General OOC.   Posted by Narrator.Group: 0
Narrator
 GM, 15 posts
Wed 9 May 2018
at 14:21
General OOC
I have pretty good idea for the campaign, along with enough set pieces and hooks to start.

I will advertise in Looking for Players and hopefully we'll start soon.

However I still take suggestions in particular I'd like to hear in which era would you prefer the game set (pre-show, in the middle of the war between 6 barons, or current events).

The campaign I have in mind would work in either although I might have to drop or replace some ideas to fit timeline.
Narrator
 GM, 16 posts
Wed 9 May 2018
at 14:32
General OOC
Also character sheets are now editable.

I do not have a preference to the format... well I do but I don't insist on that since I realize it might be too much hustle... but if you have ability to Adobe and upload offical-ish character sheet I would appreciate.

http://www.mediafire.com/file/h86oj352xjrcjuf
Bone Flower
 player, 7 posts
Wed 9 May 2018
at 15:06
General OOC
Character sheet doesn't accept uploads. Defaults to fixed width text.

I'll get a format together later and you can store it as yours or in the scratch pad and paste it in as characters are added.

I've offered an opinion on when in the timeline thread, but for the sake of consolidating it here. I prefer the warring Barons period or current events. If we choose the current timeline, I suggest we pick a specific episode and make that our starting point and let our story evolve naturally without regard to canon.
Narrator
 GM, 18 posts
Wed 9 May 2018
at 15:20
General OOC
Again I am a bit rusty here, but I think only GM can upload character sheets, so the idea is to pass me the sheets through say file sharing site and I'll add it to the game.  But like I said it does seem like a lot of trouble
Bone Flower
 player, 9 posts
Wed 9 May 2018
at 15:24
General OOC
Let me slap one together and get it shared to you and we'll test it.
Morgan
 player, 1 post
Wed 9 May 2018
at 16:06
General OOC
At the bottom of each character sheet field, when the GM is editing it, there is a box to make the field editable by the player.  Sadly it defaults to off so you need to enable all of them, but it is a lot better than fumbling through any other kind of work around.
Oda Matsuta
 player, 1 post
Wed 9 May 2018
at 16:09
General OOC
Hi all :)

Although I've pretty much decided on the Feng Shui archetype I want to use what ones are going to be disallowed as some have gun fu as their main skills
Narrator
 GM, 19 posts
Wed 9 May 2018
at 16:12
General OOC
Morgan, sheets are already "user editable", that doesn't appear to allow uploads though.

Oda, Badlands has some amazing gadgets... can the gun-fu you have in mind be adjusted to use same pistol-bows and crossbows?
Oda Matsuta
 player, 2 posts
Wed 9 May 2018
at 16:15
General OOC
I was going to take the big bruiser so gun fu isn't an issue for him but things like the cop archetype uses guns so just wondered what other players were looking at and which archetypes we're off limit
Narrator
 GM, 20 posts
Wed 9 May 2018
at 16:32
General OOC
I'd say nothing is off limits at this point but need to be adjusted.

Someone who wants to use Gun-Fu in the badlands will probably need to come up with steampunkish guns to use.

Mystic Archetypes are more tricky... but if necessary I can still work with those replacing say "ghost sense" with "intuition", "magic scrolls" with gadgets, "heal wounds" with medicine (some fancy potion)...

I don't recommend something like Ghost archetype, but I can work with that too (if you OK appearing only in dreams and visions, like Sunny facing his ghosts, or M.K. facing his dark self)
Morgan
 player, 2 posts
Wed 9 May 2018
at 17:01
General OOC
Given the number of times 'this is my ranged weapon' happens in the setting I think we can just ignore the whole 'gun' thing and let people pick a style of ranged attack that fits for them and just do that.
Bone Flower
 player, 10 posts
Wed 9 May 2018
at 17:23
General OOC
Tempting though the Sword Master is, I'm torn between the Ninja and the Sifu.

Both have aid abilities that tie them to a group nicely and the Sifu's healing abilities might be super useful. But THROWING STARS.

Yeah, OK, that tears it. Ninja.

Morgan's probably right - repeating crossbow, brace of throwing knives (STARS!), weird revolver - the mechanical effect is the same thing. Just like the Archer's "Firearms" skill.
Bone Flower
 player, 11 posts
 Ninja
Wed 9 May 2018
at 17:49
General OOC
Here's a quick text character sheet. Should format as tables and be pretty easy to use and read. You'll need to use the quote link to reveal the pipe characters because the <code></code> tags aren't acting as expected.

Name 
Archetype 
Concept 
Melodramatic Hook 
Wealth 

Main Attack Defense 
Secondary Attack Toughness 
Fortune Speed 
Skill Skill 
Skill Skill 
Skill Skill 
Skill Skill 

WeaponDamage
  
  
  
  
  

SchtickTypeShot CostChi Cost
    
    
    
    
    
    
    
    
    
    
    
    
    
    

Wealth added.

This message was last edited by the player at 20:44, Wed 09 May 2018.

Red
 player, 1 post
Wed 9 May 2018
at 18:15
General OOC
Hi, I just joined up. I was debating making either a young Scrappy Kid type who slowly becomes more capable or a more competent from the get-go Colt, though I'm not sure what fits best with the campaign in mind, or which archetype would accurately represent a rising Colt if I went that way.
Bone Flower
 player, 12 posts
 Ninja
Wed 9 May 2018
at 18:24
General OOC
The Scrappy Kid strikes me as a good model for a rising Colt. The Narrator might let you swap out Guns for Martial Arts and a sword.
Red
 player, 2 posts
Wed 9 May 2018
at 18:53
General OOC
Sounds like a good idea, but if that's the case should I find another Fu power to replace the Dart one for the Kid?
Bone Flower
 player, 13 posts
 Ninja
Wed 9 May 2018
at 20:23
General OOC
Only the Narrator knows for sure, but I'd start shopping.

Wealth is missing from the sheet - worth fixing?
Narrator
 GM, 21 posts
Wed 9 May 2018
at 20:37
General OOC
Yes wealth level is worth adding and I am thinking PCs should have either poor or working stiff levels.  Not that many people in the Badlands can be considered rich - barons, possibly regents and say pub owners.
Bone Flower
 player, 14 posts
 Ninja
Wed 9 May 2018
at 20:41
General OOC
In reply to Narrator (msg # 18):

There aren't too many of the Archetypes that aren't Poor or Working Stiff, are there? Maybe the cops and sorcerers?

Edit:

Wealth added to the character sheet.

I'm about done with my character sheet. Concept and Hook are going to be tied to the actual game, so when do we want to play?

