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16:35, 2nd May 2024 (GMT+0)

Chapter Two : Greyhawk City.

Posted by DMFor group archive 0
DM
GM, 343 posts
Wed 13 Mar 2019
at 07:40
  • msg #1

Chapter Two : Greyhawk City

... continued.
Gnorlin Parkputter
player, 249 posts
Forest Gnome Cleric
HP 21/21 AC 13 PP 14
Mon 25 Mar 2019
at 12:05
  • msg #2

Chapter Two : Greyhawk City

DM:
Bhelmyr. the clothes are old and dirty rags.

The barrel under the clothes, as well as the other barrels and crates in this room, contain raw iron ore, finished horse-shoes, spoiled cider, stale bread, and leather-working tools.

The crates and barrels have markings on them from multiple merchant houses,
indicating them to probably be stolen property.

No sound can be heard from either the north-east, or south-east passageway.

Map !
https://drive.google.com/open?...Fw4q2P3zUeJZGoMf1aNy


"This a strange puzzle indeed. On the one hand we have a virtual army of Zombies attack us. On the other this arrangement of sundry stolen items, hardly the fare a necromantic cult would desire. Are these deranged cultists or a band of brigands?" Gnorlin says while rubbing his head.


Ready to proceed down Northern hallway when the rest are ready.
This message was last edited by the player at 12:55, Mon 25 Mar 2019.
Bhelmyr Godstouched
player, 178 posts
Mountain Dwarf Sorcerer
HP 27/27 AC 16 PP 9
Mon 25 Mar 2019
at 12:38
  • msg #3

Chapter Two : Greyhawk City

"Maybe they used to be brigands," Bhelmyr muses, "then the cult made zombies of them."

North passage is fine with me. Ready when you guys are.
DM
GM, 356 posts
Tue 26 Mar 2019
at 07:54
  • msg #4

Chapter Two : Greyhawk City

With the illusory Gnorlin ahead of the real Gnorlin, the adventurers continue.

Both T7 caverns are empty.
The ground in both T7 areas has large areas that are dirt and dust free.
The smell of undead is here. Perhaps many undead stood around here, shuffling their feet.

T8 is a forgotten tomb.
This small chamber contains a stone sarcophagus inlaid with silver. The lid lies on its side before the now empty sarcophagus.
The face carved into the stone of the lid depicts an imperious nobleman.
A symbol of a skull in a halo of flame is carved at the head and foot of the sarcophagus.

The curious illusory Gnorlin and real Gnorlin venture a short distance further through the narrow passageways beyond these chambers.
The passageways all contain rough old stone stairs, leading downwards as the chambers wind their way around the central blood-pit-waterfall. (see maps)

Maps !
https://drive.google.com/open?...K_TeEj2UA6XbRbTgkbPQ
and
https://drive.google.com/open?...z9pqgbF_A-VS-Y9DmwIj

Gnorlin spots a few skinny rats scratching and sniffing in the passageway nearby ...
This message was last edited by the GM at 07:57, Tue 26 Mar 2019.
Gnorlin Parkputter
player, 250 posts
Forest Gnome Cleric
HP 21/21 AC 13 PP 14
Tue 26 Mar 2019
at 12:35
  • msg #5

Re: Chapter Two : Greyhawk City

Gnorlin takes a quick look around the abandoned tomb...
DM:
A symbol of a skull in a halo of flame is carved at the head and foot of the sarcophagus.


"If this were a tavern and I had an ale that would be really cool, but here I would say that's just terrifying. I shant touch it in any way!"
he whispers to himself and anyone else who can hear.

He then continues to venture forward following his illusionary self.



Continue to wind down and south...

MATRIM still has advantage on stealth rolls (1 hour duration)

06:35, Today: Gnorlin Parkputter rolled 22 using 1d20+4.  Stealth.

This message was last edited by the player at 12:38, Tue 26 Mar 2019.
Matrim Rogthor
player, 219 posts
Goliath Barb Rage 1/3
HP 13/31 AC 14 PP 10
Wed 27 Mar 2019
at 00:15
  • msg #6

Re: Chapter Two : Greyhawk City

Matrim will follow behind Gnorlin.

Stealth (w/ advantage): Matrim Rogthor rolled 20 using 1d20+2
Kvanlanir
player, 140 posts
Wood Elf Figher
HP 20/20 AC 16 PP 14
Wed 27 Mar 2019
at 00:40
  • msg #7

Re: Chapter Two : Greyhawk City

Kvanlanir stayed back a bit and kept his eyes on to the ceiling and any other place that a potential ambush could come from, "This does not bode well, whatsoever."



Bleh
19:40, Today: Kvanlanir rolled 8 using 1d20+4.  Perception.

Xander
player, 94 posts
HP: 17 AC: 14
PP: 13 spell save: 13
Wed 27 Mar 2019
at 01:41
  • msg #8

Re: Chapter Two : Greyhawk City

Xander whispers
should we edge out to the waterfall? Maybe we can see a potential threat

how is the Gnorlin copy placement, should I move him anywhere?
Gnorlin Parkputter
player, 251 posts
Forest Gnome Cleric
HP 21/21 AC 13 PP 14
Wed 27 Mar 2019
at 01:46
  • msg #9

Re: Chapter Two : Greyhawk City

Xander:
how is the Gnorlin copy placement, should I move him anywhere?


Keep him moving down the passage please.
Xander
player, 95 posts
HP: 17 AC: 14
PP: 13 spell save: 13
Wed 27 Mar 2019
at 04:59
  • msg #10

Re: Chapter Two : Greyhawk City

Xander directs the copy of Gnorlin to continue down the passageway. The copy looks concerned, tip toeing south.
DM
GM, 357 posts
Wed 27 Mar 2019
at 07:22
  • msg #11

Re: Chapter Two : Greyhawk City

The adventurers continue south, pushing illusory Gnorlin ahead of the group.

Xander takes a quick look over the edge of the blood pit-lake.
He sees that the route southward, beyond area T9, will lead to a narrow downward staircase, which then leads to a small platform to stand on at the south-side of the lake of gently-rippling blood.

As illusory Gnorlin is pushed forward, tip-toeing south, he appears to swat at something on his leg.
A small skinny rat scurries away.

Illusory Gnorlin swats another rat away, and this one runs past Gnorlin and Matrim before disappearing into a tiny hole in the wall.
Gnorlin, Matrim  and Xander notice that the rats bones could be seen ! It was a small undead rat !

Illusory Gnorlin swats at more and more small undead rats as he continues to obey orders and tiptoe south.

Maps !
https://drive.google.com/open?...e6-DlS3xjLADGfeM0Sad
and
https://drive.google.com/open?...qX_XZXvAm-2V5-Uzj1mT
Xander
player, 96 posts
HP: 17 AC: 14
PP: 13 spell save: 13
Wed 27 Mar 2019
at 15:44
  • msg #12

Re: Chapter Two : Greyhawk City

In a whisper
did any one else see the undead rat nip at the illusuon? Hope they don't carry the plague
Gnorlin Parkputter
player, 252 posts
Forest Gnome Cleric
HP 21/21 AC 13 PP 14
Thu 28 Mar 2019
at 00:31
  • msg #13

Re: Chapter Two : Greyhawk City

Gritting his teeth with disgusted surprise at seeing undead rats Gnorlin peers down the hallway.

"Definitely DO NOT drink the water! Something here is turning everything into zombies, even the rats!"



18:29, Today: Gnorlin Parkputter rolled 22 using 1d20+4.  perception .

Crossbow Bolts: 21
Inspiration Dice 0 of 2
Spell Slots; LVL 1: 1 of 4
                 LVL 2: 0 of 2

This message was last edited by the player at 00:33, Thu 28 Mar 2019.
DM
GM, 358 posts
Thu 28 Mar 2019
at 05:54
  • msg #14

Re: Chapter Two : Greyhawk City

Gnorlin peers down the passageway, watching illusory Gnorlin tip-toe south.

Illusory Gnorlin is not injured in any way by the small undead rats,
although the rats do attempt to bite and scratch the illusion.

Gnorlin notices a few more tiny holes at the bottom of the stone walls,
where the small undead rats scurry to or from.

The tiny holes become more numerous in the south-ward passageway.

Illusory Gnorlin has between four and six small undead rats climbing on him at any moment.
The small undead rats are becoming more numerous, too.
Gnorlin Parkputter
player, 255 posts
Forest Gnome Cleric
HP 21/21 AC 13 PP 14
Thu 28 Mar 2019
at 13:05
  • msg #15

Re: Chapter Two : Greyhawk City

Turning to the group, "If we go down here we will be faced with a swarm of undead rats! Does anyone have fire spells?"


Crossbow Bolts: 21
Inspiration Dice 0 of 2
Spell Slots; LVL 1: 1 of 4
                 LVL 2: 0 of 2

This message was last edited by the player at 13:06, Thu 28 Mar 2019.
Bhelmyr Godstouched
player, 179 posts
Mountain Dwarf Sorcerer
HP 27/27 AC 16 PP 9
Thu 28 Mar 2019
at 13:17
  • msg #16

Re: Chapter Two : Greyhawk City

"Not me. Have a few small group spells, though. Seems to me those'd come in handy against closely clustered rodents"
Xander
player, 97 posts
HP: 17 AC: 14
PP: 13 spell save: 13
Fri 29 Mar 2019
at 06:21
  • msg #17

Re: Chapter Two : Greyhawk City

A sleep spell but i have no idea if it works on undead.  We could try the oil? I could draw the rats to a pool of oil and we could light it?
Gnorlin Parkputter
player, 256 posts
Forest Gnome Cleric
HP 21/21 AC 13 PP 14
Fri 29 Mar 2019
at 12:33
  • msg #18

Re: Chapter Two : Greyhawk City

"Let's try this then. Xander could you help me with some sound. I shall create an illusionary fire and move it towards them. Let's see if we can scare them off." Gnorlin says and he waves his hand in front of him. A noiseless fire springs up in front of him and he moves it slowly down the hallway.


Minor Illusion (racial trait) of a bonfire. (I forgot I had this ability....)

Crossbow Bolts: 21
Inspiration Dice 0 of 2
Spell Slots; LVL 1: 1 of 4
                 LVL 2: 0 of 2

This message was last edited by the player at 12:33, Fri 29 Mar 2019.
Xander
player, 98 posts
HP: 17 AC: 14
PP: 13 spell save: 13
Fri 29 Mar 2019
at 14:26
  • msg #19

Re: Chapter Two : Greyhawk City

Xander gives a nod, he thinks for a second, the smell of burning fire fills the area.

Maybe rats respond better to smell than sound
Kvanlanir
player, 141 posts
Wood Elf Figher
HP 20/20 AC 16 PP 14
Fri 29 Mar 2019
at 14:28
  • msg #20

Re: Chapter Two : Greyhawk City

"I would really prefer not to sit up here for five minutes firing arrows on a pack of rats, so good luck."
DM
GM, 359 posts
Sat 30 Mar 2019
at 04:39
  • msg #21

Re: Chapter Two : Greyhawk City

The adventurers continue south.

Gnorlin and Xander are up front, behind illusory-Gnorlin (is he still here ?)
and the illusory-bonfire.

Gnorlin's bonfire is visual, with Xander's added smell, but emits no heat or light.

The narrow passageway opens into a chamber where there are many tiny holes near the bottom of the old stone walls,
where small undead rats scurry to and from.

The illusory-bonfire moves into the room, illusory-Gnorlin (?) and the adventurers behind it.

Although the illusory-bonfire is not a true bonfire, the small undead rats seem entranced by it.
They scurry from their holes and begin piling atop each other, soon converging into two distinct shapes.

Two undead rat swarms !
Entranced by your illusory-bonfire.

Map !
https://drive.google.com/file/...O80HZMojn-9cMB-/view
This message was last edited by the GM at 04:39, Sat 30 Mar 2019.
Cricket
player, 59 posts
Kenku Warlock
HP 5/12 AC 13 PP 14
Sat 30 Mar 2019
at 11:14
  • msg #22

Re: Chapter Two : Greyhawk City

Cricket chirps a bit, looking at the rats curiously. Mmmm rats. Good eating. Cricket quietly makes the sound of sizzling meat while looking the swarms over, just so his group can hear him. But then again, someone said something about zombie rats, and zombies aren't good. At least, he assumes so. He doesn't really see the problem with them. They could make excellent menial laborers. Hmmm...maybe zombie rats could serve a purpose too. Used in larger societies to...hunt...bugs? Cricket shook his head and looked at the swarms again, pulling an small rod from his belt, and keeping his spear ready in his other hand. He had little to say, and simply imitated the sounds around him idly. Rats, breathing noises from his companions, the light clatter of gear. Gotta keep that mimic ability finely honed.
Matrim Rogthor
player, 220 posts
Goliath Barb Rage 1/3
HP 13/31 AC 14 PP 10
Sun 31 Mar 2019
at 04:20
  • msg #23

Re: Chapter Two : Greyhawk City

Matrim quietly says to his companions

"It might be best for you who can affect larger groups at once. I could wade into a swarm, but it would take me a while to get all of them with my hammer. Opinions?"
Gnorlin Parkputter
player, 257 posts
Forest Gnome Cleric
HP 21/21 AC 13 PP 14
Sun 31 Mar 2019
at 12:46
  • msg #24

Re: Chapter Two : Greyhawk City

Taking a large sigh Gnorlin nods his head as he draws his daggers, "I agree, I feel wading in there may be our only option. If they were normal rats I could simply cause them to slumber, but zombies don't sleep."


Initiative for when we go...
06:46, Today: Gnorlin Parkputter rolled 21 using 1d20+2.  Initiative.


Crossbow Bolts: 21
Inspiration Dice 0 of 2
Spell Slots; LVL 1: 1 of 4
                 LVL 2: 0 of 2

This message was last edited by the player at 14:18, Sun 31 Mar 2019.
Xander
player, 99 posts
HP: 17 AC: 14
PP: 13 spell save: 13
Sun 31 Mar 2019
at 15:30
  • msg #25

Re: Chapter Two : Greyhawk City

If they are entranced enough to the bonfire, maybe we can lure them back to that cliff?

Xander test this by having the illusuon of Gnorlin move past the rats.

09:29, Today: Xander rolled 18 using 1d20+3 ((15))
DM
GM, 360 posts
Tue 2 Apr 2019
at 06:53
  • msg #26

Re: Chapter Two : Greyhawk City

Xander moves illusory-Gnorlin past the undead rats,
towards the opposite side of the chamber.

A few undead rats leap and scratch at illusory-Gnorlin, before returning to one of the two undead rat swarms,
which remain in almost the same position, still entranced by the illusory bonfire.
Kvanlanir
player, 142 posts
Wood Elf Figher
HP 20/20 AC 16 PP 14
Tue 2 Apr 2019
at 13:50
  • msg #27

Re: Chapter Two : Greyhawk City

"Now might be a good time to try that whole 'throw some lantern oil and set it ablaze' thing."
Gnorlin Parkputter
player, 258 posts
Forest Gnome Cleric
HP 21/21 AC 13 PP 14
Tue 2 Apr 2019
at 21:20
  • msg #28

Re: Chapter Two : Greyhawk City

Gnorlin acts on a hunch and moves the fire to the far south-east corner.
DM
GM, 361 posts
Wed 3 Apr 2019
at 09:16
  • msg #29

Re: Chapter Two : Greyhawk City

Ok, I'm not really sure what I want these rats to do,
so I'll leave it up to the dice roller.


On a d6:
1-2 = rats swarm together into mega-zombie-rat-swarm (shaped like a rat) and attack pc's
3-4 = as above, but rat-swarm attacks illusions
5 = rat swarm disperses, rats swarm over adventurers, rats run back through the holes in the walls
6 = rat swarms disperse and rats run back through the holes in the walls

DM rolled 4 using 1d6.  rat actions.

Gnorlin moves the illusion of the bonfire towards the south-east corner of the chamber.

The undead rats swarm together into one large mass.
A mass of writhing undead rats, now one creature, shaped like a rat,
known as mega-zombie-rat-swarm.
It moves towards the illusion of the bonfire and thrashes about in a wild manner.
Gnorlin Parkputter
player, 259 posts
Forest Gnome Cleric
HP 21/21 AC 13 PP 14
Wed 3 Apr 2019
at 12:52
  • msg #30

Re: Chapter Two : Greyhawk City

"Enough of this!" Gnorlin exclaims as he steps into the room and to the left (his left so that would be east) to allow the others to also enter. He hoists his crossbow and fires.


ACTION: 06:53, Today: Gnorlin Parkputter rolled 15,9 using 1d20+4,1d8+2.  Crossbow to-hit/ Damage.

I also rolled this previously...

Gnorlin Parkputter:
Initiative for when we go...
06:46, Today: Gnorlin Parkputter rolled 21 using 1d20+2.  Initiative.

This message was last edited by the player at 12:55, Wed 03 Apr 2019.
Matrim Rogthor
player, 221 posts
Goliath Barb Rage 1/3
HP 13/31 AC 14 PP 10
Thu 4 Apr 2019
at 05:40
  • msg #31

Re: Chapter Two : Greyhawk City

Initiative: Matrim Rogthor rolled 9 using 1d20+2

Matrim will move into the room, making himself known to the rats, but does not approach. He will hold his action, so that when the rats get into melee range, he will attack two handed.
DM
GM, 362 posts
Thu 4 Apr 2019
at 08:07
  • msg #32

Re: Chapter Two : Greyhawk City

Gnorlin will hit with the crossbow, hurt the Mega-zombie-rat-swarm, and draw its attention towards the adventurers.

Xander can keep that 18 initiative he rolled earlier, and declare an action for round one of combat with the Mega-zombie-rat-swarm.

DM rolled 15 using 1d20+4.  Mega-zombie-rat-swarm Initiative (DEX)

Initiative
Gnorlin 21 - crossbow
Xander 18
Mega-zombie-rat-swarm 15
Matrim 9

Matrim may as well make attack rolls now.
Xander
player, 100 posts
HP: 17 AC: 14
PP: 13 spell save: 13
Thu 4 Apr 2019
at 10:47
  • msg #33

Re: Chapter Two : Greyhawk City

Xander will cast Faerie Fire, Dex save DC 13. If failed all attacks against super Mega-zombie-rat-swarm will be made with advantage.
Matrim Rogthor
player, 222 posts
Goliath Barb Rage 1/3
HP 13/31 AC 14 PP 10
Fri 5 Apr 2019
at 10:13
  • msg #34

Re: Chapter Two : Greyhawk City

Just going to hold off on the roll to see if I have advantage.
DM
GM, 363 posts
Fri 5 Apr 2019
at 12:14
  • msg #35

Re: Chapter Two : Greyhawk City

Round One

Initiative

Gnorlin 21
Xander 18
Mega-zombie-rat-swarm 15
Matrim 9

Gnorlin shoots and hits the rat-swarm, skewering multiple rats,
and drawing the rat-swarms attention towards himself.

Xander casts Faerie Fire !
DM rolled 14 using 1d20+4.  Mega-zombie-rat-swarm (DEX)
Each object in a 20-foot cube within range is outlined in blue, green, or violet light,
except for the rat-swarm who managed to contort its shape in a unique way to avoid the spell.

Gnorlin and Matrim have stepped into the room,
while Xander and the other adventurers are at the entrance.
The illusory-Gnorlin and illusory-bonfire stand idle in the room.

The rat-swarm shambles forwards to between Gnorlin and Matrim,
then pushes in against Gnorlin (entering Gnorlins 'space' if we were using a grid-map and miniatures),
and attacks Gnorlin with a multitude of tiny bites and scratches.
DM rolled 22 using 1d20+6.  Mega-zombie-rat-swarm attack
DM rolled 12 using 3d6.  Mega-zombie-rat-swarm damage


Gnorlin is shredded (but lives!),
by a multitude of tiny bites and scratches.

Matrim ...
Kvanlanir
player, 143 posts
Wood Elf Figher
HP 20/20 AC 16 PP 14
Fri 5 Apr 2019
at 16:38
  • msg #36

Re: Chapter Two : Greyhawk City

Kvanlanir moved into action as the rats swelled and shifted, sending an arrow into the thick of them.

Init: 18
Action: Attack with Longbow
Result: Crit AC 27, for 10+7=17 Piercing + 3+2=5 (22 total)
Special: Pushing Maneuver, Str DC 14 vs being pushed 15 ft

11:37, Today: Kvanlanir rolled 7,2 using d8,d8.  Crit Damage.
11:36, Today: Kvanlanir rolled 3 using 1d8.  Pushing Longbow,  Dmg. Str 14 vs 15' Push.
11:36, Today: Kvanlanir rolled 27,10 using d20+7,d8+3.  Attack w/ Longbow.
11:36, Today: Kvanlanir rolled 18 using 1d20+3.  Initiative.

Gnorlin Parkputter
player, 260 posts
Forest Gnome Cleric
HP 9/21 AC 13 PP 14
Fri 5 Apr 2019
at 18:03
  • msg #37

Re: Chapter Two : Greyhawk City

Gritting his teeth Gnorlin ignores the pain in his legs and counter attacks. Well.. he tries to ignore the pain as his attack is much less accurate than he hoped.


MOVE.. none
ACTION.. attack with daggers handed (hit AC 10 for 3 dam), Off-handed (miss for sure)


11:46, Today: Gnorlin Parkputter rolled 3,1 using 1d4+2,1d4.  dagger damage (Handed/ off-handed).
11:46, Today: Gnorlin Parkputter rolled 10,5 using 1d20+4,1d20+4.  Dagger to hit (handed/ off-handed).


[Private to GM: I'm fine if Gnorlin doesn't make it. I've really struggled finding my stride with this character. I have a replacement in mind that would provide very good healing potential for the party.. druid..Circle of dreams.. human variant with the healer war caster feat. Anyway don't alter dice but don't feel like you need to protect him either.]
This message was last edited by the player at 15:20, Sat 06 Apr 2019.
Matrim Rogthor
player, 223 posts
Goliath Barb Rage 1/3
HP 13/31 AC 14 PP 10
Fri 5 Apr 2019
at 23:07
  • msg #38

Re: Chapter Two : Greyhawk City

Round 1 - If they are within melee range:

To Hit: Matrim Rogthor rolled 12 using 1d20+4

Damage: Matrim Rogthor rolled 5 using 1d10+4

Round 2 - Matrim will move closer if the rat swarm is not in range

To Hit: Matrim Rogthor rolled 9 using 1d20+4

Damage: Matrim Rogthor rolled 8 using 1d10+4
Xander
player, 101 posts
HP: 17 AC: 14
PP: 13 spell save: 13
Sat 6 Apr 2019
at 07:13
  • msg #39

Re: Chapter Two : Greyhawk City

Xander will stifle a curse. How did the agile buggers do that? Xander drops his dagger and draws old reliable. He fires.

  crit! 13 damage

01:09, Today: Xander rolled 25,11 using 1d20+5,1d8+3 ((20,8)).
01:12, Today: Xander rolled 2 using 1d8 ((2)). Crit damage

DM
GM, 364 posts
Sat 6 Apr 2019
at 15:29
  • msg #40

Re: Chapter Two : Greyhawk City

Initiative
Gnorlin 21
Kvanlanir 18
Xander 18
Mega-zombie-rat-swarm 15
Matrim 9

Round One, continued

Matrim swings his warhammer, but misses the rat-swarm.
The writhing mass of undead vermin twists its shape around,
making it a hard target.

Round Two

Gnorlin and Matrim have entered the room and are fighting the rat-swarm.
Xander is just inside the room, near the entrance.
Kvanlanir and the other adventurers are at the room entrance.
The illusory-Gnorlin has vanished, but the illusory-bonfire remains (i think).

Gnorlin grits his teeth and slashes at the rat-swarm with his daggers.
He slashes at just thin air as the rat-swarm twists here and there.

[Secret to Gnorlin Parkputter: We could co-ordinate to have Gnorlin spectacularly die in a soon-to-be fight with the big-bad-evil-guy. Your new character could be tied up in the corner.]

Kvanlanir moved into action as the rats swelled and shifted,
sending an arrow into the thick of them !
The arrow thud! squelch!  thud!  eek! squelch! thud! squelch! eek! goes through the rat-swarm skewering many rats on its way through the mass of undead vermin.
Bards for years to come will write tales of Kvanlanirs arrow that held more skewered undead rats than thought possible.

Xander fires his crossbow into the rat-swarm.
thud!  eek! squelch! as even more undead rats are skewered.

The piercing onslaught from Gnorlin, Kvanlanir and Xander has left the rat-swarm very hurt and weakened.
Many undead vermin have been skewered by arrow and bolt and litter the floor on the far side of the chamber.

Nevertheless, the weakened rat-swarm continues to bite-and-scratch at Gnorlin.
DM rolled 17 using 1d20+4.  Mega-zombie-rat-swarm attack
DM rolled 12 using 2d6.  Mega-zombie-rat-swarm damage

Gnorlin slashes here-and-there with his twin-daggers,
but he cannot fight off the rat-swarm engulfing him,
and is again shredded by many small undead scratches and bites.

The gnome is bleeding in a hundred places.
Blood pours from many wounds on Gnorlin,
as he slumps over in a growing pool of his own blood.
Blood Blood Blooooood ! ! !
Gnorlin is dying !

[Secret to Gnorlin Parkputter: ... or Gnorlin could die here unless healed !]

Illusory-bonfire vanishes !

Matrim again swings his warhammer,
and frustratingly again misses the rat-swarm.

Map !
https://drive.google.com/open?...-qjmdLX2yH42phHXJjuC
Gnorlin Parkputter
player, 261 posts
Forest Gnome Cleric
HP 0/21 AC 13 PP 14
Sat 6 Apr 2019
at 15:49
  • msg #41

Re: Chapter Two : Greyhawk City

Gnorlin falls to the ground coughing blood.

[Private to GM: He could die here... work my new guy in when you can... Bandish Bay. thanks for understanding. Can he start at lvl 2?]
Kvanlanir
player, 144 posts
Wood Elf Figher
HP 20/20 AC 16 PP 14
Sat 6 Apr 2019
at 16:23
  • msg #42

Re: Chapter Two : Greyhawk City

Seeing the pries go down, Kvanlanir sent another arrow flying. Not having access to healing magics was going to make things a bit more challenging. He had known the man for only a matter of days, personally, so the loss to him on a personal level was minimal, but the loss of the benefits would be felt.

Action: Precision Attack with Longbow
Result: Hit AC 15 for 8 Piercing damage

11:21, Today: Kvanlanir rolled 5 using 1d8.  Precision.
11:21, Today: Kvanlanir rolled 10,8 using d20+7,d8+3.  Attack w/ Longbow.

Xander
player, 103 posts
HP: 17 AC: 14
PP: 13 spell save: 13
Sat 6 Apr 2019
at 20:03
  • msg #43

Re: Chapter Two : Greyhawk City

Xander stashes his crossbow and raises his wand. He rushes to where Gnorlin fell and gives a command in sylvan. A deep mist obscures Gnorlin and Xander.

move to Gnorlin, action use silent image to create mist to conceal Gnorlin and myself.
Matrim Rogthor
player, 224 posts
Goliath Barb Rage 1/3
HP 13/31 AC 14 PP 10
Sun 7 Apr 2019
at 06:25
  • msg #44

Re: Chapter Two : Greyhawk City

Matrim roars in anger at seeing a friend fall. He continues to swing at the swarm, determined to make them feel his wrath. He wants to do this as clear as he can, and will not let the bloodthirsty rage take over his mind. More satisfying this way.

To Hit: Matrim Rogthor rolled 13 using 1d20+4

Daamge: Matrim Rogthor rolled 14 using 1d10+4
Cricket
player, 60 posts
Kenku Warlock
HP 5/12 AC 13 PP 14
Mon 8 Apr 2019
at 00:48
  • msg #45

Re: Chapter Two : Greyhawk City

Cricket stops staring at the ridiculousness of the rats forming into one and hastily fires a bolt of silvery energy in the form of a raven skull at the rat. He also mutters an incantation in the voice of a woman and points at Matrim.

Cricket rolls a 3 on Initiative.
Cricket casts Eldritch Blast (9 to hit, 13 damage)
Cricket uses a bonus action to cast Sanctuary on Matrim. (Enemies must succeed a Wis save DC 13 to attack Matrim. If they fail, they must attack the next target in range, or give up their attack if they can't.)

DM
GM, 366 posts
Mon 8 Apr 2019
at 09:10
  • msg #46

Re: Chapter Two : Greyhawk City

Round Three

Initiative

Gnorlin 21
Kvanlanir 18
Xander 18
Mega-zombie-rat-swarm 15
Matrim 9
Cricket 3

Gnorlin, brave gnomish cleric, adventurer, friend and comrade for the past few days (and many months in real-time) feels his life slowly ... slipping ... away. Oddly, it doesn't hurt. Is that your mother's face, Gnorlin ? Relax ... your time to rest has arrived ...

Seeing Gnorlin go down, Kvanlanir sends another arrow flying,
again skewering multiple undead rats.

Xander rushes to where Gnorlin fell and gives a command in sylvan.
A deep mist obscures Gnorlin and Xander.

The mega-zombie-rat-swarm is much smaller and weaker than before.
Many pierced and smashed undead rats lay on the floor of the chamber.

The mega-zombie-rat-swarm, disappointed by the gnomes lack of dagger-swinging and decision to lay-down on the ground, combined with the confusion caused by Xander's sudden mist, changes its focus to Matrim and pushes up against the goliath, causing many bites and claws to lash out at the new target.
DM rolled 6 using 1d20+4.  Mega-zombie-rat-swarm attack.

Matrim is in no mood for tolerating the biting-scratching thing and avoids the attack of the mega-zombie-rat-swarm, retaliating with his own devastating warhammer blow, smashing through the mega-zombie-rat-swarm, sending undead rats pieces flying in all directions, destroying the foul mega-zombie-rat-swarm. It is dead.

---------------------------
+100 XP each for surviving characters.

Bandish 840 (who is this? you don't know yet!)
Bhelmyr 2200
Cricket 840
Kvanlanir 2050
Matrim 2250
Xander 1910
---------------------------

When the dust clears from the battle, the surviving adventurers survey the scene.
Gnorlin the gnome is dead, lying in a growing pool of blood.
Many undead rat corpses litter the chamber. (half-ammunition can be recovered again).

---------------------------

Gnorlin had equipment !

Padded Armor
Sling + 60 bullets
2 Daggers

Caltrops (bag of 20)

Burgler's Pack: (Backpack, bag of 1000 ball bearings, 10 ft. of string, a bell, 5 candles, a crowbar, a hammer, 10 pitons, a hooded lantern, 2 flasks of oil, 5 days rations, a tinderbox, a waterskin, 50 ft of hempen rope.)

A set of lockpicks

Signal whistle

Other Items :
Fix (Pet Mouse)

Money : 7 CP, 9 SP, 7 GP, 0 PP

---------------------------

Map !
https://drive.google.com/open?...5njOKF-b1SzjqTMgkPwE
This message was last edited by the GM at 09:14, Mon 08 Apr 2019.
Cricket
player, 61 posts
Kenku Warlock
HP 5/12 AC 13 PP 14
Mon 8 Apr 2019
at 12:21
  • msg #47

Re: Chapter Two : Greyhawk City

Cricket looks over the dead friend, tilting his head.

"Fanganlan bless your-" Spoken in Gnorlin's voice. A cricket chirp, the shuffling of gear. Noises the bird was making from wherever he does that (he doesn't exactly have lips).

"Where in the blazes-Good fellow." more Gnorlin chatter as he looks over the fallen Gnome. The bird falls silent, then makes the sound of a church bell ringing once. He returns to being silent, staring at the body of the Gnome, unable to express how he feels or what he thinks. Stuck inside his own head. He shakes his head, then, and decides it's best to move on.

If he's allowed, he'll go to the gnome and begin rifling through his things. He's only interested in shiny baubles, really. And perhaps that mouse if he finds it. A good thing to remember his companion by, provided no one else lays claim to it.
This message was last edited by the player at 12:22, Mon 08 Apr 2019.
Matrim Rogthor
player, 225 posts
Goliath Barb Rage 1/3
HP 13/31 AC 14 PP 10
Tue 9 Apr 2019
at 19:48
  • msg #48

Re: Chapter Two : Greyhawk City

Matrim allows his comrades to go through the items first, and will grab what no one lays claim to. He bows his head in respect, and mutters a soft prayer, in that Gnorlin may find adventures in the afterlife, and enjoy his ethereal hunt.
Bhelmyr Godstouched
player, 180 posts
Mountain Dwarf Sorcerer
HP 27/27 AC 16 PP 9
Wed 10 Apr 2019
at 05:11
  • msg #49

Re: Chapter Two : Greyhawk City

Bhelmyr caught up too late to save Gnorlin, but picked up his holy symbol. "Farewell little friend. Ffarlaghn watch over your soul on its eternal journey."
Xander
player, 104 posts
HP: 17 AC: 14
PP: 13 spell save: 13
Wed 10 Apr 2019
at 07:34
  • msg #50

Re: Chapter Two : Greyhawk City

Xander will clean his now old friend with prestidigitation. Cleaning the body does little to ease things. The thousands of bites and tears in the little gnomes body is sickening. Xander then silent images Gnorlin whole again, almost as if he were sleeping soundly.

Xander will take a couple of daggers from Gnorlinn's possessions and his bolts.

Sorry friend, I'll put them to good use hopefully. Farewell on your travels

He'll look to the others

can we cremate him
Kvanlanir
player, 145 posts
Wood Elf Figher
HP 20/20 AC 16 PP 14
Wed 10 Apr 2019
at 16:05
  • msg #51

Re: Chapter Two : Greyhawk City

Ignoring the man's armor, Kvanlanir threw the man's other possessions into Gnorlin's pack and hefted it onto his shoulder. Supplies may not be needed now, but it could come in handy later.
DM
GM, 368 posts
Sat 13 Apr 2019
at 01:44
  • msg #52

Re: Chapter Two : Greyhawk City

The adventurers take from Gnorlin whatever items they need/want, and Xander cleans the gnomes body.

Xander suggests cremation of Gnorlins body.
(Alternatively, you could take the body top-side when you leave and bury him, or leave him here in the tomb somewhere ...)

Once all is said and done, the adventurers continue, deeper into the Tomb of Everflowing Blood. Heading down the stairs, through the narrow passageway, the adventurers find themselves on a rocky platform at the southern end of the blood-lake. Broken columns protrude from the lake. The sound of splashing blood falling from above echoes throughout this vast space.

Looking across the lake (and near the limits of dark-vision) a broad hall can be seen. A two-foot wide river of blood runs down the center of this broad hall, between rows of tall black columns. Each column in the hall bears a painted-and-glowing red symbol of an open hand with an eye in the palm. The glowing symbols bathe everything in deep crimson. Faint eerie whispers fill the air of the hall and blood-lake.

As the adventurers survey the scene before them, the sound of scraping stone can be heard through the hall, as though a stone door is being opened and closed. Before long, a red-robed torch-bearing humanoid can be seen moving through the hall towards the blood-lake, dragging a smaller humanoid behind them with their non-torch-bearing hand.

The red-robed figure pulls the smaller humanoid figure to the edge of the blood-lake.
The adventurers can see that the red-robed figure is a middle-aged human male, though he does not match Veltargos description.

The smaller figure is also a human male, clad in furry-leather armor.
The smaller figure seems bruised, beaten, and dazed.

The red-robed cultist then places the torch on the floor nearby, and while the smaller figure lies on the floor, the cultist produces a ceremonial dagger from within the folds of his robe, raises it above his head, and begins chanting some ancient evil ritualistic words "abra cadabra..."

The cultist is so engrossed in the ritual that he has failed to yet notice the adventurers witnessing these events from the other side of the blood-lake. Perhaps because he has no dark-vision.

If the adventurers hurry, they may be able to save the furry-leather-clad man from whatever wicked fate the cultist has planned for him ...

---------------------

Roll Initiative do determine the order of events.
For the first round, Isalnarr (the cultist) is deemed surprised as he is engrossed in his chanting.

The smaller man (Bandish, the new character) has been beaten and is not on full HP.
He will remain dazed for two rounds, and if he is still alive,
will be fully-active in round three.

On the map Is is Isalnarr the cultist, while Ba is the dazed smaller man (Bandish).

---------------------

Isalnarr, cultist !
https://drive.google.com/open?...mPUQkpqdfTc_Ll4HHXfW

Map !
https://drive.google.com/open?...JfIYeFLqWcSS_Issq6Se
This message was last edited by the GM at 01:50, Sat 13 Apr 2019.
Kvanlanir
player, 146 posts
Wood Elf Figher
HP 20/20 AC 16 PP 14
Sat 13 Apr 2019
at 03:28
  • msg #53

Re: Chapter Two : Greyhawk City

Seeing a cultist about to sacrifice a man caused Kvanlanir to stop and stare in shock for a moment. As he realized that yeah, this was real, he was filled with the clarity of white hot rage and he fired not one, but two arrows.

Init: 4
Action: Attack w/ Longbow - Pushing Maneuver
Result: Hit AC 17 for 8+5=13 Piercing damage
Special: Pushing Maneuver, Str DC 14 vs 15 ft Pushback

Special: Action Surge!
Action: Attack w/ Longbow - Menacing Maneuver
Result: Hit AC 22 for 11+7=18 Piercing damage
Special: Menacing Maneuver, Wis DC 14 vs Frighten (cannot move closer to me, disadv. on attacks)

22:22, Today: Kvanlanir rolled 7 using 1d8.  Menacing Longbow,  Dmg. Wis 14 vs Disadv.
22:22, Today: Kvanlanir rolled 22,11 using d20+7,d8+3.  Attack w/ Longbow.
22:20, Today: Kvanlanir rolled 5 using 1d8.  Pushing Longbow,  Dmg. Str 14 vs 15' Push.
22:20, Today: Kvanlanir rolled 17,8 using d20+7,d8+3.  Attack w/ Longbow.
22:20, Today: Kvanlanir rolled 4 using 1d20+3.  Initiative.

DM
GM, 370 posts
Sat 13 Apr 2019
at 11:50
  • msg #54

Re: Chapter Two : Greyhawk City

Round One

Initiative

Isalnarr 20
Kvanlanir 4

(DM rolled 20 using 1d20+2.  Isalnarr initiative)

Isalnarr, with his ceremonial dagger above his head, begins chanting louder and louder.
"Abrac ... adabra ... superca ... lafraga ... listic ... expi ... ala ... "

While the adventurers take in the scene, Kvanlanir fires two arrows in quick succession.
Both arrows strike Isalnarr, one through his arm holding aloft the dagger, the other deep into his chest.

Isalnarr is hurled backwards by Kvanlanirs attack, letting go of the dagger as he falls back onto the ground of the hall.
The dagger spins in the air ... and plops! into the deep red of the blood-lake.

As the ceremonial dagger disappears into the blood, the eerie whispers in the chamber grow louder and more disturbing.
Slowly, six horrible skeletal warriors stand up in the waist-deep blood of the lake.
Each wears tattered-and-torn leather armor and carries an old rusted-broken shortsword, suitable for undead.

Isalnarr, meanwhile, begins to crawl northwards, through the hall.
He is very badly injured by Kvanlanirs arrow attack, and is bleeding heavily
(although everything here is red-coloured by those weird glowing symbols painted on the hall columns).
The cowardly cultist cries out "Veltargo ! Veltargo !" as he crawls north.

Map !
https://drive.google.com/open?...TVAm1p3zzfb47KzZDfHP

---------------------

Adventurers can still opt to do something in Round One,
but as Kvanlanirs action was so effective and rather extraordinary, I had to reply !
If there's no objections, we'll move onto Round Two ...

(DM rolled 13 using 1d20+2.  Skeleton initiative.)

Initiative
Isalnarr 20
Skeletons 13
Kvanlanir 4
Bandish the Bug
player, 264 posts
V-Human Druid
HP 10/15 AC 15 PP 16
Sat 13 Apr 2019
at 11:59
  • msg #55

Re: Chapter Two : Greyhawk City

For next turn when I can act.


06:58, Today: Bandish the Bug rolled 20 using 1d20+2.  Initiative.


[Private to GM: So I'm down a few HP..what else should I modify? Do I still have a few spell slots? Do I have any wild shapes remaining? Let me know please...great introduction! Gnorlin had 1 1st level slot left so I'd be fine with that].
This message was last edited by the player at 12:01, Sat 13 Apr 2019.
Xander
player, 106 posts
HP: 17 AC: 14
PP: 13 spell save: 13
Sat 13 Apr 2019
at 14:43
  • msg #56

Re: Chapter Two : Greyhawk City

Xander will silent image an illusion of Butterbell, his once familiar somewhere distracting to the enemy.

Initiative 4
08:27, Today: Xander rolled 4 using 1d20+3 ((1)).
DM
GM, 371 posts
Sat 13 Apr 2019
at 15:02
  • msg #57

Re: Chapter Two : Greyhawk City

Initiative conflicts !

We need to roll some initiative tie-breakers !

Skeletons and Bandish both got 20 initiative and have +2 initiative mod (dex).
DM rolled 5 using 1d20.  skeleton initiative tie-breaker
Skeleton tie-breaker : 5
Bandish tie-breaker : ?

Kvanlanir and Xander both got 4 initiative and have +3 initiative mod (dex).
Kvanlanir tie-breaker : ?
Xander tie-breaker : ?

Tie-breaker rolls, please !

EDIT : oops, I meant Isalnarr, not skeletons.
This message was last edited by the GM at 10:25, Sun 14 Apr 2019.
Bandish the Bug
player, 266 posts
V-Human Druid
HP 10/15 AC 15 PP 16
Sat 13 Apr 2019
at 15:57
  • msg #58

Re: Chapter Two : Greyhawk City


10:56, Today: Bandish the Bug rolled 2 using 1d20.  tie breaker.
Kvanlanir
player, 147 posts
Wood Elf Figher
HP 20/20 AC 16 PP 14
Sat 13 Apr 2019
at 17:37
  • msg #59

Re: Chapter Two : Greyhawk City

12:37, Today: Kvanlanir rolled 15 using 1d20+3.  Initiative.
Xander
player, 107 posts
HP: 17 AC: 14
PP: 13 spell save: 13
Sat 13 Apr 2019
at 17:49
  • msg #60

Re: Chapter Two : Greyhawk City

got a 2 on the tie breaker
Bhelmyr Godstouched
player, 182 posts
Mountain Dwarf Sorcerer
HP 27/27 AC 16 PP 9
Sat 13 Apr 2019
at 20:31
  • msg #61

Re: Chapter Two : Greyhawk City

Bhelmyr sees the skeletons, but decides to focus on the robed man first.

Action: L1 Magic Missile on cultist for 14 force damage.

13:26, Today: Bhelmyr Godstouched rolled 14,14 using 1d20+2,3d4+3.  Initiative, Magic Missile .

This message was last edited by the player at 20:31, Sat 13 Apr 2019.
Cricket
player, 62 posts
Kenku Warlock
HP 12/12 AC 13 PP 14
Sun 14 Apr 2019
at 03:41
  • msg #62

Re: Chapter Two : Greyhawk City

Seeing the scene unfold, and seeing his companions react, Cricket joins the soon-to-begin fray and unleashes a whispy bolt of eldritch energy.

20:19, Today: Cricket rolled 9 Force damage using 1d10+3. Eldritch Blast Damage.
20:19, Today: Cricket rolled 8 using 1d20+5. Eldritch Blast to hit.
18:29, Today: Cricket rolled 16 using 1d20+2. Initiative.

Cricket casts Eldritch Blast at the cultist.

This message was last edited by the player at 03:44, Sun 14 Apr 2019.
Matrim Rogthor
player, 226 posts
Goliath Barb Rage 1/3
HP 13/31 AC 14 PP 10
Sun 14 Apr 2019
at 23:15
  • msg #63

Re: Chapter Two : Greyhawk City

Matrim will jump into the lake in front of the group, and hold his action until a skeleton comes into melee range. The following rolls are for if that happens:

To Hit: Matrim Rogthor rolled 21 using 1d20+4

Damage: Matrim Rogthor rolled 13 using 1d10+4 (Bludgeoning)
DM
GM, 373 posts
Mon 15 Apr 2019
at 08:59
  • msg #64

Re: Chapter Two : Greyhawk City

Round Two

Initiative

Isalnarr 20
Bandish 20
Cricket 16
Bhelmyr 14
Skeletons 13
Matrim holding action ...
Kvanlanir 4
Xander 4

Isalnarr, the cowardly cultist cries out "Veltargo ! Veltargo !" as he crawls northwards through the great hall.
He leaves a trail of his own blood as he crawls.

Bandish shakes his head and comes to his senses.
Looking around, Bandish takes in the scene before him.
(Bandish can act normally in round three.)

Cricket unleashes a whispy bolt of eldritch energy which streaks toward the cultist,
who manages to duck his head just in time to avoid the eldritch energy.

Bhelmyr decides to focus on the cultist, casting magic missile.
The missiles strike Isalnarr in the back of the head, blasting his head apart.
Brains and blood splatter onto the floor of the great hall. Isalnarr is dead.

The skeletons slowly amble forward through the blood-lake, towards the adventurers.
S3 comes within range of Matrim and attacks the goliath with its old rusted shortsword, but slices only the air.
DM rolled 9 using 1d20+4.  skeleton attack

Matrim retaliates, smashing the skeleton to pieces with his warhammer !
S3 is destroyed!

Kvanlanir can take an action now, for round two ...
(and then also declare an action for round three ...)

Xander silent images an illusion of Butterbell, the sprite.
(Do you still have a familiar, Xander ? I forget what happened to Butterbell, sorry ...)

From the north, the sound of scraping stone once again echoes through the area.
The scraping stone sound is followed by solid footsteps, as a creature begins making its way southwards through the great hall.
Alas, the creature is not visible yet, due to being beyond to range of dark-vision and the torch-light (of the torch laying on the floor near Bandish).

Map !
https://drive.google.com/open?...1lqDVU_IWzD9sKt8cY65
Bandish the Bug
player, 267 posts
V-Human Druid
HP 10/15 AC 15 PP 16
Mon 15 Apr 2019
at 12:05
  • msg #65

Re: Chapter Two : Greyhawk City

Blinking his eyes a few times helps him clear his head. Something had attacked him in the woods and now he finds himself here? He was investigating the area after several mysterious happenings had taken place. He though it might be a group of Orcish hunters but never had he been so wrong.

Lying here looking around he feels the abhorrent nature of this place. Rank with sticky blood and it's brazen display of necromantic energy everything about it was an insult to the natural order.

He reaches down to a small slit in his armor, he feels around and to his surprise its still there. He pulls it from the pocket and wraps his fist around the totem. It's just a small piece of bone carved with intricate designs but it immediately grounds him and he feels his lady's power once again, even here deep in this place. Shaking his head at their stupidity for not taking it he feels the stir of power begin again and he draws on it.


looking forward to next round!

Spell Slots: 1st 3 of 3
Wild Shape: 2 of 2

This message was last edited by the player at 12:39, Mon 15 Apr 2019.
Kvanlanir
player, 149 posts
Wood Elf Figher
HP 20/20 AC 16 PP 14
Mon 15 Apr 2019
at 13:28
  • msg #66

Re: Chapter Two : Greyhawk City

Round 2
Kvanlanir considered his options between the more immediate threat of the skeletons, and that of the crawling cultist. He had companions to deal with the bones, and the man was calling for aid it seemed, so his mind was set. He loosed another arrow at the crawling man.

Action: Attack
Result: Hit AC 11 for 9 Piercing damage

08:25, Today: Kvanlanir rolled 11,9,23 using d20+7,d8+3,d20+7.  Attack w/ Longbow, disadv.


Round 3
Kvanlanir continued the ranged assault, trying to ensure the cultist was no more before he worried about the skeletons.

Action: Attack with Longbow
Result: Hit AC 22 (or AC 8 if disadvantage) for 8 Piercing

08:27, Today: Kvanlanir rolled 22,8,8 using d20+7,d8+3,d20+7.  Attack w/ Longbow, disadv.


DM
GM, 374 posts
Mon 15 Apr 2019
at 17:38
  • msg #67

Re: Chapter Two : Greyhawk City

Bandish, you can act fully in the upcoming round (round three).
Kvanlanir, the cultist is dead, killed by Bhelmyr in round two.
Do you guys want to edit your round three actions ?
Kvanlanir
player, 150 posts
Wood Elf Figher
HP 20/20 AC 16 PP 14
Mon 15 Apr 2019
at 18:39
  • msg #68

Re: Chapter Two : Greyhawk City

Huh, alright I missed that. I would just redirect the attacks to the skeletons.
Xander
player, 108 posts
HP: 17 AC: 14
PP: 13 spell save: 13
Mon 15 Apr 2019
at 23:58
  • msg #69

Re: Chapter Two : Greyhawk City

Butterbell died in the blast when the bloated zombie exploded, will use silent image as a target for the skeletons to attack.

Xander drops his knife and draws his crossbow, he fires at the closest enemy.

17:56, Today: Xander rolled 9,11 using 1d20+5,1d8+3 ((4,8)).
Matrim Rogthor
player, 227 posts
Goliath Barb Rage 1/3
HP 13/31 AC 14 PP 10
Tue 16 Apr 2019
at 03:02
  • msg #70

Re: Chapter Two : Greyhawk City

Matrim will move to S4, then attack.

Initiative: Matrim Rogthor rolled 7 using 1d20+2

To Hit: Matrim Rogthor rolled 6 using 1d20+4

Seeing the hammer miss, Matrim will begin to RAGE at his own shortcomings. his screams of anger carry an eerie feeling in the cavern.
DM
GM, 375 posts
Tue 16 Apr 2019
at 07:05
  • msg #71

Re: Chapter Two : Greyhawk City

Kvanlanir, are those disadvantage attack rolls you're rolling there ?
Why's that ? What's causing disadvantage ?
Cricket
player, 63 posts
Kenku Warlock
HP 12/12 AC 13 PP 14
Tue 16 Apr 2019
at 12:53
  • msg #72

Re: Chapter Two : Greyhawk City

Oh! What's a Warlock to do when surrounded by Skeletons? Probably Eldritch blast. All day. Every day. Cricket mutters something he parroted from somewhere, an incantation, and fires off another blast of energy at Skeleton 6.

Cricket rolled 10 using 1d20+5. Eldritch Blast to hit.
Cricket rolled 5 using 1d10+3. Eldritch Blast damage.

Target Skeleton 6 for Eldritch Blast. If the target is dead already, or otherwise unavailable for targeting, Cricket will aim for S5, or S4 if that is also impossible.

Bhelmyr Godstouched
player, 183 posts
Mountain Dwarf Sorcerer
HP 27/27 AC 16 PP 9
Tue 16 Apr 2019
at 20:36
  • msg #73

Re: Chapter Two : Greyhawk City

Q: Undead?
A: Sacred flame!

DC 12 Dex save or nearest skelly takes 8 radiant damage

13:34, Today: Bhelmyr Godstouched rolled 8 using 1d8.  Sacred Flame damage .

DM
GM, 376 posts
Wed 17 Apr 2019
at 06:55
  • msg #74

Re: Chapter Two : Greyhawk City

Round Three

DM rolled 5 using 1d20+1.  undead owlbear initiative
DM rolled 21 using 1d20+1.  Veltargo initiative


Initiative

Veltargo 21
Bandish 20
Cricket 16
Bhelmyr 14
Skeletons 13
Matrim 7
Undead Owlbear 5
Kvanlanir 4
Xander 4

"Intruders !" The voice is high-pitched and piercing.
It belongs to Veltargo, devotee of ??? and your nemesis.
He is a thin balding man in black robes adorned with the open-palm-and-eye symbol.

He comes riding southwards atop the back of a large undead owlbear.
Veltargo jumps from the owlbears back, while the owlbear leaps over the blood river in the centre of the great hall.
"You dare defile this sacred place ?!" Veltargo screams !

Veltargo casts web, creating a mass of thick sticky magical webs between the two southern-most columns in the great hall.
(check out the map)

Bandish comes to his senses and can act now, if you want to declare an action.

Cricket fires an eldritch blast, but misses a skeleton.

Bhelmyr casts sacred flame at the nearerst skeleton, but misses.
DM rolled 14 using 1d20+2.  skeleton dex save

The skeletons swarm forward and attack.
S1, S2, S4 attack Matrim.
S5 and S6 swing their short-swords at the Butterbell illusion.

DM rolled 8 using 1d20+4.  skeleton attack
DM rolled 5 using 1d20+4.  skeleton attack.
DM rolled 16 using 1d20+4.  skeleton attack.
DM rolled 6 using 1d6+2.  skeleton damage


Matrim is pierced for 6 HP damage.
Matrim is looking hurt !

Matrim attacks S4, misses, begins RAGING !

The undead owlbear looks to Veltargo for orders.
Veltargo remains silent, surveying the scene before him.

Kvanlanir shoots at S4, hitting the skeletons ribcage.

Xander fires at S1, but misses.
Butterbell illusion flutters around near S5 and S6.

-------------

Map !
https://drive.google.com/open?...VplIyBK3XIqqhcEei18b

-------------

Bandish can declare an action for the round above (round three).
Matrim is hurt !
Bandish Wildshape
player, 1 post
Giant Wolf Spider
HP 11/11 AC 13 PP 13
Wed 17 Apr 2019
at 14:27
  • msg #75

Re: Chapter Two : Greyhawk City

With his head clear again Bandish surveys the scene. The group across the lake seem to be attacking this place. Acting on impulse he points a finger at the huge man knee deep in bloody water and focuses healing energy into him. Bandish hopes that isn't a mistake as he then turns to face the high priest of this place.

"You use the word HOLY to refer to something very much the opposite. Your days of vile wretchedness are over." As he utters the last words his body changes and in his place a giant spider faces off against his foe.


BONUS ACTION: Cast HEALING WORD on Matrim. (7 points healed)
ACTION: WILD SHAPE into a Giant Wolf Spider.
MOVE: none

09:20, Today: Bandish the Bug rolled 7 using 1d4+4.  Healing Word Healing.


[Private to GM: If you click on my name you will see the stats for the shape. I updated them into my character description. This will always be the case.]

Spell Slots: 1st 2 of 3
Wild Shape: 1 of 2

This message was last edited by the player at 15:21, Wed 17 Apr 2019.
Kvanlanir
player, 152 posts
Wood Elf Figher
HP 20/20 AC 16 PP 14
Wed 17 Apr 2019
at 19:17
  • msg #76

Re: Chapter Two : Greyhawk City

Kvanlanir fires on the nearest skeleton (S4) and calls out to the man across the pool. "Oy! That undead beast is coming after you. Get across that blood lake!"

Action: Attack S4 with Longbow
Result: Hit AC 16 for 8 piercing
Move: if S4 is alive, fall back to the stairs. if not, stay put

08:41, Today: Kvanlanir rolled 16,8 using d20+7,d8+3.  Attack w/ Longbow.

Cricket
player, 64 posts
Kenku Warlock
HP 12/12 AC 13 PP 14
Wed 17 Apr 2019
at 20:04
  • msg #77

Re: Chapter Two : Greyhawk City

Cricket sees his second arcane bolt miss and glares daggers at the rod in his hand for a moment. As if it was all the fault of this inanimate object. He hops up and down and mutters some curses before firing again. Seeing his friend so surrounded, and not wanting to lose another friend in these hellish caves, Cricket will mutter a protective ward around Matrim. Hopefully that'll keep him safe for a moment.

Eldritch Blast: 19 to hit vs S4, 13 Force damage.
Bonus Action: Sanctuary on Matrim (Targets must succeed a Will save to even attack him. Lasts until he attacks or deals damage, or for 1 minute. No concentration needed.)

Same action as before, Eldritch blast with a different target. S4, then S1 and S6 as priority if S4 isn't available.

Bhelmyr Godstouched
player, 184 posts
Mountain Dwarf Sorcerer
HP 27/27 AC 16 PP 9
Wed 17 Apr 2019
at 22:41
  • msg #78

Re: Chapter Two : Greyhawk City

Bhelmyr recognizes Veltargo from his description and fires three golden darts at him.

15:38, Today: Bhelmyr Godstouched rolled 10 using 3d4+3.  Magic Missile on Veltargo.
Xander
player, 109 posts
HP: 17 AC: 14
PP: 13 spell save: 13
Fri 19 Apr 2019
at 05:34
  • msg #79

Re: Chapter Two : Greyhawk City

Xander will fire on the man responsible for his friends suffering. Veltargo will be stopped.

crit! 15 damage illusion will continue to flutter around and distract skeletons
23:25, Today: Xander rolled 7 using 1d8.  Crit damage.

23:24, Today: Xander rolled 25,8 using 1d20+5,1d8+3.

Matrim Rogthor
player, 228 posts
Goliath Barb Rage 1/3
HP 7/31 AC 14 PP 10
Sat 20 Apr 2019
at 11:00
  • msg #80

Re: Chapter Two : Greyhawk City

Matrim will continue swinging at S4 in front of him.

To Hit: Matrim Rogthor rolled 14 using 1d20+6

Damage: Matrim Rogthor rolled 10 using 1d10+6 bludgeoning.
DM
GM, 377 posts
Sat 20 Apr 2019
at 23:15
  • msg #81

Re: Chapter Two : Greyhawk City

Round Four

Initiative


Veltargo 21
Bandish 20
Cricket 16
Bhelmyr 14
Skeletons 13
Matrim 7
Undead Owlbear 5
Kvanlanir 4
Xander 4

Veltargo laughs at Bandish before casting Mage Armor upon himself.
Veltargo then gestures for the undead owlbear to step in front of him as protection.

Bandish casts Healing Word on Matrim,
before Wildshaping into a Giant Wolf Spider !

Cricket hops up and down, sending an Eldritch Blast smashing through a skeleton (S4). It is destroyed !
Cricket then casts Sanctuary on Matrim.

Bhelmyr recognizes Veltargo from his description and fires three golden magic missiles at him.
The missiles smash into Veltargo, knocking him against a nearby column.
Veltargo screams at the adventurers "You'll not leave here alive ! You'll not leave here at all ! Ahahahahaha !"

The skeletons continue the assault on the adventurers.
S1 and S2 attack Matrim.
S5 continues to swing its short-sword at the Butterbell illusion.
S6 gives up swinging its short-sword at the Butterbell illusion, and steps through the illusion towards Bhelmyr.
It takes one step out of the blood-lake onto the rocky platform and attacks Bhelmyr.
DM rolled 6 using 1d20+4. skeleton attack - miss Matrim
DM rolled 23 using 1d20+4. skeleton attack - hit Matrim
DM rolled 11 using 1d20+4. skeleton attack - miss Bhelmyr
DM rolled 7 using 1d6+2.  skeleton damage

One skeleton slashes Matrim for 3 HP damage (Rage-reduced).

Matrim continues swinging his warhammer,
smashing into S2, breaking the ribcage apart and sending bones flying.
S2 crumples to the blood-lake, destroyed !

The undead owlbear moves and stands between two columns.
It is also positioned in-front of Veltargo.
The undead owlbear awaits orders from its master.

Kvanlanir fires on the nearest skeleton,
smashing the skull from atop S1's shoulders.
The skeleton remains standing, swinging its short-sword in-front of it.
Kvanlanir also calls out a warning to Bandish across the blood-lake.

While Xander's illusion of Butterbell the sprite continues to flutter nearby and confuse skeletons,
Xander takes careful aim at Veltargo with his crossbow ... and fires !
The bolt flies straight and true, thudding! deep into Veltargo's side !
Veltargo screams and points directly at Xander "Aaaaarrrgh ! You ! You I'll skin alive !"

Map !
https://drive.google.com/open?...IL_MRDxTHI6oekefPUZu
Cricket
player, 65 posts
Kenku Warlock
HP 12/12 AC 13 PP 14
Sun 21 Apr 2019
at 00:16
  • msg #82

Re: Chapter Two : Greyhawk City

"You'll not leave here alive ! You'll not leave here at all ! Ahahahahaha !"

Cricket parrots back to Veltargo. He then fires an Eldritch Blast at him, confidence restored after blowing a skeleton to dust.

Eldritch Blast at Veltargo. To Hit: 9
Damage: 10
If it hits (unlikely) Cricket will use Grasp of Hadar to pull Veltargo back 10 feet towards Cricket.

Kvanlanir
player, 153 posts
Wood Elf Figher
HP 20/20 AC 16 PP 14
Sun 21 Apr 2019
at 02:36
  • msg #83

Re: Chapter Two : Greyhawk City

Kvanlanir falls back to the stairs and looses another arrow, but this time his vision is blocked by allies and the aimed shot goes wide.

Move to the stairs, then miss

21:35, Today: Kvanlanir rolled 8,10 using d20+7,d8+3.  Attack w/ Longbow.

Bandish Wildshape
player, 3 posts
Giant Wolf Spider
HP 11/11 AC 13 PP 13
Sun 21 Apr 2019
at 03:07
  • msg #84

Re: Chapter Two : Greyhawk City

The spider crawls quickly around the web to the opposite side as the owlbear. It pounces on Veltargo biting deeply. Bandish feels the poison from his fangs enter his opponent. If he could smile he would.


NOTE: If Bandish is hit in combat he will use one LUCK POINT to force a re-roll.
MOVE: 32 feet (8' squares....lol...) around left side to reach Veltargo.
ACTION: Bite (hit AC 23 CRIT!!!  for 7 damage...and... CON save DC 11 or take 7 damage or 3 with a save.)


22:02, Today: Bandish Wildshape rolled 23 using 1d20+3.  Bite to-hit .
22:03, Today: Bandish Wildshape rolled 7 using 2d6+1.  Bite Damage + CRIT.
22:05, Today: Bandish Wildshape rolled 7 using 2d6.  Poison.


Spell Slots: 1st 2 of 3
Wild Shape: 1 of 2
Luck Points 3 of 3

This message was last edited by the player at 15:13, Sun 21 Apr 2019.
Bhelmyr Godstouched
player, 185 posts
Mountain Dwarf Sorcerer
HP 27/27 AC 16 PP 9
Sun 21 Apr 2019
at 12:11
  • msg #85

Re: Chapter Two : Greyhawk City

Bhelmyr grips his axe tightly in both hands, and swings it at the skeleton next to him.

Action: Hit s6 AC 13 for 4 Slashing.

05:09, Today: Bhelmyr Godstouched rolled 13,4 using 1d20+4,1d10+2.  Battleaxe Attack, Damage (two-handed) .

Matrim Rogthor
player, 229 posts
Goliath Barb Rage 1/3
HP 11/31 AC 14 PP 10
Mon 22 Apr 2019
at 00:19
  • msg #86

Re: Chapter Two : Greyhawk City

Matrim will swing at S1, then regardless if he hits or not, will yell "BIG! BIG WILL DIE!" and start moving towards the undead owlbear.

To Hit: Matrim Rogthor rolled 25 using 1d20+6

Damage: Matrim Rogthor rolled 7 using 1d10+6 bludgeoning.

Will use all movement to begin crossing the lake.
Xander
player, 110 posts
HP: 17 AC: 14
PP: 13 spell save: 13
Mon 22 Apr 2019
at 09:41
  • msg #87

Re: Chapter Two : Greyhawk City

Xander will fire on whatever skeleton remains that is injured.

