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02:15, 24th April 2024 (GMT+0)

Game information.

Posted by StorytellerFor group 0
Storyteller
GM, 1 post
Sun 24 Jun 2018
at 13:17
  • msg #1

Game information.

Please read rules before rtj.
This message was last updated by the GM at 13:44, Sun 24 June 2018.
Storyteller
GM, 2 posts
Sun 24 Jun 2018
at 13:18
  • msg #2

Rules

In reply to Storyteller (msg # 1):

This is a Mature Game which follows the Mature Game rules set by RPOL. Please make sure to look over these rules before joining the game. Post "I will follow the RPOL and Game guidelines" when submitting your RTJ


Manners - I know being polite isn't popular in the social media age, but nonetheless I expect politeness when dealing with other players and with me. Here are some things I absolutely will not allow in the game.

Inappropriate OOC Chat - Please keep OOC chat in the OOC general discussion thread. In the General discussion thread, please be nice. No controversial topics, no hate or prejudice. Controversial topics include political and religious discussions unless they somehow relate to the game.

GOD Gaming - In any supernatural game, there is a tendency to have extremely over-powered characters that can mess with plotlines. If your character has an awesome power, there is a cost to using it. If you use an extensive amount of power (this will be determined by the extent of damage or result) the supernatural will become powerless for a number of game days afterword. So, if you're raining down lightning during a fight, for instance, you won't be able to even shock someone when scrubbing your feet over the carpet for at least a game day.

Puppeting - Please make sure not to puppet other characters without permission. This includes doing an action to them without a possibility for them to defend. Please private message any direct actions to make sure they agree. I include some NPCs in this rule. If the NPC has a character sheet - please do not puppet without permission.

Role-Criticizing - This is when someone is not "playing" the role the way you would like, and instead of discussing it in PM, you portray your irritation in character in a role-play thread. Such as "Buffy doesn't know why Jane is being such an idiot by just coming in with no entrance message, but she decides to ignore the imbecile"

Criticizing and Bad Mouthing in the General Discussion thread - This thread is not meant to make others feel unwelcome. If you have a problem with a player's game play or the player themselves, then please take it to private message or talk to me.  I go by the great Buddha's saying when dealing with others in this game - "Is it True? Is it Kind? If it's not kind, then is it necessary?" Or the great Jesus's words "Love your neighbor as yourself". If what you're saying isn't very loving - then don't post it in general chat.

Bringing a problem without a solution - Don't criticize at all if you don't have a solution to solve the problem. You just make the problem worse.

Number of powers - You can have up to 4 well defined single-type powers. You can say you are "Telekinetic" but you have to severely define what that means, and be willing to modify if there is an objection. There has to be well defined limits and effects to this power.

Sex in the game - This game is more about intrigue, mystery, power. There is a place for romance and allure but please make sure that any sex follows the general rule for a prime time show set in early evening (a bit of clothes shuffling, Some caressing and petting,  steamy looks, running off to the bedroom, being seen later in bed with covers up) - Don't depict any genital touching or an actual sex scene. Don't mention that your genitals are getting "worked up" as it were. You can mention desire, but we can leave out your goodies. All "sex scenes" must be faded out after the first item of clothes gets pulled off.

PLEASE don't get so involved in your romantic interlude that you ignore the rest of the game. The characters aren't meant to simply "hook up" but to actually connive and interfere with plans like the rest of us.

Posts - This is a slower moving game but it would be nice if you could post at least once a day if possible. Please don't take more than 1 week to post. I will move your character out of the way if you are delaying progress Please let us know if you will be gone and give us an ETA of when you will be able to post. Please make posts at least 50 words. There are ways to make this happen by adding gestures, surroundings, a bit of another character's dialogue.  Posts are done in past tense with a limited third person POV.  If possible, don't portray your inner emotions or thoughts unless you're talking to a telepath. Use gestures, tone, facial expressions to get your emotion across. It adds to the mystery of the game, I believe, if we can follow this.

The rules will alter as time goes on - if you use basic courtesy things should go well, such as not butting into a scenario unless you ask the others involved.
This message was last edited by the GM at 20:12, Thu 25 Oct 2018.
Storyteller
GM, 3 posts
Sun 24 Jun 2018
at 13:35
  • msg #3

Rules

Name

Race:human, wolf, vampire, dragon, demon, ghost, monkey king, Yokai, fae.

Age:

Goal : The main characters have a predetermined main personal goal. Can be discussed. Can have 1 subgoal. Any other characters outside of the main must complete a goal.

Goal given by Messenger: Only dragons and wolf king have a goal by the messenger. GM will tell you.

Description - add in tidbits of history, personality, and physical features here.

powers: Clearly list and define powers. can have four single type powers

skills - Not powers. List things like sewing, singing, forging signatures, stealing, conning, etc, here.

The dragon King can't be chosen. As the mcguffin it works better if it's GM ran. However if you feel you can make the best mcguffin ever, then I am willing to hear your sales pitch.

Puzzle box owner is now an NPC - Vampire queen already opened box- Dragon Guardians are quest items as well, and will be  NPC's in town.


Other dragon guardians - I realized that the other dragons should also have guardians. Not all dragon guardians are available initially. These might be NPC's ran by GM and Co-GMs.

 All other dragons can be male or female. That being said, I prefer a balance - 4 males and 4 females. The dragons come into town with particular goals given to them by the Emperor's messenger. They can't remember anything beyond what they were told. They have all come to town at once to attend the Blueberry Festival. Please use guidelines in the game intro when choosing your powers.

 Prefer vampire queen to be female, but I'm open to a vampire king if you can sell the idea to me. She also wants to find the gold dragon to be at her side, and to rid the world of the Emperor's power so that vampire kind can rule the world. Prefer to have vampire queen to be a GM as she is responsible for making tasks difficult

The wolf king was dispatched to ensure the dragons fulfill their tasks, and to collect the gold dragon and give him to the emperor. I am open to it being a queen instead. There are other werewolves on the Earth who are the descendants of the wolf king.

