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07:33, 8th May 2024 (GMT+0)

01: Meta-game discussion.

Posted by ControlFor group 0
Chang Sheng Xin
Player, 43 posts
"Thou hast attended to my
thoughts from afar." F3/3
Thu 11 Mar 2021
at 01:03
  • msg #16

Re: 01.01: Meta-game discussion

Chang Sheng Xin:
He backed out slowly, moving something heavy.

A groan.  An unsteady head shake.

"Commander Amin!  We have to go now!  Can you stand?"

In the story, Commander Amin is sufficiently whole that CSX's query is rational.  I suppose that massive internal damage wouldn't be visible, but massive blood loss would be.  Therefore, if he had the latter, CSX wouldn't have had to ask if he could stand...?  :)
This message was last edited by the player at 01:03, Thu 11 Mar 2021.
Control
GM, 327 posts
GM
--
Thu 11 Mar 2021
at 01:23
  • msg #17

Re: 01.01: Meta-game discussion

One, give me some time to put something in the narrative, will you?

Second:
Is Commander Amin sufficiently whole?

What is that based on?

All I've got from it is that CSX moved debris, went into a hole and came out with something heavy.

The text your wrote up didn't actually make any reference to Amin's state of being, so narratively, it's still open to definition by myself or other players.

Semantics matter!  I try not to direct things in sch a way that nothing that has gone before is contradicted.

You can always put an OOC note in an in-character post to clarify things if needed.
Chang Sheng Xin
Player, 44 posts
"Thou hast attended to my
thoughts from afar." F3/3
Thu 11 Mar 2021
at 01:34
  • msg #18

Re: 01.01: Meta-game discussion

Oops, sorry.  Since I saw it in the Aspects thread, I figured it would be better to clarify before you went to the trouble of writing a post based upon it...  :o

OK, I think I am understanding a bit more.  You are correct.  I wrote with a clear idea in mind of certain facts, but did not express them explicitly or unambiguously.  Lesson learned...  :)
Control
GM, 328 posts
GM
--
Thu 11 Mar 2021
at 01:45
  • msg #19

Re: 01.01: Meta-game discussion

Appreciate the sentiment.

We're kinda establishing standard operating procedures for gaming as we go here.

I'm also happy to discuss changes to how we do things.  RPOL is it's own beast, after all.
Chang Sheng Xin
Player, 45 posts
"Thou hast attended to my
thoughts from afar." F3/3
Thu 11 Mar 2021
at 02:20
  • msg #20

Re: 01.01: Meta-game discussion

I have plenty of RPoL experience, but precious little Fate experience.  In addition to having a much better clue how Fate is supposed to work, you also have the privilege of calling the shots as GM.  We just have to learn the ropes.  :)
Control
GM, 329 posts
GM
--
Thu 11 Mar 2021
at 03:20
  • msg #21

Re: 01.01: Meta-game discussion

I'm just always looking for ways to streamline the text-based gate-game, while not abandoning GM & Player agency too much.
Bek Haruhana
Player, 29 posts
F3/3
Thu 11 Mar 2021
at 04:04
  • msg #22

01.01: Meta-game discussion

Control:
Close inspection of the remaining pods makes it pretty clear that Technician Barrett has--actually--released all the living survivors in this area.  Those that remain in the pods are flatlined.  Some very gruesomely so.


I was working with the idea that Barrett had flipped the reload switch and unlocked the doors for all of them, but not everyone was coherent and out yet. I can edit my post if that's incorrect.
Control
GM, 330 posts
GM
--
Thu 11 Mar 2021
at 07:48
  • msg #23

01.01: Meta-game discussion

I gave the number of survivors in Message #1 (Barrett: "Twelve of forty-five.  What a fucking waste.").  Reinforced in Messag 10 (OOC: only twelve cannisters were viable... t stands to reason that there are five other NPCs waking up. ).  If you are playing it such that Barrett "missed one" or intentionally left someone out, then I'll need to take steps to ensure than nothing is contradicted.  In this case, it means that yeah, you've found someone alive... but they aren't quite right...
Control
GM, 337 posts
GM
--
Sat 13 Mar 2021
at 06:14
  • msg #24

01.01: Meta-game discussion

More Debris Than You Can Shake a Stick At
Stuck Between Coragel and Alien Feces
Hey, At Least There's UV Lights!
Open to adding other Aspects if you think it's appropriate.

This is kinda what I'm envisioning for the structure of the room:

Maissa Haukea
Player, 13 posts
"Viper"
exhilarated pilot
Sat 13 Mar 2021
at 06:14
  • msg #25

01.01: Meta-game discussion

In a traditional game, I'll just declare "Are there vines among the vegetable debris? Viper tries to find vines, hook them somewhere, and climb down one level (even if she ends up on the wrong side)"
but 1) not sure I'm envisioning things properly - thanks for the image, though :)
2) is it the way to do, or do I get to state there are vines? :)
Control
GM, 338 posts
GM
--
Sat 13 Mar 2021
at 06:14
  • msg #26

01.01: Meta-game discussion

@Maissa:
That is a perfect example of a declaration of a Scene Aspect.  It'll cost you a fate-point to bring that fact into existence.  (Also, you don't need to tie it to one of your Aspects.  I was mistaken about that when I said that earlier.)