03:39, Today: Xander rolled 24,7 damage using 1d20+5,1d8+3 ((19,4)).
This message was last edited by the player at 07:30, Tue 23 Apr 2019.
DM
GM, 379 posts
Tue 23 Apr 2019
at 10:16
  • msg #88

Re: Chapter Two : Greyhawk City

Round FIVE

Veltargo 21
Bandish 20
Cricket 16
Bhelmyr 14
Skeletons 13
Matrim 7
Undead Owlbear 5
Kvanlanir 4
Xander 4

Veltargo laughs and screams like a maniac.
He raises his hands above his head, speaks some mystic mumbo-jumbo,
and casts Stinking Cloud over the rocky platform at the edge of the blood-lake.
As the cloud grows, the thick sticky webs hanging between the columns of the great hall fall to the ground and begin to quickly dissolve.
Veltargo then points towards the adventurers beyond the blood-lake and speaks a command to the Undead Owlbear.
Lastly, Veltargo begins to move back through the great hall, northwards.

Bandish, in his wild-shape giant-wolf-spider form, chases after Veltargo, easily catching up to him. Bandish pounces on Veltargo and bites deeply !
DM rolled 16 using 1d20.  veltargo con save
Veltargo screams in agony, as he takes piercing-fang damage, laced with poison !
Veltargo is very badly hurt !

Cricket sends an Eldritch Blast towards Veltargo,
but the blast strikes a nearby column, sending pieces of stone and dust flying.

Bhelmyr grips his axe tightly in both hands, and swings it at S6, knocking some bones from the skeleton into the blood-lake.

The skeletons continue to assault to adventurers on the rocky platform.
S1 will attack Matrim.
S5 continues to attack Bhelmyr.
S6 stops swinging wildly at Butterbell-illusion, steps forward, and attacks Bhelmyr.
DM rolled 12 using 1d20+4.  skeleton attack.
DM rolled 10 using 1d20+4.  skeleton attack.
DM rolled 13 using 1d20+4.  skeleton attack.

All three remaining skeletons slash the air with their short-swords.

Matrim smashes S1 to pieces ! The skeleton is destroyed !
Matrim then starts moving towards the Undead Owlbear.

The Undead Owlbear roars silently, then stomps forwards,
entering the blood-lake and meeting Matrim amidst the waist-deep churning redness.
The undead owlbear makes two attacks.
One with its bony beak, another with its bony claws.
DM rolled 21 using 1d20+7.  owlbear attack.
DM rolled 11 using 1d10+5.  owlbear beak damage
DM rolled 19 using 1d20+7.  owlbear attack.
DM rolled 14 using 2d8+5.  owlbear claw damage.

Matrim takes two savage wounds from the undead owlbear, for 12 HP damage !
The other adventurers can only watch in horror as the goliath drops his warhammer into the blood-lake,
then crumples into a large goliath-shaped heap, face-down in the blood-lake.
Matrim is on 0 HP !

Kvanlanir falls back to the stairs and looses another arrow, but this time his vision is blocked by allies and the aimed shot goes wide.

Last, but certainly not least, Xander fires at S6 with his crossbow, splintering bone. The skeleton is badly injured, but remains standing.

Map !
https://drive.google.com/open?...DiZG0KoHrU5fVE-vBakI

Notes:
- Veltargo is approximately 80' away from the adventurers on the rocky platform.
- Veltargo is badly injured !
- Matrim is on 0 HP, face-down in the blood-lake !
- Immediate threats are : two skeletons, undead owlbear, Veltargo.
- Adventurers on the rocky platform are inside a Stinking Cloud !
Each creature that is completely within the c1oud at the start af its turn must make a Constitutian saving throw against poison. On a failed save, the creature spends its actian that turn retching and reeling. (spell save DC 14). I realise these poison-saves should be made by adventurers this round, but we'll bend the rules for rpol.net and have the adventurers inside the cloud make saves versus poison at the start of the their turns next round.
This message was last edited by the GM at 11:56, Tue 23 Apr 2019.
Cricket
player, 66 posts
Kenku Warlock
HP 12/12 AC 13 PP 14
Tue 23 Apr 2019
at 11:35
  • msg #89

Re: Chapter Two : Greyhawk City

Cricket, missing another blast, is starting to wonder if they make glasses that fit around beaks. Still, he sees melee combat getting a little close to him and considers joining the fray, but Matrim needs help! Cricket will move West and slightly North into the blood pool, moving to 30 feet from the Owl Bear. Cricket mutters an incantation and the feathers on his head start to stand as purple lightning arcs over him and then lunges in a bolt towards the Owl Bear.

The cloud conjured up stung Cricket's lungs, burned at his eyes, but he shook it off and continued fighting. He had to save his oversized friend.

Cricket will move to be 30 feet away from the Owlbear.
Cricket will use his action to cast Witch Bolt (19 to hit, 10 lightning damage) if this spell lands, Cricket can use his action to deal 1d12 lightning damage to the target each turn without needing to roll an attack.

Cricket rolled a Con save 17 vs poison

This message was last edited by the player at 22:20, Tue 23 Apr 2019.
Bandish Wildshape
player, 4 posts
Giant Wolf Spider
HP 11/11 AC 13 PP 13
Tue 23 Apr 2019
at 15:50
  • msg #90

Re: Chapter Two : Greyhawk City

Bandish sees the goliath fall. ~I will not allow him to die,~ he thinks to himself. ~But I can't allow this one to live!~ His multi-faceted gaze rests firmly on Veltargo. The giant spider leaps onto the back of the cultist and he digs his fang in deeply.


>NOTE: If bandish is hit he will use one luck point and use this roll instead... 9..
ACTION: Attack the bad guy. (Hit AC 18 for 4 piercing. Save DC 11 or take 9 poison 1/2 on a save)
MOVE: as much as is necessary.


10:45, Today: Bandish Wildshape rolled 9 using 2d6.  Poison Damage .
10:45, Today: Bandish Wildshape rolled 4 using 1d6+1.  Bite Damage.
10:44, Today: Bandish Wildshape rolled 18 using 1d20+3.  Bite to-hit .
10:51, Today: Bandish Wildshape rolled 9 using 1d20.  Luck die.


Spell Slots: 1st 2 of 3
Wild Shape: 1 of 2
Luck Points 3 of 3

This message was last edited by the player at 15:53, Tue 23 Apr 2019.
DM
GM, 380 posts
Tue 23 Apr 2019
at 17:39
  • msg #91

Re: Chapter Two : Greyhawk City

Just so everyone knows for declaring actions :
- Bandish will defeat Veltargo with his attack !
- Those inside the Stinking Cloud need to make a save vs poison DC 14.
Kvanlanir
player, 154 posts
Wood Elf Figher
HP 20/20 AC 16 PP 14
Tue 23 Apr 2019
at 19:22
  • msg #92

Re: Chapter Two : Greyhawk City

Kvanlanir doubles over, vomiting all over the floor at the smells assaulting his nostrils. Pushing off of the ground, he rushes to the side hoping to escape the smell. He vomits again as he moves away, head spinning.

Action: vomit, save failed
Move: 30 ft west

14:19, Today: Kvanlanir rolled 7 using 1d20+4.  Con Save.

Xander
player, 111 posts
HP: 17 AC: 14
PP: 13 spell save: 13
Tue 23 Apr 2019
at 20:24
  • msg #93

Re: Chapter Two : Greyhawk City

Matrim goes down! Xander drops his crossbow and draws his wand. In mid incantation the cloud hits his sinus and lungs. Choking and heaving, Xander flees to the blood lake, exiting the cloud.


14:01, Today: Xander rolled 6 using 1d20+2 with rolls of 4.  Con save

Bhelmyr Godstouched
player, 186 posts
Mountain Dwarf Sorcerer
HP 27/27 AC 16 PP 9
Wed 24 Apr 2019
at 06:08
  • msg #94

Re: Chapter Two : Greyhawk City

Bhelmyr struggles to shake off the noxious fumes, disengages from the skeletons,
moves out of the cloud towards Matrim, and speaks a word of healing for Matrim.

Action: Disengage
Move: As close to Matrim as possible without provoking OA.
Bonus action: Healing word on Matrim for 6 hp.

23:00, Today: Bhelmyr Godstouched rolled 6 using 1d4+2.  Healing word on Matrim.
22:58, Today: Bhelmyr Godstouched rolled 17 using 1d20+5.  Inspiration reroll.
22:54, Today: Bhelmyr Godstouched rolled 11 using 2d20+5, dropping the lowest dice only.  Poison save.

Matrim Rogthor
player, 230 posts
Goliath Barb Rage 1/3
HP 0/31 AC 14 PP 10
Wed 24 Apr 2019
at 07:29
  • msg #95

Re: Chapter Two : Greyhawk City

Feeling warm again, Matrim will rise, grab his Warhammer, and swing at the creature that dropped him. He grins in anticipation. It has been a long while since he has had a fight this good.

To Hit: Matrim Rogthor rolled 11 using 1d20+4

Damage: Matrim Rogthor rolled 7 using 1d10+4

It seems being knocked unconscious has made his arms less cooperative.
DM
GM, 381 posts
Wed 24 Apr 2019
at 22:16
  • msg #96

Re: Chapter Two : Greyhawk City

Round SIX

Veltargo 21
Bandish 20
Cricket 16
Bhelmyr 14
Skeletons 13
Matrim 7
Undead Owlbear 5
Kvanlanir 4
Xander 4

Veltargo uses a bonus action to use Benign Transportation,
to teleport north (approx 25'), through the great hall to a large stone door.
Veltargo then casts Stone Skin upon himself.
The stone door remains open from earlier.
Veltargo moves north, through the doorway and beyond ...

...awaiting message from Bandish as to his action.
Does he pursue Veltargo to the north ?


I will edit this and complete the round once I know what Bandish is doing.

This message was last edited by the GM at 22:21, Wed 24 Apr 2019.
Bandish Wildshape
player, 5 posts
Giant Wolf Spider
HP 11/11 AC 13 PP 13
Thu 25 Apr 2019
at 00:38
  • msg #97

Re: Chapter Two : Greyhawk City

I just asked a question..once i have the info I'll edit this post.

SEE BELOW
This message was last edited by the player at 16:31, Thu 25 Apr 2019.
Bandish the Bug
player, 268 posts
V-Human Druid
HP 10/15 AC 15 PP 16
Thu 25 Apr 2019
at 16:31
  • msg #98

Re: Chapter Two : Greyhawk City

The giant spider begins to chase down its foe but mid-way it once again changes shape and the small man is left in it's place. Running forward he launches a shard of ice at Veltargro.


BONUS ACTION: change back to human form
MOVE: 30 feet towards the bad guy
ACTION: ICE KNIFE (range = 60 feet. Hit AC 20 for 9 piercing damage. sav v DEX DC 14 or take 7 more cold damage.


11:26, Today: Bandish the Bug rolled 9,7 using 1d10,2d6.  Ice Knife Damage.
11:26, Today: Bandish the Bug rolled 20 using 1d20+6.  Ice Knife to-hit.


Spell Slots: 1st 1 of 3
Wild Shape: 1 of 2
Luck Points 3 of 3

This message was last edited by the player at 16:34, Thu 25 Apr 2019.
DM
GM, 382 posts
Sat 27 Apr 2019
at 02:02
  • msg #99

Re: Chapter Two : Greyhawk City

(My apologies for changing Veltargos action, causing him to flee.
It only made sense. As you'll see, Bandish catches up to him ...
)

Round SIX

Veltargo 21
Bandish 20
Cricket 16
Bhelmyr 14
Skeletons 13
Matrim 7
Undead Owlbear 5
Kvanlanir 4
Xander 4

Veltargo uses a bonus action to use Benign Transportation,
to teleport north (approx 25'), through the great hall to a large stone door.
Veltargo then casts Stone Skin upon himself.
The stone door remains open from earlier.
Veltargo moves north, through the doorway and beyond ...

Bandish, in giant spider form, begins to chase down his foe but mid-way he once again changes shape and the small man is left in it's place.
Running forward, Bandish launches a shard of ice at Veltargo.
DM rolled 7 using 1d20+2.  Veltargo dex save
The ice knife hits Veltargo in the back, then explodes in icy shards, blasting out large chunks of cultist flesh !
Veltargo slumps to the floor as the remainder of his torso freezes up !
Veltargo is dead, slain by Bandish !

Upon Veltargo's death, the Stinking Cloud begins to dissipate (and is no longer a threat).
Bandish has entered the next chamber, a Shrine.

The vast chamber rises up to a great vaulted ceiling forty feet above the black marble floor. Two silver braziers flank a large pool of blood, both emitting thick red smoke. A black basalt statue stands in the center of the pool. At 20' tall, the statue depicts a rotting corpse wearing fine robes, and is missing an eye and a hand. Each wound pours forth blood to fill the pool below.

An ornate bookstand before the statue contains a single large tome,
its pages open and on display.

Cricket moves out of the Stinking Cloud, towards the Undead Owlbear, and casts Witchbolt at the Owlbear.
The lightning crackles around the creature, blasting pieces of bone and flesh apart.

Bhelmyr stumbles out of the Stining Cloud, towards Matrim.
Bhelmyr speaks a Healing Word, restoring vigor and consciousness to the goliath !

The two remaining skeletons, unaffected by the Stinking Cloud,
move forward and attack Xander !
DM rolled 24 using 1d20+4.  skeleton attack CRIT !
DM rolled 8 using 1d20+4.  skeleton attack.
DM rolled 9 using 2d6+2.  skeleton damage

S5 slashes Xander for 9 HP damage !

Matrim rises, finds his warhammer, and swings wildly at the Undead Owlbear.
It seems being knocked unconscious has made his arms less cooperative.

Seeing its foe standing once more,
the Undead Owlbear viciously attacks Matrim yet again !
DM rolled 17 using 1d20+7.  owlbear attack.
DM rolled 12 using 1d20+7.  owlbear attack.
DM rolled 13 using 1d10+5.  owlbear beak damage

The Undead Owlbear tears into Matrims chest with its bony beak,
again knocking the goliath unconscious.
Dropping his warhammer, Matrim again slumps face-down into the blood-lake.
What a day ! sigh

Kvanlanir doubles over, vomiting all over the floor at the smells assaulting his nostrils.
He vomits again as he moves away from the Stinking Cloud, head spinning.

Xander drops his crossbow and draws his wand. In mid incantation the cloud hits his sinus and lungs.
Choking and heaving, Xander flees to the blood lake, exiting the cloud.
(I will also allow/assume Xander to use the Disengage action to avoid
Opportunity Attacks from the two skeletons who moved up next to him.
)

Butterbell-illusion stays floating above the blood-lake,
no longer able to distract the skeletons.

Map !
https://drive.google.com/file/...J1GuD5rSJnfv4r-/view

Notes :
- Veltargo is dead !
- Bandish has moved into the next northern chamber.
- The Undead Owlbear is slightly injured.
- Matrim is again face-down, unconscious in the blood-lake.
- There are still two skeletons roaming around, swinging their shortswords.
Cricket
player, 67 posts
Kenku Warlock
HP 12/12 AC 13 PP 14
Sat 27 Apr 2019
at 02:12
  • msg #100

Re: Chapter Two : Greyhawk City

Tethered to the Owlbear by arcing lightning, Cricket uses his action to surge power through him and arc another bolt into the Owlbear. He also intends to keep his 30 foot distance from the creature, so he doesn't move any closer.

Cricket rolled 11 lightning damage for Witch bolt. No attack roll needed.
Xander
player, 112 posts
HP: 22 AC: 14
PP: 13 spell save: 13
Sat 27 Apr 2019
at 08:16
  • msg #101

Re: Chapter Two : Greyhawk City

OOC technically failing the save V stink cloud ate up his action and Xander couldn't disengage. Xander wouldn't run twords the skeletons if he could help it but up to you

Xander HP 13/22 will cast an illusion to interfere with whatever hostile creature still stands.
This message was last edited by the player at 08:35, Sat 27 Apr 2019.
Bhelmyr Godstouched
player, 187 posts
Mountain Dwarf Sorcerer
HP 27/27 AC 16 PP 9
Sat 27 Apr 2019
at 10:16
  • msg #102

Re: Chapter Two : Greyhawk City

Bhelmyr speaks another Healing Word for Matrim, and calls down a sacred flame upon the owlbear.

03:09, Today: Bhelmyr Godstouched rolled 4 using 1d4+2.  Healing word on Matrim.
03:13, Today: Bhelmyr Godstouched rolled 1 using 1d8.  Sacred Flame damage .

Kvanlanir
player, 155 posts
Wood Elf Figher
HP 20/20 AC 16 PP 14
Sat 27 Apr 2019
at 12:39
  • msg #103

Re: Chapter Two : Greyhawk City

With his stomach now under control, Kvanlanir quickly scanned the battlefield. Seeing Matrim's body floating in the blood, the owlbear became his primary target and knocked another arrow. He spat out the remnants of vomit that were still in his mouth, then took aim and loosed.

Action: Attack Owlbear, hits AC 23 for 10 Piercing damage

07:37, Today: Kvanlanir rolled 23,10 using d20+7,d8+3.  Attack w/ Longbow.

Bandish the Bug
player, 269 posts
V-Human Druid
HP 10/15 AC 15 PP 16
Sat 27 Apr 2019
at 13:27
  • msg #104

Re: Chapter Two : Greyhawk City

Seeing the profane prophet fall Bandish turns and runs back toward the strange group that showed up. Their appearance in the cavern had saved his life and he wasn't about to abandon them.


ACTION: Dash south... (this should put me about 3 hexes north of the blood lake.)
This message was last edited by the player at 13:27, Sat 27 Apr 2019.
Matrim Rogthor
player, 231 posts
Goliath Barb Rage 0/3
HP 4/31 AC 14 PP 10
Sat 27 Apr 2019
at 16:45
  • msg #105

Re: Chapter Two : Greyhawk City

Up and down, up and down, this is getting my squats in Matrim thinks.

Matrim will swing again at the undead Owlbear.

To Hit: Matrim Rogthor rolled 24 using 1d20+4 ((20)). CRIT

Damage: 16 Matrim Rogthor rolled 10 using 1d10+4 ((6))
DM
GM, 383 posts
Sun 28 Apr 2019
at 04:15
  • msg #106

Re: Chapter Two : Greyhawk City

Round SEVEN

Bandish 20
Cricket 16
Bhelmyr 14
Skeletons 13
Matrim 7
Undead Owlbear 5
Kvanlanir 4
Xander 4

After the defeat of Veltargo,
Bandish turns and dashes back towards the other adventurers.

Cricket uses his action to surge power through him and arc another bolt into the Owlbear.
The Undead Owlbear shakes with electricity as the bolt jolts through its body.
Bones splinter and snap !

Bhelmyr speaks another Healing Word for Matrim.
The goliath grunts and again stands, finding his warhammer.
Bhelmyr then calls a Sacred Flame to descend upon the Undead Owlbear.
DM rolled 6 using 1d20+1.  undead owlbear dex save
The Sacred Flame mildly scorches the Undead Owlbear.

The skeletons follow the adventurers from the rocky platform, into the blood-lake.
S5 moves to Xander and attacks with its shortsword.
DM rolled 22 using 1d20+4.  skeleton attack
DM rolled 6 using 1d6+2.  skeleton damage

S6 moves to Cricket and attacks with its shortsword.
DM rolled 23 using 1d20+4.  skeleton attack
DM rolled 6 using 1d6+2.  skeleton damage

Both Xander and Cricket are slashed by the skeletons shortswords,
each for 6 HP damage !

Matrim swings again at the Undead Owlbear,
this time smashing his warhammer into the beasts bony head,
splintering bone and causing a terrible undead headache !
The Undead Owlbear is looking hurt !

The Undead Owlbear is beginning to find the goliath annoying,
especially since the goliath keeps getting up again and again.
The Undead Owlbear savagely attacks Matrim with beak and claw !
DM rolled 11 using 1d20+7.  owlbear beak attack
DM rolled 27 using 1d20+7.  owlbear claw attack - CRIT !
DM rolled 19 using 4d8+5.  owlbear claw damage critical hit !

The savage claw attack from the Undead Owlbear tears into Matrims guts.
The Undead Owlbear grabs hold of Matrims guts,
and pulls, tearing intestines and organs from the goliaths body.
Matrim feels the incredible pain of the brutal attack,
and once again drops his warhammer, slumping face-down into the blood-lake.

Kvanlanir surveys the battlefield before loosing an arrow at the Undead Owlbear.
The arrow thuds! into the skull of the Undead Owlbear, lodging itself there.
The Undead Owlbear is looking very hurt !

Xander casts Silent Image, creating an illusion of a stone wall between the Undead Owlbear and the slumped-over Matrim.
Butterbell-illusion disappears ! Pop !


(Xander, there's a skeleton next to you. If you'd like to alter your action above to attack the skeleton instead of casting Silent Image,
we can do that now, before the next round. Otherwise, the wall-illusion has been created.)


Map !
https://drive.google.com/open?...5waEGc34l0CGQUHn5H0J

Notes :
- Veltargo is dead.
- The Undead Owlbear is very hurt !
- Skeletons are next to Xander and Cricket.
- Matrim is ... almost dead, again.
This message was last edited by the GM at 10:17, Sun 28 Apr 2019.
Kvanlanir
player, 156 posts
Wood Elf Figher
HP 20/20 AC 16 PP 14
Sun 28 Apr 2019
at 05:43
  • msg #107

Re: Chapter Two : Greyhawk City



Action: Attack S5, hit AC 22 for 4 Piercing

00:22, Today: Kvanlanir rolled 22,4 using d20+7,d8+3.  Attack w/ Longbow.

Xander
player, 113 posts
HP: 7 AC: 14
PP: 13 spell save: 13
Sun 28 Apr 2019
at 06:24
  • msg #108

Re: Chapter Two : Greyhawk City

7/22hp

if possible I would like to simply attack for round seven, difficult to foresee events at low initiative. No wall please.

Round seven attack 23 to hit 7 damage. Free action draw Gnorlin's dagger.

Round eight: attack with dagger any remaining enemies, 16 to hit, 6 damage.

00:13, Today: Xander rolled 23,16,10 using 1d20+5,1d20+5,2d4+3 with rolls of 18,11,4,3.  Attack/dagger damage.

Matrim Rogthor
player, 232 posts
Goliath Barb Rage 0/3
HP 0/31 AC 14 PP 10
Sun 28 Apr 2019
at 07:36
  • msg #109

Re: Chapter Two : Greyhawk City

In reply to DM (msg # 106):

Barbs gotta Barb
Cricket
player, 68 posts
Kenku Warlock
HP 6/12 AC 13 PP 14
Sun 28 Apr 2019
at 07:54
  • msg #110

Re: Chapter Two : Greyhawk City

UNLIMITED POWAAAAH!

Well, almost anyways.

Cricket winces at the slashing skeleton. That bony bastard. He'd get Rebuked so hard if Cricket wasn't already out of spell slots. He's got nothing to say now. No parroted quips that barely fit the narrative of the scene, no nonsensical non-sequiturs stolen from his friends and used without context. And now, thanks to the very distracting sensation of a poorly cared for blade perforating his body, he's even lost his lightning. His blood and feathers fall into the already sanguine pool below him as he turns to the skeleton and thrusts his spear at it.

Cricket thrusts his spear, two-handed, at the skeleton beside him.
15 to hit, 4 piercing damage.

Matrim Rogthor
player, 233 posts
Goliath Barb Rage 0/3
HP 0/31 AC 14 PP 10
Sun 28 Apr 2019
at 09:56
  • msg #111

Re: Chapter Two : Greyhawk City

IF given healing:

Matrim will rise, and swing at the now respectable enemy in front of him.

To Hit: Matrim Rogthor rolled 23 using 1d20+4

Damage: Matrim Rogthor rolled 10 using 1d10+4

IF not given healing

Death Saving Throw: Matrim Rogthor rolled 2 using 1d20

1/3 Fails
0/3 Saves
DM
GM, 384 posts
Sun 28 Apr 2019
at 10:16
  • msg #112

Re: Chapter Two : Greyhawk City

Round Seven, edit !

Xander does not summon an illusory-wall,
but instead focuses on the skeleton that has come close and attacked him.
Xander slashes at the skeleton for 7 HP damage.
The blow knocks bones from the skeletons ribcage.

(Xander feels confidant that he can destroy this skeleton with his next attack
next round (Round Eight), if Xander remains standing, that is.)

Butterbell-illusion remains active,
and moves towards the Undead Owlbear to attempt to distract it !

------
Updated map, round Seven :
https://drive.google.com/open?...0uIVuR6Jl9XlRcuM-l3O
------
- Kvanlanir, Xander , Cricket and Matrim have declared actions for next round (Round Eight).
- The two skeletons and the Undead Owlbear all look very hurt !
This message was last edited by the GM at 10:18, Sun 28 Apr 2019.
Bandish the Bug
player, 270 posts
V-Human Druid
HP 10/15 AC 15 PP 16
Sun 28 Apr 2019
at 12:34
  • msg #113

Re: Chapter Two : Greyhawk City

Bandish steps into the blood lake and because of his short stature the water rises past his waist. ~Yuck!~. He extends his hand and harnesses the spirit of the spider sending forth a puff of poison towards the owlbear.


MOVE: to within 10 feet of the owlbear to the north.
ACTION: cast POISON SPRAY. Owlbear save vs CON DC 14 or take 10 poison damage.

07:34, Today: Bandish the Bug rolled 10 using 1d12.  Poison Spray Damage.


Spell Slots: 1st 1 of 3
Wild Shape: 1 of 2
Luck Points 3 of 3

This message was last edited by the player at 12:42, Sun 28 Apr 2019.
Bhelmyr Godstouched
player, 188 posts
Mountain Dwarf Sorcerer
HP 27/27 AC 16 PP 9
Sun 28 Apr 2019
at 21:52
  • msg #114

Re: Chapter Two : Greyhawk City

Bhelmyr will move toward the nearest skeleton and swing his axe with all his might.

14:50, Today: Bhelmyr Godstouched rolled 10,6 using 1d20+4,1d10+2.  Battleaxe Attack, Damage (two-handed) .
Bandish the Bug
player, 272 posts
V-Human Druid
HP 10/15 AC 15 PP 16
Mon 29 Apr 2019
at 23:41
  • msg #115

Re: Chapter Two : Greyhawk City

bump
DM
GM, 385 posts
Tue 30 Apr 2019
at 08:15
  • msg #116

Re: Chapter Two : Greyhawk City

Round EIGHT

Bandish 20
Cricket 16
Bhelmyr 14
Skeletons 13
Matrim 7
Undead Owlbear 5
Kvanlanir 4
Xander 4

Bandish moves closer to the Undead Owlbear,
extends his hand and casts Poison Spray.
DM rolled 17 using 1d20+3.  owlbear con save
The Undead Owlbear is not bothered at all by the poison.

Cricket thrusts his spear, two-handed, at the skeleton beside him.
Cricket smashes the skeleton apart ! It is destroyed !

Bhelmyr moves up to the last remaining skeleton,
swings his axe, and misses.

The skeleton continues to attack Xander.
DM rolled 16 using 1d20+4.  skeleton attack
DM rolled 6 using 1d6+2.  skeleton damage

Xander is savagely slashed for 6 HP damage.
Xander has only 1 HP left !

Matrim slips closer to death.

The Undead Owlbear slashes at the Butterbell-illusion with its claws.

Kvanlanir shoots an arrow towards the last remaining skeleton !
The arrow flies over Xanders shoulder on its way to the skeletons skull ! thud !

Xander swings his dagger as Kvanlanirs arrow thuds ! into the skeleton skull.
The dagger smashes ribs apart !
The last skeleton crumples into the blood-lake.
It is destroyed !

Map !
https://drive.google.com/open?...0TnNSozP-sIy5N6OfnqY

Notes :
- The Undead Owlbear is the only visible threat.
- The Undead Owlbear is very badly hurt.
- Matrim is dying.
- Xander is badly hurt.
Kvanlanir
player, 157 posts
Wood Elf Figher
HP 20/20 AC 16 PP 14
Tue 30 Apr 2019
at 13:41
  • msg #117

Re: Chapter Two : Greyhawk City

Kvanlanir shifts his focus toward the owlbear, moving north across the blood lake.

Action: Attack hits AC 13 for 11 Piercing
Move: 30 ft north

08:40, Today: Kvanlanir rolled 13,11 using d20+7,d8+3.  Attack w/ Longbow.


Bandish the Bug
player, 273 posts
V-Human Druid
HP 10/15 AC 15 PP 16
Tue 30 Apr 2019
at 16:03
  • msg #118

Re: Chapter Two : Greyhawk City

Bandish lets another puff of poison loose in the owlbear's face. he then turns at Matrim amd utters a short prayer of healing.


ACTION; Poison Spray. COM save v. DC 14 or take 10 damage.
BONUS ACTION: Healing word to Matrim (5 hp healed)
MOVE; none.

11:00, Today: Bandish the Bug rolled 5 using 1d4+4.  Healing Word Healing.
11:03, Today: Bandish the Bug rolled 10 using 1d12.  Poison Spray Damage.

This message was last edited by the player at 16:03, Tue 30 Apr 2019.
Bhelmyr Godstouched
player, 190 posts
Mountain Dwarf Sorcerer
HP 27/27 AC 16 PP 9
Tue 30 Apr 2019
at 21:56
  • msg #119

Re: Chapter Two : Greyhawk City

Bhelmyr takes careful aim at the undead owlbear and swings away.

 14:51, Today: Bhelmyr Godstouched rolled 20,4 using 1d20+4,1d10+2.  Battleaxe Attack, Damage (two-handed) .
Cricket
player, 69 posts
Kenku Warlock
HP 6/12 AC 13 PP 14
Tue 30 Apr 2019
at 22:44
  • msg #120

Re: Chapter Two : Greyhawk City

Cricket watches the skeleton crumble, then looks down to his wound. At least it was only one hit. Poor Matrim is in really rough shape. Cricket then decides to blast the Owl Bear with the only thing he really has left: Eldritch Blast.

Eldritch Blast to Owlbear. 14 to hit, 9 Force damage.
DM
GM, 386 posts
Wed 1 May 2019
at 09:00
  • msg #121

Re: Chapter Two : Greyhawk City

Round NINE !

Bandish 20
Cricket 16
Bhelmyr 14
Matrim 7
Undead Owlbear 5
Kvanlanir 4
Xander 4

Bandish lets another puff of poison loose in the owlbear's face.
DM rolled 12 using 1d20+3.  owlbear con save
Cricket blasts the Undead Owlbear with  Eldritch Blast.
Bhelmyr takes careful aim at the Undead Owlbear and swings away,
hacking into the beast.

The three attacks from the adventurers happen in quick succession.
Nobody can be sure who was responsible for finally defeating the Undead Owlbear,
but it crumples into a heap, spilling its loose bones into the blood-lake.
The Undead Owlbear is destroyed !

All that remains is the sound of blood ever-flowing from the evil necrotic blood-falls into the morbid blood-lake.

Bandish heals Matrim for 5 HP.
Matrim wakes and stands.

The great hall of columns is to the north.

Bandish ventured even further north earlier, in his pursuit of Veltargo, and found a Shrine.

----------
+ 800 XP !
----------

Bandish Bay 1640 – level up !
Bhelmyr 3000 – level up !
Cricket 1640 – level up !
Kvanlanir 2850 – level up !
Matrim 3050 – level up !
Xander 2710 – level up !
Xander
player, 115 posts
HP: 1 AC: 14
PP: 13 spell save: 13
Wed 1 May 2019
at 10:26
  • msg #122

Re: Chapter Two : Greyhawk City

Grimacing, Xander will drag himself out of the bloody pool and collect his dagger and crossbow and then Magicks away the blood from his and anyone else's clothes.

Thank the gods we had Matrim with us. Might we rest a moment? I hate to ask after all the punishment Matrim endured but I'm afraid I'm at my limit.

You think that spider fellow would like to join us for a break? I imagine he has a story to tell

Cricket
player, 70 posts
Kenku Warlock
HP 6/12 AC 13 PP 14
Wed 1 May 2019
at 11:26
  • msg #123

Re: Chapter Two : Greyhawk City

Flicks his hand, dispersing the remaining eldritch power from his blast. He looks down to his wound again and clicks his beak a little. He then looks at everyone else. No one else died today? Good. The Raven Queen has no designs for his friends to fall...yet.

"Rest a moment. Spider fellow-join us. Matrim alright?"

Well look at that. He's almost formed an actual, complete sentence. Hard to do when you can only nick other people's words.
Bandish the Bug
player, 275 posts
V-Human Druid
HP 10/21 AC 15 PP 16
Wed 1 May 2019
at 16:45
  • msg #124

Re: Chapter Two : Greyhawk City

Bandish climbs out of the bloody water on the north side of the lake. He looks back at the group, "Thank you. If you hadn't arrived I would have been sacrificed. My name's Bandish but most people just call me 'Bug'."

Spell Slots: (1st 1 of 4)(2nd 2 of 2)
Wild Shape: 1 of 2
Luck Points 3 of 3

This message was last edited by the player at 16:48, Wed 01 May 2019.
Bhelmyr Godstouched
player, 191 posts
Mountain Dwarf Sorcerer
HP 27/27 AC 16 PP 9
Thu 2 May 2019
at 20:32
  • msg #125

Re: Chapter Two : Greyhawk City

Pleased to meet you, Bug. Say, friends, think we could find some place less exposed to catch our breath? Might want to search Veltargo's body, first, of course.
Kvanlanir
player, 159 posts
Wood Elf Figher
HP 33/33 AC 17 PP 14
Thu 2 May 2019
at 20:44
  • msg #126

Re: Chapter Two : Greyhawk City

"You live to fight another day, Bug. Name's Kvanlanir. I'll go have a look around at the corpses. If you've got anything important to share about this place and its inhabitants, that would be helpful."

Kvan goes to search the bodies. Veltargo first since he was alive, then the others.
Bandish the Bug
player, 276 posts
V-Human Druid
HP 10/21 AC 15 PP 16
Thu 2 May 2019
at 21:16
  • msg #127

Re: Chapter Two : Greyhawk City

I know nothing of this place. I was merely investigating some strange happenings in the woods near here. I was rendered unconscious and awoke moments before you arrived. I wish to return to the surface but will join you as you search this place. I am indebted to you all. What is it that brings you to such a forsaken hole anyway?

Spell Slots: (1st 1 of 4)(2nd 2 of 2)
Wild Shape: 1 of 2
Luck Points 3 of 3

This message was last edited by the player at 21:16, Thu 02 May 2019.
DM
GM, 387 posts
Fri 3 May 2019
at 10:32
  • msg #128

Re: Chapter Two : Greyhawk City

The adventurers take a moment to gather their thoughts and remember where they are and why they are here.

Theldrat, who runs a locksmith shop opposite the Blue Dragon Inn, in the Foreign Quarter of the City of Greyhawk,
had a family heirloom special key stolen.
The adventurers tracked down the thief, Irontusk the half-orc.
Irontusk told the adventurers he was employed by the Green Dagger Gang to steal the key.
Irontusk was set free, and left, traveling north.
The Green Dagger Gang was afflicted by a terrible illness.
A cure to the illness was offered to the Green Dagger Gang by a cleric-in-disguise,
in return for the theft of Theldrat's key.

Veltargo, the cleric-in-disguise, in addition to deceiving the Green Dagger Gang to get Theldrat's key,
was also the thief of a book from the Great Library of Greyhawk,
and now lays dead in the Shrine to the north.

-----

As the adventurers were traveling to the Tomb of Everflowing Blood,
they fought some manticores who had slain some halflings.

The adventurers found a map !
https://drive.google.com/open?...gnZTfRH_-o2u9pyPKBD7

Map of City Surroundings.
https://drive.google.com/open?...Crpbs3kXvpCuxtSrLUTx

-----

Kvanlanir checks the bodies.
There are two once-living corpses.
Veltargo and Isalnarr (who you only met briefly before he was slain).

Veltargos body is in the Shrine to the north.
Tomb Map !
https://drive.google.com/open?...vwyVvmz1004OJwnMKFor

The vast chamber rises up to a great vaulted ceiling forty feet above the black marble floor.
Two silver braziers flank a large pool of blood, both emitting thick red smoke. A black basalt statue stands in the center of the pool.
At 20' tall, the statue depicts a rotting corpse wearing fine robes, and is missing an eye and a hand.
Each wound pours forth blood to fill the pool below.

An ornate bookstand before the statue contains a single large tome,
its pages open and on display.
Half of the pages have been torn from the book !

Sitting next to the book is Theldrat's key !
It is ornate in design, but made of plain copper.

-----

A stone door leads from the Shrine to a
final chamber in the Tomb of Everflowing Blood.
This chamber contains nearly a dozen dirty mats that look recently used.
A long table sits at the far end of the room,
near the entrance to a long, winding passageway.

Bhelmyr can discern that the passageway most likely
leads to the surface a half-mile from the tomb entrance.

A search of the final room reveals signs that many people lived here recently,
including half-eaten food scraps, dirty robes, and a large pile of chicken bones.
It also looks like the room was hastily packed up and emptied.

Sitting in the center of the table is Veltargos Spellbook,
as well as a small scrap of parchment with a message in Common :

"Veltargo, remain here and guard the temple.
We shall return as soon as we gather the necessary components required by the book.
Soon, all of the unholy secrets will be within our grasp."


-----

Veltargos Spellbook contains :

(1) mage armor, magic missile, unseen servant
(2) cloud of daggers, misty step, web
(3) fireball, stinking cloud
(4) Evards black tentacles, stoneskin
(5) cloudkill, conjure elemental

Veltargo's loot :
- robes, dagger, leather boots, spell components, 65 gp
- potion of animal friendship
- 2x potion of acid resistance
- 2x potion of cold resistance
- 2x potion of fire resistance
- rope of climbing

Isalnarr's loot :
- robes, leather boots, (dropped ceremonial dagger)

-----

Tomb Map !
https://drive.google.com/open?...vwyVvmz1004OJwnMKFor

The adventurers found a map !
https://drive.google.com/open?...gnZTfRH_-o2u9pyPKBD7

Map of City Surroundings.
https://drive.google.com/open?...Crpbs3kXvpCuxtSrLUTx
Bandish the Bug
player, 277 posts
V-Human Druid
HP 10/21 AC 15 PP 16
Fri 3 May 2019
at 13:18
  • msg #129

Re: Chapter Two : Greyhawk City

The Mysterious Note:
"Veltargo, remain here and guard the temple.
We shall return as soon as we gather the necessary components required by the book.
Soon, all of the unholy secrets will be within our grasp."


Bandish picks up the note and shakes his head. "Just when you think it couldn't get any worse than what we see here... you find out it can." He holds the note up in front of him.

"They have terrible plans for this place. What they are who can know."
Kvanlanir
player, 160 posts
Wood Elf Figher
HP 33/33 AC 17 PP 14
Fri 3 May 2019
at 17:35
  • msg #130

Re: Chapter Two : Greyhawk City

Kvanlanir tucked the wizard's spellbook into his backpack, and tossed the pouch of coins to Cricket, "Tuck those away for now, we'll split the gold when we get out of here."

He looked toward the others as they gathered. "We've an interesting rope that looks good for climbing, and a sack full of potions, here. Anyone feel like holding on to these?"
Bandish the Bug
player, 278 posts
V-Human Druid
HP 10/21 AC 15 PP 16
Fri 3 May 2019
at 20:58
  • msg #131

Re: Chapter Two : Greyhawk City

"Climbing's never been a problem for me. It's one of the reasons people call me 'Bug'. You saw my preferred form a while ago. I also don't think it would be wise to have me carry the potions. When I change form they'd be unaccessible."

Spell Slots: (1st 1 of 4)(2nd 2 of 2)
Wild Shape: 1 of 2
Luck Points 3 of 3

This message was last edited by the player at 11:02, Sat 04 May 2019.
Cricket
player, 71 posts
Kenku Warlock
HP 6/12 AC 13 PP 14
Sat 4 May 2019
at 02:06
  • msg #132

Re: Chapter Two : Greyhawk City

Cricket follows the group and tries to find a place to rest. He nods to the newcomer "Bug" he says in the man's own voice, then makes the sound of crickets chirping. When given the bag of coins, he rattles it in his hand a moment, copies the sound, then stowes them away.
Xander
player, 116 posts
HP: 1 AC: 14
PP: 13 spell save: 14
Sat 4 May 2019
at 10:19
  • msg #133

Re: Chapter Two : Greyhawk City

I can hold the potions, I may have to rely on that rope, im not feeling too well. Aside from that, a pleasre to meet you Mister Bug... Might that bag of components have any incense in it? I could put it to good use.

04:10, Today: Xander rolled 7 using 2d8+4 ((2,1)).
04:11, Today: Xander rolled 3 using 1d8+2 ((1)).


11/31 hp
Bandish the Bug
player, 280 posts
V-Human Druid
HP 10/21 AC 15 PP 16
Mon 6 May 2019
at 23:22
  • msg #134

Re: Chapter Two : Greyhawk City

Bandish turns and walks into the main temple room to the north.

"Let's see what's in here."



19:16, Today: Bandish the Bug rolled 7 using 1d20+6.  perception .

Spell Slots: (1st 1 of 4)(2nd 2 of 2)
Wild Shape: 1 of 2
Luck Points 3 of 3

This message was last edited by the player at 00:17, Tue 07 May 2019.
DM
GM, 389 posts
Tue 7 May 2019
at 01:47
  • msg #135

Re: Chapter Two : Greyhawk City

The adventurers gather up the loot.

Bandish takes a close look around the Shrine room to the north.

The vast chamber rises up to a great vaulted ceiling forty feet above the black marble floor.
Two silver braziers flank a large pool of blood, both emitting thick red smoke. A black basalt statue stands in the center of the pool.
At 20' tall, the statue depicts a rotting corpse wearing fine robes, and is missing an eye and a hand.
Each wound pours forth blood to fill the pool below.

An ornate bookstand before the statue contains a single large tome,
its pages open and on display.
Half of the pages have been torn from the book !

Sitting next to the book is Theldrat's key !
It is ornate in design, but made of plain copper.

--------

The adventurers have found Theldrat's key !
Bandish can notice that the key was sitting next to the large tome,
a book which has a clasp-and-lock to keep it secure.

Theldrat's key had been used to unlock and open the tome,
which contains instructions concerning dark evil rituals.

With their time at the Tomb of Everflowing Blood almost over,
the adventurers could :
- begin the journey back to Greyhawk City
- journey east through the Cairn Hills towards locations indicated by the Treasure Map
- set up base inside the Tomb and start a new cult !
- something altogether different

The adventurers should take Theldrat's key with them.
( Will anyone also take the evil tome ?
Perhaps the tome can be destroyed or given to a Temple for safe-keeping.
)

-----

Tomb Map !
https://drive.google.com/open?...vwyVvmz1004OJwnMKFor

Treasure map !
https://drive.google.com/open?...gnZTfRH_-o2u9pyPKBD7

Map of City Surroundings.
https://drive.google.com/open?...Crpbs3kXvpCuxtSrLUTx
Bhelmyr Godstouched
player, 194 posts
Mountain Dwarf Sorcerer
HP 27/27 AC 16 PP 9
Tue 7 May 2019
at 02:02
  • msg #136

Re: Chapter Two : Greyhawk City

Bhelmyr will lock the tome back up, and stow it in his pack, next to Gnorlin's holy symbol.
Bandish the Bug
player, 281 posts
V-Human Druid
HP 10/21 AC 15 PP 16
Tue 7 May 2019
at 16:12
  • msg #137

Re: Chapter Two : Greyhawk City

Bandish nods as Bhelmyr picks up the book. "Yes, this needs to go far away from here."

Looking at the key, "I'll keep this safe. I think we should transport and dispose of these two items separately."

Looking around the room, "There is likely very little here I would wish to have, I'm ready for the freshness of the forest air. Shall we move out?"


NOTE: Bandish has no idea who Theldrat is or that we were here to find the key.
Xander
player, 117 posts
HP: 1 AC: 14
PP: 13 spell save: 14
Tue 7 May 2019
at 22:25
  • msg #138

Re: Chapter Two : Greyhawk City

Xander will fill in bug on the details of events

Do we just leave? Sure we have the key and possibly the stolen book back. I assume they took the key to open a sealed door here and they needed the book for a ritual. The missing pages make it difficult to determine what they are up to. I say they because the note says more will be back with the final elements of the ritual. Is taking the book and key and the death of even Veltargo a minor setback?
Bhelmyr Godstouched
player, 195 posts
Mountain Dwarf Sorcerer
HP 27/27 AC 16 PP 9
Wed 8 May 2019
at 05:59
  • msg #139

Re: Chapter Two : Greyhawk City

Bhelmyr shakes his head slowly, and says, "I'm pretty sure they used the key to open the book. But they already got what they needed from it. If we have time to rest before they get back, we may be able to prevent the ritual. Perhaps we could even do something while we wait that may make this chamber unsuitable for the ritual. Consecrate it or something. Anyone here know how to consecrate?"
Kvanlanir
player, 161 posts
Wood Elf Figher
HP 33/33 AC 17 PP 14
Wed 8 May 2019
at 12:46
  • msg #140

Re: Chapter Two : Greyhawk City

"I know nothing of consecration, but I feel we should fully explore this place and remove whatever other evil elements still reside within."
Bandish the Bug
player, 282 posts
V-Human Druid
HP 10/21 AC 15 PP 16
Wed 8 May 2019
at 17:30
  • msg #141

Re: Chapter Two : Greyhawk City

Bhelmyr Godstouched:
Anyone here know how to consecrate?"

Bandish looks about the room. ”Hmm..... There’s nothing directly I can do to change the nature of this place. If you all wish to remain in ambush I’m with you.”

Spell Slots: (1st 1 of 4)(2nd 2 of 2)
Wild Shape: 1 of 2
Luck Points 3 of 3

This message was last edited by the player at 10:46, Fri 10 May 2019.
Bandish the Bug
player, 283 posts
V-Human Druid
HP 10/21 AC 15 PP 16
Fri 10 May 2019
at 16:00
  • msg #142

Re: Chapter Two : Greyhawk City

Bandish looks about the room. His new companions seem to be moving slow and were unfocused. He had heard them talk about loosing a comrade in this forsaken place and then their largest member simply wandered away. They seemed to be at a moment of change.

"My good people I know you have suffered great losses in here. I can only offer my condolences and aid. Shall we finish this task together?"



...what's the next move?

Spell Slots: (1st 1 of 4)(2nd 2 of 2)
Wild Shape: 1 of 2
Luck Points 3 of 3

This message was last edited by the player at 22:21, Fri 10 May 2019.
DM
GM, 390 posts
Fri 10 May 2019
at 21:39
  • msg #143

Re: Chapter Two : Greyhawk City

I think it might be time to vote on the next course of action.

Do adventurers want to :

1) leave the Tomb ?
  1a) return to Greyhawk ?
  1b) investigate the Treasure Map locations ?
2) stay at the Tomb ?
  2a) prepare for cultist arrival ?

The adventurers do not know how long they would be waiting at the Tomb.

3) desecrate the Tomb before leaving ?
  (go to 1a, 1b, above)
4) something altogether different ?
DM
GM, 393 posts
Sat 11 May 2019
at 23:38
  • msg #144

Re: Chapter Two : Greyhawk City

The adventurers decide to gather up Theldrat's key,
the unholy Ritual Tome, and anything else they feel like taking.

Leaving the Tomb of Everflowing Blood is easiest via the long passageway,
which Bhelmyr is confidant will surface about half-a-mile from the Tomb entrance.

Reaching the surface,
exiting via a crude cave in the side of a barren rocky hill,
the adventurers discover that it is dark, evening.

There is a rough rocky track leading south-west towards the main road through the Cairn Hills.
You know that you are not far from Grossettgrottell, the gnomish warrens-village settlement.

It is evening of 23rd Readying.

Do the adventurers wish to make camp here, for a long rest ?
Or perhaps journey through the night ?
 - towards the main road, then Stone Bridge to the south-east ?
 - towards the main road, then Grossettgrottell to visit some gnomes ?

Area Map :
https://drive.google.com/open?...Crpbs3kXvpCuxtSrLUTx
The X is the location of the Tomb you just left.
Bandish Wildshape
player, 6 posts
Giant Wolf Spider
HP 11/11 AC 13 PP 13
Tue 14 May 2019
at 22:43
  • msg #145

Re: Chapter Two : Greyhawk City

"Well we might as well get started then." Bandish says as he re-enters the tomb.

He bows his head for a moment and concentrates. He once again transforms into a large spider. Crawling back into the main room he makes his way towards the statue in the center of the room he begins winding web around it. Once he has it well secured he crawls towards the center of the room trailing some web like a rope.

He then turns around and grasps as best he can and pulls. The statue comes crashing to the ground.



17:43, Today: Bandish Wildshape rolled 21 using 1d20+1.  STR Check. CRIT!!!

Spell Slots: (1st 1 of 4)(2nd 2 of 2)
Wild Shape: 0 of 2
Luck Points 3 of 3

This message was last edited by the player at 22:47, Tue 14 May 2019.
Xander
player, 121 posts
HP: 1 AC: 14
PP: 13 spell save: 14
Thu 16 May 2019
at 08:09
  • msg #146

Re: Chapter Two : Greyhawk City

Xander is glad a long rest is decided, he takes his watch


3/4 HD 00:21, Today: Xander rolled 7 using 1d20+3 ((4)).



In the morning he will help anyone who wants to set up traps.
He is a little Leary of spiting up in a blood temple and makes sure no one out of sight of anyone else.
Bandish the Bug
player, 287 posts
V-Human Druid
HP 10/21 AC 15 PP 16
Thu 16 May 2019
at 12:35
  • msg #147

Re: Chapter Two : Greyhawk City

Bandish continues his work in the temple room wrapping web around every possible item. Once he's sufficiency wrapped the place the large spider crawls to the center of the room and 'kneels' on eight legs.

The spider prays, "My lady, this place has been an abomination and has ushered in many foul works. May the spirit of the earth, the freshness of the sky and the cleansing nature of the flame fill these walls making the foul power impotent and weak."

Following this he makes his way to the surface once again assumes a normal form and joins his companions. He finds them resting and sits near by taking a watch as needed.


I'll take second watch.

07:38, Today: Bandish the Bug rolled 13 using 1d20+6.  Perception roll.
07:38, Today: Bandish the Bug rolled 13 using 1d20+4.  Wisdom Check - Prayer .

This message was last edited by the player at 12:55, Thu 16 May 2019.
Kvanlanir
player, 165 posts
Wood Elf Figher
HP 33/33 AC 17 PP 14
Thu 16 May 2019
at 14:47
  • msg #148

Re: Chapter Two : Greyhawk City

Kvan takes his place in the watch order as well.

09:47, Today: Kvanlanir rolled 15 using 1d20+4.  Perception.
Bhelmyr Godstouched
player, 198 posts
Mountain Dwarf Sorcerer
HP34/34 AC 16 PP 9
Thu 16 May 2019
at 21:06
  • msg #149

Re: Chapter Two : Greyhawk City

Bhelmyr says quietly, "Ancestor, I don't know you, I don't know if you can hear me, and I don't know if you can help, but since the gods don't answer my prayers, you're my only option. If you can aid in the cleaning of this place in any way, you would be dealing a blow against the servants of evil."
DM
GM, 397 posts
Thu 16 May 2019
at 22:12
  • msg #150

Re: Chapter Two : Greyhawk City

(sorry for my delay. its been one-of-those-crazy-weeks)

The adventurers desecrate the Tomb.
The statues come crashing to the ground !
(you piss in the unholy water/blood !)

The night passes without major incident,
except for those on watch hearing the sound of creatures flying by, high above.

Using night vision does not give a clear image of what the creatures are,
but the sounds indicate a pack of between 4 and 6 creatures with large-flapping wings,
circling the area above the adventurers camp, before moving swiftly away to the south-east.

It is morning of 24th Readying.

Where to journey ?
 - towards the main road, then Stone Bridge to the south-east ?
 - towards the main road, then Grossettgrottell to visit some gnomes ?

Area Map :
https://drive.google.com/open?...Crpbs3kXvpCuxtSrLUTx
The X is the location of the Tomb you just left.
This message was last edited by the GM at 22:50, Thu 16 May 2019.
Bandish the Bug
player, 288 posts
V-Human Druid
HP 10/21 AC 15 PP 16
Thu 16 May 2019
at 23:22
  • msg #151

Re: Chapter Two : Greyhawk City

With dawn Bandish readies a fire and looks for a rustic breakfast in the surrounding foliage.

"My new friends I am with you. From what I have been told this key is of great value to a man in Greyhawk city. While I am unaccustomed to city life I will gladly accompany you to the end of your contract."


18:22, Today: Bandish the Bug rolled 14 using 1d20+4.  Survival roll.

Spell Slots: (1st 4 of 4)(2nd 2 of 2)
Wild Shape: 2 of 2
Luck Points 3 of 3

This message was last edited by the player at 23:24, Thu 16 May 2019.
DM
GM, 398 posts
Fri 17 May 2019
at 00:12
  • msg #152

Re: Chapter Two : Greyhawk City

Bandish is able to hunt two rabbits, as well as collect some herbivorous food (berries, fruit, nuts, etc) to fill the adventurers stomachs.

The morning is somewhat cold ; the sky overcast. It may rain later today.
Bhelmyr Godstouched
player, 199 posts
Mountain Dwarf Sorcerer
HP34/34 AC 16 PP 9
Fri 17 May 2019
at 02:41
  • msg #153

Re: Chapter Two : Greyhawk City

Bhelmyr asks, "Something flew in the direction of Stone Bridge. Be on guard."
Xander
player, 122 posts
HP: 1 AC: 14
PP: 13 spell save: 14
Fri 17 May 2019
at 07:18
  • msg #154

Re: Chapter Two : Greyhawk City

Perhaps they had scouts of their own. Bug might get a chance to even the score! Well... Maybe not. You don't plan to ambush anyone and drag them underground do you Bug? I won't judge.

You know I joined this group to even the score with Veltargo and I have to tell you, I still feel the same way as I did when I was blinded. The world is full of people who lie and hurt to get their way. Sure there is now one less in the world but we discover a whole cabal of like minded murderers. That and we lost Gnorlin, trading a good man for a bad one new gets us nowhere fast.

Bandish the Bug
player, 290 posts
V-Human Druid
HP 21/21 AC 15 PP 16
Fri 17 May 2019
at 12:59
  • msg #155

Re: Chapter Two : Greyhawk City

Xander:
Bug might get a chance to even the score!


"I appreciate the sentiment and understand where the comment comes from Xander. Revenge is a term reserved to 'civilized' society. In nature you simple survive or you don't. I don't seek revenge but instead I wish to protect the natural order from them. As for ambush... that's perfectly fine and all the best predators use the technique."

Bandish speaks to the group as a whole, "Shall we press onward then?"

He then takes his position at the front of the party and begins walking towards Stone Bridge.


08:00, Today: Bandish the Bug rolled 19,14 using 1d20+2,1d20+6.  Nature/ Perception check.

Spell Slots: (1st 4 of 4)(2nd 2 of 2)
Wild Shape: 2 of 2
Luck Points 3 of 3

This message was last edited by the player at 13:00, Fri 17 May 2019.
Kvanlanir
player, 166 posts
Wood Elf Figher
HP 33/33 AC 17 PP 14
Fri 17 May 2019
at 16:59
  • msg #156

Re: Chapter Two : Greyhawk City

"Bug, you seem to be well equipped for scouting. People like to assume that since I'm an archer, I'm good at such things, but the fact is I'm a city boy and know next to nothing about things in the wild. If you want to take point, you're welcome to it."
Bandish the Bug
player, 291 posts
V-Human Druid
HP 21/21 AC 15 PP 16
Fri 17 May 2019
at 23:32
  • msg #157

Re: Chapter Two : Greyhawk City

Bandish nods at Kvanlanir and heads off in front.

"..and having an archer at my back is welcome indeed!"


Spell Slots: (1st 4 of 4)(2nd 2 of 2)
Wild Shape: 2 of 2
Luck Points 3 of 3

This message was last edited by the player at 01:00, Sat 18 May 2019.
DM
GM, 401 posts
Sat 18 May 2019
at 00:58
  • msg #158

Re: Chapter Two : Greyhawk City

The adventurers set out towards Greyhawk City ! (finally !)

The key and unholy ritual book has been taken from the Tomb of Everflowing Blood.
Veltargo, his cultist assistant, and their undead minions defeated.
The Tomb desecrated, and prayers to deities and ancestors spoken.

The weather clears during your travels.
The sun shines through dotted clouds in the sky.
The Cairn Hills are not heavily forested, but rather it is rough, rocky terrain with scattered shrubbery and trees.
Hunting for food (goat, deer, rabbits, etc) is relatively easy.
If the adventurers wish to stop near mid-day for lunch, you may, and the time passes uneventfully.

The adventurers feel that they have recently performed great deeds of good !
Although, the looming threat of the surviving members of the Cult remains.
Were there many more members, or only a few ?
What were their goals in performing dark rituals in such an unholy place ?

Such questions may be swirling around in the adventurers minds
as they continue their journey towards Greyhawk City, via Stone Bridge.

-----

It is mid-afternoon, approximately a few more hours travel to go before reaching Stone Bridge,
when Bandish (in front) notices something on the road ahead.

Stopping and peering forward (roll perception to improve results),
Bandish believes there may be a pony and two bodies lying on the ground at the edge of the road ahead.

EDIT : Bandish rolled a 14 perception earlier. With that result, he believes that it is a pony and two gnomes lying nearby.
A spear can be seen protruding from the back of one gnome. It looks to be a ghastly scene.

You have stopped well back from the pony and bodies,
perhaps 50 metres (160' for the Americans here) away.

There has been no sign of weird flying creatures or anything else unusual in your travels so far today.

-----

Map of area.
https://drive.google.com/open?...Crpbs3kXvpCuxtSrLUTx
This message was last edited by the GM at 01:06, Sat 18 May 2019.
Bandish the Bug
player, 292 posts
V-Human Druid
HP 21/21 AC 15 PP 16
Sat 18 May 2019
at 01:05
  • msg #159

Re: Chapter Two : Greyhawk City

Bandish stops suddenly and waves to the others to get down and halt their progress. He kneels in front (Though he doesn't really have to because he barely comes past Kvanlanir's waist) and peers ahead.

He describes what he can see to the others. "It appears to be some Gnomes with spears sticking out of their backs! Possibly an ambush or thieves? Shall we approach?" He asks.



20:02, Today: Bandish the Bug rolled 8 using 1d20+6.  Perception roll.

Spell Slots: (1st 4 of 4)(2nd 2 of 2)
Wild Shape: 2 of 2
Luck Points 3 of 3

This message was last edited by the player at 01:12, Sat 18 May 2019.
Bhelmyr Godstouched
player, 200 posts
Mountain Dwarf Sorcerer
HP34/34 AC 16 PP 9
Sat 18 May 2019
at 06:34
  • msg #160

Re: Chapter Two : Greyhawk City

"Careful, might be an ambush," Bhelmyr says, warily.
DM
GM, 402 posts
Sun 19 May 2019
at 00:44
  • msg #161

Re: Chapter Two : Greyhawk City

Moving forward, the adventurers investigate the scene.

The gnomes are both male, and dead. The pony is also dead.
One gnome has a crude wooden spear through its corpse, impaling it to the ground.
The three dead creatures have all been torn apart and partially eaten.

The most horrificly grisly part of the scene is that their
faces, including the horses face, has been torn into and also
partially eaten. Truly horrific.

Searching the bodies reveals that they were probably hunters from Grossettgrottell.
Two torn sacks are nearby. One has a partially-eaten rabbit resting atop it.

Whoever / Whatever killed the two gnomes and pony were not
interested in taking treasure from their corpses.

The adventurers can find :
- 2x potion of water breathing
- bag of beans containing 9 beans
- 35 gold pieces
- crude wooden spear
- 2x common clothes and boots, damaged, gnomish size

------------------

DM rolled 9 using 3d4.  how many beans ?

Potion of Water Breathing
http://gdnd.wikidot.com/item:potion-of-water-breathing

Bag of Beans
http://gdnd.wikidot.com/item:bag-of-beans
Bandish the Bug
player, 293 posts
V-Human Druid
HP 21/21 AC 15 PP 16
Sun 19 May 2019
at 12:02
  • msg #162

Re: Chapter Two : Greyhawk City

Bandish finds some sweetgrass nearby. He bundles it up and lights the end causing it to smolder. Praying to the spirits of nature he blesses the bodies and commits their spirits onward.


I've saved the loot to my scratchpad. So bury? move on?

Spell Slots: (1st 4 of 4)(2nd 2 of 2)
Wild Shape: 2 of 2
Luck Points 3 of 3

This message was last edited by the player at 12:03, Sun 19 May 2019.
Xander
player, 124 posts
HP: 1 AC: 14
PP: 13 spell save: 14
Mon 20 May 2019
at 23:29
  • msg #163

Re: Chapter Two : Greyhawk City

Xander will read from his collection of Pelor scriptures.

first the halflings now gnomes. The world is not kind to travelers. Only a single spear and half eaten. What does that? A tight watch tonight.

I'm fine with moving on.
DM
GM, 404 posts
Tue 21 May 2019
at 06:44
  • msg #164

Re: Chapter Two : Greyhawk City

The adventurers take what they want from the gnome corpses,
(lay the gnome corpses to rest, somehow ?)
and continue journeying towards Stone Bridge.

Lo! Who is that up ahead, sitting on a tree-stump at the side of the road,
smoking his pipe ? It's the mighty form of Matrim, goliath and friend !

Matrim and the adventurers can chit-chat here if they like ...

----------

... and continue journeying towards Stone Bridge ...
with the possible intention of making camp near the bridge,
as it will be early evening when you arrive there.

But wait !
The adventurers believe they are coming very close to Stone Bridge,
when they round a bend and in the distant air can be seen multiple flying shapes.

Three, perhaps four, as they move around up-and-down-and-circling it is hard to tell ... Large, with large wings.

An adventurer with decent direction sense could be relatively
confidant that the creatures are flying near and above Stone Bridge itself.

The creatures are over 500metres (~1500') away,
and have not seen the adventurers.

The creatures are a strange shape.

Roll a good perception to really squint and take a good look ...
Matrim Rogthor
player, 235 posts
Goliath Barb Rage 3/3
HP 31/31 AC 14 PP 10
Tue 21 May 2019
at 07:58
  • msg #165

Re: Chapter Two : Greyhawk City

"Hello friends! I am sorry for wandering away from the tomb as I did. I was shaken to the core after the fight with the beast, and had a moment of fear. An emotion that I am not used to. If I caused any worry, I am deeply sorry. Please, allow me to continue on with you all on this fair evening."

Matrim bows deeply with his right hand clenched as a fist to his chest at the end of his small speech.
Bandish the Bug
player, 295 posts
V-Human Druid
HP 21/21 AC 15 PP 16
Tue 21 May 2019
at 12:49
  • msg #166

Re: Chapter Two : Greyhawk City

Bandish returns the bow to the large man thankful to have someone of his size acting as an ally. He then turns and peers into the distance at the strange shapes.


06:47, Today: Bandish the Bug rolled 19 using 1d20+6.  perception .
Bhelmyr Godstouched
player, 201 posts
Mountain Dwarf Sorcerer
HP34/34 AC 16 PP 9
Tue 21 May 2019
at 21:32
  • msg #167

Re: Chapter Two : Greyhawk City

"Glad to have you back, friend!" Bhelmyr says, cheerfully. "Fret not, fear grips us all from time to time".
Xander
player, 126 posts
HP: 1 AC: 14
PP: 13 spell save: 14
Wed 22 May 2019
at 13:48
  • msg #168

Re: Chapter Two : Greyhawk City

Xander was concerned about the flyers up ahead, that was untill he saw Matrim. all smiles, Xander bounds over to the big man.
Nevermind that! Great to see you! We were worried for a bit but you look great! I'm overjoyed we are all traveling together.
Kvanlanir
player, 167 posts
Wood Elf Figher
HP 33/33 AC 17 PP 14
Wed 22 May 2019
at 14:29
  • msg #169

Re: Chapter Two : Greyhawk City

"It's good to have you back, but I fear we need to cut the conversation short. Look, there."

