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Chapter 1: A Great Upheaval.

Posted by The WorldFor group 0
The World
GM, 53 posts
Sat 19 May 2018
at 05:24
  • msg #51

Re: Chapter 1: A Great Upheaval

The worgs have fallen.

There is a large hole in the middle of the square. North of the hole is a covered well. There are signs identifying the Nightstone Inn (8) and the Lionshield Coster Trading Post (9). There are two goblins chasing each other with pumpkins on their heads in 4g.

The bell is still ringing.
Morgrim
player, 12 posts
Sat 19 May 2018
at 15:39
  • msg #52

Re: Chapter 1: A Great Upheaval

" If you want to check on whoever's ringing that bell be my guest but Francis and I were supposed to meet someone at the inn and I intend to find out if he's still alive!"

Morgrim rushes off toward the Nightstone Inn tucking himself up into the side of the doorway and peaking around into the inn if the door is open. If not he will open the door with his hammer and then peak in.
Zip
player, 5 posts
Sat 19 May 2018
at 18:04
  • msg #53

Re: Chapter 1: A Great Upheaval

What is our current location? how far away are the goblins with pumpkins on their heads? do they know we are here?

current plan is to sneak up into bow range and hopefully surprise attack the the goblins with pumpkins. after they are dead go meet up with the rest at the inn.

This plan may change as information is learned and as events transpire so i will just start the the stealth check (24)
The World
GM, 54 posts
Sat 19 May 2018
at 21:51
  • msg #54

Re: Chapter 1: A Great Upheaval

Hold on. I need to figure out how to do a map.
Ratt
player, 22 posts
Sat 19 May 2018
at 21:59
  • msg #55

Re: Chapter 1: A Great Upheaval

Link  to a drive or Dropbox public picture then save over it with updates?
Rose
player, 14 posts
Sat 19 May 2018
at 22:17
  • msg #56

Re: Chapter 1: A Great Upheaval

Rose will check on the bell situation
The World
GM, 56 posts
Tue 22 May 2018
at 23:16
  • msg #57

Re: Chapter 1: A Great Upheaval

Morgrim starts making his way to the inn, and Rose starts making her way to the temple.  A goblin with a bow and a sign on its neck suddenly appears about 20' south of the temple.  The sign says, "I'm 200'+ away".  You see Francis at the top of the southern entrance tower pointing towards the goblins with the pumpkins.

An arrow strikes the ground near Mogrim.  It seems to have come roughly from the direction of the pumpkin goblins.  The goblins still have pumpkins on their heads, seem to be playing, and not noticing you.

Pumpkin goblins are more than 100' away.  Map to come tonight.

The bell still rings.
Rose
player, 18 posts
Tue 22 May 2018
at 23:45
  • msg #58

Re: Chapter 1: A Great Upheaval

Rose dashes to investigate the bell.
The World
GM, 57 posts
Wed 23 May 2018
at 13:03
  • msg #59

Re: Chapter 1: A Great Upheaval

here is the map.

 

The pumpkin goblins are 167 ft from Zip at the end of the drawbridge.

Rose enters the temple.  The door is on the east side of the building, and enters into the main chamber.  The ceiling is high and vaulted.  There are 4 large stained glass windows, 2 on the north wall, and 2 on the south wall.  The setting sun makes these glow as shadows otherwise start to lengthen.  Beneath the windows are plain wooden benches.  The floor is compacted dirt.  Standing against the west wall of the main chamber is a pulpit with step leading to it.  North of the pulpit is a half open door.  The sound of the bell comes loudly from this door, and you can make out some activity in the room.
The World
GM, 58 posts
Wed 23 May 2018
at 13:05
  • msg #60

Re: Chapter 1: A Great Upheaval

Oh, I put a 5' radius around your characters.  That's your melee range.  I also put a 30' radius indicating how far you can move in a turn.  Now it occurs to me that should be 25' for Zip.

The goblins in 4G are shown in baby blue.  Zip is in purple, Ratt in blue, Rose in red, Morgrim in green.

Note that the squares shown are 10' (not 5').
Rose
player, 19 posts
Wed 23 May 2018
at 15:15
  • msg #61

Re: Chapter 1: A Great Upheaval

Rose opens her mouth to announce herself but decides against it thinking that the bell would drown out her words.

She then makes her way north of the pulpit and glances into the half open doorway.
The World
GM, 59 posts
Wed 23 May 2018
at 20:01
  • msg #62

Re: Chapter 1: A Great Upheaval

Francis does a lot of pointing from the top of the tower before coming down (see post is OCC thread).  Then Francis starts sneaking around (roll stealth check).  I believe Zip was going to try and sneak up on the pumpkin goblins too, so Zip describe your path and strategy and roll a stealth check also.

Rose peaks in the door and sees a wooden bed, with a mattress, upended and torn, with straw strewn about the room.  Two wooden chests are open, with the contents (vestments and personal effects) scattered about the room.  Two goblins are gleefully swinging on a knotted rope that hangs from the bell in the steeple.  The sound of the bell seems to be really entertaining for them, and they show no signs of letting up.  In their exuberance to ring the bell, they don't notice Rose peaking through the open door.  They are both armed with scimitars at their belts.
Ratt
player, 28 posts
Wed 23 May 2018
at 20:11
  • msg #63

Re: Chapter 1: A Great Upheaval

Quick question, I would normally get disadvantage because Roy scale mail, but I wonder of the bell would ameliorate that? I will post with and without dis.

