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17:44, 28th April 2024 (GMT+0)

Character Creation.

Posted by The WorldFor group 0
Dixon
player, 11 posts
Sat 5 May 2018
at 02:18
  • msg #41

Character Creation

Time of Troubles! That's what it was called!

Actually I really like the FR Pantheon, there is a surprising amount of turnover among the Gods as Assension is far more regular than in other settings, albeit still not common place by any means.
Joe
player, 18 posts
Sat 5 May 2018
at 02:44
  • msg #42

Character Creation

Would the 1/4 capacity apply to aasimar protector flight since it is magical, starts at 3rd lvl, 1 min long per long rest?
The World
GM, 15 posts
Sat 5 May 2018
at 05:11
  • msg #43

Character Creation

In reply to Joe (msg # 42):

No, I think since it's magical and fairly limited it makes sense w/o the weight restriction.
Dixon
player, 13 posts
Sat 5 May 2018
at 19:16
  • msg #44

Character Creation

While I do not intend for it to get in the way of the story action one of my characters primary motivations for leaving the Great Rift is to find rare components and craft powerful items. Will we be using the UA downtime rules or something else for crafting?
Joe
player, 19 posts
Mon 7 May 2018
at 15:53
  • msg #45

Character Creation

Adam, did you decide between tiefling and elf? Flying/non-flying?

Allan, dwarf or human? Or something else.

I am still waffling between races. Anybody have a preference between aasimar and half-drow?
The World
GM, 16 posts
Mon 7 May 2018
at 16:52
  • msg #46

Character Creation

In reply to Dixon (msg # 44):

Yes, let's use the UA downtime rules for crafting.
Joe
player, 20 posts
Mon 7 May 2018
at 16:58
  • msg #47

Character Creation

They have reprinted the downtime rules in Xanathars Guide to Everything. I haven't looked at them too closely, but it appears to be the same as the UA playtest.

That is all.
Joe
player, 21 posts
Mon 7 May 2018
at 17:14
  • msg #48

Character Creation

Ok, that is not all...

quote:
Crafting Magic Items.
Creating a magic item requires more than just time, effort, and materials.

It is a long-term process that involves one or more adventures to track down rare materials and the lore needed to create the item.

Potions of healing and spell scrolls are exceptions to the following rules. For more information, see “Brewing Potions of Healing” later in this section and the “Scribing a Spell Scroll” section, below.

To start with, a character needs a formula for a magic item in order to create it. The formula is like a recipe. It lists the materials needed and steps required to make the item.

An item invariably requires an exotic material to complete it. This material can range from the skin of a yeti to a vial of water taken from a whirlpool on the Elemental Plane of Water. Finding that material should take place as part of an adventure.

The Magic Item Ingredients table suggests the challenge rating of a creature that the characters need to face to acquire the materials for an item. Note that facing a creature does not necessarily mean that the characters must collect items from its corpse. Rather, the creature might guard a location or a resource that the characters need access to.

Magic Item Ingredients
Item RarityCR Range
Common1–3
Uncommon4–8
Rare9–12
Very rare13–18
Legendary19+

If appropriate, pick a monster or a location that is a thematic fit for the item to be crafted. For example, creating mariner’s armor might require the essence of a water weird. Crafting a staff of charming might require the cooperation of a specific arcanaloth, who will help only if the characters complete a task for it. Making a staff of power might hinge on acquiring a piece of an ancient stone that was once touched by the god of magic — a stone now guarded by a suspicious androsphinx.

In addition to facing a specific creature, creating an item comes with a gold piece cost covering other materials, tools, and so on, based on the item’s rarity. Those values, as well as the time a character needs to work in order to complete the item, are shown on the Magic Item Crafting Time and Cost table. Halve the listed price and creation time for any consumable items.

Magic Item Crafting Time and Cost
Item RarityWorkweeks*Cost*
Common150 gp
Uncommon2200 gp
Rare102,000 gp
Very rare2520,000 gp
Legendary50100,000 gp
*Halved for a consumable item like a potion or scroll

To complete a magic item, a character also needs whatever tool proficiency is appropriate, as for crafting a nonmagical object, or proficiency in the Arcana skill.

