OOC: Character Construction   Posted by Narrator.Group: 0
Narrator
 GM, 38 posts
 PC/NPC Wrangler
 Not God, but Physics
Tue 8 May 2018
at 12:53
Re: OOC: Character Construction
Sorry It took me so long to make the name change, Aster, I thought it took last week and went on about other business.

In other news, how's everyone's character shaping up?
Aren Cham
 player, 12 posts
Tue 8 May 2018
at 13:09
Re: OOC: Character Construction
I'm still debating on Specialties and my power set, considering 60 XP is a bit more limited than I originally thought.
Aster
 player, 7 posts
Tue 8 May 2018
at 13:18
Re: OOC: Character Construction
"The GM has not given you edit permission for this character sheet."

I think I can play with the Bio and Description though.
Narrator
 GM, 39 posts
 PC/NPC Wrangler
 Not God, but Physics
Tue 8 May 2018
at 13:23
Re: OOC: Character Construction
In reply to Aren Cham (msg # 29):

Is that everyone's feeling? I can up the initial build budget, no real problem. I thought it was a happy medium between enough room to flesh out a character concept and be useful vs. quick to build and easy for newcomers to get up to speed. I can certainly see where I may have been a bit too stingy in serving the latter more than the former.

If everyone wants more oomph, then question then is, how much more? 20XP more? 40?

I won't put an upper limit, as I'd like to hear everyone's feelings on this and their reasoning, keeping the above concerns balanced and keeping in mind there should be some room for characters to grow through their Milestones, since XP and growth is about the only mechanical reward available to me, outside of dropping Numenera items on you.

Normally, I'd put game balance questions in the other thread, but since this is specific to character build budgets, we can carry on here.


Aster, I swear, someday, I will have your paperwork in line. I'll go unlock your character sheet right now and double-check that it stays unlocked for you.
Aren Cham
 player, 13 posts
Tue 8 May 2018
at 14:58
Re: OOC: Character Construction
I feel like it's also that we don't have any other starting points. We just have 60XP to divide, as opposed to starting with some basic level in both, but having less XP to improve.
Myrddin
 player, 3 posts
 Silver Sidereal
Tue 8 May 2018
at 15:25
Re: OOC: Character Construction
I have a couple ideas where I could use more, but I am fine with what I have, didn't turn out to be as powerful as I thought but I think I can work with it. Basically whatever everybody else feels is good is good to me.
Aren Cham
 player, 14 posts
Tue 8 May 2018
at 16:26
Re: OOC: Character Construction
Like, the problem is just that I find it confusing to divide it, or at least am struggling to divide it evenly. Like, to get the power set I wanted on powers, no SFX or Specialties or anything.
Narrator
 GM, 40 posts
 PC/NPC Wrangler
 Not God, but Physics
Tue 8 May 2018
at 17:24
Re: OOC: Character Construction
In reply to Aren Cham (msg # 34):

Took a look over your Sheet, and yeah, it's kinda snug in terms of budget, but the powers you have listed are strong and very broad. The sheer variety of what you can do with those Charms can be flavored to suit the situation, and you can focus on building in a particular direction for the future. Or, you can step down some of the stronger powers, and free up some XP for the other things you want.

You've already got Physical options, but no real details on what they do with those options. Are they best known for a particular weapon or fighting style? A signature move? Those might help contribute more flavor and variety to your build than strictly bigger dice. SFX can also do a lot more to helping your character "feel" different. It's one thing to roll a big Strength charm die and go about things normally, but another to say, I'm stepping up the Effect Die because I've A Heckuva Haymaker with Strength attacks that don't use any Gear dice. (that SFX is pretty cool, actually. Really drives home the bare-knuckle brawling mojo. But I digress)

Statistically, I think buying the d6 contributes more than upgrading the d6 to a larger die, as upgrades only get more pricey and only get marginally better. Sure, at some point, you may need that marginal improvement, but being able to bring a full hand of dice to various situations probably means more success than going all-in on only a few approaches. I could dig into all the stats and what might happen in various situations and strategic tradeoffs, but I think that's the "powergaming" justification for going broad over deep, dice-wise.

If you like, send me a PM with what you want your character to do in narrative terms. If you have a wish list, send me a "wish-list build". Everyone's welcome to do this as well, I made this thread so we can bounce ideas around, but doing so in a more private setting can be helpful, too. No worries.

Getting wish-list builds itself might inform how much of a budget people want vs. what's really needed for your character to have their moments of awesomeness in story, and even allow me to steer things so everyone will have their time to shine. I'm planning on building NPCs to (more or less) match your power levels, too, so bumping up the build budget just raises the power levels of the campaign as a whole, and somewhat lessens the room for growth.

Just food for thought, in terms of character building, build budgets, and balance. I know this is a massive, wide-ranging wall of text, but I really wrung my brains out to get all my thoughts down in terms of how much character builds affect the game. By all means, questions, comments, and feedback is welcome, as always. I want to make the effort to accommodate everyone's ideas.
MalaeDezeld
 player, 3 posts
Tue 8 May 2018
at 18:34
Re: OOC: Character Construction
Aster:
"The GM has not given you edit permission for this character sheet."

