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10:08, 10th May 2024 (GMT+0)

Fires of Creation: Mechanical Mysteries.

Posted by Dungeon MasterFor group 0
Zorden
Tiefling Techslinger, 421 posts
Thu 18 Apr 2024
at 01:56
  • msg #321

Re: Fires of Creation: Mechanical Mysteries

"Lock the one on the left?"  Zorden asked Morin.

"Those double doors on the end, had some bigger things than the ones we killed out here didn't they?"  He asked, doing his best to remember.
Ionaya
Sylph Sorcerer, 142 posts
Thu 18 Apr 2024
at 07:26
  • msg #322

Re: Fires of Creation: Mechanical Mysteries

Ionaya maintained a distance from those in the front, keeping her senses peeled while looking for trouble. She waited until the doors in front of Kelaria and Cain opened in front of them, and they moved forward, she followed behind beside Zorden, letting Morin go ahead of her as he wished.

She prepared to cast Mage Armor at the first sight of anything moving towards the party, considering that they might be wandering quite a while before encountering foes. Yet, while listening to Zorden, Morin, and Cain talk, she was almost convinced that something was right around the next corner waiting to attack.

OOC: Prepared to cast Mage Armor on herself at the first sign of threat.
Cain
Half-Elf Scoundrel, 487 posts
Thu 18 Apr 2024
at 07:57
  • msg #323

Re: Fires of Creation: Mechanical Mysteries

Cain nods at Zorden's suggestion. He looks at the door panel, trying to figure out if they have the right keycard to lock it.

OOC: Good idea to lock one of those doors.
Morin Matzylford
Gnome Studious Bard, 475 posts
Thu 18 Apr 2024
at 16:28
  • msg #324

Re: Fires of Creation: Mechanical Mysteries

Morin nodded at Zorden's comment. "Right." He agreed, thinking back to their earlier encounter.  "There was a weedwhip.  They got a nasty stench and a nasty poison, but it shouldn't be that big of a deal."

Remembering that he had stocked up on scrolls on their day off, Morin quickly rifled through his scrollcase and drew out one that seemed appropriate: heroism.  A wiser man would have cast it before opening the first locked door, but better late than never.  Putting a hand on Cain as the half-elf fiddled with the nearby door, Morin read the scroll, filling Cain with a rush of vigour and courage.

OOC: Before we open the door, I'm using one of my scrolls of heroism on Cain.  He gets +2 to all attacks, saves, and skill checks for 30 mins.
Dungeon Master
GM, 756 posts
Thu 18 Apr 2024
at 18:32
  • msg #325

Re: Fires of Creation: Mechanical Mysteries

The party moves carefully forward into the next hallway, locking the door to their left as a precaution. So far, without an Unseen Servant deliberately drumming about, even Kelaria's heavy steps haven't seemed to stir anything up in this Vegepygmy territory. (Cain Scroll of Mage Armor 4 > 3, Morin Scroll of Heroism 2 > 1)
Zorden
Tiefling Techslinger, 423 posts
Thu 18 Apr 2024
at 20:52
  • msg #326

Re: Fires of Creation: Mechanical Mysteries

Zorden checked his weapon as Cain locked the other door.

He then readied himself for the double doors at the end to be opened in case the creatures they'd fought earlier were still there and waiting.
Cain
Half-Elf Scoundrel, 488 posts
Fri 19 Apr 2024
at 06:02
  • msg #327

Re: Fires of Creation: Mechanical Mysteries

Cain winces as Morin casts his spell, but then nods gratefully at him. Belatedly drawing his weapon, he casts one of his own protection spells before reaching for the door panel. And after a quick glance at the rest of the party to make sure everyone is ready, he hits the open rune.