There are a couple of choice NPC's that I would consider giving up if a character would like to help run the storyline they are attached to. That would be the town mayor, the banker, Magnolia, or Mr. Peabody.

The monkey King has his own reasons for coming to the town.  A player can play this character, but I'd prefer they wish to take on the task of being a co-gm if they do. Powers are already defined as this is a literary character so you won't be able to make your own. Person who wishes to play this character must realize that one of the Emperor's goals is likely your recapture. We will have to discuss some plot points.

We have a new character - the Winter King - I am open to him being a player. As for now he is an NPC and won't really be active unless certain tasks are completed.

You can have a different name for your dragon. The name listed is their holy name. You also don't need to be Asian. The dragons can look any race.
This message was last edited by the GM at 18:49, Thu 20 June 2019.
Storyteller
GM, 5 posts
Sun 24 Jun 2018
at 13:49
  • msg #4

Race powers.

Dragons: All are Immortal. Eating humans or drinking human blood makes them capable of being killed. They are able to kill humans otherwise as long as none of the blood gets into their mouths.

Natural Abilities: All dragons can fly- even the wingless ones. All dragons have a human form that they can shift to. Each dragon has a special set of powers bestowed by the Emperor. Dragons are the strongest, fastest, most powerful creatures next to the gods. See Monkey King for limits. Sun WuKong is a god. Dragons may have a doragon, lung, or naga form.

Weaknesses - all dragons suffer a bit from vanity. They can overestimate their awesomeness and can be swayed by flattery. -1 point if opponent uses charisma against dragon in combat.

They also have trouble resisting the shiny. All dragons have a hoard. What's in the hoard might not be gold, but it has value to the dragon and can distract them. They can also obsess over it. They are irrational if someone gets near it.

All Dragons have a pearl or gem which holds their soul and the seat of their power. None of the dragons currently have their pearl or gem. They still have power, but it is reduced. If someone gets control of their gemstone, they have control of the dragon.

They're also generally powerless against the whims of the Emperor. They have a challenge with the monkey king.

Monkey King - immortal God - Hated by the Emperor.

Magic Abilities:

 Sun knows 72 transformations, which allow him to transform into various animals and objects; however, he has trouble transforming into other forms, due to the accompanying incomplete transformation of his tail.

Each of his hairs possesses magical properties, capable of being transformed into clones of the Monkey King himself, and/or into various weapons, animals, and other objects.

He knows spells to command wind, part water, conjure protective circles against demons, and freeze humans, demons, and gods alike.

One of the most enduring Chinese literary characters, Sun Wukong has a varied background and colorful cultural history. Sun Wukong's origin is from the White Monkey legends from the Chinese Chu kingdom (700–223 BC), which revered gibbons and especially white-colored ones. These legends gave rise to stories and art motifs during the Han dynasty, eventually contributing to the rise of the Sun Wukong figure.Sun Wukong was initially developed as a Taoist immortal before being incorporated into Buddhist legends.He is also considered by some scholars to be influenced by elements of both Chinese folk tales and the Hindu deity Hanuman from the Ramayana.

He has been imprisoned in a mountain until now for disobedience to the Emperor of Heaven. Today he escaped.(all about monkey king cribbed from Wikipedia)

Sun Wukong's feats/powers

One of the best fighters from heaven to hell

Very intelligent, a quick learner and uses his fast wits to improvise and get out of most sticky situations

Super-strength: Handles an 8-ton magical weapon casually - The Ruyi Jingu Bang which is his default weapon ( It's missing though). Was able to carry the weight of the mountain he was under on his back.

Flight: Very fast. Said to be able to travel 54,000 kilometres in one somersault

Invulnerability: Was originally a stone who became a monkey demon, achieved the secrets of Taoist immortality, stole and ate the peaches of immortality and Lao Zi's pills of longevity. This made his physical body invulnerable to nearly all forms of attacks, even magical fire failed to kill him.

Shape-shifter: Able to transform himself and other living creatures or inanimate objects, but often has problems transforming his own monkey tail

Golden Gaze Fiery Eyes: Allow him to recognize evil in any form, even if they're in disguise.

Sun Wukong's Personality

Very hot-tempered, even though after conversion into a Buddhist monk he still kills humans and demons if he feels like it

Mischievous; an infamous prankster

Always love a good fight, willing to waste time just so he can play with his opponents

Sun Wukong's Weaknesses

Arrogance

Eyes are weak to smoke

Cannot fight well underwater

He was tamed via a restraining band placed on his head, which tightens and causes him pain whenever his master recites a magical curse

The King of Heaven can beat him with effort, and the Buddha can best him.

Some interesting things of note - he stole 4 objects from 4 of the dragons, and also the underground dragon has a particularly serious beef with him since the Monkey God stole the underworld book of names from hell (and erased his name, and those of his friends).

 Queen and other vampires. Immortal Undead. Generally the vampires of this game are able to walk in the sunlight, and do not have any weaknesses to religious objects or wooden stakes. Because she was made by the tainted blood of a dragon, the queen has a layer of protection from her neck to her torso of scales she can make appear and disappear.

Other vampires can be killed by fire or having their head cut off. They're sensitive to silver. It can reduce their power to human levels depending on the age of the vampire and how long the silver is in them. Full blood replacement is necessary to remove the poison.

Physiology - The vampire queen is frighteningly beautiful, having been changed in her physiology by the infection. The same could be said about her descendents. However, certain aspects of a  vampire physiology has become frozen to the state of their last moments as a human - including hairstyle, body size, and any former human defects. Scars remain, missing limbs don't grow back. All vampires are immortal and do not age, except those that are born. They go through a period of growth until about the age of 20. All vampires possess the potential for immense strength, speed, and senses.

