So, here's my read on things:
Commander Amin & Bai get into the control room, deal with whoever's in there ( unknown at this time), seek to set-up the release of the flight deck hull doors.
I'm thinking that
usually there's someone in the control room to oversee flight deck ops, including comings and goings of onboard ships/drones. But it
can be set-up to activate with a proper code for a flight transponder. Which the Orishi
wouldn't have. But he's a Commander. he can set it up, I'm sure.
- Bai, action will be forthcoming, based on what I write in the IC thread...
Viper, Bek, & Spohr go in through the airlock to the flight deck. Bek and Spohr will lay down covering fire while Viper is dives to roll to ally with the solo tech girl.
- Bek, if you're cool with this action, give me a create-advantage roll... I'm thinking it's a Shoot Action to create Covering Fire
- I might as well have Spohr contribute, so we can exploit the "Teamwork" rules.
- Viper, you laid it out pretty cleanly. So, give me an Athletics roll vs TN(+1) to get to her...
Chang is going to attempt a psychic distraction (create-an-advantage).
- CSX: What you want to do sounds like a create-an-advantage Action to me. I guess we do need to codify how this works when it's active. But that's a separate discussion, than in this message.
Maxir & Zefla have been removed from the game. So, since they didn't actually contribute anything in-character, these characters
never existed.
Goals:
- Release the hull-doors so the Orishi can depart the station (This is what I'm thinking Amin is looking to do)
- Ally, bypass or defeat the tech-crew (4)
- Ally, bypass or defeat the marines (6-ish)