OOC: Character Construction   Posted by Narrator.Group: 0
Saegar
 player, 18 posts
Fri 15 Jun 2018
at 17:45
Re: OOC: Character Construction
In reply to Ta-Suil (msg # 77):

The adventurer archaeologist archetype, Sidereal of Secret
Oleander
 player, 5 posts
Sat 16 Jun 2018
at 05:33
Re: OOC: Character Construction
I have updated my character sheet. I think my milestones are better, not sure if they hit exactly what you are looking for.
Narrator
 GM, 97 posts
 PC/NPC Wrangler
 Not God, but Physics
Sat 16 Jun 2018
at 12:48
Re: OOC: Character Construction
In reply to Oleander (msg # 79):

Dang. that's pretty on-the-nose. Nice work. I want to clean up a few things myself (the rearranging note on Attributes and that Crack Blast SFX), but that's just prettying things up, formatting-wise.

The Milestones show great direction, for sure, though that sort of knowledge can't really be abandoned. I'd go with:

Milestones: Acquire Information on the Sigil Council

1XP- persuade someone to give you information (of any kind)

3XP- Find a clue/evidence of a Council secret

10XP (Create a new set of Milestones!!!)- Uncover a Council Secret, or choose to forgo the investigation.

This does a couple of things: Firstly, it doesn't require that you find hard information up-front, so the arc is a little shorter/easier. Second, it doesn't dictate what you do with the hard info once you find it. Third, it gives a clearer option for abandoning the goal and leaving it unfulfilled. Last, I both generalized and narrowed the target a bit. Sure, Council Members have secrets, but the juicy bits are the conspiracies they're in together.

Thoughts? No reason for this to be the last iteration, I actually laughed reading your milestones & had to work a bit to figure out what wasn't quite square, they were danged close to workable.
Oleander
 player, 6 posts
Sun 17 Jun 2018
at 05:49
Re: OOC: Character Construction
In reply to Narrator (msg # 80):

I love it! I have updated my character sheet accordingly.
Caleon Lutphen
 player, 1 post
Sun 17 Jun 2018
at 20:44
Re: OOC: Character Construction
Narrator are you around to talk PM to PM for little while as not in hurry to go to bed and got an idea for my character I like run by you if you have time?

This message was last edited by the player at 20:45, Sun 17 June 2018.

Narrator
 GM, 101 posts
 PC/NPC Wrangler
 Not God, but Physics
Sun 17 Jun 2018
at 21:57
Re: OOC: Character Construction
In reply to Caleon Lutphen (msg # 87):

Sorry, been out & about for Fathers' Day (in the US, anyhow). I'll try to do what I can from my tablet.
Narrator
 GM, 102 posts
 PC/NPC Wrangler
 Not God, but Physics
Mon 18 Jun 2018
at 01:10
Re: OOC: Character Construction
In reply to Narrator (msg # 88):

Looks like we got sidetracked into a bit of rules discussion here instead of the Rules thread, I'm gonna see what I can do to move the posts into that thread.

EDIT: Posts 81-82 and 84-87 moved to the rules thread!!! Don't know how those discussions got crossed up.

This message was last edited by the GM at 01:17, Mon 18 June 2018.

Oleander
 player, 7 posts
Thu 21 Jun 2018
at 04:32
Re: OOC: Character Construction
Just checking to see if anything more is needed for my character sheet.
Narrator
 GM, 109 posts
 PC/NPC Wrangler
 Not God, but Physics
Thu 21 Jun 2018
at 12:26
Re: OOC: Character Construction
In reply to Oleander (msg # 90):

Yep. You're done! Thanks for the kick, I could use one from time to time.
Shiro
 player, 1 post
Wed 8 Aug 2018
at 02:08
Re: OOC: Character Construction
Could someone help me with character creation?
Narrator
 GM, 159 posts
 PC/NPC Wrangler
 Not God, but Physics
Wed 8 Aug 2018
at 02:12
Re: OOC: Character Construction
Sure thing! What do you need help with?
Shiro
 player, 2 posts
Wed 8 Aug 2018
at 02:45
Re: OOC: Character Construction
In reply to Narrator (msg # 93):

All of it
Narrator
 GM, 162 posts
 PC/NPC Wrangler
 Not God, but Physics
Wed 8 Aug 2018
at 12:16
Re: OOC: Character Construction
In reply to Shiro (msg # 94):

Ha! Okay, NOW you have your character sheet, so that might give you some guidance. I would suggest you try to fill it top to bottom, starting with allocating the Attribute dice. Basically, you want to rank what your character is best at: Physical, mental or social challenges. Best gets the d10, worst gets the d6, as bigger dice are better, and more dice tends to beat fewer in this system.

