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OCC. Posted by Game Master. | Group: 0 |
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Author | Message | [bottom] |
Game Master GM, 1 post Fri 8 Jun 2018 at 04:27 |
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Anachronist player, 1 post Fri 8 Jun 2018 at 15:14 |
Glad to be here and glad to be playing with you all. This looks like it could be a lot of fun. It seems that the plan is to work on overall concepts as a group as the setting is being developed. I had planned on on concept on the more defensive side of things, our own Corp Sec more than likely with an eye towards protecting our own assets and image. But that being said, I am more than happy to tweak things as we move along to better work with the group. | |||||||
evileeyore player, 1 post Fri 8 Jun 2018 at 18:28 |
I'm interested in going the telepresence route, ala a 'rigger' if you will, so I can easily be either defensive or offensive. Though it looks to me like jonasthered was gently steering us towards intrusion and acquisition rather than counter-intrusion and asset protection. Though, that said, I've been in plenty of games where the team had to play both sides of the field. So far the skill set I'm aiming towards is back-up combat, vehicle driver and maintenance, light computer intrusion, and communication/ECM-ECCM skill sets. Though I firmly expect 50-80% of my points to go into cybershells... time to go read Transhuman Space again! ;) | |||||||
Game Master GM, 9 posts Fri 8 Jun 2018 at 19:03 |
I expect to see missions both offensive and defensive, and will work with the team I get. | |||||||
evileeyore player, 2 posts Fri 8 Jun 2018 at 20:50 |
Holy smokes that's a game changer I didn't realize! | |||||||
cltchrn player, 1 post Fri 8 Jun 2018 at 21:37 |
My character idea is a sort of corporate assassin/spy. | |||||||
Anachronist player, 2 posts Sat 9 Jun 2018 at 15:38 |
Really enjoying what I am seeing from the setting thus far. | |||||||
evileeyore player, 3 posts Sat 9 Jun 2018 at 16:25 |
Yeah, it's the perfect c-punk set-up. | |||||||
Anachronist player, 3 posts Sun 10 Jun 2018 at 15:17 |
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Game Master GM, 13 posts Sun 10 Jun 2018 at 19:56 |
Move ahead with your characters. Even if they are wrong, it will still help me with knowing what I need to say. If you really want to help, I have two big things to work out: 1) what are the standard prices, speeds, and DR of drones? I want a somewhat consistent system. 2) I need to generate more organizations. I have the "home" organization up, but I could certainly use submissions. Each organization needs one or more cultures that are its "home" area, A global business, a legitimate reason to be in jakarta, and some sinister rumors of why they are actually here. As a note, no organization should feel strictly good or strictly evil. | |||||||
Anachronist player, 4 posts Sun 10 Jun 2018 at 20:03 |
It sounds like we are looking at a more mercenary mindset than being dedicated employees of a single Corp? | |||||||
Game Master GM, 14 posts Sun 10 Jun 2018 at 20:05 |
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Anachronist player, 5 posts Sun 10 Jun 2018 at 20:08 |
And to confirm that Corp is TPS? | |||||||
Game Master GM, 16 posts Sun 10 Jun 2018 at 20:22 |
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Varsovian player, 1 post Sun 10 Jun 2018 at 21:11 |
It seems that you guys seem to be already decided on whom you'd like to play? I'm still wondering... so, if I may ask: what are your concepts so far? Also, a question for the GM: how messed-up our setting is as general? I mean, is there heavy pollution, huge wealth rift etc. - or is it a more normal world? | |||||||
cltchrn player, 2 posts Sun 10 Jun 2018 at 21:27 |
So far my concept is a sort of corporate assassin/spy, though with slightly different motivations. | |||||||
Game Master GM, 20 posts Sun 10 Jun 2018 at 21:28 |
Its not a terrible world. Technology has been good to the human race, but not without its bumps. Looking at my organizations so far:
And on it goes. This setting gives humanity a lot of choice through technology: a lot of modern problems can be solved, but at what cost? As a note, the wealth gap is pretty big, but the solution is generally to try and give the poor a living wage and sideline them so they cease to be relevant if they're not productive. This message was last edited by the GM at 21:29, Sun 10 June 2018. | |||||||
