Fires of Creation: The Buried World
Cain, Morin, Zorden
After returning to the hallway behind them and passing through the open doorway on its east wall into what seems to be another hallway running parallel to the first, a quick scout to the south finds the hallway continues on for some distance, curving gradually to the west as it runs, before ending in a pile of metal and rock where the ceiling seems to have collapsed. The hallways as it runs north also ends in a pile of collapsed rubble but before it does has another large door on the east wall--this one closed and with a nearby panel strangely glowing black. As the party considered this closed door, the sound of footsteps arises from behind them as two more adventurers approach...
Cael, Synn
After arriving in the slowly dying town of Torch and hearing rumors of an expedition into strange ruins beneath the Black Hill to find the town's missing councilor and reignite the torch that is both the town's namesake and center of industry, Cael and Synn have taken it upon themselves to join in the effort. After asking around the two have been directed to Councilor Baine's establishment The Foundry Tavern, but upon arriving they are told that they have just missed the expedition.
After proceeding to the Weeping Pond which is said to be the entrance to the caves, the pair find a tall, well-dressed man contemplating whether he will go in as well. The man introduces himself as Sanvil Trett and explains that he has an urgent message for one of the expedition, 'Miss Roadsworn,' but isn't sure he can stomach a dip in the rank water or overcome the dangers below. He asks that, since the pair is already intent to go in, that they tell Roadsworn that he needs to see her immediately and then stands back to watch curiously as the pair venture in.
Fortunately the expedition has thought to string a rope through the underwater tunnel into the caves and despite the foul stench and burning sensations the passage is fairly easy to navigate. The underwater passage leads to a cavern faintly lit by the still-glowing innards of a few fire beetles. Using light provided by a spell from Synn and following the water they find a small shore with three halfling corpses overgrown with moss and with half-digested chest cavities and walls and rocks splashed with some kind of slime. Continuing on they find some branching tunnels, one of which ends in a small cliff overlooking a very cold room with an abandoned body below, one piled with scrap metal and empty crates of some strange material, and one leading to what seems to be a small shanty-town occupied by thin, gray-skin skulks. The skulks are wary of the new visitors, but their leader, Sef, points them towards a raised entrance into a sheer, metal wall to follow after the expedition.
The raised entrance leads into strange rooms made completely of metal and lit brightly from above by soft, sterile white light emanating from flat panels. The rooms proceed eastward, some with doorways or hallways which would have led north or South if they weren't collapsed or crushed, with the final room leading to a strange, rock tunnel of a different color than the stone caves to the west. The last metal room contains strange contraptions to the north and south with metal tubes and nozzles which seem to hum with life and nearby panels which glow softly.
Proceeding on and through the rock tunnel to the east, the pair finds themselves in an impossible place--a vast, hot desert with a steady, shifting breeze, open skies above them, and a red sun beating down on them. Piles of bones litter the area around cave mouth and nearby, within what seems to be some kind of round, coral shell, a mass of tentacles slowly rots under the blistering sun--exuding a foul stench. The immediate pocket of desert seems to be about 400 feet wide and surrounded natural rock walls about 50 feet in height and scattered throughout are the remains and splinters of more coral-like shells.
The winds slowly shift the sands, but Cael can make out many sets of trails carved through the sand very recently towards the east. Following these trails leads to another cave in the rock wall which the footsteps lead into but do not return from. Careful inspection finds that the dead-end of the cave is illusory and the pair walk through to find more metals rooms lit by sterile light from above and a group of adventurers ahead of them...
This message was last edited by the GM at 17:26, Thu 30 June 2022.