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12:19, 4th May 2024 (GMT+0)

[OOC] The Tavern.

Posted by Dungeon MasterFor group 0
Faeli Blackbriar
Wizard, 4 posts
Tue 13 Oct 2020
at 16:17
  • msg #41

Re: [OOC] The Tavern

Love that guy! I mean god! It is almost an option for Faeli but her illusion magic and beliefs tie her more closely with Desna, dreams and travel.
Dungeon Master
GM, 116 posts
Lord of Lies
Teller of Tales
Tue 13 Oct 2020
at 17:50
  • msg #42

Re: [OOC] The Tavern

Putting the opening thread out there. It is up to you if you met one another on the road or even had a prior relationship but otherwise I can use the carnival games to get everyone introduced to one another.
Tristen d'Cordain
Champion, 13 posts
Wed 14 Oct 2020
at 00:14
  • msg #43

Re: [OOC] The Tavern

Slammed with a 24 hour deadline.
~smiles~
Dungeon Master
GM, 117 posts
Lord of Lies
Teller of Tales
Thu 15 Oct 2020
at 13:55
  • msg #44

Re: [OOC] The Tavern

Language groups are set so you can use those from now on. I am going to put out a bunch of active threads at the same time so that you can participate in the carnival games and overall atmosphere without one thread going crazy with people in different locations.

Don't worry about timing, everything is happening within a few minutes of one another so just enjoy the games, have fun talking with PCs and NPCs and don't worry if things get a little jumbled or out of order. Between the festivities and the alcohol it is perfectly normal to get a little mixed up :D
Dungeon Master
GM, 119 posts
Lord of Lies
Teller of Tales
Thu 15 Oct 2020
at 14:20
  • msg #45

Re: [OOC] The Tavern

I know I spun this up and was busy tomorrow and missed it but while I appreciate player initiative be cautious about just transitioning from one place to another.

It's fine to say "I head for the tavern" but if you go farther and say "I go to the tavern, I get table and drink some ale" that might butt against the encounters that I have written.

I don't want to retcon things because I absolutely hate undoing anything players have written but just take that as a bit of a caution next time. I really do like players to engage with the setting though so just check in before you run with something. Most often I'll give you free reign but it's good to check first.
Dungeon Master
GM, 122 posts
Lord of Lies
Teller of Tales
Thu 15 Oct 2020
at 16:15
  • msg #46

Re: [OOC] The Tavern

Alright all the threads are active. To recap

Welcome to Sandpoint is where everyone entered town and you can talk to Vorn, the guardsmen, as he greets people to the festival.

The Rusty Dragon is the tavern thread to hear rumors and get food & drink

The Old Light is a carnival game thread for archery and siege weaponry

The Market Square is a general catch-all for shopping, chatting, as well as competing in "dragon races" or getting a Harrowing.
Arialis Moonrider
Magus, 14 posts
Violet Knight of Kyonin
AC 18(19) HP 16/16 F5R7W3
Fri 16 Oct 2020
at 20:26
  • msg #47

Re: [OOC] The Tavern

An Elf and a Half-orc have a child....and out comes a Gnome. Wait...that's not right. :)
Razyll
Cleric, 7 posts
Fri 16 Oct 2020
at 21:27
  • msg #48

Re: [OOC] The Tavern

Luckiest half-orc in Sandpoint! ;) haha
Dungeon Master
GM, 123 posts
Lord of Lies
Teller of Tales
Sun 18 Oct 2020
at 14:10
  • msg #49

Re: [OOC] The Tavern

I see people putting markers to say where they are moving to. That is fine if you want to have a more linear game but when I created the multiple threads I was envisioning that everyone was in all the threads at the same time. Standpoint is hardly that big so it is only a couple minutes walk between the locations and given I usually only do one update a day it will be much faster if I am advancing three threads at the same time.

It is ultimately up to you how many threads you want to be active in at the same time though. My goal with this is for you to engage with as many NPCs, activities, and have as many shared experiences with one another as you can.

Grab a group and you can all gamble on the lizard races. Have an impromptu archery tournament within the group. Use magic or thievery to delight small children. Have fun!

That being said I don’t want this to run forever so at a maximum I’ll be advancing the storyline a week from now. If nobody is really interested in NPCs or carnival games I can advance things sooner.
Arialis Moonrider
Magus, 16 posts
Violet Knight of Kyonin
AC 18(19) HP 16/16 F5R7W3
Sun 18 Oct 2020
at 22:27
  • msg #50

Re: [OOC] The Tavern

Ahh, I see what you're doing. I thought you were going for the one thread at a time deal and we switch between them. lol  I assume that's what the other's were thinking too. lol
Dungeon Master
GM, 124 posts
Lord of Lies
Teller of Tales
Sun 18 Oct 2020
at 23:35
  • msg #51

Re: [OOC] The Tavern

Nope, everyone is in every thread at the same time :)
Tristen d'Cordain
Champion, 20 posts
Sun 18 Oct 2020
at 23:42
  • msg #52

Re: [OOC] The Tavern

In reply to Dungeon Master (msg # 51):

Everyone is in the same thread at the same time.
So you're saying that Tristen can be in all three threads at the same time?
Dungeon Master
GM, 125 posts
Lord of Lies
Teller of Tales
Mon 19 Oct 2020
at 00:23
  • msg #53

Re: [OOC] The Tavern

Yes. Everyone is in every thread at the same time. It is up to you how active you want to be but yes, you can be playing carnival games in two different threads and drinking at the inn. There is no "movement" between threads.

