OOC: Character Construction   Posted by Narrator.Group: 0
Narrator
 GM, 22 posts
 PC/NPC Wrangler
 Not God, but Physics
Mon 23 Apr 2018
at 15:08
OOC: Character Construction
Roll them sleeves up, it's time to build us some characters!!!!

Post a character idea, work out concepts, let me know when to peek at your character sheet, ask about rules questions, anything to do with your characters mechanically or narratively!!

There is a character sheet template, I'd appreciate using it for ease of formatting. Including XP spent on each area would also be swell.

This message was last edited by the GM at 15:10, Mon 23 Apr 2018.

wolfgangx
 player, 6 posts
Mon 23 Apr 2018
at 16:17
OOC: Character Construction
So, my current concept is essentially Charles Atlas Superpower, the Exalted. Though I guess that's all Exalted. Anyways, the idea is to get a lot of physical powers, but most likely to not be all too bright. Most likely Solar Exalted, in that case.
Narrator
 GM, 24 posts
 PC/NPC Wrangler
 Not God, but Physics
Mon 23 Apr 2018
at 16:27
OOC: Character Construction
Sounds like a good start. Got any powers in mind, or an area of expertise?
wolfgangx
 player, 7 posts
Mon 23 Apr 2018
at 16:32
OOC: Character Construction
So, likely Stamina, Strength, Enhanced Speed, and Durability, with a possibilty of Reflexes, if my budget allows it.
Area of Expertise would probably be Close Combat.

This message was last edited by the player at 16:33, Mon 23 Apr 2018.

Narrator
 GM, 25 posts
 PC/NPC Wrangler
 Not God, but Physics
Mon 23 Apr 2018
at 16:42
OOC: Character Construction
Sounds reasonable. Do you have a background or a profession in mind? Maybe a mission in life?
wolfgangx
 player, 8 posts
Mon 23 Apr 2018
at 16:44
OOC: Character Construction
I figure the simplest mission wluld just be to improve. You know, as Solars are wont to do. He probably would have been that boastful weakling, who brags about being able to pick up cars and such, only now he can actually back it up.
wolfgangx
 player, 9 posts
Mon 23 Apr 2018
at 20:06
OOC: Character Construction
So, how should we go about building our initial power set(s)?
angille
 player, 3 posts
Mon 23 Apr 2018
at 20:07
OOC: Character Construction
my brain kinda latched onto the Legend of Korra mention, so the Dragon-Blooded sounds pretty on-the-nose for that.

character concept... background... profession... will have to think on those. sounds like Dragon-Blooded are relatively lower-powered compared to other Exalted? so probably more skills and SFX, more of a swiss-army knife than a silver bullet.

ok, thinking on this for the next while.
Narrator
 GM, 26 posts
 PC/NPC Wrangler
 Not God, but Physics
Mon 23 Apr 2018
at 20:26
OOC: Character Construction
Charms is for supernatural powers, when you (as an Exalt) channel Essence yourself.

Gear is equipment, Essence-powered or not (though the best stuff tends to be Essence-powered)

Specialties is knowledge your character has, with the associated skills.

So, an Exalted blacksmith might use a War specialty to make superior mundane weaponry, or Lore for magical/Essence-powered versions, but his lucky hammer would be Gear, and if he channeled Essence into his efforts, that'd fall under Charms. Having all three improves their chances at making a serviceable weapon in short order.

Charms, Gear, and Specialties are Power Sets for the sake of the XP cost rules, and die ratings under them are considered Power Traits. So 5 XP for each Charm/Gear/Specialty you add, upwards from there for better dice, and 10Xp for any SFX/special moves you like.

I'll add something to this effect somewhere in the Rules to clarify.


and yes, Dragon-blooded are somewhat weaker in MOST exalted settings/hacks, though not really in mine, so you'll find they just have a different flavor of awesome and their attacks hit harder than the same D-Bed character in a different Exalted system. Does that make sense?

This message was last edited by the GM at 20:29, Mon 23 Apr 2018.

Oldtimer
 player, 8 posts
Tue 24 Apr 2018
at 01:40
OOC: Character Construction
Whew. Rough timing for me. I will take a look in a couple days. :-)
MalaeDezeld
 player, 1 post
Tue 24 Apr 2018
at 03:59
OOC: Character Construction
After some reading, to both refresh my memories on Exalted and learn more, I think I have found my character: a Sidereal, Chosen of Secrets (if the cast still mean something in the Ninth World), adventurer archaeologist.

He grew up raiding old ruins of past Ages, manipulating Fate to survive old traps, open doors. Now, he is more interested in the City of Doors.

I'm thinking of a Gear to enhance his martial art, but I would have to think about it.

Probably some sneaking too, to bypass some red tapes.
Narrator
 GM, 27 posts
 PC/NPC Wrangler
 Not God, but Physics
Tue 24 Apr 2018
at 11:12
OOC: Character Construction
Sounds good, all around.

The Sidereals are probably the least changed by the intervening Ages, what with their being able to retreat to Heaven to ride out most disasters. Secrets is very cool, I didn't want to crimp anyone's style, and it's easy enough in this system to figure out a Caste post-hoc given the general Exalt type. You're got a nice coherent concept going, which is gonna be really cool for us Exalted fans to play with and for newcomers to learn a bit more about the setting.

Great ideas, everyone! Keep 'em coming!!!
angille
 player, 4 posts
Tue 24 Apr 2018
at 20:33
Re: OOC: Character Construction
Narrator:
There is a character sheet template, I'd appreciate using it for ease of formatting.


...where would I find that? this is the first time I've used RPOL, so maybe I'm just missing something. (my other games are on Mythweaver)
Narrator
 GM, 29 posts
 PC/NPC Wrangler
 Not God, but Physics
Tue 24 Apr 2018
at 20:54
Re: OOC: Character Construction
In reply to angille (msg # 13):

Darned good question. I can't seem to find the option for applying the template to everyone's character sheet. Weird. I'll save it to a text file and upload it to everyone's character sheet for now.
Oldtimer
 player, 9 posts
Tue 24 Apr 2018
at 21:44
Re: OOC: Character Construction
MalaeDezeld:
He grew up raiding old ruins of past Ages, manipulating Fate to survive old traps, open doors. Now, he is more interested in the City of Doors.

I'm thinking of a Gear to enhance his martial art, but I would have to think about it.

Probably some sneaking too, to bypass some red tapes.


This was good inspiration for me. Here's my rough idea:

My fellow was born in a small village in a remote mountain. This village had been possessed of an old and proven way of life, known as the "Way of the Mushroom." Based on this lifestyle, his people were long-lived and quite self-sufficient. My young protagonist, though, whom we can call Ta'suil, was one of the few in his village who grew curious about the wider world. And then, perhaps, your archeologist protagonist broke upon the scene and ended up with a sidekick!

