Bloodlines
Daughters of Cacophony-Sons of Discord
Background: little is known about the origins of the Sirens and the Satyrs yet Kindred historians have been able to accumulate some evidence pointing towards the Bloodlines founding. Kindred scholars agree that the Bloodline came into being in the period following the fall of the Camarilla and before the Golden Age of the Invictus. The story as it has been gathered is that the Bloodline was founded when two children, one girl, one boy and some stories say they were twins wondered in to a Dark Forest following a call no one else answered. The Forest the children soon learned was controlled by a hag shrouded in black, she nurtured the children, taught them, feed them on the stuff of the Forest. She taught the Children the power of Song the how to hear the majestic song of the world.
All was well in the timeless Dark Forest and the children grew to be young adults of unparalleled natural beauty. One night the grown children traveled through the forest and meet the Stranger, a creature of smoke and shadow, it offered them substance, they never knew of deceit and so happily accepted the sweet substance offered by the Stranger. Just as they consumed the substance the Hag emerged throwing away the Stranger, but it was to late as she did the forest erupted in fire, the grown children not knowing the ramifications of consuming what they did were gripped by Frenzy and overtook the Hag as they fled from her forest back into the world.
Some versions of the story have the Hag and the Stranger as one in the same as for what became of the Hag and the Stranger is unknown to the Kindred scholars that have researched the bloodline, some are quick to point out that the descriptions of the place are reminiscent of the Strix while others point out a more fantastical connection involving the creatures of Arcadia, perhaps somewhere between these points key the truth, but none in the bloodline are shearing if this is the case.
What is known in the years that flop lowed the Sister twin would lead her descendants in a sophisticated highborn manor while the Brother twin would lead his descendants in pursuit of their passions in beholden to the expectations of Society. Some say this is where the Bloodline spit but this is lie the two wings of the Bloodline secretly work in tandem pursuing unknowable goals, some say they serve the Hag or the Stranger while others say they are in hiding from them. What is known about the Bloodline is that nothing is known with any great certainty about them.
The Becoming: both wings of the Bloodline recruit from those individuals who are touched by the spark of creativity, it is not uncommon for the perspective candidate to be sponsors by the would be Sire for sometime before their embrace, the sire often nurturing the candidates creativity to an almost obsessive degree, the prospective candidate is built up and then before their embrace often pulled down so that they are forced upon waking as a Kindred to recreate themselves. Singing in particular has proven to be a talent highly valued by the Sirens but it is by no means an exclusive talent cherished by the bloodline.
Social attributes are among the most valued traits for the bloodline their emphasis on creativity and interaction means such traits are highly prized. Similarly some arts call for physically meaning that such attributes can also be greedily desired in a prospective candidate, it is also something to be said the vigor with which a strong and passionate individual can pursue their agenda. Mental attributes often play a secondary roll supporting the other nuances of the Kindred.
The Daughters of Cacophony as the female members of the Bloodline are referred to as often come from the wildly talented, or unique stock of the social elite which because of their higher station in life are able to be more appreciative of the finer details of whatever their given song tells them. They also have a tenacity for recruiting from a more reserved stock accustomed to the lifestyle of high Society, many of the Sirens easily adapt to the lifestyle of being an active member of Court.
The Sons of Discord are the title carried by the male members of the Bloodline and they often pull from no less talented stock of not less well to do. Satyrs are passionate to an extreme particularly when it comes to the area of their song, either because of their taste or because of their dedication they often find themselves as outcasts rejected by Society, yet this makes the satyrs ready for the grinding, brutal nature of kindred life.
It would be easy to assume that the high society Sirens and the lowborn Satyrs would conflict with one another but this is not the case more often then not. Their songs compliment and contrast with one another the Satyrs protect the Sirens in the areas where they are strong in turn the Sirens ensure the Satyrs are kept safe from the hatful judgment of those who fail to comprehend their art.
