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20:16, 8th May 2024 (GMT+0)

01: Meta-game discussion.

Posted by ControlFor group 0
Chang Sheng Xin
Player, 66 posts
"Thou hast attended to
my thoughts from afar."
Thu 1 Apr 2021
at 00:58
  • msg #66

Re: 01.01: Meta-game discussion

I am not a rules expert, so I wholeheartedly invite feedback to ensure that whatever preliminary ideas I might have pass game balance muster.

For the "bathroom mentalist" concern, my fixes are:

(1) CSX isn't doing any harm to his targets
(2) Anything that does do harm to his targets will also harm him via empathic backlash

If you think it is advisable to add anything to that list, I am all ears...  :)
Bai Ling-Li
Player, 31 posts
Thu 1 Apr 2021
at 04:16
  • msg #67

Re: 01.01: Meta-game discussion

So, to my understanding, is that a door or window behind the marines leading into the control room?

Also, looks to be a ton of cover.

Any specific items in the place either that have been stripped off, found in hidey holes, or used to strip the ship?

I suggest a crate of Plesian Slug Wine!

Haha, but hard to think of actual aspects here. Flickering lights? Or Low/red emergency lighting? Combat in an enclosed space means it is probably loud as hell. I might suggest the marines are overconfident. I might also suggest all the people involved are desperate.

TO CSX's thing, might restrict it to being "in their presence." So no reading minds through video feeds or in other locations.
Control
GM, 377 posts
GM
--
Sun 11 Apr 2021
at 03:44
  • msg #68

Re: 01.01: Meta-game discussion

So, to my understanding, is that a door or window behind the marines leading into the control room?
Hatch from corridor to control room.   We haven't defined whether it's a door or window (or both)...   I suggest ti's a reinforced glass.  But we can just as easily put a hatch/door from the control-room to the flight-deck in there.  It'd make sense.


Any specific items in the place either that have been stripped off, found in hidey holes, or used to strip the ship?
That's entirely open to suggestion.

I suggest a crate of Plesian Slug Wine!
I don't feel that this adds or detracts from the current scene, so I don't think it would actually merit a fate-point to bring this into narrative reality.  Let's just say that there is A Crate of Plesian Slug Wine on the deck, one of the crates behind which the core 3 x tech crew is hiding behind.


Flickering lights?
Thanks for the suggestions! That's totally the kind of thing I was looking for.

Given what we've established elsewhere in the story so far, the lights flickering and emergency lighting in operation makes perfect sense.  So, again... no fate-point cost.   I think it just follows from what we've already established.

So, let's go with Flickering lights.  When not lit, it's on emergency lighting...
Bai Ling-Li
Player, 32 posts
Sun 11 Apr 2021
at 04:55
  • msg #69

Re: 01.01: Meta-game discussion

Sounds good, I was just trying to operate within the system. Didn't occur to me that I could manifest something that I wanted with a fate point. I'll keep that in mind for the future. The door and the flickering lights are enough for me. And the slug wine... because Futurama!
Control
GM, 380 posts
GM
--
Sun 11 Apr 2021
at 05:25
  • msg #70

Re: 01.01: Meta-game discussion

So, here's my read on things:

Commander Amin & Bai get into the control room, deal with whoever's in there ( unknown at this time), seek to set-up the release of the flight deck hull doors.

I'm thinking that usually there's someone in the control room to oversee flight deck ops, including comings and goings of onboard ships/drones.  But it can be set-up to activate with a proper code for a flight transponder.  Which the Orishi wouldn't have.   But he's a Commander.  he can set it up, I'm sure.
  • Bai, action will be forthcoming, based on what I write in the IC thread...


Viper, Bek, & Spohr go in through the airlock to the flight deck.  Bek and Spohr will lay down covering fire while Viper is dives to roll to ally with the solo tech girl.
  • Bek, if you're cool with this action, give me a create-advantage roll...  I'm thinking it's a Shoot Action to create Covering Fire
  • I might as well have Spohr contribute, so we can exploit the "Teamwork" rules.
  • Viper, you laid it out pretty cleanly.  So, give me an Athletics roll vs TN(+1) to get to her...


Chang is going to attempt a psychic distraction (create-an-advantage).
  • CSX:  What you want to do sounds like a create-an-advantage Action to me.   I guess we do need to codify how this works when it's active.  But that's a separate discussion, than in this message.


Maxir & Zefla have been removed from the game.  So, since they didn't actually contribute anything in-character, these characters never existed.

