RolePlay onLine RPoL Logo

, welcome to [PF2e] Rise of the Runelords

00:09, 3rd May 2024 (GMT+0)

[1.03] Local Heroes.

Posted by Dungeon MasterFor group 0
Talitha
Fighter, 56 posts
19/19; AC 18; F:6 R:7 W:5
Mon 23 Nov 2020
at 16:32
  • msg #20

[1.03] Local Heroes

Once the door is opened talitha steps in with her shield raised, lighting the area in front of her.
"Ok, let's move. Be careful with these little bastard; they will probably try to ambush us if they see us coming."

OoC: Should we specify the order in the group? I will take the front, but I'm not sure if anyone wants to go scouting ahead of us.
Arialis Moonrider
Magus, 51 posts
Violet Knight of Kyonin
AC 18(19) HP 15/16 F5R7W3
Mon 23 Nov 2020
at 17:20
  • msg #21

[1.03] Local Heroes

"The spell only works on one object at time Tristen, I apologize. However between my light spell on Talitha's shield, and Razyll'son Faeli's dagger we should have plenty of light." She said with an approving nod.

Then followed behind Talitha.
Dungeon Master
GM, 158 posts
Lord of Lies
Teller of Tales
Mon 23 Nov 2020
at 19:22
  • msg #22

[1.03] Local Heroes

The party muscles the doors open to reveal the crypt is full of undead! Zombies and skeletons lurch forward having been released from their stony prison!

Round 1
The skeletons both begin firing arrows rapidly at the party, not bothering to aim at anyone specific.

Arialis and Kaddock both duck and dodge and avoid getting hit.
Talitha and Faeli aren't quite as lucky and both end up being clipped by arrows.
OOC: 4 damage each

The zombies lurch forward trying to hammer and grab the heroes in front of them. The zombies latch on, pulling the heroes closer to their
Zombie #1 - A1: Strike - Hit - 7 damage A2: Grab
Zombie #2 - A1: Strike - Hit - 9 damage A2: Grab


Combat Tracker
NameACHPAttackDamageStatus
Skeleton #1 (E4)16DeadShortbow +61d6-
Skeleton #2 (F4)16DeadShortbow +61d6-
Zombie #1 (E7)12DeadFists +7 (Grab)1d6+3-
Zombie #3 (F7)12DeadFists +7 (Grab)1d6+3-
Arialis189/16Longsword +71d8+2Grabbed
Faeli1412/16Spells +7TK 1d6+4-
Kaddock1820/20Longbow +61d8-
Razyll1717/17Scimitar +61d6+3-
Talitha186/19Bastard +91d8+4Grabbed
Tristen1521/21Longsword +71d8+4-

*Grabbed - Target is Immobilized and Flat-Footed. Targets can attempt an Escape Action (->) to make a DC 15 Unarmed Attack/Athletics/Acrobatics check to escape.

HealthyBruisedHurtInjuredWoundedMauledCrippledDyingDead
100%99       
% - 75% | 75% - 60% | 60% - 45% | 45% - 30% | 30% - 15% | 15% - 0% | 0% > | Dead |
This message was last edited by the GM at 16:32, Mon 30 Nov 2020.
Razyll
Cleric, 49 posts
Wed 25 Nov 2020
at 10:59
  • msg #23

[1.03] Local Heroes

Seeing Talitha and Faeli take a few arrow shots Razyll grasped his holy symbol and channeled positive energy into a thirty foot emanation even as the zombies surged forward to grab Talitha and Arialis.


OOC: Razyll will do a three action heal to effect those down HPs and hopefully the Undead as well. Undead received a basic fortitude save.
A1,A2 and A3 Razyll rolled 4 using 1d8 ((4)).


This message was last edited by the player at 11:02, Wed 25 Nov 2020.
Talitha
Fighter, 59 posts
06/19; AC 18; F:6 R:7 W:5
Wed 25 Nov 2020
at 11:19
  • msg #24

[1.03] Local Heroes

Talitha gets hit by the arrow and with no time to react a zombie grabs her arm. She tries to get rid of it with a quick pull. She frees herself from the zombie. She holds her sword with confidence (although probably Arialis can see the fear glittering in her eyes) and hits the creature in front of her with all she has.


A1: Free from grabbed condition.
11:05, Today: Talitha rolled 24 using 1d20+7 with rolls of 17.  Athletics check.