Anachronist player, 6 posts Sun 10 Jun 2018 at 21:39 |
OOC he is probably best described as a "Heavy" sort of character, armored and equipped for direct confrontations. He will probably also have the skillsets for subduing people in less lethal and more camera friendly methods as well as forcible entry into structures given his public sector law enforcement background. | |||||||
Varsovian player, 2 posts Sun 10 Jun 2018 at 21:52 |
Re: character concepts. Do we have a concept for our group? Or are our PCs not necessarily expected to be actually working together? | |||||||
Game Master GM, 21 posts Sun 10 Jun 2018 at 21:59 |
This message was last edited by the GM at 22:00, Sun 10 June 2018. | |||||||
evileeyore player, 4 posts Mon 11 Jun 2018 at 06:05 |
What level of AI is the man on the street used to? What's the perception/treatment like for brain-in-box people? Just so I can more accurately make my | |||||||
Game Master GM, 22 posts Mon 11 Jun 2018 at 14:05 |
Non-volitional AI is fairly common, and fairly ubiquitous, filling roles as vehicle and bot drivers, VR NPC's, Personal assistants, and a fair amount of "drudge work". They still periodically get stuck and require a fair amount of management, and display next to no creativity. A few other types of AI are worth mentioning: Psychological Predictors are a tool used to try and replicate human taste. They're often used for art, but are mostly good at removing the bad and identifying the safe rather that coming up with new content. They're very flexible though, applying to video, architecture, scientific papers, and more. HCSA's, or Hyper Complex Systems Analyzers, are arguably true AI. They can think through enormously complex problems, come up with surprisingly original answers, predict human emotions and responses fairly well, and adapt to most new data thrown at them. HCSA's struggle to interact in a human-like fashion, because they have an alien mindset, and because they think so slowly. A HCSA thinks in a parallel fashion, not a serial, and is hard to converse with because it will take a day to get back to you, and it will respond with a data dump instead of words. They are unique, and their handlers give them names and talk about their personalities, but no-one can say they have a freindship with them, and the "person-hood" discussions of HCSA's are merely a proxy war for when true AI shows up. Shut-ins kind of have their own little subculture. Employers are usually pretty accommodating. Rural folks are often a little hostile to the concept. Urbanites often admire the lifestyle but don't think they could do it themselves. Or alternatively talk about the foolish risks the folks are taking. Compare the tiny house movement, the Paleodiets, and countless other modern trendy lifestyles involving housing, diet, and medical care. | |||||||
Game Master GM, 27 posts Mon 11 Jun 2018 at 19:31 |
Ultra tech body armor is somewhere between cinematic and a strong assumption on future technology. Now I'm debating between disallowing UT armor (using only High Tech, and that not including the Advanced body armor) and extrapolating crazy high numbers for shells using whatever wizardry is in the UT tables. I'm not sure which is more appropriate for cyberpunk. Amount of work doesn't matter: the extrapolation is mostly done. | |||||||
Anachronist player, 7 posts Mon 11 Jun 2018 at 19:39 |
I suppose could always divy up the TL's For example Guns/Armor remain at a certain TL, while nanotech, VR and Cybernetics continue to advance. Gauze weaponry and nano swarm launching grenades are pretty advanced for Cyberpunk. I will say that the armor decision will probably have a heavy impact on my character, as one of the few starting augmentations was going to include some kind of sub-dermal ballistic protection. | |||||||
evileeyore player, 5 posts Mon 11 Jun 2018 at 20:43 |
To me CP has always 'felt' best when armor isn't a 'cure to bullets' and 'bullets aren't always a cure to armor'. As in, most armors worn by civvies and PCs can only mitigate damage. Someone might be a walking tank (Anachronist's dermal armor + worn armor, or my cybershell), but they still fear well placed, high power shots. And of course they fear the great equalizer, 'anti-material weaponry'. It also depends on how you want us 'running'. In some games I've seen it as a "if you [the PCs] don't go all lethal, the enemies likewise [generally] don't go all lethal". Which is a play on both how much jurisdictional power individual corps have within their 'sovereign' territory and how much of a lethality balance the Players and GM want. | |||||||