I've expressed interest in either the Warring Barons period or the current season.

I don't particularly favor one period over the other but I think I prefer we all be connected to the same faction - it just seems less hassle. There is something to be said for the Byzantine game of subterfuge, diplomacy and deceit. As a Ninja I could be real into that especially if it were a risky and paranoid alliance like Quinn and Minerva's.

The other thing I was particularly interested in was an independent freehold - maybe deep in the swamp in a moldering, old plantation house not unlike The Widow's early on - where we try to gather enough power to remain independent if we're found.

Outside the Badlands? I could be sold on it, but I don't have any clear thought about what interesting things might be going on in the background to play with/against.

This message was last edited by the player at 21:11, Wed 09 May 2018.

Red
 player, 3 posts
Thu 10 May 2018
at 00:59
General OOC
Independent freehold sounds awesome. If we don't do that, I'm more for doing it during the conflict of last season. Since this season's still progressing, I'm generally not as comfortable setting it during then, personally.

Also, where should we post our character sheets?

Also also, I'll be hunting for a Fu shtick to take the place of Forceful Dart, if anyone has recommendations I'll appreciate them!

This message was last edited by the player at 01:02, Thu 10 May 2018.

Narrator
 GM, 22 posts
Thu 10 May 2018
at 02:03
General OOC
The way I see the campaign PCs will start as a band of independent fighters, will have an opportunity to join an independent settlement, and later will have to decide whether to join one of the factions or try to remain independent.

Location, background and factions involved depend on the time period but it seem War between barons is the favourite
Morgan
 player, 3 posts
Thu 10 May 2018
at 05:58
General OOC
Rather than reduce the wealth of any one archetype over another would it not be better to just redefine what wealth means?

Rich folks in the badlands have a home that does not leak in the rain, and some ready supply of food.  Nobody has cars, gold, internet, or any of the typical wealth things.
Narrator
 GM, 23 posts
Thu 10 May 2018
at 11:23
General OOC
That's more or less what I had in mind.

Basically PCs at the most can afford to buy a weekly supply of food for few people or pay for 1 night in a fancy doll house, afford to repair their weapons or by some generic cheap ones.

They don't own businesses or land or vehicles.  They can't support a warband.

PCs are vagabonds, ronin...

Does this work for you?
Morgan
 player, 4 posts
Thu 10 May 2018
at 12:21
General OOC
I can go either way.  But if you want to start taking stuff away from what look like fairly carefully balanced archetypes you probably want to give them something back.  Even if it is just a +1 to a skill for each wealth level lost.
Bone Flower
 player, 15 posts
 Ninja
Thu 10 May 2018
at 12:59
General OOC
Morgan is right though, just scale wealth to the setting. Highway Ronin, Thief and Driver come with cars. Bandlands cars, but cars. Wealth can be measured in favors owed to the character, stashes of supplies - stuff that makes sense in the Badlands. Contacts are tied to skills, but Wealth could allow Contacts outside of the archetype's skills. A Sword Master who knows a doctor, boatsman or whatever.

I don't think anyone starts with real estate. Attuning to Feng Shui sites is how they acquire experience and bases. Reskinning it as strategic buildings, objective points and favorable terrain seems an easy way to map it to the Badlands setting.
Morgan
 player, 5 posts
Thu 10 May 2018
at 13:02
General OOC
A badlands car is called a horse.  What they use trucks and cars for is a better analog to a tank.
Red
 player, 4 posts
 Scrappy Kid
 Young Colt
Thu 10 May 2018
at 14:33
General OOC
The normal Character Sheet editable space isn't unlocked for me.
Narrator
 GM, 24 posts
Thu 10 May 2018
at 15:29
General OOC
My bad Red, fixed now.

As for the rest... I don't want to give you wrong idea.

I can give you a doctor contact or favor owned by an innkeeper... but you won't get a chance to use either in the adventure I have mapped where finding such contacts and getting such favors is likely to be the very focus, giving it to you from the start is just bypassing the actual fun.

I do not believe I can allow cars.  The car Sunny and Bajie drive they took from Abbots, trucks belong to barons, bikes... you see my point.  If at some point of the adventure you feel bold enough to say claim a Truck from Chau's convoy - I have no problem with it.

Honestly I do not recall a horse in a possession of anyone but the Barons' men in the show.  And as Marryanne says to Lydia - "when I think of the horses, I think of them pulling the plow".  Horses are useful tools in the Badlands, more of a Tractor or Combine Harvester than "cars".  Even barons do not field cavalry units.

I can give you one horse to share between all the PCs to start with. :D

Whether it will unbalance the archetypes remains to be seen, frankly so far I don't see any PC for whom Wealth Level is a major feature and while I am gimping it I am doing so equally for all PCs so I do not foresee a problem.
Narrator
 GM, 27 posts
Thu 10 May 2018
at 15:37
General OOC
I've started IC thread, if you start responding IC I will assume you are OK with setup and timeline. ;)

Otherwise post suggestions and objections.
Liu Manchu
 player, 1 post
Thu 10 May 2018
at 16:33
General OOC
Good afternoon people. Despite my name there is no evidence linking me to my father the infamous Fu Manchu. Who doesn't exist of course: he's just a myth.

I'm looking forwards to playing with you all!
Narrator
 GM, 29 posts
Thu 10 May 2018
at 17:12
General OOC
Please note there is more then one game map.  2 for now and I expect I will need a map of the village as well.  So don't forget to "select another map to view".  And as I am sure you've already guessed red dot on the second map is the village of Donbrook.
Liu Manchu
 player, 3 posts
Thu 10 May 2018
at 17:21
General OOC
Now I've read the game (I thought it was a Feng Shui game but it's based on a TV series) I obviously aren't linked to Fu Manchu. Wrong genre: sorry

I've seen the first series some time ago, but in the country I'm in I can't see it again, and can't see any later series. So I'm going to be a little slow with catching up with world details
Narrator
 GM, 31 posts
Thu 10 May 2018
at 17:49
General OOC
I think there are fragments and summaries on youtube that might help you.

