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14:54, 8th May 2024 (GMT+0)

The Battle of Pluto.

Posted by Darkside TrooperFor group archive 3
Gun Ho Pak
UN SPACY, 117 posts
Lieutenant/OF-2 UN SPACY
Tue 16 Jul 2019
at 00:21
  • msg #6

The Battle of Pluto

In reply to Douglas Jennsen (msg # 5):

"This is Rein-4, AOD has been intercepted and is fragged. Splash one Tri, though... Switching to Fox ones..."

He selected the firebirds next, ripple firing them from their racks off the wing. Unfortunately, that left him with just three SRM's before going winchester.

[Private to GM: Actions:
1. Weapon systems roll/82 fail
2. Fire Firebird 19
3. Fire Firebird 21
4. Fire firebird 31
5. Fire firebird 32 (natty 20 crit)

Free Dodge rolls:
1. 22
2. 14
3. 25
4. 13 (natty one crit fail)
5. 14

Damage rolls:
1. 210
2. 280
3. 230
4. 200 (400 if doubled for crit)
]
Jack Archer
USAF NPC, 34 posts
1st Lieutenant/OF-1a
USAF
Tue 16 Jul 2019
at 04:07
  • msg #7

The Battle of Pluto

Archer launches his Firebirds and then goes evasive to avoid the incoming alien missiles. His wing man, one of of the UN SPACY space fighter jocks who quickly transitioned to veritechs stay alive as well.
Darkside Trooper
GM, 999 posts
Tue 16 Jul 2019
at 04:16
  • msg #8

The Battle of Pluto

As the alien missiles are wreaking havoc among the UES Macross’ air group, the last volley Firebirds also wreak havoc amount the Tri-Thrusters and Command Pods. Only post battle analysis will determine whose missiles scored hits.

[Private to Aksa Tikkanen: Post battle analysis will show you took out two Tri-Thrusters]

[Private to Jack O'Neil: Post battle analysis will show you took out one Tri-Thruster]

[Private to Douglas Jennsen: Post battle analysis will show you took out one Tri-Thruster]

[Private to Gun Ho Pak: Post battle analysis will show you took out two Tri-Thrusters]


After evading the incoming missiles there isn't much time to mourn any loses....

The approaching enemy squadrons of Tri-Thrusters and Command Pods (of which almost 50% of them have been destroyed) are now in range of the air groups AAM-1A Arrow missiles if fired in the standard attack profile. There is still 153 unidentified mecha approching, and 700 plus more (estimated to be the headless ostrich mecha) behind them. Both of these last groups are out of range of the AAM-1A Arrows.

OOC: At this point you can launch your AAM-1A Arrow missiles if you want, or save them for the upcoming dog fight. It is your choice as a player if you fire all three of your missiles, one, two or none. Strike bonus for these will be +5 (radar lock).

Even if you do not fire any missiles, I will need the following rolls from you so I can speed things up, and get the dogfight started (Archer’s post will be an example).

  • A strike roll (with whatever you got for a head to head shot).
  • A dodge roll (to avoid the enemies head to head shot)
  • Dog Tail -15% to pilot skill (to see if you can get on the tail of an enemy craft)
  • Reversal -35% to pilot skill (in case an enemy craft is on your six you can get into an attack position)
  • Evasive Action -12% to pilot skill (in case both of the above rolls are crap you your you just have to maneuver to stay alive.


This message was last edited by the GM at 04:21, Tue 16 July 2019.
Jack Archer
USAF NPC, 35 posts
1st Lieutenant/OF-1a
USAF
Tue 16 Jul 2019
at 04:29
  • msg #9

The Battle of Pluto

Archer saves his AAM-1A Arrow’s for the dogfight preferring not to have to begin the fight with guns as his only weapon option.

As the 'merge' begins Archer lines up with one of the alien Tri-Thruster fighters and opens up with his GU-11....

21:22, Today: Jack Archer rolled 7 using 1d20 with rolls of 7.  GU-11 long burst.
MISS

21:22, Today: Jack Archer rolled 3 using 1d20 with rolls of 3.  dodge +14.
FAIL (fuck....I might have to roll up a new GMNPC)

21:13, Today: Jack Archer rolled 42 using 1d100 with rolls of 42.  Dogtail (78%).
PASS

21:13, Today: Jack Archer rolled 57 using 1d100 with rolls of 57.  Reversal (58%).
PASS

21:13, Today: Jack Archer rolled 36 using 1d100 with rolls of 36.  Evasive (81%).
PASS


OOC: Yes you can decide to try and mix it up with a command pod, but they will have MUCH better bonuses then the Tri-Thrusters in terms of strike and dodge rolls.

