OCC.   Posted by Game Master.Group: 0
Game Master
 GM, 1 post
Fri 8 Jun 2018
at 04:27
OCC
Welcome to Towers Intangible! This thread is for out of character chatter.
Anachronist
 player, 1 post
Fri 8 Jun 2018
at 15:14
OCC
Hey there guys, looks like we are still forming up.

Glad to be here and glad to be playing with you all. This looks like it could be a lot of fun.

It seems that the plan is to work on overall concepts as a group as the setting is being developed. I had planned on on concept on the more defensive side of things, our own Corp Sec more than likely with an eye towards protecting our own assets and image.

But that being said, I am more than happy to tweak things as we move along to better work with the group.
evileeyore
 player, 1 post
Fri 8 Jun 2018
at 18:28
OCC
Halo Anachronist!

I'm interested in going the telepresence route, ala a 'rigger' if you will, so I can easily be either defensive or offensive. Though it looks to me like jonasthered was gently steering us towards intrusion and acquisition rather than counter-intrusion and asset protection.

Though, that said, I've been in plenty of games where the team had to play both sides of the field.


So far the skill set I'm aiming towards is back-up combat, vehicle driver and maintenance, light computer intrusion, and communication/ECM-ECCM skill sets.  Though I firmly expect 50-80% of my points to go into cybershells... time to go read Transhuman Space again! ;)
Game Master
 GM, 9 posts
Fri 8 Jun 2018
at 19:03
OCC
Eeyore, cybershells are just gear. You don't pay points for them.


I expect to see missions both offensive and defensive, and will work with the team I get.
evileeyore
 player, 2 posts
Fri 8 Jun 2018
at 20:50
Re: OCC
Game Master:
Eeyore, cybershells are just gear. You don't pay points for them.

Holy smokes that's a game changer I didn't realize!
cltchrn
 player, 1 post
Fri 8 Jun 2018
at 21:37
Re: OCC
Hi guys.

My character idea is a sort of corporate assassin/spy.
Anachronist
 player, 2 posts
Sat 9 Jun 2018
at 15:38
Re: OCC
Very cool, looks like we have several avenues already being considered and with Varsovian having just joined us as well we will have a few more.

Really enjoying what I am seeing from the setting thus far.
evileeyore
 player, 3 posts
Sat 9 Jun 2018
at 16:25
Re: OCC
Anachronist:
Really enjoying what I am seeing from the setting thus far.

Yeah, it's the perfect c-punk set-up.
Anachronist
 player, 3 posts
Sun 10 Jun 2018
at 15:17
Re: OCC
Anything we can help with on our end GM?
Game Master
 GM, 13 posts
Sun 10 Jun 2018
at 19:56
Re: OCC
Anachronist:
Anything we can help with on our end GM?


Move ahead with your characters. Even if they are wrong, it will still help me with knowing what I need to say.

If you really want to help, I have two big things to work out:

1) what are the standard prices, speeds, and DR of drones? I want a somewhat consistent system.
2) I need to generate more organizations. I have the "home" organization up, but I could certainly use submissions. Each organization needs one or more cultures that are its "home" area, A global business, a legitimate reason to be in jakarta, and some sinister rumors of why they are actually here. As a note, no organization should feel strictly good or strictly evil.
Anachronist
 player, 4 posts
Sun 10 Jun 2018
at 20:03
Re: OCC
Will do.

It sounds like we are looking at a more mercenary mindset than being dedicated employees of a single Corp?
Game Master
 GM, 14 posts
Sun 10 Jun 2018
at 20:05
Re: OCC
I was looking at doing a single coorportation. At least two PC concepts are currently tied to a single corp, and they won't be let go lightly.
Anachronist
 player, 5 posts
Sun 10 Jun 2018
at 20:08
Re: OCC
Oh, good. That works better with my concept as well.

And to confirm that Corp is TPS?
Game Master
 GM, 16 posts
Sun 10 Jun 2018
at 20:22
Re: OCC
Yep, Trans Polynomic Solutions, here in jakarta to provide analyze weather data for global climate control. Weather is a touchy thing.
Varsovian
 player, 1 post
Sun 10 Jun 2018
at 21:11
Re: OCC
Okay, first of all: hello there :)

It seems that you guys seem to be already decided on whom you'd like to play? I'm still wondering... so, if I may ask: what are your concepts so far?

Also, a question for the GM: how messed-up our setting is as general? I mean, is there heavy pollution, huge wealth rift etc. - or is it a more normal world?
cltchrn
 player, 2 posts
Sun 10 Jun 2018
at 21:27
Re: OCC
In reply to Varsovian (msg # 15):

So far my concept is a sort of corporate assassin/spy, though with slightly different motivations.
Game Master
 GM, 20 posts
Sun 10 Jun 2018
at 21:28
Re: OCC
In reply to Varsovian (msg # 15):

Its not a terrible world. Technology has been good to the human race, but not without its bumps. Looking at my organizations so far:

  • A plentiful source of renewable energy has been found, but it might cause earthquakes.
  • An effective tool for stopping climate change is in the air, but it can be used for other things, and it might end up as a military weapon.
  • Habitat destruction, hunger, and ethnic tensions might finally have a solution. But the solution robs the groups of the little power they have, and might just be a land grab.


And on it goes. This setting gives humanity a lot of choice through technology: a lot of modern problems can be solved, but at what cost?

As a note, the wealth gap is pretty big, but the solution is generally to try and give the poor a living wage and sideline them so they cease to be relevant if they're not productive.

This message was last edited by the GM at 21:29, Sun 10 June 2018.

Anachronist
 player, 6 posts
Sun 10 Jun 2018
at 21:39
Re: OCC
My character normally works in uniformed CorpSec. His duties normally revolve around in house enforcement issues, physical security, executive protection and things of that nature.

