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13:40, 28th March 2024 (GMT+0)

((IC)) Dark Heresy Part I - Gledd.

Posted by Whispers from the WarpFor group 0
Whispers from the Warp
Sun 29 Apr 2018
at 21:06
  • msg #1

((IC)) Dark Heresy Part I - Gledd

M40.560 - 127 Standard

  Since Galloxix, Lucien and his crew have spent the past week on-board an Imperial trade vessel travelling throughout the sector. Since coming aboard they have found themselves confined to quarters with very little in the way of answers given to their ever mounting list of questions. All they have managed to gather from the few sparse meetings with other people on-board (normally only to drop off the days ration packs), is that they are heading towards the planet Gledd, a large hive world in the Rubicon System.

  A few days into the voyage the ship drops out of the warp and moves into anchor around the planet (a troubling affair for Lucien, unaccustomed to warp travel as he is). Hours later a squad of troopers, all armed in black carapace armour complete with full-face helmets and sporting auto-guns, hustle the party from their quarters to a waiting jet-black gun-cutter in the ship's hangar. During the descent through the Gleddian stratosphere, the crew notice the thick smog that engulfs the entire planet - like a layer of dark cloud that spans as far as the eye can see, the only distinguishing features the hulking spires of the Upper Hive piercing through the smokey veil towards the stars.

----------------------------------------------------------------------------------

  After what seems like an hour after first passing the highest point of the hive, descending into the ever thickening smog, the pilot turns the cutter sharply into a thin slit-like opening in the side of the vast structure. Travelling through a series of metallic tunnels for some minutes, ever turning and winding upwards, the cutter exits into a vast open space littered with similar craft in various states of loading and unloading. The cutter swiftly falls in line over an empty pad and proceeds to begin landing procedures. The craft touches down with a deep THUD as the ship's landing gear makes contact with the metal decking of the hangar. The men escorting you have been silent and stoic the entire journey, with few words spoken other than pilots brief vox chatter with what you assume must be aerial command. Once the ship touches down the men begin to move with purpose, disembarking from the ship with little heed of Lucien or his strange companions, though they do give you a wide berth when exiting the vessel.

  One of the black-clad men turns to address you just before disembarking, as if seemingly just remembering your existence. He grunts at you in a deep commanding voice, with a thick accent that is unfamiliar to any of your party:

"Your kit and gear is in those storage containers." he spits, gesturing to two dingy trunks in the corner. "Along with your instructions. I want you off my ship in 10 minutes flat, no exceptions." With that he turns away and heads down the ramp, leaving you alone in the ship, save for the two pilots, and the two guards who's eyes haven't left you since you boarded.
This message was last edited by the GM at 02:33, Fri 05 Oct 2018.
Lucien Carus
player, 2 posts
Sun 29 Apr 2018
at 22:31
  • msg #2

((IC)) Dark Heresy Part I - Gledd

"Charming fellow isn't he, ey Goran?"

I joke as I flash a smile to him, doing my best to not show my nerves. Truth be told I was a little excited. The Inquisition had destroyed my life's work in a matter of days. I was furious as well of-course - but to become a part of something that powerful, if I played my cards right this could just be another stepping stone to even more power.

"Well my friends we may as well get started, especially before that kek comes back. As you know I'm not one for being left in the dark and throne knows we need some information quick."

I raise my voice to be heard over the bustle outside.

"Goran you're on kit bags, check what we've been given by our gracious overlords. I'd like to know how prepared we are for a fight.  I'll check this briefing that solider mentioned, see what I can discern from it."

Goran nods his head slightly as he walks towards the storage containers. I'd known Goran for years and even after all we'd been through I don't know if you would call us friends. We'd go through hell and back to save each other but I still didn't know too much about the man. He had always been the strong silent type.

"Zena. I think you should... ZENA!" I yell until she raises her head from her dataslate.

A curious woman, very skilled but I knew I had to be careful with her. She had no loyalty to me. Why would she? She had merely been caught up in this shit storm, her quiet life gone forever, sworn to the holy Ordos like me and Goran.

"Zena, go see if you can find a cogitator or whatever it is you need, find out anything you can about where we are. Hell I don't even know what the name of this hive is or where we are in it. And don't stray too far."

