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12:27, 8th May 2024 (GMT+0)

The Battle of Pluto.

Posted by Darkside TrooperFor group archive 3
Jack O'Neil
UN SPACY, 455 posts
2nd Lieutenant/OF-1a
UN SPACY Fleet (ex USN)
Mon 3 Feb 2020
at 18:02
  • msg #81

Re: The Battle of Pluto

"Yeah, I know" Jack could feel his temper rising, most likely from all the adrenaline. "Sorry, still good to go Vixen"

"Still kicking huh, Ethan? Nice to see you again"
Douglas Jennsen
USAF, 195 posts
1st Lieutenant/OF-1a
USAF-Sunshine
Wed 5 Feb 2020
at 01:12
  • msg #82

Re: The Battle of Pluto

Jensenn reforms up on the portside of the formation.  A serious and grim has come across his countenance, suddenly making him seem older to any who could see into his cockpit.
Darkside Trooper
GM, 1062 posts
Mon 10 Feb 2020
at 01:24
  • msg #83

Re: The Battle of Pluto

The mecha assigned to defend the command citadel have scant few minutes of respite. The squadrons stationed along the ventral hull announce over the radio that they have made contact. This is accompanied by a lot of enemy jamming. Less then fifteen seconds later the alien headless ostrich mecha come up from the ventral hull. Most are ‘airborne’ although several can be seen ‘walking’ up along the hull, indicating that they have magnetic pads on their feet.

The veritech squadrons, destroid platoons and defensive batteries on the dorsal hull are then fired upon by hundreds of alien mecha. As a large number of alien mecha drop onto the ventral hull, a force of 30 alien mecha comprising of two units (as evident that one group has blue marking, and the other has green markings) continue towards the command citadel. Most of the alien mecha are the standard headless ostrich type, but there are six headless ostrich mecha that have a pair of particle cannons mounted on top of them, another two have (luckily) empty missile racks, and two appear to be the electronic warfare version (which are causing havoc with everyone's radar!). These are led by a pair of two command pods.


Vermillion 7 (Jack) comes under file by a pair of mecha that have been identified ‘Battle Pod Type I’.

Reindeer 19 (Aksa) comes under file by a pair of mecha that have been identified ‘Battle Pod Type I’.

Reindeer Four (Pak) is attacked by a single mecha identified as ‘Command Pod Type I’.

Reindeer Nine (Jennsen) is attacked by a single mecha identified as ‘Battle Pod Type II’.

OOC: Since you are outnumbed by 1.5:1 I rolled to see who would get attacked by two mecha. I then rolled to see which specific mecha targeted you.

The electronic jamming from the enemy has also screwed up everyone’s radar. You can only use your PP and C3 bonuses for strike rolls until the two Quel Regults are destroyed.

Please make sure you roll your auto dodges too!

Aksa Tikkanen
UN SPACY, 828 posts
OF-3 / MAJ 'Vixen'
CO HavLLv 11
Mon 10 Feb 2020
at 02:39
  • msg #84

Re: The Battle of Pluto

Aksa swears as her radar goes funny.

And then the enemy appears.

"Jack, once you get an angle on EW Pod #2, I need you to make it go away."

"All units, weapons free; call your targets; if anything tries to cheap-shot the citadel, light them the fuck up!" She calls out, then, following her own directions. "Reindeer 17 targeting EW Pod #1"

Auto Dodges:
UNAT 25
UNAT 29
UNAT 20
UNAT 33

FAIL
UNAT 34
Actions:
Action 1: Fire on EW Pod #1: UNAT 21: Short Burst: 30 Damage
Action 2: Fire on EW Pod #1:
NAT 20: Short Burst: 260 Damage
Action 3: Fire on Target of Opportunity
*: UNAT 21: Short Burst: 50 Damage
Action 4: Fire on Target of Opportunity
*: UNAT 14: Short Burst: 140 Damage
Action 5: Fire on Target of Opportunity*: UNAT 24: 9 Damage
Action 6: Fire on Target of Opportunity
*: UNAT 19: 10 Damage
*= EW Pod #1 > Target(s) Engaging her > Target(s) closest to her > EW Pod #2 > Command Pod > Particle Cannon Pod > Headless Pod > Empty Missile Rack Pods
[Private to GM: OOC: Question For Phiri: Is it possible (or worth it) to have him leave one ECM pod on overall jamming (hopefully doing to them what they are doing to us) and use the other to make life miserable for the enemy Command Pods, specifically, disrupting their comms? If so, let me know what rolls etc. you want.]
This message was last edited by the player at 20:28, Mon 10 Feb 2020.
Jack O'Neil
UN SPACY, 461 posts
2nd Lieutenant/OF-1a
UN SPACY Fleet (ex USN)
Mon 10 Feb 2020
at 21:07
  • msg #85

Re: The Battle of Pluto

"Here they come" Jack mutter even as he hears the order from Aksa. "Shit. Copy Aksa" he immediately turn his attention towards the more dangerous enemies.

Auto dodge:
UNAT 20
UNAT 20
UNAT 18
UNAT 18
UNAT 27

Action:
1: Fire on EW Pod #2. Called shot. NAT 20 DMG: 260 MDC (130) (short)
2: Fire Head laser on EW Pod #2. UNNAT 18 DMG: 19 MDC (pulse burst)
3: Dodge: UNNAT 15
4: Fire Head laser on EW Pod #1*: UNNAT 18 MDC: 7 MDC (single pulse)
5: Fire Head laser on EW Pod #1*: UNNAT 8 DMG: 5 MDC (single pulse)


-- *Target of Opportunity if all EW Pods are dead.

[Private to Darkside Trooper: 21:38, Today: Jack O'Neil rolled 15 using 1d20-5 ((20)).
21:40, Today: Jack O'Neil rolled 13 using 2d8 with rolls of 6,7.  gu11 dmg.

21:48, Today: Jack O'Neil rolled 22 using 1d20+4 with rolls of 18.
21:58, Today: Jack O'Neil rolled 19 using 6d4 with rolls of 3,3,4,1,4,4.  headlaser dmg.

22:00, Today: Jack O'Neil rolled 11 using 1d20+9 with rolls of 2.  dodge.

22:01, Today: Jack O'Neil rolled 18 using 1d20+4 with rolls of 14.  fire headlaser.
22:02, Today: Jack O'Neil rolled 7 using 2d4 with rolls of 3,4.  headlaser dmg.

22:01, Today: Jack O'Neil rolled 8 using 1d20+4 with rolls of 4.  fire headlaser.
22:02, Today: Jack O'Neil rolled 5 using 2d4 with rolls of 3,2.  headlaser dmg.

15:45, Today: Jack O'Neil rolled 23 using 1d20+9 with rolls of 14.  autododge.
15:45, Today: Jack O'Neil rolled 14 using 1d20+9 with rolls of 5.  autododge.
15:45, Today: Jack O'Neil rolled 14 using 1d20+9 with rolls of 5.  autododge.
15:45, Today: Jack O'Neil rolled 16 using 1d20+9 with rolls of 7.  autododge.
15:44, Today: Jack O'Neil rolled 16 using 1d20+9 with rolls of 7.  autododge.
]

XO Edit: Adjusted the Auto/Dodges.
This message was last edited by the GM at 14:23, Tue 11 Feb 2020.
Gun Ho Pak
UN SPACY, 127 posts
Lieutenant/OF-2 UN SPACY
Mon 17 Feb 2020
at 21:38
  • msg #86

Re: The Battle of Pluto

In reply to Jack O'Neil (msg # 85):

In gerwalk mode, the short second of respite allowed Pak to suck down what felt like a gallon of electrolyte replacement beverage. It tasted like ass, but his space suit was soaked from profuse sweating from the prolonged dogfight.

Leveling both weapons at Command Pod Type 1 and squeezed the trigger carefully once, then again.

Natty 2
Unnat 9

Frowning, he looked for any sensor, be it lasers, or even the FLIR to better target the enemy pilot.

