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05:06, 5th May 2024 (GMT+0)

Chapter One : Greyhawk City.

Posted by DMFor group archive 0
DM
GM, 6 posts
Gord
Mon 25 Jun 2018
at 09:26
  • msg #1

Chapter One : Greyhawk City

Greyhawk City.

City map:
https://drive.google.com/open?...VmA_eUcCb95XXWalrJSa

Surroundings:
https://drive.google.com/open?...u9PUzRY4JSHUxexrCNv1

The city and its lands lie in the heart of civilised Oerth. The barren slopes of the mysterious Cairn Hills loom to the north of the city, within sight of the high walls. The placid expanse of the great river Selintan meanders past Greyhawk's bustling wharf region, giving the city its primary claim to strategic significance, for it lies upon that waterway between the great lake of Nyr Dyv to the north and the broad surface of Woolly Bay and the Azure Sea to the south.

Greyhawk has long been a beacon for men and women of learning, or great faith, or high magic. Such people of power often seek the companionship or acceptance of equals. Thus the city has provided for them a focal point and gathering place. Many are the mages who study for a decade in Greyhawk before embarking on an adventuring career that might span half a century. In the twilight of their lives, such wizards often return to the place of their training.

Adventurers are also drawn to the city. The nearness of the great ruin, Castle Greyhawk, has proven to be the most irresistible draw to treasure-seeking bravos ever discovered.

The city contains all sorts of people. About 80% of the city's population are native Greyhawkers, with another 14% humans from about the Nyr Dyv, Rhennee bargefolk, barbarians from the north or the wild coast, and those from farther afield. The result is a thriving city with room for all sorts of individuals. It is a city with rules, no more or less corrupt than any other major centre, but for those who can learn to live within its rules, it is a city of unparalleled opportunity.

--------------------------------------

War !

History and other info :
https://drive.google.com/open?...YIFAvCjqdBWJvIn72jdz

World map:
https://drive.google.com/open?...ZNZ0hg218Y85H2mu0SEj

For almost three long years, as 584  CY  drew to a close, the nations of the Flanaess had schemed, murdered, and warred against each other until nearly all sides lay bloody and beaten. Proposals for a great peace treaty gained rapid acceptance in many quarters, aided by the persuasive whisperings of the agents of the Scarlet Brotherhood. In the month of Harvester, 584 CY, in the untouched Free City of Greyhawk, countless ambassadors assembled to inscribe their names on the treaty at the Day of the Great Signing. It very nearly didn’t happen. Magical scrying and the strenuous efforts of sages have not availed to give the full story of what happened that day. All that is known for sure is that, within the Grand Hall where the treaty was to be signed, a fierce magical battle erupted and spread havoc through the Old City. Afterwards, two members of the famed Circle of Eight, the great mages of Greyhawk, lay dead; Otiluke and Tenser were no more. Their magical clones likewise shrivelled and perished, and their own bodies could not be resurrected. It is also known that Rary of Ket, another Circle member, was last seen fleeing with Lord Robilar into the Bright Desert, and that Rary had turned traitor and had slain his old friends. Why this is, is a tale yet in the telling.  A  sideshow to the main event, to be sure, but one that still shook Oerth. Despite this, the treaty was signed and the Greyhawk Wars drew to a close. The Pact of Greyhawk ensured peace-of a sort.

--------------------------------------

Recent changes in Greyhawk.

One major physical change occurred right at the end of the war, when the mysterious magical debacle preceding the signing of the Pact of Greyhawk led to a sweeping conflagration affecting areas of the Old City. The Great Hall of the Thieves' Guild was damaged by the fire, but its magical defences prevented major catastrophe.

The Rhennee bargefolk are regarded with increasing suspicion by most Greyhawkers. It is widely believed that at least some of them are in league with Iuz, act as spies within the city, and attack shipping on the Nyr Dyv with the aid of vessels Iuz has captured from the Shield Lands.

Nearly ten thousand people fled to Greyhawk during the wars, for a variety of reasons. Nearly half the influx has been Nyrondese who have abandoned their impoverished and threatened land, as well as refugees from Furyondy and Urnst. A minority of these people do not present a problem since they are skilled artisans, scholars, scribes, mages and suchlike. Some create political problems for the authorities by their very presence and activities; but, more generally, the bulk of unskilled and semi-skilled refugees has created social tensions in the city. Overcrowding of the poorer parts of the city (River Quarter, Old City, Foreign Quarter) has bred disease, conflict between national groups, and worse. Native Greyhawkers blame the refugees for a long list of problems including stealing their jobs, crime, and much else of what goes wrong in their day-to-day lives.

--------------------------------------

City of Greyhawk Notable Locations.

High Quarter

• Mansion of Count Reichart Petrides
• House of the Knights of Holy Shielding
• Lord Henway's Manor and Menagerie
• Aaron Strachan's House (Furyondy ambassador)
• Wheel of Gold Gambling House
• Patrician's Club
• Estate of Lord Silverfox
• Royal Opera House
• The Lord's Tomb
• Villa of Fioranna Aielestriel
• City Guard Barracks
• Watchhouse / Courts / Gaol
• Wizard's Guildhall
• Lord Mayor's Palace
• Org Nenshen's House
• Jallarzi Sallavarian's House
• Glodreddi Bakkanin's House

Garden Quarter

• City Botanical Gardens and Well
• Otto's House
• The Nymph and Satyr
• The Sacred Temple of Saint Cuthbert
• High Tower Tavern and Hostelry
• Star of Celene
• City Watch Station
• Gold Dragon Inn
• The Grand Theatre
• Temple of Pelor
• The Golden Phoenix
• Temple of Zilchus
• Chapel of Fharlanghn
• Sanctum of Heironeous

Clerksburg

• Grey College
• Great Library
• Old Mill
• The Black Dragon Inn
• Jewelers' and Gemcutters' Guild
• University of Magical Arts
• The City Mint
• New Mill and The School of Culinary Art
• The BardSchool
• Bridge of Entwined Hearts
• The Savant
• Free City Arena
• City Watch Station
• The Roc and Oliphant
• University of the Flanaess
• Guild Station of the Nightwatchmen
• The School of Clerkship
• Gnarleyhouse

Artisans' Quarter

• Guildhall of Architects and Stonemasons
• The Fat of the Hog
• City Watch Station
• Guildhall of Carpenters
• Guildhall of Performing Artistes
• Guildhall of Leatherworkers, Weavers, and Tailors
• Fruit of the Mill
• Low Market and Bazaar

Foreign Quarter

• Mercenaries Guildhall
• Silver Dragon Inn
• Sages' Guildhall
• Moneychangers' Guildhall
• Blue Dragon Inn
• City Workhouse
• Duke Garand's House
• The Pit (gladiators)
• Cartographers' Guildhall
• City Watch Station
• Translators' Guildhall
• Red Serpent Restaurant
• Guildstation of the Nightwatchmen
• Burrow Heights

River Quarter

• City Watch Station
• The Green Dragon Inn
• Low Seas Tavern
• The Wizard's Hat Inn
• Guildstation of Nightwatchmen
• Tarnek McGloogan's Warehouse
• The River Rat
• Temple of Pholtus
• Establishment of Selczek Gobayuik, Undertaker
• Tomas Ratek's Warehouse
• Barge Inn
• Temple of Rao
• The Silver Garter
• Temple of Trithereon
• House of the Mage Otiluke

Old City

• Turin's Servant Agency
• Whitehorse Inn
• Old City Watch Station
• Merchants' and Traders' Guildhall and Livery
• Madame Serena's Fortunetelling
• City Slaughterhouse
• Guildstation of Nightwatchmen
• Gold Digger Tavern
• Brass Dragon Inn
• Chapel of Olidammara
• Shrine of Beory
• Old Mother Grubb's House of Fortune
• Public Bathhouse
• Temple of Xerbo
• Common Crypt
• Millrose Brewery
• Madame Zaccaruso's Rooms For Rent
• The Great Burn
• Zorbo's House of Fun
• Devin Halfhock's Pawnshop
• The Great Hall of the Thieves Guild
• Black Orchid Boarding House
• City Depot
• Gritch Hariad, Jeweler
• The Hanged Man Inn
• Esteemed Chapel of Norebo
• Pawnbrokership of Vesper
• Mama Esther's Bakery and Boarding House

Slum Quarter

• Caravan Warehouse
• Stairnezh Stables
• Guildhall of the Beggars' Union
• Temple of Ralishaz
• Assassins' Guildhall
• Garraldson's Locksmithy
• Dragon Turtle Tavern
• Left Hand Inn
• Fedroot's Daggerarium
• Chapel of Ulaa

Other Places of Interest

• The Citadel (north-eastern section of city)
• The Gates between sections of the city
• Stone Circle (rock formation outside city)
• Rhennee Barge-people along the river edge
• Surrounding farms / towns / settlements
• Hills / Mines to the north
• Plains / Towns to the south
• Swamp to the south-east
• Gnarley Forest to the south-west

--------------------------------------

The start of the game will find the characters at, or near, the Blue Dragon Inn, in the Foreign Quarter of the city. The Inn is a two-storey building with a tavern and restaurant on the ground floor, and rooms for rent on the the upper level. Many rooms have small balconies overlooking the bustling street below.

The owner of this inn, Felipe Namarhz, doesn't have a lot of originality, but he knows what he likes. He likes the Silver Dragon Inn. He set out to copy the Silver Dragon in every way possible, from the appearance of the building to the contents of his menu. He has succeeded in every aspect save one: quality. The Blue Dragon Inn is indeed a poor sister to the grand establishment of the nearby Silver Dragon. For this reason prices for meals and overnight lodging are fair at the Blue Dragon Inn, but the service is terrible.
Blue Dragon Inn staff :

Owner and Barkeep : Felipe Namarhz, Human male. Portly and jolly.
Chef : Kansik, Female Half-Orc. Muscular and grouchy.
Waitresses : Sleega and Grooga, Kansik's “beautiful” daughters. Grouchy. Donatel, female human. Friendly !
Cleaner : Olmar, half-elven male. Slender, quiet and wise.
Bouncer : Veith, dwarven make. Muscular but lazy. Often drunk.

It is early evening of 15th Planting, Starday, 586CY.  The morning was cool but the day was warm. The skies are partly cloudy. The street is somewhat muddy from rain earlier in the day.

Calendar :
https://drive.google.com/open?...vJxXveTAM5W_Ybz3q3YC

Another map :
https://drive.google.com/open?...AltFHuIq4qPH52vriQDF

--------------------------------------

We will use different colours for character speech and dice rolls.

Example :
“Aye ! That sounds like a good idea”

Bhelmyr Godstouched rolled 8 using 3d4.  Starting gold.

If you believe your character's actions will warrant a dice roll, like a perception check or attack roll, go ahead and make the rolls.
Make an attack roll, and a damage roll, or whatever rolls you think are necessary, to keep things moving along.
This message was last edited by the GM at 08:40, Wed 27 June 2018.
DM
GM, 12 posts
Hit Points 1000/1000
AC 500
Wed 27 Jun 2018
at 08:59
  • msg #2

Chapter One : Greyhawk City

It is early evening of 15th Planting, Starday, 586CY.  The morning was cool but the day was warm. The skies are partly cloudy. The street is somewhat muddy from rain earlier in the day.

Inn Interior:
https://drive.google.com/open?...0R_70vFW2oZ64i3KEl60

The Blue Dragon Inn is moderately busy tonight. There are approximately twenty patrons in the main bar room. The new waitress, Donatel, is run off her feet as the regular waitresses, Sleega and Grooga, seem to be delegating much of the work to her. Felipe is in his regular place, behind the bar. The dwarven bouncer, Veith, has passed out drunk, his head resting on a table near the tavern main entrance. A band of minstrals graces the stage near the bar. The music they produce is tolerable but not fantastic. Some gamblers sit at a table playing a game of chance with dice. Arched doorways lead to a quieter restaurant room with candle-lit tables, and the kitchen. A stairway leads up to the well-priced rooms for rent. The facilities for those who need to relieve themselves are down a narrow passageway and through a wooden door leading to a small outside area with two small wooden booths with deep holes covered by wooden seats with splinters.

Harlo is at a table mindlessly flipping through his spellbook while picking at a plate of food and nursing an ale.

Matrim is sitting at a table, smoking a very large pipe, and enjoying the blackest of ales out of a very large stein with a family crest.

Bhelmyr has been asked by Felipe to replace Veith as bouncer for the evening.

Duncan and Crimson are not currently in the room. Perhaps they are on their way, or asleep upstairs ...

Would anyone like to do anything ?
Harlo Sap
player, 6 posts
AC 10
HP 7/7
Wed 27 Jun 2018
at 11:26
  • msg #3

Chapter One : Greyhawk City

Harlo closes the well worn book with a sigh, endless study was a chore and mostly boring but as the curse of a wizard it was a necessity. Looking around at those in the inn Harlo packs a pipe with some not to fresh tobacco. Leaning back he takes in the atmosphere and opens his ears to any interesting conversation, the topic of the recent war usually came up and was always fascinating.

OOC: memorized Sleep and Magic Missle.
Bhelmyr Godstouched
player, 4 posts
AC 16
HP 9/9
Wed 27 Jun 2018
at 16:15
  • msg #4

Chapter One : Greyhawk City

Bhelmyr will stand near the entrance, looking for troublemakers, and catching any snippets of conversation that filter his way.


09:16, Today: Bhelmyr Godstouched rolled 14 using 1d20-1.  Perception.
This message was last edited by the player at 16:16, Wed 27 June 2018.
Duncan Middlemarch
player, 2 posts
10/10 HP
AC15
Wed 27 Jun 2018
at 16:46
  • msg #5

Chapter One : Greyhawk City

Duncan walks into the inn's main hall with a sigh of resignation. He shrug/pulls the medium sized satchel over his shoulder to settle it as he walks passed a few tables until he spies Harlo.
"Well met fellow. I hope this day is more productive for you than yesterday? here are those books of Lore I mentioned."
Harlo Sap
player, 7 posts
AC 10
HP 7/7
Wed 27 Jun 2018
at 16:56
  • msg #6

Chapter One : Greyhawk City

In reply to Duncan Middlemarch (msg # 5):

Harlo takes a deep pull from his pipe and exhales. ”Ahhhh, wonderful. I fear so far you have been a more contributing travel companion than I have been. We may need to move on from here at some point. I worry this chair will attach itself to me if I sit for too many more days.”

Harlo begins looking at the books, flipping through each one reading snippets as he puffs away.
Duncan Middlemarch
player, 3 posts
10/10 HP
AC15
Wed 27 Jun 2018
at 17:36
  • msg #7

Chapter One : Greyhawk City

"Careful with those. The Clan has never been found of me 'borrowing' the old lore. But what do they expect me to do when they send me off across Flaness by myself? Seriously. Don't train your librarian as a warrior and thief if you want the books to stay at home."
Duncan grins and plops into a chair, with such ease his bones might have vanished. He raises a hand and gestures for one of the serving girls.
Harlo Sap
player, 8 posts
AC 10
HP 7/7
Wed 27 Jun 2018
at 19:00
  • msg #8

Chapter One : Greyhawk City

In reply to Duncan Middlemarch (msg # 7):

”My friend, if there is one thing I know it is how to care for a book.” Harlo says while sliding his spell book into one of the many pockets of his robe. Pushing his plate to the side he begins to more intently look at the books Duncan brought.
DM
GM, 14 posts
Hit Points 1000/1000
AC 500
Thu 28 Jun 2018
at 07:59
  • msg #9

Chapter One : Greyhawk City

Bhelmyr , you overhear snippets of conversations.

A pair of senior adult men, both well-built and grey of hair, and possibly wearing armor under their cloaks, are having a cheerful discussion of old times. They seem like old adventurers. "Over-run with monsters, they say. None dare go there save the cursed or stupid. Zagyg has trapped the place well.", says one. The other replies, "Ahh, but one last adventure before these old bones give in would be glorious."

One of the dice gamblers, a man with messy dark hair and missing teeth, rises to his feet, points at another gambler and declares "Cheat!" He grabs a dice. "It's weighted on the bottom side." He throws the dice onto the table and storms away, towards the bar for another drink.

A pair of rough-looking human men sit at a table near a window overlooking the street. You hear snippets of their conversation. "... opens his shop late morning ..." and "... should be easy enough if we're quick ..."

---

Duncan, the busy serving girl, Donatel, carrying a tray laden with many drinks spins towards you as you gesture. She spins too fast, the tray wobbles and tips, spilling drinks all over your table and Harlo's books. "Oh my!", she exclaims, grabbing a rag and wiping the books, smudging ink and making things worse, "Forgive me, kind gentlemen." She is distraught and clearly fearful of punishment from both of you and Felipe, the Inn owner.
This message was last edited by the GM at 08:01, Thu 28 June 2018.
Matrim Rogthor
player, 2 posts
AC 14
HP 14/14
Thu 28 Jun 2018
at 08:35
  • msg #10

Chapter One : Greyhawk City

Still puffing at his pipe, Matrim casually watches the people around him, though if he heard, the argument about the dice game causes him to watch the players, almost looking disgusted at the mention of 'cheat'

Matrim Rogthor rolled 16 using 1d20.  Perception
DM
GM, 15 posts
Hit Points 1000/1000
AC 500
Thu 28 Jun 2018
at 08:45
  • msg #11

Chapter One : Greyhawk City

The dice game comes to an end as a second player stands, shakes his head, and leaves the table. The remaining two at the table, a man and a woman, appear to be a team, and possibly related, as they are both wearing scruffy brown cloaks and have similar features. They are both thin of build and have long noses. They whisper to each other while scanning the room. The man tucks the dice into a pocket beneath his cloak.

Matrim, your keen perception notices that as he moves his cloak you briefly see a dagger strapped under his left arm. It is a typical small-weapon hiding place for thieves and robbers.
Matrim Rogthor
player, 3 posts
AC 14
HP 14/14
Thu 28 Jun 2018
at 10:03
  • msg #12

Chapter One : Greyhawk City

Matrim makes no move except to make himself a somewhat easy looking mark, as much as a Goliath in fine robes can by flipping a gold coin in one hand.
This message was last edited by the player at 10:17, Thu 28 June 2018.
Duncan Middlemarch
player, 4 posts
10/10 HP
AC15
Thu 28 Jun 2018
at 11:08
  • msg #13

Chapter One : Greyhawk City

Watching the drinks splash onto the stack of books, the conflict begins in Duncan's head. 'Am I defending the books honor, am I defending the family, or am I just too far gone?'
In the end he just snorts and breaks out laughing.
Harlo Sap
player, 9 posts
AC 10
HP 7/7
Thu 28 Jun 2018
at 11:12
  • msg #14

Chapter One : Greyhawk City

In reply to DM (msg # 9):

Harlo stands up in a start to avoid the spill while grabbing the books to save what he can. “My dear girl,  your accidental clumsiness has drowned a small bit of history and knowledge. Do not look to me for forgiveness, it is not mine to deny or give as these were his.”

Seeing Duncan start to laugh is a welcome reaction. You can tell a lot about a man in how he treats those that serve them. “I believe the next round is on the house, no?” Harlo sits back down and grins.
Bhelmyr Godstouched
player, 5 posts
AC 16
HP 9/9
Thu 28 Jun 2018
at 12:50
  • msg #15

Chapter One : Greyhawk City

Bhelmyr tries to listen more closely to the two men by the window, who seem to be planning a robbery, without looking at them.

05:47, Today: Bhelmyr Godstouched rolled 12 using 1d20-1.  Perception.
DM
GM, 16 posts
Hit Points 1000/1000
AC 500
Fri 29 Jun 2018
at 08:10
  • msg #16

Chapter One : Greyhawk City

Matrim, you notice the scruffy pair glance at you and exchange whispers. They both stand, pull their brown cloaks around themselves and move through the room towards the short narrow hallway leading to the small area outdoors (out the back) that contains the two wooden restrooms (like permanent portable-toilet booths). Do you want to let them both go out the back ?

Duncan and Harlo, Donatel is devastated at fumbling with the drinks, but relieved that you are both not furious. "Yes, yes ! A round of drinks to this table, at once ! I shall have the cost taken from my wages. May Saint Cuthbert bless you both, kind gentlement." She wipes down the table and hurries away towards the bar. You notice Felipe, the barkeep/owner, glaring at her with a stern look.

Bhelmyr, you cannot hear much more of the conversation between the two rough-looking men sitting near the window, but you do notice them glancing out the window a few times. One of them seems to be tracing some shapes on the table with his finger, as though explaining something to his accomplice, who nods in agreement.
Bhelmyr Godstouched
player, 6 posts
Mountain Dwarf Sorcerer
HP 9/9 AC 16
Fri 29 Jun 2018
at 14:03
  • msg #17

Chapter One : Greyhawk City

Can Bhelmyr see out the window from where he stands?
This message was last edited by the player at 14:03, Fri 29 June 2018.
DM
GM, 17 posts
Hit Points 1000/1000
AC 500
Fri 29 Jun 2018
at 17:13
  • msg #18

Chapter One : Greyhawk City

Bhelmyr , not their window, but you can look out a different nearby window or out the front door if you wanted to casually open it and glance out. You are the current bouncer on duty, and it wouldn't be strange to be looking around at the surroundings.
Bhelmyr Godstouched
player, 7 posts
Mountain Dwarf Sorcerer
HP 9/9 AC 16
Fri 29 Jun 2018
at 21:51
  • msg #19

Chapter One : Greyhawk City

Bhelmyr casually opens up the door, looks around a bit, and tries to see what the two by the window were looking at.
DM
GM, 18 posts
Hit Points 1000/1000
AC 500
Fri 29 Jun 2018
at 22:15
  • msg #20

Chapter One : Greyhawk City

Bhelmyr, you believe the pair may be interested in Theldrat's Locksmith Shop, opposite the Blue Dragon Inn, or one of the modest residences either side.
Matrim Rogthor
player, 4 posts
Goliath Barbarian
HP 14/14 AC 14
Sat 30 Jun 2018
at 03:38
  • msg #21

Chapter One : Greyhawk City

Matrim pockets the gold coin, and goes back to drinking the ale and smoking his pipe, humming to himself. He doesn't look at anything in particular.
Bhelmyr Godstouched
player, 8 posts
Mountain Dwarf Sorcerer
HP 9/9 AC 16
Sat 30 Jun 2018
at 04:30
  • msg #22

Chapter One : Greyhawk City

Bhelmyr goes to the bar. He leans backward against it so he can continue to keep an eye on the clientele. "Felipe, that Theldrat, across the street... is he a good sort? A friend?" While he's there, he checks to see if the two angry gamblers at the bar have cooled off any.


21:30, Today: Bhelmyr Godstouched rolled 3 using 1d20-1.  Sense Motive. Ouch.
DM
GM, 19 posts
Hit Points 1000/1000
AC 500
Sat 30 Jun 2018
at 06:58
  • msg #23

Chapter One : Greyhawk City

Bhelmyr, you pass Donatel the serving girl on your way to the bar. She'd just been talking to Felipe. She carries a tray of drinks and has tears in her eyes. Felipe answers your question, "Aye, he's an honest sort from what I can tell. Why do you ask?" While talking to Felipe you notice one of the gamblers, the man with messy hair and missing teeth, grumbling to himself as he makes his way towards the narrow passageway leading to the outside restrooms.
Bhelmyr Godstouched
player, 9 posts
Mountain Dwarf Sorcerer
HP 9/9 AC 16
Sat 30 Jun 2018
at 14:02
  • msg #24

Chapter One : Greyhawk City

"I believe those men by the window intend to rob him. Just one moment... privy trouble." Bhelmyr winks at his friend and heads towards the outside restrooms.
DM
GM, 20 posts
Sat 30 Jun 2018
at 22:37
  • msg #25

Chapter One : Greyhawk City

I've made a rough map of the Blue Dragon Inn as it's helpful to know where people are in case some action breaks out ! It's not quite to scale, but you'll get the idea. The characters are B, D, H and M. If you think you should be sitting elsewhere, let me know before we continue.

https://drive.google.com/open?...HloMNgWq-8brVYLjJxzm


---------------------------

Bhelmyr, as you take a few steps towards the narrow passageway leading to the outside restrooms, you witness the gambler with messy hair and missing teeth stumble into the passageway from the outside / back door. He slumps against the wall, clutching his throat and making horrible gurgling noises. A lot of blood is on his hands and clothes. He looks down the hallway at you, and attempts to say something before slumping to the ground. A pool of blood is forming around his neck and head area.

This happened rather quickly and you are the only one to see. Felipe is close by, at the bar. The musicians on the stage continue their mediocre songs.
Bhelmyr Godstouched
player, 10 posts
Mountain Dwarf Sorcerer
HP 9/9 AC 16
Sun 1 Jul 2018
at 00:28
  • msg #26

Chapter One : Greyhawk City

Damn! too late! Thought Bhelmyr. "They've cut his throat!" he shouts as he rushes over to the man and kneels down, taking his hand. "Its gonna be okay!" He says quietly. He gestures and chants and his hands glow. If the man was still alive, he will remain that way.


Bhelmyr casts Spare the Dying

Matrim Rogthor
player, 5 posts
Goliath Barbarian
HP 14/14 AC 14
Sun 1 Jul 2018
at 05:50
  • msg #27

Chapter One : Greyhawk City

Hearing Bhelmyr, Matrim gets up and walks over to the bar, looking down the back hallway. Seeing the two men, he looks down at Felip, and asks in a deep voice "You have a problem if I need to use this?" while holding the warhammer he had kept under the table in his right hand.
DM
GM, 21 posts
Sun 1 Jul 2018
at 06:36
  • msg #28

Chapter One : Greyhawk City

In the doorway at the end of the narrow passageway are the two gamblers of similar features (man and woman). Seeing Bhelmyr, they duck out the doorway, into the rear outside yard, out of view for now. Bhelmyr and Matrim, you believe these two are responsible for cutting the poor man's throat.

Bhelmyr, the man is alive (you saved him) ! He is unconscious and in need of healing or medical attention. Someone also needs to mop up the blood (Donatel, serving girl, probably).

Matrim, Felipe looks at your warhammer, and then notices the bleeding man in the passageway. "Murder ! In my establishment ! How terrible !" At his exclamation, the two old adventurers in the main bar room look around, then rise to their feet. Weapons are in their hands, all of a sudden. A flail and mace. Felipe mutters "That new bouncer sure let a lot of hidden weapons in through the door..." (referring to Bhelmyr).
This message was last edited by the GM at 06:54, Sun 01 July 2018.
Matrim Rogthor
player, 6 posts
Goliath Barbarian
HP 14/14 AC 14
Sun 1 Jul 2018
at 07:16
  • msg #29

Chapter One : Greyhawk City

With quick, long strides, Matrim pounds past the two men on the floor and out the back door, searching, looking for the two people, or anyone else who looks like they may be responsible.

Matrim Rogthor rolled 17 using 1d20
Harlo Sap
player, 10 posts
Human Wizard
HP 7/7 AC 10
Sun 1 Jul 2018
at 11:37
  • msg #30

Chapter One : Greyhawk City

The word from Felipe of “Murder” and Harlo looks towards Duncan, ”Well, I guess maybe there will be some excitement today!” Harlo stands up and moves to the hallway which seems to be drawing everyone’s attention. Moving swiftly he flexes each hand hearing a few pops of his knuckle and takes takes a deep breath to calm his mind. “Careful....careful” Harlo mumbles under his breath to himself.
DM
GM, 24 posts
Mon 2 Jul 2018
at 08:09
  • msg #31

Chapter One : Greyhawk City

Matrim, you look out the doorway into the yard and are confronted by the two gamblers. Although wearing the same clothes and brown cloaks as before, their appearance has changed. They now look a lot hairier, with very pronounced rat-like features. One is squatting atop a crate in the corner of the yard, while the other is near one of the toilet-booths. Both carry daggers.

Everyone roll initiative to determine the order of actions ! (Dex check)

Monster pic :
https://drive.google.com/open?...nevh4w1vgq_uiSg0CMg4

Updated map / positions :
https://drive.google.com/open?...9KEh5D3MPaEcNX5CLwuj

-------------------------

DM rolled 16 using 1d20+2.  Monster Initiative.
Matrim Rogthor
player, 9 posts
Goliath Barbarian
HP 14/14 AC 14
Mon 2 Jul 2018
at 08:51
  • msg #32

Chapter One : Greyhawk City

Initiative Roll: Matrim Rogthor rolled 19 using 1d20+2

Matrim lets loose a large challenging bellow as he begins to RAGE.

"Hold a dagger at me, will you?!"

He charges the creature closest to the restrooms, and brings his war-hammer down two-handed, aiming for its head.

Roll to hit: Matrim Rogthor rolled 19 using 1d20+6.

Damage: Matrim Rogthor rolled 15** using 1d10+6**.




**forgot to add RAGE damage until after the roll. If preferable, I can re-roll.**
Harlo Sap
player, 11 posts
Human Wizard
HP 7/7 AC 10
Mon 2 Jul 2018
at 12:00
  • msg #33

Chapter One : Greyhawk City

When Harlo sees an opening he, with a quick pace, makes it down the Hall to see the man with the Hammer engage. If the opportunity presents itself Harlo reaches out with his hand and speaks several, quiet though haunting words aimed at the “Ratman” closest to him. This with a grin and a “Pardon.” to the man with a hammer.


11:50, Today: Harlo Sap rolled 7 using 1d20.  Initiative .

If there is no shot available then Harlo will just go to the end of the hallway and ready for the next round.


11:51, Today: Harlo Sap rolled 5 using 1d20+4.  Chill Touch. (NATURAL 1)

Chill Touch
Necromancy Cantrip
Casting Time: 1 action
Range: 120 feet
Components: V, S
Duration: 1 round
You create a ghostly, skeletal hand in the space of a creature within range. Make a ranged spell attack against the creature to assail it with the chill of the grave. On a hit, the target takes 1d8 necrotic damage, and it can’t regain hit points until the start of your next turn. Until then, the hand clings to the target.
If you hit an undead target, it also has disadvantage on attack rolls against you until the end of your next turn.
At Higher Levels This spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).



Bhelmyr Godstouched
player, 13 posts
Mountain Dwarf Sorcerer
HP 9/9 AC 16
Mon 2 Jul 2018
at 13:24
  • msg #34

Chapter One : Greyhawk City

Bhelmyr stands and carefully walks around the bleeding man, drawing his battleaxe as he moves toward the door. If he has enough time, he chants an incantation while raising a hand, fingers spread, and when he brings the hand down the nearest wererat is bathed in harsh light from above.


My intention is to move out and cast Sacred Flame on the nearest of the wererats. If that's not possible, Bhelmyr will double move.

06:09, Today: Bhelmyr Godstouched rolled 10 using 1d20+2.  Initiative.
06:10, Today: Bhelmyr Godstouched rolled 5 using 1d8. Sacred Flame.
Spell Save DC is 12

Sacred  Flame
Evocation cantrip
Casting Time: 1 action
Range: 60 feet
Components: V, S
Duration: Instantaneous
Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw. The spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).


DM
GM, 26 posts
Tue 3 Jul 2018
at 04:39
  • msg #35

Chapter One : Greyhawk City

Initiative Order:

Matrim 19
Monsters 16
Bhelmyr 10
Harlo 7

Matrim, you smash the warhammer into the wererat's head, causing a devastating wound. The blow forces the wererat to it's knees, but it still lives.

The wererat near Matrim retaliates with it's dagger, slashing at your guts and causing 5 points of damage. Ouch !

DM rolled 18 using 1d20+4.  Wererat (1) attack roll.
DM rolled 5 using 1d4+2.  Wererat (1) damage.


The other wererat leaps from the crate and scurries to the doorway, to block your escape.

Bhelmyr, you see the wererat in the doorway. You hear the sounds of combat from the back yard. Your sacred flame descends towards the wererat in the doorway but it dodges it easily.

DM rolled 21 using 1d20+2.  Wererat Dex saving throw vs sacred flame.

Harlo, you move down the hallway to where Bhelmyr is. The unconcious man lies right here, too. You unleash your Chill Touch towards the wererat in the doorway, but miss terribly.

The wererat (female) in the doorway is glaring at Bhelmyr and Harlo in the passageway. The wererat (male) outside is bleeding from a head wound. He glares at Matrim and looks like he intends to continue defending himself from the barbarian.

Duncan will notice the two old adventurers slowly make their way towards the hallway. (Duncan, you are late to the fight, but roll initiative and we will slot you into the order of actions)

That's round 1 completed.
Here is an updated map:
https://drive.google.com/open?...VquuFNwF3Sj7xY2yNysL

From the PHB :  "The initiative order remains the same from round to round.", so just declare actions and make rolls for round 2.

Matrim Rogthor
player, 13 posts
Goliath Barbarian
HP 12/14 AC 14
Tue 3 Jul 2018
at 16:11
  • msg #36

Chapter One : Greyhawk City

Grinning, Matrim lets out a throaty chuckle as he looks at the scratch through his robes.

"Aw that's a cute toothpick little one. But mine's bigger!"

Matrim raise the war-hammer again, and does a repeat of his first attack. (second verse same as the first)

Roll to hit: Matrim Rogthor rolled 14 using 1d20+6

Damage: Matrim Rogthor rolled 13 using 1d10+6

Harlo Sap
player, 13 posts
Human Wizard
HP 7/7 AC 10
Tue 3 Jul 2018
at 22:42
  • msg #37

Chapter One : Greyhawk City

Harlo sees the wererat in the doorframe and again shoots off a spell, as the Magic leaves his fingertips he knew something was off about his casting. His want of keeping his eyes on the world around him instead of keeping his nose in books once again rears it’s ugly head.




18:34, Today: Harlo Sap rolled 7 using >1d20+4 ((3)).

If combat is over by the time Harlo can go he will wait in the hallway and take a look at the injured man.


<orange>
Chill Touch
Necromancy Cantrip
Casting Time: 1 action
Range: 120 feet
Components: V, S
Duration: 1 round
You create a ghostly, skeletal hand in the space of a creature within range. Make a ranged spell attack against the creature to assail it with the chill of the grave. On a hit, the target takes 1d8 necrotic damage, and it can’t regain hit points until the start of your next turn. Until then, the hand clings to the target.
If you hit an undead target, it also has disadvantage on attack rolls against you until the end of your next turn.
At Higher Levels This spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).


Bhelmyr Godstouched
player, 14 posts
Mountain Dwarf Sorcerer
HP 9/9 AC 16
Wed 4 Jul 2018
at 04:23
  • msg #38

Chapter One : Greyhawk City

Bhelmyr moves so that the wererat would have to run past him to get to Harlo, but not into its melee range, or into Harlo's line of fire, and repeats his Sacred Flame, hoping she doesn't dodge this time. Either way, he shifts his axe into a two-handed grip.

21:11, Today: Bhelmyr Godstouched rolled 7 using 1d8.  Sacred Flame.
This message was last edited by the player at 04:24, Wed 04 July 2018.
DM
GM, 28 posts
Wed 4 Jul 2018
at 08:28
  • msg #39

Chapter One : Greyhawk City

Round 2

Initiative Order:

Matrim 19
Monsters 16
Bhelmyr 10
Harlo 7


Matrim smashes his warhammer into the male wererat again, causing extreme damage. Wererat ribs snap under the blow and the creature squeaks and squeels ! The wererat is seriously hurt !

The male wererat slashes once more at Matrim, again in the guts. Your barbarian rage reduces the damage to only 2 hp damage.

DM rolled 22 using 1d20+4.  Wererat second dagger attack.
DM rolled 5 using 1d4+2.  Wererat dagger damage.


Both wererats will attempt to make their escape. The male wererat fighting Matrim dashes towards the crates in the corner of the yard.

Matrim, you can use your reaction to make an opportunity attack against this wererat, right now ! If the wererat survives this attack, he will climb onto the crates in the corner of the yard.

The female wererat dashes from the doorway towards the crates and leaps onto one, intending to probably jump over the fence into the alley (next round).

Bhelmyr and Harlo, due to the female wererat in the doorway moving out of sight, you can both change your round 2 actions now, if you like. You both notice the old adventurers enter the hallway behind you. One asks "In a spot of trouble, lads?"

Duncan notices the rough-looking pair, who Bhelmyr was eavesdropping on earlier, stand and move towards the front entrance of the building.

Updated map:
https://drive.google.com/open?...qJfyHoZonAZkNDKAdhOf
Matrim Rogthor
player, 14 posts
Goliath Barbarian
HP 10/14 AC 14
Wed 4 Jul 2018
at 09:12
  • msg #40

Chapter One : Greyhawk City

"COWARD!" Matrim bellows as he swings his hammer two-handed at the retreating rat-man.

To hit: 22 - Matrim Rogthor rolled 22 using 1d20+6 ((16))

Damage: 11 - Matrim Rogthor rolled 11 using 1d10+6 ((5))

DM
GM, 29 posts
Wed 4 Jul 2018
at 09:32
  • msg #41

Chapter One : Greyhawk City

Matrim, you completely smash the wererat's brains in. It's corpse slumps to the ground, while the other wererat continues (as previously stated) to leap onto the crates in the corner of the yard.
Bhelmyr Godstouched
player, 15 posts
Mountain Dwarf Sorcerer
HP 9/9 AC 16
Wed 4 Jul 2018
at 12:41
  • msg #42

Chapter One : Greyhawk City

Bhelmyr should still be able to do what he had planned, he'll just be moving farther.
DM
GM, 31 posts
Thu 5 Jul 2018
at 06:57
  • msg #43

Chapter One : Greyhawk City

Bhelmyr, you move to the doorway and unleash your Sacred Flame.
This flame descends upon the wererat on the crate with absolute accuracy !
The wererat didn't even see it coming !

DM rolled 3 using 1d20+2 ((1))

The wererat howls as it takes the 7 hp damage !

Harlo, do you want to alter your action, move to near Bhelmyr in the doorway perhaps?
You don't have to do the Chill Touch, as the wererat has moved out of your vision.
This message was last edited by the GM at 07:00, Thu 05 July 2018.
DM
GM, 32 posts
Fri 6 Jul 2018
at 19:31
  • msg #44

Chapter One : Greyhawk City

Harlo, you look at the unconcious man on the floor. He has messy hair, missing teeth and is wearing common clothes and tattered old boots. His wounds have stopped bleeding, but he is still in bad shape. Due to his stumbling and falling, he has spilled some of the contents of his pockets onto the floor. Some coloured gambling chips and playing cards, as well as a few silver pieces (coins) are on the floor.

Harlo, you can choose to either stay in the hallway or move to the doorway to outside, near Bhelmyr.

I believe that is round 2 done. One wererat remains alive, crouched on the crate in the back yard. The old adventurers are moving down the hallway towards Harlo and the injured man.
Matrim Rogthor
player, 17 posts
Goliath Barbarian
HP 10/14 AC 14
Sat 7 Jul 2018
at 10:59
  • msg #45

Chapter One : Greyhawk City

Matrim hears the scurrying of the other wererat, charges, and attempts to grapple it to prevent its escape.

Grapple check: Matrim Rogthor rolled 15 using 1d20+4 ((11)).

DM
GM, 33 posts
Sat 7 Jul 2018
at 12:14
  • msg #46

Chapter One : Greyhawk City

Round 3 !

Matrim acts (above), and the wererat (next in initiative order), while still atop the crate, attempts to break free of Matrim's grapple.

DM rolled 18 using 1d20+2.  Wererats Acrobatics to escape grapple.

The wererat performed a nifty manoeuvre* to evade Matrim's grapple ! The wererat responds with a bite attack against Matrim's arm.

DM rolled 14 using 1d20+4.  Wererat bite attack.
DM rolled 4 using 1d4+2.  Wererat bite damage.

The wererat bite just barely scrapes Matrim's arm for 2 hp damage (due to his barbarian rage).
Matrim doesn't feel very well, however, and must succeed on a DC 11 Constitution saving throw right now or be cursed with wererat lycanthropy.

The wererat uses its move action to climb over the fence, attempting to land in the alley ...
Matrim, you can use your reaction to make an opportunity attack against the wererat right now !

Next in initiative order is Bhelmyr and then Harlo ...

----------------
*also spelled maneuver according to https://www.thefreedictionary.com/manoeuvre
Matrim Rogthor
player, 18 posts
Goliath Barbarian
HP 8/14 AC 14
Sun 8 Jul 2018
at 10:59
  • msg #47

Chapter One : Greyhawk City

CON save:  Matrim Rogthor rolled 17 using 1d20+4 ((13))

Angered by the bite, Matrim roars again, and swings his hammer in anger and frustration, one-handed.

Roll to hit: Matrim Rogthor rolled 11 using 1d20+6 ((5))

Damage: Matrim Rogthor rolled 8 using 1d8+6 ((2))

Bhelmyr Godstouched
player, 17 posts
Mountain Dwarf Sorcerer
HP 9/9 AC 16
Mon 9 Jul 2018
at 13:16
  • msg #48

Chapter One : Greyhawk City

Bhelmyr puts his axe away to scramble up the crates. If he can see the fleeing wererat, he clutches the crystal hanging from his neck, whose dull surface becomes momentarily clear as he chants a sleep spell.

06:11, Today: Bhelmyr Godstouched rolled 14 using 1d20+2.  Athletics.
06:12, Today: Bhelmyr Godstouched rolled 19 using 5d8.  Sleep.

Sleep
1st-level enchantment
Casting Time: 1 action
Range: 90 feet
Components: V, S, M (a pinch of fine sand, rose petals,
or a cricket)
Duration: 1 minute
This spell sends creatures into a magical slumber. Roll 5d8; the total is how many hit points of creatures this spell can affect. Creatures within 20 feet of
a point you choose within range are affected in ascending order of their current hit points (ignoring unconscious creatures). Starting with the creature that has the lowest current hit points, each creature affected by this spell falls unconscious until the spell ends, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake. Subtract each creature’s hit points from the total before moving on to the creature with the next lowest hit points. A creature’s hit points must be equal to or less than the remaining total for that creature to be affected. Undead and creatures immune to being charmed aren’t affected by this spell.
At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, roll an additional 2d8 for each slot level above 1st.

DM
GM, 36 posts
Tue 10 Jul 2018
at 08:37
  • msg #49

Chapter One : Greyhawk City

Matrim, your opportunity attack just barely misses the female wererat, who swiftly jumps over the fence and lands in the alley.

Bhelmyr, peering over the fence into the alley you see the female wererat starting to flee west (left-direction on the map) up the alley. Your sleep spell goes off and wafts over the fleeing wererat, who slows somewhat, shakes their head, and continues fleeing. Unfortunately your spell was not powerful enough to affect it.

(I don't mind letting you guys know at this stage that the wererat has 26 hp left)

The wererat is only about 5 yards up the alley.

(I'm used to metric, not imperial measurements, by the way.)
Bhelmyr Godstouched
player, 19 posts
Mountain Dwarf Sorcerer
HP 9/9 AC 16
Fri 13 Jul 2018
at 00:04
  • msg #50

Chapter One : Greyhawk City

Bhelmyr will cast another Sacred Flame before hoping over the fence, drawing his axe, and moving toward the wererat.

17:03, Today: Bhelmyr Godstouched rolled 6 using 1d8.  Sacred Flame.
DM
GM, 38 posts
Fri 13 Jul 2018
at 05:55
  • msg #51

Chapter One : Greyhawk City

Round 4 !

Matrim 19
Monsters 16
Bhelmyr 10
Harlo 7

So, Matrim and the wererat will act before Bhelmyr's Sacred Flame action. I will assume that Harlo is probably still with the injured man in the hallway, near the old adventurers that were there, too. The old adventurers will tell Harlo that they are able to take the injured man to a nearby temple for recovery.
Matrim Rogthor
player, 19 posts
Goliath Barbarian
HP 8/14 AC 14
Fri 13 Jul 2018
at 23:20
  • msg #52

Chapter One : Greyhawk City

Matrim will give chase to the wererat, and once caught up (if it is possible) will attempt to swing with the hammer, two-handed.

Roll to hit: Matrim Rogthor rolled 12 using 1d20+6 ((6)).

Damage: Matrim Rogthor rolled 14 using 1d10+6 ((8)).

DM
GM, 39 posts
Sat 14 Jul 2018
at 02:07
  • msg #53

Chapter One : Greyhawk City

Matrim and Bhelmyr both scramble onto the crates next to the fence.

Matrim jumps over the fence into the alley, to attack the wererat, who chooses to shapechange into a giant-rat !

Matrim, your hammer strikes the wererat as he shapechanges, knocking the creature to the ground. Blood splatters and teeth shatter !

The wererat shapechanges into a giant-rat. It emerges from underneath the pile of ragged clothes it was previously wearing and uses its move action to scurry west along the alleyway. It is fleeing ! A pile of ragged clothes and a dagger now lie in the alley.

Matrim, you can use your reaction to make another opportunity attack now !

Bhelmyr casts Sacred Flame !

DM rolled 5 using 1d20+2 (wererat dex save)

The Sacred Flame scorches the wererat who still barely lives. The wererat will continue to flee west (unless Matrim's opportunity attack slaughters it).

Both Matrim and Bhelmyr think they may have seen some movement from the shadows extending into a nearby alley, further west, the direction the wererat/giant-rat is fleeing. You can't be too sure, though, as your passive perception scores are both average. Could be a dog or a rough-sleeper disturbed by the noise, or just your imagination.

-----------------------------------

That's round 4 done. The DMG has rules on giving chase, which comes down to dash-actions and constitution.

I have had two (!) requests in the last day for characters to join. I will try to introduce them in a cool way as soon as they are ready.

This message was last edited by the GM at 02:41, Sat 14 July 2018.
Cricket
player, 1 post
Kenku Warlock
HP 8/8 AC 13
Sat 14 Jul 2018
at 09:19
  • msg #54

Chapter One : Greyhawk City

Cricket comes from the shadows in pursuit of the Wererat. "Kill the beast, and you'll be rewarded." he croaks, speaking in a raspy and gruff voice. Sounded angry that he'd copied from a certain halfling he'd met.

Cricket rolled 13 using 1d20+2 Initiative

Provided it's alive, the Kenku would whisper a spell in a woman's voice and fire an eldritch blast from the wand he carried.

Cricket rolled 22 using 1d20+5 to hit, Cricket rolled 8 using 1d10 Damage

Otherwise, he'll quickly make his way to the creature and prod it with his spear. "Kill the beast-" He'll say in that first voice again, ending his quote short this time.
Kvanlanir
player, 1 post
Wood Elf Figher
HP 12/12 AC 16
Sat 14 Jul 2018
at 15:43
  • msg #55

Chapter One : Greyhawk City

Initiative: 15 [private to dm: 03:18, Today: Kvanlanir rolled 15 using 1d20+3.  Initiative]

An arrow shot out from the shadows near the voice, sailing toward the giant rat. It was apparent that others were already going after the beast, but his job was to make sure the thing was dead, and that's just what he intended to do. [private to dm: Shoot it even if it's dead on my turn.]

Kvanlanir moved out the shadows then, toward the wererat, or those who fought the beast if it no longer drew breath. He kept his bow at the ready, another arrow already knocked, as he looked for allies of the rat who may also need to be dealt with.

Result: Hit AC 19 for 7 Piercing damage [private to dm:
03:26, Today: Kvanlanir rolled 19 using 1d20+5.  Advantage for target unaware.
03:25, Today: Kvanlanir rolled 8,7 using d20+5,d8+3.  Attack w/ Longbow.
]
DM
GM, 41 posts
Sat 14 Jul 2018
at 23:11
  • msg #56

Chapter One : Greyhawk City

Round 5 !

Matrim 19
Monsters 16
Kvanlanir 15
Cricket 13
Bhelmyr 10
Harlo 7

Matrim needs to do his opportunity attack from the end of round 4, which may kill the wererat, then declare his actions for round 5.

Bhelmyr, will you jump over the fence, too ?

Harlo is in the passageway in the Inn, talking to the old adventurers.

The wererat / giant-rat intends to flee, and use the Dash action.

Check the Rules thread for clarification on Chases and Dash.
Bhelmyr Godstouched
player, 21 posts
Mountain Dwarf Sorcerer
HP 9/9 AC 16
Sun 15 Jul 2018
at 00:11
  • msg #57

Chapter One : Greyhawk City

Bhelmyr already jumped over the fence, I thought. After his last sacred flame. But yes, he will give chase, and dash.
DM
GM, 43 posts
Sun 15 Jul 2018
at 00:14
  • msg #58

Chapter One : Greyhawk City

"before hoping over the fence"

oops, sorry.

Ok, just waiting on Matrim ...
Matrim Rogthor
player, 21 posts
Goliath Barbarian
HP 8/14 AC 14
Tue 17 Jul 2018
at 10:39
  • msg #59

Chapter One : Greyhawk City

Apologies, work has been taking a lot out of me.

As the rat moves away, Matrim growls and swings the hammer two-handed.


Roll to hit: Matrim Rogthor rolled 24 using 1d20+6 ((18)).

Damage:Matrim Rogthor rolled 15 using 1d10+6 ((9)).


As the hammer hits, Matrim begins to chuckle. "I wasn't expecting to have this much fun today!"
Matrim Rogthor
player, 22 posts
Goliath Barbarian
HP 8/14 AC 14
Tue 17 Jul 2018
at 10:41
  • msg #60

Chapter One : Greyhawk City

Matrim gives chase to the creature. If he must DASH, he does so.
DM
GM, 45 posts
Wed 18 Jul 2018
at 09:05
  • msg #61

Chapter One : Greyhawk City

Matrim, your opportunity warhammer attack smashed the wererat / giant-rat's brains out of the side of its head and onto the ground, making a terrible mess.

It is dead !

Bhelmyr, some rat brains and blood splashes onto your boots.

While you both stand in the alley, Cricket, an odd-looking raven-headed kenku emerges from the shadows, and prods the dead wererat with his spear.

Behind the kenku follows Kvanlanir, an elf with a bow drawn and ready. The elf looks around for more hostile creatures.

Perhaps it is time for introductions ?
Would you like to return to the Blue Dragon Inn after meeting and greeting each other ?

Harlo and Duncan remain inside the Blue Dragon Inn.

-----------------------------

XP totals for each character !

Bhelmyr    230
Cricket        80
Harlo        230
Kvanlanir    80
Matrim      280
Duncan         0
Matrim Rogthor
player, 23 posts
Goliath Barbarian
HP 8/14 AC 14
Wed 18 Jul 2018
at 14:28
  • msg #62

Chapter One : Greyhawk City

Setting the war-hammer down, and coming back from his RAGE, Matrim looks at the people who he never really noticed before.

With a grin, he says "any enemy of my enemy is a friend! Usually, I like to meet new friends over some ale. What say you? First two rounds on me?"

After Matrim says that, he cleans the hammer with some cloth he picked up from the ground, and heads back towards the Blue Dragon Inn.
Kvanlanir
player, 3 posts
Wood Elf Figher
HP 12/12 AC 16
Wed 18 Jul 2018
at 14:34
  • msg #63

Chapter One : Greyhawk City

Kvanlanir lowers the bow at seeing no more of the wererats present, "One less wererat roams the streets."

He lowers his bow, and returns the arrow to his quiver, "Greetings, friends. Kvanlanir, and my associate, Cricket. We were hired to help with the rat problems." He paused and looked at the woman's corpse for emphasis as he said the word 'rat'.

As the goliath offered drinks, Kvan agreed, "Certainly. What had you chasing after the rats?"
Bhelmyr Godstouched
player, 23 posts
Mountain Dwarf Sorcerer
HP 9/9 AC 16
Wed 18 Jul 2018
at 14:57
  • msg #64

Chapter One : Greyhawk City

Bhelmyr put his axe away, and offered the strangers handshakes. "Bhelmyr Godstouched, at your service. These despicable creatures attacked a man out behind the Blue Dragon Inn. I was working as a bouncer there. Probably ain't anymore." His voice was deep, but smooth.
Kvanlanir
player, 4 posts
Wood Elf Figher
HP 12/12 AC 16
Wed 18 Jul 2018
at 15:11
  • msg #65

Chapter One : Greyhawk City

Kvanlanir took the dwarf's hand, "How many of them did you face off against? We were sent after a couple of them in particular."
Bhelmyr Godstouched
player, 24 posts
Mountain Dwarf Sorcerer
HP 9/9 AC 16
Wed 18 Jul 2018
at 16:01
  • msg #66

Chapter One : Greyhawk City

"Two. Other one's other one didn't make to the the alley, thanks to the big guy, here." He see's Matrim's wounds. "How you holding up, big guy? Looks like they got you a few times."
Cricket
player, 4 posts
Kenku Warlock
HP 8/8 AC 13
Wed 18 Jul 2018
at 21:33
  • msg #67

Chapter One : Greyhawk City

"Enemy of my enemy is a friend." The large avian parroted. "Cricket" He adds, followed by the sound of a cricket chirping. He clicks his beak a few times, feathers expanding around his face just a bit. "First two rounds-" followed by the sound of coins clinking together from his beak before he lifted up a small coin purse and shook it, though very little noise came from the light bag. "Kill the beast, and you'll be rewarded."
DM
GM, 47 posts
Thu 19 Jul 2018
at 08:22
  • msg #68

Chapter One : Greyhawk City

The discussion in the alley reveals that two wererats were killed by the party. One corpse lies in the alley, while the other is in the back yard area of the Inn.

Bhelmyr asks Matrim about his wounds, but Matrim has begun walking back towards the Blue Dragon Inn.

(Does Matrim jump the fence back into the back yard, or walk out of the alley, around the corner to the front entrance ?)

It sounds like Cricket and Kvanlanir were employed by someone to kill the wererats, which have now been taken care of.

Do all adventurers return to the Blue Dragon Inn to take Matrim up on his offer of "first two rounds" ?
This message was last edited by the GM at 08:23, Thu 19 July 2018.
Matrim Rogthor
player, 24 posts
Goliath Barbarian
HP 8/14 AC 14
Thu 19 Jul 2018
at 16:49
  • msg #69

Chapter One : Greyhawk City

Matrim decides to jump (hop) the fence back.

As he passes Kvanlanir, he says

"I heard a noise, ran out back, and one held a knife at me. So I ... reacted. Maybe a little too much?"

Hearing Bhelmyr inquire after the wounds, he responds with

"Lets see how I feel after a few rounds. Magic being used on me is not something im incredibly keen on. Thank you though."

Matrim walks back to where he was sitting, downs the ale, and signals for more.
Bhelmyr Godstouched
player, 25 posts
Mountain Dwarf Sorcerer
HP 9/9 AC 16
Thu 19 Jul 2018
at 17:24
  • msg #70

Chapter One : Greyhawk City

Bhelmyr looks up at the fence. No crates on this side. "You're welcome. I believe I'll take the long way 'round, friends."  He hurries around the corner into the Blue Dragon Inn.
Kvanlanir
player, 5 posts
Wood Elf Figher
HP 12/12 AC 16
Thu 19 Jul 2018
at 19:28
  • msg #71

Chapter One : Greyhawk City

"I think you reacted perfectly. I doubt you'd have enjoyed living the rest of your life as a half-rat unable to control your own thoughts and actions." Kvan looked to Cricket for signs of hesitation, and then looked down at the corpse with a discreet jerk of his head and followed the others toward the tavern.

[private to Cricket: The signal for you to snag an ear. I'll get one from the woman.]
This message was last edited by the player at 01:27, Sat 21 July 2018.
Cricket
player, 5 posts
Kenku Warlock
HP 8/8 AC 13
Thu 19 Jul 2018
at 21:24
  • msg #72

Chapter One : Greyhawk City

Cricket turned his head, almost a total ninety-degrees to the side to watch everyone interact. The he turned the other way and ruffled his feathers, settling his head back into a more normal looking position. "Perfectly" He croaks out in Kvan's voice. He didn't seem particularly wary or suspicious, but did stand closer to Kvan than to anyone else, and wouldn't leave the area until he did.
Kvanlanir
player, 6 posts
Wood Elf Figher
HP 12/12 AC 16
Sat 21 Jul 2018
at 01:28
  • msg #73

Chapter One : Greyhawk City

"Would you mind showing me the corpse of the woman? Our employer requires a small trophy to prove her death."
DM
GM, 49 posts
Sat 21 Jul 2018
at 02:00
  • msg #74

Chapter One : Greyhawk City

Returning to the Blue Dragon Inn, you pass the old adventurers who are carrying the injured man out the front entrance.

They stop to have a brief talk to you, explaining that this unfortunate man is named Jimmie, and that they are taking him to the Temple of St Cuthbert in the Garden Quarter of the city, where the cleric Eritai and her pupil clerics will ensure he returns to health.

The old adventurers gathered Jimmies dropped belongings from the hallway and these will help with payment to the Temple (he dropped some cards, gambling chips, etc).

Harlo and Duncan have returned to drinking (and quite possibly NPC status. I won't do too much with them just yet. For the time being they will stay in the Inn and keep to themselves. You could request their help if needed. Harlo is a wizard, Duncan is a ranger. They are both human visitors to Greyhawk city.)

Bhelmyr notices that the scruffy pair who may have been planning a burglary nearby are no longer in the main Inn room.

You can collect trophies (ears ?) from the wererat corpses, before Felipe, the barkeep, will throw the corpse of the first wererat over the back fence, into the alley so both corpses are in the alley. He tells you that he will inform the City Watch Station and Nightwatchmen of the needed removal of the corpses. Of course, you can stop Felipe from doing this if you want.

Unless anyone wants to do anything adventurous, the evening will pass without further conflict. You can all continue to get to know each other over some drinks.

Felipe is happy to provide five free drinks each (up to a couple gp value per character) as well as free rooms for rent for the next three nights, as thanks for your help with the wererats.

Eventually morning will arrive. 16th Readying (the month name).

Who is up early ? Who sleeps in late ? Who stays up all night ?
Does anyone want to do anything else before retiring for the night ?

The next day brings new adventures ...

------------

OOC:
My ISP has upgraded my internet, but I am waiting for delivery of a new compatible modem. Thus, no internet at home until mid-week. My deepest apologies if I cannot reply for a few days. I am currently sitting in the local library using their WiFi on my tablet.

Also, I just want everyone to know that I am having lots of fun DMing for you, and I hope you are enjoying it. If you have feedback or comments that will help the game or my DMing improve, just say !

Matrim Rogthor
player, 25 posts
Goliath Barbarian
HP 8/14 AC 14
Sat 21 Jul 2018
at 02:35
  • msg #75

Chapter One : Greyhawk City

Matrim will continue to drink in moderation, both paying for the drinks he offered, and enjoying the free ones provided. Around 1 am he will walk (stagger?) to his room. He is welcome to any questions or conversation while he is still drinking.
Bhelmyr Godstouched
player, 26 posts
Mountain Dwarf Sorcerer
HP 9/9 AC 16
Sun 22 Jul 2018
at 14:35
  • msg #76

Chapter One : Greyhawk City

Bhelmyr will stop and try and let Theldrat know about the suspicious characters before going back to the bar. He will take his free drinks slowly, while watching the locksmith's, and as the night wears on, will try and round up volunteers to keep an eye out when he goes to bed.
Kvanlanir
player, 7 posts
Wood Elf Figher
HP 12/12 AC 16
Mon 23 Jul 2018
at 00:28
  • msg #77

Chapter One : Greyhawk City

Kvanlanir collects the trophies from each of the wererats, as requested. Upon returning to the tavern, he orders a meal to start with, whatever the man has available that'll soak up some of the drink, and then takes it slow on the drinks themselves. He makes sure Cricket is well tended to as well, as occasionally a face or two needs to be punched for wise cracks about birds.

"So, we've told you a bit about ourselves. What is it you all do around here?"

As the night wore on and conversation started to die down a bit, Kvan headed back to see Simpkin to hand over the trophies and collect the promised payments. From there, he returned to his room at The Blue Dragon.
Matrim Rogthor
player, 27 posts
Goliath Barbarian
HP 8/14 AC 14
Mon 23 Jul 2018
at 00:59
  • msg #78

Chapter One : Greyhawk City

I don't do much around here as I have just arrived from far off. I'm looking to... talk with some merchants about having them align with my family.
Cricket
player, 6 posts
Kenku Warlock
HP 8/8 AC 13
Mon 23 Jul 2018
at 01:13
  • msg #79

Chapter One : Greyhawk City

Cricket stays close to Kvan. He always does when allowed. He tries to converse with the new friends, though it's hard when he can only speak in clips and phrases. And sounds. For instance, he asks for food with the sound of sizzling bacon, or for drink with the sound of a mug being filled. Though Kvan may need to translate a bit now and then. He doesn't talk much about his past at all, he'd find it hard to anyways. He'll let Kvan tell the group of his spellcasting powers if he wished. Or not, up to him.

When Kvan left to get paid, of course, Cricket followed along. Then he'd follow him back as well.
Kvanlanir
player, 8 posts
Wood Elf Figher
HP 12/12 AC 16
Mon 23 Jul 2018
at 01:32
  • msg #80

Chapter One : Greyhawk City

"What is the merchant's name? Perhaps I'm familiar with them." Kvan ignored the man's pause.
Bhelmyr Godstouched
player, 27 posts
Mountain Dwarf Sorcerer
HP 9/9 AC 16
Mon 23 Jul 2018
at 02:48
  • msg #81

Chapter One : Greyhawk City

Not fully paying attention to the conversation, Bhelmyr answers Kvan's previous question without noticing a new one had been asked. "What do I do around here? Hmm... well, anything that pays and doesn't sting the conscience. Mostly I do odd jobs for my friend, Felipe." At this, he looks away from the window for a moment, towards the bar, before looking at Kvan. He puts a hand conspiratorially against the side of his mouth and lowers his voice slightly, "I don't like paying for drinks, and he don't like paying for... well, anything, so its a match made in Bytopia." He laughs, and something about the resonance of his laugh reminds of a church organ.
Kvanlanir
player, 9 posts
Wood Elf Figher
HP 12/12 AC 16
Mon 23 Jul 2018
at 02:55
  • msg #82

Chapter One : Greyhawk City

Kvanlanir gave a knowing chuckle in reply to Bhelmyr's comment.
Matrim Rogthor
player, 28 posts
Goliath Barbarian
HP 8/14 AC 14
Tue 24 Jul 2018
at 00:39
  • msg #83

Chapter One : Greyhawk City

The first time Cricket made a sound like a mug filling with ale, Matrim turned and looked in amazement. He then understood immediately, and slid a mug towards Cricket.

Looking at Kvan, he takes a swig thoughtfully, and answers with "I haven't decided yet. Like I said, new to the town and all. Have any suggestions?"
Kvanlanir
player, 11 posts
Wood Elf Figher
HP 12/12 AC 16
Tue 24 Jul 2018
at 02:36
  • msg #84

Chapter One : Greyhawk City

"Alright, well...what kind of merchants are you looking for? Specific industry? Anything other than 'merchant' to narrow down that list?"
DM
GM, 50 posts
Tue 24 Jul 2018
at 06:53
  • msg #85

Chapter One : Greyhawk City

Bhelmyr, you cross the road to Theldrat's Locksmith shop. Unfortunately, it is closed now, being early evening. A sign in the window indicates that he will reopen "late morn".

Kvanlanir and Cricket, you are able to find Simpkin (The Weasel) at The Pit. He is sitting in the stands overlooking the caged fighting area, and talking to a trio of black-leather-armor clad men. Two wear hoods, obscuring their features, while the third has his hair cut into a mohawk style. He gestures them away, saying "Take care of it.", as you arrive. The mohawk-man stares intently at Cricket as they walk past you. "Bird stew for dinner, lads?" you hear him say to his companions, who laugh at his joke as they leave.

Simpkin is pleased that the wererats have been taken care of, saying that they were "unwanted intruders" and were causing problems for the Thieves Guild and Assassins Guild. He takes your trophies and you receive your payment of 5gp. "If I need you again, I'll send a runt to find you." He is talking about a youthful Guild member or beggar paid to run errands.

Kvanlanir, you believe you may know some information on local merchants to help Matrim.

The nearby Artisans Quarter of the city has many merchants and shops which may interest any adventurer. There are multiple of each of the following :

Shipper and Hauler
Brewer
Leatherworker
Weaver
Tailor
Metalsmith
Jeweler
Gemcutter
Furniture Maker
Carpenter
Stonemason
Architect
Taverns with Food

The Guildhall of Leatherworkers, Weavers and Tailors in the Artisans Quarter may be a place to meet merchants or find recommendations to the best shops.

The Mercenaries Guildhall in the Foreign Quarter (where you are now) has a selection of armor and weapons for sale. Some in large-sizes to suit half-orcs and possibly a goliath. With an added fee some armor could be adjusted to fit.

City Map (Foreign Quarter is F, Artisan's Quarter is A) :
https://drive.google.com/open?...tvbl4AntFGSp0rjtH1x4

---------------------

The next day arrives unless anyone wants to do anything else that evening / night.

Is Cricket up early, like the other natural-species birds of the city ? What do you do in the morning ?
Cricket
player, 7 posts
Kenku Warlock
HP 8/8 AC 13
Tue 24 Jul 2018
at 07:06
  • msg #86

Chapter One : Greyhawk City

Cricket hears the insults, and is quite used to them. Still, wouldn't it be fun to play a little joke? He waits for their backs to be turned on him, then mimics the sound of a sword being drawn from it's sheathe behind them

Deception roll of 13 versus their Insight to see if they can tell it's fake

If that works, when they turn to look at him, he'll laugh at them, though he only does so in their own voices, staring at them with his otherwise blank face. Not like he could smile or anything. After repeating their laughs back to them, he ruffles his feathers and follows Kvan's lead in concluding their business.

Intimidation roll 9 to see if he can unsettle them with their own laughs.

-------------

Cricket is up in the early hours. He heads to try and get some food, though he can only throw out the sound of meat sizzling to whoever would take his order. This is why he travels with someone most of the time.
DM
GM, 51 posts
Tue 24 Jul 2018
at 07:26
  • msg #87

Chapter One : Greyhawk City

Cricket, the three black-leather clad thieves spin on their heels at the sound of a sword being drawn. The two hooded ones draw daggers from hidden sheaths and take defensive stances, while the mohawk-haired one stands upright with his hands on his hips. He looks at you curiously, returning your intimidating gaze.

DM rolled 20 using 1d20+1.  Mohawk-man insight.

He then bursts out laughing ! "Haw Haw ! Well, I'll never ! That bird has a brain and balls ! Haw Haw ! Let's go, lads."

-----------------

I will wait to see if anyone else is up early before beginning the next day ...
Kvanlanir
player, 12 posts
Wood Elf Figher
HP 12/12 AC 16
Tue 24 Jul 2018
at 20:35
  • msg #88

Chapter One : Greyhawk City

Kvanlanir spends four hours in meditation in the middle of the night. In the early morning hours, he arose and headed to the common room to await the opening of the kitchen and the awakening of the other guests. Usually it was a blessing to be of elven blood, having no need for sleep, but for a man in his position, it simply meant he had more hours to think about the man who had killed the woman he loved. There were far too few distractions in the early morning hours.
Cricket
player, 8 posts
Kenku Warlock
HP 8/8 AC 13
Tue 24 Jul 2018
at 20:57
  • msg #89

Chapter One : Greyhawk City

Cricket clicks his beak together loudly when he spots Kvan coming down. "Kvanlanir" He said in the man's own voice.He points towards the counter, regardless of if anyone is actually working the kitchen right now, and makes a few sounds. in order, they are: The sound of coins falling together, the sound of meat sizzling, the sound of a brook or small river flowing. The corvid then pulls a coin pouch from his person and pushes it into Kvan's hands, looking up at him expectantly.

"Friends" He spoke in that dwarfs voice, looking around the room in an attempt to spot either of the men they'd met last night.
Matrim Rogthor
player, 29 posts
Goliath Barbarian
HP 8/14 AC 14
Wed 25 Jul 2018
at 03:38
  • msg #90

Chapter One : Greyhawk City

Having consumed enough alcohol to land a human on their ass for most of the next day, Matrim walks down the stairs as the first two finish their meals, rather chipper. He sits with them, making light conversation, and inquires some more on the shipper/hauler to Kvan.

He is still mightily impressed by Crickets' mimicry, and does his best to accommodate any requests that he can sort out.

As Matrim orders a VERY hefty breakfast, he also settles the bill from the first two rounds that he promised the night before, and does not take no for an answer.
DM
GM, 53 posts
Wed 25 Jul 2018
at 09:48
  • msg #91

Chapter One : Greyhawk City

10 copper = 1 silver
10 silver = 1 gold

(100 copper = 1 gold)

Each drink cost 4 copper pieces.

Matrim spent 52 copper paying for a total of 13 drinks (first 2 rounds is 8 drinks, plus another 5 drinks for himself). A very hefty breakfast will cost you an additional 5 copper, for a total cost of 57 copper (or 5 silver, 7 copper).

Matrim, please adjust your funds on your Character Sheet. Also, your HP are restored, due to the long rest overnight.

If other characters bought additional drinks beyond the "first two rounds" please adjust your funds.

Kvanlanir and Cricket can split the 5gp reward from The Weasel for killing the wererats.

Breakfast in the morning is provided free today, as an additional "thank you" from Felipe. The next two nights rent are free, but further meals at the Inn will cost 2 silver per meal (or breakfast / lunch / dinner combo deal for 5 silver).

Bhelmyr can find Olmar the half-elf cleaner (either cleaning the Kitchen late last night, or helping prepare meals with Kansik the half-orc cook in the morning) but unfortunately Olmar has not seen or heard anything suspicious regarding the Locksmith's Shop across the street.

Matrim and Kvanlanir discuss the shipper / hauler, which is similar to a furniture removalist service. Depending upon the business, they may work only locally to move items within the city, or may have access to wagons or barges to move a large amount of goods to another town. Rhennee Barge-people (along the river edge) have been known to provide this service along the Selintan River, which runs north/south. They will happily travel south to Hardby or north to Willip, but no further. Further north the area is too dangerous due to the proximity to the lands of the evil demigod Iuz the Evil, dread lord of pain and all things nasty. He's totally evil. Did I mention that he was evil ? He is !

World Map : https://drive.google.com/file/...g218Y85H2mu0SEj/view

Breakfast is served in the restaurant room of the Inn, just next to the room with the bar. A few other patrons are here.

It is still early morning, and while you are finishing up your meal, the half-elf cleaner Olmar enters the restaurant room from the bar room, a concerned expression on his face. He calls out "Bhelmyr ?"

Is Bhelmyr in the restaurant room with the other party members ?
Bhelmyr Godstouched
player, 29 posts
Mountain Dwarf Sorcerer
HP 9/9 AC 16
Wed 25 Jul 2018
at 15:07
  • msg #92

Chapter One : Greyhawk City

Bhelmyr rose with the sun and helped the staff where needed. When breakfast was ready, he joined Kvan and Cricket in the restaurant, chuckling at hearing his own voice from the Kenku.


"Over here, Olmar!"
the dwarf shouted above the din of forks against plates, and light conversations, raising his arm to better be spotted.
Matrim Rogthor
player, 30 posts
Goliath Barbarian
HP 14/14 AC 14
Wed 25 Jul 2018
at 19:50
  • msg #93

Chapter One : Greyhawk City

Matrim hands one Gold piece to clear his debts, and gives the change as a tip to all staff.
Kvanlanir
player, 13 posts
Wood Elf Figher
HP 12/12 AC 16
Wed 25 Jul 2018
at 20:38
  • msg #94

Chapter One : Greyhawk City

Kvanlanir accepted the free breakfast gratefully, and returned Cricket's full pouch to him along with his plate.
Cricket
player, 9 posts
Kenku Warlock
HP 8/8 AC 13
Wed 25 Jul 2018
at 21:10
  • msg #95

Chapter One : Greyhawk City

Was rather confused, even disgruntled when his coin purse was returned to him unaltered. He looked inside as if checking to make sure there was coin in it, but when he realized his meal was free, he croaked happily and clicked his beak and found a spot to sit among this motley crew that was forming around him and eat. He didn't even seem to care what the food was, he simply tossed bit after bit into his beak and swallowed it whole. The bird was quite happy. In fact, happy enough that, once his food was finished, he would sing a song. It was sung entirely in Elvish, and entirely in a male's voice. It was a song he'd heard a bard sing at a Tavern at some point, and he just copied it here. The problem was, it wasn't a song from a very talented bard.
DM
GM, 54 posts
Thu 26 Jul 2018
at 10:19
  • msg #96

Chapter One : Greyhawk City

Cricket, the song you mimic is not understood by you very well due to you not knowing elvish. However, Matrim and Kvanlanir understand elvish and can make out that the song is humourous, poking fun at dwarves and their beards.

Gnorlin, you find yourself wandering the streets of the Foreign Quarter in the early hours of this morning. You are walking up a street that contains some shops and an Inn. You notice a half-elven man with a broom sweeping near the front entrance of the two-storey Inn. A painted wooden sign above the entrance depicts a blue dragon. The man appears friendly and he stops sweeping for a moment to greet a few other people as they pass by ("Morning !"). You notice that he doesn't return to sweeping, but rather stares intently at the shop opposite the Inn, a Locksmith's Shop. He quickly looks up and down the street and then darts back inside the Inn, out of view. At this point you are about two shops away, up the street a short way.

Bhelmyr, Olmar the half-elven cleaner rushes over to where you and the others are finishing up your breakfast. "Master Bhelmyr", he says in an excited nervous way, "You asked me to keep an eye on Theldrat's Locksmith Shop across the street. Well, something doesn't look right. The door is ajar, and I know for a fact that he would never leave it like that."

------------

City Map :
https://drive.google.com/file/...AntFGSp0rjtH1x4/view

Foreign Quarter :
https://drive.google.com/file/...uIq4qPH52vriQDF/view
Bhelmyr Godstouched
player, 31 posts
Mountain Dwarf Sorcerer
HP 9/9 AC 16
Thu 26 Jul 2018
at 15:45
  • msg #97

Chapter One : Greyhawk City

"Damn! It may be too late!" He drops his fork on the table and stands. "My friends, it appears Theldrat's locksmithy has been, or is being, robbed. The robbers may still be there. With your help, if we act quickly we may be able to catch them. Who's with me?"
Gnorlin Parkputter
player, 2 posts
Forest Gnome Cleric
AC 16 PP 14
Thu 26 Jul 2018
at 17:40
  • msg #98

Chapter One : Greyhawk City

Knowing a 'lookout' when he sees one Gnorlin smiles to himself and rubs his little mouse Fix on the head.

Chirping and clicking he tells his friend, "You just stay in my pocket, somethings afoot."

Gnorlin takes up a spot in front of the Inn to see if he can figure out what might be happening and if anything else transpires. Unfortunately he's distracted by the squirming of his pet.


12:40, Today: Gnorlin Parkputter rolled 3 using 1d20+2.  Perception roll.

Current HP = 9
Spell Slots
1st: 2
Prepared Spells
Healing Word, Inflict Wounds, Command
Domain Spells
Charm person, Disguise Self

This message was last edited by the player at 00:09, Fri 27 July 2018.
DM
GM, 55 posts
Sat 28 Jul 2018
at 06:31
  • msg #99

Chapter One : Greyhawk City

Gnorlin, standing in front of the Blue Dragon Inn, looking at the Locksmiths shop opposite, you can clearly see that the front door has been kicked or smashed in ! The door and doorframe have been damaged and the door closed over to try and look normal. Rough work ! You know that professional thieves would probably be more careful.

Bhelmyr, Matrim, Kvanlanir and Cricket are all currently in the restaurant part of the Inn. If you leave the Inn via the front entrance with the intention of investigating what's going on, roll a perception check as you enter the street area. You won't miss Gnorlin but you may spot other details.

The Locksmiths shop is directly opposite the Inn. A narrow alley runs down the side and rear of the shop. Theldrat, the locksmith, has recently had beautiful green stained-glass windows installed.

Here is a map !
(Not quite to scale. The street is probably wider, but you get the idea.)
https://drive.google.com/open?...CBwvE7hbVSuKCsDwvezw

Zoomed-in a bit :
https://drive.google.com/open?...HevEE5GDwzTVzX2dmMHy

You can see your current location (G, B, M, K, C).
Kvanlanir
player, 15 posts
Wood Elf Figher
HP 12/12 AC 16 PP 14
Sat 28 Jul 2018
at 11:51
  • msg #100

Chapter One : Greyhawk City

Kvanlanir strolls over to have a look outsi - "Look at the legs on that woman..."

Perception: 6
06:49, Today: Kvanlanir rolled 6 using 1d20+4.  Perception.

Gnorlin Parkputter
player, 3 posts
Forest Gnome Cleric
HP 9/9 AC 13 PP 14
Sat 28 Jul 2018
at 14:10
  • msg #101

Chapter One : Greyhawk City

Reaching down Gnorlin pulls a dagger from each of his boots and proceeds to enter the Locksmith shop. Something was happening and what fun would it be to just watch? Besides there might be a reward in this or maybe a ‘spare’ set of lock picks just lying about?


Entering locksmith shop.
ACTION; Cast RESISTANCE on himself.


Current HP = 9
Spell Slots
1st: 2
Prepared Spells
Healing Word, Inflict Wounds, Command
Domain Spells
Charm person, Disguise Self

This message was last edited by the player at 15:46, Sat 28 July 2018.
Cricket
player, 12 posts
Kenku Warlock
HP 8/8 AC 13 PP 14
Sat 28 Jul 2018
at 19:49
  • msg #102

Chapter One : Greyhawk City

Perception 21

The kenku would have been content to just sit and eat all day, but Kvan moved to investigate what was happening, so he would as well. His raven remained perched on his shoulder, hidden in his hood where it usually stayed.
DM
GM, 57 posts
Sat 28 Jul 2018
at 23:55
  • msg #103

Chapter One : Greyhawk City

Kvanlanir and Cricket are the first of the four party member inside the Inn to exit onto the street.

While Kvanlanirs eyes are momentarily intoxicated by a beautiful pair of legs on a passer-by, Cricket takes in more details, noticing the damaged door to the Locksmiths ajar as well as a small human male urchin scamp peering around the corner from the alley running alongside the Locksmiths. The urchin boy is attempting to appear nonchalant but he is clearly keeping an eye on the front of the Locksmiths shop.

Kvanlanir and Cricket both see a gnome wearing padded armor, carrying a backpack and a dagger in each hand. He is currently walking away from the Inn, crossing the street towards the Locksmiths.
Gnorlin Parkputter
player, 4 posts
Forest Gnome Cleric
HP 9/9 AC 13 PP 14
Sun 29 Jul 2018
at 02:45
  • msg #104

Chapter One : Greyhawk City

Hearing some people come out of the Inn behind him Gnorlin turns his head, a playful smile on his face.

"Something's afoot in there. I'm gonna' check it out. You coming?"


Current HP = 9
Spell Slots
1st: 2
Prepared Spells
Healing Word, Inflict Wounds, Command
Domain Spells
Charm person, Disguise Self

This message was last edited by the player at 02:46, Sun 29 July 2018.
Bhelmyr Godstouched
player, 32 posts
Mountain Dwarf Sorcerer
HP 9/9 AC 16 PP 9
Sun 29 Jul 2018
at 08:01
  • msg #105

Chapter One : Greyhawk City

Bhelmyr heads outside, and says to whoever is nearby, "If you can move quick, best cover the side and back. If not, cover the front with me."

00:56, Today: Bhelmyr Godstouched rolled 18 using 1d20-1.  Perception.
DM
GM, 58 posts
Sun 29 Jul 2018
at 10:02
  • msg #106

Chapter One : Greyhawk City

Bhelmyr easily spots the urchin boy at the alley, as well as Gnorlin the gnome.

Bhelmyr and Gnorlin are headed towards the front door of the Locksmiths.

Where do Kvanlanir, Cricket and Matrim wish to go ?
Follow the others or "cover the side" as Bhelmyr suggests, or something different ?
Cricket
player, 13 posts
Kenku Warlock
HP 8/8 AC 13 PP 14
Sun 29 Jul 2018
at 11:07
  • msg #107

Chapter One : Greyhawk City

Cricket croaks "Kvanlanir" and points towards the suspicious looking one. He's seen lookouts before, and suspects that's what is happening here. His raven flies from inside his hood and perches atop the roof of the building, watching the urchin as Cricket approaches him, though he's struggling to think of a way to talk to the kid.
Gnorlin Parkputter
player, 5 posts
Forest Gnome Cleric
HP 9/9 AC 13 PP 14
Sun 29 Jul 2018
at 12:17
  • msg #108

Chapter One : Greyhawk City

I’ll wait for the others to post but Gnorlin intends to go in the front door..

[Private to DM: Just so you’re aware....Gnorlin fully intends to try and take a set of picks while in there using any confusion as cover].
Kvanlanir
player, 16 posts
Wood Elf Figher
HP 12/12 AC 16 PP 14
Sun 29 Jul 2018
at 14:19
  • msg #109

Chapter One : Greyhawk City

Kvanlanir looks at Cricket as he hears his name. When Cricket points to the kid, Kvan shakes his and shrugs his shoulders as though he has no idea, and uses the opportunity of the head shake to look toward the boy, "Yeah, I see him. Sorry, got distracted. See you 'round back."

Knowing that the kid was more likely to bolt if two mean approached rather than a single bird-man, Kvanlanir waved and Cricket and then headed toward the shop with Gnorlin, keeping the urchin in his peripheral vision.


If the kid bolts, I run after the kid, move & dash to follow him.
DM
GM, 59 posts
Mon 30 Jul 2018
at 08:20
  • msg #110

Chapter One : Greyhawk City

Gnorlin and Kvanlanir approach the entrance to the Locksmiths shop.

DM rolled 17 using 1d20.  Thug perception.

You hear sounds of movement and a thuggish voice come from inside the shop.
"Uh Oh ! I think we've got some company, Flegon ! Let's make a break for it. Scabby, get that back door open, quick !"

Cricket, as you approach the boy you see him reach into a fold of his ragged clothes and produce a small knife, holding it in his right hand. He reaches down with his left hand and scrapes up a handful of dirt, then takes a pose as though ready to throw the dirt into your face if you come any closer.

Bhelmyr stands in the street and sees the boy take this stance but does not hear the sounds from inside the Locksmiths.

Matrim (currently under DM control as he private messaged me and said he'd be away for a few days and should be back tomorrow) is feeling the effects of alcohol and the early morning. He stumbles out into the street, squints into the early morning sun, and takes in the scene.

Roll initiative and declare your intended actions (and backup actions if need be) for Round One !

DM rolled 8 using 1d20.  Thug initiative.
DM rolled 5 using 1d20.  Boy initiative.


Map :
https://drive.google.com/open?...5mepGWIR-AcuV8zb8IQD

Initiative Order :

Thugs 8
Boy 5
Kvanlanir
player, 17 posts
Wood Elf Figher
HP 12/12 AC 16 PP 14
Mon 30 Jul 2018
at 14:56
  • msg #111

Chapter One : Greyhawk City

Hearing the people inside, Kvanlanir moved in, drawing his bow as he did so. His intention was to sink an arrow into a thief's knee cap, removing his ability to flee the scene. There was no particular reason to kill these people.

Yet.

Initiative: 14
Action: Attack with Longbow (non-lethal damage)
Result: Hit AC 15 for 5 Piercing damage

09:53, Today: Kvanlanir rolled 14 using 1d20+3.  Initiative.
09:54, Today: Kvanlanir rolled 15,5 using d20+5,d8+3.  Attack w/ Longbow.

Bhelmyr Godstouched
player, 33 posts
Mountain Dwarf Sorcerer
HP 9/9 AC 16 PP 9
Mon 30 Jul 2018
at 15:11
  • msg #112

Chapter One : Greyhawk City

Bhelmyr draws his axe, approaches the front door and says, far too gently, "We got you surrounded, come out quietly, we don't want to hurt you!"