If all the above requirements are met, the result of the process is a magic item of the desired sort.

Complications.
Most of the complications involved in creating something, especially a magic
item, are linked to the difficulty in finding rare ingredients or components needed to complete the work. The complications a character might face as byproducts of the creation process are most interesting when the characters are working on a magic item: there’s a 10 percent chance for every five workweeks spent on crafting an item that a complication occurs. The Crafting Complications table provides examples of what might happen.

Crafting Complications
d6 Complication
1 Rumors swirl that what you’re working on is unstable and a threat to the community.*
2 Your tools are stolen, forcing you to buy new ones.*
3 A local wizard shows keen interest in your work and insists on observing you.
4 A powerful noble offers a hefty price for your work and is not interested in hearing no for an answer.*
5 A dwarf clan accuses you of stealing its secret lore to fuel your work.*
6 A competitor spreads rumors that your work is shoddy and prone to failure.*
*Might involve a rival

Brewing Potions of Healing. Potions of healing fall into a special category for item crafting, separate from other magic items. A character who has proficiency with the herbalism kit can create these potions. The times and costs for doing so are summarized on the Potion of Healing Creation table.

Potion of Healing Creation
TypeTimeCost
Healing1 day25 gp
Greater healing1 workweek100 gp
Superior healing3 workweeks1,000 gp
Supreme healing4 workweeks10,000 gp

This message was last edited by the player at 21:40, Mon 07 May 2018.
The World
GM, 17 posts
Mon 7 May 2018
at 17:26
  • msg #49

Character Creation

Level 1 or 5?

Here's what I have

Level 1 - Dixon, Adam
Level 5 - Joe

I don't think Allan has weighed in on this, sorry if I missed it.

I'm fine either way.  If Allan decides he doesn't care We'll start at level 1.  My concern with starting at 1 is that we have only played low levels so far, and it takes us a while to get very far, so it might be fun to have some more abilities to start.  If we start at 1 I will try and get us up to 5 in a pretty speedy manner.

To get from 1 to 5 there are basically 4 scenes of about 3-6 encounters each, not all of which need be violent.  You advance a level for each scene.  This is supposed to span 10 days.  I think we can speed this up by reducing the number of encounters, but on the forum, this could still take a while.

I think it will be fun either way.
This message was last edited by the GM at 17:29, Mon 07 May 2018.
The World
GM, 18 posts
Mon 7 May 2018
at 17:32
  • msg #50

Character Creation

In reply to Joe (msg # 48):

Isn't that the same?
Joe
player, 22 posts
Mon 7 May 2018
at 17:42
  • msg #51

Character Creation

quote:
Isn't that the same?

Maybe, I didn't cross reference. I figure that since XGtE is a published source book that we should use that over the playtest material, so in my mind, if we have the published version there is no point in looking at the other.

quote:
Level 1 or 5?

I am fine with lvl 1 if that is what the people want. I was going to mention in a previous post that I lost (due to accidental canceling) that my guess was the the levels before 5 were more of a formality that the book includes for purists. This assumption was based on what I have seen in the Curse of Strahd where it is a campaign lvl 3 characters, but there is a single haunted house encounter and you level up from 1st to 3rd as soon as you escape the house. It is more like a prequel mini-adventure that has little to nothing to do with the actual module as far as I can tell. IT's just so you can start at lvl 1 if you want to.
Adam
player, 7 posts
Mon 7 May 2018
at 21:20
  • msg #52

Character Creation

I thought i posted this earlier but it looks like i didn't. my currant plan is to play a halfling rouge  but i too am still waffling. I dont like that they dont have dark vision and every one else in the party seems like they will, they are also slower. i do like that you get to re roll 1's. If i dont play the halfling it will probably be a feral tiefling, leaning towards non flying
Joe
player, 23 posts
Mon 7 May 2018
at 21:56
  • msg #53

Character Creation

If it makes you feel any better, if I am an half-drow, which is where I am leaning, I will have dancing lights. If I am aasimar, will have Light.