Engage FLIR
Sensor roll 16, pass

The whooshing of P-beams was a bit much too. Well if they can play music so can I...
Engage ECM: 75 fail

With nothing much else to do, he fired again, and again, worried about his cannons' temperature and getting REALLY short on ammo.

Unnat 19
Natty 20!!! (23!)

Damages: 120, 120, 400

Auto Dodges: 17,17,20,26,31

If double-barrels wanted to play up close and personal, Pak would Parry:
Parries: 32,18,22,21,26,21.
Douglas Jennsen
USAF, 198 posts
1st Lieutenant/OF-1a
USAF-Sunshine
Tue 18 Feb 2020
at 04:06
  • msg #87

Re: The Battle of Pluto

Reindeer 9 watching your sixes, Jensenn says over the radio.  He has his own bogey to deal with, but O'Niell and the commander have other higher priority targets to take out.
He decides that he is going to lead his bogey through a gauntlet, if he can.  He takes off full speed after commander and her bogey.  The idea is to to lead his bogey between the commander and hers, in the hopes a stray shot will take out one bogey or the other.
Though he flies in a primarily defensive manner, he takes shot at the bogies following his squadmates, and even a shot at his own bogey.

22:57, Today: Douglas Jennsen rolled 2 using 1d4+1 with rolls of 1.  *10 Autocannon.  20.
22:56, Today: Douglas Jennsen rolled 18 using 1d20+11 with rolls of 7.  Autocannon burst. O'Niell bogey

22:57, Today: Douglas Jennsen rolled 5 using 1d4+1 with rolls of 4.  *10 Autocannon. 50.
22:55, Today: Douglas Jennsen rolled 16 using 1d20+11 with rolls of 5.  Autocannon burst. Commander Bogey

22:57, Today: Douglas Jennsen rolled 5 using 1d4+1 with rolls of 4.  *10 Autocannon.  40.
22:55, Today: Douglas Jennsen rolled 25 using 1d20+11 with rolls of 14.  Autocannon burst. Commander Bogey

22:56, Today: Douglas Jennsen rolled 6 using 2d4 with rolls of 2,4.  *10 MD Continuous Laser Blast. 60.
22:55, Today: Douglas Jennsen rolled 23 using 1d20+11 with rolls of 12.  Head Lasers at own bogey.

22:54, Today: Douglas Jennsen rolled 13 using 1d20+12 with rolls of 1.
22:54, Today: Douglas Jennsen rolled 28 using 1d20+12 with rolls of 16. 22:53, Today: Douglas Jennsen rolled 30 using 1d20+12 with rolls of 18.
22:53, Today: Douglas Jennsen rolled 16 using 1d20+12 with rolls of 4.
22:53, Today: Douglas Jennsen rolled 30 using 1d20+12 with rolls of 18.  Automatic Dodges.

Lameck Phiri
UN SPACY, 28 posts
OF-2/Lieutenant - WSO
"Vinyl"
Wed 19 Feb 2020
at 17:23
  • msg #88

Re: The Battle of Pluto

NPC'd

Phiri went to work countering the enemy jamming and then trying to jam the enemy.
Darkside Trooper
GM, 1069 posts
Wed 19 Feb 2020
at 22:16
  • msg #89

Re: The Battle of Pluto

Vermillion 7 (Jack) vectors towards one of the electronic warfare pods and fire on it with his GU-11. The alien pod seems to maneuver into the stream of 55mm shells as they impact directly into the white and green mecha’s big black sensor eye. The electronic warfare pod begins to break apart before the reaction mass tankerage explodes turning the alien mecha into and its pilot into an expanding cloud of debris and chunks of rapidly freezing flesh.

As he is dispatching the electronic warfare pod the two pods on his tail fire on Jack, the particle beam blasts are evaded. As he flips around to fire on his pursuers Vermillion 7 takes a few hits as the returns fire with his head lasers is evaded…

[Private to Jack O'Neil:
09:32, Today: Darkside Trooper rolled 34 using 5d20 with rolls of 1,1,9,7,16.  Pod 1 shoot Jack +8.
MISS
MISS
Unat 17 (dodged)
MISS
Unat 24 (dodged)

09:34, Today: Darkside Trooper rolled 64 using 5d20 with rolls of 4,19,16,6,19.  Pod 2 shoot Jack +8.
MISS
Unat 27 (hit -13 Main Body, -17 to Gunpod)
Unat 24 (hit – 16 R. Lower Leg, -3 R. Vert Stabilizer)
MISS
Unat 27 (dodged)

10:13, Today: Darkside Trooper rolled 249 using 4d100 with rolls of 49,96,20,84.
Hit locations

10:11, Today: Darkside Trooper rolled 19 using 6d10 with rolls of 3,10,3,1,1,1.  dmg Jack.
10:11, Today: Darkside Trooper rolled 30 using 6d10 with rolls of 2,2,9,10,5,2.  dmg Jack.
10:22, Today: Darkside Trooper rolled 45 using 3d20 with rolls of 20,20,5.  Pods Dodge Jack +8.
]

After issuing orders Reindeer 19 (Aksa) goes after one of the electronic warfare pods firing on it with her GU-11. Her fire burst is on target and does moderate damage to the alien mecha as it attempts to evade. Her second burst is also on target and turns the mecha into ‘swiss cheese’ as several cannon shells can be seen exiting the other side of the electronic warfare pod. Obviously no longer functioning the electronic warfare pod crashes into the hull of the base of the UES Macross’ command citadel.

Aksa then focuses on the pair of alien pods on her tail. Flipping around and alternates fire with her GU-11, then as it runs out of ammo switches over to her mecha’s headlasers. The first burst from her GU-11 damages one of the pods, her second burst takes out the second pod (as it is also struck by 37mm cannon fire from Reindeer Four) and it crashes on the hull of the UES Macross. Following up with her head lasers the first pod barley seems to be damaged, even though it does take hits.

[Private to Aksa Tikkanen:
09:35, Today: Darkside Trooper rolled 45 using 5d20 with rolls of 11,3,19,10,2.  Pod 3 shoot Aksa +8.
Unat 19 (dodged)
MISS
Unat 27 (hit -20 to Head, -27 L. Upper Leg)
Unat 18 (dodged by Aksa but hit Douglas)
MISS

09:35, Today: Darkside Trooper rolled 31 using 5d20 with rolls of 2,7,3,10,9.  Pod 4 shoot Aksa +8.
MISS
MISS
MISS
Unat 18 (dodged)
Unat 17 (hit -15 to Gun Pod, -23 to main body)

10:53, Today: Darkside Trooper rolled 179 using 4d100 with rolls of 7,29,95,48.  hit locations aksa.
Head
L. upper leg
Gun Pod
Main body
10:53, Today: Darkside Trooper rolled 38 using 6d10 with rolls of 6,4,5,8,9,6.
10:53, Today: Darkside Trooper rolled 47 using 6d10 with rolls of 8,3,9,10,10,7.  dmg Aksa.
]

Reindeer Nine (Douglas) vectors towards the two pods tailing Vermilion 7 and fires a burst from his nose guns at it. Several 37mm shells strike the alien mecha but it is clearly still in the fight.

Vectoring to assist Reindeer 17 he fires on one of the pods, then the other (adding to its destruction) before flipping around to face his pursuer and vectoring between the exchange of weapons fire between the pods and Reindeer 19.

A series of particle beam blasts strike the left side of both Reindeer Nine and the alien mecha tailing him. Simultaneously a blast from Reindeer Nine’s headleaser hits the enemy mecha.

