Rules brainstorming.   Posted by The heavy hand of luck.Group: 0
The heavy hand of luck
 GM, 54 posts
Tue 3 Apr 2018
at 03:03
Re: Rules brainstorming
In reply to Basil Pirogia (msg # 68):

Well for the shield you would just follow the regular rules for shields.

For skills and manuevers, yes, only the ones specified under strengths, noncombat, or otherwise noted in your background.

I'm not too sure on what ranks, but you all will get weapon proficiency, some type of armor, aura, and athletics... dust too unless you don't use it..

Akio, I'm gonna design you a new semblance tomorrow because my tablet is dying... if you want to take a cracked at it I'll look it over.

With that, I'm off for tonight- feel free to get into trouble you guys, just run everything by me before you call it finalozed
Basil Pirogia
 player, 28 posts
Tue 3 Apr 2018
at 03:18
Re: Rules brainstorming
Alright, then I think I'm looking at these for Basil's skills:

Armor Proficiency: 1
Athletics: 1
Aura: 2 (1 for free, 1 from exceptional aura control)
Dust: 1 (do we need to choose a specific element for this?)
Empathy: 1
Weapon Proficiency: 1

Combined with 2 ranks of Blast and 1 rank of Summon for his semblance, Basil's sitting at a total of 22 XP (when he 'should' have 15, but...).

Also, I've put his stats at this so far (total of 55, plus 2 from being a Faunus):

Knowledge: 10
Instinct: 13
Soul: 13
Toughness: 8
Dexterity: 13

This message was last edited by the player at 03:23, Tue 03 Apr 2018.

Shadea Osk
 player, 19 posts
Tue 3 Apr 2018
at 10:26
Re: Rules brainstorming
Hum... Will have to think about semblances because none of the templates really fit what I am going for. When speedsters get their own custom semblance but abnormally strong gals like Shadea don't. D:

For the armor thing, Is it possible to have t include both helmet and boots? I am not entirely sure I understood how those things work, but seeing as those two are about 1/3 or so of the total sum of the armor Ósk has...

Still debating on how to go about the weapon part, as a big part of the concept is making it so that she is the weapon. Perhaps turning the bracers of her armor into weapons and then burning a bunch of XP on natural weapons so that her stomps and kicks hit just as hard, I don't know.

Not going to go over where to burn XP until we know what freebies we get (if any), or at least I heard someplace around here that we would get some, still to be determined.

Over all the system seems more solid than the other one though.
The heavy hand of luck
 GM, 55 posts
Tue 3 Apr 2018
at 15:35
Re: Rules brainstorming
Looks great basil. Though... you could take the free ranks I gave you for free and buy whatever ranks for the rest of your fifteen, just customers you are looking a bit slim there.

Shadea you get what you have already Stated for your character in your baclground, and srengths/noncombat skills, as free.

Well I'm not sure how much strength and defense I or the system can give you, osk, without it becoming gamebreaking. I mean, you are not gonna be a walking tank. And poll gonna be very slow.

I'll take a look at the armor and semblances and get back to you.
Basil Pirogia
 player, 29 posts
Tue 3 Apr 2018
at 15:47
Re: Rules brainstorming
I just don't know what else I'd be allowed to spend those points on, since I didn't have much else listed for Basil's strengths (he's intentionally somewhat weak)... ^_^;

For semblance, why couldn't Shadea use the Ability domain to boost her Toughness? You add your Toughness bonus to melee damage, after all...
The heavy hand of luck
 GM, 56 posts
Tue 3 Apr 2018
at 16:27
Re: Rules brainstorming
Maybe, basil, u think she's looking for something a bit more static, however.

How about this, osk. Energy rank I, but we'll switch it from elemental to physical. Then maybe a rank or two in revenge
The heavy hand of luck
 GM, 57 posts
Tue 3 Apr 2018
at 16:36
Re: Rules brainstorming
Roy, seelie, Uaine, how you guys holding up? Haven't heard from you guys in a bit.

Akio working on your semblance now.
The heavy hand of luck
 GM, 58 posts
Tue 3 Apr 2018
at 16:46
Re: Rules brainstorming
Semblance domain: Storm.