[Private to Lameck Phiri:
FYI for you: For the 'guns pass' and subsequent actions you can use the head lasers while Aksa uses the GU-11. Also your ECM roll is going to affect the enemies strike roll during the head to head pass where they will get no bonuses.)
]
Jack O'Neil
UN SPACY, 401 posts
2nd Lieutenant/OF-1a
UN SPACY Fleet (ex USN)
Tue 16 Jul 2019
at 17:22
  • msg #10

The Battle of Pluto

Knowing that his missiles will most likely be used in the upcoming dog fight Jack save his remaining missiles and instead use his GU-11.

19:12, Today: Jack O'Neil rolled 11 using 1d20+5 ((6)).

19:13, Today: Jack O'Neil rolled 30 using 1d20+13 with rolls of 17.  dodge.

19:15, Today: Jack O'Neil rolled 40 using 1d100 with rolls of 40.  dog tail. success

19:18, Today: Jack O'Neil rolled 54 using 1d100 with rolls of 54.  Reversal. fail

19:20, Today: Jack O'Neil rolled 81 using 1d100 with rolls of 81.  Evasive Action. fail



OOC: Well...hopefully I will survive :(
Aksa Tikkanen
UN SPACY, 770 posts
OF-3 / MAJ 'Vixen'
CO HavLLv 11
Tue 16 Jul 2019
at 18:28
  • msg #11

The Battle of Pluto

Aksa reserves her missiles and enters the merge taking aim on the nearest enemy.

Strike: 14 (Nat 5) GU-11 Long Burst
Dodge: 27 (Nat 15)
Dog Tail v 57%: 35 PASS
Reversal v 37%: 81 FAIL
Evasive: v 60%: 89 FAIL

This message was last edited by the player at 18:54, Tue 16 July 2019.
Gun Ho Pak
UN SPACY, 118 posts
Lieutenant/OF-2 UN SPACY
Fri 19 Jul 2019
at 14:09
  • msg #12

The Battle of Pluto

In reply to Aksa Tikkanen (msg # 11):

Seeing a couple more targets die out was not a bad thing. Gangnam's tally hit three. Two more, and he'd be an ace. Such as it was in a target-rich environment. Still, he wanted the title. At least it could be inscribed on his epitaph. He tried again to fix on targets "SWITCH TO TARGETING COMPUTER" he said to himself in a Red-1 voice.With AOD's and firebirds spent, all he had was Arrows, though he was not afraid to use them, then ejecting the empty racks...

"Reindeer 4 is Winchester. Say again, Winchester!"


[Private to GM: Actions:
Weapon system roll- 15-pass
Fire Arrow 1- 11
Fire Arrow 2- 10/4 natural whiff
Fire Arrow 3- 24
Transform to Gerwalk

Dodges:
27,22,15,30,29

Damages:
100
90

Other Rolls:

A strike roll (with whatever you got for a head to head shot) <Red>10
(dunno bonus).
A dodge roll (to avoid the enemies head to head shot) 17
Dog Tail -15% to pilot skill (to see if you can get on the tail of an enemy craft) 82 FAIL
Reversal -35% to pilot skill (in case an enemy craft is on your six you can get into an attack position) 66 pass
Evasive Action -12% to pilot skill (in case both of the above rolls are crap you your you just have to maneuver to stay alive.  72 Fail</Red>
]
This message was last edited by the player at 14:22, Fri 19 July 2019.
Lameck Phiri
UN SPACY, 21 posts
OF-2/Lieutenant - WSO
"Vinyl"
Tue 23 Jul 2019
at 00:35
  • msg #13

The Battle of Pluto

NPC'd

After getting the jamming up and running, Phiri fired the FRS.1DS's head laser at the nearest alien Tri-Thruster...

17:24, Today: Darkside Trooper, on behalf of Lameck Phiri, rolled 12 using 1d20 with rolls of 12.  fire head guns at Tri-Thruster +11.
Unat 33

17:28, Today: Darkside Trooper, on behalf of Lameck Phiri, rolled 27 using 12d4 with rolls of 2,4,3,2,1,4,1,3,2,2,2,1.  dmg with head lasers.
27 MDC


[Private to Executive Officer: Phiri has a +11 to strike with ranged weapons in a mecha, so he's an awesome gunner...!]
Douglas Jennsen
USAF, 173 posts
1st Lieutenant/OF-1a
USAF-Legal Eagle
Tue 23 Jul 2019
at 06:00
  • msg #14

The Battle of Pluto

He can feel an anger rising within his chest.  This young attorney turned pilot.   These beings have come to his home, attacked without provocation, injured and killed innocent people.  He attempts to coax his plane into a spiral, be while firing his last three arrow Missiles at what he believes to be one of the command pods coming at him.
While unable to get his plane into the spiral for a second attempt, he breaks into evasive maneuvers to avoid being shot down.

