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Mecha and Equipment: Mike Battery, 4th Defense Bn (Rein)

Posted by Darkside TrooperFor group archive E
Darkside Trooper
GM, 1223 posts
Sun 28 Jun 2020
at 03:10
  • msg #1

Mecha and Equipment: Mike Battery, 4th Defense Bn (Rein)

Use this thread to list your HP, SDC, equipment, Mecha etc. This way you don’t have to access and edit your PC sheet every time you fire off a missile.

Also when/if you get killed the other players can strip your corpse without intervention on my part (i.e. He’s got this, this and this on him, and I am going to take this and that).

Last for those who may ask: "Why can't I just put my equipment on my character sheet?"
  • A long time ago a player accidentally erased his entire character sheet when updating his mecha's ammo/damage.
  • Having your Mecha's damage and ammo levels visible to other players will allow those in command positions to make better decisions.
  • As the GM I can look at everyone's mecha status in one place


Mike Battery, 4th Defense Battalion (Reinforced)
HQ Platoon (30 personnel)
  • Mike Six – ADR-04A1 Defender – First Lieutenant Marie Chambers, US Army (BTRY CMDR) KIA
  • Mike Eight – ADR-04A1 Defender – Staff Sergeant Kitty Summers, US Army (BTRY 1st Sgt)
  • Mike Two-Two – ADR-03 Cheyenne – Sergeant David Stephenson, US Army
  • Mike Three-Three – ADR-03 Cheyenne – Private Second Class Vance Sampson, UN SPACY
  • 01x Maintenance Officer
  • 02x Admin Clerks
  • 02x Gunnery/Ordnance Corpsman
  • 04x Armorer
  • 04x Avionics Technician
  • 08x Basic Mecha Mechanic
  • 02x Cook
  • 03x Medics
  • Total Personnel: 30


1st Platoon (20 personnel)
  • Mike Five – ADR-04A1 Defender  –  NPC Lt (jg) Faye Powlowski, US Navy (BTRY XO)
  • Mike One-One – MBR-04A Tomahawk – NPC Sgt. Dillan Bednar, US Army
  • Mike One-Two – ADR-03 Cheyenne – Petty Officer Third Class Zachary McCullough, US Navy KIA
  • Mike One-Three – SDR-04 Phalanx – NPC Pvt. Amelie Elordi, UN SPACY
  • 04x Armorer
  • 04x Avionics Technician
  • 08x Basic Mecha Mechanic


2nd Platoon (20 personnel)
  • Mike Seven – MBR-04A Tomahawk – NPC SSG Lynn Dickens, US Army (BTRY OPS SGT)
  • Mike Two-One – ADR-04A1 Defender – NPC Cpl Lane Mann, US Army KIA
  • Mike Two-Three – ADR-03 Cheyenne – Petty Officer Second Class Hunter Sauer, US Navy
  • Mike Two-Four – SDR-04 Phalanx – NPC Pvt. Diego Pousa, UN SPACY
  • 04x Armorer
  • 04x Avionics Technician
  • 08x Basic Mecha Mechanic


3rd Platoon (20 personnel)
  • Mike Three-Two – LBR-04A Warhawk – NPC 2nd LT Enrique Koss, US Army
  • Mike Three-One – LBR-04A Warhawk – NPC Sgt Ashley Abernathy, US Army
  • Mike One-Four – SDR-04 Phalanx – NPC Pvt. Mo Hong, UN SPACY
  • Mike Three-Four – SDR-04 Phalanx – NPC Pvt. Nastasya Voznesensky, UN SPACY
  • 04x Armorer
  • 04x Avionics Technician
  • 08x Basic Mecha Mechanic

This message was last edited by the GM at 01:27, Mon 10 July 2023.
Kitty Summers
US Army, 10 posts
Staff Sergeant (OR-6)
Mike Eight
Sat 4 Jul 2020
at 02:17
  • msg #3

