it's back to the hunt. Seeking her foe from within the smoke she alternates between pulse burst mode on her flashlights and short bursts with her new pod.
Dogtail (if needed) 82% FAIL
Reversal (if needed) 35% PASS

Action 1: Command type stuff
Action 2: UNAT 19 Pulse Burst: Damage 32
Action 3: UNAT 26 SB GU-11 (Pak-2): Damage 90
Action 4: UNAT 21 Pulse Burst: Damage 25
Action 5: UNAT 29 SB GU-11 (Pak-2): Damage 80
Action 6: NAT 20 Pulse Burst: Damage 58

ToO Priority: Target Engaged/Attacking a Wingman/Friendly > Target nearest or engaging Her > Command Pod > PBC Pod > Battle Pod > Arty Pod.

This message was last edited by the player at 19:19, Mon 24 Feb 2020.
Jack O'Neil
UN SPACY, 471 posts
2nd Lieutenant/OF-1a
UN SPACY Fleet (ex USN)
Tue 25 Feb 2020
at 21:26
  • msg #96

Re: The Battle of Pluto

Shifting his veritech back and forth Jack somehow manage to get behind the enemy pod and immedatly open fire trying to take it down but with little success.

"Still plenty left here. But got a slippery one"
Jack reply while grunting as he continue to open fire.

Dogtail 47% success

Auto dodge:
unnat 23
unnat 16
unnat 28
unnat 22
unnat 17


Action:
Action 1: Deploy smoke
Action 2: Fire GU-11 unnat 7 DMG: 30 MDC (short)
Action 3: Fire GU-11 unnat 10 DMG: 90 MDC (short)
Action 4: Dodge unnat 17
Action 5: Fire headlaser unnat 17 DMG: 14MDC (pulse)

[Private to Darkside Trooper: 10:29, Today: Jack O'Neil rolled 47 using 1d100 with rolls of 47.  dogtail -15%.

09:40, Today: Jack O'Neil rolled 23 using 1d20+13 with rolls of 10.  autododge.
09:40, Today: Jack O'Neil rolled 16 using 1d20+13 with rolls of 3.  autododge.
09:40, Today: Jack O'Neil rolled 28 using 1d20+13 with rolls of 15.  autododge.
09:40, Today: Jack O'Neil rolled 22 using 1d20+13 with rolls of 9.  autododge.
09:40, Today: Jack O'Neil rolled 17 using 1d20+13 with rolls of 4.  autododge.


10:30, Today: Jack O'Neil rolled 17 using 1d20+13 with rolls of 4.  dodge.


22:17, Today: Jack O'Neil rolled 7 using 1d20+5 with rolls of 2.  fire gu11.
22:17, Today: Jack O'Neil rolled 10 using 1d20+5 with rolls of 5.  fire gu11.

22:18, Today: Jack O'Neil rolled 17 using 1d20+5 with rolls of 12.  fire headlaser.


22:22, Today: Jack O'Neil rolled 3 using 2d8 with rolls of 1,2.  gu11 dmg.
22:22, Today: Jack O'Neil rolled 9 using 2d8 with rolls of 6,3.  gu11 dmg.
22:21, Today: Jack O'Neil rolled 14 using 6d4 with rolls of 1,4,3,1,3,2.  headlaser dmg.
]
Douglas Jennsen
USAF, 205 posts
1st Lieutenant/OF-1a
USAF-Sunshine
Wed 4 Mar 2020
at 03:51
  • msg #97

Re: The Battle of Pluto

Jennsen is anything but Sunshine as he is really getting tired of this damned battlepod chasing him around.  He whips around as the thing is chasing him, and charges right at it.  His plane goes into a spiral around an axis a couple of feet beneath the fuselage to make it harder to hit him as he flies in with guns blazing.
He watches as rounds stitch circles into the front of the pod.


22:50, Today: Douglas Jennsen rolled 16,29,17,14,26 using 1d20+12,1d20+12,1d20+12,1d20+12,1d20+12 ((4,17,5,2,14)).  Automatic dodges.

22:44, Today: Douglas Jennsen rolled 15 using 4d8 with rolls of 2,8,4,1.  *10-Gun pod damage. 150 MD

22:44, Today: Douglas Jennsen rolled 4 using 2d4 with rolls of 2,2.  Laser damage.
22:43, Today: Douglas Jennsen rolled 4 using 2d4 with rolls of 1,3.  Laser damage.

22:43, Today: Douglas Jennsen rolled 4 using 1d4+1 with rolls of 3.  *10-Nose cannon damage. 30 MD
22:43, Today: Douglas Jennsen rolled 3 using 1d4+1 with rolls of 2.  *10-Nose cannon damage. 20 MD

22:42, Today: Douglas Jennsen rolled 29 using 1d20+13 with rolls of 16.  Gun pod long burst.

22:42, Today: Douglas Jennsen rolled 23 using 1d20+13 with rolls of 10.  Head Lasers.
22:41, Today: Douglas Jennsen rolled 23 using 1d20+13 with rolls of 10.  Head Lasers.

22:41, Today: Douglas Jennsen rolled 21 using 1d20+13 with rolls of 8.  Nose Cannon Burst.
22:41, Today: Douglas Jennsen rolled 28 using 1d20+13 with rolls of 15.  Nose Cannon Burst.

22:40, Today: Douglas Jennsen rolled 34 using 1d100 with rolls of 34.  Veritech Pilotting @ 55%.

Darkside Trooper
GM, 1089 posts
Thu 5 Mar 2020
at 05:10
  • msg #98

Re: The Battle of Pluto

Vermillion 7 (Jack) manages to get behind the Pod chasing him and begins to fire on it with his GU-11. The Pod evades both bursts from the GU-11, as well as a pulse laser burst from Reindeer 19 (Aksa), but a follow up burst from her GU-11 destroys the Pod.

Reindeer 3 (Kotila) then vector’s past Reindeer 19 and Vermillion 7 with the other Command Pod (painted predominantly white with blue highlights) on his tail. Reindeer 3’s veritech appears to be heavily damaged, and is venting reaction mass and other gasses from multiple locations…

Reindeer 19 and Vermillion 7 both fire on the Command Pod. Aksa hits the alien mecha with a pulse burst of laser fire as Kotila evades another particle beam blast. The Command Pod then fires its rail guns at Kotila, who then evades the heavy slugs, as Aksa puts several 55mm slugs into the main hull of the Command Pod. The Command Pod’s next burst from its rail guns cause Reindeer 3 to break apart just as Aksa puts a pulse laser blast into the Command Pod.

Kotila manages to eject from Reindeer 3 but the bottom of the ejection seat collides with a piece a debris...

Reindeer Nine (Douglas) gets behind the Battle Pod Type II, forcing it to go evasive. Douglas’ first burst with the nose cannon misses. His next burst of 37mm shells hits, as does the next two laser blasts. The burst with the GU-11 causes the Battle Pod Type II to break apart, then explode.


Although most of the enemy mecha are now destroyed, more, a second wave take their place. This second wave of alien mecha outnumber the human mecha defending the UES Macross.
  • Reindeer Nine (Douglas) is attacked by yet another Battle Pod Type II
  • Vermillion 7 (Jack) is attacked by four Battle Pod Type I’s
  • Reindeer 19 (Aksa) is attacked by three Battle Pod Type I’s

Aksa Tikkanen
UN SPACY, 847 posts
OF-3 / MAJ 'Vixen'
CO HavLLv 11
Thu 5 Mar 2020
at 16:47
  • msg #99

Re: The Battle of Pluto

"Äiti kusipää!" She swears as Reindeer 3 breaks apart, frustrated at the loss of yet another plane, but relieved that her countryman managed to get out in time.

"Keep up the smoke, the enemy just got reinforced."
She says to her unit with a bitter growl. "Keep calm, keep to cover, keep up the pressure." She adds, maybe more to herself then to the others. It was all they could do; there was no retreat, and there were no reserves coming to the rescue.

She keeps her craft in the smoke as she angles on the enemy Command Pod while Phiri keeps playing the music, with mixed results.
Roll of 43% Dogtail: PASS
Action 1: Roll of 49% ECM: Radar: PASS
Action 2: Roll of 90% ECM: Sensors: FAIL
Action 3: Roll of 93% ECM: Sensors: FAIL

"I'm keeping their radar down, but that's all." Phiri reports.
"Copy..." Aksa bites, then kicks out some flares into the mix...if they can't blind the enemy sensors, maybe they can overwhelm them. "...all craft, stagger flares." She says, turning the area around the citadel into the 'Sickest Rave in Space.'
Auto Dodges:

UNAT 27
UNAT 32
UNAT 31

NAT 20
UNAT 32
UNAT 33

(Values account for the -3 to enemy strike due to smoke trail)
She turns her attention to the enemy Command Pod and continues her fire rotation. "Jack, I've a good angle on that Command Pod, I'm taking the shot." She will leave it up to him to either join in or deal with the new arrivals. That said she tucks in on the enemy Command Pod, in the hopes that any stray shots by the enemy behind her may travel on and hit the enemy in front of her.
Actions:

Action 1: Command type stuff & Smoke / Flare
Action 2: UNAT 24 SB GU-11: Damage 90
Action 3: MISS Pulse Burst: Damage N/A
Action 4:
NAT 20 SB GU-11: Damage 160
Action 5: MISS Pulse Burst: Damage N/A
Action 6: UNAT 22 SB GU-11: Damage 50

ToO Priority: Command Pod > Target Engaged/Attacking a Wingman/Friendly > Target nearest or engaging Her > PBC Pod > Battle Pod > Arty Pod.