08:07, Today: Bhelmyr Godstouched rolled 14 using 1d20+2.  Initiative.
08:08, Today: Bhelmyr Godstouched rolled 5 using 1d20+2.  Intimidate.

Gnorlin Parkputter
player, 6 posts
Forest Gnome Cleric
HP 9/9 AC 13 PP 14
Mon 30 Jul 2018
at 15:58
  • msg #113

Chapter One : Greyhawk City

Gnorlin rushes into the shop and poins a finger at one of the apparent thieves. "Hey buddy stick around. Let's have a chat."


ACTION: cast CHARM PERSON on whichever thief has not been attacked yet. If they both have then he'll choose the closest. (Save vs. WIS or is charmed and will treat me as a friendly acquaintance. Has advantage on the save if he's been attacked.)
MOVE: 25' from current location as far into shop as that'll take him.

10:51, Today: Gnorlin Parkputter rolled 13 using 1d20+2.  Initiative.


[Private to DM: I'm not sure how you'd like to resolve the shoplifing of a set of lockpicks but Gnorlin will look around while he's in the shop. I made a few rolls and you can use them as you see fit.
10:56, Today: Gnorlin Parkputter rolled 14 using 1d20+4.  Sneak.
10:56, Today: Gnorlin Parkputter rolled 7 using 1d20+4.  Sleight of Hand.
]

Current HP = 9
Spell Slots
1st: 1 of 2 remaining
Prepared Spells
Healing Word, Inflict Wounds, Command
Domain Spells
Charm person, Disguise Self

This message was last edited by the player at 16:00, Mon 30 July 2018.
DM
GM, 60 posts
Mon 30 Jul 2018
at 19:09
  • msg #114

Chapter One : Greyhawk City

Bhelmyr and Kvanlanir please roll d20 to decide the order between you two, as you both rollled 14.
Matrim Rogthor
player, 32 posts
Goliath Barbarian
HP 14/14 AC 14 PP 10
Mon 30 Jul 2018
at 21:05
  • msg #115

Chapter One : Greyhawk City

As Matrim stumbles out, he looks like he might reconsider moving.

CON save: Matrim Rogthor rolled 24 using 1d20+4 ((20)). (HA NAT 20)

With sheer willpower, Matrim keeps everything inside, and suddenly stands straighter and walks with a slight spring in his step. He begins to look around to see what the fuss is all over.

Perception: Matrim Rogthor rolled 1 using 1d20 ((1)) (RNGesus giveth and taketh)

Matrim says a little too loudly, "OH GODS THE LEGS ON THAT WOMAN!"

I think ROUND 1 would have been my CON save, so I will roll initiative for ROUND 2.

Initiative: Matrim Rogthor rolled 17 using 1d20+2
Cricket
player, 14 posts
Kenku Warlock
HP 8/8 AC 13 PP 14
Tue 31 Jul 2018
at 00:31
  • msg #116

Chapter One : Greyhawk City

Initiative 9
Quill's Initiative 3

Cricket would speak to the boy. "Runt." He'd speak in one voice. Then another for "Dinner." And he'd follow with the sounds of clinking coins and hold out a single gold to the boy. He'd indicate himself "Cricket" He'd say, in Kvan's voice now.

Cricket is spending his turn trying to bribe the boy into being co-operative. He has no weapons drawn, but he sends Quill, the Raven, up into the air to circle the building and keep an eye out.

Persuasion 13, if needed.
DM
GM, 61 posts
Tue 31 Jul 2018
at 06:03
  • msg #117

Chapter One : Greyhawk City

Initiative Order :

Matrim 17
Kvanlanir 14 (1st)
Bhelmyr 14 (2nd)
Gnorlin 13
Cricket 9
Thugs 8
Boy 5
Quill 3

Matrim spends round 1 gathering his wits and taking in the scene. By the end of this round you have regained your composure and wits and are ready for action !

Kvanlanir enters the Locksmiths shop and sees a thug wearing leather armor and carrying a mace in the main shop room, leaning over the counter after having called out to other thugs in the back rooms. The shop is a mess and has been ransacked. Bits and pieces of locks, tools, smashed pottery and wooden boxes, all lie scattered about.

The first thug spins as you enter and receives your arrow to the knee ! He screams in pain "Arrgh ! Bastard !"

Bhelmyr, the door is now open and you stand in the doorway. Kvanlanir stands in front of you inside the shop. You can also see the thug in the shop near the counter. He is definitely one of the ruffians you saw in the Inn last night.

Your threatening words "We got you surrounded, come out quietly, we don't want to hurt you!" are heard by him but maybe not the other thugs further inside the shop.

Gnorlin pushes past Bhelmyr and Kvanlanir to stand near the end of the counter in the shop. "Hey buddy stick around. Let's have a chat."

You cast Charm Person ! Due to your companion putting an arrow into his knee, the thug does not find you very charming.

DM rolled 6,18. Thug Save vs Charm (advantage).

[Private to Gnorlin Parkputter: In the confusion, chaos and mess of the shop you will have an opportunity to search for a set of lockpicks to pocket. It may have to wait until you have a chance in a few rounds, due to your attention currently being on the thug. Your sleight of hand was not great, so the other party members (if nearby) will get a perception roll. Remind me (maybe at the end of the fight) again when you want to have a proper search through the mess.]

Cricket, the boy seems a bit perplexed and confused by your appearance and voice.

DM rolled 4.  Boy insight.

The boy does not appear to trust you just yet and says "You'll not eat me, bird man !"

The thug in the main shop room calls over his shoulder "Make a break for it ! I'll hold them off !" before limping forward and swinging his mace at Kvanlanir.

DM rolled 5 using 1d20+4 with rolls of 1. Thug attack versus Kvanlanir.

The pain in his knee causes him to swing wide and miss terribly.

Those inside the shop can see two more thugs move through the building towards the rear door. One wears chain armor and carries a mace. The other wears leather armor and carries a mace and light crossbow.

They begin to struggle with the multiple locks on the back door and curse at each other. "No, you have to unlock this one first, idiot" and "You're the idiot. I know what I'm doing."

Meanwhile, the boy at the entrance to the alley throws his handful of sand at Crickets bird face.

DM rolled 19 using 1d20 with rolls of 19. Boy throws sand at Cricket.

Crickets beak and eyes are suddenly hit by a handful of sand. The boy says "Get back, bird man. I'm not scared of you !"

[Private to Cricket: The sand doesn't really have any bad effects, other than discomfort.]

Cricket's raven, Quill flies high and begins circling in the air, keeping an eye out. The raven has not spotted anything interesting yet, but through the raven's eyes Cricket can clearly see the back and side alley. Only rubbish and small rodents are there.

Map with updated locations of characters and NPCs :

https://drive.google.com/open?...JoRgLm_dP-pX8vOi5URw
Bhelmyr Godstouched
player, 35 posts
Mountain Dwarf Sorcerer
HP 9/9 AC 16 PP 9
Tue 31 Jul 2018
at 07:36
  • msg #118

Chapter One : Greyhawk City

Bhelmyr will move to get a clear shot at one of the two thugs by the door, climbing on furniture if necessary. He then makes a complicated gesture with his hand next to the crystal hanging from his neck, grasps it momentarily, and seems to draw a dagger sized shard of ice from within the crystal. He throws the shard at one of the two struggling thieves, and it explodes into a cloud of tiny ice shards, hopefully enveloping them both.


Cast Ice Knife: 18 to hit, 7 piercing on target, 3 cold on area.

00:25, Today: Bhelmyr Godstouched rolled 18,7,3 using 1d20+4,1d10,2d6.  Ice Knife Attack, Piercing Damage, Cold Damage.

Ice Knife
1st-level conjuration
Casting Time: 1 action
Range: 60 feet
Components: S, M (a drop of water or piece of ice)
Duration: Instantaneous
You create a shard of ice and fling it at one creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 piercing damage. Hit or miss, the shard then explodes. The target and each creature within 5 feet of the point where the ice exploded must succeed on a Dexterity saving throw or take 2d6 cold damage.
At Higher Levels: When you cast this spell using
a spell slot of 2nd level or higher, the cold damage increases by 1d6 for each slot level above 1st.

Kvanlanir
player, 19 posts
Wood Elf Figher
HP 12/12 AC 16 PP 14
Tue 31 Jul 2018
at 14:25
  • msg #119

Chapter One : Greyhawk City

As the man closed into melee range and swung a mace, Kvan pulled the rapier from his belt and stabbed at the stumbling thug's other knee trying to weaken the man to the point of surrender. "That's not how you 'come out quietly'."

Move: draw Rapier
Action: Attack with Rapier (nonlethal damage)
Result: Hit AC 10, 5 Piercing

09:21, Today: Kvanlanir rolled 10,5 using d20+5,d8+3.  Attack w/ Rapier.

Gnorlin Parkputter
player, 7 posts
Forest Gnome Cleric
HP 9/9 AC 13 PP 14
Tue 31 Jul 2018
at 15:34
  • msg #120

Chapter One : Greyhawk City

Gnorlin rushes into the back room his twin daggers glinting in the sun. He attacks the first bandit he encounters drawing blood.

"How dare you rob a locksmith!? Can you imagine the embarrassment you're going to cause him?


ACTION: Dagger attack on T3 (hit AC 17 for 3 damage)
BONUS ACTION: Dagger attack on T3 (Hit AC 10 for 4 damage)
MOVE: into the back room.

10:25, Today: Gnorlin Parkputter rolled 3,4 using 1d4+2,1d4.  action dagger damage/ bonus action dagger damage.
10:24, Today: Gnorlin Parkputter rolled 17,10 using 1d20+4,1d20+4.  action dagger to-hit/ bonus action  dagger to-hit.

Current HP = 9
Spell Slots
1st: 1 of 2 remaining
Prepared Spells
Healing Word, Inflict Wounds, Command
Domain Spells
Charm person, Disguise Self

This message was last updated by the player at 21:29, Fri 03 Aug 2018.
Matrim Rogthor
player, 33 posts
Goliath Barbarian
HP 14/14 AC 14 PP 10
Tue 31 Jul 2018
at 16:17
  • msg #121

Chapter One : Greyhawk City

Matrim's Eyes go wide as he hears the noise of battle, and he smiles as he begins to RAGE, feeling his blood course with adrenaline through his body.

He decides to follow the small Gnome that he saw running around back, and will attack the first thing that comes out of the door at the back if it does not take a DASH action to get there. (two handed)

To hit: Matrim Rogthor rolled 26 using 1d20+6 ((20)) (RNGesus has giveth)

Damage: Matrim Rogthor rolled 12 using 1d10+6

If Matrim is standing in front of the door when it opens, he looks at the first bandit with wild eyes before he swings, in the hopes of just making him reconsider his last few decisions. (No intimidation, just flavour)
DM
GM, 62 posts
Tue 31 Jul 2018
at 18:17
  • msg #122

Chapter One : Greyhawk City

Matrim heads down the alley or through the shop ?
Gnorlin is inside the shop...
This message was last edited by the GM at 18:18, Tue 31 July 2018.
Cricket
player, 15 posts
Kenku Warlock
HP 8/8 AC 13 PP 14
Tue 31 Jul 2018
at 20:55
  • msg #123

Chapter One : Greyhawk City

Cricket hisses like an angry cat when he gets the sand into his eyes, trying to brush it out with one hand. He can see through his Raven, but being able to see himself from a top-down perspective likely isn't terribly helpful at the moment (But certainly would be very meta if miniatures were involved in this game) His response, then is to cast Mage Hand and have the spectral appendage rake through the dirt in the alley way, attempting to toss as much sand at the boy as possible, maybe cloud up the place while he does so.

Rolled a nat 20 for throwing the sand around, if the roll is required.

Quill continues to fly around, not having a care in the world.
Matrim Rogthor
player, 34 posts
Goliath Barbarian
HP 14/14 AC 14 PP 10
Wed 1 Aug 2018
at 04:48
  • msg #124

Chapter One : Greyhawk City

In reply to DM (msg # 122):

Apologies.

Matrim will run through the alley.
DM
GM, 63 posts
Wed 1 Aug 2018
at 07:43
  • msg #125

Chapter One : Greyhawk City

Matrim dashes towards and then down the alley, knocking the poor urchin boy over in the process. The dash action takes you far along the alley, not quite to the back door of the shop. Next round you can use a move action to get to the door.

Kvanlanir attacks the first thugs other knee with his rapier, but unfortunately the rapier slides against the thugs leather armor and does no damage.

Bhelmyr runs forward, clambers over the counter inside the shop and stops in the doorway to the back room, casting Ice Knife, which pierces into the second thug wearing chain armor, making him yelp ! "Youch !". The Ice Knife explodes, but both thugs duck to avoid the shards of ice !

DM rolled 2d20 ((12,14))

Gnorlin rushes past Bhelmyr into the back room and attacks the third thug in leather armor with two daggers. The first dagger strikes true, slicing through the thugs leather armor and his guts. "Aaargh ! Shit !" The second dagger slashes through the air, missing.

Cricket throws a handful of sand at the urchin boy who was just knocked over by Matrim passing through. It's an astonishing success ! The boy has sand in his eyes and down through his clothes, causing temporary blindness and itchiness !

The first thug with the wounded knee swings his mace at Kvanlanir, missing terribly, again.

DM rolled 9 using 1d20+4.  Thug mace attack.

The second thug, in chain armor, steps forward and swings his mace at Gnorlin, smashing heavily into the side of the gnomes head. A devastating blow ! Gnorlin feels his brain thud against the inside of his skull, and takes 14 damage before falling unconcious. Youch !

DM rolled 24 using 1d20+4 ((20)).
DM rolled 14 using 2d6+2 ((6,6)).


Gnorlin drops to the ground, unconcious and on 0 HP !
Next round, roll your first death saving throw !

The third thug pulls his light crossbow from his back holster, aims at Bhelmyr in the nearby doorway, and looses a bolt ! Twang !

DM rolled 20 using 1d20+2 ((18)).
DM rolled 2 using 1d8 ((2)).


Thuunk ! The bolt buries itself into Bhelmyr's shoulder for 2 HP damage. The thug laughs "Haha ! Who are these guys, Flegon ?"

His companion nearby replies, "No idea, Scabby. Let's finish them and get out of here ! There's only three of them !"
The second thug calls to the first thug, "Hurry up and kill that elf, Marek !"
(The thugs have only seen the party members who have entered the shop.)

The boy spends the round getting to his feet, coughing, rubbing sand from his eyes, and jumping around in an itching frenzy !

Quill the raven circles in the air above.

Matrim, near the rear of the shop but not quite at the rear door, can clearly hear the sounds of combat coming from inside the shop. The green windows of the shop are too small to climb through, but a goliath may be able to smash the rear door open with a good strength-based roll (next round).

Updated map with arrows showing recent character movement :
https://drive.google.com/open?...hKNQX602FDgclWvGe0wa

Gnorlin is down ! Emergency !
This message was last edited by the GM at 07:44, Wed 01 Aug 2018.
Gnorlin Parkputter
player, 8 posts
Forest Gnome Cleric
HP 0/9 AC 13 PP 14
Wed 1 Aug 2018
at 09:28
  • msg #126

Chapter One : Greyhawk City

Gnorlin spins around and lands on the ground motionless.



Death Saves
Success 1
Failure 0

(good start at least)

04:24, Today: Gnorlin Parkputter rolled 11 using 1d20.


Current HP = 9
Spell Slots
1st: 1 of 2 remaining
Prepared Spells
Healing Word, Inflict Wounds, Command
Domain Spells
Charm person, Disguise Self

This message was last updated by the player at 09:29, Wed 01 Aug 2018.
Cricket
player, 16 posts
Kenku Warlock
HP 8/8 AC 13 PP 14
Wed 1 Aug 2018
at 12:53
  • msg #127

Chapter One : Greyhawk City

Cricket angrily croaks at Matrim darting past him and his most bitter rival (in this moment). Though this heated feud comes to an end when the boy is pushed to the ground, and then suffers the sandy might of Cricket the Kenku! Cricket spends a moment happily strutting, making laughing sounds in victory of course, then runs past the blinded boy, dropping one of his rations to the boy's feet as he heads past him to follow Matrim to the back door.

Quill lazy drifts in the air, content to be away from all the kerfuffle going on below. He'll be keeping an eye out, of course.

Cricket uses his movement to follow Matrim. His action is the Ready action, and he'll ready an Eldritch blast to be fired at the nearest hostile when Matrim opens the door. Concentration roll included since readying a spell can require concentration checks.

Eldritch Blast to hit: 8, Damage: 8, Concentration: 17
Kvanlanir
player, 20 posts
Wood Elf Figher
HP 12/12 AC 16 PP 14
Wed 1 Aug 2018
at 17:34
  • msg #128

Chapter One : Greyhawk City

Kvanlanir watched the man's swing and countered it with another stab of the rapier.

Action: Attack with Rapier (non-lethal damage)
Result: Hit AC 24, 8 Piercing damage
12:19, Today: Kvanlanir rolled 24,8 using d20+5,d8+3.  Attack w/ Rapier.

Move: If the thug goes down, then I'll move up on top of the counter to a spot where I have a clear line of fire at the back door. Sheath the rapier as part of the move action.

Matrim Rogthor
player, 36 posts
Goliath Barbarian
HP 14/14 AC 14 PP 10
Wed 1 Aug 2018
at 19:09
  • msg #129

Chapter One : Greyhawk City

Matrim will move to the back door, and begin smashing it down.

Strength Check: Matrim Rogthor rolled 20 using 1d20+4

Can Matrim attack the nearest hostile (the lock-picker) or is that one more turn away?
Bhelmyr Godstouched
player, 37 posts
Mountain Dwarf Sorcerer
HP 7/9 AC 16 PP 9
Thu 2 Aug 2018
at 07:16
  • msg #130

Chapter One : Greyhawk City

Bhelmyr rushes to the gnome stranger's aid, kneeling down and touching his head while chanting. Divine power flows into Gnorlin, though it seems Bhelmyr isn't receiving much of his ancestor's favor.

00:09, Today: Bhelmyr Godstouched rolled 3 using 1d8+2.  Cure Wounds.
DM
GM, 66 posts
Thu 2 Aug 2018
at 10:04
  • msg #131

Chapter One : Greyhawk City

Matrim rushes to the back door and smashes against it. The door flies inwards, smashing into the two thugs on the opposite side (as well as Gnorlin ), sending them sprawling into the room onto the floor !

Bits of splintered wood from the door and doorframe fly through the air. For dramatic effect, a weird smoky haze suddenly wafts up around Matrim as he stands menacingly in the doorway, ready for action !

(We'll treat Matrims move and smash as a move action and attack action.)

Kvanlanir attacks with his rapier, piercing into the first thug, who winces in pain and regrets his recent life choices. "Ouch !"

Bhelmyr rushes forwards and heals Gnorlin !

Gnorlins journey through a long dark tunnel with a bright light at the end is suddenly halted as his wounds are healed. He awakens as though from a bad dream.
Gnorlin will have a splitting headache for the rest of the day and weird dreams for a few nights.

(Gnorlin spends this round staving off death, being healed, and gathering his wits.)

Cricket follows Matrim. Once the goliath smashes in the back door Cricket unleashes his Eldritch Blast towards the second thug, but the blast ricochets off the thugs chain armor, into the nearby wall. Zzap !

First thug swings his mace at Kvanlanir, missing yet again ! The thug swears and yells a terribly offensive insult at Kvanlanir.

DM rolled 5 using 1d20+4.  Thug mace attack.

Second thug gets to his feet, steps forward and swings his mace at Bhelmyr, also missing.

DM rolled 12 using 1d20+4.  Thug mace attack.

The third thug steps back, points his crossbow at Matrim in the doorway and looses a bolt, which thunks! into the remains of the wooden doorframe.

DM rolled 10 using 1d20+2.  Thug crossbow attack.

The thugs are beginning to look less confidant than they were 10 seconds ago.

The urchin boy moves through the alley, itching all the way.

Quill, the raven, circles above. Cricket receives a view of the urchin boy, still itching, making his way down the alley towards the rear of the shop.

Map !
https://drive.google.com/open?...JNapOx6ISsDZ5pO8ja8K
This message was last edited by the GM at 12:35, Thu 02 Aug 2018.
Gnorlin Parkputter
player, 10 posts
Forest Gnome Cleric
HP 0/9 AC 13 PP 14
Thu 2 Aug 2018
at 10:10
  • msg #132

Chapter One : Greyhawk City

Gnorlin takes a deep breath and shakes his head happy to be alive. He looks around him trying to get his bearings.
Kvanlanir
player, 22 posts
Wood Elf Figher
HP 12/12 AC 16 PP 14
Thu 2 Aug 2018
at 14:53
  • msg #133

Chapter One : Greyhawk City

Kvanlanir smiles at the man's insult, "Nice. Did your mother teach you that one?" He follows it up with another counter thrust of his rapier, continuing the tactics to push the man toward exhuastion.


Action: attack with Rapier, non-lethal
Result: Hit AC 16, 6 piercing damage

09:49, Today: Kvanlanir rolled 16,6 using d20+5,d8+3.  Attack w/ Rapier.

Again, move to the counter sheathing the rapier if the thug falls.

Bhelmyr Godstouched
player, 38 posts
Mountain Dwarf Sorcerer
HP 7/9 AC 16 PP 9
Thu 2 Aug 2018
at 17:22
  • msg #134

Chapter One : Greyhawk City

Feeling his magic wane, Bhelmyr swings his axe with both hands at the second thug, putting all his might into the blow. "I warned you!" he shouted. "You could have surrendered!"

10:10, Today: Bhelmyr Godstouched rolled 21,12 using 1d20+4,1d10+2.  Battleaxe attack, damage (2-handed). Somehow I accidentally rolled a second, unlabeled attack. Feel free to ignore it.

Matrim Rogthor
player, 37 posts
Goliath Barbarian
HP 14/14 AC 14 PP 10
Thu 2 Aug 2018
at 20:48
  • msg #135

Chapter One : Greyhawk City

Matrim looks from the closest Thug, Gnorlin, and back to the closest Thug. He lets out a loud throaty roar and swings two-handed at the Thug.

To hit: Matrim Rogthor rolled 12 using 1d20+6

Damage: Matrim Rogthor rolled 14 using 1d10+6

Regardless if Matrim hits or not, he looks deeply into his intended targets eyes with the look of pure rage, then says "AWAY LITTLE ONES"

Though it is hard to make out if he means for the Thugs to back away from the two smaller party members, or if it is directed at the little ones to let Matrim have some fun.
Cricket
player, 19 posts
Kenku Warlock
HP 8/8 AC 13 PP 14
Fri 3 Aug 2018
at 11:57
  • msg #136

Chapter One : Greyhawk City

Cricket sees the boy through his winged companion, and since Matrim seems to have the door situation handled (and perhaps from some slight frustration at his magic not doing much), Cricket turns to face the boy. He moves away from Matrim to meet the boy before he gets too close to combat and tries to converse again.

"Cricket" He points at himself again. "Not eat" He says in the voice of the boy himself. "Friends" that one in Bhelmyr's voice. He sure is trying to make the boy understand him. Normally he just lets Kvan do all the talking for him.

Cricket will use his move to get to the boy, and the rest of his turn to try and calm the boy down and keep him from harm.
DM
GM, 69 posts
Fri 3 Aug 2018
at 17:27
  • msg #137

Chapter One : Greyhawk City

Matrim steps forward and attacks the second thug (who is just barely closer to you, according to the map). Your blow thumps into his chain armor, damaging the armor and knocking the thug back against the nearby workbench. He is knocked around, but unhurt.

Kvanlanir thrusts at the first thug with his rapier, striking true ! The thug curses again ! "Aargh, shit !" You can tell he is getting hurt and fed up with this situation of being continuously poked by your rapier. Poke ! Poke !

Bhelmyr swings his axe at the second thug, chopping deeply through his chain armor into his chest for a very painful result ! "Aaargh ! Bloody dwarf axe ! Uuurgh !" He is hurting bad from that attack.

Gnorlin, still sitting on the floor, looks around the room to see he is surrounded by the second and third thug, as well as Matrim and Bhelmyr, all fighting furiously !

Cricket moves calmly towards the boy, who does not run away, but eats the food Cricket dropped near him in the alley (I forgot to mention that the boy grabbed the food Cricket dropped, sorry).

The first thug is in a desperate fight with Kvanlanir in the shop area. He swings his mace yet again, finally striking a powerful blow against Kvanlanirs head. Thump ! Kvanlanir takes 7 HP damage ! "Haha ! You felt that, didn't you, elf ?!"

DM rolled 24 using 1d20+4 ((20))
DM rolled 7 using 2d6+2 ((1,4))


The second thug regains his footing after being thumped against the workbench by Matrim, and retaliates, swinging his mace at Matrim, missing wildly. "Curses !"

DM rolled 7 using 1d20+4 ((3))

The third thug steps towards Bhelmyr, releases his crossbow which swings on a strap by his side, returning his mace to his hands. He attacks Bhelmyr ! It's a near miss ! Swish ! "Blast it ! Damn this city and its abundance of do-gooder adventurers !"

DM rolled 13 using 1d20+4 ((9))

The first and second thug are both looking quite hurt, while the third thug looks only slightly hurt.

The boy chows down on the ration Cricket dropped earlier. "Ok, bird man, I'll be your friend. Thanks for the food ! *chomp* *chomp* My name's Squatter, what's yours ?" He jumps around a bit, still itchy, and waves his arms in the air, impersonating a bird. "Mother never let me have any pets. Now I have a pet bird man, haha !"

Quill, the raven, grows a bit tired and lands on the edge of the roof at the rear of the building, almost directly above Cricket.

Map !
https://drive.google.com/open?...C2umgQ-hE1JRsAWPuJ28
Kvanlanir
player, 23 posts
Wood Elf Figher
HP 12/12 AC 16 PP 14
Fri 3 Aug 2018
at 18:06
  • msg #138

Chapter One : Greyhawk City

Kvanlanir shook his head, "No, not really." As he said the word 'really' he drove the rapier in once more.

Bonus: Second Wind, restores 11 hp
Action: Attack with Rapier (non-lethal)
Result: Hit AC 19 for 11 Piercing damage

13:05, Today: Kvanlanir rolled 19,11 using d20+5,d8+3.  Attack w/ Rapier.
13:04, Today: Kvanlanir rolled 11 using 1d10+1.  Second wind.

Cricket
player, 20 posts
Kenku Warlock
HP 8/8 AC 13 PP 14
Fri 3 Aug 2018
at 20:48
  • msg #139

Chapter One : Greyhawk City

Clicks his beak a few times and then laughs at the boy. When asked his name, he makes Cricket sounds like usual.

"Pet-runt-Squatter" He says in different voices. He looks up at Quill and grunts a little. Lazy thing. If he Cricket could fly, he'd never come back down! Oh right, people are dying. He holds up a hand in a stay motion to the boy, then turns back inside and draws a rod from his robes. He waves it around, croaking out some arcane words in the voice of an elderly man and casts Sanctuary on Gnorlin, just in case.

Quill is called back to Cricket's shoulder, and takes his place within the Kenku's hood once more.
Gnorlin Parkputter
player, 11 posts
Forest Gnome Cleric
HP 3/9 AC 13 PP 14
Fri 3 Aug 2018
at 21:43
  • msg #140

Chapter One : Greyhawk City

Gnorlin pops to his feet and scampers out of immediate range. He grabs his sling and lets a bullet fly.



note: I’m on my phone so I didn’t copy and paste my rolls but they’re there.

ACTION: Sling attack thug 3 (hit AC9 for 4 points of damage)
MOVE 20 feet away (North) from current location.

Current HP = 3
Spell Slots
1st: 1 of 2 remaining
Prepared Spells
Healing Word, Inflict Wounds, Command
Domain Spells
Charm person, Disguise Self

Matrim Rogthor
player, 38 posts
Goliath Barbarian
HP 14/14 AC 14 PP 10
Fri 3 Aug 2018
at 22:04
  • msg #141

Chapter One : Greyhawk City

Matrim begins to lose himself in his fury, and targets the man who he hit. He swings forcefully at the man two-handed.

To hit: Matrim Rogthor rolled 15 using 1d20+6

Damage: Matrim Rogthor rolled 14 using 1d10+6
Bhelmyr Godstouched
player, 39 posts
Mountain Dwarf Sorcerer
HP 7/9 AC 16 PP 9
Sat 4 Aug 2018
at 00:52
  • msg #142

Chapter One : Greyhawk City

Bhelmyr grins at perceived complement from his foe and swings at him again. Hard.



Bhelmyr crit for 17 damage.

17:47, Today: Bhelmyr Godstouched rolled 9 using 1d10.  Battleaxe critical damage (2-handed).
17:47, Today: Bhelmyr Godstouched rolled 24,8 using 1d20+4,1d10+2.  Battleaxe attack, damage (2-handed).


This message was last edited by the player at 00:52, Sat 04 Aug 2018.
DM
GM, 70 posts
Sat 4 Aug 2018
at 02:26
  • msg #143

Chapter One : Greyhawk City

Matrim smashes his warhammer into the chainmail-clad second thug, smashing multiple ribs. The thug slumps against the workbench, barely alive. His mouth fills with blood, which flows out down his chin and over the damaged chainmail armor. "Urk Gurggle Gurk !" he stammers.

Kvanlanir recovers from the blow to his head and strikes against the first thug, severely injuring his legs. The thug screams in pain "Aaaaargh !" and slumps to the ground, clutching his legs. "Bastard elf !"

Bhelmyr swings his mighty battleaxe at the third thug, striking the thugs lower right arm and completely chopping his hand off ! The thugs hand and mace drop to the ground. The thug wails "Aaargh Wowowowoooo !" and clutches the stump which spurts blood out all over everything nearby, including Bhelmyr.

Gnorlin scampers north into the front shop room in an attempt to get out of immediate range. The third thug reacts and swings his mace ... oops ! his bloody stump arm at Gnorlin ! The bloody stump smacks into Gnorlins's face as the gnome passes by into the front room, causing 1 HP damage and splattering blood all over Gnorlin's face and body. Gross !

DM rolled 17 using 1d20+2 ((15))
1 bludgeoning damage !


Cricket enters the back room and casts Sanctuary on the blood-covered Gnorlin.

The first thug, on the ground with damaged knees and legs, swings his mace wildly at Kvanlanir. It thumps into Kvanlanirs side, causing 3 HP damage !

DM rolled 20 using 1d20+4 ((16))
DM rolled 3 using 1d6+2 ((1))


The second thug, slumped against the workbench and barely alive, has a fearful expression as he looks at both Matrim and Bhelmyr dominating the fight in the back room ! He desperately swings his mace at Bhelmyr ! He smashes it into Bhelmyrs chest for 5 HP damage !

DM rolled 19 using 1d20+4 ((15))
DM rolled 5 using 1d6+2 ((3))


The third thug looks at his hand and mace on the floor, realizes that he is severely injured, and makes a run for it ! He will attempt to push past Matrim and Cricket and exit into the rear alley.

Bhelmyr, Matrim and Cricket all have the chance to use their reactions to make an opportunity attack against the fleeing bleeding third thug, now !

The boy follows a short distance behind Cricket. He's finished eating the ration Cricket gave him. He ate it so fast, he almost inhaled it ! "Hey ! You're my bird man ! You have to do as I say now, ok ! Do you have any more food ?"

One more blow against the first or second thug will take them out of the fight. They are both very hurt. The fleeing third thug is somewhat more healthy, but will probably bleed to death from his missing hand unless he can get to safety and bandage / heal it.

Map !
https://drive.google.com/open?...uk1TroRdlK9TcykAL0S7
Bhelmyr Godstouched
player, 40 posts
Mountain Dwarf Sorcerer
HP 2/9 AC 16 PP 9
Sat 4 Aug 2018
at 05:06
  • msg #144

Chapter One : Greyhawk City

Bhelmyr swings at the fleeing thug, hoping for a quick, merciful kill.

22:01, Today: Bhelmyr Godstouched rolled 22,8 using 1d20+4,1d10+2.  attack of opportunity.
Gnorlin Parkputter
player, 12 posts
Forest Gnome Cleric
HP 2/9 AC 13 PP 14
Sat 4 Aug 2018
at 13:16
  • msg #145

Chapter One : Greyhawk City

Seeing that the robbers have been routed Gnorlin takes a look around to see if there are any clues as to what they were looking for.

[Private to DM: And don’t forget the set of picks he covets].




07:10, Today: Gnorlin Parkputter rolled 9 using 1d20+3 ((6)).

Kvanlanir
player, 24 posts
Wood Elf Figher
HP 9/12 AC 16 PP 14
Sat 4 Aug 2018
at 14:30
  • msg #146

Chapter One : Greyhawk City

Kvan stabs at the man again, "Persistence. You would make a good employee."

Action: Attack with Rapier (non-lethal)
Result: Hit AC 17 for 11 Piercing damage

09:28, Today: Kvanlanir rolled 17 using 1d20+5.  Advantage for target being Prone.
09:28, Today: Kvanlanir rolled 10,11 using d20+5,d8+3.  Attack w/ Rapier.
This sucker has some solid HP.

Bhelmyr Godstouched
player, 41 posts
Mountain Dwarf Sorcerer
HP 2/9 AC 16 PP 9
Sat 4 Aug 2018
at 15:37
  • msg #147

Chapter One : Greyhawk City

Bhelmyr swings the back of his axe in an attempt to knock the Thug slumped against the work bench unconscious. If he's already down, he'll instead attack the thug fighting Kvan.

If this drops him, Non-lethal
08:31, Today: Bhelmyr Godstouched rolled 15,8 using 1d20+4,1d10+2.  Battleaxe attack, damage (2-handed).

This message was last edited by the player at 23:02, Sat 04 Aug 2018.
Matrim Rogthor
player, 39 posts
Goliath Barbarian
HP 14/14 AC 14 PP 10
Sat 4 Aug 2018
at 18:58
  • msg #148

Chapter One : Greyhawk City

Matrim decides to ignore the fleeing Thug, and focuses solely on being terrifying to the Second Thug in front of him.

He slowly brings his hammer above his head, all while looking the man in the eyes. He brings the hammer down, and connects with the man.

To hit:  Matrim Rogthor rolled 18 using 1d20+6

Damage: Matrim Rogthor rolled 14 using 1d10+6

He smiles as he does so. Another man who had attempted to injure him had been killed.
Cricket
player, 21 posts
Kenku Warlock
HP 8/8 AC 13 PP 14
Sat 4 Aug 2018
at 21:59
  • msg #149

Chapter One : Greyhawk City

Cricket spots the fleeing thug and, given the chance, he'll thrust at him with his spear.

21 to hit, 4 piercing damage, one handed spear attack

If the fleeing thug remains up and alive, Cricket will also throw an Eldritch Blast his way on his turn. If not, he'll toss it at whatever thug happens to still be alive/conscious in the room.

Eldritch blast 7 to hit, 3 for damage

(Side note: this dice roller seems to hate the idea of me ever casting any spells lol)
DM
GM, 72 posts
Sat 4 Aug 2018
at 23:17
  • msg #150

Chapter One : Greyhawk City

Matrim terrifies the second thug before smashing his warhammer down upon him, smashing his head against the workbench, destroying the thugs head and cracking the workbench into two pieces. The second thug dies horribly.

Kvanlanir strikes once more with his rapier, knocking the fight out of the first thug in the front shop room. The first thug falls unconcious.

Bhelmyr swings his battleaxe at the fleeing third thug, hacking into his back as he pushes past Matrim and Cricket. The third thug is severely wounded !

Bhelmyr turns his attention back to the second thug to see that Matrim has taken care of him.

Gnorlin begins looking around the ransacked establishment. The place is a mess ! The robber thugs had upturned boxes of mechanical-bits, opened multiple drawers behind the counter and strewn items from the shelves all around the place. Locks, mechanical bits-and-pieces and tools lie scattered around. Two small metal money-boxes (like small cube-shaped chests with locks) lie on the floor behind the shop counter. One has been broken open and is empty. [Private to Gnorlin Parkputter: Gnorlin can spot, in his quick glance around, various small tools and lock-picks scattered here and there. You can notice hanging on a tool-board above the rear-room workbench : three small leather satchels, which look suspiciously like intact lock-pick sets.]

Cricket takes the chance to spear the fleeing third thug, striking true ! The spear pierces through the third thug, who slumps to the ground, dead, in the rear doorway.

The boy yelps upon seeing Cricket spear and slay the fleeing third thug ! "Bird man ! I told you that you can't eat people !"

First thug : unconcious in front room.
Second thug : dead in rear room.
Third thug : dead in rear doorway.

Bhelmyr remembers that Theldrat the locksmith opens his shop sometime in the morning, and could be on his way to his shop right now !

Fight is over ! What do party members wish to do ?
Tie up the first thug and hand him over to the City Watch Station ?
Search the shop ? Wait for Theldrat ? Loot the thugs ?

XP totals for each character !

Bhelmyr 320 Ding ! Ding ! Level up !
Cricket 170
Gnorlin 90
Kvanlanir 170
Matrim 370 Ding ! Ding ! Level up !

Map !
https://drive.google.com/open?...ecjdSDKuMi8xaS0Cmn8P
This message was last edited by the GM at 23:37, Sat 04 Aug 2018.
Gnorlin Parkputter
player, 13 posts
Forest Gnome Cleric
HP 2/9 AC 13 PP 14
Sun 5 Aug 2018
at 01:16
  • msg #151

Chapter One : Greyhawk City

Gnorlin walks around the workshop as he looks for clues. He picks up the items strewn about the floor and bring them to the workbench. Pulling the leather pouches from the wall he begin to try to fit the pieces where they belong. Once he's done the best he can he grabs the empty money box and approaches the remaining thief.

"So, where's the money?" He asks the man.


 [Private to DM: So his slight of hand roll was 7 after bonuses. (Still on phone and having trouble coping and pasting my rolls. He wasn't trying to put things back he was trying to cover the fact he's taking a set. I leave it to you weather he was seen or not. (I am rolling absolute crap with this character so far!)]
This message was last edited by the player at 01:16, Sun 05 Aug 2018.
DM
GM, 73 posts
Sun 5 Aug 2018
at 02:22
  • msg #152

Chapter One : Greyhawk City

Gnorlin begins rummaging around a bit. Matrim, Bhelmyr and Cricket notice him remove some leather pouches from a tool-board above the broken workbench in the rear room, and fiddle around with the contents of the pouches. [Private to Gnorlin Parkputter: Yes, you can piece together a complete set of lockpicks and take them with you.]

Gnorlin then takes the empty money box to the unconscious thug in the front room where Kvanlanir is. The thug cannot answer Gnorlin's question though, due to being unconscious .

Note to Matrim, Bhelmyr, Cricket and Kvanlanir :
Just who is this gnome who wandered into the midst of your investigation ?
Friend or foe ?
Gnorlin Parkputter
player, 14 posts
Forest Gnome Cleric
HP 2/9 AC 13 PP 14
Sun 5 Aug 2018
at 03:18
  • msg #153

Chapter One : Greyhawk City

I thought he was just subdued. In that case I would address the others and it would be placed as a question to contemplate.
Matrim Rogthor
player, 40 posts
Goliath Barbarian
HP 14/14 AC 14 PP 10
Sun 5 Aug 2018
at 03:22
  • msg #154

Chapter One : Greyhawk City

After calming his RAGE, Matrim calls out "Gnome! What be your name?"

He decides to sit on one of the workbenches, and waits for a response, while cleaning the gore from his hammer with a cloth taken from the thug he killed.
Gnorlin Parkputter
player, 15 posts
Forest Gnome Cleric
HP 2/9 AC 13 PP 14
Sun 5 Aug 2018
at 03:36
  • msg #155

Chapter One : Greyhawk City

The name's Gnorlin, humble servant of Fharlanghn, god of horizons and travel. I was doing just that when I came upon a most suspicious scene. What good to serve the great patron of travel if not to help those you encounter on your way? Gnorlin smiles hoping the huge man before him has had breakfast and doesn't like Gnome legs.


Current HP = 2
Spell Slots
1st: 1 of 2 remaining
Prepared Spells
Healing Word, Inflict Wounds, Command
Domain Spells
Charm person, Disguise Self

This message was last edited by the player at 03:39, Sun 05 Aug 2018.
Cricket
player, 22 posts
Kenku Warlock
HP 8/8 AC 13 PP 14
Sun 5 Aug 2018
at 04:08
  • msg #156

Chapter One : Greyhawk City

Cricket would check the thug he killed for valuables. He moves over to him and kneels down to rifle through the pockets of the deceased thug. To the boy, Cricket points to himself and makes chirping sounds "Cricket" he adds afterwards. "Eat people! No." He uses two different voices for that, the Boy's and someone else.
Bhelmyr Godstouched
player, 42 posts
Mountain Dwarf Sorcerer
HP 2/9 AC 16 PP 9
Sun 5 Aug 2018
at 07:41
  • msg #157

Chapter One : Greyhawk City

"Pleased to meet you, Gnorlin. I'm Bhelmyr Godstouched. Folks, we ought to leave Theldrat's stuff alone. He should be here shortly." Bhelmyr walks out the front door to wait for the owner. He seems to be having some difficulty breathing, and winces as he begins to clean the gore off himself.
This message was last edited by the player at 08:07, Sun 05 Aug 2018.
Gnorlin Parkputter
player, 16 posts
Forest Gnome Cleric
HP 2/9 AC 13 PP 14
Sun 5 Aug 2018
at 12:08
  • msg #158

Chapter One : Greyhawk City

"My sentiments exactly. Who knows what those degenerates have taken. Best to let the shopkeeper return to take a look and tell us. I'm pretty banged up. I think some stew and refreshments next door would do me a world of good."
Gnorlin smiles at this group of do-gooders. If his deity has caused his travels to intertwine with theirs who was he to disagree?


short rest?

Current HP = 2
Spell Slots
1st: 1 of 2 remaining
Prepared Spells
Healing Word, Inflict Wounds, Command
Domain Spells
Charm person, Disguise Self

This message was last edited by the player at 04:28, Mon 06 Aug 2018.
Gnorlin Parkputter
player, 17 posts
Sun 5 Aug 2018
at 12:08
  • [deleted]
  • msg #159

Chapter One : Greyhawk City

This message was deleted by the player at 12:08, Sun 05 Aug 2018.
Matrim Rogthor
player, 41 posts
Goliath Barbarian
HP 14/14 AC 14 PP 10
Sun 5 Aug 2018
at 12:35
  • msg #160

Chapter One : Greyhawk City

"Well met, Gnorlin. The name in Matrim. And some ale to celebrate would be a great idea!"

Matrim does not move, however, and waits for others to make the first move, content to follow another's lead for the time being.

He has never considered Gnome legs before...do they taste like chicken?
This message was last edited by the player at 12:43, Sun 05 Aug 2018.
Kvanlanir
player, 25 posts
Wood Elf Figher
HP 9/12 AC 16 PP 14
Sun 5 Aug 2018
at 15:18
  • msg #161

Chapter One : Greyhawk City

Having only recently joined this group, Kvan had no idea who the others knew and who they didn't. He left the talking to others for the time being.
Bhelmyr Godstouched
player, 43 posts
Mountain Dwarf Sorcerer
HP 2/13 AC 16 PP 9
Sun 5 Aug 2018
at 15:50
  • msg #162

Chapter One : Greyhawk City

From outside, Bhelmyr says, "I'll stick around and talk to the owner. I'll gladly join you for drinks, after. Will someone tie that guy up?"

Short rest would be good.
DM
GM, 76 posts
Mon 6 Aug 2018
at 07:39
  • msg #163

Chapter One : Greyhawk City

If party members do nothing too strenuous for the next hour, you can count it as a short rest as per the rules on pg 186 of the PHB.

Cricket is able to find 3gp and 10sp in the pockets of the dead third thug.

Cricket, the boy replies "Oh, good. I heard half-orcs eat people. That's what mother tells me. Never get too close to a half-orc. That's why I hid in the alley and kept watch after seeing one kick in the door to this shop in the early morning. He was in and out all within ten or fifteen minutes. Then those thugs arrived shortly after he left. I could hear them making a complete mess in there ! Then your friend the gnome arrived and then I met you !"

Bhelmyr waits out the front of the shop. Soon Theldrat arrives. He is a portly, coppery-skinned human in his late forties. Seeing the front door to his establishment wide open, he cries "Oh no !" and pulls a handkerchief from a sleeve, wiping his brow. "Oh no, Oh no, Oh no !" he says as he approaches the door and peers inside.

The first thug is still unconscious on the floor in the front room of the shop.

Party members can stick around at the shop to talk to Theldrat or the boy (Squatter), or return to the Blue Dragon Inn for the remainder of their short rest (or do something completely different, if you like).

Eventually a patrol of the city watch should pass by, if you wanted to hand the surviving thug over to the authorities.
This message was last edited by the GM at 07:40, Mon 06 Aug 2018.
Cricket
player, 24 posts
Kenku Warlock
HP 8/8 AC 13 PP 14
Mon 6 Aug 2018
at 09:21
  • msg #164

Chapter One : Greyhawk City

Cricket will pocket the coins. He'll not pass up shinies, and the dead guy doesn't need them anymore. He'll listen to the boy and nod his head. "Kvan" He says and points to the store, then heads in to find his traveling companion. "Kvan okay?" He asks. "Friends okay?"

After spotting Gnorlin, he's suddenly reminded the Gnome exists. He points to himself, chirping like a cricket
Gnorlin Parkputter
player, 19 posts
Forest Gnome Cleric
HP 8/9 AC 13 PP 14
Mon 6 Aug 2018
at 12:16
  • msg #165

Chapter One : Greyhawk City

Gnorlin nods at Theldrat as the man enters his shop. Not sure what the connection between Theldrat and the party is he decides to sit on a chair and listen to the exchange.

He points to the others and clears his throat, "I'm with them." He says waving his finger around the room.



06:08, Today: Gnorlin Parkputter rolled 6 using 1d8+1.  short rest healing.

Current Hit Dice:  0 of 1 remain
Spell Slots 1st:   1 of 2 remaining
Prepared Spells: Healing Word, Inflict Wounds, Command
Domain Spells: Charm person, Disguise Self

This message was last edited by the player at 03:21, Tue 07 Aug 2018.
Matrim Rogthor
player, 44 posts
Goliath Barbarian
HP 27/27 AC 14 PP 10
Mon 6 Aug 2018
at 13:02
  • msg #166

Chapter One : Greyhawk City

Matrim grunts in agreement with Gnorlin, and continues to clean his hammer in the back room, humming an old tune he picked up from the family bard.

He will remain with the majority of the group, and will talk when spoken to by anyone, including the locksmith.
Bhelmyr Godstouched
player, 47 posts
Mountain Dwarf Sorcerer
HP 2/18 AC 16 PP 9
Mon 6 Aug 2018
at 14:57
  • msg #167

Chapter One : Greyhawk City

"Morning, Theldrat, I'm Bhelmyr Godstouched. A friend of Felipe." Bhelmyr says with a friendly smile. "Sorry I couldn't get a hold of you sooner. Saw a few folks planning to rob you. Tried to keep an eye out, but a dwarf needs his sleep. Caught these ones in the act. My new friends and I took care of 'em. One's still alive if you wanna question him when he wakes up."


07:56, Today: Bhelmyr Godstouched rolled 12 using 2d6+6.  Short rest healing.
Kvanlanir
player, 27 posts
Wood Elf Figher
HP 9/12 AC 16 PP 14
Mon 6 Aug 2018
at 21:04
  • msg #168

Chapter One : Greyhawk City

Kvanlanir looked at Cricket and nodded his head as he wiped the thug's blood off of his rapier on the man's own clothing. "I am fine. You?" He waited for his friend's reply before turning to the others, "This one has been subdued. Do you wish to question him to know why they came here, or what they were after? Or shall we leave him here for the authorities?"
DM
GM, 78 posts
Tue 7 Aug 2018
at 07:18
  • msg #169

Chapter One : Greyhawk City

Seeing the establishment completely ransacked upsets Theldrat nearly to the point of hysterics. As he begins rummaging through the ruins of his business he says "Yes, I am Theldrat, master locksmith. Oh dear me, dear me !"

He is frantically searching for something that seems to be missing. "I do think that we need to question this unconscious robber then hand him over to the authorities. Have any of you seen a missing key ? Perhaps these robbers stole it and still have it on their person."

He begins rummaging through the pockets of the unconscious robber. "No ! It's not here ! Blast it !"

Turning to the nearest party member, Theldrat says "I care not if they stole my money. The missing key was a gift from my father and is one of the few things I have to remember him by. I desperately need to find it !"
Gnorlin Parkputter
player, 20 posts
Forest Gnome Cleric
HP 8/9 AC 13 PP 14
Tue 7 Aug 2018
at 21:48
  • msg #170

Chapter One : Greyhawk City

Gnorlin's ears perk up. "Key! Was this a key of sentimental quality or would it by chance open something? Um... not valuable of course...I'm not interested in that...something sacred and important to your family of course, just asking out of investigative curiosity is all. Not interested in the content...except of course to guard it...keep it safe you know...for the family and all....." Gnorlin trails off knowing his mouth once again got the better of him. He does however, hope for an answer.



Current Hit Dice:  0 of 1 remain
Spell Slots 1st:   1 of 2 remaining
Prepared Spells: Healing Word, Inflict Wounds, Command
Domain Spells: Charm person, Disguise Self

Matrim Rogthor
player, 46 posts
Goliath Barbarian
HP 27/27 AC 14 PP 10
Tue 7 Aug 2018
at 23:17
  • msg #171

Chapter One : Greyhawk City

From the corner of his eye, Matrim eyes the gnome, not suspiciously, more just thinking to himself that he may have to keep an eye on this one.
Bhelmyr Godstouched
player, 48 posts
Mountain Dwarf Sorcerer
HP 14/18 AC 16 PP 9
Wed 8 Aug 2018
at 01:28
  • msg #172

Chapter One : Greyhawk City

Bhelmyr gives a friendly but stern look to the gnome, saying, "did you find a key, Gnorlin?"

18:26, Today: Bhelmyr Godstouched rolled 6 using 1d20-1.  Insight. (if necessary) Bhelmyr is the sucker born every minute ;)
Gnorlin Parkputter
player, 21 posts
Forest Gnome Cleric
HP 8/9 AC 13 PP 14
Wed 8 Aug 2018
at 11:46
  • msg #173

Chapter One : Greyhawk City

"CERTAINLY NOT! Indeed..." Gnorlin strokes his little pet mouse and moves to a chair where he resolves to sit quietly.


player to player....I found no key.

Current Hit Dice:  0 of 1 remain
Spell Slots 1st:   1 of 2 remaining
Prepared Spells: Healing Word, Inflict Wounds, Command
Domain Spells: Charm person, Disguise Self

This message was last edited by the player at 11:47, Wed 08 Aug 2018.
Bhelmyr Godstouched
player, 49 posts
Mountain Dwarf Sorcerer
HP 14/18 AC 16 PP 9
Wed 8 Aug 2018
at 19:17
  • msg #174

Chapter One : Greyhawk City

"Just asking, friend. No offense meant. Theldrat, why do you think someone would rob a locksmith of all people? Is there something you're not telling us?"


12:16, Today: Bhelmyr Godstouched rolled 15,5 using 1d20+6,1d20-1.  Persuasion, Insight.

This message was last edited by the player at 20:45, Wed 08 Aug 2018.
DM
GM, 79 posts
Wed 8 Aug 2018
at 20:15
  • msg #175

Chapter One : Greyhawk City

Theldrat replies to Bhelmyr. "As I said, the key was a gift from my father. It is relatively plain, made of copper, and has a double-zig-zag symbol at one end. It is vital to my business !"

The missing key :
https://drive.google.com/open?...er-X9ajWPkqyUzupw5-x

Theldrat finds the small money-box that has not been smashed open, places it on the counter of the shop, and unlocks it with a (different) key he produces from a chain around his neck. It clicks open and Theldrat removes a small pouch. "This pouch contains 8 platinum pieces. For you adventurers, if you are able to return the key to me."

Theldrat turns to Gnorlin and says "Gnomes are a very inquisitive lot, aren't they ! Yes, friend. The key was rumoured to be able to open a great many locks, though I had never used its powers. I preferred to use my skills as a locksmith, for the good of the city. If the key has fallen into the wrong hands ... well, I shudder to think what could happen !"

Just as Theldrat finishes speaking, two things happen :

The unconscious thug begins to stir. "Urrrrr..." he moans.

The familiar sound of the rhythmic footsteps of an armored morning patrol of the City Watch can be heard from the street. They are still a little way up the street and will probably pass by unless someone alerts them to the recent activities inside the shop.
Bhelmyr Godstouched
player, 50 posts
Mountain Dwarf Sorcerer
HP 14/18 AC 16 PP 9
Wed 8 Aug 2018
at 21:12
  • msg #176

Chapter One : Greyhawk City

"Sounds like a guard patrol. Might I go summon them before they pass on by?" Bhelmy asks Theldrat.
Gnorlin Parkputter
player, 22 posts
Forest Gnome Cleric
HP 8/9 AC 13 PP 14
Wed 8 Aug 2018
at 21:16
  • msg #177

Chapter One : Greyhawk City

Oh my, Indeed! A key that can open many different locks...well now... that key is something to ensure doesn't fall in the wrong hands. There are some who might use it for ill. Terrible people. I for one shall seek it out for you. But a question to start, is this key something you wish us to seek in secret? Do you wish people to know about it?



Current Hit Dice:  0 of 1 remain
Spell Slots 1st:   1 of 2 remaining
Prepared Spells: Healing Word, Inflict Wounds, Command
Domain Spells: Charm person, Disguise Self

This message was last edited by the player at 21:18, Wed 08 Aug 2018.
DM
GM, 80 posts
Wed 8 Aug 2018
at 22:01
  • msg #178

Chapter One : Greyhawk City

Theldrat replies "Bhelmyr, yes, I feel that we should hand him over to the authorities, but I'd like to find out what he knows, first. The city watch can then send their corpse collectors to help me clean up this place." and to Gnorlin "Friend gnome, it's probably best if people simply know it as a family heirloom."

Theldrat looks to Matrim and says "Perhaps the most intimidating of your group could discover what this thug knows, before we hand him over."
Bhelmyr Godstouched
player, 51 posts
Mountain Dwarf Sorcerer
HP 14/18 AC 16 PP 9
Wed 8 Aug 2018
at 23:26
  • msg #179

Chapter One : Greyhawk City

Bhelmyr tries to stand up straight, winces, and leans back against the wall. "Perhaps someone who's a bit less banged up should fetch the watch. Cricket, are you wounded?"

Since we're still in the middle of a short rest, I'd rather not go off chasing down watchmen. I'm technically still at 2 hp.
Gnorlin Parkputter
player, 23 posts
Forest Gnome Cleric
HP 8/9 AC 13 PP 14
Thu 9 Aug 2018
at 04:23
  • msg #180

Chapter One : Greyhawk City

"Let me give this another try." Gnorlin walks over to the thug as he arises from his weapon induced slumber. "Now good fellow, what's going on here?


ACTION: cast charm person on the thug. (WIS save DC 12)

Current Hit Dice:  0 of 1 remain
Spell Slots 1st:   0 of 2 remaining
Prepared Spells: Healing Word, Inflict Wounds, Command
Domain Spells: Charm person, Disguise Self

This message was last edited by the player at 04:24, Thu 09 Aug 2018.
Kvanlanir
player, 28 posts
Wood Elf Figher
HP 9/12 AC 16 PP 14
Thu 9 Aug 2018
at 04:29
  • msg #181

Chapter One : Greyhawk City

"I'll get them." Kvanlanir heads out toward the city watch, sparing a glance toward Cricket as he does so. [private to Cricket: A familiar look that says, "if you need to escape before the authorities arrive, now's the time. More out of habit than thinking it may actually be needed.]
Matrim Rogthor
player, 47 posts
Goliath Barbarian
HP 27/27 AC 14 PP 10
Thu 9 Aug 2018
at 11:43
  • msg #182

Chapter One : Greyhawk City

Matrim comes out from the back room where he was cleaning his hammer, which is now on his back, and watches Gnorlin and the thug from a corner where he can also watch the front door.

He says, while waving his hand, "Ill be here if Gnorlin cant make him talk with his... infectious charm."
DM
GM, 81 posts
Fri 10 Aug 2018
at 09:24
  • msg #183

Chapter One : Greyhawk City

DM rolled 9 using 1d20.  Thug wisdom save.
The thug is charmed !

The thug stirs and moans, "Uurrrr....my aching head. My aching legs !"

He looks up at Gnorlin and says, "Ahh, hello friend ! I appear to be in a spot of bother. Care to help me up ?"
He tries to get up, but winces in pain and slumps back down to the floor. "Ow ! My legs are really sore !"

Kvanlanir, the City Watch patrol in the street, heading towards the shop, consists of five armored patrol-people.

A strong human woman in front wearing chain armor, sturdy metal-reinforced leather boots, with a morningstar hanging from her hip. Behind her are four human men, all wearing studded leather armor. Two carry flails and two carry shortswords. All wear cloth tunics over their armor with a crest upon it of Greyhawk City, to notify residents of their appointed duty. They walk up the middle of the street, in loose formation.
Gnorlin Parkputter
player, 24 posts
Forest Gnome Cleric
HP 8/9 AC 13 PP 14
Fri 10 Aug 2018
at 10:33
  • msg #184

Chapter One : Greyhawk City

Gnorlin smiles and looks up at the others, "I'd like you all to meet my new friend... ummm ... now how about that I forgot your name. What is it again? Sorry about the sore legs but you ran into a bit of trouble trying to rob the place. We are all wondering what was going on here? Tell us all about it." Gnorlin continues talking to the Thug in a familiar and friendly way asking the following questions,

Were you hired and by who?
What was the objective?
Who are your partners?
What was the plan? Were you to meet someone after the robbery? Who? Where?


and any other questions the party would like him to ask....


Current Hit Dice:  0 of 1 remain
Spell Slots 1st:   0 of 2 remaining
Prepared Spells: Healing Word, Inflict Wounds, Command
Domain Spells: Charm person, Disguise Self

This message was last edited by the player at 10:53, Fri 10 Aug 2018.
DM
GM, 82 posts
Fri 10 Aug 2018
at 21:20
  • msg #185

Chapter One : Greyhawk City

The thug looks around the room, notices Matrim, Bhelmyr and Cricket nearby and says "Ok gnome friend, I'll spill the beans. My name is Marek. I'm sorry, I have a splitting headache as well as these pains in my legs. I seem to have forgotten your name, too. Anyway, please keep these other people away from me, ok. (He gestures towards the others in the room) Where's that elf gone ? I'm glad he's not here." (Kvanlanir has gone outside to speak to the city watch patrol)

The thug continues "My accomplices and I were told by a half-orc friend, Irontusk, to rob this place of valuables after he was through with it. He said we could keep whatever we found. We thought it sounded like a good deal ! He came here earlier than us and kicked the door in. I'm not sure what he was looking for, but he'd rummaged around a bit and left before we got here. We last spoke to Irontusk at Barge End. He's very persuasive and we've learned in the past to do as he tells us."

Barge End is a shantytown just north of the city.
Map : https://drive.google.com/open?...tvbl4AntFGSp0rjtH1x4

Theldrat the locksmith, standing nearby, looks at Gnorlin and nods his head. "Very good work there, gnome."
Gnorlin Parkputter
player, 25 posts
Forest Gnome Cleric
HP 8/9 AC 13 PP 14
Fri 10 Aug 2018
at 21:33
  • msg #186

Chapter One : Greyhawk City

Gnorlin pats the man on the shoulder, "Don't worry about forgetting my name good friend, It's Nobby McNobs and you can take that to the bank with you. You've been a very big help and  Theldrat here is mighty grateful. So do you think we could find good ole' Irontusk in Bardge End if we were to wander over there?"


Current Hit Dice:  0 of 1 remain
Spell Slots 1st:   0 of 2 remaining
Prepared Spells: Healing Word, Inflict Wounds, Command
Domain Spells: Charm person, Disguise Self

This message was last edited by the player at 21:34, Fri 10 Aug 2018.
DM
GM, 83 posts
Fri 10 Aug 2018
at 21:50
  • msg #187

Chapter One : Greyhawk City

Marek the thug looks at his old friend Nobby McNobs (Gnorlin). Marek smiles at Nobby trustingly. "Ahh Nobby, you sure could ! Irontusk is a six-foot tall half-orc with light olive-coloured skin, numerous scars, and a large iron-capped tusk protruding from his lower lip. He dresses in finely crafted leather armor with iron studs. He also wears a ragged old fur cloak. He is employed by the barge owners to load and unload their goods, so can probably be found amongst the barges, fishmongers and gyspies there."
Kvanlanir
player, 29 posts
Wood Elf Figher
HP 9/12 AC 16 PP 14
Fri 10 Aug 2018
at 22:48
  • msg #188

Chapter One : Greyhawk City

Kvanlanir holds up a hand and flags down the Watch, informing them that the party had apprehended a criminal and would escort them to him.
DM
GM, 84 posts
Sat 11 Aug 2018
at 00:44
  • msg #189

Chapter One : Greyhawk City

Kvanlanir, the woman in chain armor holds her hand up to stop the patrol behind her from moving. She listens to you, and replies. "Well done, citizen. Take us to the criminals location."

Kvanlanir leads the watch patrol to the entrance to the locksmith shop. The watch patrol enters just as Marek the thug finishes describing Irontusk to Nobby McNobs (Gnorlin).

The patrolwoman says "Ahh, sometimes the city adventurers do come in useful. I assume that this rough fellow on the floor is the criminal. From the mess here it looks as though he has ransacked the place and attempted a robbery. We'll take it from here. Well done, citizens. Keep up the good work." She clicks her fingers and gestures towards Marek the thug. Two of her team step forward and lift Marek to his feet.

Marek looks to Nobby McNobs (Gnorlin) with a terrified look on his face !
"Nobby ! What's going on ? Help your old friend, Marek. Come on, for old-times sake ! They'll put me to work ! Hard labour for ten or more years ! Noooo !"

The patrolwoman says "Shut it, criminal."
Cricket
player, 25 posts
Kenku Warlock
HP 8/8 AC 13 PP 14
Sat 11 Aug 2018
at 03:23
  • msg #190

Chapter One : Greyhawk City

"Okay" He croaks when asked about his status. Not a feather out of place, though he had dirt stuck in the feathers on his face. When the watch shows up, he draws his hood up further over his head, as if it could hide the massive beak jutting out from it. Sure, they'll just think he's a normal human now. Regardless, he'll stay out of the building for now, away from prying eyes. He's got a new friend to hang out with, anyways. He'll give another ration to the urchin, nodding his head. "Cricket friend." He would tell the boy. He would gesture to the boy, then to the body of the thug in the alley "Friend." Not quite a question, since he hadn't mimicked a questioning version of the word, but he tilted his head to one side in an attempt to look puzzled.
Bhelmyr Godstouched
player, 52 posts
Mountain Dwarf Sorcerer
HP 14/18 AC 16 PP 9
Sat 11 Aug 2018
at 03:47
  • msg #191

Chapter One : Greyhawk City

Bhelmyr cleared his throat to get the patrolwoman's attention, wincing in pain as he did. "Marek wasn't alone," he croaked, "his allies are in the back room. They didn't survive their wounds. Sorry about the mess, Theldrat." Despite his efforts to clean up, Bhelmyr was still quite covered in blood, though it was rapidly drying. He kept picking dried flakes from his beard.

He addressed the watch leader again, "The name Irontusk mean anything to you? Marek claims he was behind this."
DM
GM, 85 posts
Sat 11 Aug 2018
at 08:52
  • msg #192

Chapter One : Greyhawk City

Cricket and the urchin boy are near the rear entrance to the shop. The boy is still just outside, in the alley. He has his hands cupped around his ear and is attempting to listen to the conversation inside the shop between the party and the watch patrol. "No bird-man, you can't be friends with dead people. Only wizards can do that. They make zombies. Hey, I think they're talking about the half-orc I saw here earlier !"

Bhelmyr, the watch patrolwoman looks to you and Theldrat. "We will send our corpse collectors here later in the day to collect the bodies. They will be properly ... disposed of."

All watch members ponder the name Irontusk. The patrolwoman says "No, I'm sorry, I have never heard of anyone by that name." One patrolman says "I've got a cousin named Ian Musk, but he's a florist, so that's no help." The patrolwoman glares at the patrolman.
Gnorlin Parkputter
player, 26 posts
Forest Gnome Cleric
HP 8/9 AC 13 PP 14
Sat 11 Aug 2018
at 12:52
  • msg #193

Chapter One : Greyhawk City

Gnorlin waves at his 'long lost buddy' as members of the watch escort him out of the room. "Best of luck friend. Don't cause those good people too much trouble ok."

Walking up to Bhelmyr he listens to the conversation and laughs at the Ian Musk comment.."Hahaha good one" he says pointing at the watchman. On seeing the glare of the watchwoman Gnorlan smiles and twiddles his thumbs while rocking on his heels. Speaking softly to himself,"ooh he wasn't joking...ok...."

After a few moments of contemplation he looks over at Theldrat, "I assume of course there's a reward for recovering your 'heirloom' for you. I mean this Ian Musk..ah..Irontusk gentleman sounds like quite a brute."


This message was last edited by the player at 14:04, Sat 11 Aug 2018.
DM
GM, 86 posts
Sat 11 Aug 2018
at 15:09
  • msg #194

Chapter One : Greyhawk City

Theldrat finds the small money-box that has not been smashed open, places it on the counter of the shop, and unlocks it with a (different) key he produces from a chain around his neck. It clicks open and Theldrat removes a small pouch. "This pouch contains 8 platinum pieces. For you adventurers, if you are able to return the key to me."
Gnorlin Parkputter
player, 27 posts
Forest Gnome Cleric
HP 8/9 AC 13 PP 14
Sat 11 Aug 2018
at 16:32
  • msg #195

Chapter One : Greyhawk City

Gnorlin takes a look at the platinum pieces and bows his head towards Theldrat, "My good man, I am your servant."


Current Hit Dice:  0 of 1 remain Spell Slots 1st:   0 of 2 remaining
Cantrips: Minor Illusion, Resistance, Guidance, Spare the Dying Prepared Spells: Healing Word, Inflict Wounds, Command Domain Spells: Charm person, Disguise Self

This message was last edited by the player at 16:35, Sat 11 Aug 2018.
DM
GM, 87 posts
Sat 11 Aug 2018
at 22:38
  • msg #196

Chapter One : Greyhawk City

If no-one else has any other questions for Marek the thug, or the city watch patrol, then the patrolmen will drag Marek outside and haul him off to the local City Watch Station for processing.

The patrolwoman stays behind a few minutes and asks "Before I go, I need to ask if anyone was near the Great Library of Greyhawk in the Clerksburg district last night ? Another robbery took place there in the pre-dawn hours this morning. Witnesses reported a cleric of Boccob stealing a rare book. If you know or learn anything of this crime, you can report to any City Watch Station."

(Boccob is the neutral-aligned deity of Magic and Arcane Knowledge)
Bhelmyr Godstouched
player, 53 posts
Mountain Dwarf Sorcerer
HP 14/18 AC 16 PP 9
Sat 11 Aug 2018
at 23:51
  • msg #197

Chapter One : Greyhawk City

"Since I'm halfway there already, I'll keep my ear to the ground, ma'am," Bhelmyr says with a laugh. He winces again. "Friends, I think we ought leave Theldrat to his cleanup, unless you wish to stay and help. As for me, a drink and some rest is in order. Got a bit closer to my ancestors than I prefer."
Gnorlin Parkputter
player, 28 posts
Forest Gnome Cleric
HP 8/9 AC 13 PP 14
Sun 12 Aug 2018
at 03:18
  • msg #198

Chapter One : Greyhawk City

Slapping Bhelmyr on the shoulder (or as high as he can) Gnorlin nods agreement. He mumbles to himself as they walk out. "An heirloom key is stolen the same day a rare book is stolen. I have to say if this was a fictional world I would be exceedingly worried. Good thing we're grounded in the "here and now" of reality. Off to the tavern then. For a rest, some ale and perhaps a good stew. Then off to find Irontusk."


Current Hit Dice:  0 of 1 remain Spell Slots 1st:   0 of 2 remaining
Cantrips: Minor Illusion, Resistance, Guidance, Spare the Dying Prepared Spells: Healing Word, Inflict Wounds, Command Domain Spells: Charm person, Disguise Self

This message was last edited by the player at 03:20, Sun 12 Aug 2018.
Matrim Rogthor
player, 48 posts
Goliath Barbarian
HP 27/27 AC 14 PP 10
Sun 12 Aug 2018
at 05:12
  • msg #199

Chapter One : Greyhawk City

Matrim follows to the tavern, and buys the first round for everyone, while handing his Goliath sized mug to the counter for his ale.
Gnorlin Parkputter
player, 29 posts
Forest Gnome Cleric
HP 8/9 AC 13 PP 14
Sun 12 Aug 2018
at 14:07
  • msg #200

Chapter One : Greyhawk City

Groin happily accepts a round of drinks. Looking at  Matrim’s mug his eyes go wide, "I want one of those! Gods it’s as big as me!” He says his laughter ringing through the tavern.


I'm good to go when we're ready.

Current Hit Dice:  0 of 1 remain
Spell Slots 1st:   0 of 2 remaining
Cantrips: Minor Illusion, Resistance, Guidance, Spare the Dying
Prepared Spells: Healing Word, Inflict Wounds, Command
Domain Spells: Charm person, Disguise Self

This message was last edited by the player at 14:27, Sun 12 Aug 2018.
DM
GM, 89 posts
Mon 13 Aug 2018
at 08:29
  • msg #201

Chapter One : Greyhawk City

It's still morning in Greyhawk City. The party can discuss what they want to do next. Head to Barge End in search of Irontusk ? Something altogether different ?
Gnorlin Parkputter
player, 30 posts
Forest Gnome Cleric
HP 8/9 AC 13 PP 14
Mon 13 Aug 2018
at 15:42
  • msg #202

Chapter One : Greyhawk City

Gnorlin finishes off his ale and addresses his new companions, "Well my new friends? It would seem fate has brought us together. I have engaged in battle and drink with you so I would be most pleased to join you in your hunt for this key. Shall we proceed to find this brute Irontusk together.?


Current Hit Dice:  0 of 1 remain
Spell Slots 1st:   0 of 2 remaining
Cantrips: Minor Illusion, Resistance, Guidance, Spare the Dying
Prepared Spells: Healing Word, Inflict Wounds, Command
Domain Spells: Charm person, Disguise Self

This message was last edited by the player at 15:43, Mon 13 Aug 2018.
Matrim Rogthor
player, 49 posts
Goliath Barbarian
HP 27/27 AC 14 PP 10
Mon 13 Aug 2018
at 20:15
  • msg #203

Chapter One : Greyhawk City

Matrim grins around his mug. "I am always up for a good fight Gnorlin."
Bhelmyr Godstouched
player, 54 posts
Mountain Dwarf Sorcerer
HP 14/18 AC 16 PP 9
Mon 13 Aug 2018
at 21:31
  • msg #204

Chapter One : Greyhawk City

Bhelmyr takes a pull from his own mug and says, "Count me in, friends."

Ready to go as soon as the short rest is over.

Cricket
player, 27 posts
Kenku Warlock
HP 8/8 AC 13 PP 14
Tue 14 Aug 2018
at 22:21
  • msg #205

Chapter One : Greyhawk City

Cricket would, of course, follow his companions back to rest, though he'd try and bring the boy along with him. He had some questions that he needed to figure out how to ask.

"Half-Orc I saw earlier friend."

He started with a curious look. "Where?" He would ask the boy while walking to the meet with his friends, and keep out of the eye of the Watch if possible. When he gets the chance, though, he speaks up. "Kvan Squatter friend" he would say, indicating the boy to his companion.
Kvanlanir
player, 32 posts
Wood Elf Figher
HP 9/12 AC 16 PP 14
Wed 15 Aug 2018
at 04:18
  • msg #206

Chapter One : Greyhawk City

"Squatter? Greetings, friend, I am Kvanlanir."
Gnorlin Parkputter
player, 32 posts
Forest Gnome Cleric
HP 8/9 AC 13 PP 14
Wed 15 Aug 2018
at 08:12
  • msg #207

Chapter One : Greyhawk City

Understanding what it's like to grow upon the street Gnorlin gives the boy a smail and waves to invite him to sit down. He reaches into his pocket and pulls out Fix (His pet mouse) showing it to the boy. "This is my friend Fix do you want to pet him?"



Current Hit Dice:  0 of 1 remain
Spell Slots 1st:   0 of 2 remaining
Cantrips: Minor Illusion, Resistance, Guidance, Spare the Dying
Prepared Spells: Healing Word, Inflict Wounds, Command
Domain Spells: Charm person, Disguise Self

DM
GM, 90 posts
Wed 15 Aug 2018
at 08:26
  • msg #208

Chapter One : Greyhawk City

Cricket, Squatter (the boy) will follow you to the front of the shop, to the street, but not into the Blue Dragon Inn. In response to your question he says "I think Irontusk will be in Barge End, like the watch-people said. He's probably got a few friends there, too, so be careful, ok !"

Squatter (the boy) greets Kvanlanir and Gnorlin, and pats Fix gently on the head. "Nice to meet you all, friends. I need to get back to mother now, though. She'll be wondering where I've gotten to. I'm sure I will bump into you all again, though ! Goodbye for now, bird-man and friends." Unless stopped, Squatter (the boy) will hurry away up the street and into a nearby alley.

Returning to the Blue Dragon Inn, you discuss tracking down Irontush in Barge End, the shanty-town area north of the city. How would you like to approach the place ? On foot ? On boat ? Disguised ?
This message was last edited by the GM at 08:28, Wed 15 Aug 2018.
Matrim Rogthor
player, 51 posts
Goliath Barbarian
HP 27/27 AC 14 PP 10
Wed 15 Aug 2018
at 14:36
  • msg #209

Chapter One : Greyhawk City

"Hey!" Matrim says somewhat gruffly. "Here is some gold for you and your mother. Take care now."

Matrim tosses the boy 1 gold piece. (reflected on character sheet)

"Now as for this Irontusk fellow, If we wanted to have a small group as 'bait' I would not mind getting my hammer dirty again. If it comes to that.

...

It probably will come to that unless someone else does some talking with the fancy words.
"
Kvanlanir
player, 33 posts
Wood Elf Figher
HP 9/12 AC 16 PP 14
Wed 15 Aug 2018
at 17:26
  • msg #210

Chapter One : Greyhawk City

Kvanlanir followed the others back to the inn, bidding the young fellow farewell. As they sat to discuss the plan, Kvan commented, "Confronting Irontusk is fine with me. We know little beyond his name and general location, so we can only plan so much right now as we know too little. There's going to be the question of legality, though. We've been hired to get the key back, but we are no authority here. It's likely to come to blows, and likely death when dealing with that sort. We'll need to be ready to deal with the guards in one way or another if they happen to show."

"And then there are the guild leaders. If Irontusk is a guild member, we may be pissing off more than just a simple half-orc and his friends."

Bhelmyr Godstouched
player, 56 posts
Mountain Dwarf Sorcerer
HP 14/18 AC 16 PP 9
Wed 15 Aug 2018
at 17:35
  • msg #211

Chapter One : Greyhawk City

"I can be pretty persuasive, but I doubt I can talk a hardened criminal into turning himself in to the watch. As for threats or deceit, while I believe both have their uses, I never picked up the knack required for either. As the last fight took a lot out of me, I'm afraid I'm going to have fight more carefully. I may be able to muster up another spell, but I'm mostly down to cantrips such as you saw me use against the wererats. And my axe, of course!" Bhelmyr finished his drink and stretched out his sore muscles. It seemed his ribs weren't as badly hurt as he had previously thought.
Gnorlin Parkputter
player, 33 posts
Forest Gnome Cleric
HP 8/9 AC 13 PP 14
Wed 15 Aug 2018
at 19:39
  • msg #212

Chapter One : Greyhawk City

I would suspect good sir Irontusk is nothing but a middle level man and as such I don't think deception is required. I suggest we simply get our massive friends here to brain him and discuss options once he wakes up. Gnorlin gestures toward Matrim and Kvanlanir as he talks.
This message was last edited by the player at 19:41, Wed 15 Aug 2018.
Cricket
player, 29 posts
Kenku Warlock
HP 8/8 AC 13 PP 14
Wed 15 Aug 2018
at 21:12
  • msg #213

Chapter One : Greyhawk City

"Fancy words" Cricket croaks out, settling in with his companions for the moment. From his hood, a raven pokes his head out and eyes the mouse for a bit, staring intently, but not moving from here.

"Cricket knack fancy words. Cricket knack come to blows."

"Irontusk." He makes the sound of a weapon being drawn from a scabbard, metal clanging together, the sound of one of the thugs from earlier giving out his death rattle. He finishes it off with the sound of someone laughing.
Gnorlin Parkputter
player, 34 posts
Forest Gnome Cleric
HP 8/9 AC 13 PP 14
Wed 15 Aug 2018
at 21:24
  • msg #214

Chapter One : Greyhawk City

Gnorlin smiles at Crucket’s enthusiasm but on noticing him eyeing Fix in his pocket pushed the little mouse down to safety.
DM
GM, 93 posts
Thu 16 Aug 2018
at 03:33
  • msg #215

Chapter One : Greyhawk City

Does the party want to simply walk to the area and attempt to use Gather Information and Spot skill checks in an attempt to find Irontusk ? Or perhaps you have other ideas that may help, as you could be wandering around for a few hours before finding the half-orc.
Matrim Rogthor
player, 52 posts
Goliath Barb Rage 1/2
HP 27/27 AC 14 PP 10
Thu 16 Aug 2018
at 10:14
  • msg #216

Chapter One : Greyhawk City

"Would it be easier then, for someone, or a small group, to go into the area where he is usually found, shout out a challenge and location, then wait for Irontusk to show? Word can travel quickly in areas where drink soften tongues."

Matrim starts to thumb tobacco into his pipe, slowly. He is not quite sure if he is going to light it yet.
Gnorlin Parkputter
player, 35 posts
Forest Gnome Cleric
HP 8/9 AC 13 PP 14
Thu 16 Aug 2018
at 13:14
  • msg #217

Chapter One : Greyhawk City

Looking up at Matrim with is eyes wide, "That's a good idea! I'll be there right beside you taking wagers!"


OOC but as a player I like the DM's suggestion...)
This message was last edited by the player at 16:25, Thu 16 Aug 2018.
Bhelmyr Godstouched
player, 57 posts
Mountain Dwarf Sorcerer
HP 14/18 AC 16 PP 9
Thu 16 Aug 2018
at 14:00
  • msg #218

Chapter One : Greyhawk City

"Challenge him to a one-on-one fight? Good idea. Of course the rest of us will be on hand in the likely event he has thugs attack you," says Bhelmyr.
Gnorlin Parkputter
player, 36 posts
Forest Gnome Cleric
HP 8/9 AC 13 PP 14
Thu 16 Aug 2018
at 16:28
  • msg #219

Chapter One : Greyhawk City

"of course, of course..help him..yea...but don't forget... WAGERS!" Gnorlin smiles looking at the big man. "You're gonna make me us rich!"

Current Hit Dice:  0 of 1 remain
Cantrips: Minor Illusion, Resistance, Guidance, Spare the Dying


This message was last edited by the player at 19:17, Thu 16 Aug 2018.
DM
GM, 95 posts
Fri 17 Aug 2018
at 08:27
  • msg #220

Chapter One : Greyhawk City

When the party does decide to venture to Barge End :

The great city of Greyhawk comes to an abrupt end down by the Selintan River in a tumble of shacks, docks and a few warehouses. The shouts of fishmongers, creaking of wagons, and the cacophony of shrieking gulls are everpresent here.

Up ahead, the wide bank of the Selintan River is so crowded with boats, from simple fishing vessels to wide river gypsy barges, that in some places it is nearly impossible to see the water at all unless one looks well away from shore.

Barge End is a tangled mess. Finding Irontush ... err, Irontusk is no easy task.
How do you begin searching ?
Gnorlin Parkputter
player, 38 posts
Forest Gnome Cleric
HP 8/9 AC 13 PP 14
Fri 17 Aug 2018
at 16:18
  • msg #221

Chapter One : Greyhawk City

Gnorlin takes a deep breath as they find themselves surrounded by the organized chaos of Barge End. He begins to inquire discretely about Irontusk's whereabouts with the locals.


DM...I'm hoping my background as an Urchin comes in handy trying to navigate and talk to the people down here. I made a few rolls for you.

11:16, Today: Gnorlin Parkputter rolled 22,5 using 1d20+4,1d20+2.  Insight/ Investigation rolls.

This message was last edited by the player at 16:19, Fri 17 Aug 2018.
DM
GM, 96 posts
Fri 17 Aug 2018
at 21:45
  • msg #222

Chapter One : Greyhawk City

Gnorlin, you are able to determine that good Investigation rolls will yield information that may help.
Unfortunately your roll (5) has not yielded any useful information yet.
Matrim Rogthor
player, 53 posts
Goliath Barb Rage 1/2
HP 27/27 AC 14 PP 10
Sat 18 Aug 2018
at 10:03
  • msg #223

Chapter One : Greyhawk City

While walking, Matrim speaks softly to Gnorlin.

"If you're going to make wagers, small one, then make them on yourself. I do not dance to the tune of others for their gain. My family taught me well."

Matrim then idly watches the people pass around them while smoking his pipe.

Perception roll: Matrim Rogthor rolled 19 using 1d20
DM
GM, 98 posts
Sun 19 Aug 2018
at 23:31
  • msg #224

Chapter One : Greyhawk City

So if characters want to try some persuasion / investigation / gathering information type rolls, that will help.
Who are you talking to ? The dock workers ? Perhaps try to find another street urchin ? Maybe a shop keeper or warehouse worker / manager ? A fortune-telling gypsy woman ?

Matrim notices that the adventurers are drawing many glances from people. When you look at them, they usually turn around and continue to work, while some whisper to a friend, while some point at you as you look a little out-of-place.
This message was last edited by the GM at 23:33, Sun 19 Aug 2018.
Bhelmyr Godstouched
player, 60 posts
Mountain Dwarf Sorcerer
HP 14/18 AC 16 PP 9
Mon 20 Aug 2018
at 00:07
  • msg #225

Chapter One : Greyhawk City

Bhelmyr will chat with some dock workers and see if he can learn anything about Irontusk's whereabouts.

17:04, Today: Bhelmyr Godstouched rolled 21 using 1d20+6.  Persuasion.
Matrim Rogthor
player, 54 posts
Goliath Barb Rage 1/2
HP 27/27 AC 14 PP 10
Mon 20 Aug 2018
at 02:15
  • msg #226

Chapter One : Greyhawk City

Matrim will stay where he is and see if he can hear any gossip while keeping an eye on Bhelmyr.

Investigation?:  Matrim Rogthor rolled 14 using 1d20+1
Gnorlin Parkputter
player, 39 posts
Forest Gnome Cleric
HP 8/9 AC 13 PP 14
Mon 20 Aug 2018
at 02:57
  • msg #227

Chapter One : Greyhawk City

Gnorlin will focus his attention on the urchins in the area.



21:56, Today: Gnorlin Parkputter rolled 10 using 1d20+2.  Investigation .
DM
GM, 99 posts
Mon 20 Aug 2018
at 03:25
  • msg #228

Chapter One : Greyhawk City

Bhelmyr, you speak to some human men loading barrels from a barge into a wagon. One stops for a minute to talk. "Aye, perhaps, dwarf. I don't know 'im personally, but I've heard of a half-orc by that name, and may 'ave even seen him from a distance, working on the barges some distance down that way." He gestures with his hand, pointing along the docks. "You can't mistake 'im, with his great big iron tusk !" If you've no further questions, he will return to his work.