Everyone. Is in every thread. At the same time.

I want you guys to be able to rapidly experience the town and the festival without spending months and months slowly going from game to game.
Tristen d'Cordain
Champion, 21 posts
Mon 19 Oct 2020
at 01:31
  • msg #54

Re: [OOC] The Tavern

Ok. SO Tristen has not left the tavern :)
Kaddock Ingir
Ranger, 10 posts
Mon 19 Oct 2020
at 03:45
  • msg #55

Re: [OOC] The Tavern

Ahhh... a nonlinear approach to things will make it a LOT more fun.

And yes, I guess we can be in the tavern still as well.
Talitha
Fighter, 13 posts
19/19; AC 18; F:6 R:7 W:5
Mon 19 Oct 2020
at 06:26
  • msg #56

Re: [OOC] The Tavern

I think noone got the multi thread approach :)
Tristen d'Cordain
Champion, 23 posts
Mon 19 Oct 2020
at 06:30
  • msg #57

Re: [OOC] The Tavern

Just do it. Then people will catch on.
Dungeon Master
GM, 126 posts
Lord of Lies
Teller of Tales
Mon 19 Oct 2020
at 12:17
  • msg #58

Re: [OOC] The Tavern


Kaddock Ingir
Ranger, 13 posts
Thu 22 Oct 2020
at 04:53
  • msg #59

Re: [OOC] The Tavern

I should get back into things tomorrow.
Dungeon Master
GM, 127 posts
Lord of Lies
Teller of Tales
Thu 22 Oct 2020
at 14:10
  • msg #60

Re: [OOC] The Tavern

I feel like everyone's had their fun and gotten a chance to interact. I'll let things go today for one last chance but otherwise we're going to kick things off properly tomorrow.
Razyll
Cleric, 17 posts
Thu 22 Oct 2020
at 18:08
  • msg #61

Re: [OOC] The Tavern

Cool.

=)
Tristen d'Cordain
Champion, 28 posts
Thu 22 Oct 2020
at 19:30
  • msg #62

Re: [OOC] The Tavern

Good plan!
Faeli Blackbriar
Wizard, 21 posts
Thu 22 Oct 2020
at 20:57
  • msg #63

Re: [OOC] The Tavern

Sweet! XD
Kaddock Ingir
Ranger, 14 posts
Sun 25 Oct 2020
at 01:00
  • msg #64

Re: [OOC] The Tavern

I agree!

Things stayed hectic but I'm back now.  I had to go out of town unexpectedly which was a bit of an adventure through deserted airports...
This message was last edited by the player at 01:05, Sun 25 Oct 2020.
Dungeon Master
GM, 131 posts
Lord of Lies
Teller of Tales
Sun 25 Oct 2020
at 14:00
  • msg #65

Re: [OOC] The Tavern

I have uploaded a map to Group 0. Group 0 is typically where tactical combat maps will be. Main Group will stay with Sandpoint for the near future and Group 1 is a overview of the region.

When looking at the map I'd like to point out a few things:

1) There is a grid, please use it when describing movements and attacks (e.g. I move to A6 or I attack the goblin at C13).

2) Blue = PCs, Green = Allies, Gray = Non-combatants, Red = Enemies. That format typically follows. I'm thinking about Purple to highlight Big Bad Evil Guys

3) Please please please explicitly state how you are using your three actions each turn. As mentioned in the IMPORTANT INFO thread just at the bottom of your post do something like:


A1:
A2:
A3:


Really really helps me take the guess work out of posts. Less guess work means we don't have to pause for rework or clarifications and the easier you make it for me to post updates, the faster I can make those updates and the faster the game moves along. In my other 2e game we're doing about a chapter a month which has been fantastic.

4) For combat in general I am eliminating initiative. I'm borrowing rules from 5e which basically says I will determine who goes first and then that side will go as a block. You will perform actions in the turn order that you post so you can assume what happens above your post has happened by the time it is "your turn."

That being said I'm using a complicated weighting factor to determine which side goes first so bumps to initiative via feats and abilities will still be factored in. In some ways they aren't as impactful because your values are being averaged in to the rest of the party however in other ways they are MORE important because if you can tip the balance then your whole party moves first, not just you.

5) For this combat I normally post a tracker for each enemy so you can see who is wounded but with so many goblins in play that isn't really feasible. I'll track any special ones but the rank and file are just going to be around. Instead I'll post up health bars if goblins get wounded so you can still focus fire and pick off the injured if you so desire.

6) Goblins have the surprise round so while you can "react" to the chaos and commotion you won't be able to take combat actions yet until my first official combat post.

7) To explain the map, 9 goblins in 3 groups of 3 have emerged from various hiding places, typically off of rooftops, out of alley ways, out scrambling out from under carts and supply piles. You're in a large group of civilians, ~50-60. To the north east is a small group of musicians, to the east is the stage where all the speakers were speaking, and to the south is the big banquet tables along with a few helpers who are setting things up.

I think that just about covers everything. Let me know if you have any questions.
This message was last edited by the GM at 14:01, Sun 25 Oct 2020.
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