This message was last edited by the player at 18:55, Thu 05 Mar 2020.
Jack O'Neil
UN SPACY, 475 posts
2nd Lieutenant/OF-1a
UN SPACY Fleet (ex USN)
Fri 6 Mar 2020
at 20:52
  • msg #100

Re: The Battle of Pluto

"Even more of them?! Time to get serious..." Jack watch the growing enemy number and the fewer allies with growing worries, they need a miracle to happen soon or they will all be space dust. "Copy Aksa, I will try and hold off the newcomers. Last smoke charge"

* Target priority: target Engaged/Attacking a Wingman/Friendly > new arrivals.

Auto dodge 1: unat 22
Auto dodge 2: unat 19
Auto dodge 3: unat 22
Auto dodge 4: unat 22
Auto dodge 5: unat 23


Action 1: Deploy smoke
Action 2: Fire GU-11 at * unat 13 DMG: 60 MDC (short)
Action 3: Fire GU-11 at * nat 25 DMG: 220 MDC (short)
Action 4: Fire  CIWS unat 22 DMG: 20 MDC (continuous fire)
Action 5: Fire GU-11 at * unat 19 DMG: 110 MDC (short)


[Private to Darkside Trooper: 20:18, Today: Jack O'Neil rolled 22 using 1d20+13 with rolls of 9.  autododge.
20:18, Today: Jack O'Neil rolled 19 using 1d20+13 with rolls of 6.  autododge.
20:18, Today: Jack O'Neil rolled 22 using 1d20+13 with rolls of 9.  autododge.
20:18, Today: Jack O'Neil rolled 22 using 1d20+13 with rolls of 9.  autododge.
20:18, Today: Jack O'Neil rolled 23 using 1d20+13 with rolls of 10.  autododge.

20:25, Today: Jack O'Neil rolled 13 using 1d20+5 with rolls of 8.  fire gu11.
20:25, Today: Jack O'Neil rolled 25 using 1d20+5 with rolls of 20.  fire gu11.
20:25, Today: Jack O'Neil rolled 19 using 1d20+5 with rolls of 14.  fire gu11.

21:47, Today: Jack O'Neil rolled 22 using 1d20+4 with rolls of 18.  fire CIWS LASERS.
21:50, Today: Jack O'Neil rolled 2 using 2d4 with rolls of 1,1.  CIWS LASERS dmg.


21:50, Today: Jack O'Neil rolled 11 using 2d8 with rolls of 7,4.  gu11 dmg.
21:50, Today: Jack O'Neil rolled 11 using 2d8 with rolls of 5,6.  gu11 dmg.
21:50, Today: Jack O'Neil rolled 6 using 2d8 with rolls of 1,5.  gu11 dmg.
]
Marie Chambers
US Army, 1 post
2nd Lt
Mike Two-One
Tue 10 Mar 2020
at 15:30
  • msg #101

Re: The Battle of Pluto

In reply to Jack O'Neil (msg # 100):

Marie "Marilyn" Chambers, and the survivors of her platoon of Defender destoid smiled, watching the scene. So they attacked in swarms...

"Mike 2-1 actual, to all surviving Mike-2 units, disperse for close-in combat. Mike 2-2? Activate SHORAD, track targets, and jam the ostriches with as much music as you can play. Everyone else? Clear the sixes of those veritechs! I've got lead. 2-4, take Vermillion 7's party crashers, and 2-2 sweep Reindeer 9!"

Tactics Roll: 3= Massive pass

She began targeting the three on Reindeer 19's ass. "Reindeer 19, this is Mike 2-1 Actual. We're in position to sweep your tails. Go on and lead them down Defender Road at the corner of 78mm Way and we'll have a little streetsweeper party." She gave her coordinates for optimal firing, and decided to open up with missiles.

Yeah, who doesn't love a missile for breakfast. She popped a smoke grenade, and opened fire.

Targeting the three pods harassing Aksa, she lobbed two missiles at each of them.

Fire at Romeo19T1: Nat 3 (mod 14) miss
Fire at Romeo19T2: Mod 25 Hit Dmg 30
Fire at Romeo19T3: Mod 15 Dmg: 36

Knowing the NSJGG's would not likely abide her firing missiles at them she prepared to scramble, using her mag-feet to stay anchored to the damaged battle fortress.

Dodge 1: 16
Dodge 2: 13
Dodge 3: 19
Dodge 4: 15
Douglas Jennsen
USAF, 208 posts
1st Lieutenant/OF-1a
USAF-Sunshine
Wed 11 Mar 2020
at 03:38
  • msg #102

Re: The Battle of Pluto

Jensenn decides to play this one defensively this time.  Instead of choosing to turn and fire upon his pursuer, he darts in and out of enemy fields of fire in the hopes of creating incidents of death-by-friendly-fire amongst the enemy battlepods.  Particularly of his pursuer....


23:35, Today: Douglas Jennsen rolled 15 using 1d20+12 with rolls of 3.
23:35, Today: Douglas Jennsen rolled 13 using 1d20+12 with rolls of 1.  Ouchie.
23:35, Today: Douglas Jennsen rolled 18 using 1d20+12 with rolls of 6.
23:35, Today: Douglas Jennsen rolled 16 using 1d20+12 with rolls of 4.
23:35, Today: Douglas Jennsen rolled 20 using 1d20+12 with rolls of 8.  Automatic Dodges.

23:34, Today: Douglas Jennsen rolled 17 using 1d100 with rolls of 17.  Pilot @ 55%.
23:34, Today: Douglas Jennsen rolled 58 using 1d100 with rolls of 58.  Pilot @ 55%.
23:34, Today: Douglas Jennsen rolled 11 using 1d100 with rolls of 11.  Pilot @ 55%.
23:34, Today: Douglas Jennsen rolled 45 using 1d100 with rolls of 45.  Pilot @ 55%.
23:33, Today: Douglas Jennsen rolled 65 using 1d100 with rolls of 65.  Pilot @ 55%


Darkside Trooper
GM, 1099 posts
Fri 13 Mar 2020
at 22:05
  • msg #103

Re: The Battle of Pluto

Reindeer 9 (Douglas) goes evasive in an attempt to get the Battle Pod Type II off his tail. The alien mecha stays on him firing but its shots being evaded. As he vectors past the command citadel Jennsen sees that all that remains of one of the ADA-04 Defender’s is the legs and waist, everything just above the waist section and up is tangled mess of wreckage. The Battle Pod Type II on his tail gets blown away by a flack burst from Mike Two-Four, one of the ADR-04 Defenders.

Vermillion 7 (Jack) flips around to target the four Battle Pod Type I’s on hit tail. His first two bursts of 55mm shells destroy one of his pursuers, as another takes a burst of 78mm flak from Mike Two-Two, one of the ADR-04 Defenders. His attempt at firing a continuous blast with his head lasers doesn’t work as planned due to the short range of the continuous beam. His last burst with his GU-11 is evaded.

[Private to Jack O'Neil: 11:18, Today: Darkside Trooper rolled 37 using 4d20 with rolls of 1,2,19,15.  Pods dodge Jack +8.

11:39, Today: Darkside Trooper rolled 44 using 6d10 with rolls of 10,10,4,9,3,8.  dmg to jack . 14 & 20
11:39, Today: Darkside Trooper rolled 35 using 6d10 with rolls of 6,4,7,8,9,1.  dmg to jack . 17 & 18
11:39, Today: Darkside Trooper rolled 31 using 6d10 with rolls of 3,7,7,4,1,9.  dmg to jack . 17 & 14
11:42, Today: Darkside Trooper rolled 290 using 6d100 with rolls of 79,90,74,22,17,8.  jack hit locations .

11:46, Today: Darkside Trooper rolled 23 using 6d10 with rolls of 7,1,2,7,5,1.  dmg to Jack nat 20 (dmg x2). 20  & 26
11:46, Today: Darkside Trooper rolled 38 using 6d10 with rolls of 1,10,2,9,10,6.  dmg to Jack nat 20 (dmg x2). 26 & 50
11:46, Today: Darkside Trooper rolled 45 using 6d10 with rolls of 5,10,4,6,10,10.  dmg to Jack nat 20 (dmg x2). 38 & 52
11:51, Today: Darkside Trooper rolled 298 using 6d100 with rolls of 11,47,19,60,75,86.  jack hit locations nat 20's.