09:28, Today: Kvanlanir rolled 19 using 1d20+4.  Perception.
DM
GM, 405 posts
Fri 24 May 2019
at 04:07
  • msg #170

Re: Chapter Two : Greyhawk City

Bandish and Kvanlanir peer into the distant sky.

Bandish and Kvanlanir believe that the large flying creatures are ...
https://drive.google.com/open?...T0wCY_yQpgkLqz18lXBh

... Winged Apes !
Bandish and Kvanlanir count probably 4 winged apes.
At least, that is how many can be seen over the rocky terrain
between the adventurers and Stone Bridge, and above the bridge itself.

There may be more creatures at Stone Bridge,
as the road between the adventurers and Stone Bridge will take another turn-or-two,
before Stone Bridge comes into view.

At least one winged ape carries a great sword,
and two carry spears.
Bandish and Kvanlanir can also see the winged apes
carrying and unfurling lengths of rope !
Matrim Rogthor
player, 237 posts
Goliath Barb Rage 3/3
HP 31/31 AC 14 PP 10
Fri 24 May 2019
at 11:57
  • msg #171

Re: Chapter Two : Greyhawk City

Perception: Matrim Rogthor rolled 5 using 1d20

"Ill have to trust your eyesight friend. Whatever has you this concerned should be dealt with. Are they in the sky or on the ground?"
Bandish the Bug
player, 296 posts
V-Human Druid
HP 21/21 AC 15 PP 16
Fri 24 May 2019
at 14:10
  • msg #172

Re: Chapter Two : Greyhawk City

"They're in THE SKY!!" Bandish exclaims.

The small man quickly reaches down to the ground and slaps some earth on his hands while saying a short prayer to ground himself in natures presence. He then stand ready to meet this foe.


ACTION: Dodge

08:11, Today: Bandish the Bug rolled 17 using 1d20+2.  Initiative.

This message was last edited by the player at 14:11, Fri 24 May 2019.
DM
GM, 406 posts
Sat 25 May 2019
at 00:09
  • msg #173

Re: Chapter Two : Greyhawk City

The winged apes that Bandish and Kvanlanir have spotted are still
over 500metres (~1500') away, and have not seen the adventurers.

They can be seen beyond the rocky terrain, in the distance.
They are probably flying around and above Stone Bridge.

There could be more creatures near them, on ground-level,
but you cannot see due to the rocky terrain.

To get to Stone Bridge requires navigating
another one or two bends in the road,
and would take a few rounds of combat.

Do the adventurers wish to make plans for a careful approach to Stone Bridge ?
Or run loudly around the bends in the road towards Stone Bridge ?
Bandish the Bug
player, 297 posts
V-Human Druid
HP 21/21 AC 15 PP 16
Sat 25 May 2019
at 01:38
  • msg #174

Re: Chapter Two : Greyhawk City

"It seems they're just circling. Let's make our way closer to see what's going on." Bandish suggests as he crouches near a tree.


I'm for a slow quiet approach.
Matrim Rogthor
player, 238 posts
Goliath Barb Rage 3/3
HP 31/31 AC 14 PP 10
Sun 26 May 2019
at 05:11
  • msg #175

Re: Chapter Two : Greyhawk City

"I agree. Slow and quiet until we are close."
DM
GM, 407 posts
Sun 26 May 2019
at 09:07
  • msg #176

Re: Chapter Two : Greyhawk City

The adventurers follow the windy road the short distance to Stone Bridge.

Upon making the final turn in the road,
the adventurers are met with an astounding scene !

Stone Bridge stretches ahead,
large and majestic, it spans an extremely deep gorge with the river below.

In the air are four winged apes !
They carry long lengths of sturdy rope !

Two more are upon Stone Bridge itself.

Also upon Stone Bridge,
infront of the winged apes and mounted upon a sturdy horse,
is the half-orc Irontusk !

Irontusk is clad in armor of furs and chainmail,
and has a greatsword strapped to his back.

Irontusk is pre-occupied, and directing the winged apes,
pointing and barking orders.

-----

The winged apes will notice the adventurers any second !
They will then alert the pre-occupied Irontusk.

The adventurers can have one round of time now,
as well as then rolling initiative,
and declaring actions for the first round of combat,
which is imminent ...

Map ! (each square is approx 5')
https://drive.google.com/open?...I5uzEkkSBTe8bp3cbaj4

Winged Ape
https://drive.google.com/open?...T0wCY_yQpgkLqz18lXBh
Matrim Rogthor
player, 239 posts
Goliath Barb Rage 3/3
HP 31/31 AC 14 PP 10
Sun 26 May 2019
at 09:41
  • msg #177

Re: Chapter Two : Greyhawk City

In a hushed tone, Matrim will say

"Any chance any of you magic users could spook the horse enough it would run off the bridge? Also The ones in the sky are out of my reach, but if they start to gang up on me, then we might have a problem."

Matrim will move half his walking distance (15ft.) forward and hold his ground with the DODGE Action.

Initiative: Matrim Rogthor rolled 21 using 1d20+2
This message was last edited by the player at 09:42, Sun 26 May 2019.
Bandish the Bug
player, 298 posts
V-Human Druid
HP 21/21 AC 15 PP 16
Sun 26 May 2019
at 12:00
  • msg #178

Re: Chapter Two : Greyhawk City

Matrim Rogthor:
Any chance any of you magic users could spook the horse enough it would run off the bridge?"


"I'm afraid at this distance I have nothing to spook a horse. I'll try to get those pesky monkeys on the ground." Bandish answers. He moves forward and stands next to his new companion.


NOTE: If Bandish is hit in combat he will use one luck point to force the result of the hit die to be... 1
MOVE: beside Matrim (North of the big guy.)
ACTION: Dodge.

06:01, Today: Bandish the Bug rolled 15 using 1d20+2.  Initiative.
06:02, Today: Bandish the Bug rolled 1 using 1d20.  Luck Dice Roll.


Spell Slots: (1st 4 of 4)(2nd 2 of 2)
Wild Shape: 2 of 2
Luck Points 3 of 3

This message was last edited by the player at 12:04, Sun 26 May 2019.
Xander
player, 128 posts
HP: 1 AC: 14
PP: 13 spell save: 14
Sun 26 May 2019
at 18:46
  • msg #179

Re: Chapter Two : Greyhawk City

Xander is pale and wide eyed

The apes are working as mercenaries?! You remember the manticores we encountered? I could summon up an illusion of the beast to draw the apes attack or mimic it's roar to startle the horse.

unless told otherwise Xander will use Minor illusuon to create the roar of a manticore 30 feet ahead of the party, investigation check DC 14 to determine to be a fake.

19:09, Today: Xander rolled 15 using 1d20+3 ((12)).


Spoiler text: (Highlight or hover over the text to view)
Minor Illusion
cantrip illusion
Casting Time: 1 action
Range: 30 feet
Components: S M (A bit of fleece)
Duration: 1 minute
Classes: Bard, Sorcerer, Warlock, Wizard
You create a sound or an image of an object within range that lasts for the duration. The illusion also ends if you dismiss it as an action or cast this spell again.
If you create a sound, its volume can range from a whisper to a scream. It can be your voice, someone else’s voice, a lion’s roar, a beating of drums, or any other sound you choose. The sound continues unabated throughout the duration, or you can make discrete sounds at different times before the spell ends.
If you create an image of an object—such as a chair, muddy footprints, or a small chest—it must be no larger than a 5-foot cube. The image can’t create sound, light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion, because things can pass through it.
If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the illusion becomes faint to the creature.


This message was last edited by the player at 20:11, Thu 30 May 2019.
Bhelmyr Godstouched
player, 203 posts
Mountain Dwarf Sorcerer
HP34/34 AC 16 PP 9
Sun 26 May 2019
at 18:55
  • msg #180

Re: Chapter Two : Greyhawk City

"I can get a shot or two off before they reach us. Not sure about spooking a horse, though," Bhelmyr says. He then, with a word and a gesture, creates three rays of fire, and sends them streaking towards either Irontusk, or a winged ape, whichever is closer.

Move: within 120 feet of nearest target.
Action: Cast Scorching Ray on nearest target. Hit AC 18 for 6 fire damage, hit AC 14 for 6 fire damage, hit AC 14 for 7 fire damage.

11:45, Today: Bhelmyr Godstouched rolled 20 using 1d20+2.  Initiative .

11:44, Today: Bhelmyr Godstouched rolled 18,6 using 1d20+5,2d6.  Scorching Ray attack, damage .

11:44, Today: Bhelmyr Godstouched rolled 14,6 using 1d20+5,2d6.  Scorching Ray attack, damage .

11:44, Today: Bhelmyr Godstouched rolled 14,8 using 1d20+5,2d6.  Scorching Ray attack, damage .


Kvanlanir
player, 168 posts
Wood Elf Figher
HP 33/33 AC 17 PP 14
Thu 30 May 2019
at 14:46
  • msg #181

Re: Chapter Two : Greyhawk City

"Best I can do is start killing. I made Irontusk a promise, and I aim to keep it, so he'll be the first to die today."

If there's a surprise round, I'll attack Irontusk
Action: Longbow hits AC 22 for 6 Piercing damage
09:46, Today: Kvanlanir rolled 22,6 using d20+8,d8+4.  Attack w/ Longbow.

Initiative: 21
09:46, Today: Kvanlanir rolled 21 using 1d20+4.  Initiative.

Round 1: Attack Irontusk again
Action: Longbow crits AC 28, Menacing Strike, 23 Piercing damage and Wis DC 14 vs Frighten

09:48, Today: Kvanlanir rolled 8 using 2d8.  Crit Damage.
09:48, Today: Kvanlanir rolled 7 using 1d8.  Menacing,  Dmg. Wis 14 vs Disadv.
09:48, Today: Kvanlanir rolled 28,9 using d20+8,d8+4.  Attack w/ Longbow.

This message was last edited by the player at 14:49, Thu 30 May 2019.
DM
GM, 409 posts
Fri 31 May 2019
at 10:09
  • msg #182

Re: Chapter Two : Greyhawk City

Bandish and Matrim move forward 15' while talking strategy.
Bandish and Matrim adopt a pose, ready to DODGE.

Kvanlanir fires an arrow into Irontusks shoulder.

Irontusk is momentarily stunned and shocked,
before snarling and peering forward across Stone Bridge towards
Kvanlanir and the adventurers.

Irontusk grabs his greatsword,
and holds it with one hand, pointing it towards the adventurers.
He screams something in orcish as he reaches to his shoulder with
his free hand and snaps the protruding arrow in half.

The four flying, circling winged apes look to where Irontusk is
pointing, and notice the adventurers.

The four flying winged apes begin flying forward, towards the adventurers.
They drop their ropes. The adventurers notice the ropes are attached at one
end to blocks under the bridge. Perhaps a sabotage attempt was underway !

Suddenly a great ROAR ! erupts from near the end of the bridge,
causing the winged apes to pause in their advance,
and circle in the air near the western end of Stone Bridge.

Irontusk and two more winged apes remain on Stone Bridge.
Itontusk again screams some orders at the four flying winged apes.

(Irontusk and the winged apes roll initiative)

DM rolled 4 using 1d20+2.  Irontusk initiative
DM rolled 7 using 1d20+2.  Winged Ape initiative
DM rolled 15 using 1d20.  bandish/matrim initiative decider : odd = bandish


Initiative
Kvanlanir 21
Bandish 21
Matrim 21
Bhelmyr 20
Xander 15
Winged Apes 7
Irontusk 4

Kvanlanir again shoots at Irontusk.
The arrow strikes fast and hard, thudding deep into Irontusks chest,
knocking the half-orc from the horse.
Irontusk lands with a thud! onto Stone Bridge.
DM rolled 20 using 1d20+1.  irontusk wis save

Bandish and Matrim continue to pose in an adventurous way,
ready to DODGE.

Bhelmyr steps into position for a clear view of the scene,
and unleashes three scorching rays at winged ape 1,
causing the apes fur and wings to burn and flame up !
The winged ape is burnt, hurt and starts panicking !

Xander again allows the ROAR! to sound !

The winged apes continue circling in the air,
confused and alarmed by the ROAR!
Winged Ape 1 flies to the ground (on the adventurers side of the bridge)
and starts rolling in the dirt to extinguish his flames.

(The three winged apes in the air make Investigation checks vs the Illusion sound)
DM rolled 6 using 1d20.  winged ape investigation
DM rolled 9 using 1d20.  winged ape investigation
DM rolled 1 using 1d20.  winged ape investigation


* sigh *
None of the winged apes can figure out what the hell is going on !
They continue circling in the air.

Irontusk get to his feet.
Standing behind his horse, he peers towards the adventurers.
His two winged ape companions stand ready at his side.
Irontusk speaks some quiet orders to the two winged apes.
The winged apes listen and nod their heads,
before beginning to walk west across the bridge, towards the adventurers.
Irontusk begins climbing onto his horse.
He is clearly hurt !

Map !
https://drive.google.com/open?...9lzqfDoor6EOi1_qHV3e
Matrim Rogthor
player, 240 posts
Goliath Barb Rage 3/3
HP 31/31 AC 14 PP 10
Fri 31 May 2019
at 12:00
  • msg #183

Re: Chapter Two : Greyhawk City

Matrim will walk his full speed (30ft) towards the edge of the bridge, and again adopt a DODGE pose as his action.

Matrim will also begin to sing an old war chat he learned in Goliath from a traveling bard he shared the road with. (I picture a one man new Zealand Haka)

https://www.youtube.com/watch?v=vnvI6V-TtLs

Roll for intimidation?
Bandish the Bug
player, 299 posts
V-Human Druid
HP 21/21 AC 15 PP 16
Fri 31 May 2019
at 12:05
  • msg #184

Re: Chapter Two : Greyhawk City

Bandish moves forward and a little north bringing him within range of one of the winged apes. He says a short prayer to his lady earth and summons a long piece of vine. He lashes out striking the weird beast in the chest pulling it down towards the ground.


MOVE: within 30' of WA#1
ACTION: Cast THORN WHIP at WA#1. (Hit AC 21 for 4 piercing damage PLUS it is pulled 10' closer. Any chance this causes it to lose flight?)
NOTE: If Bandish is hit by an attack he will use one luck point to roll a luck die. The new roll will be 3 causing the attack to miss.

06:01, Today: Bandish the Bug rolled 21,4 using 1d20+6,1d6 with rolls of 15,4.  Thorn Whip to-hit/ damage.
06:06, Today: Bandish the Bug rolled 3 using 1d20.  Luck Dice Roll.


Spell Slots: (1st 4 of 4)(2nd 2 of 2)
Wild Shape: 2 of 2
Luck Points 3 of 3

This message was last edited by the player at 12:09, Fri 31 May 2019.
Xander
player, 130 posts
HP: 1 AC: 14
PP: 13 spell save: 14
Fri 31 May 2019
at 22:59
  • msg #185

Re: Chapter Two : Greyhawk City

If within range, Xander will create an illusion of the bridge collapsing behind Irontusk to prevent escape. If Irontusk is further than 60 ft, Xander will create the illusion of a manticore between the party and the apes.

move with party, action silent image. Investigation check DC 14 to determine if fake or if anything passes through it, it is revealed to be an illusion.


Spoiler text: (Highlight or hover over the text to view)

Silent Image

1st-level illusion
Casting Time 1 action
Range 60 feet
Components V S M (Fleece)
Duration Conc. Up to 10 minutes
You create an image that is no larger than a 15-foot cube. The image appears at an unoccupied spot and lasts for the duration. The image is only visual. If anything passes through it, it's revealed to be an illusion.

You can use your action to cause the image to move to any spot in range. As the image changes location, you can alter its appearance so that its movements appear natural for the image.

A creature that uses its action to examine the image can determine that it is an illusion with a successful Investigation check against your spell save DC. If a creature discerns the illusion for what it is, the creature can see through the image.



Kvanlanir
player, 170 posts
Wood Elf Figher
HP 33/33 AC 17 PP 14
Sat 1 Jun 2019
at 02:06
  • msg #186

Re: Chapter Two : Greyhawk City

Kvanlanir is filled with the thrill of the hunt and sends more arrows flying at Irontusk.

Action: Attack Irontusk - Hit AC 24 for 5+6=11 Piercing (Menacing, Wis DC 14)
Special: Action Surge (if Irontusk is still alive, otherwise don't use it)
Action Surge: Attack Irontusk - Hit AC 19 for 11 Piercing damage (Precise strike)

21:03, Today: Kvanlanir rolled 5 using 1d8.  Precision,  Att.
21:03, Today: Kvanlanir rolled 14,11 using d20+8,d8+4.  Attack w/ Longbow.
21:03, Today: Kvanlanir rolled 6 using 1d8.  Menacing,  Dmg. Wis 14 vs Disadv.
21:02, Today: Kvanlanir rolled 24,5 using d20+8,d8+4.  Attack w/ Longbow.

Bhelmyr Godstouched
player, 204 posts
Mountain Dwarf Sorcerer
HP34/34 AC 16 PP 9
Sat 1 Jun 2019
at 04:26
  • msg #187

Re: Chapter Two : Greyhawk City

Bhelmyr will move 25 feet toward the bridge and cast Sacred Flame, then, summon a spectral axe next to the nearest foe, which will immediately attack.

Action: Cast Sacred Flame on nearest foe, DC 13 dex save or take 6 radiant damage.

Bonus Action: Cast Spiritual Weapon next to nearest foe, hit AC 16 for 8 force damage.

21:06, Today: Bhelmyr Godstouched rolled 6 using 1d8.  Sacred Flame Damage.

21:08, Today: Bhelmyr Godstouched rolled 16,8 using 1d20+5,1d8+3.  Spiritual Weapon Attack, Damage.

Matrim Rogthor
player, 241 posts
Goliath Barb Rage 3/3
HP 31/31 AC 14 PP 10
Sat 1 Jun 2019
at 06:07
  • msg #188

Re: Chapter Two : Greyhawk City

Intimidation: Matrim Rogthor rolled 8 using 1d20+3

Damn...Was hoping for higher haha.
DM
GM, 411 posts
Sun 2 Jun 2019
at 01:41
  • msg #189

Re: Chapter Two : Greyhawk City

Round Two !

Initiative
Kvanlanir 21
Bandish 21
Matrim 21
Bhelmyr 20
Xander 15
Winged Apes 7
Irontusk 4

Kvanlanir is filled with the thrill of the hunt and sends more arrows flying at Irontusk.
DM rolled 17 using 1d20+1.  irontusk wis save
Two arrows from Kvanlanir thud! into Irontusks body !
He is starting to look like a half-orc pin-cushion !
He resists the urge to flee ...

Bandish moves forward, says a short prayer to his lady earth and summons a long piece of vine.
He lashes out striking winged ape 1 in the chest,
causing the already-hurt already-on-the-ground-rolling-around ape
to be pierced by thorns and dragged 10' closer to Bandish,
across the rough rocky ground. Ouch !

Matrim walks forward, to near the western end of Stone Bridge.
He adopts a pose, ready to DODGE, and also chants a loud war chant.
Unfortunately, the winged apes are not intimidated.
Perhaps they are still worried about the odd ROARing sounds earlier.

Bhelmyr moves forward and casts Sacred Flame upon winged ape 1.
DM rolled 16 using 1d20+2.  winged ape dex save
The winged ape is still rolling in the dirt, dousing its flames.
The rolling ape is able to dodge Bhelmyr's Sacred Flame.
Bhelmyr then casts Spiritual Weapon,
causing a spectral axe to appear and chop! into winged ape 1.
With theirmagical onslaught, Bhelmyr and Bandish have seriously hurt winged ape 1 !

Xander creates an illusion of a Manticore,
which appears at the western end of Stone Bridge.

Seeing the illusory Manticore, the winged apes believe they have finally located the
source of the terrible ROAR! sounds from earlier.

Winged Ape 1 has finished dousing its flames.
It gets to its feet, pulls its greatsword out from behing its back,
steps forward, holds the greatsword with one hand and slashes at Bandish.
The Winged Ape follows the slashing attack with a fist attack !
DM rolled 16 using 1d20+5.  winged ape greatsword attack
DM rolled 11 using 2d6+3.  winged ape greatsword damage
DM rolled 15 using 1d20+5.  winged ape fist attack
DM rolled 9 using 1d6+3.  winged ape fist damage

SLASH ! THUD ! Bandish takes 20 HP damage !
OUCH !

Winged Apes 2 and 6 fly to the illusory Manticore
on the bridge and begin poking it with their spears.
The spears pierce straight through the illusory Manticore !
The winged apes look confused and make silly confused faces and scratch their heads.

Winged Ape 3 remains flying, circling in the air, just south of Stone Bridge.

Winged Apes 4 and 5, after receiving orders from Irontusk, step forward on the bridge,
but stop after a short distance to allow their comrades to engage the illusory Manticore.

Irontusk is hurt. He has four of Kvanlanirs arrows stuck in him.
He carefully climbs atop his faithful, brave horse,
and steers the steed around, slowly moving east, away from the combat.

------------------
- Bandish is extremely hurt !
- The Spiritual Weapon and illusory Manticore have been added to the map :
https://drive.google.com/open?...QncrCNe4fvZxg3Ro3xW8
Bhelmyr Godstouched
player, 205 posts
Mountain Dwarf Sorcerer
HP34/34 AC 16 PP 9
Sun 2 Jun 2019
at 02:06
  • msg #190

Re: Chapter Two : Greyhawk City

Bhelmyr commands the spectral axe to attack W1 again. If it drops, it will use the rest of its movement (25' totsl)to move toward the bridge. Then he fires three scorching rays, one at each of the three nearest enemies.

19:01, Today: Bhelmyr Godstouched rolled 15,8 using 1d20+5,1d8+3.  Spiritual Weapon  attack, damage.
19:00, Today: Bhelmyr Godstouched rolled 23,7 using 1d20+5,2d6.  Scorching Ray attack, damage .
19:00, Today: Bhelmyr Godstouched rolled 7,3 using 1d20+5,2d6.  Scorching Ray attack, damage .
18:59, Today: Bhelmyr Godstouched rolled 16,7 using 1d20+5,2d6.  Scorching Ray attack, damage .

Bandish Wildshape
player, 9 posts
Giant Wolf Spider
HP 11/11 AC 13 PP 13
Sun 2 Jun 2019
at 14:09
  • msg #191

Re: Chapter Two : Greyhawk City

Reeling from the savagery of the attack against him Bandish calls on his Lady Earth and assumes the shape of one of her creatures.


ACTION: Assume WILDSHAPE
MOVE: none.
NOTE: If Bandish is hit by an attack he will use a luck point to re-roll the attack. It still hits sadly.

08:10, Today: Bandish Wildshape rolled 17 using 1d20.  Luck Dice Roll.


Spell Slots: (1st 4 of 4)(2nd 2 of 2)
Wild Shape: 1 of 2
Luck Points 2 of 3

This message was last edited by the player at 14:13, Sun 02 June 2019.
Kvanlanir
player, 171 posts
Wood Elf Figher
HP 33/33 AC 17 PP 14
Sun 2 Jun 2019
at 17:19
  • msg #192

Re: Chapter Two : Greyhawk City

Kvanlanir stayed on target, focusing on Irontusk. He fired another arrow, then strode forward oblivious to everything else around him.

Action: Attack hits AC 23 for 12 Piercing damage
Special: used Inspiration for advantage
Move: 30 ft ahead

12:11, Today: Kvanlanir rolled 23 using 1d20+8.  Inspiration: Attack.
12:11, Today: Kvanlanir rolled 12,12 using d20+8,d8+4.  Attack w/ Longbow.

Matrim Rogthor
player, 245 posts
Goliath Barb Rage 3/3
HP 31/31 AC 14 PP 10
Sun 2 Jun 2019
at 17:24
  • msg #193

Re: Chapter Two : Greyhawk City

Matrim will RAGE, charge WA6, and begin attacking.

To Hit: Matrim Rogthor rolled 12 using 1d20+6

Damage: Matrim Rogthor rolled 15 using 1d10+6
Xander
player, 131 posts
HP: 1 AC: 14
PP: 13 spell save: 14
Tue 4 Jun 2019
at 17:22
  • msg #194

Re: Chapter Two : Greyhawk City

Xander focuses on manipulating the illusuon. He manipulates the manticore to stagger and backstep, giving ground to the winged apes. The illusion swipes at the Spears, it's thick fur sprouting ever widening splotches of blood. The roaring continues. All the while it's giant scorpion tail is poised to strike.

move illusuon of manticore back five feet
This message was last edited by the player at 18:39, Wed 05 June 2019.
DM
GM, 416 posts
Fri 7 Jun 2019
at 05:35
  • msg #195

Re: Chapter Two : Greyhawk City

Round Three !

Initiative

Kvanlanir 21
Bandish 21
Matrim 21
Bhelmyr 20
Xander 15
Winged Apes 7
Irontusk 4

Kvanlanir focuses on Irontusk, firing another arrow,
hitting the half-orc in the rump as he rides his horse from the bridge.
Kvanlanir then strides forward 30'.

Reeling from the savagery of the attack against him,
Bandish calls on his Lady Earth and assumes the shape of one of her creatures.

Matrim activates RAGE, charges WA6, and begins attacking.
Matrims warhammer swishes! through the air as the winged ape ducks the attack.

Bhelmyr commands the spectral axe to attack W1 again.
The spectral axe chops! into the winged ape, killing it.
Winged Ape 1 is dead ! The spectral axe flies towards the bridge !

Bhelmyr then sends three scorching rays towards winged ape two.
(one of the apes on the bridge fighting the illusory manticore)
Two of the scorching rays hit winged ape two, burning its face !

Xander focuses on manipulating the illusuon.
He manipulates the manticore to stagger and backstep,
giving ground to the winged apes.

The roaring continues.
All the while illusory Manticores giant scorpion tail is poised to strike.

(OOC : So, one illusion for the visuals, and one illusion for the roaring sound ?)

Winged Ape 2 flies away from the illusory Manticore,
northwest to the Giant Wolf Spider shape of Bandish.
Hovering just off the ground, flapping its huge black wings,
the winged ape stabs at Bandish with its spear.
DM rolled 24 using 1d20+5.  winged ape spear attack
DM rolled 7 using 1d6+3.  winged ape spear damage

Bandish the giant wolf spider is pierced for 7 spear damage !

(OOC : What happens to your Hit Points when you transform, Bandish ?)

Winged Ape 3 is flying in the air.
It circles around, and lands on a nearby large rock, just south of the fight.
It looks down from the rock and surveys the battle scene before it.

Winged Apes 4 (spear) and 5 (greatsword) are on the bridge.
They charge forward and engage the illusory Manticore in bloodthirsty melee combat !
Spear and greatsword pierce and slash at the illusory Manticore in a flurry as the winged apes go absolutely ape @#$% at the illusory Manticore !
Dirt and dust is kicked into the air ! Large black winged ape feathers fly everywhere ! The winged apes make ferocious ape-roar-oorp-oorp sounds while attacking !
The illusory Manticore is unhurt.

Winged Ape 6 is fighting Matrim right nearby, on the bridge !
Winged Ape 6 attacks with its spear (held one-handed) and also with its free-hand fist !
DM rolled 12 using 1d20+5.  winged ape spear attack
DM rolled 15 using 1d20+5.  winged ape fist attack
DM rolled 8 using 1d6+3.  winged ape fist damage

Matrim dodges the spear, but takes a fist to the face for 4 HP damage.

Irontusk kicks the side of his horse and speeds up, fleeing east.
He's making a getaway !

-----
WA 1 is dead
WA 2 is hovering just near Bandish
WA 3 is squatting nearby, atop a large rock, approximately 20' up.
WA 4, 5 and 6 are standing on the bridge
Irontusk is on his horse, on the opposite side of the bridge.
-----
Map FULL !
https://drive.google.com/open?...3b2BVnf3Z7DlxXaj2qSz
Map DETAIL !
https://drive.google.com/open?...HZxJ8M0k155UtzVoiczd
Matrim Rogthor
player, 246 posts
Goliath Barb Rage 3/3
HP 27/31 AC 14 PP 10
Sat 8 Jun 2019
at 04:11
  • msg #196

Re: Chapter Two : Greyhawk City

Matrim will continue attacking WA6.

To Hit: Matrim Rogthor rolled 25 using 1d20+6

Damage: Matrim Rogthor rolled 8 using 1d10+6
Bandish Wildshape
player, 10 posts
Giant Wolf Spider
HP 11/11 AC 13 PP 13
Sat 8 Jun 2019
at 12:25
  • msg #197

Re: Chapter Two : Greyhawk City

IF I CAN REACH THE HOVERING APE..................
Spider-form Bandish leaps up and drives his fangs into the hovering ape injecting poison into the wound. He lands on the ground at it's feet and continues facing his foe.


ACTION: Attack WA1 (Hit AC 20 for 4 damage. Save VS CON DC 11 or take 5 poison damage as well)
MOVE: none
NOTE: If I'm hit..use a luck point ... new roll = 2

06:18, Today: Bandish Wildshape rolled 20,4,5 using 1d20+3,1d6+1,2d6 with rolls of 17,3,2,3.  to hit/ damage/ poison damage.

06:25, Today: Bandish Wildshape rolled 2 using 1d20.  Luck Dice Roll.


IF I CAN'T REACH IT....................................................
Spider-form Bandish leaps up and realizes the damn creature is too high for him to reach. He lands on the ground at it's feet and continues facing his foe trying to keep it's attention on him.


ACTION: Dodge
MOVE: None
NOTE: If I'm hit..use a luck point ... new roll = 2

This message was last edited by the player at 12:27, Sat 08 June 2019.
Bhelmyr Godstouched
player, 206 posts
Mountain Dwarf Sorcerer
HP34/34 AC 16 PP 9
Sat 8 Jun 2019
at 20:44
  • msg #198

Re: Chapter Two : Greyhawk City

Bhelmyr commands his spectral axe to move and strike one of the apes on the bridge. He also moves ten feet from an ape and conjures a toxic mist from his palm towards its face.

Bonus: Spiritual weapon on WA 4 hits AC 11 for 6 force damage.

Action: Cast Poison Spray on WA 4. DC 13 con save or take 11 poison damage.

13:32, Today: Bhelmyr Godstouched rolled 11,6 using 1d20+5,1d8+3.  Spiritual Weapon  attack, damage.

13:34, Today: Bhelmyr Godstouched rolled 11 using 1d12.  Poison Spray damage.

Xander
player, 133 posts
HP: 1 AC: 14
PP: 13 spell save: 14
Sun 9 Jun 2019
at 05:17
  • msg #199

Re: Chapter Two : Greyhawk City

Xander continues to manipulate the silent image. The manticore focuses on defense now, trying to duck and contort it's body away from the attacks. Its tail will lash out but always just a little too slow to connect with the flying apes. Blood seeps from it's numerus deep cuts it's taking from the apes. It give a little more ground. The roaring continues.

action to move silent image back five feet
DM
GM, 417 posts
Tue 11 Jun 2019
at 09:07
  • msg #200

Re: Chapter Two : Greyhawk City

Round Four !

Initiative

Kvanlanir 21
Bandish 21
Matrim 21
Bhelmyr 20
Xander 15
Winged Apes 7
Irontusk 4

Kvanlanir fires another arrow at the fleeing Irontusk.
DM, on behalf of Kvanlanir, rolled 24,7 using d20+8,d8+4. Attack w/ Longbow
The arrow thuds! into the back of Irontusks left leg as he rides eastward.

Spider-form Bandish leaps up and drives his fangs into the hovering winged ape (2).
DM rolled 18 using 1d20+2.  winged ape con save
The fangs hurt the winged ape, but the poison does not.
(Bandish, WA1 is dead, WA2 is hovering in the air)

Matrim continues attacking WA6,
smashing! his warhammer into the winged apes head.

Bhelmyr commands his spectral axe to move and strike one of the winged apes on the bridge.
The spectral axe flies to winged ape 4 and swings at the ape, who ducks !

Bhelmyr then moves forward, stopping ten feet from winged ape 4 and conjures a toxic mist from his palm towards its face.
DM rolled 6 using 1d20+2.  winged ape con save
The winged ape coughs and coughs and coughs up snot, phlegm and blood,
taking 11 points of poison damage !

Xander continues to manipulate the silent image.
The manticore focuses on defense. It give a little more ground.
The roaring continues.

Winged Apes
Winged Ape 2 hovers and swoops, attacking Bandish the giant spider with spear and fist.
DM rolled 16 using 1d20+5.  winged ape spear attack.
Bandish used luck dice to change the 16 to a 2 ... miss !
DM rolled 8 using 1d20+5.  winged ape fist attack.
Bandish the giant spider dodges the winged apes attacks.

Winged Ape 3 leaves its perch atop the large rock,
flying to Xander and attacking with greatsword and fist.
DM rolled 14 using 1d20+5.  winged ape greatsword attack
DM rolled 11 using 2d6+3.  winged ape greatsword damage
DM rolled 13 using 1d20+5.  winged ape fist attack

Xander is cut open by the winged ape, taking 11 damage !

Winged Ape 4 continues attacking the illusory manticore,
thrusting its spear into the manticores hide.

Winged Ape 5 changes its attention from the illusory manticore to Matrim.
Winged Apes 5 and 6 attack Matrim.
DM rolled 13 using 1d20+5.  winged ape greatsword attack.
DM rolled 17 using 1d20+5.  winged ape fist attack.
DM rolled 7 using 1d6+3.  winged ape fist damage.
DM rolled 9 using 1d20+5.  winged ape spear attack.
DM rolled 19 using 1d20+5.  winged ape fist attack.
DM rolled 5 using 1d6+3.  winged ape fist damage.

Matrim dodges the winged apes weapons, but not their fists !
Two winged ape fists bash! into Matrim for 5 HP damage (rage reduced)

Irontusk continues to flee east on his horse.
He's getting away !
Irontusk has reached the dirt road on the other side of Stone Bridge.
At the end of next round (five) of fleeing, Irontusk will have rounded a bend in the road and be out-of-view due to the hilly terrain !

-----
Bandish, Matrim and Xander have been hurt !
WA 1 is dead
WA 2 is hovering right near Bandish </Purple>the giant spider, engaged in melee.
WA 3 is hovering right near Xander, engaged in melee.
WA 4, 5 and 6 are close to each other, on the bridge,
fighting the spectral hammer, the illusory Manticore and Matrim.
-----
Map !
https://drive.google.com/open?...ZAjNaldf9NxLnhPEWHtw
Matrim Rogthor
player, 247 posts
Goliath Barb Rage 3/3
HP 22/31 AC 14 PP 10
Tue 11 Jun 2019
at 09:12
  • msg #201

Re: Chapter Two : Greyhawk City

Might as well keep chopping down one tree at a time. Matrim will continue to attack WA6.

To Hit: Matrim Rogthor rolled 26 using 1d20+6 ((20)) Nat 20!

Damage: 10 (2x2, +6)
Bhelmyr Godstouched
player, 207 posts
Mountain Dwarf Sorcerer
HP34/34 AC 16 PP 9
Tue 11 Jun 2019
at 14:45
  • msg #202

Re: Chapter Two : Greyhawk City

Bhelmyr and his Spectral Axe will repeat their actions from the previous round, moving to WA 5 if their current target falls.

07:40, Today: Bhelmyr Godstouched rolled 21,5 using 1d20+5,1d8+3.  Spiritual Weapon  attack, damage.
07:39, Today: Bhelmyr Godstouched rolled 8 using 1d12.  Poison Spray damage.

Bandish Wildshape
player, 11 posts
Giant Wolf Spider
HP 11/11 AC 13 PP 13
Wed 12 Jun 2019
at 00:18
  • msg #203

Re: Chapter Two : Greyhawk City

Bandish side steps the attack against him and once again leaps into the air. His fangs only scrape along the side of the winged ape.


ACTION: Attack WA#2 (Hit AC 11 for 2 damage. Save v CON DC 11 or take 9 damage)
MOVE: none
NOTE: If I'm hit I'll use my last luck point...new roll = 5

18:13, Today: Bandish Wildshape rolled 11,2,9 using 1d20+3,1d6+1,2d6.  fang to-hit/ damage/ poison.
18:16, Today: Bandish Wildshape rolled 5 using 1d20.  Luck Dice Roll.


Spell Slots: (1st 4 of 4)(2nd 2 of 2)
Wild Shape: 1 of 2
Luck Points 1 of 3

Xander
player, 135 posts
HP: 20/31 AC: 14
PP: 13 spell save: 14
Fri 14 Jun 2019
at 07:54
  • msg #204

Re: Chapter Two : Greyhawk City

As the blade bites into Xander side, his focus falters. The Illusion flickers and winks out of existence.

Oh that's not good

action: Dodge
failed concentration check

01:40, Today: Xander rolled 7 using 1d20+2 with rolls of 5.  Concentration check.

This message was last edited by the player at 08:08, Fri 14 June 2019.
DM
GM, 419 posts
Sun 16 Jun 2019
at 02:22
  • msg #205

Re: Chapter Two : Greyhawk City

Round Five !

Initiative

Kvanlanir 21
Bandish 21
Matrim 21
Bhelmyr 20
Xander 15
Winged Apes 7
Irontusk 4

--- On behalf of Kvanlanir ---
(over-rule me here if you like ...)
DM decides Kvanlanir will attempt the shot from half-way up the pillar.
Kvanlanir, the deft elven archer, springs forwards and upwards, climbing half-way up the pillar and leaning against it.
DM, on behalf of Kvanlanir, rolled 18 using 1d20+4.  dex check

Kvanlanir leans well and firm ! His leaning is good !
Kvanlanir aims and lets an arrow fly towards the fleeing Irontusk. TWANG !

Kvanlanir thinks to himself "If this arrow doesn't kill the bastard half-orc, perhaps it'll give him one last piercing thing to remember me by until we meet again ... for the final time."
The arrow flies through the air ...
DM, on behalf of Kvanlanir, rolled 25,9 using d20+8,d8+4.  arrow attack on Irontusk

The arrow flies straight and true ...
THUNK !

The last thing Kvanlanir can see of Irontusk before his horse carries him around the bend in the road ... is the arrow coming down HARD into Irontusks back. Irontusks arms flail up in pain and he slumps down onto his horses back ... then is carried beyond sight, around a bend in the road.
Did Irontusk live or die ?
Time will tell ...
---

Bandish the giant wolf spider once again leaps into the air.
His fangs only scrape along the side of winged ape 2.

Matrim continues to attack winged ape 6,
smashing into the apes ribs with his warhammer !

The spectral axe swings again at winged ape 4 !
The spectral axe chops into winged ape 4's feathery wings !

Bhelmyr conjures a toxic mist from his palm towards winged ape 4s face.
DM rolled 19 using 1d20+2.  winged ape con save
The winged ape is ready this time, and holds its breath, avoiding the toxic mist.

As Xanders concentration is interrupted from winged ape 3s attack,
the illusory manticore flickers and winks out of existence !

Winged ape 2 attacks Bandish with spear and fist.
DM rolled 19 using 1d20+5.  winged ape spear attack
DM rolled 8 using 1d6+3.  winged ape spear damage
DM rolled 7 using 1d20+5.  winged ape fist attack

Bandish takes 8 piercing damage from a very pointy spear !

Winged ape 3 attacks Xander with greatsword and fist.
DM rolled 13 using 1d20+5.  winged ape greatsword attack
DM rolled 14 using 1d20+5.  winged ape fist attack
DM rolled 4 using 1d6+3.  winged ape fist damage

Xander takes 4 punching damage from a very punchy fist !

Winged ape 4 steps forward and attacks Bhelmyr with spear and fist.
DM rolled 19 using 1d20+5.  winged ape spear attack
DM rolled 4 using 1d6+3.  winged ape spear damage
DM rolled 25 using 1d20+5.  winged ape fist attack CRIT !
DM rolled 6 using 2d6+3.  winged ape fist damage CRIT !

Bhelmyr takes 10 total damage from a jabby spear and a ferocious uppercut ! CRUNCH !

Winged ape 5 attacks Matrim with greatsword and fist.
DM rolled 7 using 1d20+5.  winged ape greatsword attack
DM rolled 11 using 1d20+5.  winged ape fist attack

Matrim dodges both winged ape 5s attacks !

Winged ape 6 attacks Matrim with spear and fist.
DM rolled 14 using 1d20+5.  winged ape spear attack
DM rolled 6 using 1d6+3.  winged ape spear damage
DM rolled 9 using 1d20+5.  winged ape fist attack

Matrim is gashed open by a spear for 3 HP damage (rage reduced).

Irontusk and his horse have rounded a bend in the road and are out of view !

Map !
https://drive.google.com/open?...__MlUG3NjoQWi5O8ZEgx

The adventurers and winged apes fight at the western end of Stone Bridge,
while Irontusk makes his escape ... or did he die ?
The adventurers are a little beaten-up. Some more than others.
Winged apes 2,4 and 6 are somewhat hurt.
Winged apes 3 and 5 are unhurt.
All are either standing on the ground,
or jumping and hovering still-within-melee-reach, winged-ape style !
Kvanlanir
player, 173 posts
Wood Elf Figher
HP 33/33 AC 17 PP 14
Sun 16 Jun 2019
at 02:31
  • msg #206

Re: Chapter Two : Greyhawk City

Kvanlanir leaps up onto the nearby column, landing with the bowstring already loaded and taught. He aims for the bones in Irontusk's neck hoping the momentum of the arrow against bone will knock him clear off his horse.

Dex Check: 18 (willing to use Inspiration on it, or to cancel the Disadvantage after)
Action: Attack with Longbow (Pushing Attack)
Result: Crit AC 28 for 8+8+4+7= 27 Piercing damage
Special: Str DC 14 vs being knocked back 15 feet

21:27, Today: Kvanlanir rolled 4,7 using d8,d8.  Crit Damage.
21:27, Today: Kvanlanir rolled 8 using 1d8.  Pushing,  Dmg. Str 14 vs 15' Push.
21:26, Today: Kvanlanir rolled 28,8 using d20+8,d8+4.  Attack w/ Longbow.
21:26, Today: Kvanlanir rolled 18 using 1d20+3.  Dex Check.

DM
GM, 420 posts
Sun 16 Jun 2019
at 03:33
  • msg #207

Re: Chapter Two : Greyhawk City

DM rolled 15 using 1d20+4.  Irontusk strength check

Ok, this is still part of the above ROUND 5.

Kvanlanir's arrow was much more critically damaging and powerful than first thought.

Irontusk takes the arrow through the neck.
The half-orcs head almost comes clean off !

A devastating wound that would instantly slay any lesser man,
it is still unknown whether Irontusk lives or dies from this final arrow.

The half-orcs body slumps over the horse
as he is carried around the bend in the road ...
Xander
player, 136 posts
HP: 16/31 AC: 14
PP: 13 spell save: 14
Sun 16 Jun 2019
at 07:47
  • msg #208

Re: Chapter Two : Greyhawk City

in round 5 did you have the ape roll to hit at disadvantage? Xander used a Dodge action

Xander struggles against the powerful foe

Hands off!

The shout rings with power and a potent illusion attempts to take hold on the ape.

Xander casts phantasmal force. Ape 3 believes it has sprouted a third appendage that is murderous and is trying to kill ape 3. Must make a int save of 14 to resist effect. If it fails will take 1d6 psychic damage on it's turn.


Spoiler text: (Highlight or hover over the text to view)
Phantasmal Force

Illusion

Level: 2 
Casting time: 1 Action 
Range: 60 feet 
Components: V, S, M (a bit of fleece) 
Duration: Concentration, up to 1 minute 

You craft an illusion that takes root in the mind of a creature that you can see within range.
The target must make an Intelligence saving throw. On a failed save, you create a phantasmal object, creature, or other visible phenomenon of your choice that is no larger than a 10-foot cube and that is perceivable only to the target for the duration. This spell has no effect on undead or constructs.

The phantasm includes sound, temperature, and other stimuli, also evident only to the creature.

The target can use its action to examine the phantasm with an Intelligence (Investigation) check against your spell save DC. If the check succeeds, the target realizes that the phantasm is an illusion, and the spell ends.

While a target is affected by the spell, the target treats the phantasm as if it were real. The target rationalizes any illogical outcomes from interacting with the phantasm. For example, a target attempting to walk across a phantasmal bridge that spans a chasm falls once it steps onto the bridge. If the target survives the fall, it still believes that the bridge exists and comes up with some other explanation for its fall—it was pushed, it slipped, or a strong wind might have knocked it off.

An affected target is so convinced of the phantasm’s reality that it can even take damage from the illusion. A phantasm created to appear as a creature can attack the target. Similarly, a phantasm created to appear as fire, a pool of acid, or lava can burn the target. Each round on your turn, the phantasm can deal 1d6 psychic damage to the target if it is in the phantasm’s area or within 5 feet of the phantasm, provided that the illusion is of a creature or hazard that could logically deal damage, such as by attacking. The target perceives the damage as a type appropriate to the illusion.

Page: 264 Players Handbook

A Bard, Sorcerer, Wizard, spell



DM
GM, 421 posts
Sun 16 Jun 2019
at 08:12
  • msg #209

Re: Chapter Two : Greyhawk City

I'm sorry I missed that, Xander.
Here's the disadvantage roll for the winged ape punch which connected.
DM rolled 17 using 1d20+5.  disadvantage roll for winged ape fist attack
Still gotcha !
Bandish Wildshape
player, 12 posts
Giant Wolf Spider
HP 3/11 AC 13 PP 13
Sun 16 Jun 2019
at 12:17
  • msg #210

Re: Chapter Two : Greyhawk City

In-spider-form Bandish continues to press his attack against the winged ape. He leaps upward using all the strength he can muster in his eight legs. Biting deep he injects more poison into the leg of the closest ape.


NOTE: The last attack missed due to a luck point. I'm out of them now unfortunately.
ACTION: Attack WA2 (Hit AC 19 for 3 piercing. Save vs CON DC 11 or take 8 poison.)
MOVE: none

06:08, Today: Bandish Wildshape rolled 19,3,8 using 1d20+3,1d6+1,2d6.  fang to-hit/ damage/ poison.


Spell Slots: (1st 4 of 4)(2nd 2 of 2)
Wild Shape: 1 of 2
Luck Points 0 of 3

DM
GM, 422 posts
Sun 16 Jun 2019
at 17:12
  • msg #211

Re: Chapter Two : Greyhawk City

Sorry I missed that, Bandish. * sigh *
I've put your HP back up.
-----
Round 6 is imminent ...

Kvanlanir ...
Bandish - round six actions declared
Matrim ...
Bhelmyr ...
Xander - round six actions declared
Kvanlanir
player, 174 posts
Wood Elf Figher
HP 33/33 AC 17 PP 14
Sun 16 Jun 2019
at 18:14
  • msg #212

Re: Chapter Two : Greyhawk City

With Irontusk out of the mix, one way or another, Kvanlanir refocused his attention on the more immediate threats. Starting with the first ape he saw.

Action: Attack WA4, hit AC 16 for 9 Piercing damage

13:08, Today: Kvanlanir rolled 16,9 using d20+8,d8+4.  Attack w/ Longbow.

Bhelmyr Godstouched
player, 208 posts
Mountain Dwarf Sorcerer
HP 24/34 AC 16 PP 9
Mon 17 Jun 2019
at 08:36
  • msg #213

Re: Chapter Two : Greyhawk City

Bhelmyr continues his two-tiered spectral-axe-and-poison-spray offensive on the nearest ape.

Bonus Action: Spiritual Weapon n WA 4 hits AC 15 for 5 damage.

Action: Poison spray WA 4 (or 5 if 4 is down) makes DC 13 CON save or takes 1 damage.

01:29, Today: Bhelmyr Godstouched rolled 1 using 1d12.  Poison Spray damage.

01:28, Today: Bhelmyr Godstouched rolled 15,5 using 1d20+5,1d8+3.  Spiritual Weapon  attack, damage.

Matrim Rogthor
player, 250 posts
Goliath Barb Rage 3/3
HP 19/31 AC 14 PP 10
Tue 18 Jun 2019
at 03:17
  • msg #214

Re: Chapter Two : Greyhawk City

Swing and smash WA6

To Hit: Matrim Rogthor rolled 25 using 1d20+6

Damage: Matrim Rogthor rolled 10 using 1d10+6
DM
GM, 423 posts
Thu 20 Jun 2019
at 01:51
  • msg #215

Re: Chapter Two : Greyhawk City

Round Six !

Initiative

Kvanlanir 21
Bandish 21
Matrim 21
Bhelmyr 20
Xander 15
Winged Apes 7
Irontusk 4

Kvanlanir refocuses his attention on the more immediate threats,
repositioning himself on the column of the bridge,
and shooting an arrow into winged ape 4's torso !
The winged ape howls in pain !

In-spider-form Bandish continues to press his attack against winged ape 2.
Biting deep he injects more poison into the leg of winged ape 2.
DM rolled 7 using 1d20+2. winged ape con save
Winged ape 2 also howls in pain as he feels the savagery of Bandishs spider fangs,
and the sting of the spider poison ! "Hoooowoooooo !"
Winged Ape 2 is very hurt !

Matrim does what he does best.
(ooc : Remings me of Wolverine saying "I'm the best there is at what I do.")
Swing and smash Winged Ape 6 !
Winged Ape 6 is almost very hurt !

Bhelmyr continues his two-tiered spectral-axe-and-poison-spray offensive on winged ape 4.
DM rolled 10 using 1d20+2. winged ape con save
The spectral-axe smashes into the winged apes head at the same time that it inhales Bhelmyrs poison-spray.
The winged ape coughs and coughs and drops to the ground, its body convulsing.
The winged ape dies horribly, coughing up blood and pieces of its lungs onto the ground.
Winged Ape 4 is DEAD !

Xander struggles against the powerful foe (winged ape 3).
"Hands off!"
The shout rings with power and a potent illusion attempts to take hold on winged ape 3.
DM rolled 6 using 1d20.  winged ape int save
The phantasmal force takes effect.
A sudden look of horror takes over winged ape 3s face !

Winged Ape 2 attempts to flee !
Using the DISENGAGE action to carefully move away from Bandish Spider,
the winged ape takes to the air and flies 50' east and up,
and is now hovering over the gorge.

Winged Ape 3 is experiencing a horrific vision of a third appendage that is murderous and is trying to kill them.
The ape stops attacking Xander, screams "HAROOOOOO HAROOOOO HARRRROOOOOOOOO ! ! !",
clutches at its chest, swings punches into the air, and spins around on the spot in terror.
Winged Ape 3 is experiencing psychological trauma and takes damage from the mental assault !
DM rolled 5 using 1d6.  psychic damage
Winged Ape 3 does not stop panicking in order to examine the illusion.

Winged ape 5 continues to attack Matrim with greatsword and fist.
DM rolled 24 using 1d20+5.  winged ape greatsword attack
DM rolled 6 using 2d6+3.  winged ape greatsword damage
DM rolled 6 using 1d20+5.  winged ape fist attack

Matrim takes 3 HP damage from the greatsword slash (rage reduced).

Winged ape 6 continues to attack Matrim with spear and fist.
DM rolled 21 using 1d20+5.  winged ape spear attack
DM rolled 8 using 1d6+3.  winged ape spear damage
DM rolled 12 using 1d20+5.  winged ape fist attack

Matrim takes 4 HP damage from the spear jab (rage reduced).

-----
Winged Apes 2 and 6 are badly hurt.
Winged Ape 3 is a little bit hurt.
Winged Ape 5 is unhurt !

Winged Ape 2 has takes to the air and flown a short distance east.
-----

Map !
https://drive.google.com/open?...rn0OodJEEWtyS9V14kUs
Kvanlanir
player, 175 posts
Wood Elf Figher
HP 33/33 AC 17 PP 14
Thu 20 Jun 2019
at 03:54
  • msg #216

Re: Chapter Two : Greyhawk City

Kvanlanir fires at the one trying to flee across the water, but keeping balance on the column while spinning around threw off his aim a bit.

Miss AC 10 for 9 Piercing

22:53, Today: Kvanlanir rolled 10,9 using d20+8,d8+4.  Attack w/ Longbow.


Xander
player, 137 posts
HP: 16/31 AC: 14
PP: 13 spell save: 14
Thu 20 Jun 2019
at 07:37
  • msg #217

Re: Chapter Two : Greyhawk City

Xander begins to backs away slowly, he doesn't want to draw the attention of the enchanted ape. Little by little, the space between Xander and the ape widens, then Xander bolts to the giant Bandish.
Excuse me Sir Bug, help!

action: disengage
Move: to Bandish

Matrim Rogthor
player, 251 posts
Goliath Barb Rage 3/3
HP 12/31 AC 14 PP 10
Sat 22 Jun 2019
at 05:05
  • msg #218

Re: Chapter Two : Greyhawk City

Matrim will continue his assault on WA6

To Hit: Matrim Rogthor rolled 16 using 1d20+6

Damage: Matrim Rogthor rolled 13 using 1d10+6
Bandish the Bug
player, 304 posts
V-Human Druid
HP 10/21 AC 15 PP 16
Sat 22 Jun 2019
at 11:23
  • msg #219

Re: Chapter Two : Greyhawk City

Bandish sees Xander run towards him and notices the blood dripping down his arm. The spider form rears up on it's hind legs and is suddenly morphed into his small-framed natural human form. He reaches out and touches Xander on the arm drawing the healing power of nature into him.


B. ACTION: Revert to human form.
ACTION: Cure wounds on Xander. (5 HP Healed)
Move: none or up to Xanders side as necessary.

05:18, Today: Bandish the Bug rolled 5 using 1d8+4.  Cure Wounds Healing.


Spell Slots: (1st 3 of 4)(2nd 2 of 2)
Wild Shape: 1 of 2
Luck Points 0 of 3

This message was last edited by the player at 11:24, Sat 22 June 2019.
Bhelmyr Godstouched
player, 209 posts
Mountain Dwarf Sorcerer
HP 24/34 AC 16 PP 9
Sun 23 Jun 2019
at 02:16
  • msg #220

Re: Chapter Two : Greyhawk City

Bhelmyr casts magic missiles at the fleeing ape, and his spectral axe chops away at the ape closest to Matrim.

Bonus action: Spectral axe hits WA 6 (or 5) AC 13 for 11 slashing damage.
Action: Magic Missile does 11 force damage to WA 2

19:10, Today: Bhelmyr Godstouched rolled 11 using 3d4+3.

19:10, Today: Bhelmyr Godstouched rolled 13,11 using 1d20+5,1d8+3.  Spiritual Weapon  attack, damage.


DM
GM, 424 posts
Sun 23 Jun 2019
at 10:01
  • msg #221

Re: Chapter Two : Greyhawk City

Round SE7EN !

Kvanlanir 21
Bandish 21
Matrim 21
Bhelmyr 20
Xander 15
Winged Apes 7

Kvanlanir fires at the winged ape trying to flee,
but keeping balance on the column while spinning around threw off his aim.
TWANG ! The arrow flies into the distance !

Bandish transforms into his human form and moves to Xander.
Bandish reaches out and touches Xander on the arm drawing the healing power of nature into him.
(Bandish casts Cure Wounds on Xander)

Matrim continues his assault on winged ape 6,
smashing his warhammer HARD into the winged apes head.
The winged apes neck snaps and the beast falls to the stone ground of the bridge.
Winged Ape 6 is DEAD !

Bhelmyr casts magic missiles at the fleeing ape,
and commands the spectral axe to chop away at the remaining ape closest to Matrim.
The magic missiles tear through the fleeing winged apes wings, shredding them.
The winged ape is seriously extremely hurt and goes into a spiral, plumetting down, down, down ...
eventually smashing into the side of the rocky gorge and bouncing into the water far below.
Winged Ape 2 is VERY DEAD !

The spectral axe chops into winged ape 5 (as winged ape 6 was just destroyed my Matrim).
Winged Ape 5 takes its first damage in the encounter !

Xander backs away slowly from winged ape 3,
then bolts towards Bandish !
"Excuse me Sir Bug, help!"
(Bandish responds with the Cure Wounds, above.)

Winged Apes 3 and 5 are still alive.
Both have been mildly hurt,
and have witnessed the quick deaths of four of their comrades.
(Perhaps the slain winged apes were family or loved ones.)

They exchange looks and grunt-haroo-ook-ook ape-talk some words to each other,
before deciding to also attempt to flee !

Winged Ape 3 takes to the air and flies (roughly) eastwards !

Winged Ape 5 also takes to the air and flies (roughly) eastwards !
However, Matrim gets an opportunity attack against Winged Ape 5 NOW !

The winged apes may not be able to make their escape if
the adventurers are able to slay them quickly now.

-----
Matrim, make your opportunity attack against Winged Ape 5, and then ...
All adventurers declare Round 8 actions to attempt to thwart the flight of the fleeing apes.
-----

Map !
https://drive.google.com/open?...UjvuzzG5A6CjuRKguSLe
Bandish the Bug
player, 305 posts
V-Human Druid
HP 10/21 AC 15 PP 16
Sun 23 Jun 2019
at 12:58
  • msg #222

Re: Chapter Two : Greyhawk City

Not having any means to attack the fleeing apes Bandish watches them leave. "Good riddance to you." he says.


ACTION: Dodge....I have no ranged attacks for these distances :(
MOVE: none


Spell Slots: (1st 3 of 4)(2nd 2 of 2)
Wild Shape: 1 of 2
Luck Points 0 of 3

This message was last edited by the player at 12:59, Sun 23 June 2019.
Kvanlanir
player, 176 posts
Wood Elf Figher
HP 33/33 AC 17 PP 14
Mon 24 Jun 2019
at 01:44
  • msg #223

Re: Chapter Two : Greyhawk City

Kvanlanir hops down off of the column to find surer footing, then sends another arrow at the monkey over the water. He didn't have a balance issue to blame this time, his focus must simply be relaxing after how determined he was to take down Irontusk.

20:42, Today: Kvanlanir rolled 10,12 using d20+8,d8+4.  Attack w/ Longbow.

Matrim Rogthor
player, 252 posts
Goliath Barb Rage 3/3
HP 12/31 AC 14 PP 10
Mon 24 Jun 2019
at 04:26
  • msg #224

Re: Chapter Two : Greyhawk City

Opportunity Attack:
To Hit: Matrim Rogthor rolled 14 using 1d20+6
Damage: Matrim Rogthor rolled 10 using 1d10+6

Round 8:

Having no ranged means to attack, Matrim will wait and use a Dodge Action while attempting to mimic the apes language to goad one into coming back to fight him.

Dodge Action.
Bhelmyr Godstouched
player, 210 posts
Mountain Dwarf Sorcerer
HP 24/34 AC 16 PP 9
Mon 24 Jun 2019
at 12:47
  • msg #225

Re: Chapter Two : Greyhawk City

Bhelmyr sends a sacred flame as a parting gift to one of the apes as he runs after it along the bridge.


Move: 25 feet east (assuming top of map is north)
Action: Sacred flame on WA 5. DC 13 Dex save or take 6 radiant damage.

05:40, Today: Bhelmyr Godstouched rolled 6 using 1d8.  Sacred Flame Damage.

Xander
player, 139 posts
HP: 21/31 AC: 14
PP: 13 spell save: 14
Tue 25 Jun 2019
at 05:33
  • msg #226

Re: Chapter Two : Greyhawk City

Xander fire a pulse of energy wildly at the retreating apes

to hit 9 damage 11

23:30, Today: Xander rolled 9,11 using 1d20+6,1d10+4 ((3,7)).

DM
GM, 425 posts
Wed 26 Jun 2019
at 01:17
  • msg #227

Re: Chapter Two : Greyhawk City

Round EIGHT !

Kvanlanir 21
Bandish 21
Matrim 21
Bhelmyr 20
Xander 15
Winged Apes 7

Kvanlanir hops down off the column, takes aim, shoots, and misses.

As Kvanlanirs arrow flies wide,
Bandish says to the fleeing apes "Good riddance to you."

Matrim strikes winged ape 5 as it takes to the air.
The winged ape is hurt and its fleeing-flight is not a smooth take-off,
but it still manages to get away from Matrim .
Matrim taunts and mimics the apes language as they fly away.

Bhelmyr rushes forward onto Stone Bridge and lets loose a Sacred Flame !
DM rolled 22 using 1d20+2.  winged ape dex save
The Sacred Flame sparkles in the sky, but misses the fleeing winged apes.

Xander fires a pulse of energy wildly at the retreating apes, but misses.

--------

The two winged apes fly into the eastern distance.
As they fly, you can hear them "ook ook haroo" to each other.

Once they are far from the adventurers,
you can see them drop down behind the hilly/rocky terrain, out of sight.

Perhaps they have met up with the fleeing Irontusk,
or perhaps they have chosen to attend to their own business.

Either way, Irontusk and two winged apes have escaped,
(but are considered defeated).

All that remains are four corpses of winged apes, as well as :
- 1 greatsword
- 3 long spears
- 3 lengths of 50' rope
- two apes carried pouches of coins, containing 45 silver and 30 gold pieces

--------

XP !

+900 XP each
(Defeat of six winged apes, and Irontusk v2.0)

Bandish Bay 2540
Bhelmyr 3900
Kvanlanir 3750
Matrim 3950
Xander 3610

-----
edit : a couple of spelling errors
This message was last edited by the GM at 02:33, Wed 26 June 2019.
Bandish the Bug
player, 306 posts
V-Human Druid
HP 10/21 AC 15 PP 16
Wed 26 Jun 2019
at 12:20
  • msg #228

Re: Chapter Two : Greyhawk City

Looking around at the area Bandish sees the carnage scattered around the bridge. "The birds and the worms will eat well tonight. I'm thankful none of us are one of the courses. Do any of you require healing aid?"

He wanders the scene looking for any clues as to what was going on here but is completely distracted by some rare flowers growing at the foot of the bridge.



06:20, Today: Bandish the Bug rolled 7 using 1d20+6.  perception .

Spell Slots: (1st 3 of 4)(2nd 2 of 2)
Wild Shape: 1 of 2
Luck Points 0 of 3

This message was last edited by the player at 12:22, Wed 26 June 2019.
Bhelmyr Godstouched
player, 211 posts
Mountain Dwarf Sorcerer
HP 24/34 AC 16 PP 9
Wed 26 Jun 2019
at 22:22
  • msg #229

Re: Chapter Two : Greyhawk City

"I can help with that, too," says Bhelmyr, as he walks towards Bandish. "Matrim, how are you holding up, my friend ? I saw you take a few savage blows."
Matrim Rogthor
player, 253 posts
Goliath Barb Rage 3/3
HP 12/31 AC 14 PP 10
Thu 27 Jun 2019
at 06:25
  • msg #230

Re: Chapter Two : Greyhawk City

"I could go for some healing, and a nice beer with bed close after. Should we collect everything now and disperse later, or just take what we want? I might be able to make use of that greatsword. How are the rest of you all?"
Bhelmyr Godstouched
player, 212 posts
Mountain Dwarf Sorcerer
HP 24/34 AC 16 PP 9
Thu 27 Jun 2019
at 06:47
  • msg #231

Re: Chapter Two : Greyhawk City

"I'd say divvy up later, but if someone wants to use something before then, no reason not to." Bhelmyr walks over to Matrim and invokes a spell of healing on Matrim which echoes strangely and heals himself, too.