This message was last edited by the player at 21:07, Tue 08 May 2018.

Narrator
 GM, 30 posts
 PC/NPC Wrangler
 Not God, but Physics
Tue 24 Apr 2018
at 21:52
Re: OOC: Character Construction
In reply to Oldtimer (msg # 15):

I'm a little leery of hijacking each others' backstories, and nobody is anyone's sidekick.

I don't mind the encounter, though, if it's okay with MalaeDalzeld.

Oldtimer, is your character an Exalt, at all? Factually speaking. It's fine if he's not aware of his Exalted-ness, that kind of self-discovery might be a neat character arc.


EDIT: I stand corrected. I misread a post, I'm still not a fan of the "sidekick" idea (I prefer the term adventuring partner, because even Dick Grayson got sick of being Robin), but if someone wants to volunteer their character as someone else's sidekick/subordinate and everyone's cool with it, I'll keep my egalitarian nose out of intra-party dynamics, at least until the dice come out.

This message was last edited by the GM at 15:59, Wed 25 Apr 2018.

MalaeDezeld
 player, 2 posts
Tue 24 Apr 2018
at 22:41
Re: OOC: Character Construction
I don't mind a buddy who want to explore old ruins with me :)
Oldtimer
 player, 10 posts
Wed 25 Apr 2018
at 15:21
Re: OOC: Character Construction
Then a buddy you shall have :-)

Based on PMs, I'm re-thinking the concept. Definitely thinking he's from a remote village with little understanding of the wider world or history, but the shape of him will change. Stay tuned...
Oldtimer
 player, 11 posts
Sat 28 Apr 2018
at 03:02
Re: OOC: Character Construction
Going to try to work on my character concept a bit over the weekend if I can--which I'm not sure I can, depending how the vacation goes. Will keep you all posted.
Narrator
 GM, 31 posts
 PC/NPC Wrangler
 Not God, but Physics
Sat 28 Apr 2018
at 03:44
Re: OOC: Character Construction
In reply to Oldtimer (msg # 19):

Sure thing, I think everyone's mulling over their character ideas.

If anyone wants to kick ideas around, I will check in a few times over the weekend, at least, possibly more often if i'm actually kicking things around with someone here.
angille
 player, 5 posts
Sat 28 Apr 2018
at 23:10
Re: OOC: Character Construction
I grabbed a couple of Exalted resources, and I'm thinking an aspect of wood. when I've done elemental stuff in the past (L5R, Avatar), I'm always drawn to water, but the traits that interest me belong to wood here apparently.

so like, a healer, a traveler, an enchantress. perhaps a flower name, and definitely a scent of flowers and probably a green cast to her skin and hair. I've always enjoyed playing support characters (clerics in D&D, crafters and engineers in more modern settings), and this feels good. somewhere between Kitara and Poison Ivy.

it seems like in the default Exalted setting, Dragon-blooded have a lot of political stuff going on, but I personally generally can't track all that, so... like, are there still a bunch of powerful Dragon-blooded families in the Ninth World?
Narrator
 GM, 32 posts
 PC/NPC Wrangler
 Not God, but Physics
Sat 28 Apr 2018
at 23:23
Re: OOC: Character Construction
In reply to angille (msg # 21):

Sorta, more or less because the Dragon-Blooded-ness is a familial trait, DBs of a given aspect sorta "hang together", as they grew up under and around other Dragon-bloods of the same Aspect. That said, you can take your Wood aspected Clan/family/origin pretty much wherever you like, whether it's a chain of clinics/hospitals (of which there is at least one of each in Sigil), or maybe a mercenary medical outfit specializing in battlefield first-aid, or plants, perfume, poetry, what-have-you.

The Wood aspect (or whatever Exalt you are) should flavor your Charms, and maaaaybe your Skills/Gear, though the latter is only an option. Definitely liking the variety of characters!!!
Myrddin
 player, 1 post
 Silver Sidereal
Tue 1 May 2018
at 16:20
Re: OOC: Character Construction
Hello All! I'm going to be playing Myrddin, a Silver Sidereal who advises people and is searching for what is really going on in the city of doors. I'm looking forward to playing with you all.
wolfgangx
 player, 11 posts
Tue 1 May 2018
at 16:50
Re: OOC: Character Construction
Okay, so I'm still unsure how to build powersets, and I think I need some help with that.
Narrator
 GM, 33 posts
 PC/NPC Wrangler
 Not God, but Physics
Tue 1 May 2018
at 17:05
Re: OOC: Character Construction
In reply to wolfgangx (msg # 24):

Sure thing. Adding a d6 to your sheet, whether it's a Specialty, a Charm, or Gear, costs 5XP. 10 XP turns that d6 to a d8, and so on on the cost sheet.

So, for a Solar focusing on their GM skills, they might spend

5 XP for a d6 Specialty in Narrative Weaving

10 XP to make it a d8, and another 15 to make it d10, and another 10 XP for a Multiple Plot Threads SFX (Double the Narrative Weaving die when you Create an Asset) so my character's Specialties section (outside of the die ratings that are given for free at character creation) looks like:

Specialties
d10 - Narrative Weaving
SFX: Multiple Plot Threads - Double the Narrative Weaving die when you Create an Asset

But powers & mechanics is kinda secondary for now, I'd like to get people's character ideas together and names set up before dithering about abilities and gear and SFX. Do you know what kind of Exalt you have in mind, or their name, so I can update that part?

We can also iterate on your character sheet. If you fill it out a bit, I can give it a once-over, maybe lend a hand on how to represent the powers you want in the system.
angille
 player, 6 posts
Wed 2 May 2018
at 16:41
Re: OOC: Character Construction
Aster is a wood aspect dragon-blooded who accentuates the deepest characteristics of those she meets.

there, that feels like a sufficient blend of our two main influences... so I'm thinking yes medicine, yes social interaction, and her exalted powers boost others and tear them down by their weak spots.

I know you said don't worry about mechanics (yet), but it's going to be interesting fitting that concept inside 60 XP, but we'll see how it goes – do characters start with ratings in some specialties? it seems implied, but not explicit (by a parenthetical list of dice). and, do you start with a charms power set that already has one sfx and limit? is this even the right thread for this line of questioning?
Narrator
 GM, 35 posts
 PC/NPC Wrangler
 Not God, but Physics
Wed 2 May 2018
at 17:01
Re: OOC: Character Construction
In reply to angille (msg # 26):

Awesome concept! I'll go about changing your character name posthaste! Mechanically, you might generate lots of asset dice, with charms and SFX to support that. One additional question: What brings Aster to Sigil?

Characters get Attributes and Specialty dice to assign as a start, yes, along with their Distinctions (the latter are decided on a roll-to-roll basis, i.e. do I want a d4 and get a PP for this roll, or go for the d8?)