Anachronist player, 8 posts Mon 11 Jun 2018 at 21:57 |
At TL8 we have the concealable armored vest, like most American police officers wear at DR 12/5 The average pistol round is 2d+2 pi The average rifle round is 5d+1 pi At TL9 we have "reflex" armor which is still at DR 12/4 but much lighter and more flexible so it can cover more areas. The average pistol round is still 2d+2 pi the average rifle round is now 6d pi At TL10 we have "nanoweave" which more than doubles protection 24/10 But we also introduce gauss weaponry as standard which comes with an across the board armor divisor of (3), rendering the above armor DR 8 for most effective purposes. Pistol changes to 3d3, but drops to small piercing Rifle jumps up to 6d+2 but remains standard piercing even with the (3) armor divisor. So it can safely be said I think that firefights at TL10 are far more deadly than at lower TL's. Also I am not sure why "trauma plates" cover the entire torso, I had always assumed they would just cover vitals. This message was last edited by the player at 22:00, Mon 11 June 2018. | |||||||
cltchrn player, 3 posts Mon 11 Jun 2018 at 22:22 |
It’s true that firefights are more deadly, or at least that you have to wear more armor to avoid dying. | |||||||
Game Master GM, 28 posts Mon 11 Jun 2018 at 22:46 |
If I adjust armor for the bots, it will be to match clamshells and hardsuits. | |||||||
cltchrn player, 4 posts Mon 11 Jun 2018 at 22:48 |
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Game Master GM, 29 posts Tue 12 Jun 2018 at 11:47 |
There are myriad reasons why you might not be able to, but rest assured the other side will come as prepared as they can. Military gear is likely to end up being the defenders advantage. I've seen cops in third world countries permanently carrying around swat gear. | |||||||
Anachronist player, 9 posts Tue 12 Jun 2018 at 14:09 |
So it would seem that the vast majority of customers and business partners would never need to actually visit TPS's physical corporate location (building? campus? arcology? compound?), relying instead on some sort of VR or telepresence. But for those that do, and for employee's, what sort of security measures might they see on an average day? Are we talking about smartly dressed guards at a checkpoint with a sidearm welcoming them in?, or are people used to living among what amount to private militaries and are fine with that? | |||||||
Game Master GM, 30 posts Tue 12 Jun 2018 at 14:54 |
The most secure locations are massive complexes 5 to 20 stories high. They tend to be over 50% server space, with oversized ventilation systems, radiators that stick into the air like chimneys, and racks upon racks of processor units. They also house manufacturing and laboratory gear. Most of the people who 'visit' here are maintenance and security, and they mostly work remotely from a couple of small rooms on the outskirts of the complex, piloting robots to inspect the facility. Bots fixed to the floor or confined to rooms are accessed more freely. An attached "office" space exist for those who, due to security, cannot be allowed to work off of the physical grounds of TPS. These two areas are used to having combat bots and men in armor guarding them. It adds to their ego. There are three of these buildings, known as Jakarta, Marine, and Tanara. Most of TPS's employees don't go to this location, at least not physically. They have the option of working from anywhere on the island, but most opt to live in company housing purpose built at a slight loss. Security here is mostly cameras and sensors, but some surprisingly expensive toys are powered down in the basement, and some very well hidden weapons systems are close to the main exit. There are a few dozen of these company housing units. Most people don't have to leave home to go to work. | |||||||
Game Master GM, 31 posts Tue 12 Jun 2018 at 15:30 |
Power armor will be included, and it will be pricey and bulky, but it will let you match the stats of shells, mostly. I'll get you guys the finished stats as soon as I can. This message was last edited by the GM at 15:33, Tue 12 June 2018. | |||||||
evileeyore player, 6 posts Tue 12 Jun 2018 at 18:54 |
† Though I suspect one could also have 'butler' or 'bartender' bots with distinctly non-humanoid transport modes reminiscent of Arthur from Passengers. | |||||||