Casting a twinned healing word

23:43, Today: Bhelmyr Godstouched rolled 6 using 1d4+3.  Healing word.

Bandish the Bug
player, 307 posts
V-Human Druid
HP 10/21 AC 15 PP 16
Thu 27 Jun 2019
at 11:55
  • msg #232

Re: Chapter Two : Greyhawk City

"Agreed. Gather what is of interest and then we can move on."

Bandish sees Bhelmyr deftly heal Matrim but also notices the large man's wounds are more grievous than a single spell can handle. He walks over and reaches his mind into the earth surrounding Matrim and draws it's power upward into him.


ACTION: Cast cure wounds on Matrim with a 2nd level slot. (14 points healed.)

05:50, Today: Bandish the Bug rolled 14 using 2d8+4.  Cure Wounds Healing.


Spell Slots: (1st 3 of 4)(2nd 1 of 2)
Wild Shape: 1 of 2
Luck Points 0 of 3

This message was last edited by the player at 11:56, Thu 27 June 2019.
Xander
player, 140 posts
HP: 21/31 AC: 14
PP: 13 spell save: 14
Thu 27 Jun 2019
at 19:53
  • msg #233

Re: Chapter Two : Greyhawk City

I can manage thanks to Bandish. I'm good to head out whenever. Eager to buy a round when we get back to civilization
Bhelmyr Godstouched
player, 213 posts
Mountain Dwarf Sorcerer
HP 30/34 AC 16 PP 9
Thu 27 Jun 2019
at 20:10
  • msg #234

Re: Chapter Two : Greyhawk City

Bhelmyr laughs, "Hah! Eager to drink one! And I'm sure you've got some good stories to tell when we get there, Xander!"
Matrim Rogthor
player, 254 posts
Goliath Barb Rage 3/3
HP 31/31 AC 14 PP 10
Fri 28 Jun 2019
at 07:42
  • msg #235

Re: Chapter Two : Greyhawk City

"Thank you, both of you." Matrim says, slightly bowing to the two who healed him.

"If you buy the first round Xander, ill buy the second!"

Matrim will also strap the Greatsword to his back, to give himself a second weapon to use.
Xander
player, 141 posts
HP: 21/31 AC: 14
PP: 13 spell save: 14
Fri 28 Jun 2019
at 18:37
  • msg #236

Re: Chapter Two : Greyhawk City

A few more since last I traveled. Flying apes, explosive dead, rats assembling to... More rats. And manticore wrestling, did that happen? I don't know but that's how I'm going to tell it! We have much to drink to!
DM
GM, 426 posts
Sat 29 Jun 2019
at 00:17
  • msg #237

Re: Chapter Two : Greyhawk City

The adventurers catch their breath after the fight.
Healing and discussion ensues !

Surveying the scene, it appears that Irontusk and the Winged Apes were interrupted by the adventurers while engaged in an act of sabotage !

In addition to the lengths of rope you found on the bodies, there is another length of rope attached to the under-center-stone-block of Stone Bridge.

Adventurers may remember learning about the lynch-pin stone of the bridge. Rumour has it that it can be removed, causing the entire bridge to collapse into the gorge below. The adventurers most-likely prevented this from occuring.

Why would Irontusk and the Winged Apes be engaged in sabotage, though ?

-----

The main task-at-hand is to return the key to Theldrat the locksmith, and the book to the Great Library. The book is an evil book of rituals, and is damaged, so perhaps other people in the City of Greyhawk would be interested in seeing it, rather than returning it to the Great Library.

The adventurers will also remember that they found the treasure map on the bodies of the halflings slain by the manticores. This was a few days ago. The map details an area of the Cairn Hills, which is where you are now. The adventurers could delay returning to Greyhawk City in order to investigate the map and/or travel elsewhere before returning to Greyhawk City.

-----

It is early evening and the adventurers are starting to get tired.
Perhaps a long rest is in order ?

Suggested order of events :
1. Long rest / camp
2. Decide where to go - Greyhawk City or elsewhere ?
3. Travel ...

-----

Area Map :
https://drive.google.com/open?...Crpbs3kXvpCuxtSrLUTx
Treasure Map :
https://drive.google.com/open?...gnZTfRH_-o2u9pyPKBD7

Note : Please adjust your HP after being healed / long rest, and take loot from the Winged Apes.
Bandish the Bug
player, 308 posts
V-Human Druid
HP 10/21 AC 15 PP 16
Sat 29 Jun 2019
at 12:32
  • msg #238

Re: Chapter Two : Greyhawk City

Bandish suggest camping for the night in a nearby glen. It provides clear sight of the bridge but also offers cover. He offers to take 2nd watch.

"In the morning I suggest we continue to Greyhawk City so the items people are waiting on can be returned."


I"ll update once the short rest has ended.
Bhelmyr Godstouched
player, 214 posts
Mountain Dwarf Sorcerer
HP 30/34 AC 16 PP 9
Sat 29 Jun 2019
at 19:13
  • msg #239

Re: Chapter Two : Greyhawk City

As usual, Bhelmyr offers to share a watch with someone perceptive.
Matrim Rogthor
player, 255 posts
Goliath Barb Rage 3/3
HP 31/31 AC 14 PP 10
Sun 30 Jun 2019
at 07:28
  • msg #240

Re: Chapter Two : Greyhawk City

Still feeling refreshed after being healed, Matrim offers to take first watch. Bhelmyr can join if he so wishes. Matrim will smoke from his pipe.
Bandish the Bug
player, 309 posts
V-Human Druid
HP 10/21 AC 15 PP 16
Sun 30 Jun 2019
at 10:58
  • msg #241

Re: Chapter Two : Greyhawk City

Forgot to roll when I made my post.


04:57, Today: Bandish the Bug rolled 10 using 1d20+6.  perception .

Xander
player, 142 posts
HP: 21/31 AC: 14
PP: 13 spell save: 14
Mon 1 Jul 2019
at 04:48
  • msg #242

Re: Chapter Two : Greyhawk City

I'm fine with third watch
Xander tends to the fire, seeking charcoal to offer for a friend

22:46, Today: Xander rolled 14 using 1d20+3 ((11)).

DM
GM, 427 posts
Tue 2 Jul 2019
at 09:09
  • msg #243

Re: Chapter Two : Greyhawk City

Watches are organised and the adventurers camp for the night.
A long rest is achieved, please return HP to full and recover up to half spent hit-dice.

Travel back to Greyhawk City takes most of the next day.
The weather is overcast, somewhat cold, but otherwise fine.

Entering the city requires going through one of the City Gates.
Guards posted at the gates are tasked with keeping the peace and checking that no undesirable people enter the city. Adventurers are reminded of local laws concerning keeping weapons sheathed, etc.

It is near dinner-time / early evening.
Bandish the Bug
player, 310 posts
V-Human Druid
HP 10/21 AC 15 PP 16
Tue 2 Jul 2019
at 13:55
  • msg #244

Re: Chapter Two : Greyhawk City

Bandish says a prayer to his mistress as he passes through the gate. It has been a very long time since he has visited a settlement, certainly one as large as Greyhawk City. He reaches out with his senses and tries to find the presence of nature around him, a plant in a pot, shrubs beside a building, a rat in an alley. He is calmed somewhat be the presence of his lady even here. Even in this massive city she remains all around him.

Clinging close to his companions he follows along.
Kvanlanir
player, 177 posts
Wood Elf Figher
HP 33/33 AC 17 PP 14
Tue 2 Jul 2019
at 14:13
  • msg #245

Re: Chapter Two : Greyhawk City

"Let's get the job taken care of and then look at having ourselves a decent meal." Being back in the city was comforting, even in a fairly dangerous town that was ran by competing thieves' guilds. Familiar was safe, even when it wasn't.
Bhelmyr Godstouched
player, 215 posts
Mountain Dwarf Sorcerer
HP 34/34 AC 16 PP 9
Tue 2 Jul 2019
at 16:24
  • msg #246

Re: Chapter Two : Greyhawk City

Bhelmyr was happy to be back in Greyhawk, and eager to relax, but agreed with Kvanlir. "Where to first, then? Theldrat, the Great Library, or would we rather seek out a temple to take the book to?"
Kvanlanir
player, 178 posts
Wood Elf Figher
HP 33/33 AC 17 PP 14
Tue 2 Jul 2019
at 16:38
  • msg #247

Re: Chapter Two : Greyhawk City

"It has been stolen from the library before. If we do return it, I think we should lock it first and refuse to give them the key. When we do return the key to Theldrat, we should also suggest that he melt it down and forge a memento from it so that he can maintain the family connection, but that the book cannot be opened again. As for what to do with the book itself...I must say I would prefer a book of dark rituals to be destroyed rather than kept in a library. Such knowledge does not need to be preserved for future reference, it should not not exist in the first place."

Was there a reward tied to returning the book?
Matrim Rogthor
player, 256 posts
Goliath Barb Rage 3/3
HP 31/31 AC 14 PP 10
Tue 2 Jul 2019
at 19:20
  • msg #248

Re: Chapter Two : Greyhawk City

Just as the gates come back into view, Matrim stops for a brief minute to put his shirt back on, as is his custom when returning to civilization.

He agrees with the plan thus far, and begins to think on the meal waiting for them.
DM
GM, 428 posts
Wed 3 Jul 2019
at 00:16
  • msg #249

Re: Chapter Two : Greyhawk City

The dinner-time hustle-and-bustle of Greyhawk City surrounds the adventurers.
Smells from restaurants and food vendors waft through the streets, making stomachs rumble.

Felipe will welcome the adventurers back to the Blue Dragon Inn.
The Inn offers modest or comfortable rooms, for either 5sp or 8sp per night,
while a decent meal for the evening will cost only 1 or 2sp, depending upon how hungry you are.

The key belongs to Theldrat the locksmith, who's establishment is directly opposite the Blue Dragon Inn.
His shop has re-opened since you've been away from town, but is currently closed for business (until tomorrow).

Theldrat lives nearby, in the Foreign Quarter of the City.
Theldrat was offering an 8 platinum piece reward for the return of his key.

The book, however, has no reward attached to it that the adventurers have heard of.

(I have a busy few days ahead, and I apologize if I can't post again until the weekend...)

Bandish the Bug
player, 311 posts
V-Human Druid
HP 10/21 AC 15 PP 16
Thu 4 Jul 2019
at 13:20
  • msg #250

Re: Chapter Two : Greyhawk City

Bandish Pays for a room and a good meal. He finds the meat a bit too salty but then he is accustomed to eating food seasoned only with herbs found in the wild. He rather enjoys the drink however and it has been a long time since he had an ale.

He moderates his consumption of both his food and drink and for the most part says very little trying to attract as little attention to himself as possible.


10 sp removed.
My assumption is we spend the night and then see Theldrat in the morning. agreed?

Matrim Rogthor
player, 257 posts
Goliath Barb Rage 3/3
HP 31/31 AC 14 PP 10
Fri 5 Jul 2019
at 00:38
  • msg #251

Re: Chapter Two : Greyhawk City

This Goliath is pretty easy-going.

Matrim enjoys the comfortable room, and the large meal he eventually barters from the Innkeeper, who really should be used to Matrims portions by now. Matrim will engage in conversation with whoever wants to, and will tell stories about his youth working for his family business.

The bed is very comfortable and Matrim awakes well rested, and awaits the party in the common room, while smoking his large pipe.

1gp and 1sp removed. Also approximately 4 flagons of ale was consumed. More silver will be removed upon DM's request.
Kvanlanir
player, 179 posts
Wood Elf Figher
HP 33/33 AC 17 PP 14
Fri 5 Jul 2019
at 13:04
  • msg #252

Re: Chapter Two : Greyhawk City

Kvanlanir enjoys refreshment and notes the quiet solitude of the group. Kvan enjoyed city life and the sounds and noises that came with it. When a city went quiet, it usually meant that Death was afoot, or recently had been. Kvan didn't like silence, unless he was the one in service of Death that night.

"So, Bug. Tell us, what do you plan to do now that you've been returned once more to civilization?"
DM
GM, 429 posts
Fri 5 Jul 2019
at 18:20
  • msg #253

Re: Chapter Two : Greyhawk City

The adventurers enjoy a relaxing evening at the Blue Dragon Inn.
Felipe the barkeep is happy to accomodate Matrim's large meal portions.
The other staff of the Blue Dragon Inn are amazed at how much the goliath can eat !

During the evening the adventurers overhear a conversation between two off-duty town guards.
They are both human males and middle-aged. One has a scar along his cheek, the other has long hair tied-back.

Guard Scarface "... has employed a few of her old adventuring friends to help build the complex. It's complete now but nobody has attempted to traverse through the place."

Guard Longhair "Haha ! Well, good luck to anyone brave enough to try !"

Guard Scarface "Ha ! Yes, but apparently there's magic built into the entire place. If death is imminent, the victim is teleported out. That's how she's gotten away with it. She claims she's not breaking any laws as she can 'guarantee the survival' of anyone attempting to get through."

Guard Longhair "Sure, sure. Still, I'd rather not try it myself. My adventuring days are long behind me. Let's visit there tomorrow after work and see if anyone is brave enough to attempt it."

Guard Scarface "Yes, ok. Brave enough, or foolhardy enough ! Ha ! Haha !"

Guard Longhair "Ha ! Haha !"

Their conversation then moves onto other topics, such as the weather and unimportant gossip about other workmates / guards.
Xander
player, 144 posts
HP: 31/31 AC: 14
PP: 13 spell save: 14
Sat 6 Jul 2019
at 08:54
  • msg #254

Re: Chapter Two : Greyhawk City

Xander breathes in the putrid airs of civilization. A stomach swelling lungful, followed by a bout of coughing.
ah good to be home, I'll catch up to you all at the inn. Have to get some incense and maybe share the good word some.

Later at the inn
Blue Dragon Inn! How I missed you! Let me share the tale of mystery and heroics!
Xander then recounts the parties travels with much embellishments. With panflute, silent image, Butterbell and the use of a sock puppet.
hope to use By Popular Demand background trait to get everyone food and drink and maybe free lodging

02:50, Today: Xander rolled 24 using 2d20+5, dropping the lowest dice only with rolls of 19,10.  Performance with help from Butterbell .

This message was last edited by the player at 09:01, Sat 06 July 2019.
DM
GM, 430 posts
Sat 6 Jul 2019
at 09:34
  • msg #255

Re: Chapter Two : Greyhawk City

Xander's performance impresses the patrons and staff.
Felipe is happy to provide a free meal and a free drink to Xander and the other adventurers tonight,
as well as a free breakfast in the morning.

(Those who deducted gold/silver for food, add it back on.
Still gotta pay for lodging and additional drinks, though.)

This message was last edited by the GM at 09:36, Sat 06 July 2019.
Kvanlanir
player, 180 posts
Wood Elf Figher
HP 33/33 AC 17 PP 14
Sat 6 Jul 2019
at 16:26
  • msg #256

Re: Chapter Two : Greyhawk City

Kvanlanir thanked Felipe for his generosity, and Xander for his performance that prompted such. He then excused himself for a moment to go and have a word with a certain pair of off-duty guards.

"Gentlemen, a moment of your time, please? I overheard you talking about someone hiring adventurers. I tried not to pay to much attention as it wasn't my conversation, but I couldn't help but notice enough details to pique my interest. Do you have a moment to share the details with me?"
DM
GM, 431 posts
Sun 7 Jul 2019
at 02:57
  • msg #257

Re: Chapter Two : Greyhawk City

The two off-duty guards, grizzled veterans of Greyhawk City, look Kvanlanir up-and-down.
After a moment, Guard Scarface pushes a chair opposite him out from the table, using his booted foot.

Guard Scarface "Sit, elf. We saw that you are friends of Felipe and also that half-elf who told all those tall tales to entertain us just now. An adventurer, eh ? Well, perhaps Dwaven May's establishment might be just the thing you're looking for."

Guard Longhair (mumbling) "Damn city being over-run with elves ..."

Guard Scarface elbows Guard Longhair in the ribs and glares at him, saying "Hey ! We've spoken about this already. Much better having elves here than all those orcs and other nasty things under Iuz's rule up north. You want to leave the city and go back to the Shield Lands, be my guest."

Guard Longhair (mumbling) " ... yeah, s'pose you're right." He says to Kvanlanir "Apologies, elf. I've some hard grudges I'm still getting over, is all."

Guard Scarface, to Kvanlanir "Anyway, you wanted details, here they are. Dwaven May is the half-elven proprietress of The Wizard's Hat Inn, in the beautiful River Quarter of our fair city of Greyhawk ..."

Guard Longhair (scoffs) "Haha ! Beautiful River Quarter. Hahaha ! Ha ! Hic !"

Guard Scarface "... The Wizard's Hat Inn is one of the only clean places in the River Quarter. It's recently had some extensions built ... underneath it. Dwaven May and some of her old adventuring friends have built a small complex beneath the Inn and are challenging local adventurers to put their skills to the test. Those who traverse through the complex are allowed to keep any treasure they find and are also rewarded with a night of free food and drink, as well as having their names added to an Honor Board. Nobody has been successful yet. I don't think anyone has been brave enough to try."

Guard Longhair "Good luck to ye', elf, if you do try. We'll be cheering for you. Haha !"
Bhelmyr Godstouched
player, 216 posts
Mountain Dwarf Sorcerer
HP 34/34 AC 16 PP 9
Mon 8 Jul 2019
at 05:12
  • msg #258

Re: Chapter Two : Greyhawk City

Bhelmyr books a modest room, accepts his free meal with gusto, as well as any rounds anyone offers to buy him. He makes friendly conversation with whoever welcomes it, and listens to Kvanlir's conversation with the guards with great interest.
Bandish the Bug
player, 312 posts
V-Human Druid
HP 21/21 AC 15 PP 16
Mon 8 Jul 2019
at 11:30
  • msg #259

Re: Chapter Two : Greyhawk City

Bandish sits back and observes the 'natural environment' of the tavern. He sees a flow to the comings and goings of the patrons. Humans, demi-humans and other intelligent species were by nature social creatures and he found the interactions within this herd-like environment fascinating.

He listened to the guards talk to Kvanlanir and he shrugged his shoulders and shook his head. Danger for the sake of riches was such a obvious trap. For beasts it was a piece of food... for those in the room gold was the enticement. It was all the same and a trap awaited all for the amusement of others. He would follow his new companions wherever they went. But he knew this option presented great danger.


Waiting for morning and our trip to Theldrat's place.
Xander
player, 146 posts
HP: 31/31 AC: 14
PP: 13 spell save: 14
Tue 9 Jul 2019
at 09:32
  • msg #260

Re: Chapter Two : Greyhawk City

After the revelry had died down Xander finds Felipe
If by chance some patrons arrive seeking food or housing and they are unable to pay, could you put them up on my tab and give them one of these scrolls? Thank you my friend
Xander hands Felipe a purse of 20 gold and 8 scrrolls of Pelor Scriptures.

ready for the morning to Theldrat's and maybe a trip to the wizards hut if anyone wants to check it out.

I would be willing to use living expenses if it's helpful.

Xander will grab a comfortable room for 8 sp

This message was last edited by the player at 05:54, Wed 10 July 2019.
Matrim Rogthor
player, 258 posts
Goliath Barb Rage 3/3
HP 31/31 AC 14 PP 10
Wed 10 Jul 2019
at 09:10
  • msg #261

Re: Chapter Two : Greyhawk City

Matrim is content to just sit, chat, and drink. He has gotten used to ignoring the looks of fear, curiosity, and sometimes other emotions that often came when he was in areas not used to Goliaths.

Happy to wait until morning
DM
GM, 432 posts
Fri 12 Jul 2019
at 23:11
  • msg #262

Re: Chapter Two : Greyhawk City

Xander talks to Felipe the barkeep.
Xander, Felipe's eyes widen as he sees the 20gp you gave him.
A large grin crosses his face.
He suddenly composes himself and adopts a serious look, while listening to you.
Every few seconds the grin returns, but he quickly he-applies the serious look.
"Yes, friend ! I will gladly use this coin to let the riff-raff, err... those who cannot pay, the needy and all-that, yes yes absolutely ! These ... pamphlets are interesting. Tell you what ! Instead of me getting them grubby with my food-and-ale-dirty hands, I will allow you to leave the pamphlets in the rooms of the Inn, or you can leave a pile of them here on the bar, underneath this paper-weight."
He picks up a beer mug.

The conversation with the guards can continue if anyone wants to talk to them more.
If anyone wants to do anything else before bed, that's ok.


°º¤ø,¸¸,ø¤º°`°º¤ø Morning eventually arrives. °º¤ø,¸¸,ø¤º°`°º¤ø

Xander, Bandish and anyone else who follows along ...
Stepping outside the front of the Inn, into the cool morning air of Greyhawk City, the adventurers are happy to see Theldrat the Locksmith's Shop (opposite the Blue Dragon Inn) open for business !
Theldrat is outside, polishing his new green stained-glass windows.

If the adventurers return the key :
Upon returning the key, Theldrat is overjoyed ! He laughs and slaps the adventurers on the shoulders as he takes the key. Holding it in his hands, he admires the simple but beautiful family heirloom. Theldrat looks concerned. He says "Hmmm ... it is as I thought it may be. The magic has been used."

He looks at the adventurers and continues. "They key contained the magic to be able to open any lock. Once. The thief has used the key to open a lock that he otherwise couldn't open. Bah !"

Theldrat is angry and disappointed now. He places the key safely into a drawer of the shop, and locks the drawer with another key he keeps on a string around his neck.

Speaking to the adventurers once again, "Thank you for returning the key to me. As promised, here's your reward. Ta da !"
He hands the adventurers a big handful of 8 platinum pieces !

-----

Party can split the 8pp however they want.
Party gained XP !
+1000 XP each for finally, ... finally, completing the Theldrat-Key adventure.

Bandish Bay 3540 LEVEL UP !
Bhelmyr 4900
Kvanlanir 4750
Matrim 4950
Xander 4610

-----

- to Wizard's Hat Inn in the River Quarter, to check out what-the-guards-were-talking-about ?
- investigate anything to do with the treasure map found on the dead halflings a while ago ?
- something else ?

-----
Bhelmyr Godstouched
player, 217 posts
Mountain Dwarf Sorcerer
HP 34/34 AC 16 PP 9
Sat 13 Jul 2019
at 06:32
  • msg #263

Re: Chapter Two : Greyhawk City

Bhelmyr says, "Thank you, Theldrat. I'm very sorry we weren't able to prevent the magic from being used."
Bandish the Bug
player, 314 posts
V-Human Druid
HP 21/21 AC 15 PP 16
Sat 13 Jul 2019
at 13:12
  • msg #264

Re: Chapter Two : Greyhawk City

Bandish stands quietly in the corner as his new companions complete their mission. He's glad to have been a small part of it.


Return the book now?

DM:
Bandish Bay 3540 LEVEL UP !


WHOOOO !!!! .......

This message was last edited by the player at 13:14, Sat 13 July 2019.
Bhelmyr Godstouched
player, 218 posts
Mountain Dwarf Sorcerer
HP 34/34 AC 16 PP 9
Sun 14 Jul 2019
at 21:10
  • msg #265

Re: Chapter Two : Greyhawk City

Bhelmyr shrugged. "The library already let it fall into the hands of evil once. Maybe we should take it to a temple or just toss it in a fire somewhere."
Kvanlanir
player, 182 posts
Wood Elf Figher
HP 33/33 AC 17 PP 14
Sun 14 Jul 2019
at 21:12
  • msg #266

Re: Chapter Two : Greyhawk City

"I don't trust it to the library at all. I'd rather keep it for now, possibly take it to a temple to be destroyed, but only if we know we can trust them to follow through. If not, I'd rather keep it and try to destroy it ourselves, or see if there is anything within that we can put to use ourselves."
Matrim Rogthor
player, 259 posts
Goliath Barb Rage 3/3
HP 31/31 AC 14 PP 10
Sun 14 Jul 2019
at 23:23
  • msg #267

Re: Chapter Two : Greyhawk City

"I see no harm in keeping the book mobile for a while and its association to us  unknown."

A grin starts to creep over Matrim's face,

"And I do like the idea of challenges inside the city. Maybe a wander over to the River Quarter might be just the thing to stretch some muscles? Improve some skills perhaps?"
Xander
player, 147 posts
HP: 31/31 AC: 14
PP: 13 spell save: 14
Mon 15 Jul 2019
at 06:39
  • msg #268

Re: Chapter Two : Greyhawk City

Maybe we should take the book to Ralobalar the sage? Maybe he can figure out what the cult is up to. We can afford a couple of wine bottles now.

But first some sport. I want to see Matrim make short work of some obstacles.

Matrim Rogthor
player, 260 posts
Goliath Barb Rage 3/3
HP 31/31 AC 14 PP 10
Mon 15 Jul 2019
at 10:26
  • msg #269

Re: Chapter Two : Greyhawk City

That's the spirit!
Bandish the Bug
player, 316 posts
V-Human Druid
HP 27/27 AC 15 PP 17
Mon 15 Jul 2019
at 12:12
  • msg #270

Re: Chapter Two : Greyhawk City

"I'm with you." Bandish says to the others. "Let's be on our way."
Kvanlanir
player, 183 posts
Wood Elf Figher
HP 33/33 AC 17 PP 14
Mon 15 Jul 2019
at 14:15
  • msg #271

Re: Chapter Two : Greyhawk City

"Alright, let's go have a look, then."
Bhelmyr Godstouched
player, 220 posts
Mountain Dwarf Sorcerer
HP 34/34 AC 16 PP 9
Mon 15 Jul 2019
at 20:01
  • msg #272

Re: Chapter Two : Greyhawk City

"Sounds good!" Bhelmyr said, merrily.
DM
GM, 433 posts
Tue 16 Jul 2019
at 08:20
  • msg #273

Re: Chapter Two : Greyhawk City

The adventurers make their way through the streets of Greyhawk City, to the River Quarter and The Wizard's Hat Inn.

The excellent establishment is one of the best-kept secrets in the city. The secret is kept by most of the regular customers, and thus the Inn is usually not too crowded. The proprietress is a half-elf matron named Dwaven May. She has outlasted her human husband, and even her children have grown old and died. Now she commits herself to the Inn. This commitment is reflected in the superb food, drink and hospitality she offers her guests.

At The Wizard's Hat Inn, the adventurers find Dwaven May talking with two others, a dwarf and an elderly human. They introduce themselves as Merp Lock Tickler, a retired trap expert, and Thamus Thunderhand, a wizard. They are admiring the new Honor Board installed in the main room of the Inn. The Honor Board has the title Wall of Crawlers painted upon it, but has nothing else beneath the heading.
Bandish the Bug
player, 317 posts
V-Human Druid
HP 27/27 AC 15 PP 17
Tue 16 Jul 2019
at 12:38
  • msg #274

Re: Chapter Two : Greyhawk City

Bandish smiles at the word 'crawlers'. He's pretty sure he's the only one in the room who knows what crawling really feels like.

He tries to catch Dwaven (~A half-elf named Dwarven!!??~) by the eye and if he does he offers a small nod of greeting hoping she will imitate conversation. He looks about him and takes a deep breath. Even though it's his second day in Greyhawk City he's finding it hard to get used to all the tall people here.

Anyway, he's happy to find very few pay attention to his short stature and he stands with his companions awaiting a greeting.
This message was last edited by the player at 14:30, Tue 16 July 2019.
Matrim Rogthor
player, 261 posts
Goliath Barb Rage 3/3
HP 31/31 AC 14 PP 10
Tue 16 Jul 2019
at 23:02
  • msg #275

Re: Chapter Two : Greyhawk City

As the group enters, Matrim will pull up a chair at an empty table and lay his pipe on the table, hoping that this Inn can provide for him some good quality pipe tobacco. Matrim also adopts a very practiced warm and disarming smile to greet those who might be unnerved by his stature (hence why he opts to sit in most crowded places).
Xander
player, 148 posts
HP: 31/31 AC: 14
PP: 13 spell save: 14
Fri 19 Jul 2019
at 21:58
  • msg #276

Re: Chapter Two : Greyhawk City

pleased to meet you. This is Matrim Rogthor, the mightiest Goliath I know, Bandish Bug, a wise and crafty gnome, Kvanlanir a wood-elf with eyes that can rival birds of pray, Bhelmyr Godstouched, a mystic dwarf who has saved our lives more numerus to count. And I am Xander, lucky to witness susch great feats!

We heard there are games of skill and strength to be had at the Wizard's Hat Inn. Can you tell us more about the Crawl?


Xander will order some food and drink for the party and for Merp and Thamus as they go over details of the Crawl.
DM
GM, 434 posts
Sat 20 Jul 2019
at 00:19
  • msg #277

Re: Chapter Two : Greyhawk City

Dwaven May puts her hands on her hips and looks you all up and down. "Well, well ! Our first party of victims, hahaha !" You sense that she is joking as she continues "I'm joking ! My friends here..." she gestures to Merp Lock Tickler and Thamus Thunderhand "...have helped create what they call the ThunderLock Crawl. It's a neat little dungeon dug out and built from the old cellar of this Inn."

Merp Lock Tickler, the dwarf, continues "Yes, we're very proud of it and wish to show it off. We were just discussing the problem of Inn patrons being able to view the proceedings once a group of adventurers enters the dungeon..."

Thamus Thunderhand, the human wizard, interjects "Merp, I assure you I can maintain concentration on the scrying spell placed into this levitating glass orb." Thamus holds up a marble-sized multi-coloured glass orb, and throws it into the air, where it remains, gently hovering. He then says some mystic-arcane-mumbo-jumbo and points to a large mirror hanging on the wall above the bar. Suddenly a scene materializes on the mirror. It's a scene of the bar and the adventurers can see themselves standing there talking with Dwaven, Merp and Thamus. The image is slightly distorted, but clear enough. Thamus says "This orb will follow the adventuring party through the dungeon, relaying their heroic deeds back here to the mirror for all Inn patrons to view." Speaking directly to the adventurers he says "You will have a captive audience !"

Dwaven May says "All that remains is for you all to sign our Inn Responsibility Scroll, pay the one gold piece entry fee ..."

Merp cuts in "... and come back in the early evening when the Inn is full of patrons. Otherwise, who would believe us if you succeeded or failed ?"

Looking over the Inn Responsibility Scroll, you get the gist that the scroll declared neither you nor your kin can hold Dwaven May, Merp, Thomas or The Wizard's Hat Inn responsible for any loss or injury you incur in, on or under the premises.

Dwaven May produces a quill and small bottle of ink from under her apron, placing them and the scroll onto the nearby bar.

-----

The Inn offers modest or comfortable rooms, for either 5sp or 8sp per night, while a decent meal will cost only 1 or 2sp, depending upon how hungry you are.

-----

The adventurers have been advised to :
- pay the 1gp each
- sign the scroll
- come back later, early evening
Matrim Rogthor
player, 262 posts
Goliath Barb Rage 3/3
HP 31/31 AC 14 PP 10
Sat 20 Jul 2019
at 04:28
  • msg #278

Re: Chapter Two : Greyhawk City

Putting his pipe away, Matrim will sign his mark and pay his toll.

1gp removed.
Bandish the Bug
player, 318 posts
V-Human Druid
HP 27/27 AC 15 PP 17
Sat 20 Jul 2019
at 08:21
  • msg #279

Re: Chapter Two : Greyhawk City

Bandish also walks up and looks the contract over. He picks up the quill and signs his name. While he does so he thinks to himself how strange 'civilized' people are that they need such things. In the wild there are understandings between things and the need for paper to ensure a given action is carried out isn't necessary.


1 gp removed
Xander
player, 149 posts
HP: 31/31 AC: 14
PP: 13 spell save: 14
Sat 20 Jul 2019
at 10:40
  • msg #280

Re: Chapter Two : Greyhawk City

we can compete as a team? What fun! Is there a prize or a time limit for the crawl? Does Butterbell need to pay the entrance fee as well? I forgot to introduce my familiar sprile.

Xander will submit a good coin for himself and a second for Butterbell if needed
DM
GM, 435 posts
Sat 20 Jul 2019
at 11:24
  • msg #281

Re: Chapter Two : Greyhawk City

Dwaven May, Merp and Thamus listen to Xander's questions.
Thamus, the wizard, says "I'm glad you reminded me of the time limit ! Yes, there is a two hour time limit ..."

Merp interrupts "... but we're not being extremely strict about it. If you are entertaining the patrons of the Inn with your exploits, and they continue to spend coin here at The Wizard's Hat, then we won't be so strict about it"

Dwaven May nods and smiles.

Thamus says "Yes. If you're taking too long, or have met with a grizly fate, heh heh, then I will teleport you out." He wiggles his fingers in the air. "The reward for completing the ThunderLock Crawl is having your names added to our beautiful Honor Board ! Also, I think we can waive the one gold piece fee for your familiar."

Merp says "There is treasure in the dungeon. You may keep anything you find in there. We've stocked it ourselves from our sizeable stash of loot we've accumulated over our many years of adventuring. We've no real use for it, so what better use than to incorporate it into our new creation !"
Bhelmyr Godstouched
player, 221 posts
Mountain Dwarf Sorcerer
HP 34/34 AC 16 PP 9
Sat 20 Jul 2019
at 12:42
  • msg #282

Re: Chapter Two : Greyhawk City

Bhelmyr hands over his entry fee and signs the scroll. "I think you've found the right group for your first show!"

1gp removed
Kvanlanir
player, 184 posts
Wood Elf Figher
HP 33/33 AC 17 PP 14
Sun 21 Jul 2019
at 17:59
  • msg #283

Re: Chapter Two : Greyhawk City

"Sounds interesting. Count me in." Kvan hands over a gold coin.
Myra Highbrow
player, 1 post
Halfling ?
HP ?/? AC ?
Mon 22 Jul 2019
at 11:55
  • msg #284

Re: Chapter Two : Greyhawk City

"Count me in as well!"

Any who looked the direction of this deceiving loud voice were astounded to see a little, curvy, woman at its origin. She looked as though no one else in the room mattered then, out of nowhere she looked toward the group. "Hey, don't I know you lot?" She walked straight up to the table and her voice softened only slightly. "How you lot been? I'm sorry I disappeared, family business, ya know."
Bhelmyr Godstouched
player, 222 posts
Mountain Dwarf Sorcerer
HP 34/34 AC 16 PP 9
Mon 22 Jul 2019
at 12:38
  • msg #285

Re: Chapter Two : Greyhawk City

"You're that merchant woman! Thanks for providing a distraction back there at that thieves' hideout," Bhelmyr says with a friendly smile.
Myra Highbrow
player, 2 posts
Halfling ?
HP ?/? AC ?
Mon 22 Jul 2019
at 20:13
  • msg #286

Re: Chapter Two : Greyhawk City

"Anytime!" She boomed. "I don't recall if I introduced myself last time, but I'm Myra Highbrow. Glad yall made it out of there safe. You seem like good people. It seems since we all are goin' after the same thing we'll be working together. I look forward to our adventure." Myra had a big grin across her face as she aimed to be as friendly as she could.
Matrim Rogthor
player, 263 posts
Goliath Barb Rage 3/3
HP 31/31 AC 14 PP 10
Mon 22 Jul 2019
at 22:23
  • msg #287

Re: Chapter Two : Greyhawk City

Matrim sticks out a large hand and says "Its good to have you back!"
Xander
player, 150 posts
HP: 31/31 AC: 14
PP: 13 spell save: 14
Tue 23 Jul 2019
at 09:56
  • msg #288

Re: Chapter Two : Greyhawk City

great to meet you Myra, I'm Xander and this is Butterbell. Say hi Butterbell

The Sprite, clothed in a yellow Buttercup flower. Does a flyby. She circles around Myra's head once and then disappears in a giggle.
Myra Highbrow
player, 4 posts
Halfling ?
HP ?/? AC ?
Tue 23 Jul 2019
at 10:09
  • msg #289

Re: Chapter Two : Greyhawk City

She gives a firm handshake to Matrim and a smiling nod to butterball. "Nice to meet you too."
DM
GM, 436 posts
Tue 23 Jul 2019
at 11:08
  • msg #290

Re: Chapter Two : Greyhawk City

If the adventurers wish to do anything during the day, they can, otherwise ...

Evening will finally arrive.

Merp and Thamus have spent time during the day promoting the coming evenings events to people passing by / through the Inn. As a result, The Wizard's Hat Inn slowly fills with patrons, all eager to see the evenings proceedings.

After most patrons have had something to eat and drink, Dwaven May says a few words to introduce the adventurers and explain the premise for the ThunderLock Crawl.

The adventurers are then directed towards the old cellar doors, newly converted into the entrance to the Crawl.

(Thamus' magic floating orb follows you.)
-----
A worn, wide set of stone steps leads down into a slightly wider chamber.

Two crudely carved demonic statues with a bronze brazier seated in their laps flank an arched and open doorway directly across the cobbled floor from the entry stair.

A dull, reddish glow illuminates a runic phrase carved into the stony wall above the open doorway opposite.

One brazier is lit with a blazing, unnaturally red fire. The other bronze ornament stands cold and fireless.

-----
(The runes are in dwarvish. Who can read it ?)
Bandish the Bug
player, 321 posts
V-Human Druid
HP 27/27 AC 15 PP 17
Tue 23 Jul 2019
at 11:28
  • msg #291

Re: Chapter Two : Greyhawk City

Bandish nods to Myra and offers greeting. It was nice to have someone of his staure along and having a halfling close gave him confidence and brough back memories of spending days with his father's family.

The names Bandish, pleased to make your acquaintance cousin.

He looked forward and shook his head. "I have no idea what these runes say but let's hope it's just a greeting."

He takes a closer look at the braziers to see if he can spot anything.



05:30, Today: Bandish the Bug rolled 15 using 1d20+7.  perception .
This message was last edited by the player at 11:30, Tue 23 July 2019.
Bhelmyr Godstouched
player, 223 posts
Mountain Dwarf Sorcerer
HP 34/34 AC 16 PP 9
Tue 23 Jul 2019
at 11:29
  • msg #292

Re: Chapter Two : Greyhawk City

Bhelmyr reads the runes. They are in his native tongue, after all.
DM
GM, 438 posts
Tue 23 Jul 2019
at 11:40
  • msg #293

Re: Chapter Two : Greyhawk City

Bhelmyr reads the runes.
Fire reveals the treasure, but flame conceals the key.

Bandish takes a closer look at the braziers.
A key is sitting at the bottom of the weird mystical red flames coming from one of the braziers (the other is unlit).

Bandish can see that the flames are magical, and that with a good Arcana roll, can probably be turned on or off with some simple arcane cantrip-like mumbo-jumbo.

Bandish also notices that the period (.) at the end of the runes is carved as a tiny brazier.
Bandish the Bug
player, 322 posts
V-Human Druid
HP 27/27 AC 15 PP 17
Tue 23 Jul 2019
at 14:05
  • msg #294

Re: Chapter Two : Greyhawk City

"Ahhh... a Mumbo-Jumbo Flame." Bandish mumbles.... unnatural magic.... he tries but is unable to influence the flame.



08:03, Today: Bandish the Bug rolled 5 using 1d20.  arcana.
Bhelmyr Godstouched
player, 224 posts
Mountain Dwarf Sorcerer
HP 34/34 AC 16 PP 9
Tue 23 Jul 2019
at 21:56
  • msg #295

Re: Chapter Two : Greyhawk City

Bhelmyr attempts to figure out how to activate the flames.

14:54, Today: Bhelmyr Godstouched rolled 16 using 1d20+2.  Arcana.
Xander
player, 151 posts
HP: 31/31 AC: 14
PP: 13 spell save: 14
Wed 24 Jul 2019
at 03:01
  • msg #296

Re: Chapter Two : Greyhawk City

Xander watches the others for a bit, then he draws his wand. He gives an experimental flick.

cast prestidigitation to extinguish the lit braziers, he then tries to light the unlit brazier. If successful he will try and cool the key with prestidigitation.

Spoiler text: (Highlight or hover over the text to view)
This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical Effects within range.

• You create an Instantaneous, harmless sensory effect, such as a shower of sparks, a puff of wind, faint musical notes, or an odd odor.

• You instantaneously light or snuff out a Candle, a torch, or a small campfire.

• You instantaneously clean or soil an object no larger than 1 cubic foot.

• You chill, warm, or flavor up to 1 cubic foot of nonliving material for 1 hour.

• You make a color, a small mark, or a Symbol appear on an object or a surface for 1 hour.

• You create a nonmagical trinket or an illusory image that can fit in your hand and that lasts until the end of your next turn.

If you cast this spell multiple times, you can have up to three of its non-instantaneous Effects active at a time, and you can dismiss such an effect as an action.


Kvanlanir
player, 185 posts
Wood Elf Figher
HP 33/33 AC 17 PP 14
Wed 24 Jul 2019
at 03:36
  • msg #297

Re: Chapter Two : Greyhawk City

Kvan awaits behind the others, letting them figure out this riddle while he keeps his eyes and ears open for danger.

22:36, Today: Kvanlanir rolled 18 using 1d20+4.  Perception.

Myra Highbrow
player, 6 posts
Halfling Rogue
HP 27/27 AC 16 PP 14
Wed 24 Jul 2019
at 03:43
  • msg #298

Re: Chapter Two : Greyhawk City

Myra stays at the side toward the front of the group deepest into the entrance. She keeps her eyes open for anything of interest, movement included.

20:43, Today: Myra Highbrow rolled 14 using 1d20+4 ((10)).
DM
GM, 439 posts
Wed 24 Jul 2019
at 10:27
  • msg #299

Re: Chapter Two : Greyhawk City

While the other adventurers look on :

Bandish understands that the flames in the braziers can be turned on and off, but is unable to manipulate them himself.

Bhelmyr steps forward and takes a look, and believes that he knows the proper incantations to turn the flames on and off !

Xander casts prestidigitation, aimed at the lit brazier.
The magical flames flicker and move, but do not extinguish.
Xander realises that the brazier-flames will require the specific incantation, which Bhelmyr believes he knows.
Bhelmyr Godstouched
player, 225 posts
Mountain Dwarf Sorcerer
HP 34/34 AC 16 PP 9
Wed 24 Jul 2019
at 11:44
  • msg #300

Re: Chapter Two : Greyhawk City

Bhelmyr will try the incantation to extinguish the flames.
DM
GM, 440 posts
Wed 24 Jul 2019
at 17:33
  • msg #301

Re: Chapter Two : Greyhawk City

Woosh ! The flames extinguish, revealing the key !
Kvanlanir
player, 186 posts
Wood Elf Figher
HP 33/33 AC 17 PP 14
Thu 25 Jul 2019
at 03:10
  • msg #302

Re: Chapter Two : Greyhawk City

"Well done."
Bhelmyr Godstouched
player, 226 posts
Mountain Dwarf Sorcerer
HP 34/34 AC 16 PP 9
Thu 25 Jul 2019
at 03:17
  • msg #303

Re: Chapter Two : Greyhawk City

"Might wanna wait until the key cools of a bit before we grab it," says Bhelmyr.
Xander
player, 152 posts
HP: 31/31 AC: 14
PP: 13 spell save: 14
Thu 25 Jul 2019
at 12:27
  • msg #304

Re: Chapter Two : Greyhawk City

Xander attempts to chill the key with a wave of the wand.
you think we put the key in the period? The brazier looking thing?
Bhelmyr Godstouched
player, 227 posts
Mountain Dwarf Sorcerer
HP 34/34 AC 16 PP 9
Thu 25 Jul 2019
at 12:54
  • msg #305

Re: Chapter Two : Greyhawk City

Bhelmyr says with a shrug, "I figured I would try the incantation on it, but your way sounds worth trying first."
DM
GM, 441 posts
Thu 25 Jul 2019
at 18:13
  • msg #306

Re: Chapter Two : Greyhawk City

Xander chills the key, and places it into the (.) period, but it doesn't go into it.
The tiny brazier at the end of the runes is simply a carving.
The key is nice and cool to the touch !
Bhelmyr Godstouched
player, 228 posts
Mountain Dwarf Sorcerer
HP 34/34 AC 16 PP 9
Thu 25 Jul 2019
at 23:12
  • msg #307

Re: Chapter Two : Greyhawk City

Bhelmyr will try the incantation on the period, and if that doesn't work, he'll try it on the real braziers.
DM
GM, 442 posts
Fri 26 Jul 2019
at 06:16
  • msg #308

Re: Chapter Two : Greyhawk City

Bhelmyr finds that the incantation has no effect on the period,
but he can turn each brazier flame on or off.

Brazier One : began ON, hiding key, which Xander now holds.
Brazier Two : began OFF.

How will Bhelmyr leave the braziers ?
(The flames whoosh! on and/or off !)
Bhelmyr Godstouched
player, 229 posts
Mountain Dwarf Sorcerer
HP 34/34 AC 16 PP 9
Fri 26 Jul 2019
at 07:23
  • msg #309

Re: Chapter Two : Greyhawk City

Bhelmyr will try lighting both braziers.
DM
GM, 443 posts
Fri 26 Jul 2019
at 08:40
  • msg #310

Re: Chapter Two : Greyhawk City

Ok !
Bhelmyr lights both braziers.
Bandish the Bug
player, 323 posts
V-Human Druid
HP 27/27 AC 15 PP 17
Fri 26 Jul 2019
at 11:25
  • msg #311

Re: Chapter Two : Greyhawk City

"Maybe we just reverse them? Put the key in the second one and light it?"
Bhelmyr Godstouched
player, 230 posts
Mountain Dwarf Sorcerer
HP 34/34 AC 16 PP 9
Fri 26 Jul 2019
at 12:56
  • msg #312

Re: Chapter Two : Greyhawk City

Is there a keyhole anywhere?
DM
GM, 444 posts
Fri 26 Jul 2019
at 21:54
  • msg #313

Re: Chapter Two : Greyhawk City

There is no visible keyhole anywhere.
All that can be seen are the braziers, the open doorway, and the runic carving above the open doorway.

Peering through the open doorway the adventurers see a long, wide hall.
The floor of the hallway appears jagged and uneven.

Thamus' magic floating orb suddenly moves to the open doorway and starts moving in little circles in the air, beneath the runic carving.

---
Map !
https://drive.google.com/open?...2SlpMiTVvUwn5GiUq-T3
Bhelmyr Godstouched
player, 231 posts
Mountain Dwarf Sorcerer
HP 34/34 AC 16 PP 9
Fri 26 Jul 2019
at 23:36
  • msg #314

Re: Chapter Two : Greyhawk City

"Perhaps, we need to walk through while holding the key," Bhelmyr suggests.
Xander
player, 153 posts
HP: 31/31 AC: 14
PP: 13 spell save: 14
Sat 27 Jul 2019
at 04:58
  • msg #315

Re: Chapter Two : Greyhawk City

I think we've done all we can here but That doorway looks spiky. Anyone familiar with traps?
Myra Highbrow
player, 7 posts
Halfling Rogue
HP 27/27 AC 16 PP 14
Sat 27 Jul 2019
at 05:50
  • msg #316

Re: Chapter Two : Greyhawk City

"I might be able to help with that." Myra steps in between the group and the door.
22:49, Today: Myra Highbrow rolled 10 using 1d20+4.  Perception to spot any traps or anything around the door.
DM
GM, 445 posts
Sat 27 Jul 2019
at 07:38
  • msg #317

Re: Chapter Two : Greyhawk City

(The doorway is not quite as spiky as the artist has depicted it ...)

Myra steps forward, checking for traps or anything unusual around the doorway,
but is unable to spot anything of further interest.
Myra Highbrow
player, 8 posts
Halfling Rogue
HP 27/27 AC 16 PP 14
Sat 27 Jul 2019
at 09:06
  • msg #318

Re: Chapter Two : Greyhawk City

"I'm good with my hands, but I can't see any traps. Anyone else?"
Xander
player, 154 posts
HP: 31/31 AC: 14
PP: 13 spell save: 14
Sat 27 Jul 2019
at 09:53
  • msg #319

Re: Chapter Two : Greyhawk City

I suppose nothing wrong with our eyes huh Beebee.

Xander and an invisible Butterbell scope and out the stairs

perception check with help from BB: 19, without aid, 15
03:47, Today: Xander rolled 31 using 2d20+3 ((12,16)).

DM
GM, 446 posts
Sat 27 Jul 2019
at 10:14
  • msg #320

Re: Chapter Two : Greyhawk City

Xander takes a good look around.
The stairs lead back up to The Wizard's Hat Inn !
Xander can see nothing unusual about the doorway opposite the stairs, the braziers, or the runic carving above the doorway.

Thamus' magic floating orb continues to move in little circles in the air near the doorway leading to the next room.
Xander
player, 155 posts
HP: 31/31 AC: 14
PP: 13 spell save: 14
Sat 27 Jul 2019
at 10:53
  • msg #321

Re: Chapter Two : Greyhawk City

Xander pockets the key

let's be off then
Bandish the Bug
player, 324 posts
V-Human Druid
HP 27/27 AC 15 PP 17
Sat 27 Jul 2019
at 12:34
  • msg #322

Re: Chapter Two : Greyhawk City

Taking a deep breath Bandish walks through the door as quickly as he can.
Bhelmyr Godstouched
player, 232 posts
Mountain Dwarf Sorcerer
HP 34/34 AC 16 PP 9
Sat 27 Jul 2019
at 12:52
  • msg #323

Re: Chapter Two : Greyhawk City

Bhelmyr follows Xander and Bandish.
DM
GM, 447 posts
Sat 27 Jul 2019
at 21:07
  • msg #324

Re: Chapter Two : Greyhawk City

(Unless anyone wants to do something RIGHT NOW ... )

---

The adventurers step through the open doorway into the next area.
Even at first glance it becomes all too clear that the long hall ahead of the adventurers is outright dangerous.

Just beyond the doorway is a section of stone floor upon which the adventurers now stand.

Beyond the stone floor section is a section of uneven wooden floor.

Beyond the uneven wooden floor is a section of stone floor, again.

The walls of these two sections (wooden floor, stone floor) have many small red glowing runes upon them.
Some runes are at knee-height, waist-height, and head-height.

Then the floor becomes a pool of bubbling, hissing, greenish liquid that only has three narrow wooden boards as a way to cross it.

Beyond the green pool the floor is stone, and both side walls are carved with large bearded faces.

The hallway ends in a wide open doorway.

---

Once all the adventurers have entered the hall the portcullus-door slams down shut behind them, blocking retreat !

Along with the portcullus also descends a vertical spiked grating. The grating descends from a narrow slot in the ceiling and then clicks into place into grooves running along the top and bottom of either wall. The adventurers can hear mechanical mechanisms and cogs turning behind the stone walls.

A booming voice suddenly comes from the magic floating orb ! "BEGIN !"

Suddenly random sections of the uneven wooden floor just ahead of the adventurers begin to rise and fall in rapid motion.
(Moving over the undulating wooden floor requires a DEX (Acrobatics) DC12 check or be knocked Prone !)

---

All adventurers roll initiative and declare actions.
Will you stay where you are or begin to move through the hallway ?
Moving forward over the undulating boards will require the DEX check detailed above.

Please check out the map, and ask questions now, if the description above or map is unclear.
This is a somewhat complicated room and I want to make sure the adventurers know what is ahead of them.

The faint green grid on the map shows 5' squares, so the hall is approximately 65' wide and 130' in length.

Matrim (and Cricket) may still join in now, but should hurry,
otherwise they may be locked out of the ThunderLock Crawl.

Map !
https://drive.google.com/open?...BEpFWHTI8PR5663PzsAK
Bhelmyr Godstouched
player, 233 posts
Mountain Dwarf Sorcerer
HP 34/34 AC 16 PP 9
Sat 27 Jul 2019
at 23:15
  • msg #325

Re: Chapter Two : Greyhawk City

"Myra, you think you can disarm these?" Bhelmyr asks as he begins working his way across the undulating walkway.

16:13, Today: Bhelmyr Godstouched rolled 4 using 1d20+2.  Initiative .

16:13, Today: Bhelmyr Godstouched rolled 19 using 1d20+2.  Acrobatics.


Xander
player, 156 posts
HP: 31/31 AC: 14
PP: 13 spell save: 14
Sun 28 Jul 2019
at 08:24
  • msg #326

Re: Chapter Two : Greyhawk City

Bee?!
Xander shouts a warning to Butterbell, Butterbell will try and zip under the gates before they close.
how are they triggered? Do they need line of sight?
Xander calls to Myra.

Xander focuses on dodging, wand at the ready.

action Dodge
Initiative:17 acrobatics check 20.
Move action: attempt to move past the wooden floor

Edit: double edit

Spoiler text: (Highlight or hover over the text to view)
While taking the Dodge action, Until the start of your next turn, any Attack roll made against you has disadvantage if you can see the attacker and you make Dexterity Saving Throws with advantage.

02:17, Today: Xander rolled 17,20 using 1d
20+3,1d20+5.  Initiative acrobatics.


This message was last edited by the player at 20:23, Sun 28 July 2019.
Myra Highbrow
player, 9 posts
Halfling Rogue
HP 27/27 AC 16 PP 14
Sun 28 Jul 2019
at 10:15
  • msg #327

Re: Chapter Two : Greyhawk City

Myra looks around hurriedly.

03:13, Today: Myra Highbrow rolled 24 using 1d20+4.  Perception roll to find anything to make sense of these traps.

03:13, Today: Myra Highbrow rolled 9 using 1d20+4.  Initiative.

Bandish the Bug
player, 325 posts
V-Human Druid
HP 27/27 AC 15 PP 17
Sun 28 Jul 2019
at 12:00
  • msg #328

Re: Chapter Two : Greyhawk City

Bandish looks about and feels ridiculous for being in this situation. What an unnatural place to be and only for the purpose of entertainment. It really was like the elders said, citys breed poor choices.

Either way he was here now and his head swivels like a beast caught in a cage as he took in his surroundings. So distracted by his surroundings he finds himself flat footed as things take a turn for the worse.


05:55, Today: Bandish the Bug rolled 4,10 using 1d20+2,1d20+2.  Initiative, Acrobatics.

ACTION... change to a Giant Wolf Spider.

DM
GM, 448 posts
Sun 28 Jul 2019
at 12:22
  • msg #329

Re: Chapter Two : Greyhawk City

Myra, on your upcoming turn (initiative 9) you are able to look around (perception 24), as well as take an action.

Your good perception roll reveals that the spiked grating that descended behind the adventurers is able to move-along the grooves it is set into (near the floor and ceiling), and may therefore attempt to push the adventurers along the hall.

You could attempt to jam the grating with something (roll a DEX for this, uses an object you have)
or physically hold the grating (roll a STR for this), or something else clever you come up with.

You can add to your action now,
and you will still act on initiative 9.

---

Bhelmyr and Bandish both have DEX MOD +2 and rolled initiative 4,
so I will make a dice roll to determine who goes first on initiative 4.

Just waiting for Kvanlanirs initiative and action,
before I detail the events of Round One...
Myra Highbrow
player, 10 posts
Halfling Rogue
HP 27/27 AC 16 PP 14
Sun 28 Jul 2019
at 23:14
  • msg #330

Re: Chapter Two : Greyhawk City

Myra takes her crowbar from her pack and carefully gets to work jamming the trap.
16:13, Today: Myra Highbrow rolled 12 using 1d20+4.  Dex Check to jam trap with crowbar.
DM
GM, 451 posts
Mon 29 Jul 2019
at 04:27
  • msg #331

Re: Chapter Two : Greyhawk City

Because I'm excited to see what happens, I will temporarily take control of Kvanlanir,
and have him move forward while using the Dodge action.
Kvanlanir, forgive me if this is not what you wanted to do, we can change things if you like.

-----
DM, on behalf of Kvanlanir, rolled 6 using 1d20+4.  Kvanlanir initiative.
-----

Round One

Xander 17
Runes, Left Beard Carving 10
Myra 9
Kvanlanir 6
Bhelmyr 4
Bandish 4
Grating, Right Beard Carving 1

-----

Xander focuses on dodging, wand at the ready.
Xander moves forward, his fantastic acrobatic skills making crossing the undulating wooden floor easy !
The difficult terrain of the undulating wooden floor slows his movement,
and Xander ends this round on the undulating wooden floor.

Suddenly fire bolts blast from the red runes carved into the walls.
DM rolled 17 using 1d20+5.  firebolt versus Xander
DM rolled 14 using 1d20+5.  firebolt versus Xander (disadvantage)
DM rolled 2 using 1d10.  firebolt damage

Xander takes 2 fire damage !

All adventurers can see further along the hallway that the left bearded carving (beyond the green pool) has emitted a large puff of ... something ?
It looks like a cloud of white powder, and is quickly dissipating.

Myra takes her crowbar from her pack and carefully gets to work jamming the grating.
Myra is unsuccessful in her attempts, but believes that she could try again, positioning the crowbar at a different angle.
(Dex check not good enough, but jamming the grating is possible.)

Kvanlanir follows Xander forward, taking the Dodge action as he goes.
DM, on behalf of Kvanlanir, rolled 7 using 1d20+4.  Kvanlanir acrobatics
Kvanlanir is knocked prone !

Bhelmyr begins working his way across the undulating wooden floor,
his fantastic acrobatic skills making crossing the undulating wooden floor easy !
(A very acrobatic dwarf !)

Bandish stays where he is, surveying the scene.
Concentrating for a moment, he transforms into a Giant Wolf Spider !

Suddenly the adventurers can hear cogs turning and other mechanical sounds,
as the spiked grating starts moving forward along the hallway !
DM rolled 15 using 1d20+5.  spiked grating versus bandish wildshape
DM rolled 6 using 1d8.  spiked grating damage
DM rolled 25 using 1d20+5.  spiked grating versus myra CRIT !
DM rolled 8 using 2d8.  spiked grating damage

Both Bandish, in Giant Wolf Spider form, and Myra are pierced by the spikes of the grating as they are pushed along the hallway.
Myra was in position attempting to jam the grating, and so took a particularly nasty spike to the shoulder !

All adventurers suddenly hear a loud thunderous BOOM! sound, emanating from the right bearded carving (beyond the green pool).
The sound causes any remnants of the weird cloud of white powder to dissipate, as well as stirring up dust from the stone floor.

-----

In summary:

Xander took damage from a firebolt coming from the red runes.

All adventurers are upon the undulating wooden floor and must roll DEX (acrobatics) while moving or be knocked prone.
Kvanlanir is already prone !

Bandish has transformed into a Giant Wolf Spider, and is very hurt by the spiked grating !

Myra has been hurt by the spiked grating.

-----
Map !
https://drive.google.com/open?...Y_y9uRUhsLXLlfBpalBy
This message was last edited by the GM at 04:30, Mon 29 July 2019.
Xander
player, 159 posts
HP: 29/31 AC: 14
PP: 13 spell save: 14
Mon 29 Jul 2019
at 06:05
  • msg #332

Re: Chapter Two : Greyhawk City

Unbalanced by the attack Xander rallies. He continues to focus on dodging.
action Dodge, movement: attempt to get past wooden floor.
Acrobatics check: 12
23:56, Today: Xander rolled 12 using 1d20+5 ((7)).

Bhelmyr Godstouched
player, 234 posts
Mountain Dwarf Sorcerer
HP 34/34 AC 16 PP 9
Mon 29 Jul 2019
at 07:44
  • msg #333

Re: Chapter Two : Greyhawk City

Bhelmyr continues forward, deftly. Perhaps his low center of gravity gave him an edge staying on his feet, just as in stories of dwarves from long ago. Or maybe he's just been lucky so far.

00:39, Today: Bhelmyr Godstouched rolled 19 using 1d20+2.  Acrobatics.
Myra Highbrow
player, 11 posts
Halfling Rogue
HP 19/27 AC 16 PP 14
Mon 29 Jul 2019
at 08:32
  • msg #334

Re: Chapter Two : Greyhawk City

Myra stubbornly tries the crowbar again.
01:28, Today: Myra Highbrow rolled 23 using 1d20+4.  Dex Check to jam trap with crowbar. aha aha ahaahaha aha aha Finally! nearly made a spectacle of myself at a denny's because I finally made this roll. ooc
Kvanlanir
player, 187 posts
Wood Elf Figher
HP 33/33 AC 17 PP 14
Mon 29 Jul 2019
at 14:00
  • msg #335

Re: Chapter Two : Greyhawk City

Kvanlanir draws out an arrow and aims high, then releases. He watched the area first, then watched for the arrows's landing and the effects that he could see.

Initiative: 15

Firing an arrow toward the far side of the room, preferably landing inside the green stuff. I want to try to aim it so that it passes in front of some of the glowing runes, preferably not ones that are adjacent to the group so that if motion sets off a trap it would not blast something right at us.

08:57, Today: Kvanlanir rolled 21,10 using d20+8,d8+4.  Attack w/ Longbow.
08:53, Today: Kvanlanir rolled 15 using 1d20+4.  Initiative.

Bandish Wildshape
player, 13 posts
Giant Wolf Spider
HP 5/11 AC 13 PP 13
Tue 30 Jul 2019
at 11:36
  • msg #336

Re: Chapter Two : Greyhawk City

Bandish crawls onto the wall and begins to make his way down the hallway on the left side wall. He avoids the runes and move as quickly as he can hoping there's a mechanism on the far end he can use to stop this trap.


dash
This message was last edited by the player at 00:53, Wed 31 July 2019.
Matrim Rogthor
player, 265 posts
Goliath Barb Rage 3/3
HP 31/31 AC 14 PP 10
Tue 30 Jul 2019
at 19:47
  • msg #337

Re: Chapter Two : Greyhawk City

The adventurers can hear someone Goliathing their way towards their position.

Edit: Initiative: Matrim Rogthor rolled 20 using 1d20+2

Edit 2:
 Matrim will survey the scene as he arrives.
Percepton: Matrim Rogthor rolled 6 using 1d20
This message was last edited by the player at 03:03, Thu 01 Aug 2019.
DM
GM, 453 posts
Thu 1 Aug 2019
at 12:06
  • msg #338

Re: Chapter Two : Greyhawk City

Round Two

Matrim 20
Xander 17
Kvanlanir 15
Runes, Left Beard Carving 10
Myra 9
Bhelmyr 4
Bandish 4
Grating, Right Beard Carving 1

Ignoring the calls of "Wait, Sir" and "Please don't break anything !" from Dwaven May of The Wizard's Hat Inn, Matrim goliaths his way down the cellar stairs and into the ThunderLock Crawl. He easily lifts the doorway-portcullus which descended earlier, and steps through into the hall where the other adventurers are now. The doorway-portcullus slams! down shut behind the goliath. Matrim now stands at the south end of the hall, surveying the scene before him.
(Matrim notices nothing unusual (the whole place is unusual !), and sees his adventurer friends busily attempting to avoid/disarm the trap-grating and make their way through to the north end of the hall.)

Xander continues to focus on dodging while moving forward over the undulating wooden floor.
Xander makes it to the end of the undulating wooden floor, but loses his balance just at the end of it, falling prone onto the stone floor.

Kvanlanir get to his feet, aims and fires an arrow along the hallway and into the pool of bubbling, hissing, greenish liquid. The arrow disappears into the green liquid. The adventurers hear a hssssss!! sound, and see smoke from the burning/disintegrating arrow. Kvanlanir is not retrieving that arrow !

Suddenly firebolts blast from the red runes carved into the walls.
DM rolled 19 using 1d20+5.  firebolt versus Kvanlanir
DM rolled 2 using 1d10.  firebolt damage
DM rolled 17 using 1d20+5.  firebolt versus Bhelmyr
DM rolled 2 using 1d10.  firebolt damage

Both Kvanlanir and Bhelmyr are hit by firebolts !