Vampire Queen Strengths - The way to kill the vampire queen is a secret. She generally can't have her head cut off, and her special scales make her impervious to fire. She has a strong resistance to silver - it makes her weak but doesn't kill her. She also has more magic than an average vampire

Strengths -All vampires have heightened hearing, seeing, smell. Can hear a pin drop at the bottom of a 30 floor skyscraper while at a loud party on the top floor. Very hard to sneak up on.Has a nose better than a bloodhound, and can track a prey for miles, can separate smells easily, and can even gather a smell across a large lake should a human try to escape them by jumping into a river or lake. The Vampire Queen's strength is superior to other vampires and could shake that large party filled skyscraper right to the ground. All vampires also have a natural pheromone that makes them smell amazing and is designed to lure their prey to them. The queen has double this allure, but most non-human characters tend to have resistance to vampire allure - will have to discuss with character if this is the case with them. Their bite is habit forming, creating a euphoric bliss. The vampire queen has a more toxic bite that can create horrible withdrawals symptoms in humans, or kill them within hours of being bitten. Person will need to have an antidote. Vampires are made when their maker pushes their will into the bite.  Top speeds can reach over 500 miles an hour. Can see in the dark. The vampire queen is double a normal vampire in abilities. Vampire power is based on age. Older vampires have stronger abilities than younger vampires. From age to 100 vampires are nearly human. Abilities go up exponentially after that.

Reproduction - Very Rarely a vampire can bear a child. Most vampire children are humans, some becoming Dhampirs or vampires after 18th birthday. It's said that a vampire got ahold of a special book and made it all possible. Only vampires that are born, or a female vampire possessing a charmed bracelet can bear young. Even so, there is no known born vampires as the spell is tricky.

Werewolf - Wolves have a similar rule to dragons. The wolves must never eat humans or they become evil and lose The Emperor's blessing. They can shift between human and wolf like a rippling dream. There's none of the bone popping horror like in books. They also can keep their clothes, also because of magic.

Wolf magic is mostly soul and spirit based. They exist in the heavenly and on the Earth at once. They can call on the power of the Emperor if they need a deus ex machina save. However, if Emperor thinks the reason was stupid, the wolf is punished. They also lose all abilities including shifting for several game days.

Physiology - While the Werewolf King is Immortal, the other wolves are not.  They generally live to be 300. They have superior strength, but it fails in the face of vampires and dragons. Their noses are far superior to either vampires or dragons and hearing is superior to vampires. They have a similar physiology to humans but their heart is larger and they run hot, with a feverish feel to their bodies. They can bear children naturally. Children have a fifty-fifty chance of turning werewolf.

Strengths - agility. They are a bit more agile than dragons and vampires, but might be less than a demon. Able to lift up to 5000 pounds. Speeds up to 300 miles an hour. Extremely cunning, intelligent, and clever. Their ingenuity helps them against more powerful foes. Natural healing makes them resistant to poison and disease, and slows down the effects of aging. Healing slows down when the wolf gets old. Wolf King doesn't have this issue. Hard to kill because of healing

Weaknesses - can be killed by silver, or cutting off their head. Werewolf king is also weak to silver and can be killed with a high enough dosage, but the king of heaven holds his life line, so he will resurrect after a time if killed (we can discuss).


Ghosts ghosts or spirits are able make themselves visible for up to 24 hours and coporeal for an hour. Takes up most of their power to do so and they will be invisible for up to 2 game days depending how long they were substantial. Able to levetate small to car sized objects (ability can also drain them), possess others that are weak willed, and special spirits can be used for divination.

Weaknesses. Underworld dragon can control them. Can be affected by magic circles or magic against ghosts. Can be collected by the wolves. Can be banished if person learns how.

Demons:player defined except a few weaknesses. Must have way to kill them. All demons are weak against cold iron. All demons are weak against blessed objects. Underworld dragon has a measure of authority over them but those with a destiny or on Earth by the Emperor have autonomy. Those born on Earth like fox demons can't be banished to hell unless they die.

Townfolk - The Townfolk that have been in this town for generations are not typical humans. Most of them have some sort of supernatural lineage that can allow them some form of power. (will allow one single power that is fairly restricted). There are rumors that Magnolia, the mayor's daughter, is one of those sorts. It's been said that in the days when there was a bridge between the US and Asia in Alaska, that dragon gods lived in the town, that ancient Deities frolicked there and mucked around with the human's DNA causing the King of Heaven to seal this town from outsiders. Some of the dragons may have left a child or two when the King closed them off from the world. Only once per year are outsiders let in so as to not create problems with the gene pool.

Puzzle box opener- gains power from the gold dragon. Is believed to be a human hybrid of some sort, possibly a child of a dragon.  Weaknesses and strength will be discussed.

Possible other supernaturals (faeries, mer creatures, earth spirits, etc.) - Not technically demon creatures. Some come from heavenly realm or were created by the dragons when they roamed the earth. I could allow in if it would fit well with the story and there is a good plan for the character.
This message was last edited by the GM at 19:45, Fri 22 Feb 2019.
Storyteller
GM, 18 posts
Mon 25 Jun 2018
at 12:46
  • msg #5

The Town of Blueberry

Population 500
Government: Has a mayor and Town council. Sheriff upholds the law.
Climate - very mild summer, snow in winter. Tends to rain often.
Infrastructure- has electricity and gas, there's spotty cell service and satellite internet. Area too Rocky for cable but there is satellite television.

Only one main road gets you in and out of Blueberry. It runs north and south. West and East are boundaried by mountains.  All the businesses are located on main, or just off main on the numbered streets (1-10 east or west). All residential is outside of this. Most homes are farms, but one street is for the fancy people of town and has the mayor's mansion. It's called Silverado road.