Mike Seven

HP: 31/31
SDC: 68/68


Items worn
UEDF Mecha Pilot Flight/Space Suit
  • AR: 10 (5.56mm and up will ignore AR)
  • Torso (front): 75 SDC
  • Torso (back): 100 SDC (includes back mounted life support system)
  • Spine Gel Plate: 25 SDC
  • Small of Back Gel Plate: 25 SDC
  • L. Arm: 35 SDC
  • L. Elbow Gel Plate: 25 SDC
  • L. Forearm Gel Plate: 25 SDC
  • R. Arm: 35 SDC
  • R. Elbow Gel Plate: 25 SDC
  • R. Forearm Gel Plate: 25 SDC
  • L. Leg: 50 SDC
  • L. Knee Gel Plate: 25 SDC
  • R. Leg: 50 SDC
  • R. Knee Gel Plate: 25 SDC
  • Note: Gel reinforced plates reduce blunt trauma to those areas by 75%. This greatly reduces the chance of serous injury during crashes or explosions.
    Left Upper Arm Utensil Pocket: (2 pens, pencils, or other writing utensils)
    Left Chest Pocket: (usually carries ID)
    Right Chest Pocket:
    Left Front Thigh Pocket:
    Right Front Thigh Leg Board:
    Left Calf Pocket:
    Right Calf Pocket: 


Destroid Pilot Helmet
  • Helmet: 6 MDC
  • Visor: 100 SDC


Utility Belt, Front/sides (2 small pouches, or 2 medium pouches)
Items are from left to right
    Knife/Bayonet sheath (small) Short K-bar (1d6+2 + punch dmg)
    Pistol Magazine pouch 2x M92F magazines
    General all-purpose small pouch: 2 meal bars (provides 500 calories each)
    Hand grenade Pouch (small): Red Smoke grenade
    Hand grenade Pouch (small): Green Smoke grenade   


Space Survival Vest (1 medium pouch, 2 small pouches)
    General all-purpose medium pouch: Individual 1st Aid Kit
    General all-purpose small pouch: 4 Space Suit Breach Patches
    General all-purpose small pouch: hand held radio


Right (or Left) Thigh holster, medium
    Beretta M92F
    Weight: 1.6 pounds
    Range: 80ft
    Damage: 3d6 SDC
    Payload: 15+1



Primary Mecha
Type: ADR-04A1
Class: Air Defense Robot Destriod
Crew: One
Paint Scheme: NATO Tri-Color Camouflage (Brown/NATO Green/NATO Black)

MDC BY LOCATION:
Upper Body
Top Mounted Radome – 120
L. M-996 78mm Anti-aircraft cannon (upper portion) – 200
L. Upper M-996 78mm Anti-aircraft cannon barrel – 100
L. Lower M-996 78mm Anti-aircraft cannon barrel – 100
L. M-996 78mm Anti-aircraft cannon ammo bin - 125
R. M-996 78mm Anti-aircraft cannon (upper portion) – 200
R. Upper M-996 78mm Anti-aircraft cannon barrel – 100
R. Lower M-996 78mm Anti-aircraft cannon barrel – 100
R. M-996 78mm Anti-aircraft cannon ammo bin - 125
**Main Body – 400
Reinforced Pilot’s Compartment – 200
*Sensor Window – 35
*L. Floodlight – 25
*R. Floodlight – 25

Lower Body
Waist section – 300
L. Upper Leg – 150
L. Lower leg – 180
L. Foot – 150
L. Upper Ford CLL-3 missile box launcher – 70
L. Lower Ford CLL-3 missile box launcher – 70
R. Upper Leg – 150
R. Lower leg – 180
R. Foot – 150
R. Upper Ford CLL-3 missile box launcher – 70
R. Lower Ford CLL-3 missile box launcher – 70

