Re: OOC 3 (Questions? Complaints? Ideas?)
Basically, the incoming missiles are out of range of Flight 1 and 2's short range munitions. Aksa would rather not waste more potent munitions. (You are correct that we need to save missiles for a real fight, but the regular Starstrikes (the non nuclear version) will just tickle an enemy craft, but are perfect for shooting down a missile. However, that option is not available to Flights 1 and 2)
So, in Aksa's thinking, lets kill that support craft, which is dangerous in it's own right, and by killing it fast we keep it from launching more missiles at us, which will force us to use more of our dwindling supply of ammo.
Now... Flight 3 and Katana flight are in range with their little Starstrike missiles (non nuclear version) and the Hunters have CIWS lasers. So, I figure, between all of that, the ECM Jamming from Spyglass and Fisheye, and chaff and flare from everything, should hopefully be enough to kill the enemy missiles.
Also, IIRC, if the Jamming is successful the enemy missiles lose their +8, making them all that much easier to hit and or fool (ECM will blind the missiles radar, leaving them to rely on heat which flare's can counter.
Meanwhile Aksa is hoping to saturate the enemy support craft with a bunch of normally useless non nuke Starstrikes with a few nuclear versions mixed in. The enemy has to honor that threat because it doesn't know which little ones are nukes and which are not. So having to shoot at all, Aksa hopes that will tie up the enemy point defense enough for some , or really just 1, nuke to get thru.
This message was last edited by the player at 00:27, Wed 13 July 2022.