Mythology.   Posted by MC.Group: 0
MC
 GM, 4 posts
Fri 1 Jun 2018
at 15:34
Mythology
In the beginning…
Then…
This resulted in…
And because of this…
Until…
And now…

So to come up with the mythological grounding for the world we need to start by collaboratively completing each of the above statements
Zoltan
 player, 4 posts
Fri 1 Jun 2018
at 15:37
Mythology
In the beginning all was shit, and it’s mostly been downhill from there.

More seriously:

In the beginning all was darkness, and the things that preyed on each other in the dark.
Alren
 player, 4 posts
Sat 2 Jun 2018
at 01:30
Mythology
I like it so far. If no one minds I'll fill in the second one.

Then a small mote of light revealed the things visage to each other for the first time.

Or

Then a stirring in the darkness grasped the corners of reality, wrapping it around itself.
Zoltan
 player, 5 posts
Sun 3 Jun 2018
at 00:09
Re: Mythology
Alren:
I like it so far. If no one minds I'll fill in the second one.

Then a small mote of light revealed the things visage to each other for the first time.


Personally I prefer this one.
Crowe
 player, 1 post
Sun 3 Jun 2018
at 00:57
Re: Mythology
I am not certain that the first one fits the tone of the examples from in the beginning. It almost seems more like a second or third one.

I( am not certain who has the book, but there are 6 options for each question. These options of course can be modified, but I think each question has a tone. I wrote this to incorporate the suggestions give, but it can be totally scrapped. I would not be offended.

I am actually using the Mythology section rules from SCUP in my Dungeon World game that I am running on roll20.


If, any one does not have the mythology section and options I made a handout with them in my Roll20 game


In the Beginning.
The world was pristine and unsullied. We were full of hope for the future to come

Then
A unknown Blackness fell upon the land in which all preyed on each other in the dark until a small mote of light revealed the things visage to each other for the first time.

This resulted in…
Our glorious civilization began to fall to ruin as wanton destruction plague the land with an endless appetite.

And because of this
the battles fought left only death, decay and desolation, the once beautiful landscape
blighted.

Until
The light shined brightly on a few great heroes that banded together pushing the creatures back into the eternal darkness that they had came from.

And now...
Many years have passed, and the descendants of those noble heroes squabble over the resources of the land. Currently, an uneasy truce lies between them, but a constant fear of war remains throughout the land.
MC
 GM, 5 posts
Sun 3 Jun 2018
at 01:36
Re: Mythology
I think I'm fine with a departure from the tone the book examples give.  I think the key thing is just to have an evocative framework to  build on and I believe the current suggestions fit that
Alren
 player, 5 posts
Sun 3 Jun 2018
at 02:12
Re: Mythology
I have the book. I think maybe we need to question how intricately our mythology ties into our character's own predicament. If we go with Zoltan's my suggestions for the mythology then we'd have to build up to or zoom in a bit on the world our characters will inhabit, otherwise we're just setting up the world creation and the big bad unspeakable power.
Crowe
 player, 2 posts
Sun 3 Jun 2018
at 02:29
Re: Mythology
That is sort of what I was driving at in my example
Alren
 player, 6 posts
Sun 3 Jun 2018
at 03:24
Re: Mythology
Would you suggest us use your example or is your example just an example? I'm fine with keeping it nebulous and our MC can elaborate on how closely it ties to our characters. I believe one of the examples in the book, THE KINGDOM OF TRYGVASON, starts off fairly nebulous with dreaming and gods, then zooms in on how mortals messed it all up and now its rare for anyone to dream. The mythology also sets up the kingdom, a cult, and identity of the unspeakable power.

I'd like to see where our current mythology goes before we decide to shift gears. You're welcome to fill in the next portion if you'd like.
MC
 GM, 6 posts
Tue 5 Jun 2018
at 14:54
Re: Mythology
In the beginning all was darkness, and the things that preyed on each other in the dark.

Then a small mote of light revealed the things visage to each other for the first time.

This resulted in a division of those ashamed of the monstrous deeds they had committed in the anonymity of darkness and those that reveled in these acts
Alren
 player, 7 posts
Tue 5 Jun 2018
at 15:06
Re: Mythology
I like it, but now we need to establish if these things in the dark are people or abstractions of what could become people?

Maybe the division isn't 50/50, and it's more 95/5 in favor of the ones who revel. Also The Ones Who Revel sounds like a pretty cool name for an Unspeakable Power.
Alren
 player, 8 posts
Sat 9 Jun 2018
at 05:57
Re: Mythology
Anyone else have something to add?
Zoltan
 player, 7 posts
Sat 9 Jun 2018
at 13:06
Re: Mythology
Maybe they set up this world and mortals as some sort of competition?  Created souls as blank slates and compete to sway them?

The nastier ones probably have the edge overall, but are competing with each other at least as much as with the ‘light’ side.

This message was last edited by the player at 13:08, Sat 09 June 2018.