The Brief is this is USA about 500 years in the future, there were wars that wiped out civilization as we know it.  Guns don't exist and instead people dedicated themselves to martial arts.  The area in the former South USA is now Badlands controlled by neo-feudalism complete with Barons.  Barons are now at War.  Think Sengoku or War of Three Kingdoms but in post-apocalyptic America and without much of the eastern mysticism (replaced instead by Gift which gives super human abilities and cult of Azra - a mythical ancient city)
Wu Tao
 player, 1 post
 Martial Artist
Thu 10 May 2018
at 18:04
General OOC
Hello
Bone Flower
 player, 20 posts
 Ninja
Thu 10 May 2018
at 19:21
General OOC
Hey all! There's a post up in the game thread. come and find me, say "Hi." and let's see what's going on.
Narrator
 GM, 36 posts
Thu 10 May 2018
at 20:08
General OOC
I am blatantly stealing maps here, but check Group 1 map for the map of the village
Morgan
 player, 7 posts
Thu 10 May 2018
at 20:15
General OOC
Anyone playing a character that wants to be more of a thug or even pack mule than boss send me a PM and we can work out details.
Oda Matsuta
 player, 4 posts
Thu 10 May 2018
at 20:31
General OOC
In reply to Bone Flower (msg # 35):

Just posted ic
Rabbit
 player, 1 post
Fri 11 May 2018
at 03:07
General OOC
So I'm having a huge issue settling on an archetype.  Do you fellows have a redeemed pirate yet?
Bone Flower
 player, 22 posts
 Ninja
Fri 11 May 2018
at 03:57
General OOC
Ninja here. Red's a Scrappy Kid. Matsuda Big Bruiser. Not sure about Morgan.
Morgan
 player, 8 posts
Fri 11 May 2018
at 04:02
General OOC
Morgan is neither a pirate, nor redeemed, don't worry about me even if you did somehow double up on my archetype it wouldn't be a problem.
Rabbit
 player, 2 posts
Fri 11 May 2018
at 04:08
General OOC
Ok, I've narrowed it down to 4 archetypes.  My character was inspired by Jet from Avatar the Last Airbender series.  I have been wanting to play a Sword Master for a while, and this seems like the best setting to do so.  That's how I'm leaning.
Liu Manchu
 player, 7 posts
Fri 11 May 2018
at 04:20
General OOC
I have to admit to being confused. This is a normal state for me I am sad to say

So I don't know the answers to the following questions. In all the following Feng Shui allows it if we select the appropriate options, so here I am asking if the game world allows it:
  • Can we learn to leap and bound? This is a biggie...
  • Can we regenerate
  • Can we have our hair under our mental control like an extra limb (because that's just cool! and seriously Wuxia)
  • Can we have cyberware. Wings, Robot Arms, big guns that are part of our bodies.
  • Can we have invisibility (metamaterials/rubenium polymner/chameleon suits)
  • Can we have nanotech stuff that changes what we look like?
  • Can we have guns powered by our life energy or nanites instead of bullets


Next.. I don't get the problem with Gifted. If we can leap and bound then aren't we gifted? If we can't leap and bound then as players let's just say 'hell no... we want to be able to leap and bound'. Because that's the essence of a world like Badlands. If we all (or mostly) have some nanotech then aren't we all gifted a little?
Morgan
 player, 9 posts
Fri 11 May 2018
at 04:35
General OOC
No idea what leap and bound is, and a text search of the book came up with nothing.

Some degree of enhanced healing seems to be possible but not what I would call regeneration.

The tech stuff is bound to the setting, not the system mechanics.  Chances are you can have a ranged that does not use bullets or run out of ammo but it isn't a gun, or use nanites.  Try a spike on a long silk rope that you throw around but it never runs out.

The things you can do are probably ok, but how you do them needs to fit the setting.

The Gifted are a crazy rare story element not really appropriate for a starting story.
Liu Manchu
 player, 8 posts
Fri 11 May 2018
at 04:49
General OOC
Leaping and bounding means that we can leap and bound better than the normal person. I didn't realise it was idiomatically local until I looked up a definition to link to

i.e. we can jump 20'. Or similar. It's the defining feature of Wuxia ('flying people')
Narrator
 GM, 38 posts
Fri 11 May 2018
at 06:04
General OOC
No sorry pretty much none of this is possible in the Badlands settings unless you have a gift.  Some of it is impossible even if you HAVE a Gift.

Also I thought Wu Xia means 'martial heroes'... not sure about 'flying people'

Technology is generally early 20th century level or less... so no cyberware or metamaterials even for the Gifted.

Best of the best in the Badlands can parry an arrow, maybe two... but not 3, effortlessly perform wall runs, easily chain jumps 4 to 5 feet each adding acrobatic flare while doing it, fight one against dozen, twist in the air catlike, kick opponent through the brick wall (admittedly old and in disrepair), and shrug off damage that would be fatal in real life (the person kicked through that wall cringes and moans and then gets up and continues the fight)

... but that's about the extend of "normal" abilities.

Gifted play by different rules, but gifted PCs would not work.

The stuff you are asking for - there just wouldn't be anything in the Badlands to provide you with any sort of challenge.
Liu Manchu
 player, 9 posts
Fri 11 May 2018
at 06:13
General OOC
OK thanks: I wanted to join a Feng Shui game originally. Then I thought it was going to be like the TV show. But now I see that we are in fact in a world in which the TV show exciting stuff is all done by NPCs

I like games with serious Kung Fu BadAss fighting (like the TV series) but as we can't do that here I guess I will be pulling out.

I appreciate the invitation, I wish all of you lots of fun. Please remove me from the game
Bone Flower
 player, 23 posts
 Ninja
Fri 11 May 2018
at 11:57
General OOC
I think you'll find all the stuff a Feng Shui character can do, you can do. If it's on the Archetype you can almost certainly do. Think of it this way, rather than use Chi, Genome, Scroungetech or Sorcery use Fortune. Fortune is the generic term for all of it any way.

If that's not going to be enough, sorry to see you go.
Wu Tao
 player, 2 posts
 Martial Artist
Fri 11 May 2018
at 12:30
General OOC
Could someone help me make my character? I wanted to be a Martial Artist, but I'm new to this system and apparently there's also some changes here?
Bone Flower
 player, 25 posts
 Ninja
Fri 11 May 2018
at 12:56
General OOC
There is not a lot to do. Pick an archetype is about it. Martial Artist is an archetype, the Old Master is pretty much a straight up martial artist, the Exorcist Monk may be a bit of a problem but could be modded, the Archer is a kind of martial artist and the Sifu is a martial arts and healer.

Each of them have a variety of abilities called Schticks.

All of the archetypes are listed here:

https://www.google.com/url?sa=...fKLc9vinydkvoxTGK0Rx

This message was last edited by the player at 15:00, Fri 11 May 2018.

Morgan
 player, 10 posts
Fri 11 May 2018
at 14:26
General OOC
System mechanically the archetypes are the character.  What you add to it is the story, style, and in theory personality.

