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17:45, 8th May 2024 (GMT+0)

The Battle of Pluto.

Posted by Darkside TrooperFor group archive 3
Aksa Tikkanen
UN SPACY, 778 posts
OF-3 / MAJ 'Vixen'
CO HavLLv 11
Mon 5 Aug 2019
at 19:59
  • msg #31

The Battle of Pluto

"Nice sound and good shooting Vinyl. Keep the music playing." She hastily quips to her 'passenger'.

"Reindeer Flight, you heard her (Gunsight); reform, check in, and say status. Fox 2 at your discretion."
She says then lets fly her trio of Arrows at a single target.


Missiles: UNAT 23 (NAT 18): 210 Damage (HE / 60ft Radius); - 1 Attack

[Private to GM:
13:54, Today: Executive Officer, on behalf of Aksa Tikkanen, rolled 21 using 9d6 with rolls of 1,3,1,2,4,3,2,1,4.  Damage 3d6x10 x 3.

13:41, Today: Executive Officer, on behalf of Aksa Tikkanen, rolled 23 using 1d20+5 with rolls of 18.  Missiles.

Man that was a crappy damage roll. Still a kill I think? Even if the Main Body has a bit left, is everything else shredded?
]

As her flight checks in she makes a few calls:

Those with more the 55-60% damage to the fuselage, down an engine, or life support issue are ordered to RTB; no arguments.
Any craft RTB is to hand off their gun-pod to:
  • A: Any Winchester Reindeer
  • B: Nearest Reindeer.

Everyone else is given 30 seconds to police the immediate area for usable gun-pod's. Priority is to re-arm any in the flight that are Winchester. Otherwise, hang onto them for later.

She herself will do the same, switching to Gerwalk, stowing her current Gun-Pod (for now) in the hopes she can find some others to add to the mix. With that 'Gorilla' inbound she and her pilots are going to need all the bullets they can get their hands on, and rapidly.
This message was last edited by the player at 21:07, Mon 05 Aug 2019.
Jack Archer
USAF NPC, 37 posts
1st Lieutenant/OF-1a
USAF
Tue 6 Aug 2019
at 01:44
  • msg #32

The Battle of Pluto

Archer fires a burst of 20mm shells from his nose cannons at the one engined Tri-Thruster before breaking off.

18:40, Today: Jack Archer rolled 9 using 1d20 with rolls of 9.  20mm cannons at Tri-Thruster +5.
Unat 14 (dodged)

18:41, Today: Darkside Trooper rolled 11 using 1d20 with rolls of 11.  tri-thruster dodge +8 (-4=4).
Unat 15


[Private to Douglas Jennsen:
Your nose guns/laser have a +7 to strike
Your gunpod has a +8 to strike
Your modified (or unat roll) needs to be above 15 to hit on action 1.
You can keep firing after action 1, but you run the risk of gettign hit by friendly anti-mecha fire from the UES Macross.
]
Jack O'Neil
UN SPACY, 411 posts
2nd Lieutenant/OF-1a
UN SPACY Fleet (ex USN)
Tue 6 Aug 2019
at 17:45
  • msg #33

The Battle of Pluto

"Diver here. No damage taken so far, and firing last missiles" Jack report in quick manner even as he forms up beside and fire his last missile towards a single target, that hopefully no one else is firing against.

Missile: UNAT 19 DMG: 220 MDC

[Private to Darkside Trooper: 19:41, Today: Jack O'Neil rolled 19 using 1d20+3 with rolls of 16.  fire aam.
19:43, Today: Jack O'Neil rolled 22 using 6d6 with rolls of 6,2,3,4,6,1.  aam dmg.
]
Douglas Jennsen
USAF, 176 posts
1st Lieutenant/OF-1a
USAF-Legal Eagle
Wed 7 Aug 2019
at 18:41
  • msg #34

The Battle of Pluto

Douglas attempts to continue to dogtal the tri-thruster, but a piece of it's engine cowling comes on a collision course for his cockpit.  He moves to avoid it, over-compensating, then overshoots the craft as he tries to unsuccessfully correct his course.  However, his plane's erratic movements does have the beneficial side-effect of making him difficult to hit

14:34, Today: Douglas Jennsen rolled 25 using 1d20+18 with rolls of 7.  Dodge.