01:28, Today: Douglas Jennsen rolled 62 using 1d100.  Pilot @ 55%.

01:24, Today: Douglas Jennsen rolled 27 using 1d20+13.  Dodge.

01:22, Today: Douglas Jennsen rolled 89,102,123 using 30d6,30d6,30d6.  Arrow Missiles Damage.

14:01, Today: Douglas Jennsen rolled 9 using 1d20+5 with rolls of 4.  Last of the Arrows.
14:00, Today: Douglas Jennsen rolled 19 using 1d20+5 with rolls of 14.  Last of the Arrows.
01:02, Today: Douglas Jennsen rolled 12 using 1d20+5 with rolls of 7.  Volley of missiles.  Last 3 Arrows.

01:01, Today: Douglas Jennsen rolled 78 using 1d100 with rolls of 78.  Pilot @ 55%.  Attempted spiral.

This message was last edited by the player at 18:02, Tue 23 July 2019.
Darkside Trooper
GM, 1005 posts
Wed 24 Jul 2019
at 16:55
  • msg #15

The Battle of Pluto

Despite being outnumbered nearly 2.5 to one, the alien Tri-Thrusters and the Command Pod w/space boosters speed up their attack profile and begin to ‘merge’ with 272 Veritechs, 64 space fighters, and 39 UCAV’s that comprise of the UES Macross’ air group.

Seven Tri-thrusters collide with the human aerospace craft and mecha. At the velocities involved it is more then enough to outright destroy both alien and human aerospace craft. Pieces of veritechs, Tri-Thrusters, and the bodies of tri-thruster pilots scatter in all directions. None of the collisions looked to be deliberate.

With more human craft then alien, many of the alien craft are targeted by more then one human craft, in some cases


Archer misses with his GU-11 burst and is subsequently hit by the triple burst of the Tri-Thrusters nose mounted cannon. The VF-1 sustains some minor damage to the fuselage and moderate damage to the right intake/upper leg.

Archer then manages to get into the Tri-Thrusters ‘kill slot'...

-20 MDC to main body
-40 MDC to right upper leg
Next melee Archer can attack on action #1 without getting fired upon (no dodge needed on action#1).
Archer and the Tri-Thurster are face to face and can fire on one another after action #1.

16:38, Today: Darkside Trooper rolled 13 using 1d20 with rolls of 13.  tri-thruster shoot archer +5.
16:39, Today: Darkside Trooper rolled 6 using 3d4 with rolls of 1,1,4.  dng to Archer.
16:40, Today: Darkside Trooper rolled 140 using 3d100 with rolls of 51,61,28.  hit locations.
16:48, Today: Darkside Trooper rolled 146 using 3d100 with rolls of 82,22,42.  Archer tri thruster skill roll 70, 50, 73.
FAIL
PASS
PASS



Jack’s burst with his GU-11 misses, and he manages to jink his VF-1J at the last second to avoid the burst of energy weapons fire from the Tri-Thruster's nose cannon.

Aksa & Phiri find that the ‘nearest enemy’ to them is the same Tri-Thruster that lined up on O’Neil. While Aksa’s GU-11 cannon fire misses, Phiri manages to hit the crafts fuselage with the FRS.1DS’s head lasers.

O’Neil’s VF-1J, Aksa’s FRS.1DS, and alien Tri-Thruster spin around to face each other. The Tri-Thruster finds itself facing two opponents....

17:06, Today: Darkside Trooper rolled 9 using 1d20 with rolls of 9.  tri-thruster shoot O'Neil +5. Dodged
17:08, Today: Darkside Trooper rolled 36 using 1d100 with rolls of 36.  O'Neil tri thruster skill rolls 70, 50, 73. Dog tail PASS
17:08, Today: Darkside Trooper rolled 135 using 2d100 with rolls of 43,92.
Reversal PASS Evasive FAIL



Of the three AAM-1 Arrows launched by Pak only one hits. Jennsen also launches all three of his AAM-1 Arrow missiles as well. Of those fired by Jennsen only one hits, hitting the same Tri-Thruster as his wing man (Pak) did.

This particular Tri-Thruster takes serious damage from the two missile hits but appears to remains still in the fight as it goes after Oggy 12. Oggy 12 then ends up with the Tri-Thruster on her tail, as Pak fails to get on the Tri-Thruster’s tail...and doesn’t have an immediate angle of attack.

[Private to Gun Ho Pak: If you want to get on the tail of the Tri-Thruster on Oggy 12’s tail you will need to make a dog tail roll (each attempt costs an action) until you pass. After you pass you can make strike rolls against the enemy.]

Jennsen, having going defensive as the merge began, quickly realizes that he doesn’t have an enemy mecha on his tail, and finds himself in a position to assist another member of the squadron who does have an enemy craft on their tail.