[Private to Douglas Jennsen: 09:36, Today: Darkside Trooper rolled 67 using 6d20 with rolls of 9,3,19,18,15,3.  Pod 5 shoot Douglas +10.
Unat 19 (hit -16 L. upper leg, -10 L. Lower Leg)
MISS
Unat 20 (hit -15 main body, -13 to gun pod
Unat 28 (hit -7 L. Lower leg, -16 to gun pod
Unat 25 (dodged)
MISS

09:35, Today: Darkside Trooper rolled 45 using 5d20 with rolls of 11,3,19,10,2.  Pod 3 shoot Aksa +8.
Unat 19 (dodged by Aksa, Douglas not yet in line of fire)
MISS
Unat 27 (hit Aksa)
Unat 18 (dodged by Aksa but hit Douglas -39 Main Body)
MISS

11:48, Today: Darkside Trooper rolled 26 using 6d10 with rolls of 10,2,4,2,6,2.  dmg Douglas.
11:48, Today: Darkside Trooper rolled 28 using 6d10 with rolls of 4,10,1,4,5,4.  dmg Douglas.
11:48, Today: Darkside Trooper rolled 23 using 6d10 with rolls of 2,3,2,2,10,4.  dmg Douglas.
11:48, Today: Darkside Trooper rolled 39 using 6d10 with rolls of 10,5,4,10,7,3.  dmg Douglas.
11:49, Today: Darkside Trooper rolled 732 using 12d100 with rolls of 40,41,48,97,38,99,50,70,74,71,68,36.  douglas hit locations. (only needed 8 rolls)
]

Reindeer Four (Pak) engages the Green and White colored Command Pod. As he fires both his GU-11’s, the alien mecha’s top side gun appears to misfire and turns to slag. The alien mecha evades both bursts of cannon fire and fires some sort of cannon from hits arms at Pak as he engages his FLIR. The FLIR’s thermals shows where the pilot of Command Pod is sitting within his mecha. Pak doesn’t get much time to register this as his veritech takes the full brunt of the enemy cannon fire.

Reindeer Four takes hits along the left side as no less then twenty 44mm rail gun slug slam into the veritech. The left arm is blown away causing the gunpod to spin away. A series of rounds ‘walk up’ the left foot is blown away and the left leg is seriously tore up. The main hull itself is torn apart by the rounds that hit it causing Reindeer Four to break apart. A single 44mm shell enters the cockpit canopy and shattering it. The automated systems activate the cockpit blast shield as the cockpit itself spins away from the UES Macross’ battle space....

[Private to Gun Ho Pak: 09:41, Today: Darkside Trooper rolled 1 using 1d20 with rolls of 1.  Command Pod Main PBC at Pak +10.

09:42, Today: Darkside Trooper rolled 54 using 5d20 with rolls of 20,2,20,1,11.  Command Pod Rail guns at Pak +10.
NAT 20!!!!!!!!!
100 MDC to left gun pod, then left hand, then left lower arm, then left upper arm
160 MDC to L. foot, then L. Lower Leg
160 MDC to Main Body
160 MDC to Main Body
MISS (Espada 04)
NAT 20!!!!!!!!! (Espada 06 = destroyed)
MISS (one gun jams) (Oggy 08)
Unat 21 (one gun) (Espada 05 =cockpit/nose destroyed, pilot KIA)

12:36, Today: Darkside Trooper rolled 286 using 4d100 with rolls of 93,88,56,49.  Pak hit locations 1st nat 20.
12:34, Today: Darkside Trooper rolled 29 using 4d8 with rolls of 5,8,8,8.  dmg to Pak 1st nat 20 (damage x2).
12:29, Today: Darkside Trooper rolled 31 using 2d20 with rolls of 15,16.  O-Pod Dodge Pak Actions (1 & 4) +10.
]


After destroying Reindeer Four, the alien Command Pod seeks out more veritech that are otherwise engaged. The Command Pod fires on Espada Four but misses, but then fires on Espada Six which explodes into a cloud of expanding debris. Although those witnessing this can see that the veritech is no more the female pilot’s last words are heard over the radio. The veritech targeted is Oggy Eight which remains unscathed. The last veritech targeted is Espada Five whose cockpit/nose section is destroyed killing its pilot. There is nothing heard over the radio.

13:23, Today: Darkside Trooper rolled 16 using 4d6, unique dice with rolls of 1,6,5,4.  Command Pod seeks new victims (re-roll).
Espada 04
Espada 06
Oggy 08
Espada 05



As the two groups mecha clash there are loses on both sides.
Aksa’s ad hoc unit loses five mecha in total: Reindeer Four (VT), Espada Six (VT), Espada Five (VT), SUMO Three, Mike 23 (Defender).

Of the attacking alien mecha  eleven are destroyed: The two EW Pods, six Battle Pod Type I’s, one Battle Pod Type II, two PBC Pods, and two Arty Pods.

OOC: Make sure you deduct damage done, and reduce the ammo from your cannons.
Zents
Thu 20 Feb 2020
at 00:10
  • msg #90

Re: The Battle of Pluto

The Battle Pod Type II continues to engage Douglas as it maneuvers to get behind him.

[Private to Douglas Jennsen:
15:16, Today: Darkside Trooper rolled 36 using 1d100 with rolls of 36.  Pod dogtail Douglas.
PASS (Can engage even if Jack makes a dog tail and passes)

15:17, Today: Darkside Trooper rolled 67 using 6d20 with rolls of 3,20,2,20,11,11.  Pod Type II shoot Douglas +10.
MISS
NAT 20
MISS
NAT 20
Unat 21
Unat 21

15:18, Today: Darkside Trooper rolled 73 using 6d20 with rolls of 11,5,9,20,18,10.  Pod 5 dodges +8.
Unat 19
Unat 13
Unat 17
NAT 20
Unat 26
Unat 18

OOC: Make a Dogtail roll, pass and you can shoot at him (make dodges too). Fail and you can only dodge this Pod, but can maneuver to fire on other Pods.

Also, the continuous burst from your head laser only has a 15 foot range.
]

The two Battle Pod Type I’s facing off against Vermillion 7 (Jack) continue to directly engage him.

[Private to Jack O'Neil:
15:56, Today: Darkside Trooper rolled 72 using 1d100 with rolls of 72.  Pod 1 dogtail Jack (if need be).
FAIL (Can only engage Jack if he fails his dog tail or does not make a dogtail)

15:27, Today: Darkside Trooper rolled 76 using 5d20 with rolls of 13,15,15,18,15.  Pod 1 shoot Jack +8.
Unat 21
Unat 23
Unat 23
Unat 26
Unat 23

15:54, Today: Darkside Trooper rolled 51 using 5d20 with rolls of 14,1,5,12,19.  Pod 1 dodge +8.
Unat 22
FAIL
Unat 13
Unat 20
Unat 27

15:57, Today: Darkside Trooper rolled 23 using 1d100 with rolls of 23.  Pod 2 dogtail Jack (if need be).
PASS (Can engage even if Jack makes a dog tail and passes)

15:27, Today: Darkside Trooper rolled 49 using 5d20 with rolls of 17,11,1,17,3.  Pod 2 shoot Jack +8.
Unat 25
Unat 19
MISS
Unat 25
MISS

15:54, Today: Darkside Trooper rolled 57 using 5d20 with rolls of 12,14,8,5,18.  Pod 2 dodge +8.
Unat 20
Unat22
Unat 16
Unat 13
Unat 26

OOC: Make a Dogtail roll, pass and you can shoot at either Pod (make dodges too). Fail and you can only dodge and shoot at Pod 1, but can maneuver to fire on other Pods.
]

The lone Battle Pod Type I facing off against Reindeer 19 (Aksa) continues to directly engage her.