11:22, Today: Darkside Trooper rolled 35 using 3d20 with rolls of 9,19,7.  Pod 1 shoot Jack +8 (action 1-3).
Unat 17 (Dodged)
Unat 27 (17 MDC to L. Wing & 14 MDC to R. Tail)
Unat 15 (Dodged)

11:25, Today: Darkside Trooper rolled 74 using 5d20 with rolls of 9,16,9,20,20.  Pod 2 shoot Jack +8 (action 1-5).
Unat 17 (Dodged)
UNat 24 (17 MDC to Main body & 18 MDC to R. Lower leg)
Unat 17 (Dodged)
Nat 20 (38 MDC main body & 52 MDC to R. Wing)
Nat 20 (26 MDC L. lower leg & 50 MDC Main body

11:28, Today: Darkside Trooper rolled 61 using 5d20 with rolls of 17,9,20,6,9.  Pod 3 shoot Jack +8 (action 1-5).
UNat 25 (Dodged due to smoke)
UNat 17 (Dodged)
Nat 20 (46 MDC L. Wing)
Nat 14 (Dodged)
Nat 17 (Dodged)

11:33, Today: Darkside Trooper rolled 29 using 2d20 with rolls of 19,10.  Pod 4 shoot Jack +8 (action 1-2).
Unat 27 (14 MDC to L upper leg & 20 MDC to Head)
Unat 18 (Dodged)
]

Reindeer 19 (Aksa) focuses on the Command Pod, hoping that others will cover her six O’clock. She gets in a burst of 55mm shells from her GU-11 as a blast from the Command Pod top side particle beam cannon passes by, and other particle beam blast from behind pass by as well. As a dual stream of rail cannon slugs pass by Aksa pulse laser burst misses, and yet more particle beam blast from behind pass by. As a second dual stream of rail cannon slugs pass by the burst from Aksa’s GU-11 destroys the alien Command Pod which explodes into bits and pieces, as yet more particle beam blast from behind pass by. Flipping around to fire on her pursuers Aksa tries to get one of the three with some GU-11 slugs, but the burst is evaded. This time tho Aksa is facing the mutidue of partlce beam blast being constantly fired at her.

[Private to Aksa Tikkanen: 14:04, Today: Darkside Trooper rolled 15 using 1d20 with rolls of 15.  Command Pod Main PBC at Aksa +10 (action 2).
Unat 27 (Dodged)

14:08, Today: Darkside Trooper rolled 24 using 2d20 with rolls of 15,9.  Command Pod Rail guns at Aksa +10 (act 3&4).
UNat 27 (Dodged)
UNat 21 (Dodged)

14:15, Today: Darkside Trooper rolled 26 using 5d20 with rolls of 7,2,10,2,5.  Pod 1 shoot Aksa +8.
Unat 15
MISS
Unat 18 (Dodged)
Unat MISS
Unat MISS

14:16, Today: Darkside Trooper rolled 46 using 5d20 with rolls of 12,1,11,9,13.  Pod 2 shoot Aksa +8.
Unat 20 (Dodged)
MISS
Unat 19 (Dodged)
Unat 17 (Dodged)
Unat 21 (Dodged)

14:16, Today: Darkside Trooper rolled 64 using 5d20 with rolls of 16,17,14,6,11.  Pod 3 shoot Aksa +8.
Unat 24 (Dodged)
Unat 25 (Dodged)
Unat 22 (Dodged)
MISS
Unat 19 (Dodged)
]


Down near the base of the command citadel the outer hatch of an elevator opens up. As the elevator rises a pair of MBR-08 Masamune destroids begin firing on targets of opportunity. One of the destroids is almost immediately taken out of action as a large particle beam blast from a Command Pod strikes the chest area where the cockpit is located.

The prototype SUMO attached to Mike Two, fires off all its remaining missiles in several volleys, even as the armored veritech itself is hit by numerous particle beam blasts from a pair of Battle Pod Type I’s that have dropped and magnetized to the deck. The armor encased veritech remains in the fight and engages these targets with its GU-12.

Mike Two-One (Chambers) fires off three Hydra rockets in quick succession. The first missile misses, but the next two hit sperate targets chasing Reindeer 19. The missiles do minimal damage. Several particle beam blasts from a Battle Pod Type II that dropped to the hull (and magnetized to the deck) strike the Defender mecha’s left side.

[Private to Marie Chambers: 14:45, Today: Darkside Trooper rolled 39 using 6d10 with rolls of 1,10,10,6,5,7.  dmg to Chambers.
14:45, Today: Darkside Trooper rolled 29 using 6d10 with rolls of 3,5,2,8,9,2.  dmg to Chambers.

14:41, Today: Darkside Trooper rolled 43 using 5d20 with rolls of 7,2,18,13,3.  Pod Type II shoot Chambers +10.
MISS
MISS
Unat 28 (21 MDC to L. upper leg & 19 MDC to main body)
UNat 23 (10 MDC to Main body & 19 MDC to L. lower leg)
MISS
]

Mike Two-Two (NPC) takes out a pair of Battle Pod Type I’s, one of which was on Vermillion 7’s tail.

Mike Two-Four (NPC) actives her SHORAD and tries to get some jamming in too. The SHORAD works just fine, but jamming fails. The ADR-04 Defender then takes out the Battle Pod Type II on Reindeer 9’s tail.

OOC: Please wait to post. I am going to get posts up for the bad guys shooting at you.
Darkside Trooper
GM, 1101 posts
Sat 14 Mar 2020
at 01:50
  • msg #104

Re: The Battle of Pluto

All across the hull of the UES Macross alien mecha have landed (or are beginning to land) on the hull. The alien mecha begin walking on the hull firing on defensive weapons mounts, and destroids on the hull.

Reindeer 9 (Douglas) finds himself without any alien mecha on his tail or gunning for him…for now.

Vermillion 7 (Jack) is fired upon by the two Battle Pod Type I’s in front of him.

[Private to Jack O'Neil: 18:37, Today: Darkside Trooper rolled 49 using 5d20 with rolls of 7,10,2,18,12.  Pod 2 shoot Jack +8.
MISS
Unat 18
MISS
Unat 26
UNat 20

18:36, Today: Darkside Trooper rolled 57 using 5d20 with rolls of 12,6,13,8,18.  Pod 1 shoot Jack +8.
Unat 20
MISS
Unat 21
Unat 18
Unat 26
]

Reindeer 19 (Aksa) is facing off against three Battle Pod Type I’s.

[Private to Aksa Tikkanen: 18:40, Today: Darkside Trooper rolled 40 using 5d20 with rolls of 13,2,16,7,2.  Pod 3 shoot Aksa +8.
Unat 21
MISS
Unat 24
MISS
MISS

18:40, Today: Darkside Trooper rolled 76 using 5d20 with rolls of 11,16,18,17,14.  Pod 2 shoot Aksa +8.
Unat 19
Unat 24
Unat 26
Unat 25
Unat 22

18:39, Today: Darkside Trooper rolled 47 using 5d20 with rolls of 6,14,4,16,7.  Pod 1 shoot Aksa +8.
MISS
Unat 22
MISS
Unat 24
MISS
]

The surviving MBR-08 Masamune is joined by Scorpion 21 (Archer) who helps himself to the now disabled MBR-08 Masamune’s GU-12. Both human mecha take cover behind the remains of a nearby 25mm anti-missile mount at the base of the command citadel.

The prototype SUMO begins to engages alien mecha that have dropped to the hull of the command citadel.

Mike Two-One (Chambers) is fired upon by a Battle Pod Type II, neither mecha has any cover between them.

[Private to Marie Chambers: 18:43, Today: Darkside Trooper rolled 53 using 5d20 with rolls of 5,13,11,6,18.  Pod shoot Chambers +8.
MISS
Unat 21
Unat 19
MISS
Unat 26
]

Mike Two-Two, and Mike Two-Four focus on alien mecha still in the vacuum of space above/around the command citadel.
Aksa Tikkanen
UN SPACY, 855 posts
OF-3 / MAJ 'Vixen'
CO HavLLv 11
Sat 14 Mar 2020
at 05:10
  • msg #105

Re: The Battle of Pluto

Aksa, flipped around and now facing her pursuers grits her teeth.