Oggy12’s wingman, Espada 10 also ends up with a Tri-Thruster on his tail and is unable to assist Oggy 12.

[Private to Douglas Jennsen: If you want to get on the tail of the Tri-Thruster on either Oggy 12’s or Espada 10’s tail you will need to make a dog tail roll (each attempt costs an action) until you pass. After you pass you can make strike rolls against the enemy.]

OOC: Pak and Jennsen can post ASAP (your not getting shot at). I will be getting subsequent posts up for the Tri-Thrusters engaging everyone else.

If you still have AAM-1 Arrows, Don't forget that they have infra red guidance (just don't miss you might hit  a friendly), and can be used in the optional high speed attack profile for an additional bonus to strike.

Tri-Thrusters
Wed 24 Jul 2019
at 17:55
  • msg #16

The Battle of Pluto

The Tri-Thruster facing off against O'Neil, and Aksa alternates its nose cannon fire at between both veritechs, firing on O’Neil’s VF-1J first, then on Aksa.

09:59, Today: Darkside Trooper rolled 22 using 3d20 with rolls of 3,15,4.  tri-thruster shoot O'Neil +0 (odd actions). No bonus due to jamming from Phiri

10:36, Today: Darkside Trooper rolled 24 using 3d20 with rolls of 7,15,2.  tri-thruster shoot Aksa +0 (even actions). No bonus due to jamming from Phiri

10:39, Today: Darkside Trooper rolled 47 using 6d20 with rolls of 1,14,4,10,16,2.  tri thruster dodges +8.

Action 1: MISS
Dodge: FAIL
Action 2: MISS
Dodge: unat 22
Action 3: 15
Dodge: FAIL
Action 4: 15
Dodge: unat 18
Action 5: MISS
Dodge: Unat 24
Action 6: MISS
Dodge: FAIL



The Tri-Thruster being tailed by Archer attempts to evade the missile fired at it. Archer’s AAM-1 missile blows off the back one-third of the Tri-Thruster fighter, causing the aerospace craft to spin un controllable off into space.

OOC: Aksa, Phrir, and O'Neil can post now. Please add a dog tail roll which will be used to acquire a different target if you end up killing this one before the end of the melee. Please (please designate your target (i.e Tri-Thruster going after so and so), and a 2nd target as well.
Jack Archer
USAF NPC, 36 posts
1st Lieutenant/OF-1a
USAF
Wed 24 Jul 2019
at 18:18
  • msg #17

The Battle of Pluto

Archer attempts to fire one of his AAM-1 Arrows up the tail pipe of the Tri-Thruster he is chasing. After watching the missile blow off the back one third of the alien aerospace craft he maneuver to assist Espada 10, as he anouces over the squadron’s radio frequency. Try to put an Arrow up their tail pipe! Maneuvering to assist Espada Ten.” Sliding into the kill slot of that Tri-Thruster Archer opens up with his GU-11

10:45, Today: Jack Archer rolled 20 using 1d20 with rolls of 20.  AAM-1 high spd w/IR guidance +8.
NAT 20!!!!
10:46, Today: Jack Archer rolled 8 using 3d6 with rolls of 2,5,1.  nat 20 dmg to tri-thruster engines.
100 MDC to one engine, & 60 MDC to main body
80 MDC to hit locations within 30 feet (last 2 engines, & main body)

10:57, Today: Jack Archer rolled 11 using 1d100 with rolls of 11.  Dogtail (78%) acquire mecha on Espada 10.
PASS
11:07, Today: Jack Archer rolled 63 using 5d20 with rolls of 19,20,7,3,14.  GU-11 short burst +6.
11:11, Today: Jack Archer rolled 11 using 2d8 with rolls of 4,7.  dmg possible hit (14).
11:11, Today: Jack Archer rolled 5 using 2d8 with rolls of 1,4.  dmg possible hit (nat 20).
11:11, Today: Jack Archer rolled 9 using 2d8 with rolls of 1,8.  dmg possible hit (19).

Action 1: Arrow at tri-Thruster, NAT 20 (160 MDC)
Action 2: Assist Espada 10, PASS
Action 3: Unat 27 (crit hit), 180 MDC (-100 to engine, -80 to main body)
Action 4: Nat 20 (triple dmg), 150 MDC (-110 to engine, -50 to main body)
Action 5: MISS
Action 6: MISS
Action 7: Unat 22, 110 MDC (-100 to engine, -10 to main body)


OOC: So it looks like short GU-11 bursts with APDS ammo will at least take out the engines and disable the Tri-Thruster if the dodges fail.
Tri-Thrusters
Wed 24 Jul 2019
at 20:37
  • msg #18

The Battle of Pluto

The Tri-Thruster on Espada 10’s tail opens up with its nose cannons, and maneuvers to evade any incoming fire.

