OOC: Character Construction   Posted by Narrator.Group: 0
Narrator
 GM, 24 posts
 PC/NPC Wrangler
 Not God, but Physics
Mon 23 Apr 2018
at 16:27
OOC: Character Construction
Sounds like a good start. Got any powers in mind, or an area of expertise?
wolfgangx
 player, 7 posts
Mon 23 Apr 2018
at 16:32
OOC: Character Construction
So, likely Stamina, Strength, Enhanced Speed, and Durability, with a possibilty of Reflexes, if my budget allows it.
Area of Expertise would probably be Close Combat.

This message was last edited by the player at 16:33, Mon 23 Apr 2018.

Narrator
 GM, 25 posts
 PC/NPC Wrangler
 Not God, but Physics
Mon 23 Apr 2018
at 16:42
OOC: Character Construction
Sounds reasonable. Do you have a background or a profession in mind? Maybe a mission in life?
wolfgangx
 player, 8 posts
Mon 23 Apr 2018
at 16:44
OOC: Character Construction
I figure the simplest mission wluld just be to improve. You know, as Solars are wont to do. He probably would have been that boastful weakling, who brags about being able to pick up cars and such, only now he can actually back it up.
wolfgangx
 player, 9 posts
Mon 23 Apr 2018
at 20:06
OOC: Character Construction
So, how should we go about building our initial power set(s)?
angille
 player, 3 posts
Mon 23 Apr 2018
at 20:07
OOC: Character Construction
my brain kinda latched onto the Legend of Korra mention, so the Dragon-Blooded sounds pretty on-the-nose for that.

character concept... background... profession... will have to think on those. sounds like Dragon-Blooded are relatively lower-powered compared to other Exalted? so probably more skills and SFX, more of a swiss-army knife than a silver bullet.

ok, thinking on this for the next while.
Narrator
 GM, 26 posts
 PC/NPC Wrangler
 Not God, but Physics
Mon 23 Apr 2018
at 20:26
OOC: Character Construction
Charms is for supernatural powers, when you (as an Exalt) channel Essence yourself.

Gear is equipment, Essence-powered or not (though the best stuff tends to be Essence-powered)

Specialties is knowledge your character has, with the associated skills.

So, an Exalted blacksmith might use a War specialty to make superior mundane weaponry, or Lore for magical/Essence-powered versions, but his lucky hammer would be Gear, and if he channeled Essence into his efforts, that'd fall under Charms. Having all three improves their chances at making a serviceable weapon in short order.

Charms, Gear, and Specialties are Power Sets for the sake of the XP cost rules, and die ratings under them are considered Power Traits. So 5 XP for each Charm/Gear/Specialty you add, upwards from there for better dice, and 10Xp for any SFX/special moves you like.

I'll add something to this effect somewhere in the Rules to clarify.


and yes, Dragon-blooded are somewhat weaker in MOST exalted settings/hacks, though not really in mine, so you'll find they just have a different flavor of awesome and their attacks hit harder than the same D-Bed character in a different Exalted system. Does that make sense?

This message was last edited by the GM at 20:29, Mon 23 Apr 2018.

Oldtimer
 player, 8 posts
Tue 24 Apr 2018
at 01:40
OOC: Character Construction
Whew. Rough timing for me. I will take a look in a couple days. :-)
MalaeDezeld
 player, 1 post
Tue 24 Apr 2018
at 03:59
OOC: Character Construction
After some reading, to both refresh my memories on Exalted and learn more, I think I have found my character: a Sidereal, Chosen of Secrets (if the cast still mean something in the Ninth World), adventurer archaeologist.

He grew up raiding old ruins of past Ages, manipulating Fate to survive old traps, open doors. Now, he is more interested in the City of Doors.

I'm thinking of a Gear to enhance his martial art, but I would have to think about it.

Probably some sneaking too, to bypass some red tapes.
Narrator
 GM, 27 posts
 PC/NPC Wrangler
 Not God, but Physics
Tue 24 Apr 2018
at 11:12
OOC: Character Construction
Sounds good, all around.

The Sidereals are probably the least changed by the intervening Ages, what with their being able to retreat to Heaven to ride out most disasters. Secrets is very cool, I didn't want to crimp anyone's style, and it's easy enough in this system to figure out a Caste post-hoc given the general Exalt type. You're got a nice coherent concept going, which is gonna be really cool for us Exalted fans to play with and for newcomers to learn a bit more about the setting.

