Chapter 1: A Great Upheaval
The Savage Frontier (also known as the North) is a cold, rugged, sparsely populated land of snow-capped mountains, rocky hills, sprawling forests, and foggy vales. Isolated strongholds, ancient burial mounds, and the ruins of many forgotten empires dot this vast landscape. Bounded by the Sea of Swords to the west and the desert of Anauroch to the east, the Savage Frontier extends as far north as Icewind Dale and as far south as the town of Daggerford. Old roads stretch across this great expanse, linking the dwarven strongholds and mines in the mountains to the coastal settlements, frontier towns, and fortified outposts of humans and other folk. These roads are long, lonely, or poorly defended, making them dangerous to traverse. In fertile valleys, towns and cities have sprung up, separated by dozens if not hundreds of miles of untamed wilderness haunted by bandits, barbarians, and monsters.
Evil dragons stirred into action by their dark queen, Tiamat, threatened the settlements of the Savage Frontier for a time. Ultimately, they were defeated and forced to withdraw to their lairs, while Tiamat was banished to the Nine Hells. Fear of the dragons' wrath has faded quickly with the coming of a new threat: giants. The peoples of the North are no strangers to giant incursions. Frost giants have long claimed the Spine of the World as their demesne, and hill giants are known to scrounge for food in the untamed hills. But now, in the past couple of months, giants of every kind have emerged from their strongholds in force to threaten civilization as never before - and not just frost giants and hill giants, but also stone giants, fire giants, and cloud giants. It seems all of the giants are in an uproar. Reports of giant attacks throughout the North have reached the coastal cities of Luskan, Neverwinter, and Waterdeep, stoking fears and rumors that the giants are waging war against humans, dwarves, elves, and other small folk.
You've been traveling along the High Road for days. In the early afternoon you stop at a sign post for a short rest. The signpost is next to a trail that heads north into the hills. Nailed to the post are three arrow-shaped signs. The two marked "Waterdeep" and "Daggerford" follow the High Road but point in opposite directions. The third, marked "Nightstone," beckons you to follow the trail. If memory serves, Nightstone is roughly ten miles up the trail.
A dwarf named Morgrim Rubyheart travels with a half-drow, who may be traveling under a false name. The unlikely traveling companions are in search of a dwarf named Morak Ur’gray, the innkeeper in Nightstone. Althought the town is small, the inn is renowned as a place of good food and cozy rooms, and Morak has a reputation for being fond of adventurers. The inn at Nightstone, and Morak act as kind of a hub for sharing stories and news. Morgrim and the half-drow have been told that Morak may know something of the Ruby of the War Mage.
At the sign post the unlikely pair meet another unlikely pair. A human named Rose, and a halfling called Zip. They too are headed toward Nightstone, looking for adventure. For non-elves, Nightstone is a portal to the forests of Ardeep, which are said to shroud ancient mysteries. The elves of Ardeep do not look kindly on adventurers looking to exploit their forest, and relations between the wood elves and the inhabitants of Nightstone are strained to say the least.
The four adventurers decide to share the last ten miles of their journey together. As they start to get comfortable with each other, they converse to pass the time. Please describe you character to the group, including physical appearance, and demeanor, and any personal information that your character decides to share with the group.