Nevermind, 6 or 8 is the result...
Rose
player, 20 posts
Wed 23 May 2018
at 21:14
  • msg #64

Re: Chapter 1: A Great Upheaval

Edit: forgot that i am not using a glaive.

Rose holds at the door to limit her exposure to one goblin at a time.

"Surrender goblins!"

She clubs any who attack with a ready action and i believe an ooa

Initiative: 7
Attack: 6
Damage:

Ooa:13
This message was last edited by the player at 21:20, Wed 23 May 2018.
Zip
player, 6 posts
Thu 24 May 2018
at 04:07
  • msg #65

Re: Chapter 1: A Great Upheaval

I already rolled one stealth check (24). What zip would do is first sneak to the building at 4A then to the building at 4B. which i believe is in bow range, then use that building as cover to shoot at the two goblins with pumpkins on their heads. If my quick calculations are correct it should take me 3 turns to get there. don't know if I need to roll a check for each turn so will roll two more but i will wait to roll any attack rolls until after i know the results of my sneak.

2nd roll 20

3rd roll 13
Zip
player, 7 posts
Thu 24 May 2018
at 04:11
  • msg #66

Re: Chapter 1: A Great Upheaval

scratch that. i think it would take zip more than three turns to go to the first building then the second so Zip will just go strait to the second building 4B with the checks already rolled
The World
GM, 60 posts
Thu 24 May 2018
at 21:24
  • msg #67

Re: Chapter 1: A Great Upheaval

In reply to Rose (msg # 64):

The goblins seem surprised to see Rose, but quickly drop from the rope, and pull their scimitars.  Goblin 1 rushes in gets clobbered by Rose (dmg 6, I rolled for you).  A bit dazed it misses its attack.
The World
GM, 61 posts
Thu 24 May 2018
at 22:14
  • msg #68

Re: Chapter 1: A Great Upheaval

For everyone else, the bell stops ringing.
Rose
player, 21 posts
Thu 24 May 2018
at 22:18
  • msg #69

Re: Chapter 1: A Great Upheaval

OOC: I guess it is my turn again then

In a flat tone Rose says, "Shame. We could have resolved this more peacefully." Then thrusts the staff forward.

Attack: 8

The round of her quarterstaff misses the agile goblin (assumed AC higher than 8)
The World
GM, 62 posts
Fri 25 May 2018
at 03:58
  • msg #70

Re: Chapter 1: A Great Upheaval

The goblins attempt to push past Rose, roll strength check, opposed roll is 13.

Francis makes his way just south of 4A, and Zip just north of 4A.  The pumpkin goblins continue to chase one another.

Morgrim enters the inn via the southwest entrance.  The inn is strewn with wreckage.  A large rock punched a hole in the roof at the southeast corner.  Pieces of tables and chairs are scattered about.  A bolder 3' in diameter rest in a small crater.  The remains of a bed and wardrobe lie among the shattered dining room furnishings.  Two smaller tables and several chairs remain intact.  Resting atop each table is an unlit lamp.  You hear someone rummaging through the chamber to the north.  Lying on the floor in the middle of the room is a dead goblin with a crossbow bolt sticking out of its chest.
Rose
player, 22 posts
Fri 25 May 2018
at 12:19
  • msg #71

Re: Chapter 1: A Great Upheaval

The goblin forces it's past Rose's leg. (Rolled a 5)

If the goblin was smart enough to disengage then its gone. If not it takes my ooa. If it does and the other attacks then the other gets my ooa for entering my reach.

Ooa 23
The World
GM, 63 posts
Fri 25 May 2018
at 13:39
  • msg #72

Re: Chapter 1: A Great Upheaval

Rose is knocked prone, and attacks with disadvantage. She still manages to trip up the goblin as it hops over her (rolled the second roll for you). It hits its head hard on the compacted dirt floor and lays motionless. The second goblin lets out an enraged goblin howl and lifts its scimitar.

Rose turn.

Other players hear the muffled goblin howl from the temple.
Rose
player, 23 posts
Fri 25 May 2018
at 15:01
  • msg #73

Re: Chapter 1: A Great Upheaval

Note: My strikes are to knock out instead of kill.

Rose rocks onto her shoulders and launches up to feet. In a cool voice, "you can surrender still." Then readies action attack and looks for the ooa
Morgrim
player, 13 posts
Fri 25 May 2018
at 16:03
  • msg #74

Re: Chapter 1: A Great Upheaval

Morgrim ducks into the inn, taking cover behind one of the tables and his shield then shouts, "Oi! It's a real mess out here, and nobodies offered me a drink yet! If I didn't know any better I'd think you were trying to scare away a paying customer like me."
Rose
player, 24 posts
Sat 26 May 2018
at 00:20
  • msg #75

Re: Chapter 1: A Great Upheaval

OOC: I'm going to amend my action since I error'd in trying to ready an attack and get an OoA. A readied action uses the reaction (which we already knew but I apparently forgot). So I cannot get a readied action and an OoA.

Rose will then take the dodge action and prepare for the OoA should the goblin enter her reach.
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