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13:57, 29th March 2024 (GMT+0)

Skills to start with.

Posted by JSC, Lord of Time and SpaceFor group 0
JSC, Lord of Time and Space
GM, 3 posts
Thu 26 Apr 2018
at 17:56
  • msg #1

Skills to start with

Your character is not just a collection of talent and potential, he’s also an accumulation of knowledge.

Primary Skill Area
You must select your character’s Primary Skill Area (PSA) from the following list.
Military PSA – Your character picks up militant skills quickly and easily. Military skills include use of weaponry and setting and removing demolitions charges.
Biosocial PSA – Your character is good with people and their environments. People with the biosocial primary skill area are good with biology, medicine, and how such biological beings interact with their environments around them.
Technological PSA – Your character is good with technology in all of its forms, from computers to robots to vehicles.


Skills
Now that you have a Primary Skill Area, you need to specify which skills your character has. Starting characters begin play with two skills, each at first level. One of these skills must come from your selected PSA, but the second one can be any skill at all.

Military Skills         Biosocial Skills
Beam Weapons            Environmental
Gyrojet Weapons         Medical
Melee Weapons           Psychosocial
Projectile Weapons
Thrown Weapons          Technological Skills
Demolitions             Computers
Martial Arts            Robotics
                        Technician

This message was last edited by the GM at 01:47, Sat 06 Apr 2019.
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