From there, the 60XP allows PCs to add more Specialties, Charms, Gear, what-have-you.

The Charms SFX and Limit are currently there as placeholders, I've got a Numenera-like Cyphers/Curiosities/Artifacts/Discoveries mechanic in mind, but I still haven't worked out how Essence should function in this Ninth World. That's a discussion for another thread, though. For here & now, don't worry about them. Treat Charms as an empty power set for the time being.
Narrator
 GM, 38 posts
 PC/NPC Wrangler
 Not God, but Physics
Tue 8 May 2018
at 12:53
Re: OOC: Character Construction
Sorry It took me so long to make the name change, Aster, I thought it took last week and went on about other business.

In other news, how's everyone's character shaping up?
Aren Cham
 player, 12 posts
Tue 8 May 2018
at 13:09
Re: OOC: Character Construction
I'm still debating on Specialties and my power set, considering 60 XP is a bit more limited than I originally thought.
Aster
 player, 7 posts
Tue 8 May 2018
at 13:18
Re: OOC: Character Construction
"The GM has not given you edit permission for this character sheet."

I think I can play with the Bio and Description though.
Narrator
 GM, 39 posts
 PC/NPC Wrangler
 Not God, but Physics
Tue 8 May 2018
at 13:23
Re: OOC: Character Construction
In reply to Aren Cham (msg # 29):

Is that everyone's feeling? I can up the initial build budget, no real problem. I thought it was a happy medium between enough room to flesh out a character concept and be useful vs. quick to build and easy for newcomers to get up to speed. I can certainly see where I may have been a bit too stingy in serving the latter more than the former.

If everyone wants more oomph, then question then is, how much more? 20XP more? 40?

I won't put an upper limit, as I'd like to hear everyone's feelings on this and their reasoning, keeping the above concerns balanced and keeping in mind there should be some room for characters to grow through their Milestones, since XP and growth is about the only mechanical reward available to me, outside of dropping Numenera items on you.

Normally, I'd put game balance questions in the other thread, but since this is specific to character build budgets, we can carry on here.


Aster, I swear, someday, I will have your paperwork in line. I'll go unlock your character sheet right now and double-check that it stays unlocked for you.
Aren Cham
 player, 13 posts
Tue 8 May 2018
at 14:58
Re: OOC: Character Construction
I feel like it's also that we don't have any other starting points. We just have 60XP to divide, as opposed to starting with some basic level in both, but having less XP to improve.
Myrddin
 player, 3 posts
 Silver Sidereal
Tue 8 May 2018
at 15:25
Re: OOC: Character Construction
I have a couple ideas where I could use more, but I am fine with what I have, didn't turn out to be as powerful as I thought but I think I can work with it. Basically whatever everybody else feels is good is good to me.
Aren Cham
 player, 14 posts
Tue 8 May 2018
at 16:26
Re: OOC: Character Construction
Like, the problem is just that I find it confusing to divide it, or at least am struggling to divide it evenly. Like, to get the power set I wanted on powers, no SFX or Specialties or anything.
Narrator
 GM, 40 posts
 PC/NPC Wrangler
 Not God, but Physics
Tue 8 May 2018
at 17:24
Re: OOC: Character Construction
In reply to Aren Cham (msg # 34):

Took a look over your Sheet, and yeah, it's kinda snug in terms of budget, but the powers you have listed are strong and very broad. The sheer variety of what you can do with those Charms can be flavored to suit the situation, and you can focus on building in a particular direction for the future. Or, you can step down some of the stronger powers, and free up some XP for the other things you want.

You've already got Physical options, but no real details on what they do with those options. Are they best known for a particular weapon or fighting style? A signature move? Those might help contribute more flavor and variety to your build than strictly bigger dice. SFX can also do a lot more to helping your character "feel" different. It's one thing to roll a big Strength charm die and go about things normally, but another to say, I'm stepping up the Effect Die because I've A Heckuva Haymaker with Strength attacks that don't use any Gear dice. (that SFX is pretty cool, actually. Really drives home the bare-knuckle brawling mojo. But I digress)

Statistically, I think buying the d6 contributes more than upgrading the d6 to a larger die, as upgrades only get more pricey and only get marginally better. Sure, at some point, you may need that marginal improvement, but being able to bring a full hand of dice to various situations probably means more success than going all-in on only a few approaches. I could dig into all the stats and what might happen in various situations and strategic tradeoffs, but I think that's the "powergaming" justification for going broad over deep, dice-wise.

If you like, send me a PM with what you want your character to do in narrative terms. If you have a wish list, send me a "wish-list build". Everyone's welcome to do this as well, I made this thread so we can bounce ideas around, but doing so in a more private setting can be helpful, too. No worries.

Getting wish-list builds itself might inform how much of a budget people want vs. what's really needed for your character to have their moments of awesomeness in story, and even allow me to steer things so everyone will have their time to shine. I'm planning on building NPCs to (more or less) match your power levels, too, so bumping up the build budget just raises the power levels of the campaign as a whole, and somewhat lessens the room for growth.

Just food for thought, in terms of character building, build budgets, and balance. I know this is a massive, wide-ranging wall of text, but I really wrung my brains out to get all my thoughts down in terms of how much character builds affect the game. By all means, questions, comments, and feedback is welcome, as always. I want to make the effort to accommodate everyone's ideas.
MalaeDezeld
 player, 3 posts
Tue 8 May 2018
at 18:34
Re: OOC: Character Construction
Aster:
"The GM has not given you edit permission for this character sheet."

I think I can play with the Bio and Description though.


I'm in the same situation.



The character was simmering in my mind ;) I will create it tonight, after work :)

I don't have strong opinion on the starting xp, because I never created a character before, I only played with the marvel pre-gen.
Narrator
 GM, 41 posts
 PC/NPC Wrangler
 Not God, but Physics
Tue 8 May 2018
at 18:39
Re: OOC: Character Construction
In reply to MalaeDezeld (msg # 36):

Argh! The tighter I try to control the character sheets, the more slip through my fingers! Yours will be opened up momentarily.
MalaeDezeld
 player, 4 posts
Tue 8 May 2018
at 18:43
Re: OOC: Character Construction
In reply to Narrator (msg # 37):

Thanks :)
Oldtimer
 player, 13 posts
Tue 8 May 2018
at 21:13
Re: OOC: Character Construction
I have a big ask: could each of you tell me what kind of “role” you see your character having in a traveling group of allies? How do you help them solve problems? How do you help in a fight? That sort of thing. I don’t want to pigeonhole anyone, but I want to fit my concept to fill a need, outside the basic “Way of the Mushroom” idea.
Myrddin
 player, 4 posts
 Silver Sidereal
Tue 8 May 2018
at 21:44
Re: OOC: Character Construction
Myrddin tries to avoid combat if possible, but he's mostly an adviser type. Good knowledge, and great ability to learn. Mild abilities to influence people, and has magic to help do this. Think King's counselor.