WEAPONS SYSTEMS:
2 x M-996 78mm Anti-aircraft cannons:
  • PRIMARY PURPOSE: Anti-aircraft
  • SECONDARY PURPOSE: Anti-mecha/personnel
  • RANGE (APDS ammo): 10 miles (16km) direct trajectory, 15 miles (24km) ballistic trajectory
  • RANGE (ABM ammo): 4 miles (6.4km) direct trajectory, 6 miles (9.6km) ballistic trajectory
  • DAMAGE (APDS ammo): 3d8*10 MDC for a 10 round burst, or 6d8*10 MDC for a fire linked burst from both arms (20 rounds).
  • DAMAGE (ABM ammo): 1d8*10 MDC for a 10 round burst to a 40 foot area, or 2d8*10 MDC for a 20 round fire linked burst from both arms to a 60 foot area.
  • RATE OF FIRE: Each arm can fire 5 bursts per melee.
  • PAYLOAD: 200 rounds per arm, equaling 20 short or 10 long bursts per arm
  • NOTE: Cannons are +4 to strike when SHORAD radar system is operational.


SHORAD radar system:
  • BONUS: Any ground mecha or vehicle linked into the SHORAD receives a +4 to strike airborne targets. To link up a RSE/RSI roll must be made by the Defenders pilot.
  • PENALTY: When active the SHORAD radar system is susceptible to attack by anti-radiation missiles. For this reason UEDF Defender platoons usually only have one SHORAD system operating at any given time.


4x Ford CLL-3 missile box launchers:
16/16 Chaff/Smoke loaded rocket-propelled grenade
  • Damage: None, creates a cloud of chaff/smoke.
  • Blast Radius: 60 feet (18.3m)
  • Guidance Types
    • Unguided: Use ranged strike bonus
  • Range: 4,520 feet or 1,600m in space (656 feet or 200m) in atmosphere)

This message was last edited by the GM at 01:30, Sun 05 Feb 2023.
David Stephenson
US Army, 4 posts
Sergeant (OR-5)
Mike ??
Sat 4 Jul 2020
at 02:17
  • msg #4

Mike Two-Two

HP:
SDC:


Items worn
UEDF Mecha Pilot Flight/Space Suit
  • AR: 10 (5.56mm and up will ignore AR)
  • Torso (front): 75 SDC
  • Torso (back): 100 SDC (includes back mounted life support system)
  • Spine Gel Plate: 25 SDC
  • Small of Back Gel Plate: 25 SDC
  • L. Arm: 35 SDC
  • L. Elbow Gel Plate: 25 SDC
  • L. Forearm Gel Plate: 25 SDC
  • R. Arm: 35 SDC
  • R. Elbow Gel Plate: 25 SDC
  • R. Forearm Gel Plate: 25 SDC
  • L. Leg: 50 SDC
  • L. Knee Gel Plate: 25 SDC
  • R. Leg: 50 SDC
  • R. Knee Gel Plate: 25 SDC
  • Note: Gel reinforced plates reduce blunt trauma to those areas by 75%. This greatly reduces the chance of serous injury during crashes or explosions.
    Left Upper Arm Utensil Pocket: (2 pens, pencils, or other writing utensils)
    Left Chest Pocket: (usually carries ID)
    Right Chest Pocket:
    Left Front Thigh Pocket:
    Right Front Thigh Leg Board:
    Left Calf Pocket:
    Right Calf Pocket: 


Destroid Pilot Helmet
  • Helmet: 6 MDC
  • Visor: 100 SDC


Utility Belt, Front/sides (2 small pouches, or 2 medium pouches)
Items are from left to right
    Knife/Bayonet sheath (small) Short K-bar (1d6+2 + punch dmg)
    Pistol Magazine pouch 2x M92F magazines
    General all-purpose small pouch: 2 meal bars (provides 500 calories each)
    Hand grenade Pouch (small): Red Smoke grenade
    Hand grenade Pouch (small): Green Smoke grenade   


Space Survival Vest (1 medium pouch, 2 small pouches)
    General all-purpose medium pouch: Individual 1st Aid Kit
    General all-purpose small pouch: 4 Space Suit Breach Patches
    General all-purpose small pouch: hand held radio


Right (or Left) Thigh holster, medium
    Beretta M92F
    Weight: 1.6 pounds
    Range: 80ft
    Damage: 3d6 SDC
    Payload: 15+1



Primary Mecha
Type: ADR-03A1
Class: Air Defense Robot Destriod
Crew: One
Paint Scheme: Aggressor Grey

