Re: Character Creation
Yeah, I think a 1 level dip would be too good. Mystic Order and Telepathy should really be switched. Actually there are a lot of changes I would make, but I think that's the big one. Having 3 disciplines and a talent at level 1 makes it worthwhile for any class to take it simply for the focus abilities since there are so many options and you get to choose three, plus full spellcasting.
To put it in terms of either classes, it's like (using terms like domain ability generically, for instance):
1 cantrip
3 spells known
2 spell slots
1 domain ability (the 1st level mystic order ability)
3 passive buff options
That's pretty good. Maybe not better than a cleric though...
3 cantrips
4-6 prepared spells (2 domain always prepared)
All spells preparable (and ritual casting of prepared spells)
2 spell slots
1 domain ability
Medium armor and shields (I list this with the assumption that light armor is baseline)
Warlock
2 cantrips
2 spells known
1 spell slot (refreshable)
1 domain ability
Wizard
3 cantrips
2-4 prepared spells
6 spell preparable (ritual casting)
2 spell slots (1 refreshable)
Sorcerer
4 cantrips known
2 spells known
2 slots
2 Domain abilities
Bard
2 cantrips
4 spells known
2 slots
Bardic inspiration (equivalent to maybe 2 domain abilities?)
In all cases (other than mystic) I would say that level one is where they get their identity/uniqueness, but lvl 2 is where they get something great (channel divinity, invocations, arcane school, sorcery points, bard gets a couple things that are good, but not great. I would almost say that Jack of all trades should happen at level one and Bardic inspiration at level 2). The level 2 mystic abilities are nice but kind of meh.
It's the same with other classes at lvl 2 (ki points, spells and fighting style for ranger and paladin, action surge, cunning action, wild shape/druid circle (forgot druid with other spellcasters), barbarian kind of meh at lvl 2.
That is my more comprehensive take.