Sorry for the edit got to be careful posting from my phone.

This message was last edited by the player at 21:54, Tue 08 May 2018.

Aren Cham
 player, 15 posts
Tue 8 May 2018
at 21:48
Re: OOC: Character Construction
Aren is the big bruisery type. He's strong, fast, and tough. He also has a loud mouth and is quite boisterous.

As an aside, he is completely done, and I feel fine with where he is now.

This message was last edited by the player at 22:02, Tue 08 May 2018.

MalaeDezeld
 player, 5 posts
Wed 9 May 2018
at 01:04
Re: OOC: Character Construction
I'm basically basing my character (Saegar) on the adventurer archaeologist archetype (Indiana Jone, Laura Croft), with some martial arts for combat. Also some roguish tendency when dealing with red tape.



Edited: added the character name

This message was last edited by the player at 04:40, Wed 09 May 2018.

Oldtimer
 player, 14 posts
Thu 10 May 2018
at 02:01
Re: OOC: Character Construction
So, the related question: are any of you "face" types--talkers, negotiators, or swindlers?
Saegar
 player, 6 posts
Thu 10 May 2018
at 02:13
Re: OOC: Character Construction
Not me :)
Narrator
 GM, 44 posts
 PC/NPC Wrangler
 Not God, but Physics
Thu 10 May 2018
at 02:15
Re: OOC: Character Construction
In reply to Oldtimer (msg # 43):

If I may answer, I don't think I've seen any character sheets with Social as highest Attribute. Myrddin has some mind-altering that could have social applications, but not in the ways you seem to be after. Aster's character is meant to be a social/supportive type character, though I don't know exactly what form that will take. Helpful and friendly doesn't necessarily mean showman or negotiator, either, so the two of you could take very different approaches to "Social" characters.
Oldtimer
 player, 15 posts
Thu 10 May 2018
at 02:24
Re: OOC: Character Construction
Aster, could you elaborate on the social/supportive part of your character? I'd like to make someone who's a contrast.
Aster
 player, 8 posts
Thu 10 May 2018
at 03:11
Re: OOC: Character Construction
In reply to Oldtimer (msg # 46):

she's a manipulator. she knows what's best for people, and will bring out the best in them as well. I'm planning on low powers, but fun SFX for assets/complications. I wouldn't think of her as showy? but a negotiator for sure. gets under your skin, either to exploit weakness or empower strengths.

...yeah, I need to put together the actual sheet, lol.
Oldtimer
 player, 16 posts
Thu 10 May 2018
at 12:28
Re: OOC: Character Construction
Okay, so definitely not a traditional "face," either. Cool.

I've got an idea to bounce off the GM now. Thanks!
Myrddin
 player, 5 posts
 Silver Sidereal
Thu 10 May 2018
at 17:56
Re: OOC: Character Construction
So we have one big bruiser, one roguish adventurer type, an adviser, a manipulator, and a face. This sound think its rounding up to being an interesting group of characters.
Narrator
 GM, 45 posts
 PC/NPC Wrangler
 Not God, but Physics
Thu 10 May 2018
at 18:01
Re: OOC: Character Construction
In reply to Myrddin (msg # 49):

I know! I've been beside myself with excitement.
Oldtimer
 player, 18 posts
Thu 10 May 2018
at 18:08
Re: OOC: Character Construction
I'm toying with a couple different concepts for my Face; I expect to be done discussing that and into a sheet within a day or two.
Oldtimer
 player, 20 posts
Mon 14 May 2018
at 02:36
Re: OOC: Character Construction
Sorry for the delay, folks--unexpectedly busy weekend. Addressing one concept to run by the GM tomorrow.
Narrator
 GM, 48 posts
 PC/NPC Wrangler
 Not God, but Physics
Mon 14 May 2018
at 12:25
Re: OOC: Character Construction
In reply to Oldtimer (msg # 52):

No worries. Actually, I think I slipped on something, myself. Working out how to do things is part of the fun of being a GM!

EDIT: Alright, so it's kind of a footnote in the Rules thread, but each PC needs their own set of Milestones, I'll add a section to everyone's character sheet. These Milestones should outline a piece of your character's development arc, and the steps taken to progress along that intended path. I will also encourage an option for your character to abandon that path, so for an example:

Milestones: Become a Champion

1XP - Damage an opponent in physical combat

3XP - Defeat an opponent in physical combat to win a prize.

10XP - Earn and accept a title in honor of your victory, or forever abandon the pursuit of titles, finding victory is its own reward.

Abandoning a path is not lightly taken, and can greatly change your character, possibly forcing their hand, until they complete another Milestone. So, if the above example had been Abandoned, the character would have to turn down any titles offered, until they took up Milestones more or less about earning a particular Title, breaking their own rule for a worthy cause, essentially.

These Milestones are also another way of signaling to your trusty GM what you want to accomplish/see/do in-game. You'll work with the GM to determine feasible goals and tasks, but the overall thrust of your character arc and the intended path is generally up to you, like the rest of Character Creation so far.

I'm also going to add this spiel to the appropriate Rules post, as well. Can't wait to see where people want to take their characters!!!

This message was last edited by the GM at 14:30, Mon 14 May 2018.

Myrddin
 player, 7 posts
 Silver Sidereal
Mon 14 May 2018
at 17:22
Re: OOC: Character Construction
You want us to post our milestones here or PM them?
Narrator
 GM, 49 posts
 PC/NPC Wrangler
 Not God, but Physics
Mon 14 May 2018
at 17:29
Re: OOC: Character Construction
Either way you wanna do it. Posting here will give examples others might be able to follow, but working things out in a PM is fine, too.

I've still gotta add the milestones to the character sheets, too! Argh!
Myrddin
 player, 8 posts
 Silver Sidereal
Mon 14 May 2018
at 17:47
Re: OOC: Character Construction
So I've got a plan for what Myrddin is trying to accomplish
Understand the City of Doors
Learn to use the Magic Portals
Find Caliban
Find his former friends Morgan and Nimue
Learn to manipulate the Solars

Not sure they are all appropriate as Milestones. What thinking something like this

Milestone: Learn to manipulate the Solars

1XP: Get a Solar to side with you in a decision.

3XP: Get a Solar to do your bidding.

10XP: Gain a Solars undying loyalty.
Narrator
 GM, 50 posts
 PC/NPC Wrangler
 Not God, but Physics
Mon 14 May 2018
at 18:23
Re: OOC: Character Construction
In reply to Myrddin (msg # 56):

I applaud your volunteering to be first guinea pig!