MDC BY LOCATION:
Upper Body
L. MDS-M-6 missile launcher – 80
L. Shoulder – 80
L. Upper Arm – 80
L. GAU-12 – 150
L. Lower Arm – 100
*L. Hand – 30
R. MDS-M-6 missile launcher – 80
R. Shoulder – 80
R. Upper Arm – 80
R. GAU-12 – 150
R. Lower Arm – 100
*R. Hand – 30
*R. Searchlight – 25
Rear Rocket booster – 100
Radar/Sensor Unit – 100
Sensor Head – 100
**Main Body – 300
Reinforced Pilot Compartment – 150

Lower Body
Waist section – 200
*Anti-personnel Laser (crotch) – 15
L. Upper Leg – 120
*L. Upper Leg Wheel – 40
L. Lower leg – 120
L. Foot – 100
*L. Foot Wheel – 40
R. Upper Leg – 120
*R. Upper Leg Wheel – 40
R. Lower leg – 120
R. Foot – 100
*R. Foot Wheel – 40

WEAPONS SYSTEMS:
2x GAU-12 EQUALIZER CANNONS:
  • PRIMARY PURPOSE: Anti-Missile
  • SECONDARY PURPOSE: Anti-Mecha
  • RANGE: 12,000 feet (3,660m). Range is 29.3 km in space.
  • DAMAGE (25x137mm ABM): 3d10 MDC per 15 round burst to a 15 foot area (double damage if both guns are fired).
  • DAMAGE (25x137mm LEAP): 6d10 MDC per 15 round burst  (double damage if both guns are fired).
  • DAMAGE (25x137mm APDS): 10d10+5 MDC per 15 round burst  (double damage if both guns are fired).
  • RATE OF FIRE: Each cannon can fire 10 bursts per melee (450 rounds), if set to auto fire. If under manual control the number of bursts that can be fired equal the operators attacks per melee.
  • PAYLOAD: Each arm has an ammo bin containing 600 rounds. This comes out to 40 bursts per cannons/arm.


LEFT x OERLIKON MDS-M-6 “hexagon” air defense missile launcher:
06/06 GH-33 Starswarm Space-to-Space Multi Warhead Mini-Missile
  • Warhead: Multi Warhead, High Explosive Armor Piercing (MW-HEAP), Crit hits (does double damage) on a natural 17-20, does triple damage on a nat 20.
  • Damage: 4d6 MDC per mini-missile
  • Blast Radius: 0.6 feet
  • Guidance Types
    • Semi-active Radar Homing (SARH): +3 to strike, +5 if a weapons systems skill check is made. With weapon systems skill check multiple missiles can be fired at multiple targets. Requires a natural 5 or better to hit.
    • Infrared homing (IRH): +4 to strike aircraft from the rear and +2 to strike the fronts and sides of a an aircraft, or other targets that emit large amounts of heat. Multiple missiles can be launched but target acquisition of additional missiles may be random. Requires a natural 5 or better to hit.
  • Range: 40 miles (space), 5 miles (atmosphere)
  • Note: Roll to strike using SARH guidance. If successful roll four more strike rolls (one per mini-missile) using IRH guidance.


Right x OERLIKON MDS-M-6 “hexagon” air defense missile launcher:
06/06 GH-33 Starswarm Space-to-Space Multi Warhead Mini-Missile
  • Warhead: Multi Warhead, High Explosive Armor Piercing (MW-HEAP), Crit hits (does double damage) on a natural 17-20, does triple damage on a nat 20.
  • Damage: 4d6 MDC per mini-missile
  • Blast Radius: 0.6 feet
  • Guidance Types
    • Semi-active Radar Homing (SARH): +3 to strike, +5 if a weapons systems skill check is made. With weapon systems skill check multiple missiles can be fired at multiple targets. Requires a natural 5 or better to hit.
    • Infrared homing (IRH): +4 to strike aircraft from the rear and +2 to strike the fronts and sides of a an aircraft, or other targets that emit large amounts of heat. Multiple missiles can be launched but target acquisition of additional missiles may be random. Requires a natural 5 or better to hit.
  • Range: 40 miles (space), 5 miles (atmosphere)
  • Note: Roll to strike using SARH guidance. If successful roll four more strike rolls (one per mini-missile) using IRH guidance.