The town was founded in 1850 by immigrants working on the railroad. Most people who live here are descendents of the Asian, African, and European immigrants that helped to build the railroad tracks. Unbeknownst to the townfolk, however, the townsite is much older. There has been a settlement in this area ever since the first travelers came over from Asia through the Bering Strait. For many years there was stability in the town, but about 50 years ago, that stability was shaken up. Know one knows why, but they fear it might had had something to do with the disappearance of a beloved spirit which was worshipped by the town. Crime and troubles began to happen after that.

It was about 50 years ago that the mayor's family settled in the town. He brought with him his addled sister who runs Necessary Treasures. The mayor has had the title for the past 25 years. His father had it before him. Minerva is purportedly the love child of Mayor Dupuis' aunt.

The government is run by a small town council with the mayor presiding. Most of the real estate in the town is owned by the council, and the populace fall in line to the rules. Although the council has never out-right given anyone cause to fear, most are afraid of the council members and the strange things that happen to those that cross the council.

Three events are hugely important to the town:

The Blueberry festival: This is one of the few times that outsiders seem to make it into the town. It's also a time when others seem to be able to leave the town as well. Those that leave rarely come back to town. The Blueberry festival celebrates the founders who became lost in this remote area when they were scouting for the railroad, but were saved by a friendly person who led them to a blue berry patch where they could also have shelter. They decided to build a settlement on the spot, and the town grew from there. They decided the person was a spirit from God, and built monuments to commemorate their savior.  During the Blueberry festival they have the Blue berry queen, who becomes the soul of the town and leads everyone to further prosperity. By tradition, she is ceremonially married to the town diety. This part has turned into being presented a pie, but many of the older residents feel the tradition should come back, so the council has agreed for this year.

The Mayor's Ball - Happens after the Festival - a party at the mayor's mansion by invitation only. The top citizens are invited to attend, along with their guests.

The Quiet Time - Happens after the Blue Berry festival -it's a day to remember the dead and is similar to the sort of activities seen during Dia de la Meurte in Latin America, or Ancestor worship ceremonies in Asia.
This message was last edited by the GM at 19:54, Fri 22 Feb 2019.
Storyteller
GM, 129 posts
Fri 7 Sep 2018
at 20:04
  • msg #6

How to Play the Game

Up until this point, all the dragons had been in Hell. However, when they are released, six dragons have no recollection of anything (nothing - don't know that they have siblings, don't know they are dragons - nothing) except three things: A. They are not human B. They were sent to this town to redeem themselves by completing a personal task and also retrieving the gold dragon and the king's Akashic record. C. They know that they were in hell and know that they'll be sent back to hell if they fail (fortunately they don't remember the pain directly - perhaps in nightmares they will).

3 dragons remember everything and the other 6 do not. 1 dragon is the betrayer, because they were able to ensure that their memories were intact. 1 dragon is the underworld dragon, because hell is his domain and the King of Heaven did not have the power to remove his role there due to an ancient agreement that everything above the earth belongs to the king, and everything below the earth belongs to the Underworld Dragon. 1 is another random dragon who kept their memories - every horrible memory due to a charm. The Gold Dragon remembers a few things, but he is not at his powers and vulnerable. We also have the monkey king who was encased in stone and bound with a necklace that debilitates him. He's been released and set into the town.

In this rendition of the game, this town is a hotbed of supernatural activity. Various Yokai, and other spiritual beings have lived around the area for ages. It used to be protected by a guardian spirit to keep the humans from being preyed upon by the supernatural entities within this small area. Outsiders are generally kept from happening upon this town through various magical barriers including keep away spells and forgetfulness spells.  Many of the humans that live within the town have supernatural ancestors of one sort or another which allows them some abilities. These can be discussed. They are seriously watered down abilities compared to a full blooded supernatural. There are a couple humans that have dragon ancestry within them. The puzzle box opener is one of them. She is the descendant of one of the dragons.


About 50 years ago, the spirit disappeared, and none of the humans remember it really. They only remember a legend. It happened about the same time the mayor settled into town. There's some odd things about that mayor.

The Vampire queen has released the gold dragon but he's escaped. Because of this, she can't kill/capture the person who helped to release him. Person who released was born under a cherry tree in spring. She has hidden herself from the Queen's eye through the help of an unknown ally.  If one of the dragons gets the gold dragon back before the queen does, they are one step closer to achieving their tasks for the king of heaven. They are not the vampire queen's friends. If the vampire queen manages to the gold dragon back, she'll have to figure out how to dispatch the girl who is now the dragon's guardian. I've decided the puzzle box opener will be an NPC because of this. Your goal is to corrupt the new dragon to strengthen your power in the world and renew your love.


Wolf king - he was once the loyal friend of the gold dragon. He found out through the grapevine that the vampire queen may have the egg, but can't prove it (You do not know she's hatched him yet, nor does the Emperor). The Gold dragon was the person dearest to you next to your mother, and you either have to kill him on order of the king, or save him from the various fates  planned for him. You've had wolves policing the towns outside of this little known town for centuries, trying to keep the outside populace safe, and doing what you could for the townsfolk. Wolves are born not made and any loss of a wolf is the loss of a son or daughter to you. You've had many sorrows. Your ultimate goal was to find and kill the vampire queen, at least, that's what the King of Heaven wants. She's remained annoyingly hard to kill, however. The vampires are powerful enemies. the king of heaven wants the vampire queen's head, but right now that's not your primary goal. In order to figure out where the queen is hiding the egg, you'll have to complete some tasks and gain the favor of some vampires in town (or their fear). You'll have to figure out where dear queen vampire hides her power as well (she doesn't keep the thing that can kill her with her).  You need to get to the egg before she can get it opened and find the one thing that can kill her. What you do with them, is up to you after that - but disobeying the King is not without consequence.


