Factions: Trident Trading Company
As a Patron, Trident has the following stats:
Patronage is a mix of Aristocrat (Merchant Mastermind)/Guild (Merchant Consortium)
They sell select unique magic items they hold the secrets to, or are just too easy to need to farm out (Hot Plate, Continual Flame devices), and merely move everything else around.
Perks:
-Extraordinary Expenses reimbursed, after an accounting (assuming they agree)
ordinary expenses don't need an accounting (Expenses for the job, not in general)
-Moderate Lifestyle covered at Company housing, but only if they want to keep you around for a future job. (Shipboard life falls in this category, to them, as well)
-Resources: They buy and sell everything. They can find what you need, even buyers)
-Training (double speed): Company tools and languages include:
Vehicles (Water)
Vehicles (Land)
Navigator's tools
Primordial
Draconic
Current Contact can vary, but ship crews generally have an Attentive Overseer, connected by way of the Ship's Sending Stone.
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As a Faction:
-Skills: Insight and Perception
-Languages: Primordial is always one. The other is open.
-Badge: Using a letter of Introduction/Intent to Trade, but an actual metal badge with a -Trident, like a tiny Hot Plate, is not unheard of.
-Equipment: The book is actually a catalog of proprietary items, and most commonly transported trade goods. Magic Items included, to date, are just Hot Plates, Sending Stones, and various Continual Flame devices.
This message was last edited by the GM at 21:01, Sun 04 Dec 2022.