The bloodline is not entirely built around gender, it is entirely possible for a man to act the part of a Siren and a women to play the part of a satyr what matters is what traits they exhibit more of, the variance is simply based on how the bloodline generally functions but is by no means mandatory or even an expected norm.
In the Danse Macabre: in the midnight games played by Kindred young and old the Sirens and their Satyr counterparts find themselves quite comfortable being the power behind the Throne, whispering the latest intrigues to the Prince, or member of their coterie. They may be artist but they are also manipulations, they will be supportive of whomever they wish but their interest can pass just as quickly. Thanks to their powers they are useful and well sought after but they are equally mistrusted because of just how quickly their interest passes.
The Sirens are well adjusted to life in the Invictus, the Conspiracy of Silence advocates for the arts as a way to maintain ones humanity, beyond this the Sirens abilities of communication through their song allow many in the First Estate to easily communicate orders along their vast webs of influence. The Satyrs in the meanwhile find refuge in the accepting arms of the Circle of the Crone, who encourage their unique art forms and more deviant songs, conversely some Acolytes believe the mysterious song described by the Satyrs to be the words of the Crone herself elevating the bloodline to revered status. The Firebrands of the Carthian Movments also play host to a new generation of Sirens and Satyrs respectively, the firry naïve passion of the movement in some areas attracting a new age of Kindred artist. The rigid fixed structure of the Church and the Ordo Dracul are repulsive to many of the free thinking Sirens and Satyrs and due to their easily distracted characteristics they struggle with learning the rituals of Theben Sorcery and researching the Coils of the Dragon.
Nickname: Sirens (Daughters of Cacophony), Satyr (Sons of Discord), the Distracted (Derogatory)
Clan: Daeva
Bloodline Bane: The Distracted Curse- The Sirens are all affected deeply by the hidden music of the world around them whenever they gain the Tempted Condition they also suffer a modified version of the Distracted Condition where the penalty is equal to 7 – Humanity, this Condtion is resolved at the same time the Tempted Condition is.
Bloodline Disciplines: Celerity, Majesty, Vigor, Obfuscate
Bloodline Gift: the devotions of Melpominee
Melpominee
Phantom Speaker
(Obfuscate )
The voice is one of the most manipulative tools available and the Sirens have learned the value of having their voice heard where she wished to be heard.
Cost: 0 or 1 Vitae
Dice Pool: none or Manipulation + Expression + Obfuscate
Action: Instant
Results
Dramatic Failure: the Siren suffers the Confused Condition
Failure: nothing happens
Success: with just some concentration the Siren can throw her voice to any point in the room being able to carry out two conversations at once, some particularly crafty Sirens impersonate the voices of other using Presence + Subterfuge
By spending a point of Vitae and making the roll above the Satyr can hide his voice so that only the desired listener can hear his voice, a number of sentences equal to success rolled can be sent this way, those Kindred with Auspex may also hear the conversation if they succeed on a Clash of Wills.
Exceptional Success: the conversation persist as long as the Siren maintains her concentration.
This Devotion costs 2 Experiences
Shattering Crescendo
(Vigor )
There are times when subtle manipulation and tactful poetical maneuvering are insufficient and it is during those times that the Sirens turn their voice in to destructive tools capable of shattering steal doors or rupturing blood vessels.
Cost: 1 Vitae
Dice Pool: Presence + Expression + Vigor – Stamina + Blood Potency
Action: Instant
Results
Dramatic Failure: Further attempts to use Shattering Crescendo suffer a -3 Penalty
Failure: nothing happens
Success: Mortal and Kindred targets suffer success in Lethal Damage while objects suffer Aggravated Damage to their Durability.
Exceptional Success: against targets with regular Health Levels suffer the Stunned Tilt
This Devotion cost 2 Experiences
Madrigal
(Majesty )
Costs: 1 Vitae
Requirement: the Victim must be subject to the Sirens Awe
Dice Pool: Presence + Expression + Majesty
Action: Instant
Results
Dramatic Failure: the Satyr gains the Swooning Condition
Failure: nothing happens
Success: any individual paying attention to the Siren as a result of her Awe after she activates this power must roll Resolve + Composure if they do not beat the number of Success rolled by the Siren they gain the Charmed Condition for a number of Hours equal the the Sirens Blood Potency.