OOC he is probably best described as a "Heavy" sort of character, armored and equipped for direct confrontations. He will probably also have the skillsets for subduing people in less lethal and more camera friendly methods as well as forcible entry into structures given his public sector law enforcement background.
Varsovian
 player, 2 posts
Sun 10 Jun 2018
at 21:52
Re: OCC
Thanks for the answers, guys!

Re: character concepts. Do we have a concept for our group? Or are our PCs not necessarily expected to be actually working together?
Game Master
 GM, 21 posts
Sun 10 Jun 2018
at 21:59
Re: OCC
We have no concept for the group, though the campaign will be about espionage. The PC's won't be an explicit in-game group, though they will frequently all be assigned to the same project.

This message was last edited by the GM at 22:00, Sun 10 June 2018.

evileeyore
 player, 4 posts
Mon 11 Jun 2018
at 06:05
Re: OCC
So it looks like 'true' AI is not a thing as far as the general public is concerned?

What level of AI is the man on the street used to?

What's the perception/treatment like for brain-in-box people?




Just so I can more accurately make my AI normal human character who just really prefers telepresence.
Game Master
 GM, 22 posts
Mon 11 Jun 2018
at 14:05
Re: OCC
Volitional AI capable of interacting with humans is known only through rumors.

Non-volitional AI is fairly common, and fairly ubiquitous, filling roles as vehicle and bot drivers, VR NPC's, Personal assistants, and a fair amount of "drudge work". They still periodically get stuck and require a fair amount of management, and display next to no creativity.

A few other types of AI are worth mentioning:

Psychological Predictors are a tool used to try and replicate human taste. They're often used for art, but are mostly good at removing the bad and identifying the safe rather that coming up with new content. They're very flexible though, applying to video, architecture, scientific papers, and more.

HCSA's, or Hyper Complex Systems Analyzers, are arguably true AI. They can think through enormously complex problems, come up with surprisingly original answers, predict human emotions and responses fairly well, and adapt to most new data thrown at them. HCSA's struggle to interact in a human-like fashion, because they have an alien mindset, and because they think so slowly. A HCSA thinks in a parallel fashion, not a serial, and is hard to converse with because it will take a day to get back to you, and it will respond with a data dump instead of words. They are unique, and their handlers give them names and talk about their personalities, but no-one can say they have a freindship with them, and the "person-hood" discussions of HCSA's are merely a proxy war for when true AI shows up.

Shut-ins kind of have their own little subculture. Employers are usually pretty accommodating. Rural folks are often a little hostile to the concept. Urbanites often admire the lifestyle but don't think they could do it themselves. Or alternatively talk about the foolish risks the folks are taking. Compare the tiny house movement, the Paleodiets, and countless other modern trendy lifestyles involving housing, diet, and medical care.
Game Master
 GM, 27 posts
Mon 11 Jun 2018
at 19:31
Re: OCC
I've been trying to make heads or tails of armor for machines, and I've come to a realization:

Ultra tech body armor is somewhere between cinematic and a strong assumption on future technology.

Now I'm debating between disallowing UT armor (using only High Tech, and that not including the Advanced body armor) and extrapolating crazy high numbers for shells using whatever wizardry is in the UT tables.

I'm not sure which is more appropriate for cyberpunk. Amount of work doesn't matter: the extrapolation is mostly done.
Anachronist
 player, 7 posts
Mon 11 Jun 2018
at 19:39
Re: OCC
In reply to Game Master (msg # 23):

I suppose could always divy up the TL's

For example Guns/Armor remain at a certain TL, while nanotech, VR and Cybernetics continue to advance. Gauze weaponry and nano swarm launching grenades are pretty advanced for Cyberpunk.

I will say that the armor decision will probably have a heavy impact on my character, as one of the few starting augmentations was going to include some kind of sub-dermal ballistic protection.
evileeyore
 player, 5 posts
Mon 11 Jun 2018
at 20:43
Re: OCC
Game Master:
I'm not sure which is more appropriate for cyberpunk.

To me CP has always 'felt' best when armor isn't a 'cure to bullets' and 'bullets aren't always a cure to armor'.

As in, most armors worn by civvies and PCs can only mitigate damage.  Someone might be a walking tank (Anachronist's dermal armor + worn armor, or my cybershell), but they still fear well placed, high power shots.  And of course they fear the great equalizer, 'anti-material weaponry'.




It also depends on how you want us 'running'.  In some games I've seen it as a "if you [the PCs] don't go all lethal, the enemies likewise [generally] don't go all lethal".  Which is a play on both how much jurisdictional power individual corps have within their 'sovereign' territory and how much of a lethality balance the Players and GM want.
Anachronist
 player, 8 posts
Mon 11 Jun 2018
at 21:57
Re: OCC
I was curious to see for myself, yeah, it's an interesting curve with the guns/armor situation by tech level.

At TL8 we have the concealable armored vest, like most American police officers wear at DR 12/5

The average pistol round is 2d+2 pi
The average rifle round is 5d+1 pi

At TL9 we have "reflex" armor which is still at DR 12/4 but much lighter and more flexible so it can cover more areas.

The average pistol round is still 2d+2 pi
the average rifle round is now 6d pi

At TL10 we have "nanoweave" which more than doubles protection 24/10

But we also introduce gauss weaponry as standard which comes with an across the board armor divisor of (3), rendering the above armor DR 8 for most effective purposes.

Pistol changes to 3d3, but drops to small piercing
Rifle jumps up to 6d+2 but remains standard piercing even with the (3) armor divisor.

So it can safely be said I think that firefights at TL10 are far more deadly than at lower TL's.

Also I am not sure why "trauma plates" cover the entire torso, I had always assumed they would just cover vitals.

This message was last edited by the player at 22:00, Mon 11 June 2018.

cltchrn
 player, 3 posts
Mon 11 Jun 2018
at 22:22
Re: OCC
Donít forget that there are mod options at TL 9+ to increase the cost/damage, like ETC.

