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04:55, 29th March 2024 (GMT+0)

Character Creation.

Posted by The WorldFor group 0
Allan
player, 27 posts
Wed 9 May 2018
at 16:50
  • msg #91

Re: Character Creation

In reply to Joe (msg # 90):

Yeah. I have never allowed psions in the past simply because it adds complexity that I didn't feel was warranted. Since I am going melee strong it is really more like a paladin warlock mix but easier to customize than if I actually went that way.

I think I get the disciplines in the known table per level and then the bonus two for the type of mystic order I choose (Immortal in this case). That gets me the three I want (Giant Growth, Restoration, Brute Force) After that I think I will take one for more fun. I was thinking Mantle of Joy or something. Not sure but I'll listen to suggestions.

I will be done sometime tonight I think
Joe
player, 45 posts
Wed 9 May 2018
at 17:40
  • msg #92

Re: Character Creation

Yeah, I think a 1 level dip would be too good. Mystic Order and Telepathy should really be switched. Actually there are a lot of changes I would make, but I think that's the big one. Having 3 disciplines and a talent at level 1 makes it worthwhile for any class to take it simply for the focus abilities since there are so many options and you get to choose three, plus full spellcasting.

To put it in terms of either classes, it's like (using terms like domain ability generically, for instance):

1 cantrip
3 spells known
2 spell slots
1 domain ability (the 1st level mystic order ability)
3 passive buff options

That's pretty good. Maybe not better than a cleric though...

3 cantrips
4-6 prepared spells (2 domain always prepared)
All spells preparable (and ritual casting of prepared spells)
2 spell slots
1 domain ability
Medium armor and shields (I list this with the assumption that light armor is baseline)

Warlock

2 cantrips
2 spells known
1 spell slot (refreshable)
1 domain ability

Wizard

3 cantrips
2-4 prepared spells
6 spell preparable (ritual casting)
2 spell slots (1 refreshable)

Sorcerer

4 cantrips known
2 spells known
2 slots
2 Domain abilities

Bard

2 cantrips
4 spells known
2 slots
Bardic inspiration (equivalent to maybe 2 domain abilities?)

In all cases (other than mystic) I would say that level one is where they get their identity/uniqueness, but lvl 2 is where they get something great (channel divinity, invocations, arcane school, sorcery points, bard gets a couple things that are good, but not great. I would almost say that Jack of all trades should happen at level one and Bardic inspiration at level 2). The level 2 mystic abilities are nice but kind of meh.

It's the same with other classes at lvl 2 (ki points, spells and fighting style for ranger and paladin, action surge, cunning action, wild shape/druid circle (forgot druid with other spellcasters), barbarian kind of meh at lvl 2.

That is my more comprehensive take.
Matt
player, 3 posts
Wed 9 May 2018
at 19:07
  • msg #93

Re: Character Creation

In reply to Joe (msg # 92):

I'll just chime in that clerics get so much access because their spell selection (i.e. divine spells) are so much more limited than other casters, and that those spells are generally intended for support of others, which isn't going to get many players excited. By giving them more, they can still fill the support role and get a good punch or trick in per long rest.

And, yes, by the same rationale I think Bard is arguably underpowered.
Joe
player, 46 posts
Wed 9 May 2018
at 20:04
  • msg #94

Re: Character Creation

It is kind of funny how that works. I have read a couple things from DnD saying that they have to give more power to certain classes to get people to play them. I think a class like the Bard is one of those that people just like to play. It is the right balance of built in flavor and player creativity. The ranger is a little too pigeonholed so unless someone wants to play that specific type of character, then pass it over. So, ranger had to be revised and people still don't play it much. I am feeling more tempted by ranger.

But like I said, it's very specific. I feel like I can play a fighter in a million different ways. Not so with Ranger. It is probably an imagination problem.
Matt
player, 4 posts
Wed 9 May 2018
at 20:40
  • msg #95

Re: Character Creation

In reply to Joe (msg # 94):

It's because "I heal him" is not a dramatic event--The only uncertainty in it is the degree to which the healing occurs. Buffs are similar--"I bless us" is tactically awesome, thematically appropriate, and without drama. Buffs, in particular, are susceptible to this because buffs do not contain an element of risk. De-buffs are much more exciting because of the saving throw, but are circumstantially less effective because of this risk--Meaning, that if you build encounters to be tough enough that a buffed up party won't steamroll the challenge AND you've made the decision to make those buffs part of the abilities of a class, then you basically have to overpower the class whose abilities you are spending to keep them relevant and interested, rather than just spamming their cantrip from the side.
Joe
player, 47 posts
Wed 9 May 2018
at 21:22
  • msg #96

Re: Character Creation

Maybe the design solution would basically look like this:

1) Figure out what players like to do.
2) Make buffs almost exclusively contingent effects of those actions.

Alternatively, make buffs into bonus actions, reactions, auras for the most part.

Both of these require that the buffs are less potent.

Something like, every time a cleric casts a spell he builds up a bit of divine potential which can be used to imbue an attack with radiant damage or sling a heal someone's way with a bonus action, or a re-roll to a save, or something of the sort. So, you get an option element to it and it doesn't eat up you action. This is why guiding bolt and healing word are so great.