A2&3: Power attack to zombie #3 in F7
11:08, Today: Talitha rolled 26,18 using 1d20+9,2d8+4 with rolls of 17,6,8.  power attack & damage.
Critical success (26 vs 12) so Damagex2 = 36HP (Wow!)

This message was last edited by the player at 11:21, Wed 25 Nov 2020.
Faeli Blackbriar
Wizard, 50 posts
Wed 25 Nov 2020
at 12:21
  • msg #25

[1.03] Local Heroes

Faeli pointed at a stone at her feet and then gestured at one of the skeletons in the back of the crypt while she entoned the arcane works for Telekinetic Projectile.




OOC:
A1 and A2 Telekinetic Projectile Spell to attack skeleton at F4
Faeli rolled 18 using 1d20+7 with rolls of 11.  Telekinetic Projectile attack on skelie at F4.
Faeli rolled 7 using 1d6+4 with rolls of 3.  Damage from TK projectile cantrip.
A3 move to H7

Arialis Moonrider
Magus, 52 posts
Violet Knight of Kyonin
AC 18(19) HP 15/16 F5R7W3
Wed 25 Nov 2020
at 23:43
  • msg #26

[1.03] Local Heroes

[Language unknown: "M est moar di Omoutr poted ad me ine os t!"] In a show of raw strength Arialis rears her head back and headbutts the zombie that grabbed her kicking it away, then draws her longsword and slashes it!

[OOC: Action 1: Attack. Break Free.
Action 2:  Interact. Draw Longsword.
Action 3: Attack. Longsword.

18:38, Today: Arialis Moonrider rolled 21,6 using 1d20+7,1d4+2 with rolls of 14,4.  Unarmed Attack to Escape.
Escape: 21
Damage?: 6 (Not sure if damage is done. lol)

18:42, Today: Arialis Moonrider rolled 4,10 using 1d20+2,1d8+2 with rolls of 2,8.  Longsword Attack.
Hit: 4
Damage: 10

Well, that sucked. Even if I didn't have a second attack penalty I'd have missed. Least I'm free!]

This message was last edited by the player at 23:45, Wed 25 Nov 2020.
Tristen d'Cordain
Champion, 54 posts
Thu 26 Nov 2020
at 05:27
  • msg #27

[1.03] Local Heroes

Tristen was blocked from the undead creatures within the crypt. He had to do something to help those in the front. He moved behind Talitha while switching to his crossbow. He lined up a shot for when he had an opening.



A1: Move to F10
A2: Sheath Sword
A3: Ready XBow

How does this work?
I would like to designate Talitha as the Ally for this.
quote:
Champion Reaction: Retributive Strike
Trigger: Enemy damages ally and both are within 15 feet of you.
Effect: Ally gains resistance to all damage against the triggering damage equal to 2+level.
If the foe is within reach, make a melee Strike against it. (May take 5' Step. See Ranged Reprisal)

And if triggered, then I would be able to Strike the zombie with the following:
quote:
Ranged Reprisal as part of Retributive Strike. (Reaction)(1st)
May use a range weapon for Retributive Strike.
If using a melee weapon, may take a Step (5') as part of Retributive Strike.


Strike as a Reaction (does this use an Action, which I may have used all three already)
rolled 15,5 using 1d20+3,1d10 with rolls of 12,5.  ATK/DAM

Kaddock Ingir
Ranger, 37 posts
Thu 26 Nov 2020
at 06:29
  • msg #28

[1.03] Local Heroes

Waiting for an opening Kaddock focused on one of the skeletons and fired.

OOC:
A1: Ready bow
A2: Focus prey on skeleton
A3: Fire

22:25, Today: Kaddock Ingir rolled 13 using 1d20+6 with rolls of 7.  Bow Shot.

I rolled two shots but I think I can only manage one.  All the shots probably missed anyway.

Dungeon Master
GM, 164 posts
Lord of Lies
Teller of Tales
Mon 30 Nov 2020
at 16:49
  • msg #29

[1.03] Local Heroes

Round 1
Razyll lets loose a healing burst. One of the skeletons crumbles to dust, blasted away by positive energy while the other skeleton and zombies are definitely hurt by it but not nearly in as dramatic a fashion.

