Round 1
Razyll lets loose a healing burst. One of the skeletons crumbles to dust, blasted away by positive energy while the other skeleton and zombies are definitely hurt by it but not nearly in as dramatic a fashion.
Talitha shoves off the zombie and then cuts the zombie in half. The zombie explodes in a shower of gore and viscera and liquid rot splashes out from it onto Tristen, Talitha, and Arialis showering them with vile smelling fluids. Tristen and Talitha find themselves overwhelmed with disgust and struggle not to vomit.
OOC: Freeing from the grabbed condition required a DC 15 check, which you did pass when I rolled.
Faeli sends a stone hurtling through and blasts apart the skull of the other skeleton.
Arialis pushes off the zombie and draws her sword but fails to land a solid strike against it.
Seeing the front entrance getting crowded Tristen switches to his shortbow.
OOC: The first round was a surprise round so no strike possible. I'll bring this over to the main thread for a proper discussion about reactions like shield block and strike etc.
With both skeletons down Kaddock switches targets to the remaining zombie, piercing it with an arrow. As the zombie moves to attack its shifting bulk sends noxious fluids squirting out of the hole and splashing Razyll with the foul liquid as well. The hardy half-orc powers through it.
OOC: Saving throw passed!
Round 2
The remaining zombie pounds away at Arialis but she easily deflects the strikes.
Combat Tracker
Name | AC | HP | Attack | Damage | Status |
---|
Zombie #1 (E7) | 12 | Dead | Fists +7 (Grab) | 1d6+3 | - |
Arialis | 18 | 13/16 | Longsword +7 | 1d8+2 | - |
Faeli | 14 | 16/16 | Spells +7 | TK 1d6+4 | - |
Kaddock | 18 | 20/20 | Longbow +6 | 1d8 | - |
Razyll | 17 | 17/17 | Scimitar +6 | 1d6+3 | - |
Talitha | 18 | 10/19 | Bastard +9 | 1d8+4 | Sickened 1 |
Tristen | 15 | 21/21 | Longsword +7 | 1d8+4 | Sickened 1 |
Skeleton #2 | - | Dust | - | - | - |
Zombie #2 | - | Dust | - | - | - |
Skeleton #1 | - | Dust | - | - | - |
*Sickened 1: Take -1 to all your checks and DCs. Can spend 1 action retching to make another fortitude save to try and clear it vs. DC 13
Healthy | Bruised | Hurt | Injured | Wounded | Mauled | Crippled | Dying | Dead |
---|
100% | 99 | | | | | | | |
% - 75% | 75% - 60% | 60% - 45% | 45% - 30% | 30% - 15% | 15% - 0% | 0% > | Dead |