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00:07, 4th May 2024 (GMT+0)

02: Episode 02 meta-game discussion.

Posted by ControlFor group 0
Control
GM, 568 posts
GM
--
Tue 15 Feb 2022
at 03:03
  • msg #159

Questioning the Bravo Brutes


So, how d'you wanna do this?

This can be done as an actual scene, a metagame discussion with dice-rolls, or a quick-n-dirty set of dice-rolls and a narrative wave to make it go away.

Either way, I want to know what you want and how you want to approach these guys.  What do you want from the scene or prose discussion?  So... what does success look like?
Bai Ling-Li
Player, 118 posts
Tue 15 Feb 2022
at 03:36
  • msg #160

Re: Questioning the Bravo Brutes

Control:
So, how d'you wanna do this?

This can be done as an actual scene, a metagame discussion with dice-rolls, or a quick-n-dirty set of dice-rolls and a narrative wave to make it go away.

Either way, I want to know what you want and how you want to approach these guys.  What do you want from the scene or prose discussion?  So... what does success look like?


Oh, rolls and resolution is probably a solid choice.

So, Baylee's strategy going in will differ based on the interview. For the mariens, she wants to assess their combat ability but has also been made aware of the internal connections and mistrusts those. She wants a cadre of fighters loyal to her who will have her back. So, she wants toa ssess those who would break loyalty with the sergeant and switch to her. Honestly, on the face, she's quite likely to reject Karin and the Sergeant out of distrust more than anything. But, this is why having CSX along would help to that.

For the non-combat passengers, assessing their motives and goals would be her aim.

Now, Baylee is a very direct and straight-forward personality, but she's not easy to fool. She'll straight ask the marines if they'd could see themselves being loyal to her. She'd sincerely offer them berths, positions, and equal shares to the rest as well as her support as captain. If they honestly and sincerely accept, fine. If they lie and try to join, rejected. If they hesitate or want to leave, she might try to convince them.

All marines will be offered a light sparring session, even crippled one if they feel up to it. Anyone other than Marines who might want a combat position are welcome to spar as well. Sparring will happen in a group though. She wants them all to see her best the sergeant, because she absolutely believes that she will.

So that combat might be fine to play out but the rest could be rolls or quick vignettes. I don't want to slow the game but this is important for Baylee's arc I think. Other crew are welcome to sit in as well. Baylee's always happy to spar with anyone.
Bai Ling-Li
Player, 120 posts
Wed 16 Feb 2022
at 03:34
  • msg #161

Re: Questioning the Bravo Brutes

Thoguht I just had, quarters should havea a keypad entry system. Access requires a password. Spoken or typed.
Control
GM, 569 posts
GM
--
Wed 16 Feb 2022
at 04:29
  • msg #162

Re: Questioning the Bravo Brutes

Sorry... who is "Casks"?
Chang Sheng Xin
Player, 158 posts
"Thou hast attended to
my thoughts from afar."
Wed 16 Feb 2022
at 04:31
  • msg #163

Re: Questioning the Bravo Brutes

Great minds think alike.  I was just about to ask myself...

Either it is referring to me for mysterious reasons, or my empathic presence is no longer desired for the interviews...

EDIT: Wait, I think I get it.  C-S-X equals Casks...  :D
This message was last edited by the player at 04:32, Wed 16 Feb 2022.
Control
GM, 570 posts
GM
--
Wed 16 Feb 2022
at 04:38
  • msg #164

Re: Questioning the Bravo Brutes

Ah, okay. that makes sense.

Bek was a PC in episode 1, but who didn't come back.  I think her player's off rpol at the moment.   He gets folded into the Mixed Mob of NPCs, for when we need a body to do something we don't care about enough to do it ourselves...
Bai Ling-Li
Player, 123 posts
Wed 16 Feb 2022
at 05:03
  • msg #165

Re: Questioning the Bravo Brutes

Chang Sheng Xin:
Great minds think alike.  I was just about to ask myself...

Either it is referring to me for mysterious reasons, or my empathic presence is no longer desired for the interviews...

EDIT: Wait, I think I get it.  C-S-X equals Casks...  :D


Sorry, I was going to explain that, but you got it. Casks is indeed C-S-X. Baylee's been growing frustrated with the long name and no obvious short cut, so she's just started pronouncing the acronym phonetically.
Gothique
Player, 18 posts
Wed 16 Feb 2022
at 05:07
  • msg #166

Re: Questioning the Bravo Brutes

Better then I got, I just wanted to say Chessex.
Control
GM, 571 posts
GM
--
Wed 16 Feb 2022
at 05:10
  • msg #167

Mixed-Mob Interviews

I don't want to pin down the specific abilities of individuals in the mixed-mob.   For me, it's just a pool of potential PCs down the road.  So, by the same token I don't want to strictly define how many of them there are.  It's a big enough ship that 5-8 faceless entities at any given time is probably acceptable.