I grab the dataslate and begin reading. I stroll off the ship happy to have my feet on solid ground again. I look up from time to time to see Goran moving our supplies out and examining there contents, mumbling something I cant quite make out. I spot Zena at one point out the corner of my eye but she vanishes from sight just as soon as I see her.
This message was last edited by the GM at 02:38, Fri 05 Oct 2018.
Whispers from the Warp
Mon 30 Apr 2018
at 00:16
  • msg #3

((IC)) Dark Heresy Part I - Gledd

  The hangar is very large, easily able to accommodate 20 or so vehicles of similar size to the gun-cutter you arrived on. There are 7 other vehicles in the bay at present, most of which are either unloading or loading some form of cargo. All the vehicles seem to be more akin to trade vessels rather than being for military purposes, though you notice they all carry weapon systems of some sort. A small number of cargo-servitors patrol the hangar, aiding the various crafts in their loading/unloading efforts. The walls and floor are all constructed of a dark grey metal, with few distinguishing features bar the differing patterns of rust you can see that coat most surfaces, and the thin lines where the various plates had been welded together untold eons ago. Loose wiring and cables flow across the walls like veins, with cogitator terminals dotted along the walls and near the landing pads.

  A small shrine to the emperor sits in an alcove against the far wall, sparingly decorated with a number of small statues of patron saints of the imperial creed, though its impossible for you to tell which ones from such a difference. Everything seems to be in a state of disrepair and the air has a distinct metallic tang to it, not so unlike that of Galloxix, though different - more rusty.

  The black-clad soldiers appear to be slightly more at ease now they're off the ship. You observe them unloading crates from the cutters cargo holds onto the pad, though of their contents you couldn't say. They pay you no mind however, as though you are not there. You notice the sergeant staring at you as you disembark the craft, though he pays you little mind once you're off the cutter.

The dataslate contains but one file, titled Orders. Upon opening the file the following appears on screen:

Unit 316A
Hab Block C - Officio Housing
Government District

Make haste to the appointed location. Speak with no one regarding us or your involvement with us. The provided Ident-Chip will grant you access through the Hive.  Wipe this slate after reading.
We will be watching.

+++ THE EMPEROR PROTECTS +++

{{ See the lore thread for the general info Zena can obtain from the nearest terminal. Current location - Hangar D14-F Administratum District Hive Jannus }}
This message was last edited by the GM at 02:44, Fri 05 Oct 2018.
Lucien Carus
player, 3 posts
Mon 30 Apr 2018
at 18:34
  • msg #4

((IC)) Dark Heresy Part I - Gledd

I pocket the dataslate and begin putting on my gear, holstering my las-pistol then giving my chain-sword a few quick revs to ensure its working properly. As I'm tying my Chain sword to my waist I notice Goran grinning at me.

"Once more into the fray 'ey kid." He says as he smiles and hands me a lit lho stick while lighting another. He always called me "kid" when we were on a job. I inhale my lho as I notice Zena approaching.

"Keep an eye on her will you?" I reply, "She won't be no trouble Lucien, shes a tech adept, fighting 'int their specialty." Goran remarks as he spits onto the ground.

"First, I don't need her to be good in a fight, that's not what we hired her for back on Galloxix. And second have you not looked at her kit? That's a combat shotgun!" I snap as I point at her pile of belongings. Goran glances at where I'm pointing and and shrugs. "Nothin' we ain't dealt with before. Me and you always pull through, I mean we survived an attack by the Inquisition for thrones sake." He grins and offers his hand.

"We always do my friend." I reply as I clasp his hand and smile. "But it's not just us two anymore. I have a feeling we're gonna need her before we're done 'ere."

"It's nice to see you two kekkers having a good time!" Zena snorts as she approaches. She hands me her dataslate as she begins to gather up her things. "I suppose you want a brief of what I managed to learn, Sir?" Putting a lot of emphasis on the last word.

"Please Zena. I understand you're not too pleased about this situation and you have my apologies - we ain't exactly thrilled by all this either. But if it wasn't for me you'd have been executed by the Ordos, so lets make the best of this. Hell if we work together we might actually survive this." I chuckle. "So please give me a report."

She sighs slightly "Planet Gledd, Hive Jannus, Administratum District, Hangar D14-F is our current location. Once a prosperous mining world, but those days are gone now. Its just a crumbling wreck. Main tithe is soldiers for the Imperial Guard. Not much else to tell really. I'll send everything to both your data slates if you want. I assume you CAN read?" she gestures at Goran.