So, are you willing to spend a fate-point to create Creeper Vines: Good Filters, Good Rope?

Since you're purchasing it with a fate-point, you'd get the automatic free invoke on it--on top of just bringing that "fact" into existence.
Control
GM, 339 posts
GM
--
Sat 13 Mar 2021
at 07:08
  • msg #27

01.01: Meta-game discussion

@Bai Ling Li
So, in this system, do I just do something to create the situation described? Or try to see if it already exists?
No point in rolling to look for stuff.  no drama in failure here.  But I do see drama in building a bridge to get everyone across...

It'll take a Tech:+4 result to be able to locate the appropriate parts, gather them together and build it.

You also have the advantage of Teamwork (Fate Core Page 174).  Mechanically, each contributing team-member acting in concert, using the same skill, adds +1 to your roll.  But they must have a minimum of an Average(+1) Tech skill-rank.  You've got three other PCs (Maissa, Maxir & Zewfla) and four capable NPCs (Barrett, Lincoln and AMin (and two from the unnamed mob) who might help.  You just need to convince them in-character.

(and they will need to indicate that they're actually doing it. in-character).

Also note that the scene has an Aspect More Debris Than You Can Shake a Stick At.  If you needed it, you could invoke that Aspect for the standard +2 or re-roll...
This message was last edited by the GM at 07:42, Sat 13 Mar 2021.
Control
GM, 341 posts
GM
--
Sat 13 Mar 2021
at 18:59
  • msg #28

01.01: Meta-game discussion

Viper:
Creeper Vines: Good Rope
The Aspect is now in play.  You have the free invoke on it.

Despite how Baylee may be thinking, I can totally see ways that this will contribute.  The thing she and some of the NPCs construct may give them a path across, but having a rope guideline to hand-over-hand your way--at the same time--would dramatically improve stability.

The trick there is going to be getting the rope affixed to something on the other side...



Hungry after so much Sleep
I want to take a different approach on this one.  The specifics of the stasis haven't been laid out, so it's not directly inferred by the story.  It seems like the kind of Aspect that would apply to all the PCs and NPCs from stasis (so everyone but Amin & Barrett).  However, it also strikes me as not really having a means or method for you to use it to your advantage. So, it's a negative Aspect.

I don't want you to pay for Aspects that don't actually give you any benefit (neither a fate-point or a dice-roll).  So, I don't think it's appropriate as a mechanics-Aspect.  You are more than welcome to use this fact in your narrative story, of course.  Of course, others can give their opinions.  This is a discussion, if you want it to be.
This message was last edited by the GM at 19:45, Sat 13 Mar 2021.
Control
GM, 342 posts
GM
--
Sat 13 Mar 2021
at 19:14
  • msg #29

01.01: Meta-game discussion

@Bai-Ling Li
Baylee will grab the two who look easiest to boss about and use her Command skill to boss them. Admittedly, she doesn't know she has command skill, and is just wielding brute force of personality for this. If one of them is one with the Tech skill, great. Just couldn't think of an IC way for her to identify them within time constraints. Then, I will invoke the aspect used above for the +2.

A couple of points I want to bring up. I'm sorry if this is too meta-gamey or too teacher-y.

Command
I'm not interested in the Command skill for this conflict.  I's a level of granularity I'm not interested in exploring here.   The drama in the situation is easily modelled with one roll (rather than, say three: nice, gather, build).  I'd rather use those things as potential failure-reasons than decision-points.  I hope that makes sense.

NPC SKill Sets
I randomly rolled to see how many of the NPC from the mob have sufficient Tech Skills to help build.  You've got two on-board.  The others can help gather, of course.  I'm happy with "you asked them to help, and they helped"  You might have all five of the mob helping, but you only gain +2 from their assistance.  But mechanically, the dice-restrictions hold.


Rolls
Bai Ling-Li rolled -2 using 4 Fudge dice with rolls of 0, -1, 0, -1.  Tech +3 (TN+4), Build a Bridge. Invoke for +2.  Blast, well, If I grabbed a NPC with the Tech skill for the help, that still succeeds...

SO:
Rolled 4dF(-2) + Tech(+3) + NPCs(+2) + More Debris...(+2) = +1+2+2 = Result(+5/+4)  SUCCESS.

As a side note: I noticed that you invoked on the dice-roller.  Thanks.  It makes sense.  You do know that you can roll and invoke after the roll, if you need to.  That's the core mechanic I love about Fate... the ability to turn an abject failure into a success... after the fact.

