So...
The electrical charge is arcing through the air, sending bolts of electricity all over the place. Most of the surfaces in the junk shop were fabricated metal, so the conductivity in the place is super high. Touching pretty much anything is a sure-fire way to get shocked. and, well, nobody--not even the militia-men--seemed to be able to avoid it.
Viper is--mostly--on top of Beta, who's down, his back on the ground after Baylee's dance card left him reeling. Gothique, Gilina and Uncle Importer took relative shelter in the spaces behind the counter--putting them in zone-2. It's
still in the reach of the electrical arc attack, though. And the fabricated steel counter doesn't offer any protection from the electruical arc. It does, however, offer possible protection from the militiamen, as they can't actually see the girls and Marcus the Uncle Importer.
Scene Aspects:
- Small Space, Big Shadows
- Fabricated Metal Counter between Zone 1 & Zone 2
- Basic Fabricated Metal Door between Zone 1 & Zone 3 (Front Entrance)
- Everything's All Wet!
- Electrical Field (for one more combat-exchange)
- Viper's PEP on the counter
Combat Sequence III:
- +5: Baylee (F2/3, M8/8, P14/14, C2246) - undefined
- +5: Beta (M6/6, P7/12, C246) -
- +4: Viper (F2/3, M4/4, P4/8, C246) - try to remove Beta's armor...
- +4: Gothique (F3/3, M4/4, P5/10, C246) - undefined
- +4: Gilina (M12/12, P1/8, CX46) -
- +4 Car (M6/6, P5/10, C246) -
- +2 Electrical Field (1x) - Arcing Attack(+6) this round only