[Private to Aksa Tikkanen:
16:02, Today: Darkside Trooper rolled 64 using 1d100 with rolls of 64.  Pod 4 dog tail Aksa (if need be).
FAIL (Can only engage Aksa if she fails his dog tail or does not make a dogtail)

16:04, Today: Darkside Trooper rolled 60 using 5d20 with rolls of 12,5,5,19,19.  Pod 4 shoot Aksa +8.
Unat 20
MISS
MISS
Unat 27
Unat 27

16:05, Today: Darkside Trooper rolled 80 using 5d20 with rolls of 18,14,10,19,19.  pod 4 dodge Aksa +8.
Unat 26
Unat 22
Unat 18
Unat 27
Unat 27

OOC: Make a Dogtail roll, pass and the Pod cannot attack you. Fail and the Pod can attack you.
]
Aksa Tikkanen
UN SPACY, 839 posts
OF-3 / MAJ 'Vixen'
CO HavLLv 11
Thu 20 Feb 2020
at 04:16
  • msg #91

Re: The Battle of Pluto

Dogtail 68% vs Zent 64%: FAIL
Reversal 33%: PASS
Phiri: Roll of 21: ECM Vs Radar: PASS
Phiri: Roll of 49: ECM Vs Sensors: PASS
Auto Dodges Vs Pod 4:

25 v 20: Dodge
20 v 10: Dodge
25 v 10: Dodge
19 v 24: Hit (Possible Dodge due to ECM and Smoke)
31 v 24: Dodge

OOC: I only accounted for the '-3 to Strike to enemy' due to smoke trail; I'm not sure what the ECM will confer.



"PERKELE!"

Aksa gritted her teeth, her victory against two pods short lived as all around her, her pilots and their planes were blotted from space. She couldn't mourn, not now, that would come later, if later ever came.

"Eagle Actual, Mike Actual; all craft, pop smoke! Fill the fucking area with it! Mike Actual; Smoke Lances! VF's; Smoke Dischargers; spread it around use it as cover." She calls out.

With the enemy EW platforms down, and her secret 'Vinyl' weapon in her back seat playing the music; with both the friendly ECM and the smoke, it should effectively blind the enemy.

That all said, she swings into action. Spinning her VF around so that she has an angle she unloads on her tail while engaging her first smoke discharger, leaving a trail of smoke behind her (-3 Enemy Strike)
Actions:

Action 1: Orders, Pivot and Smoke On
Action 2: Fire at Pod 4: UNAT 19: Damage 34 MISS
Action 3: Maneuver smoke around to create cover for herself and others while weapon on cooldown (She will also see if she can reach an intact Gun Pod (Having heard Pak's radio call)
Action 4: Fire at Pod 4: NAT 20: Damage 50 HIT
Action 5: Maneuver smoke around to create cover for herself and others while weapon on cooldown (She will also see if she can reach an intact Gun Pod (Having heard Pak's radio call)
Action 6: Fire at Pod 4 UNAT 22 Damage 33 HIT

OOC: Please don't forget to use the 'In Link' numbers for your dodges and strikes.
This message was last edited by the player at 04:30, Thu 20 Feb 2020.
Jack O'Neil
UN SPACY, 468 posts
2nd Lieutenant/OF-1a
UN SPACY Fleet (ex USN)
Thu 20 Feb 2020
at 21:03
  • msg #92

Re: The Battle of Pluto

Seeing his first enemy going down from his single burst Jack grin in satisfaction before two blast hit him from behind.

"Bastards. Here I come" he says and turn his veritech around, deploying smoke and returning fire.

Dogtail fail

Auto dodge to pod 1
22 - 21 success
30 - 23 success
15 - 23 fail
29 - 26 success
31 - 23 success

Action 1: Deploy smoke
Action 2: Fire at GU-11 Pod 1 unnat 15 DMG: 140 MDC (short)
Action 3: Dodge unnat 22
Action 4: Fire at GU-11 Pod 1 unnat 11 DMG: 130 MDC (short)
Action 5: Fire at Headlaser Pod 1 unnat 9 DMG: 4 MDC (pulse)


[Private to Darkside Trooper: 12:18, Today: Jack O'Neil rolled 91 using 1d100 with rolls of 91.  dogtail -15%.

13:01, Today: Jack O'Neil rolled 22 using 1d20+13 with rolls of 9.  autododge.
13:01, Today: Jack O'Neil rolled 30 using 1d20+13 with rolls of 17.  autododge.
13:01, Today: Jack O'Neil rolled 15 using 1d20+13 with rolls of 2.  autododge.
13:00, Today: Jack O'Neil rolled 29 using 1d20+13 with rolls of 16.  autododge.
13:00, Today: Jack O'Neil rolled 31 using 1d20+13 with rolls of 18.  autododge.

18:40, Today: Jack O'Neil rolled 22 using 1d20+13 with rolls of 9.  dodge.

21:46, Today: Jack O'Neil rolled 9 using 1d20+5 with rolls of 4.  fire headlaser.
21:46, Today: Jack O'Neil rolled 11 using 1d20+5 with rolls of 6.  fire gu11.
21:45, Today: Jack O'Neil rolled 15 using 1d20+5 with rolls of 10.  fire gu11.

21:52, Today: Jack O'Neil rolled 4 using 2d4 with rolls of 2,2.  headlaser dmg.
21:54, Today: Jack O'Neil rolled 14 using 2d8 with rolls of 7,7.  gu11 dmg.
21:54, Today: Jack O'Neil rolled 13 using 2d8 with rolls of 5,8.  gu11 dmg.
]
Douglas Jennsen
USAF, 201 posts
1st Lieutenant/OF-1a
USAF-Sunshine
Mon 24 Feb 2020
at 03:36
  • msg #93

Re: The Battle of Pluto

With the battle pod on his backside, Jennsen applies the "brakes" and angles the back of his plane up to try to skim over the pod.  If successful, he drops several plane lengths behind the pod and opens up with lasers and nose cannon, and even with the gun pod.  Maybe he will even get the chance to fly through the cloud if expanding gas and debris if his attack causes the pod to burst apart from instantaneous decompression.


22:33, Today: Douglas Jennsen rolled 29 using 1d20+12 with rolls of 17.
22:33, Today: Douglas Jennsen rolled 25 using 1d20+12 with rolls of 13.
22:33, Today: Douglas Jennsen rolled 30 using 1d20+12 with rolls of 18.
22:33, Today: Douglas Jennsen rolled 22 using 1d20+12 with rolls of 10.
22:33, Today: Douglas Jennsen rolled 25 using 1d20+12 with rolls of 13.  Auto Dodges.

22:22, Today: Douglas Jennsen rolled 19 using 4d8 ((6,2,5,6)).  190 MD
22:17, Today: Douglas Jennsen rolled 17 using 1d20+13 ((4)).  Gunpod long burst

22:19, Today: Douglas Jennsen rolled 3 using 2d4 ((1,2)). +1*10 for 40 MD.
22:15, Today: Douglas Jennsen rolled 21 using 1d20+13 ((8)).  Nose Cannon

22:19, Today: Douglas Jennsen rolled 3 using 2d4 ((1,2)). MD
22:16, Today: Douglas Jennsen rolled 25 using 1d20+13 ((12)).  Head Lasers

20:31, Today: Douglas Jennsen rolled 26 using 1d100 ((26)).  Brake, break dogtail.

Darkside Trooper
GM, 1079 posts
Mon 24 Feb 2020
at 07:31
  • msg #94

Re: The Battle of Pluto

Reindeer 19 (Aksa) and the Batte Pod Type I try to get on each other’s six O’clock but neither mecha gets into a position that only favors themselves and both face off against each other. Meanwhile in the backseat of Reindeer 19 Phiri works his magic to a certain extent. He manages to jam their radars, but fails to jam their optical sensors (cameras, infrared imaging etc).

The smoke trail emanating from Reindeer 19 briefly blinds the alien mecha and the first few particle beam bursts go wide. Aksa manages to pick up a GU-11 floating within the expanding debris field that used to be Reindeer 4.

Reindeer 19 & the Battle Pod Type I both then manage to hit each other. The armor piecing sabot rounds from the newly acquired GU-11 tear through the alien mecha and although it doesn’t explode or break up its pretty clear that it is out of the fight.