13:26, Today: Darkside Trooper rolled 50 using 6d20 with rolls of 7,9,2,14,15,3.  tri-thruster shoot Espada 10 +5.

13:27, Today: Darkside Trooper rolled 73 using 6d20 with rolls of 2,20,19,10,15,7.  tri-thruster (attacking Espada 10) dodge +8.

Action 1: MISS
Dodge: FAIL
Action 2: unat 14
Dodge: NAT 20
Action 3: MISS
Dodge: unat 27
Action 4: unat 19
Dodge:  unat 18
Action 5: unat 20
Dodge: unat 23
Action 6: MISS
Dodge: unat 15



The Tri-Thruster chasing Oggy 12 fires its nose cannons and tries to evade any incoming fire.

13:31, Today: Darkside Trooper rolled 55 using 6d20 with rolls of 3,14,14,12,10,2.  tri-thruster (attacking Oggy 12) dodge +8.
13:31, Today: Darkside Trooper rolled 57 using 6d20 with rolls of 16,3,16,1,14,7.  tri-thruster shoot Oggy12 +5.

Action 1: Unat 21
Dodge: FAIL
Action 2: MISS
Dodge: unat 22
Action 3: unat 21
Dodge: unat 22
Action 4: MISS
Dodge: unat 20
Action 5: unat 19
Dodge: unat 18
Action 6: MISS
Dodge: FAIL


OOC: So here are the rolls your rolling against if you want to take these Tri-Thrusters out who are trying to kill NPC's.

Just remember that I am going to need you to make a dogtail (and pass) to get on a particular Tri-Thruster's tail in order to be able to get a shot off. Each dog tail attempt will take up a melee action.

Espada 10
Wed 24 Jul 2019
at 20:45
  • msg #19

The Battle of Pluto

Yolanda Delgado, the pilot of Espada 10 tries to evade the incoming energy blasts coming at her from the Tri-Thruster on her tail.

13:43, Today: Darkside Trooper rolled 69 using 5d20 with rolls of 20,17,5,20,7.  Espada 10 dodge +9.
Action 1: Nat 20
Action 2: unat 26
Action 3: Nat 20
Action 4: Unat 14
Action 5: Unat 16 (will also be used for attack #6 from Tri-Thruster)

This message was last edited by the GM at 20:49, Wed 24 July 2019.
Oggy 12
Wed 24 Jul 2019
at 20:48
  • msg #20

The Battle of Pluto

The female pilot of Oggy 12 tries to evade the incoming fire from the Tri-Thruster on her tail.

13:46, Today: Darkside Trooper rolled 78 using 5d20 with rolls of 19,20,13,17,9.  Oggy 12 dodges +11.
Action 1: unat 30
Action 2: Nat 20
Action 3: unat 24
Action 4: unat 28
Action 5: unat 20 (will also be used for attack #6 from Tri-Thruster)

Douglas Jennsen
USAF, 174 posts
1st Lieutenant/OF-1a
USAF-Legal Eagle
Fri 26 Jul 2019
at 17:07
  • msg #21

The Battle of Pluto

Seeing a plane go after the bogey digging Oggy 12, Douglas turns to go after the one chasing Espada 10.
Espada 10, Reindeer 9.  On my way to help.
He attempts to dogtal the tri-thruster a couple of times.  When he finally gets the bogey in his sights, he fires a continuous beam from the laser turret at the bottom, aiming for the thrusters, followed by a couple of bursts from the nose cannon, also at the thrusters, in the hopes of finishing it off.

12:59, Today: Douglas Jennsen rolled 4 using 1d4+1 with rolls of 3.  *10 Damage for 40 MD.
12:59, Today: Douglas Jennsen rolled 2 using 1d4+1 with rolls of 1.  *10 Damage for 20 MD.

12:58, Today: Douglas Jennsen rolled 28 using 1d20+17 with rolls of 11.  Nose cannon burst.
12:58, Today: Douglas Jennsen rolled 29 using 1d20+17 with rolls of 12.  Nose cannon burst.

12:58, Today: Douglas Jennsen rolled 2 using 2d4 with rolls of 1,1.  *10 Damage for 20 MD.
12:57, Today: Douglas Jennsen rolled 23 using 1d20+17 with rolls of 6.  Continuous Laser Pulse.

12:41, Today: Douglas Jennsen rolled 35 using 1d100 with rolls of 35.  Pilot @ 55%-Dogtail Attempt.
12:41, Today: Douglas Jennsen rolled 74 using 1d100 with rolls of 74.  Pilot @ 55%-Dogtail Attempt.