Matrim and Gnorlin are nearby, just out of hearing range of Bhelmyr and the man, keeping eyes and ears open.

Gnorlin, you attempt to speak to some urchins of the area, but they run away, laughing at the "funny-looking gnome."

Matrim, you don't hear anything useful, but as you turn your head to scan the crowd, you notice a pair of halfling men, clad in brown cloaks, standing near a corner of a building, watching you. They turn around and face the other way when your eyes meet, then begin walking away. They take a few steps and round the corner of the building, out of your vision. You could give chase to them, if you thought them suspicious.
This message was last edited by the GM at 03:29, Mon 20 Aug 2018.
Bhelmyr Godstouched
player, 61 posts
Mountain Dwarf Sorcerer
HP 14/18 AC 16 PP 9
Mon 20 Aug 2018
at 04:34
  • msg #229

Chapter One : Greyhawk City

Bhelmyr will seek out Matrim to relay what he's learned. If he sees him chasing anyone, he will join in, heading them off if possible.
Matrim Rogthor
player, 55 posts
Goliath Barb Rage 1/2
HP 27/27 AC 14 PP 10
Mon 20 Aug 2018
at 12:54
  • msg #230

Chapter One : Greyhawk City

Matrim will remain where he is, and wait for Bhelmyr to return.

Upon hearing his information, he relays to everyone what he saw, but mentions that they turned away as he looked at them, and that Matrim did not find them suspicious enough to give chase, because in his own words, Matrim knows he "sticks out like a large, white, thumb."
Gnorlin Parkputter
player, 40 posts
Forest Gnome Cleric
HP 8/9 AC 13 PP 14
Mon 20 Aug 2018
at 13:32
  • msg #231

Chapter One : Greyhawk City

Gnorlin slaps his hands on his waist. "Well then, shall we wander down to these barges?"
Matrim Rogthor
player, 56 posts
Goliath Barb Rage 1/2
HP 27/27 AC 14 PP 10
Mon 20 Aug 2018
at 23:28
  • msg #232

Chapter One : Greyhawk City

Tapping his pipe out, Matrim says: "I'm not against that."
Bhelmyr Godstouched
player, 62 posts
Mountain Dwarf Sorcerer
HP 14/18 AC 16 PP 9
Tue 21 Aug 2018
at 05:49
  • msg #233

Chapter One : Greyhawk City

"Well, let's get going then!" Bhelmyr says, enthusiastically.
DM
GM, 100 posts
Tue 21 Aug 2018
at 08:08
  • msg #234

Chapter One : Greyhawk City

You make your way along Barge End and come to an area where the buildings are very close to the water.
Many barges float here. Workers move between barges and buildings, loading and unloading goods, or stand around talking to each other.

The adventurers are in the top-left area of this map :

https://drive.google.com/open?...H4C3-n3RPSYaVKHL5LqO

(The D3, D5, etc, on the map is just Dungeon Master note-stuff. Try to ignore them.)

Bhelmyr believes you are near the area the man he spoke to earlier indicated.

Roll Perception (Wisdom) checks if you have your eyes peeled.
Or, what else would you like to do ?

(Kvanlanir said he'd be away for a few days, so he'll hang back and let you guys do most of the work, for now ...)
Gnorlin Parkputter
player, 41 posts
Forest Gnome Cleric
HP 8/9 AC 13 PP 14
Tue 21 Aug 2018
at 11:06
  • msg #235

Chapter One : Greyhawk City

Gnorlin takes a look about and wanders to the center pier as he does so. The bustle of the area is comforting to him and he's happy to be back in a city. Having only just met this group
 he's not sure what will come of it and he's not sure where this path will take him but he thinks a life of adventure might just suit him. Certainly if it includes huge companions like Matrim. He's never had a huge ally before and it's comforting.



05:55, Today: Gnorlin Parkputter rolled 10 using 1d20+2.  Perception roll.
This message was last edited by the player at 11:06, Tue 21 Aug 2018.
DM
GM, 101 posts
Tue 21 Aug 2018
at 11:21
  • msg #236

Chapter One : Greyhawk City

Just to make sure ... is Gnorlin ok with trudging through a bit of shallow water to get to the center pier ?
The buildings are very close to the water here. It's still shallow water close to the buildings, though.

(see the map, and buildings / water between your current location and the center pier)
Gnorlin Parkputter
player, 43 posts
Forest Gnome Cleric
HP 8/9 AC 13 PP 14
Tue 21 Aug 2018
at 11:34
  • msg #237

Chapter One : Greyhawk City

I was hoping the buildings offered a path to the north just off the map. I assumed it was only one building with a street going east and west to the north. If this isn't the case then he'll just stay where he is. Walking in water is not his first choice.
This message was last edited by the player at 11:34, Tue 21 Aug 2018.
Matrim Rogthor
player, 58 posts
Goliath Barb Rage 1/2
HP 27/27 AC 14 PP 10
Tue 21 Aug 2018
at 13:44
  • msg #238

Chapter One : Greyhawk City

Seeing his hesitation, Matrim holds an arm out to Gnorlin as if to carry him across the water, as he makes his way towards the center pier. Matrim also keeps his eyes open looking around.

Perception: Matrim Rogthor rolled 19 using 1d20.
Bhelmyr Godstouched
player, 64 posts
Mountain Dwarf Sorcerer
HP 14/18 AC 16 PP 9
Tue 21 Aug 2018
at 14:48
  • msg #239

Chapter One : Greyhawk City

Bhelmyr sticks with the others, keeping an eye out, and seems momentarily surprised when he steps into the shallow water.

07:45, Today: Bhelmyr Godstouched rolled 9 using 1d20-1.  Perception.
Matrim Rogthor
player, 59 posts
Goliath Barb Rage 1/2
HP 27/27 AC 14 PP 10
Tue 21 Aug 2018
at 21:23
  • msg #240

Chapter One : Greyhawk City

Matrim also offers a hand to Bhelmyr.
Bhelmyr Godstouched
player, 65 posts
Mountain Dwarf Sorcerer
HP 14/18 AC 16 PP 9
Wed 22 Aug 2018
at 02:34
  • msg #241

Chapter One : Greyhawk City

Bhelmyr grins sheepishly at Matrim, says, "Thanks, but I'm fine," and trudges along.
Gnorlin Parkputter
player, 44 posts
Forest Gnome Cleric
HP 8/9 AC 13 PP 14
Wed 22 Aug 2018
at 03:31
  • msg #242

Chapter One : Greyhawk City

Gnorlin happily sits on Matrim's shoulders. "Onward my good man. we shall find him hense... I WAGER." Gnorlin emphasizes the last word with a smile and a wink.
Gnorlin Parkputter
player, 45 posts
Wed 22 Aug 2018
at 16:31
  • [deleted]
  • msg #243

Chapter One : Greyhawk City

This message was deleted by the player at 16:32, Wed 22 Aug 2018.
Cricket
player, 31 posts
Kenku Warlock
HP 8/8 AC 13 PP 14
Wed 22 Aug 2018
at 20:28
  • msg #244

Chapter One : Greyhawk City

Cricket, of course, would happily follow them to hunt down this Irontusk fellow. He tries to stay out of the water, if he can. He'd rather stay where it was dry and peek around that way.

19 for Perception

If he's asked to follow the others through the water, he'd first try staying where it was dry and sending Quill out to follow them. But since Quill can only travel 100ft away from Cricket, he'd likely end up following them, making angry grunts and clicks and small hisses as he wades through the water.
DM
GM, 103 posts
Thu 23 Aug 2018
at 09:38
  • msg #245

Chapter One : Greyhawk City

Splosh ! Splosh ! through the knee-deep water to your current location.

Gnorlin is atop Matrim's shoulders, while Matrim, Bhelmyr and Cricket get their feet wet.

As you move to the centre pier you notice a halfling woman on a nearby boat frantically waving her arms in the air and then pointing in your direction. She blows on a whistle to create a loud noise ! Peeeeeeeep ! Peeeeeeeeeeeeeep ! ( She is at position H )

Then, Matrim and Cricket, who rolled the highest perception rolls, see a big burly half-orc stand up and look around after loading a crate ( at position IT ). He matches Irontusk's description, has a greataxe strapped to his back and wears hide armor !

He proceeded to run and jump onto a nearby barge ( movement indicated by the X and arrow ). He quickly unhooks the leashes that were securing three large guard dogs. You can't hear him, but can assume he grunts some commands at the dogs who begin making their way onto the centre pier.

There are dock workers here and there. The various barges contain a variety of items, from cages of chickens, to barrels of fruit, to piles of junk.

Time to roll Initiative and declare actions for Round One !

Matrim and Cricket, who have spotted Irontusk, believe he is attempting to flee !
Bhelmyr and Gnorlin have not spotted Irontusk as there are crates on the barge he has jumped onto.
Everyone can see the dogs making their way onto the centre pier.

Map !
https://drive.google.com/open?...TcB4vOq4J3zNjiTUhl0M

DM rolled 17 using 1d20+1
DM rolled 14 using 1d20+2


Initiative :

Irontusk 17
Dogs 14
This message was last edited by the GM at 09:41, Thu 23 Aug 2018.
Gnorlin Parkputter
player, 47 posts
Forest Gnome Cleric
HP 8/9 AC 13 PP 14
Thu 23 Aug 2018
at 13:48
  • msg #246

Chapter One : Greyhawk City

Caught a bit off guard by the sudden turn of events. He manages to compose himself and pops off Matrim's shoulders. He grabs his sling and lets a bullet fly at the best target he can see.


INITIATIVE: 8
ACTION: Sling attack at best target - which is one within range but more that 5" away. (HIT AC 10 for 5 damage.)
MOVE: Hop off Matrim and onto the nearest crate beside the dock. (on Gnorlin's left side)


08:41, Today: Gnorlin Parkputter rolled 8 using 1d20+2.  Initiative.
08:45, Today: Gnorlin Parkputter rolled 10 using 1d20+4.  sling to-hit.
08:45, Today: Gnorlin Parkputter rolled 5 using 1d4+2.  sling damage.

This message was last edited by the player at 18:44, Thu 23 Aug 2018.
Bhelmyr Godstouched
player, 66 posts
Mountain Dwarf Sorcerer
HP 14/18 AC 16 PP 9
Thu 23 Aug 2018
at 14:26
  • msg #247

Chapter One : Greyhawk City

With an echoing shout and a dramatic gesture, Bhelmyr unleashes holy radiance upon the nearest dog.

Dex Save DC 12 or take 4 Radiant damage

07:21, Today: Bhelmyr Godstouched rolled 14 using 1d20+2.  Initiative!
07:18, Today: Bhelmyr Godstouched rolled 4 using 1d8.  Sacred Flame.

Sacred  Flame
Evocation cantrip
Casting Time: 1 action
Range: 60 feet
Components: V, S
Duration: Instantaneous
Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw. The spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).



DM
GM, 104 posts
Thu 23 Aug 2018
at 18:34
  • msg #248

Chapter One : Greyhawk City

Bhelmyr and the dogs have to roll d20 to determine who goes first at initiative 14.

DM rolled 3 using 1d20 ((3)).
Kvanlanir
player, 34 posts
Wood Elf Figher
HP 9/12 AC 16 PP 14
Fri 24 Aug 2018
at 01:34
  • msg #249

Chapter One : Greyhawk City

Seeing people move into motion, Kvanlanir draws his bow and joins in the assault. Irontusk could wait, for now he had to take care of the whistleblower.


Init: 16
Action: Attack w/ Longbow, aiming for the Halfling who's looking away from me.
Result: Hit AC 11, 10 Piercing damage

20:32, Today: Kvanlanir rolled 11,10 using d20+7,d8+3.  Attack w/ Longbow.
20:32, Today: Kvanlanir rolled 16 using 1d20+3.  Initiative.

Matrim Rogthor
player, 60 posts
Goliath Barb Rage 1/2
HP 27/27 AC 14 PP 10
Fri 24 Aug 2018
at 20:22
  • msg #250

Chapter One : Greyhawk City

Initiative: Matrim Rogthor rolled 15 using 1d20+2

Matrim will walk about 10 feet forward, and call out "Irontusk, we came to talk! Why do you flee?"

Persuasion: Matrim Rogthor rolled 13 using 1d20+3
Deception: Matrim Rogthor rolled 21 using 1d20+1 ((20))

Should this succeed, then Matrim will continue to talk with Irontusk, and not make any sudden movements.

Should this fail, and Irontusk ignores him, Matrim will begin to RAGE, draw his War-hammer, and charge the dogs on his way to Irontusk.

Roll to hit the front dog:  Matrim Rogthor rolled 17 using 1d20+6

Damage: Matrim Rogthor rolled 7 using 1d10+6
This message was last edited by the player at 12:08, Sat 25 Aug 2018.
DM
GM, 106 posts
Sat 25 Aug 2018
at 05:41
  • msg #251

Chapter One : Greyhawk City

Matrim, yes 30 feet will be enough to reach the front dog.
Kvanlanir has fired an arrow just before you call out, which may not help convince Irontusk of your peaceful intentions ...
Matrim Rogthor
player, 61 posts
Goliath Barb Rage 1/2
HP 27/27 AC 14 PP 10
Sat 25 Aug 2018
at 12:09
  • msg #252

Chapter One : Greyhawk City

In reply to DM (msg # 251):

edited
DM
GM, 107 posts
Mon 27 Aug 2018
at 09:24
  • msg #253

Chapter One : Greyhawk City

Initiative Order :

Irontusk 17
Kvanlanir 16
Matrim 15
Bhelmyr 14
Dogs 14
Gnorlin 8


Irontusk continues to flee, running and jumping onto a neighbouring barge laden with sacks and nets containing fruit. He looks over his shoulder at the adventurers as he runs and jumps.

Kvanlanir fires his bow into the back of the waving halfling woman. The arrow thuds into her back and penetrates her front, knocking her forward. She stumbles and falls off the barge into the water. Blood flows from her wounds into the water.

Matrim calls out to Irontusk, who does not stop fleeing. Matrim steps forward and meets the front dog on the pier, greeting it with his warhammer. Smash ! The dog yelps in pain and is severely hurt by Matrim's attack !

With an echoing shout and a dramatic gesture, Bhelmyr unleashes holy radiance upon the nearest dog, near Matrim. The holy flames flicker around the dog, and almost engulf it, but the dog manages to dextrously dodge the flames. Just barely !

DM rolled 12 using 1d20+2

The first dog attacks Matrim but only bites at the air.

DM rolled 7 using 1d20+4

The second dog moves forward and also attacks Matrim. It chomps down hard onto Matrim's leg, for 9 damage.
(Matrim takes 4 damage due to damage resistance from RAGE !)

DM rolled 19 using 1d20+4
DM rolled 9 using 2d4+2


Gnorlin looses a sling bullet at one of the dogs attacking Matrim, but it flies wide and plops into the water some distance away.

Cricket has yet to roll initiative, and so stands nearby, chirping at you all in encouragement ! (Cricket, roll initiative and we'll slot you into the order !)

Map !
https://drive.google.com/open?...48mNYUH0cSDRlKIlZuKc
This message was last edited by the GM at 09:32, Mon 27 Aug 2018.
Kvanlanir
player, 36 posts
Wood Elf Figher
HP 9/12 AC 16 PP 14
Mon 27 Aug 2018
at 13:27
  • msg #254

Chapter One : Greyhawk City

Seeing the orc run, Kvanlanir fired an arrow and then gauged distances. "Two docks, two alleys." With that, he took off running.

Action: Attack Irontusk with Longbow
Result: Hit AC 13, 5 Piercing damage
Move: 30 ft up and to the right, trying to circle around to the far dock.

08:24, Today: Kvanlanir rolled 13,5 using d20+7,d8+3.  Attack w/ Longbow.

Bhelmyr Godstouched
player, 68 posts
Mountain Dwarf Sorcerer
HP 14/18 AC 16 PP 9
Mon 27 Aug 2018
at 13:55
  • msg #255

Chapter One : Greyhawk City

Drawing his axe, Bhelmyr steps ten feet closer as he continues chanting, invoking another beam of radiance over the dog wounded by Matrim, or if that one dies before his turn, whichever dog is nearest.


Bhelmyr casts Sacred Flame: DC 12 Dex Save or 7 radiant damage.
06:50, Today: Bhelmyr Godstouched rolled 7 using 1d8 ((7)).

Gnorlin Parkputter
player, 48 posts
Forest Gnome Cleric
HP 8/9 AC 13 PP 14
Mon 27 Aug 2018
at 15:49
  • msg #256

Chapter One : Greyhawk City

Gnorlin sees Matrim being attacked and tries to help with another bullet from his sling.

"Confounded canines!" He exclaims.


ACTION: Sling attack a dog attacking Matrim (Hit AC11 for 3 dam)
MOVE: none

10:45, Today: Gnorlin Parkputter rolled 3 using 1d4+2.  sling damage.
10:45, Today: Gnorlin Parkputter rolled 11 using 1d20+4.  sling to-hit.


Ammo: 58 bullets remain
This message was last edited by the player at 18:37, Tue 28 Aug 2018.
Matrim Rogthor
player, 63 posts
Goliath Barb Rage 1/2
HP 23/27 AC 14 PP 10
Mon 27 Aug 2018
at 21:23
  • msg #257

Chapter One : Greyhawk City

Engulfed in his RAGE, Matrim laughs at the dog that bit him, but returns to the first dog for another two-handed swing of the hammer.

To hit: Matrim Rogthor rolled 24 using 1d20+6

Damage: Matrim Rogthor rolled 11 using 1d10+6

If the dog dies, Matrim will face the other dog to get ready for his next action, snarling at it.
Cricket
player, 33 posts
Kenku Warlock
HP 8/8 AC 13 PP 14
Wed 29 Aug 2018
at 07:14
  • msg #258

Chapter One : Greyhawk City

Cricket had been so focused on getting wet, trying to get the water and muck out of his feathers, that he hardly noticed everything erupting around him. However, when he regained his composure, he saw Iron Tusk, and gave chase! Not towards those dogs, no. Across the platform to his left, around the boxes, and jumping across the gap to try and catch up to Iron Tusk

17 Initiative, 6 Initiative for Quill. Made an Athletics check at 16, though Acrobatics is the same roll, if you'd rather have that. Made a second check at 10 with the same modifier in case you needed another check for any reason.

Cricket uses his movement, and his action is to Dash. His bonus action is to cast Expeditious Retreat on himself, which takes his only first-level spell slot. His goal is to try and catch up to Iron Tusk. His move speed is the standard 30 ft. Quill remains on his shoulder for now, boosting his Perception and Passive Perception by 3 each, and granting him Darkvision out to 30 ft, in case any of that becomes relevant.

DM
GM, 108 posts
Wed 29 Aug 2018
at 09:46
  • msg #259

Chapter One : Greyhawk City

Initiative Order :

Cricket 17
Irontusk 17
Kvanlanir 16
Matrim 15
Bhelmyr 14
Dogs 14
Gnorlin 8
Quill 6


Initiative to choose between Cricket and Irontusk at 17 :
DM rolled 2 / Cricket rolled 8


Cricket dashes after Irontusk, heading east, and casting Expeditious Retreat as he goes. Cricket makes his way to the next pier !

Irontusk continues to flee, running and jumping across barges. He ends his turn on a barge piled high with netting. He struggles to climb over the netting, slowing him down somewhat.

Kvanlanir fires an arrow at Irontusk, which strikes the half-orc in the shoulder ! Irontusk screams out ! "Aaaargh" and continues to clamber over the netting on the barge. Kvanlanir then takes off to the north in an attempt to circle around past the buildings. He reaches the northern street.

Matrim attacks the first dog, who was wounded last round. Matrim smashes his warhammer down onto the dog, breaking multiple dog bones, killing the dog and smashing its corpse down through the pier and into the water below ! Smash ! Dead !

Bhelmyr steps forward and casts Sacred Flame on the second dog. The flames flicker around the dog, and almost engulf it, but the dog manages to dextrously dodge the flames. Just barely ! (Dang!, those dogs are lucky at dodging magical flame !)

DM rolled 12 using 1d20+2

The third dog moves up to Matrim, and both remaining dogs (second and third) attempt to bite Matrim. The second dog succeeds, chomping into Matrim's leg (again) for 5 damage.

DM rolled 18 using 1d20+4 (Dog bite)
DM rolled 10 using 2d4+2 (Dog bite damage)
DM rolled 5 using 1d20+4 (Dog bite)


"Confounded canines!" exclaims Gnorlin as he looses another sling bullet. Alas, no luck again, as this bullet also flies wide and plops into the water.

Quill manages to remain balanced on Crickets shoulder !

Dock workers, alarmed by the events unfolding around them, are either taking cover as best they can, or fleeing north, towards the narrow street Kvanlanir has reached.

Map !
https://drive.google.com/open?...uRyXx12Zo-w2jWUijpSw
This message was last edited by the GM at 09:47, Wed 29 Aug 2018.
Gnorlin Parkputter
player, 49 posts
Forest Gnome Cleric
HP 8/9 AC 13 PP 14
Wed 29 Aug 2018
at 11:41
  • msg #260

Chapter One : Greyhawk City

"Why don't you pick on someone your own size?!" Gnorlin exclaims as he stows his sling and draws his twin daggers (lil' lefty and lil' righty). He charges forward to offer aid to Matrim and slashes at the canine combatants.


ACTION: dagger attack a dog (hit AC 23 for 3 damage)
BONUS ACTION: off-handed dagger attack (hit AC 11 for 3 damage)
MOVE: to Matrim's side

05:33, Today: Gnorlin Parkputter rolled 3,3 using 1d4+2,1d4.  Dagger damage (Handed, off-handed).
05:33, Today: Gnorlin Parkputter rolled 23,11 using 1d20+4,1d20+4.  Dagger to-hit (handed, off-handed).

Kvanlanir
player, 37 posts
Wood Elf Figher
HP 9/12 AC 16 PP 14
Wed 29 Aug 2018
at 13:36
  • msg #261

Chapter One : Greyhawk City

Kvanlanir moves to intercept.

Move and Dash to the east.
Bhelmyr Godstouched
player, 70 posts
Mountain Dwarf Sorcerer
HP 14/18 AC 16 PP 9
Wed 29 Aug 2018
at 15:19
  • msg #262

Chapter One : Greyhawk City

Can Bhelmyr move into position to hit both dogs with Sword Burst (hits everyone within 5 feet of caster) with provoking an opportunity attack or hitting Matrim?
DM
GM, 109 posts
Wed 29 Aug 2018
at 18:41
  • msg #263

Chapter One : Greyhawk City

Yes, you can move behind the closest dog...
Bhelmyr Godstouched
player, 71 posts
Mountain Dwarf Sorcerer
HP 14/18 AC 16 PP 9
Wed 29 Aug 2018
at 19:02
  • msg #264

Chapter One : Greyhawk City

Bhelmyr moves into position so he can target both dogs without hitting Matrim. If both dogs are still standing when he gets his turn, Bhelmyr utters words of creation, and a huge spectral axe sweeps around him. If only one dog remains, he will instead swing his battleaxe at it, two-handed.

Cast sword burst on two dogs: DC 12 Dex save or take 6 force damage.

or

Battleaxe attack: Hit AC 7 for 4 slashing damage.


11:57, Today: Bhelmyr Godstouched rolled 6 using 1d6.  Sword Burst.
11:58, Today: Bhelmyr Godstouched rolled 7,4 using 1d20+4,1d10+2.  Battleaxe attack, damage (2-handed).

Sword Burst
Conjuration cantrip
Casting Time: 1 action
Range: 5 feet
Components: V
Duration: Instantaneous
You create a momentary circle of spectral blades that sweep around you. Each creature within range, other than you, must succeed on a Dexterity saving throw or take 1d6 force damage. This spell's damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).

Matrim Rogthor
player, 65 posts
Goliath Barb Rage 1/2
HP 18/27 AC 14 PP 10
Wed 29 Aug 2018
at 19:47
  • msg #265

Chapter One : Greyhawk City

Matrim barely acknowledges his two comrades coming to aid him since he is focusing all of his rage and hatred towards the dog that got two bites on him. He snarls, and as he lifts his war-hammer to strike two-handed, he says "My turn, little pup."

To hit: Matrim Rogthor rolled 15 using 1d20+6

Damage: Matrim Rogthor rolled 8 using 1d10+6

If the second dog has died before his turn, then he does this to the third dog.
Cricket
player, 34 posts
Kenku Warlock
HP 8/8 AC 13 PP 14
Thu 30 Aug 2018
at 20:10
  • msg #266

Chapter One : Greyhawk City

Cricket looks at the boat docked between where he stands and where Irontusk is. He looks to find the rope securing the boat so that he can untie it and set it adrift before the fleeing man can reach it.

25 perception. If there's a skill or ability check to untie the rope, let me know since I'm not sure what it would be.

If he can get the boat free, he shoves at it in an attempt to set it out to sea.
DM
GM, 111 posts
Fri 31 Aug 2018
at 07:07
  • msg #267

Chapter One : Greyhawk City

Cricket, make a dex check to hastily untie the rope. If its a good roll, you can get it untied in time and push it out into the open water easily enough.
Cricket
player, 36 posts
Kenku Warlock
HP 8/8 AC 13 PP 14
Fri 31 Aug 2018
at 11:25
  • msg #268

Chapter One : Greyhawk City

Sadly, Nat 1. 3 total, though, so there's that.
DM
GM, 112 posts
Sat 1 Sep 2018
at 00:45
  • msg #269

Chapter One : Greyhawk City

Cricket 17
Irontusk 17
Kvanlanir 16
Matrim 15
Bhelmyr 14
Dogs 14
Gnorlin 8
Quill 6
---------

The ropes securing the boat to the pier are well-tied ! Cricket is unable to untie them before Irontusk runs, jumps, and lands in the boat, scattering junk and pieces of scrap wood and metal throughout the boat and into the nearby water.

Irontusk yells at Cricket "Who are you people ? Answer quickly, or I'll cut you down and cook you for my dinner, feathered one !"

Kvanlanir dashes along the back street, weaving around dock workers, barrels and crates as he goes. (Next round a single move action will bring you to the building corner, allowing you to use a normal action / attack to shoot south towards the third dock, or another dash to continue running south towards the third dock, if you wish.)

Matrim continues battling the dogs, smashing his warhammer into the second dog, causing a devastating wound !

Bhelmyr moves forward into position behind the dogs and casts Sword Burst ! The spectral axe cleaves through both dogs, slaughtering the second dog and wounding the third dog ! "Yelp ! Arooo !"

DM rolled 6 using 1d20+2. Dog dex save.
DM rolled 3 using 1d20+2. Dog dex save.


The remaining dog turns and bites Bhelmyr, chomping hard on his arm for 8 damage !

DM rolled 17 using 1d20+4. Dog bite attack.
DM rolled 8 using 2d4+2. Dog bite damage.


Gnorlin draws his daggers, steps forward and enters the fray, slashing twice !
One dagger strikes the remaining dog, causing a deep wound on its side. The dog slumps to the ground, almost dead, but still angry and willing to bite at anyone nearby.

Quill, the raven, flies up into the air then lands atop the edge of the building just north of Cricket. (the building between Cricket and Kvanlanir)

One dog remains, almost dead.
Irontusk has momentarily stopped fleeing in order to yell a question at Cricket.

Map !
https://drive.google.com/open?...rdop-VJFaulzRNlO5WSN
Bhelmyr Godstouched
player, 72 posts
Mountain Dwarf Sorcerer
HP 6/18 AC 16 PP 9
Sat 1 Sep 2018
at 01:40
  • msg #270

Chapter One : Greyhawk City

Bhelmyr uses his axe to finish off the remaining dog, if Matrim doesn't do it first. If he does, Bhelmyr moves to cast Sacred Flame on Irontusk.


Battleaxe: Hit AC 21 for 10 slashing
or
Sacred Flame: DC 12 Dex save or take 6 radiant

18:29, Today: Bhelmyr Godstouched rolled 21,10 using 1d20+4,1d10+2.  Battleaxe attack, damage (2-handed).
18:37, Today: Bhelmyr Godstouched rolled 6 using 1d8.  Sacred Flame.

Cricket
player, 37 posts
Kenku Warlock
HP 8/8 AC 13 PP 14
Sat 1 Sep 2018
at 01:47
  • msg #271

Chapter One : Greyhawk City

Unfortunately, Irontusk asked the one party member who actually can't answer. Cricket hisses like an angry cat at the rope when it won't come undone, then looks up to spot Irontusk shouting at him. He tilts his head to one side quizzically.

"I'll cut you down-" Cricket shouts back in Irontusk's own voice.

Cricket fires off an Eldritch Blast. Not at the man, though, but boat, hoping to blast a hole in the wood and sink it with Irontusk on it. He's also got his spear ready, in case the man manages to jump away and to the dock he's on. As an added bonus, he commands Quill to fly at Irontusk. Get in his face, peck him, those sorts of things.

18 to hit, 4 Force damage if you need the values.

Quill rolled 10 to attack with his beak. It can only do 1 damage.

Matrim Rogthor
player, 66 posts
Goliath Barb Rage 1/2
HP 18/27 AC 14 PP 10
Sat 1 Sep 2018
at 08:35
  • msg #272

Chapter One : Greyhawk City

While still enraged at the dogs, a thought drifts through Matrim's head.

Irontusk ignored me.

He...

IGNORED...

ME!!

Seeing that the third dog is severely wounded, he will turn, look for the disrespectful half-orc, and DASH towards him and Cricket.

This far into his RAGE, Matrim does not care about the snapping jaws of the Third Dog, and, while wanting to say something to the effect of "You ignored me, you should reconsider this transgression!", intelligible yelling and snarling will leave Matrim's mouth instead.


Let me know if you require any checks as Matrim will take the easiest and most available route, even leaping over water and other obstacles.
DM
GM, 113 posts
Sat 1 Sep 2018
at 09:22
  • msg #273

Chapter One : Greyhawk City

Matrim, looking at the map, you can either go :
- slightly north-east, then east, or
- slightly south-east, then east.

You choose, please, as it will determine whether or not you go through the water.

Either way, please make two strength checks for your enraged leaps !

Also, the remaining dog may make an opportunity attack on you.
Kvanlanir
player, 38 posts
Wood Elf Figher
HP 9/12 AC 16 PP 14
Sat 1 Sep 2018
at 15:11
  • msg #274

Chapter One : Greyhawk City

Kvanlanir moves into the third dock's alley and lines up a shot on Irontusk, sending an arrow flying toward him.

Move: into location
Action: Attack Irontusk (or hold action to attack him when he's in sight)
Result: hit AC 20, 7 Piercing damage

10:10, Today: Kvanlanir rolled 20,7 using d20+7,d8+3.  Attack w/ Longbow.

Gnorlin Parkputter
player, 51 posts
Forest Gnome Cleric
HP 8/9 AC 13 PP 14
Sat 1 Sep 2018
at 21:58
  • msg #275

Chapter One : Greyhawk City

Seeing his huge companion take off and leave him facing the dog by himself Gnorlins eyes go as large as saucers. "WHERE ARE YOU GOING? IT'S NOT DEAD! MATRIM......"

Reacting with adrenalin and a will to live he attacks the gravely wounded dog.


ACTION: Dagger attack (hit AC 22, 5 damage)
BONUS ACTION: Dagger attack (hit AC 11, 4 damage)
MOVE: none

15:54, Today: Gnorlin Parkputter rolled 5,4 using 1d4+2,1d4.  Dagger damage (Handed, off-handed).
15:54, Today: Gnorlin Parkputter rolled 22,11 using 1d20+4,1d20+4.  Daggers to-hit (handed, off-handed).

DM
GM, 115 posts
Sat 1 Sep 2018
at 23:48
  • msg #276

Chapter One : Greyhawk City

Cricket 17
Irontusk 17
Kvanlanir 16
Matrim 15
Bhelmyr 14
Dogs 14
Gnorlin 8
Quill 6
----------
Cricket fires off an Eldritch Blast, smashing a hole through the bottom of the boat Irontusk is standing on.
The boat rocks, bits of junk fall about, the boat starts sinking !

Irontusk yells at Cricket "Damned huge bird ! Grooargh !" and jumps from the quickly sinking boat. He pulls off the risky jump, drawing his greataxe as he lands next to Cricket. He swings his greataxe at Cricket ! (Holy shit, it's a critical hit !) The greataxe comes upon Cricket with full force, chopping into the Kenku Warlock, tearing apart his chest for 12 damage. Cricket crumples into a heap on the third pier. Irontusk laughs "Hahahah ! Ha !"

DM rolled 21 using 1d20+3. Irontusk risky jump !
DM rolled 25 using 1d20+5 ((20)) Irontusk greataxe attack !
DM rolled 12 using 2d12+3 ((7,2)) Greataxe damage !


Kvanlanir moves into the third dock's alley and sends an arrow flying towards Irontusk. It hits, thudding into Irontusk's chest.
The half-orc now has two arrows sticking out of him.

Matrim dashes, leaps, and snarls his way across two barges, making his way towards Irontusk.
(You will need another dash action to make it to the third pier.)

(To move things along, I have decided for Matrim to move south-east, then east, and I've made a strength check on his behalf. I hope this is ok.) DM, on behalf of Matrim, rolled 17 using 1d20+4.  Matrim strength check for enraged jumping !

The almost-dead dog makes an opportunity attack on Matrim as he dashes away, but bites the air instead.

DM rolled 9 using 1d20+4.  dog bite attack.

Bhelmyr uses his axe to finish off the remaining dog ! Slash ! Dead !

Gnorlin looks to the dog, and sees it dead.
(If you want to alter your action we can slot it in now, Gnorlin, as the dog died before you could attack it.)

Quill flies into Irontusk's face, causing irritation but no damage. Irontusk tries to swat Quill away ! "Damned small bird ! Graaagh !"

Map !
https://drive.google.com/open?...JzA0TGnA5kB-uPZl_D18

Cricket is bleeding to death on the third pier...
Irontusk stands over him. Will he continue to flee ... or fight ???
DM decided for Matrim which way he would dash, and made a roll for him.
Matrim can over-rule DM if you like.
Gnorlin can change his action, and have it now, as the dog died before you attacked.
Kvanlanir
player, 39 posts
Wood Elf Figher
HP 9/12 AC 16 PP 14
Sat 1 Sep 2018
at 23:52
  • msg #277

Chapter One : Greyhawk City

Seeing Cricket go down, Kvanlanir's eyes narrow and his nostrils flare. He was about to offer the guy a chance to surrender, but now he was simply going to end the man's life.

Action: Attack with Longbow
Result: Hit AC 17, 11 Piercing damage

18:50, Today: Kvanlanir rolled 17,11 using d20+7,d8+3.  Attack w/ Longbow.

Cricket
player, 39 posts
Kenku Warlock
HP -4/8 AC 13 PP 14
Sun 2 Sep 2018
at 00:57
  • msg #278

Chapter One : Greyhawk City

"Huge bird hahaha-hgk! " Cricket stares up at Irontusk, his expression as blank as ever, then he crumples to the ground. Quill wont relent, however.

Cricket rolled a 1 for his first death save. Which is, of course, 2 failures.

Quill rolled 23 to peck Irontusk with his pointy beak. Again, it can only do 1 damage.

This message was last edited by the player at 01:04, Sun 02 Sept 2018.
Gnorlin Parkputter
player, 52 posts
Forest Gnome Cleric
HP 8/9 AC 13 PP 14
Sun 2 Sep 2018
at 03:23
  • msg #279

Chapter One : Greyhawk City

Two questions... 1) is Gnorlin aware of the situation with cricket. 2) According to the order of actions crickets save takes place after Gnorlin's move so I should have 2 turns to reach him even with the failed crit.


22:23, Today: Gnorlin Parkputter rolled 8 using 1d20+2.  Perception roll.

this did not help...

This message was last edited by the player at 03:28, Sun 02 Sept 2018.
DM
GM, 117 posts
Sun 2 Sep 2018
at 04:34
  • msg #280

Chapter One : Greyhawk City

Yes, I think the adventurers would generally be keeping an eye out for each other where possible,
so I will say that you do see Irontusk jump onto the pier and attack Cricket, who falls down.

Yes, Cricket's first failed death-save, which he has rolled, will occur next round.

So, the order is :
Gnorlin's move/action this round,
then next round begins, with Cricket failing his save,
other characters and Irontusk have their move/action,
then Gnorlin has his move/action for next round.

So, Gnorlin could reach Cricket before he rolls another death-save.

If you like, you can declare your intentions for this round, and next round.
This message was last edited by the GM at 04:36, Sun 02 Sept 2018.
Matrim Rogthor
player, 67 posts
Goliath Barb Rage 1/2
HP 18/27 AC 14 PP 10
Sun 2 Sep 2018
at 08:47
  • msg #281

Chapter One : Greyhawk City

Seeing as Matrim did not take any damage from the dog (damn), his RAGE starts to ebb away. (Could watching Cricket crumple keep it burning? Or would he still lose his RAGE?)

*I have no issue with your roll and I apologize for holding everything up.*

If Matrim loses his RAGE or not, his action will be charging Irontusk.

If he can, Matrim will move and attack two-handed.

If not, Matrim will DASH until he reaches Irontusk and hopefully take his attention away from Cricket.

Regardless, Matrim will let out a mighty ROAR as he charges, hopefully loud enough to cause some reaction.

Strength check (if needed): Matrim Rogthor rolled 7 using 1d20+4

To hit: Matrim Rogthor rolled 24 using 1d20+4 ((20)) (CRIT)

Damage: Matrim Rogthor rolled 14 using 1d10+4 ((10)) (Total of 24 as dice are doubled on a CRIT)

*'To hit' and 'Damage' rolls have been rolled as if Matrim lost his RAGE bonus. If our DM decided that Matrim will keep his RAGE, please add +2 to each roll*
Gnorlin Parkputter
player, 53 posts
Forest Gnome Cleric
HP 8/9 AC 13 PP 14
Sun 2 Sep 2018
at 11:11
  • msg #282

Chapter One : Greyhawk City

"Fharlanghn's Phallic!!" Gnorlin exclaims as he sees Cricket fall. Freed from the attacks of the dog he turns without a second thought and moves as quickly as he can towards his comrade.


ACTION: Dash
MOVE: 50' in total along the shoreline towards dock #3

DM
GM, 118 posts
Sun 2 Sep 2018
at 12:08
  • msg #283

Chapter One : Greyhawk City

Gnorlin dashes towards Cricket and the third pier.

END OF ROUND !

Gnorlin and Bhelmyr, what do you want to do next round ?

(Gnorlin, you'll be able to reach Cricket with a single move, and then have a regular action.)
(Matrim, you will be able to reach the third pier, but your strength check for the final leap onto the pier is not great.
Find out what happens, soon !)
This message was last edited by the GM at 12:09, Sun 02 Sept 2018.
Gnorlin Parkputter
player, 54 posts
Forest Gnome Cleric
HP 8/9 AC 13 PP 14
Sun 2 Sep 2018
at 13:07
  • msg #284

Chapter One : Greyhawk City

Gnorlin rushes up the dock and says a short prayer to his deity as he moves. On reaching Cricket he bends down and touches him on the shoulder, divine energy flowing through him.


ACTION: Cast spare the dying.
MOVE: the remaining distance to Cricket

(I don't have any spell slots left so this is the best I can do right now.)

Matrim Rogthor
player, 68 posts
Goliath Barb Rage 1/2
HP 18/27 AC 14 PP 10
Sun 2 Sep 2018
at 20:28
  • msg #285

Chapter One : Greyhawk City

In reply to DM (msg # 283):

While RAGING I do have advantage on Strength checks and saving throws. So if you deem that I did not lose my rage, I could do a re-roll.
Bhelmyr Godstouched
player, 73 posts
Mountain Dwarf Sorcerer
HP 6/18 AC 16 PP 9
Sun 2 Sep 2018
at 21:47
  • msg #286

Chapter One : Greyhawk City

Bhelmyr will move along the same path Matrim is taking, but if he gets close enough to Sacred Flame Irontusk, he will do so rather than Dash.

14:45, Today: Bhelmyr Godstouched rolled 7 using 1d8. Sacred Flame .
Sorry for the lazy formatting, I'm posting without a mouse.

DM
GM, 119 posts
Sun 2 Sep 2018
at 23:21
  • msg #287

Chapter One : Greyhawk City

Cricket 17
Irontusk 17
Kvanlanir 16
Matrim 15
Bhelmyr 14
Dogs 14
Gnorlin 8
Quill 6
-------

Cricket stammers "Huge bird hahaha-hgk! ", crumples to the ground, and rolls a 1 for his first death save. Which is, of course, 2 failures.

Irontusk looks around him. Seeing Kvanlanir with his bow, Matrim with his warhammer, and the other adventurers, he makes a quick decision. With most eyes on Irontusk, the adventurers can see him reach into his hide armor (a big fluffy wolf pelt) and pull something small out. He throws it onto the third pier near Cricket. "They are your true enemy !" he yells. He then continues to flee, running and jumping into a nearby barge.

Kvanlanir's eyes narrow and his nostrils flare. He shoots another arrow at Irontusk. The arrow thuds into the half-orcs back ! The half-orc grunts "Uuugh !" and takes the chance to look over his shoulder at Kvanlanir and yell "Next time we meet, elf..." Irontusk makes a threatening slashing gesture across his throat with his hand.

Matrims Rage ends as he dashes across barges towards the third pier.
(ends early if you are knocked unconscious or if your turn ends and you haven't attacked a hostile creature since your last turn or taken damage since then)

Matrim makes a jump from a barge, over water, towards the third pier, but his jump falls short (your str roll of 7). Matrim slams into the wooden edge of the pier, and grabs onto the pier edge, his lower half dangling down towards the water. Finding mighty strength within, Matrim pulls himself up onto the third pier (the 20 you rolled!). Looking around, Matrim can see Irontusk close by, multiple arrows protruding from the half-orc.

Bhelmyr runs and jumps onto a nearby barge. He is just within range of Sacred Flame and casts the spell at Irontusk. The flame-like radiance descends on Irontusk, scorching him, his hide armor, and the arrows protruding from him. "Graaargh !"

DM rolled 4 using 1d20+1 Irontusk dex save.

Gnorlin rushes up the dock (last rounds dash and this rounds movement shown on map), says a short prayer to his deity, divine energy flows through him, and Cricket is saved by Gnorlins Spare The Dying spell ! Hurrah !
Cricket becomes stable (0 HP) !

Quill flies after Irontusk and pecks his face. Irontusk waves his arms about to try and shoo! the bird away.

Map !
https://drive.google.com/open?...XyWNacApkK1hxPniPX9M

Irontusk is looking wounded, exhausted, but still determined to flee if possible.
Wow ! This is exciting !
Cricket
player, 40 posts
Kenku Warlock
HP 0/8 AC 13 PP 14
Mon 3 Sep 2018
at 00:29
  • msg #288

Chapter One : Greyhawk City

Well, Cricket isn't dead. So there's that. Can't imagine he looks too good, though.

Quill, on the other hand, can be as far away as five miles from Cricket, and the last thing he was told was to peck Irontusk, so that's what he's working on.

15 to hit, 1 damage
Bhelmyr Godstouched
player, 74 posts
Mountain Dwarf Sorcerer
HP 6/18 AC 16 PP 9
Mon 3 Sep 2018
at 00:36
  • msg #289

Chapter One : Greyhawk City

Once again, Bhelmyr will move closer and cast sacred flame.

17:35, Today: Bhelmyr Godstouched rolled 6 using 1d8.  Sacred Flame.
Kvanlanir
player, 40 posts
Wood Elf Figher
HP 9/12 AC 16 PP 14
Mon 3 Sep 2018
at 01:25
  • msg #290

Chapter One : Greyhawk City

Kvan fires another arrow at Irontusk, but is distracted by the fallen form of his companion.

Miss

20:24, Today: Kvanlanir rolled 8,10 using d20+7,d8+3.  Attack w/ Longbow.

Matrim Rogthor
player, 69 posts
Goliath Barb Rage 0/2
HP 18/27 AC 14 PP 10
Mon 3 Sep 2018
at 06:48
  • msg #291

Chapter One : Greyhawk City

Matrim will make one final running leap towards Irontusk, and bring his hammer down two-handed, with the intention of inflicting subdue damage.

To hit: Matrim Rogthor rolled 10 using 1d20+4

Damage: Matrim Rogthor rolled 6 using 1d10+4
Gnorlin Parkputter
player, 55 posts
Forest Gnome Cleric
HP 8/9 AC 13 PP 14
Mon 3 Sep 2018
at 15:46
  • msg #292

Chapter One : Greyhawk City

Seeing Irontusk lob some object in his direction Gnorlin responds quickly. He's not sure what it is but he thinks it might be best to ensure it doesn't break. He reaches out and tries to catch it.


ACTION: try to catch the thing Irontusk threw.

10:44, Today: Gnorlin Parkputter rolled 11 using 1d20+2.  Dex save.

Cricket
player, 41 posts
Kenku Warlock
HP 0/8 AC 13 PP 14
Mon 3 Sep 2018
at 20:31
  • msg #293

Chapter One : Greyhawk City

Cricket is stable, but unconscious. Quill decides to come back to Cricket, though, since he's not being told to follow anything and Irontusk is getting further away. He doesn't want to get too far from Cricket, after all.
DM
GM, 121 posts
Wed 5 Sep 2018
at 08:47
  • msg #294

Chapter One : Greyhawk City

Cricket 17
Irontusk 17
Kvanlanir 16
Matrim 15
Bhelmyr 14
Dogs 14
Gnorlin 8
Quill 6
-------

Cricket is stable, but unconscious.

Irontusk continues to flee, leaping and clambering over junk piles on the next barge.

Kvanlanir fires another arrow at Irontusk, but is distracted by the fallen form of his companion.

Matrim makes a running leap towards Irontusk, and brings his hammer down two-handed, missing Irontusk but scattering pieces of junk everywhere.

Bhelmyr moves closer and casts Sacred Flame. The flame-like radiance descends on Irontusk, scorching him once again ! "Huuurgh ! Yowch !"

DM rolled 6 using 1d20+1.  Irontusk Dex save.

Gnorlin looks to see what it was Irontusk threw near Cricket, and grabs a crumpled piece of parchment ! Taking a quick look, it appears to be a map to a specific buildings location. Studying it when you have more time (after combat) seems like a good idea !

Quill gets in one last peck at Irontusks face before returning to Cricket, flying back and landing on the pier nearby.

Irontusk is looking very hurt now. Arrows, scorch marks, pecked face !

Map !
https://drive.google.com/open?...Q__cJT-ZZ27ymv31iuYd
Matrim Rogthor
player, 70 posts
Goliath Barb Rage 0/2
HP 18/27 AC 14 PP 10
Wed 5 Sep 2018
at 13:05
  • msg #295

Chapter One : Greyhawk City

Matrim will follow Irontusk and swing the hammer one-handed from the side.

To hit: Matrim Rogthor rolled 23 using 1d20+4

Damage: Matrim Rogthor rolled 6 using 1d8+4

*edit: rolled Damage with wrong die*

*edit 2: below*

If Irontusk is down before his turn, Matrim will pick Irontusk up and bring him towards the healers.

Strength: Matrim Rogthor rolled 11 using 1d20+4
This message was last edited by the player at 13:45, Thu 06 Sept 2018.
Kvanlanir
player, 41 posts
Wood Elf Figher
HP 9/12 AC 16 PP 14
Wed 5 Sep 2018
at 14:55
  • msg #296

Chapter One : Greyhawk City

Kvanlanir moves up to stand beside his fallen friend, and sends another arrow at Irontusk, hoping to know the orc unconscious from blood loss.

Move: to beside Cricket
Action: Attack with Longbow (non-lethal)
Result: Hit AC 22, 6 Piercing damage

09:55, Today: Kvanlanir rolled 22,6 using d20+7,d8+3.  Attack w/ Longbow.

Gnorlin Parkputter
player, 56 posts
Forest Gnome Cleric
HP 8/9 AC 13 PP 14
Wed 5 Sep 2018
at 15:01
  • msg #297

Chapter One : Greyhawk City

Gnorlin will hold his action.

If Irontusk is taken down he will use Spare the dying on him so he can be questioned.

Bhelmyr Godstouched
player, 75 posts
Mountain Dwarf Sorcerer
HP 6/18 AC 16 PP 9
Wed 5 Sep 2018
at 16:37
  • msg #298

Chapter One : Greyhawk City

Bhelmyr will spend his turn moving towards Cricket's fallen form.

Action: Dash

DM
GM, 122 posts
Fri 7 Sep 2018
at 08:54
  • msg #299

Chapter One : Greyhawk City

Cricket 17
Irontusk 17
Kvanlanir 16
Matrim 15
Bhelmyr 14
Dogs 14
Gnorlin 8
Quill 6
-------

Irontusk runs and jumps once more, making his way to a small row-boat. He frantically unties the rope connecting the boat to the nearby barge.

Kvanlanir moves up to stand beside his fallen friend, and sends another arrow at Irontusk. The arrow thuds into the half-orcs leg ! Thud !

Matrim moves closer to Irontusk and bashes him with his warhammer ! Bash !

Bhelmyr dashes towards Cricket.

Gnorlin holds his action, but has the chance now to do something, as Irontusk is still alive and conscious ... barely.
(You're last in the round, so this is fine.)

Map !
https://drive.google.com/open?...nea8FxUT9WMnZQstbnL6
Kvanlanir
player, 42 posts
Wood Elf Figher
HP 9/12 AC 16 PP 14
Fri 7 Sep 2018
at 12:28
  • msg #300

Chapter One : Greyhawk City

"Irontusk. Pincushion. Both stupid names for a stupid orc."

Action: Attack with Longbow (non-lethal)
Result: Hit AC 25, 4 Piercing

07:27, Today: Kvanlanir rolled 25,4 using d20+7,d8+3.  Attack w/ Longbow.

Matrim Rogthor
player, 71 posts
Goliath Barb Rage 0/2
HP 18/27 AC 14 PP 10
Fri 7 Sep 2018
at 18:35
  • msg #301

Chapter One : Greyhawk City

If Irontusk falls by Kvanlanir's bow, then Matrim will do what he needs to in order to make sure Irontusk's body does not fall into the water or float away.

If Irontusk is still alive however...

Then war-hammer will come down two-handed with the intent of subdue damage.

To hit: Matrim Rogthor rolled 12 using 1d20+4

Damage: Matrim Rogthor rolled 13 using 1d10+4
Gnorlin Parkputter
player, 57 posts
Forest Gnome Cleric
HP 8/9 AC 13 PP 14
Fri 7 Sep 2018
at 19:05
  • msg #302

Chapter One : Greyhawk City

No action. Sorry. Can’t post today and don’t want to hold things up. Just have a sec to write this quick on my phone. Will post next turn.
DM
GM, 123 posts
Fri 7 Sep 2018
at 21:45
  • msg #303

Chapter One : Greyhawk City

That's fine, Gnorlin. You stay near Cricket and see that he's ok.

-- END ROUND --

Gnorlin and Bhelmyr's actions for next round ?

Most adventurers are on the pier,
while Matrim is near Irontusk, who continues to attempt to flee.
Bhelmyr Godstouched
player, 76 posts
Mountain Dwarf Sorcerer
HP 6/18 AC 16 PP 9
Sat 8 Sep 2018
at 00:41
  • msg #304

Chapter One : Greyhawk City

Bhelmyr will use his spell points to cast Cure wounds on Cricket.

Action: Heal Cricket for 5 HP.

17:38, Today: Bhelmyr Godstouched rolled 5 using 1d8+2.  Cure wounds.

Gnorlin Parkputter
player, 58 posts
Forest Gnome Cleric
HP 8/9 AC 13 PP 14
Sat 8 Sep 2018
at 01:33
  • msg #305

Chapter One : Greyhawk City

Gnorlin loads his sling and lets a bullet fly striking Irontusk in the nose.


ACTION: Sling attack (Hit for 5 damage)
MOVE: none

20:32, Today: Gnorlin Parkputter rolled 5 using 1d4+2.  sling damage.
20:32, Today: Gnorlin Parkputter rolled 20 using 1d20+4.  sling to hit.

This message was last edited by the player at 01:34, Sat 08 Sept 2018.
DM
GM, 124 posts
Sat 8 Sep 2018
at 06:08
  • msg #306

Chapter One : Greyhawk City

Cricket 17
Irontusk 17
Kvanlanir 16
Matrim 15
Bhelmyr 14
Dogs 14
Gnorlin 8
Quill 6
-------
Irontusk manages to untie the rope holding the boat in place, and then sits in the boat and grabs the oars,
preparing to row the boat out into the middle of the river.

Matrim can make an opportunity attack on Irontusk as he moves away...

Kvanlanir shoots yet another arrow into Irontusks leg. The half-orc grunts "Uuurgh !"

Matrim swings his warhammer at Irontusk, but misses, smashing the hammer into the edge of the boat.

Bhelmyr casts Cure Wounds on Cricket ! The kenkus eyes flick open and he chirps instinctively !

Gnorlin looses a bullet at Irontusk, smashing into his nose !
Blood splatters from the half-orcs nose and he roars "You doke my dose ! Grraaagh !"

Map !
My map file screwed up, grrrr... But it's ok, as nobody moved much...

Matrim can make that opportunity attack...
Irontusk is very hurt and barely conscious !
Irontusk is starting to row the boat away...
Will the adventurers allow him to escape ?
Kvanlanir
player, 43 posts
Wood Elf Figher
HP 9/12 AC 16 PP 14
Sat 8 Sep 2018
at 15:02
  • msg #307

Chapter One : Greyhawk City

"I don't recall saying that 'escape' was an option, Irontusk."

Action: repeat, nonlethal
Result: Hit AC 15, 8 Piercing

10:02, Today: Kvanlanir rolled 15,8 using d20+7,d8+3.  Attack w/ Longbow.

Matrim Rogthor
player, 72 posts
Goliath Barb Rage 0/2
HP 18/27 AC 14 PP 10
Sat 8 Sep 2018
at 15:37
  • msg #308

Chapter One : Greyhawk City

Attack of Opportunity (Two-handed, subdue)

To hit: NAT 1


Turn:

Matrim will leap onto the boat as Irontusk pushes away and attempt to pin him to the bottom to not let him escape.

Strength check: Matrim Rogthor rolled 22 using 1d20+4
Gnorlin Parkputter
player, 59 posts
Forest Gnome Cleric
HP 8/9 AC 13 PP 14
Sat 8 Sep 2018
at 18:54
  • msg #309

Chapter One : Greyhawk City

Gnorlin makes his little legs move as fast as he can as he rushes to the end of the dock to try and get closer to the action.


ACTION: Dash
MOVE: to the end of the dock

DM
GM, 125 posts
Sat 8 Sep 2018
at 22:47
  • msg #310

Chapter One : Greyhawk City

Cricket 17
Irontusk 17
Kvanlanir 16
Matrim 15
Bhelmyr 14
Dogs 14
Gnorlin 8
Quill 6
-------

Irontusk, wounded from multiple arrows, burns, and bashes, sits in the boat and grabs the oars. Matrim swings his warhammer at the fleeing half-orc but misses. Irontusk begins rowing and the boat slowly starts moving away from the pier. He laughs "Hahaha ! I'm away ! I'll leave this town for good now and --- urrghk !"

Irontusks monologue is cut short as an arrow fired from Kvanlanirs bow scrapes against his head, drawing blood and knocking the half-orc unconscious.

Matrim makes a mighty leap from the end of the pier and crashes his huge goliath body down onto the boat, which rocks to-and-fro, taking on some water but staying afloat.

Gnorlin runs as fast as his little legs can take him to the end of the pier.

-------

Well done, adventurers ! You stopped Irontusk from escaping and defeated his guard dogs !
(also slaughtered his lookout, the halfling woman...)

+ 250 XP for each adventurer !
(150 for creatures, 100 for quest/goal achieved)

Bhelmyr 570
Cricket 420 – Level Up !
Gnorlin 340 – Level Up !
Kvanlanir 420 – Level Up !
Matrim 620

What to do with Irontusk and the boat ? He is bleeding and will eventually die unless he receives first aid or magical healing. Barge End is probably not a safe place to stay for long...

Matrim is in the boat with unconscious Irontusk, drifting slowly southwards.
The rest of the adventurers are on the pier.
Cricket
player, 42 posts
Kenku Warlock
HP 5/8 AC 13 PP 14
Sat 8 Sep 2018
at 22:51
  • msg #311

Chapter One : Greyhawk City

Cricket gasps a bit and sits up. He looks at his chest wound and climbs to his feet and angrily hops around and stomps for a moment. Cricket lashes out a series of curses in a series of languages, some of which might not even actually be curses. For all he knows he's listed off a Dwarven recipe for cake.

Quill takes residence on Cricket's shoulder again, happy to have his seat back.
Gnorlin Parkputter
player, 60 posts
Forest Gnome Cleric
HP 8/9 AC 13 PP 14
Sun 9 Sep 2018
at 13:05
  • msg #312

Chapter One : Greyhawk City

"Quick! Get him to me. I can stabilize him." Gnorlin says with urgency. He moves to the end of the dock as to act quickly once the boat is within reach.


He'll cast SPARE THE DYING on the brute as soon as he can.

Current Hit Dice:  1 of 2 remain
Spell Slots 1st:   1 of 3 remaining
Prepared Spells: Healing Word, Inflict Wounds, Command
Domain Spells: Charm person, Disguise Self

This message was last edited by the player at 13:16, Sun 09 Sept 2018.
Matrim Rogthor
player, 73 posts
Goliath Barb Rage 0/2
HP 18/27 AC 14 PP 10
Sun 9 Sep 2018
at 19:17
  • msg #313

Chapter One : Greyhawk City

Matrim will begin to steadily row the boat back towards the pier, and lift Irontusk onto the pier for Gnorlin.

"Yes, yes. I'm coming. Since we plan on talking with him, we should get out of here first? Do what magic you need to, but I don't really want to run into any of his friends. I don't have the emotions for it."
DM
GM, 131 posts
Sun 9 Sep 2018
at 21:49
  • msg #314

Chapter One : Greyhawk City

Irontusk is lifted onto the pier by Matrim and stabilized by Gnorlin.

Looking about, you can see some dock workers resuming work.
One gruff man is standing near the buildings to the north, hands on his hips, shaking his head.
He seems to be looking towards the boat near the pier that got the hole blasted in it, and sank.
He doesn't look happy about it.
Gnorlin Parkputter
player, 61 posts
Forest Gnome Cleric
HP 8/15 AC 13 PP 14
Sun 9 Sep 2018
at 22:34
  • msg #315

Chapter One : Greyhawk City

Gnorlin reaches down and the power of his deity flows through his hands. Irontusk's wounds stop bleeding and his condition stabilizes.

Looking around he sees that now the excitement is over life is returning to normal. ~Just another scrap on the wharf~ he thinks to himself.

"We really should get somewhere private." He says to the team.

Looking at the gruff old man Gnorlin digs into his pocket and pulls out a gold piece and flips it to the man.

"We wish to rent this boat and I thank you sir. If this gold isn't enough perhaps you would wish to negotiate with my large friend here?" He says as he points at Matrim.


Character sheet updated. 1 gp removed.

Current Hit Dice:  1 of 2 remain
Spell Slots 1st:   1 of 3 remaining
Prepared Spells: Healing Word, Inflict Wounds, Command
Domain Spells: Charm person, Disguise Self

This message was last edited by the player at 22:54, Sun 09 Sept 2018.
DM
GM, 132 posts
Mon 10 Sep 2018
at 02:11
  • msg #316

Chapter One : Greyhawk City

The gruff man replies "Little gnome, you and your friends sank one of my boats and almost rowed away with the other ! I think you be owing me another ....hmmm.... 9 gold ! Then you can keep that boat you almost stole, ok. Also, not sure how the folks around here will take to you slaughtering that halfling woman."

He points to the west. Looking where he is pointing, you can see a small group of dock workers pulling the halfling womans body out of the water and onto a far pier (some distance away).
Bhelmyr Godstouched
player, 79 posts
Mountain Dwarf Sorcerer
HP 6/18 AC 16 PP 9
Mon 10 Sep 2018
at 06:57
  • msg #317

Chapter One : Greyhawk City

Bhelmyr tosses his coin pouch to the man. "That's all I have. Its a gold piece short of your quote, but I'm sure you don't want to be standing around quibbling with us at this very moment."


23:52, Today: Bhelmyr Godstouched rolled 13 using 1d20+6.  Persuasion.
DM
GM, 133 posts
Mon 10 Sep 2018
at 07:39
  • msg #318

Chapter One : Greyhawk City

The gruff man catches the pouch, opens it, looks inside, and smiles.
He then looks at Matrim, Gnorlin and Bhelmyr.
"Ahh, yes, yes ... that will do nicely. Now may I suggest you take that troublesome half-orc and your new boat, and be off."

Looking to the far pier, the halfling womans body has been laid on the pier and a group of dock workers are standing around her. Some are talking and pointing in your direction.

( Your new row-boat could comfortably fit three, or uncomfortably fit five, with Irontusk squashed up one end, perhaps. )
Gnorlin Parkputter
player, 62 posts
Forest Gnome Cleric
HP 8/15 AC 13 PP 14
Mon 10 Sep 2018
at 11:22
  • msg #319

Chapter One : Greyhawk City

Gnorlin looks a the man with a scowl on his face.

"You sir are a scoundrel." He says as he climbs into the boat.


Let's cast off and take this someplace out of sight.

DM what does the waterway look like east and west of us. Is it city both ways? Can we see a place that might make for a good spot to land and question good Mr. Tusk?

Current Hit Dice:  1 of 2 remain
Spell Slots 1st:   1 of 3 remaining
Prepared Spells: Healing Word, Inflict Wounds, Command
Domain Spells: Charm person, Disguise Self

This message was last edited by the player at 11:23, Mon 10 Sept 2018.
DM
GM, 134 posts
Mon 10 Sep 2018
at 11:39
  • msg #320

Chapter One : Greyhawk City

The river generally runs north-south, but has bendy parts to it.

A short way north, and you'll be north of the city boundaries and in grassy farmland heading towards the northern Cairn Hills.

To the south the river will leave Barge End, and flow close to the City of Greyhawk for some distance before veering off. There are more docks areas and barge-folk here and there to the south.

Map !
https://drive.google.com/open?...tvbl4AntFGSp0rjtH1x4
This message was last edited by the GM at 11:45, Mon 10 Sept 2018.
Gnorlin Parkputter
player, 63 posts
Forest Gnome Cleric
HP 8/15 AC 13 PP 14
Mon 10 Sep 2018
at 11:57
  • msg #321

Chapter One : Greyhawk City

"I suggest we head north." Gnorlin points as he climbs into the back of the boat.


Current Hit Dice:  1 of 2 remain
Spell Slots 1st:   1 of 3 remaining
Prepared Spells: Healing Word, Inflict Wounds, Command
Domain Spells: Charm person, Disguise Self

This message was last edited by the player at 13:17, Mon 10 Sept 2018.
Matrim Rogthor
player, 74 posts
Goliath Barb Rage 0/2
HP 18/27 AC 14 PP 10
Mon 10 Sep 2018
at 12:41
  • msg #322

Chapter One : Greyhawk City

Matrim will begin to row in the direction pointed out, and will commit the gruff man's face to memory, to have a chat with at a later time.
Cricket
player, 43 posts
Kenku Warlock
HP 5/12 AC 13 PP 14
Tue 11 Sep 2018
at 01:02
  • msg #323

Chapter One : Greyhawk City

Cricket would need to be coaxed onto the boat. He gives the wood a distrustful glare, but eventually settles onboard, nervously chattering his beak now and then and glancing to the water. He was meant for the sky, not for the water. Well, actually, he can't fly, so that isn't quite right either.

However, they just caused a lot of commotion, and people died for it. Well, one person and some dogs. Still, he sends Quill high above them, keeping a watchful eye for any interesting things. People following them, perhaps.

"North. Kill Irontusk." He grumbles, looking at the unconscious Orc, then paws at his chest wound with his clawed hand. "Talking first. Irontusk scoundrel. Talking first. somewhere private. then kill."

He was rather unhappy, though it could be hard to notice since his voice was only composed of exact copies of what he's heard. He couldn't really talk like he was angry unless he borrowed angry sounding words.
Matrim Rogthor
player, 76 posts
Goliath Barb Rage 0/2
HP 18/27 AC 14 PP 10
Tue 11 Sep 2018
at 03:09
  • msg #324

Chapter One : Greyhawk City

Seeing Cricket's discomfort, Matrim taps the boat with a heavy hand, and says "If it can hold me, it can hold you friend. No need to worry."
DM
GM, 136 posts
Tue 11 Sep 2018
at 07:34
  • msg #325

Chapter One : Greyhawk City

Despite the small size of the boat, you all manage to squash into it, Matrim on oars, Irontusk unconscious and slumped up one end. An observer may think it comical the way you all appear mildly uncomfortable, squashed into the small vessel.

It's slow going, heading north with a lot of weight in the boat, but you are able to gently make your way to a quieter, less populated area just north of the city.

The river is quite wide, with grassy banks either side. You know that on the city-side of the river there are probably nearby trails that may have occasional travellers heading to and from the city. This is farmland, too. You may encounter herds of sheep, flocks of geese, or perhaps a shepherd.

If you continued north for most of the day you would find yourselves entering the edges of the more rugged Cairn Hills, however at this stage you have been rowing for less than an hour.

Map !
https://drive.google.com/open?...u9PUzRY4JSHUxexrCNv1
Matrim Rogthor
player, 77 posts
Goliath Barb Rage 0/2
HP 18/27 AC 14 PP 10
Tue 11 Sep 2018
at 09:47
  • msg #326

Chapter One : Greyhawk City

Matrim suggests that we continue going further out, to where there is less of a chance of having our 'conversation' spotted.
Gnorlin Parkputter
player, 66 posts
Forest Gnome Cleric
HP 8/15 AC 13 PP 14
Tue 11 Sep 2018
at 13:16
  • msg #327

Chapter One : Greyhawk City

"Onward Cap-I-Tan. I dub this vessel the Irontusk. May it serve us well!" Gnorlin responds over dramatically.


As long as it's solitary Gnorlin has no issue where we make landfall. Just not too far from the city.
This message was last edited by the player at 13:16, Tue 11 Sept 2018.
Bhelmyr Godstouched
player, 80 posts
Mountain Dwarf Sorcerer
HP 6/18 AC 16 PP 9
Tue 11 Sep 2018
at 16:48
  • msg #328

Chapter One : Greyhawk City

Bhelmyr agrees with Gnorlin, but says it would be best to return to Greyhawk before nightfall.
DM
GM, 137 posts
Wed 12 Sep 2018
at 07:21
  • msg #329

Chapter One : Greyhawk City

You continue sailing...

Do you bind Irontusk before he possibly naturally awakens ?
How far from the city do you travel ?

It's currently mid-afternoon.
You could perhaps make camp north of the city, overnight.
I'm not sure if anyone brought a tent or bedroll, though.
Bhelmyr Godstouched
player, 81 posts
Mountain Dwarf Sorcerer
HP 6/18 AC 16 PP 9
Wed 12 Sep 2018
at 15:34
  • msg #330

Chapter One : Greyhawk City

Bhelmyr uses his rope to bind Irontusk securely.
Gnorlin Parkputter
player, 67 posts
Forest Gnome Cleric
HP 8/15 AC 13 PP 14
Wed 12 Sep 2018
at 16:10
  • msg #331

Chapter One : Greyhawk City

I don’t see much more happening here. DM... if no one objects could you land our boat.
Matrim Rogthor
player, 78 posts
Goliath Barb Rage 0/2
HP 18/27 AC 14 PP 10
Wed 12 Sep 2018
at 16:11
  • msg #332

Chapter One : Greyhawk City

If there are some uninhabited areas around that have a very low chance of people walking by, such as no trails present or signs of fishermen, Matrim will suggest we shore up so we can make it back to the INN by nightfall.
DM
GM, 138 posts
Wed 12 Sep 2018
at 18:37
  • msg #333

Chapter One : Greyhawk City

No problem. You find a suitable spot on the non-city side of the river, take the boat to shore, and all pile out onto the bank of the river.
Matrim Rogthor
player, 79 posts
Goliath Barb Rage 0/2
HP 18/27 AC 14 PP 10
Thu 13 Sep 2018
at 04:04
  • msg #334

Chapter One : Greyhawk City

Matrim begins to hold the restrained Irontusk under the water until he splutters awake. Once awake, Matrim will ask:

"So, lets have a talk. What did you take from the locksmith?"
DM
GM, 139 posts
Thu 13 Sep 2018
at 09:16
  • msg #335

Chapter One : Greyhawk City

Irontusk coughs and splutters his way to consciousness. "Bah ! You'll probably kill me anyway and leave my corpse out here for a roaming dog to eat. Why should I tell you anything ?" Irontusk spits onto the ground. Ptui !
Matrim Rogthor
player, 80 posts
Goliath Barb Rage 0/2
HP 18/27 AC 14 PP 10
Thu 13 Sep 2018
at 10:29
  • msg #336

Chapter One : Greyhawk City

"You know, I hadn't really thought about killing you. I usually reward those who give me honest information.

Now, we can have a nice, civil discussion; or, we can do this the...fun way. And believe you me, my parents taught me how.
"

Intimidation check: Matrim Rogthor rolled 9 using 1d20+3

Any one helping me with this check?
Gnorlin Parkputter
player, 68 posts
Forest Gnome Cleric
HP 8/15 AC 13 PP 14
Thu 13 Sep 2018
at 11:59
  • msg #337

Chapter One : Greyhawk City

"You were DEAD once. I saved you. Fail to cooperate and we'll return you to that state!" Gnorlin draws his dagger to punctuate the remark.


Gnorlin will help.
Cricket
player, 44 posts
Kenku Warlock
HP 5/12 AC 13 PP 14
Thu 13 Sep 2018
at 22:27
  • msg #338

Chapter One : Greyhawk City

Cricket hops around a bit, agitated by Irontusk and really just wanting to stab him repeatedly with the spear. He then stops and looks at Gnorlin. "Kill Irontusk." He starts, then adds in Gnorlin's voice. "I saved you.". He repeates it. "Kill Irontusk. I saved you.". He nods, pointing to the Orc, then to the gnome again, then back.
DM
GM, 140 posts
Fri 14 Sep 2018
at 07:57
  • msg #339

Chapter One : Greyhawk City

Irontusk looks at you all, then sighs and slumps his shoulders. He winces in pain, and says "Very well. I wonder if the gods think me or you the bigger scoundrels. If you kill me here, so be it. But if you let me live, I will leave Greyhawk here and now, and travel north, across the Nyr Dyv (big lake north of the Cairn Hills), to the wild lands beyond, never to return."

He continues "Two days ago a group of thugs calling themselves the Green Dagger Gang hired me to steal a plain copper key from that locksmiths shop. They offered me 100 gold coins for the task. I broke into the shop, found the key, delivered it to them and received my gold. I only ever met two members of the gang. One of them was real sick, and the other was a rich-looking elf. They were dressed in black, but had little green dagger pins on their cloaks. The gang lives in an old merchant house in the River Quarter. The directions to it are scrawled on that map I threw at your bird-headed friend. That's the whole truth. Now, let me go and you'll not see me again..."
Matrim Rogthor
player, 81 posts
Goliath Barb Rage 0/2
HP 18/27 AC 14 PP 10
Fri 14 Sep 2018
at 14:23
  • msg #340

Chapter One : Greyhawk City

Matrim will see if Irontusk is telling the truth.

Insight: Matrim Rogthor rolled 3 using 1d20

"Thank you. See, we didn't have to go the other way to have this talk did we?"

Matrim releases Irontusk from his grasp and lets him land in the shallow water he was over, face up so he can still breath.

"As I said, I have no intention of killing you. You have, however, already brought pain to our fiend here (Matrim nods his head to Cricket). I do not speak for him, and do not know what he wants."

As Matrim climbs back into the boat, he looks at Cricket.

"Its up to you. Release him or turn him over into the water. Or do something else. When we get back, the first round is on me."

Matrim then sits in the boat, waiting silently.
Kvanlanir
player, 48 posts
Wood Elf Figher
HP 17/20 AC 16 PP 14
Fri 14 Sep 2018
at 15:13
  • msg #341

Chapter One : Greyhawk City

Kvanlanir remains silent for the time being, watching and listening to the exchange with interest.

10:13, Today: Kvanlanir rolled 12 using 1d20+4.  Insight.


Gnorlin Parkputter
player, 69 posts
Forest Gnome Cleric
HP 8/15 AC 13 PP 14
Fri 14 Sep 2018
at 17:29
  • msg #342

Chapter One : Greyhawk City

Gnorlin wades into the water and grabs Irontusk's head ensuring it stays above water. He pulls him as best as he is able to a place he is sure not to drown.

Looking at the group. The small gnome speaks with uncommon conviction, surprising even himself, "He has held up his end of the bargain, as a priest of Fharlanghn I cannot allow his end to come bound in such a manner. If one would choose to harm him now it shall be through me. If not then I shall join you all for a stout pint and further conversation."
This message was last edited by the player at 17:31, Fri 14 Sept 2018.
DM
GM, 141 posts
Fri 14 Sep 2018
at 18:09
  • msg #343

Chapter One : Greyhawk City

Matrim and Kvanlanir do not believe Irontusk is lying.

Will you search him, set him free, drown him in the river ? ?
Gnorlin Parkputter
player, 70 posts
Forest Gnome Cleric
HP 8/15 AC 13 PP 14
Fri 14 Sep 2018
at 18:16
  • msg #344

Chapter One : Greyhawk City

as per my last post, I am in favor of letting him go.
Bhelmyr Godstouched
player, 82 posts
Mountain Dwarf Sorcerer
HP 6/18 AC 16 PP 9
Fri 14 Sep 2018
at 18:43
  • msg #345

Chapter One : Greyhawk City

"I agree with Nobby. It would be wrong to kill him while he is bound. Release him, let him flee, and if he crosses us again, he knows what will happen," Bhelmyr says with conviction.
Matrim Rogthor
player, 82 posts
Goliath Barb Rage 0/2
HP 18/27 AC 14 PP 10
Fri 14 Sep 2018
at 19:20
  • msg #346

Chapter One : Greyhawk City

"Right or wrong is just a candle to this flame. He nearly killed our friend, so it is our friends choice. Cricket will garner no judgement from me, regardless of his decision. I will raise no hand to help or hinder."

Matrim lights his pipe, and hums softly and deeply, in anticipation of the pints he will drink later.
Cricket
player, 45 posts
Kenku Warlock
HP 5/12 AC 13 PP 14
Fri 14 Sep 2018
at 23:35
  • msg #347

Chapter One : Greyhawk City

Cricket bristles and mumbles to himself. Not even words really, just noises. He indicates the wound on his chest again, then makes the noise of the ax sinking into him from earlier. For a moment, he really, really wanted to get Irontusk's ax and give him the same injury. But friends are important. And friends who will tolerate the oversized crow are few and far between. Instead, he moves to Irontusk, no weapons drawn, and glares at the orc "Cricket Wee Jas priest." Wee Jas was spoken in a soft, female voice. "Irontusk crosses us again, he knows what will happen." Then he straightens up again and walks away from the orc, letting his friends do what they felt was right with him. He ends his conversation by mimicking the laughter of Irontusk himself, then went to stand with Kvan again.
DM
GM, 142 posts
Fri 14 Sep 2018
at 23:57
  • msg #348

Chapter One : Greyhawk City

A glimmer of hope appears in Irontusks eyes. He remains silent and looks to Kvanlanir to hear if he has anything to say on the matter.

If Irontusk is to be freed, do you simply (remove the arrows and) untie him ?

If so, he will try his best to stand as upright as he can, but winces in pain, hunches over somewhat, looks you all over one last time, and starts ambling away through the lightly-forested grassland, heading north as he promised.

Then, do the adventurers return to the Blue Dragon Inn, as it is getting late in the day of 16th Readying ?
(I believe you've still got two more nights free rent !)

Calendar : https://drive.google.com/file/...eTAM5W_Ybz3q3YC/view

Maybe pay a visit to Theldrat the locksmith to tell him of your progress in finding his missing key ?

Or maybe someone feels like visiting the old merchant house in the River Quarter ?

Or something completely different ?
Kvanlanir
player, 49 posts
Wood Elf Figher
HP 17/20 AC 16 PP 14
Sat 15 Sep 2018
at 01:19
  • msg #349

Chapter One : Greyhawk City

Kvanlanir walks up to Irontusk and stands for a moment, fists clenching and releasing in rhythm. After ten heartbeats time, he squats down and removes the arrows from the half-orc's body. "This is going to hurt. Somewhat more even than when they went in. These in your legs are going to be easy, the others...you may want to bite down on something."

He does the work of removing the arrows, but does nothing to help the man to his feet. "There should not be too much in the way of dangerous wildlife this close to the city, but if there are they will likely be drawn to the water, so be wary. I've not gone through the trouble of not killing you for the sake of letting an axebeak end you."
DM
GM, 143 posts
Sat 15 Sep 2018
at 03:46
  • msg #350

Chapter One : Greyhawk City

Irontusk grunts “Uurgh” and howls “Arrooo !” as the arrows are removed. He gets to his feet and removes his wolf-pelt hide armor and torn cloth shirt. He tears the cloth shirt into strips. He wraps the strips of cloth around the more serious wounds in his legs and puts his wolf-pelt armor back on.

Irontusk starts trudging away, heading north. He is breathing deeply and grunting as he walks. You watch him go. When he is some distance away, you distinctly hear the half-orc laughing, and coughing, as he goes. “Hahaha ! Hakk Hakk Urgh !”
Matrim Rogthor
player, 83 posts
Goliath Barb Rage 0/2
HP 18/27 AC 14 PP 10
Sat 15 Sep 2018
at 09:03
  • msg #351

Chapter One : Greyhawk City

Matrim starts to chuckle to himself as he hears Irontusk laugh, and if everyone is in the boat, he will begin to row back towards the city; to the Blue Dragon Inn if no one objects.
Gnorlin Parkputter
player, 71 posts
Forest Gnome Cleric
HP 8/15 AC 13 PP 14
Sat 15 Sep 2018
at 16:35
  • msg #352

Chapter One : Greyhawk City

Gnorlin smiles at Matrim's remark. "Indeed my colossal friend! To the inn."
Bhelmyr Godstouched
player, 83 posts
Mountain Dwarf Sorcerer
HP 6/18 AC 16 PP 9
Sat 15 Sep 2018
at 20:41
  • msg #353

Chapter One : Greyhawk City

Bhelmir climbs into the boat. Offering a hand to help his feathered friend in, he says, "Cricket my friend, the gods will not forget the mercy you showed today."
DM
GM, 144 posts
Sat 15 Sep 2018
at 23:39
  • msg #354

Chapter One : Greyhawk City

As it is late afternoon, approaching dinner time and evening, you start to row back towards the city. You enjoy the view on the way, and pass by Barge End, continuing south on the Selintan river towards other docks areas of Greyhawk City.

There are areas where you can pay to have your boat looked after.
These docks areas are outside the city walls.

Map : https://drive.google.com/open?...tvbl4AntFGSp0rjtH1x4

A cheerful gnomish dock-worker by the name of Fizzgig offers to look after your boat for 5sp a week as it is a small vessel. “I have a boat-house, so she'll be out of the weather. I'll even give her a bit of spit 'n polish for another 5sp, if you like.”

You are able to make your way to the Blue Dragon Inn in the Foreign Quarter of the city. Theldrats shop, opposite the Inn, is closed. He has hung a sign in the window “Closed for a few days. Personal.”

Evening meal will cost each adventurer between 3sp and 8sp, depending upon how large and/or lavish it is. The nights rest will constitute a long rest (as per PHB pg 186).

Do any adventurers want to do anything else today, before eating and resting ?
Matrim Rogthor
player, 84 posts
Goliath Barb Rage 0/2
HP 18/27 AC 14 PP 10
Sun 16 Sep 2018
at 01:07
  • msg #355

Chapter One : Greyhawk City

Matrim will hand Fizzgig 6 GP for the first week, and will have a large, but not overly lavish meal (6 SP?). He has no intentions of doing anything other than eating, drinking, and just general relaxing in the Inn.

Edit: Read SP as GP. Matrim will give Fizzgig 2 GP for the first week of storage plus cleaning.
This message was last edited by the player at 05:41, Sun 16 Sept 2018.
Cricket
player, 46 posts
Kenku Warlock
HP 5/12 AC 13 PP 14
Sun 16 Sep 2018
at 01:49
  • msg #356

Chapter One : Greyhawk City

Cricket grumbles at Bhelmyr's comment. Not that he wasn't appreciative of the recognition, but he still wasn't completely certain he wouldn't have felt better for killing the Orc. Oh well. "Cricket Wee Jas friend." He said. He was neither a priest, nor was he friends with Wee Jas, but he didn't have the words for his actual relationship. He just waved a hand in the air instead. Well, he hated the boat ride again, but once they were safely aground and back at the Inn to rest, Cricket would be back to his usual self. He'd make noises as a sort of parlor trick, mimicking the sound of ale filling mugs, coins clinking together. He made the sounds of a game of Knucklebones, and would do animal impressions. He also impersonated a drunk nobleman with a heavy accent, shouting degrading comments to his imaginary attendants. Mostly he was just going to spend his time enjoying himself.
Bhelmyr Godstouched
player, 84 posts
Mountain Dwarf Sorcerer
HP 6/18 AC 16 PP 9
Sun 16 Sep 2018
at 08:19
  • msg #357

Chapter One : Greyhawk City

Having spent all his money on boats, Bhelmyr sought a way to earn a meal for the night.
Matrim Rogthor
player, 85 posts
Goliath Barb Rage 0/2
HP 18/27 AC 14 PP 10
Sun 16 Sep 2018
at 11:04
  • msg #358

Chapter One : Greyhawk City

Seeing Bhelmyr looking for work, and catching Gnorlin's eye, Matrim motions both of them over to where he is sitting.

"Think of this an an investment. I am quick to jump into battle and may get injured from time to time. You two seem like the kind of people who can heal quickly and efficiently. Keep an eye on me in battle, and I will do my best to be our front line."

Matrim slides both of them 2 GP each.
Gnorlin Parkputter
player, 72 posts
Forest Gnome Cleric
HP 8/15 AC 13 PP 14
Sun 16 Sep 2018
at 12:41
  • msg #359

Chapter One : Greyhawk City

Gnorlin is just finishing his third pint of ale and has it tipped back when Matrim begins talking. He looks at the gold through one eye holding the mug in a tilted position longer than is necessary to empty it, using the time to think. He puts the empty mug on the table slowly and leans over to Matrim.

Looking at the gold, "My over sized mountain of a friend, I am indeed a holy priest of Fharlanghn and as such may heal you in battle. Indeed it is my sacred duty to help those in need. I have never accepted coin for these holy services... until today." He slides the coins into his pocket.

"You good sir have a bargain!  BARMAID! ANOTHER ROUND!" Gnorlin yells as he stands on his chair. "Let's drink to your health."


8 SP removed for his meal.
2gp added as per Matrim's post

This message was last edited by the player at 23:59, Sun 16 Sept 2018.
Bhelmyr Godstouched
player, 85 posts
Mountain Dwarf Sorcerer
HP 6/18 AC 16 PP 9
Sun 16 Sep 2018
at 17:38
  • msg #360

Chapter One : Greyhawk City

Never one to turn down coin, food or drink, Bhelmyr takes the coin and says with a smile, Sounds good to me! I don't mind mixing it up on the frontline when needed, but I've never seen anyone who can take as much punishment as you!" He then orders a modest meal.

2gp added
3sp deducted for the meal.