There are not a whole lot of steps to making characters, and martial artist is a perfectly good one.
Liu Manchu
 player, 10 posts
Fri 11 May 2018
at 19:04
General OOC
OK I was wrong. I'm sorry. I forget the fundamental rule: the GM sets the vision for the game. I thought the vision was the TV series (as I said I've watched season one) but it isn't. It's the world of the TV series

If you are OK with me staying, I'd like a name change. The name I have is for a different campaign. A Feng Shui one. The name 'Xiao Mao' (means Little Cat) would be good. I'll look through the archetypes and pick something simple.
Oda Matsuta
 player, 5 posts
Fri 11 May 2018
at 19:27
General OOC
Ok it's probably just me and I'm not an into the badland s fanboy though I've seen all season one .....and it might just be my age but I think into the badlands is the modern day version of the water margins tv series......Damn that shows my age :(
Morgan
 player, 12 posts
Fri 11 May 2018
at 19:59
General OOC
I think calling Into the Badlands a modernization of The Water Margins is reasonable.  But that isn't a bad thing.

As for playing games in a TV or movie setting yes one always wants to step away from the main plot arc, using the world and evolving that world as required, but keep the focus 'off screen' as much as possible.

This is particularly true for a show that is still ongoing.
Red
 player, 5 posts
 Scrappy Kid
 Young Colt
Sat 12 May 2018
at 17:42
General OOC
So, I'm still here and got my sheet up, things just got crazy for a bit. Just trying to figure out how to best introduce my character.
Bone Flower
 player, 28 posts
 Ninja
Sat 12 May 2018
at 17:48
General OOC
Walk up to the gathering on the road. A bunch of rough characters, standing in a group on a remote road is an interesting thing on it's own.
Red
 player, 6 posts
 Scrappy Kid
 Young Colt
Sat 12 May 2018
at 17:52
General OOC
Ha, all true!
Liu Manchu
 player, 12 posts
Sat 12 May 2018
at 17:58
General OOC
Ihalf beleived my reasoning. These roads are dangerous.. and if you join an existing group they are just as likely bandits. If they don't know each other they is a chance they are not all out to get you.
Narrator
 GM, 40 posts
Sat 12 May 2018
at 22:55
General OOC
Wow. looks like pace picked up in the last 24 hours.  My apologies, i'll move thing along tonight.

For future reference I slow down on weekends... during the week I have commute, coffee breaks, lunch...

On the weekend I all the family obligations and two kids who do not get the concepts of breaks.
Bone Flower
 player, 30 posts
 Ninja
Sat 12 May 2018
at 23:13
General OOC
In reply to Narrator (msg # 59):

I have 5 times that many kids. One of them has her own place and gets the idea of breaks. The rest, not so much. I get your position.
Xiao Mao
 player, 14 posts
Sun 13 May 2018
at 06:44
General OOC
Thanks people

The game isn't for me.

I wish you all the best
Narrator
 GM, 41 posts
Sun 13 May 2018
at 07:01
General OOC
Sorry guys, 3 AM here (EST) I am still not ready with IC.  I apologize for the delay, will post... well tomorrow... around 1 AM probably. :(
Bone Flower
 player, 32 posts
 Ninja
Sun 13 May 2018
at 11:35
General OOC
In reply to Xiao Mao (msg # 61):

Sorry to see you go.
Bone Flower
 player, 34 posts
 Ninja
Mon 14 May 2018
at 05:16
General OOC
Ok,Narrator. Where on the map are we? I assume to the south of the bridge in the stand of trees nearest the river?
Narrator
 GM, 44 posts
Mon 14 May 2018
at 05:17
General OOC
I don’t think anyone will be surprised if I announce that the fight is coming.

The things is due to lack of experience with Feng Shui I could use your input.  The fight isn’t supposed to be a great challenge, but rather an opportunity for PCs to showcase their fighting ability and style.  You’ll be dealing with bandits.. Think Sunny’s first fight in the show.

The question is how many bandits should there be? how many mooks? should there be featured foes and how many? I wasn’t planning on a boss, but should there be one?

I also would like to give PCs opportunity to fight more without flooding Donbrook with large number of mooks.  So I might give mooks extra resilience (mooks go down in one hit as usual but some do not stay down and get up for another go at the heroes, this way you have a fairly reasonable number of mooks, like a dozen instead of 50, but still get to show your skill 50 times)... I did something like that in other games, but have no idea if it will work in Feng Shui… what are your thoughts?
Narrator
 GM, 45 posts
Mon 14 May 2018
at 05:21
General OOC
In reply to Bone Flower (msg # 64):

Strictly speaking, yes.  I was thinking south of the wooden bridge in the center of map, I even have a IC write up that assumes you are crossing the bridge... but then I figured out, neh... let the players decide where and how they enter the village, so feel free to go from the west, or come across the river (large creek really at the moment, the amount of water in the creek depends on the season... and some other factors), from the north across the fields... your call.

This message was last edited by the GM at 05:23, Mon 14 May 2018.

Morgan
 player, 16 posts
Mon 14 May 2018
at 05:55
General OOC
The wagon wont be going across a river, and the fields are more likely to be annoying for it but possible.  The bridge is probably the best bet.
Bone Flower
 player, 35 posts
 Ninja
Mon 14 May 2018
at 17:56
General OOC
It works perfectly for the fiction so far if we're in the trees to the south of the bridge. The wagon works on the road and bridge too. Seems like that's decided.
Morgan
 player, 18 posts
Mon 14 May 2018
at 18:08
General OOC
Assuming you guys are talking about the map set to group 1 I am fairly sure that up stream is left of the bridge, down stream would be right.
Narrator
 GM, 47 posts
Mon 14 May 2018
at 18:57
General OOC
Morgan, can you explain why?

While this isn't critical element, but I do agree with you and... I like to reward player skill, so if this isn't just a wild guess I think that would merit some small boon.
Morgan
 player, 19 posts
Mon 14 May 2018
at 19:54
General OOC
The flow pattern of the water where the smaller river meets the larger one is the biggest clue, but the erosion pattern on the eastern bank would be very odd if the larger river was flowing southwest.
Narrator
 GM, 48 posts
Mon 14 May 2018
at 20:34
General OOC
;) Good enough.

Honestly I don't know what erosion patterns should look like.

I was going by the point where two rivers (creeks) join and the water mill, specifically the small dam that appears to trap the water on the north side.
Morgan
 player, 20 posts
Mon 14 May 2018
at 20:47
General OOC
Sure that helps too, but I had skipped over the smaller river because those always flow into the larger rivers so it must be flowing south.