"Calm down children." I say as Goran clenches his fists. "Orders are to head on over to Unit 316A, in Hab Block C, Officio Housing Government District. Zena if you could get us there please. Also link your micro beads to channel 113.007."
This message was last edited by the GM at 02:50, Fri 05 Oct 2018.
Whispers from the Warp
Mon 30 Apr 2018
at 22:47
  • msg #5

((IC)) Dark Heresy Part I - Gledd

  You make your way through the hangar towards the checkpoint at the end of the vast landing zone. Stopped briefly by the guards stationed at the hangar exit, a quick scan of your Ident-Chip and they allow you to pass. Upon stepping through into the hive proper, you are instantly assailed by the noise of the teeming crowds you see all hurriedly pushing past each other to get to their appointments. The faceless masses cover the tight-knit streets you find yourself in, surrounded on all sides by towering hab structures and Administratum facilities. Vox speakers and pict screens litter the streets, displaying messages of the Imperial Creed and Guard recruitment propaganda.

  Making your way through the crowded narrow streets, you manage to find your way relatively quickly through the Administratum District, thanks to Zena's direction, though you do have to push and shove your way past more than one member of the crowds. While walking towards the edge of the Administratum District you again cannot help but notice the state of the hive's structures. Rust and grime cover most of the walls along the streets and the air is thick and pungent.

  Eventually you come to another checkpoint at the crossing into the Government District, you can see a large queue of people waiting their turn to enter. You grudging take your place and wait as the line moves forward at a painfully slow pace. After twenty grueling minutes you find yourself in-front of four guards and a servitor with a number of optical and scanning implements grafted into his body chassis in a seemingly random fashion. The guards appear bored, as if simply going through the motions. As you approach the guard orders you to halt - the servitor trudges forward a few steps until it comes to a stop just in-front of you.

  "IDENTIFICATION REQUIRED - FAILURE TO COMPLY WILL RESULT IN IMMEDIATE DETAINMENT BY LOCAL ARBITE FORCES" the machine blurts out in a low robotic drone, devoid of any and all emotion. You hold out the Ident-Chip and the servitor lunges forward, pointing one of the scanning devices embedded into his right shoulder at the circular device. "IDENTIFICATION ACCEPTED - YOU MAY PASS - ALL PRAISE TO THE EMPEROR" It cackles as it steps back, allowing you to pass.

  After coming through the check-point you find yourself in the Government District, though from the sight of it you wouldn't be able to tell you weren't still in Administratum District. Pushing through the sea of people flowing along the causeway, Zena guides you through the bustling mob down the maze like streets until she stops suddenly, proclaiming this to be the place. The building looks like all the others you've passed on your way here, a towering structure of maybe forty floors, constructed of the same dark grey-turned rusted metal. Nevertheless, Zena insists this is the correct location.

  You enter the hab structure, its tight corridors lit by fading pale lumien strips in the edges of the ceiling, and proceed to an elevator at the end of the passageway. The lift is a tight fit for the three of you as it shakily rises upwards towards the thirty-first floor, you can hear the grinding of the elevator's servos as it strains to pull itself upwards. Upon reaching its destination it screeches to a halt, despite only moving at a pitiful speed, opening up into another similar corridor. It appears deserted, the lighting-strips providing only the faintest glimmer of light. The only sound that of your party's breathing once the elevator finally comes to a complete stop.

  You advance down the hallway until you arrive at Unit 6A. A thick black-plated door stands before you, identical to all the others in the hallway. As your eyes begin to adjust to the failing light you notice the gritty layer of dust that coats everything in the corridor, seemingly undisturbed along the floor other than the short path you have just walked. You see a small terminal-pad by the side of the door with a keypad displayed on its surface. It appears to require a code to open.
This message was last edited by the GM at 03:00, Fri 05 Oct 2018.
Lucien Carus
player, 4 posts
Tue 1 May 2018
at 17:53
  • msg #6

((IC)) Dark Heresy Part I - Gledd

"Really." I sigh as the terminal asks for a password. "Zena, if you wouldn't mind?" Gesturing to the door. She begins unpacking items from her satchel, everything she'd need: prayer candles, a combi-tool, scented oils. Knowing how long this could take I search for my lho sticks.

"'Ere" I hear as I see Goran holding one out for me. "Good man." I remark as I take it and light it. We lean against the wall smoking and I hear Zena speaking in binary.

"10!" Goran blurts out, referring to a bet we'd make whenever we hired Zena's services - how long it would take her. "8" I reply as we both place two gelt on the floor.
This message was last edited by the GM at 03:03, Fri 05 Oct 2018.
Whispers from the Warp
Tue 1 May 2018
at 19:59
  • msg #7

((IC)) Dark Heresy Part I - Gledd

  After fiddling with the terminal for close to ten minutes, Zena looks up as the keypad chimes. The door slides open with a subtle hiss. You are greeted by a short narrow hallway - only one metre across and perhaps 2 metres long. At the other end of the hallway you see another closed door, though no locking mechanism or terminal appears evident. The hallway itself is bare. You notice that the dust layer, while present here, is also disturbed. The lumien strips that light this internal corridor however are in noticeably better condition than those you have seen so far in your journey through the hab structure.