From there, flesh out your character idea with Distinctions, descriptive phrases that apply to your character and their actions in most situations, for better or worse.

After that, spend your freebie Specialty dice and your build budget on powers, knowledge, and abilities that detail where your character's strengths lie.

Character builds are all about specifying what your character is best at, and PCs have the capacity to specialize and perform to astounding levels, well beyond the limits of mere mortals.

If you so choose, I can be a little more hands-on with defining the character mechanically, but I'd rather just play the guide. Filling out the very bottom with some character description may be helpful along the way, letting you get some ideas down in prose.

I try not to rule out anything as GM, though some elements are still not compatible with the physics and cosmology of the setting. That said, I've tried to keep this setting as permissive as possible so everyone can play the character they want to. There are all sorts of foreign and exotic lands to hail from, and eight other Ages, as well, five of which are (almost) completely unknown, so you've got plenty of room to add details to the history of this shared world.
Grakus
 player, 1 post
Fri 24 Aug 2018
at 15:24
Re: OOC: Character Construction
I have made a start on my character sheet. Not sure what to put in his gear or his powers.
Narrator
 GM, 185 posts
 PC/NPC Wrangler
 Not God, but Physics
Fri 24 Aug 2018
at 15:52
Re: OOC: Character Construction
Gear and Powers/Charms are where you can get more specific. Does he have a uniquely-crafted tool or toolkit he keeps handy? Perhaps a go-to sidearm? What about talents? Has his Exaltation given him additional insight into his crafts, beyond mortal skill and ability? These are bought with XP from your build budget.

You may also want to give some thought as to how Grakus Exalted. Generally Solar Exalts pull off some impossible feat, succeeding against long odds where no mortal would have accomplished. Doesn't even have to be particularly dangerous, either. Impossible creations, artistic works beyond any imaginable norm could qualify. Just an idea to flesh out some of the above.

The Specialties aren't quite right...you get 1d10, 1d8, and three d6 to assign abilities to. The second d8 currently there would have to be bought out of your build budget. They're legal, well within the budget, but you're leaving 3d6 unspent. More dice covers more ground, and

Also, could you put a little detail about the Distinctions? Just a sentence or two, so I can judge what they're really meant to convey. I think I can guess, and I think they're great, but I want to ensure that we're on the same page 100%.

Really digging the free-wheeling do-gooder mentality! Chaotic Good all the way, though there aren't "alignments" in this game, haha. Overall, looks good so far.
Grakus
 player, 2 posts
Fri 24 Aug 2018
at 18:17
Re: OOC: Character Construction
Do i start with any powers or gear? Does it all come out of my XP? Shall I just make anything and see if you approve?
Grakus
 player, 3 posts
Fri 24 Aug 2018
at 18:18
Re: OOC: Character Construction
Does craft cover all crafting or do I need to be more specific?
Narrator
 GM, 187 posts
 PC/NPC Wrangler
 Not God, but Physics
Fri 24 Aug 2018
at 18:55
Re: OOC: Character Construction
You start with as many powers/gear as you like within the build budget. I didn't put any freebies there.

