Regarding Reactions
Reactions are going to be tricky to do as they are better for live play to "interrupt" turns. We should have a discussion on how they will be handled now for smoother gameplay. Once an agreement is reached I'll add these to the Important Info thread so everyone now and in the future is aware.
First of all some RAW items to note:
- You may or may not be able to take reactions before your 1st turn at my discretion
- You get 1 reaction per round.
I propose that if you only have a single reaction and there isn't an obvious downside to it, by default I will automatically trigger your reactions. The reasoning is that by default it probably isn't worthwhile to save reactions in case they don't get triggered anymore.
For example: Shield Block.
The first time you are hit, I will activate your shield block as you won't know damage until after you've declared the block or not.
So what happens if you have multiple reactions, like Shield Block and Retributive Strike? During your turn you can let me know that you want to save your reaction for one or the other, but otherwise I'll use whatever one is triggered first.
I believe that this will work for 90% of encounters however there are times when you will want to save a reaction for a specific trigger. For example, you're squaring off against the big beefy boss and definitely want to shield block his attack OR there is a wounded comrade you want to specifically shield.
In those cases specify in your turn: "Save shield block for boss" or "Retributive Strike for Sir Example" and as the turn progresses I will make sure to save it. However if the boss misses and another guy hits you, I'll still use your shield block, or if your ally is no longer threatened but you are hit I'll use your shield block as appropriate.
Does that sound agreeable and fair? The other solution would be to retcon. Wait until the entire turn plays out and then go back and decide when and where to use your reactions but this seems very gamey to me and will increase my book keeping a lot by having to then go back and update numbers to account for damage resistances etc.
Any other ideas would be great to hear as well!