The goal is to try to get the gold dragon before he either hatches or at least before he gains his power.  Each dragon has a different motive for doing this as set by the king. What the Emperor ultimately wants is to get the Gold dragon taken back to the throne. A players goals may change as they get their memories.

Other players in the game that are not dragons also have goals they'd like to see come to pass.

How to resolve conflict between characters.
While the game is more about intrigue than PVP combat, if there is a point where a decision needs to be made it will be decided by possibility. If it's possible to do an act of magic, and it will not seriously divert the plot or turn the game into a morass of indecision and apathy, then the character can do it. They should match what a character is capable of. Or, one of you should decide who bests the contest

Let say for instance, a man who has made a successful career of thieving tries to steal something from a supernatural person. It is possible he might succeed if the certain victim doesn't have a power that can anticipate the theft or is otherwise distracted.  Actions that may derail the game may be vetoed if there's not enough logic to back the decision (saying "It's because I don't like it" isn't enough of a reason).

It's possible that some actions have the possibility of death, especially a mortal coming against an immortal. If the possibility exists it has to be entered within the matrix of outcomes. If you really don’t want to die, you can opt to surrender to the opponent (this will have to be roleplayed), and thereby not take any damage. What surrender means would have to be discussed


Point of the game:

You can choose to freeform your character entirely and not solve any of the puzzles or complete tasks.

The point of the game is for the players to achieve their goals, and achieving goals means they will have to solve the town mysteries and minigames (we do have a couple of dungeon crawl type scenarios with a choose your own story type of engine and a smidgen of dice).

In the town are many mysteries to solve. You can work together or singly to solve them.
There's quite a few that need solving. Mysteries are uncovered by talking to townsfolk. Try to also do town quests or jobs. Some jobs and quests may get you an item that can help you solve a mystery.


 Try to complete your personal goal for the Emperor. You can get help from other players. Some mysteries and activities in the town may complete either a goal from the emperor or a personal goal.

You can find clues by snooping - shops and houses are a type of NPC


There are options to be trained if you can find celestials or gods. Getting one of these beings on your side may tilt the odds in  your favor against the forces of evil (or good if you're a baddie)
This message was last edited by the GM at 18:42, Thu 20 June 2019.
Storyteller
GM, 134 posts
Sat 27 Oct 2018
at 15:42
  • msg #7

Minerva's Store - Necessary Treasures

Minerva is the odd owner of the local pawn shop in town. You can get certain useful items - some of them may be necessary to fulfill a goal/task.

You can't pay Minerva with money - she will want something from you, but it won't be money.

You cannot use Charisma on Minerva. She is impervious to your charms. She is also super difficult to kill. Trying to kill her may bring an army of minions and her boss to defend her.

FAQ

Q. Can I kill Minerva?
A. Well, you can, but you will lose the ability to get any items.

Q. Please, can I kill Minerva?
A. …

Q. If Minerva gets my soul, what happens?
A. I will leave it a secret for now - you'll see when someone loses. Basically though you become one of Minerva's minions.


Q. Why are Minerva's eyes all glowy blue - is she a vampire?
A. She is a vampire, but that's not why her eyes are like that.

If you have any other questions about Minerva, I'll put them in here.

Trade - You can trade Minerva for an item if she has it in her store. You will have to do a combat move with your luck.

Dice - you can play a dice game with Minerva. If you roll the number of the object you want, you will get that object. Otherwise, Minerva will get your soul to use for her own purposes. If you don't want that - after failure, do a luck roll and if it's at least a 10, you can avoid giving her your soul. If you roll a cursed item - she will give it to you, but of course you also get the curse (they attach immediately to you)

Quest -You will have to go on a quest to get the item. You'll have to figure out Minerva's riddles to figure out where to go.

Items at the store (or around town/forest/lake/mountain/in heaven) - roll 1d 100.

1.Archangel’s Eye – This eye allows you to foretell people’s romantic fates, and see the normally invisible red threads of people’s destinies. Furthermore, you can interfere with those threads +2 Charisma.  +5 Wisdom. Item has 6 health.

2. Harisen – A silly paper fan that causes paralysis to demonic characters. Overlords have some resistance to the fan.  -10 strength to any demonic character. -3 if it’s an overlord. Item has 10 health.

3. Anti-Lock Blade Equipment This is a strange, narrow knife. With it you can open virtually any lock by simply touching it with the blade +5 skill Item has 5 health. Only can use item on locks.

4. Minerva’s Favorite Doll  - This is a wooden kokeshi doll, an old-style simple wooden doll that basically looks like a wooden head on a stick, that is said to have been carved by a mysterious monk. If you own it, you can pull a memory from someone, even if they’ve forgotten it. They will be forced to reveal the memory.  +10 Charisma +10 Health.

5. Brooch of the Scapegoat Curse – This is an ornate pin that never leaves your person once you wear it.  If you acquired this item, you equip it automatically (you can’t help it). Once it’s equipped, any occult or demonic presences will be drawn to you and attempt to either seize or attack you.  -2 health for person wearing it.

6. The Sword of the 7th plane – The only sword capable of beheading a vampire in one swing. +10 Strength, only against vampires.

7. Alchemist’s Crystal – A black jet-like crystal formed in the process of making a philosopher’s stone. If you equip it any weapons you use will be strengthened above and beyond the normal power. +5 strength +5 health for crystal.

8. Cintamani Stone – Has an appearance somewhat like a black opal and is set in a gold scrollwork necklace clasped by a heavy chain.  A priceless ruby hangs below it.  Once belonged to Buddha and is able to grant peace and 1 wish. +5 Charisma plus one task completed.

9. Ǒusībùyúnlǚ (Cloud-stepping Boots or Cloud-stepping Shoes), made of lotus fiber, these are one of the treasures of the Dragon Kings; Ào Ming gives them to Sun Wukong in order to get rid of him when he acquires the Ruyi Jingu Bang +5 Agility +5 Health
Peaches of Immortality, consumed by the immortals due to their mystic virtue of conferring longevity on all who eat them. (Chinese mythology) Add 20 to health – peach disappears after 1 use.