Obviously there are some extra details not on the map like the seasonal impact on the river size but just from the map alone some details seem like ones we should keep so things don't get to confusing.
Bone Flower
 player, 37 posts
 Ninja
Mon 14 May 2018
at 20:53
General OOC
If the water is moving from north to south, north is upstream (to the higher elevations and source) and south is downstream.
Morgan
 player, 21 posts
Mon 14 May 2018
at 22:00
General OOC
The small river is northwest to south east, the larger one is south west to north east.
Bone Flower
 player, 38 posts
 Ninja
Mon 14 May 2018
at 22:10
General OOC
Swapped IC.

Works better that way too - no stirred up silt to see in the water closer to town.

This message was last edited by the player at 22:12, Mon 14 May 2018.

Narrator
 GM, 49 posts
Tue 15 May 2018
at 00:14
General OOC
:D  Basically general incline is to the East.  Small one runs South means NE part of the map is still higher then SE... I don't think any of it will matter though.  River itself might and should, but I don't the fact that say road has 1 degree incline will affect us much.
Bone Flower
 player, 39 posts
 Ninja
Tue 15 May 2018
at 16:14
General OOC
I've got my rolls done, but I'll wait for Red to get his Intrusion roll done.

If he fails, I'll wait for him to catch up before I act.
Oda Matsuta
 player, 12 posts
Tue 15 May 2018
at 16:27
General OOC
Oda isn't being very subtle :)
Bone Flower
 player, 40 posts
 Ninja
Tue 15 May 2018
at 16:32
General OOC
In a less serious setting, say Big Trouble in Little China, Oda just knocked that guy's head over the fence and the shot follows it like a line drive going out of Fenway Park.
Oda Matsuta
 player, 13 posts
Tue 15 May 2018
at 17:16
General OOC
Ok so the difference is 5 so with my 13 give damage 18
Morgan
 player, 24 posts
Tue 15 May 2018
at 17:17
General OOC
Wasn't the named guy up in a tower somewhere?
Oda Matsuta
 player, 14 posts
Tue 15 May 2018
at 17:21
General OOC
I read it as a man with a crossbow was in the tower but 12 ragged men and the clipper with the old man came out of the gate so I went to say hello to the clipper :)
Red
 player, 11 posts
 Scrappy Kid
 Young Colt
Tue 15 May 2018
at 19:26
General OOC
Right, intrusion roll's done. The number to pass was 7, so Red made it right?
Bone Flower
 player, 41 posts
 Ninja
Tue 15 May 2018
at 20:06
General OOC
Indeed you did. Come on, Colt - Hassan's dead and the Peacock is defeated but we are neither!
Narrator
 GM, 53 posts
Tue 15 May 2018
at 20:37
General OOC
My apologies in advance there might a bit of delay for the next post.  Time to properly read Fighting Rules and Running Fights sections of the rule book, and then figure out how it make it work best in play by post.
Oda Matsuta
 player, 15 posts
Wed 16 May 2018
at 05:16
General OOC
NO problem :)

I've had both editions of the rules for years but this is only my second time playing them ......so I'm learning as we go to
Rabbit
 player, 5 posts
Wed 16 May 2018
at 13:31
General OOC
It is a game that is easy to run live via table top, but I have yet to see successfully run as a play by post.  I was curious to see if you had found a way to successfully do so.  My only idea is to run it as more of a freeform game, with the character creation giving everyone an idea of what you can and can't do.
Narrator
 GM, 54 posts
Wed 16 May 2018
at 15:05
General OOC
That works for me, I prefer diceless systems anyway.  Character creation rules set concept and limits for the PC and the rest is more of the freeform...

I am afraid though this directed free-form works well for mooks, but boss fights will need more... shall we say "control".  So let's try the actual system first.
Bone Flower
 player, 43 posts
 Ninja
Wed 16 May 2018
at 15:43
General OOC
In reply to Rabbit (msg # 88):

As narrative as the system is, it should flow quite well.

So far, for me it has.

The Shot countdown is a little wonky but if everyone adds their next shot to the end of their post, everything should be pretty easy.
Bone Flower
 player, 44 posts
 Ninja
Wed 16 May 2018
at 17:22
General OOC
I've run Deathwatch on rpol - if that's possible (and it is) this is easy.

Using the current scene as an example.

We have an apparent timing problem with Oda already having acted but having only rolled an 8 for Initiative while I rolled a 12 and appear to have gone after him.

We call Oda's attack roll a surprise attack - and I think the fiction justifies it.

Morgan's trying to talk, and Oda steps up and bashes him in the former Broadmoor Clipper. Combat is started and everyone rolls Initiative. I've gone on 12, I go next in 9 before Oda.

As people get in and post, roll Initiative and if it's higher than 9, go.

Don't post - lose your shot.

When you roll to hit, figure your Smackdown and include it in the post. Include your own Wound total, if you need to use a Schtick, add the Fortune and Shot cost, and post the next shot you act in.

All the information is available and The Narrator can tend to his characters, roll, list who takes what damage. Easiest if his mooks and named characters all use the same initiative. I suggest using the named character's speed - this gives the mooks a bit of a boost, but so? Let the Bosses, Big Bosses and Ubers act on their own speed though.
Morgan
 player, 25 posts
Wed 16 May 2018
at 18:37
General OOC
I think all of that is a good idea, except waiting for others to post.  While there will be phases in which you can't post because your shot clock isn't aligned with them I think we want anyone who is able to post to be able to do so between iterations of the NPCs posting.

Waiting for multiple players to post in the correct order is a bad plan as it compounds the delays in an already slow process.

Set up a format, fill in some math, include initiative data with it, and if for some reason the order of actions matters use that otherwise stick with the narrative posting pattern, and move on to the next NPC phase.
Narrator
 GM, 55 posts
Wed 16 May 2018
at 20:12
General OOC
I agree with Morgan, everyone posts as soon as they can.

Moreover, I think I can trust players to resolve their rolls as well.  You have stats on mooks and featured, you know if you landed a hit or not... so you can post effects/results as soon as you roll.

In the event PC to PC sequence does matter - I will find a way to resolve a conflict through narrative (for example I may describe multiple heroes hitting the bad guy at the same time)

The only two things I ask are:
1. Try to post within 24 hours, if you miss this window you will either skip an action or I will take over for you for one shot (if I feel inactive PC puts the whole group in a spot of trouble)
2. Before you take your shots please wait for me to declare initiative for GMCs so you know if you attack or defend first.  With mooks you don't need to wait for me to declare actual attacks, assume at least one mook is attacking you, make a roll on his behalf, take your interrupts and what not - narrate the results. With featured, if your initiative is lower than that of the NPC, wait for NPC to act before you take your shot.