With her target gone, Aksa tries to find Reindeer 4’s second GU-11, and is successful in finding it. She then fires off her mecha’s head lasers at an enemy mecha as it zips by

[Private to Aksa Tikkanen: You grab a GU-11 with 130 rounds in it (13 short burts)
22:37, Today: Darkside Trooper, on behalf of Aksa Tikkanen, rolled 28 using 6d10 with rolls of 8,4,9,3,2,2.  dmg .
21 dmg to Head unit
07 dmg to R. Lower leg

seemed fitting to take out that Pod with your newly acquired GU-11.
]


Vermillion 7 (Jack) finds himself on the tail of one Battle Pod Type I, and with a second one on his tail. Despite the smoke billowing out from behind his veritech, the Battle Pod on his tail gets a few hits in with its particle cannons. Jack then manages to get a burst of GU-11 shells into the Battle Pod he is following and as it begins to break up it explodes.

The Battle Pod on Vermillion 7’s tail continues to fire on the Earth mecha, but a combination of the smoke and pilot maneuvering prevents any particle beam blast from connecting.

[Private to Jack O'Neil: 22:57, Today: Darkside Trooper, on behalf of Jack O'Neil, rolled 26 using 6d10 with rolls of 6,1,4,9,1,5.  dmg.
22:56, Today: Darkside Trooper, on behalf of Jack O'Neil, rolled 138 using 2d100 with rolls of 62,76.  hit locations.
09 dmg to right wing
15 dmg to right vertical stabilizer

NOTE: You did not fire any weapons on actions 4 & 5
]

Reindeer Nine (Douglas) and the Battle Pod Type II jockey for position, but neither pilot is able to gain an advantage on the other. The two mecha trade weapons with the human mecha only getting some hits in with its 37mm cannon, and the alien mecha scoring more hits with its particle beam cannons.

[Private to Douglas Jennsen:
23:18, Today: Darkside Trooper, on behalf of Douglas Jennsen, rolled 62 using 2d100 with rolls of 12,50.  hit locations.
23:18, Today: Darkside Trooper, on behalf of Douglas Jennsen, rolled 30 using 6d10 with rolls of 9,3,10,1,1,6.  dmg nat 20
42 DMC to R. Forearm
16 MDC to Main Body

23:18, Today: Darkside Trooper, on behalf of Douglas Jennsen, rolled 38 using 2d100 with rolls of 24,14.  hit locations.
23:17, Today: Darkside Trooper, on behalf of Douglas Jennsen, rolled 21 using 6d10 with rolls of 5,5,1,2,6,2.  dmg nat 20
42 MDC to L. Forearm
]


The smoke screens do provide some cover for the veritechs and destroids defending the command citadel, and as such no more are destroyed. Of the alien mecha four Battle Pod Type I’s are destroyed, one Battle Pod Type II, and one PBC Pod are destroyed. The Green and White Command Pod has disappeared having either been destroyed, or disengaged from the battle.
Aksa Tikkanen
UN SPACY, 845 posts
OF-3 / MAJ 'Vixen'
CO HavLLv 11
Mon 24 Feb 2020
at 17:49
  • msg #95

Re: The Battle of Pluto

Aksa takes a quick second to look over the radar and makes a guttural grunt of approval. Out of the 30 enemy that had engaged their position, 19 now lay dead, or fled.

Still, now wasn't the time to straighten her mittens.


"Keep up the smoke. Keep up the pressure. Anyone guns-dry, sing out."
She calls out, reforming the lines as needed, while starting her burn thru her second (smoke) dispenser. If anyone is guns-dry, she will edge towards them to hand off one of her recovered gunpods.

"Keep up the good work Phiri." She adds over the intercom.
Auto Dodges:

UNAT 25
UNAT 34
UNAT 34
UNAT 29
UNAT 27
UNAT 27

With that all said and done, it's back to the hunt. Seeking her foe from within the smoke she alternates between pulse burst mode on her flashlights and short bursts with her new pod.
Dogtail (if needed) 82% FAIL
Reversal (if needed) 35% PASS

Action 1: Command type stuff
Action 2: UNAT 19 Pulse Burst: Damage 32
Action 3: UNAT 26 SB GU-11 (Pak-2): Damage 90
Action 4: UNAT 21 Pulse Burst: Damage 25
Action 5: UNAT 29 SB GU-11 (Pak-2): Damage 80
Action 6: NAT 20 Pulse Burst: Damage 58

ToO Priority: Target Engaged/Attacking a Wingman/Friendly > Target nearest or engaging Her > Command Pod > PBC Pod > Battle Pod > Arty Pod.

This message was last edited by the player at 19:19, Mon 24 Feb 2020.
Jack O'Neil
UN SPACY, 471 posts
2nd Lieutenant/OF-1a
UN SPACY Fleet (ex USN)
Tue 25 Feb 2020
at 21:26
  • msg #96

Re: The Battle of Pluto

Shifting his veritech back and forth Jack somehow manage to get behind the enemy pod and immedatly open fire trying to take it down but with little success.

"Still plenty left here. But got a slippery one"
Jack reply while grunting as he continue to open fire.

Dogtail 47% success

Auto dodge:
unnat 23
unnat 16
unnat 28
unnat 22
unnat 17


Action:
Action 1: Deploy smoke
Action 2: Fire GU-11 unnat 7 DMG: 30 MDC (short)
Action 3: Fire GU-11 unnat 10 DMG: 90 MDC (short)
Action 4: Dodge unnat 17
Action 5: Fire headlaser unnat 17 DMG: 14MDC (pulse)

[Private to Darkside Trooper: 10:29, Today: Jack O'Neil rolled 47 using 1d100 with rolls of 47.  dogtail -15%.

09:40, Today: Jack O'Neil rolled 23 using 1d20+13 with rolls of 10.  autododge.
09:40, Today: Jack O'Neil rolled 16 using 1d20+13 with rolls of 3.  autododge.
09:40, Today: Jack O'Neil rolled 28 using 1d20+13 with rolls of 15.  autododge.
09:40, Today: Jack O'Neil rolled 22 using 1d20+13 with rolls of 9.  autododge.
09:40, Today: Jack O'Neil rolled 17 using 1d20+13 with rolls of 4.  autododge.


10:30, Today: Jack O'Neil rolled 17 using 1d20+13 with rolls of 4.  dodge.


22:17, Today: Jack O'Neil rolled 7 using 1d20+5 with rolls of 2.  fire gu11.
22:17, Today: Jack O'Neil rolled 10 using 1d20+5 with rolls of 5.  fire gu11.

22:18, Today: Jack O'Neil rolled 17 using 1d20+5 with rolls of 12.  fire headlaser.


22:22, Today: Jack O'Neil rolled 3 using 2d8 with rolls of 1,2.  gu11 dmg.
22:22, Today: Jack O'Neil rolled 9 using 2d8 with rolls of 6,3.  gu11 dmg.
22:21, Today: Jack O'Neil rolled 14 using 6d4 with rolls of 1,4,3,1,3,2.  headlaser dmg.
]
Douglas Jennsen
USAF, 205 posts
1st Lieutenant/OF-1a
USAF-Sunshine
Wed 4 Mar 2020
at 03:51
  • msg #97

Re: The Battle of Pluto

Jennsen is anything but Sunshine as he is really getting tired of this damned battlepod chasing him around.  He whips around as the thing is chasing him, and charges right at it.  His plane goes into a spiral around an axis a couple of feet beneath the fuselage to make it harder to hit him as he flies in with guns blazing.
He watches as rounds stitch circles into the front of the pod.


22:50, Today: Douglas Jennsen rolled 16,29,17,14,26 using 1d20+12,1d20+12,1d20+12,1d20+12,1d20+12 ((4,17,5,2,14)).  Automatic dodges.

22:44, Today: Douglas Jennsen rolled 15 using 4d8 with rolls of 2,8,4,1.  *10-Gun pod damage. 150 MD

22:44, Today: Douglas Jennsen rolled 4 using 2d4 with rolls of 2,2.  Laser damage.
22:43, Today: Douglas Jennsen rolled 4 using 2d4 with rolls of 1,3.  Laser damage.