I like the ambition, though manipulating the solars at large is nigh impossible to do, as they're fairly disorganized and are more or less designed to be difficult to control, even the ones who've been broken and turned to the powers of darkness have the ability to break free. Perhaps Manipulating A Solar would be more feasible, and something of an accomplishment for a Sidereal. You'd be in their ear, steering whatever their project is from behind the scenes.

Your 1XP should be something that can be done multiple times in a Scene, and control of a person is not necessarily in convincing them to do something, but convincing them even in the face of opposition and evidence, so perhaps Deceiving a Solar?

The 3XP follows somewhat naturally from the 1, though depending on the task, it's tough to say if your bidding is followed through to completion, so maybe a little more specificity that you gave the Solar the motive to try and do your bidding, and less how well they followed through. Motivating A Solar? Something like that.

The 10XP is similarly difficult to measure, and doesn't really offer a method to abandon. I'd go with Win A Solar's Trust, so it becomes a question of your advice and recommendations paying off, or you choosing another, less direct way of steering Solars in the future.

It might also help to clarify the Milestone by elaborating on the phrase a bit, so the set of Milestones as a title, and each one has a title as well, for shorthand of what the milestone actually entails.

Overall, it's a good first cut, and shows good progression, if ambitious. Balancing Milestones is a tricky business. Some Milestones will probably be easier than others, but they are all narratively rewarding, and yours will probably result in one or more very powerful NPC allies!
Saegar
 player, 7 posts
Wed 16 May 2018
at 02:15
Re: OOC: Character Construction
Milestones: Fan of History
1 XP:  Finding a new snippet of old text about a previous Age.

3 XP: Finding a new substantial text (book, scroll) that could lead to a new theory about a previous Age.

10 XP: When you either sacrifice (leave) your team for a discovery or sacrifice an important discovery in order to protect your team.
Narrator
 GM, 53 posts
 PC/NPC Wrangler
 Not God, but Physics
Wed 16 May 2018
at 12:02
Re: OOC: Character Construction
In reply to Saegar (msg # 58):

This is nice! I'd loosen up the 1XP, though, it seems too much like the 3XP. Maybe make the 3XP of finding Lore into 1XP, and have the 3XP a question of preserving, storing, or cataloging that Lore. So your arc is about finding and protecting bits of history, but at what costs...? How's this look?

Milestones: Fan of History

1XP: Finding texts or records from a previous Age

3XP: Safely protect found records in a library, or reinforcing their current storage (if you found a library of some kind, for instance) (this is the "IT BELONGS IN A MUSEUM!!!" bit)

10XP: When you either sacrifice a historic discovery to save your team, or abandon your team to rescue a discovery. (this is brilliant)
Saegar
 player, 8 posts
Wed 16 May 2018
at 16:33
Re: OOC: Character Construction
Sound good to me :)
Myrddin
 player, 9 posts
 Silver Sidereal
Wed 16 May 2018
at 17:38
Re: OOC: Character Construction
Just to clarify mine

Milestone: Manipulate A Solar

1XP: Deceiving a Solar

3XP: Motivating a Solar

10XP: Win a Solar's Trust
Narrator
 GM, 54 posts
 PC/NPC Wrangler
 Not God, but Physics
Wed 16 May 2018
at 17:47
Re: OOC: Character Construction
In reply to Myrddin (msg # 61):

It's okay to have a title or a shorthand, but I'd like more details, at least on your character sheet, so I know exactly when to award XP. These are also situations I will be trying to set up, as well, chances for your character to shine, so give me enough details that it's a definite yes or no as to whether the milestone's fulfilled, but leave enough flexibility that we don't have to work too hard to make things happen.
Myrddin
 player, 10 posts
 Silver Sidereal
Wed 16 May 2018
at 17:51
Re: OOC: Character Construction
Okay let I'll get back to you on this to be more specific, probably in PM so I don't give away some more ideas.
Narrator
 GM, 58 posts
 PC/NPC Wrangler
 Not God, but Physics
Sat 19 May 2018
at 02:27
Re: OOC: Character Construction
Following up on the Anima Banner discussion in the other thread and the new post in the Lore thread, I'd like everyone to give some thought to their character's Banner. I don't think anyone's going to go too overboard with their design, and I wouldn't mind these Banners being a surprise for me, so don't worry about running them by me for approval, but once your character's Banner is described in-game, do note it on your Character Sheet, as it's one way Exalts can be reliably identified.

Anyone hitting a roadblock with their character building?
Narrator
 GM, 73 posts
 PC/NPC Wrangler
 Not God, but Physics
Fri 1 Jun 2018
at 13:50
Re: OOC: Character Construction
Are anyone's character sheets locked? I know there are a few of you who've had troubles, but some have definitely got more of their character worked out than what's on their sheets. When we've got a few more characters fully filled out, I can start putting together an IC thread!!
Narrator
 GM, 84 posts
 PC/NPC Wrangler
 Not God, but Physics
Tue 12 Jun 2018
at 02:13
Re: OOC: Character Construction
Alright, we've got a few people off and running in the IC thread(s). Is anyone else having second thoughts about their build or trouble with getting their sheet up to date/completed?

If your sheet's finished and you want me to give it a final look, send up a balloon.

If it's all set, I can add you to an IC thread!!!
Myrddin
 player, 15 posts
 Silver Sidereal
Tue 12 Jun 2018
at 02:58
Re: OOC: Character Construction
I think my sheet is all done, any problems?
Narrator
 GM, 86 posts
 PC/NPC Wrangler
 Not God, but Physics
Tue 12 Jun 2018
at 11:47
Re: OOC: Character Construction
In reply to Myrddin (msg # 67):

Needs milestones. I think we discussed them somewhere, but I don't see any finalists on the sheet. (don't worry, this seems to be a somewhat common affliction)
Ta-Suil
 player, 40 posts
Tue 12 Jun 2018
at 17:19
Re: OOC: Character Construction
I think I'm going to start borrowing descriptive language from Doc Savage for Ta'Suil :-) Except without the bronze hair.
Narrator
 GM, 87 posts
 PC/NPC Wrangler
 Not God, but Physics
Tue 12 Jun 2018
at 17:24
Re: OOC: Character Construction
In reply to Ta-Suil (msg # 69):

I'm not familiar with Doc Savage, but what I got from a quick Google....sounds pretty appropriate for this campaign, haha.
Thiran
 player, 9 posts
 Dragon-Blooded Tracker
 Man from a Missing City
Thu 14 Jun 2018
at 01:05
Re: OOC: Character Construction
Character sheet updated!
Oleander
 player, 3 posts
Thu 14 Jun 2018
at 22:17
Re: OOC: Character Construction
My Character Sheet is done. Let me know if it all works out.
Narrator
 GM, 91 posts
 PC/NPC Wrangler
 Not God, but Physics
Fri 15 Jun 2018
at 02:55
Re: OOC: Character Construction
In reply to Oleander (msg # 72):

I don't know if you wanted to rearrange the Attributes, the Physical/Mental/Social trio doesn't look like it's swapped around at all. Though that arrangement certainly seems logical for your character, I just want to confirm.