14:33, Today: Douglas Jennsen rolled 65 using 1d100 with rolls of 65.  Pilot @ 55%-Dogtail Attempt.

This message was last edited by the player at 07:23, Sat 10 Aug 2019.
Gun Ho Pak
UN SPACY, 120 posts
Lieutenant/OF-2 UN SPACY
Sat 10 Aug 2019
at 17:52
  • msg #35

The Battle of Pluto

In reply to Douglas Jennsen (msg # 34):

"Reindeer 4 forming up now. Condition is Winchester. Wait. My wingman's still engaged."

At that, he saw Archer supporting Jenssen as they chased another Colonial Viper toward the Macross which suddenly open fire. He formed up on Reindeer 17. "On your wing now, 17..."

[Private to GM: 1. Maneuver as described, working with Tikkanen to get behind something if he could...

2. Dog Tail 21/Pass
]

IF this turn allowed him to get on the tail of a battloid or an Egg of Doom, he would attack.

[Private to GM: 3. Fire GU-11 Burst 11+3=14
4. Fire GU-11 Burst 16+3=19
5. Fire GU-11 Burst 16+3=19

If any additional actions remained and not engaged, switch to GERWALK.

Damages: 70, 110, 90

Dodges, if needed: 12 (24),20 (32),11 (23),16 (28)
]
This message was last edited by the player at 18:50, Sat 10 Aug 2019.
Ethan Ambrose
UN SPACY NPC, 135 posts
2nd Lieutenant (OF-1a)
UN SPACY (ex RAN)
Tue 13 Aug 2019
at 05:57
  • msg #36

The Battle of Pluto

The pilot of Oggy 3 launches his remaining Arrows and then declares over the squadron frequency he is RTB. "This is Oggy 3, I'm down an engine. Reindeer Four your closest to me, ready to hand off my gunpod."

22:44, Today: Darkside Trooper rolled 456 using 7d100 with rolls of 14,68,75,67,93,57,82.  20% chance VT in SQN has to RTB.
1 VT has to RTB

22:47, Today: Darkside Trooper rolled 2 using 1d4 with rolls of 2.  closest PC to espada 2? 1= Aksa, 2= Pak, 3= Jack 4 = Jennsen.
oops, I guys I killed Espada 2 already, so it's Oggy 3 that's RTB.
PAK gets a GU-11 with APDS ammo w/150 rounds remaining


OOC: Please hold off on posting.
Darkside Trooper
GM, 1021 posts
Tue 13 Aug 2019
at 06:43
  • msg #37

The Battle of Pluto

The missiles launched by the air group (Vermillion 7 and Reindeer 17) at the inbound Aerospace Battliods are joined by missiles launched from the UES Macross. Some of the missiles fail to track, others are evaded and a few manages to hit their intended targets. Only post battle analysis would determine whose missiles hit a target.

With no missiles, and no targets available Reindeer 4 forms up on Reindeer 17’s wing. Oggy 3, with a heavily damaged right-side engine (that is venting reaction mass), forms up with Reindeer 4 long enough to hand off his GU-11 before breaking off to return to the UES Macross.

[Private to Aksa Tikkanen:
Your missiles hit and disable one of the Aerospace Battliods. Although IC you won’t know this until after the battle.
]

[Private to Jack O'Neil:
Your missile(s) were evaded. Although IC you won’t know this until after the battle.
]

[Private to Gun Ho Pak:
Add a second GU-11 to your equipment sheet. It is loaded with APDS ammo and has 150 rounds remaining.
]


Scorpion 22’s nose cannon burst at the Tri-Thruster is evaded. Scorpion 22 then breaks contact instead of risking getting shot down by the UES Macross’s flack batteries. Reindeer 9 also breaks off to avoid a similar situation. The Tri-Thruster fails to maneuver around three separate flack bursts of 25mm shells and loses its last engine before being finished off by a flack burst of 78mm shells fired by a ADA-04 Defender Destroid.

Scorpion 22 and Reindeer 9 form back up with the squadron, which is now down to 14 veritechs.


Data feeds from the Cat’s Eye’s and the UES Macross indicate that the inbound Aerospace Battliods (124 of them) will be in gun range in 30 seconds...