Itís true that firefights are more deadly, or at least that you have to wear more armor to avoid dying.
Game Master
 GM, 28 posts
Mon 11 Jun 2018
at 22:46
Re: OCC
Don't forget about Clamshell armor and Hardsuits. At TL10 a hardsuit will give you 75 DR on the torso and 45 everywhere else. That's an utter game changer: you need around 20 dice to penetrate the torso armor. I've played games with such armor that say a lot of melee, including a stupid amount of wrestling.

If I adjust armor for the bots, it will be to match clamshells and hardsuits.
cltchrn
 player, 4 posts
Mon 11 Jun 2018
at 22:48
Re: OCC
That would be assuming we are wearing military attire. If not, more deadly.
Game Master
 GM, 29 posts
Tue 12 Jun 2018
at 11:47
Re: OCC
You should probably bring military attire to a fight if you can.

There are myriad reasons why you might not be able to, but rest assured the other side will come as prepared as they can. Military gear is likely to end up being the defenders advantage. I've seen cops in third world countries permanently carrying around swat gear.
Anachronist
 player, 9 posts
Tue 12 Jun 2018
at 14:09
Re: OCC
Sounds like this will be very interesting.

So it would seem that the vast majority of customers and business partners would never need to actually visit TPS's physical corporate location (building? campus? arcology? compound?), relying instead on some sort of VR or telepresence.

But for those that do, and for employee's, what sort of security measures might they see on an average day? Are we talking about smartly dressed guards at a checkpoint with a sidearm welcoming them in?, or are people used to living among what amount to private militaries and are fine with that?
Game Master
 GM, 30 posts
Tue 12 Jun 2018
at 14:54
Re: OCC
TPS has a few different properties, each with different purposes.

The most secure locations are massive complexes 5 to 20 stories high. They tend to be over 50% server space, with oversized ventilation systems, radiators that stick into the air like chimneys, and racks upon racks of processor units. They also house manufacturing and laboratory gear. Most of the people who 'visit' here are maintenance and security, and they mostly work remotely from a couple of small rooms on the outskirts of the complex, piloting robots to inspect the facility. Bots fixed to the floor or confined to rooms are accessed more freely.

An attached "office" space exist for those who, due to security, cannot be allowed to work off of the physical grounds of TPS. These two areas are used to having combat bots and men in armor guarding them. It adds to their ego.

There are three of these buildings, known as Jakarta, Marine, and Tanara.

Most of TPS's employees don't go to this location, at least not physically. They have the option of working from anywhere on the island, but most opt to live in company housing purpose built at a slight loss. Security here is mostly cameras and sensors, but some surprisingly expensive toys are powered down in the basement, and some very well hidden weapons systems are close to the main exit.

There are a few dozen of these company housing units. Most people don't have to leave home to go to work.
Game Master
 GM, 31 posts
Tue 12 Jun 2018
at 15:30
Re: OCC
I've decided on the armor issue: We're sticking with high tech numbers, by and large. I'm finalizing the bot table. Bots will be capable of bringing reasonably tough armor to the table: a half ton shell with good armor can hit 28 DR. It also pays a minimum of $10,000 for just its armor, and substantially more if it wants a HT above 10, and is as stealthy as a bull.

Power armor will be included, and it will be pricey and bulky, but it will let you match the stats of shells, mostly.

I'll get you guys the finished stats as soon as I can.

This message was last edited by the GM at 15:33, Tue 12 June 2018.

evileeyore
 player, 6 posts
Tue 12 Jun 2018
at 18:54
Re: OCC
Humaniform shells are 'Legbots'Ü I supposed (with minimal skin, Human density options)?  And are 'Crawlbots' then four legged bots?


Ü Though I suspect one could also have 'butler' or 'bartender' bots with distinctly non-humanoid transport modes reminiscent of Arthur from Passengers.
Game Master
 GM, 33 posts
Tue 12 Jun 2018
at 19:21
Re: OCC
In reply to evileeyore (msg # 34):

Right now everything is being built with spaceships, so no distinction is being made between quadrupeds and bipeds. I named them "Crawl Bots" because they're slower, and they use legs, while leg-bots have more robust and agile systems. So either one could be humanoid or horizontal. Or even be something of a bounder, though a bounder may require more leg systems.

The bots currently don't have arms, as those are considered to be load, not chassis. I need to put the rest of the bot rules out there. But a wheel-bot with an android top is certainly a valid way to save money.
Varsovian
 player, 3 posts
Tue 12 Jun 2018
at 23:03
Re: OCC
Hmm. I admit I feel overwhelmed right now. There's so much info to process that I don't even know where to begin the character creation... :\
Game Master
 GM, 36 posts
Tue 12 Jun 2018
at 23:11
Re: OCC
In reply to Varsovian (msg # 36):

Sorry?

The right place to start the character is with a concept. If you're not sure what concept will be best, look at the templates in the action book, choose one. Let us know what the concept is, and we can help you work through it.

Is that helpful?
Varsovian
 player, 4 posts
Tue 12 Jun 2018
at 23:16
Re: OCC
Yeah, I was just overwhelmed with all this discussion about bots, armour, telepresence etc. This world is really complex...

But yeah, a simple concept first. I'll be thinking on it, then...
evileeyore
 player, 7 posts
Wed 13 Jun 2018
at 22:20
Re: OCC
Saw this pic from Beyond Good and Evil 2 and immediately thought of this game...


http://shamusyoung.com/twentys.../e32018_ubi_bge1.jpg
Game Master
 GM, 37 posts
Thu 14 Jun 2018
at 13:05
Re: OCC
In reply to evileeyore (msg # 39):

That does evoke a similar feel. Nice pic.

though Indonesia is majority Muslim...
Anachronist
 player, 10 posts
Thu 14 Jun 2018
at 14:57
Re: OCC
Would you prefer a PM of the character sheet? Or would you prefer we post them for review in the character section once that's unlocked?
Game Master
 GM, 38 posts
Thu 14 Jun 2018
at 15:04
Re: OCC
wow, I didn't realize I'd locked you guys out of the character sheets. It should be unlocked now.