The Distinctions look fine, though they usually have a short phrase as a name/title, so they can be referred to by that name. For example, #2 could be "I'm Pretty & I Know It". The descriptions are pretty good. They convey the egotism, though I don't know if there's something else you'd like reflected there, since they all kinda hit the same note. There's a lot in his backstory you could touch on if you combined what you have into a "self-centered/egotistical because I'm pretty" Trouble.

The powers look correct, accounting-wise, the Elemental Control needs to be something specific, and you've already got Plant control, so you probably want to swap that for something else. The other Charms look straightforward, the names are a little blah, but that's your call if you want to change them.

The SFX on your whip is not quite right. Are you going for something more like: "Spend 1 PP. When using Whip (the ability die, not the weapon itself) against multiple targets, for each additional target add a d6 to your pool (pre-roll) and keep an additional effect die (after rolling)"? That would be an area attack. There are a number of ways to bump up Stress against a single target, too.

The Milestones aren't quite right. Consider instead a major project for your character, a story arc, but part of their larger tale. That would make a 10XP. Then, a concrete step toward that goal would be a 3XP, and the tiniest thing you'd do to "practice", something you do routinely or all the time (again, toward that goal) would be a 1XP. Abandoning the entire path should also be an option, and say something about the character's growth. Like the example I have in the rules. 1XP would happen all the time in a fight, 3XP would have the character seeking out prize-fighting tournaments and arenas, and the 10 is a culmination of that path, in winning a major tournament, or choosing to utterly abandon that path. Doesn't have to be scarring, or even permanent. If you find you want to take up an abandoned set of Milestones, we can talk about working that into the story, too.

This is a lot of feedback, but you've got a great character idea, and the backstory is awesome. I'm already looking forward to picking your brain about his origins and connections (both good and bad), I'd love to work some of those details into the campaign, if you'd like to contribute. The above things are mostly polishing, and I want to make sure that what's on the sheet conveys a complete portrait of this beautifully irresistable egomaniac. Really, it's just glorious.
Myrddin
 player, 16 posts
 Silver Sidereal
Fri 15 Jun 2018
at 03:24
Re: OOC: Character Construction
Sorry I never finished, after we discussed them so much I forgot to out them in sheet. I have my milestones on my sheet can you please give me feedback so I can better explain and refine them to your expectations, thanks.
Oleander
 player, 4 posts
Fri 15 Jun 2018
at 04:08
Re: OOC: Character Construction
In reply to Narrator (msg # 73):

This is really helpful! The attributes are correct. I will play with it some more. For some reason, the milestones have been a struggle for me. I think I've been going too general to fit whatever narrative you generate, and you are looking to incorporate our story arc into your larger campaign. Is that correct?

And I'm happy to contribute to the campaign!
Narrator
 GM, 92 posts
 PC/NPC Wrangler
 Not God, but Physics
Fri 15 Jun 2018
at 13:38
Re: OOC: Character Construction
In reply to Oleander (msg # 75):

Myrddin - looks good. I updated my last post in the IC thread to add your character to the proceedings.

Oleander, yeah, milestones can be tricky. I am indeed using them as a way to influence the campaign. If there are certain things required for your Milestones, I'll try to make them available, either for you to seek out or as a normal part of the story. Going back to the example, there would be fighting/gambling pits for the Champion-in-training to find and compete in. There's also the balancing issue, where if the milestones are too easy or too hard, that character's share of the XP earning will be out of whack.

On a side note, I thought I'd gaffed the math on your build and double-checked it, but it was still fine. That's what I get for trying to GM late at night, haha.

This message was last edited by the GM at 13:46, Fri 15 June 2018.

Ta-Suil
 player, 43 posts
Fri 15 Jun 2018
at 17:43
Re: OOC: Character Construction
Remind me--Saegar, which character are you again?
Saegar
 player, 18 posts
Fri 15 Jun 2018
at 17:45
Re: OOC: Character Construction
In reply to Ta-Suil (msg # 77):

The adventurer archaeologist archetype, Sidereal of Secret
Oleander
 player, 5 posts
Sat 16 Jun 2018
at 05:33
Re: OOC: Character Construction
I have updated my character sheet. I think my milestones are better, not sure if they hit exactly what you are looking for.
Narrator
 GM, 97 posts
 PC/NPC Wrangler
 Not God, but Physics
Sat 16 Jun 2018
at 12:48
Re: OOC: Character Construction
In reply to Oleander (msg # 79):

Dang. that's pretty on-the-nose. Nice work. I want to clean up a few things myself (the rearranging note on Attributes and that Crack Blast SFX), but that's just prettying things up, formatting-wise.

The Milestones show great direction, for sure, though that sort of knowledge can't really be abandoned. I'd go with:

Milestones: Acquire Information on the Sigil Council

1XP- persuade someone to give you information (of any kind)

3XP- Find a clue/evidence of a Council secret

10XP (Create a new set of Milestones!!!)- Uncover a Council Secret, or choose to forgo the investigation.

This does a couple of things: Firstly, it doesn't require that you find hard information up-front, so the arc is a little shorter/easier. Second, it doesn't dictate what you do with the hard info once you find it. Third, it gives a clearer option for abandoning the goal and leaving it unfulfilled. Last, I both generalized and narrowed the target a bit. Sure, Council Members have secrets, but the juicy bits are the conspiracies they're in together.

Thoughts? No reason for this to be the last iteration, I actually laughed reading your milestones & had to work a bit to figure out what wasn't quite square, they were danged close to workable.
Oleander
 player, 6 posts
Sun 17 Jun 2018
at 05:49
Re: OOC: Character Construction
In reply to Narrator (msg # 80):

I love it! I have updated my character sheet accordingly.
Caleon Lutphen
 player, 1 post
Sun 17 Jun 2018
at 20:44
Re: OOC: Character Construction
Narrator are you around to talk PM to PM for little while as not in hurry to go to bed and got an idea for my character I like run by you if you have time?

This message was last edited by the player at 20:45, Sun 17 June 2018.

Narrator
 GM, 101 posts
 PC/NPC Wrangler
 Not God, but Physics
Sun 17 Jun 2018
at 21:57
Re: OOC: Character Construction
In reply to Caleon Lutphen (msg # 87):

Sorry, been out & about for Fathers' Day (in the US, anyhow). I'll try to do what I can from my tablet.
Narrator
 GM, 102 posts
 PC/NPC Wrangler
 Not God, but Physics
Mon 18 Jun 2018
at 01:10
Re: OOC: Character Construction
In reply to Narrator (msg # 88):

Looks like we got sidetracked into a bit of rules discussion here instead of the Rules thread, I'm gonna see what I can do to move the posts into that thread.