OOC: Unless you still have Firebird or Arrow missiles left under your wing(s), you’re not in range to shoot anything. If you do decide to fire that ammo will be wasted. If you do have missiles left you can launch them (radar lock is provided by Cat's Eye's, so +5 to strike)

Please allow Aksa to post any instructions to the squadron then make one post (i.e. this is the first melee of the 30 seconds I mentioned above). Please PM me if you need any clarifications or have questions.

This message was last edited by the GM at 14:53, Tue 13 Aug 2019.
Aksa Tikkanen
UN SPACY, 784 posts
OF-3 / MAJ 'Vixen'
CO HavLLv 11
Tue 13 Aug 2019
at 15:18
  • msg #38

The Battle of Pluto

"Roger that Oggy 3, safe flying, good effort." She replies to Oggy 3 as he RTB's

"Warm up is over Reindeer flight; if you have missiles, use them..." ...might not get a chance later. "...than tuck in. Try to stay inside Reindeer Leads ECM envelope (8km)." She adds then gives Phiri a thumbs up...no pressure there.

"Wing-pairs; we (Air Wing in toto) outnumber this wave, so, pick a target and double up on it." She directs, then adds with a slight growl. "STAY. With. Your. Wing. Pair!"

"Watch your ammo. Watch each other."


"Tulta Munille!"


This message was last edited by the player at 17:32, Tue 13 Aug 2019.
Darkside Trooper
GM, 1023 posts
Tue 13 Aug 2019
at 18:51
  • msg #39

The Battle of Pluto

OOC: Someone PM’d me about this so I’m posting it here.  You can ‘link’ your gunpod, nose and head weapons together if you make a successful weapon systems roll. The effect only lasts one melee.  Feel free to make a roll in your next post.
Jack O'Neil
UN SPACY, 417 posts
2nd Lieutenant/OF-1a
UN SPACY Fleet (ex USN)
Wed 14 Aug 2019
at 17:09
  • msg #40

The Battle of Pluto

"Copy Ma'm. Forming up on you know" Jack saythrough the squad comm while trying to override some of the weapon systems that clearly is not cooperate with him, just to make sure that the system have not died he run a quick check with the radar.


18:43, Today: Jack O'Neil rolled 75 using 1d100 with rolls of 75  Weapon Systems.. fail :(
18:44, Today: Jack O'Neil rolled 32 using 1d100 with rolls of 32.  Sensory Equipment. success :)
This message was last edited by the player at 19:53, Wed 14 Aug 2019.
Douglas Jennsen
USAF, 178 posts
1st Lieutenant/OF-1a
USAF-Legal Eagle
Sat 17 Aug 2019
at 02:41
  • msg #41

The Battle of Pluto

With no missiles left to fire, Douglas brings his plane into formation next to Gangnam.  He steels himself for the dogfight coming, though not fully prepared for how chaotic it will get.
Gun Ho Pak
UN SPACY, 121 posts
Lieutenant/OF-2 UN SPACY
Sun 18 Aug 2019
at 20:39
  • msg #42

The Battle of Pluto

In reply to Douglas Jennsen (msg # 41):

"Alright Matlock, are you alright back there? Form up on me and let's go kill some unjolly giants." Gangnam checked both his weapons in Gerwalk mode, feeling good with a weapon in each hand. That certainly played to his advantages.

Gangnam checked his scope and used the targeting computer to select the next bandit in line. Then to link his gun pods to the 27mm in the nose. Every ounce of lead left on the plane was now dedicated to killing battloids and ostrich eggs.

[Private to GM: 1. Weapons systems roll 31 PASS
2. Weapon system roll to link gunpods and 27mm Mauser 44 PASS
]
Jack Archer
USAF NPC, 38 posts
1st Lieutenant/OF-1a
USAF
Mon 19 Aug 2019
at 17:36
  • msg #43

The Battle of Pluto

After finding a wing man (Espada 10), Archer launches his last two AAM-1 Arrows at the inbound aerospace battliods.