10. Dragons Teeth – these, when buried in the ground, can create 1000 soldiers per tooth. You have 100.  +20 Strength

11. Xuanzang’s headband – a headband that can defeat the monkey king by forcing him to love +30 Charisma against monkey king. He will be forced to wear it and will “love” you and do what you say.

12. Kavacha – Golden  Armor that is imprenetrable even to heavenly weapons.  The armor will integrate into the body of the wearer and emits the radiance of the sunlight. It is as thick as it looks, an invincible armor that protects against all harm, physical or conceptual. +10 agility, and +10 to health. -5 to charisma (who wants to be blinded every time they look at you?) (Hindu mythology)

13. Kusanagi-no-tsurugi (Japanese: 草薙の剣) (also known as Ama-no-Murakumo-no-Tsurugi (天叢雲剣) or Tsumugari no Tachi Japanese: 都牟刈の太刀), sword of the Japanese god Susanoo that he found in a dragon’s tail when he defeated the dragon, later given to his sister Amaterasu. It is one of three Imperial Regalia of Japan. (Japanese mythology) – produced lightening storms and allows user to hurl lightning at an enemy – sword has+10 magic (not added to user’s magic – it is its own) +10 health

14. Totsuka-no-Tsurugi, the sword Susanoo used to slay the Yamata no Orochi. It’s a giant sword -10 spans long. Really heavy and inconvenient to drag around. The sword was responsible for the defeat of the black dragon. Sword gives wearer the power to kill a dragon. +20 strength against dragons. -10 agility if you’re a human or lesser demon/werewolf (it’s a big, heavy sword).

15. Amenonuhoko (Heavenly Jewelled Spear), the naginata used by the Shinto deities Izanagi and Izanami to create the world - also called tonbogiri. (Japanese mythology) – can be used to fulfill an ultimate goal. 1 use.

16. Nihongo, is one of three legendary Japanese spears created by the famed swordsmith Masazane Fujiwara. A famous spear that was once used in the Imperial Palace. Nihongo later found its way into the possession of Masanori Fukushima, and then Tahei Mori. +5 strength. Item has +5 health

17. Kongō, A trident-shaped staff which emits a bright light in the darkness, and grants wisdom and insight. The staff belonged originally to the Japanese mountain god Kōya-no-Myōjin. It is the equivalent of the Sanskrit Vajra, the indestructible lightning-diamond pounder of the king of the gods/rain-god Indra. There the staff represents the three flames of the sacrificial fire, part of the image of the vajra wheel. +10 cunning.

18. Uchide no kozuchi, a legendary Japanese "magic hammer" which can "tap out" anything wished for. In popular belief, magic wooden hammer is a standard item held in the hand of the iconic deity Daikoku-ten. (Japanese folklore). 3 tasks completed.

19. Yasakani no Magatama, a bejeweled necklace of magatamas offered to Amaterasu. One of three Sacred Imperial Relics of Japan. It represents benevolence. (Japanese mythology) +10 benevolence from the Emperor. Emperor will take from you.

20. Yata no Kagami, a mirror offered to the goddess of the sun, Amaterasu in Japanese
mythology. One of three Sacred Imperial Relics of Japan. It represents Wisdom.. It allows you to know if someone is lying, allows you to see a person as they really are inside (beautiful or ugly). allows you to see through illusion, and increases your wisdom. +10 wisdom

21 Sakujo – A staff with six golden rings attached, that when shaken, can open the doors between various realms. Touching a person with the staff awakens compassion within the person. +10 Charisma. +10 magic to open doorway to heaven.

22. Gachirin – Moon Disc made of creamy jade. It has a rabbit pounding Mochi on it. Rubbing the stone can produce a moon rabbit. Moon Rabbits have the ability to cure any ill or curse.  +5 health added to anyone stone is used on. (stone disappears after 1 use)

23. Hoju – Wish fulfilling jewel -  Grants wishes, brings wealth. Often depicted as a single orb with a pointed top. this jewel signifies the bestowal of blessings on all who suffer, for it grants wishes, pacifies desires, and brings clear understanding of the Dharma. Is guarded by the messenger of Inari. Grants 1 wish to user (can be used for task) disappears after use

24. Vajra – Small double weapon with a single prong on each end. Using it can crush resentment, expel enemies, and destroy evil. +5 charisma, +5 agility, +5 strength
Tetsupu – Wards off calamity to the wearer. Allows you to anticipate attacks or bad luck.  +10 luck +5 cunning

25. Hoin – Brings charm and eloquence to your speech. Lures and convinces others to your side.  +10 charisma

26. Five Flavored Tea of Forgetfulness, Meng Po collects herbs from various earthly ponds and streams to make her Five Flavored Tea of Forgetfulness. This is given to each soul to drink before they leave Diyu. The brew induces instant and permanent amnesia, and all memory of other lives is lost. (Chinese mythology) Have to use charisma to get someone to drink this.

27. Red string of fate, an East Asian belief originating from Chinese legend. According to this myth, the gods tie an invisible red cord around the ankles of those that are destined to meet one another in a certain situation or help each other in a certain way. Often, in Japanese culture, it is thought to be tied around the little finger. According to Chinese legend, the deity in charge of "the red thread" is believed to be Yuè Xià Lǎorén (月下老人), often abbreviated to Yuè Lǎo (月老), the old lunar matchmaker god, who is in charge of marriages. (Chinese mythology) = Use luck to try to tie this to two individuals. They will then be fated for each other.