'Lord, make me fast and accurate. Let my aim be true; and my hand faster then those that would seek to destroy me. Grant me victory over my foes and those that wish to harm me and mine. And lord, if today is truly the day you call me home, let me die in a pile of empty brass.' She prays inwardly as she lets loose with both GU-11's, alternating hands, while ducking into the thickest concealment offered by the lingering smoke as she can.
Auto Dodges:

UNAT 23 Dodge All
UNAT 25 Dodge All
UNAT 20 Hit
UNAT 26 Dodge All
UNAT 26 Dodge All

(Values account for -3 to enemy strike due to smoke)
She then opens fire on the pods engaging her.
Actions:

Action 1: UNAT 21 SB GU-11 #1: Damage 110
Action 2: UNAT 20 SB GU-11 #2: Damage 140
Action 3: UNAT 23 SB GU-11 #1: Damage 100
Action 4: UNAT 22 SB GU-11 #2: Damage 130
Action 5: UNAT 21 SB GU-11 #1: Damage 40
Action 6: UNAT 21 SB GU-11 #2: Damage 80

ToO Priority: Target nearest or engaging Her (T1 to T2 to T3) > Target Engaged/Attacking a Wingman/Friendly > Command Pod > PBC Pod > Battle Pod > Arty Pod.

Meanwhile, Phiri keeps up the music...
Action 1: Roll of 66% ECM: Radar: PASS
Action 2: Roll of 95% ECM: Sensors:
FAIL
...then opens up with the head lasers as his pilot has left that system to cool off...
Actions:

Action 3: MISS
Action 4: N/A
Action 5: MISS

This message was last edited by the player at 05:17, Sat 14 Mar 2020.
Jack O'Neil
UN SPACY, 477 posts
2nd Lieutenant/OF-1a
UN SPACY Fleet (ex USN)
Sat 14 Mar 2020
at 09:36
  • msg #106

Re: The Battle of Pluto

Feeling his veritech shake from all the impacts from all around him Jack knows time is running out, and knowing that he tries to use the smoke still left to keep him covered as he keep dancing back and forth dodging the attacks from the pods in front off him.

Auto dodge:
unnat 24
unnat 18
unnat 22
unnat 22
unnat 23

Action:
Fire GU-11 at *. unnat 14 DMG: 90 MDC (short)
Fire CIWS at *. unnat 17 DMG: 40 MDC (continuous )
Fire GU-11 at *. unnat 22 DMG: 220 MDC (short)
Fire GU-11 at *. unnat 16 DMG: 160 MDC (short)
Dodge: unnat 25

* Target Priority: Pods attacking Jack -> attacking allies ->


[Private to Darkside Trooper: 08:53, Today: Jack O'Neil rolled 24 using 1d20+13 with rolls of 11.  autododge.
08:52, Today: Jack O'Neil rolled 18 using 1d20+13 with rolls of 5.  autododge.
08:52, Today: Jack O'Neil rolled 22 using 1d20+13 with rolls of 9.  autododge.
08:52, Today: Jack O'Neil rolled 22 using 1d20+13 with rolls of 9.  autododge.
08:52, Today: Jack O'Neil rolled 23 using 1d20+13 with rolls of 10.  autododge.


10:32, Today: Jack O'Neil rolled 14 using 1d20+5 with rolls of 9.  fire gu11.
10:32, Today: Jack O'Neil rolled 22 using 1d20+5 with rolls of 17.  fire gu11.
10:32, Today: Jack O'Neil rolled 16 using 1d20+5 with rolls of 11.  fire gu11.

10:34, Today: Jack O'Neil rolled 17 using 1d20+4 with rolls of 13.  fire CIWS LASERS.
10:35, Today: Jack O'Neil rolled 4 using 2d4 with rolls of 3,1.  CIWS LASERS dmg.

10:33, Today: Jack O'Neil rolled 11 using 2d8 with rolls of 6,5.  gu11 dmg.
10:33, Today: Jack O'Neil rolled 11 using 2d8 with rolls of 5,6.  gu11 dmg.
10:33, Today: Jack O'Neil rolled 9 using 2d8 with rolls of 5,4.  gu11 dmg.

09:22, Today: Jack O'Neil rolled 25 using 1d20+13 with rolls of 12.  dodge.
]
Douglas Jennsen
USAF, 212 posts
1st Lieutenant/OF-1a
USAF-Sunshine
Thu 19 Mar 2020
at 08:23
  • msg #107

Re: The Battle of Pluto

Jennsen decides to not worry about his tail for now.  He attempts to fly in from the port rear of the enemy following the commander, corkscrewing his plane around a parrallal axis ten feet below his plane.
A burst from the nosegun, followed by a pulse from the headlasers, then again in the pattern, following with a long burst from the GU-11, he concentrates fire first upon the pod tailing Reindeer 19 that is closest to him.

04:19, Today: Douglas Jennsen rolled 30,22,30,32,24 using 1d20+13,1d20+13,1d20+13,1d20+13,1d20+13 with rolls of 17,9,17,19,11.  Automatic Dodges.

04:17, Today: Douglas Jennsen rolled 45 using 1d100 with rolls of 45.  Pilot @ 55%.

04:17, Today: Douglas Jennsen rolled 13 using 4d8 with rolls of 1,2,5,5.  *10 Gun Pod Damage. 130 MD.
04:16, Today: Douglas Jennsen rolled 24 using 1d20+12 with rolls of 12.  Gun pod long burst.

04:15, Today: Douglas Jennsen rolled 6 using 4d4 with rolls of 2,1,2,1.  Head Lasers MD Critical Hit.  6 MD.
04:15, Today: Douglas Jennsen rolled 32 using 1d20+12 with rolls of 20.  Head Lasers.  NATURAL 20.

04:15, Today: Douglas Jennsen rolled 3 using 1d4+1 with rolls of 2.  *10 Autocannon MD.  30 MD.
04:14, Today: Douglas Jennsen rolled 21 using 1d20+12 with rolls of 9.  Nose Cannon Burst.

04:14, Today: Douglas Jennsen rolled 8 using 2d4 with rolls of 4,4.  Head Lasers MD. 8 MD.
04:13, Today: Douglas Jennsen rolled 28 using 1d20+12 with rolls of 16.  Head Lasers.

04:13, Today: Douglas Jennsen rolled 6 using 2d4+2 with rolls of 1,3.  *10 Autocannon MD Critical Hit. 60 MD.
04:09, Today: Douglas Jennsen rolled 32 using 1d20+12 with rolls of 20.  Nose Cannon Burst.  MATURAL 20

Marie Chambers
US Army, 5 posts
2nd Lt
Mike Two-One
Sat 21 Mar 2020
at 02:52
  • msg #108

Re: The Battle of Pluto

In reply to Douglas Jennsen (msg # 107):

Marilyn cursed as she took fire, deciding to answer with some of her own. Big bursts of 78mm fire erupted from both arms, targeting the officer's pod first, then returning to sweep Reindeer 19's six. Slowly, and without turning away from her enemy, she made her way for what cover she could. A turret, a rend in the armor, a crashed pod, whatever she could find.

Strike 1: Modified 16 DMG:110
Strike 2: Mod 27 DMG: 90
Strike 3: Natty 20 (mod 29)Dmg: 80
Strike 4: Mod 16 Dmg: 30

If she can scrap the officers pod, she'll switch back to targeting the ones tailing Reindeer 19. The destroid seemed to roar inside the cockpit from the barrages as brass floated silently off into space with little more than smoke in their wake, as the 78mm shells hopefully ripped into some battle pods.

Dodges: Keep firing and soaking up damage if not too big. If it could schwack a destroid, repurpose my strike roles to dodge and thanks!
Darkside Trooper
GM, 1114 posts
Sun 22 Mar 2020
at 01:04
  • msg #109

Re: The Battle of Pluto

Reindeer 19 (Aksa) fires on the pursuing Battle Pod Type I’s, as does Reindeer 9 (Jennsen). Both initially fire on the same target. Aksa’s burst from a GU-11 is evaded, but the burst of 37mm shells from Jennsen’s nose cannon hit, destroying the alien mecha.

Reindeer 19 and Reindeer 9 both fire on the second Battle Pod. Aksa’s GU-11 burst is evaded, and Jennsen’s head lasers hit but yet do insignificant damage. The third Battle Pod ends up taking a flack burst from Mike Two-One, and ends up crashing onto the hull of the UES Macross. Aksa’s next burst from her GU-11 hits and destroys the second Battle Pod as it manages to evade Jennsen’s nose cannon fire.

The two veritechs then focus on a Battle Pod Type II that is on the hull of the UES Macross’ command tower, which is firing on Mike Two-One. The combined fire from Mike Two-One, Reindeer 19 and Reindeer 9 destroys the Battle Pod Type II.

Reindeer 9 and Reindeer 19 then both fire on a pair Battle Pod Type II’s that are also on the hull of the UES Macross’s command tower. The Pod Reindeer 9 fires at manages to evade. The other Pod takes two bursts of GU-11 fire from Reindeer 19 and is destroyed.


Mike Two-One (Chambers) focuses on the trailing Battle Pod gunning for Reindeer 19 despite being fired on by a Battle Pod Type II. The Battle Pod Type I evades the first 78mm flack burst, but is nearly destroyed by the second in that the ‘pod’ is intact but just about everything else is destroyed except the legs and side thrusters. This Pod ends up crashing onto the hull of the UES Macross. Chambers then focuses on the Battle Pod Type II, which has thus far hit her ADR-04 once. The two mecha trade hits, then as the Battle Pod Type II fires again (and misses) it is destroyed by the combined fire of Mike Two-One, Reindeer 19 and Reindeer 9.