  You can hear a faint humming noise from the other side of the door, along with the occasional whizz or clack though you cannot discern their source.
This message was last edited by the GM at 10:44, Mon 08 Oct 2018.
Lucien Carus
player, 5 posts
Tue 1 May 2018
at 20:16
  • msg #8

((IC)) Dark Heresy Part I - Gledd

"Luck" I remark as Goran pockets the gelt trying to hide a smile. He always beat me and he knew it annoyed me greatly. I look through the door and can tell somethings off. Just as I'm about to point out some recently disturbed dust on the floor, Goran's hand covers my mouth. He stares firmly into my eyes and taps the safety rune on his las-gun, checking his las-pack.

I ready my las-pistol and usher for Zena to move. She steps aside and grabs her shotgun -fumbling for the safety as me and Goran take cover on each side. I point to the door and motion for Goran to stay here. I approach the door on the other side as quietly as I can and open the door, aiming my pistol as I do.
This message was last edited by the GM at 10:45, Mon 08 Oct 2018.
Whispers from the Warp
Tue 1 May 2018
at 20:36
  • msg #9

((IC)) Dark Heresy Part I - Gledd

  You move silently along the hallway to the opposite door. Bracing against its side, you gently push open the door. As you nudge the large metal frame you notice that despite its great thickness, it glides open with ease. Immediately upon prying open the doorway but a smidge you hear the humming sound dramatically increase in volume, as though the door had been suppressing the sound. The room beyond is coated in darkness. Beyond the inner frame of the doorway (the inside of which you can see a manual lock-bar to seal it from the inside) you can see little - barely able to make out the silhouette of a humanoid stood maybe 5 meters away from you. It seems impassive, remaining purposefully still, though you can sense it staring at you. You also detect faint spots of movement above the figure, though you cannot make out its source in the darkness.

  "Who are you? To enter this sacred place without authority is forbidden." The figure speaks from the shadows, his voice calm and confident - though also stern and cold. You hear a few more faint clicking noises from the shadows above.
This message was last edited by the GM at 10:47, Mon 08 Oct 2018.
Lucien Carus
player, 6 posts
Tue 1 May 2018
at 21:08
  • msg #10

((IC)) Dark Heresy Part I - Gledd

"I do have authority!" I state firmly. "If you'll allow me to reach for my credentials. " I say as I reach for the Ident-Chip.

I begin walking calmly towards the figure, hoping to close the distance for my chainsword.
This message was last edited by the GM at 10:47, Mon 08 Oct 2018.
Whispers from the Warp
Tue 1 May 2018
at 21:33
  • msg #11

((IC)) Dark Heresy Part I - Gledd

  "Halt!" growls the stranger, his voice firm. "Present your identification to the servo-skull."

  As he spits out the last word, you hear the whirring noise yet again as a small augmented skulls glides towards you. It scans your Ident-Chip briefly before floating off once again upwards into the shadows.

  "I thought as much." says the figure. You notice his tone relax slightly, though his commanding presence is still evident. "Though you can never be too careful on a backwater rock like this one. Come in and shut the door, we have much to discuss".

  The figure makes a motion with his hand and the room begins to adjust to normal light levels, allowing you to make sense of your surroundings. The room is quite large and spotlessly clean when compared to rest of the building. It appears to be a sort of lounge-turned-study area with a number of cogitator terminals stacked in one corner and various pieces of comfortable looking furniture dotted around the room. There are two other doors in room on either side of the stranger, though both are closed. Four servo-skulls hover near the ceiling, all focused on you. You can see the las-weaponry grafted into the right eye sockets of each of the floating heads.

  Standing below them is an old man dressed in white medicae robes, slightly stained in places, with a red leather coat draped across his shoulders. A fairly tall man, around six feet, he is stood with a slight hunch, his hands grasping a data-slate of some kind. His face is aged and wrinkled, with more than a few scars dotted across his visage. His bald head gleams in the light, a long disfiguring scar stretched across the right side of his scalp, ending just above this casing of his augmetic right eye. He possesses no visible weapon on his person.

  "Much to discuss..." he says again, almost to himself. "Greetings acolytes, I am Interrogator-Medicae Sand, servant of the Holy Ordos Hereticus".
This message was last edited by the GM at 10:50, Mon 08 Oct 2018.
Interrogator-Medicae Sand
Wed 2 May 2018
at 16:08
  • msg #12

((IC)) Dark Heresy Part I - Gledd

  Upon entering the room and sealing the door behind the last of your party, Sand hobbles forward and begins to examine the three of you. His gaze shifts constantly from your party to his data-slate and he appears to be taking notes of some sort.