DM
GM, 145 posts
Mon 17 Sep 2018
at 02:15
  • msg #361

Chapter One : Greyhawk City

A merry evening is had by all !
Please deduct between 3sp - 8sp for your evening meal, and 3cp per ale drunk.

10 copper = 1 silver
10 silver = 1 gold

----

+ 50 XP for making it through a rough day, and roleplaying, etc.

Bhelmyr 620
Cricket 470
Gnorlin 390
Kvanlanir 470
Matrim 670

----

Morning of 17th Readying arrives. The blue sky is peeking through a patchwork of clouds. It may lightly rain later in the day. The morning is cold. Days this time of year are usually somewhat chilly.

What will today bring ?

A visit to Theldrats shop, which is closed for a few days accoring to the sign he hung in the window ?
Felipe the barkeep of the Blue Dragon Inn probably knows where he lives, though.

Perhaps some reconnaissance / scouting around near the old merchant house in the River Quarter,
supposedly the hideout of the Green Dagger Gang, according to Irontusk.

Kvanlanir and Cricket (and/or others) may want to visit Simpkin (the Weasel) at The Pit (gladiators),
as he is a contact to the seedier side of the city. He may know something of the Green Dagger Gang.

Maybe a morning of shopping in the markets of the Foreign Quarter,
or the more exotic upper-class markets and stores of the Garden Quarter ?

Maybe just sleep in until noon and rest well ?

Or leave the city entirely ! Say Humbug! to Theldrat's missing key and his proposed reward of 8 platinum pieces for its return, and venture to the mysterious Castle Greyhawk dungeon in the nearby Cairn Hills.
Bhelmyr Godstouched
player, 86 posts
Mountain Dwarf Sorcerer
HP 6/18 AC 16 PP 9
Mon 17 Sep 2018
at 07:19
  • msg #362

Chapter One : Greyhawk City

"Good morning, friends!" Bhelmyr says with un-dwarflike cheer when the party is gathered. "After breakfast, who wants to go investigate those Green Daggers?"
Kvanlanir
player, 54 posts
Wood Elf Figher
HP 17/20 AC 16 PP 14
Mon 17 Sep 2018
at 14:31
  • msg #363

Chapter One : Greyhawk City

Kvanlanir purchased breakfast for himself and Cricket, per their usual arrangement, and then joined the others for consuming such. "I'm sure we've all got our own contacts around this city. I suggest we split up and do a little information gathering, and then meet up back here to discuss our findings."
DM
GM, 150 posts
Tue 18 Sep 2018
at 07:25
  • msg #364

Chapter One : Greyhawk City

If the other adventurers agree to Kvanlanir's suggestion ... where do you want to go ? And do what ?
Matrim Rogthor
player, 86 posts
Goliath Barb Rage 0/2
HP 18/27 AC 14 PP 10
Tue 18 Sep 2018
at 12:02
  • msg #365

Chapter One : Greyhawk City

Being new to the city, Matrim will join whoever wants him to come along. If they dont need him, Matrim will stay at the Inn to enjoy a relaxing morning.
Gnorlin Parkputter
player, 73 posts
Forest Gnome Cleric
HP 8/15 AC 13 PP 14
Tue 18 Sep 2018
at 12:14
  • msg #366

Chapter One : Greyhawk City

"I feel inclined to take a look at this gang headquarters. Daylight is often the best time to scope out criminals. In-plain-sight sometime is the most stealthy and I don't attract much attention." Gnorlin says the last bit while looking at Matrim.

"I'm going for a stroll. Does anyone quiet wish to join me?

While he talks he rummages through his backpack and finds some old rags he's kept there. Pulling them out the smell of unwashed clothing hovers over the table. "I'm just going to change first."
Matrim Rogthor
player, 87 posts
Goliath Barb Rage 2/2
HP 27/27 AC 14 PP 10
Tue 18 Sep 2018
at 22:01
  • msg #367

Chapter One : Greyhawk City

In a rather loud voice, Matrim says

"What you think I can't be quiet? Is this a challenge small one?"
Bhelmyr Godstouched
player, 89 posts
Mountain Dwarf Sorcerer
HP 6/18 AC 16 PP 9
Wed 19 Sep 2018
at 17:06
  • msg #368

Chapter One : Greyhawk City

"Perhaps Matrim and I could provide a distraction while you search for information, Gnorlin," says Bhelmyr.
Matrim Rogthor
player, 88 posts
Goliath Barb Rage 2/2
HP 27/27 AC 14 PP 10
Thu 20 Sep 2018
at 00:01
  • msg #369

Chapter One : Greyhawk City

While Bhelmyr speaks, Matrim will attempt to stealth away from the table and sneak up on Gnorlin.

Stealth: Matrim Rogthor rolled 13 using 1d20+2
DM
GM, 152 posts
Thu 20 Sep 2018
at 08:05
  • msg #370

Chapter One : Greyhawk City

Considering Gnorlins Passive Perception is 14, and Matrims Stealth roll is 13... I'd call that a fail.
Cricket
player, 47 posts
Kenku Warlock
HP 5/12 AC 13 PP 14
Thu 20 Sep 2018
at 11:46
  • msg #371

Chapter One : Greyhawk City

Cricket is excited by the meal, and happily croaks out a copy of the sound of sizzling meats as he waits for it to be cooked. Once it's available, he simply watches everyone else. After a bit, he simply says "Cricket go Kvanlanir" The bird wasn't too picky on what the plan was, he just knew he wanted to be a part of it.
Matrim Rogthor
player, 89 posts
Goliath Barb Rage 2/2
HP 27/27 AC 14 PP 10
Thu 20 Sep 2018
at 12:13
  • msg #372

Chapter One : Greyhawk City

Matrim sits back down and grumbles slightly about hitting his shin on the chair.

"Very well. Ill be a distraction if needed. Otherwise, I will go with whoever wants me."
Gnorlin Parkputter
player, 74 posts
Forest Gnome Cleric
HP 8/15 AC 13 PP 14
Thu 20 Sep 2018
at 12:25
  • msg #373

Chapter One : Greyhawk City

Gnorlin lets out a friendly chuckle at Matrim's attempt at stealth. He slaps the Goliath on the arm (He can't reach his shoulder), "You have many talents my friend, sneaking however is not your forte" .

Looking at Bhelmyr Gnorlin nods, "Indeed, some distraction might be a good idea. I'm going to change into these rags and exit by the back door. I shall follow behind you and stay somewhat distant. If I approach you act as if you do not know me and respond angrily."
This message was last edited by the player at 12:25, Thu 20 Sept 2018.
Matrim Rogthor
player, 90 posts
Goliath Barb Rage 2/2
HP 27/27 AC 14 PP 10
Thu 20 Sep 2018
at 18:35
  • msg #374

Chapter One : Greyhawk City

"Very well. Anyone else want to come with Bhelmyr and I?"
DM
GM, 153 posts
Fri 21 Sep 2018
at 07:26
  • msg #375

Chapter One : Greyhawk City

Gnorlin has a plan forming. Who is heading towards the Green Dagger Gang hideout ? Or doing something different ?
Matrim Rogthor
player, 91 posts
Goliath Barb Rage 2/2
HP 27/27 AC 14 PP 10
Fri 21 Sep 2018
at 12:22
  • msg #376

Chapter One : Greyhawk City

If no one else wishes to join, Matrim will nod to Bhelmyr, and begin to meander towards the Green Dagger Gang hideout.
DM
GM, 154 posts
Fri 21 Sep 2018
at 23:10
  • msg #377

Chapter One : Greyhawk City

Matrim and Bhelmyr, with Gnorlin following some distance behind ( Kvanlanir and Cricket are coming along, too ? ), make their way to the River Quarter of the city. Gnorlin has disguised himself. Will any other adventurers change their appearance in any way before heading to the River Quarter ?

Following the crude directions on Irontusks scribbled map, you are able to eventually find the location of the run-down two-storey merchant house. It is at the end of a dead end avenue, and appears abandoned. Most windows are boarded up, the walls sag, and the roof is riddled with holes. A modest stable is located underneath an overhang of the building. An outdoor walkway connects two parts of the second storey.

This part of the River Quarter has many buildings like this, some of which provide shelter for the poor and homeless, but this one looks truly abandoned. Certainly this building was once a grand merchant house, but now it appears as no more than an empty wreck.

As is common in these parts of the River Quarter, there are a few locals walking the streets and some nearby buildings have people sitting on building porches or steps. All look lower-class and local. It is not a busy area.

Here are two maps / pictures, with fog-of-war over the unseen parts of the map. You can see where the walkway between the two sections of the second storey is, as well as where the modest stable area is near the front door.

https://drive.google.com/open?...e39WzSlaqQRf7W9tMiJu
and
https://drive.google.com/open?...x-1rrDeMAwRpk_b3wbHj

Will the adventurers approach the building ? Walk past ?
Throw rocks at the few remaining windows ?
Bhelmyr Godstouched
player, 90 posts
Mountain Dwarf Sorcerer
HP 6/18 AC 16 PP 9
Sat 22 Sep 2018
at 06:58
  • msg #378

Chapter One : Greyhawk City

Reaching for his waterskin, Bhelmyr will stop in front of the building and take a drink. "Hold up, I've worked up a thirst trying to keep up with your ridiculous long legs, my friend," he says to Matrim with a wink. He bends down, placing his hands on his knees and panting. "Now then, are you sure we're in the right neighborhood? I doubt Nobby's place is in a neighborhood like this! Perhaps we should ask some of the locals."


23:57, Today: Bhelmyr Godstouched rolled 21 using 1d20+2.  Deception.

DM
GM, 157 posts
Sat 22 Sep 2018
at 08:21
  • msg #379

Chapter One : Greyhawk City

Bhelmyr is confidant that his voice and story sounded authentic. There is nobody visible outside the old merchant house, and you cannot see inside the place from where you stand. You know that there are some people in nearby houses, due to seeing a few come-and-go as you approached the area.

Although the rest of the building is in shambles, the front door looks relatively new. The iron fittings and door handle show no signs of tarnish or rust. All is quiet in the front yard of the manor.

You can also see the stables nearby. Nestled below a broad overhang, the stables do not appear to be in use. You have not yet walked under the overhang to take a closer look, but from where you stand the stables appear empty. The ground under the overhang is covered in old straw and filth.
Gnorlin Parkputter
player, 75 posts
Forest Gnome Cleric
HP 15/15 AC 13 PP 14
Sat 22 Sep 2018
at 11:54
  • msg #380

Chapter One : Greyhawk City

Gnorlin follows behind his comrades dressed in old rags that he's never washed. Dirt is smudged on his body and the remnants of his ale smeared on his face to give his the odor of too much drink. His twin daggers (lil' lefty and lil' righty) are secured and hidden from sight in the small of his back.

He staggers through the streets drawing the disdain of many of the higher class citizens. His hat is in his hand as he walks and he address each person he encounters with a bow. "G'day guv'ner. Spare a copper for a gnome down on his luck?" He asks them as he walks. He secretly keeps an eye on his allies as to no stray too far behind.

On arriving at the old merchant house Gnorlin sees his companions have decided to make contact. He sits cross legged across the street and after counting the money in his hat he pretends to take a nap. He keeps one eye open to see what happens.



NOTE: Dressed as such his AC is 12.

So??? How much did I manage to make? One crit and one critical failure lol.

06:56, Today: Gnorlin Parkputter rolled 20,3 using 1d20,1d20+2.  Performance, Persuasion checks.


Spell Slots 1st lvl: 3 of 3
Prepared Spells: Cure Wounds, Guiding Bolt, Command, Inflict Wounds
Domain Spells: Charm Person, Disguise Self

This message was last edited by the player at 16:27, Sat 22 Sept 2018.
Matrim Rogthor
player, 93 posts
Goliath Barb Rage 2/2
HP 27/27 AC 14 PP 10
Sat 22 Sep 2018
at 19:21
  • msg #381

Chapter One : Greyhawk City

Matrim will take a meandering stroll towards the stables, while keeping an eye on Bhelmyr.

Perception: Matrim Rogthor rolled 12 using 1d20

Note: While traveling, Matrim forgoes his finer robes for being Bare-chested. This does not change his AC of 14.
Bhelmyr Godstouched
player, 91 posts
Mountain Dwarf Sorcerer
HP 18/18 AC 16 PP 9
Sat 22 Sep 2018
at 20:06
  • msg #382

Chapter One : Greyhawk City

Bhelmyr is dressed as usual, though he has gently tucked his arcane crystal into his tunic.
DM
GM, 160 posts
Sun 23 Sep 2018
at 00:16
  • msg #383

Chapter One : Greyhawk City

Gnorlin, your performance is fantastic and convinces all around you that you are a rag-clad dirty drunkard. Unfortunately your persuasive techniques were lacking, and few of the higher-class citizens were willing to put anything into your beggar hat.

Sitting across from Bhelmyr and Matrim, you look into your hat to find 4 copper pieces, a bent wire paperclip, an old raffle ticket, and a torn flyer advertising upcoming fights at The Pit.

Matrim and Bhelmyr are at the front of the old merchant house. Matrim moves to take a closer look at the stables. The stables are not in use. Four stalls stand empty, their floors covered in old straw and filh. Some old rotten-wooden barrels sit near the stables.

Suddenly, a group of four horrid flying creatures swoop down and out of the stables, some towards Matrim. They look like a cross between a large bat and an oversized mosquito. Its legs end in sharp pincers, and its long, needle-like proboscis slashes the air ! They are stirges !

Stirge picture :
https://drive.google.com/open?...RNt5ZpQj6M5nQlwPA_zl

Roll Initiative, as they are moving to attack !

DM rolled 16 using 1d20+3.  Stirge initiative.

Initiative Order :
Stirges 16

Everyone nearby roll initiative and declare actions !
Kvanlanir and Cricket can be nearby, perhaps a little further down the street than Bhelmyr.

Map !
https://drive.google.com/open?...4AcR__2EZD5UmJF5zWCY
Kvanlanir
player, 58 posts
Wood Elf Figher
HP 17/20 AC 16 PP 14
Sun 23 Sep 2018
at 02:54
  • msg #384

Chapter One : Greyhawk City

Kvan sees the stirges and looks over to Cricket, "Seems we've got some bloodsuckers on our hands, Cricket." He made ready to draw his bow and fire an arrow.


21:53, Today: Kvanlanir rolled 18 using 1d20+3.  Initiative.

DM
GM, 161 posts
Sun 23 Sep 2018
at 03:05
  • msg #385

Chapter One : Greyhawk City

Sure thing, Kvanlanir !
You'll be going before the stirges, so may as well roll attack and damage now if you want.
I will place you and Cricket on the map in the street, a bit behind Bhelmyr.

Initiative Order :
Kvanlanir 18
Stirges 16
Kvanlanir
player, 59 posts
Wood Elf Figher
HP 17/20 AC 16 PP 14
Sun 23 Sep 2018
at 03:15
  • msg #386

Chapter One : Greyhawk City

Pfft

22:13, Today: Kvanlanir rolled 8,4 using d20+7,d8+3.  Attack w/ Longbow.


Bhelmyr Godstouched
player, 92 posts
Mountain Dwarf Sorcerer
HP 18/18 AC 16 PP 9
Sun 23 Sep 2018
at 08:34
  • msg #387

Chapter One : Greyhawk City

If you don't mind, I'll post after seeing what the stirges do.

01:31, Today: Bhelmyr Godstouched rolled 7 using 1d20+2.  Initiative.

DM
GM, 162 posts
Sun 23 Sep 2018
at 09:38
  • msg #388

Chapter One : Greyhawk City

No problem, Bhelmyr.
It looks like the stirges will probably try to fly around Matrim and pierce him with their proboscises.

Initiative Order :
Kvanlanir 18
Stirges 16
Bhelmyr 7
Gnorlin Parkputter
player, 76 posts
Forest Gnome Cleric
HP 15/15 AC 13 PP 14
Sun 23 Sep 2018
at 11:47
  • msg #389

Chapter One : Greyhawk City

Fairly sure his companions can handle the small pests Gnorlin keeps his cover and remains where he is. He keeps his eye on the building to see if anything emerges because of the commotion.


Spell Slots 1st lvl: 3 of 3
Prepared Spells: Cure Wounds, Guiding Bolt, Command, Inflict Wounds
Domain Spells: Charm Person, Disguise Self

This message was last edited by the player at 11:47, Sun 23 Sept 2018.
Matrim Rogthor
player, 94 posts
Goliath Barb Rage 2/2
HP 27/27 AC 14 PP 10
Sun 23 Sep 2018
at 12:20
  • msg #390

Chapter One : Greyhawk City

Matrim gives a grunt of surprise at the small creatures.

Initiative: Matrim Rogthor rolled 13 using 1d20+2

Edit: What im doing as this head cold made me forget to put all this in.

Matrim will take his war-hammer, and swing baseball style at the nearest Stirge.

To Hit: Matrim Rogthor rolled 13 using 1d20+4

Damage: Matrim Rogthor rolled 7 using 1d10+4
This message was last edited by the player at 22:05, Mon 24 Sept 2018.
DM
GM, 163 posts
Tue 25 Sep 2018
at 10:00
  • msg #391

Chapter One : Greyhawk City

Initiative Order :
Kvanlanir 18
Stirges 16
Matrim 13
Bhelmyr 7

Kvanlanir fires an arrow. Thunk !
The arrow hits the side of the stable !

The stirges fly around towards the street where the adventurers are. Three of the stirges surround Matrim, making horrible sucking noises with their proboscises.

They attack Matrim with their Blood Drain ability !

DM rolled 16,6,6 using 1d20+5,1d20+5,1d20+5
DM rolled 6 using 1d4+3


One of the stirges manages to stick its proboscis into Matrims neck, causing 6 points of damage. It really hurts !
The stirge wraps its horrible hairy legs around Matrim and starts sucking, sucking, slurp slurp slurp !

Matrim swings his warhammer at one of the flying stirges, but swish ! misses !

Waiting for Cricket's initiative and action.
Gnorlin may as well roll initiative, too.

Map !
https://drive.google.com/open?...8xiO1j2JZfuwmFh1Qfky
Gnorlin Parkputter
player, 77 posts
Forest Gnome Cleric
HP 15/15 AC 13 PP 14
Tue 25 Sep 2018
at 11:45
  • msg #392

Chapter One : Greyhawk City


06:45, Today: Gnorlin Parkputter rolled 18 using 1d20+2.  Initiative.
DM
GM, 164 posts
Tue 25 Sep 2018
at 12:14
  • msg #393

Chapter One : Greyhawk City

Gnorlin and Kvanlanir both have initiative 18, and can decide who wants to go first, or roll d20 to decide. (saying "other guy can go first" is ok)

Gnorlin and Cricket can choose to do something still for round 1, if they like.

The stirges are surrounding Matrim.
Gnorlin Parkputter
player, 78 posts
Forest Gnome Cleric
HP 15/15 AC 13 PP 14
Tue 25 Sep 2018
at 13:19
  • msg #394

Chapter One : Greyhawk City

Kvanlanir has dibs. Gnorlin is trying to sit this out to keep his cover identity intact.
Bhelmyr Godstouched
player, 93 posts
Mountain Dwarf Sorcerer
HP 18/18 AC 16 PP 9
Tue 25 Sep 2018
at 15:19
  • msg #395

Chapter One : Greyhawk City

Bhelmyr will cast a sacred flame at the stirge attached to Matrim.


Action: Sacred flame DC 12 Dex save or 1 radiant damage
Move: 25 feet toward Matrim

08:15, Today: Bhelmyr Godstouched rolled 1 using 1d8.  Sacred flame.

Matrim Rogthor
player, 95 posts
Goliath Barb Rage 2/2
HP 21/27 AC 14 PP 10
Tue 25 Sep 2018
at 16:11
  • msg #396

Chapter One : Greyhawk City

Matrim will swing at the nearest stirge, ignoring the one on his neck for now.

To Hit: Matrim Rogthor rolled 23 using 1d20+4

Damage: Matrim Rogthor rolled 6 using 1d10+4
DM
GM, 165 posts
Wed 26 Sep 2018
at 08:17
  • msg #397

Chapter One : Greyhawk City

Bhelmyr casts Sacred Flame at the stirge attached to Matrim.
The stirge twists its body to avoid the descending flame, causing additional pain and discomfort to Matrim.

DM rolled 18 using 1d20+3

End of Round 1.
Kvanlanir
player, 60 posts
Wood Elf Figher
HP 17/20 AC 16 PP 14
Wed 26 Sep 2018
at 16:00
  • msg #398

Chapter One : Greyhawk City

Brow furrowed at having missed a shot, Kvanlanir knocks another arrow and lets it loose without bothering to take aim. He lets his instincts and muscle memory do what they do best.

Action: Attack w/ Longbow
Result: Hit AC 19, 10 Piercing damage

10:59, Today: Kvanlanir rolled 19,10 using d20+7,d8+3.  Attack w/ Longbow.


DM
GM, 166 posts
Thu 27 Sep 2018
at 21:47
  • msg #399

Chapter One : Greyhawk City

Round 2 !

Initiative Order :
Kvanlanir 18
Gnorlin 18
Stirges 16
Matrim 13
Bhelmyr 7

Kvanlanir - action received (fires arrow at stirge)
Gnorlin - action received (waiting and watching)
Matrim - action received (swing at stirge)
Bhelmyr - waiting for action
Cricket - waiting for initiative and action
[Secret to Myra Highbrow: Myra - waiting for initiative and action]
Bhelmyr Godstouched
player, 94 posts
Mountain Dwarf Sorcerer
HP 18/18 AC 16 PP 9
Fri 28 Sep 2018
at 09:19
  • msg #400

Chapter One : Greyhawk City

With a word and a wave of his hand, three darts of golden force fly toward the stirges spreading the damage to as many targets as possible.

Action: cast magic missile at as many stirges as possible, up to three. If there are only two, two missiles will strike the one on Matrim's neck.

02:14, Today: Bhelmyr Godstouched rolled 2,3,5 using 1d4+1,1d4+1,1d4+1.  Magic Missile.

Myra Highbrow
player, 1 post
Halfling Badass
Fri 28 Sep 2018
at 09:51
  • msg #401

Chapter One : Greyhawk City

Meanwhile, a small halfling female looked out the window of one of her new favorite customers. "Goodness me. Excuse me, my dear lady it seems I must be on my way." and without chance for a reply the halfling rushed out the door to the street where she came face to face with the sight she had seen thru the window. It was a fight between striges and a party of strangers and it looked like they could use a hand.
DM
GM, 167 posts
Sat 29 Sep 2018
at 02:24
  • msg #402

Chapter One : Greyhawk City

Initiative Order :
Kvanlanir 18
Gnorlin 18
Stirges 16
Matrim 13
Myra 11
Bhelmyr 7

Kvanlanir knocks another arrow and lets it loose without bothering to take aim. His aim is true and the arrow penetrates a flying stirges chest, sending both stirge and arrow flying towards the old merchant house wall, thudding into the wall and sticking there, a few feet off the ground. Dead !

Gnorlin sits across the road, watching the proceedings with one eye, while staying under-cover as a rag-clad napping drunkard.

Three stirges remain. One is attached to Matrims neck !
The stirge attached to Matrim continues to suck the blood from his neck, as well as fondle his chest and face with its horrible hairy limbs. Gross !

Matrim takes 5 points of blood loss damage !

DM rolled 5 using 1d4+3.  Stirge blood drain on Matrim.

Another stirge remains near Matrim, and attempts to also attach itself to his neck. The stirges are happy to share a victim ! This stirge can't seem to find a good location to pierce Matrim, however, and simply flies around the goliaths face, causing additional irritation.

DM rolled 9 using 1d20+5.  Stirge attack.

The third stirge flies towards nearby Bhelmyr, a hungry look in its beady horrible eyes. It attacks ! It also finds no way to penetrate Bhelmyr with its proboscis.

DM rolled 9 using 1d20+5.  Stirge attack.

Matrim lashes out at the stirge flying around near his face, connecting with his warhammer and smashing the stirge onto the ground at his feet. It is dead ! Only two stirges remain alive.

Myra, a halfling woman, exits a house across the road and takes in the scene unfolding before her. She can see adventurers in the street fighting a group of stirges. She also notices a grubby, rag-clad gnome sitting nearby, cross-legged, leaning against a building. He seems to be taking a nap !

Bhelmyr waves his hand and three darts of golden force fly toward the stirges ! Two darts (magic missiles) impact with the stirge attached to Matrim, while the third dart blasts through the stirge flying near Bhelmyr. The spell is very effective ! The two stirges are blasted to pieces by the spell ! The stirge attached to Matrim hangs on a moment while its proboscis slides from the goliaths neck, then falls to the ground. The stirge near Bhelmyr is destroyed by a devastating chest wound. Dead !

Hurrah ! Fight is over, rather quickly !

Matrim, Bhelmyr and Kvanlanir all receive 35xp for defeating the stirges.
Other party members receive 15xp for participation.

XP totals for each character !

Bhelmyr 655
Cricket 485
Gnorlin 405
Kvanlanir 505
Matrim 705
Myra 365

Matrim has been injured. A bloody neck wound !

A sound of thud ! thud ! can be heard coming from inside the old merchant house. It sounds like something bashing against a door or wall. A few seconds later a voice can be heard from inside the old merchant house, yelling something angrily, but you cannot make out the words.

Map !
https://drive.google.com/open?...BUtp-P-bdjCbazqg18_e
Matrim Rogthor
player, 96 posts
Goliath Barb Rage 2/2
HP 16/27 AC 14 PP 10
Sat 29 Sep 2018
at 06:31
  • msg #403

Chapter One : Greyhawk City

Matrim will look into a window to see if he can see anything that might be making the noise.
DM
GM, 168 posts
Sat 29 Sep 2018
at 06:46
  • msg #404

Chapter One : Greyhawk City

The windows on the ground floor are boarded up ! Most windows on the upper floor are, as well, with a few remaining unboarded, but very dirty.
Gnorlin Parkputter
player, 79 posts
Forest Gnome Cleric
HP 15/15 AC 13 PP 14
Sat 29 Sep 2018
at 15:23
  • msg #405

Chapter One : Greyhawk City

On hearing the noise inside the house Gnorlin sees that perhaps his cover has been in vain. He walks over to his companions but continues to stagger in the event he can still use his assumed beggar identity.

"Wow, you adventuring types are impressive."

Gnorlin slaps Matrim on the back. Unknown to others a warm sensation can be felt by the goliath as he does so.

"You wouldn't have a coin for a Gnome down on his luck would you?"


ACTION: cast CURE WOUNDS on Matrim. (5 hit points gained)

10:23, Today: Gnorlin Parkputter rolled 5 using 1d8.  cure wounds healing.


Spell Slots 1st lvl: 2 of 3
Prepared Spells: Cure Wounds, Guiding Bolt, Command, Inflict Wounds
Domain Spells: Charm Person, Disguise Self

This message was last edited by the player at 22:23, Sat 29 Sept 2018.
Matrim Rogthor
player, 97 posts
Goliath Barb Rage 2/2
HP 16/27 AC 14 PP 10
Sat 29 Sep 2018
at 16:04
  • msg #406

Chapter One : Greyhawk City

Can Gnorlin reach Matrim's back? Matrim grunts at Gnorlin, unsure of reacting with hatred or ignorance due to the conversation earlier.
Myra Highbrow
player, 2 posts
Halfling Badass
HP 16/16 AC 15 PP 11
Sat 29 Sep 2018
at 20:03
  • msg #407

Chapter One : Greyhawk City

Myra walks up to the scene. Apparently, too late to have helped.
      "Well, I'm glad to see everyone is alright. No injuries right?"
DM
GM, 169 posts
Sat 29 Sep 2018
at 22:24
  • msg #408

Chapter One : Greyhawk City

Gnorlin would probably have had to stand on tippy-toes to reach Matrim's lower back, otherwise Matrim would have felt the slap connect ... a little lower.

The thud ! thud ! sound continues from inside the building. You hear an angry female voice yell "Ok ! Cut it out ! I'll feed you now !" from inside the building.
Matrim Rogthor
player, 98 posts
Goliath Barb Rage 2/2
HP 21/27 AC 14 PP 10
Sun 30 Sep 2018
at 08:56
  • msg #409

Chapter One : Greyhawk City

Matrim nods at the new arrival, pats Gnorlin's head absently, and still tries to find an open window to see if he can see who made the noise so close to the stirges.

Edit: Perception: Matrim Rogthor rolled 3 using 1d20
This message was last edited by the player at 20:07, Sun 30 Sept 2018.
Gnorlin Parkputter
player, 81 posts
Forest Gnome Cleric
HP 15/15 AC 13 PP 14
Sun 30 Sep 2018
at 13:27
  • msg #410

Chapter One : Greyhawk City

Gnorlin gives Matrim an indignant look and responds in his best 'drunk Gnome' voice.

"A pat on the head! If you have no coin I shall take my leave"

With that the little beggar stumbles off towards the rear of the house.


Looking for another way in.
08:27, Today: Gnorlin Parkputter rolled 21 using 1d20+2.  Perception roll.


Spell Slots 1st lvl: 2 of 3
Prepared Spells: Cure Wounds, Guiding Bolt, Command, Inflict Wounds
Domain Spells: Charm Person, Disguise Self

This message was last edited by the player at 13:28, Sun 30 Sept 2018.
Cricket
player, 49 posts
Kenku Warlock
HP 5/12 AC 13 PP 14
Sun 30 Sep 2018
at 22:57
  • msg #411

Chapter One : Greyhawk City

Cricket had spotted a piece of diamond on the ground! It was pressed into the road by thousands of unaware footsteps over who knows how long, and he was trying his hardest to pry it free, totally missing that things were being murdered. He finally got it free and...oh. Just a bit of broken glass. He clicked his beak angrily at it and put it back in the little hole he dug it from. He's suddenly keenly aware that he's not entirely sure how to spot the differences between precious stones and anything that remotely resembles them. Hmm.

Oh look, friends. "Kvanlanir." He croaks out in the man's own voice, walking back to him. "Plan?" In another voice.
Bhelmyr Godstouched
player, 95 posts
Mountain Dwarf Sorcerer
HP 18/18 AC 16 PP 9
Mon 1 Oct 2018
at 05:59
  • msg #412

Chapter One : Greyhawk City

Bhelmyr will lean casually against the wall next to the front door of the building, listening as he does do.

22:58, Today: Bhelmyr Godstouched rolled 18 using 1d20-1.  Perception .
Kvanlanir
player, 61 posts
Wood Elf Figher
HP 17/20 AC 16 PP 14
Mon 1 Oct 2018
at 14:21
  • msg #413

Chapter One : Greyhawk City

Kvanlanir saw Cricket digging around in the dirt, but left his companion to it. When he asked about the plan, Kvan shrugged as he replied, "Sounds like someone is rather hungry up there. Unless this is our destination though, I don't think it's any of our business. Not unless we want to make it our business." The last was a bit of a half-question, as he wasn't really sure there was any reason to try making it their business.
Matrim Rogthor
player, 99 posts
Goliath Barb Rage 2/2
HP 21/27 AC 14 PP 10
Tue 2 Oct 2018
at 00:55
  • msg #414

Chapter One : Greyhawk City

"Isn't this our destination though? We were looking for a certain house. Is this it?

Maybe you can help us small Lady. We are looking for a particular group of elves. Know of any?
"
DM
GM, 171 posts
Tue 2 Oct 2018
at 08:18
  • msg #415

Chapter One : Greyhawk City

Looking and listening, Matrim can not see any unboarded windows on the ground floor.

Bhelmyr and Gnorlin can hear an opening and closing of a door from inside the building.

Everyone can hear the thud ! ... thud ! from somewhere inside the building.

Bhelmyr hears a door open nearby, and foorsteps. The sound comes from above ! It's the southern door leading to the outside walkway on the upper floor !

Kvanlanir, from where he is standing, can see a human woman wearing leather armor moving about on the outside walkway above. She seems to be moving something on the floor of the landing, out of Kvanlanir's view. She does not seem to have noticed the adventurers.

Map ! The windows are indicated by the purple squares. All are boarded up, except for three windows on the upper floor, which are a lighter purple on the map :

https://drive.google.com/open?...-Nfxkr5nSSyihNwTywy6

Other map showing the 3D/isometric view :

https://drive.google.com/open?...x-1rrDeMAwRpk_b3wbHj
This message was last edited by the GM at 08:19, Tue 02 Oct 2018.
Bhelmyr Godstouched
player, 96 posts
Mountain Dwarf Sorcerer
HP 18/18 AC 16 PP 9
Tue 2 Oct 2018
at 09:54
  • msg #416

Chapter One : Greyhawk City

Bhelmyr will point toward the walkway before looking for a way up.


02:53, Today: Bhelmyr Godstouched rolled 17 using 1d20-1.  Perception.



Gnorlin Parkputter
player, 82 posts
Forest Gnome Cleric
HP 15/15 AC 13 PP 14
Tue 2 Oct 2018
at 13:57
  • msg #417

Chapter One : Greyhawk City

Dropping the 'drunk gnome' act Gnorlin reaches into his rags and draws his twin daggers as he moves back in the groups direction. He approaches them and signals for the rest to be quiet. Once he's close enough he whispers to the company, "Humans inside and we have the drop on them. I think the only way in is the front door."


NOTE: Dressed as such his AC is 12.

Spell Slots 1st lvl: 2 of 3
Prepared Spells: Cure Wounds, Guiding Bolt, Command, Inflict Wounds
Domain Spells: Charm Person, Disguise Self

This message was last edited by the player at 13:59, Tue 02 Oct 2018.
Kvanlanir
player, 62 posts
Wood Elf Figher
HP 17/20 AC 16 PP 14
Tue 2 Oct 2018
at 15:45
  • msg #418

Chapter One : Greyhawk City

Kvanlanir nodded, "So it is. In the front door we go, then. Cricket and I will provide cover fire at range until we've moved in. Recall, we need to capture and question some of them, not simply kill them all."
Myra Highbrow
player, 3 posts
Halfling Badass
HP 16/16 AC 15 PP 11
Tue 2 Oct 2018
at 17:18
  • msg #419

Chapter One : Greyhawk City

"I do not except for the odd customer here or there. Though, I would be willing to help locate them. I'm always happy to help customers. Are they friend or foe?" But before anyone could answer the group starting moving. It seemed as though they had found their quarry.
DM
GM, 172 posts
Tue 2 Oct 2018
at 19:09
  • msg #420

Chapter One : Greyhawk City

Although the rest of the buiding is run-down, the front door looks relatively new. The iron fittings and door handle show no signs of tarnish or rust. All is quiet in the front yard of the manor.

While standing in the front yard, you all can hear movement of the leather-armor clad woman from the walkway above. Sounds like she is moving something around, then mutters something to herself. She must be pre-occupied to not be paying much attention to anything else. The thud ! thud ! from inside the building has stopped for the time-being.

How will you proceed ?

Kick the door in with a CrAsH ! ?
Stealthily check if it is locked ?
Dig a hole (like a fox entering a chicken coop) under the door ?
Pretend to be traveling salespeople and knock knock ?
Matrim Rogthor
player, 100 posts
Goliath Barb Rage 2/2
HP 21/27 AC 14 PP 10
Wed 3 Oct 2018
at 07:05
  • msg #421

Chapter One : Greyhawk City

Shouldering his hammer, Matrim cracks a grin and says, quietly, "well Kvan, once you get in range, ill break the door down. As long as no one objects to me not taking the quiet route? Care to join us my dear?
Myra Highbrow
player, 4 posts
Halfling Badass
HP 16/16 AC 15 PP 11
Wed 3 Oct 2018
at 07:26
  • msg #422

Chapter One : Greyhawk City

Before anyone else could notice the little halfing woman strode up to the front door of the building. She figured if she was already too late to the attack at least she could make a good distraction . With a loud knock on the door and a deep breath in she projected her voice as loud as she could. "Pardon any interruption, but may I speak with the resident of this house? It will only take a moment?"
Gnorlin Parkputter
player, 83 posts
Forest Gnome Cleric
HP 15/15 AC 13 PP 14
Wed 3 Oct 2018
at 11:19
  • msg #423

Chapter One : Greyhawk City

On seeing Myra walk up to the door Gnorlin is a bit taken by surprise by the move. He responds quickly though, because he's dressed like a beggar and would not fit this new ruse. He quickly moves around the corner of the building to be out of sight once the door opens.


Hiding around the north corner.

Spell Slots 1st lvl: 2 of 3
Prepared Spells: Cure Wounds, Guiding Bolt, Command, Inflict Wounds
Domain Spells: Charm Person, Disguise Self

This message was last edited by the player at 11:21, Wed 03 Oct 2018.
Matrim Rogthor
player, 101 posts
Goliath Barb Rage 2/2
HP 21/27 AC 14 PP 10
Wed 3 Oct 2018
at 13:13
  • msg #424

Chapter One : Greyhawk City

Matrim will stand by the door, out of sight, but close enough that should anything happen to the small Lady, then his hammer will whistle above her head into who she is talking to.
Bhelmyr Godstouched
player, 97 posts
Mountain Dwarf Sorcerer
HP 18/18 AC 16 PP 9
Wed 3 Oct 2018
at 17:30
  • msg #425

Chapter One : Greyhawk City

Bhelmyr stands to the side of the door opposite Matrim, Battleaxe at the ready.
DM
GM, 173 posts
Thu 4 Oct 2018
at 10:05
  • msg #426

Chapter One : Greyhawk City

Myra knocks on the door and calls out. The other adventurers are in position.

Upon knocking on the door, those nearby can hear a click ! then ding ! ding ! ding ! of an alarm activating on the other side of the door. The noise is rather loud ! Some pigeons fly up and away through holes in the roof.

The leather-armor-clad woman on the walkway above leans against the tall metal bars (which run along either side of the walkway) and calls out to those below. “Hello ? Who are you ? What do you want ?”

Due to the angle of the roof either side of the walkway, etc, only Kvanlanir and Cricket are visible to the woman above (unless you wanted to get out of sight, like Gnorlin, before Myra knocks).

Map !
https://drive.google.com/open?...FrdUqnbUrVCxMXECqcnX
This message was last edited by the GM at 10:15, Thu 04 Oct 2018.
Myra Highbrow
player, 5 posts
Halfling Badass
HP 16/16 AC 15 PP 11
Sat 6 Oct 2018
at 01:26
  • msg #427

Chapter One : Greyhawk City

Myra backed up into the womans view and called up to her. "Good day, Madame. I'd like to offer you the opportunity to obtain one of the most valuable and rare items on the market! Literally this marvelous little object is useful for just about everything. And I'd like to offer it to you at an extremely low price! Please allow me a moment of your time to show it to you.  I promise it won't be wasted!"

18:24, Today: Myra Highbrow rolled 22 using 1d20+6.  Deception check to see if Myra can convince the woman to come take a look.
Gnorlin Parkputter
player, 84 posts
Forest Gnome Cleric
HP 15/15 AC 13 PP 14
Sat 6 Oct 2018
at 12:37
  • msg #428

Chapter One : Greyhawk City

So convincing is Myra's sales pitch Gnorlin finds himself peeking around the corner to see what it is she has to sell. When he notices it's just a ruse he leans back against the building.

~Gods! I'm going to have to keep my coin hidden from that one~ he thinks to himself.

Spell Slots 1st lvl: 2 of 3
Prepared Spells: Cure Wounds, Guiding Bolt, Command, Inflict Wounds
Domain Spells: Charm Person, Disguise Self

This message was last edited by the player at 15:25, Sat 06 Oct 2018.
DM
GM, 174 posts
Sat 6 Oct 2018
at 23:04
  • msg #429

Chapter One : Greyhawk City

The leather-armor-clad woman leans against the bars of the walkway above. Her eyes widen in interest. "A rare item ? Low price ! Well, I'd be a fool to not be interested !"

She then looks at Kvanlanir and Cricket, also in view and standing near Myra. "Are you all together ? Are they your body guards, halfling ?" she asks Myra.

"If you can assure me you mean no funny business, I can come down and meet you at the front door."

The ding ! ding ! sound of the alarm has slowed down and stopped, as though a winding mechanism ran out of power. ding ! ... ding ! ... ... ding ! ... ... ...

You all hear a gruff male voice call something out from inside the building. The woman on the walkway above then calls out, directing her voice into the building. "No, probably nothing. Just traveling sales people."

The woman on the walkway above then moves something about on the walkway. Myra, Kvanlanir and Cricket can see that she may be closing a trap-door set into the floor of the walkway. She remains up there, for now, waiting for your reassurance of "no funny business".

Map !
https://drive.google.com/open?...j5fyUH-SpEjPVFP_MjIh
Cricket
player, 50 posts
Kenku Warlock
HP 5/12 AC 13 PP 14
Sun 7 Oct 2018
at 00:38
  • msg #430

Chapter One : Greyhawk City

"Good day, Madame. I'd like~ Cricket parrots the entire speech, verbatim. Same inflection. Same voice. He then croaks and mimics the sound of the door opening and gets distracted by a stone in the road, which he pokes at with his foot. He's actually paying attention to the whole thing, but has learned over the years to try and play dumb and innocent. People don't tend to think a big, stupid bird is much of a threat.

17:38, Today: Cricket rolled 20 using 1d20+5. Deception to play dumb.
Myra Highbrow
player, 6 posts
Halfling Badass
HP 16/16 AC 15 PP 11
Sun 7 Oct 2018
at 05:17
  • msg #431

Chapter One : Greyhawk City

"I assure you, madame, I there's no funny bussiness on my end." The halfling woman rummaged around her bag for her valuable product, preparing to present it to the armored woman.
DM
GM, 175 posts
Sun 7 Oct 2018
at 08:48
  • msg #432

Chapter One : Greyhawk City

"Ok, I'll be right down !" says the woman. She disappears into the building. About half a minute later you hear the sound of a series of clicks from the other side of the front door.

The door then swings open, revealing the leather-clad human woman standing in the foyer of the building.
She holds a light crossbow at the ready, pointed at Myra. At her hip is a rapier.

Behind her in the foyer stands a male half-elf wearing leather armor and holding a rapier at the ready.

Two sputtering torches in rusty brackets provide only dim light in what must have once been a grand entry hall. Even now, the fine wall frescos depicting the city of Greyhawk are still visible beneath a thick layer of grime and dust. On the far wall, above a pair of old wooden double doors, is a crudely painted dagger done in bright green paint. Two other old wooden doors are the only other features of this trash-ridden chamber.

The woman says “Now, show me the item !”

The man behind her says “I don't like this, Dalta.”

The woman, Dalta, replies “Shhh, Daylin. Let's see what they have !”

Maps !
https://drive.google.com/open?...0hRf-TrhZQgu6F-PYUaE
and zoomed-in :
https://drive.google.com/open?...eezGrPhtR5Rt9WwsHZ9T
Myra Highbrow
player, 7 posts
Halfling Badass
HP 16/16 AC 15 PP 11
Sun 7 Oct 2018
at 20:34
  • msg #433

Chapter One : Greyhawk City

"I present to you, distilled from my own person, the Good Luck Potion." Myra held the small vile with green liquid out presenting it to the woman before her. "Those of my kind are known to be quite lucky, ya know, but why should we hog it all to ourselves? I have perfected the exact combination of my luck with a few positively charged amplifiers to ensure to you get the strongest amount of good luck possible and for a very low price to. A normal healing potion is 50 gold, but what good is that to someone who is already quite healthy? Not only is this potion cheaper, but it can be used at anytime to benefit the drinker. Think of it all the good luck of the world for just 30 gold."

13:32, Today: Myra Highbrow rolled 21 using 1d20+6.  Deception check to see if Myra can convince both the woman and man before her to buy her product.
DM
GM, 176 posts
Tue 9 Oct 2018
at 07:54
  • msg #434

Chapter One : Greyhawk City

The human woman and half-elf man watch Myra curiously.

DM rolled 9 using 1d20+1.  Dalta (woman) insight.
DM rolled 11 using 1d20.  Daylin (man) insight.


The woman says "Be quick about it, halfling."

The man steps forward and says to the woman "Dalta, this could indeed be our lucky day ! We've been frought with such bad luck and illness lately. Cyrathas should really hear about this !"
Myra Highbrow
player, 8 posts
Halfling Badass
HP 16/16 AC 15 PP 11
Tue 9 Oct 2018
at 19:13
  • msg #435

Chapter One : Greyhawk City

"I have 10 bottles available for pruchase at 30 gold each, or, if you're insterested, I do have a bulk discount I could provide you with. 250 gold for all 10 bottles of the good luck potion." The halfling presented the bottle of good luck out to both of them. "Do we have a bargain? I promise this purchase won't be regretted and that bad luck you've been dealing with will not only be stopped, but reversed. Great riches and power await those who use this potion wisely."
Bhelmyr Godstouched
player, 98 posts
Mountain Dwarf Sorcerer
HP 18/18 AC 16 PP 9
Tue 9 Oct 2018
at 19:42
  • msg #436

Chapter One : Greyhawk City

From beside the door, Bhelmyr watches the little saleswoman in awe.
DM
GM, 177 posts
Wed 10 Oct 2018
at 08:50
  • msg #437

Chapter One : Greyhawk City

Suddenly the half-elven man, Daylin, confidently rushes forward and attempts to grapple Myra.

As he does so, Daylin notices Matrim and Bhelmyr on either side of the doorway. His confident look diminishes somewhat.

DM rolled 19 using 1d20+2.  Daylin grapple versus Myra

Myra must now contest the attempted grapple with either an Athletics (Str) or Acrobatics (Dex) check (you choose).

All characters (including Myra) must now also roll Initiative, and declare actions now that the Green Dagger Gang members have started acting aggressively.

DM rolled 9 using 1d20.  Daylin initiative
DM rolled 19 using 1d20+2.  Dayla initiative


The grapple will be resolved, then round one will begin, and we'll follow initiative order.

Initiative Order :

Dayla (human woman)
Daylin (half-elf man)

Map !
https://drive.google.com/open?...LS_LP2fWuUBEfRBDjao5
Gnorlin Parkputter
player, 85 posts
Forest Gnome Cleric
HP 15/15 AC 13 PP 14
Wed 10 Oct 2018
at 14:34
  • msg #438

Chapter One : Greyhawk City

Gnorlin steps from around the corner ready to join the fray.


09:33, Today: Gnorlin Parkputter rolled 21 using 1d20+2.  Initiative.

I'll post an action once turn order is established


Spell Slots 1st lvl: 2 of 3
Prepared Spells: Cure Wounds, Guiding Bolt, Command, Inflict Wounds
Domain Spells: Charm Person, Disguise Self

Kvanlanir
player, 63 posts
Wood Elf Figher
HP 17/20 AC 16 PP 14
Wed 10 Oct 2018
at 15:12
  • msg #439

Chapter One : Greyhawk City

Kvanlanir was absolutely not surprised that this strange woman who showed up and suddenly got involved in their business by trying to swindle a gang of swindlers, had failed in doing so. Seeing the man go after her, Kvan figured she got what she deserved and left her to fix her own problems.

He pushed in on the human woman inside the house, leveling the tip of his rapier toward her, "We've got questions for the Green Daggers. You either talk, or you bleed."

Init: 7
Move: Move into the house, if I can, or up to the woman if she blocks the door, drawing my rapier
Action: Intimidate the woman
Result: 17

10:10, Today: Kvanlanir rolled 17 using 1d20.  Intimidation.
09:47, Today: Kvanlanir rolled 7 using 1d20+3.  Initiative.

Bhelmyr Godstouched
player, 99 posts
Mountain Dwarf Sorcerer
HP 18/18 AC 16 PP 9
Wed 10 Oct 2018
at 17:24
  • msg #440

Chapter One : Greyhawk City

In defense of the tiny saleswoman Bhelmyr swings the dull end of his axe with both hands, attempting to knock Daylin unconscious.


Init: 13
Attack: Hit AC 20 for 12 nonlethal.

10:16, Today: Bhelmyr Godstouched rolled 13 using 1d20+2.  Initiative.
10:15, Today: Bhelmyr Godstouched rolled 20,12 using 1d20+4,1d10+2.  Battleaxe attack, damage (2-handed).

Myra Highbrow
player, 9 posts
Halfling Badass
HP 16/16 AC 15 PP 11
Wed 10 Oct 2018
at 19:26
  • msg #441

Chapter One : Greyhawk City

Caught off guard by the man coming at her, Myra tried to dodge the incomer, but unfortunately couldn't move quick enough.

11:15, Today: Myra Highbrow rolled 14 using 1d20+4.  Acrobatics check against the grapple.
Cricket
player, 51 posts
Kenku Warlock
HP 5/12 AC 13 PP 14
Wed 10 Oct 2018
at 20:01
  • msg #442

Chapter One : Greyhawk City

Cricket is busy parroting the entire speech the woman gave. Every word in her voice. It was a good sales pitch. Still, he squawks loudly when the woman is jumped and he blasts at the man with an Eldritch Blast!

Cricket rolls 11 Initiative.
Eldritch Blast: 24 to hit, 9 Force damage. Cricket uses Grasp of Hadar invocation to yank the man 10 feet closer to himself to try and free the woman from the grapple. Or to just pull the man around because it's funny, if the grapple is already resolved.

Quill rolls 17 initiative. Quill sits on Cricket's shoulder.

Matrim Rogthor
player, 102 posts
Goliath Barb Rage 2/2
HP 21/27 AC 14 PP 10
Thu 11 Oct 2018
at 13:27
  • msg #443

Chapter One : Greyhawk City

Matrim will swing his hammer two handed at the man now holding Myra. Matrim will still target the man if the grapple is released before Matrim's turn.

Initiative: Matrim Rogthor rolled 5 using 1d20+2

To hit: Matrim Rogthor rolled 11 using 1d20+4

Damage: Matrim Rogthor rolled 12 using 1d10+4
DM
GM, 178 posts
Thu 11 Oct 2018
at 18:28
  • msg #444

Chapter One : Greyhawk City

Initiative Order :

Gnorlin 21
Dalta (human woman) 19
Bhelmyr 13
Cricket 11
Daylin (half-elf man) 9
Kvanlanir 7
Matrim 5

(Sorry, I mucked up Dalta's name in a previous post. It's Dalta !)

The grapple from Daylin the half-elf man against Myra is successful ! He grabs her tightly and lifts her off the ground.

Waiting for Myra's initiative (and action for round 1) ...
Gnorlin Parkputter
player, 86 posts
Forest Gnome Cleric
HP 15/15 AC 13 PP 14
Thu 11 Oct 2018
at 21:27
  • msg #445

Chapter One : Greyhawk City

Gnorlin sees the events unfold and watches as the man grabs .... He pulls lil' lefty and lil' righty from his belt and charges forward slashing at the man hoping to cause him to let her go.


ACTION: Dagger attack man grappeling (Hit AC 16 for 6 damage)
BONUS ACTION: Off-handed dagger attack same guy (Hit AC 23 for 3 damage)
MOVE: up to my opponent.

16:24, Today: Gnorlin Parkputter rolled 6,3 using 1d4+2,1d4.  dagger damage (Handed/ off-handed).
16:23, Today: Gnorlin Parkputter rolled 16,23 using 1d20+4,1d20+4.  dagger to-hit (Handed/ off-handed).


Spell Slots 1st lvl: 2 of 3
Prepared Spells: Cure Wounds, Guiding Bolt, Command, Inflict Wounds
Domain Spells: Charm Person, Disguise Self

This message was last edited by the player at 21:28, Thu 11 Oct 2018.
Myra Highbrow
player, 10 posts
Halfling Badass
HP 16/16 AC 15 PP 11
Fri 12 Oct 2018
at 03:41
  • msg #446

Chapter One : Greyhawk City

19:50, Today: Myra Highbrow rolled 6 using 1d20+4.  Initiative.
OOC: *Facepalm.*


Init: 6

Attempt to escape the grapple.
20:02, Today: Myra Highbrow rolled 20 using 1d20+4.  Acrobatics to escape grapple.
or if freed first
Attempts to land from release of grapple if necessary
20:11, Today: Myra Highbrow rolled 10 using 1d20+4.  Acrobatics attempt to land from release of grapple.
Once landed Myra unsheathes her trusted short sword and charges toward the man who so arrogantly grabbed her lashing at him with her blade.
20:27, Today: Myra Highbrow rolled 22 using 1d20+6.  Attack with short sword.


Result:
20:27, Today: Myra Highbrow rolled 22 using 1d20+6.  Attack with short sword.
20:31, Today: Myra Highbrow rolled 6 using 1d6+4.  Damage Roll.
20:35, Today: Myra Highbrow rolled 3 using 1d6.  extra damage done if it's a sneak attack.

DM
GM, 179 posts
Fri 12 Oct 2018
at 06:21
  • msg #447

Chapter One : Greyhawk City

Initiative Order :

Gnorlin 21
Dalta (human woman) 19
Bhelmyr 13
Quill the raven 17
Cricket 11
Daylin (half-elf man) 9
Kvanlanir 7
Myra 6
Matrim 5

Gnorlin rushes forward and slashes twice at Daylin, the half-elven man. Two hits !
Daylin spins around on the spot as he is hit, spilling blood and causing Myras legs to flail about, almost knocking Gnorlin in the face.

Daylin calls out "Dalta ! Get Fluffy ! He's probably still hungry !"

Dalta, the human woman inside the room, rushes across the room to the double-doors. She flings them open, revealing ... well, you can't see just yet ...

"Heh heh heh" (DM chuckle)

Bhelmyr swings and hits Daylin with the dull end of his axe ! Clooongg ! "Ooof !"

With Quill sitting on his shoulder, Cricket eldritch blasts Daylin and also pulls him forward ! Daylin and Myra tumble to the ground at Crickets feet. Daylin releases Myra from the grapple !

Daylin is battered and bruised ! He gets to his feet and thrusts his rapier towards Cricket, piercing into the kenku for 5 damage !

DM rolled 16 using 1d20+4.  Daylin versus Cricket attack.
DM rolled 5 using 1d8+2.  Rapier damage.


((Error : Cricket slumps to the ground, on 0 HP ! Oh No !))

Correction / Edit : Cricket remains standing, but hurting.

Daylin laughs and spits blood. He's hurt bad, but angry. He spins to face Myra on the ground nearby, and thrusts his rapier at her. "Liar !" he yells. He strikes through the halfling womans guts for 10 damage ! Daylin laughs again !

DM rolled 22 using 1d20+4.  Daylin versus Myra attack.
DM rolled 10 using 1d8+2.  Rapier damage.


Kvanlanir pushes in on the human woman (Dalta) inside the house, leveling the tip of his rapier toward her, "We've got questions for the Green Daggers. You either talk, or you bleed."

Dalta has flung the double-doors in the room open, and replies to Kvanlanir "You aggressive salespeople ! I never liked you ! Meet Fluffy, my little pet !"

Peering into the room beyond the double-doors, Kvanlanir sees what once have must been a lavish sitting room for visitors, though now it is in complete disarray. Once fine furniture is piled into broken heaps. Pieces of smashed statues are scattered about. Faint light filters through from a closed trap-door in the ceiling.

In the centre of the room is a Giant Scorpion ! It looks thin and hungry, though still deadly ! It has two large pincers and a poisoned stinger tail !

Dalta points at Kvanlanir and says "Fluffy ! Dinner time ! Dinner ! Dinner !"

Myra, having been released from the grapple due to the help of Cricket and the tumble to the ground, gets to her feet and slashes at Daylin with her blade. It's a hit ! A slice across the chest knocks Daylin to the ground. He is unconscious and will die soon unless stabilized.

Matrim watches a flurry of activity occur before him. He readies his hammer to strike at Daylin, but the half-elf is knocked bleeding and unconscious to the ground before the goliath can act.

(Matrim, you can change your round one action now, if you like. Otherwise we'll continue onto round two.)

Map !
https://drive.google.com/open?...WHgEGokQrfjY_h4pKefY
This message was last edited by the GM at 10:15, Fri 12 Oct 2018.
Cricket
player, 52 posts
Kenku Warlock
HP 5/12 AC 13 PP 14
Fri 12 Oct 2018
at 08:59
  • msg #448

Chapter One : Greyhawk City

Since Crikcet doesn't go down, he uses his reaction to cast Hellish Rebuke. On the next round, if the guy in melee is still active, he'll stab at him with his spear, two-handed.

If that target is down, Cricket's going to go to check on the halfling woman and throw an Eldritch Blast at the nearest available threat.

Quill still sits on Cricket's shoulder.

00:13, Today: Cricket rolled 9 using 2d10. Hellish Rebuke damage (Fire. Dex save for half).
00:14, Today: Cricket rolled 20 using 1d20+4. Spear attack.
00:14, Today: Cricket rolled 9 using 1d8+2. Spear damage (Piercing).

00:15, Today: Cricket rolled 7 using 1d20+5. Eldritch Blast to hit.
00:16, Today: Cricket rolled 10 using 1d10+3. Eldritch Blast Damage.
 

This message was last edited by the player at 07:18, Sat 13 Oct 2018.
Gnorlin Parkputter
player, 87 posts
Forest Gnome Cleric
HP 15/15 AC 13 PP 14
Fri 12 Oct 2018
at 12:25
  • msg #449

Chapter One : Greyhawk City

Gnorlin rushes into the room directly at the giant scorpion. ~What in blazes are you doing?~ he thinks to himself not accustomed to heroic gestures.

He reaches forward and touches the horrendous creature letting the power of his diety flow through his hand.


ACTION: Cast INFLICT WOUNDS on scorpion. (Hit AC 21, 19 Damage)
MOVE: into room and up to scorpion

07:23, Today: Gnorlin Parkputter rolled 19 using 3d10.  Inflict Wounds Damage.
07:22, Today: Gnorlin Parkputter rolled 21 using 1d20+4.  Spell Attack.


Spell Slots 1st: 1
Prepared Spells: Cure Wounds, Guiding Bolt, Command, Inflict Wounds
Domain Spells: Charm Person, Disguise Self

This message was last edited by the player at 12:25, Fri 12 Oct 2018.
Matrim Rogthor
player, 103 posts
Goliath Barb Rage 2/2
HP 21/27 AC 14 PP 10
Fri 12 Oct 2018
at 15:28
  • msg #450

Chapter One : Greyhawk City

The only change Matrim will be is to follow the woman into the room, swing at her, then enter a RAGE as a bonus action at the end of his turn.
DM
GM, 181 posts
Sat 13 Oct 2018
at 07:08
  • msg #451

Chapter One : Greyhawk City

.. Round One continued.

Matrim follows Kvanlanir and the woman, Dalta, into the room, and sees the open double-doors and the Giant Scorpion in the room beyond.

Matrim steps up to Dalta and swings his warhammer at her. It grazes her leather armor but does no damage to the woman (near-miss). Matrim enters a Rage !

"Eat them, Fluffy !" she yells to the Giant Scorpion while pointing at Matrim and Kvanlanir.

Map !
https://drive.google.com/open?...uFBR5va98gCmBmWKvEa4
DM
GM, 182 posts
Sat 13 Oct 2018
at 12:13
  • msg #452

Chapter One : Greyhawk City

... Round One continued.

Cricket, you take the rapier thrust from Daylin, and respond with Hellish Rebuke.

DM rolled 20 using 1d20.  Daylin sex save. (oops, another typo from me ! haha !)

Cricket's Hellish Flames engulf Daylin. Daylin is battered, bruised and on fire as he thrusts and hits Myra (already resolved, above).

Myra's slashing blade cuts Daylin to the ground.

He's burnt, cut, bruised, unconscious and dying.

Cricket, in round two (soon) you will move into the building and attempt to Eldritch Blast either Dalta (the woman) or the Giant Scorpion. (Your to-hit roll wasn't great, though, but you're alive !)
Bhelmyr Godstouched
player, 100 posts
Mountain Dwarf Sorcerer
HP 18/18 AC 16 PP 9
Sun 14 Oct 2018
at 18:59
  • msg #453

Chapter One : Greyhawk City

Bhelmyr moves to help the tiny merchant, who he still believes to be an innocent bystander, then moves forward to stand beside Kvanlir.

Action: Cast Cure Wounds for 8 healing.
Move: up to 25 feet, toward Kvanlir, ending next to him if possible.
11:53, Today: Bhelmyr Godstouched rolled 8 using 1d8+2.  Cure Wounds.

This message was last edited by the player at 19:00, Sun 14 Oct 2018.
Gnorlin Parkputter
player, 88 posts
Forest Gnome Cleric
HP 15/15 AC 13 PP 14
Sun 14 Oct 2018
at 21:49
  • msg #454

Re: Chapter One : Greyhawk City

Just reposting my last one. It's for round 2 so I thought I bring it down closer.

Gnorlin Parkputter:
Gnorlin rushes into the room directly at the giant scorpion. ~What in blazes are you doing?~ he thinks to himself not accustomed to heroic gestures.

He reaches forward and touches the horrendous creature letting the power of his diety flow through his hand.


ACTION: Cast INFLICT WOUNDS on scorpion. (Hit AC 21, 19 Damage)
MOVE: into room and up to scorpion

07:23, Today: Gnorlin Parkputter rolled 19 using 3d10.  Inflict Wounds Damage.
07:22, Today: Gnorlin Parkputter rolled 21 using 1d20+4.  Spell Attack.


Spell Slots 1st: 1
Prepared Spells: Cure Wounds, Guiding Bolt, Command, Inflict Wounds
Domain Spells: Charm Person, Disguise Self

DM
GM, 183 posts
Mon 15 Oct 2018
at 16:45
  • msg #455

Re: Chapter One : Greyhawk City

Round 2 begins !

What do people (who haven't already said) want to do ?
Matrim Rogthor
player, 104 posts
Goliath Barb Rage 2/2
HP 21/27 AC 14 PP 10
Mon 15 Oct 2018
at 22:51
  • msg #456

Re: Chapter One : Greyhawk City

Matrim will double down on the woman, as in his RAGE he has not yet seen the scorpion (very one track mind while raging)

To hit: (two handed) Matrim Rogthor rolled 23 using 1d20+6

Damage: Matrim Rogthor rolled 12 using 1d10+6
Kvanlanir
player, 64 posts
Wood Elf Figher
HP 17/20 AC 16 PP 14
Tue 16 Oct 2018
at 03:27
  • msg #457

Re: Chapter One : Greyhawk City

Kvan moves up and stabs at the woman, hoping to pin her in such that the scorpion has to go through her to get to him and his companions.


22:27, Today: Kvanlanir rolled 21,4 using d20+5,d8+3.  Attack w/ Rapier.

DM
GM, 185 posts
Wed 17 Oct 2018
at 08:27
  • msg #458

Re: Chapter One : Greyhawk City

Round Two !

Initiative Order :

DM rolled 12 using 1d20+1.  Giant Scorpion initiative

Gnorlin 21
Dalta (human woman) 19
Quill the raven 17
Bhelmyr 13
Giant Scorpion 12
Cricket 11
Daylin (half-elf man) 9
Kvanlanir 7
Myra 6
Matrim 5

Gnorlin rushes into the room directly at the Giant Scorpion and touches the horrendous creature letting the power of his diety flow through his hand. The Inflict Wounds seriously hurts the Giant Scorpion. It thrashes about and makes a terrible sound of screeching pain ! "EeeeeeeOooooo !"

(Gnorlin, you've moved up next to the woman, Dalta, and the Scorpion. If you move away from her and/or the Scorpion, they may Opportunity Attack you !)

Dalta witnesses Gnorlin hurting her pet. "Oh NooO ! Fluffy !". She thrusts her rapier at Gnorlin, piercing into the gnome for 4 HP damage. She pulls her rapier from Gnorlins body, spins, and thrusts at Matrim, piercing the goliath for 3 HP damage (due to his Rage) !

DM rolled 18 using 1d20+4 Dalta rapier versus Gnorlin
DM rolled 4 using 1d8+2 Rapier damage
DM rolled 19 using 1d20+4 Dalta rapier versus Matrim
DM rolled 7 using 1d8+2 Rapier damage


Bhelmyr heals Myra for 8 HP, then moves into the room to stand near Kvanlanir.

The Giant Scorpion scuttles forward and attacks Gnorlin with its pincer claws ! Both pincer claws SNAP ! SNAP ! over the gnomes head. Whoa ! That was close !

DM rolled 8 using 1d20+4 Scorpion pincer claws versus Gnorlin
DM rolled 10 using 1d20+4 Scorpion pincer claws versus Gnorlin


The Scorpion thrusts its menacing stinger over its body, smashing it into Gnorlins little gnome chest. It really hurts as the poison surges into the gnomes body ! 4 HP damage !

Gnorlin must make a DC 12 Con saving throw.
Pass = take 2 HP poison damage
Fail = take 5 HP poison damage

DM rolled 20 using 1d20+4 Scorpion stinger versus Gnorlin
DM rolled 4 using 1d10+2 Stinger damage
DM rolled 5 using 2d10 Stinger Poison damage


Cricket, with his raven on his shoulder, moves into the room and casts Eldritch Blast at Dalta. Unfortunately, it misses, blasting the nearby wall instead.

Daylin rolls a death-save. Fail !

DM rolled 4 using 1d20.  Daylin death save.

Kvanlanir moves up and stabs at the woman. He strikes true. Dalta (woman) screeches in pain ! "Yooouch ! You traveling sales people sure are aggressive these days !"

Myra is healed by Bhelmyr and feels much better !
(What do you wish to do this round ?)

Matrim smashes his warhammer into Dalta. She crumples onto the floor in a heap. She is unconscious, bleeding from the attacks of Kvanlanir and Matrim, and dying !

Map !
https://drive.google.com/open?...QIaNypY50VItkZ0lKCge

Myra can still do something this round (round 2).
Gnorlin must make his Con save, then take either 5 or 2 HP poison damage.
Myra Highbrow
player, 11 posts
Halfling Badass
HP 14/16 AC 15 PP 11
Wed 17 Oct 2018
at 08:45
  • msg #459

Re: Chapter One : Greyhawk City

The halfling woman nodded her thanks for the aid and went to work to help the party. Myra takes to the shadows as best as she can.

01:34, Today: Myra Highbrow rolled 25 using 1d20+8.  Stealth Check.

Silently she makes her way to the right, around the battle against the woman and to the side of the scorpion out of the way of its focus.
Gnorlin Parkputter
player, 89 posts
Forest Gnome Cleric
HP 7/15 AC 13 PP 14
Wed 17 Oct 2018
at 16:39
  • msg #460

Re: Chapter One : Greyhawk City

Fighting for his life, Gnorlin screams a battle cry. But for who can hear it it sounds more like the desperate yell of someone terrified. He flails at the hideous scorpion hoping to bring it down.



NOTE: Failed the save.. my HP are 2
ACTION/ BONUS ACTION: Twin dagger attack v. scorpion (Hit AC 22 for 4dam/ AC11 for 2 damage)
MOVE: none

07:33, Today: Gnorlin Parkputter rolled 4,2 using 1d4+2,1d4.  dagger damage (Handed/ off-handed).
07:32, Today: Gnorlin Parkputter rolled 22,11 using 1d20+4,1d20+4.  Dagger to hit (handed/ off-handed).

11:34, Today: Gnorlin Parkputter rolled 7 using 1d20+1.  CON save.


Spell Slots 1st: 1
Prepared Spells: Cure Wounds, Guiding Bolt, Command, Inflict Wounds
Domain Spells: Charm Person, Disguise Self

This message was last edited by the player at 13:44, Fri 19 Oct 2018.
Bhelmyr Godstouched
player, 103 posts
Mountain Dwarf Sorcerer
HP 18/18 AC 16 PP 9
Wed 17 Oct 2018
at 17:11
  • msg #461

Re: Chapter One : Greyhawk City

Bhemlyr moves in to attack the scorpion with a two-handed swing of his battleaxe

Action: Attack AC 17 for 11 slashing.

10:09, Today: Bhelmyr Godstouched rolled 17,11 using 1d20+4,1d10+2.  Battleaxe attack, damage (2-handed).

Matrim Rogthor
player, 105 posts
Goliath Barb Rage 1/2
HP 18/27 AC 14 PP 10
Thu 18 Oct 2018
at 10:24
  • msg #462

Re: Chapter One : Greyhawk City

Seeing the woman fall to the ground, Matrim turns his attention to the annoying creature that made the sound earlier. Seeing the Scorpion, Matrim moves into the room and swings two-handed with his Warhammer.

To hit: Matrim Rogthor rolled 21 using 1d20+6

Damage: Matrim Rogthor rolled 10 using 1d10+6
Gnorlin Parkputter
player, 90 posts
Forest Gnome Cleric
HP 0/15 AC 13 PP 14
Thu 18 Oct 2018
at 12:39
  • msg #463

Re: Chapter One : Greyhawk City

My post above has been edited.

Thanks for updating the HP for me, you're the only DM who does so. I'm fine with this continuing.

Kvanlanir
player, 65 posts
Wood Elf Figher
HP 17/20 AC 16 PP 14
Thu 18 Oct 2018
at 15:19
  • msg #464

Re: Chapter One : Greyhawk City

Kvan falls back to be near Cricket, drawing his bow into his left hand and sheathing the rapier as he prepared to shoot the large beast from out of the range of that stinger.
DM
GM, 187 posts
Sat 20 Oct 2018
at 12:21
  • msg #465

Re: Chapter One : Greyhawk City

Myra sneaks into the room ...

Round 3 begins !

Initiative Order :

Gnorlin 21
Dalta (human woman) 19
Quill the raven 17
Bhelmyr 13
Giant Scorpion 12
Cricket 11
Daylin (half-elf man) 9
Kvanlanir 7
Myra 6
Matrim 5

Feeling poisoned and badly hurt, Gnorlin attacks the Giant Scorpion.
He slashes with both daggers, hitting the Giant Scorpion with one.

Dalta rolls a death-save. Fail !
DM rolled 4 using 1d20.  Dalta death save.

Bhemlyr moves into the doorway and attacks the Giant Scorpion with a two-handed swing of his battleaxe, chopping deeply into the beast. It wails in agony "Waaaailll. Screeech ! !"

The Giant Scorpion retaliates against Bhelmyr, lashing out with a pincer claw ! It misses ! Snap !
DM rolled 9 using 1d20+4.  Scorpion pincer claws versus Bhelmyr.

The Giant Scorpion snaps its other pincer claw at Gnorlin ! It misses ! Snap ! Phew !
DM rolled 7 using 1d20+4.  Scorpion pincer claws versus Gnorlin.

The Giant Scorpion lashes its stinger tail at Bhelmyr !
The stinger plunges into Bhelmyrs dwarven chest for 12 damage ! (I adjusted Bhelmyrs HP. He has 6 remaining)

DM rolled 20 using 1d20+4 Scorpion stinger versus Bhelmyr
DM rolled 12 using 1d10+2 Stinger damage


Bhelmyr must make a DC 12 Con saving throw.
Pass = take 5 HP poison damage
Fail = take 10 HP poison damage
DM rolled 10 using 2d10 Stinger Poison damage

Daylin rolls a death-save. Pass and gain 1 HP !
DM rolled 20 using 1d20.  Daylin death save

Daylin, the half-elven man is no longer dying. He remains on the ground outside the building, feeling badly beaten-up.

Kvanlanir falls back to be near Cricket, drawing his bow ...

Matrim steps forward into the doorway and smashes his warhammer into the Giant Scorpion, smashing the creatures head apart. Scorpion brains splatter onto the floor in the doorway. The horrible beast is slain ! Hurrah !

-------------
Combat Mode ends !
-------------

XP for defeating Dalta, Daylin, Scorpion !
+ 135 each.

Updated XP totals :

Bhelmyr 790
Cricket 620
Gnorlin 540
Kvanlanir 640
Matrim 840
Myra 500

-------------
Peering into the room beyond the double-doors, you see what once have must been a lavish sitting room for visitors, though now it is in complete disarray. Once fine furniture is piled into broken heaps. Pieces of smashed statues are scattered about. Faint light filters through from a closed trap-door in the ceiling.
-------------

Bhelmyr must make a DC 12 Con saving throw.

Dalta (woman) is bleeding out, and will die soon unless healed / helped.

Daylin (man) is alive, on the ground outside the building.

The Giant Scorpion is dead.

Map !
https://drive.google.com/open?...hyNWf3ICx_roRj8BzzWc
Gnorlin Parkputter
player, 91 posts
Forest Gnome Cleric
HP 2/15 AC 13 PP 14
Sat 20 Oct 2018
at 15:07
  • msg #466

Re: Chapter One : Greyhawk City

"Giant scorpions and bandits, gods that was terrifying!" Gnorlin exclaims.

He walks over to the bleeding bandit and touches her shoulder. The blood stops and her breathing steadies.

"What now? We can question her when she wakes up but I fear I also have one foot in the grave  and I don't have much favor with my deity left. I don't wish to waste it on myself." He looks around the room as he speaks.


Casting SPARE THE DYING on Dalta.
10:52, Today: Gnorlin Parkputter rolled 14 using 1d20+2.  perception .


Spell Slots 1st: 1
Prepared Spells: Cure Wounds, Guiding Bolt, Command, Inflict Wounds
Domain Spells: Charm Person, Disguise Self

This message was last edited by the player at 15:53, Sat 20 Oct 2018.
Bhelmyr Godstouched
player, 104 posts
Mountain Dwarf Sorcerer
HP 14/18 AC 16 PP 9
Sat 20 Oct 2018
at 16:16
  • msg #467

Re: Chapter One : Greyhawk City

Bhelmyr's dwarven constitution takes most of the sting out of the poison. "Someone check that fella over there, please." He indicates the Daylin before casting a spell on himself.


Con save 21. As a dwarf, Bhelmyr takes half damage from poisons.
Action: Cure Wounds for 10. I already updated my HP.
09:07, Today: Bhelmyr Godstouched rolled 21 using 2d20+5, dropping the lowest dice only.
09:15, Today: Bhelmyr Godstouched rolled 10 using 1d8+2.  Cure Wounds.

DM
GM, 188 posts
Sat 20 Oct 2018
at 20:57
  • msg #468

Re: Chapter One : Greyhawk City

Gnorlin saves the life of Dalta by casting Spare the Dying. Looking around the room, Gnorlin notices some interesting things.

An old wooden door has had a tapestry hung in front of it. The tapestry is worn, thin and faded and the door can be spotted behind it.

A small painting of a foreign harbor hangs on the far wall of the room, near the tapestry. Although the painting itself is of a low quality and value, the dusty silver frame may be valuable !

Map !
https://drive.google.com/open?...S-DPgotB95qiE54afmSh
Bhelmyr Godstouched
player, 105 posts
Mountain Dwarf Sorcerer
HP 14/18 AC 16 PP 9
Sat 20 Oct 2018
at 21:38
  • msg #469

Re: Chapter One : Greyhawk City

"Here you go Gnorlin!" Bhelmyr says before healing the gnome.


Action: Cast Cure Wounds for 10
14:36, Today: Bhelmyr Godstouched rolled 10 using 1d8+2.  Cure Wounds.

Gnorlin Parkputter
player, 92 posts
Forest Gnome Cleric
HP 12/15 AC 13 PP 14
Sat 20 Oct 2018
at 21:45
  • msg #470

Re: Chapter One : Greyhawk City

Gnorlin bows to Bhelmyr, "Why thank you good sir. I feel a great deal better," he says as he walks over to the tapestry. He flings is aside to clearly expose the door.

"Now what do you suppose is behind this?" he asks to no one in particular. He bends down and checks things over.


Checking the door for traps. I didn't roll because I'm not sure how you want to handle this. Some DM's prefer to roll for the characters and tell them what they find. Let me know what you'd like me to roll.

(HP updated)


Spell Slots 1st: 1
Prepared Spells: Cure Wounds, Guiding Bolt, Command, Inflict Wounds
Domain Spells: Charm Person, Disguise Self

This message was last edited by the player at 21:46, Sat 20 Oct 2018.
Gnorlin Parkputter
player, 94 posts
Forest Gnome Cleric
HP 12/15 AC 13 PP 14
Sat 20 Oct 2018
at 23:15
  • msg #471

Re: Chapter One : Greyhawk City

Here's my roll


18:14, Today: Gnorlin Parkputter rolled 8 using 1d20+2.  PER - search for traps.

DM
GM, 190 posts
Sun 21 Oct 2018
at 05:16
  • msg #472

Re: Chapter One : Greyhawk City

Gnorlin, you do not believe the door is trapped.
You can see no lock on the door, either.

While searching you hear some sounds from the other side of the door.

A couple of different male voices. One moans and says "Ooooargh, *cough* *cough* Did you hear that racket ?" and another replies "Yes, but my head is throbbing so bad I thought it was all in my skull. *Vooomit*" There is a sound of vomiting and coughing.
This message was last edited by the GM at 05:16, Sun 21 Oct 2018.
Kvanlanir
player, 67 posts
Wood Elf Figher
HP 17/20 AC 16 PP 14
Sun 21 Oct 2018
at 15:31
  • msg #473

Re: Chapter One : Greyhawk City

Kvanlanir drags the man's unconscious form into the house, along with any other evidence of the attack, and then closes the door.
Matrim Rogthor
player, 106 posts
Goliath Barb Rage 1/2
HP 18/27 AC 14 PP 10
Sun 21 Oct 2018
at 18:02
  • msg #474

Re: Chapter One : Greyhawk City

Coming down from his RAGE, Matrim will stay with the two elves as they lay unconscious. He spend this time cleaning himself, the warhammer, and regaining his stamina. If either of the two wake up, he will make sure neither leave. Non-lethally.
Gnorlin Parkputter
player, 95 posts
Forest Gnome Cleric
HP 12/15 AC 13 PP 14
Sun 21 Oct 2018
at 22:58
  • msg #475

Re: Chapter One : Greyhawk City

Turning back towards the group Gnorlin waves frantically and points to the door while mouthing the words, "Two more in there".

Spell Slots 1st: 1
Prepared Spells: Cure Wounds, Guiding Bolt, Command, Inflict Wounds
Domain Spells: Charm Person, Disguise Self

This message was last edited by the player at 22:59, Sun 21 Oct 2018.
Matrim Rogthor
player, 107 posts
Goliath Barb Rage 1/2
HP 18/27 AC 14 PP 10
Tue 23 Oct 2018
at 03:24
  • msg #476

Re: Chapter One : Greyhawk City

Matrim will ready himself, but stay with the two unconscious people.
DM
GM, 191 posts
Tue 23 Oct 2018
at 08:07
  • msg #477

Re: Chapter One : Greyhawk City

Matrim watches over the unconscious Dalta (human woman) and Daylin (half-elf man).

Gnorlin checks out the door he found behind the tapestry. He has heard voices and sounds from behind it.

Who wants to open the door ?
Or perhaps investigate one of the other doors in the first entrance/foyer room ?
Or perhaps something completely different ?

(see recent map, above)
Kvanlanir
player, 68 posts
Wood Elf Figher
HP 17/20 AC 16 PP 14
Tue 23 Oct 2018
at 14:00
  • msg #478

Re: Chapter One : Greyhawk City

Kvanlanir goes to listen at the other doors to see if he hears sounds of activity.

09:00, Today: Kvanlanir rolled 14 using 1d20+4.  Perception.


DM
GM, 192 posts
Wed 24 Oct 2018
at 00:47
  • msg #479

Re: Chapter One : Greyhawk City

Kvanlanir moves back into the first room (foyer / entrance) and listens at the two doors (north and south).

He hears nothing from beyond either door.
Bhelmyr Godstouched
player, 106 posts
Mountain Dwarf Sorcerer
HP 14/18 AC 16 PP 9
Wed 24 Oct 2018
at 02:12
  • msg #480

Re: Chapter One : Greyhawk City

Bhelmyr stands by the door behind the tapestry, and motions for Kvanlir to ready himself behind him.
DM
GM, 193 posts
Sat 27 Oct 2018
at 18:16
  • msg #481

Re: Chapter One : Greyhawk City

Ok, everyone stands in position, ready for anything.

Who opens a door ? Which way do you explore ?
Gnorlin Parkputter
player, 97 posts
Forest Gnome Cleric
HP 12/15 AC 13 PP 14
Sun 28 Oct 2018
at 01:46
  • msg #482

Re: Chapter One : Greyhawk City

Gnorlin will stand on the left side of the door (opposite the hinges).
DM
GM, 194 posts
Mon 29 Oct 2018
at 16:43
  • msg #483

Re: Chapter One : Greyhawk City

Coughing sounds from beyond the door that was obscured by the tapestry ...
Kvanlanir
player, 69 posts
Wood Elf Figher
HP 17/20 AC 16 PP 14
Mon 29 Oct 2018
at 18:29
  • msg #484

Re: Chapter One : Greyhawk City

Kvan stands knocks and arrow and stands back ready to fire. He motions to one of the others, those who fight in close quarters, to proceed to open the door.
Gnorlin Parkputter
player, 98 posts
Forest Gnome Cleric
HP 12/15 AC 13 PP 14
Mon 29 Oct 2018
at 19:20
  • msg #485

Re: Chapter One : Greyhawk City

I'm ready and agreeing.. melee type you're up.

If no one posts by tomorrow morning I'll open the door.

This message was last edited by the player at 01:55, Tue 30 Oct 2018.
Gnorlin Parkputter
player, 99 posts
Forest Gnome Cleric
HP 12/15 AC 13 PP 14
Tue 30 Oct 2018
at 01:55
  • msg #486

Re: Chapter One : Greyhawk City

edit above
Bhelmyr Godstouched
player, 107 posts
Mountain Dwarf Sorcerer
HP 14/18 AC 16 PP 9
Tue 30 Oct 2018
at 02:04
  • msg #487

Re: Chapter One : Greyhawk City

Bhelmyr opens the door, keeping to the side and letting Kvan have a clear shot into the room.
Myra Highbrow
player, 12 posts
Halfling Badass
HP 14/16 AC 15 PP 11
Tue 30 Oct 2018
at 07:30
  • msg #488

Re: Chapter One : Greyhawk City

Myra moved to see into the room making quite sure to stay hidden behind her fellow commades. She looks for any sign of other sickness in the room, perhaps signs of plague or contagen. She also keeps vilgilant for signs of other sounds or things of any sort including movement.

00:29, Today: Myra Highbrow rolled 11 using 1d20+3.  Perception.
DM
GM, 195 posts
Tue 30 Oct 2018
at 08:41
  • msg #489

Re: Chapter One : Greyhawk City

The door is opened !

This chamber is clear of debris and filth. The large wooden double bunks occupy one half of the room.
At the foot of each bunk sits a wooden chest.

Nearby are practice dummies and straw targets.
There are also some old wooden crates here, with an assortment of locks installed onto them.

Myra, Gnorlin and Bhelmyr can detect the foul odor of sickness in this room, the source made evident by the bodies sprawled on the bunks. All are humans.

(Map !)
https://drive.google.com/open?...1dGyFJ5BJqCuLNZt-pt2

s1 = male, in a deep sleep(?). They do not stir.
s2 = male, their bunk covered in vomit. They moan as the door opens "Who is there ?" They appear to not be able to see well.
s3 = female, moans and coughs as the door is opened.
s4 = male, coughs and says "Daylin, is that you ?" as the door opens. They too seem to have problems seeing well.
s5 = female, coughs and moans something as the door opens "urk urk guurg" and clutches her head in pain.

They are all wearing common dark clothes and may be armed with small weapons, such as daggers.
Gnorlin Parkputter
player, 100 posts
Forest Gnome Cleric
HP 12/15 AC 13 PP 14
Tue 30 Oct 2018
at 15:52
  • msg #490

Re: Chapter One : Greyhawk City

"Gods! What is this?" Gnorlin exclaims. "I suggest none of you enter the room without a blessing of protection first. I'm going to enter to see if I can determine what afflicts these poor devils."

With that Gnorlin enters the room carefully to assess the sick.


I will cast RESISTANCE on anyone wishing to enter the room. (+1d4 to any save)

I will cast it on myself before entering.


