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06:51, 23rd April 2024 (GMT+0)

RTJ, Character Creation Resources, & Rules.

Posted by Dungeon MasterFor group 0
Dungeon Master
GM, 1 post
Wed 25 Jan 2023
at 02:45
  • msg #1

RTJ, Character Creation Resources, & Rules

Any and everything you need to know about generating your character will be listed in this thread. We will be using milestone advancement for leveling.

Starting Level: 1
Hit Points: Max each level
Starting Stat Array: 16, 15, 14, 13, 12, 10
Starting Gold: 130gp
Alignment No evil alignments
Character Sheets: Character sheets will be maintained here on the rpol site. Sheets will be editable for you to create and finalize your accepted character. After that, the sheets will be locked and will be unlocked for you to level them.

House Rules
1.) Be respectful of everyone in the game. Everyone is here to have fun.
2.) The "Rule of Cool" is used when appropriate.
3.) Never punish a good idea.
4.) If you're going to be inactive/away/vacation/etc... please let me know.
5.) I don't expect you to write a chapter of Lord of the Rings with every post, but I do ask for more than a couple of sentences.
6.) Back to rule 1, don't be a douche.
7.) Let's have some fun.

Your Request to Join
I'm looking for something more than "I want to play as a <race> <class> who will be building towards a <prestige class>." I won't be simply jumping on the first players to request to join automatically. I've made that mistake before and ended up with inactive players that made getting a campaign up and running very difficult. I intend to stick with this campaign for the long-haul and am only interested in players that are of the same mindset. In your RTJ, let me know what you want to play, give me some brief background info on what has brought them to Ten Towns.
This message was last edited by the GM at 16:55, Thu 26 Jan 2023.
Dungeon Master
GM, 2 posts
Wed 25 Jan 2023
at 23:29
  • msg #2

Character Background Need Help?

The PHB contains character backgrounds that are well suited for this adventure. Of course you are certainly welcome to write your own. If you're having trouble fleshing out your characters' backgrounds with details about Icewind Dale, feel free to use these suggestions to help get you going.

Acolyte
Auril the Frostmaiden, the god of winter's fury, has cast an evil spell over Icewind Dale. You can bring hope and faith to the people of Ten-Towns or, even better, free them from winter's cold embrace in the name of your god.

Charlatan
Your cons and deceptions nearly got the better of you. You needed to disappear for a while, and Icewind Dale was the perfect place to do so. Nothing could prepare you for the cold and the dark desolation, but at least there's money to be made.

Criminal
You are wanted for crimes in the cities of Luskan and Mirabar, but no one will think to look for you in Ten-Towns, the cold heart of Icewind Dale. Thankfully, nobody in Ten-Towns cares who you are—or what you've done.

Entertainer
You came to Icewind Dale three years ago seeking inspiration for a new song or poem, drawn by tales of the land's harsh beauty and the legendary exploits of Drizzt Do'Urden. Since then, Auril the Frostmaiden has cast an evil spell over the dale, preventing you from returning home.

Folk Hero
Your name is synonymous with heroism throughout Ten-Towns. Did you save a fisher who fell into the ice, scare away a yeti armed with only a fishing pole and a basket, or beat a drunk goliath at arm wrestling?

Guild Artisan
You came to Icewind Dale to start a business. Your shop was doing well until Auril the Frostmaiden cast her evil spell to banish the sun. Now, businesses throughout Ten-Towns are suffering, yours included. To avoid hardship, you might need to supplement your income.

Hermit
You've never felt at ease in civilized society, and there's no place farther from the trappings of civilization than Icewind Dale. This is a land without pretense, and the people of Ten-Towns pay you little mind. To them, you're just another silly old fool.

Noble
Your wealthy grandfather or grandmother sent you to Icewind Dale to learn a hard lesson. Perhaps the cruel indifference of this frozen land will prepare you for the cruel indifference of Waterdeep's politics.

Outlander
You're a child of the icy wilderness, born and raised in one of the Reghed tribes. Imagine, after following herds of migrating reindeer your whole life, getting a taste of what life in Ten-Towns has to offer.

Sage
You came to Icewind Dale in search of ruins and artifacts left behind by the giants who ruled the ancient empire of Ostoria. To find even one Ostorian relic would fulfill a lifelong dream and make your rivals back home green with envy.

Sailor
You've sailed ships up and down the Sword Coast, but a shipwreck made you reevaluate your life choices. Two years ago, you headed north, bought a house and a fishing boat in Ten-Towns, and became a fisher. You were told that the summers here are beautiful, but you have yet to see one.

Soldier
You are a soldier of Ten-Towns, trained to fight orcs and other threats lurking in the Spine of the World mountains. Auril the Frostmaiden has cast an evil spell over Icewind Dale, and you struggle to see how your soldier's training can save this land from so terrible a doom. Still, you are not about to give up on the people of Ten-Towns.

Urchin
Because you grew up in Ten-Towns, your familiarity with the residents makes you useful to Harper spies and Zhentarim bounty hunters who are looking for criminals and other ne'er-do-wells hiding in your midst. Ratting out these newcomers keeps coin in your pockets.
This message was last edited by the GM at 16:23, Thu 26 Jan 2023.
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