28. Ningyo's flesh, the flesh is pleasant-tasting, and anyone who eats it will attain remarkable longevity. +10 health

29. Purple Gold Red Gourd, a powerful magic gourd that sucks anyone who speaks before it inside and melts them down into a bloody stew. +5 charisma to get enemy to speak in front of it. -10 health against enemy. (Chinese mythology)

30. Paolao, a legendary torture device created by the wicked fox spirit Daji. It was a tall bronze cylinder heated with charcoal, if one fell off they would die. With no other alternatives one was forced to dance atop the cylinder, until they died. (Chinese Mythology) +10 charisma to force someone on the cylinder. -20 health for victim.

31 Shirikodama, Soul gem – it allows a beings soul to be sucked into it. You control the being. It’s what Minerva has around her shop.  (Japanese mythology) -10 will for any who has a sphere made of them. +20 magic. Some creatures have a soul gem in the shop. Accounts for the other dragon’s “pearls”

32. Ibong Adarna's droppings, the legendary bird of the Philippines was said that its droppings can turn any living creature into stone upon contact. (Philippine mythology) +10 Magic -10 health for enemy. get 5 or above for luck roll so that it's not you who accidentally gets turned to stone.

33. Breath of life, in countless stories from different cultures featured gods breathing life into object that brought them to life. 1 bottle gets +5 health and +5 energy

34. Jeweled Branch of Hōrai, a branch from a tree found on Hōrai, these trees of gold have jewels for leaves. One of Kaguya-hime's suitor set out to search for the branch. (Japanese mythology) +10 charisma towards anyone you give the branch to.

35. Money tree, a kind of holy tree, which can bring money and fortune to the people, and that it is a symbol of affluence, nobility and auspiciousness. (Chinese mythology) +10 luck.

36. Lotus tree fruit - fruit that caused a pleasant drowsiness, and which was said to be the only food of an island people called the Lotophagi or Lotus-eaters. When they ate of the lotus tree they would forget their friends and homes and would lose their desire to return to their native land in favor of living in idleness -10 will. Causes amnesia. Attaches to you (you’re the one that drinks it and gets amnesia) - creates an addiction - you will want more of the fruit somehow.

37. Guyao Mountain Yao Grass - One type grew on Guyao Mountain: this type of Yao Grass acted as a type of love potion, which would cause a person who ate it attract the love of others. This type was described as having lush leaves, yellow flowers and fruit like dodder. It originated as a transformation of Yan Di's daughter Yao Ji after her death. - +10 charisma

38. Taishi Mountain Yao Grass -Another type of Yao Grass grew at Taishi Mountain: this type when used produced an affect of mental clarity, preventing confusion of the mind. This type was similar to the Atractylodes, with white flowers and black fruits. +10 wisdom

39. Colored Stones of Nüwa, are five colored stones crafted by the goddess Nüwa, when heaven and earth were both in turmoil. Each stone represents one of the five Chinese elements, fire, water, earth, metal, and wood. (Chinese Mythology) – allows user +5 magic for using each stone – stone disappears after use.

40. Sesshō-seki (also Killing Stone), a stone that kills anyone who comes into contact with it. (Japanese mythology) -20 health. You die.

41. Tide jewels, the kanju (干珠?, lit. "(tide-)ebbing jewel") and manju (満珠?, lit. "(tide-)flowing jewel") were magical gems that the Sea God used to control the tides. (Japanese mythology) - green dragon's jewel. Can control Green Dragon. Creates a portal to the sea and allows person using it to control things related to gravity and tides (circadian rhythm's, etc) +10 magic

42. Five-colored Jewel from a Dragon's Neck, a jewel that shines five colors found in a dragon's neck. One of Kaguya-hime's suitor set out to search for the jewel. (Japanese mythology) – white dragon’s pearl. Allows that dragon to have their immortality and memories back. Another person can control the white dragon as though they have a soul gem.

43. Flaming pearl (also Wish-granting pearl), oriental dragons are shown with a flaming pearl under their chin or in their claws. The pearl is associated with spiritual energy, wisdom, prosperity, power, immortality, thunder, or the moon. (Chinese mythology) – gold dragon’s pearl. Only for gold dragon. Allows a person to control gold dragon. -10 will for gold dragon

45. Draconite, a mythical gemstone taken from the head of a live dragon and believed to have magical properties. Underworld Dragon’s gem. Allows Underworld dragon to get powers back. Allows person to control underworld dragon. -10 will for underworld dragon

46. Hagoromo (Feather Dress), a colored or feathered kimono of a tennin. Tennin are unable to fly without these kimonos and thus will be unable to return to Heaven. (Japanese mythology) – allows a user to fly - +5 magic.

47. Kenkonken, a chakram of great power wielded in Taoist mythology by Nezha. Nezha is a mythological figure who is often depicted as a young handsome boy wearing clothes similar to a lotus since he was reincarnated from a lotus. He has two wheels with flames attached to his feet and golden ankle rings. (Chinese mythology) +10 strength

48. Pangu's axe, Pangu began creating the world: he separated yin from yang with a swing of his giant axe, creating the Earth (murky yin) and the Sky (clear yang). (Chinese mythology) - +10 magic

49. Kris Mpu Gandring, a cursed kris of Ken Arok. The unfinished or incomplete kris would kill seven men, including Ken Arok. (Folklore of Indonesia) +10 strength. -10 health each use

50. Kris Kober – Devil of the Grave – another cursed Kris. Attaching it puts you at -10 will against any high demons.

51. Houyi's bow, the God of Archery used his bow to shoot down nine out of ten sun-birds from the sky. (Chinese mythology) +10 agility against dragons.

52. Green Dragon Crescent Blade, a legendary weapon wielded by Guan Yu in the historical novel Romance of the Three Kingdoms. It is a guandao, a type of traditional Chinese weapon. It is also sometimes referred to as the Frost Fair Blade, from the idea that during a battle in the snow, the blade continuously had blood on it; the blood froze and made a layer of frost on the blade. Blade used to defeat the green dragon. Creates snow storm - +10 magic.