All adventurers can see further along the hallway that the left bearded carving (beyond the green pool) has emitted a large puff of ... something ?
It looks like a cloud of white powder, and is quickly dissipating.

Myra stubbornly tries the crowbar again.
Myra is successful at jamming the crowbar between two of the undulating wooden floorboards, causing the moving grating to come to a stop !
The grating creaks, the mechanical-cog sound turns to a griiinding-cog sound, and the grating comes off its track-grooves.
The grating ends up on a weird angle, partly blocking the hall, but can be pushed out of the way (by Matrim, if he chooses to move down the hall).
The grating trap is disabled !
(Myra, you can retrieve your crowbar.)

Bhelmyr continues forward, deftly !
Bhelmyr stands at the edge of the undulating wooden floor.

Bandish crawls onto the wall and begins to make his way down the hallway on the left side wall, avoiding the runes.
Bndish finishes this round on the left wall overlooking the pool of bubbling, hissing, greenish liquid.

All adventurers suddenly hear a loud thunderous BOOM! sound, emanating from the right bearded carving (beyond the green pool).
The sound causes any remnants of the weird cloud of white powder to dissipate, as well as stirring up dust from the stone floor.

---

Summary :
Matrim entered !
Kvanlanir discovered the green liquid is dangerous !
Kvanlanir took damage from the firebolt.
Bhelmyr took damage from the firebolt.
Myra disabled the grating trap !
Adventurers moving over the undulating wooden floor need to make an acrobatics (dex) check (DC 12) or fall prone. (Bhelmyr, Matrim, Kvanlanir, Myra)
Matrim, pushing the grating out of the way while moving forward will use your action.

---

Map !
https://drive.google.com/open?...LFzEkw7cPzn_J6CP7rNR
Kvanlanir
player, 190 posts
Wood Elf Figher
HP 31/33 AC 17 PP 14
Thu 1 Aug 2019
at 19:50
  • msg #339

Re: Chapter Two : Greyhawk City

14:49, Today: Kvanlanir rolled 16 using 1d20+5.  Acrobatics.

Kvan moves passed the uneven floor, onto the far side.

Was the arrow moving in front of the runes the apparent trigger, or something else?
DM
GM, 454 posts
Thu 1 Aug 2019
at 22:14
  • msg #340

Re: Chapter Two : Greyhawk City

Kvanlanir, the arrow flew high, as you intended.
The runes seem to be on a timer,
and target two random adventurers in the zone.
Matrim Rogthor
player, 266 posts
Goliath Barb Rage 3/3
HP 31/31 AC 14 PP 10
Thu 1 Aug 2019
at 23:15
  • msg #341

Re: Chapter Two : Greyhawk City

Matrim will move the grating aside and move at full walking distance (30ft.)

He will also ask "What can I do to heeeeelp?"

Edit: Acrobatics: Matrim Rogthor rolled 6 using 1d20+2
This message was last edited by the player at 23:19, Thu 01 Aug 2019.
Myra Highbrow
player, 12 posts
Halfling Rogue
HP 19/27 AC 16 PP 14
Fri 2 Aug 2019
at 05:43
  • msg #342

Re: Chapter Two : Greyhawk City

After Myra retrieves her crowbar she catches up with the group. Once caught up she looks ahead to see if she could spot anything further.


22:41, Today: Myra Highbrow rolled 7 using 1d20+4.  Perception.

DM
GM, 455 posts
Fri 2 Aug 2019
at 06:34
  • msg #343

Re: Chapter Two : Greyhawk City

Myra will still need to roll another acrobatics, as you're still on the undulating wooden floor.
If you wish to do something more than just move and look (perception), you may, too.
Bandish Wildshape
player, 14 posts
Giant Wolf Spider
HP 5/11 AC 13 PP 13
Fri 2 Aug 2019
at 12:11
  • msg #344

Re: Chapter Two : Greyhawk City

Bandish stays on the wall and takes a look around for any form of button or lever that might turn this hallway off.



06:11, Today: Bandish Wildshape rolled 11 using 1d20+7.  perception .

This message was last edited by the player at 12:12, Fri 02 Aug 2019.
Myra Highbrow
player, 13 posts
Halfling Rogue
HP 19/27 AC 16 PP 14
Fri 2 Aug 2019
at 14:01
  • msg #345

Re: Chapter Two : Greyhawk City


07:01, Today: Myra Highbrow rolled 12 using 1d20+4.  Perception.
07:00, Today: Myra Highbrow rolled 8 using 1d20+4.  Acrobatics.

Xander
player, 161 posts
HP: 29/31 AC: 14
PP: 13 spell save: 14
Fri 2 Aug 2019
at 14:28
  • msg #346

Re: Chapter Two : Greyhawk City

Xander is a picture of focus, moving with the undulating floor boards.
Almost, here we go! Al-
The floor rolls and so does Xander, but he's clear from the wooden floor. He takes a moment to gasp in air that he lost in the fall.

Not bothering to get up he conjurs up an angry black cloud of smoke, blocking the sight of the red rune. He stays on the ground with his head down, waiting for the others.

action: silent image cloud of smoke to heavily obstruct vision on red rune trap, fifteen by five line obstruct vision for as many party members as possible if their are multiple runes. Can you cast firebolt without vision? Let's find out.


Bhelmyr Godstouched
player, 235 posts
Mountain Dwarf Sorcerer
HP 32/34 AC 16 PP 9
Sat 3 Aug 2019
at 10:09
  • msg #347

Re: Chapter Two : Greyhawk City

Bhelmyr will pretend he dove prone on purpose, to spare himself embarrassment, and begin crawling as fast as he can.

Action: Dash (while crawling) to nearest board over green pool, see if it's stable.

03:04, Today: Bhelmyr Godstouched rolled 7 using 1d20+2.  acrobatics.

DM
GM, 456 posts
Sun 4 Aug 2019
at 06:15
  • msg #348

Re: Chapter Two : Greyhawk City

Round Three

Matrim 20
Xander 17
Kvanlanir 15
Runes, Left Beard Carving 10
Myra 9
Bhelmyr 4
Bandish 4
Grating, Right Beard Carving 1

Matrim moves forward, pushing the spiked grating out of the way as he steps onto the undulating wooden floor ... and falls prone !

Xander keeps his head down and casts silent image, creating an illusion of a black cloud of smoke along one wall, in an attempt to thwart the red firebolt runes. (The runes are on both side walls)

Kvanlanir moves forward, past the undulating wooden floor floor, onto the far side.

The red firebolt runes on the left-hand wall, activate, targetting Xander !
DM rolled 21 using 1d20+5.  firebolt versus Xander
EDIT : DM rolled 9 using 1d20+5.  DISADVANTAGE firebolt attack versus Xander
DM rolled 8 using 1d10.  firebolt damage

Xander takes a particularly nasty firebolt straight to the face, causing 8 HP damage ! Ouch ! It burns !

The firebolt misses Xander ! Phew !

The red firebolt runes on the right-hand wall, activate, targetting Kvanlanir!
Due to Xanders illusion of a black cloud of smoke the firebolt runes rolls to hit with disadvantage !
DM rolled 20,6 using d20+5,d20+5.  firebolt versus Kvanlanir
The illusion of a black cloud of smoke does a good job of obscuring the firebolts targetting attempt.
The firebolt misses Kvanlanir !

All adventurers can see further along the hallway that the left bearded carving (beyond the green pool) has emitted a large puff of ... something ?
It looks like a cloud of white powder, and is quickly dissipating.
Bandish, the giant wolf spider, is on the wall close to the bearded carving and can see that the cloud of white powder looks like poisonous spores !

Myra moves forward over the undulating wooden floor, keeping an eye out for further danger. Unfortunately she wasn't watching her footing, and falls prone !

Bhelmyr attempts to quickly (dash) step off the undulating wooden floor, but trips and literally dash-rolls-along-the-stone-floor towards the pool of bubbling, hissing, greenish liquid. Stopping at the edge of the green pool, Bhelmyr peers over the edge, and sees that the green pool appears very toxic to the adventurers health ! Bhelmyr can see that the wooden boards laying north-south over the pool have started to be slowly eaten-away by the fumes from the bubbling green liquid. Nasty !

Bandish, the giant wolf spider, stays on the wall above the pool of bubbling, hissing, greenish liquid. Taking a look around for possible ways to disarm the various traps, Bandish notices that the left bearded carving (which expels the white cloud / poisonous spores), could possibly be blocked by stuffing something into the carvings mouth !

All adventurers suddenly hear a loud thunderous BOOM! sound, emanating from the right bearded carving (beyond the green pool).
The sound causes any remnants of the weird cloud of white powder to dissipate, as well as stirring up dust from the stone floor.

---
Summary :

Xanders illusory cloud helped Kvanlanir avoid a firebolt !
Xander was still hit, and hurt, by a firebolt.
Bhelmyr, Matrim, Myra and Xander are prone.
Myra and Matrim need to make acrobatics (dex) rolls while moving over the undulating wooden floor.
Bandish spotted a possible way to disarm the left bearded carving.

---
Map !
https://drive.google.com/open?...Ot0Dag1lbtX1wfTUvkwf
This message was last edited by the GM at 07:22, Mon 05 Aug 2019.
Kvanlanir
player, 191 posts
Wood Elf Figher
HP 31/33 AC 17 PP 14
Sun 4 Aug 2019
at 21:12
  • msg #349

Re: Chapter Two : Greyhawk City

Kvan looked back at the ones still stuck on the rolling floor, "You need to move, quickly." With that, he looked to the north and took off running. The wooden beams looked unlikely to hold much weight, so he relied on speed, his light elven frame, and a hope that he could put his tumbling skills to use.

Move & Dash to the north

16:08, Today: Kvanlanir rolled 11 using 1d20+6.  Acrobatics.

Matrim Rogthor
player, 267 posts
Goliath Barb Rage 3/3
HP 31/31 AC 14 PP 10
Mon 5 Aug 2019
at 02:19
  • msg #350

Re: Chapter Two : Greyhawk City

Matrim will attempt to rise, fall, and curse loudly while he tries to crawl to where the accursed floor ends, using what remaining movent he has and a Dash Action.

Acrobatics: Matrim Rogthor rolled 4 using 1d20+2
Myra Highbrow
player, 14 posts
Halfling Rogue
HP 19/27 AC 16 PP 14
Mon 5 Aug 2019
at 07:43
  • msg #351

Re: Chapter Two : Greyhawk City

Myra falls to the ground after tripping on one of the boards. Myra swiftly gets to her feet and rushes forward toward the group.


00:36, Today: Myra Highbrow rolled 20 using 1d20+4.  Acrobatics.

Xander
player, 164 posts
HP: 29/31 AC: 14
PP: 13 spell save: 14
Mon 5 Aug 2019
at 16:15
  • msg #352

Re: Chapter Two : Greyhawk City

The firebolt scared Xander pretty good, he continues concentration on the cloud of smoke and lives up to the name of the challenge. He crawls forward to the wooden planks.

action: maintain illusion
Move 15 feet forward

Bhelmyr Godstouched
player, 236 posts
Mountain Dwarf Sorcerer
HP 32/34 AC 16 PP 9
Mon 5 Aug 2019
at 22:10
  • msg #353

Re: Chapter Two : Greyhawk City

Bhelmyr says, "These boards look damaged.  One at time crossing them, friends," then began to crawl carefully across the wooden board.
Bandish Wildshape
player, 15 posts
Giant Wolf Spider
HP 5/11 AC 13 PP 13
Wed 7 Aug 2019
at 02:47
  • msg #354

Re: Chapter Two : Greyhawk City

Bandish climbs down from the wall and makes his way over to the left bearded carving with hopes to disarm it.


What rolls are needed? Human form required?
This message was last edited by the player at 02:48, Wed 07 Aug 2019.
DM
GM, 458 posts
Wed 7 Aug 2019
at 13:17
  • msg #355

Re: Chapter Two : Greyhawk City

Bandish, (on your turn, you'll see that ...) the mouth of the carving is about 6" across, and carved to appear wide open. Beyond the mouth-lips, the mouth-throat bends downwards. You could stuff something in there to attempt to block it up. But what ? How will you do it ? (Roll a DEX check, but also explain how you are attempting to block it.)

EDIT : Oh, hey Bhelmyr, if you're crossing the boards, make an acrobatics (dex) (dc 10) roll, made at disadvantage if moving above half-speed. So, you can go half-speed and just make an acrobatics roll (DC 10) to travel that distance across the boards ok, otherwise you slip into the green liquid.
This message was last edited by the GM at 06:13, Fri 09 Aug 2019.
Bandish Wildshape
player, 16 posts
Giant Wolf Spider
HP 5/11 AC 13 PP 13
Fri 9 Aug 2019
at 12:06
  • msg #356

Re: Chapter Two : Greyhawk City

Spider form Bandish skitters off the wall and towards the carving. He turns around and squats on it ejecting webbing into the mouth.



06:04, Today: Bandish Wildshape rolled 15 using 1d20+3.  Dex Check.
Bhelmyr Godstouched
player, 238 posts
Mountain Dwarf Sorcerer
HP 32/34 AC 16 PP 9
Sun 11 Aug 2019
at 07:46
  • msg #357

Re: Chapter Two : Greyhawk City

Bhelmyr crawls across the boards as fast he safely can, balancing perfectly.

00:44, Today: Bhelmyr Godstouched rolled 22 using 2d20+2, dropping the lowest dice only.  acrobatics (advantage).
DM
GM, 460 posts
Tue 13 Aug 2019
at 03:23
  • msg #358

Re: Chapter Two : Greyhawk City

Round Four

Matrim 20
Xander 17
Kvanlanir 15
Runes, Left Beard Carving 10
Myra 9
Bhelmyr 4
Bandish 4
Grating, Right Beard Carving 1

-----

Matrim dash-rolls and remains prone, rolling along the stone floor and stopping at the edge of the green liquid, near Bhelmyr.

Maintaining the illusion of the cloud of smoke, Xander crawls forward to the edge of the green liquid.

Kvanlanir takes off running, dashing to the north, over the stone floor, over Matrim, and over the wooden boards crossing the pool of green liquid.
Mon 05 Aug: Kvanlanir rolled 11 using 1d20+6  Acrobatics.
Today: DM, on behalf of Kvanlanir, rolled 11 using 1d20+6 Acrobatics disadvantage
Whoa !
Kvanlanir slips a little bit on his way across, but eventually juuust makes it to the stone floor on the other side of the green liquid !

The red firebolt runes on the left-hand wall, activate, targetting Myra !
DM rolled 9 using 1d20+5.  firebolt versus Myra
The firebolt misses Myra !

The red firebolt runes on the right-hand wall, activate, targetting Xander!
Due to Xanders illusion of a black cloud of smoke the firebolt runes rolls to hit with disadvantage !
DM rolled 11,12 using d20+5,d20+5.  firebolts disadvantage versus Xander
The firebolt misses Xander !

All adventurers can see further along the hallway that the left bearded carving
(beyond the green pool) has emitted a large cloud of white poisonous spores !

Myra swiftly gets to her feet and rushes forward toward the adventurers at the edge of the green liquid.

Bhelmyr crawls across the boards as fast he safely can, balancing perfectly. He makes it about half-way across !

Bandish skitters off the wall and towards the carving. He turns around and squats on it ejecting webbing into the mouth.
The webbing fills the left-bearded-carvings mouth and throat-tube ! Bandish is confidant that it is something that would do well at blocking the poisonous white cloud from coming out ! (hopefully)

All adventurers suddenly hear a loud thunderous BOOM! sound, emanating from the right bearded carving (beyond the green pool). The sound causes any remnants of the weird cloud of white powder to dissipate, as well as stirring up dust from the stone floor.

Both Kvanlanir and Bandish the wolf-spider are caught in the sonic thunderous bombardment of the BOOM! sound, and must make Constitution Saving Throw rolls (DC 12).
DM rolled 7 using 1d8.  sonic thunderous damage - Kvanlanir
DM rolled 1 using 1d8.  sonic thunderous damage - Bandish

If failed, take 7 or 1 (see above) sonic thunder damage and be knocked Prone.
Make the Constitution Saving Throw now / as part of your next round post.

---
Map !
https://drive.google.com/open?...61T0EsrqZ3wbsvt8bA6k
Bhelmyr Godstouched
player, 239 posts
Mountain Dwarf Sorcerer
HP 32/34 AC 16 PP 9
Tue 13 Aug 2019
at 06:16
  • msg #359

Re: Chapter Two : Greyhawk City

Bhelmyr will crawl further across the boards.

23:12, Today: Bhelmyr Godstouched rolled 18 using 2d20+2, dropping the lowest dice only.  acrobatics (advantage).

23:15, Today: Bhelmyr Godstouched rolled 15 using 2d20+5, dropping the lowest dice only.  Con save (advantage).

Myra Highbrow
player, 15 posts
Halfling Rogue
HP 19/27 AC 16 PP 14
Wed 14 Aug 2019
at 00:25
  • msg #360

Re: Chapter Two : Greyhawk City

After missing the fire that almost hit her Myra ran to the group only be stopped by a green liquid on the ground. She looks around for any signs to get past this sludge.


17:17, Today: Myra Highbrow rolled 7 using 1d20+4.  Perception.

She decides, when she doesn't see anything that she was curious about the sludge. She'll stick the tip of an arrow into it making sure not to touch the stuff herself. She's curious to find out what she'll see when she pulls the arrow back out.
Kvanlanir
player, 193 posts
Wood Elf Figher
HP 31/33 AC 17 PP 14
Thu 15 Aug 2019
at 00:27
  • msg #361

Re: Chapter Two : Greyhawk City

19:25, Today: Kvanlanir rolled 19 using 1d20+3.  Con check.

Actions dependent on what I see.

Bandish Wildshape
player, 17 posts
Giant Wolf Spider
HP 5/11 AC 13 PP 13
Thu 15 Aug 2019
at 00:34
  • msg #362

Re: Chapter Two : Greyhawk City

Bandish scoots off of the stature and turns around to see if he managed to stop anything. He looks about to see what he can do.



05:39, Today: Bandish Wildshape rolled 2 using 1d20+1.  CON save.
This message was last edited by the player at 11:40, Thu 15 Aug 2019.
Xander
player, 165 posts
HP: 29/31 AC: 14
PP: 13 spell save: 14
Thu 15 Aug 2019
at 03:11
  • msg #363

Re: Chapter Two : Greyhawk City

Carefully Xander crawls along the wooden board. His mind split between stay out of the green ooze and keeping the smoke between the party and the red rune.
action: maintain smoke
Move:15 feet
Acrobatics:19 with advantage due to being prone

21:07, Today: Xander rolled 19 using 2d20+5, dropping the lowest dice only ((8,14)).

Matrim Rogthor
player, 268 posts
Goliath Barb Rage 3/3
HP 31/31 AC 14 PP 10
Thu 15 Aug 2019
at 07:53
  • msg #364

Re: Chapter Two : Greyhawk City

Matrim will follow his comrades and crawl over the wooden planks.

Acrobatics: Adv. for being prone: Matrim Rogthor rolled 16 using 1d20+2.
DM
GM, 462 posts
Sun 18 Aug 2019
at 01:28
  • msg #365

Re: Chapter Two : Greyhawk City

(end of) Round Four

Both Kvanlanir and Bandish the wolf-spider are caught in the sonic thunderous bombardment of the BOOM! sound.

Kvanlanir shrugs off the effects,
while Bandish-spider is knocked off the wall, landing prone on the stone floor and taking 1 HP damage.

Round Five

Matrim 20
Xander 17
Kvanlanir 15
Runes, Left Beard Carving 10
Myra 9
Bhelmyr 4
Bandish 4
Grating, Right Beard Carving 1

Matrim crawls forward over the wooden plank.
The wooden plank creeeaks under the goliaths weight, but does not break.

Carefully Xander crawls along the wooden plank, while maintaining concentration on the illusory smoke he created earlier.

Kvanlanir makes for the next room, stopping just inside it, eyes out for threats.
Kvanlanir finds himself in a hub-like chamber mostly occupied by a shallow pit.
A narrow walkway runs along the walls. There are five exits from the chamber. At both the right and left sides of the pit are two open, arched doorways. Across the pit are three doors : two wooden doors flank an iron-plated door in the center. The only other noticeable feature in this chamber is what looks to be a massive pile of moldy furs and feathers ... until that pile moves and an owlbear emerges from the pit !
Kvanlanirs superior perception reveals that the owlbear is a large taxidermy owlbear, made from sewn-together pieces of fur and stuffed with feathers.
DM rolled 2 using 1d20.  Patchy initiative.
Patchy (the taxidermy owlbear) is slow to move, and will act next round.

The red firebolt runes on the left-hand wall, activate, targetting Myra !
DM rolled 19 using 1d20+5.  firebolt versus Myra
DM rolled 5 using 1d10.  firebolt damage

The firebolt hits !
Myra takes 5 scorching-burning damage !

The red firebolt runes on the right-hand wall, activate, targetting Myra ! These runes roll with disadvantage, due to Xander's illusory cloud.
DM rolled 22,13 using d20+5,d20+5.  firebolt versus Myra
The firebolt misses !

The left-bearded-carvings mouth has been stuffed with Bandishs spider-webbing !
A whoooomph ! sound comes from the left-bearded-carving,
but no white poisonous spores emerge from the mouth.
It's blocked up !

Myra moves to the edge of the green-liquid-pool, at the end of the wooden board that Matrim is currently crawling across.
Myra sticks the tip of an arrow into the green goop and pulls it out, inspecting the arrow. The goop sticks to the arrow like warm runny honey. The metal arrow-point-tip is unharmed, but Myra can hear a tsss tsss ! sound and see little wafts of smoke coming from the wooden arrow shaft, indicating that the green goop is causing damage to the wood.

Bhelmyr crawls further across the boards.
He makes it to the stone-floor section, near Bandish.

Bandish gets to his feet, and looks about to see what he can do.

All adventurers suddenly hear a loud thunderous BOOM! sound, emanating from the right bearded carving.
Both Bhelmyr and Bandish are caught in the sonic bombardment and must make con saving throw rolls.
Bhelmyr Godstouched rolled 15 using 2d20+5, dropping the lowest dice only.  Con save (advantage)

Bhelmyr is fine, but Bandish ...

-----
Myra is down to near-half HP !
Myra, please make an acrobatics (dex) roll if you choose to move across the wooden board.
Bandish-spider is very hurt !
Bandish-spider, please make a con saving throw roll to resist the sonic bombardment.
MAP: https://drive.google.com/open?...j0Rb6UZIAAF7s5NW2jYQ
WHAT Kvanlanir SEES: https://drive.google.com/open?...JNKKTUNtfStIdTiwrbn9
Bhelmyr Godstouched
player, 240 posts
Mountain Dwarf Sorcerer
HP 32/34 AC 16 PP 9
Sun 18 Aug 2019
at 03:58
  • msg #366

Re: Chapter Two : Greyhawk City

Bhelmyr stands up and runs as fast as he can down the hallway.

Action: Dash (doubling speed)
Move: Use half of move to stand up, use rest of move to reach doorway.
[Private to GM: Depending on your interpretation of the standing up and dashing rules, I have either 25, 37, or 38 speed left after standing up. I hate going prone with an odd speed stat, I never know if you round how much speed it costs, or how much you have left. ]

Matrim Rogthor
player, 269 posts
Goliath Barb Rage 3/3
HP 31/31 AC 14 PP 10
Sun 18 Aug 2019
at 04:44
  • msg #367

Re: Chapter Two : Greyhawk City

Matrim will continue to the end of the plank (prone), then get up, and DASH towards Kvan to catch up.

Acrobatics (adv.): Matrim Rogthor rolled 18 using 1d20+2

Once risen, Matrim will pull out his Greatsword to keep at the ready if it is needed.
Xander
player, 166 posts
HP: 29/31 AC: 14
PP: 13 spell save: 14
Sun 18 Aug 2019
at 11:50
  • msg #368

Re: Chapter Two : Greyhawk City

Xander continues along the board, he will manipulate the smoke to provide cover for Myra. The dark cloud envelops the halfling in a U shape. Providing cover from the East, south, and west, without obstructing her vision forward.

action: maintain illusion, move 15 feet

05:42, Today: Xander rolled 23 using 2d20+5, dropping the lowest dice only with rolls of 8,18.  Acrobatics.

Bandish the Bug
player, 326 posts
V-Human Druid
HP 27/27 AC 15 PP 17
Sun 18 Aug 2019
at 13:39
  • msg #369

Re: Chapter Two : Greyhawk City

The fine hair covering his wild shape spider wavers back and forth as the sonic blast wave strikes it. It pops the spiders ears and he feels it's skin rip open. The pain and damage force him back to human shape his ears still ringing.

He rushes out of the room to join Kvanlanir and hopefully evade another sonic blast.


NOTE: If he's hit with another thunder wave he will use his reaction to cast ABSORB ELEMENTS giving him resistance to the a hit.
ACTION: Dodge
MOVE: into the other room.

07:32, Today: Bandish Wildshape rolled 5 using 1d20+1.  CON save. I made the assumption I failed and took enough damage to push me out of wild shape.

This message was last edited by the player at 13:55, Sun 18 Aug 2019.
Myra Highbrow
player, 16 posts
Halfling Rogue
HP 14/27 AC 16 PP 14
Thu 22 Aug 2019
at 04:42
  • msg #370

Re: Chapter Two : Greyhawk City

Myra didn't dare touch where she had been burned. It hurt, but would hurt more to be touched. Looking out at Matrim she followed his path back to where it started and knew what had to be done. She will try to cross the sludge as well, without touching it.



21:40, Today: Myra Highbrow rolled 9 using 1d20+4.  Acrobatics. Oh no...

Kvanlanir
player, 195 posts
Wood Elf Figher
HP 31/33 AC 17 PP 14
Fri 23 Aug 2019
at 01:44
  • msg #371

Re: Chapter Two : Greyhawk City

Kvanlanir looked at the puzzle before him, unsure of which one was the best option, but worried about how much time they would spend trying to figure out which one actually was. The one on the right seemed too easy. In a room filled with traps, it seemed far too easy. The one in the middle was likely right, but he had not the means to open it.

He went for the far left door, and tried to force it open.

20:44, Today: Kvanlanir rolled 10 using 1d20.  Athletics.

DM
GM, 463 posts
Sat 24 Aug 2019
at 08:14
  • msg #372

Re: Chapter Two : Greyhawk City

Round Six

Matrim 20
Xander 17
Kvanlanir 15
Runes, Left Beard Carving 10
Myra 9
Bhelmyr 4
Bandish 4
Patchy (taxidermy owlbear) 2
Grating, Right Beard Carving 1

Matrim crawls to the end of the wooden plank,
then rises and dashes into the next room, to stand near Kvanlanir.

Xander continues along the wooden plank, while manipulating the smoke to provide cover for Myra.
The dark cloud envelops the halfling in a U shape, providing cover from the east, south, and west.
Xander makes it to the very end of the wooden plank.

Kvanlanir moves around Patchy the taxidermy owlbear, and tries to force open the left wooden door.
He is unsuccessful, but can see that the lock on the door is of a standard-quality and is probably
easily picked by someone with lockpicks (Myra?).
(Kvanlanir can attempt to force the door again, and will succeed if he rolls a STR check, DC 13)

(Remember that in the room that Kvanlanir and Matrim now stand are three closed doors,
and two open arched doorways, as well as the doorway back into the trap-room.
There appears to be six exits from this room !)

The red firebolt runes on the left-hand wall, activate, targetting Myra !
DM rolled 18,19 using d20+5,d20+5.  firebolt versus Myra
DM rolled 7 using 1d10.  firebolt damage

The firebolt scorches Myra for 7 HP damage !

The red firebolt runes on the right-hand wall, activate, targetting Myra !
DM rolled 8,24 using d20+5,d20+5.  firebolt versus Myra
The firebolt misses Myra !

The left-bearded-carvings mouth has been stuffed with Bandishs spider-webbing !

Myra begins moving forward over the wooden plank...
Myra slips off the wooden plank, her lower body entering the bubbling green liquid !
DM rolled 2 using 1d4.  green acid damage
It burns ! Myra takes 2 HP damage from the burning of the green bubbling acidic liquid !
As Myra slipped off the plank, she could feel the plank move slightly.
She realises that if she had been even more clumsy, the entire plank would have moved and slipped into the bubbling green liquid.

Myra is quickly able to scramble back onto the wooden plank, safe from the burning green liquid ... for now.

Bhelmyr stands up and runs as fast as he can down the hallway,
and into the next room, to stand near Matrim.

Bandish, hit by the thunderous sonic blast (last round), changes back into his human form,
then dodges and rushes out of the room to join Kvanlanir, Matrim and Bhelmyr.

Patchy the taxidermy owlbear thrashes about in a wild fashion at the intruders of his lair.
Patchy moves in an unnatural way. His head does not turn and his large taxidermy wings send feathers and pieces of stuffing flying about the room as they move.
Sounds of cogs turning and other mechanisms can be heard as he moves.
Patchy attempts to thrash his wings at Matrim !
DM rolled 25 using 1d20+6.  Patchy versus Matrim
DM rolled 11 using 2d10+2.  Patchy thrash damage

Crunch ! Patchy slams his wing into Matrim.
Matrim feels the solid mechanical interior of Patchy and takes 11 damage ! Ouch !

All adventurers suddenly hear a loud thunderous BOOM! sound, emanating from the right bearded carving.
Luckily no adventurers are within the area-of-effect of the sonic blast,
although Xander is close, and can feel the shockwave !

-----
Myra is very hurt !
Matrim got slammed by Patchy's mechanical taxidermy wing !
-----
Map !
https://drive.google.com/file/...f-OF9a4H4a17bO-/view
This message was last edited by the GM at 08:16, Sat 24 Aug 2019.
Matrim Rogthor
player, 270 posts
Goliath Barb Rage 3/3
HP 20/31 AC 14 PP 10
Sat 24 Aug 2019
at 23:18
  • msg #373

Re: Chapter Two : Greyhawk City

Matrim will use Stone's Endurance as a Reaction to lesson the amount of damage taken.

Stone's Endurance: Matrim Rogthor rolled 10 using 1d12+2

Upon being hit, Matrim will fly into a RAGE and begin to use his greatsword to lay waste to Patchy.

To Hit: Matrim Rogthor rolled 13 using 1d20+6

Damage: Matrim Rogthor rolled 13 using 2d6+6
Kvanlanir
player, 196 posts
Wood Elf Figher
HP 31/33 AC 17 PP 14
Sun 25 Aug 2019
at 16:50
  • msg #374

Re: Chapter Two : Greyhawk City

Kvan tried in vain to force the door open, once more.

11:49, Today: Kvanlanir rolled 11 using 1d20.  Str check.
Xander
player, 167 posts
HP: 29/31 AC: 14
PP: 13 spell save: 14
Sun 25 Aug 2019
at 17:36
  • msg #375

Re: Chapter Two : Greyhawk City

Xander makes his way to Myra's board. Carefully he'll inch out a foot and a hand to the halfling. Xander straddles the wooden plank and the stone floor, hoping to keep it stable.

would it be possible to give the help action to Myra's next acrobatics check?
DM
GM, 464 posts
Sun 25 Aug 2019
at 23:45
  • msg #376

Re: Chapter Two : Greyhawk City

Xander, yes, absolutely.
Myra, with Xanders help, your acrobatics (DEX) roll to traverse the wooden board is made with advantage (roll twice, take best result).
Bandish the Bug
player, 327 posts
V-Human Druid
HP 27/27 AC 15 PP 17
Mon 26 Aug 2019
at 11:56
  • msg #377

Re: Chapter Two : Greyhawk City

"That's the most horrid taxidermy job I've ever seen!" Bandish exclaims. He concentrates for a second and touches his ladies power. Moments later he harnesses the element of choice and fire erupts at the beats feet.... perhaps erupts is the wrong word...fizzles would describe it better. He curses under his breath and vows to do better next time.


ACTION: Cast CREATE BONFIRE right under patchy.

Patchy make a DEX save or take a devastating amount of damage! If he ends his turn in the same space make another save. (DM can roll damage should a second roll be triggered.)

05:57, Today: Bandish the Bug rolled 1 using 1d8.  Create Bonfire Damage.


Spell slots: |1st 4 |2nd 2|
Wild shape: 1 of 2

This message was last edited by the player at 12:05, Mon 26 Aug 2019.
Bhelmyr Godstouched
player, 241 posts
Mountain Dwarf Sorcerer
HP 32/34 AC 16 PP 9
Tue 27 Aug 2019
at 00:49
  • msg #378

Re: Chapter Two : Greyhawk City

As he swings his axe at Patchy with both hands Bhelmyr will speak a short, echoing prayer that makes both Myra and Matrim feel a little better, then he will move into the left archway, hopefully out of the mechanical monstrosity's reach.

Action: Two-handed attack on Patchy with Battleaxe, Hitting AC 11 for 9 damage. If it misses, use Favored by the Gods to add 7 to the hit roll.
Bonus: Twinned Healing word on Myra and Matrim, healing 6 HP each.
Move: into archway on Bhelmyr's left.

17:40, Today: Bhelmyr Godstouched rolled 6 using 1d4+3.  Healing word.
17:44, Today: Bhelmyr Godstouched rolled 11,9 using 1d20+4,1d10+2.
17:45, Today: Bhelmyr Godstouched rolled 7 using 2d4.  Favored by the Gods.

Myra Highbrow
player, 17 posts
Halfling Rogue
HP 5/27 AC 16 PP 14
Fri 30 Aug 2019
at 06:35
  • msg #379

Re: Chapter Two : Greyhawk City

Myra quickly gets back onto the board a little singed. She feels a small bit of relief and heard an echoed prayer off in the distance. "Thank you, dwarf!"
She gets back on her way trying to catch up to her group.





23:26, Today: Myra Highbrow rolled 22 using 2d20+4, dropping the lowest dice only.  Acrobatics with advantage.

DM
GM, 465 posts
Sat 31 Aug 2019
at 01:32
  • msg #380

Re: Chapter Two : Greyhawk City

Round Se7en

Matrim 20
Xander 17
Kvanlanir 15
Left Beard Carving 10
Myra 9
Bhelmyr 4
Bandish 4
Patchy (taxidermy owlbear) 2
Right Beard Carving 1

Matrim shrugs off the damage caused by Patchy's mechanical taxidermy wing,
rages and retaliates with his greatsword,
slicing deeply into Patchy's hide.
Stuffing and feathers fly about the room !
Patchy's mechanical interior is revealed via the deep wound caused by Matrim.
Cogs, springs and other mechanical bits-and-pieces are visible.

Xander crawls to Myra's wooden board.
Xander holds the wooden board steady and helps Myra make her way forward.

Kvanlanir tries in vain to force the left wooden door open, once more.
Bits of stuffing and feathers from Patchy get caught in Kvanlanir's hair.

The left-bearded-carvings mouth has been stuffed with Bandishs spider-webbing !

Myra crawls back onto the wooden board,
and with Xander's help, crawls forward and moves as far as her little halfling legs can take her,
finishing her turn standing on the stone floor near Xander.
(Myra and Xander are the only two remaining adventurers in the long trap-hall.)

While moving into the left archway, Bhelmyr attacks Patchy and also speaks a short healing prayer, healing Matrim and Myra.
Bhelmyrs axe chops! into Patchy's wing, slicing fabric and stuffing from the taxidermy beast.
Patchy shakes under the blow and begins making some creaking-mechanical-groaning sounds
as his internal mechanisms struggle to keep moving after taking damage from Bhelmyr and Matrim.

Bhelmyr can't help but notice that the archway he stands in leads to a small chamber with many small shelf/cubbies built into the walls.
The small shelf/cubbies are packed with a grisly collection of skulls !
The small cubbies cover every wall of the small chamber and are reminiscent of a library.

Bandish creates a small bonfire right underneath Patchy !
Patchy is unable to dodge (dex) the bonfire, due to his attachment to the floor in the centre of the room, and the bonfire being directly underneath him !
Patchy begins to slowly burn ... (takes 1 HP damage, for now.)

Patchy continues flailing his wings around wildly,
causing stuffing and feathers to fly about,
and weird mechanical-grinding-sounds to fill the room.
Patchy's wing comes straight towards Bandish !
DM rolled 19 using 1d20+6.  Patchy versus Bandish
DM rolled 13 using 2d10+2.  Patchy damage

Patchy's wing smashes! into Bandish for 13 damage. CRUNCH !

DM rolled 7 using 1d8.  bonfire damage on Patchy
Patchy continues to burn from Bandish's bonfire. He's really catching alight now.
Smoke begins to fill the small room as Patchy's stuffing, feathers and fabric burn. His mechanical interior is revealed.
(OOC : looks like a medieval-terminator-owlbear, but smashed up somewhat)
The adventurers believe that with the fire and a couple more good hits, Patchy will be soon destroyed.

All adventurers suddenly hear a loud thunderous BOOM! sound, emanating from the right bearded carving in the trap-hall where Xander and Myra still are.
Both Xander and Myra are caught in the sonic bombardment and must make con saving throw rolls (DC 12) to avoid taking damage from the sonic bombardment.

------------------------
Xander and Myra, please make a CON saving throw roll at the start of your next turn.
Bandish is hurt !
Myra is hurt !
------------------------
Map !
https://drive.google.com/open?...i8Df0DwNd-XC2r4lImXo
Matrim Rogthor
player, 271 posts
Goliath Barb Rage 3/3
HP 31/31 AC 14 PP 10
Sat 31 Aug 2019
at 06:19
  • msg #381

Re: Chapter Two : Greyhawk City

"What? What are these metal things? No Blood? I WILL find blood!" Is what Matrim tries to say, but garbled yelling and a slur of growls come out.

Matrim will continue to attack Patchy.

To Hit: Today: Matrim Rogthor rolled 17 using 1d20+6
Damage: Matrim Rogthor rolled 8 using 2d6+6

Love the movie reference by the way.
Bandish the Bug
player, 328 posts
V-Human Druid
HP 14/27 AC 15 PP 17
Sat 31 Aug 2019
at 10:11
  • msg #382

Re: Chapter Two : Greyhawk City

Standing next to Matrim Bandish feels the raw physical power of a wild beast emanating from the Goliath. It inspires Bandish and he pulls his dagger from it's scabbard and slashes at the stationary Owl-in-ator. His blade rips a few feathers from the thing. He maintains his concentration on his fire.


NOTE: Maintain concentration (Create Bonfire does 3 damage)
ACTION: Dagger attack (Hit AC 24 for 3 damage)
MOVE: none


04:03, Today: Bandish the Bug rolled 24,3 using 1d20+4,1d4+2.  dagger attack/ damage.
04:00, Today: Bandish the Bug rolled 3 using 1d8.  Create Bonfire Damage.


Spell slots: |1st 4 |2nd 2|
Wild shape: 1 of 2

This message was last edited by the player at 10:12, Sat 31 Aug 2019.
Bhelmyr Godstouched
player, 242 posts
Mountain Dwarf Sorcerer
HP 32/34 AC 16 PP 9
Wed 4 Sep 2019
at 04:41
  • msg #383

Re: Chapter Two : Greyhawk City

Bhelmyr will direct a sacred flame at Patchy.

21:40, Today: Bhelmyr Godstouched rolled 7 using 1d8 ((7)).
Myra Highbrow
player, 18 posts
Halfling Rogue
HP 11/27 AC 16 PP 14
Wed 4 Sep 2019
at 19:38
  • msg #384

Re: Chapter Two : Greyhawk City

12:37, Today: Myra Highbrow rolled 17 using 1d20+1.  con save  Yay!
DM
GM, 466 posts
Thu 5 Sep 2019
at 00:36
  • msg #385

Re: Chapter Two : Greyhawk City

Myra, what else do you want to do on your next turn?
Xander
player, 168 posts
HP: 29/31 AC: 14
PP: 13 spell save: 14
Sat 7 Sep 2019
at 05:40
  • msg #386

Re: Chapter Two : Greyhawk City

Clutching his ears Xander attempts to time to Sonic blasts. He bolts between blasts and attempts to join the others.

23:38, Today: Xander rolled 10 using 1d20+2 with rolls of 8.  Con save.
Myra Highbrow
player, 19 posts
Halfling Rogue
HP 11/27 AC 16 PP 14
Tue 10 Sep 2019
at 10:21
  • msg #387

Re: Chapter Two : Greyhawk City

Myra goes towards the rest of the group in the next room where "Patchy" is (was?).
DM
GM, 467 posts
Thu 12 Sep 2019
at 07:15
  • msg #388

Re: Chapter Two : Greyhawk City

( Apologies for taking so long ... )

Round Eight

Matrim 20
Xander 17
Kvanlanir 15
Left Beard Carving 10
Myra 9
Bhelmyr 4
Bandish 4
Patchy (taxidermy owlbear) 2

Matrim slashes through Patchy with his greatsword, almost cutting Patchy completely in half !
Patchy creaks and groans in a mechanical way, as his near-destroyed taxidermy body lunges wildly about !

Clutching his ears, Xander bolts forward to join the others.
DM rolled 8 using 1d8.  sonic thunderous damage
Having just been caught in a sonic blast from the trap-room, he lands prone in the next room with the adventurers and Patchy.
(Xander took 8 damage from the sonic blast)

Kvanlanir tries in vain to force the left wooden door open, once more.
DM, on behalf of Kvanlanir, rolled 6 using 1d20.  athletics.

The left-bearded-carvings mouth has been stuffed with Bandishs spider-webbing !

Myra shrugs off the effects of the sonic blast and makes her way into the next room where the other adventurers are.

Bhelmyr directs a sacred flame at Patchy.
Patchy cannot dodge the flame due to being attached to the floor.
The sacred flame increases the intensity of the blaze engulfing Patchy,
burning almost all of the remaining stuffing and feathers away.
Patchy now does not resemble an owlbear, but a bent and broken mechanical apparatus, flailing about wildly.

Maintaining concentration on the magical fire beneath Patchy,
Bandish slashes with his dagger, hitting a vital part of the mechanical Patchy.
Patchy creaks, groans, and smashes! to the floor.
Patchy is dead / destroyed !
All that remains is smoldering feathers and stuffing,
and bent, twisted mechanical bits-and-pieces.

------------------------

The room is quite smoky now from the burnt stuffing and feathers.

A narrow walkway runs along the walls.
There are five exits from the chamber. (six, if you count the exit back into the trap-room)

At both the right and left sides of the pit are two open, arched doorways.
Bhelmyr has noticed that the archway to the left leads to a small chamber with many small shelf/cubbies built into the walls.
The small shelf/cubbies are packed with a grisly collection of skulls !
The small cubbies cover every wall of the small chamber and are reminiscent of a library.

Across the pit are three doors : two wooden doors flank an iron-plated door in the center.
Kvanlanir has been attempting to smash open the left wooden door, with no success yet.

------------------------

Map !
https://drive.google.com/open?...9unRXmR_j5oZ8tuDEZQP
This message was last edited by the GM at 07:15, Thu 12 Sept 2019.
Matrim Rogthor
player, 272 posts
Goliath Barb Rage 3/3
HP 31/31 AC 14 PP 10
Thu 12 Sep 2019
at 11:15
  • msg #389

Re: Chapter Two : Greyhawk City

Before moving, Matrim will attempt to yell/speak at Bandish "Cut........ME...."

Matrim will then run by Bandish to the metal door, and attempt to bash the lock with his greatsword pommel, then open the door if the lock breaks (bonus action).

To Hit: Matrim Rogthor rolled 24 using 1d20+6 (22 if RAGE ends)

Damage: Matrim Rogthor rolled 15 using 2d6+6 (13 if RAGE ends)
Bandish the Bug
player, 329 posts
V-Human Druid
HP 14/27 AC 15 PP 17
Thu 12 Sep 2019
at 12:42
  • msg #390

Re: Chapter Two : Greyhawk City

Bandish looks towards Matrim when the giant adventurer yells in his direction. He scrunches his eyes for a second ~WHAT???~  until he understands the situation. He has spent a great deal of time with 'wild' barbarians in the hills to the north and he knows about their rages.

Knowing the importance of this maneuver he sheaths his daggers and reaches backward calling on the power and help of his Lady. The moss and grass growing between the rocks lend their power as small green vines form in his hand.

He lashes forward at Matrim and a spiky vine takes shape thrashing the back of the goliath.


ACTION: Thorn Whip Matrim hit AC 14 for 5 piercing damage (That was close!!!)
BONUS ACTION: QUESTION....Is Matrim that wounded? If so I will cast HEALING WORD
MOVE: follow matrim out of the room.


06:35, Today: Bandish the Bug rolled 14,5 using 1d20+7,1d6.  Thorn Whip to-hit/ damage.


Spell slots: |1st 4 |2nd 2|
Wild shape: 1 of 2
Luck Dice: 3 of 3

This message was last edited by the player at 13:20, Thu 12 Sept 2019.
DM
GM, 468 posts
Fri 13 Sep 2019
at 01:08
  • msg #391

Re: Chapter Two : Greyhawk City

(Before I detail what happens, I should note that the centre iron door is barred with four horizontal iron bars, all clearly visible.
The iron bars are at (1) head-height, (2) a bit lower, (3) a bit lower (4) knee-height.
The bars disappear into holes carved into the stone on either side of the iron door. Otherwise, there is no visible lock on the iron door.
Opening the iron door the conventional way would require figuring out how to manipulate the four iron bars.)


Matrim charges past Bandish, who thorn-whips the goliath as he passes, ensuring that the goliaths RAGE continues.
With a mighty CRUNCH! the goliath slams his greatsword pommel against the second (2) horizontal iron bar holding the door closed.

The iron bar bends and falls from its horizontal position, landing on the ground at the goliaths feet.

At that moment the weird floating coloured orb which has been following the adventurers enters and flies around the room.
The familiar voices of Merp Lock Tickler, the dwarf, and Thamus Thunderhand, the human wizard, can be heard quietly coming from the orb.

Merp "Ahh! It took me ages to make that locking mechanism! Look at what he's doing!"

Thamus "Oh my! This is an unforseen development. I think we underestimated the fury of that goliath, Merp."

Merp "I would appreciate it if he didn't destroy all my creations ..."

Thamus "But look, Merp. The crowd in the Inn here loves the show! We can always repair and rebuild if these adventurers choose an unconventional route through our puzzles."

---

Bandish, yes your thorn whip did wound Matrim, but only for 2 HP damage, due to RAGE.
(i think that's correct)
Bandish, Myra and Xander are the most injured of the adventurers.
Xander
player, 169 posts
HP: 21/31 AC: 14
PP: 13 spell save: 14
Fri 13 Sep 2019
at 04:41
  • msg #392

Re: Chapter Two : Greyhawk City

Xander picks himself up and waves the dust from his clothes with prestidigitation. He goes to help Kvanlanir with the door.


Give help action to Kvanlanir
I'm not too low on hp, I think Myra took the brunt of most the traps in the last room

Matrim Rogthor
player, 273 posts
Goliath Barb Rage 3/3
HP 29/31 AC 14 PP 10
Fri 13 Sep 2019
at 09:40
  • msg #393

Re: Chapter Two : Greyhawk City

(You are correct about the health)

Howling with glee and satisfaction as the bar clatters, Matrim will continue assaulting the Iron Bars, paying the floating orb no mind in his focus.

He also yells "AH...AHG...AGI...AGAIN....." towards the door, but trying to Direct it at Bandish, or whoever else feels like keeping this Goliath raged up.

To hit: Matrim Rogthor rolled 25 using 1d20+6

Damage: Matrim Rogthor rolled 16 using 2d6+6

Unless otherwise ruled, I will keep using the Greatsword rolls and damage on the locks, but please feel free to flavour the actions at your preference. Matrim will make no attempts to dodge any hits from his allies at this time, I don't know if you would rule as an auto hit at that point, but I just want to let you know
DM
GM, 469 posts
Fri 13 Sep 2019
at 10:15
  • msg #394

Re: Chapter Two : Greyhawk City

Matrim will be standing in the same spot, but still moving his body (bashing with his greatsword), while assaulting the iron door.
Because Matrim is not actively defending himself, adventurers who wish to attack Matrim in order to keep his RAGE up, can roll-to-hit with advantage.

---
Xander moves to the left wooden door and offers help to Kvanlanir,
while Matrim continues assaulting the bars securing the iron door.
With another SMASH!, he breaks away another iron bar from the iron door.
Two iron bars remain, securing the iron door.
---
(Someone had better attack Matrim, or else his RAGE will end ...)
Bhelmyr Godstouched
player, 243 posts
Mountain Dwarf Sorcerer
HP 32/34 AC 16 PP 9
Fri 13 Sep 2019
at 11:38
  • msg #395

Re: Chapter Two : Greyhawk City

Bhelmyr will shrug, and fling a dagger at Matrim.

04:37, Today: Bhelmyr Godstouched rolled 18 using 2d20+4, dropping the lowest dice only.  Throw dagger: attack (advantage).

04:37, Today: Bhelmyr Godstouched rolled 5 using 1d4+2.  dagger damage.

Bandish the Bug
player, 330 posts
V-Human Druid
HP 14/27 AC 15 PP 17
Fri 13 Sep 2019
at 12:53
  • msg #396

Re: Chapter Two : Greyhawk City

Bandish stands in the room watching the spectacle. In front of him stands the raging goliath beating the iron bars repeatedly as Bhelmyr's dagger wobbles as it sticks out of the big man's back.

HAHAAAHAHAHAHA.....
Suddelny Bandish can't help but laugh at the spectacle. He looks towards the floating disk, "Are you not entertained good people?"


ACTION... none
This message was last edited by the player at 12:55, Fri 13 Sept 2019.
Matrim Rogthor
player, 274 posts
Goliath Barb Rage 3/3
HP 29/31 AC 14 PP 10
Sat 14 Sep 2019
at 08:27
  • msg #397

Re: Chapter Two : Greyhawk City

Matrim is only faintly aware of someone laughing behind him and a light tickle in his back. Most of his angered focus is spent on the last two bars.

And what excellent bars these were! Strong, gleaming..., and keeping him from going through the door. This will not stand! This will be the story of a vanquished foe that he would one day pass onto the younglings! The great epic of how the bars were defeated!

But first, they must be hit...

To Hit: Matrim Rogthor rolled 15 using 1d20+6

Damage: Matrim Rogthor rolled 13 using 2d6+6

Edit: removed 2 HP from the dagger
This message was last edited by the player at 18:51, Sat 14 Sept 2019.
DM
GM, 470 posts
Sun 15 Sep 2019
at 05:29
  • msg #398

Re: Chapter Two : Greyhawk City

Continuing his assault on the iron bars,
Matrim smashes the third iron bar, bending it !

The third iron bar does not fall from its position,
but is succifiently bent so that it could be easily removed.
Bandish the Bug
player, 331 posts
V-Human Druid
HP 14/27 AC 15 PP 17
Sun 15 Sep 2019
at 12:38
  • msg #399

Re: Chapter Two : Greyhawk City

Bandish walks forward beside Matrim. He looks at his handwork on the bars.

"You've done some remodeling." he says. then looking at the opening Bandish tries to see if he can figure out how they would have opened.



06:34, Today: Bandish the Bug rolled 16 using 1d20+7.  perception . Seeing if he would have been able to open it, how is it locked? how does it open.

This message was last edited by the player at 12:39, Sun 15 Sept 2019.
DM
GM, 471 posts
Mon 16 Sep 2019
at 01:27
  • msg #400

Re: Chapter Two : Greyhawk City

Bandishs good perception allows him to notice pieces of bent mechanical-cogs-and-springs sticking out of the holes where the removed bars once were.
Bandish believes that activating levers, or something similar, would have moved the bars, allowing access through the iron door.
Perhaps four levers, but Bandish cannot be certain.
Xander
player, 170 posts
HP: 21/31 AC: 14
PP: 13 spell save: 14
Mon 16 Sep 2019
at 01:50
  • msg #401

Re: Chapter Two : Greyhawk City

Xander try his hand at forcing open the door to the north, he takes a moment to survey the door. Where are the hinges, what manner of lock does it have? Any gaps that can be explored with a iron bar?

19:46, Today: Xander rolled 9 using 1d20+3 with rolls of 6.  perception
This message was last edited by the player at 01:55, Mon 16 Sept 2019.
DM
GM, 473 posts
Mon 16 Sep 2019
at 02:18
  • msg #402

Re: Chapter Two : Greyhawk City

On the northern wall of Patchy's chamber are three doors:

(1) Heavy wooden door, with metal handle and lock. Locked !
Kvanlanir has been attempting to break through this door, with no success yet.

(2) Heavy iron door, with the iron bars securing it.
Matrim has been breaking away the iron bars, with success !

(3) Another heavy wooden door, with metal handle and lock. Locked !

Looking at the wooden doors on either side of the iron door,
Xander can see that both doors are almost identical. Xander can see the edges of hinges, but the screws to remove the hinges are not visible or accessable. Xander could attempt to jam an iron bar in-between a door and door-frame, on the same side of the door lock, in an attempt to force the door open. It appears that the wooden doors would open inwards, towards the adventurers, while the iron door would open outwards, away from the adventurers.
Matrim Rogthor
player, 275 posts
Goliath Barb Rage 3/3
HP 27/31 AC 14 PP 10
Mon 16 Sep 2019
at 04:38
  • msg #403

Re: Chapter Two : Greyhawk City

Matrim pauses for a second at the approach of Bandish, then roars at the bar that has not yet fallen and continues to smash at it with the Greatsword.

To Hit: Matrim Rogthor rolled 20 using 1d20+6

Damage: Matrim Rogthor rolled 13 using 2d6+6

(-2 from each roll if no one helps to keep the Rage up)
DM
GM, 474 posts
Mon 16 Sep 2019
at 11:39
  • msg #404

Re: Chapter Two : Greyhawk City

As Matrims RAGE begins to subside, he SMASHES! the final iron bar, causing it to bend.
Two iron bars have broken and fallen to the floor,
while two other iron bars are bent and can be removed from the iron door locking mechanism.
Xander
player, 172 posts
HP: 21/31 AC: 14
PP: 13 spell save: 14
Mon 16 Sep 2019
at 19:57
  • msg #405

Re: Chapter Two : Greyhawk City

Once Matrim is himself again Xander Pat's him on the back
Well done! Great Pelor above! That was terrifying! You're terrifying! Should we see what's behind door number two or do we want to see what's behind door number one?
Xander picks up a bent iron bar, he tests it's balance and weight. Could make for a good improvised crowbar
Bhelmyr Godstouched
player, 244 posts
Mountain Dwarf Sorcerer
HP 32/34 AC 16 PP 9
Tue 17 Sep 2019
at 04:36
  • msg #406

Re: Chapter Two : Greyhawk City

"Hold still a moment, Matrim," Bhelmyr says before carefully removing the dagger from Matrim's back, and putting it back in he scabbard. "Xander, don't you have the key from the brazier? Try it on those locks, if you please."
Matrim Rogthor
player, 276 posts
Goliath Barb Rage 3/3
HP 27/31 AC 14 PP 10
Tue 17 Sep 2019
at 05:09
  • msg #407

Re: Chapter Two : Greyhawk City

Im not quite used to doing that around people yet. I do apologize for causing any fear. Worry not, as I can still distinguish friend from foe. Mostly.

Matrim will pull the other two bars from the door.
Xander
player, 173 posts
HP: 21/31 AC: 14
PP: 13 spell save: 14
Tue 17 Sep 2019
at 11:45
  • msg #408

Re: Chapter Two : Greyhawk City

Xander gives a sheepish smile. With all the smashing he had completely forgotten he had a key. He tries it with the locks.
DM
GM, 475 posts
Tue 17 Sep 2019
at 12:03
  • msg #409

Re: Chapter Two : Greyhawk City

Xander, alas the key you found in the magic-flame brazier earlier in this dungeon does not work in either of the wooden-door locks.
sigh
Bandish the Bug
player, 332 posts
V-Human Druid
HP 14/27 AC 15 PP 17
Tue 17 Sep 2019
at 12:05
  • msg #410

Re: Chapter Two : Greyhawk City

Bandish peers past the remaining bars....umm.. scrap metal... and looks at the door. He then takes a few tentative breathes and tries to open the door.



06:05, Today: Bandish the Bug rolled 8 using 1d20+7.  perception .

This message was last edited by the player at 12:33, Tue 17 Sept 2019.
DM
GM, 477 posts
Tue 17 Sep 2019
at 12:59
  • msg #413

Re: Chapter Two : Greyhawk City

Bandish pushes open the iron door.
With sounds of creeeeak and iron-grinding-on-stone, the iron door opens to reveal a wide set of stone stairs descending to what looks to be a lower hall.
A pair of ornately carved torches burn with heatless, magical green flames on either side of the stairwell, washing the stairs in an ominous emerald light.
This message was last edited by the GM at 13:02, Tue 17 Sept 2019.
Matrim Rogthor
player, 277 posts
Goliath Barb Rage 3/3
HP 27/31 AC 14 PP 10
Wed 18 Sep 2019
at 04:36
  • msg #414

Re: Chapter Two : Greyhawk City

Looking down the stairs, Matrim will say "Well, shall we go down or continue to explore this floor for now?"
Bandish the Bug
player, 334 posts
V-Human Druid
HP 14/27 AC 15 PP 17
Wed 18 Sep 2019
at 13:36
  • msg #415

Re: Chapter Two : Greyhawk City

"I believe the end point of this challenge lies at it's deepest point. I say we climb down the stairs and proceed towards the goal."
Xander
player, 174 posts
HP: 21/31 AC: 14
PP: 13 spell save: 14
Wed 18 Sep 2019
at 18:09
  • msg #416

Re: Chapter Two : Greyhawk City

But the main reward is whatever we find. Taking a short cut might mean we miss out on some magic items as well as some death traps.
Xander will check the torches for more keys or keyholes

12:08, Today: Xander rolled 13 using 1d20+3 ((10))
Matrim Rogthor
player, 278 posts
Goliath Barb Rage 3/3
HP 27/31 AC 14 PP 10
Thu 19 Sep 2019
at 05:41
  • msg #417

Re: Chapter Two : Greyhawk City

How close are the ornately carved torches to the door that was just opened?
DM
GM, 478 posts
Thu 19 Sep 2019
at 06:50
  • msg #418

Re: Chapter Two : Greyhawk City

The ornately carved torches are within reaching-distance from the top of the stairwell.
Xander, you cannot see anything unusual about the torches, other than them being magical flame. They might be useful for adventurers such as yourselves.
Matrim Rogthor
player, 279 posts
Goliath Barb Rage 3/3
HP 27/31 AC 14 PP 10
Fri 20 Sep 2019
at 03:15
  • msg #419

Re: Chapter Two : Greyhawk City

"I rather like the idea of taking what we find. Starting with one of these." Matrim will grab one of the ornately carved torches from the wall. "Besides, maybe looking around up here further with a different light source would be helpful."

How deep is the pit of the former 'alive' Patchy?

Matrim is amicable to staying on this level and searching for items.
Bandish the Bug
player, 335 posts
V-Human Druid
HP 14/27 AC 15 PP 17
Fri 20 Sep 2019
at 04:05
  • msg #420

Re: Chapter Two : Greyhawk City

Bandish bows to his companion. "I shall follow you. Lead on."
Bhelmyr Godstouched
player, 246 posts
Mountain Dwarf Sorcerer
HP 32/34 AC 16 PP 9
Fri 20 Sep 2019
at 05:15
  • msg #421

Re: Chapter Two : Greyhawk City

Bhelmyr looks around at the skulls, looking for anything unusual.

22:15, Today: Bhelmyr Godstouched rolled 14 using 1d20.  Investigation.
DM
GM, 479 posts
Sun 22 Sep 2019
at 00:49
  • msg #422

Re: Chapter Two : Greyhawk City

Matrim, the shallow pit where Patchy was is only a one foot deep.

Bhelmyr peers into the left-side chamber.
(The entrances to the side chambers have no doors, just archways.)

Bhelmyr can see that against the far wall of the chamber(in front of some shelves) is a lever set into a groove in the floor.
It has been expertly painted to try and avoid detection. It is set to the left position.

Bhelmyr also notices several (no more than five or six) skulls have weird glowing light emanating from inside them.
As Bhelmyr looks, the light seems to occassionally dim in a skull, and light-up in another.

Does Bhelmyr (or anyone else) dare enter the chamber?
(If you do, please roll initiative, as something might happen.)
Matrim Rogthor
player, 280 posts
Goliath Barb Rage 2/3left
HP 27/31 AC 14 PP 10
Sun 22 Sep 2019
at 06:50
  • msg #423

Re: Chapter Two : Greyhawk City

Matrim will search the Pit o' Patchy for any items.

Investigation: Matrim Rogthor rolled 20 using 1d20+1
DM
GM, 480 posts
Sun 22 Sep 2019
at 07:50
  • msg #424

Re: Chapter Two : Greyhawk City

Matrim finds nothing but burnt feathers, wood and bent pieces of metal amongst the remains of Patchy.

The ornately carved torch Matrim grabbed earlier is quite nifty, though.

It is an everburning torch, made with continual flame.
(There are two of those torches, if anyone else wants to grab the other one.)
Xander
player, 175 posts
HP: 21/31 AC: 14
PP: 13 spell save: 14
Sun 22 Sep 2019
at 09:43
  • msg #425

Re: Chapter Two : Greyhawk City

Xander will grab the remaining torch. In his other hand he holds his wand. He moves to the left side passage and conjures up an illusionary double. The double look cheerful, smiling and moves forward with a spring in it's step. The illusionary doubles head into the left side passage oblivious to any danger. Xander remains in the main room with the others.

silent image with evocation, have decoy Xander lead the way.
21:22, Today: Xander rolled 22 using 1d20+3 ((19)).

Bhelmyr Godstouched
player, 247 posts
Mountain Dwarf Sorcerer
HP 32/34 AC 16 PP 9
Sun 22 Sep 2019
at 10:47
  • msg #426

Re: Chapter Two : Greyhawk City

"Hey, anyone good with puzzles? This room looks like one," Bhelmyr says.
Bandish the Bug
player, 336 posts
V-Human Druid
HP 14/27 AC 15 PP 17
Sun 22 Sep 2019
at 13:33
  • msg #427

Re: Chapter Two : Greyhawk City

"Hmmmm", Bandish grunts. "I'm not accustomed to a situation as entirely unnatural as this place."

He holds his ground and sees what happens as Xander's illusion enters the room.
DM
GM, 481 posts
Mon 23 Sep 2019
at 01:23
  • msg #428

Re: Chapter Two : Greyhawk City

Xander sends his illusory double through the left-side archway,
into the chamber (which is about the same size as Patchy's chamber).

(The small chamber has many small shelf/cubbies built into the walls.
The small shelf/cubbies are packed with a grisly collection of skulls !
The small cubbies cover every wall of the small chamber and are reminiscent of a library.
Bhelmyr spotted a lever against the far wall of the chamber,
set into a groove in the floor.)

As soon as Xander's illusory double enters the chamber several of the skulls' eyes glow strong with magical fire,
then launch themselves from their resting place on the shelves straight towards Xander-illusion.

The skulls pass straight through Xander-illusion and SMASH! against the walls of the small chamber.