Baylee is gonna work with Casks (sure, why not?) on interviews.
For the non-combat passengers, assessing their motives and goals would be her aim.

Okay.  I don't see the need to go into it deeply on the mixe-dmob.  So, the focus is on the muscle.  Let's say...
  • Sergeant Christopher Shy,
  • Corporal Karin Eaven,
  • Corporal Bin Te "Bear" Nguyen,
  • Private Watt Marshall (the one-armed guy).


And two candidates from the Mixed-Mob meet the basic profile...
  • Aickman
    Stands about six and a half feet tall with dark grey skin.  He's built like a brick shit-house but appears to have a serious problem with dry skin.  He's flaking all over the place.  And it's not like human flesh.  it's more like fine dust.  He's obviously got some sort of genemod that has given him chemically-altered epidermis.  But why?  database doesn't know.  It's likely environmentally compatible with his home-system, which isn't known.
  • Samira
    Database entries say she's a female hominid, but it's definitely a male-presenting body that carries that particular seed (the ident chip thingy Zenda-Meier put in).  Dark-skinned, shoulder length black hair, and a thick ugly scar all the way around his throat.   He's short and lithe, maybe even wiry... doesn't look like much of a threat, but the look in his eyes... there's something there.


Given I must made these up on the spot, feel free to embelish, if you wish.
Bai Ling-Li
Player, 124 posts
Wed 16 Feb 2022
at 05:12
  • msg #168

Re: Questioning the Bravo Brutes

Gothique:
Better then I got, I just wanted to say Chessex.


Oooo, chessex. I really wanted to get an authetic chessex battelmat, but their expensive to import here... still got a patented chessex pound-o-dice off ebay though!
Control
GM, 572 posts
GM
--
Wed 16 Feb 2022
at 05:13
  • msg #169

Rayfe, Viper, Gothique

Gilina and Gothique have been assigned to repairs & inventory. But I'm not interested in playing this out.

I can also see Rayfe working to help identify each of them with the Convict Manifest: The Keys to Identity?.  But, again, this isn't interesting enough to play out.  It's just a narrative wave. 

I think unless any of the three of you have something you really want to pursue, I'm going to throw you at the biometric vault. and/or some of the hidden cargo areas.

You game?
Bai Ling-Li
Player, 125 posts
Wed 16 Feb 2022
at 05:17
  • msg #170

Re: Mixed-Mob Interviews

Control:
I don't want to pin down the specific abilities of individuals in the mixed-mob.   For me, it's just a pool of potential PCs down the road.  So, by the same token I don't want to strictly define how many of them there are.  It's a big enough ship that 5-8 faceless entities at any given time is probably acceptable.

Baylee is gonna work with Casks (sure, why not?) on interviews.
For the non-combat passengers, assessing their motives and goals would be her aim.

Okay.  I don't see the need to go into it deeply on the mixe-dmob.  So, the focus is on the muscle.  Let's say...
  • Sergeant Christopher Shy,
  • Corporal Karin Eaven,
  • Corporal Bin Te "Bear" Nguyen,
  • Private Watt Marshall (the one-armed guy).


And two candidates from the Mixed-Mob meet the basic profile...
  • Aickman
    Stands about six and a half feet tall with dark grey skin.  He's built like a brick shit-house but appears to have a serious problem with dry skin.  He's flaking all over the place.  And it's not like human flesh.  it's more like fine dust.  He's obviously got some sort of genemod that has given him chemically-altered epidermis.  But why?  database doesn't know.  It's likely environmentally compatible with his home-system, which isn't known.
  • Samira
    Database entries say she's a female hominid, but it's definitely a male-presenting body that carries that particular seed (the ident chip thingy Zenda-Meier put in).  Dark-skinned, shoulder length black hair, and a thick ugly scar all the way around his throat.   He's short and lithe, maybe even wiry... doesn't look like much of a threat, but the look in his eyes... there's something there.


Given I must made these up on the spot, feel free to embelish, if you wish.