  "My Lord sends his apologies. It had been his intention to initiate you into Ordos service himself on Solix. Alas, an issue came to our attention while you were in transit and you were diverted here, to aid me in this task." His demeanor softens as he begins to lead you through one of the interior doors into another room. This room is smaller, filled by four gurneys - all empty at present save for one containing a humanoid figure concealed beneath a white cloth.

  "This is Saul Arbest." He says, pulling back the cloth to reveal the pale male corpse that lies beneath. The corpse has been cleaned of blood and many lensions and cuts are clearly noticeable all across his body. Sand continues: "Male, 23 standard years of age, unskilled labourer certified, hive worker. Formerly of the Tantalus Indenture, registered habitation: Chamber 6/23 - Stack 19 Coscarla Division - Mastraven Zone Hive Jannus. He was found dead on a midhive transit rail-car threes days prior as it returned to the main depot. Preliminary examination suggested narcotics overdose, though the post-mortem revealed a most disturbing anomaly."

  He tampers with his dataslate, as if sifting through data. "The cause of death was in fact found to be total systemic failure brought on by tissue rejection of an implanted synthetic graft organ. The organ destroyed his central nervous system while attempting to overcome his body's immune response. In short this..." he taps away on the dataslate and one of the servo-skulls glides across the room. It attaches itself to a small glass jar and floats over to you. Inside you can see a strange white worm-like creature with a number of tendrils sprouting out of its body. Maybe ten centimeters in the length, you observe the creature making small spasm like movements from within the specimen container.

  "..crushed the life out of him from the inside. What is it and its purpose? Difficult to say for certain, but preliminary study indicates control - neural and synaptic override of the the host, perhaps worse. There were other grafts and surgery performed upon poor Saul here before his death: a lung replaced with a concealed storage cavity, possibly for use as a courier. Also, one optic nerve removed and skin flayed around his stomach. His system is awash with alchemic traces, clotting agents, immunity drugs and the like. The surgery was expert, though from the lesions and tissue stresses, it seems little care was given to whether or not it was painless. Indeed, from the damage to his vocal cords it appears he screamed and wailed as long as he was able too."

  "It is the creature that concerns us however. Oh, you don't need to know the specific gene-lore or details of this particular filth, merely that it represents a very real threat. This is a forbidden and heretical practice, merely tampering with the likes of this is enough to warrant a death sentence from the Holy Ordos, the Arbites or the Mechanicus. How this ended up in some anonymous habprole from the rough end of the stacks is what interests us. The man has no prior criminal records, he was rendered invalid by indenture - laid off if you will, some sixty-five days ago and was reported missing thirty-two days ago by his sister - one Lileth Arbest, a resident of the same habstack, Chamber 5/13."

  "These grafts are no more than eight to ten days old, and we have little else to go on. This is to be a shadow investigation, with no open official involvement and no notification of the local authorities, as my Lord desires. I have gone to great pains to keep his discovery a secret, and no one knows of our involvement here or indeed that we have his corpse. Coscarla is down hive, so a covert approach will draw far less attention than a boot through the door, and be far less likely to scare away anyway potential leads to our heretic. Find out when and where if you can, better yet find out how. Any additional samples you can obtain for study will be greatly appreciated, though the destruction of any you cannot remains paramount." Upon finishing his briefing he drapes the cloth once more over the frail corpse and looks back up at you.

  "I have prepared briefing notes and background information on the Coscarla Division that may prove useful in your investigation." He hands you three code-locked dataslates. "The access code is 5-X-1-Y-7, and the slate will automatically wipe itself upon input of an incorrect password. They also contain details for contacting me via vox-link should you require further information or have details to report while in the field. In the other room there is clothing available to you to aid with blending in with the down-hive populace, and I have taken the liberty of constructing believable false-backgrounds for the three of you, should you desire them. You may rest and prepare yourselves here for tonight, I will try to aid you in any way I can. Tomorrow you must set off for the Coscarla Division in search of answers. In the name of our most hallowed Emperor, I wish you luck and success in your task."
This message was last edited by the GM at 10:57, Mon 08 Oct 2018.
Lucien Carus
player, 7 posts
Wed 9 May 2018
at 21:17
  • msg #13

((IC)) Dark Heresy Part I - Gledd

We'd spent the rest of the night planning our next move. I say "we", but Zena mostly occupied herself studying the dataslates we'd be given, briefly commenting aloud. And Goran, well he had never been much of a planner unless it was combat oriented.