22:43, Today: Douglas Jennsen rolled 4 using 1d4+1 with rolls of 3.  *10-Nose cannon damage. 30 MD
22:43, Today: Douglas Jennsen rolled 3 using 1d4+1 with rolls of 2.  *10-Nose cannon damage. 20 MD

22:42, Today: Douglas Jennsen rolled 29 using 1d20+13 with rolls of 16.  Gun pod long burst.

22:42, Today: Douglas Jennsen rolled 23 using 1d20+13 with rolls of 10.  Head Lasers.
22:41, Today: Douglas Jennsen rolled 23 using 1d20+13 with rolls of 10.  Head Lasers.

22:41, Today: Douglas Jennsen rolled 21 using 1d20+13 with rolls of 8.  Nose Cannon Burst.
22:41, Today: Douglas Jennsen rolled 28 using 1d20+13 with rolls of 15.  Nose Cannon Burst.

22:40, Today: Douglas Jennsen rolled 34 using 1d100 with rolls of 34.  Veritech Pilotting @ 55%.

Darkside Trooper
GM, 1089 posts
Thu 5 Mar 2020
at 05:10
  • msg #98

Re: The Battle of Pluto

Vermillion 7 (Jack) manages to get behind the Pod chasing him and begins to fire on it with his GU-11. The Pod evades both bursts from the GU-11, as well as a pulse laser burst from Reindeer 19 (Aksa), but a follow up burst from her GU-11 destroys the Pod.

Reindeer 3 (Kotila) then vector’s past Reindeer 19 and Vermillion 7 with the other Command Pod (painted predominantly white with blue highlights) on his tail. Reindeer 3’s veritech appears to be heavily damaged, and is venting reaction mass and other gasses from multiple locations…

Reindeer 19 and Vermillion 7 both fire on the Command Pod. Aksa hits the alien mecha with a pulse burst of laser fire as Kotila evades another particle beam blast. The Command Pod then fires its rail guns at Kotila, who then evades the heavy slugs, as Aksa puts several 55mm slugs into the main hull of the Command Pod. The Command Pod’s next burst from its rail guns cause Reindeer 3 to break apart just as Aksa puts a pulse laser blast into the Command Pod.

Kotila manages to eject from Reindeer 3 but the bottom of the ejection seat collides with a piece a debris...

Reindeer Nine (Douglas) gets behind the Battle Pod Type II, forcing it to go evasive. Douglas’ first burst with the nose cannon misses. His next burst of 37mm shells hits, as does the next two laser blasts. The burst with the GU-11 causes the Battle Pod Type II to break apart, then explode.


Although most of the enemy mecha are now destroyed, more, a second wave take their place. This second wave of alien mecha outnumber the human mecha defending the UES Macross.
  • Reindeer Nine (Douglas) is attacked by yet another Battle Pod Type II
  • Vermillion 7 (Jack) is attacked by four Battle Pod Type I’s
  • Reindeer 19 (Aksa) is attacked by three Battle Pod Type I’s

Aksa Tikkanen
UN SPACY, 847 posts
OF-3 / MAJ 'Vixen'
CO HavLLv 11
Thu 5 Mar 2020
at 16:47
  • msg #99

Re: The Battle of Pluto

"Äiti kusipää!" She swears as Reindeer 3 breaks apart, frustrated at the loss of yet another plane, but relieved that her countryman managed to get out in time.

"Keep up the smoke, the enemy just got reinforced."
She says to her unit with a bitter growl. "Keep calm, keep to cover, keep up the pressure." She adds, maybe more to herself then to the others. It was all they could do; there was no retreat, and there were no reserves coming to the rescue.

She keeps her craft in the smoke as she angles on the enemy Command Pod while Phiri keeps playing the music, with mixed results.
Roll of 43% Dogtail: PASS
Action 1: Roll of 49% ECM: Radar: PASS
Action 2: Roll of 90% ECM: Sensors: FAIL
Action 3: Roll of 93% ECM: Sensors: FAIL

"I'm keeping their radar down, but that's all." Phiri reports.
"Copy..." Aksa bites, then kicks out some flares into the mix...if they can't blind the enemy sensors, maybe they can overwhelm them. "...all craft, stagger flares." She says, turning the area around the citadel into the 'Sickest Rave in Space.'
Auto Dodges:

UNAT 27
UNAT 32
UNAT 31

NAT 20
UNAT 32
UNAT 33

(Values account for the -3 to enemy strike due to smoke trail)
She turns her attention to the enemy Command Pod and continues her fire rotation. "Jack, I've a good angle on that Command Pod, I'm taking the shot." She will leave it up to him to either join in or deal with the new arrivals. That said she tucks in on the enemy Command Pod, in the hopes that any stray shots by the enemy behind her may travel on and hit the enemy in front of her.
Actions:

Action 1: Command type stuff & Smoke / Flare
Action 2: UNAT 24 SB GU-11: Damage 90
Action 3: MISS Pulse Burst: Damage N/A
Action 4:
NAT 20 SB GU-11: Damage 160
Action 5: MISS Pulse Burst: Damage N/A
Action 6: UNAT 22 SB GU-11: Damage 50

ToO Priority: Command Pod > Target Engaged/Attacking a Wingman/Friendly > Target nearest or engaging Her > PBC Pod > Battle Pod > Arty Pod.

This message was last edited by the player at 18:55, Thu 05 Mar 2020.
Jack O'Neil
UN SPACY, 475 posts
2nd Lieutenant/OF-1a
UN SPACY Fleet (ex USN)
Fri 6 Mar 2020
at 20:52
  • msg #100

Re: The Battle of Pluto

"Even more of them?! Time to get serious..." Jack watch the growing enemy number and the fewer allies with growing worries, they need a miracle to happen soon or they will all be space dust. "Copy Aksa, I will try and hold off the newcomers. Last smoke charge"

* Target priority: target Engaged/Attacking a Wingman/Friendly > new arrivals.

Auto dodge 1: unat 22
Auto dodge 2: unat 19
Auto dodge 3: unat 22
Auto dodge 4: unat 22
Auto dodge 5: unat 23


Action 1: Deploy smoke
Action 2: Fire GU-11 at * unat 13 DMG: 60 MDC (short)
Action 3: Fire GU-11 at * nat 25 DMG: 220 MDC (short)
Action 4: Fire  CIWS unat 22 DMG: 20 MDC (continuous fire)
Action 5: Fire GU-11 at * unat 19 DMG: 110 MDC (short)


[Private to Darkside Trooper: 20:18, Today: Jack O'Neil rolled 22 using 1d20+13 with rolls of 9.  autododge.
20:18, Today: Jack O'Neil rolled 19 using 1d20+13 with rolls of 6.  autododge.
20:18, Today: Jack O'Neil rolled 22 using 1d20+13 with rolls of 9.  autododge.
20:18, Today: Jack O'Neil rolled 22 using 1d20+13 with rolls of 9.  autododge.
20:18, Today: Jack O'Neil rolled 23 using 1d20+13 with rolls of 10.  autododge.

20:25, Today: Jack O'Neil rolled 13 using 1d20+5 with rolls of 8.  fire gu11.
20:25, Today: Jack O'Neil rolled 25 using 1d20+5 with rolls of 20.  fire gu11.
20:25, Today: Jack O'Neil rolled 19 using 1d20+5 with rolls of 14.  fire gu11.

21:47, Today: Jack O'Neil rolled 22 using 1d20+4 with rolls of 18.  fire CIWS LASERS.
21:50, Today: Jack O'Neil rolled 2 using 2d4 with rolls of 1,1.  CIWS LASERS dmg.


