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Chapter 1: A Great Upheaval.

Posted by The WorldFor group 0
Zip
player, 77 posts
Mon 10 Jun 2019
at 04:25
  • msg #351

Re: Chapter 1: A Great Upheaval


21:23, Today: Zip rolled 10 using 2d20+5, keeping the lowest dice only with rolls of 8,5.  short bow attack on robes.

Zip shhots at the orc in robes again and im going to assume he misses
The World
GM, 194 posts
Mon 10 Jun 2019
at 05:30
  • msg #352

Re: Chapter 1: A Great Upheaval

Oh, I should have mentioned they are now within normal range for shortbow, so you don't have disadvantage.  13 is still a miss though, for robes.

Ratt's turn.
Rose
player, 95 posts
Mon 10 Jun 2019
at 07:15
  • msg #353

Re: Chapter 1: A Great Upheaval

DC 15 looks harder than I'd try. I was hoping something easier since it's my normal jumping range and i have 7 feet to spare. I'll take the zero risk climb.
The World
GM, 195 posts
Mon 10 Jun 2019
at 16:47
  • msg #354

Re: Chapter 1: A Great Upheaval

In reply to Rose (msg # 353):

How about DC 13?
Ratt
player, 149 posts
Mon 10 Jun 2019
at 17:43
  • msg #355

Re: Chapter 1: A Great Upheaval

It is an interesting question, because on the one hand, the book says that you can jump a certain amount and reach a certain height, then I think says that if you go beyond that, you might have to roll a Strength (Athletics) check. So, it seems, like RAW, you should be able to start climbing ladders by jumping.

But another thing to consider is that climbing a ladder already assumes you height to be where your feet are not where your hands are reaching. So, for Rose, with a running jump, she could get her feet 6' above the ground on a vertical jump. Jumping movement counts as regular movement, so jumping 6' will save 3' of movement over normal climb. I think that is all you could hope for without any special checks.

I think this jives with real life. Maybe you could save a fraction of time jumping on to a ladder, but it is probably not worth the chance of slipping of falling.
Ratt
player, 150 posts
Mon 10 Jun 2019
at 20:37
  • msg #356

Re: Chapter 1: A Great Upheaval

Ratt tries to reprise his previous action by firing once more at the orc mage.

ATT: 17
DAM: 9 (7 FORCE, 2 NECROTIC)
The World
GM, 197 posts
Mon 10 Jun 2019
at 20:49
  • msg #357

Re: Chapter 1: A Great Upheaval

She howls in pain as the eldritch energy singes her robes.

Rose's turn
Rose
player, 96 posts
Mon 10 Jun 2019
at 23:22
  • msg #358

Re: Chapter 1: A Great Upheaval

The DEX acrobatics is right out. I'm more a strength athletics girl. I position myself a close to the enemy as possible in hopes i can get the AoO and advantage should they try to finish the climb.
Ratt
player, 151 posts
Mon 10 Jun 2019
at 23:52
  • msg #359

Re: Chapter 1: A Great Upheaval

Rose:
The DEX acrobatics is right out. I'm more a strength athletics girl. I position myself a close to the enemy as possible in hopes i can get the AoO and advantage should they try to finish the climb.

Ratt
player, 152 posts
Mon 10 Jun 2019
at 23:54
  • msg #360

Re: Chapter 1: A Great Upheaval

Rose:
The DEX acrobatics is right out. I'm more a strength athletics girl. I position myself a close to the enemy as possible in hopes i can get the AoO and advantage should they try to finish the climb.

Did you do the lay on hands? I thought that last round you only got to the guy, but hadn't gotten handsy yet. I may have misunderstood, though.

Also, if you wanted to throw javelins back at them, they use strength for the attack bonus.
Rose
player, 97 posts
Tue 11 Jun 2019
at 03:09
  • msg #361

Re: Chapter 1: A Great Upheaval

I don't think I got to heal yet. Lay hands is an action. I'll need it next round but i can use a reaction if the enemy approaches since i have pole mastery
The World
GM, 198 posts
Tue 11 Jun 2019
at 15:51
  • msg #362

Re: Chapter 1: A Great Upheaval

Rose lays hands on the cultist who almost seems to glow with a soft, warm light.  His wounds start to close, forcing the three javelins out of his body.  Each makes a little pop sound and then clatters down on the tower roof.  The cultist opens his eyes and takes in several deep gasping breaths.  His body tremors slightly, but otherwise he does not move.

The orcs continue towards the drawbridge.  Seeing that it is closed about half of them jump into the moat and start swimming across.  Others hurl javelins at the towers, but they all miss.

The cultists have all decided it is best to stay covered.