Great ideas, everyone! Keep 'em coming!!!
angille
 player, 4 posts
Tue 24 Apr 2018
at 20:33
Re: OOC: Character Construction
Narrator:
There is a character sheet template, I'd appreciate using it for ease of formatting.


...where would I find that? this is the first time I've used RPOL, so maybe I'm just missing something. (my other games are on Mythweaver)
Narrator
 GM, 29 posts
 PC/NPC Wrangler
 Not God, but Physics
Tue 24 Apr 2018
at 20:54
Re: OOC: Character Construction
In reply to angille (msg # 13):

Darned good question. I can't seem to find the option for applying the template to everyone's character sheet. Weird. I'll save it to a text file and upload it to everyone's character sheet for now.
Oldtimer
 player, 9 posts
Tue 24 Apr 2018
at 21:44
Re: OOC: Character Construction
MalaeDezeld:
He grew up raiding old ruins of past Ages, manipulating Fate to survive old traps, open doors. Now, he is more interested in the City of Doors.

I'm thinking of a Gear to enhance his martial art, but I would have to think about it.

Probably some sneaking too, to bypass some red tapes.


This was good inspiration for me. Here's my rough idea:

My fellow was born in a small village in a remote mountain. This village had been possessed of an old and proven way of life, known as the "Way of the Mushroom." Based on this lifestyle, his people were long-lived and quite self-sufficient. My young protagonist, though, whom we can call Ta'suil, was one of the few in his village who grew curious about the wider world. And then, perhaps, your archeologist protagonist broke upon the scene and ended up with a sidekick!

This message was last edited by the player at 21:07, Tue 08 May 2018.

Narrator
 GM, 30 posts
 PC/NPC Wrangler
 Not God, but Physics
Tue 24 Apr 2018
at 21:52
Re: OOC: Character Construction
In reply to Oldtimer (msg # 15):

I'm a little leery of hijacking each others' backstories, and nobody is anyone's sidekick.

I don't mind the encounter, though, if it's okay with MalaeDalzeld.

Oldtimer, is your character an Exalt, at all? Factually speaking. It's fine if he's not aware of his Exalted-ness, that kind of self-discovery might be a neat character arc.


EDIT: I stand corrected. I misread a post, I'm still not a fan of the "sidekick" idea (I prefer the term adventuring partner, because even Dick Grayson got sick of being Robin), but if someone wants to volunteer their character as someone else's sidekick/subordinate and everyone's cool with it, I'll keep my egalitarian nose out of intra-party dynamics, at least until the dice come out.

This message was last edited by the GM at 15:59, Wed 25 Apr 2018.

MalaeDezeld
 player, 2 posts
Tue 24 Apr 2018
at 22:41
Re: OOC: Character Construction
I don't mind a buddy who want to explore old ruins with me :)
Oldtimer
 player, 10 posts
Wed 25 Apr 2018
at 15:21
Re: OOC: Character Construction
Then a buddy you shall have :-)

Based on PMs, I'm re-thinking the concept. Definitely thinking he's from a remote village with little understanding of the wider world or history, but the shape of him will change. Stay tuned...
Oldtimer
 player, 11 posts
Sat 28 Apr 2018
at 03:02
Re: OOC: Character Construction
Going to try to work on my character concept a bit over the weekend if I can--which I'm not sure I can, depending how the vacation goes. Will keep you all posted.
Narrator
 GM, 31 posts
 PC/NPC Wrangler
 Not God, but Physics
Sat 28 Apr 2018
at 03:44
Re: OOC: Character Construction
In reply to Oldtimer (msg # 19):

Sure thing, I think everyone's mulling over their character ideas.

If anyone wants to kick ideas around, I will check in a few times over the weekend, at least, possibly more often if i'm actually kicking things around with someone here.
angille
 player, 5 posts
Sat 28 Apr 2018
at 23:10
Re: OOC: Character Construction
I grabbed a couple of Exalted resources, and I'm thinking an aspect of wood. when I've done elemental stuff in the past (L5R, Avatar), I'm always drawn to water, but the traits that interest me belong to wood here apparently.

so like, a healer, a traveler, an enchantress. perhaps a flower name, and definitely a scent of flowers and probably a green cast to her skin and hair. I've always enjoyed playing support characters (clerics in D&D, crafters and engineers in more modern settings), and this feels good. somewhere between Kitara and Poison Ivy.

