Character creation.   Posted by GM.Group: 0
GM
 GM, 2 posts
Thu 22 Mar 2018
at 09:08
Character creation
Use the standard rules from Lamentations of the Flame Princess (FREE rules can be found on the internet).
There are no exceptions. Players who bombard me with questions / requests outside the rules, will be removed from the game.
This is a medieval style game, so no firearms.

And... that's it. When you roll for stats and silver (and whatever else) make sure to include the dice rolls from the die roller here on RPOL.

Character sheet example (copy and paste to your Character Details and adjust for your character):
 
Player NameCharacter NameClassLevel
   1
AlignmentAgeGender
   
Description
 
Current XPXP to Next Level
0 


Ability Scores
AbilityScoreModifierNotes
CHA6-1Retainer Recruitment, Loyalty
CON8-1Hit Points, Daily Travel Distance
DEX14+1AC, Ranged AB, Initiative
INT12+0Saves vs Magic Effects, Languages
STR13+1Melee AB, Open Doors
WIS10+0Saves vs Non-Magic Effects

Saving Throws
ParalyzePoisonBreath WeaponMagical DeviceMagic
1411161215
Mobility, Hazards, (Petrification, Hold, Etc.)Instant Death/KO SituationsArea EffectsSpell-Like Effects from ItemsSpells or Innate Abilities

Combat
Attack BonusSurprise ChanceHit Points
BaseMeleeRanged2 out of 6CurrentMax
+1+2+2 55

Armor Class
MeleeRangedWithout ShieldSurprised
17171716

Combat Options
XStandard AttackAB+0, AC+0
XParry[X] AC+2 / [ ] AC+4
 PressAB+2, AC-4
 DefensiveAB-4, AC+2

Weapons
 Range
NameABDamageSML
Medium Sword+21d8---
Spear+21d6102060
Sling+21d450300450
      
      

Spells
Per Level
123456789
100000000
Cleric Spells Known
LevelName
1All spells known
  
  
Spells Prepared
LevelName
 Cure Light Wounds

Common Activities
ActivityOut of 6 chance
Architecture1
Bushcraft1
Climbing1
Languages1
Open Doors1
Search1
Slight of Hand1
Sneak Attack1
Stealth1
Tinkering1
--
--
--

Retainers
NamePositionClass/LevelHPWageShare
      
      
      
      
      

Equipment
1Medium sword 
2Spear 
3Sling 
415 sling bullets 
5Pouch 
6Lantern+1 Enc
7Rope 50' 
8Miner's pick 
92 standard day rations 
10  
11 +1 Enc
12  
13  
14  
15  
16 +1 Enc
17  
18  
19  
20  
21 +1 Enc
22  
23  
24  
25  
26 +1 Enc
27  
28  
29  
30  

Encumbrance
[X ]Character is wearing chain armor
[ ] [ ]Character is wearing plate armor
[X ]Character is carrying 6 or more different items overall
[ ]Character is carrying 11 or more different items overall
[ ]Character is carrying 16 or more different items overall
[ ]Character is carrying 21 or more different items overall
[ ][ ][ ][ ]Character is carrying oversized items
2 PointsEncumbranceExplore (Per Turn)Combat (Per Round)Running (Per Round)Per Day
0-1Unencumbered120'40'120'24 miles
2Lightly Encumbered90'30'90'18 miles
3Heavily Encumbered60'20'60'12 miles
4Severely Encumbered30'10'30'6 miles
5Overencumbered0000


Non-Encumbering Equipment
Backpack
Holy symbol, wooden
Chalk
Iron spike

Languages
KnownNot Known
Common 
  
  
  
  

Money/Gems
6 silver
1 copper
 

Properties
NameLocationValue
   
   
   
   
Library Value0Laboratory Value0

Investments
NameTypeValue
   
   
   
   
   

This message was last edited by the GM at 11:14, Thu 22 Mar 2018.

GM
 GM, 12 posts
Sat 24 Mar 2018
at 10:33
Character creation
I am counting a maximum of 6 torches as 1 encumbrance item.
If you have between 7-12 torches, it counts as 2 encumbrance items.
On the other hand, I don't count a pouch as encumbrance, because it is in my view similar to a backpack or a sack: it makes carrying items easier.