09:53, Today: Gnorlin Parkputter rolled 14 using 1d20+2.  Medicine Check.
09:53, Today: Gnorlin Parkputter rolled 14 using 1d20+2.  Perception roll.


Spell Slots 1st: 1
Prepared Spells: Cure Wounds, Guiding Bolt, Command, Inflict Wounds
Domain Spells: Charm Person, Disguise Self

This message was last edited by the player at 23:25, Tue 30 Oct 2018.
Gnorlin Parkputter
player, 101 posts
Forest Gnome Cleric
HP 12/15 AC 13 PP 14
Wed 31 Oct 2018
at 03:34
  • msg #491

Re: Chapter One : Greyhawk City

I have been corrected on a spell use.

I can only cast RESISTANCE one at a time. I have cast it on myself and Gnorlin would advise the others to stay away from the sick people until he has the results of his medicine check.

This message was last edited by the player at 12:08, Wed 31 Oct 2018.
DM
GM, 197 posts
Wed 31 Oct 2018
at 05:46
  • msg #492

Re: Chapter One : Greyhawk City

Gnorlin enters the room.

Gnorlin notices a section of the western wall of the room is actually a secret door !
The ordinary wooden door has been painted to look like a section of wall, but it's not hard to notice.

Gnorlin's diagnosis of the illness affecting the five sick gang members is that of a blinding sickness.
It seems that the illness robs those afflicted of their sight and also causes extreme headaches, possibly resulting in coma or worse.

As Gnorlin enters the room and moves around, one of the gang members (s4) again speaks. "Daylin ?".
The gang member moves to try and stand up next to his bunk, but instead falls to the floor and vomits everywhere. Yuck !

Map !
https://drive.google.com/open?...qVOOq5Xxy968KWwbh6Eo
Gnorlin Parkputter
player, 102 posts
Forest Gnome Cleric
HP 12/15 AC 13 PP 14
Wed 31 Oct 2018
at 12:11
  • msg #493

Re: Chapter One : Greyhawk City

OOC  Does Gnorlin also know how Blinding Sickness is transmitted? Is it safe for the party to travel through the room to the secret door?

Spell Slots 1st: 1
Prepared Spells: Cure Wounds, Guiding Bolt, Command, Inflict Wounds
Domain Spells: Charm Person, Disguise Self

This message was last edited by the player at 14:22, Wed 31 Oct 2018.
DM
GM, 198 posts
Wed 31 Oct 2018
at 16:04
  • msg #494

Re: Chapter One : Greyhawk City

Unfortunately, Gnorlin does not know if the sickness is contagious or how it is transmitted.
A temple or library may know.
This message was last edited by the GM at 16:43, Wed 31 Oct 2018.
Gnorlin Parkputter
player, 103 posts
Forest Gnome Cleric
HP 12/15 AC 13 PP 14
Wed 31 Oct 2018
at 19:18
  • msg #495

Re: Chapter One : Greyhawk City

Gnorlin addresses the rest of the group.

"The people in here have Blinding Sickness. I'm unfamiliar with it's transmission but there is a secret door in this room. I think we should investigate. I recommend holding you breath as you traverse the room...as a precaution."

With that Gnorlin moves towards the secret door and takes a look at it.


13:19, Today: Gnorlin Parkputter rolled 7 using 1d20+2.  Perception roll. (looking for traps and other nasty things)

Spell Slots 1st: 1
Prepared Spells: Cure Wounds, Guiding Bolt, Command, Inflict Wounds
Domain Spells: Charm Person, Disguise Self

This message was last edited by the player at 19:20, Wed 31 Oct 2018.
DM
GM, 199 posts
Thu 1 Nov 2018
at 08:39
  • msg #496

Re: Chapter One : Greyhawk City

The secret door is easy to spot.
A wooden door has been painted the same light brown colour as the wall.
The efforts to conceal it were not great.
There is a handle, but no lock.
Kvanlanir
player, 70 posts
Wood Elf Figher
HP 17/20 AC 16 PP 14
Thu 1 Nov 2018
at 13:06
  • msg #497

Re: Chapter One : Greyhawk City

"They had a giant scorpion hiding in the ceiling. Expect traps."
Matrim Rogthor
player, 109 posts
Goliath Barb Rage 1/2
HP 18/27 AC 14 PP 10
Thu 1 Nov 2018
at 20:54
  • msg #498

Re: Chapter One : Greyhawk City

"Haha, had." Matrim chuckles to himself.
Myra Highbrow
player, 13 posts
Halfling Badass
HP 14/16 AC 15 PP 11
Fri 2 Nov 2018
at 07:18
  • msg #499

Re: Chapter One : Greyhawk City

23:54, Today: Myra Highbrow rolled 20 using 1d20+1.  Medicine Check to see if Myra is familiar with the sickness on these people and any information that may help.
00:16, Today: Myra Highbrow rolled 16 using 1d20+3.  Perception.


If she figures out a way to prevent getting the sickness she does it and enters the room keeping an eye open for any traps or possible dangers within the room.
DM
GM, 200 posts
Fri 2 Nov 2018
at 08:14
  • msg #500

Re: Chapter One : Greyhawk City

Myra believes the sickness is not contagious, but rather transmitted via poisoning, often food poisoning. If not cured, it almost always results in death.

Entering the room, Myra sees no visible traps or dangers, unless a sick gang member stumbles about blindly with a dagger, but they all seem too sick to do so.
Gnorlin Parkputter
player, 104 posts
Forest Gnome Cleric
HP 12/15 AC 13 PP 14
Fri 2 Nov 2018
at 14:12
  • msg #501

Re: Chapter One : Greyhawk City

Gnorlin walks quietly to the secret door and eases it open as silently as he can.


08:11, Today: Gnorlin Parkputter rolled 19 using 1d20+4.  Stealth Check.

Spell Slots 1st: 1
Prepared Spells: Cure Wounds, Guiding Bolt, Command, Inflict Wounds
Domain Spells: Charm Person, Disguise Self

This message was last edited by the player at 14:12, Fri 02 Nov 2018.
DM
GM, 201 posts
Fri 2 Nov 2018
at 22:09
  • msg #502

Re: Chapter One : Greyhawk City

Gnorlin gently and quietly opens the secret door.

A long table dominates the centre of this chamber, surrounded by a number of patchwork chairs. A few cracked plates and moldy scraps of food litter the tabletop, which has been marked with a crude dagger shape in green paint. Gnorlin notices another door on the opposite side of the chamber.

The ceiling, just north of the table, has a trap-door set into it. The locking mechanism is not visible, and may be on the other side of the trap door (above). It looks very similar to the trap-door in the ceiling of the scorpion room, where Matrim and Cricket still stand.

(Just to clarify, the trap-door in the ceiling of the scorpion room opens onto the outside walkway you saw Dalta standing on before entering the building. She used the trapdoor to throw food down to the scorpion. I've marked the trapdoors on the map.)

Maps !
Immediate area :
https://drive.google.com/open?...hpi057hcn4gp5vCAwqZz
Entire Building :
https://drive.google.com/open?...Ym386z6QFxmVhTF3Hb7X
Gnorlin Parkputter
player, 105 posts
Forest Gnome Cleric
HP 12/15 AC 13 PP 14
Sat 3 Nov 2018
at 00:28
  • msg #503

Re: Chapter One : Greyhawk City

Overcome with the smell of sickness Gnorlin has trouble concentrating as he looks into the new room, assessing for traps.


18:26, Today: Gnorlin Parkputter rolled 4 using 1d20+2.  Perception roll.
DM
GM, 202 posts
Sat 3 Nov 2018
at 06:50
  • msg #504

Re: Chapter One : Greyhawk City

Gnorlin does not notice any obvious traps in his immediate vicinity.
Gnorlin Parkputter
player, 106 posts
Forest Gnome Cleric
HP 12/15 AC 13 PP 14
Sat 3 Nov 2018
at 14:08
  • msg #505

Re: Chapter One : Greyhawk City

Gnorlin is considering to enter the room and take a look at the trap door. But not until a few other post so I know what the group is thinking.
Bhelmyr Godstouched
player, 108 posts
Mountain Dwarf Sorcerer
HP 14/18 AC 16 PP 9
Sat 3 Nov 2018
at 20:25
  • msg #506

Re: Chapter One : Greyhawk City

Bhelmyr enters the sickroom. "Daylin was knocked out. Can we help you?"

13:25, Today: Bhelmyr Godstouched rolled 13 using 1d20+6.  Persuasion.

Kvanlanir
player, 71 posts
Wood Elf Figher
HP 17/20 AC 16 PP 14
Sat 3 Nov 2018
at 20:44
  • msg #507

Re: Chapter One : Greyhawk City

"We're here for information. Secret rooms sound promising, but we may need to capture more than this sorry dog to get it."
Matrim Rogthor
player, 110 posts
Goliath Barb Rage 1/2
HP 18/27 AC 14 PP 10
Sun 4 Nov 2018
at 00:39
  • msg #508

Re: Chapter One : Greyhawk City

Hearing no initial struggle, Matrim will return to just watching the unconscious people and resting.

edit TBD
DM
GM, 205 posts
Sun 4 Nov 2018
at 19:39
  • msg #509

Re: Chapter One : Greyhawk City

Bhelmyr has entered the sick room and stands near Myra.

The gang member (s4)who fell to the floor looks up towards the sound of Bhelmyrs questioning voice. His eyes dart around. He is blind.

He coughs and says "I know we don't have many friends in town, so if you've knocked out Daylin and entered our hideout, you are probably our foe. Show mercy ! Our gang has fallen terribly ill. *cough cough cough urk cough* Our leader, Cyrathas, received some curing potions from a cleric of Boccob. Veltargo was the cleric's name. But the potions have done nothing ! I believe my end is near. *cough cough cough urk cough*"
Gnorlin Parkputter
player, 109 posts
Forest Gnome Cleric
HP 12/15 AC 13 PP 14
Sun 4 Nov 2018
at 19:48
  • msg #510

Re: Chapter One : Greyhawk City

Hearing some talk Gnorlin turns around.

"We aren't foes of you in particular. We've been hired to find something that was stolen and the trail led here. What were you doing when you fell ill. Do you think this was set upon you deliberately? Who was this gang involved with?" He asks.
DM
GM, 206 posts
Sun 4 Nov 2018
at 22:39
  • msg #511

Re: Chapter One : Greyhawk City

The same gang member (s4) looks around at the new voice, and replies to Gnorlin.

"*cough cough cough ahhh-choo ! cough* Gods ! How many of you are standing here ? Owwww...my eyes, my eyes !"

He rubs his painful eyes and coughs.

"*cough cough cough* We just follow the orders of Cyrathas. He has dealings with all sorts of people in Greyhawk, most recently that useless cleric Veltargo, who tried to cure us with his potions, but it hasn't worked. *cough cough cough* My guess is that *cough cough cough* someone poisoned our food delivery. *cough cough cough*"
Matrim Rogthor
player, 115 posts
Goliath Barb Rage 1/2
HP 18/27 AC 14 PP 10
Mon 5 Nov 2018
at 21:24
  • msg #512

Re: Chapter One : Greyhawk City

Matrim will take some time to securely bind the two unconscious people, and move them towards, but not into, the sick room. Once he is done, he will light his pipe and watch the interrogation.

Edit: Matrim will also close the double doors leading back to the first room.
This message was last edited by the player at 21:25, Mon 05 Nov 2018.
Gnorlin Parkputter
player, 110 posts
Forest Gnome Cleric
HP 12/15 AC 13 PP 14
Mon 5 Nov 2018
at 22:04
  • msg #513

Re: Chapter One : Greyhawk City

Hoping in some deep rooted decency Gnorlin continues his questioning.

"Do you know anything about a key and if we were to search this building further what would we find? Think on your words carefully for our mercy will be measured against your honesty."



Spell Slots 1st: 1
Prepared Spells: Cure Wounds, Guiding Bolt, Command, Inflict Wounds
Domain Spells: Charm Person, Disguise Self

This message was last edited by the player at 22:04, Mon 05 Nov 2018.
DM
GM, 207 posts
Mon 5 Nov 2018
at 22:14
  • msg #514

Re: Chapter One : Greyhawk City

"*cough cough splutter* A key, you say ?"

The gang member slowly get to his feet.
He holds onto the edge of the bunk to steady himself.

"Well, a particular key was what Veltargo wanted in return for the potions that were meant to cure us ! *cough cough splutter* Cyrathas, our boss, wanted us to steal the key, but we were too sick. *cough cough splutter* I believe he found someone else to find the key. As far as I know, the key was obtained and then given to Veltargo in exchange for the useless potions. Our boss, Cyrathas is upstairs with his bodyguards. "
This message was last edited by the GM at 22:15, Mon 05 Nov 2018.
Gnorlin Parkputter
player, 111 posts
Forest Gnome Cleric
HP 12/15 AC 13 PP 14
Mon 5 Nov 2018
at 22:31
  • msg #515

Re: Chapter One : Greyhawk City

"I thank you for your words sir." With that Gnorlin approaches the man and helps him lie down. He covers him and does what he can to make him feel comfortable. (If there's water in the room he gives him a drink.)

"Try to rest. As long as you draw breath there is yet hope for you."

Looking at the rest of the party and pointing to the trap door in the other room Gnorlin gives a silent 'shall we' look to his companions.
Matrim Rogthor
player, 116 posts
Goliath Barb Rage 1/2
HP 18/27 AC 14 PP 10
Tue 6 Nov 2018
at 13:21
  • msg #516

Re: Chapter One : Greyhawk City

With a low growl, loud enough to carry to the sick gang members, Matrim speaks around his pipe.


"How many bodyguards?"
DM
GM, 209 posts
Tue 6 Nov 2018
at 15:56
  • msg #517

Re: Chapter One : Greyhawk City

The man lies down on his bunk again.
There's no water nearby to give him a drink though, Gnorlin.

The man replies to Matrim. "Two halflings. Tisa and Risa."
Bhelmyr Godstouched
player, 109 posts
Mountain Dwarf Sorcerer
HP 14/18 AC 16 PP 9
Tue 6 Nov 2018
at 17:08
  • msg #518

Re: Chapter One : Greyhawk City

Bhelmyr clicks his tongue and says, "We should seek out Veltargo. Have we any business with Cyrathas?. Criminal or no, I say we let the man care for his sick friends."
Kvanlanir
player, 74 posts
Wood Elf Figher
HP 17/20 AC 16 PP 14
Tue 6 Nov 2018
at 17:16
  • msg #519

Re: Chapter One : Greyhawk City

"We came for information, not blood. Those who choose to fight do so of their own accord."
Gnorlin Parkputter
player, 112 posts
Forest Gnome Cleric
HP 12/15 AC 13 PP 14
Tue 6 Nov 2018
at 19:06
  • msg #520

Re: Chapter One : Greyhawk City

"Agreed" Gnorlin replies. Not being clad for combat and not wishing to take life needlessly he is willing to move on.

"But we must proceed with haste lest word of our search reaches our prey before we do."

Addressing the sick man in the bunk. "Where can we find this Veltargo? We can avenge you and your friends and perhaps find a true cure."


Spell Slots 1st: 1
Cantrips: Resistance, Guidance, Spare the Dying
Prepared Spells: Cure Wounds, Guiding Bolt, Command, Inflict Wounds
Domain Spells: Charm Person, Disguise Self

This message was last edited by the player at 19:26, Tue 06 Nov 2018.
Matrim Rogthor
player, 117 posts
Goliath Barb Rage 1/2
HP 18/27 AC 14 PP 10
Tue 6 Nov 2018
at 21:33
  • msg #521

Re: Chapter One : Greyhawk City

"We have already attacked two of his people. We may have a target on our backs since they can identify us. I do not like having targets on my back.

Either we bring the two with us, or we make sure they never wake up. If no one wants to do it, then someone hand me a dagger.

The sick ones, they cant see us. They will pose no threat, so they can live.
"

Edit:

Matrim will hold out a waterskin to Gnorlin for the sick man as he speaks.
This message was last edited by the player at 21:35, Tue 06 Nov 2018.
DM
GM, 210 posts
Wed 7 Nov 2018
at 07:57
  • msg #522

Re: Chapter One : Greyhawk City

The sick man groans and mutters "I'm sorry, I don't know where Veltargo could be. All I know is that he is a cleric of Boccob. Uuuuurrrrr....."

----

Adventurers with a good memory recall a conversation had recently with a patrolwoman at Theldrat's Locksmith Shop after apprehending a group of thugs.

The patrolwoman said "Before I go, I need to ask if anyone was near the Great Library of Greyhawk in the Clerksburg district last night ? Another robbery took place there in the pre-dawn hours this morning. Witnesses reported a cleric of Boccob stealing a rare book. If you know or learn anything of this crime, you can report to any City Watch Station."

(Boccob is the neutral-aligned deity of Magic and Arcane Knowledge)
This message was last edited by the GM at 07:58, Wed 07 Nov 2018.
Gnorlin Parkputter
player, 113 posts
Forest Gnome Cleric
HP 12/15 AC 13 PP 14
Wed 7 Nov 2018
at 12:24
  • msg #523

Re: Chapter One : Greyhawk City

Gnorlin thanks Matrim for the waterskin. "Your habit of not putting a target on your back is much agreed with. Let's take them, bind and gag them somewhere outside. If we make haste I'm sure we can find this cleric."

Looking down at the sick man, "I'm sure my 'friend' here will put in a good word for us anyway. I'm serious when I say I will search for a true cure to this ailment. You have my word as a cleric of Farlanghn."


Spell Slots 1st: 1
Cantrips: Resistance, Guidance, Spare the Dying
Prepared Spells: Cure Wounds, Guiding Bolt, Command, Inflict Wounds
Domain Spells: Charm Person, Disguise Self

This message was last edited by the player at 12:25, Wed 07 Nov 2018.
Matrim Rogthor
player, 118 posts
Goliath Barb Rage 1/2
HP 18/27 AC 14 PP 10
Thu 8 Nov 2018
at 12:32
  • msg #524

Re: Chapter One : Greyhawk City

If no one objects, Matrim will use some cloth on the unconscious people to bind and gag them.
Gnorlin Parkputter
player, 114 posts
Forest Gnome Cleric
HP 12/15 AC 13 PP 14
Thu 8 Nov 2018
at 15:15
  • msg #525

Re: Chapter One : Greyhawk City

Gnorlin falls in line with Matrim’s plan and aids him in binding the bandits.
This message was last edited by the player at 19:14, Thu 08 Nov 2018.
Bhelmyr Godstouched
player, 110 posts
Mountain Dwarf Sorcerer
HP 14/18 AC 16 PP 9
Thu 8 Nov 2018
at 22:16
  • msg #526

Re: Chapter One : Greyhawk City

Bhelmyr doesn't object to Matrim's plan.
Gnorlin Parkputter
player, 115 posts
Forest Gnome Cleric
HP 12/15 AC 13 PP 14
Fri 9 Nov 2018
at 15:21
  • msg #527

Re: Chapter One : Greyhawk City

Kvanlanir, Cricket, Myra.....
Kvanlanir
player, 75 posts
Wood Elf Figher
HP 17/20 AC 16 PP 14
Fri 9 Nov 2018
at 15:32
  • msg #528

Re: Chapter One : Greyhawk City

Works for me.
DM
GM, 211 posts
Fri 9 Nov 2018
at 22:04
  • msg #529

Re: Chapter One : Greyhawk City

Matrim binds and gags Dalta and Daylin.

Dalta and Daylin are currently still inside the house, in the scorpion room, but you could drag them outside when/if you leave.
Perhaps they could be left in the stables area where the stirges were hiding ?

The sick gang member (s4) thanks Gnorlin for his kind words (and the drink of water, if offered).
"Good cleric, thank you for your mercy. We've had nothing but bad luck lately. *cough cough cough* I pray to all the gods who care for your swift discovery of a cure for us."

Map !
https://drive.google.com/open?...ohBB56NEVqYoX3WXpO97

-----------

The adventurers have learnt some things.
- gang members fallen ill. Poisoning ?
- Veltargo (cleric of Boccob) offered a cure to Cyrathas (gang leader) in exchange for the key stolen from Theldrat (locksmith).
- Irontusk (half-orc) stole the key, delivered it to Cyrathas.
- Cyrathas passed the key onto Veltargo, who gave "healing potions" to Cyrathas, but the potions have been ineffective !
- adventurers remember the words of the patrolwoman at Theldrat's shop.
"Before I go, I need to ask if anyone was near the Great Library of Greyhawk in the Clerksburg district last night ? Another robbery took place there in the pre-dawn hours this morning. Witnesses reported a cleric of Boccob stealing a rare book. If you know or learn anything of this crime, you can report to any City Watch Station."

What next ?
- leave Dalta and Daylin inside or outside ?
- leave the Green Dagger Gang hideout and continue the investigation elsewhere ?
(All adventurers know of the Great Library of Greyhawk in the Clerksburg district. Gnorlin (and possibly others) would know of a small Temple of Boccob, also in the Clerksburg district.)
Matrim Rogthor
player, 119 posts
Goliath Barb Rage 1/2
HP 18/27 AC 14 PP 10
Sat 10 Nov 2018
at 13:37
  • msg #530

Re: Chapter One : Greyhawk City

Matrim will bring Dalta and Daylin into the stable and hide them in the hay.

(Would you like a survival or stealth roll?)

When Matrim returns, he will suggest that we take the most direct route to get the key back, and the last known owner was the cleric.
DM
GM, 212 posts
Sat 10 Nov 2018
at 14:04
  • msg #531

Re: Chapter One : Greyhawk City

Dalta and Daylin can be covered fairly easily with the hay from the stables (no roll necessary).

When they regain consciousness they will start to move around, and can be expected to try and get out of their bonds.
Eventually they will be discovered, most likely by a gang member or resident of the street.
Gnorlin Parkputter
player, 116 posts
Forest Gnome Cleric
HP 12/15 AC 13 PP 14
Sat 10 Nov 2018
at 14:14
  • msg #532

Re: Chapter One : Greyhawk City

"I know of a small temple. It's this way." Gnorlin answers Matrim pointing in the temples direction.

'I agree let's make haste. Follow me."


Unless any others object I think we should be considered on the way? I'll use the feature from my Urchin background...

Knows the secret patterns and flows to cities and can find passage through the urban sprawl that others would miss. When not in combat he may (and companions) travel between any two locations in the city twice as fast as your speed would normally allow.


Spell Slots 1st: 1
Cantrips: Resistance, Guidance, Spare the Dying
Prepared Spells: Cure Wounds, Guiding Bolt, Command, Inflict Wounds
Domain Spells: Charm Person, Disguise Self

This message was last edited by the player at 14:17, Sat 10 Nov 2018.
Kvanlanir
player, 76 posts
Wood Elf Figher
HP 17/20 AC 16 PP 14
Sat 10 Nov 2018
at 20:37
  • msg #533

Re: Chapter One : Greyhawk City

Kvan nods his agreement and follows Gnorlin's lead toward the temple.
DM
GM, 213 posts
Sat 10 Nov 2018
at 22:19
  • msg #534

Re: Chapter One : Greyhawk City

+ 120 xp for avoiding slaughter and successfully investigating the Green Dagger Gang

Bhelmyr 910 - Level UP !
Cricket 740
Gnorlin 660
Kvanlanir 760
Matrim 960 - Level UP !
Myra 620

-----

(It is early afternoon of 17th Readying.)

Following Gnorlin, you leave the Green Dagger Gang hideout, wind your way through the City of Greyhawk, to the Clerksburg district, eventually finding the Temple of Boccob.

The Clerksburg district is a bustling quarter of universities, boarding houses, and temples. The Temple of Boccob is a small but stately structure of clean marble and simple decoration. Emblazoned above the main entry is a faintly glowing blue eye contained within a pentagram, the All-Seeing Eye of Bobbob the Uncaring, god of magic.

A young cleric leans against the front of the temple, near the entrance. He is human and dressed in blue and green robes. You can see him mumbling to himself, as he packs a pipe and lights it. He appears worried or stressed.

-----

Matrim informed me he'll be away for about 5 days. I hope he finds time to level up before leaving. If not, that's ok.
Matrim will stand back, and step in when necessary (life or death situations). I'll make his rolls.
This message was last edited by the GM at 22:31, Sat 10 Nov 2018.
Gnorlin Parkputter
player, 117 posts
Forest Gnome Cleric
HP 12/15 AC 13 PP 14
Sat 10 Nov 2018
at 22:43
  • msg #535

Re: Chapter One : Greyhawk City

Turning to the group. "Boccob is the god of magic. Perhaps you are the best chance of entry Bhelmyr, being a sorcerer of divine origin and all. That gentleman seems a bit distracted. Perhaps he'd be glad if a new recruit or maybe a generous benefactor wanted entry?  I think you could go have a chat with those priests and arrange our entrance. I could grant you favor before you depart."

Gnorlin hums a tune and watches the sorcerer for his reaction.


I will cast GUIDANCE on whomever goes to talk to the 'guards'.

Spell Slots 1st: 1
Cantrips: Resistance, Guidance, Spare the Dying
Prepared Spells: Cure Wounds, Guiding Bolt, Command, Inflict Wounds
Domain Spells: Charm Person, Disguise Self

This message was last edited by the player at 19:11, Sun 11 Nov 2018.
Bhelmyr Godstouched
player, 111 posts
Mountain Dwarf Sorcerer
HP 23/27 AC 16 PP 9
Sun 11 Nov 2018
at 21:47
  • msg #536

Re: Chapter One : Greyhawk City

"Yes, that would be appreciated, Gnorlin," Bhelmyr says.

OOC: If someone could also perhaps grant me advantage (see "working together, PHB 175,) that would be cool.

Gnorlin Parkputter
player, 119 posts
Forest Gnome Cleric
HP 12/15 AC 13 PP 14
Mon 12 Nov 2018
at 03:39
  • msg #537

Re: Chapter One : Greyhawk City

"Indeed then." Gnorlin replies as he bows his head, says a short prayer and grants Bhelmyr favor.




As mentioned I cast GUIDANCE on Bhelmyr (Add 1d4 to an ability check)
This message was last edited by the player at 13:57, Mon 12 Nov 2018.
Kvanlanir
player, 77 posts
Wood Elf Figher
HP 17/20 AC 16 PP 14
Mon 12 Nov 2018
at 03:42
  • msg #538

Re: Chapter One : Greyhawk City

Kvanlanir goes to provide support and confirmation/assurances, where he can.

I'll provide the Help action for the roll.
DM
GM, 214 posts
Wed 14 Nov 2018
at 16:44
  • msg #539

Re: Chapter One : Greyhawk City

So, does Bhelmyr approach the young cleric outside the temple ?

---
Kvanlanir will be away on holidays 17th Nov - 24th Nov.
I'll do any required rolls.
Matrim Rogthor
player, 120 posts
Goliath Barb Rage 1/3
HP 18/31 AC 14 PP 10
Thu 15 Nov 2018
at 20:37
  • msg #540

Re: Chapter One : Greyhawk City

Matrim continues to watch and smoke a pipe.

(I am back! Good to see you all again!)
Bhelmyr Godstouched
player, 113 posts
Mountain Dwarf Sorcerer
HP 23/27 AC 16 PP 9
Thu 15 Nov 2018
at 22:46
  • msg #541

Re: Chapter One : Greyhawk City

Bhelmyr approaches the young man, and greets him with an easy smile, "Good afternoon, friend. I am told that this is the temple of the god of knowledge and magic. I have a bit of the divine in my ancestry. Would this be the place to find out more?"

Persuasion: 13

14:42, Today: Bhelmyr Godstouched rolled 2 using 1d4.  Guidance bonus.

14:41, Today: Bhelmyr Godstouched rolled 11 using 2d20+4, dropping the lowest dice only.  Persuasion (advantage).

Myra Highbrow
player, 14 posts
Halfling Badass
HP 14/16 AC 15 PP 11
Fri 16 Nov 2018
at 01:31
  • msg #542

Re: Chapter One : Greyhawk City

Myra stands out of the way of her new companions and allows them to discuss their business. She does however look around to see if she can spot anything as well as starts to wonder if there is anything she can remember regarding information that the party might have interest in.
17:27, Today: Myra Highbrow rolled 7 using 1d20+3.  Perception.
17:30, Today: Myra Highbrow rolled 16 using 1d20+2.  Religion check for any useful information regarding the temple or priests.

DM
GM, 215 posts
Fri 16 Nov 2018
at 20:22
  • msg #543

Re: Chapter One : Greyhawk City

The young cleric seems lost in his thoughts, but hears Bhelmyr.
He turns and responds. "Oh ? Ahh, hello, friend dwarf."
He looks at Bhelmyr's attire. "Are you of the faith ? If not, we can offer to have our sage research your heritage, for a price. You could also ask to access the Great Library of Greyhawk, or employ one of their sages. We usually have good relations with the Great Library ... but that may not be the case anymore ... "
His voice trails off and he mumbles to himself, deep in thought.

Myra, in her travels, has learned a few things about Boccob and his priests.

Boccob is the archmage of the Powers. Whether or not any serve or revere him seems of no importance to him. Throughout the land, seers and diviners entreat him for omens, sages revere him, and those seeking to create new magical items or spells often seek his aid. Boccob is portrayed as an old man with bright, intense eyes, clad in garments of purple bearing shimmering golden runes.

Boccob almost never leaves his own halls in the plane of Concordant Opposition, preferring to send his demigod servant Zagyg the Mad instead.

Boccob's Priests are expected to be grave, serious folk devoted to the pursuit of knowledge.

Bhelmyr Godstouched
player, 114 posts
Mountain Dwarf Sorcerer
HP 23/27 AC 16 PP 9
Fri 16 Nov 2018
at 20:42
  • msg #544

Re: Chapter One : Greyhawk City

Bhelmyr cocks an eyebrow, "Oh? Why wouldn't you have good relations with the library, anymore?"
DM
GM, 216 posts
Fri 16 Nov 2018
at 21:59
  • msg #545

Re: Chapter One : Greyhawk City

The young cleric sighs, slumps his shoulders, and explains.

"We have been accused of thievery. Can you believe it ?! We are not thieves here, but devout followers of Boccob. No member of our clergy could possibly be responsible for the crime we are being accused of. If anything, we are the victims !

I myself was accosted about a month ago. While making my way back to the temple after visiting a friend, a ruffian threatened me with his dagger, demanding my holy symbol and robes. A horrible ruffian, he was. Crooked teeth and a foul stench ! During the struggle I was able to pull a stone pendant from around his neck.

I reported this crime to the city watch, but they have not been able to find the foul ruffian. Now the watch is accusing us of the theft of a book from the Great Library ! What nonsense ! I am certain that the man who robbed me is the same man who robbed the Great Library.

Here, look at this stone pendant I tore from around his neck."


The young cleric holds out the stone pendant for Bhelmyr to inspect. It is made of blood-red marble in the shape of a clenched fist. On the back of the pendant is a series of small irregular bumps.
Gnorlin Parkputter
player, 121 posts
Forest Gnome Cleric
HP 12/15 AC 13 PP 14
Fri 16 Nov 2018
at 22:21
  • msg #546

Re: Chapter One : Greyhawk City

Gnorlin sees Bhelmyr talking with the cleric. He trusts his companion and stays where he is absent mindedly petting his little pet mouse, Fix.


Gnorlin will stay out of the conversation unless waved over.
Bhelmyr Godstouched
player, 115 posts
Mountain Dwarf Sorcerer
HP 23/27 AC 16 PP 9
Mon 19 Nov 2018
at 22:17
  • msg #547

Re: Chapter One : Greyhawk City

Bhelmyr takes a close look at the stone pendant. Can he tell what it represents?

14:16, Today: Bhelmyr Godstouched rolled 17 using 1d20.  intelligence. Add 2 if Arcana applies.
DM
GM, 218 posts
Tue 20 Nov 2018
at 20:39
  • msg #548

Re: Chapter One : Greyhawk City

Bhelmyr, looking at the stone pendant, you recognise it as a cairn charm, a stone often hung inside the tombs found in the Cairn Hills north of the city. They are usually meant to "ward off evil spirits" or sometimes simply depict a family crest or religious symbol attributes to whoever is buried in the tomb. Each of these pendants are unique to specific cairns.

(The Cairn Hills to the north of the city are dotted with many cave-tombs. These are called cairns. Most are cold, quiet and uninhabited except for the bones of the dead, but some are used by bandits, cultists and other ruffians as hideouts.)

Bhelmyr, your knowledge does not extend far enough to knowing which specific cairn this charm comes from.
Bhelmyr Godstouched
player, 116 posts
Mountain Dwarf Sorcerer
HP 23/27 AC 16 PP 9
Wed 21 Nov 2018
at 02:45
  • msg #549

Re: Chapter One : Greyhawk City

"Why would someone wear a cairn charm?" Bhelmyr asks no-one in particular.
DM
GM, 220 posts
Wed 21 Nov 2018
at 07:47
  • msg #550

Re: Chapter One : Greyhawk City

The young cleric answers "Perhaps they were part of a group that is using the cairn for their hideout. I honestly don't know. I am guessing. Our sage, or a sage at the Great Library may be able to tell you more about it."
Matrim Rogthor
player, 123 posts
Goliath Barb Rage 1/3
HP 18/31 AC 14 PP 10
Thu 22 Nov 2018
at 20:48
  • msg #551

Re: Chapter One : Greyhawk City

Matrim says to the people closest "Well, shall we talk with this sage?"

He begins to walk towards Bhelmyr and makes this question a second time as he puts his pipe away.
Gnorlin Parkputter
player, 125 posts
Forest Gnome Cleric
HP 12/15 AC 13 PP 14
Thu 22 Nov 2018
at 21:53
  • msg #552

Re: Chapter One : Greyhawk City

Sticking close to the walking mountain, Gnorlin follows Matrim and nods his agreement with continuing the search with a visit to the sage.


Spell Slots 1st: 1
Cantrips: Resistance, Guidance, Spare the Dying
Prepared Spells: Cure Wounds, Guiding Bolt, Command, Inflict Wounds
Domain Spells: Charm Person, Disguise Self

This message was last edited by the player at 21:53, Thu 22 Nov 2018.
DM
GM, 221 posts
Fri 23 Nov 2018
at 05:05
  • msg #553

Re: Chapter One : Greyhawk City

The young cleric says "Yes, well, our sage, Ralobalar, is in residence in his chamber upstairs in the temple."

He gestures towards the temple. "He's a wise old elf, but you know how elves live a long time, so he's probably only middle-aged by their standards. His fee is 25 gold pieces for a days work. Are you willing to pay this amount and have him research the origins of this cairn stone ? May I also ask why you all are so interested ?"
Gnorlin Parkputter
player, 126 posts
Forest Gnome Cleric
HP 12/15 AC 13 PP 14
Fri 23 Nov 2018
at 11:43
  • msg #554

Re: Chapter One : Greyhawk City

"We're following up on some other misdeeds done in the city and it would seem your thief may be intertwined in the events. Your quick thinking at grabbing this pendant is very fortunate good sir."

Digging into his pockets Gnorlin produced 5gp. "I can contribute this to the fee of hiring the cleric." He says to the others.
Matrim Rogthor
player, 124 posts
Goliath Barb Rage 1/3
HP 18/31 AC 14 PP 10
Fri 23 Nov 2018
at 13:33
  • msg #555

Re: Chapter One : Greyhawk City

"Since our work may result in the common good for the area, I suggest we talk with the sage first before we hand over some gold."
DM
GM, 222 posts
Fri 23 Nov 2018
at 19:41
  • msg #556

Re: Chapter One : Greyhawk City

The cleric says "Well, this way then !" and gestures for you all to follow him into the temple.

He leads you through the small marble entry-hall, brightly lit with floating weird-coloured orbs, you notice an open archway into the main temple room, but he leads you up a narrow winding stairway to a narrow passageway on the second storey of the building. As you walk he says over his shoulder "My name is Glirol, by the way. Pleasure to meet you all."

After passing a few wooden doors in the narrow passageway Glirol stops at the final door, knocks gently and calls through the dooway "Wise sir, Ralobalar, my apologies for disturbing you. I have some customers here who claim their needs are most important !" Glirol winks at the adventurers as he says this.

A somewhat annoyed male voice replies from beyond the door "Yes, yes, they all claim that their needs are most important. Send them in."

Glirol opens the door into a small chamber. More floating coloured orbs light the room. A single stained-glass window is set high-up in the wall opposite the doorway. Sitting opposite a wooden desk, piled high with notes, scrolls and books, is a long-white-haired elven man, clad in a fine-but-comfortable green and blue shirt. Piles of books are everywhere. Bookcases and shelves are overflowing ! Glirol says "I'll be downstairs in the main temple if you need me." and leaves along the passageway.

Ralobalar is studying a scroll. The scroll is floating in mid-air in front of the elf. Ralobalar twiddles his fingers and a nearby feathered-pen floats through the air, dips itself into an inkwell, then floats and scribbles something onto the floating scroll. "Find somewhere to sit, please. I just need to finish making some notes. Hmmmm...." says Ralobalar, still looking at the scroll.

Peering into the small chamber there are no chairs other than Ralobalars chair on the other side of the desk, but there are stacks of books everywhere.
Matrim Rogthor
player, 125 posts
Goliath Barb Rage 1/3
HP 18/31 AC 14 PP 10
Sat 24 Nov 2018
at 05:13
  • msg #557

Re: Chapter One : Greyhawk City

As Matrim squeezes through the narrow passageway, he says to the cleric "Pleasure to meet you as well. My name is Matrim Rogthor."

Matrim will try to stand near the back of the procession once arrived at the small door as to make himself less intimidating in the smaller space.
Bhelmyr Godstouched
player, 117 posts
Mountain Dwarf Sorcerer
HP 23/27 AC 16 PP 9
Sat 24 Nov 2018
at 06:34
  • msg #558

Re: Chapter One : Greyhawk City

Bhelmyr will sit cross-legged on the floor, waiting for the elf to finish.
Gnorlin Parkputter
player, 127 posts
Forest Gnome Cleric
HP 12/15 AC 13 PP 14
Sat 24 Nov 2018
at 11:49
  • msg #559

Re: Chapter One : Greyhawk City

Gnorlin enter the room and greets the sage, "'Tis a pleasure to meet a fellow acolyte good sir. I am Gnorlin, priest of Farlanghn. My companions and I are looking for help idntifying this cairn charm. Of particular note would be the precises tomb it is from and who may be buried there. This item appears to lead to a group of people who have committed several crimes in the city which we are investigating. Any help you can give us would be a great help in righting these wrongs."



05:50, Today: Gnorlin Parkputter rolled 11 using 1d20+4.  Persuasion Roll.
This message was last edited by the player at 14:36, Sat 24 Nov 2018.
DM
GM, 223 posts
Sat 24 Nov 2018
at 13:34
  • msg #560

Re: Chapter One : Greyhawk City

Ralobalar twiddles his fingers. The scroll and feathered-pen (quill) remain floating in the air as he turns and looks to Gnorlin and companions.

"Everyone is in a hurry these days. Your friends (he gestures towards Bhelmyr and Matrim) are displaying much more patience than you, friend gnome."

He sighs and continues. "So, now that you have my attention, I'll let you know now that my fee is 25 gold pieces. You can pay 10 now, and 15 upon your return here tomorrow, early-evening. Don't be too late, or my supper will get cold. I'll also need you to leave the cairn charm here with me, too, please."
Matrim Rogthor
player, 126 posts
Goliath Barb Rage 1/3
HP 18/31 AC 14 PP 10
Sun 25 Nov 2018
at 07:56
  • msg #561

Re: Chapter One : Greyhawk City

"Might I offer a consideration? The fine establishment here has been accused of theft. The holder of this charm is the only lead we have to clearing any doubt of your good name.

With this consideration, would you agree to a reduction of your fee, as we are helping to serve you and your name as well as the good people of this temple in this matter. Any information gathered by us in our investigation will be made publicly known in an effort to heal any perceived doubt. Of course, we will defer to your judgement...
"

Matrim will trail off to allow the sage a chance to consider and speak his answer in his own time.
DM
GM, 225 posts
Sun 25 Nov 2018
at 09:15
  • msg #562

Re: Chapter One : Greyhawk City

Ralobalar stares intently at Matrim for a few moments.

"The brute speaks true." he says to no-one in particular.

"Very well, I shall waive my usual fee due to the nature of the situation and the stress that the accusations have caused members of this temple, particularly young Glirol. The city watch has questioned him personally and I know he hasn't slept well the last two nights because of it.

"Leave the cairn charm with me, and return early evening tomorrow. Instead of the usual payment, bring me two bottles of fine wine that I may enjoy with my supper."
Gnorlin Parkputter
player, 128 posts
Forest Gnome Cleric
HP 12/15 AC 13 PP 14
Sun 25 Nov 2018
at 16:59
  • msg #563

Re: Chapter One : Greyhawk City

Gnorlin freezes at the Sage's words. He quietly pulls his hand from his pocket where his money is located. He was about to produce 5 gold coins but happily lets them fall back to the bottom of the pocket.

"A very fine wine it will be sir!" He adds as he turns to leave the room with his companions."


Gnorlin will follow everyone out once any further conversation has concluded.
Matrim Rogthor
player, 127 posts
Goliath Barb Rage 1/3
HP 18/31 AC 14 PP 10
Mon 26 Nov 2018
at 00:02
  • msg #564

Re: Chapter One : Greyhawk City

Matrim will bow to the sage while hiding his dissatisfaction at being called a brute to his face, and begin to walk back towards the narrow passageway unless anyone else says anything.
Bhelmyr Godstouched
player, 118 posts
Mountain Dwarf Sorcerer
HP 23/27 AC 16 PP 9
Mon 26 Nov 2018
at 00:48
  • msg #565

Re: Chapter One : Greyhawk City

Bhelmyr simply says, "Thank you for your time, sir," and leaves with Matrim.
DM
GM, 226 posts
Mon 26 Nov 2018
at 07:45
  • msg #566

Re: Chapter One : Greyhawk City

Ok !

I assume you (or the young cleric, Glirol) has left the cairn stone with the sage Ralobalar.

It is now late afternoon, nearing dinner time, on the 17th of the month.
You have one more night free rent (breakfast provided) at the Blue Dragon Inn.

What would you like to do for the approximately 26 hours before Ralobalar expects you back at the Temple of Boccob ?
Matrim Rogthor
player, 128 posts
Goliath Barb Rage 1/3
HP 18/31 AC 14 PP 10
Mon 26 Nov 2018
at 10:34
  • msg #567

Re: Chapter One : Greyhawk City

Matrim has no objection to a hearty meal and a good rest. He will also ask the innkeeper for two bottles of fine wine.
Gnorlin Parkputter
player, 129 posts
Forest Gnome Cleric
HP 12/15 AC 13 PP 14
Mon 26 Nov 2018
at 12:50
  • msg #568

Re: Chapter One : Greyhawk City

Following his large companion back to the Inn Gnorlin sets his mind on some ale and some rest. Tomorrow will have plans for itself.
Kvanlanir
player, 78 posts
Wood Elf Figher
HP 17/20 AC 16 PP 14
Mon 26 Nov 2018
at 14:39
  • msg #569

Re: Chapter One : Greyhawk City

Kvan agrees to a nice bit of rest.
Bhelmyr Godstouched
player, 120 posts
Mountain Dwarf Sorcerer
HP 23/27 AC 16 PP 9
Tue 27 Nov 2018
at 01:23
  • msg #570

Re: Chapter One : Greyhawk City

Bhelmyr heartily agrees with a hot meal, ale and rest.
DM
GM, 227 posts
Tue 27 Nov 2018
at 06:59
  • msg #571

Re: Chapter One : Greyhawk City

Felipe, the barkeep of the Blue Dragon Inn welcomes you back and explains that tonights rent and breakfast is the third and final free night, due to you helping with the wererat problem a few days ago. Rest tonight will be a Long Rest.

Tonights meal will have to be paid for, though. (PHB pg 158)

Modest meal - 3sp
Comfortable meal - 5sp

Ale - gallon - 2sp
Ale - mug - 4sp

Bottle of fine wine - 10gp each !
This message was last edited by the GM at 06:59, Tue 27 Nov 2018.
Matrim Rogthor
player, 129 posts
Goliath Barb Rage 1/3
HP 18/31 AC 14 PP 10
Tue 27 Nov 2018
at 09:46
  • msg #572

Re: Chapter One : Greyhawk City

Matrim will front the 20gp for the two bottles of wine, and mention to his comrades that anything they can put towards the wine will be appreciated. He will also pay the 5sp for a comfortable meal.
Gnorlin Parkputter
player, 130 posts
Forest Gnome Cleric
HP 12/15 AC 13 PP 14
Tue 27 Nov 2018
at 19:19
  • msg #573

Re: Chapter One : Greyhawk City

Gnorlin produces 5gp and gives it to Matrim. He orders a simple meal and settles in to relax.


5gp and 3 cp removed.
This message was last edited by the player at 19:21, Tue 27 Nov 2018.
Kvanlanir
player, 79 posts
Wood Elf Figher
HP 17/20 AC 16 PP 14
Tue 27 Nov 2018
at 20:32
  • msg #574

Re: Chapter One : Greyhawk City

Kvan joins the others, pulling out four gold pieces from his own pouch, and another four from Cricket's. He withdraws silver then, ordering a nice, comfortable meal to go with it.

8gp total, toward the wine.
Gnorlin Parkputter
player, 131 posts
Forest Gnome Cleric
HP 12/15 AC 13 PP 14
Tue 27 Nov 2018
at 23:03
  • msg #575

Re: Chapter One : Greyhawk City

OOC.... NICE IDEA... maybe Cricket feels like treating us all to dinner?
Bhelmyr Godstouched
player, 121 posts
Mountain Dwarf Sorcerer
HP 23/27 AC 16 PP 9
Wed 28 Nov 2018
at 00:17
  • msg #576

Re: Chapter One : Greyhawk City

Bhelmyr take 7 sp from his pouch, and orders a comfortable meal and a gallon of ale.
Kvanlanir
player, 80 posts
Wood Elf Figher
HP 17/20 AC 16 PP 14
Wed 28 Nov 2018
at 03:50
  • msg #577

Re: Chapter One : Greyhawk City

It's an arrangement I have with the player, and one we've already used before.
DM
GM, 228 posts
Wed 28 Nov 2018
at 07:21
  • msg #578

Re: Chapter One : Greyhawk City

Everyone enjoys a pleasant evening at the Blue Dragon Inn.

Please deduct your spent funds on your character sheets, as I'm not keeping track of individual money for each character.

You will notice that Theldrat's Locksmith Shop is still closed, though Felipe (barkeep) probably knows where he lives if anyone wanted to visit him and give him an update on recent events.

Felipe and the other Inn staff treat you well. There is pleasant typically-medieval music being played by a pair of musicians. A female half-elf with a lute, and a male human with a pan-pipe.

The next day, until your early-evening appointment back at the Temple of Boccob with the sage Ralobalar, is your opportunity to do whatever you want.
Matrim Rogthor
player, 130 posts
Goliath Barb Rage 1/3
HP 18/31 AC 14 PP 10
Wed 28 Nov 2018
at 08:25
  • msg #579

Re: Chapter One : Greyhawk City

20 gp and 5 sp removed, then 13 gp added.

Matrim will suggest a visit to Theldrat on the morrow, after a nice long sleep.
Kvanlanir
player, 81 posts
Wood Elf Figher
HP 17/20 AC 16 PP 14
Fri 30 Nov 2018
at 21:34
  • msg #580

Re: Chapter One : Greyhawk City

Kvanlanir sets out early, after getting a small breakfast, to speak with Simpkin concerning recent events.
Gnorlin Parkputter
player, 132 posts
Forest Gnome Cleric
HP 15/15 AC 13 PP 14
Sat 1 Dec 2018
at 12:19
  • msg #581

Re: Chapter One : Greyhawk City

Gnorlin wakes early and heads out to the street to commune with his deity. Rarely does he do this in a temple but instead by waking the streets and meditating. Farlanghn is the god of travelers and Gnorlin always felt closer to him as he walked.


He will return to the Tavern about mid-morning.
Bhelmyr Godstouched
player, 122 posts
Mountain Dwarf Sorcerer
HP 27/27 AC 16 PP 9
Sat 1 Dec 2018
at 13:51
  • msg #582

Re: Chapter One : Greyhawk City

Bhelmyr wakes up and has breakfast, then asks Felipe where Theldrat lives.
Matrim Rogthor
player, 131 posts
Goliath Barb Rage 3/3
HP 31/31 AC 14 PP 10
Sat 1 Dec 2018
at 16:11
  • msg #583

Re: Chapter One : Greyhawk City

Matrim will wake just before Gnorlin returns back to the inn. He will have a comfortable breakfast, then smoke his pipe while the rest of the party returns.
DM
GM, 229 posts
Sat 1 Dec 2018
at 22:19
  • msg #584

Re: Chapter One : Greyhawk City

Kvanlanir, you head towards The Pit (also in the Foreign Quarter) where you usually meet Simpkin (The Weasel).

Remembering that The Pit is usually closed until later in the day, you take a short detour towards the Red Serpent Restaurant, where you know Simpkin likes to eat. The restaurant specializes in an assortment of pepper-and-rice dishes, all of which are exceedingly spicy to the unprepared palate. The establishment has a small but slowly growing and very loyal clientele. The meals are expensive but claimed very much worth it by the loyal customers.

You spot him sitting at one of the tables outside the front of the restaurant. He has an empty bowl and cutlery in front of him, and is drinking a soothing mug of something. Making eye contact, he nods towards the empty seat opposite him. You know this to mean that it is ok to sit and talk, and that he is not currently busy.

"Good to see you again, friend elf. I hear you've had a busy few days."

Gnorlin, your morning walk is pleasant. Although it is the colder time of year, the sun is attempting to break through the cloud cover. You feel energized by your commune with your deity, and feel good knowing that you are helping the locals of the city, especially Theldrat the locksmith. You think about the sick Green Dagger Gang members and remember your oath "I'm serious when I say I will search for a true cure to this ailment. You have my word as a cleric of Farlanghn."

Bhelmyr, Felipe is tidying and cleaning the bar-area as you speak to him. "It's a good thing you're doing, dwarf. I've known Theldrat for years and know he very much values the few items he has that remind him of old friends or deceased family. He's an expert locksmith and a respected business man. He lives not far from here, in a small red-brick residence his family has owned for years." He gives you directions to Theldrat's home, not far away, also in the Foreign Quarter.

Matrim, you feel well rested and enjoy your breakfast and relaxing morning. While at the Blue Dragon Inn, you bump into Omar, the half-elven male cleaner. He asks you "Will you and your companions be staying here longer, sir ? I inquire as Felipe likes me to clean the unoccupied rooms."
Gnorlin Parkputter
player, 133 posts
Forest Gnome Cleric
HP 15/15 AC 13 PP 14
Sun 2 Dec 2018
at 13:20
  • msg #585

Re: Chapter One : Greyhawk City

Gnorlin returns from his walk and on seeing Matrim sitting having breakfast and a smoke he joins him. Waving to the serving girl he orders a comfortable breakfast, watches her backside sway on her way back towards the kitchen and waits to see what the day brings.



5sp removed
Kvanlanir
player, 82 posts
Wood Elf Figher
HP 17/20 AC 16 PP 14
Sun 2 Dec 2018
at 14:48
  • msg #586

Re: Chapter One : Greyhawk City

"A busy few days, indeed..." If the setting is conducive to discussing business, then Kvan catches the fellow up on all of the dealings, particularly focusing on the more recent even involving the other guild. If not, then he requests relocating to a place that does, before doing so.

"So far, the dealings I've had with you have proven lucrative, and I realize where the power in this city really lies. So, I thought I should talk to you before I go too far down this current rabbit hole to get your thoughts on the matter."
Matrim Rogthor
player, 132 posts
Goliath Barb Rage 3/3
HP 31/31 AC 14 PP 10
Mon 3 Dec 2018
at 07:59
  • msg #587

Re: Chapter One : Greyhawk City

"Good Morning Omar. Yes, I think we will use the rooms again tonight as we have more business in the city. Best to ask day by day for the next while."

Once Gnorlin returns, Matrim offers a bit of his strong tobacco.

"Good walk Master Gnome? You seem refreshed."
DM
GM, 231 posts
Mon 3 Dec 2018
at 09:06
  • msg #588

Re: Chapter One : Greyhawk City

Kvanlanir, Simpkin listens and replies.

"It sounds as though Cyrathas and his Green Dagger Gang have been swindled and potentially destroyed by this Veltargo fellow. Cyrathas and his followers were attempting to show off their underworld strength to the other ... organizations of the city (you know he means the Thieves Guild and Assassins Guild) but their poisoning may be the end of that !

I believe Veltargo is a dangerous foe and probably feeling rather confidant right now. It might be worth trying to find out why he has need of Theldrats key. You mentioned that the city watch said that a book was stolen from the Great Library, too. If Veltargo is the thief of the book, he may need the key and the book together for some reason.

If Veltargo is the same person who ambushed your cleric friend
(Glirol from the Temple of Boccob) then the information Ralobalar the sage can provide you with concerning that cairn charm will probably lead you to his hideout."
This message was last edited by the GM at 10:17, Mon 03 Dec 2018.
Kvanlanir
player, 83 posts
Wood Elf Figher
HP 17/20 AC 16 PP 14
Mon 3 Dec 2018
at 14:54
  • msg #589

Re: Chapter One : Greyhawk City

Kvanlanir nodded his agreement, "That's the angle we're looking into right now. Any other business you'd like to me handle along the way, though? One of our number intends to provide healing to the sick Daggers. Would you rather see their numbers thinned, or does their existence serve your interests better?"
Gnorlin Parkputter
player, 134 posts
Forest Gnome Cleric
HP 15/15 AC 13 PP 14
Mon 3 Dec 2018
at 23:46
  • msg #590

Re: Chapter One : Greyhawk City

Accepting the tobacco Gnorlin smiles at Matrim."Many thanks friend. Indeed my walk was invigorating. I find my thoughts wandering in strange directions however. Could it be possible to serve the god of travel outside of cleric-hood? I find myself pondering it much these days and it seems his ever whispered voice offers little guidance."

Taking a puff of his pipe. "Ahhhh fine leaves indeed. Just the early musing of a fool good friend, nothing more."
This message was last edited by the player at 00:07, Tue 04 Dec 2018.
Gnorlin Parkputter
player, 135 posts
Forest Gnome Cleric
HP 15/15 AC 13 PP 14
Tue 4 Dec 2018
at 00:31
  • msg #591

Re: Chapter One : Greyhawk City

When the serving girl returns with his breakfast Gnorlin asks her a question, "Good lass, would you know where a temple to Pelor is in the city? I have meet some poor souls in need of healing and wish to make an inquiry,"
Matrim Rogthor
player, 133 posts
Goliath Barb Rage 3/3
HP 31/31 AC 14 PP 10
Tue 4 Dec 2018
at 04:13
  • msg #592

Re: Chapter One : Greyhawk City

"My friend, I find it easier to serve outside of the cloth. My deity is Ullr in the old tongue, though I don't know his or her name in common. I find my skills in battle a blessing from him, as they have served me through his trials more than once. I am sure I didn't earn the name "Bear-Breaker" on my own that day. Besides, the clerics would surly look down upon how I handle my problems with people."

Matrim will continue puffing his pipe with Gnorlin.
DM
GM, 232 posts
Tue 4 Dec 2018
at 06:42
  • msg #593

Re: Chapter One : Greyhawk City

Gnorlin, you ask Donatel the female human serving girl, who replies "There's a temple to Pelor in the Garden Quarter, sir. Its leader is High Matriarch Sarana."

Kvanlanir, Simpkin relies "I may have a task or two for you in the near future. I'll let you take care of your current business first, though. Regarding the healing of the Green Dagger Gang, it could be useful if you were to somehow make them believe that the healing has been provided by an anonymous member of the Thieves Guild of the city. It would put them in the Guild's debt, and make them reconsider not paying tribute to the Guild in future."
Kvanlanir
player, 84 posts
Wood Elf Figher
HP 17/20 AC 16 PP 14
Tue 4 Dec 2018
at 13:23
  • msg #594

Re: Chapter One : Greyhawk City

"I can do that. Have you something more convincing that my words that will lead them to believe that? A token I can show them afterwards, or a specific phrase to utter, perhaps?"
Gnorlin Parkputter
player, 136 posts
Forest Gnome Cleric
HP 15/15 AC 13 PP 14
Tue 4 Dec 2018
at 14:12
  • msg #595

Re: Chapter One : Greyhawk City

Glorlin turns to Matrim, <Blue>"Do you feel like a walk to the Garden Quarter? I'm going to pay this Sarana a visit. Perhaps she will have some guidance into helping the  Green Daggers?"</Blue>


No matter Matrim's reply Gnorlin will head out.
This message was last edited by the player at 14:12, Tue 04 Dec 2018.
Bhelmyr Godstouched
player, 123 posts
Mountain Dwarf Sorcerer
HP 27/27 AC 16 PP 9
Tue 4 Dec 2018
at 19:28
  • msg #596

Re: Chapter One : Greyhawk City

From the bar, Bhelmyr heard his friends talking about healing the Green Daggers. "Good morning, friends! I may be able to assist in healing those poor souls. I recently discovered a new power within myself. I believe it can cure disease. I could, perhaps, help a few a day.
Matrim Rogthor
player, 134 posts
Goliath Barb Rage 3/3
HP 31/31 AC 14 PP 10
Wed 5 Dec 2018
at 00:53
  • msg #597

Re: Chapter One : Greyhawk City

"Why a walk in the Garden Quarter would be lovely. And Bhelmyr! Good morning to you. If you think this power could help, we could stop by the house too."

Matrim will get up with Gnorlin, and motion for Bhelmyr to follow.
Gnorlin Parkputter
player, 137 posts
Forest Gnome Cleric
HP 15/15 AC 13 PP 14
Wed 5 Dec 2018
at 02:44
  • msg #598

Re: Chapter One : Greyhawk City

“Indeed” Gnorlan responds.
DM
GM, 233 posts
Wed 5 Dec 2018
at 09:32
  • msg #599

Re: Chapter One : Greyhawk City

Kvanlanir, Simpkin ponders your question. A sly contemplative expression comes over him. He runs his hands through his thinning hair. His crooked black teeth chatter in excitement. He grins and says "Yes ! Aha ! Haha ! Yes, tell them that Tomas expects tribute from now on, lest he not be so forgiving and generous in the future."

(You have heard of one called Tomas Ratek, and know he is Master Thief of the River Quarter.)

Simpkin finishes his drink, drops a silver piece and a few coppers into the empty mug, then rises to leave. "If we're finished here, I have things to do today."

Gnorlin, Matrim, Bhelmyr : if Bhelmyr is offering to attempt to cure the Green Dagger Gang, do you still plan on visiting the Temple of Pelor ? The first place to visit would probably still be the old merchant house (gang hideout) in the River Quarter.

Will you wait for Kvanlanir to return to the Blue Dragon Inn before you all head out ?

Looking at the city map, (F) is the Foreign Quarter with the Blue Dragon Inn and the Red Serpent Restaurant (where Kvanlanir currently is), so you are all still nearby each other. (R) is the River Quarter, (G) is the Garden Quarter. The merchant house in the River Quarter is closer to you than the Temple of Pelor in the Garden Quarter.

City Map
https://drive.google.com/open?...tvbl4AntFGSp0rjtH1x4
Gnorlin Parkputter
player, 138 posts
Forest Gnome Cleric
HP 15/15 AC 13 PP 14
Wed 5 Dec 2018
at 12:57
  • msg #600

Re: Chapter One : Greyhawk City

Addressing the serving girl, " If our companion should return asking of us, tell him we've returned to the manor, he will know what you mean."

Gnorlin looks at his companions, "Let's head back to the Merchant house to let Bhelmyr try his hand at curing those poor souls. Then once we know the outcome we can head to the temple if needed. What do you all think?



Spell Slots 1st: 3
Cantrips: Resistance, Guidance, Spare the Dying
Prepared Spells: Cure Wounds, Guiding Bolt, Healing Word, Inflict Wounds
Domain Spells: Charm Person, Disguise Self

This message was last edited by the player at 13:05, Wed 05 Dec 2018.
Kvanlanir
player, 85 posts
Wood Elf Figher
HP 17/20 AC 16 PP 14
Wed 5 Dec 2018
at 20:20
  • msg #601

Re: Chapter One : Greyhawk City

Kvanlandir nods his agreement, and makes his way back to his group without another word.
Bhelmyr Godstouched
player, 124 posts
Mountain Dwarf Sorcerer
HP 27/27 AC 16 PP 9
Wed 5 Dec 2018
at 22:49
  • msg #602

Re: Chapter One : Greyhawk City

"I'll give it a try. Thieves they may be, but they don't deserve to die like this." Bhelmyr says.
DM
GM, 234 posts
Thu 6 Dec 2018
at 08:03
  • msg #603

Re: Chapter One : Greyhawk City

After breakfast, just before mid-morning, Gnorlin, Matrim, and Bhelmyr leave the Blue Dragon Inn and start walking towards the old merchant house in the River Quarter of the city. As you leave, Omar the half-elven Inn cleaner calls out "I will tell Felipe (barkeep) that you may be needing rooms again tonight. Have a pleasant day !"

It is not a warm day, but the weather is fine. Merchants are opening their stores for the day and the city is slowly waking up. Theldrat's Locksmith Shop remains closed, for now.

Kvanlanir returns to the Blue Dragon Inn mid-morning to find Felipe (barkeep) and the other Inn staff tidying up after the guests breakfasts.

Donatel the female human serving girl hurries through the room with an armful of dirty dishes. She calls out to Kvanlanir "Friend elf, your companions said something about turning into manure. I think that was it, I forget, sorry ! Lala lala ! !" She sings a happy tune and carries the dishes to the kitchen area.

After a pleasant walk, Gnorlin, Matrim, and Bhelmyr finally find themselves back at the old merchant house, hideout of the Green Dagger Gang. The front door is closed. The ground near the front door appears to have been swept clean of dirt and dust recently. Taking a quick look inside the stables area, you see nothing but old straw upon the ground. Dalta and Daylin, the gang members who were left bound and covered in straw inside the stable area, are nowhere to be seen.

Peering up to the second-storey walkway, you see two small crouching figures. Two halfling females, clad in brown cloaks, are sitting on the walkway, facing each other a few feet apart. They are engaged in conversation and are looking at something on the ground. ( A good perception roll will give more information or a good guess at what they are doing. )

Picture !
https://drive.google.com/open?...il9rvDCPQhFJl_WapXe9
Kvanlanir
player, 86 posts
Wood Elf Figher
HP 17/20 AC 16 PP 14
Thu 6 Dec 2018
at 13:57
  • msg #604

Re: Chapter One : Greyhawk City

"Manure?" Kvanlanir gives the woman a strange look before heading back outside, toward the Green Daggers.
Gnorlin Parkputter
player, 139 posts
Forest Gnome Cleric
HP 15/15 AC 13 PP 14
Thu 6 Dec 2018
at 15:45
  • msg #605

Re: Chapter One : Greyhawk City

Not thinking there was any need for stealth Gnorlin addresses the pair.

"You there! Halflings! Open this door at once, the very lives or your companions depend on it. We have returned will a possible solution to your health issues."



09:46, Today: Gnorlin Parkputter rolled 22 using 1d20+2.  perception . (CRIT!!!!)
This message was last edited by the player at 15:47, Thu 06 Dec 2018.
DM
GM, 235 posts
Fri 7 Dec 2018
at 10:22
  • msg #606

Re: Chapter One : Greyhawk City

Is Kvanlanir moving at regular walking pace towards the Green Dagger Gang hideout, or will he walk briskly, or perhaps jog some of the way in an attempt to catch up to the others ?

Gnorlin peers up at the halflings on the walkway and calls out to them. The halflings turn to look down into the street below and Gnorlin can clearly see that they are twin sister young women (by halfling age). Each is holding a bottle, like a small wine bottle, with rags stuffed into the top of them. Each also has a shortsword hanging at their hip.

They spend a moment whispering to each other, then stand and lean against the tall railing. One calls out to the adventurers below "We know who you are and how you hurt our friends. We've been warned you might return to finish your assassination mission. We won't be letting that happen !"

They both then place their bottles on the floor of the walkway, squat down, and produce flint-and-steel from beneath their cloaks. They begin striking the flint-and-steel, attempting to set alight the rags stuffed into the ends of their bottles. You cannot see from your low angle if they have more similar bottles with them on the walkway.

If Kvanlanir has been hurrying, he is not far away.

Time to roll initiative and declare actions !

DM rolled 15 using 1d20+2.  Tisa (halfling woman 1) initiative.
DM rolled 11 using 1d20+2.  Risa (halfling woman 2) initiative.


You may use your action to call out to them to try and reason with them, if you choose.

-----

Initiative Order
Tisa 15
Risa 11

-----

Picture !
https://drive.google.com/open?...il9rvDCPQhFJl_WapXe9
Map !
https://drive.google.com/open?...GuHH8JoGV24oZQqapBsb
Gnorlin Parkputter
player, 140 posts
Forest Gnome Cleric
HP 15/15 AC 13 PP 14
Fri 7 Dec 2018
at 12:02
  • msg #607

Re: Chapter One : Greyhawk City

Gnorlin mutters to himself and shakes his head in disbelief at their hostility. He says a short prayer for help and then tries to reason with them.

"Now now young lass. You and your sister just calm down a bit. Did your friends also tell you that once we realized what had been done to them we showed mercy. We aren't here as assassins we're trying to help. I said I'd come back and my friend here may very well be able to save them," he says pointing at Bhelmyr. "Let's not do anything rash now!"


ACTION: Cast GUIDANCE on himself for help with Persuasion roll. (rolled 18 with bonuses)

05:55, Today: Gnorlin Parkputter rolled 16 using 1d20+4.  Persuasion Roll.
05:55, Today: Gnorlin Parkputter rolled 2 using 1d4.  Guidance Bonus.
05:54, Today: Gnorlin Parkputter rolled 21 using 1d20+2.  Initiative.


Spell Slots 1st: 3
Cantrips: Resistance, Guidance, Spare the Dying
Prepared Spells: Cure Wounds, Guiding Bolt, Healing Word, Inflict Wounds
Domain Spells: Charm Person, Disguise Self

Kvanlanir
player, 87 posts
Wood Elf Figher
HP 17/20 AC 16 PP 14
Fri 7 Dec 2018
at 12:47
  • msg #608

Re: Chapter One : Greyhawk City

I guess he had a sense of urgency.

06:47, Today: Kvanlanir rolled 20 using 1d20.  walk 1-11, jog 12-18, run 19-20.

DM
GM, 236 posts
Fri 7 Dec 2018
at 20:18
  • msg #609

Re: Chapter One : Greyhawk City

Kvanlanir is making good progress and will arrive at the Green Dagger Gang hideout soon ! Running is starting to make you tired, though. (Looking at your stats, specifically Dex and Con, the effects won't be terrible. A -2 to all physical actions for two rounds, to allow you to catch your breath.)

Tisa and Risa listen to Gnorlin.

Tisa stops striking her flint and steel and puts her hand on Risa'a shoulder. You can't hear completely clearly what she says to her sister but you do hear "Dalta" "Daylin" "mercy" and see Tisa point to the adventurers as well as gesture towards the interior of the old merchant house while explainting the situation to her sister.

Risa listens to her sister and eventually stops striking the flint-and-steel, but ...

Uh Oh ! Bad Luck !
DM rolled 1 using 1d6.  1/6 chance molotov lights.

Tisa and Risa, persuaded by Gnorlins arguement, are no longer hostile towards the adventurers, but a molotov cocktail has been lit by Risa !

Tisa jumps back from her sister and starts moving to grab the other bottles on the walkway.

Risa looks at the molotov burning in her hand, realises her dire predicament, and begins frantically looking around for a safe place to throw the explosive !

-----

Initiative Order

Gnorlin 21
Tisa 15
Risa 11

-----
We'll continue with the above initiative order and proceed to round 2.

Gnorlin declare action for round 2 !
Bhelmyr and Matrim roll initiative and declare actions !

Kvanlanir has made it to the end of the street, and will spend round 2 running up the street towards the hideout, then roll initiative for round 3.

Round 3 and 4 for Kvanlanir will have him suffer -2 to all physical actions while he catches his breath.
Kvanlanir
player, 88 posts
Wood Elf Figher
HP 17/20 AC 16 PP 14
Fri 7 Dec 2018
at 20:59
  • msg #610

Re: Chapter One : Greyhawk City

Kvanlanir draws back an arrow, ready to loose on the woman with the flaming bottle. He pauses to catch his breath, less his aim be off because of the rapid movement of his chest, and seeing that she has been won over by Gnorlin's words, he controls the bowstring back to its taught resting position and lowers the bow, keeping the arrow knocked in case things go south once more.

Action: dodge
Bhelmyr Godstouched
player, 125 posts
Mountain Dwarf Sorcerer
HP 27/27 AC 16 PP 9
Fri 7 Dec 2018
at 22:03
  • msg #611

Re: Chapter One : Greyhawk City

Bhelmyr will attempt to dive for cover.

Action: Dodge.
Move: Behind nearest cover, or drop and roll if I'm hit.
14:00, Today: Bhelmyr Godstouched rolled 7 using 1d20+2.  Initiative .

This message was last edited by the player at 00:40, Sat 08 Dec 2018.
Matrim Rogthor
player, 135 posts
Goliath Barb Rage 3/3
HP 31/31 AC 14 PP 10
Sat 8 Dec 2018
at 08:09
  • msg #612

Re: Chapter One : Greyhawk City

Initiative: 3 (NAT 1)

Matrim will hold out his arms to the two halflings and shout "JUMP!"
Gnorlin Parkputter
player, 142 posts
Forest Gnome Cleric
HP 15/15 AC 13 PP 14
Sat 8 Dec 2018
at 13:16
  • msg #613

Re: Chapter One : Greyhawk City

"JUMP! HE WILL CATCH YOU!!! QUICKLY" Gnorlin yells.


ACTION: dodge

Spell Slots 1st: 3
Cantrips: Resistance, Guidance, Spare the Dying
Prepared Spells: Cure Wounds, Guiding Bolt, Healing Word, Inflict Wounds
Domain Spells: Charm Person, Disguise Self

This message was last edited by the player at 13:17, Sat 08 Dec 2018.
DM
GM, 239 posts
Sat 8 Dec 2018
at 14:15
  • msg #614

Re: Chapter One : Greyhawk City

Matrim calls out to the halfling twin sisters !
Gnorlin calls out to the halfling twin sisters !

Tisa drops the few bottles she is carrying. A couple of them break, spilling oil over the walkway. She yells at her sister "Throw it over the back of the house !" then begins to squeeze her way through the tall bars of the walkway and steps onto the roof, preparing to jump from the roof towards Matrim.

Risa rushes to the far side of the walkway and throws the molotov !

DM rolled 22 using 1d20+4 Risa throw molotov cocktail

The molotov sails through the air, clears the back of the building, and smashes onto the ground behind the building in a burst of broken glass and flame !

Meanwhile, Tisa runs and jumps from the edge of the roof, aiming for Matrim.

DM rolled 20 using 1d20+2.  Tisa jump into Matrims arms

Her aim is good, her jump is accurate and is an easy catch for the goliath !
Tisa lands in Matrims arms. Tisa puts her own arms around the goliaths neck, looks into his eyes and says "My hero !"

Risa, still on the walkway above, calls out to her sister below "Uhh Tisa ! No time for that now, there's a fire behind the building. Cyrathas will have our hides for this !"
This message was last edited by the GM at 14:16, Sat 08 Dec 2018.
Gnorlin Parkputter
player, 143 posts
Forest Gnome Cleric
HP 15/15 AC 13 PP 14
Sat 8 Dec 2018
at 15:08
  • msg #615

Re: Chapter One : Greyhawk City

"This is the last thing I expected to be dealing with!" Gnorlin exclaims as he rushes to the back of the building. He assess the fire and sees what he can do to put it out.

Obviously annoyed he looks at Tisa as he rushes past. "What were you thinking? You could burn the entire river district down with those things!"
This message was last edited by the player at 15:09, Sat 08 Dec 2018.
Bhelmyr Godstouched
player, 126 posts
Mountain Dwarf Sorcerer
HP 27/27 AC 16 PP 9
Sat 8 Dec 2018
at 18:13
  • msg #616

Re: Chapter One : Greyhawk City

Bhelmyr will look for buckets, and try to recruit volunteers for a bucket brigade.
This message was last edited by the player at 18:14, Sat 08 Dec 2018.
DM
GM, 240 posts
Sun 9 Dec 2018
at 01:11
  • msg #617

Re: Chapter One : Greyhawk City

Gnorlin rushes to the back of the building to see flaming oil spilled over the grassy ground behind the old merchant house. The flames are spreading through the grass and will soon threaten the wooden old merchant house, and the wooden neighbouring building, which is a residence !

Bhelmyr looks around and notices some locals of the area (L on the map). Indicating to them his desire for help in dealing with a fire, they are keen to help. Most appear to be from nearby houses.

Risa runs to the far side of the upper walkway to try and see what damage she has caused by throwing the molotov behind the building.

Tisa continues to hold Matrim tightly, gazing into his goliath eyes.

Suddenly doors open onto the upper walkway and out strides a male elf. He is tall and lean, with neatly cropped blond hair. He wears finely made clothes of rich blues and greens. He is angry and yells at Risa "What the blazing balls of Iuz is going on here ?"

Risa stammers "A.. a... an accident, Cyrathas. We were keeping a lookout, as you instructed, but things got a bit out of hand."

Cyrathas looks around, taking in the scene. "A bit ? A BIT ?" he yells at the halfling woman, who is clearly shaken, upset and scared of the elf.

Map !
https://drive.google.com/open?...DPjTYf29nJQAajCtLno_
Matrim Rogthor
player, 136 posts
Goliath Barb Rage 3/3
HP 31/31 AC 14 PP 10
Sun 9 Dec 2018
at 02:24
  • msg #618

Re: Chapter One : Greyhawk City

Moving the halfling onto his shoulders behind his neck, Matrim will bring his warhammer out, and hold it at his side, while still holding his other arm out.

"Jump down other small one! And you, tall and pointy, grab a bucket!"
DM
GM, 241 posts
Thu 13 Dec 2018
at 07:54
  • msg #619

Re: Chapter One : Greyhawk City

Cyrathas peers down at the adventurers, and also at the smoke rising from the grass fire behind the building. He speaks to Risa "Come, Risa. We'll roll out the barrels to douse the flames." He then disappears back through the doorway from where he came.

Risa looks down at Matrim and Tisa. She shrugs and points towards the doorway where Cyrathas went, then follows Cyrathas back into the building.
Gnorlin Parkputter
player, 144 posts
Forest Gnome Cleric
HP 15/15 AC 13 PP 14
Thu 13 Dec 2018
at 13:50
  • msg #620

Re: Chapter One : Greyhawk City

Gnorlin continues his efforts to control the flames until they are extinguished.


I'm assuming the barrels will take care of it but Gnorlin wouldn't know that.
Kvanlanir
player, 90 posts
Wood Elf Figher
HP 17/20 AC 16 PP 14
Thu 13 Dec 2018
at 15:19
  • msg #621

Re: Chapter One : Greyhawk City

Kvan stows his weapon now that the threat was removed, and went to join Bhelmyr in fighting the fire instead.
DM
GM, 242 posts
Thu 13 Dec 2018
at 17:34
  • msg #622

Re: Chapter One : Greyhawk City

How are Gnorlin and Kvanlanir fighting the fire ?

Bhelmyr is directing people, who have begun scurrying about to get buckets.
Gnorlin Parkputter
player, 145 posts
Forest Gnome Cleric
HP 15/15 AC 13 PP 14
Fri 14 Dec 2018
at 00:56
  • msg #623

Re: Chapter One : Greyhawk City

OOC Gnorlin would look for a piece of canvas or cloth to try to strike the flames as best he could. If nothing can be found he would use his coat.
Kvanlanir
player, 91 posts
Wood Elf Figher
HP 17/20 AC 16 PP 14
Fri 14 Dec 2018
at 01:59
  • msg #624

Re: Chapter One : Greyhawk City

It seemed like Gnorlin had a plan involving barrels, so I'm following his lead, whatever he's doing.
Matrim Rogthor
player, 137 posts
Goliath Barb Rage 3/3
HP 31/31 AC 14 PP 10
Fri 14 Dec 2018
at 04:09
  • msg #625

Re: Chapter One : Greyhawk City

How tall/distant is it to the area where the elf and halfling were?

edit: What type of roll would you require to climb to the landing where they were?
This message was last edited by the player at 08:34, Fri 14 Dec 2018.
DM
GM, 243 posts
Fri 14 Dec 2018
at 09:00
  • msg #626

Re: Chapter One : Greyhawk City

Gnorlin sees nothing else in the space between the buildings except for some old planks lying on the ground, near a boarded up window. Beating the flames with his coat is helping to put the flames out, but is also causing scorch damage to the coat !

Kvanlanir, Cyrathas mentioned to Risa "We'll roll out the barrels to douse the flames." and will hopefully soon appear from the building with barrels of non-flammable liquid to douse the flames.

Matrim, the elf and the halfling were on the walkway, which is approximately 10 feet up, beyond a short angled section of roof. Being tall, you could easily reach up and grab the section of roof. There are (empty ?) wooden barrels near the stable area which you could move into position and climb onto if you were to attempt to climb onto the roof and then to the walkway. There are metal bars either side of the walkway, which would need to be bent or broken to access the walkway.
Matrim Rogthor
player, 138 posts
Goliath Barb Rage 3/3
HP 31/31 AC 14 PP 10
Fri 14 Dec 2018
at 09:35
  • msg #627

Re: Chapter One : Greyhawk City

Matrim will move the wooden barrels into position, and once level with the walkway, will attempt to bend the bars into a large enough gap for him to squeeze through with Tisa still on his neck/shoulders.

Strength check: Matrim Rogthor rolled 9 using 1d20+4
Gnorlin Parkputter
player, 146 posts
Forest Gnome Cleric
HP 15/15 AC 13 PP 14
Fri 14 Dec 2018
at 17:05
  • msg #628

Re: Chapter One : Greyhawk City


as per....

Gnorlin Parkputter:
Gnorlin continues his efforts to control the flames until they are extinguished.


I'm assuming the barrels will take care of it but Gnorlin wouldn't know that.

DM
GM, 244 posts
Fri 14 Dec 2018
at 21:00
  • msg #629

Re: Chapter One : Greyhawk City

Matrim is on the roof near the walkway. His attempt at bending the bars doesn't go as well as hoped. Tisa remains on his shoulders, her arms wrapped around the top of his head.

Tisa says "I'm not sure what you're trying to do, but I think these bars can be easily lifted out of their placements in the floor. This building is old and falling apart !"

Gnorlin, Bhelmyr, Kvanlanir and a handful of locals with buckets all continue to help extinguish the flames.

Eventually Cyrathas emerges from the front door of the building, followed by Risa. Both are rolling a wooden barrel before them. They roll the barrels around to the rear of the building and towards the flames.

Cyrathas says to the adventurers nearby "Smash these open ! I suppose I should be thankful to you people for helping save my home..." He glares at Risa the halfling "... and punishment may be in store for some others."
Gnorlin Parkputter
player, 147 posts
Forest Gnome Cleric
HP 15/15 AC 13 PP 14
Fri 14 Dec 2018
at 22:09
  • msg #630

Re: Chapter One : Greyhawk City

Gnorlin rushes over to the barrels with his dagger drawn. He thrusts it into the seam at the top and tries to pry  it open.



16:10, Today: Gnorlin Parkputter rolled 6 using 1d20-1.  STR or Athletics check both are the same.


Spell Slots 1st: 3
Cantrips: Resistance, Guidance, Spare the Dying
Prepared Spells: Cure Wounds, Guiding Bolt, Healing Word, Inflict Wounds
Domain Spells: Charm Person, Disguise Self

This message was last edited by the player at 22:10, Fri 14 Dec 2018.
DM
GM, 245 posts
Fri 14 Dec 2018
at 22:45
  • msg #631

Re: Chapter One : Greyhawk City

Gnorlin seems to be having trouble getting the top off the barrel.

Cyrathas steps forward, saying "No, little gnome, they're twist-tops !". He turns the top lid of the barrel and removes it, then kicks the barrel over. Risa does the same.

The water of the barrels spills out over the grassy area behind the building. Along with the help of the local bucket-carriers the flames are quickly doused.

Risa looks to Cyrathas and says awkwardly "Phew, Boss, that was close !"

Cyrathas replies "Yes..." then looks to Gnorlin, Bhelmyr and Kvanlanir, saying "I would like to know who you people are and why your presence seems to bring us misfortune. We've had enough bad luck lately."

Meanwhile, Matrim (with Tisa atop his shoulders) is on the roof near the upper walkway. He can see that, as per Tisa's instructions, the bars running along either side of the walkway can be easily lifted from their placements in the walkway floor, allowing Matrim to gain access to the walkway and also the second storey of the building.
Matrim Rogthor
player, 139 posts
Goliath Barb Rage 3/3
HP 31/31 AC 14 PP 10
Sat 15 Dec 2018
at 00:17
  • msg #632

Re: Chapter One : Greyhawk City

Moving the bars out of place, Matrim will quickly search for a close barrel full of any liquid. Not knowing that the flames are already out, he will then throw the barrel he finds towards the last place he saw flames in an attempt to help.

Investigation: Matrim Rogthor rolled 19 using 1d20+1
DM
GM, 246 posts
Sat 15 Dec 2018
at 09:36
  • msg #633

Re: Chapter One : Greyhawk City

Matrim makes his way onto the walkway. Looking around, he sees a small wooden box sitting on the floor of the walkway, containing six more molotov cocktails ! He also sees a trapdoor set into the floor of the walkway (leading to the room below that had the Giant Scorpion in it).

Heading through the door Cyrathas emerged from earlier, Matrim enters a large room. Many veils of green cloth are hung from the ceiling by thin, strong thread. The breeze from outside causes the veils to gently sway, causing a writhing, almost hypnotic effect.

Tisa, still atop Matrims shoulders, says "This is our guard room. Cyrathas won't be happy that you've entered here. I don't care anymore. I want out of this cursed gang. I'm going to try to convince my sister to leave with me. She's scared of Cyrathas, though. Hey, goliath, be careful of the trapdoors in the floor in here, ok. Also, I can show you a secret door if you like ... ?"

Map !
https://drive.google.com/open?...HmRfhJktnwA_smCrYy1D
Matrim Rogthor
player, 140 posts
Goliath Barb Rage 3/3
HP 31/31 AC 14 PP 10
Sat 15 Dec 2018
at 11:30
  • msg #634

Re: Chapter One : Greyhawk City

"Trapdoor later, we need water for fire!

And we can take you with us if you want.
"
DM
GM, 247 posts
Sat 15 Dec 2018
at 11:35
  • msg #635

Re: Chapter One : Greyhawk City

Tisa replies to Matrim,
"Well, the only water in the building is downstairs. There's a kitchen and a storage room that has a few barrels. Also, I think Cyrathas would need some ... convincing ... to let me leave the gang. Otherwise I would need to sneak away and perhaps leave town."
Kvanlanir
player, 92 posts
Wood Elf Figher
HP 17/20 AC 16 PP 14
Sat 15 Dec 2018
at 16:29
  • msg #636

Re: Chapter One : Greyhawk City

Kvan helps with opening the barrel, "Here, let me try."

10:29, Today: Kvanlanir rolled 17 using 1d20.  Athletics.

DM
GM, 248 posts
Sat 15 Dec 2018
at 20:45
  • msg #637

Re: Chapter One : Greyhawk City

Cyrathas says to Kvanlanir, "My thanks."