Rank I: by expending 1 soul point, create a storm of an intensity based on your choosing but primarily influenced by the users mood. This storm is considered to be a new area 15' by 15'. All non friendly creatures in this zone take either, 1d4, 1d6, or 1d8 storm damage every time they begin their turn in the zone. Lasts for 5 minutes.

Rank II: when you take this rank, you gain storm points equal to half your aura. You can: expend a soul point to deal 1d6 damage to any creature in the storm zone, or 2 to deal 1d10. Expend a stor, point to extend the duration of the storm by two minutes, or expand the zone by 5' two storm points can be expendedto bump the storm up to 1d10 area of effect damage
Shadea Osk
 player, 20 posts
Tue 3 Apr 2018
at 18:32
Re: Rules brainstorming
I looked at the three basic armor types, while Osk isn't covered in armor form head to toe, I guess by the standards of the universe and what comparisons are drawn in the book, she would qualify as wearing heavy armor. So yes, I guess she won't be going anywhere too fast... xD

For semblance I initially thought that would be it Basil, but reading it let me thoroughly unconvinced. Ability domain does very little, at most is like lets say having 5 more points of toughness and that's about it, hardly the kind of outstanding bizarre strength I want Ósk to have. On top of that all the extras, buffing and debuffing applying it to other stats etc, are of no interest to me. There is also the fact that toughness is made to encompass both, well toughness but also strength into one. I don't picture Shadea being frail but my focus is on her might more than her endurance.

I don't know about those two though. If rather than making stuff up we are looking at it form a piracy angle... Still have to look around more but two things that could be plundered from the speed tree are:

-Carry. Only it is more like throw rather than carry and would be for things in her zone.

-Ascend. Only it isn't for herself but propelling someone up instead.

Will keep looking around for more possible booty, Yarr!
Roy Enphire
 player, 19 posts
Tue 3 Apr 2018
at 19:03
Re: Rules brainstorming
In reply to The heavy hand of luck (msg # 75):

Here here! Finally just recovered from the lack of sleep. Still figuring things out but at least I know my weapon will be under the "mobile" category. Heh. I'll post up some more questions as I finally get to nailing the deets out.
Uaine O'Lir
 player, 23 posts
Tue 3 Apr 2018
at 21:34
Re: Rules brainstorming
In between managing a few different projects, I haven't had a chance to really sit down and read the rules. I'll see what I can come up with.
The heavy hand of luck
 GM, 59 posts
Wed 4 Apr 2018
at 01:08
Re: Rules brainstorming
Okay just let me know if you guys need help.

Osk, the energy domain one I suggested would cut damage in half. Originally it's for elemental but I made the allowance for physical, for you. I don't know how much beefier you can get, honestly. I threw the revenge in for your strength
Seelie Titania
 player, 8 posts
Wed 4 Apr 2018
at 05:46
Re: Rules brainstorming
I'm here. Like with Uaine I haven't really looked at the rules yet.

EDIT:
I have officially made a build, but it doesn't account for semblance... at all. I expected to find something close enough in the Speed domain, given that it's what Ruby probably does to do her vanishing acts (remember in her trailer when the beowulf slashed at an afterimage of her?), but the generic speed buff isn't really what I'm looking for I think? The speed stat is used to travel across zones, but Seelie's semblance is more about jumping around within a zone. Though actually with the way close combat rules work it could be doable by using the 2 speed to hop in and out of close combat, which is more or less what she does (though instead of teleporting away, she generally teleports behind you, it wouldn't be hard to just treat it like that, I think?)... Going off of that, I guess it would probably be rank 1 speed - ascend, since she can teleport vertically (she doesn't really fly, like the thing says, but in a more mechanical sense of just being able to traverse vertical zones it's fitting enough). In this case I guess I'd just have to shave off 3 exp from somewhere:

Point buy:
Know-9
Inst-14
Soul-10 (+1 for being human, for a total of 11)
Tuff-7 (+1)
Dext-15
Standardized
Know-10
Inst-12
Soul-11 (+1)
Tuff-9 (+1)
Dext-13

Starting exp: 19/20 for point buy and standardized respectively

Athletics level 1 (2 xp used across all skills)
Dust level 1 - ice dust (4)
Empathy Level 2 (6)
Hide level 2 (8)
Notice level 1 (9)
Search level 2/3 (11/12, point buy build gets one less level)
Weapon proficiency Level 2 - Seelie's weapon (15/16)

Dust Blade - Ice dust (All exp has now been used)

9mm Stealth Katar:
Light weight
Edged damage
Medium range
Burst property

This message was last edited by the player at 06:56, Wed 04 Apr 2018.