As the skulls are smashed and destroyed, more skulls around the room (5 or 6 skulls)
can be seen glowing with weird internal magical fire.
Bhelmyr Godstouched
player, 248 posts
Mountain Dwarf Sorcerer
HP 32/34 AC 16 PP 9
Mon 23 Sep 2019
at 03:15
  • msg #429

Re: Chapter Two : Greyhawk City

"Ooh! Keep it up! Let all the skulls smash themselves!" Bhelmyr exclaims.
Matrim Rogthor
player, 281 posts
Goliath Barb Rage 2/3left
HP 27/31 AC 14 PP 10
Mon 23 Sep 2019
at 04:37
  • msg #430

Re: Chapter Two : Greyhawk City

Jumping at the sound of clattering while he was searching, Matrim quickly looks around and grins at the man with the wand.

Good plan Xander. Better than someone getting injured.
Bandish the Bug
player, 337 posts
V-Human Druid
HP 14/27 AC 15 PP 17
Mon 23 Sep 2019
at 11:47
  • msg #431

Re: Chapter Two : Greyhawk City

Bandish nods his head in agreement. "Better they smash the walls than our heads! Well done."
Xander
player, 176 posts
HP: 21/31 AC: 14
PP: 13 spell save: 14
Mon 23 Sep 2019
at 15:50
  • msg #432

Re: Chapter Two : Greyhawk City

Xander smiles at the others, then frowns.
Thanks but I don't think there is much in that room save for some traps and a leaver to a door we already opened. Do we want to investigate the left passage further?

Xander focuses on his double, panic comes to life across it's face. The double spits out sunset colored clouds and he hides in a 15 by 15 cloud of pinks and oranges. The  double and his cloud advancee a little further.
Myra Highbrow
player, 20 posts
Halfling Rogue
HP 11/27 AC 16 PP 14
Tue 24 Sep 2019
at 02:19
  • msg #433

Re: Chapter Two : Greyhawk City

Myra looks around the room she's just entered rather slowly. She feels sore thanks to the wounds she received. Then her eyes lit up as she spotted her specialty, the locked doors. She approached the first unopened locked door and proceeds to lock pick it.

19:12, Today: Myra Highbrow rolled 27 using 1d20+8.  Dex for lock picking door lock.

Then before opening it she proceeds to the next locked door and gets to work lock picking it as well.

19:16, Today: Myra Highbrow rolled 26 using 1d20+8.  Dex for lock picking door lock.
To whoever is still around she says, "Sorry I'm late, but glad to see my specialty can be of use."
This message was last edited by the player at 02:21, Tue 24 Sept 2019.
DM
GM, 482 posts
Tue 24 Sep 2019
at 06:26
  • msg #434

Re: Chapter Two : Greyhawk City

Xander-illusion hides in a 15' by 15' cloud of pinks and oranges (weird!)
as more skulls of various sizes launch themselves from their shelves,
fly across the room, and smash! into the opposite shelves/walls.
As there are a lot of skulls on the shelves, this could continue for some time.

Meanwhile, Myra is able to unlock both wooden doors (on either side of the
now open iron door) on the north wall of Patchy's chamber.
She's only unlocked them, not opened either door yet.
This message was last edited by the GM at 06:26, Tue 24 Sept 2019.
Bandish the Bug
player, 338 posts
V-Human Druid
HP 14/27 AC 15 PP 17
Tue 24 Sep 2019
at 13:07
  • msg #435

Re: Chapter Two : Greyhawk City

Bandish walks up to the left side door. He nods to Myra and then waves to the others to stand back a bit before grabbing the handle and pulling it open.
Matrim Rogthor
player, 282 posts
Goliath Barb Rage 2/3left
HP 27/31 AC 14 PP 10
Tue 24 Sep 2019
at 19:16
  • msg #436

Re: Chapter Two : Greyhawk City

Matrim nods and obliges Bandish, and thanks Myra for using her special talents. Less doors that need to be forced through and the like.
This message was last edited by the player at 19:16, Tue 24 Sept 2019.
DM
GM, 483 posts
Tue 24 Sep 2019
at 23:41
  • msg #437

Re: Chapter Two : Greyhawk City

Bandish opens the left wooden door (on the north side of Patchy's chamber).

As the door swings open all manner of chaos erupts beyond it.
Before you a staccato of pops, hisses, clicks, and whooshes fill the air
as you watch the path before you fill with bursting flames, stinging darts,
and streaking crossbow bolts in a continuous hellish hail !
---
Map!
https://drive.google.com/open?...c1QY6y-0V3F4PBHTuQLJ

(sorry it's a bit shit, I'll make a better one within a day or two)

The chamber is an upside-down-U-shape, with two closed (locked?) wooden doors leading west and east (D on the map).

(W are the wooden doors, left-side is open.
I is the iron door, leading to the stairwell leading down.)
Matrim Rogthor
player, 283 posts
Goliath Barb Rage 2/3left
HP 27/31 AC 14 PP 10
Wed 25 Sep 2019
at 00:04
  • msg #438

Re: Chapter Two : Greyhawk City

Can I see anything that looks like a switch or lever on any walls in-between the utter chaos?

Perception: Matrim Rogthor rolled 2 using 1d20

Guess not...
Bandish the Bug
player, 339 posts
V-Human Druid
HP 14/27 AC 15 PP 17
Wed 25 Sep 2019
at 00:24
  • msg #439

Re: Chapter Two : Greyhawk City

Looking at the others, "After you..." he jokes.

He also peers into the room to see if there's an answer to the question of stopping this hellish barrage.



18:22, Today: Bandish the Bug rolled 23 using 1d20+7.  perception .

Spell slots: |1st 4 |2nd 2|
Wild shape: 1 of 2
Luck Dice: 3 of 3

This message was last edited by the player at 00:25, Wed 25 Sept 2019.
Xander
player, 177 posts
HP: 21/31 AC: 14
PP: 13 spell save: 14
Wed 25 Sep 2019
at 04:49
  • msg #440

Re: Chapter Two : Greyhawk City

Xander concentration wavers as he glimpses missile hell.
Oh dear...
Illusionary Xander and his Technicolor cloud fade from existence.
This message was last edited by the player at 04:50, Wed 25 Sept 2019.
DM
GM, 484 posts
Thu 26 Sep 2019
at 00:48
  • msg #441

Re: Chapter Two : Greyhawk City

Xander-illusion disappears as Matrim and Bandish peer through the left-wooden door,
into the northern chamber. (north of Patchy's chamber).

While Matrim scratches his head, Bandish surveys the scene, and notices:
- there are darts and crossbow bolts firing from small holes in the stone walls throughout the entire area
- there are jets of flame shooting up from holes in the floor in the area in front of/between the two far wooden doors
- the darts, crossbow bolts and flames seem to be activating on a regular timer (regular initiative count per round, like the other trap hall you traversed earlier)
- a few crossbow bolts have bounced off the walls and landed near Bandish's feet. He can see that the crossbow bolts seem to be dissolving into smoke. Perhaps they are magically created so as to not run out of ammunition.
- it seems that with a large shield, or something similar, cover could be provided from the darts and/or crossbow bolts (partial or total cover). Providing cover from the flame jets shooting up from the floor is more of a challenge.

Can the adventurers think of a creative way to successfully navigate this area,
making it to the far doors in the hellish-trap-chamber ?
Xander
player, 178 posts
HP: 21/31 AC: 14
PP: 13 spell save: 14
Fri 27 Sep 2019
at 04:33
  • msg #442

Re: Chapter Two : Greyhawk City

Xander quietly closed the door. He listens, does he continue to hear the traps going off?
Most traps need a trigger to activate. Wouldn't it be funny if this one was the open door? If not we can either pry off the doors and try and shield one another but that leaves a potentially locked door to manage...

Or we can just continue down...
Just floating that option


22:24, Today: Xander rolled 23 using 1d20+3 ((20))
Matrim Rogthor
player, 284 posts
Goliath Barb Rage 2/3left
HP 27/31 AC 14 PP 10
Fri 27 Sep 2019
at 05:55
  • msg #443

Re: Chapter Two : Greyhawk City

Did Xander speak the idea about using the doors as a shield aloud?
DM
GM, 485 posts
Fri 27 Sep 2019
at 05:59
  • msg #444

Re: Chapter Two : Greyhawk City

Closing the door and listening, Xander hears whoosh! ping! click! .... then nothing.
Bandish the Bug
player, 340 posts
V-Human Druid
HP 14/27 AC 15 PP 17
Fri 27 Sep 2019
at 10:36
  • msg #445

Re: Chapter Two : Greyhawk City

"Xander, your brilliant." Bandish exclaims.

"It would appear all we need to do is enter the room, close the door behind us and all should calm down. I'm willing to give this theory a try."
Xander
player, 179 posts
HP: 21/31 AC: 14
PP: 13 spell save: 14
Fri 27 Sep 2019
at 11:12
  • msg #446

Re: Chapter Two : Greyhawk City

Only thing left is to test it! Think fast me!
Xander opens the door, conjures up his doppelganger. His illusionary double eruptes from the floor. It looks burnt and Haggard. It is last seen making a rude gesture at Xander as Xander slowly closes the door on it.

Xander waits with an exited smile hoping no traps are heard.
Myra Highbrow
player, 21 posts
Halfling Rogue
HP 11/27 AC 16 PP 14
Sat 28 Sep 2019
at 06:51
  • msg #447

Re: Chapter Two : Greyhawk City

Myra takes a peek through the key hole of the other door to see what might be in it.

23:51, Today: Myra Highbrow rolled 10 using 1d20+4.  Perception.

DM
GM, 486 posts
Sat 28 Sep 2019
at 23:16
  • msg #448

Re: Chapter Two : Greyhawk City

With the wooden doors closed, no trap sounds can be heard from the room north of Patchy's chamber.
Peering through the right wooden door keyhole, Myra sees the other-side of the room to what Xander saw.
No traps are activating.
Bandish the Bug
player, 341 posts
V-Human Druid
HP 14/27 AC 15 PP 17
Sat 28 Sep 2019
at 23:19
  • msg #449

Re: Chapter Two : Greyhawk City

Well lets go. Two at a time, enter quickly then close the door. The others wait a minute then follow.

Bandish stands by the door with his hand on the handle waiting for someone to line up with him.
Matrim Rogthor
player, 285 posts
Goliath Barb Rage 2/3left
HP 27/31 AC 14 PP 10
Sun 29 Sep 2019
at 04:16
  • msg #450

Re: Chapter Two : Greyhawk City

Matrim stands beside Bandish and nods.
Xander
player, 180 posts
HP: 21/31 AC: 14
PP: 13 spell save: 14
Sun 29 Sep 2019
at 06:38
  • msg #451

Re: Chapter Two : Greyhawk City

Xander stands ready at the other door. Hand poised on the handle.
Myra you want to go too? If the door is locked they may need you
Myra Highbrow
player, 22 posts
Halfling Rogue
HP 11/27 AC 16 PP 14
Mon 30 Sep 2019
at 22:30
  • msg #452

Re: Chapter Two : Greyhawk City

"I'm in." Myra gets ready to stand at the door.
DM
GM, 487 posts
Mon 30 Sep 2019
at 23:49
  • msg #453

Re: Chapter Two : Greyhawk City

Bandish (with Matrim near) and Xander (with Myra near) have their hands on the door handles (left door, right door),

How do you want to do this ?
Bandish the Bug
player, 342 posts
V-Human Druid
HP 14/27 AC 15 PP 17
Tue 1 Oct 2019
at 00:27
  • msg #454

Re: Chapter Two : Greyhawk City

Bandish turns to Matrim. "I can resist the elements somewhat so I propose you open the door. I'll step in right away and then you follow right after and slam the bugger shut. What do you think?"


I'll cast ABSORB ELEMENTS before I step in.
This message was last edited by the player at 00:28, Tue 01 Oct 2019.
Matrim Rogthor
player, 286 posts
Goliath Barb Rage 2/3left
HP 27/31 AC 14 PP 10
Tue 1 Oct 2019
at 04:56
  • msg #455

Re: Chapter Two : Greyhawk City

"Sounds good."
Bhelmyr Godstouched
player, 249 posts
Mountain Dwarf Sorcerer
HP 32/34 AC 16 PP 9
Tue 1 Oct 2019
at 11:18
  • msg #456

Re: Chapter Two : Greyhawk City

Bhelmyr leaned against a wall, and said, "I'll wait out here. Once everyone's through, I'll come behind Xander and Myra, in case they need healing."
Bandish the Bug
player, 343 posts
V-Human Druid
HP 14/27 AC 15 PP 17
Tue 1 Oct 2019
at 12:53
  • msg #457

Re: Chapter Two : Greyhawk City

Bandish takes a deep breath and call on the power of his Lady he feels nothing different but knows he's shrouded by her protection.

Nodding to Matrim he assumes a ready pose, preparing himself for when the door opens.


OK let's do it...
cast ABSORB ELEMENTS... I'll enter the room the second Matrim opens the door.



Spell slots: |1st 3 |2nd 2|
Wild shape: 1 of 2
Luck Dice: 3 of 3

This message was last edited by the player at 12:54, Tue 01 Oct 2019.
Xander
player, 181 posts
HP: 21/31 AC: 14
PP: 13 spell save: 14
Tue 1 Oct 2019
at 18:10
  • msg #458

Re: Chapter Two : Greyhawk City

ok on three, bug and I open the door and take cover. Matrim and Myra will enter and close the door behind them. Ready?! One... Two... Three! Go! Go! Go!

enter and move five feet to the side, Dodge action to have advantage with Dex saves
This message was last edited by the player at 18:12, Tue 01 Oct 2019.
DM
GM, 488 posts
Tue 1 Oct 2019
at 20:49
  • msg #459

Re: Chapter Two : Greyhawk City

The wooden doors are opened,
the adventurers rush into the odd-shaped room,
and the wooden doors are swiftly closed !
(Bhelmyr is left behind, in Patchy's chamber)

When the wooden doors are opened the sound of cogs and mechanical things begins,
but then griiinds to a halt when the wooden doors are closed.

The adventurers in the odd-shaped room can see many small holes in the walls and floor,
between the blocks of stone that were used to construct this chamber.
Two closed wooden doors lie to the north, on either side of the room (east, west).
-----
Map ! (new and improved!)
https://drive.google.com/open?...G4lpZLaFre4KT1jiTWjr
Matrim Rogthor
player, 287 posts
Goliath Barb Rage 2/3left
HP 27/31 AC 14 PP 10
Wed 2 Oct 2019
at 03:06
  • msg #460

Re: Chapter Two : Greyhawk City

Matrim will walk forward 5 feet and wait to see if anything happens.
DM
GM, 489 posts
Fri 4 Oct 2019
at 03:10
  • msg #461

Re: Chapter Two : Greyhawk City

Matrim step forward a couple of steps.

Suddenly ! ... nothing happens.
Xander
player, 183 posts
HP: 21/31 AC: 14
PP: 13 spell save: 14
Fri 4 Oct 2019
at 06:30
  • msg #462

Re: Chapter Two : Greyhawk City

Still on pins and needles
... Myra, could you check the two doors to the north east and north west?

Xander carefully moves north and tries to see if anything is amiss with the door to the north east

00:29, Today: Xander rolled 16 using 1d20+3 ((13)).

Bandish the Bug
player, 344 posts
V-Human Druid
HP 14/27 AC 15 PP 17
Fri 4 Oct 2019
at 11:06
  • msg #463

Re: Chapter Two : Greyhawk City

Bandish joins the others as they walk forward. He heads over to the left side door and looks it over.

'I assume once we open these ones the room will come to life again."




05:07, Today: Bandish the Bug rolled 14 using 1d20+7.  perception .

Spell slots: |1st 3 |2nd 2|
Wild shape: 1 of 2
Luck Dice: 3 of 3

This message was last edited by the player at 11:09, Fri 04 Oct 2019.
DM
GM, 490 posts
Fri 4 Oct 2019
at 17:03
  • msg #464

Re: Chapter Two : Greyhawk City

Bandish and Xander head forward and check out the doors ,
(Bandish to the left door, Xander to the right door).
Both doors are wooden and have locks (with keyholes) set into them.
The doors do not appear otherwise unusual.
-----
Map !
https://drive.google.com/open?...nVg92LDe__lOVP2UqIf_
Myra Highbrow
player, 23 posts
Halfling Rogue
HP 11/27 AC 16 PP 14
Sat 5 Oct 2019
at 00:03
  • msg #465

Re: Chapter Two : Greyhawk City

After carefully making her way through the room Myra heads toward the doors being sure to check for any sign of traps along the way.
16:57, Today: Myra Highbrow rolled 15 using 1d20+4. Perception roll for trap check.
She avoids the traps if there are any and makes her way to the doors starting with the northeast. She then get to work picking the lock.
17:00, Today: Myra Highbrow rolled 13 using 1d20+6. Lock picking the Northeast door.
She then moves to the other door to start working on it while still being very careful of traps.
17:02, Today: Myra Highbrow rolled 25 using 1d20+6. Lock picking the Northwest door.
Xander
player, 184 posts
HP: 21/31 AC: 14
PP: 13 spell save: 14
Sat 5 Oct 2019
at 03:06
  • msg #466

Re: Chapter Two : Greyhawk City

ok same plan as last time, two teams two doors... When everyone is in position we enter and close at the same time

Xander is ready to enter the door to the right.
Bandish the Bug
player, 345 posts
V-Human Druid
HP 14/27 AC 15 PP 17
Sat 5 Oct 2019
at 03:35
  • msg #467

Re: Chapter Two : Greyhawk City

Bandish looks back at Xander, "Forgive me...but...I don't think separating is a good idea. We should choose one door and all pass through together. Your plan could have us in totally unconnected hallways facing who knows what threats."
Matrim Rogthor
player, 288 posts
Goliath Barb Rage 2/3left
HP 27/31 AC 14 PP 10
Sat 5 Oct 2019
at 11:12
  • msg #468

Re: Chapter Two : Greyhawk City

"Id rather not have a repeat of the large dead owlbear in the cave. Alone. Sticking together is best I think." Matrim gives a slight shudder while hefting his sword.
Bhelmyr Godstouched
player, 250 posts
Mountain Dwarf Sorcerer
HP 32/34 AC 16 PP 9
Sat 5 Oct 2019
at 12:13
  • msg #469

Re: Chapter Two : Greyhawk City

Bhelmyr shouts through the keyhole, "Let me know which way you choose before you go through!"
DM
GM, 491 posts
Sat 5 Oct 2019
at 13:03
  • msg #470

Re: Chapter Two : Greyhawk City

While the other adventurers discuss the next course of action,
Myra is successful at unlocking both wooden doors !
Matrim Rogthor
player, 289 posts
Goliath Barb Rage 2/3left
HP 27/31 AC 14 PP 10
Sat 5 Oct 2019
at 15:13
  • msg #471

Re: Chapter Two : Greyhawk City

"Left?"
Bandish the Bug
player, 346 posts
V-Human Druid
HP 14/27 AC 15 PP 17
Sat 5 Oct 2019
at 20:05
  • msg #472

Re: Chapter Two : Greyhawk City

"Left it is. I hear it's wise to  always go left... I'm not sure where I heard that...but... I'll open the door and you all rush through."
Bhelmyr Godstouched
player, 251 posts
Mountain Dwarf Sorcerer
HP 32/34 AC 16 PP 9
Sat 5 Oct 2019
at 20:45
  • msg #473

Re: Chapter Two : Greyhawk City

"Say when and I'll open this one at the same time!" Shouted Bhelmyr.
Xander
player, 185 posts
HP: 21/31 AC: 14
PP: 13 spell save: 14
Sat 5 Oct 2019
at 22:34
  • msg #474

Re: Chapter Two : Greyhawk City

Xander joins the left side door
What if it's too small for everyone to fit? Can we all pile in before the traps go off? Oh well, give the order Bug, well follow you as best we can!
This message was last edited by the player at 22:36, Sat 05 Oct 2019.
Matrim Rogthor
player, 290 posts
Goliath Barb Rage 2/3left
HP 27/31 AC 14 PP 10
Sat 5 Oct 2019
at 22:48
  • msg #475

Re: Chapter Two : Greyhawk City

Matrim will take point and wait for Bandish's nod to run in.
Bhelmyr Godstouched
player, 252 posts
Mountain Dwarf Sorcerer
HP 32/34 AC 16 PP 9
Sun 6 Oct 2019
at 00:02
  • msg #476

Re: Chapter Two : Greyhawk City

Bhelmyr will wait until he gets a signal, then open his door. Then he will wait until the last person starts heading through before rushing in and slamming the door behind him.
Bandish the Bug
player, 347 posts
V-Human Druid
HP 14/27 AC 15 PP 17
Sun 6 Oct 2019
at 03:09
  • msg #477

Re: Chapter Two : Greyhawk City

"on 3.... 1.... 2 ..... THREE!"

Bandish pulls open the door.
Matrim Rogthor
player, 292 posts
Goliath Barb Rage 2/3left
HP 27/31 AC 14 PP 10
Sun 6 Oct 2019
at 23:19
  • msg #478

Re: Chapter Two : Greyhawk City

Matrim charges through looking for anything that poses an immediate threat.

Perception: Matrim Rogthor rolled 6 using 1d20

If there is an immediate threat, Matrim will begin to rage and move at it. Other actions will follow depending on what it is.
DM
GM, 493 posts
Sun 6 Oct 2019
at 23:21
  • msg #479

Re: Chapter Two : Greyhawk City

All the adventurers get into position !
Bandish gives the signal ! "on 3.... 1.... 2 ..... THREE!"

The adventurers pile into the next room, leaving their door open behind them,
while Bhelmyr opens his door, then waits and watches.

As Bhelmyr opens his door, the familiar sound of cogs and mechanical-bits can be heard starting up.
A few darts shoot from a few holes.
A jet of flame shoots up from the floor in the centre of the room.
Bhelmyr quickly enters the room and closes the door.
The sounds die down ... and the traps stop. Phew !

Meanwhile, the other adventurers see before them :
A precarious wooden walkway is suspended along the walls of this chamber.
The wooden boards of the walkway are set into grooves between the stones of the walls,
while a flimsy rope provides an unsafe railing.
Twenty feet below the walkway, the floor glows with an unhealthy green light.
On the wall opposite (west wall) are two levers jutting from the wall.
On the north wall are two pairs of crossed gleaming longswords (four swords), resting on little metal hooks.

Matrim (and the other adventurers) notice the four gleaming longswords begin to shake-and-rattle against their little hooks.

----
Map !
https://drive.google.com/open?...plX9TC6ZvB2ljVW97sbr
Matrim Rogthor
player, 293 posts
Goliath Barb Rage 2/3left
HP 27/31 AC 14 PP 10
Mon 7 Oct 2019
at 09:48
  • msg #480

Re: Chapter Two : Greyhawk City

Matrim will attempt to use the pommel of his Greatsword to smash one of the nearest swords on the wall.

To Hit: Matrim Rogthor rolled 16 using 1d20+4

Damage: Matrim Rogthor rolled 15 using 2d6+4
Bhelmyr Godstouched
player, 253 posts
Mountain Dwarf Sorcerer
HP 32/34 AC 16 PP 9
Mon 7 Oct 2019
at 16:27
  • msg #481

Re: Chapter Two : Greyhawk City

Bhelmyr will rush to catch up with the others. He watches in amusement as Matrim attacks the swords on the wall.
Xander
player, 186 posts
HP: 21/31 AC: 14
PP: 13 spell save: 14
Mon 7 Oct 2019
at 23:37
  • msg #482

Re: Chapter Two : Greyhawk City

Following Matrim lead Xander targets a sword with Eldritch blast.
Yeah! Everything is suspect!
Eldritch blast as written can only target "creatures" not "objects"

16 initiative, 10 to hit and 12 force damage

17:26, Today: Xander rolled 16,10,12 using 1d20+3,1d20+6,1d10+4 ((13,4,8)).

This message was last edited by the player at 23:40, Mon 07 Oct 2019.
Myra Highbrow
player, 24 posts
Halfling Rogue
HP 11/27 AC 16 PP 14
Tue 8 Oct 2019
at 00:02
  • msg #483

Re: Chapter Two : Greyhawk City

After rushing into the room with the others Myra looks around. She puzzled at the room before her. Each object in here had to hold some  meaning to solve their current puzzle. Perhaps there was a clue hidden within sight.

17:00, Today: Myra Highbrow rolled 8 using 1d20+4. Perception roll to check for traps and/or clues to the current room.
womp womp womp wah....

Bandish the Bug
player, 348 posts
V-Human Druid
HP 14/27 AC 15 PP 17
Tue 8 Oct 2019
at 01:30
  • msg #484

Re: Chapter Two : Greyhawk City

Bandish rushes forward to position himself just in front of the southern lever. He reaches out to pull it but stops. He takes a look to see if there's any clue as to what it might operate. He'd hate to suddenly drop the rope walkway they were standing on.



19:31, Today: Bandish the Bug rolled 16 using 1d20+7.  perception .

Spell slots: |1st 3 |2nd 2|
Wild shape: 1 of 2
Luck Dice: 3 of 3

This message was last edited by the player at 01:31, Tue 08 Oct 2019.
Matrim Rogthor
player, 294 posts
Goliath Barb Rage 2/3left
HP 27/31 AC 14 PP 10
Tue 8 Oct 2019
at 03:52
  • msg #485

Re: Chapter Two : Greyhawk City

Initiative roll: Matrim Rogthor rolled 13 using 1d20+2
DM
GM, 495 posts
Tue 8 Oct 2019
at 19:10
  • msg #486

Re: Chapter Two : Greyhawk City

Bhelmyr watches as Matrim uses the pommel of his sword to smash one of the swords on the wall.
BANG !
The sword almost breaks in two from the blow !
Matrim has bent the sword considerably !
It falls onto the flimsy wooden walkway, and continues to quiver and shake.

Meanwhile, Xander Eldritch Blasts at a sword, missing the sword, but hitting the stone wall,
causing a vibration in the stone wall that knocks the sword from its hook, onto the flimsy wooden walkway.
This sword also quivers and shakes.

Myra looks about, and is puzzled by the swords, walkway, levers at the far end of the room,
and weird glowing green floor far below.

Bandish rushes forward, along the flimsy wooden walkway, and stops at the levers at the far end of the room.
Bandish
notices that the two levers appear different from each other.
Both levers are made of iron, but the left lever is new and clean, while the right lever looks old, worn and a bit dirty.

Suddenly the quivering and shaking swords rise from their places (either on the wall or on the walkway)
and begin hovering in mid-air ! One sword (#1 on map) is considerably bent ! (by Matrim)

----
Roll Initiative and declare actions, adventurers ! (already rolled by Xander and Matrim)
DM rolled 13 using 1d20+2.  Sundering Sword initiative
DM rolled 9 using 1d20.  initiative tie breaker, even = Matrim

----
Initiative (for upcoming combat / actions)
Xander 16
Swords 13
Matrim 13
----
Map !
https://drive.google.com/open?...NvRlRQ4pPBF3gUslcJ65
Bhelmyr Godstouched
player, 254 posts
Mountain Dwarf Sorcerer
HP 32/34 AC 16 PP 9
Wed 9 Oct 2019
at 20:45
  • msg #487

Re: Chapter Two : Greyhawk City

"Floating weapons, eh. I can oblige!" Bhelmyr says before conjuring a spectral axe which attacks the nearest floating sword. Then he calls holy radiance down, for good measure.

Initiative: 10
Bonus Action: Spiritual Weapon on nearest enemy sword, critical hit for 8 force damage.
Action: Sacred flame on nearest enemy sword (new target if old one is destroyed:) Dex 13 save or take 2 radiant damage.

13:44, Today: Bhelmyr Godstouched rolled 10 using 1d20+2.  Initiative.
13:37, Today: Bhelmyr Godstouched rolled 4 using 1d8.  crit damage.
13:36, Today: Bhelmyr Godstouched rolled 25,4 using 1d20+5,1d8+3.  Spiritual Weapon Attack, Damage.
13:38, Today: Bhelmyr Godstouched rolled 2 using 1d8 ((2)).

Xander
player, 187 posts
HP: 21/31 AC: 14
PP: 13 spell save: 14
Wed 9 Oct 2019
at 22:45
  • msg #488

Re: Chapter Two : Greyhawk City

Xander fires again
Hold still already!

Eldritch blast 7 damage 0
 16:42, Today: Xander rolled 7,13 using 1d20+6,1d10+4 ((1,9)).

Bandish the Bug
player, 349 posts
V-Human Druid
HP 14/27 AC 15 PP 17
Thu 10 Oct 2019
at 01:18
  • msg #489

Re: Chapter Two : Greyhawk City

I didn't roll... let me know when I can act.
19:17, Today: Bandish the Bug rolled 18 using 1d20+2.  Initiative.

DM
GM, 496 posts
Thu 10 Oct 2019
at 02:46
  • msg #490

Re: Chapter Two : Greyhawk City

Combat hasn't quite started yet,
but with 18 initiative, you're first (so far).
This message was last edited by the GM at 02:46, Thu 10 Oct 2019.
Matrim Rogthor
player, 295 posts
Barbarian Rage 1/3left
HP 27/31 AC 14 PP 10
Thu 10 Oct 2019
at 04:41
  • msg #491

Re: Chapter Two : Greyhawk City

Matrim, seeing that the swords are now floating, sheaths his Greatsword, begin to RAGE, and attempt to grab Sword # 2 from the air, by the hilt.

STR check (advantage due to RAGE):  Matrim Rogthor rolled 21 using 1d20+4 ((16,17))
Myra Highbrow
player, 25 posts
Halfling Rogue
HP 11/27 AC 16 PP 14
Thu 10 Oct 2019
at 05:17
  • msg #492

Re: Chapter Two : Greyhawk City


22:14, Today: Myra Highbrow rolled 8 using 1d20+4.  Initiative.


Myra will take a swing at the other floating sword.


22:16, Today: Myra Highbrow rolled 16 using 1d20+6.  Attack roll with rapier.

Bandish the Bug
player, 350 posts
V-Human Druid
HP 14/27 AC 15 PP 17
Thu 10 Oct 2019
at 12:22
  • msg #493

Re: Chapter Two : Greyhawk City

Bandish grabs hold of the rusty more worn looking lever and looks back at his companions. They seemed to be handling the situation. He decided to wait a second or so before pulling the lever.


action... dodge
DM
GM, 497 posts
Thu 10 Oct 2019
at 21:16
  • msg #494

Re: Chapter Two : Greyhawk City

Round One
---------
Bandish 18
Xander 16
Swords 13
Matrim 13
Bhelmyr 10
Myra 8

Bandish grabs hold of the rusty more worn looking lever and looks back at his companions, ready to dodge.

Xander fires another Eldritch Blast, again missing any of the now-floating swords.

The four swords begin moving in a threatening manner,
but instead of slashing at the adventurers, they slash at the flimsy wooden walkway !

Sword 1, earlier damaged by Matrim, slashes at the wooden walkway near Matrim's feet.
(The swords get advantage when attacking the walkway. So sayeth thy module.)
DM rolled 12,8,4 using d20+3,d20+3,d8+1.  Sword vs wooden walkway
Sword 1 completely misses the walkway, instead chipping away at the stone wall near Matrim.

DM rolled 8,10,2 using d20+3,d20+3,d8+1.  Sword vs wooden walkway
Sword 2 also completely misses the walkway, instead spinning comicly in the air !

Sword 3, nearest the Bandish, hacks at the wooden walkway near Bandish's feet.
DM rolled 16,21,6 using d20+3,d20+3,d8+1.  Sword vs wooden walkway
Part of the walkway is damaged. Bandish can see that with another blow like that,
part of the walkway will fall away, into the weird green glowing floor below.

DM rolled 13,11,7 using d20+3,d20+3,d8+1.  Sword vs wooden walkway
Sword 4 simply spins around in circles !

Matrim RAGES and attempts to grab Sword 1.
DM rolled 12 using 1d20+1.  versus Matrim grapple
The sword twists and turns, fighting against the strength of the goliath,
but Matrim is able to grapple the sword and hold it fairly steady.

Bhelmyr summons a spectral axe, which attacks Sword 2 !
The two magical weapons cLaNg! off each other, causing magical sparks!
The sword looks a bit chipped !
Bhelmyr sends down a sacred flame upon sword 2, further damaging the floating weapon.

Myra takes a swing at Sword 2, just barely missing.
---
Map !
https://drive.google.com/open?...sJkEbH_1sJGRhE_3SuGS
Bandish the Bug
player, 351 posts
V-Human Druid
HP 14/27 AC 15 PP 17
Thu 10 Oct 2019
at 23:52
  • msg #495

Re: Chapter Two : Greyhawk City

"There's nothing to lose. We won't have a walkway soon...." Bandish says as he flips the rusty worn lever.



hoping for the best.... forgive me if this goes really bad....
Myra Highbrow
player, 26 posts
Halfling Rogue
HP 11/27 AC 16 PP 14
Fri 11 Oct 2019
at 03:51
  • msg #496

Re: Chapter Two : Greyhawk City

Hearing her party member and seeing him flip the switch Myra prepares for anything and watches for any change hoping that the floor doesn't fall out from underneath them.


20:50, Today: Myra Highbrow rolled 10 using 1d20+4.  Perception roll.

Matrim Rogthor
player, 296 posts
Barbarian Rage 1/3left
HP 27/31 AC 14 PP 10
Fri 11 Oct 2019
at 04:05
  • msg #497

Re: Chapter Two : Greyhawk City

With the twisting sword in hand, Matrim will go back to where the floor is sturdy, and begin bashing the sword against the wall in the hopes of shattering it.

How would you like me to roll?
DM
GM, 498 posts
Fri 11 Oct 2019
at 05:07
  • msg #498

Re: Chapter Two : Greyhawk City

Matrim, roll a regular attack roll at disadvantage (because the sword is struggling against being moved around,
and is difficult to control
), and damage of (d8 + your strength mod).
Matrim Rogthor
player, 297 posts
Barbarian Rage 1/3left
HP 27/31 AC 14 PP 10
Fri 11 Oct 2019
at 11:12
  • msg #499

Re: Chapter Two : Greyhawk City

To Hit: Matrim Rogthor rolled 17 using 1d20+6 ((20,11))

Damage: Matrim Rogthor rolled 12 using 1d8+4
Xander
player, 188 posts
HP: 21/31 AC: 14
PP: 13 spell save: 14
Fri 11 Oct 2019
at 18:05
  • msg #500

Re: Chapter Two : Greyhawk City

This crawl is suspect!
Xander attempts to blast the closest sword.

EB to hit 14; 5 force damage

11:58, Today: Xander rolled 14,5 using 1d20+6,1d10+4 ((8,1)).

Bhelmyr Godstouched
player, 255 posts
Mountain Dwarf Sorcerer
HP 32/34 AC 16 PP 9
Sat 12 Oct 2019
at 12:20
  • msg #501

Re: Chapter Two : Greyhawk City

Bhelmyr has his spectral axe attack the nearest sword, then swings his own battleaxe, two-handed.

Bonus: Spiritual weapon attacks nearest enemy, hitting AC 11, for 11 force damage. If it misses, will use Favored by the Gods to add 4 to the attack roll.
Action: Two-handed Battleaxe attack on nearest enemy, hitting AC 12 for 12 slashing damage.

05:12, Today: Bhelmyr Godstouched rolled 11,11 using 1d20+5,1d8+3.  Spiritual Weapon Attack, Damage.

05:13, Today: Bhelmyr Godstouched rolled 4 using 2d4 ((2,2)).

05:15, Today: Bhelmyr Godstouched rolled 12,12 using 1d20+4,1d10+2 ((8,10)).

DM
GM, 499 posts
Sun 13 Oct 2019
at 00:34
  • msg #502

Re: Chapter Two : Greyhawk City

Round Two
---------
Bandish 18
Xander 16
Swords 13
Matrim 13
Bhelmyr 10
Myra 8

Bandish pulls on the old rusty dirty lever. With a crunch! it moves and clicks into place.
Sounds of cogs and machinery can be heard behind the walls.
It did something, but you're not sure what.

Xander attempts to blast Sword 2, but his Eldritch Blast goes wide, smashing into the wall.

Sword 1, held (grappled) by Matrim, attempts to twist and turn to slash the goliaths face.
DM rolled 23,7,3 using d20+3,d20+3,d8+1.  sword versus Matrim, disadvantage.
DM rolled 1 using 1d8.  critical damage.

The sword is able to slash open Matrims cheek, causing 2 HP damage.

Sword 2 attacks the walkway near Myra and Bhelmyr.
DM rolled 8,20,2 using d20+3,d20+3,d8+1.  Sword vs wooden walkway
Part of the walkway is mildly damaged.

Sword 3 hacks at the wooden walkway near Bandish's feet.
DM rolled 22,4,6 using d20+3,d20+3,d8+1
The sword smashes a few boards away and causes the remaining walkway underneath Bandish to tilt to an angle.
Bandish needs to succeed on a Dex Saving Throw (DC 15) or tumble off the walkway !

Sword 4 attacks the walkway, causing damage !
No adventurers are directly near Sword 4.
DM rolled 7,19,7 using d20+3,d20+3,d8+1

Matrim drags the twisting Sword 1 from the room and smashes it against the wall.
The sword shatters into pieces.
Matrim is left holding just the hilt, which stops twisting.
It is destroyed !

Bhelmyr swings his battleaxe at Sword 2, but misses,
while directing his spectral axe (spiritual weapon) to attack Sword 2.
Bhelmyr uses Favored by the Gods to help the spectral axe strike true !
Bhelmyrs spectral axe smashes Sword 2 to pieces !
It is destroyed !

Myra sees the chaos in front of her.
Her fears of the walkway falling away are realised,
as she sees that very thing occur on the opposite side of the room (underneath Bandish).

---
Bandish needs to succeed on a Dex Saving Throw (DC 15) or tumble off the walkway !
(unless you want to do some nifty shape-change thing and save yourself ?)
Sword 3 and Sword 4 remain attacking the walkway !
---
Map !
https://drive.google.com/open?...A4GIJb44VeyQB8yRjwUV
Xander
player, 189 posts
HP: 21/31 AC: 14
PP: 13 spell save: 14
Sun 13 Oct 2019
at 19:47
  • msg #503

Re: Chapter Two : Greyhawk City

Bug!
Xander pleads with his wand. He fires a bolt of energy once more.

attack closest enemy to Bug. EB to hit 24, force damage 13
 13:09, Today: Xander rolled 24,13 using 1d20+6,1d10+4 ((18,9)).

Bhelmyr Godstouched
player, 256 posts
Mountain Dwarf Sorcerer
HP 32/34 AC 16 PP 9
Sun 13 Oct 2019
at 20:30
  • msg #504

Re: Chapter Two : Greyhawk City

Bhelmyr commands his spectral axe to move to the next target, then provides covering fire with scorching rays as he runs back out of the room.

Bonus: Spiritual Weapon attack on nearest foe, hitting AC 19 for 9 force damage.
Action: Cast Scorching Ray on nearest foe: "Hitting" AC 6 for 11 fire, AC 6 for 7 fire, AC 10 for 5 fire.
Move: Back into previous room.

13:19, Today: Bhelmyr Godstouched rolled 19,9 using 1d20+5,1d8+3.  Spiritual Weapon Attack, Damage.
13:19, Today: Bhelmyr Godstouched rolled 6,11 using 1d20+5,2d6.  Scorching Ray 1.
13:19, Today: Bhelmyr Godstouched rolled 6,7 using 1d20+5,2d6.  Scorching Ray 2.
13:20, Today: Bhelmyr Godstouched rolled 10,5 using 1d20+5,2d6.  Scorching Ray 3.

Bandish the Bug
player, 352 posts
V-Human Druid
HP 14/27 AC 15 PP 17
Mon 14 Oct 2019
at 00:54
  • msg #505

Re: Chapter Two : Greyhawk City

"Ahhhhh....." Bandish exclaims as he tumbles downward.



18:52, Today: Bandish the Bug rolled 3 using 1d20+2. Crit failure.
This message was last edited by the player at 00:55, Mon 14 Oct 2019.
Matrim Rogthor
player, 298 posts
Barbarian Rage 1/3left
HP 25/31 AC 14 PP 10
Mon 14 Oct 2019
at 03:56
  • msg #506

Re: Chapter Two : Greyhawk City

Hearing the yell Matrim will charge towards Bandish and see if his long goliath arms can reach out to him in time.

STR check: Matrim Rogthor rolled 17 using 1d20+4
Myra Highbrow
player, 27 posts
Halfling Rogue
HP 11/27 AC 16 PP 14
Mon 14 Oct 2019
at 07:10
  • msg #507

Re: Chapter Two : Greyhawk City

Myra fiercely yells charging at the sword nearest to Bandish (Sword 3) and attacks with her rapier hoping for nothing last than to shatter the darn thing and send it spiraling down into the abyss.


00:09, Today: Myra Highbrow rolled 19 using 1d20+6.  Attack roll with rapier.
00:10, Today: Myra Highbrow rolled 6 using 1d8+4.  Damage roll.
00:17, Today: Myra Highbrow rolled 1 using 1d6.  Sneak Attack roll.

This message was last edited by the player at 07:17, Tue 15 Oct 2019.
DM
GM, 501 posts
Tue 15 Oct 2019
at 09:17
  • msg #508

Re: Chapter Two : Greyhawk City

Round Three
---------
Bandish 18
Xander 16
Swords 13
Matrim 13
Bhelmyr 10
Myra 8

"Ahhhhh....." Bandish exclaims as he tumbles downward.

"Bug!" Xander fires a bolt of energy at Sword 3,
hitting the floating blade and sending it spinning !

Sword 3, still spinning, hacks at the walkway near where Bandish is falling ...
DM rolled 16,11,2 using d20+3,d20+3,d8+1.  Sword vs wooden walkway
Sword 3 further damages the walkway, but no more boards fall away just yet.

Sword 4 attacks the walkway on the north side of the room.
DM rolled 22,6,7 using d20+3,d20+3,d8+1.  Sword vs wooden walkway
Part of the walkway on the north side of the room is damaged and falls away, into the glowing green below.

The adventurers hear a clatter of wood against stone from the U-shaped trap room to the east.
Matrim sees a few wooden boards on the floor of the U-shaped trap room !

Matrim charges forward, extending his long goliath arms, and catches hold of Bandish !
Bandish dangles low off the wooden walkway, his feet entering the weird glowing green.
His feet are not visible through the weird glowing green.

Bhelmyrs spectral axe moves to attack Sword 4,
while Bhelmyr provides covering fire with scorching rays as he runs back out of the room.
Bhelmyrs spectral axe hacks at Sword 4, damaging the floating blade !
Bhelmyrs scorching rays all fly wild, however. zip zing ting !

Bhelmyr sees a few wooden boards on the floor of the U-shaped trap room,
as well as a pair of familiar feet ... floating in mid-air !

Myra fiercely yells, charging forward at Sword 3, attacking with her rapier.
Myras attack is precise and strong, causing the floating blade to snap near the hilt !
It is destroyed !

---
Map !
https://drive.google.com/open?...x7QoZ9g87470WXEhrc_R
Bandish the Bug
player, 353 posts
V-Human Druid
HP 14/27 AC 15 PP 17
Tue 15 Oct 2019
at 10:59
  • msg #509

Re: Chapter Two : Greyhawk City

"Thank you." Bandish says to Matrim as he tries to climb up and jimmie himself onto the other walkway. That was a bit too close and Bandish begins to reach inward touching the power of his Lady within him.



05:00, Today: Bandish the Bug rolled 6 using 1d20+2.  Dex Check.
This message was last edited by the player at 11:01, Tue 15 Oct 2019.
Matrim Rogthor
player, 299 posts
Barbarian Rage 1/3left
HP 25/31 AC 14 PP 10
Tue 15 Oct 2019
at 11:38
  • msg #510

Re: Chapter Two : Greyhawk City

Matrim helps Bandish up, then lifts Bandish and Myra to bring them out of the room.

"Let the swords follow to where the ground wont give way." Looking at the sword that Myra shattered, he adds "The ones left floating anyway. Good hit."
Xander
player, 191 posts
HP: 21/31 AC: 14
PP: 13 spell save: 14
Tue 15 Oct 2019
at 20:41
  • msg #511

Re: Chapter Two : Greyhawk City

Xander levels his wand and fires again.
so glad that wasn't more acid. Do we want to pull the other lever?
move with party
EB attack: 21 force damage 8
14:37, Today: Xander rolled 21,8 using 1d20+6,1d10+4 ((15,4)).

Bhelmyr Godstouched
player, 257 posts
Mountain Dwarf Sorcerer
HP 32/34 AC 16 PP 9
Wed 16 Oct 2019
at 00:08
  • msg #512

Re: Chapter Two : Greyhawk City

Bhelmyr sends his spectral axe after the remaining sword, along with more holy power.

Action: Cast Sacred Flame on foe DC 13 Dex save or take 2 radiant damage
Bonus: Attack foe with Spiritual Weapon Critical hit for 15 force damage.

17:05, Today: Bhelmyr Godstouched rolled 25,9 using 1d20+5,1d8+3.  Spiritual Weapon Attack, Damage.
17:06, Today: Bhelmyr Godstouched rolled 6 using 1d8.  crit damage.

Myra Highbrow
player, 28 posts
Halfling Rogue
HP 11/27 AC 16 PP 14
Wed 16 Oct 2019
at 13:01
  • msg #513

Re: Chapter Two : Greyhawk City

"Thank you." Myra says with a quick smile. "Couldn't let a comrade in arms go down that easy." She gave a quick wink to Bug then turned her focus toward the last sword.

If the last sword is still standing she takes a swing at it.
06:00, Today: Myra Highbrow rolled 12 using 1d20+6.  Attack roll with rapier.
06:01, Today: Myra Highbrow rolled 7 using 1d8+4.  Damage roll.

This message had punctuation tweaked by the player at 13:05, Wed 16 Oct 2019.
DM
GM, 502 posts
Thu 17 Oct 2019
at 06:33
  • msg #514

Re: Chapter Two : Greyhawk City

Round Four
---------
Bandish 18
Xander 16
Swords 13
Matrim 13
Bhelmyr 10
Myra 8

Bandish climbs back up onto the walkway, thanking Matrim.

Xander levels his wand, firing an Eldritch Blast at the final remaining floating sword.
The Eldritch Blast shatters the floating sword !
It is destroyed !

Matrim lifts Bandish and Myra, carrying them from the room.

All is now quiet ...

---
Map !
https://drive.google.com/open?...tEOMFRpDIuf45jd7wi4s
Bandish Wildshape
player, 19 posts
Giant Wolf Spider
HP 4/11 AC 13 PP 13
Thu 17 Oct 2019
at 12:27
  • msg #515

Re: Chapter Two : Greyhawk City

"Well that was horrible, and completely pointless."

Bandish looks over at Matrim, "Thank you."

He then looks forward with a distant look in his eyes. His form begins to change until he once again takes shape as a large spider.


Take shape as a GIANT WOLF SPIDER

Spell slots: |1st 3 |2nd 2|
Wild shape: 0 of 2
Luck Dice: 3 of 3

This message was last edited by the player at 12:28, Thu 17 Oct 2019.
Xander
player, 193 posts
HP: 21/31 AC: 14
PP: 13 spell save: 14
Fri 18 Oct 2019
at 04:32
  • msg #516

Re: Chapter Two : Greyhawk City

Xander will look at all the broken wood in the other room, gently he will pick up a debris and underhand toss it up into the ceiling away from his head and the others.
You wanna check the other door?
This message was last edited by the player at 04:38, Fri 18 Oct 2019.
Matrim Rogthor
player, 300 posts
Barbarian Rage 1/3left
HP 25/31 AC 14 PP 10
Fri 18 Oct 2019
at 05:12
  • msg #517

Re: Chapter Two : Greyhawk City

Putting his comrades down, Matrim says “Im ready if everyone else is. Ill take point if no one else wants to.” He will then redraw his Greatsword, and stand by the other unopened door.
Bhelmyr Godstouched
player, 258 posts
Mountain Dwarf Sorcerer
HP 32/34 AC 16 PP 9
Fri 18 Oct 2019
at 19:20
  • msg #518

Re: Chapter Two : Greyhawk City

"Anyone wanna try the other switch first?" Bhelmyr asks.
Matrim Rogthor
player, 301 posts
Barbarian Rage 1/3left
HP 25/31 AC 14 PP 10
Sat 19 Oct 2019
at 01:48
  • msg #519

Re: Chapter Two : Greyhawk City

Im not exactly comfortable standing on the flimsy wood, but anyone else can attempt.
Bandish Wildshape
player, 20 posts
Giant Wolf Spider
HP 4/11 AC 13 PP 13
Sat 19 Oct 2019
at 03:40
  • msg #520

Re: Chapter Two : Greyhawk City

Bandish's curiosity was raised and he scampers into the room. He doesn't use the flimsy walkway though. He instead uses his forms natural climbing ability and takes to the wall and makes his way to the lever. Once in position he pulls it with his front two legs.
DM
GM, 503 posts
Sat 19 Oct 2019
at 06:39
  • msg #521

Re: Chapter Two : Greyhawk City

Xander throws a piece of wooden debris into the air.
The piece of wood disappears !
... and reappears a moment later,
falling and landing onto the floor once more.

Matrim takes position near the unopened east (right) door.

Bandish giant-spider crawls along the walls,
back into the room the adventurers just left,
to the levers once more.
He pulls the left lever ...
... and no sound occurs.
Nothing happens. (sorry)

(Perhaps one of these levers activated one of those iron bars
that Matrim removed from the iron door earlier ... ?)

Matrim Rogthor
player, 302 posts
Barbarian Rage 1/3left
HP 25/31 AC 14 PP 10
Sat 19 Oct 2019
at 23:49
  • msg #522

Re: Chapter Two : Greyhawk City

Seeing that nothing has happened, Matrim opens his door and peers inside.

Perception: Matrim Rogthor rolled 15 using 1d20
Xander
player, 194 posts
HP: 21/31 AC: 14
PP: 13 spell save: 14
Sun 20 Oct 2019
at 05:13
  • msg #523

Re: Chapter Two : Greyhawk City

Xander watches the wood disappear and reappear. His face spits into a big grin
how about that.
He sees and joins Matrim
sorry got distracted, I'm here now
Wand at the ready, torch held above head hight, Xander is light on his feet.

Dodge action please
Bhelmyr Godstouched
player, 259 posts
Mountain Dwarf Sorcerer
HP 32/34 AC 16 PP 9
Sun 20 Oct 2019
at 08:20
  • msg #524

Re: Chapter Two : Greyhawk City

As he moves forward to stand with Matrim and Xander, Bhelmyr sends his spectral axe into the room ahead of Matrim.
This message was last edited by the player at 08:21, Sun 20 Oct 2019.
Myra Highbrow
player, 30 posts
Halfling Rogue
HP 11/27 AC 16 PP 14
Mon 21 Oct 2019
at 04:03
  • msg #525

Re: Chapter Two : Greyhawk City

Myra will stand behind her comrades and hide.
21:01, Today: Myra Highbrow rolled 24 using 1d20+6.  Stealth Check.
She too keeps a watchful eye for anything special from this room.
21:03, Today: Myra Highbrow rolled 12 using 1d20+4.  Perception roll.
DM
GM, 504 posts
Mon 21 Oct 2019
at 08:27
  • msg #526

Re: Chapter Two : Greyhawk City

Peering into the chamber to the east, the adventurers see five wooden faces staring back at them.
Decorating the far wall are five stylized faces the size of large shields, with very exaggerated features.
The five wooden faces are set against the far wall, in a row.
In front of the middle wooden face, set into a groove in the floor,
is a large iron lever.

Bhelmyr sends his spectral axe into the room.
Suddenly a white cold ray of frost blasts from the center of the second wooden face,
towards the spectral axe. The ray of frost passes harmlessly through the axe, impacting with a wall.

Matrim and Myra (who hides behind the goliath) can see that the large iron lever looks particularly heavy !

Anyone choosing to enter the room had best roll initiative, too, please.

---
Map !
https://drive.google.com/open?...3ymqf016FWap2xLE7aCf
Matrim Rogthor
player, 303 posts
Barbarian Rage 1/3left
HP 25/31 AC 14 PP 10
Wed 23 Oct 2019
at 23:13
  • msg #527

Re: Chapter Two : Greyhawk City

"There is nothing in there except a heavy looking lever. Did the last lever actually do anything besides make noise?"
Bandish Wildshape
player, 21 posts
Giant Wolf Spider
HP 4/11 AC 13 PP 13
Thu 24 Oct 2019
at 00:57
  • msg #528

Re: Chapter Two : Greyhawk City

The spider looks at Matrim and then scampers back to the door heading to the staircase. It pauses there and taps the side of the door.
Xander
player, 195 posts
HP: 21/31 AC: 14
PP: 13 spell save: 14
Thu 24 Oct 2019
at 02:04
  • msg #529

Re: Chapter Two : Greyhawk City

I think Bug votes we go down the stairs, I vote we go down the stairs too
Matrim Rogthor
player, 304 posts
Barbarian Rage 1/3left
HP 25/31 AC 14 PP 10
Thu 24 Oct 2019
at 03:06
  • msg #530

Re: Chapter Two : Greyhawk City

"Nothing in here worth taking. I'm fine with continuing on."
Bhelmyr Godstouched
player, 260 posts
Mountain Dwarf Sorcerer
HP 32/34 AC 16 PP 9
Thu 24 Oct 2019
at 11:14
  • msg #531

Re: Chapter Two : Greyhawk City

Bhelmyr says, "Fine with me. After you, Matrim." He leaves the spectral axe behind, as its duration was about up, anyway.
Matrim Rogthor
player, 305 posts
Barbarian Rage 1/3left
HP 25/31 AC 14 PP 10
Thu 24 Oct 2019
at 23:47
  • msg #532

Re: Chapter Two : Greyhawk City

Perception to spot Myra: Matrim Rogthor rolled 19 using 1d20

DEX Save to avoid tripping over her since she is directly behind Matrim: Matrim Rogthor rolled 14 using 1d20+2

Do with this as you please DM.

DM
GM, 505 posts
Fri 25 Oct 2019
at 01:07
  • msg #533

Re: Chapter Two : Greyhawk City

After a brief discussion the adventurers return to Patchy's chamber,
and more down the stairs.

(Matrim notices Myra and steps over her entirely.)
(sorry, can't think of anything funny right now...)

When you reach the bottom of the stairs you find yourself in a short corridor that opens into a large and oddly shaped room. You hear various mechanical sounds, quickly followed by popping-whoosh sounds. You watch as a strange box-like device with numerous gears and cogs gives a shake, then shoots a furry ball across the chamber. You watch as the ball shakes, then transforms into a giant rat !

There are now 4 giant rats in the chamber.

Leading from the chamber are 7 wooden doors, each with 3 locks on them.

Adventurers, roll initiative and declare actions !
DM rolled 8 using 1d20+2.  giant rat initiative.

---
Map !
https://drive.google.com/open?...qZa7hURZ-ZMy1yVNwRFr
Bandish Wildshape
player, 22 posts
Giant Wolf Spider
HP 4/11 AC 13 PP 13
Fri 25 Oct 2019
at 03:08
  • msg #534

Re: Chapter Two : Greyhawk City

21:03, Today: Bandish Wildshape rolled 18 using 1d20+3.  Initiative.

Bandish takes to the wall and quickly scurries past his companions. He launches himself at the closest rat biting with his fangs.


Action: Fang attack agaisnt Rat #3. Hit AC 20 for 3 damage. CON save DC 11 or take 6 poison damage.
Move - to Rat #3

21:05, Today: Bandish Wildshape rolled 20,3,6 using 1d20+3,1d6+1,2d6 with rolls of 17,2,5,1.  to hit/ damage/ poison damage.

Xander
player, 196 posts
HP: 21/31 AC: 14
PP: 13 spell save: 14
Fri 25 Oct 2019
at 03:42
  • msg #535

Re: Chapter Two : Greyhawk City

I really hope that thing doesn't spit out four more rats

Xander flicks his wand and sends out a pulse of energy

21:40, Today: Xander rolled 13,8 using 1d20+6,1d10+4 ((7,4)).

Matrim Rogthor
player, 306 posts
Barbarian Rage 1/3left
HP 25/31 AC 14 PP 10
Fri 25 Oct 2019
at 06:48
  • msg #536

Re: Chapter Two : Greyhawk City

How thick does the tubing look on the Arcane Rat Generator? The exit chute?
DM
GM, 506 posts
Fri 25 Oct 2019
at 07:08
  • msg #537

Re: Chapter Two : Greyhawk City

Xander, please roll initiative.

Matrim, the exit chute looks to be made of an old tin drain-pipe (not very thick),
bolted onto the central box, which is made of wood and iron.
Matrim Rogthor
player, 307 posts
Barbarian Rage 1/3left
HP 25/31 AC 14 PP 10
Fri 25 Oct 2019
at 10:19
  • msg #538

Re: Chapter Two : Greyhawk City

Initiative: Matrim Rogthor rolled 16 using 1d20+2

Matrim, having witnessed the spawn of an enemy, will run at the machine and attempt to bear hug the exit chute to block the rat spawning hole.

STR check: Matrim Rogthor rolled 11 using 1d20+4
Xander
player, 197 posts
HP: 21/31 AC: 14
PP: 13 spell save: 14
Fri 25 Oct 2019
at 12:17
  • msg #539

Re: Chapter Two : Greyhawk City

06:16, Today: Xander rolled 14 using 1d20+3.  Initiative
Myra Highbrow
player, 31 posts
Halfling Rogue
HP 11/27 AC 16 PP 14
Sat 26 Oct 2019
at 09:59
  • msg #540

Re: Chapter Two : Greyhawk City

02:26, Today: Myra Highbrow rolled 14 using 1d20+4. Initiative.
Myra will try a sneak attack at rat3.
02:52, Today: Myra Highbrow rolled 7 using 2d20+6, dropping the lowest dice only.  Sneak Attack roll. >.< 0._ 0
Myra moves back behind her comrades.
02:58, Today: Myra Highbrow rolled 22 using 1d20+6.  Stealth Check.
Bhelmyr Godstouched
player, 261 posts
Mountain Dwarf Sorcerer
HP 32/34 AC 16 PP 9
Tue 29 Oct 2019
at 09:32
  • msg #541

Re: Chapter Two : Greyhawk City

Bhelmyr moves toward the nearest rat and conjures a puff of noxious gas from his hand.

Initiative 14
Move: 10 ft. from nearest rat
Action: Cast Poison spray at nearest rat, DC13 Con save or take 10 poison damage.
02:24, Today: Bhelmyr Godstouched rolled 14 using 1d20+2.  Initiative.
02:23, Today: Bhelmyr Godstouched rolled 10 using 1d12.  Poison spray.

DM
GM, 509 posts
Wed 30 Oct 2019
at 00:47
  • msg #542

Re: Chapter Two : Greyhawk City

Round One
-----
Matrim 16
Myra 14
Xander 14
Bhelmyr 14
Rats 8
Machine 1

Matrim rushes forward and grabs the rat-exit-chute in a goliath-sized bear hug.
He feels the tin of the chute begin to twist and bend under his force, but only slightly.
Matrim realises that with perseverance (and another good strength check)
he may be able to either twist the chute entirely off the machine, or bend it so that it blocks up !

Myra attempts an attack against Rat 3, but misses.
(Are you using your shortbow or dagger ? It doesn't really matter, you missed.)
Myra then hides in the short corridor before the room, near the stairs.

Xander sends an Eldritch Blast towards Rat 3, destroying the vermin !
Rat 3 is dead !

Bhelmyr moves toward Rat 1 and conjures a puff of noxious gas (Poison Spray) from his hand.
DM rolled 13 using 1d20.  Rat con save
Rat 1 coughs a few times, but is ok !

Rats 1 and 2 scurry towards Bhelmyr and attempt to bite his ankles ! (using Pack Tactics from Monster Manual)
DM rolled 12,6 using 1d20+4,1d20+4.  rat bite
DM rolled 24,23 using 1d20+4,1d20+4.  rat bite CRIT !
DM rolled 6 using 2d4+2.  rat bite damage

Rat 1 missed, but Rat 2 chomps down hard into Bhelmyr's ankle for 6 damage !

Rat 4 scurries over to Matrim and attempts to bite the goliath, but misses.
DM rolled 9 using 1d20+4.  rat bite

Matrim feels the arcane rat generator machine vibrate,
and then make a weird humming sound, then pop! pop! as it spits out 2 furry balls into the room.
DM rolled 2 using 1d8.  how many rats ?
The balls uncurl themselves, and are new giant rats !

There are now 5 giant rats in the room (1,2,4,5,6)

-----
Map !
https://drive.google.com/open?...5HDCjYbVzH97mKcwsqdp
This message was last edited by the GM at 13:27, Wed 30 Oct 2019.
Bhelmyr Godstouched
player, 263 posts
Mountain Dwarf Sorcerer
HP 20/34 AC 16 PP 9
Wed 30 Oct 2019
at 06:42
  • msg #543

Re: Chapter Two : Greyhawk City

Bhelmyr grunts in pain, then, with just a few words, a circle of blades momentarily sweeps around his feet.

Action: Cast Sword Burst. DC 13 Dex save or take 2 force damage.

23:36, Today: Bhelmyr Godstouched rolled 2 using 1d6.  Sword burst.

Is it cool if I flavor this spell as axes, rather than swords?

This message had punctuation tweaked by the player at 06:43, Wed 30 Oct 2019.
Matrim Rogthor
player, 309 posts
Barbarian Rage 1/3left
HP 25/31 AC 14 PP 10
Thu 31 Oct 2019
at 05:03
  • msg #544

Re: Chapter Two : Greyhawk City

Matrim will continue his efforts to block the chute.

STR Check: Matrim Rogthor rolled 9 using 1d20+4

alright dice either help me or not, it will get done.
Myra Highbrow
player, 34 posts
Halfling Rogue
HP 11/27 AC 16 PP 14
Thu 31 Oct 2019
at 10:43
  • msg #545

Re: Chapter Two : Greyhawk City

Myra will come out from hiding behind Xander and sneak attack the rat attacking Matrim (r4) with her rapier.


03:36, Today: Myra Highbrow rolled 7 using 1d20+6.  Sneak Attack with Rapier.


#$%&?! These #$%&?!ing #$%&?! #$%&?! dice...

Myra will move back into hiding behind Xander and go back into stealth.

03:41, Today: Myra Highbrow rolled 20 using 1d20+6.  Stealth Check.
#$%&?! #$%&?! #$%&?!.........
Xander
player, 198 posts
HP: 21/31 AC: 14
PP: 13 spell save: 14
Thu 31 Oct 2019
at 12:27
  • msg #546

Re: Chapter Two : Greyhawk City

Xander flicks his wand at a rat, a pulse of energy and a flash of light

EB to hit 12, damage 14
06:23, Today: Xander rolled 12,14 using 1d20+6,1d10+4 ((6,10)).

This message was last edited by the player at 16:43, Thu 31 Oct 2019.
DM
GM, 510 posts
Sat 2 Nov 2019
at 01:04
  • msg #547

Re: Chapter Two : Greyhawk City

Round Two
-----
Matrim 16
Myra 14
Xander 14
Bhelmyr 14
Rats 8
Machine 1


Matrim continues his efforts to block the chute,
but is having a difficult time with it.

Myra attempts a sneak attack on Rat 4, but misses,
so decides to continue hiding behind Xander.

Xander flicks his wand and Eldritch Blasts Rat 4, obliterating the vermin.
Rat 4 is dead !

Bhelmyr grunts in pain, then summons a circle of axes (sword burst) around his feet.
DM rolled 20 using 1d20+2.  rat dex save
DM rolled 13 using 1d20+2.  rat dex save

Rats 1 and 2 both leap into the air at just the right time to avoid the axes !