1x 14.5mm LASER:
  • PRIMARY PURPOSE: Anti-personnel/crowd control
  • SECONDARY PURPOSE: Anti-vehicle (trucks, cars etc)
  • RANGE: 1450ft (442m) for both firing modes
  • DAMAGE (single pulse fire): 1d3 MDC
  • DAMAGE (pulse burst fire): 3d3 MDC for a triple pulse burst from each laser. After a pulse burst is fired there is a cool down period of five seconds (2-3 melee actions) for the lasers. The cool down period can be over ridden (requires a successful Weapon System skill roll), after the second pulse burst the damage being done by the laser(s) is also done to the laser(s) which will result in the laser eventually melting. The laser has 15 MDC. Any damage over the 15 MDC will be applied to the mecha's waist.
  • PAYLOAD: Unlimited


RAYTHEON search/track radar system:
  • BONUS: After a successful RSE/RSI roll the mecha receives a +4 to strike with its GAU-25 gating guns and radar guided missiles.
  • PENALTY: When active the radar system is susceptible to attack by anti-radiation missiles.


2x Ford CLL-3 missile box launchers:
8/8 Chaff/Smoke loaded rocket-propelled grenade
  • Damage: None, creates a cloud of chaff/smoke.
  • Blast Radius: 60 feet (18.3m)
  • Guidance Types
    • Unguided: Use ranged strike bonus
  • Range: 4,520 feet or 1,600m in space (656 feet or 200m) in atmosphere)

This message was last edited by the GM at 19:33, Fri 29 Jan 2021.
Vance Sampson
Civilian, 108 posts
Civilian
Construction Worker
Sat 4 Jul 2020
at 02:17
  • msg #5

Mike Three-Three

HP: 53 / 53
SDC: 80 / 80


Items worn
UEDF Mecha Pilot Flight/Space Suit
  • AR: 10 (5.56mm and up will ignore AR)
  • Torso (front): 75 SDC
  • Torso (back): 100 SDC (includes back mounted life support system)
  • Spine Gel Plate: 25 SDC
  • Small of Back Gel Plate: 25 SDC
  • L. Arm: 35 SDC
  • L. Elbow Gel Plate: 25 SDC
  • L. Forearm Gel Plate: 25 SDC
  • R. Arm: 35 SDC
  • R. Elbow Gel Plate: 25 SDC
  • R. Forearm Gel Plate: 25 SDC
  • L. Leg: 50 SDC
  • L. Knee Gel Plate: 25 SDC
  • R. Leg: 50 SDC
  • R. Knee Gel Plate: 25 SDC
  • Note: Gel reinforced plates reduce blunt trauma to those areas by 75%. This greatly reduces the chance of serous injury during crashes or explosions.
    Left Upper Arm Utensil Pocket: (2 pens, pencils, or other writing utensils)
    Left Chest Pocket: (usually carries ID)
    Right Chest Pocket:
    Left Front Thigh Pocket:
    Right Front Thigh Leg Board:
    Left Calf Pocket:
    Right Calf Pocket: 


Destroid Pilot Helmet
  • Helmet: 6 MDC
  • Visor: 100 SDC


Utility Belt, Front/sides (2 small pouches, or 2 medium pouches)
Items are from left to right
    Knife/Bayonet sheath (small) Short K-bar (1d6+2 + punch dmg)
    Pistol Magazine pouch 2x M92F magazines
    General all-purpose small pouch: 2 meal bars (provides 500 calories each)
    Hand grenade Pouch (small): Red Smoke grenade
    Hand grenade Pouch (small): Green Smoke grenade   


Space Survival Vest (1 medium pouch, 2 small pouches)
    General all-purpose medium pouch: Individual 1st Aid Kit
    General all-purpose small pouch: 4 Space Suit Breach Patches
    General all-purpose small pouch: hand held radio