21:50, Today: Jack O'Neil rolled 11 using 2d8 with rolls of 7,4.  gu11 dmg.
21:50, Today: Jack O'Neil rolled 11 using 2d8 with rolls of 5,6.  gu11 dmg.
21:50, Today: Jack O'Neil rolled 6 using 2d8 with rolls of 1,5.  gu11 dmg.
]
Marie Chambers
US Army, 1 post
2nd Lt
Mike Two-One
Tue 10 Mar 2020
at 15:30
  • msg #101

Re: The Battle of Pluto

In reply to Jack O'Neil (msg # 100):

Marie "Marilyn" Chambers, and the survivors of her platoon of Defender destoid smiled, watching the scene. So they attacked in swarms...

"Mike 2-1 actual, to all surviving Mike-2 units, disperse for close-in combat. Mike 2-2? Activate SHORAD, track targets, and jam the ostriches with as much music as you can play. Everyone else? Clear the sixes of those veritechs! I've got lead. 2-4, take Vermillion 7's party crashers, and 2-2 sweep Reindeer 9!"

Tactics Roll: 3= Massive pass

She began targeting the three on Reindeer 19's ass. "Reindeer 19, this is Mike 2-1 Actual. We're in position to sweep your tails. Go on and lead them down Defender Road at the corner of 78mm Way and we'll have a little streetsweeper party." She gave her coordinates for optimal firing, and decided to open up with missiles.

Yeah, who doesn't love a missile for breakfast. She popped a smoke grenade, and opened fire.

Targeting the three pods harassing Aksa, she lobbed two missiles at each of them.

Fire at Romeo19T1: Nat 3 (mod 14) miss
Fire at Romeo19T2: Mod 25 Hit Dmg 30
Fire at Romeo19T3: Mod 15 Dmg: 36

Knowing the NSJGG's would not likely abide her firing missiles at them she prepared to scramble, using her mag-feet to stay anchored to the damaged battle fortress.

Dodge 1: 16
Dodge 2: 13
Dodge 3: 19
Dodge 4: 15
Douglas Jennsen
USAF, 208 posts
1st Lieutenant/OF-1a
USAF-Sunshine
Wed 11 Mar 2020
at 03:38
  • msg #102

Re: The Battle of Pluto

Jensenn decides to play this one defensively this time.  Instead of choosing to turn and fire upon his pursuer, he darts in and out of enemy fields of fire in the hopes of creating incidents of death-by-friendly-fire amongst the enemy battlepods.  Particularly of his pursuer....


23:35, Today: Douglas Jennsen rolled 15 using 1d20+12 with rolls of 3.
23:35, Today: Douglas Jennsen rolled 13 using 1d20+12 with rolls of 1.  Ouchie.
23:35, Today: Douglas Jennsen rolled 18 using 1d20+12 with rolls of 6.
23:35, Today: Douglas Jennsen rolled 16 using 1d20+12 with rolls of 4.
23:35, Today: Douglas Jennsen rolled 20 using 1d20+12 with rolls of 8.  Automatic Dodges.

23:34, Today: Douglas Jennsen rolled 17 using 1d100 with rolls of 17.  Pilot @ 55%.
23:34, Today: Douglas Jennsen rolled 58 using 1d100 with rolls of 58.  Pilot @ 55%.
23:34, Today: Douglas Jennsen rolled 11 using 1d100 with rolls of 11.  Pilot @ 55%.
23:34, Today: Douglas Jennsen rolled 45 using 1d100 with rolls of 45.  Pilot @ 55%.
23:33, Today: Douglas Jennsen rolled 65 using 1d100 with rolls of 65.  Pilot @ 55%


Darkside Trooper
GM, 1099 posts
Fri 13 Mar 2020
at 22:05
  • msg #103

Re: The Battle of Pluto

Reindeer 9 (Douglas) goes evasive in an attempt to get the Battle Pod Type II off his tail. The alien mecha stays on him firing but its shots being evaded. As he vectors past the command citadel Jennsen sees that all that remains of one of the ADA-04 Defender’s is the legs and waist, everything just above the waist section and up is tangled mess of wreckage. The Battle Pod Type II on his tail gets blown away by a flack burst from Mike Two-Four, one of the ADR-04 Defenders.

Vermillion 7 (Jack) flips around to target the four Battle Pod Type I’s on hit tail. His first two bursts of 55mm shells destroy one of his pursuers, as another takes a burst of 78mm flak from Mike Two-Two, one of the ADR-04 Defenders. His attempt at firing a continuous blast with his head lasers doesn’t work as planned due to the short range of the continuous beam. His last burst with his GU-11 is evaded.

[Private to Jack O'Neil: 11:18, Today: Darkside Trooper rolled 37 using 4d20 with rolls of 1,2,19,15.  Pods dodge Jack +8.

11:39, Today: Darkside Trooper rolled 44 using 6d10 with rolls of 10,10,4,9,3,8.  dmg to jack . 14 & 20
11:39, Today: Darkside Trooper rolled 35 using 6d10 with rolls of 6,4,7,8,9,1.  dmg to jack . 17 & 18
11:39, Today: Darkside Trooper rolled 31 using 6d10 with rolls of 3,7,7,4,1,9.  dmg to jack . 17 & 14
11:42, Today: Darkside Trooper rolled 290 using 6d100 with rolls of 79,90,74,22,17,8.  jack hit locations .

11:46, Today: Darkside Trooper rolled 23 using 6d10 with rolls of 7,1,2,7,5,1.  dmg to Jack nat 20 (dmg x2). 20  & 26
11:46, Today: Darkside Trooper rolled 38 using 6d10 with rolls of 1,10,2,9,10,6.  dmg to Jack nat 20 (dmg x2). 26 & 50
11:46, Today: Darkside Trooper rolled 45 using 6d10 with rolls of 5,10,4,6,10,10.  dmg to Jack nat 20 (dmg x2). 38 & 52
11:51, Today: Darkside Trooper rolled 298 using 6d100 with rolls of 11,47,19,60,75,86.  jack hit locations nat 20's.


11:22, Today: Darkside Trooper rolled 35 using 3d20 with rolls of 9,19,7.  Pod 1 shoot Jack +8 (action 1-3).
Unat 17 (Dodged)
Unat 27 (17 MDC to L. Wing & 14 MDC to R. Tail)
Unat 15 (Dodged)

11:25, Today: Darkside Trooper rolled 74 using 5d20 with rolls of 9,16,9,20,20.  Pod 2 shoot Jack +8 (action 1-5).
Unat 17 (Dodged)
UNat 24 (17 MDC to Main body & 18 MDC to R. Lower leg)
Unat 17 (Dodged)
Nat 20 (38 MDC main body & 52 MDC to R. Wing)
Nat 20 (26 MDC L. lower leg & 50 MDC Main body

11:28, Today: Darkside Trooper rolled 61 using 5d20 with rolls of 17,9,20,6,9.  Pod 3 shoot Jack +8 (action 1-5).
UNat 25 (Dodged due to smoke)
UNat 17 (Dodged)
Nat 20 (46 MDC L. Wing)
Nat 14 (Dodged)
Nat 17 (Dodged)

11:33, Today: Darkside Trooper rolled 29 using 2d20 with rolls of 19,10.  Pod 4 shoot Jack +8 (action 1-2).
Unat 27 (14 MDC to L upper leg & 20 MDC to Head)
Unat 18 (Dodged)
]

Reindeer 19 (Aksa) focuses on the Command Pod, hoping that others will cover her six O’clock. She gets in a burst of 55mm shells from her GU-11 as a blast from the Command Pod top side particle beam cannon passes by, and other particle beam blast from behind pass by as well. As a dual stream of rail cannon slugs pass by Aksa pulse laser burst misses, and yet more particle beam blast from behind pass by. As a second dual stream of rail cannon slugs pass by the burst from Aksa’s GU-11 destroys the alien Command Pod which explodes into bits and pieces, as yet more particle beam blast from behind pass by. Flipping around to fire on her pursuers Aksa tries to get one of the three with some GU-11 slugs, but the burst is evaded. This time tho Aksa is facing the mutidue of partlce beam blast being constantly fired at her.