Talitha shoves off the zombie and then cuts the zombie in half. The zombie explodes in a shower of gore and viscera and liquid rot splashes out from it onto Tristen, Talitha, and Arialis showering them with vile smelling fluids. Tristen and Talitha find themselves overwhelmed with disgust and struggle not to vomit.

OOC: Freeing from the grabbed condition required a DC 15 check, which you did pass when I rolled.

Faeli sends a stone hurtling through and blasts apart the skull of the other skeleton.

Arialis pushes off the zombie and draws her sword but fails to land a solid strike against it.

Seeing the front entrance getting crowded Tristen switches to his shortbow.
OOC: The first round was a surprise round so no strike possible. I'll bring this over to the main thread for a proper discussion about reactions like shield block and strike etc.

With both skeletons down Kaddock switches targets to the remaining zombie, piercing it with an arrow. As the zombie moves to attack its shifting bulk sends noxious fluids squirting out of the hole and splashing Razyll with the foul liquid as well. The hardy half-orc powers through it.
OOC: Saving throw passed!

Round 2
The remaining zombie pounds away at Arialis but she easily deflects the strikes.

Combat Tracker
NameACHPAttackDamageStatus
Zombie #1 (E7)12DeadFists +7 (Grab)1d6+3-
Arialis1813/16Longsword +71d8+2-
Faeli1416/16Spells +7TK 1d6+4-
Kaddock1820/20Longbow +61d8-
Razyll1717/17Scimitar +61d6+3-
Talitha1810/19Bastard +91d8+4Sickened 1
Tristen1521/21Longsword +71d8+4Sickened 1
Skeleton #2-Dust---
Zombie #2-Dust---
Skeleton #1-Dust---

*Sickened 1: Take -1 to all your checks and DCs. Can spend 1 action retching to make another fortitude save to try and clear it vs. DC 13

HealthyBruisedHurtInjuredWoundedMauledCrippledDyingDead
100%99       
% - 75% | 75% - 60% | 60% - 45% | 45% - 30% | 30% - 15% | 15% - 0% | 0% > | Dead |
Talitha
Fighter, 66 posts
10/19; AC 18; F:6 R:7 W:5
Mon 30 Nov 2020
at 17:33
  • msg #30

[1.03] Local Heroes

Talitha struggles to see the other zombie as bits of rotten flesh ended up in her eyes and nostrils.
She breathes out with all she has to take the bits out of her nostrils and waves her sword twice to try to hit the other zombie, but with blood all over her sword the grip to her sword is not as strong as the previous attack.
Talitha suspects her colleagues will not be as thankful to her for killing the previous zombie as they should be.

A1 & A2: Power Attack to remaining zombie.
17:30, Today: Talitha rolled 23,15 using 1d20+9,2d8+4 with rolls of 14,8,3.  power attack & damage.

A3: Second attack to remaining zombie
17:31, Today: Talitha rolled 12,7 using 1d20+4,1d8+4 with rolls of 8,3.  Second attack & damage.

Faeli Blackbriar
Wizard, 54 posts
Mon 30 Nov 2020
at 22:28
  • msg #31

[1.03] Local Heroes

Faeli looked around at her feet again to find a rock. She pointed at the zombie and said the words of her telekinetic projectile spell once more and sent the rock toward the zombie which struggled to attack Arialis.


OOC:


A1 and A2 17:25, Today: Faeli Blackbriar rolled 20 using 1d20+7 with rolls of 13.  Telekinetic Projectile attack on last zombie.
17:26, Today: Faeli Blackbriar rolled 8 using 1d6+4 with rolls of 4.  Damage from TK projectile cantrip.

A3. Standing her guard. XD

Tristen d'Cordain
Champion, 57 posts
Mon 30 Nov 2020
at 23:35
  • msg #32

Re: [1.03] Local Heroes

Faeli Blackbriar:

OOC:
A1 and A2 Telekinetic Projectile Spell to attack skeleton at F4
Faeli rolled 18 using 1d20+7 with rolls of 11.  Telekinetic Projectile attack on skelie at F4.
Faeli rolled 7 using 1d6+4 with rolls of 3.  Damage from TK projectile cantrip.
A3 move to H7


OOC
I know that there's a lot of information. But Tristen moved to F10 because Faeli left that space. Would this mean that Tristen would not be Sickened?
Tristen d'Cordain
Champion, 58 posts
Mon 30 Nov 2020
at 23:42
  • msg #33

Re: [1.03] Local Heroes

Tristen shuffled his feet to back up to line up a shot with his crossbow. He waited until Arialis gave enough of an opening. He fired!