EDIT: Posts 81-82 and 84-87 moved to the rules thread!!! Don't know how those discussions got crossed up.

This message was last edited by the GM at 01:17, Mon 18 June 2018.

Oleander
 player, 7 posts
Thu 21 Jun 2018
at 04:32
Re: OOC: Character Construction
Just checking to see if anything more is needed for my character sheet.
Narrator
 GM, 109 posts
 PC/NPC Wrangler
 Not God, but Physics
Thu 21 Jun 2018
at 12:26
Re: OOC: Character Construction
In reply to Oleander (msg # 90):

Yep. You're done! Thanks for the kick, I could use one from time to time.
Shiro
 player, 1 post
Wed 8 Aug 2018
at 02:08
Re: OOC: Character Construction
Could someone help me with character creation?
Narrator
 GM, 159 posts
 PC/NPC Wrangler
 Not God, but Physics
Wed 8 Aug 2018
at 02:12
Re: OOC: Character Construction
Sure thing! What do you need help with?
Shiro
 player, 2 posts
Wed 8 Aug 2018
at 02:45
Re: OOC: Character Construction
In reply to Narrator (msg # 93):

All of it
Narrator
 GM, 162 posts
 PC/NPC Wrangler
 Not God, but Physics
Wed 8 Aug 2018
at 12:16
Re: OOC: Character Construction
In reply to Shiro (msg # 94):

Ha! Okay, NOW you have your character sheet, so that might give you some guidance. I would suggest you try to fill it top to bottom, starting with allocating the Attribute dice. Basically, you want to rank what your character is best at: Physical, mental or social challenges. Best gets the d10, worst gets the d6, as bigger dice are better, and more dice tends to beat fewer in this system.

From there, flesh out your character idea with Distinctions, descriptive phrases that apply to your character and their actions in most situations, for better or worse.

After that, spend your freebie Specialty dice and your build budget on powers, knowledge, and abilities that detail where your character's strengths lie.

Character builds are all about specifying what your character is best at, and PCs have the capacity to specialize and perform to astounding levels, well beyond the limits of mere mortals.

If you so choose, I can be a little more hands-on with defining the character mechanically, but I'd rather just play the guide. Filling out the very bottom with some character description may be helpful along the way, letting you get some ideas down in prose.

I try not to rule out anything as GM, though some elements are still not compatible with the physics and cosmology of the setting. That said, I've tried to keep this setting as permissive as possible so everyone can play the character they want to. There are all sorts of foreign and exotic lands to hail from, and eight other Ages, as well, five of which are (almost) completely unknown, so you've got plenty of room to add details to the history of this shared world.
Grakus
 player, 1 post
Fri 24 Aug 2018
at 15:24
Re: OOC: Character Construction
I have made a start on my character sheet. Not sure what to put in his gear or his powers.
Narrator
 GM, 185 posts
 PC/NPC Wrangler
 Not God, but Physics
Fri 24 Aug 2018
at 15:52
Re: OOC: Character Construction
Gear and Powers/Charms are where you can get more specific. Does he have a uniquely-crafted tool or toolkit he keeps handy? Perhaps a go-to sidearm? What about talents? Has his Exaltation given him additional insight into his crafts, beyond mortal skill and ability? These are bought with XP from your build budget.

You may also want to give some thought as to how Grakus Exalted. Generally Solar Exalts pull off some impossible feat, succeeding against long odds where no mortal would have accomplished. Doesn't even have to be particularly dangerous, either. Impossible creations, artistic works beyond any imaginable norm could qualify. Just an idea to flesh out some of the above.

The Specialties aren't quite right...you get 1d10, 1d8, and three d6 to assign abilities to. The second d8 currently there would have to be bought out of your build budget. They're legal, well within the budget, but you're leaving 3d6 unspent. More dice covers more ground, and

Also, could you put a little detail about the Distinctions? Just a sentence or two, so I can judge what they're really meant to convey. I think I can guess, and I think they're great, but I want to ensure that we're on the same page 100%.

Really digging the free-wheeling do-gooder mentality! Chaotic Good all the way, though there aren't "alignments" in this game, haha. Overall, looks good so far.
Grakus
 player, 2 posts
Fri 24 Aug 2018
at 18:17
Re: OOC: Character Construction
Do i start with any powers or gear? Does it all come out of my XP? Shall I just make anything and see if you approve?
Grakus
 player, 3 posts
Fri 24 Aug 2018
at 18:18
Re: OOC: Character Construction
Does craft cover all crafting or do I need to be more specific?
Narrator
 GM, 187 posts
 PC/NPC Wrangler
 Not God, but Physics
Fri 24 Aug 2018
at 18:55
Re: OOC: Character Construction
You start with as many powers/gear as you like within the build budget. I didn't put any freebies there.

The Specialties are good, though I'm not sure you need to cover the Combat Specialties as much as you have. I mean, is he really better at bar-room brawling than Engineering, if he's such a tinkerer? What about Trading, for obtaining both mundane and exotic materials, or Knowledge/Lore, for the mundane and magical properties of said materials? Socializing makes sense to have, gregarious as your character seems to be. They're legal, I'm just concerned you might be prioritizing based on survival in a system where PCs' lives aren't threatened all that often, and even then, I'm not murderous, just sadistic. XD There are so many things worse than PC death. *insert evil GM laugh here*

Everything looks legal so far, which is great, but definitely consider "off the wall" options, too. A Sidereal might be able to use Bureaucracy to slap a literal binding contract on an enemy mid-combat. Solars might have Crafted a gadget that can shape-shift raw materials, normally used for crafting, but in combat, can wallop random stones into missiles in a fabulous technique passed down their family line FOR GENERATIONS!!! So it no longer becomes a question of your "ranged attacking" ability via marksmanship or "conventional weapons use", so much as Crafting effective improvised missiles in a roughly-directed volley.

There's a lot of potential here for him to have a gimmick, something that marks him as unique, beyond the fun personality. What will he be known/famous for? That Crafting hammer? Perhaps an automaton/assistant he's both tinkering with and trying to teach Smithing? I don't want to steer things too much, what you've got is perfectly good, legal/balance-wise, I just don't want you to think there's a cookie-cutter things fall into. If you can make a half-decent argument that's justifiable in the story history/physics-wise and doesn't break the system, I'm inclined to allow it. Heck, probably encourage it!!