Please post them in the character section.
evileeyore
 player, 8 posts
Thu 14 Jun 2018
at 16:36
Re: OCC
[EDIT]
Double post and getting error code when I try to delete it.
[/EDIT]

This message was last edited by the player at 16:41, Thu 14 June 2018.

evileeyore
 player, 8 posts
Thu 14 Jun 2018
at 16:36
Re: OCC
I really need to start pushing numbers around.  Man I've been lazy these last three days.
Anachronist
 player, 11 posts
Thu 14 Jun 2018
at 16:39
Re: OCC
Yeah, I know what you mean. I've got the "wish list", but I need to start locking things down.

And then equipment...

Speaking of which. Is there a rough guideline on what sort of facilities and equipment TPS offers for employees?
Game Master
 GM, 39 posts
Thu 14 Jun 2018
at 19:11
Re: OCC
Equipment you'll be given a budget for, often for specific missions. TPS can help you get your hands on low legality class equipment, but they'll want a justification, and an inventory of that sort of stuff at the end.

TPS provides a lot in the way of data, software, subscriptions to VR rooms and remotely shelled bots. They happily assist telecommuting and teleoperating.

You can live in or out of company housing. There are downsides and upsides to each, but most workers go for company housing.

This message was last edited by the GM at 19:12, Thu 14 June 2018.

Anachronist
 player, 12 posts
Sat 16 Jun 2018
at 17:30
Re: OCC
Is private vehicle ownership still common? Or the drive skill for that matter?

Assuming one wanted to head out for the day, would you be more likely to take an autopiloted company car/Uber ride or a personal vehicle in Jakarta?
Varsovian
 player, 5 posts
Sun 17 Jun 2018
at 00:50
Re: OCC
Some questions regarding possible character concepts:

1. As the game is to be about espionage, would there be a place for a character that is an ordinary business executive?

2. Does TPS have some sort of dedicated espionage / counter-espionage department?

3. Is industrial espionage common? Is it a respectable career choice, or are only shady individuals connected to it?
Game Master
 GM, 40 posts
Sun 17 Jun 2018
at 12:05
Re: OCC
The drive skill is common, particularly for those who aren't pure white-collar workers.

Private mobile  machine ownership is common. Private transportation ownership is not.

Most vehicles on the road are autopiloted, but some are not.

There is a place for a noncombatant business executive. There is not a place for an ordinary one.

TPS will have a security division. It will fit espionage activities under some other department so its deniable. IT, facilities, R&D, and Security are popular places to hide that sort of thing.

Industrial espionage is common. The people who do it generally have a cover job that gives them a fair amount of prestige, but getting caught or even admitting that's what you do is shameful. If only because it means you're not that good at it. Dignified and Respected people get involved in it fairly frequently, but they do try and keep it under wraps.
evileeyore
 player, 10 posts
Tue 19 Jun 2018
at 04:40
Re: OCC
Are we rolling TL 9 or 10 in this game?  Or is it more a 'between'?



I ask for guns, beam weapon, and such specializations for skills...
Game Master
 GM, 41 posts
Tue 19 Jun 2018
at 18:53
Re: OCC
Beam weapons will not come up. We're using largely TL8 weapons and armor. Put TL10 on your TL skills.
Game Master
 GM, 46 posts
Thu 5 Jul 2018
at 13:39
Re: OCC
Folks? What are we waiting on?
evileeyore
 player, 11 posts
Thu 5 Jul 2018
at 19:10
Re: OCC
Game Master:
Folks? What are we waiting on?

I'm still in Chargen Approval because I spent two weeks being a lazy arse not gettin my shit done.

But you already knew that.  ;)
cltchrn
 player, 5 posts
Fri 6 Jul 2018
at 18:51
Re: OCC
Sorry. I will try to post this weekend. We just moved into a house and things have been a little crazy.
evileeyore
 player, 12 posts
Fri 6 Jul 2018
at 20:15
Re: OCC
How many Characters have been approved?
Game Master
 GM, 47 posts
Fri 6 Jul 2018
at 20:25
Re: OCC
One has been approved. One is on the cusp of approval. And then there is your wonderful sheet, and one that is little more than a concept
evileeyore
 player, 13 posts
Sat 7 Jul 2018
at 07:23
Re: OCC
Game Master:
And then there is your wonderful sheet...

That is a very generous way of describing it!
evileeyore
 player, 14 posts
Tue 17 Jul 2018
at 06:32
Re: OCC
So... since I'm playing a hikimori (recluse/shut-in) who only interacts with the world via telepresence, would y'all prefer if I chose one pic to easily identify the character with, or a new pic every time she changes 'bots (to easily identify bot changeover)?
Game Master
 GM, 52 posts
Tue 17 Jul 2018
at 13:36
Re: OCC
Note, Kira: I'm waiting for another player to come on line before moving that thread forward. He should post very soon.
Neil Ekstrom
 player, 14 posts
Tue 17 Jul 2018
at 18:07
Re: OCC
In reply to evileeyore (msg # 57):

Just the one would probably be easier for me.
Game Master
 GM, 54 posts
Thu 19 Jul 2018
at 13:20
Re: OCC
Kira, could you outline where you've got a pistol-30? I'm only getting about pistol-25.

Also, HEDP does crushing damage (so x1 damage modifier) and the explosion is external, not internal.

This message was last edited by the GM at 14:13, Thu 19 July 2018.

Kira
 player, 11 posts
Fri 20 Jul 2018
at 12:37
Re: OCC
In reply to Game Master (msg # 60):

So, I have +2 from the targeting software, then Gunslinger adds Acc, 6 of which is from the weapon itself, and 2 comes from the hand-matched grade ammo.

For some reason I canít find where the primary damage is changed to crushing. The descriptor in HT says it adds (10) and a linked cr ex. Is there another box Iím not finding? If I were modifying grenade ammo, crushing would make sense (since itís already crushing).