I will in the future post GMC initiatives and any relevant specifics as early as possible.  Sorry I messed up this time (partially due to lack of experience, partially because I was expecting some talking first)

Morgan, if I understand correctly you did plain roll (without adding speed), correct?  So you initiative is 9?

As far as I can see the break down:
Bone Flower - 12
Red - 12
Bandit Leader - 12
Morgan 9
Oda 8
Mooks 6


Rabbit is skipping (unless he rolls soon)
Wu Tao is absent and should join the game next week.

This message was last edited by the GM at 20:13, Wed 16 May 2018.

Narrator
 GM, 56 posts
Wed 16 May 2018
at 20:52
General OOC
Oda, sorry I don’t have a reference on Tetsubo, I assume 10 and +3 for “strong as an Ox”?  Is that correct?

Bandit Leader takes 13 wound points

Bone Flower, honestly Joint Cased - probably not, but go for the stunt anyway, on a mook with surprise attack it seems justified.

And I think in play by post I will be converting sequence into number of attacks.  For example Red has Initiative of 12, Mooks have 6, regular action takes 3 shots and PCs go before mooks, therefore Red would attack 3 times before Mooks do, so player can roll and narrate 3 attacks against mooks.

That means for now if you are dealing with mooks, Flower can attack twice more, so does Morgan, and Red can attack 3 times.

If assisting Oda with the featured - only Red has a shot, everyone one else wait for NPC to counter (which I will post tonight)
Oda Matsuta
 player, 16 posts
Wed 16 May 2018
at 21:14
General OOC
Yeah the big bruiser sheet says the club is 13 including his strength I haven't got my book with me but I thought the difference between my attack and his defence also gets added to the damage if I'm correct...and I might well be wrong the damage would be 18
Bone Flower
 player, 45 posts
 Ninja
Wed 16 May 2018
at 21:17
General OOC
In reply to Oda Matsuta (msg # 95):

The Smackdown (Harm as established, for you PbtA fans) is 18, less his Toughness - which, IIRC, is 5. 13 Damage.
Oda Matsuta
 player, 17 posts
Wed 16 May 2018
at 21:19
General OOC
Of course I forgot that you take toughness off the total so yes 13 damage :)....we'll get there in the end :)
Rabbit
 player, 6 posts
Thu 17 May 2018
at 01:14
General OOC
18:12, Today: Rabbit rolled 10 using 1d6+9.  initiative.
Bone Flower
 player, 47 posts
 Ninja
Thu 17 May 2018
at 03:45
General OOC
I posted my two attacks - I framed it as these are "two hit mooks". If they're not, I'm willing to use both attacks on the one mook - I think it's a move that fits the Badlands pretty well.
Red
 player, 12 posts
 Scrappy Kid
 Young Colt
Thu 17 May 2018
at 14:47
General OOC
Crap, I had a lot of stuff to take care of for a bit and fell behind >.<

Should I still go or have I been skipped?
Bone Flower
 player, 48 posts
 Ninja
Thu 17 May 2018
at 16:19
General OOC
Go. You should have three attacks to make.

Oh, and how does "Look Out Kid" work?
Red
 player, 13 posts
 Scrappy Kid
 Young Colt
Thu 17 May 2018
at 16:38
General OOC
Will do. I'm actually not sure about Look Out Kid myself, since the only Defensive Bonus I can immediately think of is from Eyes of the Fox, and that lasts for the whole keyframe?

Maybe it's meant to be one of you covering for me lasting until the next shot?

EDIT: Looking it over better, I think it just means I can carry over the benefit of a Dodge interrupt through to the next shot?

This message was last edited by the player at 16:49, Thu 17 May 2018.

Bone Flower
 player, 49 posts
 Ninja
Thu 17 May 2018
at 17:01
General OOC
Just looked it up. If I give you a Defense Boost I get the Boost too because of Catlike Tread and when you use the Boost, you roll one die. Evens you keep the Boost rather than lose it.

If I sacrifice an attack early, we both get a +3 to our Defense until we get attacked. The +3 lasts for that whole shot and then I lose it. You roll a die and get to keep the bonus for the next shot too if you roll evens.
Morgan
 player, 28 posts
Tue 22 May 2018
at 18:48
General OOC
Do we need to roll initiative for a second round, or do we just roll up the last to mooks?
Narrator
 GM, 61 posts
Tue 22 May 2018
at 19:23
General OOC
Just roll on the mooks, you pretty much wrapping it up and chances are PC initiative would be much higher than mooks so...
Morgan
 player, 30 posts
Thu 24 May 2018
at 04:02
General OOC
Not that it makes any kind of difference beyond consistency but I was under the impression that the mook Morgan was bothering with was a woman, the one that missed with a crossbow in post #43.
Wu Tao
 player, 3 posts
 Martial Artist
Thu 24 May 2018
at 11:36
General OOC
I'll be able to join the game next wednesday, sorry.
Narrator
 GM, 64 posts
Thu 24 May 2018
at 20:32
General OOC
In reply to Morgan (msg # 106):

I wasn't going for a precise walk through here, but yes I've lost track of my mooks. Or rather wasn't really keeping it in the first place. I'd say I'll do better in the future...  but... probably not, there will be a lot of mooks and they aren't really important and requiring players to keep track of every mook (and doing it myself) doesn't seem like a good idea.

Upcoming fights should have more featured though, those we'll track.
Red
 player, 17 posts
 Scrappy Kid
 Young Colt
Mon 28 May 2018
at 20:23
General OOC
Sorry guys I had a bit of an accidental injury and got taken out of commission for a while. Should be able to post in a bit
Bone Flower
 player, 54 posts
 Ninja
Mon 28 May 2018
at 22:57
General OOC
Easy day. Health is the most important thing.
Narrator
 GM, 70 posts
Sat 2 Jun 2018
at 03:00
General OOC
Few notes

First, I’ve said I’d like to reward player skill just wasn’t sure how.  Let try as simple as this: I’ll give you “RP points”, for every RP point you can re-roll any test or check once.  I’ll let you know if you’ve earned a point in private lines.



Second, I need to clarify, not everyone is a clipper or a cog.  For a while M.K. claimed his parents were free farmers. Not everyone in Donbrook is a cog, tread carefully in the world of slaves and masters people get touchy about their status.