Exceptional Success: the Charmed Condition persist for a number of Nights equal to Blood Potency
This Devotion costs 2 Experiences
Metronome
(Celerity )
The Sons of Discord are notoriously difficult to manipulate much to the frustration of their rivals, the secret to this power is the hidden song sand by all members of the Bloodline by feeding her Vitae to the great song she imprints herself upon it and is later able to call upon this imprint to restore her to the state when she first connected with the great song.
Costs: 1 Willpower, 2 Vitae
Requirement: none
Dice Pool: Intelligence + Subterfuge + Celerity
Action: Instant
Duration: 1 night per Success
Results
Dramatic Failure: the Siren gains the Confused Condition
Failure: nothing happens
Success: the Satyr marks a particular doorway with her Vitae (one point included above) and she spends a point of Willpower, for a number of nights equal to Success rolled if she is afflicted with any mental, or emotional tampering and crosses the marked threshold and she spends a point of Vitae (included above) she shakes the effect currently clouding her mind weather it be from Dominate or other Discipline or other Supernal effect. The downside to this power is she loses all memories of all events that transpired from when she first marked the doorway to when she spent the second point of Vitae.
Exceptional Success: the Satyr resonates so profoundly with the song the he does not suffer any memory loss.
This Devotion cost 2 Experiences
Song of the Beast /Competition/Want
(Majesty , Madrigal Devotion)
The Sirens song can easily change the atmosphere in the room as she fills it with the quintessential qualities of the Beast filling those around her with some of her own qualities.
Costs: 1 Willpower, 2 Vitae
Requirement: the Subject must be subject to the Sirens Awe
Dice Pool: the appropriate Lashing Out dice pool
Action: Instant
Duration: 1 Scene
Results
Dramatic Failure: the Satyr suffers the Condition he was trying to apply
Failure: nothing happens
Success: those paying attention to the Siren as a result of her Awe must roll the appropriate resistance against Lashing Out, failure means they suffer the appropriate Condition, the Siren only suffers a Condition if her opponent beats her roll and scores an Exceptional Success.
Exceptional Success: the Siren gains the Inspired Condition
This is three separate Devotions each pertain to the appropriate Predatory Aspect and must be bought separate times for each aspect.
This Devotion cost 3 Experiences
Sirens Symphony
(Majesty , Madrigal Devotion)
There are times when dramatic change must be pushed along and the Elders of the Bloodline are masters at turning any domain on its head, with a few notes and a few words Princes can be deposed and Covenants betrayed by its most stalwart members.
Costs: 1 Willpower, 4 Vitae
Requirement: victims of this power must have the Charmed Condition or be under the effect of Awe
Dice Pool: Presence + Empathy + Majesty
Action: Contested
Duration: 1 Scene
Results
Dramatic Failure: the Siren gains the Swooning Condition
Failure: nothing happens
Success: the Siren makes the roll and all those who meet the requirement above roll Resolve + Composure, if they fail the roll and do no have the Charmed Condition they gain the Charmed Condition, those with the Charmed Condition gain the Enthralled Condition
Exceptional Success: all Victims of this power gain the Enthralled Condition not just those who have the Charmed Condition.
This Devotion costs 4 Experiences
The Traveling Voice
(Celerity , Phantom Speaker Devotion)
This useful tool is how many Daughters find great success in the service of their patrons performing an unmatched service in serving as a mouth piece for many leaders in any domain allowing them to communicate their will as they wish.
Costs: 1Vitae in addition to the costs for Phantom Speaker
Requirement: none
Dice Pool: none
Action: Instant
Duration: same as Phantom Speaker
Results
This power augments Phantom Speaker allowing the Siren to throw her voice anywhere her mind can visualize. She must still make the appropriate rolls described in Phantom Speaker.
This Devotion costs 2 Experiences