"So this Arbest fella's been experimented on, grunt laborer - no one would miss him. Most likely why he was targeted" I stated. I preferred thinking aloud, I found it easier to bounce ideas off someone, even if they didn't have much of an imagination.

"So we locate the sister first and try gather what we can. Tell her we're looking into this on behalf of Tantalus or some other kek. Goran I may need your assistance if she doesn't cooperate but I'd rather do this clean". Goran nods, this won't be the first time hes had to do something "unpleasant". "Zena we need a way there, and see if you can find out what you can about these 'Skulen-ar'" "Skaelen'Har Hegemony" Zena Corrected me unemotionally.

"Yes yes them, I wanna know how bad relations are and if The Combine is remotely operational at this point"

{{Going to his sister's place. And I want Zena to find out bout these Skaelen'Har Hegemony, it like a trade war, or more backroom shady politics/tradding shit}}
This message was last edited by the GM at 14:40, Thu 10 May 2018.
Whispers from the Warp
Thu 10 May 2018
at 21:02
  • msg #14

((IC)) Dark Heresy Part I - Gledd

  The following morning you depart, having been given directions by Sand. Upon your departure, he hands you a pouch of Gelt. "For 'expenses'" he claimed. He also provided a small black satchel containing a number of surgical instruments and test tubes, as well as a small auspex device he informed you is capable of detecting bio-matter matching that of the organism - up to a range of 3 meters.

  After a brief journey through the Government District, you come to one of the many rail-transit stations scattered throughout the hive. After a brief wait and a few scans of your Ident-Chip, you cram onto a large metal transport, little more than a shipping container. The transport creaks and grinds as it trundles along between transit stations. Many hours pass, with frequent stoppages every 10-15 minutes, with passengers either boarding or exiting the transit car at each stop. Though you notice that container is getting less and less crowded the further down you go. As your journey progress downwards you notice the decay and disrepair of the station increase. You pass collapsed finery and fallen architectural splendors of the "good old days" as well as many crumbling hab structures. The lighting begins to flicker and fade as you descend towards the final stretch of your journey.

  Shortly before you arrive at your stop you realize you are the sole occupants of the transit car, the others having all deserted long before now. The rattling container shifts and lurches as it pulls into another vast and dilapidated hab-vault. It begins to slow with a hard screech. As it pulls to a stop you observe you surroundings and are greeted by a vista of vacant and decayed buildings, many in a worse state than any you have seen up until now, stretching beyond sight upwards into the dark gloom above. The rail car shudders to a stop and the doors open onto a wide, raised platform devoid of any passengers save one, a huddled figure dressed in rags. The figure quickly bundles themselves on board, flashing a pass to the door mechanism and moves to sit in the corner furthest away from you. A moment later a dull crackling tone comes from the loud-hailer in the car: "Coscarla Southern Railhead. Passengers to Coscarla disembark. This conveyance with depart in..." The rest is lost in a howl of static.

  As you step out of the car onto the platform you realize it truly is deserted, no passengers or staff of any kind occupy the transit-station. From here you can see a number of hab-blocks, all identical save for the markings of decay that inhabit them. The filth is unbearable, the air far more tangy and metallic than that of the Government district. You can also see a security building just down the street from the transit-station, though it too looks to be in a sorry state. You observe a sparse number of people travelling throughout the streets, most of them in rags, all keep to themselves.

{{This is Coscarla, I realize you know basically nowt about it but thats kinda the point. What you do from here is basically up to you.}}
This message was last updated by the GM at 21:02, Thu 10 May 2018.
Lucien Carus
player, 8 posts
Sun 13 May 2018
at 14:01
  • msg #15

((IC)) Dark Heresy Part I - Gledd

"Charming place, you sure know how to treat a girl don't you Lucien?" Zena remarks as we disembark. I scan my surroundings trying to take it all in.

"I honestly didn't know we could go somewhere worse than Galloxix. There." I point to a building thats seen better days. "Looks like some kind of security force, arbites possibly. Goran eyes peeled here ey' don't want one of these beggars looking for a quick buck, Zena I want you by my side at all times. Ill take care of you mamzel Kroppen." Flashing a smile as I kneel down and offer my hand like a nobleman asking for a dance.

Her optical mechadentrite focuses on me as she stares at me with a quizzical expression. She brushes me off but I swear to the Golden Throne i see her lips curl into the slightest smile as she walks past me.

"You always did have an odd taste in women" Goran snarks as he pulls me to my feet. "c'mon lets get on with it ye'h?"