Also, I was under the assumption that the explosion is internal because of the description of explosive ammo in MH1. But I realize now that thatís follow-up whereas the HEDP is linked. My bad.
Game Master
 GM, 56 posts
Fri 20 Jul 2018
at 14:35
Re: OCC
Ok, so HEDP doesn't say it changes the damage type. It just uses crushing every time it or a similar weapon appears as an independent warhead. I think for unliving targets it actually doesn't matter.

Ok, the weapon should not have acc 6. I don't know how I missed that. Shotgun acc maxes out at 3, and pistol acc maxes out at 3. the acc should be 3. I wasn't aware you were using hand matched ammo. Actually, I wasn't aware of that rule.

So that is pistol-26 by my count. Which is still totally awesome overkill.

Is she stationary or running towards them at speed?
Is she still in cover?
Also, please confirm what penalty she wants to take on the shot. The distance is under 7 yards, but the bots are partially concealed (-2 from range, -2 from light cover).

Yes, Light cover is actually very effective against HEAT and related technologies.

This message was last edited by the GM at 14:59, Fri 20 July 2018.

Kira
 player, 12 posts
Sat 21 Jul 2018
at 03:45
Re: OCC
In reply to Game Master (msg # 62):

Youíre correct about Unliving Targets. Same modifier either way.

Shotguns have +1 Acc when firing slugs, so that would be Acc 4, which makes Very Fine applicable for another +2.

The Hand-Matched powder option is listed in the Monster Hunter: Champions, p. 63:

quote:
Hand-Matched*: If a gun has Acc 2 or 3, adds +1 Acc. If it
has Acc 4 or better, adds +2 Acc. Any gun: +9 CF.




Sorry I didnít give more details I my post. I wasnít clear on the scene description. I should have just asked first. If they are around the corner, sheíll step around the corner and fire.

Is there cover in addition, or just from being around the corner? What would be my range from that point? If just 7 yards and light cover, thatís a total of -5 I think. I figured about that much, and just left the margin wide enough to absorb some penalties to hit.

Also, Iím not clear on where the two bots are in relation to each other. I based my action on that they were around different corners. If theyíre adjacent, I might try a Quick Shot to hit them both.

Will edit my post once we sort it out.
Game Master
 GM, 57 posts
Sun 22 Jul 2018
at 11:35
Re: OCC
-----------------------------
             b    b
---------------  ----------
              |  |
              |  |
              |  |
              |  |
              |  |
--------------   ---------
                     k
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They are waiting for you to round the corner. They're just peaking around the walls, so much of them is covered, but they can still fire down the hall. Yes, its a mere -5 to hit.

I may need to start posting pictures for situations like this.

Hand matched ammo is also in high tech. Its all over the place, I just have never seen it used before.

The very fine option is denied. It is "typically confined to the best target riffles available". You have shotgun with a pistol grip. And given all the base inputs, the acc should be 3 when firing slugs, not shot. which still represents a very ergonomic and easy to aim configuration. That still gives skill 28 though, once you add fine (accurate).
Kira
 player, 13 posts
Sun 22 Jul 2018
at 21:03
Re: OCC
High Tech, p. 166 says that rifled slugs for shotguns add +1 to Acc. Base Acc is 3, so that should be total Acc 4. What am I missing?
Game Master
 GM, 60 posts
Sun 22 Jul 2018
at 21:16
Re: OCC
Kira:
High Tech, p. 166 says that rifled slugs for shotguns add +1 to Acc. Base Acc is 3, so that should be total Acc 4. What am I missing?


That you lost 1 Acc when you turned the shotgun into a pistol. The base weapon is a long arm, and reducing the Acc by 1 is actually quite generous for moving into a pistol configuration. Pistols, when shooting riffled bullets, don't break 3 acc, and its very rare for them to even reach 3.
Kira
 player, 14 posts
Sun 22 Jul 2018
at 21:20
Re: OCC
Okay so if I roll with skill 28, and based on their position, Iíd try this:

Guns (Pistol) 28 - 3 (range) - 2 (cover) - 3 (rapid strike) - 4 (deceptive attack) = 16

If that works for you, Iíll edit my post with fresh rolls, or if you donít mind me using the rolls Iíll add more for the second attack damage.
Game Master
 GM, 61 posts
Mon 23 Jul 2018
at 13:48
Re: OCC
That looks good, except that the ROF on a C-More is 1. I had to do some deep digging in Gun Fu to verify that such a move is legal.

Also, please describe if she's moving down the hall or taking cover from the bots.

This message was last edited by the GM at 14:03, Mon 23 July 2018.

Kira
 player, 15 posts
Mon 23 Jul 2018
at 18:24
Re: OCC
Sheís doing a pop-up attack, so stepping out of cover and returning to it. Will edit the post.

Since she has two pistols, I thought it made sense without essentially ďthumbingĒ or ďfanningĒ the thing, though thatís an option for a higher RoF.
Game Master
 GM, 63 posts
Mon 23 Jul 2018
at 18:31
Re: OCC
Yes, that works.

I checked for ambidexterity on the sheet but missed off-hand weapon training. That will work.
Kira
 player, 16 posts
Mon 23 Jul 2018
at 18:31
Re: OCC
Cool thanks! Updated my post with new details.
Neil Ekstrom
 player, 19 posts
Fri 27 Jul 2018
at 14:35
Re: OCC
I've been holding off until Neil's arrival.