Game Master GM, 33 posts Tue 12 Jun 2018 at 19:21 |
Right now everything is being built with spaceships, so no distinction is being made between quadrupeds and bipeds. I named them "Crawl Bots" because they're slower, and they use legs, while leg-bots have more robust and agile systems. So either one could be humanoid or horizontal. Or even be something of a bounder, though a bounder may require more leg systems. The bots currently don't have arms, as those are considered to be load, not chassis. I need to put the rest of the bot rules out there. But a wheel-bot with an android top is certainly a valid way to save money. | |||||||
Varsovian player, 3 posts Tue 12 Jun 2018 at 23:03 |
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Game Master GM, 36 posts Tue 12 Jun 2018 at 23:11 |
Sorry? The right place to start the character is with a concept. If you're not sure what concept will be best, look at the templates in the action book, choose one. Let us know what the concept is, and we can help you work through it. Is that helpful? | |||||||
Varsovian player, 4 posts Tue 12 Jun 2018 at 23:16 |
But yeah, a simple concept first. I'll be thinking on it, then... | |||||||
evileeyore player, 7 posts Wed 13 Jun 2018 at 22:20 |
http://shamusyoung.com/twentys.../e32018_ubi_bge1.jpg | |||||||
Game Master GM, 37 posts Thu 14 Jun 2018 at 13:05 |
That does evoke a similar feel. Nice pic. though Indonesia is majority Muslim... | |||||||
Anachronist player, 10 posts Thu 14 Jun 2018 at 14:57 |
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Game Master GM, 38 posts Thu 14 Jun 2018 at 15:04 |
Please post them in the character section. | |||||||
evileeyore player, 8 posts Thu 14 Jun 2018 at 16:36 |
Double post and getting error code when I try to delete it. [/EDIT] This message was last edited by the player at 16:41, Thu 14 June 2018. | |||||||
evileeyore player, 8 posts Thu 14 Jun 2018 at 16:36 |
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Anachronist player, 11 posts Thu 14 Jun 2018 at 16:39 |
And then equipment... Speaking of which. Is there a rough guideline on what sort of facilities and equipment TPS offers for employees? | |||||||
Game Master GM, 39 posts Thu 14 Jun 2018 at 19:11 |
TPS provides a lot in the way of data, software, subscriptions to VR rooms and remotely shelled bots. They happily assist telecommuting and teleoperating. You can live in or out of company housing. There are downsides and upsides to each, but most workers go for company housing. This message was last edited by the GM at 19:12, Thu 14 June 2018. | |||||||
Anachronist player, 12 posts Sat 16 Jun 2018 at 17:30 |
Assuming one wanted to head out for the day, would you be more likely to take an autopiloted company car/Uber ride or a personal vehicle in Jakarta? | |||||||
Varsovian player, 5 posts Sun 17 Jun 2018 at 00:50 |
1. As the game is to be about espionage, would there be a place for a character that is an ordinary business executive? 2. Does TPS have some sort of dedicated espionage / counter-espionage department? 3. Is industrial espionage common? Is it a respectable career choice, or are only shady individuals connected to it? | |||||||
Game Master GM, 40 posts Sun 17 Jun 2018 at 12:05 |
Private mobile machine ownership is common. Private transportation ownership is not. Most vehicles on the road are autopiloted, but some are not. There is a place for a noncombatant business executive. There is not a place for an ordinary one. TPS will have a security division. It will fit espionage activities under some other department so its deniable. IT, facilities, R&D, and Security are popular places to hide that sort of thing. Industrial espionage is common. The people who do it generally have a cover job that gives them a fair amount of prestige, but getting caught or even admitting that's what you do is shameful. If only because it means you're not that good at it. Dignified and Respected people get involved in it fairly frequently, but they do try and keep it under wraps. | |||||||
evileeyore player, 10 posts Tue 19 Jun 2018 at 04:40 |
I ask for guns, beam weapon, and such specializations for skills... | |||||||
Game Master GM, 41 posts Tue 19 Jun 2018 at 18:53 |
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Game Master GM, 46 posts Thu 5 Jul 2018 at 13:39 |
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evileeyore player, 11 posts Thu 5 Jul 2018 at 19:10 |