23:44, Mon 12 Aug: Jack Archer rolled 24 using 2d20 with rolls of 4,20.  AAM-1 radar guided +5 at 2 separate battliods.
MISS
Nat 20 (= a KILL)

Darkside Trooper
GM, 1025 posts
Mon 19 Aug 2019
at 18:54
  • msg #44

The Battle of Pluto

The 35 remaining SFA-3 Lancers open up with their long-range particle beam cannons. This is answered in turn by like number of the inbound Aerospace Battiods to firing their own long-range particle beam cannons at the SFA-3 Lancers.

17 of the SFA-3 Lancers are destroyed in the exchange while 19 of the inbound Aerospace battliods are destroyed. Not being agile dogfighters, the remaining 18 SFA-3 Lancers are ordered to disengage.


A few seconds before the Veritechs, SF-3000’s, and QF-3000’s are in gun range, the Aerospace Battiods fire off a large number of missiles (a little over 2000!). The result is chaos as the Aerospace Battliods (outnumbered 3 to 1) merge with the UES Macross’ remaining air group.

Alien missiles have practically filled the vacuum of space and this is joined by PBC cannon fire from the Aerospace Battliods. Threat warning alarms in the cockpit’s of the Veritech fighters, Ghost UCAVs, and Ghostrider fighters bleat out the tone for incoming infra-red guided missiles, as they in turn begin to fire their guns at either the missiles or aerospace battiods.

OOC: Please post the following. Each ‘wing pair’ should be going after a single Aerospace battliod.
  • A strike roll (with whatever you got for a head to head shot, yes you can shoot at the missiles if you want).
  • A dodge roll (against the 2d4 missiles that have targeted you, AND maybe the Aerospace Battliods head on attack)
  • Dog Tail -15% to pilot skill (to see if you can get on the tail of an enemy craft, wingman with highest roll will determine if the tail is successful)
  • Reversal -35% to pilot skill (in case an enemy craft is on your six you can get into an attack position)
  • Evasive Action -12% to pilot skill (in case the above rolls from both wingmen are crap you your you just have to maneuver to stay alive.


[Private to Douglas Jennsen:
11:24, Today: Darkside Trooper rolled 15 using 1d20 with rolls of 15.  missile strike @ Jennsen +2.
11:23, Today: Darkside Trooper rolled 5 using 2d4 with rolls of 4,1.  # of maggot missiles at Jennsen.
5 missiles
Unat 17 to strike
]

[Private to Gun Ho Pak:
11:23, Today: Darkside Trooper rolled 9 using 1d20 with rolls of 9.  missile strike @ Pak +2.
11:22, Today: Darkside Trooper rolled 5 using 2d4 with rolls of 2,3.  # of maggot missiles at Pak.
5 missiles
Unat 11 to strike
]

[Private to Jack O'Neil:
11:21, Today: Darkside Trooper rolled 14 using 1d20 with rolls of 14.  missile strike @ Jack +2.
11:21, Today: Darkside Trooper rolled 6 using 2d4 with rolls of 2,4.  # of maggot missiles at Jack.
6 missiles
Unat 16 to strike
]

[Private to Aksa Tikkanen:
11:20, Today: Darkside Trooper rolled 8 using 1d20 with rolls of 8.  missel strike @ Aksa +2.
11:20, Today: Darkside Trooper rolled 5 using 2d4 with rolls of 4,1.  # of maggot missiles at Aksa.
5 missiles
Unat 10 to strike
]
Aksa Tikkanen
UN SPACY, 788 posts
OF-3 / MAJ 'Vixen'
CO HavLLv 11
Mon 19 Aug 2019
at 21:43
  • msg #45

The Battle of Pluto

Aksa aims in on the alien craft she's about to pass and opens up with a burst from her GU-11. She leave's the incoming missiles to her back-seater. "Vinyl, splash that incoming fire."

She then maneuvers to assist Vinyl in his work and avoid the incoming herself while jockeying for position on the nearby bogey.

UNAT 21 GU-11 Short Burst (90 Damage)
UNAT 23 Dodge Missiles and possible fire from bogey
92% to Dog Tail FAIL
79% to Reversal FAIL
2% to 'Go Stupid' PASS


"Paska! Slippery fuck!" She mutters as she fails to alight upon the enemies six.
Jack O'Neil
UN SPACY, 420 posts
2nd Lieutenant/OF-1a
UN SPACY Fleet (ex USN)
Tue 20 Aug 2019
at 18:34
  • msg #46

The Battle of Pluto

"Alright, here we go!" Jack exclaim as he fire a long burst towards a enemy unit even as he begins to dodge the incoming fire.