Once the flames are thoroughly doused Cyrathas and Risa start making their way back towards the front of the building.

Stopping at the front entrance, Cyrathas says "I still don't know if you are friend or foe. Perhaps you'd like to tell me your business ?"

-----

Meanwhile, Matrim and Tisa are still on the second storey, near/on the walkway. Will Matrim climb down the way he got up (via the roof and barrels), or follow Tisa's directions to the stairs down, inside ?

"This way", she says to the goliath, pointing towards the southern, still closed door at the opposite end of the walkway.
Matrim Rogthor
player, 141 posts
Goliath Barb Rage 3/3
HP 31/31 AC 14 PP 10
Sat 15 Dec 2018
at 22:13
  • msg #638

Re: Chapter One : Greyhawk City

Patting his warhammer absently, Matrim says "I am a very convincing person when needed."

Hearing the less frantic voices below, Matrim senses that the danger has passed.

He will head towards where Tisa is pointing.
This message was last edited by the player at 22:14, Sat 15 Dec 2018.
Gnorlin Parkputter
player, 148 posts
Forest Gnome Cleric
HP 15/15 AC 13 PP 14
Sat 15 Dec 2018
at 22:33
  • msg #639

Re: Chapter One : Greyhawk City

"Easy now everyone. We aren't the cause of any bad luck. We're here because of a promise. My friend here may be able to help those who are sick. Just let us do that and we'll be on our marry way. As for your bad luck, consider that karma."
DM
GM, 249 posts
Sun 16 Dec 2018
at 02:31
  • msg #640

Re: Chapter One : Greyhawk City

Cyrathas says "Well, it seems that we have business to discuss. Please follow me to our parlour ... " Risa interjects "Mess hall !" Cyrathas momentarily glares at Risa and continues "... Yes, please follow me to our mess hall so we may have discuss our mutual interests."

Cyrathas leads the adventurers into the old merchant house, through a passageway and to the mess hall you discovered earlier. Sitting at the table is Dalta the female human (w) and Daylin the male half-elf (m). They look rested, but still somewhat battered and bruised after your encounter with them yesterday. They are eating soup and bread, and drinking from wine glasses.

Upon entering, they spring to their feet, but do not draw their weapons. They both look to Cyrathas. Daylin stammers "Wha - What's this ? You brought them here ?"

Cyrathas replies "Yes, they claim to be able to help us. It would be foolish to not listen to them before passing judgement."

Cyrathas and Risa then also sit at the table. Cyrathas beckons for the adventurers to join them.

-------

Meanwhile, Matrim and Tisa make their way into the next room, which is a small hallway. A blue rug lies on the floor. Grimy old chairs sit against the wall. Another hanging green veil partially obscures double-doors leading from the hallway. There are three other doors here also (see map).

Tisa says to Matrim "Now, goliath, before we go any further, I think you should tell me your plan. Are you friend or foe ? I don't want my sister to get hurt, and I don't want to regret not stabbing your throat. Speak truthfully, as I can tell when people are lying."

Matrim feels her legs get a little tighter around his neck.

-------

Map !
https://drive.google.com/open?...WCoAQ9obLul0EXs89tnf
Bhelmyr Godstouched
player, 127 posts
Mountain Dwarf Sorcerer
HP 27/27 AC 16 PP 9
Sun 16 Dec 2018
at 04:48
  • msg #641

Re: Chapter One : Greyhawk City

"Simply put, I believe I may be able to cure the blinding sickness that afflicts your friends," Bhelmyr says.
DM
GM, 250 posts
Sun 16 Dec 2018
at 05:55
  • msg #642

Re: Chapter One : Greyhawk City

Cyrathas looks to Bhelmyr and says "Well, that is good news ! But, we've been deceived in the recent past by another who also said the very same thing. Why would you choose to help us ? What payment are you asking for from us ?"
Matrim Rogthor
player, 142 posts
Goliath Barb Rage 3/3
HP 31/31 AC 14 PP 10
Sun 16 Dec 2018
at 08:56
  • msg #643

Re: Chapter One : Greyhawk City

"One of my smaller friends downstairs believes he could help your other blind friends. Truth be told, we did not come here planning violence. If your lot begins it though, we will end it. Are your legs cramping? Do you need down?

What is behind the double door?
"
Gnorlin Parkputter
player, 149 posts
Forest Gnome Cleric
HP 15/15 AC 13 PP 14
Sun 16 Dec 2018
at 13:48
  • msg #644

Re: Chapter One : Greyhawk City

Gnorlin looks at Bhelmyr then back at Cyrathas, "Our price is information and aid... I for one could really use a crossbow.... but that's for another time....  for now my friend here needs access to your sick associates. We can discuss repayment further once you see what he can do."


Spell Slots 1st: 3
Cantrips: Resistance, Guidance, Spare the Dying
Prepared Spells: Cure Wounds, Guiding Bolt, Healing Word, Inflict Wounds
Domain Spells: Charm Person, Disguise Self

This message was last edited by the player at 13:49, Sun 16 Dec 2018.
Bhelmyr Godstouched
player, 128 posts
Mountain Dwarf Sorcerer
HP 27/27 AC 16 PP 9
Sun 16 Dec 2018
at 15:42
  • msg #645

Re: Chapter One : Greyhawk City

"I'm not even quite sure it will work, and I wouldn't think to ask for payment before I am." says Bhelmyr. Kindness practically radiates from his person.
DM
GM, 251 posts
Mon 17 Dec 2018
at 08:45
  • msg #646

Re: Chapter One : Greyhawk City

Gnorlin, Bhelmyr, Kvanlanir, Cyrathas replies "Very well. We're not used generous acts of kindness here. We have five sick members of our gang, through this doorway."

Cyrathas stands and walks to the eastern door and opens it, revealing the sick-room you discovered the previous day. The five sick gang members remain on their bunks, their condition much the same as when you last saw them.

Matrim, Tisa replies "Through the double-doors is a room with the grand staircase down to the lower floor." She points to the doors on the opposite side of the hallway, "Those two doors lead to our planning room and barracks." She points to the southern doorway directly in front of you, "Oh, you probably don't want to open that door. It's a closet full of spiders !"
Matrim Rogthor
player, 143 posts
Goliath Barb Rage 3/3
HP 31/31 AC 14 PP 10
Mon 17 Dec 2018
at 10:04
  • msg #647

Re: Chapter One : Greyhawk City

"Spiders you say....... They can stay there. I think, if we are going back downstairs, we should take the fun way. I have no interest in planning rooms or barracks. Unless you need something, come with me."

Matrim will go towards the trap-door, as quietly as possible open the door, then jump down onto what ever is there.

Stealth door open: Matrim Rogthor rolled 19 using 1d20+2
This message was last edited by the player at 10:05, Mon 17 Dec 2018.
Gnorlin Parkputter
player, 151 posts
Forest Gnome Cleric
HP 15/15 AC 13 PP 14
Mon 17 Dec 2018
at 14:22
  • msg #648

Re: Chapter One : Greyhawk City

Gnorlin stands by and allows Bhelmyr to work.


Spell Slots 1st: 3
Cantrips: Resistance, Guidance, Spare the Dying
Prepared Spells: Cure Wounds, Guiding Bolt, Healing Word, Inflict Wounds
Domain Spells: Charm Person, Disguise Self

This message was last edited by the player at 23:52, Mon 17 Dec 2018.
Kvanlanir
player, 93 posts
Wood Elf Figher
HP 17/20 AC 16 PP 14
Mon 17 Dec 2018
at 14:53
  • msg #649

Re: Chapter One : Greyhawk City

"Closet full of spiders?" Kvanlanir visibly shudders at the thought.
Bhelmyr Godstouched
player, 129 posts
Mountain Dwarf Sorcerer
HP 27/27 AC 16 PP 9
Tue 18 Dec 2018
at 18:51
  • msg #650

Re: Chapter One : Greyhawk City

Bhelmyr checks to see which gang member is the worst off, consulting with Cyrathas if necessary, and casts lesser restoration on them. He will then wait a moment to see if it works.
DM
GM, 252 posts
Tue 18 Dec 2018
at 21:50
  • msg #651

Re: Chapter One : Greyhawk City

Matrim, with Tisa still atop his shoulders, returns to the walkway with the trapdoor in the floor. Silent as a goliath-sized-mouse, he opens the trapdoor and carefully lowers himself down through the trapdoor, then releases his hold, dropping quietly to the floor below.

Tisa, however, attempts a manoeuvre to flip off Matrims shoulders as he drops and land safely nearby. She lands awkwardly and with a thud and a "Youch !"

DM rolled 9 using 1d20+2.  Tisa dex to safely jump and land near Matrim

Matrim and Tisa are in the room that once housed the Giant Scorpion. Some remains of the scorpion are still here. Bits of its tough skin, its head and stinger. It looks as though it has been cut up by someone, perhaps for cooking !

-----

Cyrathas directs Bhelmyr into the sick room. There are five human gang members laid on bunks here. They are attempting to rest, but some moan and clutch their heads or guts as though in terrible pain.

Cyrathas says "They seem to be affected by both blindness, and an illness of the body and mind. They don't hold down any food. I fear they may eventually starve while delirious with pain. Eike, here ..." Cyrathas directs Bhelmyr to the northern-most bunk "... was the first to display symptoms." Eike is asleep, thin and frail. Dried vomit is on the floor and the bunk.

Bhelmyr steps forward, touches Eike and casts Lesser Restoration !

Bhelmyr feels divine energy course through himself and sees a vision of dwarven deity Sharindlar (Lady of Life, Lady of Mercy, the Merciful, the Bountiful, the Shining Dancer) fill his mind.

Bhelmyr instantly understands the afflictions of Eike . Bhelmyr feels the disease affecting Eikes mind and body disintegrate and vanish, as though it was never there.

Bhelmyr learns that Eikes blindness remains and will require another Lesser Restoration to remove.

Bhelmyr could assume that the sick gang members will each require two Lesser Restoration castings to be properly healed.

Eike stirs, moans a little, but remains asleep.
Healthy colour is already returning to his cheeks !

Map !
https://drive.google.com/open?...p_A6bSxxgr_VlBsx77AY
Matrim Rogthor
player, 145 posts
Goliath Barb Rage 3/3
HP 31/31 AC 14 PP 10
Tue 18 Dec 2018
at 23:35
  • msg #652

Re: Chapter One : Greyhawk City

Matrim will offer a hand to Tisa, then once she is atop his shoulders if she chooses to, will make his way to the rest of the group in the sick room. Quietly, so not as to disturb the work in progress.
Xander
player, 2 posts
HP: 17 AC: 14
PP: 13 spell save: 13
Wed 19 Dec 2018
at 05:54
  • msg #653

Re: Chapter One : Greyhawk City

Gang member S2 stirs from his bunk, still reeking of vomit. His face is bandaged, obscuring most of his features. His voice comes out as a croak. At first glance he looks like a sickly old beggar.

"please, kind Sirs. Return my sight. I would give anything to see again. It was robbed from me and now I am nothing."
Gnorlin Parkputter
player, 152 posts
Forest Gnome Cleric
HP 15/15 AC 13 PP 14
Wed 19 Dec 2018
at 13:07
  • msg #654

Re: Chapter One : Greyhawk City

Gnorlin stands in the center of the room. On seeing what Bhelmyr can do he's humbled and shamed somewhat on his own abilities. He's a cleric of Fharlanghn and yet can do nothing for these poor souls.

He looks at his companion to see if he's able to fulfill the request.

"Perhaps my friend can help you, or we may need to take you to the temple of Pelor? "


Spell Slots 1st: 3
Cantrips: Resistance, Guidance, Spare the Dying
Prepared Spells: Cure Wounds, Guiding Bolt, Healing Word, Inflict Wounds
Domain Spells: Charm Person, Disguise Self

This message was last edited by the player at 13:08, Wed 19 Dec 2018.
Bhelmyr Godstouched
player, 130 posts
Mountain Dwarf Sorcerer
HP 27/27 AC 16 PP 9
Fri 21 Dec 2018
at 19:00
  • msg #655

Re: Chapter One : Greyhawk City

"I can cast it on two more of you today,  I feel it would be best to remove the disease from everyone first, so it does not progress, before I address the blindness. Cyrathas, if you could point out the next two sickest. I need them to be next to each other." Once that is done, Bhelmyr will use Twin Spell to cast lesser Restoration on the two.
DM
GM, 254 posts
Fri 21 Dec 2018
at 22:16
  • msg #656

Re: Chapter One : Greyhawk City

Cyrathas replies to Bhelmyr "Uhhh ... these two, I suppose." He gestures towards the two gang members in the bunks nearby (S2/Xander and S3) and says "I am not trained in the arts of medical diagnosis, however. They all look rather wretched to me."

Bhelmyr casts Lesser Restoration on the two gang members.

Like before, Bhelmyr instantly understands the afflictions of the gang members, and feels the disease disintegrate and vanish, as though it was never there. The blindness remains.

S2/Xander and S3 are cured of their disease ! Curing their blindness will require another Lesser Restoration.

Cyrathas seems pleased and mutters, "Impressive !"

The door to the sick room quietly opens and in walks Matrim, with Tisa atop his shoulders.

Cyrathas looks to the goliath and halfling, saying "Tisa, you've made a new friend!", then looks to Bhelmyr and the other adventurers present, saying "I assume he is another of your group?"
Xander
player, 5 posts
HP: 17 AC: 14
PP: 13 spell save: 13
Sat 22 Dec 2018
at 16:26
  • msg #657

Re: Chapter One : Greyhawk City

The fever brakes, breathing now easy, the constant pain in every joint... gone.  Still weak, when did Xander last eat? He couldn't remember. He searches for the hand of his savior, eventually he finds it and gives it a small squeeze. He stains to find the right words. All his life words were easy to find.

"Thank you, I... Thank you"
Gnorlin Parkputter
player, 153 posts
Forest Gnome Cleric
HP 15/15 AC 13 PP 14
Sat 22 Dec 2018
at 19:24
  • msg #658

Re: Chapter One : Greyhawk City

"Well done", Gnorlin says as he looks at Bhelmyr. "We can return tomorrow and continue the task. As for today I think we should head off to the temple to see if there's anything there we can find to help."

Looking over and...up.. at Matrim, "Did you find anything in the rest of the house?"


Spell Slots 1st: 3
Cantrips: Resistance, Guidance, Spare the Dying
Prepared Spells: Cure Wounds, Guiding Bolt, Healing Word, Inflict Wounds
Domain Spells: Charm Person, Disguise Self

This message was last edited by the player at 19:25, Sat 22 Dec 2018.
Matrim Rogthor
player, 146 posts
Goliath Barb Rage 3/3
HP 31/31 AC 14 PP 10
Sun 23 Dec 2018
at 05:24
  • msg #659

Re: Chapter One : Greyhawk City

"More fire bottles that can stay where they are, a closet full of spiders, and some possible allies."
Bhelmyr Godstouched
player, 132 posts
Mountain Dwarf Sorcerer
HP 27/27 AC 16 PP 9
Sun 23 Dec 2018
at 05:38
  • msg #660

Re: Chapter One : Greyhawk City

He nods to Gnorlin and then responds to Xander,"You're welcome. I will do what I can to save your friends, and cure the blindness as soon as i can. As my friend said, I think we should head to a temple and see if we can find another healer. We were heading that way, anyway."
Xander
player, 7 posts
HP: 17 AC: 14
PP: 13 spell save: 13
Sun 23 Dec 2018
at 05:54
  • msg #661

Re: Chapter One : Greyhawk City

" May I join you? I'm feeling better. If someone could guide me, I could plead our cause or maybe the temple could benefit from examining me and learning more about this disease. If that's ok with Cyrathas that is."

Xander rises to his feet and his left hand disappears into his vile rags and reappears with a wand.  He mutters something in sylvan and his rags are now clean and free from odor.
DM
GM, 257 posts
Sun 23 Dec 2018
at 09:34
  • msg #662

Re: Chapter One : Greyhawk City

Cyrathas listens to the discussion. "Very well. You've proven that you are true to your word. Return as soon as you are able, or send clerics from the temple to complete your work. I will reward you as best I can once the healing is complete. This is my vow as an honorable business-man." Cyrathas grins as he speaks.

Cyrathas continues "Tisa ! Stay here with your sister and the others. Xander, you are free to join these others, in order to prove to those at the temple that they speak the truth. Make sure the clerics understand the gravity of the situation."

Tisa climbs down from Matrims shoulders and joins the other gang members in the mess hall.

-----

If the adventurers wanted to say or do anything before leaving the Green Dagger Gang hideout and heading to the Temple of Pelor in the Garden Quarter, that can be done now.
Otherwise ...

-----

The adventurers make their way to the Garden Quarter of the City of Greyhawk.

The Garden Quarter and High Quarter are the northern-most districts of the city, home of the wealthy elite. If the estates of the Garden Quarter tend to be a little smaller than their High Quarter neighbours, if their statuary is less exquisite and the architecture more plain, these deficiencies are more than made up for by the brilliant profusion of blossoms and flowers grown here. The sweeping expanses of manicured beauty have given the quarter its name and its character.

The patrols of the city watch are as diligent and common here as they are in the High Quarter, though there are fewer hired security agents in the Garden Quarter. There are no shops in the Garden Quarter, save for the region of the High Marketplace. Several fine inns and clubs offer fine cuisine and gambling to wealthy patrons.

The grand Temple of Pelor is more than a century old, and it shows in some outward signs of disrepair. It is a stone cathedral-like building, with large colourful stained-glass windows to allow maximum light to illuminate the interior chambers. The building rests upon a small hill, set amid a beautiful garden displaying a vast array of colourful blooming plants.

Although the sky is somewhat cloudy, the heavens seems to find a way to still bathe this area in life-giving light.

A few acolyte clerics are tending the garden. A few more are near the entrance to the temple itself. You can see these clerics speaking with a small group of commoners from the city. The acolytes of the church devote time each day to helping the needy find employment, lodging, or healing.

The adventurers can easily inquire with an acolyte cleric, either one tending the garden or near the temple entrance, as to who and where the head of the temple is.

You learn that High Matriarch Sarana is the head of the Temple of Pelor, and can currently be found wandering the gardens in quiet contemplative prayer.
Matrim Rogthor
player, 147 posts
Goliath Barb Rage 3/3
HP 31/31 AC 14 PP 10
Sun 23 Dec 2018
at 11:37
  • msg #663

Re: Chapter One : Greyhawk City

Before leaving, Matrim will raise his eyebrow questioningly at Tisa. As if to say well, are you coming with us?
DM
GM, 258 posts
Sun 23 Dec 2018
at 12:25
  • msg #664

Re: Chapter One : Greyhawk City

Matrim, Tisa stands in the doorway to the mess hall, and gestures to you with her hands. She makes a speaking-mouth gesture, then points into the mess hall, towards her sister.

You get the impression she wants to talk to her sister, Risa, before making her mind up about leaving or not.

You feel that Cyrathas definitely either retains their loyalty, or they're scared to leave.
Matrim Rogthor
player, 148 posts
Goliath Barb Rage 3/3
HP 31/31 AC 14 PP 10
Sun 23 Dec 2018
at 12:32
  • msg #665

Re: Chapter One : Greyhawk City

Matrim gives a slight bow of the head in understanding, then casually pats the war-hammer while humming on his way out to show that he is not intimidated.
Xander
player, 9 posts
HP: 17 AC: 14
PP: 13 spell save: 13
Thu 27 Dec 2018
at 06:00
  • msg #666

Re: Chapter One : Greyhawk City

Xander was grim faced, always squinting and rubbing his eyes, willing them to come back to life.  He sighs, it hadn't worked when he was in agony rolling in his bunk. It didn't work now.

"Are we there yet brothers?"

At least his voice sounds better, no longer a croak. A smile finds itself across his face.

"If this doesn't work, maybe we can find a princess to kiss me well again"
Gnorlin Parkputter
player, 156 posts
Forest Gnome Cleric
HP 15/15 AC 13 PP 14
Thu 27 Dec 2018
at 13:50
  • msg #667

Re: Chapter One : Greyhawk City

Looking over at Xander, "I assure you we will find a cure for your blindness. As for the princess..I'm sure we can find one to kiss you while you are blind, you're options are so much broader without sight. Now lets find this High Matriarch Sarana."

With that Gnorlin begins surveying the grounds looking for someone who might fit the role of a high priestess.


Spell Slots 1st: 3
Cantrips: Resistance, Guidance, Spare the Dying
Prepared Spells: Cure Wounds, Guiding Bolt, Healing Word, Inflict Wounds
Domain Spells: Charm Person, Disguise Self

This message was last edited by the player at 13:51, Thu 27 Dec 2018.
Kvanlanir
player, 95 posts
Wood Elf Figher
HP 17/20 AC 16 PP 14
Thu 27 Dec 2018
at 15:58
  • msg #668

Re: Chapter One : Greyhawk City

Kvanlanir follows along with the group, deciding not to share the message he was given, just yet.

--

He smiled at the man's mentioning of a princess, "I know a few ladies who could certainly play the part of a princess, and give you all the kisses you want, so long as you've got the coin for it."
DM
GM, 260 posts
Fri 28 Dec 2018
at 19:57
  • msg #669

Re: Chapter One : Greyhawk City

An acolyte of the Temple of Pelor informs you that High Priestess Sarana is wandering the gardens in quiet contemplative prayer, and gestures towards the rear of the temple building.

Heading that way, you spot the High Priestess in the garden. She is a human woman, aged in her mid-50s. She has straw-coloured hair and is dressed in the yellow and gold robes of Pelor. She carries a watering can.

As she is a short distance away, you witness her hold out her hand and whistle. A small blue bird lands on her hand. They appear to have a short quiet conversation before the bird flutters happily away. High Priestess Sarana turns and watches as you approach, a kind look upon her face.
Gnorlin Parkputter
player, 157 posts
Forest Gnome Cleric
HP 15/15 AC 13 PP 14
Sat 29 Dec 2018
at 11:53
  • msg #670

Re: Chapter One : Greyhawk City

"My lady Sarana I am Gnorlin, a cleric of Fharlanghn. These are my companions Bhelmyr, Kvanlanir, Matrim and Xander." Gnorlin bows gracefully as he speaks to the priestess.  "Xander is from a group of lost souls who have been poisoned and we search for aid to lift the illness and it's resulting blindness. Our search has brought us to you. Can you help them?"


Spell Slots 1st: 3
Cantrips: Resistance, Guidance, Spare the Dying
Prepared Spells: Cure Wounds, Guiding Bolt, Healing Word, Inflict Wounds
Domain Spells: Charm Person, Disguise Self

This message was last edited by the player at 11:53, Sat 29 Dec 2018.
Matrim Rogthor
player, 152 posts
Goliath Barb Rage 3/3
HP 31/31 AC 14 PP 10
Sat 29 Dec 2018
at 12:00
  • msg #671

Re: Chapter One : Greyhawk City

As Gnorlin speaks, Matrim inclines his head to the High Priestess in a motion of respect.
DM
GM, 261 posts
Sat 29 Dec 2018
at 13:14
  • msg #672

Re: Chapter One : Greyhawk City

Sarana takes Gnorlins hands and holds them as she replies, "May Pelor bless your kind heart." Her voice is calm and caring.

She releases Gnorlins hands and places them upon Xanders face, gently covering his eyes. She quietly prays for a few moments. Gnorlin and Bhelmyr recognize her prayer as a divine spell, Pelor's version of Lesser Restoration.

Xanders blindness is cured ! He can see !

High Priestess Sarana waits a moment to let Xander look around, then speaks directly to him, but loud enough for all nearby to hear.

"Tell me who and where your companions are and I will organize to have members of the faith attend their residence and do what they can to help. All I ask in return is that you devote two days of your time, within the next two weeks, to helping the poor, hungry and needy who come to us here at the temple each day."

Everyone gets the impression that this requirement is for Xander to complete, as payment for Sarana and her clerics help.
This message was last edited by the GM at 13:19, Sat 29 Dec 2018.
Xander
player, 11 posts
HP: 17 AC: 14
PP: 13 spell save: 13
Sat 29 Dec 2018
at 16:20
  • msg #673

Re: Chapter One : Greyhawk City

Xander blinks blankly for a moment. Lost in how bright and green the world can be. He remains kneeling as he describe where in the river district you can find his companions.

" There are three others. Eadwic, Narder and Jamund. They are all young and have no one aside from each other. We didn't have anyone... Thank you so much. I swear to dedicate my life in service to Pelor, You have our undying thanks."

Xander rises and removes his bandages revealing a young half-elf face.

"I am a wanderer and storyteller and possess some magic ability but if you are in dire need of someone to move a soup ladle, I would be happy to help in any way. You give us new life, thank you so much."
DM
GM, 262 posts
Sat 29 Dec 2018
at 21:24
  • msg #674

Re: Chapter One : Greyhawk City

Sarana smiles and replies to Xander "The temple always has need of those willing to help with preparing food for our needy, but I'm sure your tales would warm some hearts as well. I shall organize the visit to the river quarter."

As she speaks she starts walking slowly back towards the temple building. "A young paladin named Titus will be sent, along with some cleric companions. They will do their best. If the sick need to be brought here for additional care, we can transport them. Remember our deal and your oath, Xander. I expect to see you back here soon, within a week, for your first day of service to Pelor."
Gnorlin Parkputter
player, 158 posts
Forest Gnome Cleric
HP 15/15 AC 13 PP 14
Sat 29 Dec 2018
at 22:18
  • msg #675

Re: Chapter One : Greyhawk City

Gnorlin looks at his companions with a feeling of relief. "Well that's taken care of. I think we need to focus our attentions at getting our wine and returning to the cleric about that Cairn."


What time is it oh-mighty-and-powerful DM?

Spell Slots 1st: 3
Cantrips: Resistance, Guidance, Spare the Dying
Prepared Spells: Cure Wounds, Guiding Bolt, Healing Word, Inflict Wounds
Domain Spells: Charm Person, Disguise Self

This message was last edited by the player at 22:19, Sat 29 Dec 2018.
DM
GM, 263 posts
Sat 29 Dec 2018
at 22:23
  • msg #676

Re: Chapter One : Greyhawk City

Ralobalar the sage is expecting you to return to the Temple of Boccob in the early-evening, with the two bottles of fine wine, which Matrim has bought from the Blue Dragon Inn.

Currently, it is nearing mid-afternoon, so you have approximately four hours before needing to return to Ralobalar.
Matrim Rogthor
player, 153 posts
Goliath Barb Rage 3/3
HP 31/31 AC 14 PP 10
Sat 29 Dec 2018
at 23:21
  • msg #677

Re: Chapter One : Greyhawk City

From around his pipe, Matrim will suggest "why not tell our new friends that their help is on the way? Then we can make our way to the temple. It is still nice to watch people walk by if we arrive early."
Gnorlin Parkputter
player, 159 posts
Forest Gnome Cleric
HP 15/15 AC 13 PP 14
Sat 29 Dec 2018
at 23:57
  • msg #678

Re: Chapter One : Greyhawk City

Gnorlin nods his head in agreement.
DM
GM, 264 posts
Sun 30 Dec 2018
at 03:23
  • msg #679

Re: Chapter One : Greyhawk City

City Map !

https://drive.google.com/open?...tvbl4AntFGSp0rjtH1x4

Looking at the map, the adventurers are currently in the northern part of the city, the Garden Quarter (G). It in not too far to the old merchant house (Green Dagger Hideout) in the River Quarter (R), and then to the sage at the Temple of Boccob in Clerksburg (C), and then perhaps back to the Blue Dragon Inn in the Foreign Quarter (F).

The party begins making their way south, along the beautiful streets of the Garden Quarter, towards the large arched open gates leading into the more densely populated central area of the city, and then towards the River Quarter. (you can see the walls and gates on the map dividing the city up)

Is everyone heading to the Green Dagger Gang hideout in the River Quarter ?

Kvanlanir recently had an interesting chat with Simpkin (the Weasel) and learnt of some possible skullduggery between different members of the Thieves Guild...
Kvanlanir
player, 96 posts
Wood Elf Figher
HP 17/20 AC 16 PP 14
Sun 30 Dec 2018
at 03:48
  • msg #680

Re: Chapter One : Greyhawk City

Heading back to the Green Daggers seems like the next step, if we've got help from the temple in tow.
Gnorlin Parkputter
player, 160 posts
Forest Gnome Cleric
HP 15/15 AC 13 PP 14
Sun 30 Dec 2018
at 12:24
  • msg #681

Re: Chapter One : Greyhawk City

Agree.... Back to the Green Daggers.
Xander
player, 12 posts
HP: 17 AC: 14
PP: 13 spell save: 13
Sun 30 Dec 2018
at 16:53
  • msg #682

Re: Chapter One : Greyhawk City

back to Green Daggers

"I owe you all so much but I can start with a proper introduction. I am Xander Changeling, adopted son of the Fey."

Xander goes to shake everyone's hand

"Sorry about the disguise, I often tell stories as an old man, it adds some authenticity. When I got sick storytelling I couldn't bother getting out of costume."
Matrim Rogthor
player, 154 posts
Goliath Barb Rage 3/3
HP 31/31 AC 14 PP 10
Sun 30 Dec 2018
at 23:59
  • msg #683

Re: Chapter One : Greyhawk City

"Well met speechcrafter. I am Matrim Rogthor." Matrim says while enveloping Xanders hand in his.
Gnorlin Parkputter
player, 164 posts
Forest Gnome Cleric
HP 15/15 AC 13 PP 14
Mon 31 Dec 2018
at 00:13
  • msg #684

Re: Chapter One : Greyhawk City

"Disguises can be quite helpful at times, this I know. Well met Xander."

Gnorlin smiles as he talks and gestures with this hand. "Onward shall we?"


Spell Slots 1st: 3
Cantrips: Resistance, Guidance, Spare the Dying
Prepared Spells: Cure Wounds, Guiding Bolt, Healing Word, Inflict Wounds
Domain Spells: Charm Person, Disguise Self

This message was last edited by the player at 00:14, Mon 31 Dec 2018.
Kvanlanir
player, 97 posts
Wood Elf Figher
HP 17/20 AC 16 PP 14
Mon 31 Dec 2018
at 03:12
  • msg #685

Re: Chapter One : Greyhawk City

"Kvanlanir, here. Disguises aren't my thing, personally. I prefer a more direct and...lasting solution."
Bhelmyr Godstouched
player, 134 posts
Mountain Dwarf Sorcerer
HP 27/27 AC 16 PP 9
Mon 31 Dec 2018
at 05:47
  • msg #686

Re: Chapter One : Greyhawk City

"Well met Xander! I'm Bhelmyr Godstouched. Disguises, huh? Why would I want to like the other Dwarves?" He mimics a typical rough dwarven voice, a stark contrast to his own deep, velvety tones "Gold! Ale! Mindless conformity! Learn to use an axe, lad! You didn't fill out the proper forms to learn divine magic! Join the church or be a warrior! Stop helpin' people for free!"
DM
GM, 265 posts
Mon 31 Dec 2018
at 05:56
  • msg #687

Re: Chapter One : Greyhawk City

After a pleasant walk, and chat, through the streets of Greyhawk City, you finally find yourselves back at the old merchant house, hideout of the Green Dagger Gang.

Tisa and Risa, the halfling sisters, are outside. Tisa has a broom and is sweeping the ground around the front of the building, creating a small neat pile of dirt, twigs and leaves. Risa sits on the doorstep, a piece of wood and dagger in hand. She is carving something from the wood, using the dagger. She seems lost in deep thought.

As you approach, Tisa stops sweeping and gives you a smile and a wave. “Hello, again, friends.”
Matrim Rogthor
player, 155 posts
Goliath Barb Rage 3/3
HP 31/31 AC 14 PP 10
Mon 31 Dec 2018
at 10:47
  • msg #688

Re: Chapter One : Greyhawk City

"Hello again Tisa! We bring good news." Matrim gives in a friendly boom. At the same time Matrim raises his eyebrow in a questioning manner.
Gnorlin Parkputter
player, 165 posts
Forest Gnome Cleric
HP 15/15 AC 13 PP 14
Mon 31 Dec 2018
at 13:06
  • msg #689

Re: Chapter One : Greyhawk City

Gnorlin smiles at the greeting between Tisa, Risa and Matrim. The sight of his Goliath friend greeting former bandits this way lifts his soul. He waves his hand in greeting and says a short silent prayer ~These folk could have been our enemies. Just obstacles in the way to our goal. But here now they have become friendly acquaintances because of an act of compassion. This is the way to operate. If only more travelers could be like this. Help me to continues this walk in such a way. The walk you have me on good Fahrlanghn.~

He remains silent to allow the others to explain the results of their visit to the Temple of Pelor.
This message was last edited by the player at 13:08, Mon 31 Dec 2018.
DM
GM, 266 posts
Mon 31 Dec 2018
at 22:47
  • msg #690

Re: Chapter One : Greyhawk City

Tisa amd Risa look to the adventurers. Tisa walks to Matrim and takes his large goliath hand in her small halfling hand and says "We've had a talk with Cyrathas ... and we've decided to return to our family home in Elmshire to the north. We just have to finish a few chores for Cyrathas and gather our things together first. I believe we'll be leaving tomorrow." She looks to her sister. Risa nods her head in silent agreement.

City Surroundings Map !
https://drive.google.com/open?...u9PUzRY4JSHUxexrCNv1

The clip-clop sound of multiple horses approaching along the street meets everyones ears. Riding up the street towards the manor are three figures on horseback.

The front rider is a young handsome human male, clad in fine white plate armor bearing the symbol of Pelor. Behind him ride two humans, a male and female, both clad in fine studded leather. All have maces strapped to their belts and carry small backpacks.

They disembark from their horses. The male in plate armor approaches the group, with the male in studded leather beside him. The female in studded leather holds the reins of the horses.

The plate armor male speaks loudly "I have arrived ! A glorious day it is for you all to meet me, Titus, paladin of the life-giver Pelor !" He gestures to his two companions "These are my two cleric companions, also faithful servants of the most holy Pelor." The two clerics glance at each other and roll their eyes. Titus continues "Now, where are the sick ?"

Risa stands up and says "Wow ! What an entrance !" before opening the front door to the old merchant house and calling out "Cyrathaaaaas ! The adventurers have retuuuurned ! And they've brought some heeeelp !"

Risa then walks to Titus, her eyes wide. "Wowee ! I've never seen armor so shiny !" Titus stands proudly and replies to her "Yes ! It's blessed by the life-giver himself so that evil may see their fearful faces in reflection before their destruction."

Cyrathas soon emerges from the old merchant house. He is carrying a small wooden box. He nods his head at the adventurers in a polite greeting. His eyes open wide at the presence of the new arrivals.

Titus exclaims "Are you the head of this ... err, manor ? We have come to cure the sickness that plagues this building. All in the name of the life-giver and most holy, Pelor !" Titus moves towards the entrance of the building.

Cyrathas replies to him "Yes, our thanks for your help. We have three sick ... diseased and blinded by illness. Your help is greatly appreciated."

Titus and his male cleric companion stride into the building, while the female cleric remains outside, tending the horses. Risa follows Titus into the building. You can hear her speak as she directs him towards where the sick gang members are. "Oh, please excuse the mess in here, sir paladin. Oh, my, you're so muscly ! Have you slain any dragons ? ... "

Cyrathas approaches the adventurers and speaks. "I know we are not the most ... honourable people of the city, but myself and the others here are all very grateful for your generous help. I believe that our days of thievery may be behind us. You've inspired me to reflect upon our actions ... I am going to endeavour to find honest employment for myself and my companions, if they choose to stay. Dalta and Daylin have both expressed interest in restoring the building to its former glory and working on starting a trading business. We have a lot of thinking and planning to do. Here, take this as my thanks. I wish I could give you more."

Cyrathas hands the small wooden box to Gnorlin, then bows low, turns and makes his way towards the entrance to the building, following Titus the paladin and Risa.

Gnorlin may open the small wooden box to find six potions in glass vials, carefully packaged amongst folded green cloth, to prevent breaking.

- muddy brown liquid with fish scales in it
- layers of brown, silver and gray liquid
- orange flickering liquid with smoke in the top half of the container
- foggy cloud-like liquid
- clear with a growing-and-shrinking red part of liquid
- cloudy green liquid with jellyfish-like bubble

If you let Cyrathas leave, remaining outside is the female cleric of Pelor, Tisa the halfling, and the adventurers.

-----

XP for successfully bringing healing to the Green Dagger Gang, and not slaughtering any members !
+ 350 XP ! (unfortunately not rewarded to Cricket or Myra due to inactivity)

Current XP :

Bhelmyr 1260
Gnorlin 1010 LEVEL UP !
Kvanlanir 1110 LEVEL UP !
Matrim 1310
Xander 970 LEVEL UP !
-----
Cricket 740
Myra 620

-----

Please level up your characters now (or soon, before the next fight).

Do the adventurers have any further business with the Green Dagger Gang, or would you like to start making your way to the Temple of Boccob in the Clerksburg district, to revisit the sage Ralobalar who hopefully has information concerning the origins of the Cairn Charm the cleric Glirol tore from the villain Veltargos neck?
Matrim Rogthor
player, 156 posts
Goliath Barb Rage 3/3
HP 31/31 AC 14 PP 10
Tue 1 Jan 2019
at 00:17
  • msg #691

Re: Chapter One : Greyhawk City

Insight check on the twin sisters: Matrim Rogthor rolled 3 using 1d20

As Cyrathas begins to walk away, Matrim will take him by the shoulder and steer him a few paces away from the main group.

"A trading business you say? My friend, my life has been spent dealing with my family's trading business. Come, let us make an agreement. If you prove yourself with my guidance, for a small fee, you will have access to my family's name, trading power, help, and, if needed, our persuasion tactics." Matrim leans down closer to level his face with Cyrathas. "Which is my area of expertise."

Matrim raises his head again and continues: "Privately, of course. Publicly, you would have no unwanted connections to my family if you dont want any.  You would only have to prove that you are a capable businessman, afterward I can vouch for you. I will be back within a week or two to hear of your decision."

Edit: Matrim will place 5gp in Cyrathas' hand and says "something to help you begin our journey together."
This message was last edited by the player at 00:20, Tue 01 Jan 2019.
Gnorlin Parkputter
player, 166 posts
Forest Gnome Cleric
HP 15/15 AC 13 PP 14
Tue 1 Jan 2019
at 00:33
  • msg #692

Re: Chapter One : Greyhawk City

"I thank you Cyrathas for the generous gift....but ermmm... I'm not familiar with any of these. Can you identify them?" Gnorlin says as he looks the vials over and whistles a tune."


LEVEL UP!!!! Multi-class.... 1st Level Bard taken


Inspiration Dice 2 of 2
Spell Slots; LVL 1: 4  LVL 2: 2
Cleric Cantrips: Resistance, Guidance, Spare the Dying
  Domain Spells  : Charm Person, Disguise Self
  Prepared Spells: Cure Wounds, Guiding Bolt, Healing Word, Inflict Wounds
  Bard Cantrips  : Friends, Vicious Mockery
  Bard Spells    : Dissonant Whispers, Sleep, Identify, Unseen Servant

This message was last edited by the player at 00:42, Tue 01 Jan 2019.
Xander
player, 15 posts
HP: 17 AC: 14
PP: 13 spell save: 13
Tue 1 Jan 2019
at 02:07
  • msg #693

Re: Chapter One : Greyhawk City

Xander's jaw is left hanging.

"Fortune rains from the sky! Nothing for years and then want for nothing. I thought we were done and forgotten. But what about Veltargo? You hunt him? We were poisoned right? Then he sent us on a mission for a fake cure? Did veltargo poision us or just took advantage  and left us for dead? Either way he is a bad man and I want in."
DM
GM, 267 posts
Tue 1 Jan 2019
at 05:00
  • msg #694

Re: Chapter One : Greyhawk City

Gnorlin, Cyrathas points to each potion in turn and says "Animal Friendship, Climbing , Fire Breath, Gaseous Form, Growth, Water Breathing" before being steered away by Matrim.

Matrim, you do not believe Tisa and Risa are lying about returning to their family in Elmshire.

Cyrathas listens to Matrim and says "My thanks for the gold and your offer of business partnership. Our first task will be to repair our building. Other possibilities include speaking to the local bargepeople who ferry goods up and down the Selintan river."

Cyrathas puts his hand on Matrims huge shoulder and says "Yes ... let us organise our plans and speak with me again soon."
Bhelmyr Godstouched
player, 135 posts
Mountain Dwarf Sorcerer
HP 27/27 AC 16 PP 9
Tue 1 Jan 2019
at 11:05
  • msg #695

Re: Chapter One : Greyhawk City

Beaming with pride in a good deed done, Bhelmyr says, "I've no objections to you joining us, Xander. What say the rest of you?"
Gnorlin Parkputter
player, 167 posts
Forest Gnome Cleric
HP 21/21 AC 13 PP 14
Tue 1 Jan 2019
at 17:02
  • msg #696

Re: Chapter One : Greyhawk City

"none at all!" Gnorlin adds.


Happy new year all
Matrim Rogthor
player, 157 posts
Goliath Barb Rage 3/3
HP 31/31 AC 14 PP 10
Wed 2 Jan 2019
at 00:07
  • msg #697

Re: Chapter One : Greyhawk City

Matrim nods a shakes hands with Cyrathas. He will then have idle chit chat with Tisa and Risa until the party wishes to move on.

[7 blank lines suppressed]

Happy new year!
This message was last edited by the player at 00:08, Wed 02 Jan 2019.
Kvanlanir
player, 98 posts
Wood Elf Figher
HP 17/20 AC 16 PP 14
Wed 2 Jan 2019
at 15:39
  • msg #698

Re: Chapter One : Greyhawk City

Kvanlanir watched the proceedings as they went happened. He watched in curiosity as Matrim took Cyrathas aside, and let things play out as they would. With everyone now well and done with this bit of business and preparing to move on to the next thing, he waited to make sure it was (in fact) done and people were leaving. He hung back for a moment, letting the others get a decent lead on him before he spoke to Cyrathas himself.

"I wish you all the best of luck with your future plans, and I offer my thanks for the gifts as well. I'm not much of a business many myself, never was very good at the whole negotiation or discussion thing. Nah, I'm just the one they call on when people need finding or lives need snuffing out. That being said, my part in this little exchange actually was one of business, as I was sent to evaluate the circumstances and to deliver a message if we decided it was better to help you than to slaughter you. 'Tomas expects tribute from now on, lest he not be so forgiving and generous in the future.'" He smiled and pat Cyrathas on the shoulder, "Again, best of luck to you in your future endeavors."

And then he left to join the others without saying another word.
DM
GM, 268 posts
Wed 2 Jan 2019
at 22:01
  • msg #699

Re: Chapter One : Greyhawk City

Matrim, Tisa is happy to chat to you. She tells you that Elmshire is a beautiful pastoral halfling community on the shore of the Midbay (part of the huge Nyr Dyv lake to the north). Before you leave, she holds your hand, smiles and asks you to visit her and her family there sometime. She seems sad to be leaving Greyhawk City, but is also optimistic for a better future.

Kvanlanir, Cyrathas listens intently to you speak. When hearing about Tomas, his eyes widen and his face looks alarmed. As you pat him on the shoulder, his expression changes to one of concern and deep thought. He murmurs "Hmmm ... hmmm ..." to himself as you turn and leave, following the others towards ...

... the Clerksburg District, specifically the Temple of Boccob, to keep your appointment with Ralobalar the sage.

On the way, you realise that you are all starting to feel rather hungry !

If you wish to stop by a street-vendor once you reach The Processional (main north-south street running through the city), a human man named Ronaldo has become rather popular lately for his meaty buns. They are cooked beef with lettuce, tomato, and cheese between two pieces of bread.

Ronaldo has a long table and a hot-plate set up outside his small restaurant at the edge of the Clerksburg District, where his employees prepare and serve his meaty bun creations. His meaty buns are much loved by the scholars of the Grey College and University of the Flanaess. A meaty bun costs 2sp, while a meaty bun meal deal, which comes with a sliced baked potato and a small ceramic mug of blackberry juice, costs 4sp.

Ronaldo, street food vendor !
https://drive.google.com/open?...O83Q668UjQ-e2dtqlLae

Finally arriving back at the Temple of Boccob, somewhat early, the cleric Glirol invites you to join in their late-afternoon prayer sessions, and also their humble evening meal. He informs you that Ralobalar rarely leaves his chambers and spends most of his time studying and researching. Ralobalar has his meals delivered to his chambers by the clerics of the temple.
Xander
player, 17 posts
HP: 17 AC: 14
PP: 13 spell save: 13
Wed 2 Jan 2019
at 22:48
  • msg #700

Re: Chapter One : Greyhawk City

Xander will buy a meal for everyone and get an extra meaty bun for himself -2 gp and 2 sp

Xander devours the meal but savors the second meat bun as the party travels to the Temple of Boccob
"I forgot how good food tasted!"
Bhelmyr Godstouched
player, 136 posts
Mountain Dwarf Sorcerer
HP 27/27 AC 16 PP 9
Thu 3 Jan 2019
at 08:56
  • msg #701

Re: Chapter One : Greyhawk City

"Why, thank you, Xander! much appreciated!" says Bhelmyr before enjoying his sandwich.
Gnorlin Parkputter
player, 168 posts
Forest Gnome Cleric
HP 21/21 AC 13 PP 14
Thu 3 Jan 2019
at 20:43
  • msg #702

Re: Chapter One : Greyhawk City

Gnorlin gladly accepts the bun. "I thank you!" He says between bites.


Off to the meeting when done.


Inspiration Dice 2 of 2
Spell Slots; LVL 1: 4  LVL 2: 2
Cleric Cantrips: Resistance, Guidance, Spare the Dying
  Domain Spells  : Charm Person, Disguise Self
  Prepared Spells: Cure Wounds, Guiding Bolt, Healing Word, Inflict Wounds
  Bard Cantrips  : Friends, Vicious Mockery
  Bard Spells    : Dissonant Whispers, Sleep, Identify, Unseen Servant

This message was last edited by the player at 20:43, Thu 03 Jan 2019.
Matrim Rogthor
player, 159 posts
Goliath Barb Rage 3/3
HP 31/31 AC 14 PP 10
Thu 3 Jan 2019
at 23:38
  • msg #703

Re: Chapter One : Greyhawk City

"Thank you my friend." Matrim says once he accepts the bun.

On arriving to the Temple, Matrim will politely decline the prayer meeting, but will dine with the clerics before the meeting.
DM
GM, 270 posts
Sat 5 Jan 2019
at 09:10
  • msg #704

Re: Chapter One : Greyhawk City

Early evening arrives and the adventurers make their way back up the staircase to Ralobalar the sages small chambers.
Knocking on the door you hear Ralobalars voice "Ahh Yesh, *hic* come in, come in ! *hic*

You open the door to the small chamber and are greeted with the familiar scene of Ralobalar the elven sage, clad in a fine-but-comfortable green and blue shirt. Piles of books are everywhere. Bookcases and shelves are overflowing ! Many floating coloured orbs light the room. A single stained-glass window is set high-up in the wall opposite the doorway.

A dirty plate and cutlery rests upon an open book on the wooden table. A single wine glass, almost empty, and a bottle of fine wine, also almost empty, rests nearby. Ralobalar pours the last of the wine from the bottle into the glass and gulps it down. “Now,” he says, waving the empty glass at the adventurers, “I do hope you've *hic* brought my three bottles of fine wine ! *hic* Ha! Ha! Just kidding, it wash jusht two, I remember, I remember. *hic*

Assuming the adventurers hand over the two bottles of fine wine, Ralobalar swiftly uncorks a bottle with a loud pop!, letting the cork fly through the air and bounce off a shelf before disappearing behind a pile of books. He takes two big gulps of the wine. “Ahh, thatsh the shiii … *hic*. Now, about your little charm.” He waves his wine glass around as he speaks, spilling some wine onto his plate and a nearby book. “Now thish little charm...”, he pulls the cairn charm from a pocket on his shirt and places it on the wooden table “ish an intereshting *hic* little fellow. Made of blood-red marble and shaped like a clenched fish, err, fisht. And the bumpsh of the back ! What does it all *hic* mean ? Well, you're lucky adventurersh, you are, you are, because Ralobalar, thatsh me, is on the cashe ! These charmsh have a habit of showing up in the cave-tomb cairnsh, which is where the *hic* Cairn Hillsh to the north get their name, you know. Tradionally they are meant to protect a cairn from evil shpiritsh,” he wiggles his fingers in the air as he speaks, “and thish particular one is in the shape of a rare shymbol ushed by followersh of *hic* the vile Wee Jash, evil god of magic and death!”

Ralobalar fills his glass, drinks a mouthful of wine, and continues, “Now, theresh no need to worry about Wee Jash though as the cairn it comesh from hash been *hic* abandoned for many yearsh. The Wee Jash followersh all were driven away from the hillsh a long time ago, so that makesh me think that it now hash new reshidentsh ! I shupposhe they could be followersh of Wee Jash, but I honeshtly don't know *hic*. From the deshcription Glirol gave me of the mugger fellow, it shoundsh to be like a *hic* follower of either Vecna or Iuz. Sho, to get to the point, the charm comesh from a cairn known as the Tomb of Blood Everflowing, and ish thirty milesh north, deep in the Cairn Hillsh.”

Ralobalar reaches to a shelf and retrieves a scroll, unfurling it onto the wooden table. It is a map of the area surrounding Greyhawk City, with the Cairn Hills to the north clearly visible. Ralobalar then opens a drawer on his desk and produces his feathered-pen and inkwell. He dips his pen in the ink and draws an X on the map. “Taa daa !” he says “Thatsh where it ish, too! *hic* Apparently you cannot mish it. Jusht look for the blood-red obelishks lined up like pillarsh before an opening in the shide of a barren hillshide. I believe that whoever wash wearing thish charm hash definitely been inshide this tomb in recent timesh. Lashtly, theshe bumpsh on the back of the charm look like they would fit into shomething, perhaps into a shtatue or a wall carving. For what purposhe, I can only guesh.” He holds his hands up and looks proud of himself, “No need to thank me. All in a daysh work *hic* ! You can keep that map, too.”
This message was last edited by the GM at 09:19, Sat 05 Jan 2019.
Matrim Rogthor
player, 160 posts
Goliath Barb Rage 3/3
HP 31/31 AC 14 PP 10
Sat 5 Jan 2019
at 11:28
  • msg #705

Re: Chapter One : Greyhawk City

Matrim thanks the very intoxicated sage, and turns around in the cramped quarters to head back to where he can stand at full height.
Gnorlin Parkputter
player, 170 posts
Forest Gnome Cleric
HP 21/21 AC 13 PP 14
Sat 5 Jan 2019
at 17:10
  • msg #706

Re: Chapter One : Greyhawk City

Gnorlin thanks the sage, "Bottoms up good man! Well done!" He follows Matrim outside.

Once there he consults with his companions, "So it would seem like we're heading out of the city. I suggest we make our way back to the Inn and leave at first light. This should give us time to supply. I for one am going to hit up old Theldrat for a cross bow. It's the least he can do for all the help we're giving him."


OOC of course Gnorlin would share the vials. They are the parties and he may carry them but anyone is welcome to use them. We have...  "Animal Friendship, Climbing , Fire Breath, Gaseous Form, Growth, Water Breathing"

Inspiration Dice 2 of 2
Spell Slots; LVL 1: 4  LVL 2: 2
Cleric Cantrips: Resistance, Guidance, Spare the Dying
  Domain Spells  : Charm Person, Disguise Self
  Prepared Spells: Cure Wounds, Guiding Bolt, Healing Word, Inflict Wounds
  Bard Cantrips  : Friends, Vicious Mockery
  Bard Spells    : Dissonant Whispers, Sleep, Identify, Unseen Servant

This message was last edited by the player at 19:02, Sat 05 Jan 2019.
Xander
player, 18 posts
HP: 17 AC: 14
PP: 13 spell save: 13
Sat 5 Jan 2019
at 22:12
  • msg #707

Re: Chapter One : Greyhawk City

"Follower of either Vecna or Iuz?!  You can make that deduction from a discription alone? Would seeing him help? I can create his likeness."

Xander draws his wand, makes a small swirling gesture and gives a command in sylvan. A thin, balding, human cleric, wearing the vestments of Boccobb manifests. His vestments are filthy, his jet-black fingernails were crusted with dirt and unusually crooked teeth fill his smile.

After the meeting with the sage
"I need to go to the church of Pelor I have a debt to repay, I need to speak to the priestess. Maybe I can work at a sister church or go on a mission on their behalf in the Cairn Hillsh region. I'll meet you all at the blue dragon inn."

used Misty visions to cast the spell silent image to create likeness
DM
GM, 272 posts
Sun 6 Jan 2019
at 00:45
  • msg #708

Re: Chapter One : Greyhawk City

As Xander creates a silent image of Veltargo's likeness, Ralobalar is startled and spills his drink ! "Pfffft ! Yes ! That certainly matchesh Glirol'sh deshcription of the fellow. Itsh the teeth, shee. Followersh of Vecna and Iuz are known for their bad attitute, blood-shtained clothesh, and terrible hygeine. That shaid, I don't think that followersh of Vecna or Iuz would ever cooperate. Heavensh help ush all if they ever do !"

-----
Map with X (Tomb of Blood Everflowing location)
https://drive.google.com/open?...Crpbs3kXvpCuxtSrLUTx
-----

It is now evening time.
Today has consisted of a lot of walking and talking (Temple of Pelor, Green Dagger Gang, Temple of Boccob).
Do Xander and Gnorlin wish to both wait until the morning to run your errands ? (Xander to visit the Temple of Pelor, Gnorlin to visit Theldrat the locksmith)

Theldrat the locksmith may be willing to accept visitors, but those with a moderate general-knowledge of Pelor could assume that High Priestess Sarana may retire to her chambers early, in order to be awake and refreshed to greet the first rays of Pelor's life-giving light.

Felipe the barkeep at the Blue Dragon Inn can give Gnorlin directions to Theldrat's house, which is nearby in the Foreign Quarter of the city.

Felipe also politely requests that any meals or rooms will have to be paid for. The adventurers could squeeze into two rooms.

Modest meal – 3 silver
Comfortable meal - 5 silver
Ale - gallon - 2 silver
Ale - mug – 4 copper
Bottle of fine wine – 10 gold
Room / night - 6 silver
This message was last edited by the GM at 02:33, Sun 06 Jan 2019.
Matrim Rogthor
player, 161 posts
Goliath Barb Rage 3/3
HP 31/31 AC 14 PP 10
Sun 6 Jan 2019
at 02:47
  • msg #709

Re: Chapter One : Greyhawk City

"Would a fire breathing goliath instill fear in our enemies?" Matrim muses.

Once back at the Inn Matrim will order a comfortable meal, and no alcohol. He will pitch in whatever is needed for the room tonight.

5sp removed.
Gnorlin Parkputter
player, 171 posts
Forest Gnome Cleric
HP 21/21 AC 13 PP 14
Sun 6 Jan 2019
at 12:43
  • msg #710

Re: Chapter One : Greyhawk City

Gnorlin returns to the Inn with the others. He pays for one of the rooms and orders a simple meal and has a glass of water. His coin purse has gotten very light as of late and he feels the need to be thrifty. He retires early and rises with the morning sun. After eating a simple breakfast he heads off to Theldrats house to brief him on their progress and see about acquiring a crossbow.


I'm still working on starting cash...getting low! (1gp, 2sp removed)

Gnorlin will converse with any of the others if they're up when he has breakfast. Anyone wishing to come with him to Theldrats are welcome.


Inspiration Dice 2 of 2
Spell Slots; LVL 1: 4  LVL 2: 2

This message was last edited by the player at 12:44, Sun 06 Jan 2019.
Matrim Rogthor
player, 162 posts
Goliath Barb Rage 3/3
HP 31/31 AC 14 PP 10
Mon 7 Jan 2019
at 05:27
  • msg #711

Re: Chapter One : Greyhawk City

Rising with Gnorlin as Matrim took that room, Matrim will order a comfortable breakfast, then walk around looking for a tabac shop to replenish his pipe tobacco. Enjoying the morning, he will head back to the Inn once he finds the tobacco, and wait for the rest of the party until it is time to leave.

(5 more sp removed)
Xander
player, 20 posts
HP: 17 AC: 14
PP: 13 spell save: 13
Mon 7 Jan 2019
at 14:31
  • msg #712

Re: Chapter One : Greyhawk City

After remembering that a follower of Pelor are early risers, Xander makes his way to the inn with the others, there he tries to earn room and board with a performance.

He transforms 15 ft of the room into a spring meadow. He draws his panpipes and begins to play. The music starts at a low tepo but quickly builds speed. Two fairies appear and compete for flowers and fruit in a frenzy comedic dance that follows the speeding song.

The next morning Xander heads out to the Pelor temple just before first light. Hoping to make it to the temple before Dawn.

07:16, Today: Xander rolled 19 using 1d20+5 with rolls of 14.  performance. Feature: By Popular Demand, I f not I'll spend 9sp on room and breakfast

Spoiler text: (Highlight or hover over the text to view)
You can always find a place to perform, usually in an inn or tavern but possibly with a circus, at a theater, or even in a noble’s court. At such a place, you receive free lodging and food of a modest or comfortable standard (depending on the quality of the establishment), as long as you perform each night. In addition, your performance makes you something of a local figure. When strangers recognize you in a town where you have performed, they typically take a liking to you.

This message was last edited by the player at 21:57, Mon 07 Jan 2019.
DM
GM, 276 posts
Tue 8 Jan 2019
at 07:59
  • msg #713

Re: Chapter One : Greyhawk City

Evening of 18th Readying.

Gnorlin pays for one room, while Xander is successful in securing a second room due to his clever and entertaining use of multiple illusion spells. The crowd in the Blue Dragon Inn is small, but the illusory entertainment attracts some people passing by, growing the crowd to a moderate size. Felipe the barkeep is impressed and happy with Xanders display.

The adventurers notice one who is not so happy, though. A half-elven musician was quietly playing his lute when Xander began his performance, and was forced to stop as nobody was paying any attention to him anymore. Perceptive adventurers would have noticed him leave mid-way through Xanders performance, a scowl upon his face.

-----

Morning of 19th Readying.

Matrim, Gnorlin and Xander rise early.

Matrim is able to find his tobacco and relaxes back at the Blue Dragon Inn, waiting for the other adventurers.

Gnorlin is able to easily find Theldrats house, after obtaining directions from the barkeep Felipe. Theldrat lives in a small and neat single-storey house not far from the Inn. Gnorlin hears many locks and mechanisms click-clack before the front door opens and he is allowed entry. Theldrat is delighted to hear that the adventurers have spent the last few days following leads and tracking down the whereabouts of his missing key, his precious "family heirloon". When asked about a crossbow, Theldrat replies that all he has is an old light-crossbow and ten quarrels, which he will part with for 15gp (friendship discount !). If Gnorlin cannot pay, Theldrat suggests that the 15gp be deducted from the (future) 8 platinum (80 gold) reward for returning the keyTheldrat advises Gnorlin that the Greyhawk markets would surely have crossbows of finer quality and more ammunition, if need be.

Xander is able to make it to the Temple of Pelor in the Garden Quarter as the first rays of light fill the skies. Being atop a somewhat hilly part of town, the gardens of the Temple of Pelor have been designed to receive the first light, and are particularly beautiful at this time of morning. As the weather is clear today, High Priestess Sarana is again wandering the garden, watering-can in hand. What will Xander discuss with High Priestess Sarana ?

---------
Long Rest for all adventurers due to the good sleep overnight at the Blue Dragon Inn.
Also, all adventurers will receive Inspiration for excellent role-playing.
As per PHB page 125, Inspiration can be used to gain advantage on a single attack, saving throw, or ability check.
You only have one inspiration to use.
You can give your inspiration to another character (who doesn't have inspiration) as a reward for actions that contribute to the story in a fun and interesting way.
This message was last edited by the GM at 09:42, Tue 08 Jan 2019.
Xander
player, 21 posts
HP: 17 AC: 14
PP: 13 spell save: 13
Tue 8 Jan 2019
at 14:42
  • msg #714

Re: Chapter One : Greyhawk City

Xander happily wanders the garden looking for High Priestess Sarana. Along the way he'll talk with the wild life, sharing in gossip, the local going ons or simply a good morning. When he does find Sarana Xander bows

"High priestesses, could I talk with you for a moment? I'm leaving Greyhawk today and need to amend our agreement. We leave for the Cairn Hillsh in search of a villain.  I hate to have to postpone on our agreement, a day of service for two weeks but I can't leave my newfound friends to fend for themselves in search of a fiend.

I promise to return when we are done but in the meantime how best can I serve you and Pelor on my travels? Do you have any business in that area I could help with?"

Gnorlin Parkputter
player, 172 posts
Forest Gnome Cleric
HP 21/21 AC 13 PP 14
Tue 8 Jan 2019
at 16:23
  • msg #715

Re: Chapter One : Greyhawk City

Gnorlin thanks Theldrat for the crossbow and arranges to have the price taken out of his share of the reward. After some brief pleasantries he excuses himself and heads to the market to see about purchasing additional ammunition. He returns to the Inn afterward to meet up with the rest of the party.


1 gp removed for 20 crossbow bolts.

Crossbow Bolts: 30
Inspiration Dice 2 of 2
Spell Slots; LVL 1: 4  LVL 2: 2

This message was last edited by the player at 16:25, Tue 08 Jan 2019.
DM
GM, 277 posts
Wed 9 Jan 2019
at 08:14
  • msg #716

Re: Chapter One : Greyhawk City

Gnorlin is able to find the crossbow bolts in the market and returns to the Blue Dragon Inn.

Xander, High Priestess Sarana listens to your concerns. She replies "You and your friends are doing the right thing by attempting to bring a villain to justice. I thank you for coming to me to explain the situation with honesty." She reaches into a pocket in her robes and produces a small pendant in the shape of a sun, as well as a stack of twenty paper pages, rolled up like a scroll and tied with yellow string. She hands the pendant to Xander, saying "Take and wear this pendant on your journey. Wear it with pride and know that Pelor, the life-bringer, loves all good creatures under the sun." She hands the paper-pages-scroll to Xander, saying "These are prayers to Pelor, copied by hand by the clerics here. Distribute these to those who you feel need them the most, or leave a few deposited in places where the needy may read them and find comfort. These tasks will do for now. Return here when you return to the city."

-----

In preparation for the journey north into the Cairn Hills : The Tomb of Blood Everflowing is 30 miles away. This will mean that the first day will be travel, then rest, most likely reaching Stone Bridge by nightfall. The second day will be travel towards Grossettgrottell, then turning eastwards off the main road, towards the Tomb.

Stone Bridge is the only suitable crossing of The Gorge of the Selintan (river), as it runs through the Cairn Hills. It is a huge stone arch of gnomish construction.

Grossettgrottell is a gnomish warren. It is a collection of small underground villages connected by mine tunnels, natural caves and overland trails. It is home to almost 800 gnomes.

Will the adventurers take any horses or pack animals ?
Walk by foot (24 miles per day ) ?
What will the marching order be ?

Map !
https://drive.google.com/file/...3kXvpCuxtSrLUTx/view
This message was last edited by the GM at 10:39, Wed 09 Jan 2019.
Gnorlin Parkputter
player, 173 posts
Forest Gnome Cleric
HP 21/21 AC 13 PP 14
Wed 9 Jan 2019
at 13:34
  • msg #717

Re: Chapter One : Greyhawk City

Gnorlin waits at a table at the the Inn until the rest of his companions have finished their business.
"So the time has come to strike out and chase down this heirloom. I believe we should make hast and leave as soon as possible. My coinage has run exceeding low as well and some time away from the expenses of city life appeals to me. I'm ready to depart when you are. I fear we must walk to save on some expense but a good stroll is welcome to me. Unless of course we can find a trader heading in that direction we can tag along with, perhaps providing protection for passage?"


Gnorlin is pretty much broke.

As for marching order Gnorlin should be mid-pack. He's a ranged combatant. We need swingers at the front and back.


Crossbow Bolts: 30
Inspiration Dice 2 of 2
Spell Slots; LVL 1: 4  LVL 2: 2

This message was last edited by the player at 16:42, Wed 09 Jan 2019.
Kvanlanir
player, 99 posts
Wood Elf Figher
HP 20/20 AC 16 PP 14
Wed 9 Jan 2019
at 17:22
  • msg #718

Re: Chapter One : Greyhawk City

"I am fairly perceptive, but I have lived my life in the city. I am no man of the wilderness. I will guard the rear and keep my eyes peeled for any dangers that might come our way."
DM
GM, 278 posts
Wed 9 Jan 2019
at 18:19
  • msg #719

Re: Chapter One : Greyhawk City

Gnorlin, the Mercenaries Guildhall in the Foreign Quarter could be a place to inquire concerning providing protection for a travelling trader.

Does the party think this is a good idea, or does the party want to walk alone ?
Gnorlin Parkputter
player, 174 posts
Forest Gnome Cleric
HP 21/21 AC 13 PP 14
Wed 9 Jan 2019
at 20:52
  • msg #720

Re: Chapter One : Greyhawk City

I'm fine with us just going ourselves it was just a thought. I'll wait to see what the party decided before posting a trip to the Mercenaries Guild.
Xander
player, 22 posts
HP: 17 AC: 14
PP: 13 spell save: 13
Wed 9 Jan 2019
at 21:49
  • msg #721

Re: Chapter One : Greyhawk City

"Thank you high priestess. It's an honor."

Xander bows once more and leaves Sarana to the beauty of the garden.

Once back at the inn, Xander goes back to his room and summons a familiar. A small Sprite named Butterbell. Together they ventures down to rejoin the others.

"If we are going to walk all the way there, might as well get some additional gold for our troubles. A quick trip to the Mercenaries guildhall can't take too long right?"

Xander will be second in the marching order, keeping an eye out for threats
This message was last edited by the player at 13:19, Thu 10 Jan 2019.
Matrim Rogthor
player, 163 posts
Goliath Barb Rage 3/3
HP 31/31 AC 14 PP 10
Thu 10 Jan 2019
at 05:51
  • msg #722

Re: Chapter One : Greyhawk City

"A walk would be best suitable to our coinpurses and spirit I think. There is nothing like a good walk over some trails. I have no issue leading as I have spent some time in the woods back home. Besides, many might have second thoughts about fighting a Goliath. Something that could be of aid to us.
DM
GM, 280 posts
Fri 11 Jan 2019
at 22:29
  • msg #723

Re: Chapter One : Greyhawk City

It is still early-morning of 19th Readying when the adventurers leave Greyhawk city and embark northwards into the Cairn Hills. The weather is fine, though somewhat cloudy. The road is quiet and while still close to the city you pass a few early-morning farmers making their way towards the city.

Early-afternoon arrives and the landscape has become significantly more rocky, though grass still grows and trees dot the hills. You pass very few travellers, save for a single mounted Greyhawk troop patrol consisting of four chainmail-clad riders (affiliated with the City Watch and tasked with keeping the road safe), and an elderly brown-robed hermit, collecting mushrooms and herbs for "his breakfast".

(You may interact with these folk now if you wish, though we'll continue...)

Continuing to walk and looking at your map, you believe you are a few miles from the intersection where the road will continue north, while another road will diverge to the east, heading for Blackstone. You feel you are making good progress towards Stone Bridge.

Map (again) !
https://drive.google.com/open?...Crpbs3kXvpCuxtSrLUTx

Rounding a bend in the rough road, Matrim at the front of the walking order is the first to notice an area where the road widens for a short distance. Places like this are often used by travellers to rest and eat. A steep rocky cliff rises to the north of the road, creating an area of ground approximately 20' higher than the road. A wagon, tipped on its side and partly smashed is at the edge of the road. There are no horses near the wagon.

Suddenly a sound of flapping wings reaches the adventurers ears. Matrim and Xander (and then everyone else) sees a horrific winged creature rising into the air from the high-ground near the wagon. It has a vaguely humanoid head, body of a lion and the leathery wings of a dragon. A bristling mane stretches down the creatures back, and its long tail ends in a cluster of vicious spikes.

It seems to sniff the air and look around before spotting the adventurers on the road, approximately 50' away. The creature makes a loud screeching-snarling sound. A screeching-snarling reply is voiced by another creature nearby. Looking towards the reply-sound, Matrim notices a second creature lurking near some trees to the right of the road, approximately 75' away. The second creature is busily chewing on and tearing apart a small corpse.

The first creature (M1) has noticed the adventurers, while the second creature (M2) is preoccupied with its meal.

Creature !
https://drive.google.com/open?...RNcduApkCpJyqQWHu_C8

Encounter Map !
https://drive.google.com/open?...6Hb41BHEqw6oPuuiJrWS

Roll Initiative and Declare Actions for Round One !
DM rolled 11, Creature initiative.

Also, please finish leveling-up if you need to.
Kvanlanir
player, 100 posts
Wood Elf Figher
HP 20/20 AC 16 PP 14
Sat 12 Jan 2019
at 02:54
  • msg #724

Manticore Fight: Round 1

Kvanlanir lifts his bow, knocks and arrow and pulls it back to his cheek as he sizes up this strange-looking beast. Vitals are vitals, so he took aim for the most painful spot he could find, then loosed the arrow.

Initiative: 17
Action: Attack w/ Longbow
Special: Menacing Strike (Wis DC 14 save or have Disadvantage on attacks)
Result: Hit AC 16 for 12 Piercing damage, and Wis DC 14 vs Disadv

20:51, Today: Kvanlanir rolled 16,7,5 using d20+7,d8+3,d8.  Menacing Longbow,  Dmg. Wis 14 vs Disadv.
20:50, Today: Kvanlanir rolled 17 using 1d20+3.  Initiative.

Xander
player, 24 posts
HP: 17 AC: 14
PP: 13 spell save: 13
Sat 12 Jan 2019
at 03:55
  • msg #725

Re: Chapter One : Greyhawk City

The walk was pleasnt, the weather fair and the company good. Xander loves the cadence of travel. Every bend an opportunity for a great story, maybe that's why Xander was so quick to act when the beat of wings broke the mood.

"What is that! There are two of them! Bell be careful!"

Brave little Butterbell flys like an arrow at the beast, vanishing half way there.

Xander races to find cover along a large rock, his new amulet of Pelor a small comfort on his chest. He draws his wand. He feels power well up inside him, Sylvan dribbles up and out, all it needs now is a command.

"immolate"
  • 19:30, Today: Xander rolled 20 using 1d20+3 with rolls of 17.  Initiative
  • 20:15, Today: Xander rolled 13 using 1d20+4 with rolls of 9.  Initiative  Butterbell.
  • Xander move action cover behind rock
  • Xander action : cast phantasmal force. Int save of 13 or M1 percive itself on fire taking 1d6 psychic damage at the start of Xander's turn.
  • Butterbell move action:fly to M1
  • Butterbell "attack" action: turn invisible and if/when possible provide help action.

Matrim Rogthor
player, 165 posts
Goliath Barb Rage 3/3
HP 31/31 AC 14 PP 10
Sat 12 Jan 2019
at 05:30
  • msg #726

Re: Chapter One : Greyhawk City

Matrim will draw his warhammer, then DASH towards M2 while starting to RAGE.

Int: Matrim Rogthor rolled 21 using 1d20+2
DM
GM, 281 posts
Sat 12 Jan 2019
at 07:30
  • msg #727

Re: Chapter One : Greyhawk City

Just waiting on Bhelmyr and Gnorlin for Round One ...

Without going into detail just yet, Round One looks like :
- Matrim dashes towards M2
- Xander and Kvanlanir attack M1 with ranged attacks
- M1 will go at initiative 11, after Matrim, Xander and Kvanlanir.
Bhelmyr Godstouched
player, 137 posts
Mountain Dwarf Sorcerer
HP 27/27 AC 16 PP 9
Sat 12 Jan 2019
at 13:18
  • msg #728

Re: Chapter One : Greyhawk City

Bhelmyr gestures and chants until 3 golden darts of force fly from between his outstretched fingertips.

Action: Magic Missile M1 for 10 force damage.
05:12, Today: Bhelmyr Godstouched rolled 13 using 1d20+2.  Initiative.
05:13, Today: Bhelmyr Godstouched rolled 10 using 3d4+3.  Magic Missile.

Gnorlin Parkputter
player, 177 posts
Forest Gnome Cleric
HP 21/21 AC 13 PP 14
Sat 12 Jan 2019
at 13:27
  • msg #729

Re: Chapter One : Greyhawk City

Gnorlin sees the strange creatures and is quite disturbed by their appearance. More disturbing however is the fact they're eating someone.

"Foul beasts to the grave with you!" he yells while attaching magical power to his words.



INITIATIVE = 13 (same as Bhelmyr so I rolled a tie breaker roll of 16)
ACTION: Cast VICIOUS MOCKERY at creature #1. (Save vs WIS or take 3 damage and have disadvantage on next attack)
MOVE: none

07:21, Today: Gnorlin Parkputter rolled 13 using 1d20+2.  Initiative.
07:28, Today: Gnorlin Parkputter rolled 16 using 1d20+2.  Initiative tie breaker.

07:25, Today: Gnorlin Parkputter rolled 3 using 1d4.  Vicious Mockery Damage.

This message was last edited by the player at 13:29, Sat 12 Jan 2019.
DM
GM, 282 posts
Sat 12 Jan 2019
at 21:56
  • msg #730

Re: Chapter One : Greyhawk City

Round One

Initiative
Matrim
Xander
Kvanlanir
Gnorlin
Bhelmyr
Manticores
Butterbell (Xander Familiar)

Matrim dashes towards the second creature near the trees (M2). Through his rage Matrim can see the creature chewing on a halfling corpse. Matrim has alerted the creature to his presence. The creature drops the halfling corpse as Matrim swiftly approaches.

Xander sends Butterbell flying towards the hovering first creature (M1), then takes cover behind a nearby rock, casting Phantasmal Force at the hovering creature (M1).
DM rolled 16 using 1d20-2.  Manticore INT save
The hovering creature shakes its head and thrashes its wings and tail about in fury.
The Phantasmal Force has only succeeded in angering the beast.

Kvanlanir takes aim and shoots a Menacing Arrow towards the hovering creature (M1).
It strikes true, penetrating deeply into the beasts belly.
The creature has become frightened of Kvanlanir until the end of Kvanlanirs next turn.

Gnorlin hurls magical insults and mockery towards the hovering creature (M1), casting Vicious Mockery.
DM rolled 11 using 1d20+1.  Manticore WIS save.
Gnorlin has wounded the creatures mind ! Its feelings are hurt ! It looks sad and has disadvantage on its next attack roll. (Gnorlin is a bully !)

Bhelmyr casts every magic-users favourite incantation, Magic Missile, sending three darts towards the hovering creature (M1). They smash into the frightened, upset creatures body. (All it wanted was to eat its meal in peace...)

Frightened of Kvanlanir, the hovering creaure (M1) moves no closer. It flicks its spiked tail through the air, sending three tail spikes towards Kvanlanir, Gnorlin and Bhelmyr.

DM rolled 24,19 using d20+5,d20+5.  Disadvantage tail spike attack vs Kvanlanir.
DM rolled 4 using 1d8+3.  Tail Spike Damage.

One spike scrapes against Kvanlanir for 4 damage.

DM rolled 23 using 1d20+5.  tail spike attack vs Gnorlin
DM rolled 8 using 1d8+3.  Tail Spike Damage

Another spike pierces deep into Gnorlins chest for 8 damage. Ouch !

DM rolled 15 using 1d20+5.  tail spike attack vs Bhelmyr
The third tail spike thuds! into the ground beside Bhelmyr.

The second creature (M2) moves forward and meets Matrims raging dash with a bite and two claws.
DM rolled 7 using 1d20+5.  Manticore bite vs Matrim - miss
DM rolled 19 using 1d20+5.  Manticore claw vs Matrim - hit !
DM rolled 6 using 1d20+5.  Manticore claw vs Matrim - miss
DM rolled 8 using 1d6+3.  Manticore claw damage

One claw rips against Matrims arm for 4 damage (8 halved due to rage resistance)

Butterbell, Xanders familiar, flies towards the hovering creature (M1) and vanishes (invisibility) !

Summary :
An exciting first round of combat !
The first Manticore is frightened of Kvanlanir until the end of Kvanlanir's turn in round 2. It is hovering in the air and keeping away from Kvanlanir.
The second Manticore has entered melee combat with Matrim.

Map !
https://drive.google.com/open?...JRKnDbz0jjf6uliI8_LG
This message was last edited by the GM at 22:42, Sat 12 Jan 2019.
Kvanlanir
player, 101 posts
Wood Elf Figher
HP 12/20 AC 16 PP 14
Sat 12 Jan 2019
at 23:08
  • msg #731

Re: Chapter One : Greyhawk City

Kvanlanir pulls out the spike and tosses it to the ground before h lets loose another arrow at the creature, this time not bothering with any fancy tricks. He could tell the second it left his bow that it was going to go wide unless it flew right into the arrow's path, so he didn't bother watching to see if it hit or not. Instead, he knocks a second arrow and sends it flying after the first.

Bonus: Second Wind (restores 5 hp)
Action: Attack w/ Longbow - Hit AC 21 for 7 damage (Advantage)
Special: Action Surge to attack again - Hit AC 20 for 4 damage

00:33, Today: Kvanlanir rolled 14 using 1d20+7.  Advantage roll.
00:32, Today: Kvanlanir rolled 21 using 1d20+7.  Advantage roll.
17:07, Today: Kvanlanir rolled 20,4 using d20+7,d8+3.  Attack w/ Longbow.
17:02, Today: Kvanlanir rolled 12,7 using d20+7,d8+3.  Attack w/ Longbow.
17:02, Today: Kvanlanir rolled 5 using 1d10+3.  Second wind.


Edit: added my advantage rolls, changing the first attack into a hit.

This message was last edited by the player at 06:34, Sun 13 Jan 2019.
Gnorlin Parkputter
player, 178 posts
Forest Gnome Cleric
HP 13/21 AC 13 PP 14
Sat 12 Jan 2019
at 23:57
  • msg #732

Re: Chapter One : Greyhawk City

Gnorlin staggered by the blow to his chest tries to fire off a crossbow bolt but his shot goes wide.



17:56, Today: Gnorlin Parkputter rolled 9 using 1d20+2.  crossbow to-hit. (I'm assuming the AC is better than 9.)

Crossbow Bolts: 29
Inspiration Dice 2 of 2
Spell Slots; LVL 1: 4  LVL 2: 2

This message was last edited by the player at 23:58, Sat 12 Jan 2019.
Matrim Rogthor
player, 166 posts
Goliath Barb Rage 3/3
HP 27/31 AC 14 PP 10
Sun 13 Jan 2019
at 00:07
  • msg #733

Re: Chapter One : Greyhawk City

In his RAGE Matrim laughs at the Manticore as he swings two handed with his hammer.

To Hit: Matrim Rogthor rolled 10 using 1d20+6
Damage (Though i dont think it hit): Matrim Rogthor rolled 13 using 1d10+6
Xander
player, 25 posts
HP: 17 AC: 14
PP: 13 spell save: 13
Sun 13 Jan 2019
at 00:25
  • msg #734

Re: Chapter One : Greyhawk City

Xander drops his wand and draws his light crossbow and takes aim

"so much for unlimited magical power, lets try old reliable"

Fires

Butterbell screams at the top of her little lungs in the ear of the manticore when Kavanlanir let's his arrow fly.
crit, 13 damage on m1

Butterbell gives Kavanlanir advantage with the help action

17:16, Today: Xander rolled 8 using 1d8 with rolls of 8.

17:16, Today: Xander rolled 25,5 using 1d20+5,1d8+3 with rolls of 20,2.  Light x bow attack .

This message was last edited by the player at 05:51, Mon 14 Jan 2019.
Bhelmyr Godstouched
player, 138 posts
Mountain Dwarf Sorcerer
HP 27/27 AC 16 PP 9
Sun 13 Jan 2019
at 19:55
  • msg #735

Re: Chapter One : Greyhawk City

Bhelmyr lets fly three more magical darts of force at the wounded, angry, scared beast.

Action: Cast magic missile for 6 force damage on M1.

11:52, Today: Bhelmyr Godstouched rolled 6 using 3d4+3.  Magic Missile on M1.

DM
GM, 285 posts
Mon 14 Jan 2019
at 09:21
  • msg #736

Re: Chapter One : Greyhawk City

Round Two

Initiative

Matrim
Xander
Kvanlanir
Gnorlin
Bhelmyr
Manticores
Butterbell (Xander Familiar)

Matrim swings his warhammer at the Manticore (M2) and misses, slamming the warhammer into the ground nearby.

Xander looses a bolt from his crossbow, penetrating straight through the hovering Manticores (M1) throat. Glurck ! The Manticore makes a terrible screaming sound "Arrooghgh !"

With Butterbell screaming and distracting the Manticore, Kvanlanir shoots two arrows, both penetrating deep into the Manticores (M1) chest area. Thud ! Thud !
The Manticore is seriously injured. Blood drips from its wounds onto the earth below . . .

Gnorlin takes aim and shoots his crossbow. The bolt flies near the hovering Manticore (M1) but misses.

Bhelmyr again conjures Magic Missiles, sending them flying into the Manticores (M1) body.
The missiles tear through the Manticores wings, sending him tumbling to the ground below.

The Manticore (M1) takes falling damage !
DM rolled 11 using 3d6.  Manticore falling damage.
The Manticore lands with a horrible crunch ! sound and does not move ...

Furious at his companions probable death, the second Manticore (M2) continues the assault against Matrim. It again attempts a bite and two claw attacks.

DM rolled 15 using 1d20+5.  Manticore bite vs Matrim
DM rolled 9 (4) using 1d8+3.  Manticore bite damage
DM rolled 24 using 1d20+5.  Manticore claw vs Matrim
DM rolled 8 (4) using 1d6+3.  Manticore claw damage
DM rolled 7 using 1d20+5.  Manticore claw vs Matrim


A bite to the arm and a claw across the chest results in Matrim taking 8HP (total) damage.

Butterbell remains hovering, invisible, in the air near where the first Manticore was.
Xander may direct Butterbell to do something now (end of round 2), before we continue onto round 3 !

(Wow ! You guys took that first Manticore down hard and fast !)

Matrim is looking wounded, but probably can't feel it due to his Rage !
The second Manticore has yet to be wounded, and is extremely angry !
Matrim Rogthor
player, 167 posts
Goliath Barb Rage 3/3
HP 19/31 AC 14 PP 10
Mon 14 Jan 2019
at 09:28
  • msg #737

Re: Chapter One : Greyhawk City

Growling, Matrim will make this attack a two-handed RECKLESS ATTACK.

To Hit: Matrim Rogthor rolled 11 using 1d20+6 (ADV)

Damage (If hit): Matrim Rogthor rolled 11 using 1d10+6
This message was last edited by the player at 09:28, Mon 14 Jan 2019.
Bhelmyr Godstouched
player, 139 posts
Mountain Dwarf Sorcerer
HP 27/27 AC 16 PP 9
Mon 14 Jan 2019
at 13:27
  • msg #738

Re: Chapter One : Greyhawk City

Bhelmyr speaks words of healing, which seem to have an odd echo to them. Then he invokes holy fire on the remaining manticore.

Bonus action: cast a twinned healing word on Matrim and Gnorlin for 8 HP.
Action: Cast Sacred Flame DC 12 Dex Save for 7 radiantly damage.

05:19, Today: Bhelmyr Godstouched rolled 8 using 2d4+2.  Healing word.
05:21, Today: Bhelmyr Godstouched rolled 7 using 1d8.

Kvanlanir
player, 102 posts
Wood Elf Figher
HP 20/20 AC 16 PP 14
Mon 14 Jan 2019
at 14:35
  • msg #739

Re: Chapter One : Greyhawk City

Kvanlanir fires an arrow at the other manticore, but the beast's sporadic movements cause the arrow to pierce only air.