Goals:
  • Release the hull-doors so the Orishi can depart the station (This is what I'm thinking Amin is looking to do)
  • Ally, bypass or defeat the tech-crew (4)
  • Ally, bypass or defeat the marines (6-ish)

Bek Haruhana
Player, 40 posts
Mon 12 Apr 2021
at 22:43
  • msg #71

Re: 01.01: Meta-game discussion

Control:
Bek, if you're cool with this action, give me a create-advantage roll...  I'm thinking it's a Shoot Action to create Covering Fire


Bek stayed behind with Barrett, and offered to help with whatever it was the Commander was insisting that he do. If you want to say that Barrett declined the help and sent Bek on ahead, I'm cool with that.
This message was last edited by the player at 22:51, Mon 12 Apr 2021.
Rayfe Karnell
Prospect, 2 posts
Mon 12 Apr 2021
at 22:50
  • msg #72

Re: 01.01: Meta-game discussion

Just a thought... Is the ship immobilised? If it is being strip searched, the first thing to do would have been to ensure nobody can fly off with it, perhaps? Will someone need to effectively hot wire it? I guess Pilot or Tech would be used to do that.

Sorry if I am making complications. I like to add to the drama and give people something to contribute. :)
Lincoln Spohr
NPC, 7 posts
NPC
Wed 14 Apr 2021
at 03:23
  • msg #73

Re: 01.01: Meta-game discussion

<Orange>Lincoln Spohr rolled 1 using 4 Fudge dice.  Shoot(+2) to create COVERING FIRE.  Not a high-difficulty action, so target:+0.  SUCCESS.

Covering Fire now introduced.

It persists as long as Spohr continues to fire... (but doesn't need to be re-rolled every exchange, unless he's creating the advantage again.)

As Spohr is a NPC, I am offering that Invoke to whoever needs it...  I'm kind of presuming it's going to be Baylee, but it could also be the folks in the control room or even Bek...

Bek
If you wants to add to the created Advantage, then you have the option of taking zero on it for one more guaranteed invoke.  Me, I'd just roll it, 'cause you're pretty much more likely to get two invokes on a success with style, since Shoot is Bek's pinnacle skill.

Alternately, of course, you can roll to attack if you want to.  Perhaps even using Covering Fire, if you wanted.
Bek Haruhana
Player, 42 posts
Wed 14 Apr 2021
at 04:07
  • msg #74

Re: 01.01: Meta-game discussion

Bit braindead and tired post-vaccine, so quick questions/clarifications:

Viper went in through the airlock; Spohr is firing through it? I assume the rest of the mob (minus the control-room raiders) is milling around in the corridor still.

The guns from the armory are rifles, pistols, or a mix? The original post said rifles, but pistols were mentioned later. Counting up, Amin, Viper, Baylee, and Spohr all definitely have one; I assume Cheng wouldn't have picked one up. Did any of the other PCs?
This message was last edited by the player at 04:24, Wed 14 Apr 2021.
Control
GM, 384 posts
GM
--
Wed 14 Apr 2021
at 05:09
  • msg #75

Re: 01.01: Meta-game discussion

Original post said pistols were available, rifles were locked behind plasteel casing.   Nobody made any attempt to access them  (I'd have asked for a roll).

Sorry, you only get handguns, which is more than you had before.

Spohr stepped through the hatch to crouch and fire.  He is an open target at the moment.  The hatch is wide open and not being blocked by a PC or NPC at this time.


In-Character thread said:
Message 44:
quote:
The group that was firing upon them appeared to be a mix of personnel.  Largely out-of-uniform, but heavily armed with personal weapons.  Pulse-rifles (Let's make it one)  and smaller-caliber slug-throwers.  Without great detail, it looked like they might've been a detail from the station's navy or marine corp or whatever the grunt boarding-party designation was here.   They seemed to have maybe six of them, but one was missing an arm and had tied off the stump with a tourniquet, and another had a large red stain across his back...


Message 47:
quote:
... Racks of PPRs (Particle-Projection Rifles) were lined up behind reinforced plasteel shielding.  Underneath the case was another series of racks with PPPs.  But the casing had been left open.   On the rack of twelve, half of them had been removed. (So, six PPPs remain).


And then:

Metagame thread said:
quote:
The heavy-weapons are coded and unavailable. Small-arms, though... I'll give that to you for free!

Each PPP (Particle Projection Pistol) has a two-shift stress-track representing battery-charge.  Shooting doesn't cost anything.  You can use one ammo-stress box to reroll a failed attack. You may use both ammo-stress boxes to "spray" everybody in an adjacent zone--but it'll overheat the pistol pretty quick.

Rayfe Karnell
Prospect, 4 posts
Wed 14 Apr 2021
at 05:10
  • msg #76

Re: 01.01: Meta-game discussion

I was ordered to take a pep, and will posedoing just that in my post in the thread, when I get time to make it.
Bek Haruhana
Player, 43 posts
Wed 14 Apr 2021
at 05:14
  • msg #77

Re: 01.01: Meta-game discussion

In reply to Control (msg # 75):

Gotcha. I’d read #47 as one of the rifle cases was open with 6 remaining; it might be time to up my font size again. :)
Control
GM, 385 posts
GM
--
Wed 14 Apr 2021
at 05:14
  • msg #78