UNAT 22 Fire GU-11 long burst (90MDC)
NAT 20 Dodge missile
75% Dogtail fail
93% Reversal fail
24% Evasive Action success


[Private to Darkside Trooper: 20:16, Today: Jack O'Neil rolled 22 using 1d20+5 ((17)).
20:18, Today: Jack O'Neil rolled 31 using 1d20+11 ((20)).
20:21, Today: Jack O'Neil rolled 75 using 1d100 ((75)).
20:21, Today: Jack O'Neil rolled 93 using 1d100 ((93)).
20:22, Today: Jack O'Neil rolled 24 using 1d100 with rolls of 24.  Evasive Action.
20:25, Today: Jack O'Neil rolled 9 using 4d8 ((1,1,3,4)).
]
Douglas Jennsen
USAF, 179 posts
1st Lieutenant/OF-1a
USAF-Legal Eagle
Wed 21 Aug 2019
at 06:47
  • msg #47

The Battle of Pluto

Jennsen decides to take evasive maneuvers as the missile come towards him, even as he attempts to use the nosemounted Mauser autocannon to take out some of the missiles.  If successful, he makes an attempt to dogtal one of the attacking aliens.
02:46, Today: Douglas Jennsen rolled 29 using 1d20+12 with rolls of 17.  Dodge.

02:46, Today: Douglas Jennsen rolled 4 using 1d4+1 with rolls of 3.  *10.  30 MD.
02:44, Today: Douglas Jennsen rolled 26 using 1d20+13 with rolls of 13.  Nose cannon burst.  Hit.

02:41, Today: Douglas Jennsen rolled 61 using 1d100 with rolls of 61.  Pilot @ 55%-Dogtail Attempt.  Fail
02:41, Today: Douglas Jennsen rolled 61 using 1d100 with rolls of 61.  Pilot @ 55%-Evasion.  Fail.

Lameck Phiri
UN SPACY, 26 posts
OF-2/Lieutenant - WSO
"Vinyl"
Thu 22 Aug 2019
at 21:15
  • msg #48

Re: The Battle of Pluto

Aksa Tikkanen:
... She leave's the incoming missiles to her back-seater. "Vinyl, splash that incoming fire."

She then maneuvers to assist Vinyl in his work and avoid the incoming herself while jockeying for position on the nearby bogey.

Phiri attempts to multitask, actively jamming and firing the headlasers. He calls out in response, "On it, ma'am!". He grits his teeth as he fires.

[OOC: Jammin' and shootin'
03:58, Today: Lameck Phiri rolled 52 using 5d20 with rolls of 2,9,12,13,16.  Head lasers +11.
03:58, Today: Lameck Phiri rolled 11 using 1d100 with rolls of 11.  ECM 69.
04:06, Today: Lameck Phiri rolled 27 using 10d4 with rolls of 1,1,3,3,3,2,4,4,4,2.  Headlasers damage 2d4ea. Supposed to be 4d4
04:09, Today: Lameck Phiri rolled 24 using 10d4 with rolls of 3,1,3,3,3,1,3,1,3,3.  Other half of dmg.

1: ECM, PASS
2: UNNAT 13 (8 MD)
3: UNNAT 20 (13 MD)
4: UNNAT 23 (10 MD)
5: UNNAT 24 (10 MD)
6: UNNAT 27 (10 MD)
]

Gun Ho Pak
UN SPACY, 122 posts
Lieutenant/OF-2 UN SPACY
Sat 31 Aug 2019
at 01:02
  • msg #49

Re: The Battle of Pluto

In reply to Lameck Phiri (msg # 48):

"Guns blazing...."
He smiled and targeted an inbound battloid, firing the two GU's and the Mauser. 55mm and 27mm shells erupted from the Valkyrie and he tried to lay in as hard as possible on the battloid, before swinging up the left gunpod and trying to dispatch some of the inbound missile. Then, if anything was left, he'd dodge and try to get on the six of one of the giants...

