ASPECTS
You get Five Aspects to begin with. You might take on more as we go (though rarely a whole lot more). Consequences/Conditions (same thing) may also be expressed as Aspects.
One Aspect must be your character's "High-Concept"
One Aspect
must be
Wanted by the Galactic Authority.
SKILLS
There are 22 skills. You have 35 points to spend on skills. Each point buys one rank for one skill. There may only be one skill ranked at Superb(+5). You may opt to have less skills higher-up for more lower-down, should you so wish. Each rank must have the same number or less skills than the next-lower rank (except that the number of Average(+1) skills may exceed the number of Mediocre(+0) skills). Please do not delete the Mediocre(+0) ranked skills.
Our skill list:
Athletics, Burglary, Command, Deceive, Empathy, Fight, Investigate, Knowledge,
Notice, Perform, Physique, Pilot, Provoke, Rapport, Science, Shoot, Stealth,
Systems, Survival, Tech, Will
- Changed:
- Academics & Lore combined to become Knowledge
- Crafts becomes Tech
- Drive becomes Pilot
- Removed:
- Contacts is removed - due to the set-up of the game, Contacts is not a skill available to your characters.
- Resources is removed - I'd rather deal with resources via Consequences and Stress than via skill methods.
- New Skills:
- Command - I wanted a social skill that doesn't depend on the like/dislike dynamic of Rapport/Provoke and wasn't necessarily based on lying (like Deceive).
- Perform - Likewise, I wanted a skill that talks about
- Systems relates specifically to programming and interacting with computers and AIs, etc... basically the programming side of tech (there may well be bleed between the two skills in any given situation).
STUNTS
You may take three (3) stunts for free. Then, after that, you may purchase additional stunts at the cost of one "refresh" The refresh diminishes your base fate-point pool that you start with in each new episode. Before purchasing stunts, you have three (3) refresh.
You are not obligated to assign your stunts up front. Please reference your sources. If you pull a stunt from a website, please provide the URL.
STRESS
Each character starts with four shifts of stress per track (Physical & Mental). Each rank of the anchor skill (Physique for Physical Stress-track and Will for the Mental Stress-Track) adds two more shifts of stress to the track. Rank +5) also adds an additional consequence slot, just like it does now.
Each slot in the stress-track absorbs 1-shift of stress and there is no limit to how many stress-track slots you can use for a given hit.
Physique(+0) gives a Stress-Track of 4: [_][_][_][_]
Physique(+1) gives a Stress-Track of 6: [_][_][_][_] [_][_]
Physique(+2) gives a Stress-Track of 8: [_][_][_][_] [_][_] [_][_]
Physique(+3) gives a Stress-Track of 10: [_][_][_][_] [_][_] [_][_] [_][_]
Physique(+4) gives a Stress-Track of 12: [_][_][_][_] [_][_] [_][_] [_][_] [_][_]
Physique(+5) gives a Stress-Track of 14: [_][_][_][_] [_][_] [_][_] [_][_] [_][_] [_][_]
This message was last updated by the GM at 08:32, Thu 27 Jan 2022.