[Private to Marie Chambers:
-28 to Main Body
-22 to Radar suite
-20 to Main Body
-27 to Radar suite
]


Vermillion 7 (Jack) engages the two Battle Pod Type I’s. At first the exchange of weapons fire is evaded. Then Jack destroys one of the Battle Pods, then he destroys the second without taking any hits.

OOC: Got one more post to make.
Darkside Trooper
GM, 1115 posts
Sun 22 Mar 2020
at 02:46
  • msg #110

Re: The Battle of Pluto

On the hull at the base of the UES Macross’ command tower several alien mecha are approaching the command tower from all sides. There are even the pilots of disabled mecha who have ‘bailed’ out of their mecha and are fighting on foot.

These enemy mecha are joined by five Tri-Thrusters, which focus on the veritechs. Espada 4, Reindeer 19 (Aksa), Oggy 08, Reindeer 9 (Jennsen), and Vermillion 7 (Jack) all become the targets of these Tri-Thrusters, with each veritech ‘picking’ up one Tri-Thruster.

[Private to Douglas Jennsen:
19:39, Today: Darkside Trooper rolled 48 using 1d100 with rolls of 48.  tri-thruster dog tail Jennsen 65%.
PASS, make a dog tail roll, fail and your 'defensive' against this tri-thruster for the melee. You can still dodge it's attacks and shoot at mecha on the hull of the SDF-1.
]

[Private to Jack O'Neil:
19:39, Today: Darkside Trooper rolled 15 using 1d100 with rolls of 15.  tri-thruster dog tail Jack 65%.
PASS, make a dog tail roll, fail and your 'defensive' against this tri-thruster for the melee. You can still dodge it's attacks and shoot at mecha on the hull of the SDF-1.
]

[Private to Aksa Tikkanen:
19:39, Today: Darkside Trooper rolled 64 using 1d100 with rolls of 64.  tri-thruster dog tail Aksa 75%.
PASS, make a dog tail roll, fail and your 'defensive' against this tri-thruster for the melee. You can still dodge it's attacks and shoot at mecha on the hull of the SDF-1.
]

Espada 10, Scorpion 21 (Archer), and the MBR-08 cover the port side of the command tower, and are using the base of the sensory array as partial cover as they engage.
  • 2x grunt
  • 2x Art Pods (empty missile launchers)
  • 1x Command Pods


Mike Two-One (Chambers), and Mike Two-Four (both mag locked to the port side of the command tower) see have eyes on several alien mecha approaching from aft. Mike Two-One is at the midpoint of the command tower, while Mike Two-Four is near the bottom.
  • 2x grunts
  • 3x Battle Pod Type I
  • 1x Battle Pod Type II
  • 1x Command Pods


Mike Two-Two, and the remaining SUM begin to engage a ground of alien mech approaching from forward.
  • 3x grunts
  • 2x Battle Pod Type II
  • 2x PBC pods
  • 1x Art Pods (has empty missile launchers)



As the human and alien mecha begin to fire on one another the UES Macross begins to...reconfigure itself.
  • Action 1: The twin boom of the main gun open up, getting ready to fire.
  • Action 2: The Prometheus and Daedalus begin to swing outboard.
  • Action 3: The central hull begins to rotate swinging ‘downward’
  • Action 4: Bows (i.e. the front) of both the Prometheus and Daedalus are now facing away from the vessel.
  • Action 5: Engines begin to telescope out, and get longer.

Aksa Tikkanen
UN SPACY, 857 posts
OF-3 / MAJ 'Vixen'
CO HavLLv 11
Sun 22 Mar 2020
at 23:57
  • msg #111

Re: The Battle of Pluto

Aksa noted the new pings approaching but was utterly flatfooted by the dart shaped fighter that homed in on her. She simply could not keep it off her tail nor could she spin around to bring her guns to bear. All she could do was zig and zag to keep the enemy from getting a clean shot. She double checked her chaff launchers are set to automatic, and see's that they are.

"Paska! I can't shake this one."
She calls out.
Dog Tail: FAIL
Reversal: FAIL
Evasive: PASS

Auto Dodges: (If Needed)

FAIL

UNAT 30
FAIL
UNAT 22
FAIL
UNAT 32

The only targets she can hit are those on the hull of the SDF, and so, she turns her attention to the larger 'Motti' of enemy to the port-side of the Command Citadel; all while keeping as evasive as she can.

Action 1: MISS SB GU-11 #1: Damage N/A
Action 2: MISS SB GU-11 #2: Damage N/A
Action 3: NAT 20 SB GU-11 #1: Damage 220
Action 4: UNAT 26 SB GU-11 #2: Damage 60
Action 5: UNAT 23 SB GU-11 #1: Damage 120
Action 6: UNAT 29 SB GU-11 #2: Damage 90

ToO Priority: Command Pod > Target nearest or engaging Her (N/A)> Target Engaged/Attacking a Wingman/Friendly > PBC Pod > Battle Pod Type I > Battle Pod Type II > Arty Pod > Grunt.


Behind her Phiri gets to work jamming up the newcomers.
Action 1: ECM: Radar: PASS
Action 2: ECM: Sensors: FAIL

Phiri then sets about adding some fire to the mix with the head lasers.
Action 3: UNAT 24: Damage 25
Action 4: Cooldown
Action 5: MISS
Action 6: Cooldown

ToO Priority: Target nearest or engaging Her (N/A)> Target Engaged/Attacking a Wingman/Friendly > Command Pod > PBC Pod > Battle Pod Type I > Battle Pod Type II > Arty Pod > Grunt.

This message was last edited by the player at 21:05, Mon 23 Mar 2020.
Jack O'Neil
UN SPACY, 482 posts
2nd Lieutenant/OF-1a
UN SPACY Fleet (ex USN)
Mon 23 Mar 2020
at 15:49
  • msg #112

Re: The Battle of Pluto

"Don't think I won't see you!" Jack grumble as the enemy tri fighter tries to get behind him, but being ready Jack easily get behind the enemy instead and begins to open fire but the sudden action from the SDF-1 as it begins to "change" disturb his attention.

"Hang on Vixen, will get your six in a few moments!"

Dog tail - success

Auto dodge:
unnat 26
nat 33 (nat 20)
unnat 28
unnat 31
unnat 29


Actions:
Action 1: Fire GU-11 at target *. unnat 21 DMG: 120 MDC (long)
Action 2: Fire NOSE LASER at target *. unnat 16 DMG: 13 MDC
Action 3: Fire CIWS LASER at target *. unnat 12 DMG: 30 MDC
Action 4: Fire GU-11 at target *. unnat 18 DMG: 20 MDC(short)
Action 5: Fire GU-11 at target *. unnat 19 DMG: 70 MDC (short)

* Target Priority: Tri-Thruster that tailed Jack > enemy tailing ally > all other hostiles


[Private to Darkside Trooper: 13:19, Today: Jack O'Neil rolled 10 using 1d100 with rolls of 10.  dogtail -15%.

13:32, Today: Jack O'Neil rolled 26 using 1d20+13 with rolls of 13.  autododge.
13:32, Today: Jack O'Neil rolled 33 using 1d20+13 with rolls of 20.  autododge.
13:32, Today: Jack O'Neil rolled 28 using 1d20+13 with rolls of 15.  autododge.
13:32, Today: Jack O'Neil rolled 31 using 1d20+13 with rolls of 18.  autododge.
13:32, Today: Jack O'Neil rolled 29 using 1d20+13 with rolls of 16.  autododge.

16:09, Today: Jack O'Neil rolled 21 using 1d20+5 with rolls of 16.  fire gu11.
16:11, Today: Jack O'Neil rolled 12 using 4d8 with rolls of 3,6,2,1.  gu11 dmg.

16:38, Today: Jack O'Neil rolled 12 using 1d20+4 with rolls of 8.  fire CIWS LASERS.
16:40, Today: Jack O'Neil rolled 3 using 2d4 with rolls of 1,2.  CIWS LASERS dmg.

16:38, Today: Jack O'Neil rolled 16 using 1d20+4 with rolls of 12.  fire headlaser.
16:41, Today: Jack O'Neil rolled 13 using 6d4 with rolls of 1,2,3,1,3,3.  headlaser dmg.


16:46, Today: Jack O'Neil rolled 18 using 1d20+5 with rolls of 13.  fire gu11.
16:47, Today: Jack O'Neil rolled 2 using 2d8 with rolls of 1,1.  gu11 dmg.