[Private to GM: 1. GU-11 attack: 9+12=21
Dmg: 190 from 2 short bursts
     30 from 27mm
2. Single short burst to inbound missiles 31 hit (extra attack off hand)
Dmg: 150

3. Dodge, popping flare and chaff: 26 with +2 from decoys

4. Dog Tail: 38 pass
5. Reversal: 37 Pass
6. Evasive action: 49 pass
]
Darkside Trooper
GM, 1030 posts
Sun 22 Sep 2019
at 22:53
  • msg #50

Re: The Battle of Pluto

As Reindeer 11, and Vermilion 7 merge with one of the Aerospace Battliods. As the three craft pass each other, both veritechs pelt it with 55mm shells and evade any missiles targeting them. As the three craft begin their deadly dance neither veritech is able to get in a position to fire and instead go evasive with the Aerospace battliod on their collective tails and firing particle bema blasts at each veritech.

OOC: Since you both passed your evasive rolls your safe from incoming fire. I still need to get dodge rolls up for the enemy due to Lamerck’s laser fire.

[Private to Aksa Tikkanen; Jack O'Neil; Lameck Phiri:
I guess one of you can pull away to get behind the enemy. One action would be needed to decide who is going to continue to get chased. A second action would be for the other pilot to pull away (make a dogtail roll). If this player passes they can attack on action three.
]


Reindeer 4 & 9 merge with one of the Aerospace Battliods. As the veritech pass the Aerospace battliod they pelt it with 55mm, 37mm, and 20mm cannon fire, causing the alien mecha to vent something from several locations along its hull. Both veritechs evade the missles that had locked onto them.

Pak in Reindeer 4, gets behind the Aerospace Battliod, allowing the veritech pilot to get a shot off before the enemy mecha turns around to fire upon the veritech. Jennsen in Reindeer 9, stays with his wingman and eventully gets a clear shot as well.

OOC:
Pak: You can fire on the enemy for all of your actions, please make dodges for action 2 onwards.
Jennsen: You can fire on the enemy after action one, please make dodges for action 2 onwards.

Aksa Tikkanen
UN SPACY, 793 posts
OF-3 / MAJ 'Vixen'
CO HavLLv 11
Mon 23 Sep 2019
at 18:44
  • msg #51

Re: The Battle of Pluto

Aksa grunts as she swings her fighter around in an effort to get behind her target.

DogTail: 24% PASS
Reversal: 25% PASS
Evasive: 1% PASS



[Private to GM: Once behind her target she starts picking away at it.

Action 2: MISS
Action 3: NAT 20
Action 4: MISS
Action 5: UNAT 23
Action 6: MISS


Damage:
Action 3: 100
Action 5: 70
]
This message was last edited by the player at 05:23, Fri 27 Sept 2019.
Jack O'Neil
UN SPACY, 426 posts
2nd Lieutenant/OF-1a
UN SPACY Fleet (ex USN)
Thu 26 Sep 2019
at 20:28
  • msg #52

Re: The Battle of Pluto

Seeing how Aksa tries to get behind the enemy Jack keep the attention of the enemy on him.

Action 1: let Aksa tail
Action 2: dodge: 17
Action 3: dodge: 18
Action 4: dodge: 22
Action 5: dodge: 23

22:27, Today: Jack O'Neil rolled 17 using 1d20+13 with rolls of 4.  dodge.
22:26, Today: Jack O'Neil rolled 18 using 1d20+13 with rolls of 5.  dodge.
22:26, Today: Jack O'Neil rolled 22 using 1d20+13 with rolls of 9.  dodge.
22:26, Today: Jack O'Neil rolled 23 using 1d20+13 with rolls of 10.  dodge.