I think I can play with the Bio and Description though.


I'm in the same situation.



The character was simmering in my mind ;) I will create it tonight, after work :)

I don't have strong opinion on the starting xp, because I never created a character before, I only played with the marvel pre-gen.
Narrator
 GM, 41 posts
 PC/NPC Wrangler
 Not God, but Physics
Tue 8 May 2018
at 18:39
Re: OOC: Character Construction
In reply to MalaeDezeld (msg # 36):

Argh! The tighter I try to control the character sheets, the more slip through my fingers! Yours will be opened up momentarily.
MalaeDezeld
 player, 4 posts
Tue 8 May 2018
at 18:43
Re: OOC: Character Construction
In reply to Narrator (msg # 37):

Thanks :)
Oldtimer
 player, 13 posts
Tue 8 May 2018
at 21:13
Re: OOC: Character Construction
I have a big ask: could each of you tell me what kind of “role” you see your character having in a traveling group of allies? How do you help them solve problems? How do you help in a fight? That sort of thing. I don’t want to pigeonhole anyone, but I want to fit my concept to fill a need, outside the basic “Way of the Mushroom” idea.
Myrddin
 player, 4 posts
 Silver Sidereal
Tue 8 May 2018
at 21:44
Re: OOC: Character Construction
Myrddin tries to avoid combat if possible, but he's mostly an adviser type. Good knowledge, and great ability to learn. Mild abilities to influence people, and has magic to help do this. Think King's counselor.

Sorry for the edit got to be careful posting from my phone.

This message was last edited by the player at 21:54, Tue 08 May 2018.

Aren Cham
 player, 15 posts
Tue 8 May 2018
at 21:48
Re: OOC: Character Construction
Aren is the big bruisery type. He's strong, fast, and tough. He also has a loud mouth and is quite boisterous.

As an aside, he is completely done, and I feel fine with where he is now.

This message was last edited by the player at 22:02, Tue 08 May 2018.

MalaeDezeld
 player, 5 posts
Wed 9 May 2018
at 01:04
Re: OOC: Character Construction
I'm basically basing my character (Saegar) on the adventurer archaeologist archetype (Indiana Jone, Laura Croft), with some martial arts for combat. Also some roguish tendency when dealing with red tape.



Edited: added the character name

This message was last edited by the player at 04:40, Wed 09 May 2018.

Oldtimer
 player, 14 posts
Thu 10 May 2018
at 02:01
Re: OOC: Character Construction
So, the related question: are any of you "face" types--talkers, negotiators, or swindlers?
Saegar
 player, 6 posts
Thu 10 May 2018
at 02:13
Re: OOC: Character Construction
Not me :)
Narrator
 GM, 44 posts
 PC/NPC Wrangler
 Not God, but Physics
Thu 10 May 2018
at 02:15
Re: OOC: Character Construction
In reply to Oldtimer (msg # 43):

If I may answer, I don't think I've seen any character sheets with Social as highest Attribute. Myrddin has some mind-altering that could have social applications, but not in the ways you seem to be after. Aster's character is meant to be a social/supportive type character, though I don't know exactly what form that will take. Helpful and friendly doesn't necessarily mean showman or negotiator, either, so the two of you could take very different approaches to "Social" characters.
Oldtimer
 player, 15 posts
Thu 10 May 2018
at 02:24
Re: OOC: Character Construction
Aster, could you elaborate on the social/supportive part of your character? I'd like to make someone who's a contrast.
Aster
 player, 8 posts
Thu 10 May 2018
at 03:11
Re: OOC: Character Construction
In reply to Oldtimer (msg # 46):

she's a manipulator. she knows what's best for people, and will bring out the best in them as well. I'm planning on low powers, but fun SFX for assets/complications. I wouldn't think of her as showy? but a negotiator for sure. gets under your skin, either to exploit weakness or empower strengths.

...yeah, I need to put together the actual sheet, lol.
Oldtimer
 player, 16 posts
Thu 10 May 2018
at 12:28
Re: OOC: Character Construction
Okay, so definitely not a traditional "face," either. Cool.

I've got an idea to bounce off the GM now. Thanks!
Myrddin
 player, 5 posts
 Silver Sidereal
Thu 10 May 2018
at 17:56
Re: OOC: Character Construction
So we have one big bruiser, one roguish adventurer type, an adviser, a manipulator, and a face. This sound think its rounding up to being an interesting group of characters.
Narrator
 GM, 45 posts
 PC/NPC Wrangler
 Not God, but Physics
Thu 10 May 2018
at 18:01
Re: OOC: Character Construction
In reply to Myrddin (msg # 49):

I know! I've been beside myself with excitement.
Oldtimer
 player, 18 posts
Thu 10 May 2018
at 18:08
Re: OOC: Character Construction
I'm toying with a couple different concepts for my Face; I expect to be done discussing that and into a sheet within a day or two.
Oldtimer
 player, 20 posts
Mon 14 May 2018
at 02:36
Re: OOC: Character Construction
Sorry for the delay, folks--unexpectedly busy weekend. Addressing one concept to run by the GM tomorrow.