Rats 1 and 2 attempt to bite Bhelmyr.
DM rolled 15,20 using 1d20+4,1d20+4.  rat bite
DM rolled 16,16 using 1d20+4,1d20+4.  rat bite
DM rolled 5 using 1d4+2.  rat bite damage
DM rolled 3 using 1d4+2.  rat bite damage

Both rats bite deeply into Bhelmyr's legs, causing 8 HP damage (total). Ouch !

Rats 5 and 6 swarm over Matrim's feet and legs, attempting to bite the goliath.
DM rolled 12,13 using 1d20+4,1d20+4.  rat bite
DM rolled 6,18 using 1d20+4,1d20+4.  rat bite
DM rolled 5 using 1d4+2.  rat bite damage

Rat 6 bites into Matrim's legs for 5 HP damage. Ouch !

Matrim feels the arcane rat generator machine vibrate,
and then make a weird humming sound, then pop! pop! pop! pop! pop! pop! pop! pop! as it spits out 8 furry balls into the room.
DM rolled 8 using 1d8.  how many rats ?
The balls uncurl themselves, and are new giant rats !

-----
There are now 12 giant rats in the room (1,2,5,6,7,8,9,10,11,12,13,14)
Bhelmyr is looking hurt !
-----
Map !
https://drive.google.com/open?...i0ViKRknUTnE8CmI63vO
Xander
player, 199 posts
HP: 21/31 AC: 14
PP: 13 spell save: 14
Sat 2 Nov 2019
at 05:03
  • msg #548

Re: Chapter Two : Greyhawk City

Xander focuses on the rats around Bhelmyr, he cast sleep keeping Bhelmyr outside the effect of the spells radius.

can someone help Matrim shut that thing down?

cast sleep as a second level spell without targeting Bhelmyr. 33 22:52, Today: Xander rolled 33 using 7d8 with rolls of 2,5,8,8,7,1,2.


Spoiler text: (Highlight or hover over the text to view)
the total is how many Hit Points of creatures this spell can affect. Creatures within 20 feet of a point you choose within range are affected in ascending order of their current Hit Points (ignoring Unconscious creatures).

Starting with the creature that has the lowest current Hit Points, each creature affected by this spell falls Unconscious until the spell ends, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake. Subtract each creature's Hit Points from the total before Moving On to the creature with the next lowest Hit Points. A creature's Hit Points must be equal to or less than the remaining total for that creature to be affected


Matrim Rogthor
player, 310 posts
Barbarian Rage 1/3left
HP 20/31 AC 14 PP 10
Sat 2 Nov 2019
at 12:15
  • msg #549

Re: Chapter Two : Greyhawk City

Matrim will roar as he attempts again. Not in pain, but in challenge to the machine.

STR check:  Matrim Rogthor rolled 6 using 1d20+4

Ok now im actually yelling.
Myra Highbrow
player, 35 posts
Halfling Rogue
HP 11/27 AC 16 PP 14
Sat 2 Nov 2019
at 16:32
  • msg #550

Re: Chapter Two : Greyhawk City

Myra will try yet again to attack a (bleeping) rat. She targets one of the two rats at Matrim's feet (r5).

09:26, Today: Myra Highbrow rolled 26 using 1d20+6.  Sneak Attack with Rapier.09:30, Today: Myra Highbrow rolled 10 using 2d6.  Damage.
09:29, Today: Myra Highbrow rolled 5 using 1d8+4.  Damage.
10:18, Today: Myra Highbrow rolled 3 using 2d6.
10:17, Today: Myra Highbrow rolled 5 using 1d8.  Crit Damage.

FINALLY!!!!!!!
Myra will then return to hiding behind Xander.
09:31, Today: Myra Highbrow rolled 14 using 1d20+6.  Stealth Check.
This message was last edited by the player at 17:19, Sat 02 Nov 2019.
Bhelmyr Godstouched
player, 265 posts
Mountain Dwarf Sorcerer
HP 12/34 AC 16 PP 9
Sat 2 Nov 2019
at 17:26
  • msg #551

Re: Chapter Two : Greyhawk City

Bhelmyr speaks an echoing prayer that invigorates both himself and Matrim. Then he will rush over to assist Matrim.

Bonus: Twinned healing word
Move: Next to machine
Action: Help Matrim (provide advantage)
10:21, Today: Bhelmyr Godstouched rolled 8 using 2d4+3.  Level 2 healing word.

Matrim Rogthor
player, 311 posts
Barbarian Rage 1/3left
HP 20/31 AC 14 PP 10
Mon 4 Nov 2019
at 00:04
  • msg #552

Re: Chapter Two : Greyhawk City

STR check 2nd roll (advantage from Bhelmyr): Matrim Rogthor rolled 14 using 1d20+4

THANK YOU!
Bandish Wildshape
player, 23 posts
Giant Wolf Spider
HP 4/11 AC 13 PP 13
Mon 4 Nov 2019
at 14:05
  • msg #553

Re: Chapter Two : Greyhawk City

Bandish Wildshape:
21:03, Today: Bandish Wildshape rolled 18 using 1d20+3.  Initiative.

Bandish takes to the wall and quickly scurries past his companions. He launches himself at the closest rat biting with his fangs.


Action: Fang attack agaisnt Rat #3. Hit AC 20 for 3 damage. CON save DC 11 or take 6 poison damage.
Move - to Rat #3

21:05, Today: Bandish Wildshape rolled 20,3,6 using 1d20+3,1d6+1,2d6 with rolls of 17,2,5,1.  to hit/ damage/ poison damage.



So this post was never used. Do I reroll?
DM
GM, 512 posts
Mon 4 Nov 2019
at 15:04
  • msg #554

Re: Chapter Two : Greyhawk City

Oh, %@&$ !
Sorry Bandish.

You can use that post now, or do something different.
That initiative roll is ok, though.

(I'll post the next round soon, I promise !
I've been a bit slack the last couple of days.
)
DM
GM, 513 posts
Tue 5 Nov 2019
at 12:18
  • msg #555

Re: Chapter Two : Greyhawk City

Round Three
-----
Bandish 18
Matrim 16
Myra 14
Xander 14
Bhelmyr 14
Rats 8
Machine 1


Bandish-spider takes to the wall and quickly scurries towards Rat 7, launching himself at the rat and biting with his fangs.
He bites deeply into the rat, killing the vermin instantly !
Rat 7 is dead !

Matrim roars as he attempts again to twist the metal of the machine and block up the rat exit chute.
Unfortunately he is unable to find his usual reliable reserve of goliath strength.

Myra steps forward and stabs at Rat 5 (near Matrim), piercing the rat with her rapier.
The vermin is slain.
Rat 5 is very dead !
Myra then returns to hiding behind Xander.
(Rules bending ?! I'm not sure if officially you can move,attack,move , but it's ok for this scenario.)

Xander casts sleep, targeting the rats surrounding Bhelmyr.
(Can you remind me of how you can exclude Bhelmyr from the area-of-effect, please?)
The spell is very effective, knocking five rats asleep !
Rats 1,2,8,9,10 are asleep !

Bhelmyr casts healing word, healing both himself and Matrim.
(I've adjusted your HP to what I think they should be.)
Both Bhelmyr and Matrim are looking much better !
Bhelmyr then rushes over and helps Matrim twist the metal of the machine.
Matrim Rogthor rolled 14 using 1d20+4
(More Rules Bending !? I think that Bhelmyr's help action is supposed to help with Matrim's next ability check, which would be next round.
But again, if nobody really minds, it can all happen now.
)
The metal rat-exit-chute bends and is blocked up ! Hurrah !

The remaining non-sleeping rats scurry forward, attacking Xander and Matrim.

Rats 13 and 14 attempt to bite Xander.
DM rolled 23,23 using 1d20+4,1d20+4.  rat bite
DM rolled 5,16 using 1d20+4,1d20+4.  rat bite
DM rolled 5 using 1d4+2.  rat bite damage
DM rolled 5 using 1d4+2.  rat bite damage

Xander is bitten by both rats, taking 10 HP (total) damage !

Rats 6,11 and 12 attempt to bite Matrim.
DM rolled 17,5 using 1d20+4,1d20+4.  rat bite
DM rolled 16,5 using 1d20+4,1d20+4.  rat bite
DM rolled 9,9 using 1d20+4,1d20+4.  rat bite
DM rolled 3 using 1d4+2.  rat bite damage
DM rolled 6 using 1d4+2.  rat bite damage

Two of the rats bite into Matrim's legs, causing 9 HP (total) damage !

The arcane rat generator machine vibrates and again makes a series of pop! pop! pop! pop! sounds.
Bhelmyr and Matrim can feel the rats thud! against the interior of the machine / chute, getting stuck inside the machine / chute.
DM rolled 4 using 1d8.  how many rats ?

There are ten rats in the room :
1,2,8,9,10 are asleep.
6,11,12,13,14 are attacking Xander and Matrim.

-----
Map !
https://drive.google.com/open?...dKPhwoaMwZGXOw_vVOnU
Bandish Wildshape
player, 24 posts
Giant Wolf Spider
HP 4/11 AC 13 PP 13
Tue 5 Nov 2019
at 13:12
  • msg #556

Re: Chapter Two : Greyhawk City

Bandish, in wild form, continues his attack trying to skewer the rat closest to him. It's a weak attempt however as the rat squirms away.


ACTION: Fang attack nearest rat (Hit AC 7 for 7 damage. CON save DC 11 or take 4 poison damage)

06:09, Today: Bandish Wildshape rolled 7,7,4 using 1d20+3,1d6+1,2d6.  to hit/ damage/ poison damage.

Xander
player, 202 posts
HP: 11/31 AC: 14
PP: 13 spell save: 14
Tue 5 Nov 2019
at 17:52
  • msg #557

Re: Chapter Two : Greyhawk City

In reply to DM (msg # 555):

in preventing Bhelmyr from becoming effected by the sleep spell, my intention was to have the spell take effect just outside of his person. If that is not possible, we could have the spell Just go off around him and he should still be fine, so long as the HP of the rats depleted the potency of the spell.

Xander winces from the rat bites, he attempts to put the remainder of the rats asleep.

10:51, Today: Xander rolled 25 using 7d8 with rolls of 1,3,2,2,7,7,3.  Sleep spell
Myra Highbrow
player, 36 posts
Halfling Rogue
HP 11/27 AC 16 PP 14
Tue 5 Nov 2019
at 20:53
  • msg #558

Re: Chapter Two : Greyhawk City

Myra swiftly goes forth to attack (r6).
12:45, Today: Myra Highbrow rolled 18 using 1d20+6.  Sneak Attack with Rapier.12:48, Today: Myra Highbrow rolled 8,11 using 1d8+4,2d6.  Damage.

After her successful hit she returns behind her comrade safely hidden out of sight.

12:53, Today: Myra Highbrow rolled 22 using 1d20+6.  Stealth Check.

Matrim Rogthor
player, 313 posts
Barbarian Rage 1/3left
HP 19/31 AC 14 PP 10
Wed 6 Nov 2019
at 04:50
  • msg #559

Re: Chapter Two : Greyhawk City

Satisfied that the chute is closed, Matrim will begin attacking the rats around him. Starting with #11.

To Hit: Matrim Rogthor rolled 5 using 1d20+4

...............yay......................

edit:
Nat 1
This message was last edited by the player at 05:12, Thu 07 Nov 2019.
Bhelmyr Godstouched
player, 268 posts
Mountain Dwarf Sorcerer
HP 26/34 AC 16 PP 9
Wed 6 Nov 2019
at 20:22
  • msg #560

Re: Chapter Two : Greyhawk City

Bhelmyr attacks the nearest non-sleeping rat, or if they are all asleep, finishes of a sleeping one.



Action: Attack nearest rat: Hit AC 15 for 5 damage, 11 if rat is asleep.

12:12, Today: Bhelmyr Godstouched rolled 15,5 using 1d20+4,1d10+2.  Battleaxe, Two-handed attack, damage.
12:13, Today: Bhelmyr Godstouched rolled 6 using 1d10.  crit damage.
12:12, Today: Bhelmyr Godstouched rolled 15 using 1d20+4.  advantage.

DM
GM, 515 posts
Thu 7 Nov 2019
at 07:11
  • msg #561

Re: Chapter Two : Greyhawk City

Round Four
-----
Bandish 18
Matrim 16
Myra 14
Xander 14
Bhelmyr 14
Rats 8
Machine 1


Bandish, in wild form, continues his attack, trying to skewer Rat 6 (near Bhelmyr and Matrim).
Unfortunately, Bandish misses.

Satisfied that the chute is closed,
Matrim will begin attacking the rats around him.
Matrim strikes at Rat 11, but misses, hitting the ground with his warhammer.

Myra strikes at Rat 6, killing the vermin.
Rat 6 is dead !
Myra then returns to hiding behind Xander.

Xander casts sleep, which is super effective !
The remainder of the rats all fall asleep !

Bhelmyr smashes his two-handed axe down upon sleeping Rat 11,
splattering the sleeping vermin in two ! Ker-SPLAT !
Rat 11 is dead !

-----
The fight ends.

The adventurers catch their breath and look around the room.

There are eight sleeping rats (who will awaken within a minute if not killed now),
the blocked-up arcane rat generator (which still makes a few pop! pop! sounds every ten seconds or so),
and 7 wooden doors, each with 3 locks on them.

Who wants to finish off the sleeping rats ?
Check out one of the doors ?
Do something with the weird machine ?

-----
Map !
https://drive.google.com/open?...gJGx4ukiX5m3Hb78vTxr
Matrim Rogthor
player, 315 posts
Barbarian Rage 1/3left
HP 19/31 AC 14 PP 10
Thu 7 Nov 2019
at 08:07
  • msg #562

Re: Chapter Two : Greyhawk City

Matrim will begin to finish off the sleep rats.
Bandish Wildshape
player, 25 posts
Giant Wolf Spider
HP 4/11 AC 13 PP 13
Thu 7 Nov 2019
at 14:01
  • msg #563

Re: Chapter Two : Greyhawk City

Bandish quickly scatters to one of the sleeping rats before Matrim can finish the job. In a single GULP the rat disappears. Fighting and adventuring is a hungry business after all and he hadn't eaten in a while.
Bhelmyr Godstouched
player, 269 posts
Mountain Dwarf Sorcerer
HP 26/34 AC 16 PP 9
Thu 7 Nov 2019
at 14:34
  • msg #564

Re: Chapter Two : Greyhawk City

Bhelmyr will help with the grim work of finishing off sleeping rats.
Xander
player, 204 posts
HP: 11/31 AC: 14
PP: 13 spell save: 14
Thu 7 Nov 2019
at 15:11
  • msg #565

Re: Chapter Two : Greyhawk City

Xander finds a quiet corner and cleans his clothes with prestidigitation. He finds the ground with a plop and will take a breather.
good work guys

He hears the machine Popping occasionally and picks himself up off the floor. Xander makes his way to the machine and ponders

there must be a way to turn this thing off or we would be swimming in giant rats...

08:42, Today: Xander rolled 19 using 1d20-1 ((20)). Inspect machine. Or arcane check, both are made at a -1. Perception is a +3
This message was last edited by the player at 15:48, Thu 07 Nov 2019.
Myra Highbrow
player, 37 posts
Halfling Rogue
HP 11/27 AC 16 PP 14
Thu 7 Nov 2019
at 19:26
  • msg #566

Re: Chapter Two : Greyhawk City

Before getting to her specialty, Myra will help clear rats as well.
DM
GM, 517 posts
Thu 7 Nov 2019
at 21:15
  • msg #567

Re: Chapter Two : Greyhawk City

While the other adventurers start slaughtering the sleeping rats
(with Bandish finding the rat he swallows strangely unsatisfying),
Xander inspects the arcane rat generator.

Studying the machine, Xander learns that :
- the machine is resistant to most damage, except for magical damage (force damage),
- multiple magical internal parts produce a small magical area inside of the machine where rats are generated (created),
- the rats created are magically-created creatures and weaker than regular rats (only 1 HP),
- the creatures probably do not have a soul, and do not go to rat heaven,
- the best way to stop the machine is by dismantling, or smashing !
Xander
player, 205 posts
HP: 11/31 AC: 14
PP: 13 spell save: 14
Thu 7 Nov 2019
at 22:17
  • msg #568

Re: Chapter Two : Greyhawk City

In reply to DM (msg # 567):

Xander will share what he learns with the others.

You think it will blow up or the weakened rats can't... You know... Put out enough pressure to get to that point?
Matrim Rogthor
player, 316 posts
Barbarian Rage 1/3left
HP 19/31 AC 14 PP 10
Fri 8 Nov 2019
at 05:14
  • msg #569

Re: Chapter Two : Greyhawk City

Once the rats have been dealt with, Matrim will take a place on the floor, and offer the idea of a short rest, to catch some breath and lick some sustained wounds.

Take 20 mins to roll some hit dice?
DM
GM, 518 posts
Fri 8 Nov 2019
at 06:03
  • msg #570

Re: Chapter Two : Greyhawk City

After Matrim sits and offers the idea of a short rest,
the weird colourful floating orb which has been following the adventurers flies through the room.

The adventurers can hear a voice emanate from the orb "Don't stop now, adventurers. You are almost free of the Thunderlock Crawl !"

Matrim Rogthor
player, 317 posts
Barbarian Rage 1/3left
HP 19/31 AC 14 PP 10
Fri 8 Nov 2019
at 09:02
  • msg #571

Re: Chapter Two : Greyhawk City

"And this adventurer wants some dried meat! Or should I just eat you once I get back?"

Matrim gives his compatriots a sly wink, then pretends to look threateningly at the Orb. While looking at the Orb, Matrim will pick up a nearby dead rat, and hold it.
Xander
player, 206 posts
HP: 11/31 AC: 14
PP: 13 spell save: 14
Fri 8 Nov 2019
at 17:35
  • msg #572

Re: Chapter Two : Greyhawk City

you wanted a look into adventuring life, you got it. Adventures are cautious. We need some incentive if we're going to skip a breather. We were promised loot and so far nothing. How can you sweeten the crawl?
Bandish Wildshape
player, 26 posts
Giant Wolf Spider
HP 4/11 AC 13 PP 13
Fri 8 Nov 2019
at 21:59
  • msg #573

Re: Chapter Two : Greyhawk City

The large spider taps it's foot and seems to nod in reaction to Xanders comments.
DM
GM, 519 posts
Sun 10 Nov 2019
at 01:06
  • msg #574

Re: Chapter Two : Greyhawk City

Sounds of drunken singing, dancing and feet stomping comes from the colourful orb.

After a few moments the voice of Thamus Thunderhand, the human wizard, can be heard.

"Adventurers, you have almost exceeded the two hour time limit, but in our good faith, you will still receive your reward if you can make it out of this final chamber. Take your time, as Dwaven May (half-elven proprietress of the Wizard's Hat Inn) is very pleased with the entertainment you have provided her customers this evening."
Bandish the Bug
player, 360 posts
V-Human Druid
HP 14/27 AC 15 PP 17
Sun 10 Nov 2019
at 03:50
  • msg #575

Re: Chapter Two : Greyhawk City

The bug shifts and wavers and Bandish once again stands in its place. He nods to the orb and settles in for a short break.


take a short rest...regain wild shapes... I'm ready to go when you guys are.
Bhelmyr Godstouched
player, 270 posts
Mountain Dwarf Sorcerer
HP 34/34 AC 16 PP 9
Sun 10 Nov 2019
at 12:53
  • msg #576

Re: Chapter Two : Greyhawk City

Bhelmyr recovers from his wounds as he rests.

04:51, Today: Bhelmyr Godstouched rolled 8 using 1d6+3.  Hit die healing.
Xander
player, 207 posts
HP: 11/31 AC: 14
PP: 13 spell save: 14
Sun 10 Nov 2019
at 18:41
  • msg #577

Re: Chapter Two : Greyhawk City

Xander goes back to his corner and slumps down to the ground. He draws his wand and panpipes.

if able, Xander will entertain the guests with silent image and music if he can still get the benefit of a short rest.

Regain 9 hp, two HD used. Will update bio.

11:35, Today: Xander rolled 4 using 1d8+2 with rolls of 2.
11:34, Today: Xander rolled 5 using 1d8+2 with rolls of 3.  short rest heal 1HD.

This message was last edited by the player at 18:41, Sun 10 Nov 2019.
Matrim Rogthor
player, 318 posts
Rage 1/Stones End 0 left
HP 19/31 AC 14 PP 10
Sun 10 Nov 2019
at 21:44
  • msg #578

Re: Chapter Two : Greyhawk City

HP healed: Matrim Rogthor rolled 9 using 2d12

Updated Bio

Once rested Matrim will rise, take out his Greatsword, and look to the others to see what door they want to go through first.
Myra Highbrow
player, 38 posts
Halfling Rogue
HP 11/27 AC 16 PP 14
Mon 11 Nov 2019
at 00:27
  • msg #579

Re: Chapter Two : Greyhawk City

Myra will use 1 hit die during this short rest.
16:25, Today: Myra Highbrow rolled 7 using 1d8+1.  Hit Die Roll.
Xander
player, 208 posts
HP: 20/31 AC: 14
PP: 13 spell save: 14
Tue 12 Nov 2019
at 05:44
  • msg #580

Re: Chapter Two : Greyhawk City

want to start at the top left and work our way clockwise?
Xander asks as he picks up a dead eat and tosses it up into to air. He hopes to see it faze through the ceiling.
DM
GM, 520 posts
Tue 12 Nov 2019
at 06:39
  • msg #581

Re: Chapter Two : Greyhawk City

The adventurers settle in and have a short rest.

Xander hears the sound of clapping and singing come from the orb as he entertains the Inn patrons with silent image. After resting, Xander throws a dead rat into the air. Unfortunately the rat does not disappear through a mysterious area of teleportation, and simply drops down onto the ground with a disgusting splat and spray of blood and guts, which gets on Xander's shoes. Yuck !

-----

Please update your HP according to how many Hit Dice you have spent,
and make any other adjustments to your character sheet, as needed.

Matrim Rogthor
player, 319 posts
Rage 1/Stones Endurance 1
HP 28/31 AC 14 PP 10
Tue 12 Nov 2019
at 07:10
  • msg #582

Re: Chapter Two : Greyhawk City

"Good idea."

Stepping around the splatted rat, and once the party have stood and readied themselves, Matrim will open the door in question and see what lies behind.

Perception: Matrim Rogthor rolled 19 using 1d20
DM
GM, 521 posts
Tue 12 Nov 2019
at 07:16
  • msg #583

Re: Chapter Two : Greyhawk City

There are seven wooden doors, each with three locks on them.
The locks are securely attached latches with padlocks.

Will Matrim attempt to smash some locks , or wait for Myra to pick some locks ?
(or both ?!)
Matrim Rogthor
player, 320 posts
Rage 1/Stones Endurance 1
HP 28/31 AC 14 PP 10
Tue 12 Nov 2019
at 07:25
  • msg #584

Re: Chapter Two : Greyhawk City

Matrim will pull on the padlocks to break them.

STR check #1: Matrim Rogthor rolled 7 using 1d20+4.

#2: Matrim Rogthor rolled 9 using 1d20+4.

#3: Matrim Rogthor rolled 16 using 1d20+4.
Myra Highbrow
player, 39 posts
Halfling Rogue
HP 18/27 AC 16 PP 14
Tue 12 Nov 2019
at 07:45
  • msg #585

Re: Chapter Two : Greyhawk City

Myra will get to work picking the locks on another door that's not being smashed.

Lock 1 23:39, Today: Myra Highbrow rolled 8 using 1d20+6.  Lockpick Check.
Lock 2 23:39, Today: Myra Highbrow rolled 23 using 1d20+6.  Lockpick Check.
Lock 3 23:41, Today: Myra Highbrow rolled 20 using 1d20+6.  Lockpick Check.

Matrim Rogthor
player, 321 posts
Rage 1/Stones Endurance 1
HP 28/31 AC 14 PP 10
Tue 12 Nov 2019
at 10:44
  • msg #586

Re: Chapter Two : Greyhawk City

After an appropriate amount of time has passed, and if not all of the locks have broken on Matrim's door, he will begin to just smash the wooden door to open it/break a hole in it.

STR check: Matrim Rogthor rolled 20 using 1d20+4
Bandish the Bug
player, 361 posts
V-Human Druid
HP 24/27 AC 15 PP 17
Tue 12 Nov 2019
at 12:27
  • msg #587

Re: Chapter Two : Greyhawk City

Bandish watched the two work in their entirely different styles, he knew they'd both get their respective doors open.


Updated boss... 2 HD spent.

05:25, Today: Bandish the Bug rolled 4 using 1d8.
05:25, Today: Bandish the Bug rolled 6 using 1d8.  hit dice.

Bhelmyr Godstouched
player, 271 posts
Mountain Dwarf Sorcerer
HP 34/34 AC 16 PP 9
Tue 12 Nov 2019
at 21:21
  • msg #588

Re: Chapter Two : Greyhawk City

Bhelmyr will stand where he could see through as many doors as possible, if they were open.
Xander
player, 209 posts
HP: 20/31 AC: 14
PP: 13 spell save: 14
Tue 12 Nov 2019
at 21:30
  • msg #589

Re: Chapter Two : Greyhawk City

Xander draws his torch and wand. He goes to stand besides Bhelmyr.
good idea
Xander will magic away the gore from the rat.
DM
GM, 522 posts
Tue 12 Nov 2019
at 23:54
  • msg #590

Re: Chapter Two : Greyhawk City

Matrim pulls on the padlocks to break them. He is successful at breaking away the third lock of the first door.

Matrim then smashes at the first wooden door, smashing straight through the wood, breaking part of the door.
His warhammer hits something hard directly behind the door.
Matrim can see through the hole he created that behind the first wooden door, is a stone wall.

Matrim also notices (earlier perception roll) that the arcane rat generator machine continues to make occasional pop! pop! sounds.
Matrim can see blood oozing from between the cracks/joins of metal of the machine.

Meanwhile, Myra gets to work picking the locks of the second wooden door.
She is successful at unlocking two of the three locks on wooden door two.

Xander, Bhelmyr and Bandish stand in position, ready for trouble.
Xander magically cleans his shoes.

-----
Each of the seven wooden doors has three locks.
The door and lock status is :

Door 1 : door partly smashed through by Matrim
a : ok
b : ok
c : lock removed by Matrim

Door 2 : ok
a : ok
b : lock opened by Myra
c : lock opened by Myra

Door 3 : ok
a : ok
b : ok
c : ok

Door 4 : ok
a : ok
b : ok
c : ok

Door 5 : ok
a : ok
b : ok
c : ok

Door 6 : ok
a : ok
b : ok
c : ok

Door 7 : ok
a : ok
b : ok
c : ok
This message was last edited by the GM at 00:01, Wed 13 Nov 2019.
Myra Highbrow
player, 40 posts
Halfling Rogue
HP 18/27 AC 16 PP 14
Wed 13 Nov 2019
at 00:40
  • msg #591

Re: Chapter Two : Greyhawk City

Myra will try the last lock on her door again.
16:39, Today: Myra Highbrow rolled 10 using 1d20+6.  Lockpick Check.
Matrim Rogthor
player, 322 posts
Rage 1/Stones Endurance 1
HP 28/31 AC 14 PP 10
Wed 13 Nov 2019
at 05:04
  • msg #592

Re: Chapter Two : Greyhawk City

Matrim will move to door 3 and attempt to pull the thing off of its hinges.

STR check: Matrim Rogthor rolled 11 using 1d20+4
Xander
player, 211 posts
HP: 20/31 AC: 14
PP: 13 spell save: 14
Wed 13 Nov 2019
at 15:38
  • msg #593

Re: Chapter Two : Greyhawk City

ok that thing is at max capacity with no off setting!
Xander says wide eyes at the sight of  blood from the rat conjuring machine. He waves his wand and wills a cloud of daggers upon the machine.

cloud of daggers on the machines position, 11 slashing damage

08:29, Today: Xander rolled 11 using 4d4 ((4,1,4,2)).

Spoiler text: (Highlight or hover over the text to view)
Conjuration

Level: 2
Casting time: 1 Action
Range: 60 feet
Components: V, S, M (a sliver of glass)
Duration: Concentration, up to 1 minute

You fill the air with spinning daggers in a cube 5 feet on each side, centered on a point you choose within range. A creature takes 4d4 slashing damage when it enters the spell’s area for the first time on a turn or starts its turn there. 



Bandish the Bug
player, 362 posts
V-Human Druid
HP 24/27 AC 15 PP 17
Wed 13 Nov 2019
at 17:08
  • msg #594

Re: Chapter Two : Greyhawk City

I'm here observing... I'll post when we have a viable option for progress. Until then the rest of you enjoy smashing and picking our way to victory.
Bhelmyr Godstouched
player, 272 posts
Mountain Dwarf Sorcerer
HP 34/34 AC 16 PP 9
Wed 13 Nov 2019
at 22:47
  • msg #595

Re: Chapter Two : Greyhawk City

Bhelmyr will stay where he his, ready to call holy wrath on anything that approaches.

Action:Ready Sacred Flame upon sighting hostile creature. DC 13 Dex save or take 3 radiant damage
14:45, Today: Bhelmyr Godstouched rolled 3 using 1d8.  Sacred Flame Damage.

DM
GM, 523 posts
Wed 13 Nov 2019
at 23:23
  • msg #596

Re: Chapter Two : Greyhawk City

Myra successfully picks the remaining lock on door 2.

Matrim moves to door 3, grips the door by the edges, and pulls hard.
Matrim is able to partially dislodge the door, but not remove it completely.
It's enough for Matrim to see behind the door through the small gap he has made ...
to see another stone wall !

Xander sends a cloud of daggers to damage the arcane rat generator machine.
The daggers slash and chop at the machine, causing some pieces of metal to become dislodged and damaged.
Small bits of bloody fur land on the floor.
Xander hears a pop! pop! sound from within the machine, so it's still currently active, but definitely damaged.
(Another good smash-up like that should do the trick!)

-----

Door 1 : door partly smashed through by Matrim
a : ok
b : ok
c : lock removed by Matrim

Door 2 : ok
a : lock opened by Myra
b : lock opened by Myra
c : lock opened by Myra

Door 3 : door partly removed / dislodged by Matrim
a : ok
b : ok
c : ok

Door 4 : ok
a : ok
b : ok
c : ok

Door 5 : ok
a : ok
b : ok
c : ok

Door 6 : ok
a : ok
b : ok
c : ok

Door 7 : ok
a : ok
b : ok
c : ok
Xander
player, 213 posts
HP: 20/31 AC: 14
PP: 13 spell save: 14
Thu 14 Nov 2019
at 00:53
  • msg #597

Re: Chapter Two : Greyhawk City

Xander readies his wand and maintains concentration on the swarm of daggers but fails to contain his curiosity.

What do you think we'll see next? These rooms have been pretty fantastic so far

damage from daggers 10
17:47, Today: Xander rolled 7 using 3d4 with rolls of 4,2,1.

17:47, Today: Xander rolled 3 using 1d4 with rolls of 3.  Cloud of daggers.

Matrim Rogthor
player, 324 posts
Rage 1/Stones Endurance 1
HP 28/31 AC 14 PP 10
Thu 14 Nov 2019
at 04:34
  • msg #598

Re: Chapter Two : Greyhawk City

Walking towards Door 5, Matrim responds to Xander's question with "Well i'll bloody well tell you once I can find a door not backed by STONE!"

And Matrim will give a heave on door 5 to take it off its hinges.

STR check: Matrim Rogthor rolled 16 using 1d20+4
DM
GM, 525 posts
Thu 14 Nov 2019
at 06:35
  • msg #599

Re: Chapter Two : Greyhawk City

Xander continues to bombard the machine with his cloud of daggers.
The daggers slash! and cut! against the machine,
knocking pieces of metal and bloody fur about the room.

Eventually, the machine stops making pop! pop! sounds,
and is left as a mangled-twisted, blood-stained thing.
The machine is destroyed.

Matrim walks to door 5, while complaining to Xander about the stone walls behind the other two doors he checked.

Heaving on door 5, Matrim tears the door from it's top hinge.
The door is left hanging on it's bottom hinge only,
and the adventurers can see beyond door 5 ...

... is a short passageway leading to a small chamber !

The chamber contains a single medium-sized chest sitting in the centre of it,
as well as a staircase leading up (see map).

-----
Map !
https://drive.google.com/open?...UlwH0xqzaSV9iujlbHgk
Matrim Rogthor
player, 325 posts
Rage 1/Stones Endurance 1
HP 28/31 AC 14 PP 10
Thu 14 Nov 2019
at 09:11
  • msg #600

Re: Chapter Two : Greyhawk City

Matrim will rip the door off of its remaining hinge and smile as it makes a satisfying thunk on the ground. "Shall we go in or keep opening doors?"

STR check: Matrim Rogthor rolled 21 using 1d20+4
Myra Highbrow
player, 41 posts
Halfling Rogue
HP 18/27 AC 16 PP 14
Thu 14 Nov 2019
at 11:06
  • msg #601

Re: Chapter Two : Greyhawk City

"Personally, I say it's better to check every door just to be sure we don't miss anything," Myra starts picking the locks on door 4 just to pass time while her party discusses which they would like to do. "after all, whether there's a stone wall behind each door or some sort of beast, I'm sure we can handle it." Myra could usually out talk even the chattiest of drunks after they had their fill of ale, but she didn't take serious tasks like these lightly. Now that they were so close to the end Myra could loosen up a little, though she knew it was not yet over and it wouldn't be until they were out talking to tavern keeper once again.

Lock 4a :
03:02, Today: Myra Highbrow rolled 19 using 1d20+6.  Lockpick Check.
Lock 4b :
03:03, Today: Myra Highbrow rolled 9 using 1d20+6.  Lockpick Check.
Lock 4c :
03:03, Today: Myra Highbrow rolled 10 using 1d20+6.  Lockpick Check.

Bandish the Bug
player, 363 posts
V-Human Druid
HP 24/27 AC 15 PP 17
Thu 14 Nov 2019
at 14:07
  • msg #602

Re: Chapter Two : Greyhawk City

Bandish nods at Myra, "I think it would be a good idea to check all the doors as well. It might be a bad idea to leave something unopened and allow some strange creature a chance to sneak up behind us. besides I think Matrim is quite enjoying himself."
Bhelmyr Godstouched
player, 273 posts
Mountain Dwarf Sorcerer
HP 34/34 AC 16 PP 9
Thu 14 Nov 2019
at 20:00
  • msg #603

Re: Chapter Two : Greyhawk City

"I agree. I'll continue keeping watch here," said Bhelmyr, his hand still raised with a readied cantrip.
Xander
player, 214 posts
HP: 20/31 AC: 14
PP: 13 spell save: 14
Fri 15 Nov 2019
at 02:30
  • msg #604

Re: Chapter Two : Greyhawk City

Xander will drop his concentration on the daggers, they fade away.

A room with a chest? Highly suspect.

Xander will wave his torch up high and stay in the main room with the others. he will scan the room for hidden threats.

perception check 1
19:26, Today: Xander rolled 14 using 1d20+3 ((11)).

DM
GM, 526 posts
Fri 15 Nov 2019
at 04:53
  • msg #605

Re: Chapter Two : Greyhawk City

Matrim tears door 5 from its remaining hinge and drops it on the ground.

While the adventurers discuss the next course of action,
and keep an eye out for trouble (though nothing seems amiss ...)
Myra begins unlocking the locks on door 4.

She is able to pick the first lock,
but finds the second lock to be stubborn.

The third lock clicks open ...
... and suddenly a spray of sticky, stinky musk sprays from a tiny hole in the centre of the door,
blasting straight towards Myra, Xander, Bhelmyr and Bandish !
(according to the map, you four are all in the blast zone)

-----
Those in the blast zone, roll a Dex Saving Throw (DC15),
or be coated in sticky, stinky musk spray !
-----

Door 1 : door partly smashed through by Matrim
a : ok
b : ok
c : lock removed by Matrim

Door 2 : ok
a : lock opened by Myra
b : lock opened by Myra
c : lock opened by Myra

Door 3 : door partly removed / dislodged by Matrim
a : ok
b : ok
c : ok

Door 4 : trap activated by Myra
a : lock opened by Myra
b : ok
c : lock opened by Myra

Door 5 : torn away by Matrim
a : ok
b : ok
c : ok

Door 6 : ok
a : ok
b : ok
c : ok

Door 7 : ok
a : ok
b : ok
c : ok
Xander
player, 215 posts
HP: 20/31 AC: 14
PP: 13 spell save: 14
Fri 15 Nov 2019
at 05:44
  • msg #606

Re: Chapter Two : Greyhawk City

Xander is able to fall prone and dodge the sticky mist.
woah! everyone ok?

Xander will attempt to clean the musk from anyone caught by the trap with prestidigitation.

22:40, Today: Xander rolled 19 using 1d20+3 ((16)).
Bhelmyr Godstouched
player, 274 posts
Mountain Dwarf Sorcerer
HP 34/34 AC 16 PP 9
Fri 15 Nov 2019
at 05:50
  • msg #607

Re: Chapter Two : Greyhawk City

Bhelmyr deftly springs out of the way of the sticky, stinky musk spray.

21:47, Today: Bhelmyr Godstouched rolled 19 using 1d20+2.  Dex save.
Myra Highbrow
player, 42 posts
Halfling Rogue
HP 18/27 AC 16 PP 14
Fri 15 Nov 2019
at 06:13
  • msg #608

Re: Chapter Two : Greyhawk City

With her sharp hearing and ability to respond swiftly, Myra dived out of the way of the blast while yelling, "Watch out!" She was as nimble as she was swift. So as she dived, she managed to use her momentum to roll forward and squarely back onto her feet with little trouble at all.
21:57, Today: Myra Highbrow rolled 21 using 1d20+6.  Dex Save.
Matrim Rogthor
player, 326 posts
Rage 1/Stones Endurance 1
HP 28/31 AC 14 PP 10
Fri 15 Nov 2019
at 06:23
  • msg #609

Re: Chapter Two : Greyhawk City

Matrim turns to see what startled his comrades, expecting a creature or some sort, but finds his friends dodging, ducking, dipping, diving, and dodging a cloud of...something. Seeing no immediate threat to life, Matrim moves onto door 7, but waits until he makes sure all of his friends are safe.
Bandish the Bug
player, 364 posts
V-Human Druid
HP 24/27 AC 15 PP 17
Fri 15 Nov 2019
at 14:04
  • msg #610

Re: Chapter Two : Greyhawk City

Bandish is caught completely flatfooted.



07:03, Today: Bandish the Bug rolled 6 using 1d20+2.  DEX save.
DM
GM, 527 posts
Fri 15 Nov 2019
at 15:48
  • msg #611

Re: Chapter Two : Greyhawk City

WHOOMPPPHHHHH ! ! !

Bandish is coated in sticky, stinky musk spray.
A fine sticky, stinky powdery purple messy musk coats Bandish.
It stinks like the urine or spray from a small rodent.

Xander attempts to clean the sticky, stinky powdery purple messy musk from Bandish,
and is successful at cleaning Bandish off,
but the smell remains ... Peeee-ew ! It stinks bad !
Xander
player, 216 posts
HP: 20/31 AC: 14
PP: 13 spell save: 14
Fri 15 Nov 2019
at 16:08
  • msg #612

Re: Chapter Two : Greyhawk City

hack cough ugh that's fowl. Here, I'll try and cover up the smell

Xander will prestidigitation to change Bandish's odor to roses, strong, strong roses.

If time permits, Xander will create an ordor cloud of the same musk into the room with the chest.
DM
GM, 528 posts
Fri 15 Nov 2019
at 16:28
  • msg #613

Re: Chapter Two : Greyhawk City

(Xander, do you mean to create a rose-smelling cloud in the small chest chamber ?)

(As prestidigitation can be used to change flavour, I'll allow it to also change the smell of something ... for the hour duration.)

Xander casts a couple more prestidigitations, altering Bandish's smell to that of roses, (It's an improvement !)
and also a rose-smelling cloud in the chest chamber.

(edit) and also a cloud of the urine musk smell into the chest chamber.
The chest does not cough or seem irritated in any way.
This message was last edited by the GM at 17:50, Fri 15 Nov 2019.
Myra Highbrow
player, 43 posts
Halfling Rogue
HP 18/27 AC 16 PP 14
Fri 15 Nov 2019
at 20:19
  • msg #614

Re: Chapter Two : Greyhawk City

As Myra waits by door 6 she watches her fellow party member get sprayed with the yuck. After scrunching her nose at the first smell her comrade Xander cast his spell, turning the scent to the flowery scent of a rose. With this new scent Myra couldn't help, but smile, "So Buggy Blossom, how do you like being a flower child?" She teased as she waited for the go ahead for the next door.
Matrim Rogthor
player, 328 posts
Rage 1/Stones Endurance 1
HP 28/31 AC 14 PP 10
Sat 16 Nov 2019
at 00:04
  • msg #615

Re: Chapter Two : Greyhawk City

Once the smell hits Matrim, he will howl with laughter at the unfortunate circumstances, doubling over in fits.
Bandish the Bug
player, 365 posts
V-Human Druid
HP 24/27 AC 15 PP 17
Sat 16 Nov 2019
at 09:46
  • msg #616

Re: Chapter Two : Greyhawk City

Bandish reeled backwards as the putrid guck hits him square in the chest. The smell is overwhelming in an instant. then suddenly and magically it's cleaned up and changes to the smell of roses....

Myra Highbrow:
"So Buggy Blossom, how do you like being a flower child?"


Myra's comment followed by Matrim's laughter leaves the small man simply standing looking at them both.

https://giphy.com/gifs/no-facepalm-GwSWbBDaZyAUw
This message was last edited by the player at 09:49, Sat 16 Nov 2019.
Matrim Rogthor
player, 329 posts
Rage 1/Stones Endurance 1
HP 28/31 AC 14 PP 10
Sat 16 Nov 2019
at 10:16
  • msg #617

Re: Chapter Two : Greyhawk City

As his laughter subsides, Matrim will turn towards door 7 to hide the fact that his eyes are still tearing up from the stinking gunk. As he gives this door the ole heave-ho, he says

"Whe. At least the gunk smelled better than I did the first time I ever got lost in the forest. I must have went through eight baths and three metal tubs!"

STR check: Matrim Rogthor rolled 17 using 1d20+4
Myra Highbrow
player, 44 posts
Halfling Rogue
HP 18/27 AC 16 PP 14
Sat 16 Nov 2019
at 16:26
  • msg #618

Re: Chapter Two : Greyhawk City

Seeing everything settled, Myra will get to work lockpicking door 6.
Lock 6a: 08:23, Today: Myra Highbrow rolled 24 using 1d20+6.  Lockpick Check.
Lock 6b: 08:23, Today: Myra Highbrow rolled 25 using 1d20+6.
Lock 6c: 08:24, Today: Myra Highbrow rolled 9 using 1d20+6.

DM
GM, 530 posts
Sun 17 Nov 2019
at 07:57
  • msg #619

Re: Chapter Two : Greyhawk City

Matrim moves to door 7 and is able to tear the door from its top hinge,
leaving the door hanging loose on its bottom hinge.

Matrim is greeted with yet another stone wall behind door 7.

Meanwhile, Myra gets to work lockpicking door 6,
and is able to unlock two of the three locks.

-----
Door 1 : door partly smashed through by Matrim
a : ok
b : ok
c : lock removed by Matrim

Door 2 : ok
a : lock opened by Myra
b : lock opened by Myra
c : lock opened by Myra

Door 3 : door partly removed / dislodged by Matrim
a : ok
b : ok
c : ok

Door 4 : trap activated by Myra
a : lock opened by Myra
b : ok
c : lock opened by Myra

Door 5 : torn away by Matrim
a : ok
b : ok
c : ok

Door 6 : ok
a : lock opened by Myra
b : lock opened by Myra
c : ok

Door 7 : door partly removed / dislodged by Matrim
a : ok
b : ok
c : ok

-----
The adventurers have seen behind doors 1, 3, 5 and 7.
All have had stone walls, except door 5,
which leads to the chest chamber.
Xander
player, 218 posts
HP: 20/31 AC: 14
PP: 13 spell save: 14
Sun 17 Nov 2019
at 08:42
  • msg #620

Re: Chapter Two : Greyhawk City

Maybe we can speed this up
Xander knocks on doors two, four and six. He then closes door 5 and knocks on the door.
anyone hear a difference in sound?

01:37, Today: Xander rolled 7 using 1d20+3 ((4))
Matrim Rogthor
player, 330 posts
Rage 1/Stones Endurance 1
HP 28/31 AC 14 PP 10
Sun 17 Nov 2019
at 10:25
  • msg #621

Re: Chapter Two : Greyhawk City

Perception: Matrim Rogthor rolled 13 using 1d20
DM
GM, 532 posts
Sun 17 Nov 2019
at 22:22
  • msg #622

Re: Chapter Two : Greyhawk City

Xander looks to Matrim for confirmation of any sound difference.

Matrim believes that the sound of knocking on doors 2, 4, and 6 are similarly solid-sounding,
while the knocking on the closed door 5 is a louder hollow sound.
Bandish the Bug
player, 366 posts
V-Human Druid
HP 24/27 AC 15 PP 17
Sun 17 Nov 2019
at 23:36
  • msg #623

Re: Chapter Two : Greyhawk City

Bandish listens to the knocks as well. "Damn good idea." he says.



16:35, Today: Bandish the Bug rolled 26 using 1d20+7.  perception .
Myra Highbrow
player, 45 posts
Halfling Rogue
HP 18/27 AC 16 PP 14
Mon 18 Nov 2019
at 00:42
  • msg #624

Re: Chapter Two : Greyhawk City

Myra will knock on door 4 as well and listen to see if the sound there is the same as well.
16:39, Today: Myra Highbrow rolled 6 using 1d20+4.  Perception Check.
Yeah yeah... We all know the dice roller sucks. >.<
DM
GM, 533 posts
Mon 18 Nov 2019
at 00:45
  • msg #625

Re: Chapter Two : Greyhawk City

Adventurers that rolled 10+ for perception can tell that :
door 5 gives a distinctly loud hollow sound,
compared to the other doors returning a solid sound.
Xander
player, 220 posts
HP: 20/31 AC: 14
PP: 13 spell save: 14
Mon 18 Nov 2019
at 04:37
  • msg #626

Re: Chapter Two : Greyhawk City

Xander will open door five and breath out a sigh of relief.
Oh thank the gods, I thought I somehow magicked away the room. They all sound alike to me.
Matrim Rogthor
player, 331 posts
Rage 1/Stones Endurance 1
HP 28/31 AC 14 PP 10
Mon 18 Nov 2019
at 05:10
  • msg #627

Re: Chapter Two : Greyhawk City

"So in this chamber only one door, number 5, was worth opening? The treasure better be worth it."
Xander
player, 221 posts
HP: 20/31 AC: 14
PP: 13 spell save: 14
Mon 18 Nov 2019
at 05:44
  • msg #628

Re: Chapter Two : Greyhawk City

Well I have the key and this everlasting torch. Hopefully the chest is the treasure from the inscription. anyone want to do the honors?

Xander offers up the key and torch.
Matrim Rogthor
player, 332 posts
Rage 1/Stones Endurance 1
HP 28/31 AC 14 PP 10
Mon 18 Nov 2019
at 05:56
  • msg #629

Re: Chapter Two : Greyhawk City

Matrim bows slightly to indicate his refusal.
DM
GM, 534 posts
Mon 18 Nov 2019
at 06:51
  • msg #630

Re: Chapter Two : Greyhawk City

Xander suddenly realises he just passed through a chamber with 21 padlocks on doors, and had a key in his pocket the entire time ...
Bhelmyr Godstouched
player, 276 posts
Mountain Dwarf Sorcerer
HP 34/34 AC 16 PP 9
Mon 18 Nov 2019
at 07:01
  • msg #631

Re: Chapter Two : Greyhawk City

Bhelmyr smacks his face with a palm. "Perhaps you could have tried the key in at least one of these locks?"
Xander
player, 222 posts
HP: 20/31 AC: 14
PP: 13 spell save: 14
Mon 18 Nov 2019
at 07:20
  • msg #632

Re: Chapter Two : Greyhawk City

ha... Oops
Xander will try the key in one of the locks. If it unlocks he will sigh, start to say something, pause and then just laugh.
Well how bout that?! let's go see what else it unlocks in the other room.
DM
GM, 535 posts
Mon 18 Nov 2019
at 07:46
  • msg #633

Re: Chapter Two : Greyhawk City

(haha !)

Xander tries the key in one of the padlocks from the multi-door room.

Click !

The padlock unlocks !
Matrim Rogthor
player, 333 posts
Rage 1/Stones Endurance 1
HP 28/31 AC 14 PP 10
Mon 18 Nov 2019
at 07:52
  • msg #634

Re: Chapter Two : Greyhawk City

"Key or no, I at least got to enjoy myself..."
Bandish Wildshape
player, 27 posts
Giant Wolf Spider
HP 4/11 AC 13 PP 13
Mon 18 Nov 2019
at 12:18
  • msg #635

Re: Chapter Two : Greyhawk City

"I can take the key to the chest," Bandish says. "My animal form will absorb any damage I might take."

With that he bows his head slightly and concentrates....not on a bug this time but on something very very different. His form mold and changes slightly, keeping the same basic shape. once he has transformed he extends his hand waiting to receive the key.


CHANGE FORM to an APE.
AC 12/ HP 19

Matrim Rogthor
player, 334 posts
Rage 1/Stones Endurance 1
HP 28/31 AC 14 PP 10
Tue 19 Nov 2019
at 19:55
  • msg #636

Re: Chapter Two : Greyhawk City

You are full of suprises thats for sure.
DM
GM, 536 posts
Wed 20 Nov 2019
at 22:01
  • msg #637

Re: Chapter Two : Greyhawk City

Ok, so does Xander hand the key over to ape Bandish ?
Xander
player, 223 posts
HP: 20/31 AC: 14
PP: 13 spell save: 14
Thu 21 Nov 2019
at 00:22
  • msg #638

Re: Chapter Two : Greyhawk City

Sorry

Xander offers up the key and torch
Bandish Wildshape
player, 28 posts
Giant Wolf Spider
HP 4/11 AC 13 PP 13
Thu 21 Nov 2019
at 03:43
  • msg #639

Re: Chapter Two : Greyhawk City

"ew..ew..ew..." The ape replies as it cautiously enters the room inspecting for trouble. He then advances forward and takes a quick look at the chest before inserting the key ..... and turning it....



AC 12/ HP 19

If he finds something he'll stop at the following points....

enter the room...
20:44, Today: Bandish Wildshape rolled 27 using 1d20+7.  perception .

check the chest....
20:44, Today: Bandish Wildshape rolled 8 using 1d20+7.  perception .

if all clear then he'll turn the key.

This message was last edited by the player at 03:46, Thu 21 Nov 2019.
DM
GM, 537 posts
Thu 21 Nov 2019
at 05:41
  • msg #640

Re: Chapter Two : Greyhawk City

Bandish the ape cautiously enters the chest chamber.
The only thing immediately unusual is the lingering urine musk smell.

Looking at the chest, Bandish notices no lock on the chest !
Bandish Wildshape
player, 29 posts
Giant Wolf Spider
HP 4/11 AC 13 PP 13
Thu 21 Nov 2019
at 13:13
  • msg #641

Re: Chapter Two : Greyhawk City

Bandish as the Ape flips open the chest....


AC 12/ HP 19
Thought I'd roll this just in case


06:14, Today: Bandish Wildshape rolled 17 using 1d20+2.  DEX save.
This message was last edited by the player at 13:15, Thu 21 Nov 2019.
DM
GM, 538 posts
Thu 21 Nov 2019
at 18:49
  • msg #642

Re: Chapter Two : Greyhawk City

Bandish the ape flips open the chest ...

(https://www.youtube.com/watch?v=69AyYUJUBTg)

... and finds :

9x ?gp gemstones
Glass jar, 3" in diameter, containing a thick blue liquid.
Spell Scroll : ?
Spell Scroll : ?
Potion of ? , small vial containing green liquid.
Potion of ? , small vial containing swirling red and white liquid.
Dagger, slightly curved blade, carved wooden hilt, very nice!
Leather Strap, appears as an ordinary strap of leather approximately 12” in length.
Wand of ? , appears as a small golden sphere with rune carved upon the top, with a long handle consisting of two twisted-together lengths of gold-plated iron.

-----

The colourful floating orb flies around near the adventurers.

Thamus Thunderhand, the elderly human wizard, can be heard speaking.
"Adventurers ! Well done ! Take your prizes from the chest, then come up the stairs and join us in The Wizard's Hat Inn as we scribe your names upon our Wall of Crawlers honor board !"

-----

XP !
+ 1170 XP
(+ 585 XP to Kvanlanir for contributing to the first half of the Thunderlock Crawl)

Bandish 4710
Bhelmyr 6070
Kvanlanir 5335
Matrim 6120
Myra 4670
Xander 5780
This message was last edited by the GM at 18:51, Thu 21 Nov 2019.
Xander
player, 224 posts
HP: 20/31 AC: 14
PP: 13 spell save: 14
Thu 21 Nov 2019
at 23:15
  • msg #643

Re: Chapter Two : Greyhawk City

Oh... well my expectations have been subverted once more. well done!

Xander goes up the stairs and asks about what all is in the chest. He then will go about making some side coin as he reunites with Butterbell. Together they celebrate the groups victory with song, dance and light shows.

16:11, Today: Xander rolled 18 using 2d20+6, dropping the lowest dice only ((4,12)).

Bandish the Bug
player, 367 posts
V-Human Druid
HP 24/27 AC 15 PP 17
Fri 22 Nov 2019
at 14:12
  • msg #644

Re: Chapter Two : Greyhawk City

Bandish follows Xander up to the tavern and finds a place to sit.

He enjoys himself and takes advantage of the services provided.
DM
GM, 539 posts
Fri 22 Nov 2019
at 21:30
  • msg #645

Re: Chapter Two : Greyhawk City

(Unless the adventurers want to do anything else before heading upstairs ...)

The adventurers head upstairs to The Wizard's Hat Inn.

The tavern area is packed with residents from the River Quarter and surrounding areas of Greyhawk City. The River Quarter is not a wealthy part of town, and so the patrons in the Inn are predominantly lower-working-class humans (with some half-elves, elves, halflings and dwarves scattered about), here to spend their meagre hard-earned coin while enjoying the show displayed magically (holographically) via the floating colourful orb, which is now projecting highlights of the adventurers recent activities upon a painted white section of wall. The patrons are in awe, of both the magical recreation they are witnessing, and the adventurers exploits.

Sounds of clapping and cheering greet the adventurers as they enter. Some patrons pat the adventurers on the back and say encouraging things like "Good show!", or "You sure showed that Patchy who was boss!".

Dwaven May is busy chatting to some of her regular patrons, a cheerful smile upon her face. Merp Locktickler (dwarf) is talking to Thamus Thunderhand (human wizard). Merp has a concerned look upon his face. Thamus places a consoling hand upon Merp's shoulder and whispers a few words to him, before coming over to greet and talk to the adventurers.

Thamus says "A jolly good show! Don't worry about Merp. He's just concerned about the reconstruction and repair work required. We underestimated the damage that you would cause to some of the rooms." He glances at Matrim, smiles and continues. "I do hope you enjoy your prizes. They are a small selection from our hidden vault of treasures we've acquired over the years. Dwaven tells me that The Wizard's Hat hasn't been this busy in years, so all-in-all, it is a success."

Thamus makes a few weird gestures in the air and the floating colourful orb ceases projecting the highlights. He then addresses the crowd. "Let me draw all your attention to our Board of Crawlers." He points to a large wooden honor board hanging on the wall nearby. "I will now scribe the names of the first successful group through our Thunderlock Crawl." He twiddles his fingers and a mystical floating hand-holding-a-quill appears and flies towards the honor board. Looking to the adventurers, Thamus continues, "Now, does your adventuring party have a name, or do you want your individual names scribed, or both?"

-----

Xander will have a chance to entertain the guests with Butterbell, receiving 24 copper pieces, and 6 silver pieces in the process.

The adventurers all receive free food and drinks, via donations from friendly (drunk) patrons (unless you eat or drink to excess),
and free lodging overnight at The Wizard's Hat Inn, if you choose.
This message was last edited by the GM at 21:33, Fri 22 Nov 2019.
Myra Highbrow
player, 46 posts
Halfling Rogue
HP 18/27 AC 16 PP 14
Sat 23 Nov 2019
at 01:43
  • msg #646

Re: Chapter Two : Greyhawk City

Myra turns to her party, "So what do ya say, is there a name for our team?" She will ask and wait for an answer, all the while selling her very special potions. "Halfling Luck, get your Potion of Halfling Luck here! Only 20 gold a vile! Cheaper that any potion of health you're likely to find! Halfling Luck here!" She projected her voice as best as she could for this Inn.
Matrim Rogthor
player, 338 posts
Rage 1/Stones Endurance 1
HP 28/31 AC 14 PP 10
Sun 24 Nov 2019
at 06:48
  • msg #647

Re: Chapter Two : Greyhawk City

While thinking of an answer to give Myra, Matrim will wonder if what he usually eats would be seen as "in excess" to everyone present, and how much gold he will have to use to be satisfied.
Bhelmyr Godstouched
player, 278 posts
Mountain Dwarf Sorcerer
HP 34/34 AC 16 PP 9
Sun 24 Nov 2019
at 14:29
  • msg #648

Re: Chapter Two : Greyhawk City

Bhelmyr took the contents of the chest. They would be identified and divvied up later. He went upstairs, enjoying the joyful atmosphere.
This message was last edited by the player at 14:30, Sun 24 Nov 2019.
DM
GM, 541 posts
Sun 24 Nov 2019
at 23:18
  • msg #649

Re: Chapter Two : Greyhawk City

Myra walks through the tavern area of The Wizard's Hat Inn, encouraging the patrons to take up her offer of a vial of Halfling Luck.

As she moves through the crowded tavern, she passes a small table with four patrons around it, engaged in a tense game of cards. Small piles of copper and silver pieces sit in the centre of the table. There is a dwarven male, two human males, and a human female. Their clothes are common, and Myra could probably assume that they live and work somewhere in the River Quarter of Greyhawk City.

One of the human males, middle-aged and with a scar across his cheek, reaches out and tugs on Myra's sleeve as she passes (not in an aggressive way). While holding his cards so that only Myra can see them, he says to her "I could do with some of that luck right now, darlin'." Myra can see that the cards he holds are not a strong hand.
Myra Highbrow
player, 49 posts
Halfling Rogue
HP 18/27 AC 16 PP 14
Mon 25 Nov 2019
at 01:23
  • msg #650

Re: Chapter Two : Greyhawk City

Myra being as softhearted as she was agreed that this man could use a special bit of luck and thus fished out of her bag a very particular vial of light blue liquid. She then turned to the man and spoke, "For you Darln' it'll only be 15 gold." She then added an extra wish for good luck to this vial, indeed, really wanting it to come through for the man before her, should he get it.
DM
GM, 542 posts
Mon 25 Nov 2019
at 02:12
  • msg #651

Re: Chapter Two : Greyhawk City

The man leans in close to Myra and whispers "I can't pay you right now, darlin', but if it works and I win big, then I'll be able to pay you and all the others that I owe. Can't be seen takin' it from you either. Why don't you go and buy me a drink?" He makes a gesture indicating the pouring of the vial into a drink.
Matrim Rogthor
player, 339 posts
Rage 1/Stones Endurance 1
HP 28/31 AC 14 PP 10
Mon 25 Nov 2019
at 04:33
  • msg #652

Re: Chapter Two : Greyhawk City

Hearing a chance to do what he was raised to, Matrim will glance at Myra, and see if she needs any help persuading this patron that if he dosent pay up, immediate consequences will be had.
Myra Highbrow
player, 51 posts
Halfling Rogue
HP 18/27 AC 16 PP 14
Mon 25 Nov 2019
at 13:36
  • msg #653

Re: Chapter Two : Greyhawk City

Myra, appreciating the Goliath's offer, gestured to him to wait for the moment. She found it amusing how bold this man was to suggest such a thing outright, but she still agreed with the previous thought that he could use the luck. She went to the counter and asked for an empty tumbler, she then proceeded to empty the contents of the vial into it and bring the "drink" to this desperate soul. "Bottoms up dearie."
Matrim Rogthor
player, 341 posts
Rage 1/Stones Endurance 1
HP 28/31 AC 14 PP 10
Tue 26 Nov 2019
at 04:13
  • msg #654

Re: Chapter Two : Greyhawk City

Matrim nods, and sets himself in such a way that should he be needed he can block the man's path quick as a flash.
DM
GM, 545 posts
Tue 26 Nov 2019
at 11:15
  • msg #655

Re: Chapter Two : Greyhawk City

The scar-faced man takes the drink, saying "Why thank you, old friend.", before quickly gulping it down. He instantly looks more confidant !

The human female, who has long plaited hair, looks to the scar-faced man, saying "You two know each other, Hidrozabar?"
The scar-faced man (Hidrozabar) replies, "Now, now, don't be jealous, Steela. Myra here is an ... old family acquaintance. Now let's play !"

The game of cards continues for a few minutes.
Hidrozabar is obviously nervous, but soon throws his cards down onto the table, declaring "Wazoo !".
The other card players look at his hand and their faces drop as they realize he has won the coins in the centre of the table.
Hidrozabar is absolutely chuffed as he reaches forward and drags the coins to his corner of the table.

The dwarf, who wears an eyepatch, speaks "Ok, that was well played. One final hand, eh. I'll deal."
Hidrozabar looks confidant, replying "Sure thing!" He winks at Myra as the cards are dealt.
Leaning close to Myra, he whispers "You're my lucky charm! I can't lose! I'll pay you as soon as this hand is done."
Bandish the Bug
player, 370 posts
V-Human Druid
HP 24/27 AC 15 PP 17
Tue 26 Nov 2019
at 13:12
  • msg #656

Re: Chapter Two : Greyhawk City

Bandish sits at his table,mead in hand, and watches this exchange. ~City people are so unusual,~ he thinks to himself.
Bhelmyr Godstouched
player, 279 posts
Mountain Dwarf Sorcerer
HP 34/34 AC 16 PP 9
Tue 26 Nov 2019
at 22:09
  • msg #657

Re: Chapter Two : Greyhawk City

Bhelmyr watches Myra's exploits with amusement.
Matrim Rogthor
player, 342 posts
Rage 1/Stones Endurance 1
HP 28/31 AC 14 PP 10
Wed 27 Nov 2019
at 04:05
  • msg #658

Re: Chapter Two : Greyhawk City

Matrim continues to talk, eat, and drink with the people around him, ever ready to intervene if necessary.
Xander
player, 228 posts
HP: 20/31 AC: 14
PP: 13 spell save: 14
Wed 27 Nov 2019
at 04:23
  • msg #659

Re: Chapter Two : Greyhawk City

Xander is happy to perform for the crowd. In-between sets, he will talk with Dwaven May, Merp and Thamus.

What amazing traps! and How did you create a rat spawning device? and what do all these wands do?