it seems like in the default Exalted setting, Dragon-blooded have a lot of political stuff going on, but I personally generally can't track all that, so... like, are there still a bunch of powerful Dragon-blooded families in the Ninth World?
Narrator
 GM, 32 posts
 PC/NPC Wrangler
 Not God, but Physics
Sat 28 Apr 2018
at 23:23
Re: OOC: Character Construction
In reply to angille (msg # 21):

Sorta, more or less because the Dragon-Blooded-ness is a familial trait, DBs of a given aspect sorta "hang together", as they grew up under and around other Dragon-bloods of the same Aspect. That said, you can take your Wood aspected Clan/family/origin pretty much wherever you like, whether it's a chain of clinics/hospitals (of which there is at least one of each in Sigil), or maybe a mercenary medical outfit specializing in battlefield first-aid, or plants, perfume, poetry, what-have-you.

The Wood aspect (or whatever Exalt you are) should flavor your Charms, and maaaaybe your Skills/Gear, though the latter is only an option. Definitely liking the variety of characters!!!
Myrddin
 player, 1 post
 Silver Sidereal
Tue 1 May 2018
at 16:20
Re: OOC: Character Construction
Hello All! I'm going to be playing Myrddin, a Silver Sidereal who advises people and is searching for what is really going on in the city of doors. I'm looking forward to playing with you all.
wolfgangx
 player, 11 posts
Tue 1 May 2018
at 16:50
Re: OOC: Character Construction
Okay, so I'm still unsure how to build powersets, and I think I need some help with that.
Narrator
 GM, 33 posts
 PC/NPC Wrangler
 Not God, but Physics
Tue 1 May 2018
at 17:05
Re: OOC: Character Construction
In reply to wolfgangx (msg # 24):

Sure thing. Adding a d6 to your sheet, whether it's a Specialty, a Charm, or Gear, costs 5XP. 10 XP turns that d6 to a d8, and so on on the cost sheet.

So, for a Solar focusing on their GM skills, they might spend

5 XP for a d6 Specialty in Narrative Weaving

10 XP to make it a d8, and another 15 to make it d10, and another 10 XP for a Multiple Plot Threads SFX (Double the Narrative Weaving die when you Create an Asset) so my character's Specialties section (outside of the die ratings that are given for free at character creation) looks like:

Specialties
d10 - Narrative Weaving
SFX: Multiple Plot Threads - Double the Narrative Weaving die when you Create an Asset

But powers & mechanics is kinda secondary for now, I'd like to get people's character ideas together and names set up before dithering about abilities and gear and SFX. Do you know what kind of Exalt you have in mind, or their name, so I can update that part?

We can also iterate on your character sheet. If you fill it out a bit, I can give it a once-over, maybe lend a hand on how to represent the powers you want in the system.
angille
 player, 6 posts
Wed 2 May 2018
at 16:41
Re: OOC: Character Construction
Aster is a wood aspect dragon-blooded who accentuates the deepest characteristics of those she meets.

there, that feels like a sufficient blend of our two main influences... so I'm thinking yes medicine, yes social interaction, and her exalted powers boost others and tear them down by their weak spots.

I know you said don't worry about mechanics (yet), but it's going to be interesting fitting that concept inside 60 XP, but we'll see how it goes do characters start with ratings in some specialties? it seems implied, but not explicit (by a parenthetical list of dice). and, do you start with a charms power set that already has one sfx and limit? is this even the right thread for this line of questioning?
Narrator
 GM, 35 posts
 PC/NPC Wrangler
 Not God, but Physics
Wed 2 May 2018
at 17:01
Re: OOC: Character Construction
In reply to angille (msg # 26):

Awesome concept! I'll go about changing your character name posthaste! Mechanically, you might generate lots of asset dice, with charms and SFX to support that. One additional question: What brings Aster to Sigil?

Characters get Attributes and Specialty dice to assign as a start, yes, along with their Distinctions (the latter are decided on a roll-to-roll basis, i.e. do I want a d4 and get a PP for this roll, or go for the d8?)

From there, the 60XP allows PCs to add more Specialties, Charms, Gear, what-have-you.

The Charms SFX and Limit are currently there as placeholders, I've got a Numenera-like Cyphers/Curiosities/Artifacts/Discoveries mechanic in mind, but I still haven't worked out how Essence should function in this Ninth World. That's a discussion for another thread, though. For here & now, don't worry about them. Treat Charms as an empty power set for the time being.