I'm going to put a little description with the various Specialties I've listed, as I'm not sure some of the Specialties are getting much love, maybe due to preconceived notions about how they're applied in rolls.
Grakus
 player, 4 posts
Fri 24 Aug 2018
at 19:01
Re: OOC: Character Construction
Cool. I have added a bunch more stuff to my character sheet. 20 XP to go (I think) Think I want to add some SFX but I have no idea what to do and im unsure to cost the gear. Also my gear needs fleshing out, but I do have three bits I like the sound of.

Robot man servant was always on the cards.
Narrator
 GM, 189 posts
 PC/NPC Wrangler
 Not God, but Physics
Fri 24 Aug 2018
at 19:48
Re: OOC: Character Construction
Channel Divinity is a little broad, all PCs are Exalts and therefore channel Essence naturally, and Essence powers everything in the setting on a fundamental level, including all the divine stuff. So pretty much anytime you're using a Charm, you're channeling your little piece of divinity anyhow. Even direct "divine intervention" is some deity or other channeling their Essence to help you. Sol semi-Invictus (I'm working on some disasters/major events that've changed the names of some of the Powers That Be in the setting, haven't worked out Sol's yet) is more of a role model/mentor/guru for the Solars than a god. 'Course, the mere mortals gotta pray & beg for his protection, but it's more like prayer in the D&D sense than a demand of faith.

Instant Creation is also kinda moot. PCs generally have whatever they need to attempt stuff, and being able to pull better-than-average anythings out of thin air is very abusable in-setting, even if they're only single-use. Really, this sort of functionality requires a roll (See the Asset creation and Numenera sections of the Rules thread for semi-disposable craftings), or could be a storage option for Gear, but either way, this sort of effect is just modeled differently, mechanics-wise.

Your Gear looks pretty good. The Arcane duelling pistols are great. Are their names the names of the "little gods" you've crafted into them? I'm only asking because there are examples that work roughly this way in Exalted proper, and if they work this way, I get tiny little NPCs to break out on occasion. This is very much optional, though. (physics in this setting is often overseen by "small gods" or "spirits" that ensure things keep working the way they're supposed to. Like Patron Saints, except they never get a holiday and are overworked 24/7. They can be summoned into a more-corporeal being to be bartered with. We can assume you've already made a lasting contract as part of the crafting. Heck, the pistols might be more of a vacation than "normal" work for spirits of their kind)

Glugga-whatsis is nearly unreadable. Could you put a phonetic spelling, or a nickname for the poor guy? The automaton assistant should be fine, he'll act on your turn and directing him to do some simple task will be your action. I'll assume you designed for durability over brains, haha.

If you're struggling with die ratings/SFX for your Gear, you could hit me with some things they help you do. Like "Special moves". Samus doesn't shoot as well without her trusty arm cannon, and Dumbo needs that feather for his Flight SFX.

Your Milestones are pretty ambitious, I think the 1 XP could be just "craft a useful item for an ally/friend", so no crafting traps and/or giving them to random strangers. The 3XP is kinda close to the 10XP, in terms of scale/benefit/crafting difficulty. You're basically after crafting a Discovery-type Numenera...the 3XP might be gathering/crafting specific parts? The 10XP should also have an option for abandonment, something lasting for your character. Imagine promising some village to build a pump for clean water, then reneging and bailing out. You'd need to commit to building this project, and faced with the challenge of obtaining one part or another, decide it's not worth the effort to complete, it did it's job just to learn whatever you did in the meantime, and it's okay to leave the project unfinished. In line with what you've got, the project should be of community benefit, and of sufficient/unique complexity that the device (and therefore the community) relies on you to finish it and (perhaps to some degree) maintain it. We're talking one tall order, but Solars are meant to achieve great things.

This is so awesome so far, though!!! Any thoughts about why your character's come to Sigil? Parts availability in a large trading center? Relatively high population density, good for a "customer base"? Some greater mystery to solve (like Sigil's existence in the first place)?

To elaborate, PCs for this campaign are all aware that Sigil hasn't really always been here, and there's a conflict in history between Sigil's existence and the existence of a small fishing village by the name of Catchican. But the connection from one to the other varies. We've got "local" PCs who are heavily invested due to their origins, as well as "out of towners" who know about the conflicted history/timelines, but want to study it in a more academic sense or just try to help out in general. Your character seems ripe for an "out of towner" perspective, so I'm wondering what might lure him to this part of the world. Naturally, I'm amenable to the "local" perspective, too, I'm judging based on what you've written so far.
Grakus
 player, 5 posts
Fri 24 Aug 2018
at 22:57
Re: OOC: Character Construction
I had no idea about the small gods. I definitely want small gods in my guns.
Narrator
 GM, 190 posts
 PC/NPC Wrangler
 Not God, but Physics
Fri 24 Aug 2018
at 23:17
Re: OOC: Character Construction
Then consider your duelling pistols haunted, my man! I'll start working up personalities. Any differences in functionality between the two? Lefty/righty preferences? Special abilities? Just looking for inspiration before I go too wild.
Grakus
 player, 6 posts
Sat 25 Aug 2018
at 05:20
Re: OOC: Character Construction
Nyshe is a friendly spirit and helps with fights because he to hates injustice. Nora'tee is an angry little goddess and just enjoys inflicting pain.
Grakus
 player, 7 posts
Sat 25 Aug 2018
at 06:01
Re: OOC: Character Construction
Ok. I think I've got it. Sorry I am asking for so much help.
Narrator
 GM, 192 posts
 PC/NPC Wrangler
 Not God, but Physics
Sat 25 Aug 2018
at 12:45
Re: OOC: Character Construction
In reply to Grakus (msg # 106):

Okay, got a bit to go over, bear with me.

Blitshen's SFX doesn't really read like an SFX. If this is meant to be a die rating, perhaps the hammer is meant for a specific kind of work. Maybe d6-Metalworking?

Nora'Tee and Nyshe's ammo is not a problem, Artifact-style gear don't run out of juice/ammo and PCs are considered to have enough, anyhow. Their SFX might be better as: When used in a ranged attack, step back the largest die in the pool to add a d6 and step up the resulting effect.

Gluggagiga looks okay. It's a little touchy, rules-wise, but if it doesn't have any mechanical benefit in the system and doesn't offer a narrative benefit other than a character quirk, it's a freebie & is okay. So long as those two lines don't get crossed.

The 3XP Milestone is...unique. I'm not sure if it needs to be dialed back, but it seems workable for now.

The 10XP requiring maintenance is probably my fault. The 10XP is supposed to be a snap-type event. Either this big goal is achieved and complete, or it's (possibly left) incomplete. Either way, the PC should be able to move on to another "character arc" when they finish or abandon their personal 10XP Milestone.

Finally, I'm counting 60XP. 10 to upgrade the Specialty, 35 for Charms, and 15 for Gear, assuming I'm interpreting what you've written and my above tweaks.

I'm going to be running around today/tomorrow, but I should be back at it tomorrow night, or Monday, the very latest.