OOC: Shield up, using Arcane Pool to enchant Cain's weapon. Opening the double doors.
Morin Matzylford
Gnome Studious Bard, 477 posts
Sat 20 Apr 2024
at 19:08
  • msg #328

Re: Fires of Creation: Mechanical Mysteries

Morin returned Cain's nod, slightly surprised by the trickster's wince.  Reminding himself to ask first before ensorcelling one of his teammates, he readied himself for the door to open.
Dungeon Master
GM, 759 posts
Sat 20 Apr 2024
at 19:56
  • msg #329

Re: Fires of Creation: Mechanical Mysteries

After a moment of preparation(Cain Shield 1>0, Arcane Pool 4>3) Cain presses the wall panel to send the door into the ceiling and reveal the room beyond. The stench of mold and decay fills this open, dark chamber, no doubt created by the thick blanket of fungal matter coating the floor. Several chairs sit before work tables containing unusual tools and equipment, while a row of doors line the curved southern wall. Unlike the rest of these underground structures, there is no light source in this room besides what spills in through the now-open door. Quickly the stench of the room wafts out into the hall and envelopes Cain, Kelaria, and Morin(DC 12 Fort Save or sickened for 1 minute.) Startled by the sudden movement and light, a single vegepygmy carrying an upturned steel helmet and the large man-tall yellow flower of its pet weedwhip turn to meet the party.

CharacterHPEffectsChanges
Ionaya26/26  
Morin25/25  
Zorden28/28  
Vegepygmy?/?  
Weedwhip?/?  
Cain18/18Mage Armor, Shield, Heroism, +1 Weapon(9 Rounds) 
Kelaria35/35  
First Round, everyone is Flatfooted until they act. Door will close at the start of Cain's turn. Ionaya, Morin, and Zorden are up.

15:19, Today: Secret Roll: Dungeon Master rolled 22,10 using d20+6,d20+5.  Perception Ionaya, Kelaria.
15:09, Today: Dungeon Master rolled 14 using 1d20+4.  Init Enemies
15:04, Today: Dungeon Master rolled 9,18,9,24,15 using d20+6,d20+2,d20+1,d20+9,d20+7.  Initiative Cain, Ionaya, Kelaria, Morin, Zorden

Morin Matzylford
Gnome Studious Bard, 478 posts
Sat 20 Apr 2024
at 20:15
  • msg #330

Re: Fires of Creation: Mechanical Mysteries

Even though he was expecting the stench, Morin couldn't help but retch at the weedwhip's noxious odor.  "Pee-yoo!  That's the smell I was talking about.  Let's hurry up and make that weedwhip ex-stinked!"  As always, Morin's terrible pun filled those who heard it with the urge to commit violence.

Chuckling a bit at his own joke, Morin advanced into the room and drew his lasso.

REACTION: fails his fort save, and is sickened.
STANDARD: Activate Inspire courage (11/12 rounds remaining).  Everyone gets +1 attack, +1 weapon damage, +1 to saves vs fear.
MOVE:     Move into the room, to the square right of the vegepygmy.  Drawing lasso as he moves.

Zorden
Tiefling Techslinger, 425 posts
Sat 20 Apr 2024
at 21:45
  • msg #331

Re: Fires of Creation: Mechanical Mysteries

As the doors open, Zorden's eyes scanned the dim room for a moment, and lifted his weapon to his shoulder and took aim at the weedwhip.

"Gonna be loud."  He warned, mainly for Kelaria's benefit, and then a moment later discharged the gun, the report echoing in the tight confines of the corridor.



Zorden rolled 13,10.  Attack (PBS, Deadly Aim, Inspire Courage), Potential Damage.

Ionaya
Sylph Sorcerer, 143 posts
Sun 21 Apr 2024
at 01:10
  • msg #332

Re: Fires of Creation: Mechanical Mysteries

Consistently being careful about her proximity to Kelaria due to her heavy metal shod state, Ionaya found herself liking the straight forward nature of their iron maiden. However, when she found herself behind the walking tank, she reminded herself to be careful, because Kelaria's outward appearance occasionally reminded her of the metal beings that had tortured her recently.

As the door opened ahead of her, and she saw the unique plant and the vegepygmy, she quickly cast her Mage Armor spell, completing the casting just as Zorden's weapon was unleashed.

