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14:39, 4th May 2024 (GMT+0)

Chapter 1: A Great Upheaval.

Posted by The WorldFor group 0
Ratt
player, 13 posts
Wed 16 May 2018
at 17:41
  • msg #26

Re: Chapter 1: A Great Upheaval

Francis waves to his companions to get their attention, then creates an illusion of a worg and points to the tracks.
Morgrim
player, 5 posts
Wed 16 May 2018
at 17:44
  • msg #27

Re: Chapter 1: A Great Upheaval

Morgrim leans back around the tower and starts waving his arms at his companions. The first to look his way is met with two fingers held up and the mouthed word "Worgs" then a pointed finger in the general direction. Not waiting for confirmation or even a look of vague understanding when Francis turns and makes the illusion Morgrim gives a thumbs up and Morgrim quickly crosses the courtyard to building 5 on the map. ducking into a corner and under any windows if they were low enough that Morgrim wasn't already below their sill.

He moves "stealthily" and rolled... a 13! Not bad with -1 modifier and disadvantage!

*Edited after seeing Joe's post:
This message was last edited by the player at 17:46, Wed 16 May 2018.
Ratt
player, 14 posts
Wed 16 May 2018
at 17:55
  • msg #28

Re: Chapter 1: A Great Upheaval

(Not sure about timing and how much time we get to do stuff right now, but)

Francis creates an illusion of some debris, a turned over cart in front of the location Morgrim just was, and goes and hides behind it, looking through it because I know it's an illusion ;)
The World
GM, 41 posts
Wed 16 May 2018
at 18:04
  • msg #29

Re: Chapter 1: A Great Upheaval

Mogrim enters the temple or is outside of it?

This time the Worgs notice Morgrim (despite the decent roll with disadvantage and minus 1)

Initiative order

Morgrim
Worg 2
Worg 1
Ratt
Zip
Rose

Morgrim may take a turn after we determine if he is inside or outside the temple.  Ratt can start behind the wagon illusion, or amend that knowing that we are now in combat.
This message was last edited by the GM at 18:05, Wed 16 May 2018.
Morgrim
player, 6 posts
Wed 16 May 2018
at 18:13
  • msg #30

Re: Chapter 1: A Great Upheaval

Morgrim did not enter the temple. If glancing around it he sees the Worgs noticed him he will try to yell over the ringing of the bell to the party " I've got their attention!". He will move out 10 feet into the open hold his hammer high and cast shield of faith on himself, then pull his shield off his back for good measure. This raises his AC to 20.
Morgrim
player, 7 posts
Wed 16 May 2018
at 18:16
  • msg #31

Re: Chapter 1: A Great Upheaval

Oh! and since shield of faith is a bonus action I use my action to use my Forge domain ability to touch my hammer and make it a +1 magic weapon until my next long rest.
Rose
player, 8 posts
Wed 16 May 2018
at 18:17
  • msg #32

Re: Chapter 1: A Great Upheaval

Rose, liking the narrowness of the bridge stays on it. If Mogrim appears to be found she would try to goad the enemy into attacking her. Hopefully the illusion is enough that Francis gets there backside.

Contingent action.
"Come get some, mut brains!"
Persuasion 24! So close to max
This message had punctuation tweaked by the player at 18:18, Wed 16 May 2018.
The World
GM, 42 posts
Wed 16 May 2018
at 18:41
  • msg #33

Re: Chapter 1: A Great Upheaval

Let's go RAW for this combat, because we haven't worked out a system of all actions stated at the top.  Please make sure your HP are right, some of them don't seem quite right to me.  I know Allan said something about the Mystic getting extra HP.  Also check the AC, some of them don't seem right either.  Please update your character sheets as necessary.

I figure Morgrim moved 30' closer to the worgs with a move to the temple and then 10' towards the square.

The worgs race towards Morgrim, covering 100', and now 20' from Morgrim.

Francis' turn.

charACmax Hpdmg
Morgrim16/18(18/20)110
Worg 213?0
Worg 113?0
Francis16/18110
Zip1490
Rose13/15110

Ratt
player, 15 posts
Wed 16 May 2018
at 18:49
  • msg #34

Re: Chapter 1: A Great Upheaval

Francis will Hex (bonus action) whichever worg is closest and in range which is 90'. This is done from behind the cart. Hex to target strength ability checks.

Francis shoots an Eldritch Blast at whichever worg he hexed attacking through cart illusion. Which I believe will grant advantage.

Attack: 25
Force dam: 9
Necrotic dam: 2
The World
GM, 44 posts
Wed 16 May 2018
at 19:03
  • msg #35

Re: Chapter 1: A Great Upheaval

Worg 2 yelps as it is hit by the blast, and turns to the direction from which the blast came.

charACmax Hpdmg
Morgrim16/18(18/20)110
Worg 213?11
Worg 113?0
Francis16/18110
Zip1490
Rose13/15110

Zip's turn
The World
GM, 45 posts
Wed 16 May 2018
at 22:08
  • msg #36

Re: Chapter 1: A Great Upheaval

OK, let's try it.  Francis has already gone.  Rose has already stated next turn (but you can change it if you want), Zip and Morgrim state next turns, then we'll resolve the round, and start the next round.  I think I like it better if you know the foes HP, then you can describe their deaths.

charACmax Hpdmg
Morgrim16/18(18/20)110
Worg 2131711
Worg 113150
Francis16/18110
Zip1490
Rose13/15110

Morgrim
player, 9 posts
Wed 16 May 2018
at 22:20
  • msg #37

Re: Chapter 1: A Great Upheaval

Morgrim rushes into grips with Worg1, swinging his warhammer in a sideways arc almost misjudging the creatures bounding strides, clipping its shoulder with the head of weapon.