I'm still in Chargen Approval because I spent two weeks being a lazy arse not gettin my shit done. But you already knew that. ;) | |||||||
cltchrn player, 5 posts Fri 6 Jul 2018 at 18:51 |
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evileeyore player, 12 posts Fri 6 Jul 2018 at 20:15 |
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Game Master GM, 47 posts Fri 6 Jul 2018 at 20:25 |
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evileeyore player, 13 posts Sat 7 Jul 2018 at 07:23 |
That is a very generous way of describing it! | |||||||
evileeyore player, 14 posts Tue 17 Jul 2018 at 06:32 |
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Game Master GM, 52 posts Tue 17 Jul 2018 at 13:36 |
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Neil Ekstrom player, 14 posts Tue 17 Jul 2018 at 18:07 |
Just the one would probably be easier for me. | |||||||
Game Master GM, 54 posts Thu 19 Jul 2018 at 13:20 |
Also, HEDP does crushing damage (so x1 damage modifier) and the explosion is external, not internal. This message was last edited by the GM at 14:13, Thu 19 July 2018. | |||||||
Kira player, 11 posts Fri 20 Jul 2018 at 12:37 |
So, I have +2 from the targeting software, then Gunslinger adds Acc, 6 of which is from the weapon itself, and 2 comes from the hand-matched grade ammo. For some reason I can’t find where the primary damage is changed to crushing. The descriptor in HT says it adds (10) and a linked cr ex. Is there another box I’m not finding? If I were modifying grenade ammo, crushing would make sense (since it’s already crushing). Also, I was under the assumption that the explosion is internal because of the description of explosive ammo in MH1. But I realize now that that’s follow-up whereas the HEDP is linked. My bad. | |||||||
Game Master GM, 56 posts Fri 20 Jul 2018 at 14:35 |
Ok, the weapon should not have acc 6. I don't know how I missed that. Shotgun acc maxes out at 3, and pistol acc maxes out at 3. the acc should be 3. I wasn't aware you were using hand matched ammo. Actually, I wasn't aware of that rule. So that is pistol-26 by my count. Which is still totally awesome overkill. Is she stationary or running towards them at speed? Is she still in cover? Also, please confirm what penalty she wants to take on the shot. The distance is under 7 yards, but the bots are partially concealed (-2 from range, -2 from light cover). Yes, Light cover is actually very effective against HEAT and related technologies. This message was last edited by the GM at 14:59, Fri 20 July 2018. | |||||||
Kira player, 12 posts Sat 21 Jul 2018 at 03:45 |
You’re correct about Unliving Targets. Same modifier either way. Shotguns have +1 Acc when firing slugs, so that would be Acc 4, which makes Very Fine applicable for another +2. The Hand-Matched powder option is listed in the Monster Hunter: Champions, p. 63:
Sorry I didn’t give more details I my post. I wasn’t clear on the scene description. I should have just asked first. If they are around the corner, she’ll step around the corner and fire. Is there cover in addition, or just from being around the corner? What would be my range from that point? If just 7 yards and light cover, that’s a total of -5 I think. I figured about that much, and just left the margin wide enough to absorb some penalties to hit. Also, I’m not clear on where the two bots are in relation to each other. I based my action on that they were around different corners. If they’re adjacent, I might try a Quick Shot to hit them both. Will edit my post once we sort it out. | |||||||
Game Master GM, 57 posts Sun 22 Jul 2018 at 11:35 |
b b --------------- ---------- | | | | | | | | | | -------------- --------- k --------------------------- They are waiting for you to round the corner. They're just peaking around the walls, so much of them is covered, but they can still fire down the hall. Yes, its a mere -5 to hit. I may need to start posting pictures for situations like this. Hand matched ammo is also in high tech. Its all over the place, I just have never seen it used before. The very fine option is denied. It is "typically confined to the best target riffles available". You have shotgun with a pistol grip. And given all the base inputs, the acc should be 3 when firing slugs, not shot. which still represents a very ergonomic and easy to aim configuration. That still gives skill 28 though, once you add fine (accurate). | |||||||
Kira player, 13 posts Sun 22 Jul 2018 at 21:03 |