Just double checking that was the plan?
Game Master
 GM, 67 posts
Fri 27 Jul 2018
at 14:54
Re: OCC
You have arrived. You are in the complex, at the security guard's entrance, and the shots have just gone off. You are the man in charge. What do you do? Where do you go?
Amrusha
 player, 21 posts
Fri 27 Jul 2018
at 18:47
Re: OCC
Where are the four janitorial bots in relation to the combat Kira is in and where is the server room in relation to all that?
Kira
 player, 20 posts
Fri 27 Jul 2018
at 21:30
Re: OCC
Could we switch the default dice to 3d6? I already see one accidental roll of a d20 haha. :)
Amrusha
 player, 22 posts
Sat 28 Jul 2018
at 06:24
Re: OCC
Kira:
I already see one accidental roll of a d20 haha. :)

Good eye.  I caught it the first time I rolled... but forgot to check the last time.
Game Master
 GM, 77 posts
Fri 3 Aug 2018
at 21:22
Re: OCC
It should be changed, actually starting a few days ago.
Neil Ekstrom
 player, 24 posts
Sat 4 Aug 2018
at 04:16
Re: OCC
Sorry about the brief post. It's been a crushing week.
Kira
 player, 25 posts
Wed 8 Aug 2018
at 23:04
Re: OCC
Can you do one of those preformat map things so I have a better idea of the layout?
Game Master
 GM, 81 posts
Thu 9 Aug 2018
at 18:45
Re: OCC
Kira:
Can you do one of those preformat map things so I have a better idea of the layout?


Relectantly. I don't like to work with maps on PbP. Or in general. But for urban combat it will be a necessity, I suspect. The map for group 0 now has your rough situation on it. G is gunbot, H is hackerbot, W is wallscrubber, you are K, and the red dots are potato pots.
Amrusha
 player, 29 posts
Thu 9 Aug 2018
at 19:35
Re: OCC
And presumably the large white rectangles are the servers?
Game Master
 GM, 83 posts
Thu 9 Aug 2018
at 19:36
Re: OCC
In reply to Amrusha (msg # 81):

correct.
Game Master
 GM, 85 posts
Fri 10 Aug 2018
at 14:03
Re: OCC
Kira, you are about to use an EMP device in a high value server room. This will damage the servers as much as your opponents. Are you sure you wish to do this? You totally can, but be willing to live with the consequences.
Kira
 player, 27 posts
Sat 11 Aug 2018
at 22:54
Re: OCC
It doesnít damage electrical components. It only shuts them off for a time.
Amrusha
 player, 31 posts
Sun 12 Aug 2018
at 07:18
Re: OCC
Kira:
It doesnít damage electrical components. It only shuts them off for a time.

You... you don't understand what an EMP actually does do you?

GURPS Ultra Tech doesn't understand what an EMP actually does.  Sheesh, I can see what the author was aiming for... but man.  That's so unrealistic.
Game Master
 GM, 86 posts
Sun 12 Aug 2018
at 11:39
Re: OCC
EMP rounds will destroy data in this universe. Not the components, but the data on them. Think about it like rubbing a magnet all over a laptop. You can put new data back on it, but the old data will be gone.
Kira
 player, 28 posts
Sun 12 Aug 2018
at 17:14
Re: OCC
Okay, so EMP should kill robots instead of disable them?

I seriously would have been shooting EMP the whole time if they destroy electrical components.

So is there just no way of disabling electrical components without damaging them in this universe? That was the point of having EMP rounds.
Game Master
 GM, 87 posts
Mon 13 Aug 2018
at 12:30
Re: OCC
The EMP destroys DATA, not components, in this universe. If you're backed up properly from a different site, you can be rebooted just fine.

So if you've cut the connection to a bot, EMP will take it out of action. If you haven't, it will take time to recover. If there is no backup, you've permanently destroyed that information, but not that machine.
Kira
 player, 29 posts
Mon 13 Aug 2018
at 13:11
Re: OCC
I donít understand. A robot has data in its ďbrain,Ē so if thatís destroyed, it would essentially be functionless. No software to run the hardware.
Kira
 player, 30 posts
Mon 13 Aug 2018
at 13:13
Re: OCC
Or are you saying they get a wireless upload from a remote site? Seems like that would be really easy to trace, if so.

Honestly have to rethink this situation given the change to EMP.
Game Master
 GM, 88 posts
Mon 13 Aug 2018
at 13:21
Re: OCC
Kira:
Or are you saying they get a wireless upload from a remote site? Seems like that would be really easy to trace, if so.

Honestly have to rethink this situation given the change to EMP.


Yes, to restore their data would require a wireless upload from a remote site... or possibly just from a local bot of the same make. Be aware they can use both radio and laser comms.

Tracing such messages is possible, and I expect it to come up more than a few times. The trick is that wireless networks are everywhere, and they're almost all encrypted. And malicious work is usually done from a bot net or compromised computer you don't actually own. So you have a dozen different signals that could deliver the information, and you don't know what ANY of them say. Some will be easy to crack, and some will require hardware access and some heavy processing power. And its very common for actors to use multiple layers.
Kira
 player, 31 posts
Mon 13 Aug 2018
at 23:14
Re: OCC
Alright. I think Iíve narrowed it down to shooting the same bot, but with the depleted uranium rounds. Will update momentarily.
Kira
 player, 32 posts
Tue 14 Aug 2018
at 17:21
Re: OCC
Whatís the /2? Damage reduction?

Or is that from the large piercing modifier? These things are unliving, right?

This message was last edited by the player at 17:22, Tue 14 Aug 2018.

Game Master
 GM, 90 posts
Tue 14 Aug 2018
at 18:03
Re: OCC
In reply to Kira (msg # 93):

Yep, they're unliving.
Kira
 player, 33 posts
Tue 14 Aug 2018
at 23:03
Re: OCC
Figures :D
Game Master
 GM, 95 posts
Thu 23 Aug 2018
at 14:37
Re: OCC
Kira, are you still playing?
Kira
 player, 38 posts
Fri 24 Aug 2018
at 03:36
Re: OCC
Yes, sorry. Iíve had a busy week. Iíll post now.
Kira
 player, 40 posts
Sat 25 Aug 2018
at 02:41
Re: OCC
Iím confused as to why I was being shot at. I thought you said they aimed carefully? Plus, Iím around the corner. I did not pop out this turn, so why am I being hit?
Kira
 player, 41 posts
Sat 25 Aug 2018
at 02:48
Re: OCC
In any case, Iíll use Luck to reroll the 16:

19:48, Today: Kira rolled 12,14 using 3d6,3d6.  Luck reroll: Dodge 12.