Douglas Jennsen
USAF, 181 posts
1st Lieutenant/OF-1a
USAF-Legal Eagle
Thu 26 Sep 2019
at 23:50
  • msg #53

Re: The Battle of Pluto

Allowing Pak to stay as directly behind the tri-fighter as he can, Douglas decides to come in on the enemy in an ever tightening spiral.  As he does, he strafes the tri-fighter, hoping to damage it on all sides as he closes in.
19:48, Today: Douglas Jennsen rolled 3 using 1d4+1 with rolls of 2.  20
19:48, Today: Douglas Jennsen rolled 5 using 1d4+1 with rolls of 4.  50
19:48, Today: Douglas Jennsen rolled 4 using 1d4+1 with rolls of 3.  *10 Damage.  40

19:47, Today: Douglas Jennsen rolled 14 using 1d20+13 with rolls of 1.  Nose cannon burst.
19:47, Today: Douglas Jennsen rolled 21 using 1d20+13 with rolls of 8.  Nose cannon burst.
19:47, Today: Douglas Jennsen rolled 14 using 1d20+13 with rolls of 1.  Nose cannon burst.

19:47, Today: Douglas Jennsen rolled 6 using 2d4 with rolls of 4,2.  *10 Damage.
19:46, Today: Douglas Jennsen rolled 24 using 1d20+13 with rolls of 11.  Laser continuous twin beam.

Gun Ho Pak
UN SPACY, 123 posts
Lieutenant/OF-2 UN SPACY
Mon 30 Sep 2019
at 21:49
  • msg #54

Re: The Battle of Pluto

In reply to Douglas Jennsen (msg # 53):

Pak relaxes his hand on the control and took a breath, lining up his shot like a pro. Easy. Ready, aim. He squeezed his first burst off without having to worry about a direct attack, but the warning light was solid now. He threw in some jukes and dodges adroitly, just to elude further damage, maneuvering to keep his target in his sights. Firing twice more in gerwalk mode.

"Hey Sunshine, I've got one on my six, are you free to clean him off at the moment?"

[Private to GM: Actions:
1. GU-11 x2 long bursts plus 27mm Mauser fire 14 hit, 480 damage
2. GU-11 x2 short bursts plus 27mm mauser fire 8 likely miss, 300 dmg
3. Dog tail enemy either engaged or select new target 51 pass
4. Gu-11 short bursts plus 27mm mauser 21 hit, 280 dmg
5. Dogtail new target, if needed. 76 fail

Dodges: x4
18,22,23,28
]
Darkside Trooper
GM, 1039 posts
Tue 5 Nov 2019
at 18:34
  • msg #55

Re: The Battle of Pluto

Both Reindeer 4 & 9 manage to get behind their Aerospace Battliod. The alien mecha tries to evade the incoming fire from the combination of weapons fire from the two veritechs. Eventually the alien mecha succumbs the intense weapons fire and explodes. Both veritechs travel through the rapidly expanding debris field

[Private to Douglas Jennsen: Take 1 MDC off of two different hit locations of your choice.]

[Private to Gun Ho Pak: Take 1 MDC off of seven different hit locations of your choice.]

As Vermillion 7 allows himself to be a target, this allows Reindeer 11 to break away and get behind the Aerospace Battliod. As this occurs Reindeer 11’s WSO continues to fire on the Aerospace battled with the head lasers, which are sadly rather ineffective at causing any noticeable damage. As Reindeer 11’s pilot gets behind the Aerospace battloid she opens up with her GU-11 and gets off four bursts (with the 2nd and 4th bursts being on target) before watching the alien mecha break apart. The mecha’s giant sized alien pilot spins away venting atmosphere from its pressure suit.


Although all of the Aerospace battliods are destroyed the UES Macross’ Air Group continues to suffer losses. Twelve veritechs are lost (none are from Hävittäjälentolaivue 11), as are four Ghost Rider space fighters, and four Ghost UCAV’s.

Controllers on the UES announce over the radio that there are now over 3000 missiles incoming from the last wave of enemy mecha, of which there are over 700 of. All remaining craft are orders back to within the coverage of the UES Macross’ ring of defensive fire and ordered to position themselves ‘above’ critical areas of the hull.

Hävittäjälentolaivue 11, along with another squadron, the 302nd Tactical Fighter Squadron from the JASDF are assigned to protect the UES Macross’ command tower. Any requests to re-arm are denied as the incoming missiles will reach the UES Macross before any re-arming can be completed.

The vessels complement of destroids along with the four veritechs equipped with the experimental SUMO add on armor are on the hull of the UES Macross itself.

OOC: You guys can make a few posts talking among yourselves and whatnot.
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