Hit AC 11 for 6 damage (if it hits, 13 damage + Menacing)
09:55, Today: Kvanlanir rolled 11 using 1d20+7.  if advantage.
08:34, Today: Kvanlanir rolled 8,6,7 using d20+7,d8+3,d8.  Menacing Longbow,  Dmg. Wis 14 vs Disadv.

This message was last edited by the player at 15:56, Mon 14 Jan 2019.
Gnorlin Parkputter
player, 179 posts
Forest Gnome Cleric
HP 13/21 AC 13 PP 14
Mon 14 Jan 2019
at 15:03
  • msg #740

Re: Chapter One : Greyhawk City

Gnorlin nods his head as he sees the first beast go down, "We have one!!! Now the other!! He yells. Looking over at Matrim he sees the Goliath valiantly standing toe to toe with the beast. "Matrim you're a hero and a champion you will prevail!" As the words are spoken a slight echo can be noticed over his words and they sound louder and slightly more dramatic than a small Gnome could speak. He then turns his attention to the beast and utters insults and curses.


BONUS ACTION.. Grant Matrim one Inspiration dice. (d6 you may use for an attack roll, saving throw or ability check)
ACTION: Cast DISSONANT WHISPERS  at Manticor 2 using 2nd level slot
        (Save V. WIS or take 16 damage and must move away from Gnorlin on a save 1/2 damage and no move.)


09:01, Today: Gnorlin Parkputter rolled 16 using 4d6.  dissonant whispers damage.


Crossbow Bolts: 29
Inspiration Dice 1 of 2
Spell Slots; LVL 1: 4  LVL 2: 1

DM
GM, 286 posts
Mon 14 Jan 2019
at 17:09
  • msg #741

Re: Chapter One : Greyhawk City

Gnorlin, I think Matrim still has his inspiration ?
Xander
player, 29 posts
HP: 17 AC: 14
PP: 13 spell save: 13
Mon 14 Jan 2019
at 18:03
  • msg #742

Re: Chapter One : Greyhawk City

round 2 Butterbell will zoom to the other manticore, happy to play her trick again. Maybe this time she will pluck a wisker from the beast when kavnlanir next fires.

round 3

Xander drops his crossbow and fishes his wand from the ground.

"Pleaseohpleaseoh-" once more the magic Wells up, once more he casts Phantasm Force, "-burn!

DC 13 int save or believe is now on fire. Take 1d6 psychic damage at the start of Xander's turn on failed save

02:43, Today: Xander rolled 6 using 1d6.  Psychic damage

This message was last edited by the player at 17:31, Tue 15 Jan 2019.
DM
GM, 289 posts
Wed 16 Jan 2019
at 05:33
  • msg #743

Re: Chapter One : Greyhawk City

Round Three

Initiative

Matrim
Xander
Kvanlanir
Gnorlin
Bhelmyr
Manticore
Butterbell (Xander Familiar)

Butterbell flies to the Manticore and plucks a whisker ...

Matrim attacks recklessly, unfortunately again missing the Manticore.
(Attacks against Matrim have advantage until the start of Matrims next turn.)

Xander moves forward (to within 60' range) and casts Phantasmal Force at the remaining Manticore.
DM rolled 5 using 1d20-2.  Manticore INT save
The Manticore thrashes about wildly, believing it is engulfed in flame, and takes 6HP damage.

Kvanlanir fires an arrow at the Manticore, but the beast's sporadic movements cause the arrow to pierce only air.

Gnorlin moves forward (to within 60' range) and yells encouragement at Matrim, granting the d6 Bardic Inspiration dice (to be used by Matrim with next ten minutes). Gnorlin then casts Dissonant Whispers at the Manticore. The Manticore resists most of the effect, but still wails in pain as it takes 8HP psychic damage.
DM rolled 17 using 1d20+1.  Manticore WIS save

Bhelmyr moves forward (to within 60' range) and speaks the Healing Word, closing wounds on both Matrim and Gnorlin.
Bhelmyr then causes a Sacred Flame to descend towards the Manticore. The Manticore twists its body, dodging the Sacred Flame.
DM rolled 21 using 1d20+3.  Manticore DEX save

The Manticore, furious at the assault upon it during dinner time, continues to bite and claw at Matrim.
DM rolled 7,9 using d20+5,d20+5.  Manticore bite vs Matrim
DM rolled 6,18 using d20+5,d20+5.  Manticore claw vs Matrim
DM rolled 4 (2) using 1d6+3.  Manticore claw damage
DM rolled 21,12 using d20+5,d20+5.  Manticore claw vs Matrim
DM rolled 4 (2) using 1d6+3.  Manticore claw damage

Two Manticore claws tear along Matrims arms, for a total of 4HP damage.

Xander, will Butterbell continue to distract the Manticore at the end of round 3 ?

Map !
https://drive.google.com/open?...nrG0O7gTz_MhxgcD0HnE
Bhelmyr Godstouched
player, 140 posts
Mountain Dwarf Sorcerer
HP 27/27 AC 16 PP 9
Wed 16 Jan 2019
at 07:49
  • msg #744

Re: Chapter One : Greyhawk City

Bhelmyr casts another barrage of projectiles at the manticore.

Action: Cast Magic Missile for 7 force damage on remaining manticore.
Move: within 30 feet of manticore.

23:44, Today: Bhelmyr Godstouched rolled 7 using 3d4+3.  Magic Missile on M2.

Xander
player, 31 posts
HP: 17 AC: 14
PP: 13 spell save: 13
Wed 16 Jan 2019
at 14:21
  • msg #745

Re: Chapter One : Greyhawk City

Xander uses minor image to create an illusion of a wolf by M2, Snapping and snarling, this will give Matrim advantage on his next attack. He then races back to retrieve his crossbow.

Butter bell will continue to try and distract M2 to give Kvanlanir advantage for his attacks

  07:11, Today: Xander rolled 3 using 1d6. Psychic damage.

Xander help action for Matrim, Move action: move to crossbow Free action: pick up crossbow

Butterbell: ready action to give help action for Kvanlanir. for round 3 and for the foreseeable fight.

This message was last edited by the player at 14:24, Wed 16 Jan 2019.
Kvanlanir
player, 103 posts
Wood Elf Figher
HP 20/20 AC 16 PP 14
Wed 16 Jan 2019
at 14:54
  • msg #746

Re: Chapter One : Greyhawk City

Kvanlanir drew back another arrow and let loose.

Action: Attack w/ Longbow - Use Menacing
Result: Hit AC 20 for 17 Piercing damage. Wis DC 14 vs Frighten

08:53, Today: Kvanlanir rolled 6 using 1d8.  Menacing,  Dmg. Wis 14 vs Disadv.
08:52, Today: Kvanlanir rolled 20,11 using d20+7,d8+3.  Attack w/ Longbow.

Gnorlin Parkputter
player, 183 posts
Forest Gnome Cleric
HP 21/21 AC 13 PP 14
Wed 16 Jan 2019
at 18:43
  • msg #747

Re: Chapter One : Greyhawk City

Gnorlin loads another crossbow bolt and fires a less than stellar shot.


NOTE: Matrim don't forget you have a Bardic Inspiration Die to use.
ACTION: Crossbow attack (Hit AC 11 for 3 damage) ...probably a miss...
MOVE: none

12:39, Today: Gnorlin Parkputter rolled 3 using 1d8+2.  crossbow damage.
12:38, Today: Gnorlin Parkputter rolled 11 using 1d20+2.  crossbow to-hit.


Crossbow Bolts: 28
Inspiration Dice 1 of 2
Spell Slots; LVL 1: 4  LVL 2: 1

Matrim Rogthor
player, 168 posts
Goliath Barb Rage 3/3
HP 23/31 AC 14 PP 10
Thu 17 Jan 2019
at 03:15
  • msg #748

Re: Chapter One : Greyhawk City

Matrim will again swing two-handed at the Manticore

To Hit: Matrim Rogthor rolled 11 using 1d20+6
Adding the bardic Inspiration: Matrim Rogthor rolled 5 using 1d6
To Hit: 16

Damage: Matrim Rogthor rolled 8 using 1d10+6

                                                                               

The dice are not my friend for this encounter jeez
DM
GM, 292 posts
Thu 17 Jan 2019
at 21:02
  • msg #749

Re: Chapter One : Greyhawk City

Round Four

Initiative

Matrim
Xander
Kvanlanir
Gnorlin
Bhelmyr
Manticore
Butterbell (Xander Familiar)

Matrim, inspired by Gnorlins bardic encouragement, again swings two-handed at the Manticore,
smashing into the Manticores head. BAM !

Xander creates an illusion of a wolf, snapping and snarling at the Manticore.
This grants Matrim advantage on his next attack against the Manticore (next round).
Xander then races back approximately 15' and retrieves his crossbow.
(As suggested by Kvanlanir, Xander gains Inspiration, if he doesn't already have it.)

Kvanlanir drew back another arrow and lets loose a Menacing Ranged Attack !
DM rolled 13 using 1d20+1.  Manticore WIS save
The arrow thuds ! solidly into the Manticores head, severely injuring it.
The Manticore is frightened of Kvanlanir until the end of Kvanlanirs turn next round.

Gnorlin loads another crossbow bolt and fires a less than stellar shot.
The bolt thuds ! into a nearby tree.

Bhelmyr moves forward and casts another barrage of projectiles at the Manticore,
who is now bleeding from multiple wounds and magican burns.

The Manticore, bleeding and frightened, uses the Disengage action in an attempt to flee !
It flies up approximately 20' and towards the body of the other fallen Manticore.
(Due to its movement, the Manticore has moved to approximately 40' away from Bhelmyr.
I mention this as Bhelmyr moved to "within 30 feet of manticore" on his turn.)


Butterbell follows the Manticore and will continue to try and distract the Manticore,
to give Kvanlanir advantage for his next ranged attack on the Manticore (next round).

Map !
https://drive.google.com/open?...EX1ek08qsgwbyctSKlzD
Kvanlanir
player, 105 posts
Wood Elf Figher
HP 20/20 AC 16 PP 14
Thu 17 Jan 2019
at 21:43
  • msg #750

Re: Chapter One : Greyhawk City

Kvanlanir lines up the manticore once more, and unleashes another arrow.

Crit AC 27, 20 Piercing damage. Wis DC 14 vs Frighten

15:42, Today: Kvanlanir rolled 11 using 2d8.  Menacing Crit,  Dmg. Wis 14 vs Disadv.
15:41, Today: Kvanlanir rolled 1 using 1d8.  Crit Damage.
15:41, Today: Kvanlanir rolled 27,9,26 using d20+7,d8+3,d20+7.  Attack w/ Longbow.

DM
GM, 293 posts
Thu 17 Jan 2019
at 21:57
  • msg #751

Re: Chapter One : Greyhawk City

The Manticore takes the arrow through the head. The arrow pushes completely through the beasts head, exiting the other side and flying off into the distance.
Brains and blood splatter from the Manticore as it crashes down on top of the already-smashed wagon.

It is DEAD !

+ 280 XP for defeating the Manticores !

Bhelmyr 1540
Gnorlin 1290
Kvanlanir 1390
Matrim 1590
Xander 1250
Xander
player, 33 posts
HP: 17 AC: 14
PP: 13 spell save: 13
Fri 18 Jan 2019
at 03:37
  • msg #752

Re: Chapter One : Greyhawk City

"Kvanlanir, Matrim, mind if I share your exploits at the next inn? you'll be drowning in ale before the night is out! Amazing everyone, Even Butterbell!" 

Butterbell makes a rude gesture in response to Xanders amazement, gives Kvalanir a sharp salute, discards her manticore trophy and vanishes.

"Err... shes going to scout around. Are there any survivors in the cart?"


Xander will check for survivors and anything useful in the destroyed cart

20:35, Today: Xander rolled 18 using 1d20+3.  perception .

Matrim Rogthor
player, 169 posts
Goliath Barb Rage 3/3
HP 23/31 AC 14 PP 10
Fri 18 Jan 2019
at 03:55
  • msg #753

Re: Chapter One : Greyhawk City

"Drowning in ale you say? Don't make a promise you cant keep." Matrim says with a smile.
DM
GM, 294 posts
Fri 18 Jan 2019
at 07:00
  • msg #754

Re: Chapter One : Greyhawk City

Xander checks the wagon and the halflings.

The Manticores have slain, chewed upon and partly eaten both halflings (male and female).
They are wearing common clothes (now tattered and torn).
The male halfling has a small key tucked into his pocket.
A single dagger lies on the ground near his body.

Investigating the wagon, Xander can deduce that the halflings were probably merchants,
travelling from Greyhawk to their home, somewhere in the Cairn Hills.

The wagon contains :
- a large sack of newly-made cloth shirts and leather pants
- four sacks of salted meat
- two crates of fruit
- two small barrels of water
- a small locked chest
Bhelmyr Godstouched
player, 141 posts
Mountain Dwarf Sorcerer
HP 27/27 AC 16 PP 9
Fri 18 Jan 2019
at 07:04
  • msg #755

Re: Chapter One : Greyhawk City

"What did ya find over there friend?" Bhelmyr says to Xander.
Xander
player, 34 posts
HP: 17 AC: 14
PP: 13 spell save: 13
Fri 18 Jan 2019
at 08:17
  • msg #756

Re: Chapter One : Greyhawk City

In reply to Bhelmyr Godstouched (msg # 755):

Xander is a little pale, the remains a little grizzly. He shares what he finds with the others. He trys the key in the small  locked chest for everyone to see.
DM
GM, 295 posts
Fri 18 Jan 2019
at 08:55
  • msg #757

Re: Chapter One : Greyhawk City

Xander tries the key in the small locked chest for everyone to see.

Ping ! The chest unlocks !

Opening the chest, Xander finds :
- 140gp
- a treasure map on a torn piece of parchment.
- an ordinary-looking ceramic jug. It appears empty, although sloshing sounds emanate from the jug when it is moved.
- two small leather pouches, each containing a small amount of powder resembling very fine sand.

The treasure map looks like :
https://drive.google.com/open?...gnZTfRH_-o2u9pyPKBD7

Your regular map :
https://drive.google.com/open?...Crpbs3kXvpCuxtSrLUTx
Gnorlin Parkputter
player, 185 posts
Forest Gnome Cleric
HP 21/21 AC 13 PP 14
Fri 18 Jan 2019
at 14:15
  • msg #758

Re: Chapter One : Greyhawk City

"This jug is most curious as is this powder. The gold is just plain great! Poor souls won't be needing it anymore. A treasure map as well. I dare say we came upon a rather industrious group of halflings." Gnorlin muses. "I'm not prepared today with the proper blessing to ask my diety for aid in identifying any magical properties but in the morning I will pray for such. We will find if any of this has been enchanted. Until then I suggest keeping the stopper on that bottle."

Gnorlin walks over to the dagger."If no one objects?" he asks before sliding it in his belt.

"Now, does anyone need a bit of a lift?"


Will cast DETECT MAGIC as a ritual In the morning (it's not prepared for today).
If anyone needs or wants healing let me know.


Crossbow Bolts: 28
Inspiration Dice 1 of 2
Spell Slots; LVL 1: 4  LVL 2: 1

This message was last edited by the player at 14:19, Fri 18 Jan 2019.
Kvanlanir
player, 106 posts
Wood Elf Figher
HP 20/20 AC 16 PP 14
Fri 18 Jan 2019
at 14:30
  • msg #759

Re: Chapter One : Greyhawk City

Is the wagon salvageable?
DM
GM, 296 posts
Fri 18 Jan 2019
at 15:55
  • msg #760

Re: Chapter One : Greyhawk City

Kvanlanir, you believe that with a bit of work the wagon, which is partly smashed,
could be repaired and converted into a two-wheeled wagon, like this :
https://drive.google.com/open?...Qqx81mBPyUF2Ouc0vuh4

There are no horses nearby.
One or two strong adventurers may be able to pull it, though.
Bhelmyr Godstouched
player, 142 posts
Mountain Dwarf Sorcerer
HP 27/27 AC 16 PP 9
Sat 19 Jan 2019
at 21:20
  • msg #761

Re: Chapter One : Greyhawk City

"While we certainly have more use for the fallen halflings' belongings than they do, perhaps they have family who are waiting on them to return with these goods," Bhelmyr says with the barest hint of reproach."We may need a safe place to stay the night in the Cairn Hills anyway, so I think we should look for their community."
Gnorlin Parkputter
player, 186 posts
Forest Gnome Cleric
HP 21/21 AC 13 PP 14
Sun 20 Jan 2019
at 00:27
  • msg #762

Re: Chapter One : Greyhawk City

"Most noble of you good Bhelmyr." Gnorlin says while he scratches his chin. "No doubt they were on rout to the location of this treasure. As we now possess the map it seems only logical for us to take on their quest. Also....as they were travelling to the treasure and not back to their village it would be assumed the belongings are entirely theirs and as we now have assumed the journey it is also only logical that we use these belongings..and coin... to finish the task for them and the good memory of their names....whatever they may have been."

Gnorlin takes a deep breath rather proud of his logical thinking.


Crossbow Bolts: 28
Inspiration Dice 1 of 2
Spell Slots; LVL 1: 4  LVL 2: 1

This message was last edited by the player at 00:29, Sun 20 Jan 2019.
Matrim Rogthor
player, 170 posts
Goliath Barb Rage 3/3
HP 23/31 AC 14 PP 10
Sun 20 Jan 2019
at 04:20
  • msg #763

Re: Chapter One : Greyhawk City

Matrim chuckles and says "I am in agreement with our smallest companion."
DM
GM, 297 posts
Sun 20 Jan 2019
at 07:55
  • msg #764

Re: Chapter One : Greyhawk City

Not knowing exactly where the halfling couple lived, you consult the maps and ponder the options.

Treasure map  :
https://drive.google.com/file/...RH_-o2u9pyPKBD7/view

Regular map :
https://drive.google.com/file/...3kXvpCuxtSrLUTx/view

You believe you can still make it to Stone Bridge by early-mid evening tonight, as the sun is setting.
Pulling the wagon will slow you down, adding an extra couple of hours onto the journey.

Stone Bridge : huge stone bridge crossing the Selintan (river) Gorge.

Steaming Springs : Mining town, in a wide valley, mainly human.

Blackstone : Mining town, in a deep-sided canyon, mainly human.

Elmshire : Halfling town. Population of over 5000 halflings, some others.

Grossettgrottell : Gnomish collection of villages, above and below ground. Approximately 800 gnomes (and some others) live here.

The party can discuss the option of visiting one of these nearby places, or continuing onto the Tomb of Everflowing Blood.
This message was last edited by the GM at 07:56, Sun 20 Jan 2019.
Gnorlin Parkputter
player, 187 posts
Forest Gnome Cleric
HP 21/21 AC 13 PP 14
Sun 20 Jan 2019
at 13:31
  • msg #765

Re: Chapter One : Greyhawk City

OOC: my vote...let's stay on task and head for the cairn as planned. Cart is up to Matrim..let's face it he's the one who gonna pull it around.
Xander
player, 36 posts
HP: 17 AC: 14
PP: 13 spell save: 13
Sun 20 Jan 2019
at 17:52
  • msg #766

Re: Chapter One : Greyhawk City

OOC I would also vote to continue to the Cairn, the treasure will probably keep. Veltargo's trail could grow cold

"We did avenge them at least and maybe we can do some good with their cargo. Should we bury or cremate them?"
Matrim Rogthor
player, 171 posts
Goliath Barb Rage 3/3
HP 23/31 AC 14 PP 10
Mon 21 Jan 2019
at 00:02
  • msg #767

Re: Chapter One : Greyhawk City

"A small cart like this is no issue. I hope you all wont mind the slower pace."
Gnorlin Parkputter
player, 188 posts
Forest Gnome Cleric
HP 21/21 AC 13 PP 14
Mon 21 Jan 2019
at 00:50
  • msg #768

Re: Chapter One : Greyhawk City

OOC Can we just say we buried them and then carried on our way to stone bridge? I don't think that needs roll playing unless one of you has some eloquent words to say.
Kvanlanir
player, 107 posts
Wood Elf Figher
HP 20/20 AC 16 PP 14
Mon 21 Jan 2019
at 04:04
  • msg #769

Re: Chapter One : Greyhawk City

Fine by me. Kvan's not one to care much about the deaths of people he doesn't know.
Xander
player, 37 posts
HP: 17 AC: 14
PP: 13 spell save: 13
Mon 21 Jan 2019
at 05:22
  • msg #770

Re: Chapter One : Greyhawk City

As the party cremated the two halflings, Xander tries to think of some nice words to say but can't think of any. What words could give comfort now? Xander draws his panpipes. At first the notes are clumsy, inspiration fleeting but then Butterbell joins in. Her sylvan voice is small but sweet and sings of promises kept and broken, of what is and what maybe. It's enough for Xander, hopefully it's something for the halflings too.

22:07, Today: Xander rolled 18 using 2d20+5, dropping the lowest dice only with rolls of 2,13.  performance with help from Butterbell
DM
GM, 299 posts
Mon 21 Jan 2019
at 08:36
  • msg #771

Re: Chapter One : Greyhawk City

Xander creates a beautiful musical gesture to accompany the burial rites of the halflings.

Matrim pulls the wagon, and eventually, as darkness begins to fall, you arrive at Stone Bridge.

The Gorge of the Selintan :
The heights of the Cairn Hills fall rapidly away here, plummeting more than a thousand feet in places to meet the placid waters of the Selintan River. The rivers width approaches 100 paces, and so it rolls along with a steady majesty then enables even clumsy barges to be poled upstream towards the Nyr Dyv (large northern lake).

At the site of Stone Bridge was once a flimsy suspension bridge of rope and wood. Gnomish sculptors and architects, over a period of nearly three decades, gradually formed a huge stone arch to bridge the gap. The structure looks almost to be a part of the bedrock itself, so gracefully does it follow the natural curve of each of the overhanging gorge edges. These curves sweep upwards to meet in the centre.

The bridge is 20' wide, with a low wall along each outer edge. Persistent rumours claim that the entire structure rests on the strength of a single iron pin, somewhere within the bridge. If this is pulled, the bridge will supposedly collapse.

The adventurers have not crossed the bridge. Near the bridge is an area cleared of rocks, commonly used as a camping site by travellers. Currently unoccupied, there is evidence of campfires here (rings of stones, etc), and even a few piles of collected branches and chopped wood, left by a generous traveller.
Matrim Rogthor
player, 172 posts
Goliath Barb Rage 3/3
HP 23/31 AC 14 PP 10
Mon 21 Jan 2019
at 09:09
  • msg #772

Re: Chapter One : Greyhawk City

Matrim, feeling a well earned soreness from the wagon, says "If we are camping here, then I will take last watch. Until then, I will rest, and begin making the fire."
Gnorlin Parkputter
player, 189 posts
Forest Gnome Cleric
HP 21/21 AC 13 PP 14
Mon 21 Jan 2019
at 14:55
  • msg #773

Re: Chapter One : Greyhawk City

Gnorlin agrees with Matrim and indicates he's willing to take 2nd to last watch. He assists in setting up camp.
Bhelmyr Godstouched
player, 144 posts
Mountain Dwarf Sorcerer
HP 27/27 AC 16 PP 9
Mon 21 Jan 2019
at 17:58
  • msg #774

Re: Chapter One : Greyhawk City

Bhelmyr is pretty useless when it comes to keeping watch, but he will stay up with whoever takes first watch.
Xander
player, 38 posts
HP: 17 AC: 14
PP: 13 spell save: 13
Mon 21 Jan 2019
at 19:36
  • msg #775

Re: Chapter One : Greyhawk City

Xander will keep watch with Bhelmyr and will help Matrim with the fire.

Butterbell, after hearing about the bridge, will buzz around the bridge looking for the miraculous pin holding everything together. Afterwards she'll nibble from Xander's rations and take the last watch with Matrim.


12:29, Today: Xander rolled 14,12 using 1d20+3,1d20+2 with rolls of 11,10.  Butterbell perception/inspection whatever skill is needed.
Gnorlin Parkputter
player, 190 posts
Forest Gnome Cleric
HP 21/21 AC 13 PP 14
Mon 21 Jan 2019
at 21:43
  • msg #776

Re: Chapter One : Greyhawk City

Gnorlin it seems nods off a bit during his watch.

15:42, Today: Gnorlin Parkputter rolled 6 using 1d20+4 with rolls of 2.  Perception roll.
This message was last edited by the player at 21:44, Mon 21 Jan 2019.
Kvanlanir
player, 108 posts
Wood Elf Figher
HP 20/20 AC 16 PP 14
Mon 21 Jan 2019
at 22:12
  • msg #777

Re: Chapter One : Greyhawk City

"I've not often run across people who would put in such work purely for the enjoyment of others. I find this likely to be either a trap, or the camp of someone who has simply left it for a time with intentions to return later."
Xander
player, 39 posts
HP: 17 AC: 14
PP: 13 spell save: 13
Mon 21 Jan 2019
at 23:01
  • msg #778

Re: Chapter One : Greyhawk City

"After being poisioned and used as  leverage you get a little paranoid. Veltargo wouldn't care about harming a hapless passerby if he had a chance to get at anyone following him..."

Xander will check to see if the wood pile is trapped in some way.

If it isn't, he will scavenge for more wood for the next travaler, if he has time.

15:52, Today: Xander rolled 16,4 using 1d20+3,1d20-1 with rolls of 13,5.  Perception investigation
DM
GM, 300 posts
Tue 22 Jan 2019
at 08:17
  • msg #779

Re: Chapter One : Greyhawk City

Xander, Butterbell is able to relay information to you that she cannot see an exact pin, but has noticed a stone block underneath the centre of the bridge with 4 iron rings attached to it (2 rings on each side).
It looks somewhat like this :
https://drive.google.com/open?...KZAqHb4frommYwbOYS0B

Also, the wood pile does not appear trapped. There is enough wood to start a campfire, and although the area you are in has few trees, you are able to scavenge more wood from nearby fallen branches to last the night, and enough to leave some for the next traveller, though not as much as you found yourselves.

Overnight Watches
Xander, Bhelmyr
Kvanlanir
Gnorlin
Matrim, Butterbell

The night passes without major incident, except for :
- it is hard to get to sleep, and when you do, your sleep is plagued by troubled dreams. Trying to remember the dreams is difficult, but you do remember a pair of staring eyes, set into a skull drenched in blood. A horrible vision !
- upon waking, whoever is carrying the cairn charm (I don't know who, sorry), finds that the pocket or article of clothing it has been resting against is soaked in blood, as though the small pendant has leaked a cupfull of blood overnight. Spooky !

Even with the troubled sleep, the adventurers have had a Long Rest.
This message was last edited by the GM at 08:18, Tue 22 Jan 2019.
Matrim Rogthor
player, 173 posts
Goliath Barb Rage 3/3
HP 31/31 AC 14 PP 10
Tue 22 Jan 2019
at 09:08
  • msg #780

Re: Chapter One : Greyhawk City

After having a small traveling breakfast, Matrim will stack some wood together for the next group of travelers.

"Someone left it for us, we may as well pass it forward."
Kvanlanir
player, 109 posts
Wood Elf Figher
HP 20/20 AC 16 PP 14
Tue 22 Jan 2019
at 14:50
  • msg #781

Re: Chapter One : Greyhawk City

"A night full of nightmarish eyes staring at me."

If anyone else mentions the dream, then Kvan adds, "Well, now we know why there was a readied camp just left here waiting for us. Whoever tried to sleep here before had the same problems and decided it wasn't worth staying here."
Gnorlin Parkputter
player, 191 posts
Forest Gnome Cleric
HP 21/21 AC 13 PP 14
Tue 22 Jan 2019
at 15:10
  • msg #782

Re: Chapter One : Greyhawk City

On my phone today. I’ll have a post tomorrow. Don’t wait for me.
Gnorlin Parkputter
player, 192 posts
Tue 22 Jan 2019
at 17:01
  • [deleted]
  • msg #783

Re: Chapter One : Greyhawk City

This message was deleted by the player at 17:01, Tue 22 Jan 2019.
Xander
player, 40 posts
HP: 17 AC: 14
PP: 13 spell save: 13
Tue 22 Jan 2019
at 18:00
  • msg #784

Re: Chapter One : Greyhawk City

Xander will clean the blood away with prestidigitation. He shares his dream and creates an illusuon of what he saw with silent image.

" You think it will get worse as we get closer to the  Cairn Hills or you think something is happening and it's having an effect on the charm?"

Xander will have a small breakfast, now and again he will hand over a dried fruit or nut to empty air and it will vanish.
Gnorlin Parkputter
player, 193 posts
Forest Gnome Cleric
HP 21/21 AC 13 PP 14
Wed 23 Jan 2019
at 14:21
  • msg #785

Re: Chapter One : Greyhawk City

"I also had the dream. A most unsettling place. I would guess not all travelers have it. We carry he charm and perhaps called the images on ourselves? I feel we should make haste to putt his damned thing behind us."

Looking around for a good spot,"Now if I could have the items we uncovered from the halflings. I will try to surmise if they have been enchanted."


Gnorlin also has a simple breakfast. he spends some time praying as well. Once done he'll cast Detect magic as a ritual on the items.


Crossbow Bolts: 28
Inspiration Dice 2 of 2
Spell Slots; LVL 1: 4  LVL 2: 2

Cleric Cantrips: Resistance, Guidance, Spare the Dying
  Domain Spells  : Charm Person, Disguise Self
  Prepared Spells: Cure Wounds, Guiding Bolt, Healing Word, Detect Magic
  Bard Cantrips  : Friends, Vicious Mockery
  Bard Spells    : Dissonant Whispers, Sleep, Identify, Unseen Servant

This message was last edited by the player at 22:11, Wed 23 Jan 2019.
DM
GM, 301 posts
Thu 24 Jan 2019
at 07:18
  • msg #786

Re: Chapter One : Greyhawk City

Gnorlin, you discover that the ceramic jug, as well as the powder inside the two small leather pouches is magical.

From page 136 of the DMG, identifying a magic item could occur during a short rest while a character focuses on the item. From page 186 of the PHB, a short rest is at least one hour long. So, Gnorlin, being a small gnome, could sit in the wagon (while Matrim pulls it) for two hours and focus on the two magic items and learn their properties.

At the slightly-reduced traveling speed, due to Matrim pulling the wagon, the Tomb of Everflowing Blood is approximately three hours away.
Gnorlin Parkputter
player, 194 posts
Forest Gnome Cleric
HP 21/21 AC 13 PP 14
Thu 24 Jan 2019
at 12:03
  • msg #787

Re: Chapter One : Greyhawk City

Gnorlin relays the information about the items as the group travels.


OOC - casting detect magic as a ritual would only take 10 minutes.

Crossbow Bolts: 28
Inspiration Dice 2 of 2
Spell Slots; LVL 1: 4  LVL 2: 2

This message was last edited by the player at 12:04, Thu 24 Jan 2019.
Matrim Rogthor
player, 174 posts
Goliath Barb Rage 3/3
HP 31/31 AC 14 PP 10
Thu 24 Jan 2019
at 16:48
  • msg #788

Re: Chapter One : Greyhawk City

Sounds good.
Xander
player, 41 posts
HP: 17 AC: 14
PP: 13 spell save: 13
Thu 24 Jan 2019
at 17:41
  • msg #789

Re: Chapter One : Greyhawk City

Xander will gossip with any bird he sees, after a couple of hours

"Neat, what do they do?"
Gnorlin Parkputter
player, 195 posts
Forest Gnome Cleric
HP 21/21 AC 13 PP 14
Thu 24 Jan 2019
at 19:10
  • msg #790

Re: Chapter One : Greyhawk City

Gnorlin looks over at Xander, "I have no idea what they do at all only that hey are magical. Perhaps with more time we may ascertain such details."
Xander
player, 43 posts
HP: 17 AC: 14
PP: 13 spell save: 13
Thu 24 Jan 2019
at 19:42
  • msg #791

Re: Chapter One : Greyhawk City

Xander rubs his chin

"Let's see, they were haflings who got eaten. It didn't deter lion goat monsters... Maybe the mug keeps liquids nice and warm and the powder... Keeps
Hafling feet from smelling"


Xander seems proud of his deductive reasoning
DM
GM, 304 posts
Fri 25 Jan 2019
at 08:12
  • msg #792

Re: Chapter One : Greyhawk City

With Gnorlin on the wagon, the adventurers continue to the Tomb of Everflowing Blood.

During the journey Gnorlin is able to learn that the two items are :

- Alchemy Jug (DMG 150)

This ceramic jug appears to be able to hold a gallon
of liquid and weighs 12 pounds whether full or empty.
Sloshing sounds can be heard from within the jug when
it is shaken, even if the jug is empty.
You can use an action and name one liquid from the
table below to cause the jug to produce the chosen
liquid. Afterward, you can uncork the jug as an action
and pour that liquid out, up to 2 gallons per minute. The
maximum amount of liquid the jug can produce depends
on the liquid you named.
Once the jug starts producing a liquid, it can 't produce
a different one , or more of one that has reached its
maximum, until the next dawn.

Liquid, Max Amount
Acid, 8 ounces
Basic poison, 1/2 ounce
Beer, 4 gallons
Honey, 1 gallon
Mayonnaise, 2 gallons
Oil, 1 quart
Vinegar, 2 gallons
Water, fresh,  8 gallons
Water, salt,  12 gallons
Wine,  1 gallon


- Dust of Disappearance (DMG 166) (You have two of these !)

Found in a small packet, this powder resembles very
fine sand. There is enough of it for one use . When you
use an action to throw the dust into the air, you and
each creature and object within 10 feet of you become
invisible for 2d4 minutes. The duration is the same for
all subjects, and the dust is consumed when its magic
takes effect. If a creature affected by the dust attacks or
casts a spell, the invisibility ends for that creature.


Finding the Tomb of Everflowing Blood poses no real difficulty to those who have researched its location (like yourselves).

The above-ground portion of the tomb is marked with a pair of blood-red obelisks set before a dark hole in the side of a barren hillside. No trees grow on the hill's jagged top and no animals call this place home. The air is still and quiet but smells deeply of copper.

No light comes from within the tomb, so the party will require light (unless everyone has night-vision / infravision ?)

Some rough stone stairs lead down ...

Map !
https://drive.google.com/open?...kjyl-Vg9JaWz9HxGdc1Q
This message was last edited by the GM at 08:14, Fri 25 Jan 2019.
Xander
player, 48 posts
HP: 17 AC: 14
PP: 13 spell save: 13
Fri 25 Jan 2019
at 18:19
  • msg #793

Re: Chapter One : Greyhawk City

Xander looks to his left shoulder and has a hushed conversation with an invisible Butterbell. A small poping noise is heard and then Xander draws his wand. He begins scratching runes in the air.

"Butterbell has agreed to scout ahead for us but she can't see in the dark, does anyone have a torch or a lantern she can take with her? in her sprite form. I'm going to resummon her in her imp form."

Ten minutes of concentration go by and Butterbell is back this time in all her yellow scaly glory.
She grabs the light and goes invisible. A disembodied glow remains, she goes to work.

11:17, Today: Xander rolled 20 using 2d20+5, dropping the lowest dice only with rolls of 2,15.  BB stealth.
This message was last edited by the player at 20:40, Fri 25 Jan 2019.
Gnorlin Parkputter
player, 196 posts
Forest Gnome Cleric
HP 21/21 AC 13 PP 14
Fri 25 Jan 2019
at 22:33
  • msg #794

Re: Chapter One : Greyhawk City

"A wonderful idea." Gnorlin states.


Waiting for the results of the scouting.

Crossbow Bolts: 28
Inspiration Dice 2 of 2
Spell Slots; LVL 1: 4  LVL 2: 2

This message was last edited by the player at 22:34, Fri 25 Jan 2019.
Bhelmyr Godstouched
player, 147 posts
Mountain Dwarf Sorcerer
HP 27/27 AC 16 PP 9
Sat 26 Jan 2019
at 01:37
  • msg #795

Re: Chapter One : Greyhawk City

Bhelmyr picks up a small stone and casts light on it. "Here ya go, Butterbell," he says.
Kvanlanir
player, 111 posts
Wood Elf Figher
HP 20/20 AC 16 PP 14
Sat 26 Jan 2019
at 04:00
  • msg #796

Re: Chapter One : Greyhawk City

Kvan knocked an arrow, just in case.
DM
GM, 308 posts
Sat 26 Jan 2019
at 05:07
  • msg #797

Re: Chapter One : Greyhawk City

Butterbell flies into the dark hole in the side of the hill.
Xander is able to sense what Butterbell senses,
and can relay what she learns to the other adventurers.

Butterbell discovers locations T2 and T3 (see map).

T2:
A two-foot-tall well sits in the centre of this room. What looks like it could only be blood pours from a stone skull mounted in the ceiling, filling the well completely. The blood overflow pours through a spout into a channel in the floor that runs down the hallway to a pool at the opposite end of the corridor. Further adding to the mystery of the room are the walls, which are carved with writing in some ancient language.

T3:
Soft burbling sounds echo off the walls in this large chamber. Recessed into a small niche in each corner is a ruined stone sarcophagus, its contents looted. Two small corridors to the east and west lead to additional alcoves, each containing a similarly violated sarcophagus. A long pool of churning blood dominates the centre of the room.

Map !
https://drive.google.com/open?...V-Fi29BOFKeeehUJeCsf
Matrim Rogthor
player, 176 posts
Goliath Barb Rage 3/3
HP 31/31 AC 14 PP 10
Sat 26 Jan 2019
at 12:04
  • msg #798

Re: Chapter One : Greyhawk City

Having set the cart down, Matrim stretches, then pulls out the warhammer to go through some warmup motions and stretches while Xander sends Butterbell ahead.
Gnorlin Parkputter
player, 197 posts
Forest Gnome Cleric
HP 21/21 AC 13 PP 14
Sat 26 Jan 2019
at 23:53
  • msg #799

Re: Chapter One : Greyhawk City

Gnorlin stands up and while he doesn't cut a very impressive figure he tries to say with as much bravado as possible, "Perhaps we should get in there and take a look?"


Crossbow Bolts: 28
Inspiration Dice 2 of 2
Spell Slots; LVL 1: 4  LVL 2: 2

This message was last edited by the player at 23:53, Sat 26 Jan 2019.
Bhelmyr Godstouched
player, 148 posts
Mountain Dwarf Sorcerer
HP 27/27 AC 16 PP 9
Sun 27 Jan 2019
at 07:42
  • msg #800

Re: Chapter One : Greyhawk City

"I agree. Not much we can do out here," Bhelmyr says as he readies his axe.
DM
GM, 309 posts
Sun 27 Jan 2019
at 08:48
  • msg #801

Re: Chapter One : Greyhawk City

Ok ! So who will take the lead as the party ventures into the Tomb ?
Will you use Bhelmyr's small-stone-with-light-cast-on-it,
or rely on your racial dark-vision ?
(I think everyone has dark-vision, yes ?)
Gnorlin Parkputter
player, 198 posts
Forest Gnome Cleric
HP 21/21 AC 13 PP 14
Sun 27 Jan 2019
at 13:57
  • msg #802

Re: Chapter One : Greyhawk City

I have dark vision
Xander
player, 52 posts
HP: 17 AC: 14
PP: 13 spell save: 13
Sun 27 Jan 2019
at 15:18
  • msg #803

Re: Chapter One : Greyhawk City

I would like to use the stone, dark vision counts as low light and we get a disadvantage to perception and inspection rolls. Nothing yet has reacted to the light and I feel like it can only help us at this point.

Xander will go third, wand and crossbow drawn. BB will help with a perception/inspection roll.

Gnorlin Parkputter
player, 199 posts
Forest Gnome Cleric
HP 21/21 AC 13 PP 14
Sun 27 Jan 2019
at 16:59
  • msg #804

Re: Chapter One : Greyhawk City

Sound like a good idea. I should take up the rear with my crossbow and spells.
Kvanlanir
player, 112 posts
Wood Elf Figher
HP 20/20 AC 16 PP 14
Sun 27 Jan 2019
at 17:54
  • msg #805

Re: Chapter One : Greyhawk City

I'll go before Gnorlin
Bhelmyr Godstouched
player, 149 posts
Mountain Dwarf Sorcerer
HP 27/27 AC 16 PP 9
Sun 27 Jan 2019
at 17:59
  • msg #806

Re: Chapter One : Greyhawk City

Once the party reunites wit Butterbell, Bhelmyr will recast light on his own arcane focus, which hangs from his neck.
DM
GM, 310 posts
Sun 27 Jan 2019
at 19:47
  • msg #807

Re: Chapter One : Greyhawk City

The adventurers make their way into the Tomb of Everflowing Blood !

The tomb is ancient and could have originally held a shrine to an evil deity. Who that deity is, you could guess or research.

It has long fallen into disrepair, although there are signs of recent attempts to clean the place of rubbish and debris that may have accumulated over the years.

The lights you carry allow you to see that some sections of the walls have ancient writing carved into them, in the old Suel language.
(Suel were one of the human people/tribes that settled the area in ancient times)

The party is able to enter areas T2 and T3, seeing the same things that Butterbell saw earlier.

T2:
A two-foot-tall well sits in the centre of this room. What looks like it could only be blood pours from a stone skull mounted in the ceiling, filling the well completely. The blood overflow pours through a spout into a channel in the floor that runs down the hallway to a pool at the opposite end of the corridor. Further adding to the mystery of the room are the walls, which are carved with writing in some ancient language.

T3:
Soft burbling sounds echo off the walls in this large chamber. Recessed into a small niche in each corner is a ruined stone sarcophagus, its contents looted. Two small corridors to the east and west lead to additional alcoves, each containing a similarly violated sarcophagus. A long pool of churning blood dominates the centre of the room.

The place obviously requires closer investigation.
Who will take a closer look at what, specifically ?

Map !
https://drive.google.com/open?...jCbDvU8sYlVGNq0Nuo40
Kvanlanir
player, 113 posts
Wood Elf Figher
HP 20/20 AC 16 PP 14
Sun 27 Jan 2019
at 21:38
  • msg #808

Re: Chapter One : Greyhawk City

Being near the back, Kvanlanir goes to check out the first room (T2). He swaps his bow for his rapier because of the small confines, and proceeds with caution.

First, see if I can read anything at all in here or in the hallway going down.
Once I near the circular room, take the Dodge action before going inside.
Search the walls first, then the skull on the ceiling, and anything else I can see in here.

15:38, Today: Kvanlanir rolled 9 using 1d20-1.  Investigation.
15:38, Today: Kvanlanir rolled 19 using 1d20+4.  Perception.

Xander
player, 53 posts
HP: 17 AC: 14
PP: 13 spell save: 13
Sun 27 Jan 2019
at 22:56
  • msg #809

Re: Chapter One : Greyhawk City

Xander takes note of Kvanlanir's weapon choice and stows his  crossbow for a dagger. Xander inspects the pool in T3, maybe it empties some how. Butterbell flies overhead casting light below. Cautiously he advances, expecting danger with every step.


17 or 22 if BB gave advantage to perception and an inspection of 5

Xander rolled 5 using 1d20-1 with rolls of 6
15:42, Today: Xander rolled 22 using 2d20+3, dropping the lowest dice only with rolls of 14,19.  perception .

Bhelmyr Godstouched
player, 150 posts
Mountain Dwarf Sorcerer
HP 27/27 AC 16 PP 9
Mon 28 Jan 2019
at 00:04
  • msg #810

Re: Chapter One : Greyhawk City

Bhelmyr will stay in the middle, ready to run either way if anyone shouts.
Matrim Rogthor
player, 177 posts
Goliath Barb Rage 3/3
HP 31/31 AC 14 PP 10
Mon 28 Jan 2019
at 00:07
  • msg #811

Re: Chapter One : Greyhawk City

Matrim will keep himself between both rooms in an attempt to be able to rush to whoever may need him quickly. He will just look around where he is standing.

Perception: Matrim Rogthor rolled 12 using 1d20
Gnorlin Parkputter
player, 200 posts
Forest Gnome Cleric
HP 21/21 AC 13 PP 14
Mon 28 Jan 2019
at 01:18
  • msg #812

Re: Chapter One : Greyhawk City

Gnorlin follows Kvanlanir. Differing from his companions he keeps his crossbow leveled and ready to fire.
DM
GM, 311 posts
Mon 28 Jan 2019
at 02:18
  • msg #813

Re: Chapter One : Greyhawk City

The party divides up and investigate to two rooms.

Kvanlanir can see more ancient Suel writing carved into the walls of the corridor leading to T2. In recent times graffiti has been painted over parts of the carvings, with phrases such as "orcs smell bad", "all praise Iuz" and "Brendigund is a fool".

Kvanlanir and Gnorlin can see nothing moving in T2. The chamber is empty and quiet, except for the constant flow of blood from the strange skull in the ceiling. Looking closer at the skull, it appears to be a stone carving, set into the 12' high ceiling. How it continually pours forth blood is a mystery. (magic, perhaps ?)

While Matrim and Bhelmyr stand guard between the two rooms, Xander investigates T3.

Xander can clearly see that the tomb has been pilfered many times over. The sarcophagi have been smashed open, the bones of the dead long-ago removed. The walls of T3 are decorated with ancient carvings depicting a funeral procession.

Xander notices bloody footprints near the southern end of the pool, between the pool and the entrance to T3. On the north wall of the chamber, just above the pool of blood, are a series of irregular indentations, about the size of a gold coin, set into a single circular stone.

Map !
https://drive.google.com/open?...m1jopknU8SCYqXjjUVHE
Xander
player, 54 posts
HP: 17 AC: 14
PP: 13 spell save: 13
Mon 28 Jan 2019
at 02:44
  • msg #814

Re: Chapter One : Greyhawk City

Xander freezes, blade and wand at the ready. Where are the footsteps going? How old? Where do they come from? Xander dares not move untill he has some answers. Xander passes a thought to BB

tell the others, of the markings and the footsteps
This message was last edited by the player at 06:23, Mon 28 Jan 2019.
DM
GM, 312 posts
Mon 28 Jan 2019
at 03:40
  • msg #815

Re: Chapter One : Greyhawk City

The footprints come to-and-from the blood pool and the entrance to the Tomb. The dusty dry ground has caused the bloody prints to fade quickly as they move away from the pool. They look like bare human (perhaps) feet.
This message was last edited by the GM at 03:41, Mon 28 Jan 2019.
Xander
player, 55 posts
HP: 17 AC: 14
PP: 13 spell save: 13
Mon 28 Jan 2019
at 17:55
  • msg #816

Re: Chapter One : Greyhawk City

Xander will rejoin the others. Trying his best to appear calm, he shares what he discovered.
Bhelmyr Godstouched
player, 151 posts
Mountain Dwarf Sorcerer
HP 27/27 AC 16 PP 9
Mon 28 Jan 2019
at 18:15
  • msg #817

Re: Chapter One : Greyhawk City

"The cairn stone is the key, or I'm an oversized gnome. No offense, Gnorlin."
Gnorlin Parkputter
player, 201 posts
Forest Gnome Cleric
HP 21/21 AC 13 PP 14
Mon 28 Jan 2019
at 19:52
  • msg #818

Re: Chapter One : Greyhawk City

Gnorlin looks at Bhelmyr for a moment, "No offence taken. You not nearly attractive enough to be mistaken for a Gnome." He replies with a smirk on his face.

He then waits to see if the charm does indeed work.


I don't remember who has it???
Bhelmyr Godstouched
player, 152 posts
Mountain Dwarf Sorcerer
HP 27/27 AC 16 PP 9
Mon 28 Jan 2019
at 21:40
  • msg #819

Re: Chapter One : Greyhawk City

Bhelmyr grinned at Gnorlin's jibe, and came up a retort of his own, " And what a shame that is. Lucky you, you're ugly enough to be mistaken for a scrawny dwarf!"
Matrim Rogthor
player, 178 posts
Goliath Barb Rage 3/3
HP 31/31 AC 14 PP 10
Tue 29 Jan 2019
at 00:49
  • msg #820

Re: Chapter One : Greyhawk City

Matrim gives a low chuckle at the two bantering.

He will follow the group to see if the charm works.
DM
GM, 313 posts
Tue 29 Jan 2019
at 21:53
  • msg #821

Re: Chapter One : Greyhawk City

(I believe Xander has the cairn charm.)

Looking at the cairn charm, Xander sees that the indentations on the back of the charm match those on the circular stone in the wall (only opposite, so they fit together).

Xander must stand knee-deep in the blood pool to properly fit the charm against the stone.

(Unless someone else wants to do this ...) Xander presses the charm against the stone.
They fit together perfectly !

Xander turns the stone and a 2' wide section of the wall, at the north end of the pool and including the stone that was turned, pushes back into the wall a few inches, then begins to slowly rise with a rock-on-rock scraping sound, until a secret door (2' wide and 5' high) is revealed. The cairn charm is still set into the circular stone, but can be reached and removed.

The stone section that rose is part of the northern-end of the blood pool, resulting in the blood from the pool to begin to drain out, through the newly-revealed secret door, and down a flight of stairs just beyond.

Xander (or whoever did the deed) feels the churning blood flow against and past his legs.
It is an unsettling feeling.

(Kvanlanir has indicated that he'll be away Thurs - Sun, so if a fight breaks out, we may wait for his return ...)
Kvanlanir
player, 114 posts
Wood Elf Figher
HP 20/20 AC 16 PP 14
Tue 29 Jan 2019
at 21:56
  • msg #822

Re: Chapter One : Greyhawk City

With little of note in his room, Kvanlanir returns to using his bow and moves to back up the other part of the team as they prepare to try to open a secret door.

You can pretty well assume I'm going to shoot something in the face every round of combat, and otherwise I'll just use Perception and Help actions where needed for support.
Gnorlin Parkputter
player, 202 posts
Forest Gnome Cleric
HP 21/21 AC 13 PP 14
Tue 29 Jan 2019
at 23:15
  • msg #823

Re: Chapter One : Greyhawk City

Seeing the rush of blood descend the staircase Gnorlin shrugs his shoulders, "Well stealth is out the window I suggest we use speed instead. Down the stairs quickly before whatever notices this rush of blood has a chance to prepare!"

With that he levels his crossbow at the door and waits for the skirmishers to lead the way.


Crossbow Bolts: 28
Inspiration Dice 2 of 2
Spell Slots; LVL 1: 4  LVL 2: 2

This message was last edited by the player at 23:16, Tue 29 Jan 2019.
Matrim Rogthor
player, 179 posts
Goliath Barb Rage 3/3
HP 31/31 AC 14 PP 10
Wed 30 Jan 2019
at 00:12
  • msg #824

Re: Chapter One : Greyhawk City

With Gnorlin recommending speed over stealth, Matrim will run forward and begin descending the stairs.
Xander
player, 56 posts
HP: 17 AC: 14
PP: 13 spell save: 13
Wed 30 Jan 2019
at 00:28
  • msg #825

Re: Chapter One : Greyhawk City

After cleaning up his poor lower half with prestidigitation, Xander will hurry after the others

"watch for traps" he'll hiss
This message was lightly edited by the player at 00:29, Wed 30 Jan 2019.
Bhelmyr Godstouched
player, 153 posts
Mountain Dwarf Sorcerer
HP 27/27 AC 16 PP 9
Wed 30 Jan 2019
at 01:22
  • msg #826

Re: Chapter One : Greyhawk City

Bhelmyr will follow behind Matrim, though he will leave room for Kvan and Xander to pass him if desired.
Matrim Rogthor
player, 180 posts
Goliath Barb Rage 3/3
HP 31/31 AC 14 PP 10
Wed 30 Jan 2019
at 03:44
  • msg #827

Re: Chapter One : Greyhawk City

INT to see if Matrim would have thought about watching for traps: Matrim Rogthor rolled 3 using 1d20+1

Matrim continues to barrel down the stairs without a care.
DM
GM, 314 posts
Wed 30 Jan 2019
at 06:39
  • msg #828

Re: Chapter One : Greyhawk City

The heavy scent of blood taints the air as the short corridor opens into a large ledge at the top of a vast open pit.
This natural chasm drops over one hundred feet to an underground lake of blood below.

Countless skulls line the walls of the pit shaft, each of which drains a torrent of blood into the lake in frothing red coils.
Off to the left a small corridor slopes down into the darkness.

A small shelf in the wall near the entrance to this corridor contains six more cairn charms,
while another circular stone with indentations is set into the wall next to the open secret door.

Slowly ambling its way up the small corridor is a horribly large bloated humanoid creature.
Its arms swing limply as it walks, but its mouth is full of sharp gnashing teeth !

It has an old vicious head wound, exposing the creature's skull and rotting brain. It must be undead !
The adventurers can see a second bloated zombie further down the small passageway.
They begin to move forward to attack the intruders (you) !

Roll Initiative and Declare Actions !
DM rolled 6 using 1d20.  bloated zombie initiative
The bloated zombies intend to move forward to attack the front-most adventurers.


Initiative.
bloated zombies 6

Map !
https://drive.google.com/open?...X-NYMukBFHGwvGQGOtwy
and zoomed-in :
https://drive.google.com/open?...SE1un50gAV6NRhUOWJCZ
Matrim Rogthor
player, 181 posts
Goliath Barb Rage 3/3
HP 31/31 AC 14 PP 10
Wed 30 Jan 2019
at 07:09
  • msg #829

Re: Chapter One : Greyhawk City

Initiative: Matrim Rogthor rolled 10 using 1d20+2

Matrim will enter a RAGE, move to and swing two-handed at the closest Zombie.

To Hit: Matrim Rogthor rolled 12 using 1d20+6

Damage: Matrim Rogthor rolled 10 using 1d10+6
Bhelmyr Godstouched
player, 154 posts
Mountain Dwarf Sorcerer
HP 27/27 AC 16 PP 9
Wed 30 Jan 2019
at 11:16
  • msg #830

Re: Chapter One : Greyhawk City

Bhelmyr will move close enough to the nearest zombie to cast sacred flame and then do so.

03:12, Today: Bhelmyr Godstouched rolled 3 using 1d8.  Sacred Flame damage .
03:11, Today: Bhelmyr Godstouched rolled 18 using 1d20+2.  Initiative .

Gnorlin Parkputter
player, 203 posts
Forest Gnome Cleric
HP 21/21 AC 13 PP 14
Wed 30 Jan 2019
at 14:04
  • msg #831

Re: Chapter One : Greyhawk City

"Foul creatures!" Gnorlin curses as he sees the rotten corpses amble their way towards the group. He may have just strayed from service of Farlangan but he remembers his training. Uttering a short prayer to his deity and thrusts his hand forward. A beam of holy energy flashes towards one of the Zombies.


NOTE: initiative = 8 (tie breaker roll = 9)
ACTION: Cast GUIDING BOLT on the same Zombie Bhelmyr attacked. (Hit AC 10 for 11 radiant damage)
MOVE: none

08:53, Today: Gnorlin Parkputter rolled 9 using 1d20+2.  Initiative tie breaker.
08:02, Today: Gnorlin Parkputter rolled 8 using 1d20+2.  Initiative.
07:56, Today: Gnorlin Parkputter rolled 10 using 1d20+4.  Guiding Bolt to-hit.
07:57, Today: Gnorlin Parkputter rolled 11 using 4d6.  Guiding Bolt Damage.


Crossbow Bolts: 28
Inspiration Dice 2 of 2
Spell Slots; LVL 1: 3 of 4
                 LVL 2: 2 of 2

This message was last edited by the player at 14:54, Wed 30 Jan 2019.
Kvanlanir
player, 115 posts
Wood Elf Figher
HP 20/20 AC 16 PP 14
Wed 30 Jan 2019
at 14:29
  • msg #832

Re: Chapter One : Greyhawk City

Kvanlanir moved into position as soon as he knew that there were enemies, going against he far eastern wall. He loosed an arrow at the lead zombie hoping that the nearness combined with hitting a solid portion of bone would push the creature back.


Initiative: 8
Action: Attack w/ Longbow
Result: Hit AC 25 for 6 Piercing damage
Special: Pushing Attack, deals another 6 damage and Str DC 14 vs 15 ft push back

08:23, Today: Kvanlanir rolled 6 using 1d8.  Pushing Longbow,  Dmg. Str 14 vs 15' Push.
08:23, Today: Kvanlanir rolled 25,6 using d20+7,d8+3.  Attack w/ Longbow.
08:23, Today: Kvanlanir rolled 8 using 1d20+3.  Initiative.

Xander
player, 57 posts
HP: 17 AC: 14
PP: 13 spell save: 13
Wed 30 Jan 2019
at 14:52
  • msg #833

Re: Chapter One : Greyhawk City

Xander will stash his Dagger and draw his cross bow

"I don't like the looks of that pool, engard everyone!"

Butterbell, still invisible and holding the light will zoom to whichever zombie Matrim will attack and give aid.

Xander initiative: 22

Butterbell initiative: 19

BB action : help action for Matrim

07:43, Today: Xander rolled 19 using 1d20+4.  BB initiative.
07:42, Today: Xander rolled 22 using 1d20+3.  Initiative .

DM
GM, 315 posts
Wed 30 Jan 2019
at 17:08
  • msg #834

Re: Chapter One : Greyhawk City

Ok, if Butterbell is helping Matrim, then Matrim can roll another attack roll for advantage ...
Matrim Rogthor
player, 182 posts
Goliath Barb Rage 3/3
HP 31/31 AC 14 PP 10
Fri 1 Feb 2019
at 05:50
  • msg #835

Re: Chapter One : Greyhawk City

With advantage, 17 to hit.
DM
GM, 316 posts
Fri 1 Feb 2019
at 10:20
  • msg #836

Re: Chapter One : Greyhawk City

Round One !
Initiative

Xander 22
Butterbell 19
Bhelmyr 18
Matrim 10
Kvanlanir 8 (higher dex than Gnorlin)
Gnorlin 8
Bloated Zombies 6

Xander stashes his dagger and draws his crossbow.
Butterbell, invisible but holding a light, zooms towards the front bloated zombie.

Bhelmyr moves into position and casts sacred flame upon the front bloated zombie.
DM rolled 14 using 1d20.  bloated zombie dex save vs sacred flame
The awkward stumbling of the bloated zombie causes the sacred flame to miss !

Matrim enters a RAGE, move forward to the entrance to the narrow passageway and swings two-handed at the front bloated zombie, causing a deep wound in the zombies already-dead shoulder.

Kvanlanir moves into position, going against the far eastern wall.
He shoots an arrow at the front bloated zombie.
DM rolled 20 using 1d20+3.  bloated zombie str save versus pushing attack
It's a hit ! The arrow thuds! into the bloated zombies face, knocking his head around, but fails to push the bloated zombie back.

"Foul creatures!" Gnorlin curses, then utters a short prayer to his deity, thrusting his hand forward. A beam of holy energy flashes towards the front bloated zombie, smashes into the zombies chest and causes a deep burning wound on the dead flesh. The bloated zombie is bathed in a mystical dim glittering light ! (granting advantage to the next attack roll against this bloated zombie before Gnorlin's next turn) (but don't worry about that, as you'll find out below ... )

The front bloated zombie staggers towards Matrim and lashes out with a bite attack !
DM rolled 16 using 1d20+5.  bloated zombie bite attack versus Matrim
DM rolled 6 using 1d6+3.  bloated zombie bite piercing damage.
DM rolled 12 using 2d6.  bloated zombie bite acid damage.


The front bloated zombie bites down hard on Matrims arm. The goliath barely feels the piercing teeth, but the acidic bile that comes with the bite burns deeply into Matrims arm ! (3 piercing + 12 acid = 15 damage to Matrim. Ouch !)

The rear bloated zombie staggers forward along the narrow passageway, but cannot move past the front bloated zombie to reach Matrim for a bite attack. In undead frustration, it unleashes a line of spewed bile from its mouth. Bluuuurgh ! Both the front bloated zombie and Matrim are caught in the line of spewed bile !
(Each creature in the line must make a DC 13 Con saving throw, taking 3d6 acid plus 3d6 necrotic damage on a failed save, or half as much damage on a successful save)
DM rolled 13 using 3d6.  bile spew acid damage
DM rolled 10 using 3d6.  bile spew necrotic damage
DM rolled 12 using 1d20+3.  front bloated zombie con save


The front bloated zombie is engulfed in the rear bloated zombies spewed bile, and takes the full 23 damage !
(An Undead Fortitude con saving throw may have saved the front bloated zombie right now if the damage was less ... however it dies and ...)
Death Burst : The front bloated zombie explodes in a burst of acid and guts !
(each creature within 10 feet must make a DC 13 dex saving throw, taking 2d6 acid plus 2d6 necrotic damage on a failed save, or half as much damage on a successful save)
DM rolled 11 using 2d6.  death burst acid damage
DM rolled 5 using 2d6.  death burst necrotic damage
DM rolled 15 using 1d20.  rear bloated zombie dex save

The rear (remaining) bloated zombie somehow dodges the full blast of the front bloated zombies Death Burst, and takes 8 damage, instead of the full 16.

Matrim , right now, please :
- make con save vs DC 13 for the rear bloated zombies spew bile attack. Pass/Fail damage is 23/11
- make dex save vs DC 13 for the front bloated zombies death burst. Pass/Fail damage is 16/8

Even if Matrim passes both these saves, he will take 19 damage, knocking him to 0 HP. He will need aid from the other adventurers, and quickly !
One bloated zombie remains !

Map !
https://drive.google.com/open?...UQUR--wVAZ5rcbScwfxl
This message was last edited by the GM at 10:23, Fri 01 Feb 2019.
Xander
player, 58 posts
HP: 17 AC: 14
PP: 13 spell save: 13
Fri 1 Feb 2019
at 18:16
  • msg #837

Re: Chapter One : Greyhawk City

Any way we could push the remaining zombie off into the pit? I'll provide a help action.

Xander's connection to Butterbell is severed, the brave little Sprite was caught up in the blast. If Xander survives they'll meet again.

" Oh God's! Matrim!

Xander drops his crossbow to the ground ready to rush the thing and push it into the pit.
Gnorlin Parkputter
player, 205 posts
Forest Gnome Cleric
HP 21/21 AC 13 PP 14
Fri 1 Feb 2019
at 20:47
  • msg #838

Re: Chapter One : Greyhawk City

Gnorlin sees his large friend knocked down with surprising speed. the absolute disguising nature of the creatures attacks is barely noticed at the horror of the thought of loosing their largest member. Gnorlin also remembers the pact he made not long ago over a pint of ale....
Matrim Rogthor:
"Think of this an an investment. I am quick to jump into battle and may get injured from time to time. You seem like the kind of person who can heal quickly and efficiently. Keep an eye on me in battle, and I will do my best to be our front line."

Matrim slides 2 GP.

~and I always keep my word!~ he thinks to himself. ~Certainly when coin is involved!~

Reaching forward he summons as much favor from his deity as he can and channels it into Matrim.


ACTION: cast CURE WOUNDS as a second level spell on Matrim (7 points gained)
BONUS ACTION: cast HEALING WORD as a 2nd level spell on Matrim (7 points healed)
MOVE: none

14:36, Today: Gnorlin Parkputter rolled 7 using 2d4+2 with rolls of 3,2.  Healing Word healing.
14:36, Today: Gnorlin Parkputter rolled 7 using 2d8+2 with rolls of 4,1.  Cure Wounds Healing.


Crossbow Bolts: 28
Inspiration Dice 2 of 2
Spell Slots; LVL 1: 3 of 4
                 LVL 2: 0 of 2

This message was last edited by the player at 22:08, Fri 01 Feb 2019.
DM
GM, 317 posts
Fri 1 Feb 2019
at 21:29
  • msg #839

Re: Chapter One : Greyhawk City

Gnorlin, this is cool, but you'll have to touch Matrim for Cure Wounds.
You'll need to move close to the remaining bloated zombie to do so.

(This may be ok if other adventurers have managed to push it off the ledge before your initiative turn.)
Gnorlin Parkputter
player, 206 posts
Forest Gnome Cleric
HP 21/21 AC 13 PP 14
Fri 1 Feb 2019
at 21:57
  • msg #840

Re: Chapter One : Greyhawk City

Then I will do so...

Amend my post above....

MOVE: to Matrim's side.

I also had to reduce the amount healed...I applied the wrong bonus to the roll. It should be +2 not +4.

This message was last edited by the player at 22:08, Fri 01 Feb 2019.
Matrim Rogthor
player, 184 posts
Goliath Barb Rage 3/3
HP 16/31 AC 14 PP 10
Sat 2 Feb 2019
at 05:14
  • msg #841

Re: Chapter One : Greyhawk City

CON save failed
DEX save Match

Matrim will also use Stone's Endurance against the spewed bile.

Matrim Rogthor rolled 14 using 1d12+2

*Also the first bite damage should be reduced to 6, not 12.
Bhelmyr Godstouched
player, 155 posts
Mountain Dwarf Sorcerer
HP 27/27 AC 16 PP 9
Sat 2 Feb 2019
at 07:19
  • msg #842

Re: Chapter One : Greyhawk City

Bhelmyr shouts, "Get back! I'm gonna blast it!" and will ready himself to fire a Magic Missile at the zombie from as far away as he can when Gnorlin moves.

Move: As far as possible away from zombie without losing line of sight.
Action: Ready Magic Missile for 11 force damage to cast if Gnorlin moves away from blast zone. 23:08, Today: Bhelmyr Godstouched rolled 11 using 3d4+3.  Magic Missile on zombie.

DM
GM, 318 posts
Sat 2 Feb 2019
at 08:50
  • msg #843

Re: Chapter One : Greyhawk City

Matrim, the bite attack :
DM rolled 6 using 1d6+3.  bloated zombie bite piercing damage.
DM rolled 12 using 2d6.  bloated zombie bite acid damage.

So, the piercing damage was reduced to 3, for RAGE,
but the acid damage doesn't get reduced, so the total damage is 15.

Matrim failed the Con save against the Spewed Bile, so took 23, but ...
Matrim uses Stone's Endurance against the Spewed Bile, reducing the damage by 14, down to 9.

Matrim passed the Dex save against Death Burst, takes 8 damage, and knocks the goliath to the ground, on 0 HP.

(correct me if I've screwed this up, please)
This message was last edited by the GM at 08:54, Sat 02 Feb 2019.
Matrim Rogthor
player, 185 posts
Goliath Barb Rage 3/3
HP 0/31 AC 14 PP 10
Sat 2 Feb 2019
at 11:34
  • msg #844

Re: Chapter One : Greyhawk City

With Path of the Totem Warrior and the Bear as my choice, at 3rd level all damage is resisted except psychic while raging.
DM
GM, 319 posts
Sat 2 Feb 2019
at 12:13
  • msg #845

Re: Chapter One : Greyhawk City

Oh shit, sorry.

Matrim, the bite attack :
DM rolled 6 using 1d6+3.  bloated zombie bite piercing damage.
DM rolled 12 using 2d6.  bloated zombie bite acid damage.

The piercing damage was reduced to 3, for RAGE,
The acid damage was reduced to 6, for RAGE,
for a total of 9 damage.

Matrim failed the Con save against the Spewed Bile, so took 23, but ...
his RAGE reduces it to 11, and ...
Matrim uses Stone's Endurance against the Spewed Bile, reducing the damage by 14, down to 0 !

Matrim passed the Dex save against Death Burst, takes 8 damage, but ...
his RAGE reduces it to 4, and so ...

Matrims total damage is 9+0+4= 13, leaving the goliath standing with 18 HP !

(unless the RAGE resistance and Stone's Endurance are meant to occur in the other order, in-which-case the damage received from the Spewed Bile will be 4 (23-14=9, then RAGE-halved) So he may have 14 HP if this is the case.

Hurrah !
This message was last edited by the GM at 12:17, Sat 02 Feb 2019.
Matrim Rogthor
player, 186 posts
Goliath Barb Rage 3/3
HP 18/31 AC 14 PP 10
Sat 2 Feb 2019
at 12:47
  • msg #846

Re: Chapter One : Greyhawk City

I will leave it to you to decide which order for the Spewed Bile.

Round 2:

Seeing the first zombie explode, and feeling the burn from all the acid, Matrim will reconsider brute force, and attempt to push the second zombie off of the ledge.

Roll to shove (Athletics check): Matrim Rogthor rolled 13 using 1d20+6

If successful, this will push the zombie away by 5 feet. (Contested against the zombie athletics or acrobatics check)
Gnorlin Parkputter
player, 207 posts
Forest Gnome Cleric
HP 21/21 AC 13 PP 14
Sat 2 Feb 2019
at 12:53
  • msg #847

Re: Chapter One : Greyhawk City

So if Matrim didn't get knocked down I will change my action and save the spell slots.


ACTION: Hold action until the result of the push is determined.

Crossbow Bolts: 28
Inspiration Dice 2 of 2
Spell Slots; LVL 1: 3 of 4
                 LVL 2: 2 of 2

This message was last edited by the player at 12:54, Sat 02 Feb 2019.
Xander
player, 59 posts
HP: 17 AC: 14
PP: 13 spell save: 13
Sat 2 Feb 2019
at 14:51
  • msg #848

Re: Chapter One : Greyhawk City

Matrim should have advantage on that athletics check, because of rage and I'm helping. You could always just add a plus 5 to that roll too, glad you are still up and at em big guy!
Matrim Rogthor
player, 187 posts
Goliath Barb Rage 3/3
HP 18/31 AC 14 PP 10
Sun 3 Feb 2019
at 05:09
  • msg #849

Re: Chapter One : Greyhawk City

Roll to shove with advantage: Matrim Rogthor rolled 21 using 1d20+6

Much better! Its good to still be standing.
Kvanlanir
player, 116 posts
Wood Elf Figher
HP 20/20 AC 16 PP 14
Mon 4 Feb 2019
at 02:21
  • msg #850

Re: Chapter One : Greyhawk City

Kvanlanir does what he does best, and sticks an arrow inside a zombie.

Unless there's a reason for me not to (I haven't read the recaps yet, just saw we were still in combat)

Action: attack hits AC 26 for 6 Piercing damage

20:19, Today: Kvanlanir rolled 26,6 using d20+7,d8+3.  Attack w/ Longbow.

DM
GM, 321 posts
Mon 4 Feb 2019
at 08:18
  • msg #851

Re: Chapter One : Greyhawk City

Round Two !
Initiative

Xander 22
Butterbell 19
Bhelmyr 18
Matrim 10
Kvanlanir 8
Gnorlin 8
Bloated Zombies 6

Xander helps Matrim shove the bloated zombie towards (and hopefully over) the ledge.

Bhelmyr moves a short distance back away from the bloated zombie and casts Magic Missile at it. The missiles smash into the bloated zombie as ...

Matrim and Xander begin to shove the bloated zombie towards the edge of the ledge.
DM rolled 7 using 1d20+3.  bloated zombie athletics
The bloated zombie is moved extremely close to the edge of the ledge and is almost pushed over the edge ...

Kvanlanir does what he does best, and sticks an arrow inside the bloated zombie, which has enough impact to cause the bloated zombie to lose it's footing, and tumble back, over-and-over, down into the bloody lake below !
DM rolled 36 using 10d6.  bloated zombie falling damage.

The adventurers hear a thud-splash! as the bloated zombie makes impact with the lake. You then hear the boom! of its death-burst !

It is hard to make out distinct sounds over the sound of the flowing blood, but you think you may have also heard a sound like the splintering-of-many-bones just after the death-burst !

XP after defeating the bloated zombies !
Bhelmyr 1820
Gnorlin 1570
Kvanlanir 1670
Matrim 1870
Xander 1530

Map !
https://drive.google.com/open?...zGThoY0Auymm3gl0ef2f
This message was last edited by the GM at 08:20, Mon 04 Feb 2019.
Gnorlin Parkputter
player, 208 posts
Forest Gnome Cleric
HP 21/21 AC 13 PP 14
Mon 4 Feb 2019
at 14:15
  • msg #852

Re: Chapter One : Greyhawk City

"Gods that was disgusting!" Gnorlin exclaims. "In retrospect I wager she should expect the disgusting from a place of ever-flowing blood."

He then addresses Matrim, "If you wish for me to tend to your wounds I shall gladly do so. I recommend fighting with you mouth closed as well."

He looks about the room to see if anything catches his eye.



08:12, Today: Gnorlin Parkputter rolled 20 using 1d20+4.  Perception roll.

Crossbow Bolts: 28
Inspiration Dice 2 of 2
Spell Slots; LVL 1: 3 of 4
                 LVL 2: 2 of 2

This message was last edited by the player at 14:17, Mon 04 Feb 2019.
Xander
player, 60 posts
HP: 17 AC: 14
PP: 13 spell save: 13
Mon 4 Feb 2019
at 17:16
  • msg #853

Re: Chapter One : Greyhawk City

Xander will retrieve his fallen crossbow, stashes it. His face is taut. He draws his wand and hugs it to his body. Closes his eyes
"I should have stalled the second one, I underestimated them... A lesser man would have been killed by that blast."
He opens his eyes, they are steady where his hands are not. He draws his dagger and a big lungful of air. Xander has a coughing fit.
"The air is foul, I'm ready."
Bhelmyr Godstouched
player, 156 posts
Mountain Dwarf Sorcerer
HP 27/27 AC 16 PP 9
Mon 4 Feb 2019
at 17:33
  • msg #854

Re: Chapter One : Greyhawk City

"Gods! Matrim, are you alright? When that first one burst, I thought you were done for!" Bhelmyr says.
Matrim Rogthor
player, 189 posts
Goliath Barb Rage 2/3
HP 18/31 AC 14 PP 10
Tue 5 Feb 2019
at 12:03
  • msg #855

Re: Chapter One : Greyhawk City

"I am a little sore. The bile seems to sting somewhat. Ill take you up on your offer Gnorlin, who knows what we might find here further in. And your advice is well heeded."
Kvanlanir
player, 117 posts
Wood Elf Figher
HP 20/20 AC 16 PP 14
Tue 5 Feb 2019
at 15:04
  • msg #856

Re: Chapter One : Greyhawk City

"A shining example of why I prefer to fight at range rather than up close and personal. I'll have to add 'exploding zombies' to my list of things to avoid whenever possible."
Xander
player, 61 posts
HP: 17 AC: 14
PP: 13 spell save: 13
Tue 5 Feb 2019
at 17:20
  • msg #857

Re: Chapter One : Greyhawk City

"I had no idea exploding zombies even are a thing! What else is on your list of things to avoid?"

I can cast the silent image spell at will indefinitely. Should I creature a illisionary duplicate of Matrim 60 feet ahead of us as we explore or should I create a wall that will block vision and we can piece meal future threats. In theory it would be one way, as the party sees it to be an illusuon, it will fade to transparency for them.
DM
GM, 322 posts
Tue 5 Feb 2019
at 17:56
  • msg #858

Re: Chapter One : Greyhawk City

Gnorlin takes a look around for anything interesting.

The only thing that catches his eye is the small shelf containing the spare cairn charms, and the second circular stone on this side of the secret door you came through earlier.

(A small shelf in the wall near the entrance to this corridor contains six more cairn charms, while another circular stone with indentations is set into the wall next to the open secret door.)
Gnorlin Parkputter
player, 209 posts
Forest Gnome Cleric
HP 21/21 AC 13 PP 14
Tue 5 Feb 2019
at 18:18
  • msg #859

Re: Chapter One : Greyhawk City

Gnorlin walks over to Matrim and touches him on the arm (He would prefer the shoulder but that's just completely out of reach). "Farganlan bless you," he says as healing energies flow into he giant.

He then walks over to the spare Cairn Chamrs and picks them all up throwing them into his small pouch. "I think I'll take these. They might come in handy for us and by not being here, deter something else from following."


ACTION: cast CURE WOUNDS on Matrim using a 2nd level slot. 12 points healed.

12:13, Today: Gnorlin Parkputter rolled 12 using 2d8+2.  cure wounds healing.


Crossbow Bolts: 28
Inspiration Dice 2 of 2
Spell Slots; LVL 1: 3 of 4
                 LVL 2: 1 of 2

This message was last edited by the player at 18:20, Tue 05 Feb 2019.
Xander
player, 62 posts
HP: 17 AC: 14
PP: 13 spell save: 13
Tue 5 Feb 2019
at 19:09
  • msg #860

Re: Chapter One : Greyhawk City

"Deter someone from following... Veltargo lost his original Cairn charm. What if thoes bloody footprints we're his? What if he is using us to bypass all the defenses? He wouldn't leave six Cairn charms just laying around would he?"
Matrim Rogthor
player, 190 posts
Goliath Barb Rage 2/3
HP 18/31 AC 14 PP 10
Thu 7 Feb 2019
at 04:09
  • msg #861

Re: Chapter One : Greyhawk City

Matrim flexes his arm where the zombie had bitten. "Ah much better. Thank you.

You have an excellent point Xander. However, I prefer to use the brute force method of solving issues, and if he is using us for some sceme, then we can just face him once that pans out. Until then, we should stay on our toes here. I really dont want to be vomited on again.
"
Gnorlin Parkputter
player, 210 posts
Forest Gnome Cleric
HP 21/21 AC 13 PP 14
Thu 7 Feb 2019
at 16:27
  • msg #862

Re: Chapter One : Greyhawk City

Gnorlin looks back at Xander, "My word I never thought of that! If Matrim is happy braining the poor sod when we meet I'm happy with that but we must keep an ever watchful eye out."


I'm ready to proceed... south...?

Crossbow Bolts: 28
Inspiration Dice 2 of 2
Spell Slots; LVL 1: 3 of 4
                 LVL 2: 1 of 2

This message was last edited by the player at 16:28, Thu 07 Feb 2019.
Xander
player, 63 posts
HP: 17 AC: 14
PP: 13 spell save: 13
Thu 7 Feb 2019
at 17:26
  • msg #863

Re: Chapter One : Greyhawk City

ready to proceed, I'll have an illusuon of Matrim March 40 ft ahead of us as we make our way.
Bhelmyr Godstouched
player, 157 posts
Mountain Dwarf Sorcerer
HP 27/27 AC 16 PP 9
Thu 7 Feb 2019
at 18:00
  • msg #864

Re: Chapter One : Greyhawk City

Ready to proceed, as well.
Gnorlin Parkputter
player, 211 posts
Forest Gnome Cleric
HP 21/21 AC 13 PP 14
Thu 7 Feb 2019
at 19:23
  • msg #865

Re: Chapter One : Greyhawk City

Xander:
I'll have an illusion of Matrim March 40 ft ahead of us as we make our way.


Good idea
Kvanlanir
player, 118 posts
Wood Elf Figher
HP 20/20 AC 16 PP 14
Thu 7 Feb 2019
at 19:52
  • msg #866

Re: Chapter One : Greyhawk City

Kvan maintains his position at the rear.
Xander
player, 65 posts
HP: 17 AC: 14
PP: 13 spell save: 13
Thu 7 Feb 2019
at 20:15
  • msg #867

Re: Chapter One : Greyhawk City

I'll take second in line.
Matrim Rogthor
player, 191 posts
Goliath Barb Rage 2/3
HP 30/31 AC 14 PP 10
Fri 8 Feb 2019
at 05:32
  • msg #868

Re: Chapter One : Greyhawk City

Matrim will follow 40 ft. behind his illusion.
Bhelmyr Godstouched
player, 158 posts
Mountain Dwarf Sorcerer
HP 27/27 AC 16 PP 9
Fri 8 Feb 2019
at 06:31
  • msg #869

Re: Chapter One : Greyhawk City

Somewhere in the middle, for me.
DM
GM, 323 posts
Fri 8 Feb 2019
at 09:11
  • msg #870

Re: Chapter One : Greyhawk City

Xander creates an illusion of Matrim and sends it out front, as the party proceeds down the narrow western passageway.

(I assume that's the way you want to go, as otherwise it's southwards back up the stairs to the first rooms where the blood pool was. Also, what spell/s is Xander using to create the illusion of Matrim ?)

Xander moves the Matrim-illusion ahead as far as his line-of-sight allows, which is less than the intended 40' in the narrow twisted passageway. (Only approximately 30')

You've only gone a short distance down the passageway, when a mixture of sounds meets your ears. Padded footsteps, not rapid like running, but slow, and many, as well as many airy-moaning sounds. The sounds are becoming slowly louder.

You believe that multiple creatures may be incoming on your position in this cramped passageway. The sounds travel well in the narrow passageways, making it hard to determine exactly how far away and how many creatures there are.

Map !
https://drive.google.com/open?...yh4noHSvwMEJ-Gv-OfEb
Matrim Rogthor
player, 192 posts
Goliath Barb Rage 2/3
HP 30/31 AC 14 PP 10
Fri 8 Feb 2019
at 10:58
  • msg #871

Re: Chapter One : Greyhawk City

"If I were to lay on the ground to give the rest of you with ranged weapons a go, then spring up and charge after they see the illusion, think we could take them?" Matrim whispers to the group behind him.
Gnorlin Parkputter
player, 212 posts
Forest Gnome Cleric
HP 21/21 AC 13 PP 14
Fri 8 Feb 2019
at 13:28
  • msg #872

Re: Chapter One : Greyhawk City

Gnorlin levels his crossbow. "Sounds good," he whispers back. "If things go bad I'll call on Farlangan to clear some space for us."


I'll try to turn them if it gets desperate.

Crossbow Bolts: 28
Inspiration Dice 2 of 2
Spell Slots; LVL 1: 3 of 4
                 LVL 2: 1 of 2

This message was last edited by the player at 13:28, Fri 08 Feb 2019.
Kvanlanir
player, 119 posts
Wood Elf Figher
HP 20/20 AC 16 PP 14
Fri 8 Feb 2019
at 14:30
  • msg #873

Re: Chapter One : Greyhawk City

Kvanlanir nods his head and knocks an arrow in response.
Bhelmyr Godstouched
player, 159 posts
Mountain Dwarf Sorcerer
HP 27/27 AC 16 PP 9
Sat 9 Feb 2019
at 01:30
  • msg #874

Re: Chapter One : Greyhawk City

Bhelmyr says, "Sounds good. Let's hope these ones don't explode when destroyed! "
Xander
player, 66 posts
HP: 17 AC: 14
PP: 13 spell save: 13
Sat 9 Feb 2019
at 03:49
  • msg #875

Re: Chapter One : Greyhawk City

"I want to stay up front but maybe someone who can patch up Matrim should be with him"

Xander drops back a space and focuses on creating a convening illusuon. The walls around the West tunnel extend east ten feet, the Matrim illusion stands at the end of the now extended tunnel.  Maybe an undead or two will running into the wall. Satisfied he creates an illusionary wall separating the west tunnel from the rest of the party, maybe it will buy us some time.

The illusionary Matrim confidently strides off into the pit. As he walks off a bridge forms under his feet. He stops ten feet from the stairs on a new outcropping of bridge, flexing a challenge to all.

investigation check DC 13, image is only visual. If anything passes through it, it's revealed to be an illusion. A creature that uses its action to examine the image can determine that it is an illusion with a successful Investigation check against your spell save DC. If a creature discerns the illusion for what it is, the creature can see through the image

Action: silent image
Move:back one in marching order

Xander is using an Eldritch invocation
Misty Visions; player can cast silent image at will, without expending a spell slot or material components.

Spoiler text: (Highlight or hover over the text to view)


Silent Image

1st-level illusionCasting Time1 actionRange60 feetComponentsV S M (Fleece)DurationConc. Up to 10 minutes

You create an image that is no larger than a 15-foot cube. The image appears at an unoccupied spot and lasts for the duration. The image is only visual. If anything passes through it, it's revealed to be an illusion.

You can use your action to cause the image to move to any spot in range. As the image changes location, you can alter its appearance so that its movements appear natural for the image.