This message was last edited by the player at 17:08, Fri 26 July 2019.
Gun Ho Pak
UN SPACY, 119 posts
Lieutenant/OF-2 UN SPACY
Tue 30 Jul 2019
at 00:48
  • msg #22

The Battle of Pluto

In reply to Douglas Jennsen (msg # 21):

<b>"Oggy 12, check six and take evasive. You've got a tri on you!"</b> He maneuvered using his gunsight to lead the tri-thruster for a burst of GU-11; firing again if he missed or the ship survived the blast, and then another for good measure. He strived to keep the target in his sights, but briefly lost him following behind in a low scissors. Pak tried to reverse and stay on his nearest target's tail.

[Private to Darkside Trooper: Actions:
1. GU-11 19+3=22
2. GU-11 18+3=21/this or next target
3. GU-11 14+3=17 this or next target
4. Dog tail 63/fail
5. Dog tail 73/fail

Defense:
Auto-dodge: (shoddy rolls here, all +12)
1,3,15,2,5

Damage:
1. 200
2. 200
3. 200

Wow, did I just get craps Next time, $800 on the hard 200.
]
Darkside Trooper
GM, 1008 posts
Tue 30 Jul 2019
at 02:18
  • msg #23

The Battle of Pluto

PM

[Private to Aksa Tikkanen; Jack O'Neil; Lameck Phiri: So neither the Tri-Thruster on Oggy 12 or Espada 10 is gonna be 100% dead from the other characters attacks.

If you do finish off the Tri-Thruster one of you could go after each of the Tri-Thrusters.

So please make your strike rolls for half (or 3) of your actions, I'll asses and let you know if your Tri-Thruster is dead or not.

Once we know it's dead you can make dog tail rolls (until you pass) to help out either Oggy 12 or Espada 10.

Even if your last action is the only dogtail that passes, you'll start the next melee on the Tri-Thruster's tail.
]
Aksa Tikkanen
UN SPACY, 773 posts
OF-3 / MAJ 'Vixen'
CO HavLLv 11
Tue 30 Jul 2019
at 03:31
  • msg #24

The Battle of Pluto

Aksa narrows her eyes on the target in front of her and then does her utmost to remove it from her sky.

She unloads a pair of Long, and then a single short burst as insurance.

Action 1: UNAT 22 (Long) 160 MD
Action 2: UNAT 18 (Long) 100 MD (MISS)
Action 3: UNAT 14 (Short) 90 MD

Auto Dodge(s):
AD 1: UNAT 20
AD 2: UNAT 31
AD 3: UNAT 26
AD 4: UNAT 17 DODGE
AD 5: FAIL
AD 6: FAIL But moot, target missed (/whew) But...that'll give her some grey hairs.


With her opening salvo's loosed she pauses a beat to see if her and Diver's fire deletes this trash before diverting to assist nearby squadron members.

Action 4: Pending
Action 5: Pending
Action 6: Pending


OOC EDIT: Ammo expenditure updated. All pilots please don't forget to do this.
This message was last edited by the player at 03:49, Tue 30 July 2019.
Jack O'Neil
UN SPACY, 406 posts
2nd Lieutenant/OF-1a
UN SPACY Fleet (ex USN)
Tue 30 Jul 2019
at 19:22
  • msg #25

The Battle of Pluto

Frowning in displease at the lone Tri-Thruster charging him and Aksa Jack open fire with two short burst with his GU-11 and hope that this will end the life of the enemy so they can help the others.


Action 1: Fire GU-11 at Tri-Thruster. UNAT 15 DMG: 90MDC

Action 2: Fire GU-11 at Tri-Thruster. UNAT 11 DMG: 60MDC


Auto dodge 1: UNAT 31
Auto dodge 2: UNAT 28
Auto dodge 3: UNAT 15
Auto dodge 4: UNAT 22
Auto dodge 5: UNAT 23


Reserve:
Action 3
Action 4
Action 5



[Private to Darkside Trooper: 21:18, Today: Jack O'Neil rolled 15 using 1d20+6 with rolls of 9.  Fire GU-11.
21:18, Today: Jack O'Neil rolled 11 using 1d20+6 with rolls of 5.  Fire GU-11.

21:20, Today: Jack O'Neil rolled 6 using 2d8 with rolls of 1,5.  gu-11 dmg.
21:20, Today: Jack O'Neil rolled 9 using 2d8 with rolls of 3,6.  gu-11 dmg.

21:16, Today: Jack O'Neil rolled 31 using 1d20+13 with rolls of 18.  autododge.
21:16, Today: Jack O'Neil rolled 28 using 1d20+13 with rolls of 15.  autododge.
21:16, Today: Jack O'Neil rolled 15 using 1d20+13 with rolls of 2.  autododge.
21:16, Today: Jack O'Neil rolled 22 using 1d20+13 with rolls of 9.  autododge.
21:16, Today: Jack O'Neil rolled 23 using 1d20+13 with rolls of 10.  autododge.
]
Lameck Phiri
UN SPACY, 23 posts
OF-2/Lieutenant - WSO
"Vinyl"
Sat 3 Aug 2019
at 18:09
  • msg #26

The Battle of Pluto

NPC’d

Phiri, continues to fire the head lasers at whatever target his pilot is focusing on.