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Game Master GM, 60 posts Sun 22 Jul 2018 at 21:16 |
That you lost 1 Acc when you turned the shotgun into a pistol. The base weapon is a long arm, and reducing the Acc by 1 is actually quite generous for moving into a pistol configuration. Pistols, when shooting riffled bullets, don't break 3 acc, and its very rare for them to even reach 3. | |||||||
Kira player, 14 posts Sun 22 Jul 2018 at 21:20 |
Guns (Pistol) 28 - 3 (range) - 2 (cover) - 3 (rapid strike) - 4 (deceptive attack) = 16 If that works for you, I’ll edit my post with fresh rolls, or if you don’t mind me using the rolls I’ll add more for the second attack damage. | |||||||
Game Master GM, 61 posts Mon 23 Jul 2018 at 13:48 |
Also, please describe if she's moving down the hall or taking cover from the bots. This message was last edited by the GM at 14:03, Mon 23 July 2018. | |||||||
Kira player, 15 posts Mon 23 Jul 2018 at 18:24 |
Since she has two pistols, I thought it made sense without essentially “thumbing” or “fanning” the thing, though that’s an option for a higher RoF. | |||||||
Game Master GM, 63 posts Mon 23 Jul 2018 at 18:31 |
I checked for ambidexterity on the sheet but missed off-hand weapon training. That will work. | |||||||
Kira player, 16 posts Mon 23 Jul 2018 at 18:31 |
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Neil Ekstrom player, 19 posts Fri 27 Jul 2018 at 14:35 |
Just double checking that was the plan? | |||||||
Game Master GM, 67 posts Fri 27 Jul 2018 at 14:54 |
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Amrusha player, 21 posts Fri 27 Jul 2018 at 18:47 |
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Kira player, 20 posts Fri 27 Jul 2018 at 21:30 |
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Amrusha player, 22 posts Sat 28 Jul 2018 at 06:24 |
Good eye. I caught it the first time I rolled... but forgot to check the last time. | |||||||
Game Master GM, 77 posts Fri 3 Aug 2018 at 21:22 |
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Neil Ekstrom player, 24 posts Sat 4 Aug 2018 at 04:16 |
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Kira player, 25 posts Wed 8 Aug 2018 at 23:04 |
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Game Master GM, 81 posts Thu 9 Aug 2018 at 18:45 |
Relectantly. I don't like to work with maps on PbP. Or in general. But for urban combat it will be a necessity, I suspect. The map for group 0 now has your rough situation on it. G is gunbot, H is hackerbot, W is wallscrubber, you are K, and the red dots are potato pots. | |||||||
Amrusha player, 29 posts Thu 9 Aug 2018 at 19:35 |
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Game Master GM, 83 posts Thu 9 Aug 2018 at 19:36 |
correct. | |||||||
Game Master GM, 85 posts Fri 10 Aug 2018 at 14:03 |
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Kira player, 27 posts Sat 11 Aug 2018 at 22:54 |
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Amrusha player, 31 posts Sun 12 Aug 2018 at 07:18 |
GURPS Ultra Tech doesn't understand what an EMP actually does. Sheesh, I can see what the author was aiming for... but man. That's so unrealistic. | |||||||
Game Master GM, 86 posts Sun 12 Aug 2018 at 11:39 |
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Kira player, 28 posts Sun 12 Aug 2018 at 17:14 |
I seriously would have been shooting EMP the whole time if they destroy electrical components. So is there just no way of disabling electrical components without damaging them in this universe? That was the point of having EMP rounds. | |||||||
Game Master GM, 87 posts Mon 13 Aug 2018 at 12:30 |
So if you've cut the connection to a bot, EMP will take it out of action. If you haven't, it will take time to recover. If there is no backup, you've permanently destroyed that information, but not that machine. | |||||||
Kira player, 29 posts Mon 13 Aug 2018 at 13:11 |
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Kira player, 30 posts Mon 13 Aug 2018 at 13:13 |
Honestly have to rethink this situation given the change to EMP. | |||||||
Game Master GM, 88 posts Mon 13 Aug 2018 at 13:21 |
Yes, to restore their data would require a wireless upload from a remote site... or possibly just from a local bot of the same make. Be aware they can use both radio and laser comms. Tracing such messages is possible, and I expect it to come up more than a few times. The trick is that wireless networks are everywhere, and they're almost all encrypted. And malicious work is usually done from a bot net or compromised computer you don't actually own. So you have a dozen different signals that could deliver the information, and you don't know what ANY of them say. Some will be easy to crack, and some will require hardware access and some heavy processing power. And its very common for actors to use multiple layers. | |||||||