Agreed, no need to get bogged down. I am only focusing on the marines as it is an interesting character point for me. So, those two from the mixed-mob and the Bek personality can be assumed to pass muster and offered to sign on.

Baylee's basic test for the two listed:
  1. Aikman, she tells him point blank to find a solution for the shedding. It's gross. She won't back down from him at all. Does he respect that or not?
  2. Samira. Again, point blank, she will ask about the mystery. Baylee's like that, "Dude, datafile says XX, you presenting XY. What's up?" She would respect any answer given as long as it was honest.


How you wan to handle the marines then?

EDIT: also game for anything to sink my teeth into.
This message was last edited by the player at 05:18, Wed 16 Feb 2022.
Gothique
Player, 19 posts
Wed 16 Feb 2022
at 05:33
  • msg #171

Re: Mixed-Mob Interviews

I am game for biometric vault.

I have one pound of Chessex dice and a few chessex matts mainly as one got ruined by permanent marker by a very....we will say rude player.
Rayfe Karnell
Player, 117 posts
Wed 16 Feb 2022
at 14:14
  • msg #172

Re: Mixed-Mob Interviews

Vault works for me! The above looks all great from my perspective.
Control
GM, 573 posts
GM
--
Thu 17 Feb 2022
at 19:06
  • msg #173

Re: Mixed-Mob Interviews

Aikman (Flakes)
... find a solution for the shedding. It's gross.
He shrugs and doesn't seem particularly offended.  He is pretty clear that he has absolutely no idea how to manage it. Would any of the PCs offer or suggest something as basic as moisturizer?

Samira
Samira doesn't have an answer.  Like the PCs, she has no memory of her life before Ptolomen Station.  She doesn't feel like she has any gender identity issues, but again, memory.
She thinks she's a botanist, but that doesn't really help.


I'm on-and-off today, fighting serious procrastination to work on my podcast in little fits and spurts. I've got to bust this mental work-block!
Bai Ling-Li
Player, 128 posts
Fri 18 Feb 2022
at 00:30
  • msg #174

Re: Mixed-Mob Interviews

Oh, procrastination is a problem I know well. Scheduling helps me. Schedule diffuse ativities. If you set aside time for recretion, you can train yourself. Or something like that.

@ Akiman - Yes, Baylee will suggest aloe or moisturizer. She'd even provide some if they have it on the ship.

@ Samira - Blink, blink. *shrugs* ok.
Chang Sheng Xin
Player, 162 posts
"Thou hast attended to
my thoughts from afar."
Fri 18 Feb 2022
at 01:13
  • msg #175

Re: Mixed-Mob Interviews

BTW, we had half an hour while our Captain was elsewhere.

I suggest that CSX spent that time feeding the rest of those aboard.

Not only would he not want them going hungry, but softening them up with yummy food is one way to give them something to think about when being interviewed...

Any objections?  :)
Chang Sheng Xin
Player, 163 posts
"Thou hast attended to
my thoughts from afar."
Fri 18 Feb 2022
at 06:05
  • msg #176

Re: Mixed-Mob Interviews

Waiting for confirmation to the above query before posting...  :)
Control
GM, 578 posts
GM
--
Fri 18 Feb 2022
at 07:50
  • msg #177

Re: Mixed-Mob Interviews

Space-travel is inherently long and boring.  I'm not real worried about what you do between scenes, and I've no desire to account for every minute of your character's life or day.  So, please... There's no need to wait for confirmation.  Make stuff up at will, if you want.  Or gloss over it and move to the important stuff.

Food has been established to have been pretty sparse.  If anything, you're probably pulling from the ship's internal flora, which could impact O2 recycling down the road, if you go too deep into it.   But do I care enough to make an issue about it?  No, not at all.
Control
GM, 579 posts
GM
--
Sat 19 Feb 2022
at 01:55
  • msg #178

Biometric Vault details


Just so we're clear....  I don't yet have a puzzle/solution worked out (but I have vague ideas).   We're making this up as we go along...

This means you're quite welcome to get into the fate methodology of creating advantages to roll up a massive success...
Rayfe Karnell
Player, 121 posts
Sat 19 Feb 2022
at 02:22
  • msg #179

Biometric Vault details

Huzzah!

I just make this stuff up as I go along usually. Whatever science babble I may say IC, we still have to do the OOC rolls and stuff. :D
Control
GM, 580 posts
GM
--
Sun 20 Feb 2022
at 01:47
  • msg #180

Biometric Vault details

Hey, Viper...
Did you decide that Viper was a part of Baylee's crew pre-incarceration?  I can't remember and I'm looking through OOC talks now to see if it was ever clearly yay'd or nay'd.