A1: Move to F10
A2: Fire Xbow at E7
rolled 12,6 using 1d20+3,1d10 with rolls of 9,6.  ATK/DAM
A3: Fire Xbow again at E7
rolled 16,4 using 1d20-2,1d10 with rolls of 18,4.  ATK/DAM

REACTION
quote:
Champion Reaction: Retributive Strike
Trigger: Enemy damages ally and both are within 15 feet of you.
Effect: Ally gains resistance to all damage against the triggering damage equal to 2+level.
If the foe is within reach, make a melee Strike against it. (May take 5' Step. See Ranged Reprisal)

quote:
Ranged Reprisal as part of Retributive Strike. (Reaction)(1st)
May use a range weapon for Retributive Strike.
If using a melee weapon, may take a Step (5') as part of Retributive Strike.

Looks like I would still be in range at E7. But it made me count TWICE :)
rolled 14,10 using 1d20+3,1d10 with rolls of 11,10.  ATK/DAM

Arialis Moonrider
Magus, 62 posts
Violet Knight of Kyonin
AC 18(19) HP 15/16 F5R7W3
Tue 1 Dec 2020
at 03:09
  • msg #34

Re: [1.03] Local Heroes

Arialis pulls out her shortsword. "Now, you truly die." Then with both blades slashes at the undead beast!

[OOC: Action 1: Draw Shortsword.
Actions 2 and 3: Double Slice.

22:07, Today: Arialis Moonrider rolled 13,6 using 1d20+7,1d6+2 with rolls of 6,4.  Shortsword Attack.
Hit AC: 13
Damage: 6

22:06, Today: Arialis Moonrider rolled 21,4 using 1d20+7,1d8+2 with rolls of 14,2.  Longsword Attack.
Hit AC: 21
Damage: 4

If Both attacks hit all damage is combined for purposes of resistances and weakenances. So 10 Damage.]

Kaddock Ingir
Ranger, 40 posts
Tue 1 Dec 2020
at 05:56
  • msg #35

Re: [1.03] Local Heroes

Seeing the others pile into the remaining zombie Kaddock steps back and remains ready to fire at any unseen foes.

OOC: Cover fire if needed.
Razyll
Cleric, 55 posts
Tue 1 Dec 2020
at 17:05
  • msg #36

Re: [1.03] Local Heroes

Razyll dropped his scimitar and pulled free his healing kit. He reached out to tend to Arialis's wounds even as she fought against the Zombie.


OOC:
A1. Drop sword
A2. Pull healing kit
A3. Treat Wounds 2d8 healing for Arialis
Razyll rolled 23 using 1d20+8 with rolls of 15.  Treat Wounds (Arialis)

This message was last edited by the player at 17:05, Tue 01 Dec 2020.
Dungeon Master
GM, 169 posts
Lord of Lies
Teller of Tales
Wed 2 Dec 2020
at 14:52
  • msg #37

Re: [1.03] Local Heroes

The last remaining zombie is cut down in a spray of black bile and rotten flesh. The undead are practically just rot filled sacks given how they explode when cut.

As each of the undead crumble, however, they don't just collapse into piles of bone and rotten flesh but instead start to dissolve magically.



Looking around the interior of the tomb they find that one of the sarcophagii has been broken open and the body instead stolen away. It takes a few moments to piece together the broken lid but it becomes clear that the missing body belonged to Father Ezaklen, the previous priest who died in the church fire.

In addition there is the remains of a black robe tossed carelessly into a corner. It still detects faintly of magical necromancy but its energy is slowly fading. Whatever power it might have once had seems to have been expended.
Talitha
Fighter, 69 posts
10/19; AC 18; F:6 R:7 W:5
Wed 2 Dec 2020
at 15:14
  • msg #38

Re: [1.03] Local Heroes

Talitha still covered in gore looks at the crypt and asks the rest of the party members.
"What the hell happened here?"

She looks at her wounds while the rest checks the rest of the room. She'll seek help from Razyll for the wounds, and after that will follow the rest to report what happened to Father Zantus and Sheriff Hemlock.