Kira player, 31 posts Mon 13 Aug 2018 at 23:14 |
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Kira player, 32 posts Tue 14 Aug 2018 at 17:21 |
Or is that from the large piercing modifier? These things are unliving, right? This message was last edited by the player at 17:22, Tue 14 Aug 2018. | |||||||
Game Master GM, 90 posts Tue 14 Aug 2018 at 18:03 |
Yep, they're unliving. | |||||||
Kira player, 33 posts Tue 14 Aug 2018 at 23:03 |
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Game Master GM, 95 posts Thu 23 Aug 2018 at 14:37 |
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Kira player, 38 posts Fri 24 Aug 2018 at 03:36 |
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Kira player, 40 posts Sat 25 Aug 2018 at 02:41 |
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Kira player, 41 posts Sat 25 Aug 2018 at 02:48 |
19:48, Today: Kira rolled 12,14 using 3d6,3d6. Luck reroll: Dodge 12. Definitely taking the 12! ^_^ | |||||||
Amrusha player, 38 posts Sat 1 Sep 2018 at 19:48 |
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Game Master GM, 100 posts Mon 3 Sep 2018 at 17:43 |
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Amrusha player, 40 posts Tue 4 Sep 2018 at 18:57 |
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Game Master GM, 103 posts Tue 4 Sep 2018 at 19:36 |
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Amrusha player, 42 posts Wed 19 Sep 2018 at 06:41 |
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Game Master GM, 105 posts Wed 19 Sep 2018 at 13:40 |
Dodge is piloting (12)/2 + handling (-1) = 5. I'm putting more details on those numbers in the technology sticky. | |||||||
Amrusha player, 44 posts Fri 21 Sep 2018 at 19:01 |
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Amrusha player, 46 posts Wed 3 Oct 2018 at 22:55 |
So the bot is taking 19 cr and 4 cut before DR*. Correct? Or did the grenade land 1 or more yards away (at 1 yard damage drops to 6 cr, 4 cut; 2yds to 3 cr, 4 cut; and so on doing 4 cut out to 10yds)? * Which will still drop it to 0 HP and necessitate a HT roll to remain functional. This message was last edited by the player at 22:56, Wed 03 Oct 2018. | |||||||
Game Master GM, 109 posts Thu 4 Oct 2018 at 13:52 |
The grenade landed 1 yard away, and thus did 6 cr, and an indeterminate number of 4 cuts. The bot DR is 7, so its only rocked by the blast wave. | |||||||
Amrusha player, 47 posts Thu 4 Oct 2018 at 19:30 |
Oh, that's what that line meant. Copy! | |||||||
Amrusha player, 49 posts Mon 8 Oct 2018 at 22:20 |
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Game Master GM, 119 posts Mon 5 Nov 2018 at 15:16 |
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Amrusha player, 57 posts Mon 5 Nov 2018 at 22:24 |
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Amrusha player, 58 posts Thu 8 Nov 2018 at 05:52 |
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Amrusha player, 59 posts Thu 8 Nov 2018 at 21:07 |
Yay, that answers my question. | |||||||
Game Master GM, 121 posts Mon 19 Nov 2018 at 13:47 |
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Amrusha player, 62 posts Mon 19 Nov 2018 at 20:29 |
Amrusha isn't useless in an investigation... she's just not optimized for it. But she's really not optimized for anything (okay, she's good at Driving and Fighting)... I spread her around thinly to cover where ever the game went in case the group went at an odd tangent. | |||||||
Kira player, 47 posts Wed 21 Nov 2018 at 00:52 |
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Game Master GM, 122 posts Wed 28 Nov 2018 at 21:07 |
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Amrusha player, 63 posts Thu 29 Nov 2018 at 03:09 |
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Tortuga player, 1 post Thu 29 Nov 2018 at 16:51 |