16:42, Today: Jack O'Neil rolled 7 using 2d8 with rolls of 2,5.  gu11 dmg.
16:41, Today: Jack O'Neil rolled 19 using 1d20+5 with rolls of 14.  gu11 dmg.
]
Marie Chambers
US Army, 6 posts
2nd Lt
Mike Two-One
Tue 24 Mar 2020
at 17:54
  • msg #113

Re: The Battle of Pluto

In reply to Jack O'Neil (msg # 112):

"Mike 2-4, target that command unit on the hull with combined fire with me. When we take him down, target the Type one pods. I'll go after the Type 2." Eliminate command mecha to disrupt a formation, right?

"Mike 2-2, target those PBC pods first. They have the biggest punch and fall back on our position while laying down some suppressing fire. We'll make a triangle, because we're about to be overrun... DO NOT SPARE AMMO."

With that, she targeted the command pod, laying down long bursts, one after the other until it dropped. Then she'd move her fire to the type two pod, using heavy fire on the vehicle, and to hopefully send others diving for cover. The Defender was the machinegun of Destroids, and she had three of them. "Get some!" she called! If both pods fell, she would target one of the standard pods approaching.

Strike 1: mod 18 (80)
Strike 2: mod 18 (100)
Strike 3: mod 28 (100)
Strike 4: mod 19 (90)

Again, she searched for any available cover, a turret, a sensor node, a crashed pod, the remains of Mike 2-3... Anything at all that could provide cover for 1-3 destroids.
This message was last edited by the player at 17:55, Tue 24 Mar 2020.
Douglas Jennsen
USAF, 213 posts
1st Lieutenant/OF-1a
USAF-Sunshine
Sun 29 Mar 2020
at 21:32
  • msg #114

Re: The Battle of Pluto

With only one of the battle pods currently chasing after him, Jensenn spots the commander with her tail.  He attempts to shift away from his tail and get in to dogtail the fighter chasing Tikkanen, going into his corkscrew maneuver to avoid being hit by his own.  Then, he attempts to put shells and laser blasts up the alien fighter's engine exhausts.

17:27, Today: Douglas Jennsen rolled 19,18,16,21,14 using 1d20+12,1d20+12,1d20+12,1d20+12,1d20+12 with rolls of 7,6,4,9,2.  Automatic Dodges.

17:26, Today: Douglas Jennsen rolled 22 using 4d8 with rolls of 5,7,7,3.  *10 Gun Pod Damage.  220 MD.
17:25, Today: Douglas Jennsen rolled 18 using 1d20+13 with rolls of 5.  Gun pod long burst.

17:25, Today: Douglas Jennsen rolled 5 using 2d4 with rolls of 4,1.  Laser damage.  5 MD.
17:24, Today: Douglas Jennsen rolled 31 using 1d20+13 with rolls of 18.  Laser Pulses.

17:24, Today: Douglas Jennsen rolled 4 using 1d4+1 with rolls of 3.  *10-Nose cannon damage.  30 MD.
17:23, Today: Douglas Jennsen rolled 25 using 1d20+13 with rolls of 12.  Nose Cannon Burst.

17:23, Today: Douglas Jennsen rolled 42 using 1d100 with rolls of 42.  Pilot @ 55%.  Dogtail attempt.

17:22, Today: Douglas Jennsen rolled 60 using 1d100 with rolls of 60.  Pilot @ 55%.  Dogtail attempt.

This message was last edited by the player at 05:00, Mon 30 Mar 2020.
Darkside Trooper
GM, 1125 posts
Mon 6 Apr 2020
at 03:04
  • msg #115

Re: The Battle of Pluto

The UES Macross continues to reconfigure itself, and is beginning to look like a ship sized battliod.
  • Action 1: The twin boom of the main gun rotates upward, flanking the command tower.
  • Action 3: Sensory array begins to slide into the command citadel.
  • Action 5: Starboard and Portside Central Hull Sections begin to rotate forward.

Reindeer 19 (Aksa) tries to get an angle on the Tri-Thruster on her tail, failing to do so she instead goes evasive and fires on the alien mecha in the hull. Aksa fires on a pair of PBC pods approaching from forward but misses. Continuing on to attack the enemy group approaching from aft Aksa begins to line up on the Command Pod only to see it go down from combined fire from Mike Two-One and Mike Two-Four. Shifting to the Battle Pods she fires on a Battle Pod Type II which explodes. To keep her veritech’s nose pointed at the enemy, Aksa begins to flip over. The next alien mecha targeted is a Battle Pod Type I, which takes two bursts of GU-11 shells to finish off. As she completes her ‘flip’ Aksa is now inverted and puts a burst of 55mm shells into an alien infantryman.

Reindeer 9 (Jennsen) chases after the Tri-Thruster on Reindeer 19’s tail and begins to fire on it. His first burst of 37mm cannon fire hits one of the Tri-Thrusters massive engines, but doesn’t quite disable it. At the same time a particle beam blast from the Tri-Thruster chasing Jennsen flashes by his cockpit and hits the Tri-Thruster in front of him. The follow up head laser blast also hits, buts does no significant damage. The burst from his GU-11 is evaded as particle beam blasts hits the rear of Jennsen’s veritech.

[Private to Douglas Jennsen:
15:44, Today: Darkside Trooper rolled 42 using 5d20 with rolls of 5,3,9,9,16.  Tri-thruster shoot Jennsen +5.
All dodged except last attack

16:14, Today: Darkside Trooper rolled 9 using 3d4 with rolls of 3,2,4.  dmg to Jennsen.
16:14, Today: Darkside Trooper rolled 193 using 3d100 with rolls of 82,72,39.  hit location Jennsen.
-30 MDC to R. Vertical stabilizer
-20 MDC to R. Wing
-40 MDC to Main body
]

Vermillion 7 (Jack) manages to get behind the Tri-Thruster that jumped him and opens fire on it. The Tri-Thruster’s pilot is very good at evading incoming fire, but Jack finally gets a pair of hits in and disables one of the Tri-Thruster’s three engines.

Mike Two-One (Chambers) and Mike Two-Four fire on the Command Pod approaching from aft which focusses it fire on Mike Two-Four. The combined weapon fire from both Defenders quickly destroy the Command Pod, but during the exchange Mike Two-Four’s left leg is blown off. The Destroid stays upright but is now unable to move. The Battle Pod Type II is destroyed by a veritech that is being chased and fired upon by a Tri-Thruster, which is being chased and fired upon by a second veritech which is being chased and fired upon by a second Tri-thruster. Chambers then fires on one of the Battle Pod Type I’s and literally blows it off the hull as the legs and exterior components are destroyed. Mike Two-Four takes out the second Battle Pod Type II. As Mike Two-One takes out one of the alien infantryman Mike Two-Four takes out the trailing Tri-Thruster.

[Private to Marie Chambers:
17:59, Today: Darkside Trooper rolled 288 using 8d100 with rolls of 38,88,9,15,25,2,39,72.  hit locations.

17:52, Today: Darkside Trooper rolled 6 using 1d20 with rolls of 6.  Command Pod Rail guns at Chambers +10.
MISS

Zent grunt
16:55, Today: Darkside Trooper rolled 47 using 5d20 with rolls of 4,12,10,17,4.  Zent grunt shoots Chambers +5.
MISS
HIT –27 MDC to Main body
HIT –17 MDC to R. lower leg
HIT –25 MDC to L. Floodlight, –12 MDC to Main body
MISS

17:38, Today: Darkside Trooper rolled 50 using 3d20 with rolls of 19,20,11.  Pod Type 2 shoot Chambers +8.
Hit –23 MDC to R. Floodlight (has 2 MDC left)
Nat 20 –66 MDC to L. Upper Arm (ammo feed for left arm guns is is jammed)
Hit –34 MDC to Main Body

17:39, Today: Darkside Trooper rolled 40 using 3d20 with rolls of 20,17,3.  Pod Type 1 shoot Chambers +8.
Nat 20 –76 MDC to Main Body (Targeting systems are down, can only use PP bonuses to strike)
Hit –40 MDC to pilot compartment
MISS
]

Mike Two-Two, and the remaining SUMO manage to take out six of the eight alien mecha coming from forward. Both human mecha take a significant amount of damage during the exchange. The SUMO is still moving but is missing its head unit, effectively blinding the pilot. The Defender doesn’t fair any better and although relatively intact is no longer moving or responding to communications.

Espada 10, Scorpion 21 (Archer), and the MBR-08 make short work of the alien mecha coming up from the port side despite the fact that their ‘cover’ (the Sensory Array) is moving towards the command tower. Scorpion 21 (Archer) somehow gets the left foot/thruster of his veritech stuck/crushed under the Sensory Array as it slides towards the command tower. As the veritech is being dragged towards the command tower, Archer aims his veritech’s GU-12 at his veritech’s foot and shoots it off to free himself. Archer pushes away from the hull using his right thruster.
Darkside Trooper
GM, 1126 posts
Mon 6 Apr 2020
at 03:07
  • msg #116

Re: The Battle of Pluto

Vermillion 7 (Jack) is still on the tail of the Tri-Thruster...
[Private to Jack O'Neil: 20:05, Today: Darkside Trooper rolled 49 using 1d100 with rolls of 49.  tri- thruster dog tail Jack.
PASS
]

Reindeer 19 (Aksa) still has a Tri-Thruster on her tail...
[Private to Aksa Tikkanen:
20:05, Today: Darkside Trooper rolled 72 using 1d100 with rolls of 72.  tri- thruster dog tail Aksa.
FAIL
]

Reindeer 9 (Jennsen) is still on the tail of the Tri-Thruster tailing Reindeer 19, and has nothing on his tail.