Right (or Left) Thigh holster, medium
    Beretta M92F
    Weight: 1.6 pounds
    Range: 80ft
    Damage: 3d6 SDC
    Payload: 15+1



Primary Mecha
Type: ADR-03A1
Class: Air Defense Robot Destriod
Crew: One
Paint Scheme: Aggressor Grey

MDC BY LOCATION:
Upper Body
L. MDS-M-6 missile launcher – 80
L. Shoulder – 80
L. Upper Arm – 80
L. GAU-12 – 150
L. Lower Arm – 100
*L. Hand – 30
R. MDS-M-6 missile launcher – 80
R. Shoulder – 80
R. Upper Arm – 80
R. GAU-12 – 150
R. Lower Arm – 100
*R. Hand – 30
*R. Searchlight – 25
Rear Rocket booster – 100
Radar/Sensor Unit – 100
Sensor Head – 100
**Main Body – 300
Reinforced Pilot Compartment – 150

Lower Body
Waist section – 200
*Anti-personnel Laser (crotch) – 15
L. Upper Leg – 120
*L. Upper Leg Wheel – 40
L. Lower leg – 120
L. Foot – 100
*L. Foot Wheel – 40
R. Upper Leg – 120
*R. Upper Leg Wheel – 40
R. Lower leg – 120
R. Foot – 100
*R. Foot Wheel – 40

WEAPONS SYSTEMS:
40 / 40  2x GAU-12 EQUALIZER CANNONS:
  • PRIMARY PURPOSE: Anti-Missile
  • SECONDARY PURPOSE: Anti-Mecha
  • RANGE: 12,000 feet (3,660m). Range is 29.3 km in space.
  • DAMAGE (25x137mm ABM): 3d10 MDC per 15 round burst to a 15 foot area (double damage if both guns are fired).
  • DAMAGE (25x137mm LEAP): 6d10 MDC per 15 round burst  (double damage if both guns are fired).
  • DAMAGE (25x137mm APDS): 10d10+5 MDC per 15 round burst  (double damage if both guns are fired).
  • RATE OF FIRE: Each cannon can fire 10 bursts per melee (450 rounds), if set to auto fire. If under manual control the number of bursts that can be fired equal the operators attacks per melee.
  • PAYLOAD: Each arm has an ammo bin containing 600 rounds. This comes out to 40 bursts per cannons/arm.


LEFT x OERLIKON MDS-M-6 “hexagon” air defense missile launcher:
06/06 GH-33 Starswarm Space-to-Space Multi Warhead Mini-Missile
  • Warhead: Multi Warhead, High Explosive Armor Piercing (MW-HEAP), Crit hits (does double damage) on a natural 17-20, does triple damage on a nat 20.
  • Damage: 4d6 MDC per mini-missile
  • Blast Radius: 0.6 feet
  • Guidance Types
    • Semi-active Radar Homing (SARH): +3 to strike, +5 if a weapons systems skill check is made. With weapon systems skill check multiple missiles can be fired at multiple targets. Requires a natural 5 or better to hit.
    • Infrared homing (IRH): +4 to strike aircraft from the rear and +2 to strike the fronts and sides of a an aircraft, or other targets that emit large amounts of heat. Multiple missiles can be launched but target acquisition of additional missiles may be random. Requires a natural 5 or better to hit.
  • Range: 40 miles (space), 5 miles (atmosphere)
  • Note: Roll to strike using SARH guidance. If successful roll four more strike rolls (one per mini-missile) using IRH guidance.