OOC: Casting Mage Armor on herself.
Dungeon Master
GM, 760 posts
Sun 21 Apr 2024
at 17:39
  • msg #333

Re: Fires of Creation: Mechanical Mysteries

As Ionaya summons invisible armor to protect herself and Morin moves into the dim lair to crack jokes, Zorden pulls the trigger on his musket to unleash a great blast of fire and black smoke. The deafening boom of the firearm is multiplied and extended by the tight quarters of the metal hallway, but for all the pain caused in the delivery, the bullet narrowly misses the petals of the the weedwhip's flower and imbeds itself in the metal wall behind it.

Startled by the sudden flood of light and the roar of Zorden's musket, the small vegepygmy drops its makeshift bucket, spilling its water on the bed of fungus covering the room, and takes cover from the loud weapon and advantage of the exposed, smallest member of the group. It lashes out at Morin with its two, thorned hands and manages to sneak one past the gnome's defenses, gouging his neck above his fancy chain shirt(-4 HP).

The Weedwhip drags its blub-body forward with snaking roots and lashes out at all of the intruders within the reach of its viney tentacles and the poisonous spiked pads at their tips. The deadly flower strikes all three, but the thorny pads fail to penetrate Morin's chain shirt and are stopped short by the invisible, magical fields surrounding Cain. Kelari's thick, heavy armor, however, fails to stop the poisonous thorns from finding a way through to her elbow pit and drawing blood(-4 HP) and making her feel immediately ill(Fort DC 12 or Nauseated.)

The door then closes, splitting the party and leaving the bard alone and surrounded in the pitch black.
CharacterHPEffectsChanges
Cain18/18Mage Armor, Shield, Heroism, +1 Weapon(9 Rounds) 
Ionaya26/26Mage Armor1st 7 > 6
Kelaria35/35 -4 HP
Morin20/24Sickened (9 Rounds)BP 12 > 11, -4 HP
Zorden28/28  
Vegepygmy?/?  
Weedwhip?/?  

Cain
Half-Elf Scoundrel, 489 posts
Sun 21 Apr 2024
at 19:12
  • msg #334

Re: Fires of Creation: Mechanical Mysteries

Cain puts his arm over his mouth and nose to try to avoid the the worst of the stench coming from that room. Then the door closes in on them, leaving Morin stuck in there alone. "Son of a... I really hate these doors."

Smashing the controls to open the doors again, he steps into the room next to Morin and slashes at the plant thing attacking them.

OOC: Ok, so I rolled to Twist Away the Sickened. However, I then noticed that everyone was flatfooted until we act, so I can't actually use Twist Away. DM, can this roll serve as my Fort save? If not, feel free to make one for me and hit me with a debuff in necessary.

20:48, Today: Cain rolled 29 using 1d20+9 with rolls of 20.  Twist Away. – 29

Swift action to open the door, 5' step forward next to Morin and attack.

21:08, Today: Cain rolled 20,14 using 1d20+8,1d8+8 with rolls of 12,6.  Attack, Damage. – 20,14

edit: I forgot to account for Heroism bonus.

This message was last edited by the player at 20:54, Sun 21 Apr.
Morin Matzylford
Gnome Studious Bard, 479 posts
Sun 21 Apr 2024
at 20:38
  • msg #335

Re: Fires of Creation: Mechanical Mysteries

"I dunno." Morin replied, sidling around the vegepygmy towards the next closest door. "They're a little fiddly, but they do give us one key advantage." He still held his access card in his free hand, and swiped it up next to the card reader to lock it.  There were plenty of other doors in the room, but only the nearest one pointed the way the pygmies had swarmed the party before.  Locking it would at the very least delay any pygmy reinforcements from joining the fray.

Morin's claw wound was bleeding a lot, as neck wounds are prone to doing, but it didn't feel like the plant-man had hit anything vital.  Still, the bard kept his shield up as much as he could to ward off a follow-up strike.