{{ walking to security building innit. IF i can ill just walk in and try speak to some1 in chargeish}}
This message was lightly edited by the player at 14:02, Sun 13 May 2018.
Whispers from the Warp
Mon 14 May 2018
at 12:37
  • msg #16

((IC)) Dark Heresy Part I - Gledd

  You wander down the street towards the building, a squat rockcrete pillbox some three stories tall. The building is haggard and crumbling, like much of the surrounding construction. As you approach you notice that the street opens up into a large open space just off to the side of your destination. From the blackened street markers you can barely make out the words 'Southern Square'. The square is vast and empty, save for a large statue in the centre. Whether it depicts the Emperor or some other Imperial figure is hard to say as the head is missing, its neck a jagged stump of splintered rock. A market area is set in the far corner from your current location, although most of the stalls seem to be closed and/or vacant at present. Few figures inhabit the square at present, shuffling through to the appointed destinations.

  As you continue towards the pillbox-like structure, you can see two men standing outside its entrance. The men are clad in full carapace armour and wielding autoguns slung around their shoulders, though they appear to be in an amicable mood - smoking lho sticks and chatting casually amongst themselves. As they see you approach, you notice their moods stiffen. They stub out their lho sticks and step forward, clutching their weapons but not raising them.

  "What business have you got at the enforcer station eh, citizen?" One of the men spits, his face completely obscured by his helmet bar his mouth. His head begins to lift and sag slightly, as if looking over your party. "You don't look like most o' the common rabble round 'ere, an' you're not gakked-up looking enough to be one o' them narc'ers. So I'll ask again stranger, whats your business here?"

{{Sorry for the delay. FYI current time in the hab is like 8AM. Also give me awareness tests from the party please.}}
This message was last edited by the GM at 20:31, Tue 15 May 2018.
Lucien Carus
player, 9 posts
Mon 14 May 2018
at 20:38
  • msg #17

((IC)) Dark Heresy Part I - Gledd

"Morning lads, I need to talk to your C.O, involving a missing persons case. I'm afraid I can't disclose much more without higher clearance" I respond calmly. I've learnt that most people wont question you much if you act confident enough. "I'd appreciate it if you could point me in the right direction."
This message had punctuation tweaked by the GM at 12:52, Tue 15 May 2018.
Whispers from the Warp
Tue 15 May 2018
at 20:22
  • msg #18

((IC)) Dark Heresy Part I - Gledd

  The man's mouth forms a twisted scowl. "Nah, stations on lockdown. No one gets in without prior approval." He spits. "You're wasting your time anyway. Got enough missing persons cases round 'ere for a lifetime. No wonder with the state of things and these rabble." He gestures towards the square.

  "On yer way now." He snarls.
This message was last edited by the GM at 20:24, Tue 15 May 2018.
Lucien Carus
player, 10 posts
Thu 17 May 2018
at 22:45
  • msg #19

((IC)) Dark Heresy Part I - Gledd

"Whys the station on lock down, is there a problem?" I respond. "Like you said we're not part of the common rabble, and can be very resourceful. I'm on the clock and my employer wants progress. Maybe we could work out some kind of deal."
Whispers from the Warp
Fri 18 May 2018
at 04:24
  • msg #20

((IC)) Dark Heresy Part I - Gledd

  The man shrugs, clearly growing impatient. "Stations been on lockdown for a while, we pulled back out the streets months ago when the gang-violence got heavy. Now we mostly stick to the square n' send out the odd patrol from time to time. Just not enough Enforcers to keep the peace. Who's yer employer then? And who'er ye looking for?" The man ushers off-hand, seeming apathetic. The other man leans back onto the near wall, lighting another lho-stick and paying you little attention.
This message was last updated by the GM at 04:24, Fri 18 May 2018.
Lucien Carus
player, 11 posts
Fri 18 May 2018
at 21:08
  • msg #21

((IC)) Dark Heresy Part I - Gledd

"Adeptus Administratum business, don't know the full details meself, but those frail scribes wouldn't survive 10 minutes down here. Looking for Lileth Arbest, know where I might find her?"
This message had punctuation tweaked by the GM at 10:12, Wed 23 May 2018.
Whispers from the Warp
Wed 23 May 2018
at 10:30
  • msg #22

((IC)) Dark Heresy Part I - Gledd

  "No idea" The man scoffs. "Most of our citizenry records are gone, lost or burned in the riots. If shes from 'ere shes probably living in one of the habstacks due east." He points in the direction of the square. "If shes alive at any rate." He adds after a brief pause.