You succeeded at the roll, so you will get the bridge built in time before the station goes kablooie.  I Mean, metagame, that was never in doubt. I"m not gonna kill off the PCs.   But what kind of condition you'll end up in when you get to the ship?  That remains to be seen.
This message was last edited by the GM at 19:51, Sat 13 Mar 2021.
Control
GM, 343 posts
GM
--
Sat 13 Mar 2021
at 19:45
  • msg #30

01.01: Meta-game discussion

Any of you want to take a stab at calming the mob? (Perform, Command, Rapport, maybe?  CSX's Empathy might help). Roll vs Mob average Will(+1)  Success calms them down, makes them easier to direct and control.  Failure makes you lose one or two.


@Bek?
You've got the best Athletics here.  You wanna throw the grappler?  No roll needed...  it's just to make a point that Amin isn't gonna be much help--but that he is trying.

@CSX.
You've got some time while the bridge is being built.  You wanna take a stab at laying on Hands?  Commander Amin and Barrett could both use a hand.
Bek Haruhana
Player, 30 posts
Sat 13 Mar 2021
at 19:53
  • msg #31

Re: 01.01: Meta-game discussion

Control:
@Bek?
You've got the best Athletics here.  You wanna throw the grappler?  No roll needed...  it's just to make a point that Amin isn't gonna be much help--but that he is trying.


That's what I was thinking, working on it. Bek is also extremely tall (I was envisioning them about 2 meters) so that could be useful too.
Chang Sheng Xin
Player, 49 posts
"Thou hast attended to
my thoughts from afar."
Sat 13 Mar 2021
at 20:03
  • msg #32

01.01: Meta-game discussion

Re: Mob - should I use Empathy or Rapport?  Am I correct in my impression that I could just Take Zero, unless I want to attempt to succeed with style?

Re: LOH - do I have enough time and energy to do both of them, or do I have to prioritize?  Is a roll needed?
Control
GM, 344 posts
GM
--
Sat 13 Mar 2021
at 20:11
  • msg #33

01.01: Meta-game discussion


@CSX
There are about four minutes before the reactor goes kablooie.   I would like others to be able to do something as well.  SO, I"d prefer that you pick one or the other.
Chang Sheng Xin
Player, 50 posts
"Thou hast attended to
my thoughts from afar."
Sat 13 Mar 2021
at 20:20
  • msg #34

01.01: Meta-game discussion

OK.  Can I do both mob calming and LOH for one person, or do I also need to choose between mob and LOH?
Control
GM, 346 posts
GM
--
Sat 13 Mar 2021
at 21:01
  • msg #35

01.01: Meta-game discussion

See my previous message.  I'd like you to pick one, so that opportunities remain available for other players.

It is a situation where taking-zero is possible, yes.

Empathy is the ability to understand people's emotions and motivations.  You are trying to direct their emotions.  So, it's going to be Perform, Command, or Rapport, as noted earlier.

The psionic powers may help.  But a strictly-receptive skill simply can't be used a projective manner without a stunt to do so.  It's like saying you want to use the Notice skill to make the bartender think you're a chipmunk.
Control
GM, 349 posts
GM
--
Sun 14 Mar 2021
at 05:01
  • msg #36

01.01: Meta-game discussion

OOC: Barrett's 4: Broken Shoulder Consequence is replaced with 2: Bruised Shoulder which is now in recovery.

Sheng-Xin takes on a Moderate(+4) Mental Consequence.

CSX: How do you feel about 4: Intense Psychosomatic Pain?
Control
GM, 350 posts
GM
--
Sun 14 Mar 2021
at 05:11
  • msg #37

Offers of Compels

@Bek:
There's More Debris Than You Can Shake a Stick At in this area.  Hydronics Garden and Sanitation stuff--including safety gear and appropriate tools to both of these purposes.  Would you care to accept a fate-point for a compel on Magpie's Mentality to go off into the debris for a little bit to go searching for something--anything--that Bek might take for themself?

Zefla
I can offer you the same compel from Impulsive Risk-Taker..  Will you accept?
Bek Haruhana
Player, 33 posts
Sun 14 Mar 2021
at 05:27
  • msg #38

Re: 01.01: Meta-game discussion

I am happy to take that compel, and hope that the prison uniforms have pockets . . .
Chang Sheng Xin
Player, 53 posts
"Thou hast attended to
my thoughts from afar."
Sun 14 Mar 2021
at 05:29
  • msg #39

Re: 01.01: Meta-game discussion

Control:
OOC: Barrett's 4: Broken Shoulder Consequence is replaced with 2: Bruised Shoulder which is now in recovery.

Sheng-Xin takes on a Moderate(+4) Mental Consequence.

CSX: How do you feel about 4: Intense Psychosomatic Pain?

Great minds think alike.  His shoulder may still be functional, but it feels as painful as if it is broken.  ..  :o

I am thinking that the only reason CSX knows how to use his abilities is because they come from the psymbiont.  He may still know how to walk, how to speak, and how to pray, but memories about himself are currently unavailable.

How does that work for you?  :)
Control
GM, 351 posts
GM
--
Sun 14 Mar 2021
at 07:25
  • msg #40

Re: 01.01: Meta-game discussion

@CSX
Sure, I"m bendy on that.

@Bek
Hasn't been defined about pockets.  I don't feel it's worth a fate point to bring it into being....  We'll just go with it, I think.
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