10:59, Today: Darkside Trooper, on behalf of Lameck Phiri, rolled 1 using 1d100 with rolls of 1.  ECM 48%.
10:58, Today: Darkside Trooper, on behalf of Lameck Phiri, rolled 59 using 5d20 with rolls of 11,3,12,17,16.  Head lasers +11 (actions 1-2, 4-5.
10:33, Today: Darkside Trooper, on behalf of Lameck Phiri, rolled 20 using 1d20 with rolls of 20.  +11.

Action 1: Unat 22 (27 MDC)
Action 2: MISS
Action 3: ECM, PASS (crit pass)
Action 4: Unat 28 (30 MDC)
Action 5: Unat 27 (27 MDC)
Action 6: NAT 20!! (74 MDC)

This message was last edited by the GM at 17:34, Mon 05 Aug 2019.
Darkside Trooper
GM, 1010 posts
Sat 3 Aug 2019
at 19:24
  • msg #27

The Battle of Pluto

The Tri-Thruster facing off against Reindeer 17 and Vermillion 7 doesn’t last long. Both pilots hammer the alien aerospace fighter with 55mm rounds. Reindeer’s WSO also hits the craft with the head lasers. Despite being heavily damaged both pilots and WSO follow up with more weapons fire. Reindeer 17’s GU-11 burst, and head laser fire goes wide, but Vermillion 7 burst of GU-11 fire connects.

Scorpion 22, and Reindeer 9 maneuver to assist Espada 10. Both veritech’s get on the tail of the Tri-Thruster on Espada 10’s tail.

Tri-Thruster on Espada 10
Action 1: MISS (dodged by Espada 10)
Dodge: FAIL Jennsen: Dogtail FAIL
Action 2: unat 14 (dodged by Espada 10)
Dodge: NAT 20 Jennsen & Archer dogtail PASS
Action 3: MISS
Dodge: unat 27 Jennsen: Laser MISS, Archer: GU-11 MISS
Action 4: unat 19 (Espada 10 hit)
Dodge:  unat 18 Jennsen: Nose cannon hit 20 MDC, Archer: Nat 20 (triple dmg), 150 MDC (-110 to engine, -50 to main body)
Action 5: unat 20 (Espada 10 hit)
Dodge: unat 23 (Jennsen Nose cannon MISS)
Action 6: MISS
Dodge: unat 15


Reindeer 4 gets in a position to fire on the Tri-Thruster chasing Oggy 12, and takes out one of it’s three engines.

Tri-Thruster on Oggy 12
Action 1: Unat 21 (dodged by Oggy 12)
Dodge: FAIL Pak: GU-11 hit 200 MDC (-100 to engine, -100 main body)
Action 2: MISS
Dodge: unat 22 Pak GU-11 burst dodged
Action 3: unat 21(dodged by Oggy 12)
Dodge: unat 22 Pak GU-11 burst dodged
Action 4: MISS
Dodge: unat 20
Action 5: unat 19 (dodged by Oggy 12)
Dodge: unat 18
Action 6: MISS
Dodge: FAIL


OOC: Everything up to the end of action three is resolved. Aksa, and O’Neil can now post actions from action 3 onward.

[Private to Aksa Tikkanen:
You can move this to the action after your dog tail pass, or I guess you can re-roll to strike, but if the re-roll is a fail you’ll have to accept it. The Unat 14 is probably gonna be dodged, so it might be better to re-roll. Of course, you can see what the Tri-Thruster’s dodges are.
Action 3: UNAT 14 (Short) 90 MD
]
Aksa Tikkanen
UN SPACY, 775 posts
OF-3 / MAJ 'Vixen'
CO HavLLv 11
Sat 3 Aug 2019
at 20:53
  • msg #28

The Battle of Pluto

Aksa emits a slight grunt of satisfaction as the alien craft comes apart. She looks over the situation and then turns her nose towards the furball involving Oggy 12.

"Diver, Vixen, good shot; moving to Oggy 12."
She calls out and then deftly brings her bird around behind the enemy fighter.

Action 3: Dog-Tail Roll of 4 v 57% (72%-15): CRIT PASS

She then unloads a long burst into it, then a pair of short burst.