Dixon the dwarf will have the same speed. Not sure what race allan will be. I thought he was still considering human.

That being said, it seems important to have darkvision as a sneak. Maybe if we start at a higher level we can each start with an uncommon item of our choice (Goggles of Night). Or make one, which would require 200gp, 2 workweeks, and questing to overcome a challenge of CR4 4-8.

Other things that have +2 to dex and darkvision:

Elves (We can be drow [half-]brothers! Though sunlight sensitivity sucks).
Tabaxi (Cat person, good movement options like climb and limited double speed)
Goblins (some abilities are redundant with cunning action)
Kobold (kind of awesome because of Pack Tactics, -2 to strength though)
Joe
player, 24 posts
Mon 7 May 2018
at 23:54
  • msg #54

Character Creation

Settled on half drow. Almost done with character sheet. Basics are done.
Allan
player, 14 posts
Tue 8 May 2018
at 01:07
  • msg #55

Character Creation

Drew up a variant human for feats but decided playing the dwarf paladin would be more fun than the super paladin with polemaster feat, sentinel feat, and tunnel stance (UA).

So Mt. dwarf paladin. I prefer level one because I'm a purest.
Joe
player, 25 posts
Tue 8 May 2018
at 01:22
  • msg #56

Character Creation

Can we make the goal of having our sheets done tonight?
Allan
player, 15 posts
Tue 8 May 2018
at 01:38
  • msg #57

Character Creation

 No. I tried to get it in but I've been to busy and am already planning a late night. I flaked for frisbee golf already so there is no room for more.
The World
GM, 20 posts
Tue 8 May 2018
at 16:03
  • msg #58

Character Creation

Looks like people are at least almost done with their character sheets.  I put a link to the sheets on Drive in place of your character sheets on RPOL.  Please let me know when everyone is done.

One of the first things I am going to ask you to do is describe your character and give a little background, so give that some thought.

Looks like we will be starting at level 1.

Please use RAW for starting wealth.  That is, you start with the equipment listed in your class description, and with the starting gold listed in your background.  Alternatively you may roll for starting gold based on your class on the table at the beginning of PHB chapter 5, and use this gold to buy your starting equipment based on the prices listed in chapter 5.

In addition to the above roll 4d6 gold pieces and put that in your pocket.
This message was last edited by the GM at 16:04, Tue 08 May 2018.
Allan
player, 16 posts
Tue 8 May 2018
at 16:35
  • msg #59

Character Creation

I am waffling again between a Dwarf Paladin and a warforged Mystic. The first typical fun but the latter being extremely interesting to me.
Joe
player, 26 posts
Tue 8 May 2018
at 17:35
  • msg #60

Character Creation

Updated Character Description with background.
Joe
player, 28 posts
Tue 8 May 2018
at 18:10
  • msg #61

Character Creation

I'm pretty much done, just need to pick my other 1st level spell (and maybe change cantrip).
Dixon
player, 15 posts
Tue 8 May 2018
at 20:57
  • msg #62

Character Creation

All done except for equipment. Are we just starting with class and background equipment or do you want us to roll starting gold and buy our equipment?
The World
GM, 23 posts
Tue 8 May 2018
at 20:58
  • msg #63

Re: Character Creation

The World:
Looks like we will be starting at level 1.

Please use RAW for starting wealth.  That is, you start with the equipment listed in your class description, and with the starting gold listed in your background.  Alternatively you may roll for starting gold based on your class on the table at the beginning of PHB chapter 5, and use this gold to buy your starting equipment based on the prices listed in chapter 5.

In addition to the above roll 4d6 gold pieces and put that in your pocket.

Joe
player, 29 posts
Tue 8 May 2018
at 20:59
  • msg #64

Character Creation

Ok, I think I am done.
Joe
player, 30 posts
Tue 8 May 2018
at 21:13
  • msg #65

Character Creation

Dixon, this might not mean anything, but it looks like you have three spells picked to be prepared. I believe you get four (wis modifier + cleric level).