Mike Two-One (Chambers) finds that her mecha is down two guns and the targeting system is inoperable.

The headless SUMO is being fired upon by a PBC Pod, and fires back as best as possible with a GU-11. Mike Two-Two, despite not moving or firing is being fired on by a Battle Pod Type II.

Mike Two-Four which is missing a leg is unable to move as the Sensory Array continues to slide towards the Command Tower. Knowing there’s no way to escape Mike Two-Four fires at the Battle Pod Type II.

Scorpion 21 (Archer) fires down at the PBC Pod.

Espada 10, and the MBR-08 are on the aft side of the Sensory Array, and are not in a position to fire on the last two alien mecha. Espada 10 rises up to assist Oggy 8 whom is being tailed by a Tri-Thruster. The MBR-08 fires several missiles at the Tri-Thruster tailing Espada 4.
Aksa Tikkanen
UN SPACY, 862 posts
OF-3 / MAJ 'Vixen'
CO HavLLv 11
Mon 6 Apr 2020
at 15:32
  • msg #117

Re: The Battle of Pluto

Inverted, Aksa does a quick thruster burn and roll to clear her six.

Dog Tail: PASS (Roll of 32%)


"Roger that Jack, no pressure, Jannsen has me covered. Jennsen! That vitun kusipää* is all yours." She calls out to Reindeer 9 regards the enemy 'Dart' he's tailing. Having just flown (inverted...what a view) over a knot of friendly Destroids she notes a legless Mike Two-Four in a bad place.

"Mike Two-Four. You need to get out of there."
She calls out as she opens fire on the Pod Targeting Mike Two-Two as she swaps to GERWALK.

"Vittu Saatana!** Two-Four, heading to you!"
She calls out when it's clear Mike Two-Four can't move. Aksa swoops down and hefts Two-Four up and out of harms way and moves to deposit him in a safer place. Once she's moved Mike Two-Four she 'gets back to work' and fires on any Targets of Opportunity.

Action 1: UNAT 16 SB GU-11 #1 @ BP Type II: Damage 130
Action 2: UNAT 21 HtH Grab Mike Two-Four
Action 3: Move Mike Two Four
Action 4: Deposit Mike Two Four
Action 5: MISS GU-11 #2
Action 6: UNAT 25 SB GU-11 #1 @ Any Target of Opportunity: Damage 60

ToO Priority: Target nearest or engaging Her > Target Engaged/Attacking a Wingman/Friendly > PBC Pod > Battle Pod Type I > Battle Pod Type II > Arty Pod > Grunt.

She growls in Finn as the burst from one Gun Pod goes wide and the ammo counter on the other 'pings' !!-EMPTY-!!.

"How is everyone for ammo?" She asks her unit. "Reindeer One-Nine down to 10 rounds." She adds.

* 'Fucking asshole'
** 'Fucking hell'
This message was last edited by the player at 00:35, Tue 07 Apr 2020.
Mike Two-Four
Tue 7 Apr 2020
at 04:21
  • msg #118

Re: The Battle of Pluto

Mike Two-Four's pilot deactivates the magnetic pads on the remaining foot of his Defender.
Jack O'Neil
UN SPACY, 486 posts
2nd Lieutenant/OF-1a
UN SPACY Fleet (ex USN)
Wed 8 Apr 2020
at 20:22
  • msg #119

Re: The Battle of Pluto

"Crap! He got behind me!" Jack  call out as he fighter somehow manage get behind him and begins to evasive maneuvers before suddenly spins the veritech around in a impressive show. "Let's do this!" he says to himself as he aims his gun pod towards the enemy and open fire.

Auto dodge:
1: unnat 28
2: unnat 22
3: unnat 14
4: unnat 19
5: unnat 30

Actions:
1: Fire CIWS LASERS. unnat 15. DMG: 6 MDC (pulse)/<Orange>*Make reversal action

2: Dodge. unnat 22
3: Dodge. unnat 20 / *Fire CIWS LASERS. unnat 15 DMG: 6MDC
4: Dodge. unnat 27
5: Dodge. unnat 18 / *Fire GU-11. unnat 16. DMG: 100MDC

Dog tail - fail

reversal - success

* = edited and only if approved by DST

[Private to Darkside Trooper: 22:05, Today: Jack O'Neil rolled 19 using 1d20+13 with rolls of 6.  autododge.
22:05, Today: Jack O'Neil rolled 22 using 1d20+13 with rolls of 9.  autododge.
22:05, Today: Jack O'Neil rolled 14 using 1d20+13 with rolls of 1.  autododge.
22:05, Today: Jack O'Neil rolled 28 using 1d20+13 with rolls of 15.  autododge.
22:05, Today: Jack O'Neil rolled 30 using 1d20+13 with rolls of 17.  autododge.


22:08, Today: Jack O'Neil rolled 15 using 1d20+5 with rolls of 10.  fire CIWS LASERS.
22:18, Today: Jack O'Neil rolled 6 using 2d4 with rolls of 3,3.  CIWS LASERS dmg.

09:26, Today: Jack O'Neil rolled 16 using 1d12+5 with rolls of 11.  fire gu11.
09:27, Today: Jack O'Neil rolled 10 using 2d8 with rolls of 7,3.  gu11 dmg.


22:09, Today: Jack O'Neil rolled 22 using 1d20+13 with rolls of 9.  dodge.
22:09, Today: Jack O'Neil rolled 27 using 1d20+13 with rolls of 14.  dodge.
22:09, Today: Jack O'Neil rolled 18 using 1d20+13 with rolls of 5.  dodge.
22:17, Today: Jack O'Neil rolled 20 using 1d20+13 with rolls of 7.  dodge.

18:37, Today: Jack O'Neil rolled 95 using 1d100 with rolls of 95.  dogtail -15%.
09:23, Today: Jack O'Neil rolled 15 using 1d100 with rolls of 15.  reversal .
]
This message was last edited by the player at 07:32, Sun 12 Apr 2020.
Darkside Trooper
GM, 1140 posts
Tue 14 Apr 2020
at 00:45
  • msg #120

Re: The Battle of Pluto

Reindeer 18 (Aksa) fires on one of the remaining enemy mecha. Both enemy mecha go down in hail of weapons fire from several different mecha. Aksa then sees that Mike Two-Four is floating away from the command citadel, but without any form of propulsion (this particular ADA-04 Defender apparently never had veriner thruster installed) its quite clear the destroid will be crushed between the sensory array and command citadel. She then vector’s in and ‘catches’ the destroid, and pushing it out of harms way. Aksa finds that the Defender has a lot of mass, and it takes time to deposit the mecha some place on the hull that isn’t moving.

Reindeer 9 (Jennsen) tries to stay on the tail of the Tri-Thruster, but the alien pilot is just too good and Jennsen finds himself the hunted. Mike Two-One (Chambers) opens up and fires on this Tri-Thruster disabling it, and the alien mecha spins away only to bounce off the hull of the UES Macross and then away from the battlespace.

Vermillion Seven (Jack) continues to mix it up with the other Tri-Thruster. Both mecha end up facing off against each other and fire. Jack’s veritech takes several hits, as he himself gets some hit in himself. The lasers (again) do little to no damage, but the burst from the GU-11 blows off the tri-barreled particle beam cannon of the Tri-Thruster. No longer able to fight the Tri-Thruster disengages, and vectors between the twin ‘booms’ that were once the bow of the UES Macross.

[Private to Jack O'Neil:
10 MDC to L. forearm
40 MDC to Main Body
40 MDC to L. forearm
40 MDC to main body
10 MDC to L. Lower leg
40 MDC to R. Lower leg
40 MDC to L. forearm
20 MDC to R. forearm
]


Without warning energy begins to build up between the twin booms of the UES Macross, any mecha (human and alien) caught between the twin booms is destroyed by this build of energy. Then the main guns of the UES Macross fire. The energy beam lances out and off in the distance there are many smaller explosions, then several large explosions of alien warships being destroyed.

This prompts most of the remaining alien mecha to break off, although there are a few who stay behind which are quickly destroyed. Of those breaking off the attack many are chased by veritechs and destroyed, or taken out by destroid and the remaining defensive batteries.