FREE: 5' step SE towards door.
MOVE: Swipe card to lock door (if it's brown)
STANDARD: Take total defense action (+6 AC)
NOTE: My lingering song feat lets inspire courage persist for 2 rounds after I stop performing, so everyone keeps the +1 attack and damage.

This message was last edited by the player at 20:40, Sun 21 Apr.
Kelaria Ironclaw
Human Armored Hulk, 120 posts
31/35
Sickened, Nausea
Mon 22 Apr 2024
at 00:30
  • msg #336

Re: Fires of Creation: Mechanical Mysteries

Kelaria coughed viciously as the fumes, spores, miasma and who knew what else permeated her defenseless lungs.

Soon she was coughing, and more than coughing, heaving.  She pressed forward toward the battle, but  was too busy losing a fight to her own body to try to do anything to the enemy.

19:22, Today: Kelaria Ironclaw rolled 8 using 1d20+5 with rolls of 3.  Fort Save vs. Sickened. – 8

19:27, Today: Kelaria Ironclaw rolled 9 using 1d20+5 with rolls of 4.  Fort Save vs. Nausea. – 9

Move me in, Kelaria can't do anything useful so she'll try to navigate around the enemies with 5 foot steps and set up flanking bonuses for others who can attack.  I think she still counts for that even if she can't attack herself.

Dungeon Master
GM, 762 posts
Tue 23 Apr 2024
at 06:08
  • msg #337

Re: Fires of Creation: Mechanical Mysteries

Cain, already familiar with the room's stench, has steeled himself against the repulsive wave and breathes slowly as he steps into the mold-covered room and slices deftly at the large flower's stem--cleaning separating the large flower from its bulb-like body(-14 HP). The body and its tentacles writhe in great pain but still move to defend its life.

Morin steps quickly away from the attacking vegepygmy and slaps his keycard to the closed door, turning the panel from unlit grey to dim brown. A mere moment after the shifting of the panel and the locking of the door, Morin's hand still briefly pressed against the wall, the gnome feels the vibration of something hitting the other side.

Kelaria is not as fortunate or prepared for the assaults on her senses as her fellow dungeon delvers and can only manage to press forward into the stench as she focuses her efforts on not vomiting in her helmet.

CharacterHPEffectsChanges
Ionaya26/26Mage Armor 
Zorden28/28  
Vegepygmy?/?  
Weedwhip-14/?  
Kelaria35/35Sickened (9 Rounds), Nauseated(5 Rounds) 
Morin20/24Sickened (8 Rounds) 
Cain18/18Mage Armor, Shield, Heroism, +1 Weapon(8 Rounds) 
Ionaya and Zorden are up.
Zorden
Tiefling Techslinger, 426 posts
Tue 23 Apr 2024
at 11:07
  • msg #338

Re: Fires of Creation: Mechanical Mysteries

Zorden fetched a small paper sachet from a pouch.

As he moved forward to get into the room he wedged it into the muzzle of his gun before using the ramrod to shove it home.

Reloading w paper cartridge

Moving forward to just inside room

Ionaya
Sylph Sorcerer, 144 posts
Tue 23 Apr 2024
at 23:47
  • msg #339

Re: Fires of Creation: Mechanical Mysteries

Stepping up besides Zorden she quietly scowled and reached behind her head, grabbed a javelin, and launched it towards the stinky triffid.

"Zorden, when next you are ready to fire, let's have your bullet ride the lightening as we've done before." Ionaya said as she threw a javelin away.

OOC: Ionaya rolled 8 using 1d20+3 with rolls of 5.  Javelin vs. Weedwhip.
(I think she missed.)

Dungeon Master
GM, 763 posts
Wed 24 Apr 2024
at 03:08
  • msg #340

Re: Fires of Creation: Mechanical Mysteries

Zorden and Ionaya both advance towards the room and into the thick stench(DC 12 Fort Save or sickened for 1 minute) though the entrance is so crowded that they can't make it past the door. Ionaya attempts to finish the badly injured plant, but the javelin veers wide and weakly clatters against the nearby table.