Finally, some mechanics of the Episode 2

You clearly need to prepare for bandit attack, so…

  • Just some of the options include fortifying the village, training cogs to defend themselves, scouting/spying on the bandits, and so on.
  • At the start you won’t know when the attack is to come, but I do and I will keep track of how long your actions take.  To this purpose many actions will be automatic success - but you will roll to determine how much time action took.  Say you want to set up barricades - obviously you will succeed, but the roll will determine how long will it take and how strong will it be.
  • I will also keep track of resources.  I’ll give you inventory shortly… you want something not on the list - find a way to get it.
  • Figuring out how long it takes to train villagers or how much wood a stockade takes to build - well that’s just me guessing.  If you disagree with my estimates - feel free to dispute it in OOC, if you have a valid argument I will make adjustments.

Bone Flower
 player, 58 posts
 Ninja
Sat 2 Jun 2018
at 04:10
General OOC
With Feng Shui skills being so broad and flexible, is Info: Architecture the applicable skill for surveying the village?

If not, what is the skill to use?
Morgan
 player, 35 posts
Sat 2 Jun 2018
at 09:00
General OOC
That should get you stuff like structural integrity, ambush points, demolition risks, of the village itself.  If you wanted to find people or specific information about events in the past  you would want Detective, if you want to go look for yourself in all the bolt holes and sneak paths you could even use Intrusion but it will probably take a while.
Oda Matsuta
 player, 24 posts
Sun 3 Jun 2018
at 05:44
General OOC
Oda has construction building skill as that was his job before he ran off... He build his barons propwrties
Bone Flower
 player, 61 posts
 Ninja
Sun 3 Jun 2018
at 06:04
General OOC
I'm tempted to prattle off a bunch of thoughts but it feels a bit meta-game but I don't want to either flood the IC with a bunch of exposition or hog a ton of spot light. Thoughts on the best way to share?
Oda Matsuta
 player, 26 posts
Sun 3 Jun 2018
at 09:49
General OOC
Oops think I might have done just that....me bad :)
Bone Flower
 player, 62 posts
 Ninja
Sun 3 Jun 2018
at 14:14
General OOC
Not anymore than Morgan or I did.

Narrator, I'd like to survey the town from the outside and roll +Infiltration to find good places to "bait" both spies and attackers and lay ambushes. Then I'd like do another survey inside the town to identify which building are good to reinforce and will be most useful for ambushes using +Info: Architecture.
Narrator
 GM, 73 posts
Mon 4 Jun 2018
at 20:17
General OOC
Looks like you've already figured out the use of architecture/intrusion/detective skills. ;)

Anything that's meta-gaming post in OOC, if you like I'll start separate thread... around the table players always muse, come with theories, make guess as to where GM is going, and so on... that's a normal player banter and if there some good guesses or ideas - I always felt players should be rewarded.  But... you can't bring your meta-game guess/theory into IC. ;)

However, say you come up with a good idea based on you real life skills and knowledge which your character lacks - your character can't use it, BUT... there is another character which does have appropriate skills!  Well I have no problem with that player using your idea.  Technically this is meta-gaming but as far as I am concerned you simply help another player to RP his/her skills more convincingly.

And sorry for the delay, I will go through the specific rolls and recolves them properly soon.  Like I said before I don't get much RPOL on weekends.

P.S.  Also next weekend delay will be even longer, family trip, most likely I won't post for 4 day (Friday through Monday)
Rabbit
 player, 14 posts
 Damage 4
Tue 5 Jun 2018
at 21:02
General OOC
Gambling and ski hung rolls were to examine coins and weapons to learn more about the bandit’s origins.  You’ve addressed it already.  Rabbit will aid and assist where needed.

This message was last edited by the player at 21:03, Tue 05 June 2018.

Bone Flower
 player, 64 posts
 Ninja
Wed 6 Jun 2018
at 05:57
General OOC
ISP is mid outage. Huge post crafted on the laptop but can't post it.

Will help Oda but have some refinements to account for the river. Will also set out about halfway between midday and sundown to follow the stream that Stile said they followed to get here.

Fix-it roll for fire starters, infiltration roll to sneak up on the bandit camp (which I should reach after dark).
Narrator
 GM, 76 posts
Thu 7 Jun 2018
at 19:28
General OOC
Before the bandits attack we’ll have to run through the plan one more time OOC.  I am doing my best to keep track of course, but I don’t want to forget any traps or lose track of where PCs are.

Crossbows and bows… who’s going to man those?  Are those going to be given to NPCs or do any of the PCs want to handle it?  If NPCs may I suggest a bit of IC about picking villagers you would like to assign there.


Described activities take you to mid day, you still have half a day available today.  Everything you mentioned so far - consider done

Anyone heading out to scout, and since you do not know exact location of a bandit camp - please roll appropriate skill to find it.  Bandits aren’t actually hiding all that much so roll of 7 will be enough, but… I am more interested in how far above 7 you’ll roll since that will give you bonuses.
Bone Flower
 player, 68 posts
 Ninja
Fri 8 Jun 2018
at 06:08
General OOC
Posted it IC but managed, with a re-roll, to get a 12 to scout the bandit camp. Die roller hates me. Always has. When I run games it helps players destroy my hordes and bosses with both ease and impunity.

Oda, that's friggin' genius. If I hadn't high-tailed it off to the bandit camp, I'd go with you on this little mission.
Bone Flower
 player, 70 posts
 Ninja
Fri 15 Jun 2018
at 10:57
General OOC
I've fallen and can't get up!
Bone Flower
 player, 71 posts
 Ninja
Fri 15 Jun 2018
at 21:13
General OOC
Morgan's gotten in. Morgan, Narrator - should O go ahead and post or wait a day or two to see if anyone else chimes in?

I confess to preferring a more frequent posting schedule, but that certainly isn't the only way to do things.
Oda Matsuta
 player, 32 posts
Sun 17 Jun 2018
at 06:45
General OOC
Hi guys apologies for not posting one of my colleagues at work resigned and left an unfinished project on my desk three days before it's deadline so been working late nights with little time to post
Bone Flower
 player, 72 posts
 Ninja
Sun 17 Jun 2018
at 14:02
General OOC
There he is! Awesome to know you didn't resign from the game. Hope the project got squared away and you got the deserved kudos.
Oda Matsuta
 player, 33 posts
Sun 17 Jun 2018
at 15:26
General OOC
Hi yeah its all good it was an extension to a children's hospital something I specialise in so it dropped on my desk to get sorted out but after a few late nights it went out on time
Narrator
 GM, 80 posts
Mon 18 Jun 2018
at 19:52
General OOC
No worries, and frankly I think by now we can take more casual attitude to the game.