The UES Macross is now a giant battliod floating in space. With how the various sections of the hull moved the reconfiguration must have significantly changed the interior of the vessel. As a testament to this fact, human bodies, cars, and pieces of building float near the vessel.
Aksa Tikkanen
UN SPACY, 865 posts
OF-3 / MAJ 'Vixen'
CO HavLLv 11
Tue 14 Apr 2020
at 01:35
  • msg #121

Re: The Battle of Pluto

Aksa squints, her attention drawn towards a brilliant cacophony of light as the main guns discharge its lethal energies. She howls in triumph as the enemy is decimated in droves as the a gaping swath is cut thru their formations.

Then, the enemy begin their retreat. She doesn't need to say it, but does so anyway.

"Hold position, reform on the Citadel."
They were after all, still on guard duty, and there were still holdouts, although those are quickly culled in due course.

With the Defender settled and no more nearby enemies upon which to fire she stows her gun-pod. She floats nearby in GERWALK, weightless now, no longer pressed into her seat by the stress of combat and maneuver, and, for the first time since the shooting began allows herself the luxury of a deep breath.

"All units say status." She says into the radio to her cobbled together band. "Damage, fuel, and ammunition." She adds, needing details.

Bringing her GERWALK about she pauses in slight shock at the sight of the now reconfigured battle-fortress. Truth be told, her first thought upon the ships initial stages of metamorphosis was that the SDF had taken a crippling blow and was in the process of breaking apart. How wrong she was. How wrong indeed.

It took her a moment, maybe a few, to take in the scene. The SDF in it's new form, the debris of enemy and ally alike floating nearby, and the civilian cost. This ship is well and truly cursed.

She sifts thru the frequencies until she finds the reconstituted command link to the battle-fortress and waits for the chatter to die down, and for instructions to come.
This message was last edited by the player at 02:50, Tue 14 Apr 2020.
Jack O'Neil
UN SPACY, 490 posts
2nd Lieutenant/OF-1a
UN SPACY Fleet (ex USN)
Tue 14 Apr 2020
at 18:01
  • msg #122

Re: The Battle of Pluto

Wincing from all the impacts Jack is almost afraid to open his eyes when the SDF-1 fires and destroy the enemy warships, he to join in on the cries of victory.

Once the order to reform at the citadel is given he quickly adjust his position and goes over that remains of his veritech, and wince.

"Vermilion Seven here. Still alive but only barely. VF will fall apart in another duel, left leg destroyed and little to no ammo left. Still flight able"

It's then he looks up and see the now battleoid mode SDF-1 and can only blink in surprise.
"Huh, wonder what else it can do?"
Jack Archer
USAF NPC, 40 posts
1st Lieutenant/OF-1a
USAF
Tue 14 Apr 2020
at 19:20
  • msg #123

Re: The Battle of Pluto

"This is Scorpion Two-One. I'm down one engine, but have plenty of ammo for the GU-12 I picked up."
This message was last edited by the GM at 19:56, Tue 14 Apr 2020.
Aksa Tikkanen
UN SPACY, 866 posts
OF-3 / MAJ 'Vixen'
CO HavLLv 11
Tue 14 Apr 2020
at 19:56
  • msg #124

Re: The Battle of Pluto

Aksa takes in the status reports.

"Okay, you two are RTB. Go on and head back now, rest of us will follow once they start queuing us up." She says, then directs a few better off units to move Mike 2-2 (non-responsive) and the SUMO (blind) to the elevator which bore them into the fight as she scoops up and moves Mike 2-4 yet again, depositing it next to the elevator. Best to use this lull to get the 'wounded' off the field.

As she does that she requests a landing order for the rest of her unit.

She then informs the SAR net of the IFF tags and last known coordinates of the three pilots she saw eject (Robbie, Pak, Kotila) plus those tags of the other birds her status display shows as offline. God what a mess she laments as a little over 60% of her squadron is 'offline' for one reason or another.
This message was last edited by the player at 19:58, Tue 14 Apr 2020.
Jack O'Neil
UN SPACY, 491 posts
2nd Lieutenant/OF-1a
UN SPACY Fleet (ex USN)
Thu 16 Apr 2020
at 17:01
  • msg #125

Re: The Battle of Pluto

"Rodger. Returning to base" Jack confirm the order and somewhat limping heads back towards the SDF-1, and for a while actually wonder where he should land now as the ship is completely different.
Douglas Jennsen
USAF, 214 posts
1st Lieutenant/OF-1a
USAF-Sunshine
Thu 16 Apr 2020
at 18:40
  • msg #126

Re: The Battle of Pluto

Unhappy that his target has made him one, Jennsen gives the fighter the merriest chase he can.  He darts in and out around everything he can to shake the fighter.  Deciding to bring it into a torrent of fire, he heads in close to the destroids hanging onto the SDF-1's hull.  It is a gamble that pays off when the fighter is destroyed.
However, the shifting form of the ship itself surprises the young pilot, casing him to shift his flight path around areas of the ship that should not be moving.  He just barely gets out from between the cannons as they start to power up.  Holy shit!
Then the weapon fires, devastating every ship within the wide path of its powerful beam.  HOLY SHIT!  For what seems like several minutes, he stares into the path of destruction, lost in the apparent obliteration of everything in the beam's path.
Finally, he hears the radio crackling to life.  He looks at his HUD, bringing up the hull integrity displays.  I have taken light to moderate damage to several areas:  both forearms, left upper and lower leg, fuselage, and gunpod.  I am sitting at 60 rounds for my nose cannon, and 140 rounds in my gunpod.
Marie Chambers
US Army, 10 posts
2nd Lt
Mike Two-One
Sat 18 Apr 2020
at 16:43
  • msg #127

Re: The Battle of Pluto

In reply to Douglas Jennsen (msg # 126):

"One gun down, one gun rocking. Keep em coming boys. Keep em coming..." And if she had to get out and shoot her side arm at the jolly purple giants, she would. She watched the people, the cars, the buildings flow out of the Macross and growled. "If you're still alive, smoke those bitches!"

She targeted another pod, ready to fire, when she realized the Macross had changed, into a giant battloid. Just as the transformation completed the booms released another awesome blast from the Macross Cannon, and everything in front turned into gasses.

"Alright, maintain formation as you can until we are recalled. Keep your eye out for stragglers. And if there are any of THEIR pilots EV, or disabled mecha, report it to control. Good fight guys."
Darkside Trooper
GM, 1143 posts
Mon 20 Apr 2020
at 00:18
  • msg #128

Re: The Battle of Pluto

Aksa looks at her center MFD to get an idea of her squadron’s status. Only nine out of nineteen veritechs remain. Of those veritech showed red on the status board (i.e. shot down), only three emergency transponders are active, Reindeer 03, Reindeer 04 and Oggy 12.
  • Reindeer 17
  • Vermillon 7
  • Reindeer 09
  • Espada 04
  • Espada 10
  • Scorpion 13 (MAINT HOLD)
  • Scorpion 21
  • Oggy 03 (RTB)
  • Oggy 08


Chambers looks at her status board as well. She finds that her reinforced platoon consisting to four ADA-04 Defender’s, and two ‘SUMO’ up armored veritechs has been reduced to one effective mecha, her own ADA-04 Defender.
  • Mike Two-One (active)
  • Mike Two-Two (intact but no comms/movement)
  • Mike Two-Three (only waist section and legs remain)
  • Mike Two-Four (damaged)
  • SUMO One (head estroyed, pilot is effectively ‘blind’)
  • SUMO Two (destroyed)


Of the two MBR-08 Masamune’s that reinforced the platoon, one is active and the other although appearing intact is not moving and the pilot is not communicating.


With squadron commanders sending there more shot up veritech’s to land first those left behind have some time ‘waiting.’ Some veritech’s are pulled to assit in the recovery of downed pilots, while others are instructed to gather up debris of both human and alien mecha. Those veritech with plenty of ammo left in their gun pods are ordered to form up in the event there is another wave of enemy mecha.

During this time the UES Macross fires its main gun again, this time destroying a few more alien warships. The main gun is fired three more times and takes out several enemy warships with each firing.
Aksa Tikkanen
UN SPACY, 867 posts
OF-3 / MAJ 'Vixen'
CO HavLLv 11
Mon 20 Apr 2020
at 01:06
  • msg #129

Re: The Battle of Pluto

Aksa remains on station. While she would like nothing more then to move and retrieve her downed pilots further afield she still has a position to defend. So, in order to remain close she splits her nine planes into two groups, with the better armed craft to remain nearby the command citadel and assist with debris recovery, the other section to assist with pilot recovery.

Once she and her flight are relieved she will ensure her birds have all landed; entering the bay last.
Marie Chambers
US Army, 11 posts
2nd Lt
Mike Two-One
Mon 20 Apr 2020
at 03:20
  • msg #130

Re: The Battle of Pluto

In reply to Aksa Tikkanen (msg # 129):

"All Mike units, stand down and await relief. If you're online, continue sweep and scan looking for stragglers. It's been a long day guys, but you held the line. Hooah."
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