Re: 01.01: Meta-game discussion

I'm bendy on numbers of peps available.  But not everyone in the whole group (PCs, Named NPCs and unnamed Mob) get them, there aren't enough to go around...  It wasn't a point of contention, so Rayfe can take one if you want him to have one.
Control
GM, 386 posts
GM
--
Wed 14 Apr 2021
at 05:16
  • msg #79

Re: 01.01: Meta-game discussion

Bottom line is that I don't want worry yet about the damage distinction between a pistol and a rifle.  So, the marines (and that's a very blurry definition of the group) are going to have a suddenly malfunctioning rifle, themselves...
Rayfe Karnell
Prospect, 5 posts
Wed 14 Apr 2021
at 05:46
  • msg #80

Re: 01.01: Meta-game discussion

06:44, Today: Rayfe Karnell rolled -3 using 4 Fudge dice.  Systems Roll +5.

Difficulty of +1...

OK, it is still a success, but damn, if this is how my dice are going to roll in this game, they are doing far too good a job of emulating my tabletop game... I never catch a break. :P
Bek Haruhana
Player, 44 posts
Wed 14 Apr 2021
at 05:52
  • msg #81

Re: 01.01: Meta-game discussion

I don’t care about the potential damage difference, really; it’s all about description. Deliberate potshots with a rifle looks different than rapid-firing a pistol, and if there’s two pistols available, well . . .
Rayfe Karnell
Prospect, 7 posts
Wed 14 Apr 2021
at 06:08
  • msg #82

Re: 01.01: Meta-game discussion

I only got one success on the Systems roll, which I suspect won't be enough to grant me a useful aspect. Could I maybe grant myself a boost with it? Something like I Have Control! or something of that ilk?
Chang Sheng Xin
Player, 70 posts
"Thou hast attended to
my thoughts from afar."
Wed 14 Apr 2021
at 06:13
  • msg #83

Re: 01.01: Meta-game discussion

Rayfe Karnell:
His mind, however, had other thoughts. Karnell. That's what he called me. It seems to fit. And if he knows my name, he knows a lot of other things, as well. Once we're on that ship, he won't be able to run away. Maybe then he can be persuaded to share what he knows...

Nice catch!  :)
Rayfe Karnell
Prospect, 8 posts
Wed 14 Apr 2021
at 06:17
  • msg #84

Re: 01.01: Meta-game discussion

Karnell may be a cold fish, and a real bastard, but he's not stupid... And if someone knows his name, they must know other things, especially if they are the designated person of authority. ::plot plot plot::
Control
GM, 397 posts
GM
--
Fri 16 Apr 2021
at 07:03
  • msg #85

Re: 01.01: Meta-game discussion

Chang;
Re: Psi-Cloud...  Are you tagetting one or the Blue (Marines) Zone?
Chang Sheng Xin
Player, 73 posts
"Thou hast attended to
my thoughts from afar."
Fri 16 Apr 2021
at 07:13
  • msg #86

Re: 01.01: Meta-game discussion

I am definitely zoning out... ;)
Control
GM, 398 posts
GM
--
Fri 16 Apr 2021
at 07:19
  • msg #87

Re: 01.01: Meta-game discussion

CSX
I've read up on mob-mechanics, so I'll give this one to you without the fate-point cost.  The Aspect is in play.    I'm scraping the IC posts for mechanics & Aspects now...

@Viper!
The narrative introduced the existence of a wall-mounted toolbox.  I think that qualifies as a Situation Aspect Wall-Mounted Toolbox.   It's entirely up to you if there's anything in there you might want to invoke it for...

Everyone
You're on a flight deck.  I"m kind of envisioning the flight deck as portrayed in Battlestar Galactica... though this is smaller...   BUT!  You have a lot of narrative flexibility to make up Aspects.... for instance, flight decks would fuel crafts.  As such, the presence of fuel cannisters and various compressed gasses wouldn't be out of context...
This message was last edited by the GM at 07:23, Fri 16 Apr 2021.
Chang Sheng Xin
Player, 74 posts
"Thou hast attended to
my thoughts from afar."
Fri 16 Apr 2021
at 07:24
  • msg #88

Re: 01.01: Meta-game discussion

Woo hoo!  :)
Rayfe Karnell
Prospect, 11 posts
Fri 16 Apr 2021
at 21:11
  • msg #89

Re: 01.01: Meta-game discussion

Do you want another systems roll from me, to set everything in motion for the great departure? Because there is something I'd like to try as well, but I am not sure how much time I have to do it, so it would take a pretty epic success to make things happen.
Control
GM, 399 posts
GM
--
Fri 16 Apr 2021
at 21:29
  • msg #90

Re: 01.01: Meta-game discussion

I'm neither here nor there.  If you want to, go ahead.

Just remember two things:
  • If you decide to roll, unasked, I'll want you to play by the results.
  • Have a dramatic success and a dramatic failure in mind.  If the failure is "he doesn't succeed."  how does the situation get more complicated?


Mostly, I wanted this combat to go quick to get folks used to the system in play and how I hope to run things...
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