Action 4: UNAT 29 (Long Burst) 110 Damage
Action 5: UNAT 24 (Short Burst) 30 Damage
Action 6: UNAT 22 (Short Burst) 90 Damage

End of Round Perc: UNAT 20
This message was last edited by the player at 20:54, Sat 03 Aug 2019.
Jack O'Neil
UN SPACY, 409 posts
2nd Lieutenant/OF-1a
UN SPACY Fleet (ex USN)
Sun 4 Aug 2019
at 13:11
  • msg #29

The Battle of Pluto

"Copy Vixen. Right behind you" Jack reply and turn his veritech around and follow Aksa to the next dogfight

Action 3: dogtail 18%/54% success
Action 4: Fire nose laser (single) UNAT 10 DMG: 7
Action 5: Fire nose laser (pulse) UNAT 11 DMG: 17



[Private to Darkside Trooper: 14:57, Today: Jack O'Neil rolled 18 using 1d100 with rolls of 18.  dogtail.

15:09, Today: Jack O'Neil rolled 11 using 1d20+5 with rolls of 6.  fire noselaser.
15:09, Today: Jack O'Neil rolled 10 using 1d20+5 with rolls of 5.  fire noselaser.

15:10, Today: Jack O'Neil rolled 7 using 2d4 with rolls of 4,3.  noselaser dmg.
15:10, Today: Jack O'Neil rolled 17 using 6d4 with rolls of 3,2,2,4,4,2.  noselaser dmg.
]
Darkside Trooper
GM, 1012 posts
Mon 5 Aug 2019
at 18:14
  • msg #30

The Battle of Pluto

Scorpion 22, and Reindeer 9 manage to take out two of the Tri-Thrusters engines while the Tri-Thruster manages to connect with two of the energy bursts from its nose cannon. The damage done to Espada 10 isn’t too bad.

Now with only one engine, the Tri-Thruster vectors towards the UES Macross itself despite still having a pair of veritechs on its tail.

Tri-Thruster on Espada 10
Action 1: MISS (dodged by Espada 10)
Dodge: FAIL Jennsen: Dogtail FAIL
Action 2: unat 14 (dodged by Espada 10)
Dodge: NAT 20 Jennsen & Archer dogtail PASS
Action 3: MISS
Dodge: unat 27 Jennsen: Laser MISS, Archer: GU-11 MISS
Action 4: unat 19 (Espada 10 hit)
Dodge:  unat 18 Jennsen: Nose cannon hit 20 MDC, Archer: Nat 20 (triple dmg), 150 MDC (-100 to engine, -50 to main body)
Action 5: unat 20 (Espada 10 hit)
Dodge: unat 23 Jennsen: Nose cannon MISS
Action 6: MISS
Dodge: unat 15 Archer: 110 MDC (-100 to engine, -10 to main body)

Engine 1: Destroyed
Engine 2: Destroyed
Engine 3:
Body: -80


Reindeer 4 breaks off allowing Reindeer 17 and Vermilion 7 to fire on the Tri-Thruster chasing Oggy 12. Oggy 12 manages to remain unscathed, and the combined fire from Reindeer 17’s pilot and WSO destroys the Tri-Thruster’s the second and third engine. Vermilion 7 shots all miss. The Tri-Thruster spins off into space and the forward section containing the pilot is heavily damaged.

Tri-Thruster on Oggy 12
Action 1: Unat 21 (dodged by Oggy 12)
Dodge: FAIL Pak: GU-11 hit 200 MDC (-100 to engine, -100 main body)
Action 2: MISS
Dodge: unat 22 Pak GU-11 burst dodged
Action 3: unat 21(dodged by Oggy 12)
Dodge: unat 22 Pak GU-11 burst dodged
Action 4: MISS
Dodge: unat 20 Aksa: (-100 to engine, -10 main body), Phiri: (-30 Main Body) O’Neil: MISS
Action 5: unat 19 (dodged by Oggy 12)
Dodge: unat 18 Aksa: (-30 to engine) Phiri: (-27 to engine) O’Neil: MISS
Action 6: MISS
Dodge: FAIL Aksa: (-43 to engine, -47 to main body) Phiri: (-74 to main body)

Engine 1: Destroyed
Engine 2: Destroyed
Engine 3: Destroyed
Body: -261



The few surviving alien craft (less than a dozen) begin to vector towards apparently intent on trying to do some damage to the UES Macross. A number of veritechs follow these craft while new orders are given out.

Claudia Grant:
“All craft still engaged break off, let the anti-air defense take care of them.”

“All craft form up there are approximately one-hundred forty-two alien battliods of an unknown type, and an estimated 700 of the headless ostrich mecha still inbound. Form up to engage the battliods. Your clear to fire any remaining missiles you have.”


OOC: Archer and Jennsen can make one strike roll on the Tri-Thruster they are following. If you continue to fire after action 1 please include dodge rolls

Everyone else if you have any missiles left (you do have radar locks) you can fire them at the inbound battliods.

Even if you do not intend to fire, or are out of missiles please post.

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