[Private to Aksa Tikkanen: 14:04, Today: Darkside Trooper rolled 15 using 1d20 with rolls of 15.  Command Pod Main PBC at Aksa +10 (action 2).
Unat 27 (Dodged)

14:08, Today: Darkside Trooper rolled 24 using 2d20 with rolls of 15,9.  Command Pod Rail guns at Aksa +10 (act 3&4).
UNat 27 (Dodged)
UNat 21 (Dodged)

14:15, Today: Darkside Trooper rolled 26 using 5d20 with rolls of 7,2,10,2,5.  Pod 1 shoot Aksa +8.
Unat 15
MISS
Unat 18 (Dodged)
Unat MISS
Unat MISS

14:16, Today: Darkside Trooper rolled 46 using 5d20 with rolls of 12,1,11,9,13.  Pod 2 shoot Aksa +8.
Unat 20 (Dodged)
MISS
Unat 19 (Dodged)
Unat 17 (Dodged)
Unat 21 (Dodged)

14:16, Today: Darkside Trooper rolled 64 using 5d20 with rolls of 16,17,14,6,11.  Pod 3 shoot Aksa +8.
Unat 24 (Dodged)
Unat 25 (Dodged)
Unat 22 (Dodged)
MISS
Unat 19 (Dodged)
]


Down near the base of the command citadel the outer hatch of an elevator opens up. As the elevator rises a pair of MBR-08 Masamune destroids begin firing on targets of opportunity. One of the destroids is almost immediately taken out of action as a large particle beam blast from a Command Pod strikes the chest area where the cockpit is located.

The prototype SUMO attached to Mike Two, fires off all its remaining missiles in several volleys, even as the armored veritech itself is hit by numerous particle beam blasts from a pair of Battle Pod Type I’s that have dropped and magnetized to the deck. The armor encased veritech remains in the fight and engages these targets with its GU-12.

Mike Two-One (Chambers) fires off three Hydra rockets in quick succession. The first missile misses, but the next two hit sperate targets chasing Reindeer 19. The missiles do minimal damage. Several particle beam blasts from a Battle Pod Type II that dropped to the hull (and magnetized to the deck) strike the Defender mecha’s left side.

[Private to Marie Chambers: 14:45, Today: Darkside Trooper rolled 39 using 6d10 with rolls of 1,10,10,6,5,7.  dmg to Chambers.
14:45, Today: Darkside Trooper rolled 29 using 6d10 with rolls of 3,5,2,8,9,2.  dmg to Chambers.

14:41, Today: Darkside Trooper rolled 43 using 5d20 with rolls of 7,2,18,13,3.  Pod Type II shoot Chambers +10.
MISS
MISS
Unat 28 (21 MDC to L. upper leg & 19 MDC to main body)
UNat 23 (10 MDC to Main body & 19 MDC to L. lower leg)
MISS
]

Mike Two-Two (NPC) takes out a pair of Battle Pod Type I’s, one of which was on Vermillion 7’s tail.

Mike Two-Four (NPC) actives her SHORAD and tries to get some jamming in too. The SHORAD works just fine, but jamming fails. The ADR-04 Defender then takes out the Battle Pod Type II on Reindeer 9’s tail.

OOC: Please wait to post. I am going to get posts up for the bad guys shooting at you.
Darkside Trooper
GM, 1101 posts
Sat 14 Mar 2020
at 01:50
  • msg #104

Re: The Battle of Pluto

All across the hull of the UES Macross alien mecha have landed (or are beginning to land) on the hull. The alien mecha begin walking on the hull firing on defensive weapons mounts, and destroids on the hull.

Reindeer 9 (Douglas) finds himself without any alien mecha on his tail or gunning for him…for now.

Vermillion 7 (Jack) is fired upon by the two Battle Pod Type I’s in front of him.

[Private to Jack O'Neil: 18:37, Today: Darkside Trooper rolled 49 using 5d20 with rolls of 7,10,2,18,12.  Pod 2 shoot Jack +8.
MISS
Unat 18
MISS
Unat 26
UNat 20

18:36, Today: Darkside Trooper rolled 57 using 5d20 with rolls of 12,6,13,8,18.  Pod 1 shoot Jack +8.
Unat 20
MISS
Unat 21
Unat 18
Unat 26
]

Reindeer 19 (Aksa) is facing off against three Battle Pod Type I’s.

[Private to Aksa Tikkanen: 18:40, Today: Darkside Trooper rolled 40 using 5d20 with rolls of 13,2,16,7,2.  Pod 3 shoot Aksa +8.
Unat 21
MISS
Unat 24
MISS
MISS

18:40, Today: Darkside Trooper rolled 76 using 5d20 with rolls of 11,16,18,17,14.  Pod 2 shoot Aksa +8.
Unat 19
Unat 24
Unat 26
Unat 25
Unat 22

18:39, Today: Darkside Trooper rolled 47 using 5d20 with rolls of 6,14,4,16,7.  Pod 1 shoot Aksa +8.
MISS
Unat 22
MISS
Unat 24
MISS
]

The surviving MBR-08 Masamune is joined by Scorpion 21 (Archer) who helps himself to the now disabled MBR-08 Masamune’s GU-12. Both human mecha take cover behind the remains of a nearby 25mm anti-missile mount at the base of the command citadel.

The prototype SUMO begins to engages alien mecha that have dropped to the hull of the command citadel.

Mike Two-One (Chambers) is fired upon by a Battle Pod Type II, neither mecha has any cover between them.

[Private to Marie Chambers: 18:43, Today: Darkside Trooper rolled 53 using 5d20 with rolls of 5,13,11,6,18.  Pod shoot Chambers +8.
MISS
Unat 21
Unat 19
MISS
Unat 26
]

Mike Two-Two, and Mike Two-Four focus on alien mecha still in the vacuum of space above/around the command citadel.
Aksa Tikkanen
UN SPACY, 855 posts
OF-3 / MAJ 'Vixen'
CO HavLLv 11
Sat 14 Mar 2020
at 05:10
  • msg #105

Re: The Battle of Pluto

Aksa, flipped around and now facing her pursuers grits her teeth.

'Lord, make me fast and accurate. Let my aim be true; and my hand faster then those that would seek to destroy me. Grant me victory over my foes and those that wish to harm me and mine. And lord, if today is truly the day you call me home, let me die in a pile of empty brass.' She prays inwardly as she lets loose with both GU-11's, alternating hands, while ducking into the thickest concealment offered by the lingering smoke as she can.
Auto Dodges:

UNAT 23 Dodge All
UNAT 25 Dodge All
UNAT 20 Hit
UNAT 26 Dodge All
UNAT 26 Dodge All

(Values account for -3 to enemy strike due to smoke)
She then opens fire on the pods engaging her.
Actions:

Action 1: UNAT 21 SB GU-11 #1: Damage 110
Action 2: UNAT 20 SB GU-11 #2: Damage 140
Action 3: UNAT 23 SB GU-11 #1: Damage 100
Action 4: UNAT 22 SB GU-11 #2: Damage 130
Action 5: UNAT 21 SB GU-11 #1: Damage 40
Action 6: UNAT 21 SB GU-11 #2: Damage 80

ToO Priority: Target nearest or engaging Her (T1 to T2 to T3) > Target Engaged/Attacking a Wingman/Friendly > Command Pod > PBC Pod > Battle Pod > Arty Pod.

Meanwhile, Phiri keeps up the music...
Action 1: Roll of 66% ECM: Radar: PASS
Action 2: Roll of 95% ECM: Sensors:
FAIL
...then opens up with the head lasers as his pilot has left that system to cool off...
Actions:

Action 3: MISS
Action 4: N/A
Action 5: MISS

This message was last edited by the player at 05:17, Sat 14 Mar 2020.
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