After that she'll head back to the tavern to take a bath, making sure the people in the tavern she her covered in blood, so she can brag about it later.

upadate healing Razyll
18:52, Today: Talitha rolled 10 using 2d8 ((7,3)).

This message was last edited by the player at 18:54, Wed 02 Dec 2020.
Razyll
Cleric, 57 posts
Wed 2 Dec 2020
at 18:19
  • msg #39

Re: [1.03] Local Heroes

Razyll retrived his scimitar and brushed free the dirt from the blade before he sheathed the weapon using the scabbard at his side. Looking around the crypt the half-orc uses his Detect Magic cantrip to ensure that the lingering presence of Necromancy was the only magical effect which was present in the crypt while he gathered the black robes of who they presumed to be Father Ezaklen.

He picked over the bones of the skeletons and set there weapons aside, perhaps the guard could use this items in their armory.

His "investigation" completed Razyll gestured for Talitha to follow him outside of the crypt and away from the "foul magic" of necromancy.


OOC:
Razyll rolled 21 using 1d20+8 with rolls of 13.  Treat Wounds (Talitha)
+2d8 Healing via Treat Wounds

Faeli Blackbriar
Wizard, 57 posts
Wed 2 Dec 2020
at 18:49
  • msg #40

Re: [1.03] Local Heroes

"It looks like these creatures were summoned magically. Faeli said as the creatures began to disintegrate.

"Look at how they are dissolving." the gnome pointed out she looked over to Tristen "I don't think this type of magic can be that old."


OOC: Hello there! Could Faeli do a Knowledge: Arcana roll to get a rough idea of how long summoning magic typically lasts? Just trying to get an idea if we are hot on the perpetrator's tail or something.

This message was last edited by the player at 18:50, Wed 02 Dec 2020.
Kaddock Ingir
Ranger, 41 posts
Thu 3 Dec 2020
at 02:36
  • msg #41

Re: [1.03] Local Heroes

Kaddock looks about inside.  "Could the black robe be a link to whoever or whatever did this?  The body as well as been stolen or worse... that does not bode well."
Arialis Moonrider
Magus, 63 posts
Violet Knight of Kyonin
AC 18(19) HP 15/16 F5R7W3
Thu 3 Dec 2020
at 03:56
  • msg #42

Re: [1.03] Local Heroes

"I agree Faeli." Arialis sheaths her blades, then moves over to the black robe and begins to examine it more closely. She then casts a spell on it.

[OOC: Casting Read Aura on the black robe before the magic fades on it fully to see what magic was indeed on it.]
Dungeon Master
GM, 172 posts
Lord of Lies
Teller of Tales
Thu 3 Dec 2020
at 18:15
  • msg #43

Re: [1.03] Local Heroes

Whatever magic enchanted the robes is too far decayed to get a reading from. Whatever it was, it isn't that anymore. Like a wand that has used its last charge it is slowly becoming mundane. At best guess it was a fairly powerful enchantment that began decaying around the same time as the goblin raid.

There isn't any equipment to recover from the undead as everything magically dissolves, not just the bones but their swords and bows and even the foul bile that had splashed over most of the party magically dissolves.

Besidse the faint traces coming from the robe there are no other sources of magic in the crypt.

Neither Sheriff Hemlock nor Father Zantus recognize the black robe. It was not something that was buried with Ezkalen so it was likely used and discarded by whoever broke into the crypt.
Sheriff Hemlock
NPC, 5 posts
Human Male
Sheriff
Thu 3 Dec 2020
at 18:22
  • msg #44

Re: [1.03] Local Heroes

The Sheriff rubs his chin as he surveys the scene.

"This doesn't feel like the work of goblins on a raid. Why would goblins break into this crypt? Why would they smash this sarcophagus? This feels too direct and targeted to be just part of the random chaos and why would they leave undead ambushers behind like some kind of trap?

Maybe the raid wasn't just some random act of violence. What if the goblins were put up to it by someone. Someone who wanted to get into this tomb for some reason? Or what if someone knew the attack was going to come and snuck in..."


The Sheriff and the group look around for clues and they find several goblin tracks in and around the crypt but also a larger set of human-sized tracks that don't match the boots of anyone present.

"I'd say there was more to that raid then appears at first glance but what, I cannot say. I guess we'll just have to keep our eyes open and see if anything else turns up."
Sign In