1. Detective Li: Disgraced police detective. He was a well respected cop until he was implicated in some kind of scandal five years ago, losing his badge, his career, and his family. Now he offers his services free-lance to whoever will pay, and has built up a reputation as a diligent and trustworthy operative. Skilled in both physical and electronic surveillance, research, forensics, and interrogation. 2. Jakarta Sri: Local fixer. Grew up in the city, knows it like the back of his hand, knows people who knows people. Knows how to work people. You need something, he can get it. Need someone, he can get them. Slick. Not a heavy by any means. Well known, has a reputation for being discrete and reliable. If he can't get it, it can't be got. | |||||||
Amrusha player, 64 posts Fri 30 Nov 2018 at 00:01 |
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Tortuga player, 2 posts Fri 30 Nov 2018 at 00:13 |
This message was last edited by the player at 00:13, Fri 30 Nov 2018. | |||||||
Tortuga player, 3 posts Fri 30 Nov 2018 at 16:19 |
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Game Master GM, 123 posts Fri 30 Nov 2018 at 16:37 |
Wow, that's NOT in the technology thread. Mea Culpa. The base TL is 10. Weapons and Armor are TL8, as is most materials technology. Electronics and sensors are very TL 10, with caveats around AI. Medical technology is TL 10. I hope that helps! | |||||||
Tortuga player, 4 posts Fri 30 Nov 2018 at 16:45 |
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Sgarlaid player, 1 post Sat 1 Dec 2018 at 04:17 |
Other new player here. I’m working on an investigative sort but one who is “criminally adept”. Think thief, grifter kind of thing rather than something more physical (unless necessary). I was thinking of starting off with the Investigator template and adding to it. But, this is my first character using this system so help and or suggestions would be lovely. | |||||||
Amrusha player, 65 posts Sat 1 Dec 2018 at 06:47 |
Solid start. From there you can just grab the Criminal Lens and you've covered your bases. But, something to note is that our GM has lowered the price of ST, DX, HT and split Will and Per out of IQ. This changes your Investigator Template's stat line to this (note the costs have changed): Attributes: ST 10 [0]; DX 13 [30]; IQ 15 [100]; HT 11 [5]. Secondary Characteristics: Damage 1d-2/1d; BL 20 lbs.; HP 10 [0]; Will 15 [25]; Per 17 [35]; FP 11 [0]; Basic Speed 6.00 [0]; Basic Move 6 [0]. This raises the Investigator's stat costs to 195 from the Template's 180 (making it a 265 point Template). So keep this in mind when you add the 20 point Criminal Lens, you'll only have 15 points left to bump up skills or grab Advantages or buy off Disadvantages with, not 30 (Characters are 300 points). | |||||||
Sgarlaid player, 2 posts Sat 1 Dec 2018 at 08:08 |
Thank you! | |||||||
Zhi Li player, 9 posts Fri 7 Dec 2018 at 20:47 |
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Game Master GM, 132 posts Fri 7 Dec 2018 at 21:00 |
The stickied posts shouldn't take long to read, and they contain a wealth of setting information. This is from the one named "Jakarta". | |||||||
Zhi Li player, 10 posts Fri 7 Dec 2018 at 21:03 |
Should I assume English unless otherwise specified? | |||||||
Game Master GM, 133 posts Fri 7 Dec 2018 at 21:20 |
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Zhi Li player, 17 posts Thu 20 Dec 2018 at 15:12 |
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Game Master GM, 142 posts Fri 21 Dec 2018 at 16:53 |
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Amrusha player, 71 posts Sun 6 Jan 2019 at 06:13 |
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Game Master GM, 143 posts Mon 7 Jan 2019 at 16:58 |
I haven't heard from Kira's player since Christmas. | |||||||
Amrusha player, 72 posts Mon 7 Jan 2019 at 18:16 |
That's a shame. So... your plans going forward? Make another plea for newguys or just shuffle this game off to the dustbin? | |||||||
Game Master GM, 144 posts Wed 9 Jan 2019 at 15:41 |
I'm thinking the dustbin. The game was originally a response to folks in the gurps lounge remarking that they'd really be interested in a cyber punk game back in June. I hoped that such a game would have more staying power. I was completely new to cyberpunk at the time, and I made a binge to learn at least some of the material. I've learned things. I had fun doing the things we did. I suppose such is the nature of PbP. Thanks for sticking through it. | |||||||
Amrusha player, 73 posts Wed 9 Jan 2019 at 17:10 |
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Game Master GM, 145 posts Wed 9 Jan 2019 at 17:14 |
Not a problem. I haven't retired the last game that fell apart, and that was back in early 2017. |
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