Everyone got lives, the pace of posting has slowed but it appears remaining players are comfortable with it... so don't sweat it - everyone does the best they can and we should move ahead slowly but happily.
Narrator
 GM, 84 posts
Fri 22 Jun 2018
at 14:39
General OOC
Minor lore update.  Episode 7 of the current season had a map close up, as a result sentence "In the mountains North of the Vojve in the former Peacock territory is the small village of Donbrook " should read "In the mountains North of the Vojya in the former Peacock territory is the small village of Donbrook " ;)

On a related matter, if the game survives long enough... showdown between Chau and Widow will happen right in our backyard. ;) Could get interesting.
Bone Flower
 player, 77 posts
 Ninja
Fri 22 Jun 2018
at 15:36
General OOC
IF need be, I vote we deal with these bandits then time warp to that point in the story.

"IF" being crucial in that. I'd like to see this game continue for a long time.
Narrator
 GM, 85 posts
Fri 22 Jun 2018
at 15:37
General OOC
Before I start the bandit attack let’s make sure I’ve got the situation right.

  1. (from original plan) Southern Bridge is trapped, there river is at full strength and very hard to ford, if someone tries there are spike traps underwater
  2. (from original plan) There is an archer on the watch tower on the stockade who should be able to cover the south road and the bridge nicely
  3. (from original plan) The Mill has canopy which should protect it from fire arrows and such
  4. (from original plan) The bridge by the mill is destroyed, bandits can’t cross here (not without wading through the water)
  5. Rabbit is at the Mill watching over it and surrounding area
  6. (from original plan) Hidden trench with spikes covers the approach from the West
  7. (from original plan) The North road is trapped with ropes which would at slow the enemy advance, the trap is a double trap using an obvious part as a misdirection and a “real” trap.
  8. (from original plan) Red are defending the North Road (although Red appears to be an NPC now)
  9. (updated plan) Oda is defending the North Road
  10. (from original plan) Bone Flower is positioned in the field North of the Mill and is hidden (did this changed?)
  11. (updated plan) North East road is trapped with trip-ropes, spiked pits, few ambushers in the fields on the side (as per Bone Flower)... or North East road is left trapless in other to funnel bandits here (as per Morgan)... characters will have to come up with a decision here. ;)
  12. Morgan, if I understand correctly you will be at the North East road?
  13. There are spike and fire traps on the sides of the roads which will cause bandits grief unless they stick to the roads.
  14. (from original plan) There are barricades on all the roads.
  15. There are bunch of cogs you could use, completely untrained but available… what do you want them to do?



Anything I’ve missed or got wrong?
Bone Flower
 player, 78 posts
 Ninja
Fri 22 Jun 2018
at 15:47
General OOC


I'm fine using Morgan's plan by putting the pits off the road to force them toward the ambush. We'll have to, I guess split up the cogs into 4 groups. 1, smallish one, at the Mill with Old Dog, a second larger one at the northern ambush with Oda as the bait and me in the field to the left of the road and the trip wires, a third group, also smaller with Morgan at the stockade, and the final larger one at the north east to run an ambush with Morgan.

Sound OK to everyone?

This message had punctuation tweaked by the player at 15:48, Fri 22 June 2018.

Morgan
 player, 41 posts
Thu 28 Jun 2018
at 00:00
General OOC
I think you may have overlooked my post, Morgan went out to talk to the bandit leader, ignoring her is perfectly acceptable, but you should at least comment on doing so intentionally so we know what is going on.
Narrator
 GM, 90 posts
Mon 2 Jul 2018
at 18:47
General OOC
I do apologize, and obviously I did overlook the last 2 lines.  I remember "concludes preparations" bit... but totally missed "come to arrangement".
Narrator
 GM, 91 posts
Mon 2 Jul 2018
at 20:44
General OOC
Busy week by the look of it.  I'll wait till after the 4th to resolve and continue... unless I suddenly get all players checking in with ICs before that. ;)
Oda Matsuta
 player, 37 posts
Fri 6 Jul 2018
at 19:32
General OOC
Sorry for not posting lately had an emergency at work on one of my projects because the contractor didn't build in accordance with my details I've had to condemn £165k worth of feature brickwork :( then sort the mess out
Narrator
 GM, 92 posts
Fri 6 Jul 2018
at 19:48
General OOC
I am preparing next round right now, but a lot of it is private messages and roll requests, so you have time... And even if do resolve the round without you I see no real problem, jump in when you can.
Narrator
 GM, 94 posts
Fri 6 Jul 2018
at 20:40
General OOC
One more thing... hopefully you don't mind... too many mooks, especially in wave 2.  So I will roll their attacks as a group, but will also reserve the right for +/- 3 deviation.  That is if I have 10 mooks who roll 6 on offense, I will assume that couple of them rolled 9 instead.

Not that it matters in the current exchange, even with +3 no mook got even close to getting through PC defense.

On the downside... should some time mook group roll explode... I will give half of the mooks -6 or something, but you still might find yourself facing half a dozen successful attacks.


Any objection or alternative suggestions to speed up mook processing?
Morgan
 player, 43 posts
Sat 7 Jul 2018
at 00:11
General OOC
If you have to many mooks you should just roll them in pairs, given the fairly simple math they need to do it shouldn't be to hard to track.
Narrator
 GM, 95 posts
Tue 10 Jul 2018
at 19:27
General OOC
Sorry for the delay, extremely busy time at work... no lunch breaks, overtime.
Narrator
 GM, 96 posts
Mon 23 Jul 2018
at 15:52
General OOC
Gentlemen.

I still work overtime with no lunch (well actually more like 15 mins lunch) or coffee breaks.

Unfortunately I have no real ETA on when that will change other then it must end one way or the other sometime in September.

And while I could find time after work – to be frank, I like play-by-post RP but not enough to sacrifice family time or sleep.

I am not ready to throw in the towel just yet, so if you could check the game once a week to see if there are any updated, I would greatly appreciate it.

But I also fully understand if you chose instead to invest your time and effort into games that are actually running.

Once again, my apologies.
Bone Flower
 player, 83 posts
 Ninja
Tue 11 Sep 2018
at 18:21
General OOC
September is here, Mr Narrator, any improvement in your situation?
Bone Flower
 player, 84 posts
 Ninja
Fri 15 Feb 2019
at 03:05
General OOC
ping
Bone Flower
 player, 85 posts
 Ninja
Mon 3 Jun 2019
at 02:23
General OOC
In reply to Bone Flower (msg # 143):

ping
Morgan
 player, 44 posts
Mon 3 Jun 2019
at 03:09
General OOC
This system is set up for a single ping only.