Right x OERLIKON MDS-M-6 “hexagon” air defense missile launcher:
06/06 GH-33 Starswarm Space-to-Space Multi Warhead Mini-Missile
  • Warhead: Multi Warhead, High Explosive Armor Piercing (MW-HEAP), Crit hits (does double damage) on a natural 17-20, does triple damage on a nat 20.
  • Damage: 4d6 MDC per mini-missile
  • Blast Radius: 0.6 feet
  • Guidance Types
    • Semi-active Radar Homing (SARH): +3 to strike, +5 if a weapons systems skill check is made. With weapon systems skill check multiple missiles can be fired at multiple targets. Requires a natural 5 or better to hit.
    • Infrared homing (IRH): +4 to strike aircraft from the rear and +2 to strike the fronts and sides of a an aircraft, or other targets that emit large amounts of heat. Multiple missiles can be launched but target acquisition of additional missiles may be random. Requires a natural 5 or better to hit.
  • Range: 40 miles (space), 5 miles (atmosphere)
  • Note: Roll to strike using SARH guidance. If successful roll four more strike rolls (one per mini-missile) using IRH guidance.


1x 14.5mm LASER:
  • PRIMARY PURPOSE: Anti-personnel/crowd control
  • SECONDARY PURPOSE: Anti-vehicle (trucks, cars etc)
  • RANGE: 1450ft (442m) for both firing modes
  • DAMAGE (single pulse fire): 1d3 MDC
  • DAMAGE (pulse burst fire): 3d3 MDC for a triple pulse burst from each laser. After a pulse burst is fired there is a cool down period of five seconds (2-3 melee actions) for the lasers. The cool down period can be over ridden (requires a successful Weapon System skill roll), after the second pulse burst the damage being done by the laser(s) is also done to the laser(s) which will result in the laser eventually melting. The laser has 15 MDC. Any damage over the 15 MDC will be applied to the mecha's waist.
  • PAYLOAD: Unlimited


RAYTHEON search/track radar system:
  • BONUS: After a successful RSE/RSI roll the mecha receives a +4 to strike with its GAU-25 gating guns and radar guided missiles.
  • PENALTY: When active the radar system is susceptible to attack by anti-radiation missiles.


2x Ford CLL-3 missile box launchers:
8/8 Chaff/Smoke loaded rocket-propelled grenade
  • Damage: None, creates a cloud of chaff/smoke.
  • Blast Radius: 60 feet (18.3m)
  • Guidance Types
    • Unguided: Use ranged strike bonus
  • Range: 4,520 feet or 1,600m in space (656 feet or 200m) in atmosphere)

This message was last edited by the player at 15:14, Sun 26 Sept 2021.
Faye Powlowski
USN NPC, 5 posts
LT (jg)/OF-1a
Mike Five
Sat 21 Aug 2021
at 08:24
  • msg #6

Mike Five

HP: 25
SDC: 52


Items worn
UEDF Mecha Pilot Flight/Space Suit
  • AR: 10 (5.56mm and up will ignore AR)
  • Torso (front): 75 SDC
  • Torso (back): 100 SDC (includes back mounted life support system)
  • Spine Gel Plate: 25 SDC
  • Small of Back Gel Plate: 25 SDC
  • L. Arm: 35 SDC
  • L. Elbow Gel Plate: 25 SDC
  • L. Forearm Gel Plate: 25 SDC
  • R. Arm: 35 SDC
  • R. Elbow Gel Plate: 25 SDC
  • R. Forearm Gel Plate: 25 SDC
  • L. Leg: 50 SDC
  • L. Knee Gel Plate: 25 SDC
  • R. Leg: 50 SDC
  • R. Knee Gel Plate: 25 SDC
  • Note: Gel reinforced plates reduce blunt trauma to those areas by 75%. This greatly reduces the chance of serous injury during crashes or explosions.
    Left Upper Arm Utensil Pocket: (2 pens, pencils, or other writing utensils)
    Left Chest Pocket: ID card
    Right Chest Pocket:
    Left Front Thigh Pocket:
    Right Front Thigh Leg Board:
    Left Calf Pocket: 3x Piddle packs (rolled up)
    Right Calf Pocket: 6x mini tampons 


Destroid Pilot Helmet
  • Helmet: 6 MDC
  • Visor: 100 SDC


Utility Belt, Front/sides (2 small pouches, or 2 medium pouches)
Items are from left to right
    Knife/Bayonet sheath (small) Short K-bar (1d6+2 + punch dmg)
    Pistol Magazine pouch 2x M92F magazines
    General all-purpose small pouch: 2 meal bars (provides 500 calories each)
    Hand grenade Pouch (small): Red Smoke grenade
    Hand grenade Pouch (small): Green Smoke grenade   