  Zena notices the man leaning against the wall begin to take interest in the conversation again at the mention of Lileth. Though he is subtle, she observes him speaking in near silence into his microbead.
This message was last updated by the GM at 10:30, Wed 23 May 2018.
Lucien Carus
player, 12 posts
Sun 27 May 2018
at 20:57
  • msg #23

((IC)) Dark Heresy Part I - Gledd

"Eh I don't get paid enough for this gig, cheers lads take it easy yeh?" I say behind me as we take our leave. After a few moments Zena taps my hand gently. "I'm assuming I'm the only one who noticed that guard speaking into his micro bead at the mention of Lilith Arbest?" Zena asks me quietly. Goran and I both perk up at this. "You sure?" Goran responds as he looks back toward the enforcers. Zena nods slightly.

"Well this has just made things interesting ain't it" I muse. "Hmmm. Alright we're on foriegn ground 'ere so we play it safe. Goran find somewhere discreet and keep an eye on that enforcer lets see if he does anything. Zena we're gonna go find our girl and pick up the pace we're on the clock now." Goran nods as he wanders off. As soon as we cant be seen by the enforcers I turn to Zena "I hope you're fit" I laugh as I begin jogging away.

{{I feel its all pretty straight forward. Goran is mostly gonna watch that enforcer. If he starts speaking he'll try get in ear shot if possible innit}}
This message was last edited by the GM at 21:49, Tue 05 June 2018.
Whispers from the Warp
Mon 28 May 2018
at 12:45
  • msg #24

((IC)) Dark Heresy Part I - Gledd

  You make your way east through the square, past the market stalls - you can see a few more of the populace starting to gather here as the morning cycle begins to kick in. On the other side of the square you exit into one of the connecting streets. By following whats left of the roadway signs you begin to make your way towards Hab-Stack 19. The streets are littered with rubble and the walls show signs of battle, bullet holes and scorch marks coating their surfaces. The few members of the local populace you pass give you a wide berth. As you traverse the city streets towards your destination you pass a large but short building in an opening. Only four floors high, the building is towered over by the surrounding architecture. Its walls are covered in graffiti and shell marks, considerably more-so than the other buildings you have seen. It looks like a bar or cartina perhaps, similar to those on Gallowix, with a large battered sign hanging above its doors. All you can make out from the heavily vandalised sign are the the words "Tantalus Workers Un-" as the rest of the sign is blackened by soot.

  Continuing down one the main thoroughfares you eventually reach Hab-Stack 19 some twenty-thirty minutes after setting off the enforcers station. Hab-Stack 19 is a boxy, grey twenty-story block decorated with arched window surrounds and stacked with tiers of carved emblems. While it too is it a sorry state, it seems no worse than any other in the area. Its main entrance doors have been broken open and much of the the inside foyer has been vandalised or scavenged. The elevator doors are wedged open, displaying a black void beyond. You notice no people in the foyer/entrance area. The only way up the building appears to be a stairwell decorated by vandalised murals depicting happy workers and stylised representations of noble houses.

---------------------------------------------------------------

  Crouching in some rubble across the street. Goran observes the enforcer station as ordered while Lucien and Zena are gone. The two guards you had spoke too remain at their posts, smoking lho sticks and idly chatting. After twenty minutes or so Goran observes two more similarly dressed guards exit the station, exchanging a few brief words with their comrades, before heading off towards the square.

{{Been like half hour since you guys split the party. Tryna describe the city through text as best I can but is hard. Gunna try draw a simple diagram to make things easier but if you want more info or anything just lemme know. You know Lileth and Sauls rooms are both in this HabStack - Lileth Floor 5 Room 23 (Chamber 5/23) - Saul Floor 6 Room 13 (Chamber 5/13) }}
This message was last edited by the GM at 21:49, Tue 05 June 2018.
Lucien Carus
player, 13 posts
Sun 3 Jun 2018
at 21:21
  • msg #25

((IC)) Dark Heresy Part I - Gledd

"Kid" I hear Gorans voice through my bead as we begin to make our way up the hab, I signal Zena to stop. "Got eyes on two more enforcers talking with our boys, they're making their way to the square. Permission to change targets?"

"Confirm" I reply "Keep me updated. Looks like we may have some company". Zena shrugs at me. I thumb the safety rune on my las pistol and put it back in my holster.

"Lileths on floor 5 - I'll go get her, you go to Saul's. I'll meet you there. After I get our gal.


{{I want Zena to search his hab while I go talk to Lileth, if Goran sees enforcers are making their way to this hab he'll radio in}}
This message was last edited by the GM at 21:50, Tue 05 June 2018.
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