Definitely taking the 12! ^_^
Amrusha
 player, 38 posts
Sat 1 Sep 2018
at 19:48
Re: OCC
Did we lose Neil?
Game Master
 GM, 100 posts
Mon 3 Sep 2018
at 17:43
Re: OCC
I think we may have.
Amrusha
 player, 40 posts
Tue 4 Sep 2018
at 18:57
Re: OCC
Do you want to push on, or take 5 and try to drum up some more Players via the Players Wanted forum?
Game Master
 GM, 103 posts
Tue 4 Sep 2018
at 19:36
Re: OCC
I'd like to push on, though drumming up players for when this scene is over is a good idea. It feels almost over to me: you can amass forces and overwhelm the enemy.
Amrusha
 player, 42 posts
Wed 19 Sep 2018
at 06:41
Re: OCC
What is the Dodge and Gunnery of the Pilot program of the gunbots?
Game Master
 GM, 105 posts
Wed 19 Sep 2018
at 13:40
Re: OCC
gunnery is 12.
Dodge is piloting (12)/2 + handling (-1) = 5.

I'm putting more details on those numbers in the technology sticky.
Amrusha
 player, 44 posts
Fri 21 Sep 2018
at 19:01
Re: OCC
Sorry guys, kept forgetting all week that I needed to get in here.
Amrusha
 player, 46 posts
Wed 3 Oct 2018
at 22:55
Re: OCC
I could be wrong, but I think the first damage in this listing only gets applied on a hit (as per Basic pg 269 Explosions)?

quote:
Grenade damage: 24(10),19 crushing explosive, 4 cutting fragmentary


So the bot is taking 19 cr and 4 cut before DR*.  Correct?  Or did the grenade land 1 or more yards away (at 1 yard damage drops to 6 cr, 4 cut; 2yds to 3 cr, 4 cut; and so on doing 4 cut out to 10yds)?


* Which will still drop it to 0 HP and necessitate a HT roll to remain functional.

This message was last edited by the player at 22:56, Wed 03 Oct 2018.

Game Master
 GM, 109 posts
Thu 4 Oct 2018
at 13:52
Re: OCC
correct, the first damage is only vs. a hit.

The grenade landed 1 yard away, and thus did 6 cr, and an indeterminate number of 4 cuts. The bot DR is 7, so its only rocked by the blast wave.
Amrusha
 player, 47 posts
Thu 4 Oct 2018
at 19:30
Re: OCC
Game Master:
The grenade landed 1 yard away, and thus did 6 cr, and an indeterminate number of 4 cuts. The bot DR is 7, so its only rocked by the blast wave.

Oh, that's what that line meant.  Copy!
Amrusha
 player, 49 posts
Mon 8 Oct 2018
at 22:20
Re: OCC
Sorry Mari and GM, I've been hella tired and working 12 hour shifts the last three days.
Game Master
 GM, 119 posts
Mon 5 Nov 2018
at 15:16
Re: OCC
OK, the combat scene is over. We're investigation mode. What is each character doing?
Amrusha
 player, 57 posts
Mon 5 Nov 2018
at 22:24
Re: OCC
Amrusha will do whatever either the Bossman says to do, or whatever is 'normally' her job (I suspect in this case using a gunbot to sweep the access ducts for further enemy units), and then writing up her report, doing a debrief, etc...
Amrusha
 player, 58 posts
Thu 8 Nov 2018
at 05:52
Re: OCC
Did we lose Kira?
Amrusha
 player, 59 posts
Thu 8 Nov 2018
at 21:07
Re: OCC
Amrusha:
Did we lose Kira?

Yay, that answers my question.
Game Master
 GM, 121 posts
Mon 19 Nov 2018
at 13:47
Re: OCC
So I was planning on a mostly investigative game with some combat, but the two remaining characters are very much built for combat. Thoughts about the future direction?
Amrusha
 player, 62 posts
Mon 19 Nov 2018
at 20:29
Re: OCC
My recomendation?  Advertise in the link to another game , say you're looking for 'investigative' style cpunk characters.


Amrusha isn't useless in an investigation... she's just not optimized for it.  But she's really not optimized for anything (okay, she's good at Driving and Fighting)... I spread her around thinly to cover where ever the game went in case the group went at an odd tangent.
Kira
 player, 47 posts
Wed 21 Nov 2018
at 00:52
Re: OCC
Kira is more infiltration and combat, corporate espionage, not so much investigation. So, if that's what you wanted, we need more players with that focus to round out the group.
Game Master
 GM, 122 posts
Wed 28 Nov 2018
at 21:07
Re: OCC
The add was placed, and I've had a few different people show interest. We're discussing characters now (though I think at least one of them are testing the water to see what kind of a game this is before committing).
Amrusha
 player, 63 posts
Thu 29 Nov 2018
at 03:09
Re: OCC
If they can read the threads that should give them some ideaish.  At least of how combat rolls...
Tortuga
 player, 1 post
Thu 29 Nov 2018
at 16:51
Re: OCC
New player here. I'll be writing up an investigator. I have two broad concepts, and would appreciate any input on which you guys think fits the group better.

1. Detective Li: Disgraced police detective. He was a well respected cop until he was implicated in some kind of scandal five years ago, losing his badge, his career, and his family. Now he offers his services free-lance to whoever will pay, and has built up a reputation as a diligent and trustworthy operative. Skilled in both physical and electronic surveillance, research, forensics, and interrogation.

2. Jakarta Sri: Local fixer. Grew up in the city, knows it like the back of his hand, knows people who knows people. Knows how to work people. You need something, he can get it. Need someone, he can get them. Slick. Not a heavy by any means. Well known, has a reputation for being discrete and reliable. If he can't get it, it can't be got.
Amrusha
 player, 64 posts
Fri 30 Nov 2018
at 00:01
Re: OCC
Originally we were all working for Trans-Polynomic Solutions, so a freelancer that doesn't mind selling out to the Corp (even if they only do so temporarily) is probably best.
Tortuga
 player, 2 posts
Fri 30 Nov 2018
at 00:13
Re: OCC
I would imagine that corps are the best-paying clients.