Oop.  got what I needed.  It wasn't defined, but you weren't against the idea.  So... maybe you and Baylee had a "complicated" history...
This message was last edited by the GM at 01:48, Sun 20 Feb 2022.
Chang Sheng Xin
Player, 166 posts
"Thou hast attended to
my thoughts from afar."
Sun 20 Feb 2022
at 04:13
  • msg #181

Re: Gilina Lying?

Control:
CSX:
I disagree.  Gilina is not actively lying to you. But, it feels cheap and dismissive to say "oh, she's telling the truth."

Now, one of the ways Empathy can be used is to identify personal Aspects.  So... I have two Aspects pre-defined for Gilina.  One is Ships-Tech Savant.  The other is currently conceptually defined but I haven't put it into words yet.  Any other Aspects are wide open to player discovery/creation.

Please, take a guess at what Gilina's other Aspect is.  You succeeded with style on the roll.  So, what you define here will become a Personal Aspect for Gilina.  (Though, to be fair, as you're guessing, I may modify it... take what you give me and make it fit a little better).

I am not the brightest bulb when it comes to game mechanics, so let me verify the following...

(*) I can choose to make an Empathy roll for Bear
(*) If I roll well enough, I can define an Aspect for Bear
(*) I am able to Invoke this Aspect (if created successfully) once for free, such as for a subsequent Rapport roll for Bear

Do I have this right?

Assuming I had half a clue, and in order not to hold things up too much...

RPoL Dice Roller:
21:10, Today: Chang Sheng Xin rolled -1 using 4 Fudge dice.  Bear Empathy +5.
21:10, Today: Chang Sheng Xin rolled 3 using 4 Fudge dice.  Bear Rapport +4.

Control
GM, 582 posts
GM
--
Sun 20 Feb 2022
at 05:38
  • msg #182

Applying Empathy to Discover Aspects

You are using the skill to "read" their emotional state.   You used it on Gilina and I allowed you to guess--not define an Aspect.  This is typically referred to as assessing an Aspect or Discovering an Aspect.   It is an outgrowth of the "Create An Advantage" Action associated with the Empathy Skill.
Check out Fate Core page 108 for more on the Actions associated with the Empathy Skill.

quote:
  • I can choose to make an Empathy roll for Bear
  • If I roll well enough, I can define an Aspect for Bear
  • I am able to Invoke this Aspect (if created successfully) once for free, such as for a subsequent Rapport roll for Bear


  • You can choose to Create An Advantage using the Empathy Skill to discover an existing Aspect.  (It's never just a skill-roll.  It's "An Action using a skill").  You should put forth a suggested Aspect when rolling.
  • The character you are attempting to read must have a chance to oppose this roll.   The GM/player may choose not to oppose.
    • If you succeed at Creating Discovering an Advantage, you get one free invoke on that Aspect
    • If you succeed with style, you get two free invoke on that Aspect
    • If you tie, you succeed but there's some sort of minor cost involved.  What?  no idea, we'll need to discuss.
    • If you fail, you might
      • Fail outright, and I get a boost (a one-shot Invoke) on your character's wrongly assessed Aspect,
      • Simply fail outright (how boring),
      • Succeed, but at a major cost (again, we'd need to discuss).


21:10, Today: Chang Sheng Xin rolled -1 using 4 Fudge dice.  Bear Empathy +5.
21:10, Today: Chang Sheng Xin rolled 3 using 4 Fudge dice.  Bear Rapport +4.

You rolled Empathy to try to Discover An Advantage.
What Aspect do you think Bear possesses?

You also rolled Rapport.  What Action were you taking with Rapport?   Overcome, Create an Advantage, or Defend(You cannot attack with Rapport).
An "Overcome" Action would be considered Attack 3 out of 4 in our contest.
Chang Sheng Xin
Player, 169 posts
"Thou hast attended to
my thoughts from afar."
Sun 20 Feb 2022
at 06:38
  • msg #183

Applying Empathy to Discover Aspects

My post was oriented around Bear's sense of duty, so I think that Bear possesses an Aspect pertaining to that.

It is currently holding Bear back from leaving ZM and joining Orishi.

CSX is probing the possibility that Bear's sense of duty could extend to those who saved Bear's life, and chose to do so even though the prisoners saving him had suffered at ZM's hands.

In my post, CSX was indeed seeking to Overcome with Rapport.
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