Space Survival Vest (1 medium pouch, 2 small pouches)
    General all-purpose medium pouch: Individual 1st Aid Kit
    General all-purpose small pouch: 4 Space Suit Breach Patches
    General all-purpose small pouch: hand held radio


Right (or Left) Thigh holster, medium
    Beretta M92F
    Weight: 1.6 pounds
    Range: 80ft
    Damage: 3d6 SDC
    Payload: 15+1



Primary Mecha
Type: ADR-04A1
Class: Air Defense Robot Destriod
Crew: One
Paint Scheme: NATO Tri-Color Camouflage (Brown/NATO Green/NATO Black)

MDC BY LOCATION:
Upper Body
Top Mounted Radome – 120
L. M-996 78mm Anti-aircraft cannon (upper portion) – 200
L. Upper M-996 78mm Anti-aircraft cannon barrel – 100
L. Lower M-996 78mm Anti-aircraft cannon barrel – 100
L. M-996 78mm Anti-aircraft cannon ammo bin - 125
R. M-996 78mm Anti-aircraft cannon (upper portion) – 200
R. Upper M-996 78mm Anti-aircraft cannon barrel – 100
R. Lower M-996 78mm Anti-aircraft cannon barrel – 100
R. M-996 78mm Anti-aircraft cannon ammo bin - 125
**Main Body – 400
Reinforced Pilot’s Compartment – 200
*Sensor Window – 35
*L. Floodlight – 25
*R. Floodlight – 25

Lower Body
Waist section – 300
L. Upper Leg – 150
L. Lower leg – 180
L. Foot – 150
L. Upper Ford CLL-3 missile box launcher – 70
L. Lower Ford CLL-3 missile box launcher – 70
R. Upper Leg – 150
R. Lower leg – 180
R. Foot – 150
R. Upper Ford CLL-3 missile box launcher – 70
R. Lower Ford CLL-3 missile box launcher – 70

WEAPONS SYSTEMS:
2 x M-996 78mm Anti-aircraft cannons:
  • PRIMARY PURPOSE: Anti-aircraft
  • SECONDARY PURPOSE: Anti-mecha/personnel
  • RANGE (APDS ammo): 10 miles (16km) direct trajectory, 15 miles (24km) ballistic trajectory
  • RANGE (ABM ammo): 4 miles (6.4km) direct trajectory, 6 miles (9.6km) ballistic trajectory
  • DAMAGE (APDS ammo): 3d8*10 MDC for a 10 round burst, or 6d8*10 MDC for a fire linked burst from both arms (20 rounds).
  • DAMAGE (ABM ammo): 1d8*10 MDC for a 10 round burst to a 40 foot area, or 2d8*10 MDC for a 20 round fire linked burst from both arms to a 60 foot area.
  • RATE OF FIRE: Each arm can fire 5 bursts per melee.
  • PAYLOAD: 200 rounds per arm, equaling 20 short or 10 long bursts per arm
  • NOTE: Cannons are +4 to strike when SHORAD radar system is operational.


SHORAD radar system:
  • BONUS: Any ground mecha or vehicle linked into the SHORAD receives a +4 to strike airborne targets. To link up a RSE/RSI roll must be made by the Defenders pilot.
  • PENALTY: When active the SHORAD radar system is susceptible to attack by anti-radiation missiles. For this reason UEDF Defender platoons usually only have one SHORAD system operating at any given time.


4x Ford CLL-3 missile box launchers:
16/16 Chaff/Smoke loaded rocket-propelled grenade
  • Damage: None, creates a cloud of chaff/smoke.
  • Blast Radius: 60 feet (18.3m)
  • Guidance Types
    • Unguided: Use ranged strike bonus
  • Range: 4,520 feet or 1,600m in space (656 feet or 200m) in atmosphere)

This message was last updated by the player at 08:24, Sat 21 Aug 2021.
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