53. Ruyi (As Desired or As [You] Wish), is a curved decorative object that serves as a ceremonial sceptre in Chinese Buddhism or a talisman symbolizing power and good fortune in Chinese folklore. (Chinese folklore) +10 luck

54.Houken, a metaphorical Buddhist sword used to cut away earthly desires, it is wielded by Acala +10 will

55. Lü Dongbin's sword, a sword that dispels evil spirits. +5 strength against demons, evil spirts, and vampires

56. Pasha, a supernatural weapon depicted in Hindu iconography. Hindu deities such as Ganesha, Yama and Varuna are depicted with the pasha in their hands. The pasha is used to bind a foe's arms and legs or for hunting animals. (Hindu mythology) +5 agility

57. Ethereal Green Cloak – Turns you incorporeal and allows for invisibility (can go through walls, can’t be hit physically) – drawbacks – you also can’t hit physically when it’s on.  0 strength +5 magic.

58. Dancing Belt of Mei Lin – If you put this on, you will keep dancing until someone else can get it off of you. There’s a trick to that.  Automatically attaches if you get it. -5 health. -5 agility

59. Shoes of Accursed Glamour – These are gorgeous shoes. So gorgeous that you can’t resist putting them on. Once on… men and women with low resistance can’t help to mob you and ask for selfies, autographs, dates, give you gifts, stalks you, tries to murder you if you don’t love them, etc…. Fortunately doesn’t affect anyone under the age of 18 or animals.  Puts your luck at 0.  Anyone with a zero will, will become a crazed fangirl around you. Cursed item that automatically attaches.

60. Spectral Hunter's Bracelet – allows you to summon any ghost as long as you know their name. +5 magic for summoning ghosts only

61. Spined Pendant of Void Conjuration – a very uncomfortable necklace that allows you to create a void – sort of like a hole – which you can possibly cause people to walk into and get stuck. Removing your necklace releases the person. While it’s on, it is painful to wear, since it has lots of pointy spines on it. +5 magic -3 health

62. Coat of Ice Conjuration – a blue velvet coat – very fancy and embarrassing to wear. Allows you to do ice blasts, walls, and make awesome ice sculptures. Also makes you super cold to the touch, but makes you uncomfortably warm while you’re wearing it. +5 magic -2 health -2 charisma

63. Blessed Tiara – It’s a tiara, but it makes you lucky if you wear it… but it’s a tiara… + 5 for luck.  -3 for charisma (because it’s a tiara)

64. Cowardly Wolf's Amulet – an amulet that allows you to teleport – can only be activated by werewolves. +5 magic for werewolves.

65. Pin of Magic Rains – a tiny stick pin that releases a magical rain that can recharge magic by 50 percent for everyone who uses magic. Only one use.


Items 66 to 100 – They are single use magical coins that can add +2 to any stats (because I’m lazy) or they are opportunities for Minerva to get your soul. Even numbers are coins, and odd numbers are chances for Minerva.
This message was last edited by the GM at 17:56, Sun 04 Nov 2018.
Storyteller
GM, 135 posts
Sat 27 Oct 2018
at 15:44
  • msg #8

Random Goals

In order to make things fun - I have added some random goals that the messenger will convey to you.
Storyteller
GM, 136 posts
Mon 29 Oct 2018
at 20:14
  • msg #9

Magic and Stamina Thread

The Combat and Attribute threads deal with the probabilities of what you do succeeding. This thread deals with your magic and stamina. Everyone has a finite store of power. An out of shape human, for instance, won't have the same stamina of a marathon runner. The same goes for any being. Magic items also have a limit per day, and will either be useless, or will have to recharge somehow (how much magic they use each try, and what they need to be recharged will be listed when you get the magic item)

Number of Magic Points per species. If you drop below your allotted magic points, you will be no more powerful than a human, and capable of being either incapacitated or killed.


Emperor - 2,000,000 Magic Points

Gods - 1,000,000 Magic points

Dragons, Celestials, Demi Gods, Vampire Queen, Guardians - 500,000 magic points


Greater Demons and Normal Vampires, Wolf King - 300,000 magic points


Werewolves, YoKai, Lesser Demons - 100,000 magic points


Ghosts - 50,000 magic points


Humans with supernatural roots - 10,000 magic points


Normal Humans - 0 magic points (any magic is from an item)


Stamina - If you drop below your allotted Stamina, you will have to roll for damage and add 50% to it.

Everyone has the same alottment of stamina as they do magic points based on their species, except that normal humans have 5,000 stamina (sickly, out of shape, very young, and elderly humans only have 1000 stamina).


<b>Activity Costs for Magic (Affects Stamina equally)


In order not to make us all crazy, you get a pass for mundane physical activities such as walking in town, eating, talking, shopping, and mild chores like doing dishes or such. No stamina/magic points need to be deducted for these


1000 magic points - very light magic spells such as opening locks, levitating a small object no heavier than a quarter, etc. - mostly light physical spells.


10,000 magic points - light to medium illusions (glamours, invisibility of one object or person), single person telepathy, telekinesis of objects of no more than 10 pounds. Based on your power and what it does we can determine if it is in this range or the next


50,000 magic points - heavy medium  conjurings of non physical objects, heavy medium illusions to fool/disguise more than one person/object ( no more than 3).

100,000 magic points - Heavy magic - something that can produce a giant impact in the town- weather altering, earthquakes, plagues, void magic, conjuring a living being

500,000 magic points - Extremely Heavy Magic - Cataclysmic, world/universe changing magic - time travel, crossing  planes of existence, Mass genocide, etc. I usually WON'T allow this unless the story needs it - may cause death to person doing it unless they are a god level character.

So, what this means is that humans have to be careful of using magic items because it will affect your stamina. There is a cost to all magic use.
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