The Specialties are good, though I'm not sure you need to cover the Combat Specialties as much as you have. I mean, is he really better at bar-room brawling than Engineering, if he's such a tinkerer? What about Trading, for obtaining both mundane and exotic materials, or Knowledge/Lore, for the mundane and magical properties of said materials? Socializing makes sense to have, gregarious as your character seems to be. They're legal, I'm just concerned you might be prioritizing based on survival in a system where PCs' lives aren't threatened all that often, and even then, I'm not murderous, just sadistic. XD There are so many things worse than PC death. *insert evil GM laugh here*

Everything looks legal so far, which is great, but definitely consider "off the wall" options, too. A Sidereal might be able to use Bureaucracy to slap a literal binding contract on an enemy mid-combat. Solars might have Crafted a gadget that can shape-shift raw materials, normally used for crafting, but in combat, can wallop random stones into missiles in a fabulous technique passed down their family line FOR GENERATIONS!!! So it no longer becomes a question of your "ranged attacking" ability via marksmanship or "conventional weapons use", so much as Crafting effective improvised missiles in a roughly-directed volley.

There's a lot of potential here for him to have a gimmick, something that marks him as unique, beyond the fun personality. What will he be known/famous for? That Crafting hammer? Perhaps an automaton/assistant he's both tinkering with and trying to teach Smithing? I don't want to steer things too much, what you've got is perfectly good, legal/balance-wise, I just don't want you to think there's a cookie-cutter things fall into. If you can make a half-decent argument that's justifiable in the story history/physics-wise and doesn't break the system, I'm inclined to allow it. Heck, probably encourage it!!

I'm going to put a little description with the various Specialties I've listed, as I'm not sure some of the Specialties are getting much love, maybe due to preconceived notions about how they're applied in rolls.
Grakus
 player, 4 posts
Fri 24 Aug 2018
at 19:01
Re: OOC: Character Construction
Cool. I have added a bunch more stuff to my character sheet. 20 XP to go (I think) Think I want to add some SFX but I have no idea what to do and im unsure to cost the gear. Also my gear needs fleshing out, but I do have three bits I like the sound of.

Robot man servant was always on the cards.
Narrator
 GM, 189 posts
 PC/NPC Wrangler
 Not God, but Physics
Fri 24 Aug 2018
at 19:48
Re: OOC: Character Construction
Channel Divinity is a little broad, all PCs are Exalts and therefore channel Essence naturally, and Essence powers everything in the setting on a fundamental level, including all the divine stuff. So pretty much anytime you're using a Charm, you're channeling your little piece of divinity anyhow. Even direct "divine intervention" is some deity or other channeling their Essence to help you. Sol semi-Invictus (I'm working on some disasters/major events that've changed the names of some of the Powers That Be in the setting, haven't worked out Sol's yet) is more of a role model/mentor/guru for the Solars than a god. 'Course, the mere mortals gotta pray & beg for his protection, but it's more like prayer in the D&D sense than a demand of faith.

Instant Creation is also kinda moot. PCs generally have whatever they need to attempt stuff, and being able to pull better-than-average anythings out of thin air is very abusable in-setting, even if they're only single-use. Really, this sort of functionality requires a roll (See the Asset creation and Numenera sections of the Rules thread for semi-disposable craftings), or could be a storage option for Gear, but either way, this sort of effect is just modeled differently, mechanics-wise.

Your Gear looks pretty good. The Arcane duelling pistols are great. Are their names the names of the "little gods" you've crafted into them? I'm only asking because there are examples that work roughly this way in Exalted proper, and if they work this way, I get tiny little NPCs to break out on occasion. This is very much optional, though. (physics in this setting is often overseen by "small gods" or "spirits" that ensure things keep working the way they're supposed to. Like Patron Saints, except they never get a holiday and are overworked 24/7. They can be summoned into a more-corporeal being to be bartered with. We can assume you've already made a lasting contract as part of the crafting. Heck, the pistols might be more of a vacation than "normal" work for spirits of their kind)

Glugga-whatsis is nearly unreadable. Could you put a phonetic spelling, or a nickname for the poor guy? The automaton assistant should be fine, he'll act on your turn and directing him to do some simple task will be your action. I'll assume you designed for durability over brains, haha.

If you're struggling with die ratings/SFX for your Gear, you could hit me with some things they help you do. Like "Special moves". Samus doesn't shoot as well without her trusty arm cannon, and Dumbo needs that feather for his Flight SFX.