The weedwhip, deflowered by Cain, backs away in a hurry while lashing at Cain with all its energy. All three thorned tentacles swipe at the half-elf, two missing wildly but one managed to slip past his invisible shield and through his invisible armor--gashing him in his side(-3 HP; Fort DC 12 or Nauseated.)

The Vegepygmy, now presumably cut off from his people, desperately lunges at Morin, though it is little effort for the gnome to weave and dodge the angry--if plants even feel emotion--attacks.

The door shuts again, sealing Zorden and Ionaya from the battle.


CharacterHPEffectsChanges
Cain15/18Mage Armor, Shield, Heroism, +1 Weapon(8 Rounds)-3 HP
Ionaya26/26Mage Armor 
Kelaria35/35Sickened (9 Rounds), Poisoned(5 Rounds) 
Morin20/24Sickened (8 Rounds), Lingering(1 Round) 
Zorden28/28  
Vegepygmy?/?  
Weedwhip-14/?  
Everyone is up.
Kelaria: Another DC 12 Fort Save or be Nauseated this round.
This message was last edited by the GM at 03:10, Wed 24 Apr.
Cain
Half-Elf Scoundrel, 490 posts
Wed 24 Apr 2024
at 05:30
  • msg #341

Re: Fires of Creation: Mechanical Mysteries

Cain twists away at the moment he is hit, just enough to avoid getting the full brunt of whatever was on those thorns. The effort leaves him off balance and stumbling, but he still presses on to try to finish the wounded plant. "Time to pull out some weeds."

OOC: Sorry about the one-liner. Anyway, another 20. Dice roller is just biding his time with me, I'm sure.
07:10, Today: Cain rolled 29 using 1d20+9 with rolls of 20.  Twist Away. – 29

5' step after the plant and hack & slash.
07:19, Today: Cain rolled 28,14 using 1d20+10,1d8+8 with rolls of 18,6.  Attack, Damage. – 28,14

Dungeon Master
GM, 764 posts
Wed 24 Apr 2024
at 05:49
  • msg #342

Re: Fires of Creation: Mechanical Mysteries

Off-balanced but unpoisoned, Cain steps in and hacks at the bulb-body of the weedwhip, driving his blade deep into the meat of the plant and leaving it unmoving and leaking sap onto the mold-covered floor.
Ionaya
Sylph Sorcerer, 145 posts
Wed 24 Apr 2024
at 06:31
  • msg #343

Re: Fires of Creation: Mechanical Mysteries

As Ionaya gets a slight whiff of the stench coming from the room, a wind clears the surrounding air, saving her from the worst of its effects. She waits alongside Zorden, eager to add her lightning to his next shot. "Ready when you are Zorden!"

OOC: Ionaya rolled 17 using 1d20+3 with rolls of 14.  Fort Save.
She is preparing to use a charge of her Thunderstaff to add damage to Zorden's next shot.

Zorden
Tiefling Techslinger, 427 posts
Wed 24 Apr 2024
at 11:06
  • msg #344

Re: Fires of Creation: Mechanical Mysteries

Zorden's tail whipped forward and tapped the button to open the door.

Reassessing the situation for a moment, he shifted his weapon towards the pygmy.

"Firing."  Zorden informed Ionaya and waited for her to enchant his weapon before verifying his aim and pulling the trigger.


Zorden rolled 21.  Fort save.

Zorden rolled 18,5,5.  Attack (PBS, Deadly Aim, Inspire Courage), Potential Damage vs Vegepygmy

Ionaya
Sylph Sorcerer, 146 posts
Wed 24 Apr 2024
at 11:47
  • msg #345

Re: Fires of Creation: Mechanical Mysteries

With a smile both playful and terrible, Ionaya lightly caressed the side of Zorden's gun, imparting a charge of lightning to the projectile within as it travelled towards its ultimate destination.

OOC:Ionaya rolled 4 using 1d6 with rolls of 4.  Thunderstaff damage.
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