This message was last edited by the player at 00:13, Fri 30 Nov 2018.

Tortuga
 player, 3 posts
Fri 30 Nov 2018
at 16:19
Re: OCC
What's the TL?
Game Master
 GM, 123 posts
Fri 30 Nov 2018
at 16:37
Re: OCC
Tortuga:
What's the TL?


Wow, that's NOT in the technology thread. Mea Culpa.

The base TL is 10. Weapons and Armor are TL8, as is most materials technology. Electronics and sensors are very TL 10, with caveats around AI. Medical technology is TL 10.

I hope that helps!
Tortuga
 player, 4 posts
Fri 30 Nov 2018
at 16:45
Re: OCC
Yep.
Sgarlaid
 player, 1 post
Sat 1 Dec 2018
at 04:17
Re: OCC
Hello.

Other new player here.  Iím working on an investigative sort but one who is ďcriminally adeptĒ.  Think thief, grifter kind of thing rather than something more physical (unless necessary).

I was thinking of starting off with the Investigator template and adding to it.  But, this is my first character using this system so help and or suggestions would be lovely.
Amrusha
 player, 65 posts
Sat 1 Dec 2018
at 06:47
Re: OCC
Sgarlaid:
I was thinking of starting off with the Investigator template and adding to it.

Solid start.  From there you can just grab the Criminal Lens and you've covered your bases.

But, something to note is that our GM has lowered the price of ST, DX, HT and split Will and Per out of IQ.

This changes your Investigator Template's stat line to this (note the costs have changed):

Attributes: ST 10 [0]; DX 13 [30]; IQ 15 [100]; HT 11 [5].
Secondary Characteristics: Damage 1d-2/1d; BL 20 lbs.;
HP 10 [0]; Will 15 [25]; Per 17 [35]; FP 11 [0];
Basic Speed 6.00 [0]; Basic Move 6 [0].

This raises the Investigator's stat costs to 195 from the Template's 180 (making it a 265 point Template).  So keep this in mind when you add the 20 point Criminal Lens, you'll only have 15 points left to bump up skills or grab Advantages or buy off Disadvantages with, not 30 (Characters are 300 points).
Sgarlaid
 player, 2 posts
Sat 1 Dec 2018
at 08:08
Re: OCC
In reply to Amrusha (msg # 127):

Thank you!
Zhi Li
 player, 9 posts
Fri 7 Dec 2018
at 20:47
Re: OCC
Hey, what language are we all speaking by default? Indonesian? English?
Game Master
 GM, 132 posts
Fri 7 Dec 2018
at 21:00
Re: OCC
Zhi Li:
Hey, what language are we all speaking by default? Indonesian? English?



Game Master:
Most important people speak English, which is the language of the global, and this an area of unprecedented globalization. Of course, other languages can be useful. Much of the poorer city speaks only Indonesian. Knowing the native languages of corporations can also be useful: Mandarin, Japanese, Korean, Arabic, Hindi, and French.


The stickied posts shouldn't take long to read, and they contain a wealth of setting information. This is from the one named "Jakarta".
Zhi Li
 player, 10 posts
Fri 7 Dec 2018
at 21:03
Re: OCC
I read that, I was just wondering if there was a default assumption when it wasn't otherwise indicated what language was being spoken.

Should I assume English unless otherwise specified?
Game Master
 GM, 133 posts
Fri 7 Dec 2018
at 21:20
Re: OCC
Yes, English is the default. If other languages are spoken we should specify, at least at the start of the conversation.
Zhi Li
 player, 17 posts
Thu 20 Dec 2018
at 15:12
Re: OCC
Got the flu. With that and the holidays, won't be posting for a while.
Game Master
 GM, 142 posts
Fri 21 Dec 2018
at 16:53
Re: OCC
I think I'll have a busy Christmas as well. I'll start posting at full throttle again in January!
Amrusha
 player, 71 posts
Sun 6 Jan 2019
at 06:13
Re: OCC
Did we all survive the holidays?
Game Master
 GM, 143 posts
Mon 7 Jan 2019
at 16:58
Re: OCC
Zhi Li's character has informed me he will be dropping out, so no.

I haven't heard from Kira's player since Christmas.
Amrusha
 player, 72 posts
Mon 7 Jan 2019
at 18:16
Re: OCC
Game Master:
Zhi Li's character has informed me he will be dropping out, so no.

I haven't heard from Kira's player since Christmas.

That's a shame.  So... your plans going forward?  Make another plea for newguys or just shuffle this game off to the dustbin?
Game Master
 GM, 144 posts
Wed 9 Jan 2019
at 15:41
Re: OCC
Amrusha:
Game Master:
Zhi Li's character has informed me he will be dropping out, so no.

I haven't heard from Kira's player since Christmas.

That's a shame.  So... your plans going forward?  Make another plea for newguys or just shuffle this game off to the dustbin?


I'm thinking the dustbin. The game was originally a response to folks in the gurps lounge remarking that they'd really be interested in a cyber punk game back in June. I hoped that such a game would have more staying power. I was completely new to cyberpunk at the time, and I made a binge to learn at least some of the material.

I've learned things. I had fun doing the things we did. I suppose such is the nature of PbP. Thanks for sticking through it.
Amrusha
 player, 73 posts
Wed 9 Jan 2019
at 17:10
Re: OCC
I was enjoying myself, so there's that.  Give me a few days to copy what I want to keep before you turn the lights okay?
Game Master
 GM, 145 posts
Wed 9 Jan 2019
at 17:14
Re: OCC
In reply to Amrusha (msg # 139):

Not a problem. I haven't retired the last game that fell apart, and that was back in early 2017.