The orc mage moves as if in a trance towards tower 2B manipulating the weave with words and motions.  A spectral spear appears above the tower and darts toward Ratt who is just able to dodge out of the way.

I'll post an updated map when I'm able.

Zip's turn.
Zip
player, 78 posts
Tue 11 Jun 2019
at 17:21
  • msg #363

Re: Chapter 1: A Great Upheaval


10:18, Today: Zip rolled 9 using 1d20+5 with rolls of 4.  short bow attack on robes.

missed

zip swears in spanish
The World
GM, 199 posts
Tue 11 Jun 2019
at 17:47
  • msg #364

Re: Chapter 1: A Great Upheaval

Here is a current map.

light blue dots are orc.  The one marked N is the magic user.  The one marked G is the chief.

Here is the table
https://docs.google.com/spread...o4Y/edit?usp=sharing

Ratt's turn
This message was last edited by the GM at 17:48, Tue 11 June 2019.
Ratt
player, 153 posts
Tue 11 Jun 2019
at 22:06
  • msg #365

Re: Chapter 1: A Great Upheaval

Ratt gestures toward the spiritual weapon and says to Rose and cultist, "It's that female looking orc in the robes, help me take her down." He then sends her another eldrict blast, yelling, "Agonizing Eldritch Blast!" because I have been watching anime lately.

Att: 14 (I believe that is a miss)
Dam:

Ratt
player, 154 posts
Tue 11 Jun 2019
at 22:07
  • msg #366

Re: Chapter 1: A Great Upheaval

Zip:
zip swears in spanish

This is a funny post.
The World
GM, 200 posts
Tue 11 Jun 2019
at 23:33
  • msg #367

Re: Chapter 1: A Great Upheaval

Rose turn.
Rose
player, 98 posts
Thu 13 Jun 2019
at 17:03
  • msg #368

Re: Chapter 1: A Great Upheaval

Am i the red R?
The World
GM, 201 posts
Thu 13 Jun 2019
at 19:37
  • msg #369

Re: Chapter 1: A Great Upheaval

Yes, Rose is the red R.  Small red circle is 5' radius, striking distance.  Larger red circle is 30' radius, your movement.  Looks like Ratt lost his 30' radius.  I'll move it back.
Rose
player, 99 posts
Fri 14 Jun 2019
at 16:12
  • msg #370

Re: Chapter 1: A Great Upheaval

Where is the hobgoblin peaking through the crenels? I thought someone was there already. If not I'll tel Ratt I'm not effective at a distance. Tell the revived cultist to get up and shoot them. And then I'll go back down to go where the action is.

Am i supposed to be level 2? I was thinking i was supposed to level but didn't bother to. I think my range attack was level 2
The World
GM, 202 posts
Fri 14 Jun 2019
at 16:56
  • msg #371

Re: Chapter 1: A Great Upheaval

Ratt has disguised himself as a hobgoblin, and he is right next to Rose.  So from Rose's perspective:

hobgoblin:
The hobgoblin gestures toward the spiritual weapon and says to Rose and cultist, "It's that female looking orc in the robes, help me take her down." He then sends her another eldricth blast, yelling, "Agonizing Eldritch Blast!" because the hobgoblin has been watching anime lately.


Does that affect your action?
The World
GM, 203 posts
Fri 14 Jun 2019
at 17:04
  • msg #372

Re: Chapter 1: A Great Upheaval

Also, you are supposed to be level 2
The World
GM, 204 posts
Fri 14 Jun 2019
at 17:07
  • msg #373

Re: Chapter 1: A Great Upheaval

Also there is no 'down to where the action is' unless you want to lower the drawbridge, or jump off the tower, or you have another way to get to the other side of the wall.  The action is basically from the tower.  The orcs are all on the outside.
Ratt
player, 155 posts
Fri 14 Jun 2019
at 17:14
  • msg #374

Re: Chapter 1: A Great Upheaval

It should be noted that the hobgoblin sounds like Ratt, the cultist knows it is him, said something about it, and that there is a minor illusion elf cleric silently holding up a glowing hand, and that Rose knew that Ratt went up the tower in the first place. So, I think that what you wrote is accurate in terms of Rose's visual perspective, but more accurately would be, "Ratt, magically disguised as a hobgoblin..."
The World
GM, 205 posts
Fri 14 Jun 2019
at 18:33
  • msg #375

Re: Chapter 1: A Great Upheaval

To make it interesting, I'll set the DC at 7 for Rose to put all that together.  I rolled for you and got a 19.  So Rose figures this out.  Unless you think it would be more fun to play that she doesn't figure it out...

So I think Allan needs to level Rose up, and Rose goes back down the tower, where the action is not.
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