A creature that uses its action to examine the image can determine that it is an illusion with a successful Investigation check against your spell save DC. If a creature discerns the illusion for what it is, the creature can see through the image



This message was last edited by the player at 06:20, Sat 09 Feb 2019.
DM
GM, 324 posts
Sat 9 Feb 2019
at 04:23
  • msg #876

Re: Chapter One : Greyhawk City

Xander, where are you sending the illusory-Matrim ?
Off the edge of the ledge over the blood-lake far below ?

(i'm sorry, I don't understand your post ... there's no pit ahead, just the narrow passageway you're all crammed into ... )

The sounds of incoming creatures is coming from the narrow passageway to the west ...

(check out the map)
This message was last edited by the GM at 04:32, Sat 09 Feb 2019.
Gnorlin Parkputter
player, 213 posts
Forest Gnome Cleric
HP 21/21 AC 13 PP 14
Sat 9 Feb 2019
at 04:34
  • msg #877

Re: Chapter One : Greyhawk City

Gnorlin nods at Xander's comment about healing ability. He steps forward, just behind the prone Goliath.
Xander
player, 67 posts
HP: 17 AC: 14
PP: 13 spell save: 13
Sat 9 Feb 2019
at 04:43
  • msg #878

Re: Chapter One : Greyhawk City

That was my original plan, shoot I read the map wrong, I thought the stairs were winding up with the pit still next to us and the west passage empty out on the stairs. I see now it separates us from the pit. Can I loony toons it instead and make an extension to the tunnel? Going east into what would have been the pit? I'll edit my post.
DM
GM, 325 posts
Sat 9 Feb 2019
at 07:51
  • msg #879

Re: Chapter One : Greyhawk City

Sorry for not making things clearer. I also forgot to mention that the narrow passageway heading west (and bending north-west / north) has rough ancient stairs leading down, so following the passageway may eventually lead you down to near the blood-lake below.

Xander creates an elaborate illusion in-front of the party, consisting of Illusion-Matrim standing in a 10' alcove coming off the eastern side of the narrow passageway, as well as an illusory-stone-wall directly in-front of the party. (illusions indicated by drawn purple bits on the map)

Matrim goes prone, allowing the other party members to see past him.

With the illusions in place, the sounds of footsteps gets louder, until finally around the bend in the passageway comes a corpse wearing very-old-style padded armor. Its body is rotten and its mouth appears larger than it would have been in life, filled with many twisted gnashing teeth.

Spotting Illusion-Matrim in the alcove, the feral zombie launches itself at the illusion-goliath, smashing head-first into the eastern wall, bouncing back and landing on its dead arse on the passageway floor. As it gets to its feet and shakes its head in undead confusion, more feral zombies appear from around the bend in the passageway. They too are weaponless, but wear old tattered padded armor and a horribly large mouth full of gnashing gnarled twisted evil-looking teeth !

The number of footsteps is many. From where you are currently hidden, you cannot tell exactly how many of these feral zombies there are in the passageway ahead.

Map !
https://drive.google.com/open?...n850QOO-js3LC8Uc_T3t
Xander
player, 68 posts
HP: 17 AC: 14
PP: 13 spell save: 13
Sat 9 Feb 2019
at 21:13
  • msg #880

Re: Chapter One : Greyhawk City

Xander will look to the others, as if asking what to do next?

OOC I can move the illusionary wall back 5 feet and see who all we can see, someone can shoot blindly with disadvantage to hit something or we can be quite and see if they go away.
This message was last edited by the player at 21:14, Sat 09 Feb 2019.
Matrim Rogthor
player, 193 posts
Goliath Barb Rage 2/3
HP 30/31 AC 14 PP 10
Sun 10 Feb 2019
at 17:32
  • msg #881

Re: Chapter One : Greyhawk City

Matrim begins to smile.
Gnorlin Parkputter
player, 214 posts
Forest Gnome Cleric
HP 21/21 AC 13 PP 14
Sun 10 Feb 2019
at 18:04
  • msg #882

Re: Chapter One : Greyhawk City

Speaking over his shoulder at Xander, "Drop your illusion friend. We need to face these abominations."


ACTION: Wait until wall is gone then...cast GUIDING BOLT at the first Zombie (Hit AC20 for 12 radiant damage and the next attack has advantage)
MOVE:None
Initiative: 19

12:01, Today: Gnorlin Parkputter rolled 12 using 4d6.  Guiding Bolt Damage.
12:01, Today: Gnorlin Parkputter rolled 20 using 1d20+4.  Guiding Bolt To hit.
17:02, Today: Gnorlin Parkputter rolled 19 using 1d20+2.  Initiative.


Crossbow Bolts: 28
Inspiration Dice 2 of 2
Spell Slots; LVL 1: 2 of 4
                 LVL 2: 1 of 2

This message was last edited by the player at 23:03, Sun 10 Feb 2019.
Kvanlanir
player, 120 posts
Wood Elf Figher
HP 20/20 AC 16 PP 14
Sun 10 Feb 2019
at 21:40
  • msg #883

Re: Chapter One : Greyhawk City

Kvanlanir starts unleashing arrows.

Init: 9
Action: Attack hits AC 13 or 5 Piercing damage

15:39, Today: Kvanlanir rolled 13,5 using d20+7,d8+3.  Attack w/ Longbow.
15:39, Today: Kvanlanir rolled 9 using 1d20+3.  Initiative.

Xander
player, 69 posts
HP: 17 AC: 14
PP: 13 spell save: 13
Sun 10 Feb 2019
at 23:34
  • msg #884

Re: Chapter One : Greyhawk City

Xander drops the illusion

When able he casts Faerie fire on the largest clump of undead.

Initiative: 6
Action Faerie fire 20ft cube effect: Dex save 13, advantage to hit if failed.
16:27, Today: Xander rolled 6 using 1d20+3.  Initiative

This message was last edited by the player at 02:49, Mon 11 Feb 2019.
DM
GM, 326 posts
Tue 12 Feb 2019
at 09:19
  • msg #885

Re: Chapter One : Greyhawk City

Round One combat will commence.

DM rolled 18 using 1d20+2.  Feral Zombie initiative.

Initiative.

Gnorlin 19
Feral Zombies 18
Bhelmyr 15
Kvanlanir 9
Xander 6
Matrim ???

Xander will drop his illusory wall at initiative 6, but until then the illusion can be seen through (like a hazy, misty wall) by those who know it is an illusion.

Waiting on Bhelmyr (ice knife ?) and Matrim.

Gnorlin's Guiding Bolt at initiative 19 is likely to alert the zombies to something beyond the illusory wall.
They will probably attempt to investigate the illusory wall, perhaps beating upon it, and discover that it is an illusion.
Matrim Rogthor
player, 194 posts
Goliath Barb Rage 2/3
HP 30/31 AC 14 PP 10
Tue 12 Feb 2019
at 22:54
  • msg #886

Re: Chapter One : Greyhawk City

Initiative: Matrim Rogthor rolled 10 using 1d20+2


Apologies, had to deal with an emergency. Everything has mostly settled now.
Gnorlin Parkputter
player, 216 posts
Forest Gnome Cleric
HP 21/21 AC 13 PP 14
Tue 12 Feb 2019
at 23:04
  • msg #887

Re: Chapter One : Greyhawk City

Would the group have the element of surprise here?
DM
GM, 327 posts
Wed 13 Feb 2019
at 05:56
  • msg #888

Re: Chapter One : Greyhawk City

Sort-of-surprised. There's no "surprise round" in 5th ed. Creatures just miss their first round of actions if they are deemed surprised.

The feral zombies do not know you are behind the illusory wall, but they have noticed illusion-Matrim and so are in 'combat-mode'.

They will be alarmed by anything coming at them from through the illusory-wall, and will investigate it. They will still get to act on their turn in round 1, but until they discover your where-abouts, they do not know you are behind the wall, and so will probably spend round 1 sniffing, scratching, and investigating their immediate area.
Gnorlin Parkputter
player, 217 posts
Forest Gnome Cleric
HP 21/21 AC 13 PP 14
Wed 13 Feb 2019
at 13:50
  • msg #889

Re: Chapter One : Greyhawk City

OK sounds good...my action as posted stands with one change...Gnorlin will attack through the wall.
DM
GM, 328 posts
Wed 13 Feb 2019
at 17:51
  • msg #890

Re: Chapter One : Greyhawk City

Does Matrim want to attack ? ,
or wait until the illusion-wall is gone, which will occur after Matrim's round one action (on Xanders turn).

(sorry its been slow lately ... super knackered from work during the week ... I'll pick up the speed, especially over the weekend !)
Matrim Rogthor
player, 195 posts
Goliath Barb Rage 2/3
HP 30/31 AC 14 PP 10
Thu 14 Feb 2019
at 00:04
  • msg #891

Re: Chapter One : Greyhawk City

Matrim will wait this one out until all the ranged attacks have gone. (Next round)
DM
GM, 329 posts
Fri 15 Feb 2019
at 10:12
  • msg #892

Re: Chapter One : Greyhawk City

Round One !

Initiative
Gnorlin 19
Feral Zombies 18
Bhelmyr 15
Matrim 10
Kvanlanir 9
Xander 6

Gnorlin casts Guiding Bolt at the first feral zombie (Z1), hitting the first feral zombie (Z1) for 12 radiant damage. The feral zombie is bathed in a glittering light (next attack has advantage).

The feral zombie (Z1) that took the Guiding Bolt damage spins and hisses at the illusory wall, then launches itself at the wall, intending to hammer upon it with its fists. The feral zombie goes straight through the wall and lands in a heap on the ground near where Matrim is laying low. Confused and bewildered (as much as undead can be !), it gets to its feet and hisses at Matrim and the other adventurers before it.

More feral zombies move towards the illusory wall, sniffing and snarling at the wall. One of them (Z2) scratches at the wall, its undead hand passing through it. Somewhat startled, it pauses momentarily before stepping cautiously through the wall. Seeing its comrade (Z1) and the adventurers in the narrow passageway before it, the feral zombie (Z2) hisses and screeches, causing more feral zombies behind it (Z3, etc) to reply with hisses and screeches of their own.

More feral zombies come into view from around the bend in the narrow passageway, and some of these move to continue carefully investigating the illusory wall.

Bhelmyr conjured an Ice Knife and hurls it at the second feral zombie (Z2), hitting it in the chest for 2 damage. The knife explodes, sending icy shards into nearby zombies (Z1, Z3, Z4). Two of the nearby zombies (Z1 and Z3) take 3 cold damage.
DM rolled 8 using 1d20+2.  Z1 dex save.
DM rolled 5 using 1d20+2.  Z3 dex save.
DM rolled 20 using 1d20+2.  Z4 dex save.


Matrim stays where he is, allowing his companions to use their ranged attacks.

Kvanlanir starts unleashing arrows ! He hits the front feral zombie (Z1), still bathed in a glittering light, in the chest for 5 piercing damage. The arrow goes deep into the zombies soft undead body, protruding from the creatures back. It is seriously wounded, but still un-lives !

Xander drops the illusion ! The illusory alcove-with-illusion-Matrim, as well as the illusory-wall disappear ! The feral zombies in the narrow passageway ahead hiss, snarl and spit as they spot the adventurers !

Xander casts Faerie Fire down the passageway, aiming for the largest clump of undead.
DM rolled 7 using 1d20+2.  Z1 dex save.
DM rolled 18 using 1d20+2.  Z2 dex save.
DM rolled 17 using 1d20+2.  Z3 dex save.
DM rolled 15 using 1d20+2.  Z4 dex save.
DM rolled 11 using 1d20+2.  Z5 dex save.
DM rolled 7 using 1d20+2.  Z6 dex save.
DM rolled 4 using 1d20+2.  Z7 dex save.

The front feral zombie (Z1), as well as three of the feral zombies further down the passageway (Z5, Z6, Z7) are bathed in a blue, green, or violet light (Xanders choice). The light will last for up to one minute (while Xander concentrates), granting advantage to attack rolls against it.

Results :
- many feral zombies hiss and snarl at the adventurers,
- Z1, Z5, Z6, Z7 are bathed in Faerie Fire, granting advantage to attack rolls against them,
- Z1, Z2, Z3 are injured, with Z1 almost destroyed,
- there are many feral zombies here, ready to swarm towards the adventurers in a frenzy of hisses, snarls and bites !

Map !
https://drive.google.com/open?...VlC9b_vD4LK69A0EmmGN
Matrim Rogthor
player, 196 posts
Goliath Barb Rage 2/3
HP 30/31 AC 14 PP 10
Fri 15 Feb 2019
at 11:34
  • msg #893

Re: Chapter One : Greyhawk City

Matrim will rise, enter a RAGE, and swing two handed at the nearest Zombie

To Hit: Matrim Rogthor rolled 16 using 1d20+6

Damage: Matrim Rogthor rolled 10 using 1d10+6

Matrim will then go prone to allow for more ranged attacks.
Kvanlanir
player, 123 posts
Wood Elf Figher
HP 20/20 AC 16 PP 14
Fri 15 Feb 2019
at 14:43
  • msg #894

Re: Chapter One : Greyhawk City

Kvanlanir fires another arrow, unsure of how well the group would be able to hold off a swarm of these things in such close quarters, and hating the fact that he had no means of harming more than one of them at a time.


Action: Attack with Longbow, Precision strike
Result: Hit AC 17 for 4 Piercing

08:42, Today: Kvanlanir rolled 8 using 1d8.  Precision.
08:40, Today: Kvanlanir rolled 9,4 using d20+7,d8+3.  Attack w/ Longbow.

Xander
player, 74 posts
HP: 17 AC: 14
PP: 13 spell save: 13
Fri 15 Feb 2019
at 16:45
  • msg #895

Re: Chapter One : Greyhawk City

Xander will throw his dagger at the closest zombie. He stashes his wand.

action:attack closest, if 20 ft away and If I have advantage 23, if disadvantage 18. Damage 6.
Free action:stash wand.
09:42, Today: Xander rolled 23,18,6 using 1d20+5,1d20+5,1d4+3 ((18,13,3)).

Gnorlin Parkputter
player, 221 posts
Forest Gnome Cleric
HP 21/21 AC 13 PP 14
Fri 15 Feb 2019
at 19:27
  • msg #896

Re: Chapter One : Greyhawk City

Gnorlin fumbles in his pack for a moment and produces the Alchemy jug holding it up.

"We can create a fire to hold them back!" he exclaims waiting for his companions response.


ACTION: Wait for an answer and if I can or if it's wanted, pour oil on the ground from the Alchemy jug.
MOVE: none


Crossbow Bolts: 28
Inspiration Dice 2 of 2
Spell Slots; LVL 1: 2 of 4
                 LVL 2: 1 of 2

This message was last edited by the player at 19:28, Fri 15 Feb 2019.
Bhelmyr Godstouched
player, 162 posts
Mountain Dwarf Sorcerer
HP 27/27 AC 16 PP 9
Fri 15 Feb 2019
at 20:52
  • msg #897

Re: Chapter One : Greyhawk City

"I doubt it will slow them down more than us!" Bhelmyr says.
Xander
player, 76 posts
HP: 17 AC: 14
PP: 13 spell save: 13
Fri 15 Feb 2019
at 22:00
  • msg #898

Re: Chapter One : Greyhawk City

can we hold? We can fall back to the pit, I have a trick
Gnorlin Parkputter
player, 223 posts
Forest Gnome Cleric
HP 21/21 AC 13 PP 14
Fri 15 Feb 2019
at 22:05
  • msg #899

Re: Chapter One : Greyhawk City

"Very well then." Gnorlin says as he stuffs the flask in his bag and levels his crossbow. He lets loose a bolt at the closest Zombie.


ACTION: Shoot my crossbow at a bad guy (Hit AC 11 for 9 piercing)
MOVE: Backward witht the others if they move, otherwise stay put.

16:02, Today: Gnorlin Parkputter rolled 9 using 1d8+2.  Crossbow damage.

16:02, Today: Gnorlin Parkputter rolled 9 using 1d20+2.  Crossbow to-hit. (Actually hits AC 11 because I forgot my proficiency bonus.)


Crossbow Bolts: 27
Inspiration Dice 2 of 2
Spell Slots; LVL 1: 2 of 4
                 LVL 2: 1 of 2

This message was last edited by the player at 22:06, Fri 15 Feb 2019.
DM
GM, 330 posts
Sun 17 Feb 2019
at 05:37
  • msg #900

Re: Chapter One : Greyhawk City

Round Two !

Initiative
Gnorlin 19
Feral Zombies 18
Bhelmyr 15
Matrim 10
Kvanlanir 9
Xander 6

Gnorlin produces the Alchemy Flask from the pack and the adventurers have a quick discussion about its potential use in this particular situation.

Once the discussion is done, Gnorlin stashes the Alchemy Flask, produces his crossbow and fires at the nearest feral zombie, unfortunately missing it.

The feral zombies swarm forward ! The narrow passageway allows only the front feral zombie (Z1) to attack Matrim, which it does, with a vicious biting snap !
DM rolled 22 using 1d20+4.  Feral Zombie bite
DM rolled 3 using 1d6+2.  Feral Zombie bite damage

The feral zombie bites into Matrim for 3 piercing damage !

Bhelmyr witnesses the feral zombies begin to swarm around Matrim ...
(you can do something here if you like)

Matrim rises, enter a RAGE, and swings two handed at the nearest feral zombie, smashing it to pieces !
Z1 is obliterated !

Kvanlanir fires another arrow, injuring the nearest feral zombie (Z2) !

Xander stashes his wand and throws his dagger at the same feral zombie Kvanlanir injured, striking true ! The feral zombie yet un-lives (though moderately injured) and continues forward !

Map !
https://drive.google.com/open?...EQHr4NU0kmyqRbxuKZ-P
This message was last edited by the GM at 05:38, Sun 17 Feb 2019.
Matrim Rogthor
player, 197 posts
Goliath Barb Rage 2/3
HP 27/31 AC 14 PP 10
Sun 17 Feb 2019
at 08:16
  • msg #901

Re: Chapter One : Greyhawk City

Matrim will again rise up, attack the nearest Zombie two - handed, then drop back to prone.

To Hit: Matrim Rogthor rolled 26 using 1d20+6 ((20)) CRIT!

Damage: Matrim Rogthor rolled 10 using 1d10+6 ((4)) 14 due to Crit damage
Gnorlin Parkputter
player, 224 posts
Forest Gnome Cleric
HP 21/21 AC 13 PP 14
Sun 17 Feb 2019
at 12:42
  • msg #902

Re: Chapter One : Greyhawk City

Looking forward down the hallway all Gnolin sees are more and more zombies. "What accursed place is this! Why in all that draws breath would anyone create such evil?"

He utters a short prayer and points towards the Zombies. A blinding streak of light flashes forward striking the lead zombie in the face.


ACTION: cast GUIDING BOLT at lead Zombie (Hit AC 23 for 13 radiant damage)
MOVE: none


06:37, Today: Gnorlin Parkputter rolled 13 using 4d6.
06:37, Today: Gnorlin Parkputter rolled 23 using 1d20+4.  Guiding Bolt To hit.


Crossbow Bolts: 27
Inspiration Dice 2 of 2
Spell Slots; LVL 1: 1 of 4
                 LVL 2: 1 of 2

This message was last edited by the player at 12:43, Sun 17 Feb 2019.
Kvanlanir
player, 125 posts
Wood Elf Figher
HP 20/20 AC 16 PP 14
Sun 17 Feb 2019
at 15:10
  • msg #903

Re: Chapter One : Greyhawk City


Action: Attack with longbow
Result: Hit AC 11 for 4 piercing (hits AC 21 if GBolt still active)
09:10, Today: Kvanlanir rolled 21 using 1d20+7.  if advantage.
09:09, Today: Kvanlanir rolled 11,4 using d20+7,d8+3.  Attack w/ Longbow.

Xander
player, 77 posts
HP: 17 AC: 14
PP: 13 spell save: 13
Sun 17 Feb 2019
at 16:12
  • msg #904

Re: Chapter One : Greyhawk City

Xander draws his crossbow, takes aim and fires.

free action: draw crossbow
Attack action: attack closest zombie. Crit! 12 damage

09:04, Today: Xander rolled 4 using 1d8 with rolls of 4.  Crit damage.

09:03, Today: Xander rolled 25,13,8 using 1d20+5,1d20+5,1d8+3 with rolls of 20,8,5


Bhelmyr Godstouched
player, 163 posts
Mountain Dwarf Sorcerer
HP 27/27 AC 16 PP 9
Mon 18 Feb 2019
at 20:20
  • msg #905

Re: Chapter One : Greyhawk City

Bhelmyr fires a magic missile at the nearest zombie, then invokes a sacred flame at the next.

Previous turn: magic missile for 12 force damage.
Thus turn Sacred Flame DC 12 dex save for 5 radiant damage.

 12:15, Today: Bhelmyr Godstouched rolled 5 using 1d8.  Sacred Flame damage .
12:15, Today: Bhelmyr Godstouched rolled 12 using 3d4+3.  Magic Missile on zombie.
Apologies for the delays. Been really busy lately.

This message was last edited by the player at 20:22, Mon 18 Feb 2019.
DM
GM, 331 posts
Tue 19 Feb 2019
at 02:00
  • msg #906

Re: Chapter One : Greyhawk City

Round Three !

Initiative

Gnorlin 19
Feral Zombies 18
Bhelmyr 15
Matrim 10
Kvanlanir 9
Xander 6

during round two :
Bhelmyr casts Magic Missiles towards the second feral zombie (Z2).
With the Magic Missiles burning through its body, as well as Kvanlanirs arrow and then Xanders dagger, the feral zombie slumps to the ground, destroyed.

round three :
Gnorlin utters a short prayer and casts Guiding Bolt at the nearest feral zombie (Z3). It hits, burning it with radiant damage ! The feral zombie is bathed in a mystical glittering dim light, granting advantage to the next attack against it.

The feral zombies swarm forward.

Z3, injured by recent attacks, crouches and attempts to bite at Matrims legs.
DM rolled 19 using 1d20+4.  Feral Zombie bite.
DM rolled 4 using 1d6+2.  Feral Zombie bite damage.

It bites into Matrim, causing 2 HP damage (Rage-reduced).

Z4 lunges forward, jumping onto Z3's back and launching itself towards Matrim. It attempts to climb over the goliath towards the other adventurers, biting the goliath on the way.
DM rolled 9 using 1d20+4.  Feral Zombie bite.
Matrim avoids the biting feral zombie climbing past. Unless pushed back somehow or grappled, the feral zombie will be upon Gnorlin soon !

Bhelmyr casts Sacred Flame towards the feral zombie climbing over/around Matrim.
DM rolled 20 using 1d20+2.  Feral Zombie dex save.
The Sacred Flame does nothing but momentarily help light up the narrow passageway, casting eerie light upon the feral zombies swarming towards the adventurers.

Matrim rises up and attacks the feral zombie (Z3) in front. The devastating attack smashes the feral zombie into the passage-wall. Pieces of zombie splatter everywhere.
It is destroyed.

Kvanlanir fires an arrow towards the feral zombie (Z4) climbing over Matrim.
Unfortunately the arrow misses the zombies twisting, climbing body.

Xander draws his crossbow, takes aim and fires at the same feral zombie (Z4), striking true ! The crossbow bolt smashes into the feral zombies head with such ferocity that is knocks the feral zombie off Matrim and onto the floor at the goliaths feet.

Map !
https://drive.google.com/open?...UchTl68BSYtRjR8CclCK
Gnorlin Parkputter
player, 225 posts
Forest Gnome Cleric
HP 21/21 AC 13 PP 14
Tue 19 Feb 2019
at 02:29
  • msg #907

Re: Chapter One : Greyhawk City

Gnorlin stands tall (relatively so) in the face of the undead charge. He raises the holy symbol of Farlangan above his head

"Behold the glory of Farlangan, god of travel! Behold him and feel your mortality, long over due!!!"

A wave of force flows from him bathing the area in brilliance. For a moment it's as if those within range are standing in a meadow. The smell of flowers and a warm spring breeze wash across their face. Then a brief second later it's gone, replaced by the returning dank of the Cairn.


ACTION: Channel Divinity - Turn Undead. All undead within 30' must save vs WIS (DC 12) or be turned.
BONUS ACTION: Give a bardic inspiration to Kvanlanir. (for the next 10 minutes you may add 1d6 to an attack roll, saving throw or ability check
MOVE: none


Crossbow Bolts: 27
Inspiration Dice 1 of 2
Spell Slots; LVL 1: 1 of 4
                 LVL 2: 1 of 2

This message was last edited by the player at 02:32, Tue 19 Feb 2019.
Xander
player, 78 posts
HP: 17 AC: 14
PP: 13 spell save: 13
Tue 19 Feb 2019
at 03:46
  • msg #908

Re: Chapter One : Greyhawk City

Xander frantically reloads his crossbow and continues to fire at will.

Attack closest foe 21 to hit, 11 damage
Move with party
20:38, Today: Xander rolled 21,20,11 using 1d20+5,1d20+5,1d8+3 ((16,15,8)).


Spell save DC:13
Crossbow Bolts: 17 daggers: 1/2
Spell Slots; LVL 2: 1/2

Matrim Rogthor
player, 198 posts
Goliath Barb Rage 2/3
HP 25/31 AC 14 PP 10
Tue 19 Feb 2019
at 04:05
  • msg #909

Re: Chapter One : Greyhawk City

Matrim will again rise, attack the next zombie in the line, then lower himself.

To Hit: Matrim Rogthor rolled 15 using 1d20+6

Damage: Matrim Rogthor rolled 9 using 1d10+6
Kvanlanir
player, 126 posts
Wood Elf Figher
HP 20/20 AC 16 PP 14
Tue 19 Feb 2019
at 04:24
  • msg #910

Re: Chapter One : Greyhawk City

Kvanlanir continues to send arrow after arrow.

Hit AC 13 for 6 Piercing

22:24, Today: Kvanlanir rolled 3 using 1d6.  Bardic Inspiration.
22:23, Today: Kvanlanir rolled 10,6 using d20+7,d8+3.  Attack w/ Longbow.

Bhelmyr Godstouched
player, 164 posts
Mountain Dwarf Sorcerer
HP 27/27 AC 16 PP 9
Tue 19 Feb 2019
at 21:26
  • msg #911

Re: Chapter One : Greyhawk City

Bhelmyr calls down more holy radiance.

Action: Sacred Flame dex save DC 12 for 3 damage on nearest zombie. 13:23, Today: Bhelmyr Godstouched rolled 3 using 1d8.  Sacred Flame damage .
DM
GM, 332 posts
Thu 21 Feb 2019
at 08:09
  • msg #912

Re: Chapter One : Greyhawk City

Round Four !

Initiative

Gnorlin 19
Feral Zombies 18
Bhelmyr 15
Matrim 10
Kvanlanir 9
Xander 6

Gnorlin stands tall, raises the holy symbol of Fharlanghn above his head, and Turns Undead !
DM rolled 15 using 1d20-2.  Feral Zombie wis save. (Z4)
DM rolled 1 using 1d20-2.  Feral Zombie wis save. (Z5)
DM rolled 14 using 1d20-2.  Feral Zombie wis save. (Z6)
DM rolled 17 using 1d20-2.  Feral Zombie wis save. (Z7)
DM rolled 15 using 1d20-2.  Feral Zombie wis save. (Z8)
DM rolled 10 using 1d20-2.  Feral Zombie wis save. (Z9)

Z5 and Z9 are turned ! They turn on their undead heels and begin moving away from Gnorlin in fearful terror, pushing past the other zombies.
Gnorlin also grants Kvanlanir bardic inspiration !

The un-turned feral zombies push forwards upon Matrim. (Z4 gets to its feet).
Z4 and Z6 bite at Matrim !
DM rolled 7 using 1d20+4.  Feral Zombie bite.
DM rolled 16 using 1d20+4.  Feral Zombie bite.
DM rolled 6 using 1d6+2.  Feral Zombie bite damage.

Z6 bites into Matrim for 3 HP damage (rage-reduced).

Bhelmyr calls down more holy radiance.
DM rolled 18 using 1d20+2.  Feral Zombie dex save.
The Sacred Flame again does nothing but cast eerie light upon the feral zombies.

Matrim rises, attacks Z4 with a powerful blow, then lowers himself. Matrims attack smashes through Z4, knocking most of the zombies guts out onto the passageway wall, splattering undead gore over those nearby. The zombie drops to the ground, almost destroyed. It cannot move, but can still snap at the heels of the living nearby with its horrific undead mouth.

Kvanlanir continues to send arrow after arrow. He shoots the snapping head of Z4, sending the feral zombie permanently to a dark recess of the Abyss. It is destroyed !

Xander frantically reloads his crossbow and continues to fire at will. He sends a crossbow bolt deep into Z6's chest. The zombie yet stands, ready to bite at Matrim again next round.

Map !
https://drive.google.com/open?...M9KbRga8aQUkaE9NsrUq
Gnorlin Parkputter
player, 227 posts
Forest Gnome Cleric
HP 21/21 AC 13 PP 14
Thu 21 Feb 2019
at 14:01
  • msg #913

Re: Chapter One : Greyhawk City

Gnorlin quickly reaches into his pack and produces the potion of Fire breathing. He extends his arm towards Matrim, "DRINK THIS! IT WILL HELP YOU HOLD THE FRONT LINE!" As the bottle is uncorked smoke can be seen wafting from the neck.


ACTION: It would probably take a whole action to dig out a potion and hand it off.
MOVE: none


Crossbow Bolts: 27
Inspiration Dice 1 of 2
Spell Slots; LVL 1: 1 of 4
                 LVL 2: 1 of 2

This message was last edited by the player at 14:02, Thu 21 Feb 2019.
Kvanlanir
player, 127 posts
Wood Elf Figher
HP 20/20 AC 16 PP 14
Thu 21 Feb 2019
at 15:02
  • msg #914

Re: Chapter One : Greyhawk City

Kvan fires again, cursing the fact that an arrow could harm only one thing at a time. Now was when those fancy explosions would come in handy. Even if you could only do it a couple of times each day.

Attack hits AC 13 for 6 Piercing damage

Forgot I had the precision links set up to roll all the dice on this character
08:58, Today: Kvanlanir rolled 22,8,4 using d20+7,d8+3,d8.  Precision Longbow,  Att.
08:58, Today: Kvanlanir rolled 9,6 using d20+7,d8+3.  Attack w/ Longbow.

Xander
player, 80 posts
HP: 17 AC: 14
PP: 13 spell save: 13
Thu 21 Feb 2019
at 17:37
  • msg #915

Re: Chapter One : Greyhawk City

Xander was hitting a lot of lucky shots, but luck doesn't last forever
Attack: 11 to hit, 4 damage
10:33, Today: Xander rolled 11,4 using 1d20+5,1d8+3.  attack/crossbowdamage

 Spell save DC:13
Crossbow Bolts: 16 daggers: 1/2
Spell Slots; LVL 2: 1/2

Bhelmyr Godstouched
player, 166 posts
Mountain Dwarf Sorcerer
HP 27/27 AC 16 PP 9
Thu 21 Feb 2019
at 18:41
  • msg #916

Re: Chapter One : Greyhawk City

Bhelmyr will cast another magic missile at the nearest standing zombie.

Action: Cast Magic Missile on zombie for 11 force damage.

10:38, Today: Bhelmyr Godstouched rolled 11 using 3d4+3.  Magic Missile on zombie.

Matrim Rogthor
player, 201 posts
Goliath Barb Rage 2/3
HP 22/31 AC 14 PP 10
Thu 21 Feb 2019
at 20:54
  • msg #917

Re: Chapter One : Greyhawk City

Matrim reaches for the potion, and swallows. In a voice tinged with uncontrolled rage he utters one word. "......SPICY!"

He will then stand, and breath fire onto the zombies.
Gnorlin Parkputter
player, 228 posts
Forest Gnome Cleric
HP 21/21 AC 13 PP 14
Thu 21 Feb 2019
at 22:11
  • msg #918

Re: Chapter One : Greyhawk City

Matrim... it's a bonus action..you can attack as well.
Matrim Rogthor
player, 202 posts
Goliath Barb Rage 2/3
HP 22/31 AC 14 PP 10
Fri 22 Feb 2019
at 20:53
  • msg #919

Re: Chapter One : Greyhawk City

Fire breath damage: Matrim Rogthor rolled 14 using 4d6

If I can also swing two handed after at the nearest zombie:

To Hit: Matrim Rogthor rolled 24 using 1d20+6

Damage: Matrim Rogthor rolled 13 using 1d10+6

Once again after all of this Matrim will go prone.
This message was last edited by the player at 11:58, Sat 23 Feb 2019.
DM
GM, 334 posts
Sun 24 Feb 2019
at 04:50
  • msg #920

Re: Chapter One : Greyhawk City

Round Five !

Initiative

Gnorlin 19
Feral Zombies 18
Bhelmyr 15
Matrim 10
Kvanlanir 9
Xander 6

Gnorlin rummages around in his pack, finds the potion of fire breath, and hands it to Matrim.

The feral zombies swarm forward, pushing against each other in their undead fury.
Z5 and Z9, the turned zombies, cower in a short passageway coming off your current passageway, a short way north-west (check map).
Z6 and Z7 press against Matrim and attempt to bite the goliath.
DM rolled 7 using 1d20+4.  Feral Zombie bite.
DM rolled 10 using 1d20+4.  Feral Zombie bite.

Neither feral zombie is able to draw blood on Matrim.

Bhelmyr casts another magic missile at the nearest standing zombie (Z6).
The damage of the magic missiles is just enough to shatter the zombies undead skull, sending oozing long-dead brains splattering out and over the zombies behind it.
It is destroyed !

Matrim drinks the potion and exhales his fire breath at Z7, before again dropping prone.
DM rolled 18 using 1d20+2.  Z7 dex save.
The zombie twists its body just in time to avoid taking the full burn on the fire breath.
It still gets partially burned and the smell of rotting burning flesh wafts through the narrow passageway.
(Note that the potion of fire-breath states "The  effect ends after you exhale the fire three times or when 1 hour has passed." so you get two more fire-breaths as bonus actions !)

Kvanlanir fires an arrow into Z7, further adding to the burnt zombies undead pain !

Xander attempts to do the same, sending a crossbow bolt towards Z7, but missing.

Map !
https://drive.google.com/open?...wR9UJykiUAm7AcLkRwBf
Kvanlanir
player, 129 posts
Wood Elf Figher
HP 20/20 AC 16 PP 14
Sun 24 Feb 2019
at 05:35
  • msg #921

Re: Chapter One : Greyhawk City

The smell of burning flesh hits his nose, and Kvanlanir's arrow goes way off track.

23:34, Today: Kvanlanir rolled 8,5 using d20+7,d8+3.  Attack w/ Longbow.
Xander
player, 81 posts
HP: 17 AC: 14
PP: 13 spell save: 13
Sun 24 Feb 2019
at 07:31
  • msg #922

Re: Chapter One : Greyhawk City

Xander focuses on sending as many bolts into the mass of zombies as possible, he singles out one bathed in violet light.

attack: z5 or z7 preferably, closest if not. 16 to hit if advantage, 12 if not. 10 damage.
00:19, Today: Xander rolled 12,16,10 using 1d20+5,1d20+5,1d8+3 ((7,11,7)).


Spell save DC:13
Crossbow Bolts: 15 daggers: 1/2
Spell Slots; LVL 2: 1/2

Gnorlin Parkputter
player, 229 posts
Forest Gnome Cleric
HP 21/21 AC 13 PP 14
Sun 24 Feb 2019
at 13:28
  • msg #923

Re: Chapter One : Greyhawk City

Gnorlin levels his crossbow and lets a bolt fly down the passageway.


ACTION: Crossbow attack front Zombie (Hit AC 14 for 6 piercing)
MOVE: none.

07:26, Today: Gnorlin Parkputter rolled 6 using 1d8+2.  crossbow damage.
07:26, Today: Gnorlin Parkputter rolled 14 using 1d20+4.  crossbow to-hit.


Crossbow Bolts: 26
Inspiration Dice 1 of 2
Spell Slots; LVL 1: 1 of 4
                 LVL 2: 1 of 2

This message was last edited by the player at 13:28, Sun 24 Feb 2019.
Bhelmyr Godstouched
player, 167 posts
Mountain Dwarf Sorcerer
HP 27/27 AC 16 PP 9
Sun 24 Feb 2019
at 21:42
  • msg #924

Re: Chapter One : Greyhawk City

Bhelmyr casts another sacred flame on the nearest foe, hoping the crafty zombie doesn't dodge this one.

13:36, Today: Bhelmyr Godstouched rolled 4 using 1d8.  Sacred Flame damage .
Matrim Rogthor
player, 203 posts
Goliath Barb Rage 2/3
HP 22/31 AC 14 PP 10
Mon 25 Feb 2019
at 01:01
  • msg #925

Re: Chapter One : Greyhawk City

Matrim will again rise, and exhale fire into the nearest group to attempt to catch more than one zombie in his breath.

Fire Breath Damage: Matrim Rogthor rolled 11 using 4d6

After, Matrim will swing two handed at the nearest zombie, then drop to prone.

To Hit: Nat 1.
DM
GM, 336 posts
Tue 26 Feb 2019
at 08:15
  • msg #926

Re: Chapter One : Greyhawk City

Round SIX !

Initiative

Gnorlin 19
Feral Zombies 18
Bhelmyr 15
Matrim 10
Kvanlanir 9
Xander 6

Gnorlin levels his crossbow and lets a bolt fly down the passageway. The bolt smashes into Z7, severely injuring it.

While Z5 and Z9 continue to cower (turned), the rest of the feral zombies push forward against Matrims position.
Z7 and Z8 make bite attacks against Matrim.
DM rolled 9 using 1d20+4.  Feral Zombie bite.
DM rolled 19 using 1d20+4.  Feral Zombie bite.
DM rolled 7 using 1d6+2.  Feral Zombie bite damage.

Matrim takes 3 (rage-reduced) damage from a feral zombie bite.

Bhelmyr casts another sacred flame on the nearest foe, hoping the crafty zombie doesn't dodge this one.
DM rolled 11 using 1d20+2.  Feral Zombie dex save.
The sacred flame scorches Z7, destroying it and sending its soul to the Abyss !

Matrim will again rise, and exhale fire into the nearest group to attempt to catch more than one zombie in his breath.
(As Z8 and Z10 are pushing up against each other right in-front of Matrim, we'll let the fire-breath aim at both these feral zombies)
DM rolled 22 using 1d20+2.  Feral Zombie dex save.
DM rolled 7 using 1d20+2.  Feral Zombie dex save.

Z8 dodges most of the flames, but Z10 takes the full burst !
Both feral zombies squeeel in undead burning agony ! (Z10 squeeels louder !)

The smell of burning flesh hits his nose, and Kvanlanir's arrow goes way off track.

Xander focuses on sending as many bolts into the mass of zombies as possible,
sending a bolt thudding into the chest of Z8, severely wounding it !

Map !
https://drive.google.com/open?...OkVr-mflAErl9X-gkvH5
This message was last edited by the GM at 08:16, Tue 26 Feb 2019.
Matrim Rogthor
player, 204 posts
Goliath Barb Rage 2/3
HP 19/31 AC 14 PP 10
Tue 26 Feb 2019
at 10:38
  • msg #927

Re: Chapter One : Greyhawk City

Matrim will rise, swing two handed, then lower again.

To Hit: Matrim Rogthor rolled 9 using 1d20+6

Damage: Matrim Rogthor rolled 11 using 1d10+6
Gnorlin Parkputter
player, 230 posts
Forest Gnome Cleric
HP 21/21 AC 13 PP 14
Tue 26 Feb 2019
at 11:50
  • msg #928

Re: Chapter One : Greyhawk City

"We're making progress! Keep it up! Gnorlin encourages as he begins to have hope of surviving the day. He loads his crossbow and fires down the hallway again.


ACTION: Attack Zombie 8 with crossbow (Hit AC 20 for 4 Damage)
MOVE: none

05:48, Today: Gnorlin Parkputter rolled 4 using 1d8+2.  crossbow damage.
05:47, Today: Gnorlin Parkputter rolled 20 using 1d20+4.  crossbow to-hit.


Crossbow Bolts: 25
Inspiration Dice 1 of 2
Spell Slots; LVL 1: 1 of 4
                 LVL 2: 1 of 2

This message was last edited by the player at 11:51, Tue 26 Feb 2019.
Kvanlanir
player, 130 posts
Wood Elf Figher
HP 20/20 AC 16 PP 14
Tue 26 Feb 2019
at 14:35
  • msg #929

Re: Chapter One : Greyhawk City

Kvan continues to play witch doctor with the voodoo dolls.

08:35, Today: Kvanlanir rolled 20,9 using d20+7,d8+3.  Attack w/ Longbow.

Xander
player, 82 posts
HP: 17 AC: 14
PP: 13 spell save: 13
Tue 26 Feb 2019
at 22:14
  • msg #930

Re: Chapter One : Greyhawk City

A low growl will escape Xander's clenched teeth but his movements are fluid and practiced. Xander continues to fire.

attack closest, 23 to hit/ 5 damage

15:11, Today: Xander rolled 23,5 using 1d20+5,1d8+3 ((18,2)).


Spell save DC:13
Crossbow Bolts: 14 daggers: 1/2
Spell Slots; LVL 2: 1/2

This message was last edited by the player at 23:03, Tue 26 Feb 2019.
Matrim Rogthor
player, 205 posts
Goliath Barb Rage 2/3
HP 19/31 AC 14 PP 10
Tue 26 Feb 2019
at 23:57
  • msg #931

Re: Chapter One : Greyhawk City

In reply to Kvanlanir (msg # 929):

Why can I not upvote this?

Bhelmyr Godstouched
player, 168 posts
Mountain Dwarf Sorcerer
HP 27/27 AC 16 PP 9
Thu 28 Feb 2019
at 10:48
  • msg #932

Re: Chapter One : Greyhawk City

Bhelmyr will keep up the holy lightshow.

Action: Cast Sacred Flame.

02:46, Today: Bhelmyr Godstouched rolled 2 using 1d8.  Sacred Flame damage .

DM
GM, 337 posts
Sat 2 Mar 2019
at 06:12
  • msg #933

Re: Chapter One : Greyhawk City

Round SEVEN !

Initiative

Gnorlin 19
Feral Zombies 18
Bhelmyr 15
Matrim 10
Kvanlanir 9
Xander 6

Gnorlin loads his crossbow and fires down the hallway again, injuring Z8 !
The feral zombie (Z8) is barely alive (un-living).

Z8 and Z10 push forwards against Matrim and attack with their bites.
DM rolled 17 using 1d20+4.  Feral Zombie bite.
DM rolled 16 using 1d20+4.  Feral Zombie bite.
DM rolled 4 using 1d6+2.  Feral Zombie bite damage.
DM rolled 7 using 1d6+2.  Feral Zombie bite damage.

Matrim takes two bites for a total of 5 HP (rage-reduced) damage.
Matrim is starting to look hurt !

Bhelmyr keeps up the holy lightshow.
DM rolled 11 using 1d20+2.  Feral Zombie dex save.
Z8 is hit by Bhelmyrs Sacred Flame and is looking extremely hurt !

Matrim rises, swings two handed, misses, then lowers again.

Kvan continues to play witch doctor with the voodoo dolls.
An arrow thuds! into Z8, destroying it !

A low growl will escape Xander's clenched teeth as he fires his crossbow at the nearest zombie. A bolt thuds! into Z10, who is looking badly injured !

Map !
https://drive.google.com/open?...fCQhP4ta-Wwds3MDLf5U
Matrim Rogthor
player, 206 posts
Goliath Barb Rage 2/3
HP 14/31 AC 14 PP 10
Sat 2 Mar 2019
at 06:27
  • msg #934

Re: Chapter One : Greyhawk City

Matrim will continue his rousing game of two-handed wack-a-zombie, with a side of burpees.

To Hit: Matrim Rogthor rolled 10 using 1d20+6

Damage: Matrim Rogthor rolled 10 using 1d10+6
Gnorlin Parkputter
player, 231 posts
Forest Gnome Cleric
HP 21/21 AC 13 PP 14
Sat 2 Mar 2019
at 12:05
  • msg #935

Re: Chapter One : Greyhawk City

Seeing the Goliath start to bleed visibly as he once again goes prone in front of Gnorlin, he reaches out and grabs the big mans heel.


ACTION: cast Cure Wounds with a 2nd level slot. (13 HP healed)
MOVE: none

06:02, Today: Gnorlin Parkputter rolled 7 using 2d6+2.  cure wounds healing.

08:27, Today: Gnorlin Parkputter rolled 13 using 2d8+2.  Cure Wounds Healing.


Crossbow Bolts: 25
Inspiration Dice 1 of 2
Spell Slots; LVL 1: 1 of 4
                 LVL 2: 0 of 2

This message was last edited by the player at 14:28, Sat 02 Mar 2019.
Bhelmyr Godstouched
player, 169 posts
Mountain Dwarf Sorcerer
HP 27/27 AC 16 PP 9
Sat 2 Mar 2019
at 13:41
  • msg #936

Re: Chapter One : Greyhawk City

Bhelmyr continues showering the zombies with holy light.

Action: cast Sacred Flame
05:38, Today: Bhelmyr Godstouched rolled 6 using 1d8.  Sacred Flame damage .

Gnorlin Parkputter
player, 232 posts
Forest Gnome Cleric
HP 21/21 AC 13 PP 14
Sat 2 Mar 2019
at 14:29
  • msg #937

Re: Chapter One : Greyhawk City

My post above has been edited...I rolled d6 instead of d8 for the healing in my original post... I rerolled using the correct dice.
Xander
player, 83 posts
HP: 17 AC: 14
PP: 13 spell save: 13
Sat 2 Mar 2019
at 18:09
  • msg #938

Re: Chapter One : Greyhawk City

Load, aim, fire, load, aim, fire, load fire, just keep it up a little longer.
Attack closest: to hit 13, 11 damage.
11:01, Today: Xander rolled 13,11 using 1d20+5,1d8+3.  attack/crossbowdamage.


Spell save DC:13
Crossbow Bolts: 13 daggers: 1/2
Spell Slots; LVL 2: 1/2

This message was last edited by the player at 18:17, Sat 02 Mar 2019.
Kvanlanir
player, 131 posts
Wood Elf Figher
HP 20/20 AC 16 PP 14
Sat 2 Mar 2019
at 19:29
  • msg #939

Re: Chapter One : Greyhawk City

I'm sure by now you can guess what Kvan does...

Hit AC 10 for 7
13:29, Today: Kvanlanir rolled 10,7 using d20+7,d8+3.  Attack w/ Longbow.

DM
GM, 338 posts
Sun 3 Mar 2019
at 03:08
  • msg #940

Re: Chapter One : Greyhawk City

Round EIGHT !

Initiative

Gnorlin 19
Feral Zombies 18
Bhelmyr 15
Matrim 10
Kvanlanir 9
Xander 6

Seeing the Goliath start to bleed visibly, Gnorlin reaches out and grabs Matrims heel, healing him for 13 HP.

Z10 and Z12 push in against Matrim, making bite attacks.
DM rolled 7 using 1d20+4.  Feral Zombie bite.
DM rolled 19 using 1d20+4.  Feral Zombie bite.
DM rolled 4 using 1d6+2.  Feral Zombie bite damage.

Z12 bites Matrim for 4 (rage reduced to 2) HP damage.

Bhelmyr continues showering the zombies with holy light, aiming for the injured Z10.
DM rolled 19 using 1d20+2.  Feral Zombie dex save.
The Sacred Flame misses the zombie and light up the area in an eerie glow.

Matrim continues his rousing game of two-handed wack-a-zombie, with a side of burpees. Unfortunately he misses, smashing his warhammer into the passageway wall.

Everybody guesses what Kvan does...
Unfortunately his arrow misses, thudding against the passageway wall and falling to the floor.

"Load, aim, fire, load, aim, fire, load fire, just keep it up a little longer."
Xander realises he spoke these words aloud.
Xanders crossbow bolt thuds! into Z10, splattering zombie brains and destroying the foul creature !

Map !
https://drive.google.com/open?...cPVe0fl5WRRob566vCGb

Notes:
- Matrim still has one more fire-breath to use !

- There are only 4 feral zombies ahead of you in the narrow passageway (all looking unhurt), and 2 more nearby who have been turned (see map).

- I am not sure how worn-out the party is getting. With Gnorlin healing Matrim, you're certainly not very physically hurt, but I am wondering about the party resources, like spells, etc. The adventurers do not know if the movements of the zombies you have faced so far have alerted those deeper in the Tomb to your presence. If the party decided to stop and take a short rest sometime soon, inside the Tomb may not be the best location for it, but perhaps just outside or near the entrance, or even inside those first entry-rooms (remember those?) may be better.
Kvanlanir
player, 132 posts
Wood Elf Figher
HP 20/20 AC 16 PP 14
Sun 3 Mar 2019
at 04:29
  • msg #941

Re: Chapter One : Greyhawk City

More pins in the dolls.


22:25, Today: Kvanlanir rolled 15,10 using d20+7,d8+3.  Attack w/ Longbow.

Matrim Rogthor
player, 207 posts
Goliath Barb Rage 2/3
HP 25/31 AC 14 PP 10
Sun 3 Mar 2019
at 05:17
  • msg #942

Re: Chapter One : Greyhawk City

Up and down smashy smashy (two-handed)

To Hit: Matrim Rogthor rolled 8 using 1d20+6 miss
Xander
player, 84 posts
HP: 17 AC: 14
PP: 13 spell save: 13
Sun 3 Mar 2019
at 05:56
  • msg #943

Re: Chapter One : Greyhawk City

Not yet a minute, can't let up
attack closest to hit 22, damage 9
22:53, Today: Xander rolled 22,9 using 1d20+5,1d8+3 ((17,6)).

Spell save DC:13
Crossbow Bolts: 12 daggers: 1/2
Spell Slots; LVL 2: 1/2

Gnorlin Parkputter
player, 233 posts
Forest Gnome Cleric
HP 21/21 AC 13 PP 14
Sun 3 Mar 2019
at 13:49
  • msg #944

Re: Chapter One : Greyhawk City

Gnorlin loads another bolt and lets it fly down the passageway.
"Is there no end to these abominations?" He exclaims.


ACTION: Crossbow attack to front zombie (Hit AC 12 for 8 Damage)
MOVE: none

07:46, Today: Gnorlin Parkputter rolled 12,8 using 1d20+4,1d8+2.  Crossbow to-hit/ Damage.


Crossbow Bolts: 24
Inspiration Dice 1 of 2
Spell Slots; LVL 1: 1 of 4
                 LVL 2: 0 of 2

This message was last edited by the player at 13:49, Sun 03 Mar 2019.
Bhelmyr Godstouched
player, 170 posts
Mountain Dwarf Sorcerer
HP 27/27 AC 16 PP 9
Mon 4 Mar 2019
at 14:59
  • msg #945

Re: Chapter One : Greyhawk City

Bhelmyr continues his holy assault.

Action: Cast Sacred Flame on nearest zombie.
06:58, Today: Bhelmyr Godstouched rolled 8 using 1d8.  Sacred Flame damage .

DM
GM, 339 posts
Wed 6 Mar 2019
at 05:32
  • msg #946

Re: Chapter One : Greyhawk City

Round NINE !

Initiative

Gnorlin 19
Feral Zombies 18
Bhelmyr 15
Matrim 10
Kvanlanir 9
Xander 6

Gnorlin loads another bolt and lets it fly down the passageway.
"Is there no end to these abominations?" He exclaims.
The bolt thuds! into Z12s chest !

The feral zombies push forward. You can see an end to the abominations,
as there are only four feral zombies directly in-front of Matrim (with two others further away, turned).
Z11 and Z12 make bite attacks against Matrim.
DM rolled 16 using 1d20+4.  Feral Zombie bite.
DM rolled 6 using 1d20+4.  Feral Zombie bite.
DM rolled 6 using 1d6+2.  Feral Zombie bite damage.

Matrim takes 3 damage from a bite !

Bhelmyr continues his holy assault.
DM rolled 7 using 1d20+2.  Feral Zombie dex save.
Z12 takes 8 damage from Bhelmyrs Sacred Flame !

Matrim stands, swings (misses) and drops prone again.

Kvanlanir sticks more pins in the dolls,
shooting at and hitting Z12, destroying the feral zombie !

Xander also shoots, sending a crossbow bolt deep into Z11s head.
The feral zombie continues to push forward.

Map !
https://drive.google.com/open?...9NKOhQDaInI_Ys821dg3

You can see three feral zombies remaining in-front of the party in the narrow passageway (Z11, Z13, Z14),
while two others cower further along, in a rocky alcove (Z5, Z9).
Kvanlanir
player, 133 posts
Wood Elf Figher
HP 20/20 AC 16 PP 14
Wed 6 Mar 2019
at 06:38
  • msg #947

Re: Chapter One : Greyhawk City

Kvan continues to burn through those arrows.

00:38, Today: Kvanlanir rolled 22,6 using d20+7,d8+3.  Attack w/ Longbow.

Gnorlin Parkputter
player, 234 posts
Forest Gnome Cleric
HP 21/21 AC 13 PP 14
Wed 6 Mar 2019
at 13:03
  • msg #948

Re: Chapter One : Greyhawk City

Gnorlin begins hurling insults towards the lead zombie. It's a female and he focuses on her teeth, her crooked and unsightly teeth, how unattractive!


ACTION: cast Vicious Mockery at lead zombie. (Save v. WIS DC 12 or take 2 damage and have disadvantage on its next attack.)
BONUS ACTION: Give Matrim a Bardic Inspiration. (add 1d6 to an attack roll in the next 10 minutes)
MOVE: none

06:58, Today: Gnorlin Parkputter rolled 2 using 1d4.  Vicious Mockery Damage.


Crossbow Bolts: 23
Inspiration Dice 0 of 2
Spell Slots; LVL 1: 1 of 4
                 LVL 2: 0 of
2

This message was last edited by the player at 13:04, Wed 06 Mar 2019.
Bhelmyr Godstouched
player, 171 posts
Mountain Dwarf Sorcerer
HP 27/27 AC 16 PP 9
Wed 6 Mar 2019
at 20:15
  • msg #949

Re: Chapter One : Greyhawk City

Sacred Flame Returns: Reckoning.

12:12, Today: Bhelmyr Godstouched rolled 4 using 1d8.  Sacred Flame damage .
Xander
player, 85 posts
HP: 17 AC: 14
PP: 13 spell save: 13
Wed 6 Mar 2019
at 22:34
  • msg #950

Re: Chapter One : Greyhawk City

Bolt probably fails to meet zombie face
hit 11 damage 9
14:08, Today: Xander rolled 11,9 using 1d20+5,1d8+3 ((6,6)).

Spell save DC:13
Crossbow Bolts: 11 daggers: 1/2
Spell Slots; LVL 2: 1/2

This message was last edited by the player at 22:35, Wed 06 Mar 2019.
Matrim Rogthor
player, 208 posts
Goliath Barb Rage 2/3
HP 22/31 AC 14 PP 10
Thu 7 Mar 2019
at 04:17
  • msg #951

Re: Chapter One : Greyhawk City

The Two-handed smashes and bur-pees continue.

To Hit: Matrim Rogthor rolled 19 using 1d20+6

Damage: (finally) Matrim Rogthor rolled 10 using 1d10+6
DM
GM, 340 posts
Fri 8 Mar 2019
at 17:38
  • msg #952

Re: Chapter One : Greyhawk City

Round TEN !

Initiative

Gnorlin 19
Feral Zombies 18
Bhelmyr 15
Matrim 10
Kvanlanir 9
Xander 6

Gnorlin begins hurling insults towards the lead zombie.
DM rolled 12 using 1d20-2.  Feral Zombie wis save.
The female zombie is not insulted by Gnorlin, but rather flattered at his compliments !

The remaining three threatening feral zombies push forwards against Matrim.
Z11 and Z13 make bite attacks against the goliath.
DM rolled 17 using 1d20+4. Feral Zombie bite.
DM rolled 23 using 1d20+4. Feral Zombie bite.
DM rolled 4 using 1d6+2.  Feral Zombie bite damage.
DM rolled 3 using 1d6+2.  Feral Zombie bite damage.

Both feral zombies sink their teeth into Matrim, causing 3 HP damage !

Bhelmyr again casts Sacred Flame, but the target zombie twists out of the way.
DM rolled 18 using 1d20+2.  Feral Zombie dex save.

Matrim smashes his warhammer into Z11, smashing open the zombies chest in the process.
The zombie is not yet destroyed, but is extremely hurt !
Matrims RAGE ends. (Started at round 1, this is round 10, rage lasts for one minute. Correct me if I am wrong here.)

Kvan continues to burn through those arrows,
shooting at and destroying the hurt Z11.

Xander shoots his crossbow at Z13, missing.

Map !
https://drive.google.com/open?..._Lp-7v4ThJilSuRna7Ch
Matrim Rogthor
player, 209 posts
Goliath Barb Rage 2/3
HP 19/31 AC 14 PP 10
Fri 8 Mar 2019
at 23:59
  • msg #953

Re: Chapter One : Greyhawk City

Calming down, and still seeing the creatures in front of him, Matrim will begin another RAGE (This is a long encounter!).

Matrim will continue his zombie smashing workout. (Two-handed)

To Hit: Matrim Rogthor rolled 17 using 1d20+6

Damage: Matrim Rogthor rolled 9 using 1d10+6
Gnorlin Parkputter
player, 235 posts
Forest Gnome Cleric
HP 21/21 AC 13 PP 14
Sat 9 Mar 2019
at 02:43
  • msg #954

Re: Chapter One : Greyhawk City

Gnorlin continues to channel magical energy through his voice and projects it at the lead Zombie. This time he focuses on her incredible lack of personal hygiene.


ACTION: cast Vicious Mockery at lead zombie. (Save v. WIS DC 12 or take 3 damage and have disadvantage on its next attack.)
NOTE: Matrim you still have a Bardic Inspiration. (add 1d6 to an attack roll in the next 10 minutes)
MOVE: none

20:40, Today: Gnorlin Parkputter rolled 3 using 1d4.  Vicious Mockery Damage.


Crossbow Bolts: 23
Inspiration Dice 0 of 2
Spell Slots; LVL 1: 1 of 4
                 LVL 2: 0 of 2

This message was last edited by the player at 02:43, Sat 09 Mar 2019.
Xander
player, 86 posts
HP: 17 AC: 14
PP: 13 spell save: 13
Sat 9 Mar 2019
at 07:23
  • msg #955

Re: Chapter One : Greyhawk City

Xander continues to rain down bolts

00:20, Today: Xander rolled 23,7 using 1d20+5,1d8+3 ((18,4))

Woo! Nearing 1000 post limit! Nice work

Bhelmyr Godstouched
player, 172 posts
Mountain Dwarf Sorcerer
HP 27/27 AC 16 PP 9
Sun 10 Mar 2019
at 00:22
  • msg #956

Re: Chapter One : Greyhawk City

Bhelmyr casts yet another Sacred Flame.
16:20, Today: Bhelmyr Godstouched rolled 2 using 1d8.  Sacred Flame damage.

Gnorlin Parkputter
player, 237 posts
Forest Gnome Cleric
HP 21/21 AC 13 PP 14
Tue 12 Mar 2019
at 10:38
  • msg #957

Re: Chapter One : Greyhawk City

Bump
DM
GM, 344 posts
Wed 13 Mar 2019
at 07:41
  • msg #958

Re: Chapter One : Greyhawk City

Round ELEVEN !

Initiative

Gnorlin 19
Feral Zombies 18
Bhelmyr 15
Matrim 10
Kvanlanir 9
Xander 6

Gnorlin continues to channel magical energy through his voice and projects it at Z13.
DM rolled 3 using 1d20-2.  Feral Zombie wis save.
Z13 takes 3 damage and has disadvantage on its next attack.

The two remaining threatening zombies, Z13 and Z14 lunge at Matrim, attempting to bite him.
DM rolled 13 using 1d20+4. Feral Zombie bite.
DM rolled 22 using 1d20+4. Feral Zombie bite.
DM rolled 6 using 1d6+2.  Feral Zombie bite damage.

Matrim takes 3 (rage-reduced) damage from a zombie bite.

Bhelmyr casts yet another Sacred Flame.
DM rolled 6 using 1d20+2.  Feral Zombie dex save.
Z13 takes 2 damage from Bhelmyr s Sacred Flame !

Matrim begins another RAGE and continues his zombie smashing workout, smashing Z13s chest, splintering undead bones inside.

Kvanlanir (controlled mystically by the DM!) fires an arrow at Z13.
DM, on behalf of Kvanlanir, rolled 22,10 using d20+7,d8+3.  Attack w/ Longbow.
Z13 takes the arrow in the skull, tearing the head clean off the shoulders. Z13 is destroyed !

Xander continues to rain down bolts, hitting Z14 for 7 damage !

There is only one feral zombie left attacking Matrim,
while there are two feral zombies nearby, turned for approximately another half-a-minute.

Map !
https://drive.google.com/open?...EJuaN817kqUG0jHnWLpt

When this thread is full, jump straight over to Chapter Two : Greyhawk City thread.
Gnorlin Parkputter
player, 238 posts
Forest Gnome Cleric
HP 21/21 AC 13 PP 14
Wed 13 Mar 2019
at 12:29
  • msg #959

Re: Chapter One : Greyhawk City

Gnorlin raises his crossbow and lets a bolt fly towards the remaining zombie.


ACTION: Crossbow (Hit AC 14 for 4 damage)
MOVE: none

06:27, Today: Gnorlin Parkputter rolled 15,4 using 1d20+4,1d8+2.  Crossbow to-hit/ Damage.


Crossbow Bolts: 22
Inspiration Dice 0 of 2
Spell Slots; LVL 1: 1 of 4
                 LVL 2: 0 of 2

This message was last edited by the player at 12:29, Wed 13 Mar 2019.
Xander
player, 88 posts
HP: 17 AC: 14
PP: 13 spell save: 13
Wed 13 Mar 2019
at 23:40
  • msg #960

Re: Chapter One : Greyhawk City

Xander fires at will (poor will)

17:23, Today: Xander rolled 6,11 using 1d20+5,1d8+3 ((1,8)).
Spell save DC:13
Crossbow Bolts: 9 daggers: 1/2
Spell Slots; LVL 2: 1/2

This message was last edited by the player at 23:41, Wed 13 Mar 2019.
Matrim Rogthor
player, 211 posts
Goliath Barb Rage 1/3
HP 16/31 AC 14 PP 10
Thu 14 Mar 2019
at 01:18
  • msg #961

Re: Chapter One : Greyhawk City

Matrim will attack the closest zombie

To Hit: Matrim Rogthor rolled 19 using 1d20+6

Damage: Matrim Rogthor rolled 14 using 1d10+6

If the closest one has died (Z14), Matrim will instead run to the turned zombies, use his last fire breath on both, then attack the closest standing one.

Fire Breath damage: Matrim Rogthor rolled 15 using 4d6
Bhelmyr Godstouched
player, 174 posts
Mountain Dwarf Sorcerer
HP 27/27 AC 16 PP 9
Thu 14 Mar 2019
at 18:18
  • msg #962

Re: Chapter One : Greyhawk City

Bhelmyr casts Sacred Flame on the nearest zombie, moving forward if necessary to hit.

11:15, Today: Bhelmyr Godstouched rolled 3 using 1d8.  Sacred Flame damage .
Gnorlin Parkputter
player, 239 posts
Forest Gnome Cleric
HP 21/21 AC 13 PP 14
Thu 14 Mar 2019
at 19:19
  • msg #963

Re: Chapter One : Greyhawk City

"Cowering in your corner isn't going to help you at all." Gnorlin exclaims intertwining magic with his words.


ACTION: cast VICIOUS MOCKERY at the remaining zombie (Save vs. DC12 or take 1 damage and disadvantage on next attack)
MOVE: none


13:16, Today: Gnorlin Parkputter rolled 1 using 1d4.  vicious mockery.

Crossbow Bolts: 22
Inspiration Dice 0 of 2
Spell Slots; LVL 1: 1 of 4
                 LVL 2: 0 of 2

This message was last edited by the player at 19:20, Thu 14 Mar 2019.
DM
GM, 345 posts
Fri 15 Mar 2019
at 06:47
  • msg #964

Re: Chapter One : Greyhawk City

Round TWELVE !

Initiative

Gnorlin 19
Feral Zombies 18
Bhelmyr 15
Matrim 10
Kvanlanir 9
Xander 6

Gnorlin, in his excitement to reach 1000 posts, has posted two actions for this round. I've decided to choose his most effective action.
Gnorlin raises his crossbow and lets a bolt fly towards the remaining zombie, hitting it in the chest for 4 HP damage.

The remaining zombie climbs over the corpses of his fallen comrades and bites at Matrim.
DM rolled 23 using 1d20+4.  Feral Zombie bite.
DM rolled 7 using 1d6+2.  Feral Zombie bite damage.

Matrim takes 3 HP damage from the bite.

Bhelmyr casts Sacred Flame on the remaining zombie.
DM rolled 10 using 1d20+2.  Feral Zombie dex save.
The Sacred Flame scorches the zombie for 3 HP damage.

Matrim attacks the remaining zombie, causing a devastating chest-gut wound.
The zombies innards spill out, but the zombie remains moving, snapping its teethy mouth at the goliath.

Kvanlanir (controlled mystically by the DM!) fires an arrow at the remaining zombie.
DM, on behalf of Kvanlanir, rolled 25,6 using d20+7,d8+3.  Attack w/ Longbow.
The zombie takes the arrow in the skull, snapping the head off and destroying the foul creature.

Xander does not fire his crossbow, as the only remaining zombies are those who were turned, and are not currently in direct line-of-sight.

Turn Undead in PHB states "... it is turned for 1 minute or until it takes any damage." The turning occured in round four, meaning the adventurers have approximately 6-8 seconds before the zombies regain their undead confidence and lust to destroy the living. As you can see on the map, these two zombies are further along the narrow passageway, in a short alcove/passageway coming off the left.

Map !
https://drive.google.com/open?...IJWiLR5nFiVIHbxABMTb
Gnorlin Parkputter
player, 240 posts
Forest Gnome Cleric
HP 21/21 AC 13 PP 14
Sat 16 Mar 2019
at 01:23
  • msg #965

Re: Chapter One : Greyhawk City

If... Matrim charges forward

Gnorlin follows the Goliath and lets loose a crossbow bolt at the nearest zombie.

If matrim doesn't then...   hold action
Gnorlin stands ready for what comes next.


ACTION: fire crossbow at zombie (Hit AC 10 for 7 damage)
MOVE: follow Matrim

19:20, Today: Gnorlin Parkputter rolled 10,7 using 1d20+4,1d8+2.  Crossbow attack to hit/ damage.

Matrim Rogthor
player, 212 posts
Goliath Barb Rage 1/3
HP 13/31 AC 14 PP 10
Sat 16 Mar 2019
at 04:19
  • msg #966

Re: Chapter One : Greyhawk City

Matrim will charge towards the two turned zombies, breath fire at both, and swing two handed at the closest one.

To Hit: Matrim Rogthor rolled 13 using 1d20+6

Damage: Matrim Rogthor rolled 15 using 1d10+6

Fire breath Damage: Matrim Rogthor rolled 11 using 4d6
DM
GM, 346 posts
Sun 17 Mar 2019
at 07:16
  • msg #967

Re: Chapter One : Greyhawk City

Matrim charges forward, with Gnorlin behind.

Matrim expels his final fire-breath upon the two cowering turned zombies.
DM rolled 17 using 1d20+2.  Feral Zombie dex save.
DM rolled 13 using 1d20+2.  Feral Zombie dex save.

Both zombies pass their Dex saves, and take 5 HP damage from the fire-breath.

Matrim then smashes Z5 with his warhammer, seriously injuring the zombie.
Gnorlin shoots past Matrim, but misses the zombies.

Z5 is on the ground, battered, burnt and barely still (un-)alive.
Z9 is standing, burnt.

Both zombies have taken damage and will attack Matrim,
unless another quick adventurer can step forward and finish them now.
Xander
player, 89 posts
HP: 17 AC: 14
PP: 13 spell save: 13
Sun 17 Mar 2019
at 18:16
  • msg #968

Re: Chapter One : Greyhawk City

Seeing his mates charge ahead, Xander follows. He tries to get an angle to get a shot off. He fires.

12:15, Today: Xander rolled 10,8 using 1d20+5,1d8+3 ((5,5)).

Spell save DC:13
Crossbow Bolts: 9 daggers: 1/2
Spell Slots; LVL 2: 1/2

This message was last edited by the player at 16:07, Mon 18 Mar 2019.
Bhelmyr Godstouched
player, 175 posts
Mountain Dwarf Sorcerer
HP 27/27 AC 16 PP 9
Sun 17 Mar 2019
at 18:32
  • msg #969

Re: Chapter One : Greyhawk City

Bhelmyr will move forward and try to finish off the fallen zombie with a Sacred Flame.

11:30, Today: Bhelmyr Godstouched rolled 2 using 1d8.  Sacred Flame damage .
Gnorlin Parkputter
player, 241 posts
Forest Gnome Cleric
HP 21/21 AC 13 PP 14
Mon 18 Mar 2019
at 04:21
  • msg #970

Re: Chapter One : Greyhawk City

Gnorlin fires another crossbow bolt.



22:20, Today: Gnorlin Parkputter rolled 20,6 using 1d20+4,1d8+2.  Crossbow attack/ damage.

Crossbow Bolts: 21
Inspiration Dice 0 of 2
Spell Slots; LVL 1: 1 of 4
                 LVL 2: 0 of 2

This message was last edited by the player at 04:21, Mon 18 Mar 2019.
Kvanlanir
player, 135 posts
Wood Elf Figher
HP 20/20 AC 16 PP 14
Mon 18 Mar 2019
at 04:39
  • msg #971

Re: Chapter One : Greyhawk City

Kvan continues to play the big bag voodoo daddy.

23:38, Today: Kvanlanir rolled 24,6 using d20+7,d8+3.  Attack w/ Longbow.

DM
GM, 347 posts
Mon 18 Mar 2019
at 08:27
  • msg #972

Re: Chapter One : Greyhawk City

Gnorlin fires another crossbow bolt, hitting and destroying Z5 !

Bhelmyr moves forward and casts Sacred Flame, missing the remaining zombie (Z9).
DM rolled 13 using 1d20+2.  Feral Zombie dex save.

Kvan continues to play the big bag voodoo daddy, hitting Z9 for 6 HP damage.

Xander fires hit crossbow, but misses.

The remaining zombie (Z9) is injured and will attempt to bite at Matrim, who is closest to it.

It will probably only take one last round to finish it off, using this order :

Gnorlin 19
Feral Zombies 18
Bhelmyr 15
Matrim 10
Kvanlanir 9
Xander 6
Matrim Rogthor
player, 213 posts
Goliath Barb Rage 1/3
HP 13/31 AC 14 PP 10
Mon 18 Mar 2019
at 09:26
  • msg #973

Re: Chapter One : Greyhawk City

To Hit: Matrim Rogthor rolled 25 using 1d20+6

Damage: Matrim Rogthor rolled 12 using 1d10+6
DM
GM, 348 posts
Mon 18 Mar 2019
at 10:07
  • msg #974

Re: Chapter One : Greyhawk City

Ok ! That did it ! Well done, everyone.

XP for slaughtering 14 feral zombies !
+ 280 each

Bhelmyr 2100
Gnorlin 1850
Kvanlanir 1950
Matrim 2150
Xander 1810
Xander
player, 90 posts
HP: 17 AC: 14
PP: 13 spell save: 13
Mon 18 Mar 2019
at 21:26
  • msg #975

Re: Chapter One : Greyhawk City

Do we have a minute to salvage some bolts? I'm running low. That was intense, how many was that?

Spoiler text: (Highlight or hover over the text to view)
Page 146 Players Handbook. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.

Kvanlanir
player, 136 posts
Wood Elf Figher
HP 20/20 AC 16 PP 14
Mon 18 Mar 2019
at 21:28
  • msg #976

Re: Chapter One : Greyhawk City

"Whether we have a minute or not, we're taking a minute to do just that. The rest can push on alone if they've not the patience to wait."

I hate ammo rules. Melee characters don't have to maintain their weapons, casters don't have to buy new component pouches or foci, we just like screwing with archers.
Gnorlin Parkputter
player, 242 posts
Forest Gnome Cleric
HP 21/21 AC 13 PP 14
Tue 19 Mar 2019
at 03:38
  • msg #977

Re: Chapter One : Greyhawk City

"Indeed good Kvanlanir, search for ammunition it is." Gnorlin agrees. He heads down the hallway to see if any can be recovered.



21:37, Today: Gnorlin Parkputter rolled 21 using 1d20+4.  Perception..find crossbow bolts and arrows.

Crossbow Bolts: 21
Inspiration Dice 0 of 2
Spell Slots; LVL 1: 1 of 4
                 LVL 2: 0 of 2

This message was last edited by the player at 03:39, Tue 19 Mar 2019.
DM
GM, 349 posts
Tue 19 Mar 2019
at 06:39
  • msg #978

Re: Chapter One : Greyhawk City

Gnorlin's perception roll is good enough, so he, Xander and Kvanlanir (and anyone else who fired a weapon)
can recover half their expended ammo for the two fights against the zombies
(the two bloated zombies, and the fourteen feral zombies).

If you can't remember how many ammo pieces you used,
just add 1d4+1 back to your current amount.

All the ammo pieces are lying in the fairly-immediate area,
due to the twisty nature of the narrow passageway.

The passageway continues to the north, with more rough ancient stone steps leading down through the gloom.
The sound of the constant blood waterfall nearby also continues.

Most recent map :
https://drive.google.com/file/...R5nFiVIHbxABMTb/view
This message was last edited by the GM at 06:41, Tue 19 Mar 2019.
Matrim Rogthor
player, 214 posts
Goliath Barb Rage 1/3
HP 13/31 AC 14 PP 10
Tue 19 Mar 2019
at 07:49
  • msg #979

Re: Chapter One : Greyhawk City

While the ranged members search for their ammo, Matrim will calm down, and sit down before following the party, cleaning off his warhammer.
Cricket
player, 55 posts
Kenku Warlock
HP 5/12 AC 13 PP 14
Tue 19 Mar 2019
at 08:37
  • msg #980

Re: Chapter One : Greyhawk City

Cricket had been gone a while. Where? Who knows. The strange bird up and vanished without a trace or word of where he was going. Not that he ever had many words to say anyways. Conversing with the others was difficult for him.

Now the sound of tapping nails, distant at first, but growing louder as they drew closer, echoed through the halls. It was a moment later when Kvanlir's voice came from the path the party had come from.

"Have a minute. Taking a minute." Followed by Xander's voice. "I'm running."

Cricket called out, catching up with the party and offering a chirp exactly like a cricket would make as he watched them gathering up their spent ammunition, tilting his head and staring.
Gnorlin Parkputter
player, 243 posts
Forest Gnome Cleric
HP 21/21 AC 13 PP 14
Tue 19 Mar 2019
at 12:09
  • msg #981

Re: Chapter One : Greyhawk City

Gnorlinn looks up astonished, "Where in the blazes have you been?" he asks Cricket.

Once he finishes collecting his gore-covered bolts he addresses the rest of the group, "Shall we press on?
Xander
player, 91 posts
HP: 17 AC: 14
PP: 13 spell save: 13
Tue 19 Mar 2019
at 17:20
  • msg #982

Re: Chapter One : Greyhawk City

Xander is able to salvage 5 bolts and his dagger. He cleans much of the Gore from himself and the others with prestidigitation. Hearing the mimicry Xander tenses up, unsure who or what us happening.
Seeing Gnorlinn's recognition puts him at ease. He stows his weapons and wand and extends his hand.
what are the odds of a friend in this forsaken place. I'm Xander, very pleased to meet you.
DM
GM, 350 posts
Thu 21 Mar 2019
at 07:06
  • msg #983

Re: Chapter One : Greyhawk City

The adventurers continue on, venturing down through the narrow passageway to the north.

The passageway widens into a ledge overlooking the vast blood pit (T5 on the map).
Across the chamber can be seen another chamber/area that also overlooks the blood pit (T7 on the map).

This second overlooking chamber is approximately 15' lower than where the adventurers stand,
due to the twisty winding passageways with carved stone steps leading down.

Map !
https://drive.google.com/open?...yPD-Q3qb9GMbcNLL7o8v
Cricket
player, 57 posts
Kenku Warlock
HP 5/12 AC 13 PP 14
Thu 21 Mar 2019
at 08:13
  • msg #984

Re: Chapter One : Greyhawk City

"In the blazes."

Cricket copied Gnorlin as if this was somehow a suitable response.

"Press on."

"Very pleased to meet you. Friend Xander."

The over-sized crow called out in Xander's same voice and inflection, making the sentence sound stitched together in a crude manor. He then responded with the sound of a cricket chirping as he followed his group along.
Gnorlin Parkputter
player, 245 posts
Forest Gnome Cleric
HP 21/21 AC 13 PP 14
Thu 21 Mar 2019
at 16:17
  • msg #985

Re: Chapter One : Greyhawk City

Gnorlin says a little prayer and makes his way down the staircase. Not even the help of his deity can keep his stubby feet from kicking the stairs causing him to almost stumble.


Cast GUIDANCE on himself and try to sneak down the staircase but... crit failure.


10:15, Today: Gnorlin Parkputter rolled 5,3 using 1d20+4,1d4 ((1,3)).


Crossbow Bolts: 21
Inspiration Dice 0 of 2
Spell Slots; LVL 1: 1 of 4
                 LVL 2: 0 of 2

This message was last edited by the player at 17:58, Thu 21 Mar 2019.
Matrim Rogthor
player, 216 posts
Goliath Barb Rage 1/3
HP 13/31 AC 14 PP 10
Sat 23 Mar 2019
at 11:08
  • msg #986

Re: Chapter One : Greyhawk City

Matrim will follow Gnorlin, attempting to be quieter. "Attempting".

Matrim Rogthor rolled 4 using 1d20+2
DM
GM, 351 posts
Sat 23 Mar 2019
at 12:22
  • msg #987

Re: Chapter One : Greyhawk City

With the rest of the adventurers following, Gnorlin and Matrim stumble down the stairway to the north, through another narrow passageway, revealing a junk-strewn chamber (T6 on the maps).

Crates and barrels are stacked haphazardly along the walls. On the far side of the chamber a pair of eastern passageways lead into darkness. Between the eastern passageways is a heap of clothes along with an open barrel.

No sound is coming from either of the eastern passageways.

The nearby chamber (T7) is also revealed on the map as you could see it from your previous vantage-point, overlooking the blood-pit/waterfall. The chamber was empty when you could see it.

Maps !
https://drive.google.com/open?...CpKsLvCGfO_VxxfUg0y7
and
https://drive.google.com/open?...LJKoUYoeVqp1SBhjNhsh
Gnorlin Parkputter
player, 246 posts
Forest Gnome Cleric
HP 21/21 AC 13 PP 14
Sat 23 Mar 2019
at 14:39
  • msg #988

Re: Chapter One : Greyhawk City

"Fanganlan bless your feet big Matrim" Gnorlin prays. He then moves as quietly as possible to peer down the eastern passageway.


ACTION: Blessing of the trickster: Matrim has advantage on Stealth checks.
MOVE: to the opening of the eastern passage.


08:40, Today: Gnorlin Parkputter rolled 22 using 1d20+4.  Stealth Check.


Crossbow Bolts: 21
Inspiration Dice 0 of 2
Spell Slots; LVL 1: 1 of 4
                 LVL 2: 0 of 2

This message was last edited by the player at 14:41, Sat 23 Mar 2019.
DM
GM, 352 posts
Sun 24 Mar 2019
at 01:58
  • msg #989

Re: Chapter One : Greyhawk City

Gnorlin creeps through the chamber and peers down the eastern passageway.
He believes the passageway to be short, and to open into another chamber ...

Map !
https://drive.google.com/open?...bIRjxPpv6bRg4KjzRKtk
Xander
player, 93 posts
HP: 17 AC: 14
PP: 13 spell save: 13
Sun 24 Mar 2019
at 04:37
  • msg #990

Re: Chapter One : Greyhawk City

Xander stashes his crossbow and draws his dagger and wand. He creates an illusionary double of Gnorlin to march ten feet ahead of the group.
Why are there creates here? I thought this place was a locked up tomb
DM
GM, 353 posts
Sun 24 Mar 2019
at 06:26
  • msg #991

Re: Chapter One : Greyhawk City

Which way do the adventurers want to go ?

There's two passageways heading east.
(1) The more-north passageway leads to an unknown chamber.
(2) The more-south passageway leads to area T7, which you believe is empty.

(see previous maps)
Gnorlin Parkputter
player, 247 posts
Forest Gnome Cleric
HP 21/21 AC 13 PP 14
Sun 24 Mar 2019
at 12:56
  • msg #992

Re: Chapter One : Greyhawk City

Gnorlin looks back at his companions and points down the northern-most passageway. He shrugs his shoulders and waits to see if they agree.


If the party agrees he will proceed down the passageway with them following the illusionary image of himself.
Matrim don't forget you have advantage on stealth rolls.


06:56, Today: Gnorlin Parkputter rolled 18 using 1d20+4.  Stealth.


Crossbow Bolts: 21
Inspiration Dice 0 of 2
Spell Slots; LVL 1: 1 of 4
                 LVL 2: 0 of 2

This message was last edited by the player at 12:57, Sun 24 Mar 2019.
Kvanlanir
player, 138 posts
Wood Elf Figher
HP 20/20 AC 16 PP 14
Sun 24 Mar 2019
at 13:18
  • msg #993

Re: Chapter One : Greyhawk City

"I think we should have a quick look and listen down each of the passages before we decide for sure which way to go. Before we do that though, having a look through this stuff might give us a better idea of what we're facing."
Gnorlin Parkputter
player, 248 posts
Forest Gnome Cleric
HP 21/21 AC 13 PP 14
Sun 24 Mar 2019
at 13:28
  • msg #994

Re: Chapter One : Greyhawk City

Gnorlin nods and holds his position.
Bhelmyr Godstouched
player, 177 posts
Mountain Dwarf Sorcerer
HP 27/27 AC 16 PP 9
Sun 24 Mar 2019
at 22:44
  • msg #995

Re: Chapter One : Greyhawk City

Bhelmyr will examine the heap of clothes, and then the barrel underneath.
Matrim Rogthor
player, 217 posts
Goliath Barb Rage 1/3
HP 13/31 AC 14 PP 10
Sun 24 Mar 2019
at 23:03
  • msg #996

Re: Chapter One : Greyhawk City

Matrim will attempt to move quietly again, and follow Gnorlin's lead. He will also draw out his warhammer to have at the ready.

Stealth: (w/advantage)Matrim Rogthor rolled 8 using 1d20+2

Better than the nat 1! Thank you Gnorlin!
DM
GM, 354 posts
Mon 25 Mar 2019
at 07:09
  • msg #997

Re: Chapter One : Greyhawk City

Bhelmyr. the clothes are old and dirty rags.

The barrel under the clothes, as well as the other barrels and crates in this room, contain raw iron ore, finished horse-shoes, spoiled cider, stale bread, and leather-working tools.

The crates and barrels have markings on them from multiple merchant houses,
indicating them to probably be stolen property.

No sound can be heard from either the north-east, or south-east passageway.

Map !
https://drive.google.com/open?...Fw4q2P3zUeJZGoMf1aNy
Matrim Rogthor
player, 218 posts
Goliath Barb Rage 1/3
HP 13/31 AC 14 PP 10
Mon 25 Mar 2019
at 10:07
  • msg #998

Re: Chapter One : Greyhawk City

I wonder if spoiled cider would be more alcoholic or less. Ah well, thoughts for later...
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