Shadea Osk
 player, 21 posts
Wed 4 Apr 2018
at 08:02
Re: Rules brainstorming
In reply to The heavy hand of luck (msg # 80):

But that is the thing, as fun as being tough could be, my focus and yearn isn't on it. The system conflates strength and toughness already, the semblance is strength so I am sweeping for things to represent that. Like the two speed bits (modified) that I talked about. I don't really dig the revenge tree because it is "I am strong because you hit me" she isn't really strong.

Anyway a new day, more free time to look for stuff, will try to get going with the rest regardless of semblance too.

Ed: Also, doing point buy, the max of a stat is 15, is that before or after applying the race modifiers?

This message was last edited by the player at 08:21, Wed 04 Apr 2018.

The heavy hand of luck
 GM, 60 posts
Wed 4 Apr 2018
at 15:15
Re: Rules brainstorming
In reply to Shadea Osk (msg # 82):

Well you don't have to flavour it as "I'm strong because you hit me". It could just be "I'm strong, so how Dare you hit me"

Oh, hey seelie- the skills and stuff you told me about in your rtj are free :)
Shadea Osk
 player, 22 posts
Wed 4 Apr 2018
at 18:41
Re: Rules brainstorming
In reply to The heavy hand of luck (msg # 83):

Hum... Seen from that angle, worth some thought then. Will pester you more in PMs over this as I don't want to hog the thread and all that.
The heavy hand of luck
 GM, 61 posts
Thu 5 Apr 2018
at 15:11
Re: Rules brainstorming
Am I missing anyone's questions?
Shadea Osk
 player, 24 posts
Thu 5 Apr 2018
at 15:46
Re: Rules brainstorming
Mine are in PMs, don't know the others if at all.
The heavy hand of luck
 GM, 64 posts
Fri 6 Apr 2018
at 17:03
Re: Rules brainstorming
So is everyone good, no more questions?

If so then please submit your finished character sheets for a final review via pm
Uaine O'Lir
 player, 28 posts
Sun 15 Apr 2018
at 07:06
Re: Rules brainstorming
Man I've fallen behind the curve on this one. Still trying to puzzle out how to represent Uaine's winds. I know the Speed Domain and a modified Momentum Burst (if he's around strong winds) would fit in, but not much else beyond that.
Shadea Osk
 player, 37 posts
Sun 15 Apr 2018
at 14:15
Re: Rules brainstorming
Yeah, I am having trouble trying to represent mine, would likely require to dip in several domains from what i understand and even then may be a tad short reachign but well, it is something!
The heavy hand of luck
 GM, 75 posts
Tue 17 Apr 2018
at 17:24
Re: Rules brainstorming
In reply to Uaine O'Lir (msg # 88):

Well what else do you think you need? The actual wind part will be flavoured, as far as actual mechanics go... I'm not too sure what else you need besides telekinesis domain.

Shadea, dip as much as you need
Shadea Osk
 player, 38 posts
Tue 17 Apr 2018
at 18:16
Re: Rules brainstorming
Well not initially, I mean the amount of dipping that it requires and considering that you have to level each on their own would be kind of weirdly unfair. I guess I will just raise it through play or something? I mean It would require dipping in 4 different domains or so. xD
The heavy hand of luck
 GM, 76 posts
Tue 17 Apr 2018
at 18:28
Re: Rules brainstorming
In reply to Shadea Osk (msg # 91):

Well show me what you have so far?
Uaine O'Lir
 player, 29 posts
Wed 18 Apr 2018
at 09:03
Re: Rules brainstorming
Figured out what I needed to do, since the two parts of it involved Speed and Telekinesis. Sorry it took so long, things have been a little busy here.