As an aside, I believe the bard still works because his spells are pretty good, they are functional attackers in pinch, and most importantly, their bardic inspiration is a bonus action.
Allan
player, 28 posts
Thu 10 May 2018
at 17:15
  • msg #97

Re: Character Creation

I have a level 1 on my character sheet now but I still need to settle on the personality and such. I was thinking giving him a child like exuberance and love for adventuring and challenges. His quirk is that he often speaks to an imaginary companion and only acts with it's blessing. For him this companion is his conscious sometimes manifesting in the classic little angel or devil on your shoulders.
Joe
player, 48 posts
Fri 11 May 2018
at 01:54
  • msg #98

Re: Character Creation

I changed a formula on Adam's sheet to link the passive perception cell to =10+B22 which is the Perception Skill bonus since that is how you determine passive perception 10 + your perception modifier which includes proficiency bonus. Adam's character is the only one that is proficient in perception.
Allan
player, 30 posts
Fri 11 May 2018
at 05:04
  • msg #99

Re: Character Creation

I think I am ready to go. My sheet is a bit messy but I'll clean it up as I go. Though I probably won't post much until next week
Adam
player, 8 posts
Mon 14 May 2018
at 06:06
  • msg #100

Re: Character Creation

posted a background story for my guy. name is zip. he is a halfling rouge. used the far traveler background and mostly plagiarized that with a few edits and filled in the gaps to include most of the features that i rolled.
Allan
player, 33 posts
Mon 14 May 2018
at 07:44
  • msg #101

Re: Character Creation

Threw a short backstory in for Rose Haven my female human paladin mystic.
The World
GM, 47 posts
Thu 17 May 2018
at 05:45
  • msg #102

Re: Character Creation

OK, correct me if I'm wrong but...

Morgrim has 10 HP (1d8+2 con)
Ratt has 11 HP (1d8 +3 con)
Rose has 10 HP (1d8 +1 con +1 immortal durability)
Zip has 9 HP (1d8 +1 con)

What armor does Rose have?  Sheet says chain mail, but she is only proficient in light armor, and the AC says 13/15.  Rose also lacks shield proficiency.  Also not proficient with the glaive.

What armor does Ratt have?  Ratt is also only proficient in light armor, and not proficient with shields.  Does Ratt have sunlight sensitivity?
Ratt
player, 18 posts
Thu 17 May 2018
at 06:03
  • msg #103

Re: Character Creation

The World:
What armor does Ratt have?  Ratt is also only proficient in light armor, and not proficient with shields.  Does Ratt have sunlight sensitivity?

Hexblade Otherwordly Patron gains medium armor and shields. Scale. No sunlight sensitivity. Half drow trades extra skills for drow magic.
The World
GM, 49 posts
Thu 17 May 2018
at 06:10
  • msg #104

Re: Character Creation

In reply to Ratt (msg # 103):

OK, Hexblade is new to me.
Ratt
player, 19 posts
Thu 17 May 2018
at 06:14
  • msg #105

Re: Character Creation

In XGtE
Rose
player, 11 posts
Thu 17 May 2018
at 14:07
  • msg #106

Re: Character Creation

Rose is a level 1 paladin
Rose
player, 12 posts
Thu 17 May 2018
at 14:12
  • msg #107

Re: Character Creation

I see mystic on my character sheet. Sorry.  I am going to multi class and was switching back and forth. I decided that the first lever should be paladin
The World
GM, 52 posts
Thu 17 May 2018
at 17:45
  • msg #108

Re: Character Creation

In reply to Rose (msg # 107):

Ok, it's all making sense now.
Ratt
player, 56 posts
Fri 22 Jun 2018
at 23:27
  • msg #109

Re: Character Creation

Ratt changes:

+1 spell slot
+1 spell known (comprehend languages)
+2 invocations (Agonizing Blast, Mask of Many Faces)
+8 hp (warlock 5[average] + Con 3)

Couple notes-

Agonizing Blast adds charisma modifier to Edritch Blast. For flavor purposes, I want the change to give the blast beam a blade motif, like little bits of blades shimmering within and around the beam.

Mask of many faces let me cast disguise self at will. I almost went for the one that let's me cast silent image at will because minor illusion has served me so well, but I don't like that it requires concentration. Disguise expands my repertoire and has a high probability of future hi-jinks, so that is good.

I figure Comprehend Languages synergizes well with disguise self (I know it doesn't allow you to speak other languages, so a lot of my disguises might feature wicked neck scars or missing tongues. Also, level 1 warlock spells are fairly lackluster.

I can change out those choices in the future anyway and I think we will be zooming through levels so, *shrugs*.
The World
GM, 160 posts
Mon 8 Oct 2018
at 20:36
  • msg #110

Re: Character Creation

Adam, new character sheet is here:

https://drive.google.com/open?...i_MtGh93KJhvkHWYkTTY
Zip
player, 63 posts
Tue 9 Oct 2018
at 19:32
  • msg #111

Re: Character Creation

Started to make my character. it is a wood elf monk. what should we do for starting level and equipment?
Zip
player, 64 posts
Tue 9 Oct 2018
at 19:41
  • msg #112

Re: Character Creation

also i get an artisan tool proficiency. i thought it would be cool to make it so he could make arrows. would that be woodworking tools or fletchers tools or bower tools? the second two i did not see on the list but thought maybe we could make them. what are your thoughts on making a character that can make arrows?
Ratt
player, 122 posts
Mon 22 Oct 2018
at 18:06
  • msg #113

Re: Character Creation

I have a couple questions for Allan; if you were to make another character would you want to make a warforged? If so, I can choose something else. There are some good warforged options now.

What class would you make?

How likely are you to make another character at some point?
Rose
player, 82 posts
Mon 22 Oct 2018
at 20:20
  • msg #114

Re: Character Creation

In reply to Ratt (msg # 113):

I like warforged but I'm in no rush to build another character at the moment. I want to get into rose first
Ratt
player, 125 posts
Mon 22 Oct 2018
at 23:10
  • msg #115

Re: Character Creation

Ok, I am just going to make the warforged then. If you feel gyped and want to make one later we can just have two, or maybe mine will die.
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