ATK: 16
DMG: 4
Rose
player, 9 posts
Wed 16 May 2018
at 22:38
  • msg #38

Re: Chapter 1: A Great Upheaval

Yeah, i was kind of hoping to get the persuasion in before initiative. If they don't go my way I run in to support Morgrim.

Are we supposed to roll our intended actions before the round or are we still taking our turn. Our is the DM rolling for us?
The World
GM, 46 posts
Wed 16 May 2018
at 22:51
  • msg #39

Re: Chapter 1: A Great Upheaval

Please roll your own.

Worgs ended their turn 50' from the drawbridge.  Morgrim was 20' from the worgs, so he moves to them at 50'from the drawbridge.  Rose and Francis are still 50' from the worgs at the start of their turns.  I figure Zip is still hiding behind them at 55' feet from worgs.

Maybe I need to do up a map...
Rose
player, 10 posts
Wed 16 May 2018
at 23:02
  • msg #40

Re: Chapter 1: A Great Upheaval

Rose will run up 30' and ready an attack for worg attacking her. I think this would result in a OoA for them coming within 10' followed by a readied attack. She continues to goad them as best she can into attacking her.

Persuasion: 12
Attack OoA: Crit miss
Attack readied: 19
This message was last edited by the player at 23:44, Wed 16 May 2018.
Zip
player, 3 posts
Thu 17 May 2018
at 03:57
  • msg #41

Re: Chapter 1: A Great Upheaval

Zip pulls out his short bow and and shoots at the worg Rat gave advantage to. He misses... then curses under his breath
Ratt
player, 17 posts
Thu 17 May 2018
at 04:03
  • msg #42

Re: Chapter 1: A Great Upheaval

Zip:
Zip pulls out his short bow and and shoots at the worg Rat gave advantage to. He misses... then curses under his breath

I would like to see some Spanish swears.
The World
GM, 48 posts
Thu 17 May 2018
at 06:04
  • msg #43

Re: Chapter 1: A Great Upheaval

Zip:
Zip pulls out his short bow and and shoots at the worg Rat gave advantage to. He misses... then curses under his breath


I don't think hex gives anyone advantage on the attack.
Ratt
player, 20 posts
Thu 17 May 2018
at 06:17
  • msg #44

Re: Chapter 1: A Great Upheaval

The World:
Zip:
Zip pulls out his short bow and and shoots at the worg Rat gave advantage to. He misses... then curses under his breath


I don't think hex gives anyone advantage on the attack.

I think the confusion came in that I took advantage by attacking from a hidden position (through the wagon). But both my rolls were hits and both of Adam's were misses, so...

Hex gives Worg 2 disadvantage to strength ability checks and gives me a bonus to damage (1d6 necrotic).
The World
GM, 50 posts
Thu 17 May 2018
at 06:36
  • msg #45

Re: Chapter 1: A Great Upheaval

Worg 1 lashes out at Morgrim who shoves his shield in the beasts face, deflecting its menacing teeth.  Worg 2 runs in the direction of the blast it received, exposing itself to Morgrim, whose hammer breaks ribs and punctures its vitals.  It tumbles to the ground as its momentum carries it another 5 feet. (rolled for you for the sake of time, let me know if you'd rather roll your own)

charACmax Hpdmg
Morgrim20100
Worg 2131719
Worg 113154
Francis18110
Zip1490
Rose?100

Everyone state your next turn.
Ratt
player, 21 posts
Thu 17 May 2018
at 07:00
  • msg #46

Re: Chapter 1: A Great Upheaval

OOC: Sorry for lame post.

Bonus Action: Move Hex to Worg 1
Action: Eldritch Blast Worg 1

Att: 11 (miss)

Will use move to up one of the guard towers at the gate if possible.
Morgrim
player, 10 posts
Thu 17 May 2018
at 16:17
  • msg #47

Re: Chapter 1: A Great Upheaval

Having slain the beast that tried to rush past him Morgrim turns his full attention to the creature hoisting its weight upon his shield but the angle proves too awkward for an effective strike.

Atk: 9

As a move action Morgrim sidesteps around the Worg to ensure he is providing no cover from his allies ranged attacks.
Morgrim
player, 11 posts
Thu 17 May 2018
at 16:49
  • msg #48

Re: Chapter 1: A Great Upheaval

In reply to The World (msg # 45):

OOC: I am totally cool with you rolling AoO for me. I think it speeds things up a lot.
Zip
player, 4 posts
Thu 17 May 2018
at 23:49
  • msg #49

Re: Chapter 1: A Great Upheaval

Zip pulls out another arrow and takes another shot, Hit(20). the arrow flies true and strikes the work deep in the chest. since an ally is within 5 feet Zip gets sneak attack bonus for 12 damage. If my math is right that should finish him off.

Zip mutters "perro sucio" as he looks around for any more danger
Rose
player, 13 posts
Fri 18 May 2018
at 01:47
  • msg #50

Re: Chapter 1: A Great Upheaval

Rose closes the distance with a squatted run hiding behind her shield. Her staff thrust forward to measure her reach sand ward others like a boxers jab. Reaching the worg she spins with the staff held firm in hand and against her back. (Attack 21, dmg 6)
The spinning staff strikes the worg across the brow worth a hollow knock.



(Realized i have glaive when i intended to use a quarter staff and shield combo)
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