Your Milestones are pretty ambitious, I think the 1 XP could be just "craft a useful item for an ally/friend", so no crafting traps and/or giving them to random strangers. The 3XP is kinda close to the 10XP, in terms of scale/benefit/crafting difficulty. You're basically after crafting a Discovery-type Numenera...the 3XP might be gathering/crafting specific parts? The 10XP should also have an option for abandonment, something lasting for your character. Imagine promising some village to build a pump for clean water, then reneging and bailing out. You'd need to commit to building this project, and faced with the challenge of obtaining one part or another, decide it's not worth the effort to complete, it did it's job just to learn whatever you did in the meantime, and it's okay to leave the project unfinished. In line with what you've got, the project should be of community benefit, and of sufficient/unique complexity that the device (and therefore the community) relies on you to finish it and (perhaps to some degree) maintain it. We're talking one tall order, but Solars are meant to achieve great things.

This is so awesome so far, though!!! Any thoughts about why your character's come to Sigil? Parts availability in a large trading center? Relatively high population density, good for a "customer base"? Some greater mystery to solve (like Sigil's existence in the first place)?

To elaborate, PCs for this campaign are all aware that Sigil hasn't really always been here, and there's a conflict in history between Sigil's existence and the existence of a small fishing village by the name of Catchican. But the connection from one to the other varies. We've got "local" PCs who are heavily invested due to their origins, as well as "out of towners" who know about the conflicted history/timelines, but want to study it in a more academic sense or just try to help out in general. Your character seems ripe for an "out of towner" perspective, so I'm wondering what might lure him to this part of the world. Naturally, I'm amenable to the "local" perspective, too, I'm judging based on what you've written so far.
Grakus
 player, 5 posts
Fri 24 Aug 2018
at 22:57
Re: OOC: Character Construction
I had no idea about the small gods. I definitely want small gods in my guns.
Narrator
 GM, 190 posts
 PC/NPC Wrangler
 Not God, but Physics
Fri 24 Aug 2018
at 23:17
Re: OOC: Character Construction
Then consider your duelling pistols haunted, my man! I'll start working up personalities. Any differences in functionality between the two? Lefty/righty preferences? Special abilities? Just looking for inspiration before I go too wild.
Grakus
 player, 6 posts
Sat 25 Aug 2018
at 05:20
Re: OOC: Character Construction
Nyshe is a friendly spirit and helps with fights because he to hates injustice. Nora'tee is an angry little goddess and just enjoys inflicting pain.
Grakus
 player, 7 posts
Sat 25 Aug 2018
at 06:01
Re: OOC: Character Construction
Ok. I think I've got it. Sorry I am asking for so much help.
Narrator
 GM, 192 posts
 PC/NPC Wrangler
 Not God, but Physics
Sat 25 Aug 2018
at 12:45
Re: OOC: Character Construction
In reply to Grakus (msg # 106):

Okay, got a bit to go over, bear with me.

Blitshen's SFX doesn't really read like an SFX. If this is meant to be a die rating, perhaps the hammer is meant for a specific kind of work. Maybe d6-Metalworking?

Nora'Tee and Nyshe's ammo is not a problem, Artifact-style gear don't run out of juice/ammo and PCs are considered to have enough, anyhow. Their SFX might be better as: When used in a ranged attack, step back the largest die in the pool to add a d6 and step up the resulting effect.

Gluggagiga looks okay. It's a little touchy, rules-wise, but if it doesn't have any mechanical benefit in the system and doesn't offer a narrative benefit other than a character quirk, it's a freebie & is okay. So long as those two lines don't get crossed.

The 3XP Milestone is...unique. I'm not sure if it needs to be dialed back, but it seems workable for now.

The 10XP requiring maintenance is probably my fault. The 10XP is supposed to be a snap-type event. Either this big goal is achieved and complete, or it's (possibly left) incomplete. Either way, the PC should be able to move on to another "character arc" when they finish or abandon their personal 10XP Milestone.

Finally, I'm counting 60XP. 10 to upgrade the Specialty, 35 for Charms, and 15 for Gear, assuming I'm interpreting what you've written and my above tweaks.

I'm going to be running around today/tomorrow, but I should be back at it tomorrow night, or Monday, the very latest.