Xander will make sure the three are drinking and eating and marry making
This message had punctuation tweaked by the player at 05:09, Wed 27 Nov 2019.
Myra Highbrow
player, 53 posts
Halfling Rogue
HP 18/27 AC 16 PP 14
Wed 27 Nov 2019
at 05:01
  • msg #660

Re: Chapter Two : Greyhawk City

Myra smiles at the scarred man then goes on to watch the table patiently. Myra thought to herself , Even the best luck only lasts so long. Hopefully this would hold out.
DM
GM, 546 posts
Wed 27 Nov 2019
at 23:06
  • msg #661

Re: Chapter Two : Greyhawk City

Xander converses with Dwaven May, Merp and Thamus.
Although Dwaven May is busy helping the Inn staff serve drinks and meals,
Merp and Thamus are happy to answer Xander's questions.

Merp says "During our travels we came across a fire-quenching device that had a miniature portal inside of it that tapped into the elemental plane of water. Thamus was able to alter the device to instead tap into a different plane of existance, filled completely with magical rats. Quite wondrous, really."

Thamus nods and says "Yes, I'm quite proud of that. It will need repairs, but I should be able to get it working again. This next time I may make it tap into the plane of snakes. What a spectacle that will create ! Regarding the items you found, the gemstones are worth approximately 50 gold pieces each, then there is a small container of Keoghtom's Ointment, a couple of scrolls, I believe they were Spider Climb and Fly, a potion of poison resistance, a philter of love, a sharp pointy magical dagger, a leather strap that you can wrap around the hilt of a weapon to make it more dangerous, and a wand of secrets. I hope that satisfies your curiosity."

Meanwhile, Myra watches the game of cards (with Matrim, Bandish and Bhelmyr nearby).

The scarred man is feeling very confidant as the cards are dealt. He pushes his entire pile of coins into the centre of the table, then gives Myra a wink, a big grin upon his face.

The game continues for a few minutes, cards are moved about, the tension in the air grows ... Myra can see that the scarred man is holding a weak hand of cards. His confidant manner is replaced by nervousness. He leans close to Myra and whispers "It's worn off! Quick! I need some more before ..."

Suddenly the dwarf, who wears an eyepatch, throws his cards down onto the table, declaring "Wazoo !". The scarred man and other card players peer at the dwarf's cards, and notice that he is indeed the winner.

The scarred man slumps onto the table and begins to sob and mutter "Ruined ! I'm ruined ! Oh my ! Bwaaaa Boooo !" The dwarf reaches forward and pulls the coins towards himself, then quickly deposits them into a large pouch. The female human watches the scarred man and simply shakes her head in disappointment.
Matrim Rogthor
player, 343 posts
Rage 1/Stones Endurance 1
HP 28/31 AC 14 PP 10
Thu 28 Nov 2019
at 05:42
  • msg #662

Re: Chapter Two : Greyhawk City

Matrim continues to watch the scene play out, but should the scarred faced man begin to leave, Matrim will follow him out, pretending to be drunk.
Myra Highbrow
player, 54 posts
Halfling Rogue
HP 18/27 AC 16 PP 14
Thu 28 Nov 2019
at 12:09
  • msg #663

Re: Chapter Two : Greyhawk City

Myra looks to the scarred man and feels a swell of pity for him. This man did not know how to use luck when he had it. "Well, you're luck isn't all bad. I won't be charging, this time, but you should know that luck can only go so far. The other part is learning to be wise too." Something told Myra that this man shouldn't have been gambling in the first place, but he chose to do so anyways. Luck had favored him and instead decided to teach a lesson which was hard learned. Perhaps next time this man would have both luck and more wisdom than he had just displayed.
DM
GM, 547 posts
Thu 28 Nov 2019
at 12:47
  • msg #664

Re: Chapter Two : Greyhawk City

The scarred man replies "Yes, I suppose you're right. My luck has always been terrible, though. Oh well ..."

The scarred man and the long-plaited-haired woman leave the table, heading towards the bar.
The rest of the table disperses into the crowded tavern room (unless any adventurers wants to talk to any of them).

All of a sudden a voice cuts through the sound of the talking tavern patrons and tavern music.
"Please! Your attention, please! HEY!"

Looking towards the voice, the adventurers (and tavern patrons) see that it is a human female member of the night watch, wearing chain armor.
She continues "We have an emergency situation underway right now and need you all to remain calm ... "

At that moment a very loud and very weird sound comes from outside the tavern :
MoooooOOOOO ! ! THUUMP-SPLAAT ! ! !

The female night watch member exclaims "Stay calm everyone, we have this under control! I do suggest that you all take cover under tables, if possible, though." She then leaves the tavern via the front-door.

Tavern patrons look at each other for a few moments in confusion, before beginning to scramble under tables, out the front door, through the door into the kitchen, all over the place. The tavern is thrown into chaos !
Xander
player, 229 posts
HP: 20/31 AC: 14
PP: 13 spell save: 14
Thu 28 Nov 2019
at 15:43
  • msg #665

Re: Chapter Two : Greyhawk City

Travels? Were Merp and Thamus adventures at one point? A plane of rats? A plane of snakes!? Is there a specific plane for everything? A wand of secrets? A philter of love? Is that legal? What is going on outside!? Xander is left with only questions. It's time for answers.
Butterbell
The pixie vanishes and makes its way to a safe spot in Xander's pack.
Smoke and mirrors!
He calls to the others. Xander conjures a phalanx of illusionary guardsmen at the entrance to the tavern and goes outside to see what the emergency is.

Butterbell is invisible
Action: silent image 15 by15 guardsmen at entrance of tavern
Move: entrance of tavern, Xander should be able to see though illusion without notice

Bandish the Bug
player, 371 posts
V-Human Druid
HP 24/27 AC 15 PP 17
Thu 28 Nov 2019
at 16:31
  • msg #666

Re: Chapter Two : Greyhawk City

Bandiah jumps to his feet. He is the protector of the river, the wood and the plain and he's  not about to allow danger to come to those around him. He had, in the past, mainly protected the natural world but now he finds himself rising to protect a group of city dwellers. No matter, they are all children of his mistress and he is sworn to her.


Move outside the tavern.
Myra Highbrow
player, 55 posts
Halfling Rogue
HP 18/27 AC 16 PP 14
Thu 28 Nov 2019
at 21:29
  • msg #667

Re: Chapter Two : Greyhawk City

Myra thinks back on the game she had viewed.
13:25, Today: Myra Highbrow rolled 11 using 1d20+4.  Perception Check (Checking for Cheating).
If she does see any cheating she will mention it to the scarred man and the woman with him. If not then she with simply sneak outside with her comrades to see what all the trouble is about.
13:28, Today: Myra Highbrow rolled 17 using 1d20+6.  Stealth Check.
Bhelmyr Godstouched
player, 280 posts
Mountain Dwarf Sorcerer
HP 34/34 AC 16 PP 9
Fri 29 Nov 2019
at 00:20
  • msg #668

Re: Chapter Two : Greyhawk City

Bhelmyr heads to the door to see what the commotion is.
DM
GM, 548 posts
Fri 29 Nov 2019
at 00:55
  • msg #669

Re: Chapter Two : Greyhawk City

While the patrons of The Wizard's Hat Inn scramble here and there,
the adventurers make their way to the entrance of the Inn.

The adventurers can see Dwaven May ushering patrons through the kitchen door, while yelling "You can get out through the door at the other side of the kitchen. Hope you had a pleasant evening. Please recommend us to your friends !"

Merp and Thamus stand amidst the chaos of the tavern room, remaining calm, talking queitly, and watching the proceedings ... for now.

Myra doesn't believe she saw any cheating in the card game,
and is able to sneak amongst the fleeing patrons to the Inn entrance and outside.

Xander summons forth a phalanx of five chainmail-clad guardsmen, standing shoulder-to-shoulder in close formation, placing them outside the Inn, right in front of the entrance.

Once the adventurers can get a clear view, they can see the chainmail-clad night-watch woman (from earlier) standing in the middle of the street, long-sword drawn. At her feet is a large and very-deceased splattered cow !

Two other night-watch guards are nearby (both human males), directing the fleeing scrambling patrons while saying things like "Stay calm, please."

The night-watch woman gazes upwards to the sky.
While still looking upwards she says loudly "Citizens, make your way to a safe location. We have the situation under control."
Bhelmyr Godstouched
player, 281 posts
Mountain Dwarf Sorcerer
HP 34/34 AC 16 PP 9
Fri 29 Nov 2019
at 01:42
  • msg #670

Re: Chapter Two : Greyhawk City

"Oh, good. Just cattle falling from the sky. You have it under control, so no problem. Let us know when you lose control,  we'll help however we can," Bhelmyr said. It was hard to tell whether or not he was being sarcastic.
Xander
player, 231 posts
HP: 20/31 AC: 14
PP: 13 spell save: 14
Fri 29 Nov 2019
at 02:58
  • msg #671

Re: Chapter Two : Greyhawk City

Xander dismisses the illusionary guardsmen in a huff. He looks to his wand.
is this your doing Highness? yet another joke? only more questions. Who is throwing cows?
Xander's pack opens on its own and Butterbell flies skyward. When she is at a good altitude, Xander borrows her sight.

Spoiler text: (Highlight or hover over the text to view)
part of the find familiar spell.

While your familiar is within 100 feet of you, you can communicate with it telepathically. Additionally, as an action, you can see through your familiar's eyes and hear what it hears until the start of your next turn, gaining the benefits of any Special Senses that the familiar has. During this time, you are deaf and blind with regard to your own Senses.


Bandish the Bug
player, 373 posts
V-Human Druid
HP 24/27 AC 15 PP 17
Fri 29 Nov 2019
at 03:01
  • msg #672

Re: Chapter Two : Greyhawk City

Looking around bandish tries to figure out what the hell is happening.



20:00, Today: Bandish the Bug rolled 26,19 using 1d20+7,1d20+2.  perception/  nature checks.

DM
GM, 549 posts
Fri 29 Nov 2019
at 04:58
  • msg #673

Re: Chapter Two : Greyhawk City

The adventurers look around, up and down, to try and figure out what is happening.

The female night-watch guard scowls at Bhelmyr, and tersely says "Thank you, citizen. We'll be sure to let you know."

Bandish peers upwards into the dark night sky. He is able to see a dark shape moving through the air, blocking out stars as it passes in front of them. It is difficult for Bandish to tell how far away, and how large the shape is, but it seems to be moving north-east, over the City of Greyhawk. An occasional flash of light comes from the shape. The flashes appear to be sparks, or small electrical-bolts.

Meanwhile, Xander sends Butterbell up to investigate. Butterbell also finds it hard to make out exactly what the thing is, but can tell that it is a large floating ... something. Butterbell also notices flashes of light or sparks occasionally coming from the sides of the ... thing.

Peering through Butterbell's eyes, Xander can see this :
https://drive.google.com/open?...zQ8d0izTokzJtVybURCk

Butterbell also sees a few small shapes drop fron the object, onto the city below.
Crashing-smashing sounds can be heard in the distance.
Xander
player, 232 posts
HP: 20/31 AC: 14
PP: 13 spell save: 14
Fri 29 Nov 2019
at 16:24
  • msg #674

Re: Chapter Two : Greyhawk City

Xander hesitates, then gives a nod. Butterbell continues skyward.
There is something above us... it's dropping things like there's a fight ongoing. This is what Butterbell sees.

Xander will conjure the image of the thing in the sky.
Butterbell will fly up to get a closer look if able. If she goes out of range of the 100 feet, she will check back with Xander when able.
This message was last edited by the player at 04:35, Sat 30 Nov 2019.
Matrim Rogthor
player, 344 posts
Rage 1/Stones Endurance 1
HP 28/31 AC 14 PP 10
Fri 29 Nov 2019
at 20:08
  • msg #675

Re: Chapter Two : Greyhawk City

Matrim slowly walks out of the Tavern as Xander’s image appears. He is carrying two flagons of ale that was left behind. He drinks, while remaining standing in the doorway, and will move with the party when they decide to go elsewhere.
Myra Highbrow
player, 57 posts
Halfling Rogue
HP 18/27 AC 16 PP 14
Sat 30 Nov 2019
at 04:11
  • msg #676

Re: Chapter Two : Greyhawk City

Myra approaches the night guard woman light on her feet. "Perhaps you can tell us what exactly is going on here?" Myra speaks clear and sound enough to be heard.

20:11, Today: Myra Highbrow rolled 19 using 1d20+2.  Persuasion Check.
DM
GM, 550 posts
Sun 1 Dec 2019
at 07:55
  • msg #677

Re: Chapter Two : Greyhawk City

Xander sends Butterbell higher.
Butterbell is able to get a slightly better view of the flying-object-in-the-sky, before the flying object moves too far to the north-east, and Butterbell would have to fly out-of-range of Xander in order to pursue it. Butterbell relays the visual information to Xander before returning to her friend and master.

Butterbell could see small shadowy shapes moving about on the flying object.
She also saw a few more small objects drop from the floating thing.
The small shadowy shapes appeared to be throwing the small objects off the edge of the flying object.

Myra approaches and talks to the guard woman.
The guard woman looks at Myra and replies to her question. "Honestly, citizen, we don't exactly know. Right now we are trying to help people avoid being hit by anything dropped from whatever-in-the-nine-hells that thing is! I thought it crazy when I heard the rumour, but maybe it's true. One of my colleagues heard a resident speak of a farmer who spotted a flying ship to the south of the city a day or two ago. Us in the night watch thought it just a drunken tale, but it may really be true!"

At that moment three gnomes rush past the adventurers.
As they run along the street, they peer into the night sky, trying to keep an eye on the flying object.
One of the gnomes can be heard saying to his companions "Dagnabit!! It sure is hard to keep up with it while winding through these blasted city streets. Come on, let's not fall too far behind. Mousetrap won't be happy if we lose it."
Bandish the Bug
player, 374 posts
V-Human Druid
HP 24/27 AC 15 PP 17
Sun 1 Dec 2019
at 22:19
  • msg #678

Re: Chapter Two : Greyhawk City

Bandish takes up pace with the Gnomes
"What's going on here?! Do you need aid, has your ship been stolen?
DM
GM, 551 posts
Sun 1 Dec 2019
at 23:14
  • msg #679

Re: Chapter Two : Greyhawk City

One of the gnomes replies (yells) to Bandish, while still running after his two companions. "Yes! Our friend Mousetrap has a plan to get it back. He is waiting for us north of the city, a short way into the Cairn Hills. We thought we'd have time to come to the city for supplies, but it looks like we have to hurry as that thing isn't stopping!"
One of the other gnomes calls to the gnome talking to Bandish. "Come on, Chips. The sooner we make it back to the wagons, the sooner we get back to Mousetrap."
Bandish the Bug
player, 375 posts
V-Human Druid
HP 24/27 AC 15 PP 17
Sun 1 Dec 2019
at 23:31
  • msg #680

Re: Chapter Two : Greyhawk City

Bandish stops and looks back at his companions.

"Come on! This way!" he yells.

"At the very least this is going to be interesting!"
Matrim Rogthor
player, 346 posts
Rage 1/Stones Endurance 1
HP 28/31 AC 14 PP 10
Sun 1 Dec 2019
at 23:42
  • msg #681

Re: Chapter Two : Greyhawk City

Matrim downs the ale while jogging (long legs), and keeps pace with his companions. As he finishes the ale, he tosses the mugs and shoulders his Greatsword in anticipation.
Xander
player, 234 posts
HP: 20/31 AC: 14
PP: 13 spell save: 14
Mon 2 Dec 2019
at 05:57
  • msg #682

Re: Chapter Two : Greyhawk City

fair enough, onwards and upwards hopefully Xander joins the chase.
Myra Highbrow
player, 58 posts
Halfling Rogue
HP 18/27 AC 16 PP 14
Tue 3 Dec 2019
at 05:15
  • msg #683

Re: Chapter Two : Greyhawk City

Myra, too, will hurriedly follow her comrades.
DM
GM, 553 posts
Tue 3 Dec 2019
at 08:30
  • msg #684

Re: Chapter Two : Greyhawk City

The gnomes weave their way through the night-time streets of Greyhawk City, with the adventurers following along.
The group makes their way to the Clerksburg part of town, and eventually to the city walls, where they slow to a walking pace and begin talking.

Gnome 1, "Ok, don't draw too much attention to yourself."

The group walks along a quiet street running along the eastern edge of the city,
finally stopping at a round manhole in the street, covered with an iron manhole cover.

Gnome 1, while looking at the adventurers following, "Well, if you want to help, I hope you don't mind getting your feet wet. This leads to our probably-not-secret exit from the city."
Matrim Rogthor
player, 347 posts
Rage 1/Stones Endurance 1
HP 28/31 AC 14 PP 10
Tue 3 Dec 2019
at 10:16
  • msg #685

Re: Chapter Two : Greyhawk City

Matrim will remove the man-hole cover and wonder if he will fit through.
DM
GM, 554 posts
Tue 3 Dec 2019
at 11:06
  • msg #686

Re: Chapter Two : Greyhawk City

Matrim believes it will be a tight squeeze,
but could be aided by some gnomes pulling on his legs from underneath,
or some lubrication, or both.
Bandish the Bug
player, 376 posts
V-Human Druid
HP 24/27 AC 15 PP 17
Tue 3 Dec 2019
at 14:28
  • msg #687

Re: Chapter Two : Greyhawk City

Bandish stops and looks the situation over. his half-halfing frame will fit easily into the hole.

He looks over at Matrim, "You first, I think I'll just wait here and watch this attempt. maybe I can push on your head to help?"
Xander
player, 235 posts
HP: 20/31 AC: 14
PP: 13 spell save: 14
Tue 3 Dec 2019
at 16:30
  • msg #688

Re: Chapter Two : Greyhawk City

Xander rummages in his purse and produces a silver coin. He holds it up in the air with his thumb and fore finger and it disappears.

Butterbell will get us a flask of oil, better to have it then need it.

deducted one silver from character sheet
This message was last edited by the player at 17:12, Tue 03 Dec 2019.
Bandish the Bug
player, 377 posts
V-Human Druid
HP 24/27 AC 15 PP 17
Tue 3 Dec 2019
at 16:44
  • msg #689

Re: Chapter Two : Greyhawk City

"Oh this is getting better by the moment!" Bandish says with a smile.
DM
GM, 556 posts
Tue 3 Dec 2019
at 17:26
  • msg #690

Re: Chapter Two : Greyhawk City

Butterbell squeaks in a tiny sprite voice "Finally I get a share of the loot!",
then flies away, calling over her shoulder "Be back soon!"

Meanwhile, the gnomes have removed the manhole cover and climbed down a rusty old iron ladder, into a narrow sewer tunnel below.
The adventurers hear sploshing water, and smell the foul stench of the Greyhawk City sewer system.

Chips calls up to the adventurers "Hey, we're headed to our wagons which are hidden north of the city, at the road's edge. Don't dawdle too far behind, please. We appreciate the help, but must make haste! Make your way through the eastern sewer tunnel, it'll lead you out of the city, then follow the city wall north, and you'll find us waiting, unless you've taken too long ... then we'll be headed north for the Cairn Hills to meet up with Mousetrap. See you soon!"

The gnomes begin trudging through the foot-deep foul water of the sewer tunnel, heading east.
Xander
player, 237 posts
HP: 20/31 AC: 14
PP: 13 spell save: 14
Tue 3 Dec 2019
at 18:38
  • msg #691

Re: Chapter Two : Greyhawk City

Xander looks into the manhole and then the big Goliath.
How do you want to do this big guy? It would be a colossal bad idea to just grab a leg and heave-ho. I see myself becoming pinned under you as we both fall in sewer water. I would be willing to help from above, maybe if you stowed your armor that would help?
Bhelmyr Godstouched
player, 282 posts
Mountain Dwarf Sorcerer
HP 34/34 AC 16 PP 9
Tue 3 Dec 2019
at 22:48
  • msg #692

Re: Chapter Two : Greyhawk City

Bhelmyr says, "I should go in with the gnomes. I can't run as fast as you guys. I need the head start." He hops in, and runs after the gnomes.
DM
GM, 557 posts
Tue 3 Dec 2019
at 23:19
  • msg #693

Re: Chapter Two : Greyhawk City

Bhelmyr sploshes through the stinky sewer water. The narrow tunnel is made of very old and very moldy stone blocks.
Bhelmyr can tell it was human hands who made these walls, centuries ago.

Bhelmyr soon catches up to the gnomes, who have arrived at the tunnel exit.
Bhelmyr can smell the fresh night air.

The gnomes are busy removing an iron grating from the exit.
One gnome is saying to the others "No, look ... you just gotta twist it a bit, and it pops out. Be sure to replace it, too. That was part of the deal we made with The Weasel."

Chips replies "I bet those tall fellows following won't be sure to replace it. Then we'll have the damned Thieves Guild after us. Oh, bother!"
He then notices Bhelmyr approaching their position and says "Didn't mean no disrespect, kind dwarf sir."

With a final twist by gnome hands, the iron grating pops! loose.
The gnomes place it against the tunnel wall.
Matrim Rogthor
player, 348 posts
Rage 1/Stones Endurance 1
HP 28/31 AC 14 PP 10
Tue 3 Dec 2019
at 23:25
  • msg #694

Re: Chapter Two : Greyhawk City

"I don't have any armour to stow." Matrim says, frowning at the hole. "What if I were to just take off running to the gates and meet you all there? I wouldn't mind the exercise."

Could this be feasible? What with dashing and I doubt many people would try to stop a very large Goliath who doesn't seem to be causing any damage.
This message was last edited by the player at 23:28, Tue 03 Dec 2019.
Bhelmyr Godstouched
player, 283 posts
Mountain Dwarf Sorcerer
HP 34/34 AC 16 PP 9
Tue 3 Dec 2019
at 23:44
  • msg #695

Re: Chapter Two : Greyhawk City

Bhelmyr says, "None taken. The others should be here shortly. They needed to figure out how to get the big guy through the manhole. Fast legs, those folks have."
DM
GM, 558 posts
Wed 4 Dec 2019
at 00:06
  • msg #696

Re: Chapter Two : Greyhawk City

To give an impression of how feasable running to the nearest City Gates would be,
here's a MAP. (Yay! A neat hyperlink!)

Notice that X marks the location of :
- the sewer manhole, and
- the gnomes wagon, north of the city

The nearest City Gates are some disance away,
being Druids Gate to the south,
and Dukes Gate to the north.
Notice the internal City Walls between the sewer manhole and Dukes Gate.

The buildings near the manhole are :
C14 : The Roc and Oliphant, boisterous tavern, favourite of students.
C15 : The University of the Flanaess
C16 : Guild Station of the Nightwatchmen
Xander
player, 239 posts
HP: 20/31 AC: 14
PP: 13 spell save: 14
Wed 4 Dec 2019
at 00:36
  • msg #697

Re: Chapter Two : Greyhawk City

Xander rummages in his pack and removes his grappling hook. He hands the grappling hook to Matrim.
If under doesn't work, maybe over? good luck!
Xander rushes off to join the gnomes in the sewer.

if Butterbell is within a hundred feet, Xander instructs her to help Matrim reunite with the group
Bandish the Bug
player, 378 posts
V-Human Druid
HP 24/27 AC 15 PP 17
Wed 4 Dec 2019
at 03:54
  • msg #698

Re: Chapter Two : Greyhawk City

Bandish nods at Matrim and then hops down the hole to follow the gnomes as quickly as he can.
Matrim Rogthor
player, 349 posts
Rage 1/Stones Endurance 1
HP 28/31 AC 14 PP 10
Wed 4 Dec 2019
at 07:58
  • msg #699

Re: Chapter Two : Greyhawk City

Matrim will put the cover back into place after his comrades go into the sewer, then he will begin to run. Quickly settling into a manageable pace, he begins to think about how running though a city is different than running through the woods back home. Then the rhythm takes over, and there is a train of a Goliath loping through the streets, not really making an attempt to move out of the way of any smaller folk who don't move first.

He will try to go in as straight a line as possible to the North Gate. He will jump over any small fences, and attempt to scale any walls with the grappling hook, if if will save time. If not, he will go around them.

Let me know if you want any rolls to be made.
DM
GM, 559 posts
Wed 4 Dec 2019
at 08:45
  • msg #700

Re: Chapter Two : Greyhawk City

Matrim takes the grappling hook from Xander, replaces the manhole cover, then begins to run north.

As he runs past the quiet night-time Clerksburg buildings, he sees only a few locals, so has no trouble from the smaller folk. What may be a challenge is navigating the internal city wall, then Dukes Gate.

-----

The external and internal walls of the City of Greyhawk are a uniform 30 feet high, except where the gates and gate houses interrupt it. The platform along the top is 10 feet wide, with a parapet running along both edges of the walls.

The wall top is regularly patrolled, both where it borders the city and where it runs between city districts. During daytime the typical patrol is one watchman placed every 300 feet along the top of the wall. At night, the guard complement is quadrupled, with two sentries standing together every 150 feet. Also at night torches are maintained on the wall top by the Lamplighters Guild, placed at 150-foot intervals, staggered from the guards, so that each sentry station is 75 feet from a torch in each direction.

I have plotted a possible route for Matrim on this MAP.

Matrim can make it to the southern-side of the internal wall, where he will need to deploy his grappling hook in order to then climb the wall.

Throwing and securing the grappling hook will need a ranged attack (DEX-based) versus AC 10.

Once secured, climbing the rope can be done with an athletics check (STR) with advantage.

There will be guards at Dukes Gate, who may need persuading in order to get past.

How will Matrim proceed?
What precautions (if any) will he take?

-----

Meanwhile, the rest of the adventurers are able to make their way down into the stinky sewer, and begin to head eastwards towards Bhelmyr and the gnomes location.
Matrim Rogthor
player, 350 posts
Rage 1/Stones Endurance 1
HP 28/31 AC 14 PP 10
Thu 5 Dec 2019
at 05:26
  • msg #701

Re: Chapter Two : Greyhawk City

Matrim will attempt to scale the wall.

To Hit: Matrim Rogthor rolled 8 using 1d20+2

And again: Matrim Rogthor rolled 13 using 1d20+2

To scale: Matrim Rogthor rolled 21 using 1d20+6.

On the top of the wall, Matrim will grab the hook, dash to the other side, secure it, and begin lowering himself onto the ground.

any particular roll needed?

Will continue in another post once this stuff has happened.
DM
GM, 560 posts
Thu 5 Dec 2019
at 05:54
  • msg #702

Re: Chapter Two : Greyhawk City

Matrim makes it to the top of the wall, unfortunately near a lit torch, but fortunately not near any guards.
Peering left and right, Matrim can see guards 75 feet away in both directions, but their eyes are trained skywards.

Matrim is able to secure the grappling hook to the other side and begins lowering himself down ...

At that moment Matrim hears a guards voice, "Hey! What's that?", followed by hurried footsteps towards Matrims location.
Matrim is still near the top of the wall when this occurs.

Suddenly a loud crashing sound comes from the top of the wall !
A guard screams, "Aaarrgh !"
Broken pieces of wood, chicken feathers, a few dead chickens, and a few live chickens fly in many directions from the top of the wall, near Matrim.

Looking up, Matrim can see a familiar dark shape move through the sky above, blocking out stars at is slowly passes ...

Butterbell then appears, sitting on Matrims shoulder.
She says "Lucky they missed you, big guy! Dropped a crate of chickens from that thing, they did!"

(Matrim , please make another climb roll (Strength with Advantage) to scale safely down the rope.)

Meanwhile, the rest of the adventurers make their way to the sewer exit grate, where one gnome, Chips, has been waiting.
Chips hurries the adventurers through the exit grate before replacing it. The adventurers are now outside the city walls.

"This way!", he says, pointing north, "The others have gone on ahead to warm up the wagons."
He then starts running north, across the grassland.
Matrim Rogthor
player, 351 posts
Rage 1/Stones Endurance 1
HP 28/31 AC 14 PP 10
Thu 5 Dec 2019
at 06:18
  • msg #703

Re: Chapter Two : Greyhawk City

to scale down: Matrim Rogthor rolled 21 using 1d20+6

Once on the ground, he will mutter to Butterbell "Hold on tight little one.", and he will leave the grappling hook to return to it later.

He resumes his running towards the Duke's Gate. Once there, if any guards attempt to stop him, he will loudly (and I mean loudly), start roaring something along the lines of "I am helping, MOVE."
Myra Highbrow
player, 59 posts
Halfling Rogue
HP 18/27 AC 16 PP 14
Thu 5 Dec 2019
at 11:18
  • msg #704

Re: Chapter Two : Greyhawk City

Myra will hurry ahead to follow Bhelmyr.
Bandish the Bug
player, 379 posts
V-Human Druid
HP 24/27 AC 15 PP 17
Thu 5 Dec 2019
at 12:34
  • msg #705

Re: Chapter Two : Greyhawk City

Bandish continues following.
DM
GM, 561 posts
Thu 5 Dec 2019
at 19:11
  • msg #706

Re: Chapter Two : Greyhawk City

Following Chip the gnome, the adventurers jog north across the grassy ground, the city wall on their left side.

They soon start to come close to Duke's Gate, and can see the gatehouse and road not far off.

As they get closer the adventurers suddenly hear a mighty roar from a familiar voice. "I AM HELPING ! MOOOOVE !!!"

The adventurers get closer to the gatehouse and see that the gates are closed for the night.

-----

Meanwhile, Matrim (with Butterbell holding onto his shoulder) weaves north through the trees of the Garden Quarter of the City of Greyhawk. Coming to the road leading to Duke's Gate, he turns right and runs towards the gatehouse.

Matrim can see the gatehouse and the closed gates, lit by torches along the top of the walls and gatehouse, as well as along the road.

Four guards are near the gates. Two of the guards lean casually against the closed gates, while another two stand a short distance from the gates, on the road, talking together.

Matrim runs forward, roaring "I AM HELPING ! MOOOOVE !!!"

The guards are stunned by the sight of the goliath bearing down upon them.
One of the guards on the road calls out "Whoa! Stop there, Mister.", while fumbling for his shortsword.

-----

Here's a MAP.
Matrim Rogthor
player, 352 posts
Rage 1/Stones Endurance 1
HP 28/31 AC 14 PP 10
Fri 6 Dec 2019
at 05:06
  • msg #707

Re: Chapter Two : Greyhawk City

In the most commanding voice that he can muster, Matrim will roar "I command you to open this Gate. By Order of the Night's Watch. At attention soldiers, you may be needed tonight!"

Intimidation check: Matrim Rogthor rolled 5 using 1d20+3

really? really? damn rngesus.
This message was last edited by the player at 06:51, Fri 06 Dec 2019.
DM
GM, 564 posts
Fri 6 Dec 2019
at 07:01
  • msg #708

Re: Chapter Two : Greyhawk City

Maybe it's the cute little sprite sitting on his shoulder, maybe it's the stars reflecting in Matrim's beautiful eyes.
Whatever the reason, when he needs it most, Matrim's intimidation fails him.

The guards act swiftly and draw their shortswords.
There are two guards close to the closed gates, and two guards a short distance away, on the road, closer to Matrim.

As the goliath continues to get closer, one of the guards on the road calls out "Stop right there ! I don't know you. You're no member of the Night Watch."

The other adventurers are on the opposite side of the gates by this stage, and can hear this exchange.

Will they help their friend in some way ?
Matrim Rogthor
player, 355 posts
Rage 1/Stones Endurance 1
HP 28/31 AC 14 PP 10
Fri 6 Dec 2019
at 08:12
  • msg #709

Re: Chapter Two : Greyhawk City

Still roaring, Matrim will reply "While you have been lolling at this gate, PEOPLE ARE UNDER ATTACK IN YOUR CITY! YOU SEE THIS THING FLOATING IN THE AIR? I AM GOING TO STOP IT! NOW LET ME LEAVE THE CITY TO REACH MY COMRADES!"

Edit: Intimidation roll: Matrim Rogthor rolled 11 using 1d20+3
This message was last edited by the player at 09:18, Fri 06 Dec 2019.
Xander
player, 240 posts
HP: 20/31 AC: 14
PP: 13 spell save: 14
Fri 6 Dec 2019
at 11:05
  • msg #710

Re: Chapter Two : Greyhawk City

Xander will conjure a huge crash and people wailing. Within the city.

can this help Matrim on his roll? Using the minor illusion cantrip this way?
Matrim Rogthor
player, 357 posts
Rage 1/Stones Endurance 1
HP 28/31 AC 14 PP 10
Fri 6 Dec 2019
at 12:22
  • msg #711

Re: Chapter Two : Greyhawk City

2nd intimidation roll: Matrim Rogthor rolled 16 using 1d20+3

Thank you Magic Man!
DM
GM, 567 posts
Sun 8 Dec 2019
at 04:39
  • msg #712

Re: Chapter Two : Greyhawk City

The guards hear the noise created by Xander,
and look to each other with puzzled looks on their faces.

It seems none of them wants to make the first move ...
... until one of the guards leaning against the gates steps forward and speaks.
"Look, guys. He wants to leave the city. He's not going to cause trouble inside the city walls
if he's outside the city walls, right. Right? Let's just let the brute leave and we forget we saw him, ok."


One of the other guards speaks up, "Yeah, I'm with Carl."
Looking at Matrim he says, "We never saw you, ok."

The guards then all make their way to the gates and help pull them open.
Guard Carl says quietly, "Quickly, before the Sergeant comes back."
This message was last edited by the GM at 04:40, Sun 08 Dec 2019.
Matrim Rogthor
player, 358 posts
Rage 1/Stones Endurance 1
HP 28/31 AC 14 PP 10
Mon 9 Dec 2019
at 05:06
  • msg #713

Re: Chapter Two : Greyhawk City

Matrim will exit and rejoin his comrades.
DM
GM, 568 posts
Mon 9 Dec 2019
at 05:32
  • msg #714

Re: Chapter Two : Greyhawk City

Chips hurries the adventurers along, saying "Come quickly ! The others will be waiting at the wagons."

Chips peers into the night sky towards the large-dark-floating-shape.
"It's not moving too fast, so we should have enough time to get ahead of it.
Mousetrap has a plan. That's what he tells us, anyway. Let's go !"

Matrim Rogthor
player, 359 posts
Rage 1/Stones Endurance 1
HP 28/31 AC 14 PP 10
Mon 9 Dec 2019
at 07:04
  • msg #715

Re: Chapter Two : Greyhawk City

"I didn't just stomp through this city for the plan not to work."
DM
GM, 569 posts
Mon 9 Dec 2019
at 09:53
  • msg #716

Re: Chapter Two : Greyhawk City

(Unless the adventurers wish to do anything else right now ...)

Chips leads the adventurers north, then west, to the northern side of the City of Greyhawk. After trudging over the grassland the adventurers eventually come to the main road leading north towards the Cairn Hills. You know this road; you've travelled on it recently.

A rumbling putt-putt-putt sound can be faintly heard.
It sounds similar to water boiling in a large covered pot.

"This way." Chips says as he leads the adventurers a short distance north, then off the road to the east, between some trees, to where his gnome friends are waiting. The rumbling putt-putt-putt sound is louder here, and the adventurers can see where it is coming from.

The gnomes have three strange wagons, but no animals !
The front half of the wagons appear normal, however the rear of the wagons have strange mechanical attachments.
Large iron boilers and iron pipes emit steam.
Cogs turn and pistons move in-and-out, creating the constant rumbling putt-putt-putt sound.

One of the gnomes calls to Chips and the adventurers.
"Come on ! Climb aboard, we'd best make haste back to Mousetrap."

----

Here is what the wagons look like.
Matrim Rogthor
player, 360 posts
Rage 1/Stones Endurance 1
HP 28/31 AC 14 PP 10
Mon 9 Dec 2019
at 11:09
  • msg #717

Re: Chapter Two : Greyhawk City

Matrim will take time to get a closer look at the contraptions, and ask various questions of the gnomes about the machine's durability, speed of travel, repairs, etc.

Otherwise he will not object to climbing aboard and making haste.
Bandish the Bug
player, 380 posts
V-Human Druid
HP 24/27 AC 15 PP 17
Mon 9 Dec 2019
at 12:58
  • msg #718

Re: Chapter Two : Greyhawk City

"Even compared to humans, Gnomes are the most unnatural of creatures," Bandish says as he jump up on the strange wagon.
Myra Highbrow
player, 60 posts
Halfling Rogue
HP 18/27 AC 16 PP 14
Mon 9 Dec 2019
at 16:50
  • msg #719

Re: Chapter Two : Greyhawk City

Myra will not hesitate to climb aboard the wagon, but will try her best to get a look at it as she boards.
08:50, Today: Myra Highbrow rolled 19 using 1d20+4.  Perception Check.
Xander
player, 241 posts
HP: 20/31 AC: 14
PP: 13 spell save: 14
Mon 9 Dec 2019
at 17:14
  • msg #720

Re: Chapter Two : Greyhawk City

Xander is good to go. He and Butterbell climb aboard.
it's steam powered? How do you hear the water, will we need to resupply at some point?
Butterbell flies in and out of the steam above where it isn't hot. She trails clouds in her wake.
DM
GM, 570 posts
Mon 9 Dec 2019
at 19:30
  • msg #721

Re: Chapter Two : Greyhawk City

As the adventurers cautiously inspect the wagon-contraptions, a new female gnome you've not met yet jumps down from the inside of one wagon.
She is wearing dirty overalls and carrying a large metal spanner.

Noticing Matrim, Myra and Xander taking particular interest in the workings of the contraptions, she reassures them.
"Hello ! I see Chips has brought us some help. My name is Donnah. Don't fret, dears. These wagons use steam-power generated by a series of  next-generation infrastructures specifically designed by my great grandfather. My family has had a workshop at Grossettgrottell for many generations, and have always been fascinated by the power of compression and expansion."

Pointing to a large iron cylindrical boiler attached to the back of one wagon, she continues "As you can see, the water heats here via a small compartment at the bottom where we place magnesium-infused coal, which once heated, disperses heat into the boiler for approximately three hours. Ingenious, really."

Pointing at some pipes leading from the boiler, she continues "The pipes carry the steam down here, and are attached to the dynamically generating modular apparatus which in turn controls the rear axle rotation."

Answering Matrim and Xander's questions, she says "The wagons will travel quite fast. Faster than the pigs running at the Grossettgrottell pig track! We shouldn't need to heat some more magnesium-infused coal before we make it to Mousetrap. If anything goes wrong, Rill Cleverthrush watch over us, I'll be here, with my trusty spanner and toolkit."

The technicalities of the apparatus may be beyond the understanding of the adventurers, but Myra can see that the apparatus is well made and that Donnah seems very confidant of the wagons abilities.

One of the gnomes asks Donnah "Are we all set to go?"

Donnah replies "Yes, Tonko. While you three were galavanting through the city I was here making adjustments and ensuring that the wagons were primed to move at a moments notice."

Tonko says "Well, let's be off then!"

The four gnomes pile onto the wagons,
with Chips inviting the adventurers, "Come on! There's room for us all!"

Wagon 1
- Tonko, male gnome
- Donnah, female gnome

Wagon 2
- Blinkee, female gnome

Wagon 3
- Chips, male gnome
Matrim Rogthor
player, 361 posts
Rage 1/Stones Endurance 1
HP 28/31 AC 14 PP 10
Tue 10 Dec 2019
at 05:16
  • msg #722

Re: Chapter Two : Greyhawk City

Matrim will climb onto any wagon, and will make a point of mentioning to Donnah that they should have a chat once all of this business is over with.
Xander
player, 242 posts
HP: 20/31 AC: 14
PP: 13 spell save: 14
Tue 10 Dec 2019
at 05:42
  • msg #723

Re: Chapter Two : Greyhawk City

Xander will join Chips and will ask if the convoy wanted any music to go with their journey.
Bandish the Bug
player, 381 posts
V-Human Druid
HP 24/27 AC 15 PP 17
Tue 10 Dec 2019
at 12:33
  • msg #724

Re: Chapter Two : Greyhawk City

Bandish will hop on Wagon 2.
Bhelmyr Godstouched
player, 284 posts
Mountain Dwarf Sorcerer
HP 34/34 AC 16 PP 9
Wed 11 Dec 2019
at 00:40
  • msg #725

Re: Chapter Two : Greyhawk City

Bhelmyr will hop onto any wagon, giving its driver a warm greeting.
DM
GM, 571 posts
Wed 11 Dec 2019
at 00:43
  • msg #726

Re: Chapter Two : Greyhawk City

The adventurers climb aboard the wagons. With a few pulls of levers and pushes of foot pedals the wagons begin to slowly move between the trees, then onto the road leading north towards the Cairn Hills.

Wagon 1
- Tonko, male gnome
- Donnah, female gnome
- Matrim

Wagon 2
- Blinkee, female gnome
- Bandish
- Bhelmyr

Wagon 3
- Chips, male gnome
- Xander
- Myra

Chips says to Xander that music on their trip would be lovely. "Something inspirational and stirring", he recommends. As the wagons pick up speed they start to make a lot more noise (fshhh-putt-putt-putt-fshhh-putt-putt-putt) and Xander realises his music will need to be loud!

The effort of hanging onto the wildly bucking and jostling wagons as they careen down the road prevents much conversation with the gnomes. After traveling for about half-an-hour the adventurers realize the wagons are headed towards what looks to be the edge of a sizeable canyon. The airship is far behind the adventurers and gnomes, somewhere between the city and canyon.

The rumbling wagons come to a screeching halt at the canyon rim, where Mousetrap waits with his own wagon. He is a gnome, older than the others, and dressed in dirty overalls that were once multi-coloured and stripy, but now mainly brown and grey. Near Mousetrap are three large objects, covered by canvas tarps, at the edge of the canyon.

The gnomes spring into action and jump off the wagons. Under Mousetraps direction the gnomes remove the tarps from the large objects, revealing three huge ballistae. Instead of bolts, the siege weapons are loaded with what can only be described as a trio of clockwork bi-winged flying contraptions. From Mousetraps wagon the gnomes retrieve a sizeable woven basket attached to a gigantic patchwork bladder.

"We got to hurry and decide who is flying in what before those nasty hijackers get within range", Mousetrap hoots as he hurriedly begins cranking one of the ballistae to aim in the general direction of where he believes the airship to be.

Chips explains to the adventurers the rough details of the "plan".
"Us gnomes will pilot these flying machines, but each will also need someone handling the heavy-repeating-crossbows attached to each one. The rest of us will travel in the air-balloon (he gestures to the woven basket and patchwork bladder). Those in the flying machines will have the task of ensuring the safety of the air-balloon, as we attempt to land it onto the airship and rescue our kidnapped friends. I did mention this was a rescue mission, yes? Maybe not. We have grappling hooks and ropes in the air-balloon basket, as well as potions of healing and some other supplies. The flying machines each carry eight lightning bottles as well as some potions of jumping. When the opportunity arises and its safe to do so, the crossbow-shooters from each flying machine will jump to the airship and aid in the rescue. Sounds like a good plan, yes?"
Bhelmyr Godstouched
player, 285 posts
Mountain Dwarf Sorcerer
HP 34/34 AC 16 PP 9
Wed 11 Dec 2019
at 01:34
  • msg #727

Re: Chapter Two : Greyhawk City

"I don't know from heavy repeating crossbows, but I have spells I can cast on anyone who threatens the baloon," Bhelmyr says.
Bandish the Bug
player, 382 posts
V-Human Druid
HP 24/27 AC 15 PP 17
Wed 11 Dec 2019
at 02:37
  • msg #728

Re: Chapter Two : Greyhawk City

Bandish looks over the 'flying' contraptions with wide eyed horror... repeating cross bows ... he mumbles.

"this is going to get bad really fast."

He looks over at the gnomes, "Have you done this before?"



as a big fan of the show Mayday; aircrash investigation my imagination is going crazy with everything that could go wrong lol. Do these things have a data recorder?
Matrim Rogthor
player, 362 posts
Rage 1/Stones Endurance 1
HP 28/31 AC 14 PP 10
Wed 11 Dec 2019
at 05:22
  • msg #729

Re: Chapter Two : Greyhawk City

"I could be a useful vanguard as once I am on the ship I can make quite the ruckus. Just hand me a few of those healing potions so I can top up if needed before the rest of you catch up."

Matrim turns to Bandish and says "Couldn't you just magic yourself into something that can fly?"

Turning, Matrim has a sudden realisation

"Oh! That reminds me, didn't someone say we got a potion of flying? If we get close I, or someone else, could swig it down so we can have a smaller target going for the airship."
Bhelmyr Godstouched
player, 286 posts
Mountain Dwarf Sorcerer
HP 34/34 AC 16 PP 9
Wed 11 Dec 2019
at 12:48
  • msg #730

Re: Chapter Two : Greyhawk City

"It was a scroll of flight. I may be able to cast from it, but only from up close, and if I get hurt while concentrating on the spell, you could fall," says Bhelmyr, clearly not confident in the idea of relying on the scroll in this fight.

OOC: BTW, do we need any particular proficiency to operate the crossbows?
DM
GM, 572 posts
Wed 11 Dec 2019
at 13:17
  • msg #731

Re: Chapter Two : Greyhawk City

OOC :

This planning phase is useful. All character input is appreciated. Good discussion !

The heavy crossbows are martial weapons, so anyone can fire them, but those with martial or heavy crossbow proficiency get to add their proficiency bonus to attack rolls.

They do 2d10 piercing damage, have range of 100/400, take cartridges of 20 bolts (with 5 extra cartridges in each airplane), and can stutter-fire which is like a shotgun blast of 5 bolts targeting anyone in a 10-foot-cube area within range unless they succeed on a DC12 dex save.

The heavy crossbows are swivel-mounted around the rear seat of the airplanes, with enough up/down tilt to be able to target almost any enemy in range, unless the enemy is directly overhead/underneath the airplane.


-----

Chips replies to Bandish, "Good sir, we've flown these smaller machines before, yes, but only near our home of Grossettgrottell. The large airship belongs to Mousetrap. It's his new invention and still in prototype-development. While he was busy collecting gas spores, which are used to keep the airship in the air, it was stolen, along with three of our gnomish comrades. So, no, we've not had to mount a rescue operation in the air like this before. But with bravery and derring-do, we should prevail ! Hurrah !" He's very enthusiastic.
This message was last edited by the GM at 14:18, Wed 11 Dec 2019.
Bandish the Bug
player, 383 posts
V-Human Druid
HP 24/27 AC 15 PP 17
Wed 11 Dec 2019
at 14:34
  • msg #732

Re: Chapter Two : Greyhawk City

Bandish looks over at Matrim, "No I haven't mastered my shifting enough to manage to figure out how to make wings unfortunately."

Shrugging his shoulders he looks at the flying contraption, "Ok then, lets get going," he says as he hops behind a crossbow.
Myra Highbrow
player, 61 posts
Halfling Rogue
HP 18/27 AC 16 PP 14
Wed 11 Dec 2019
at 14:46
  • msg #733

Re: Chapter Two : Greyhawk City

"I tend to be good with anything that can shoot, but is anyone good with crossbows specifically?"
Xander
player, 243 posts
HP: 20/31 AC: 14
PP: 13 spell save: 14
Wed 11 Dec 2019
at 16:41
  • msg #734

Re: Chapter Two : Greyhawk City

the crossbows should be manned. The question is who. I'm not bad with a light crossbow but that thing looks a mite bit more complicated. I'll man a crossbow if needed but I can support from the air balloon just as well.

Who or what are we fighting?


Xander gives a nod to Butterbell. The sprite vanishes.

Butterbell flies ahead to scout the ship
Myra Highbrow
player, 62 posts
Halfling Rogue
HP 18/27 AC 16 PP 14
Wed 11 Dec 2019
at 22:10
  • msg #735

Re: Chapter Two : Greyhawk City

If no one is proficient with the crossbow then I will man it.
Bhelmyr Godstouched
player, 287 posts
Mountain Dwarf Sorcerer
HP 34/34 AC 16 PP 9
Wed 11 Dec 2019
at 22:44
  • msg #736

Re: Chapter Two : Greyhawk City

Bhelmyr asked, "Matrim, would you please man a crossbow? Then once you are close enough, drink a potion of Jump and leap to the airship. If any of us can jump better than you can-- without turning into some jumping beast--" He looked at Bandish-- "I'll eat my beard!" He hopped into the basket of the flying balloon.
Matrim Rogthor
player, 363 posts
Rage 1/Stones Endurance 1
HP 28/31 AC 14 PP 10
Thu 12 Dec 2019
at 03:27
  • msg #737

Re: Chapter Two : Greyhawk City

I guess its just a simple point and shooot with these things. Just pass me the jump potion and a few healing ones please.

Matrim will climb behind one of the crossbows.
DM
GM, 574 posts
Fri 13 Dec 2019
at 02:20
  • msg #738

Re: Chapter Two : Greyhawk City

Xander send Butterbell ahead to scout the airship.
Before Butterbell leaves, she lets Xander know that the airship is still some distance away,
and that her tiny wings might not be able to let her make it back before the airship arrives.
(Her flight speed is only 40' or 80' with a flight-dash)

Chips will let Xander know that he believes the enemies to be "a band of goblins, led by some orcs.
We also think they may have some other beasts with them, but we're not sure."


Mousetrap peers through a spyglass at the horizon.
It's very early morning, and still very low-light, but he says "I'll keep a look out.
I can't see it yet, but I should be able to spot it very soon."


Balloon
equipment :
4x grappling hook and rope
2x potion of greater healing
2x potion of jumping
4x lightning bottles
1x eyes of the eagle
2x javelin of lightning
crew :
- Mousetrap
- Tonko
- Bhelmyr
- Xander

Flying Machine 1
equipment :
2x potion of greater healing
2x potion of jumping
8x lightning bottles
crew :
- Donnah
- Matrim

Flying Machine 2
equipment :
2x potion of greater healing
2x potion of jumping
8x lightning bottles
crew :
- Blinkee
- Bandish

Flying Machine 3
equipment :
2x potion of greater healing
2x potion of jumping
8x lightning bottles
crew :
- Chips
- Myra

-----
Lightning Bottle
- can be thrown up to 30', shattering on impact.
- make ranged attack against target. On a hit target takes 2d6 lightning damage and cannot take a reaction until the thrower's next turn.

Potion of Jumping
- grants the effects of the Jump spell.

Potion of Greater Healing, Eyes of the Eagle and Javelin of Lightning are in the DMG.

Bandish Wildshape
player, 30 posts
Giant Wolf Spider
HP 4/11 AC 13 PP 13
Fri 13 Dec 2019
at 02:53
  • msg #739

Re: Chapter Two : Greyhawk City

Blinkee is preparing the strange flying machine when she hears strange sounds coming from behind her. She turns around to see A MONKEY IN THE PILOTS SEAT!!! This can't be good.


Change shape to an APE. (The extra HP might be nice???)

https://www.flickr.com/photos/...901@N07/14266559000/
Matrim Rogthor
player, 364 posts
Rage 1/Stones Endurance 1
HP 28/31 AC 14 PP 10
Fri 13 Dec 2019
at 04:16
  • msg #740

Re: Chapter Two : Greyhawk City

Matrim will grab both healing potions, one of the jumping potions, and 6 of the lightning bottles. He will get the crossbow ready and give his plan to Donnah to get in close, quickly. Then take off once he’s landed and laying waste around him.
DM
GM, 575 posts
Fri 13 Dec 2019
at 07:37
  • msg #741

Re: Chapter Two : Greyhawk City

Blinkee calls to Bandish "Hey hey monkey boy ! Climb that hairy monkey butt into the other seat. I'm the pilot here ! You get to play with the crossbow."

The balloon is almost fully inflated. Tonko has been placing gas spores into the balloon. He's been pulling them from a trunk in the back of Mousetrap's wagon. The gas spores expand and emit gas, inflating the balloon.

Mousetrap climbs into the balloon basket. The balloon is being held in place by some ropes tied around rocks. Mousetrap continues to peer through his spyglass and says "Ok, I think I may have visual confirmation. Everyone get ready, ok."

Tonko moves to stand near the ballistae, waiting for the signal from Mousetrap to fire them, which will launch the three flying machines into the air. (Once Tonko has done that, he will climb into the balloon basket and release the ropes holding the balloon in place.)

The three gnomish pilots climb into their seats and begin pulling some levers and checking dials. Putt-putt-putt sounds can be heard coming from each flying machine, as the propellors at the front of each machine start to spin ...
This message was last edited by the GM at 07:54, Fri 13 Dec 2019.
Myra Highbrow
player, 63 posts
Halfling Rogue
HP 18/27 AC 16 PP 14
Fri 13 Dec 2019
at 19:55
  • msg #742

Re: Chapter Two : Greyhawk City

Myra will strap a lightning bottle to the tip of her crossbow's arrow. "Ready when you all are."
Bhelmyr Godstouched
player, 288 posts
Mountain Dwarf Sorcerer
HP 34/34 AC 16 PP 9
Fri 13 Dec 2019
at 20:33
  • msg #743

Re: Chapter Two : Greyhawk City

Bhelmyr says, "Ready as I'll ever be!"
DM
GM, 576 posts
Sat 14 Dec 2019
at 05:26
  • msg #744

Re: Chapter Two : Greyhawk City

In the early morning light the shape of the hijacked airship can be seen on the horizon.
Final preparations are made by all as the airship gets closer and closer to the gnomes and adventurers location ...

Eventually, Mousetrap calls out to Tonko "Ok, launch the flyers !"
Tonko pulls levers on each of the ballistae, and each in turn TWANGS! its flying machine and occupants into the air !

Mousetrap salutes the flyers as Tonko climbs into the balloon basket to join Mousetrap, Bhelmyr and Xander.
Tonko then pulls out a dagger and slices the ropes holding the balloon in place.

The balloon slowly rises into the air. Bhelmyr and Xander watch as Tonko and Mousetrap open a small trapdoor in the middle of the basket floor, and lower down a mechanical propellor contraption. The top part of the contraption (still in the basket) has handles on it, which Tonko begins furiously cranking, turning the propellor below the basket. Mousetrap informs Bhelmyr and Xander that this "gives us much needed maneuverability."

The airship is approximately 350' - 380' away from the flyers and balloon. The gnomes controlling the flyers begin the move their flyers away from each other as they continue to approach the airship. Peering into the distance, many smaller shapes can be seen coming from the airship.

------

The plan the gnomish flyer pilots have is to first remove hostile threats from the air, before getting in close to the airship and continuing to circle around the airship, giving the adventurers the chance to jump to the airship.

The plan for the balloon is to stay back some distance to allow the flyers to engage hostile threats before getting in close to the airship, then deploy the grappling hooks onto the airship, to pull the balloon into the airship, and land it on the airship.

Some rounds the adventurers may be too far away from a hostile threat to do much other than either fire the heavy crossbow, or simply wait to get into a better position. Therefore it's ok to have your round action declaration be something like "If in range I'll fire the crossbow (dice rolls), otherwise I'll cast a spell / wait / yell something supportive to my pilot" See a post above /\ for stats on the heavy crossbows.

Adventurers, please roll initiative and declare actions and roll dice.


DM rolled 19 using 1d20+2.  Balloon / flyer gnome initiative
DM rolled 5 using 1d20+2.  Giant hornet (etc) initiative


-----

Initiative
20 Airship
19 Balloon / Flyers
5 Giant hornet (etc)

-----

Yellow flyer is Donnah and Matrim.
Purple flyer is Blinkee and Bandish.
Green flyer is Chips and Myra.

Here's the MAP !
The grid squares are 10'.
Matrim Rogthor
player, 365 posts
Rage 1/Stones Endurance 1
HP 28/31 AC 14 PP 10
Sat 14 Dec 2019
at 10:46
  • msg #745

Re: Chapter Two : Greyhawk City

Just a quick question, the heavy crossbows are 1d20 + Prof. (if available), (+dex?) with them being a ranged weapon?

Also is there any modifier to damage or just a straight 2d10?
DM
GM, 577 posts
Sat 14 Dec 2019
at 11:01
  • msg #746

Re: Chapter Two : Greyhawk City

Heavy Crossbows :
to hit = 1d20 + dex mod + prof mod (if proficient in martial weapons or heavy crossbow)
damage = 2d10 + dex mod

Checking the damage rules in the PHB, pg 196 :
When attacking with a weapon. you add your ability modifier - the same modifier used for the attack roll - to the damage.
I assume this means to add dex mod to damage when using ranged weapons,
so this would apply for the heavy crossbows, too.
Bandish Wildshape
player, 31 posts
APE
HP 19/19 AC 12 DEX +3
Sat 14 Dec 2019
at 12:54
  • msg #747

Re: Chapter Two : Greyhawk City

Jumping right on the trigger Bandish lets loose at the closest hornet.

Bratttt-ahhh-bratttta-brat the crossbow rings out while the Ape in the seat screams with joy at the ridiculous fun of the situation.

"oooooh eeeee oh oh ahhhh eeeehhhh"


HIT AC 22 for 15 damage.

05:49, Today: Bandish Wildshape rolled 20 using 1d20+3.  Initiative.



06:43, Today: Bandish Wildshape rolled 15 using 2d10+3.  Crossbow damage.
05:49, Today: Bandish Wildshape rolled 22 using 1d20+3.  Crossbow to-hit.
21:50, Yesterday: Myra Highbrow rolled 7 using 1d20+4.  Crossbow Attack.

This message was last edited by the player at 12:42, Wed 18 Dec 2019.
Xander
player, 244 posts
HP: 20/31 AC: 14
PP: 13 spell save: 14
Sat 14 Dec 2019
at 21:31
  • msg #748

Re: Chapter Two : Greyhawk City

Xander gives a thumbs up
Ready!

He will conjure an illusion of a 15 by 15 flying siege engine 60 feet in font of the balloon.

23:08, Today: Xander rolled initiative 5 using 1d20+3 ((2))

23:10, Today: Butterbell initiative rolled 15 using 1d20+4 ((11)).

This message was last edited by the player at 06:11, Mon 16 Dec 2019.
Myra Highbrow
player, 64 posts
Halfling Rogue
HP 18/27 AC 16 PP 14
Sat 14 Dec 2019
at 22:05
  • msg #749

Re: Chapter Two : Greyhawk City

13:57, Today: Myra Highbrow rolled 21 using 1d20+4.  Initiative Roll.

Myra will shoot at the closest threat that is within range.

14:00, Today: Myra Highbrow rolled 21 using 1d20+4.  Crossbow Attack.

14:01, Today: Myra Highbrow rolled 20 using 2d10+4.  Crossbow Damage.

14:04, Today: Myra Highbrow rolled 2 using 2d6.  Lightning damage.


If nothing is within range she'll wait for a threat to come within and shoot.
Bhelmyr Godstouched
player, 289 posts
Mountain Dwarf Sorcerer
HP 34/34 AC 16 PP 9
Sat 14 Dec 2019
at 22:51
  • msg #750

Re: Chapter Two : Greyhawk City

Bhekmyr will take the turn trying to get a good look at what is flying towards them.

12:10, Today: Bhelmyr Godstouched rolled 21 using 1d20+2.  Initiative.
14:51, Today: Bhelmyr Godstouched rolled 4 using 1d20-1 ((5)).

This message was last edited by the player at 20:11, Sun 15 Dec 2019.
Matrim Rogthor
player, 366 posts
Rage 1/Stones Endurance 1
HP 28/31 AC 14 PP 10
Wed 18 Dec 2019
at 01:30
  • msg #751

Re: Chapter Two : Greyhawk City

Initiative: Matrim Rogthor rolled 5 using 1d20+2

Matrim will take a shot at the closest threat.

To Hit: Matrim Rogthor rolled 24 using 1d20+4 Wohoo nat 20!

Damage (crit): Matrim Rogthor rolled 18 using 2d10+2 ((5,3))
Matrim Rogthor
player, 367 posts
Rage 1/Stones Endurance 1
HP 28/31 AC 14 PP 10
Wed 18 Dec 2019
at 03:42
  • msg #752

Re: Chapter Two : Greyhawk City

2nd (disadvantage) to hit: Matrim Rogthor rolled 22 using 1d20+4

edit: Damage is 10 if not using Crit roll.
This message was last edited by the player at 03:42, Wed 18 Dec 2019.
Myra Highbrow
player, 66 posts
Halfling Rogue
HP 18/27 AC 16 PP 14
Wed 18 Dec 2019
at 04:51
  • msg #753

Re: Chapter Two : Greyhawk City

20:50, Today: Myra Highbrow rolled 7 using 1d20+4 ((3)).
DM
GM, 580 posts
Fri 20 Dec 2019
at 09:20
  • msg #754

Re: Chapter Two : Greyhawk City

Round One

Initiative
21 Myra
21 Bhelmyr
20 Airship
20 Bandish
19 Balloon / Flyers
15 Butterbell
5 Xander
5 Matrim
5 Giant wasps(etc)

Myra aims her heavy crossbow towards the oncoming flying enemy wasps and lets loose a crossbow bolt.
Unfortunately the bolt flies wide.

Bhelmyr peers into the distance, trying to get a good look at the enemy.
He can't make out much, but Mousetrap hands Bhelmyr the eyes of the eagle, saying "Here, Dwarf. Use these."

The airship moves forward 40'.

(DM, on behalf of Bandish Wildshape, rolled 21 using 1d20+3.  Crossbow to-hit)
Bandish the ape screams with joy as he fires the heavy crossbow towards the giant wasps.
He hits a giant wasp, piercing it through the skull and sending it tumbling from the air to the ground below.
As it falls, a small shape can be seen falling with it.
Something was riding the giant wasp !
Both the giant wasp, and its rider, are DEAD.

Mousetrap and Tonko work together to move the balloon forward 40'.

Donnah, Blinkee and Chips fly their flyers towards the airship, moving 80'.
Donnah and Chips veer left and right, while Blinkee heads straight forward.

Although Butterbell is over 100' away, Xander can sense that she is nearby, and getting closer.

Xander conjures an illusion of a flying siege engine 60' in front of the balloon.

Matrim fires his heavy crossbow at the nearest giant wasp,
hitting the creature in the belly.

The giant wasps fan out and fly forward,
attempting to create a protective arc in front of the airship.

-----

Here's the MAP !
The grid squares are 10'.

Yellow flyer is Donnah and Matrim.
Purple flyer is Blinkee and Bandish.
Green flyer is Chips and Myra.

Note that the balloon, flyers, airship, wasps, etc, are all in a generally-horizontal line, indicating that they are all at approximately the same altitude.
If a flyer or wasp decided to dive low, or fly high, they would be placed lower/higher in the image.

The red lines leading to the grid below show the placement of the objects relative to each other. For example, you can see that the yellow flyer and the green flyer are quite a distance from each other, and that the adventurers are quite a distance away from the airship, according to the grid below.

Look to the top for altitude. Look to the bottom for position/location.

Also, adventurers should feel free to yell suggestions to the pilots of the balloon and flyers. Consider this a free action.
The pilots will hear you and may follow your advice on their turns.
This message was last edited by the GM at 09:21, Fri 20 Dec 2019.
Bhelmyr Godstouched
player, 290 posts
Mountain Dwarf Sorcerer
HP 34/34 AC 16 PP 9
Fri 20 Dec 2019
at 21:48
  • msg #755

Re: Chapter Two : Greyhawk City

Using the eyes of the eagle, Bhelmyr tries to get a better look at the wasps.

13:47, Today: Bhelmyr Godstouched rolled 16 using 2d20-1, dropping the lowest dice only ((8,17)).
Matrim Rogthor
player, 371 posts
Rage 1/Stones Endurance 1
HP 28/31 AC 14 PP 10
Sat 21 Dec 2019
at 10:44
  • msg #756

Re: Chapter Two : Greyhawk City

"FORWARD! FORWARD TO THEIR DEATH!" Matrim will yell enthusiastically, feeling giddy about the new fighting style.

To Hit (Disadvantage): Matrim Rogthor rolled 9 using 1d20+4
Damage: Matrim Rogthor rolled 11 using 2d10+2
Bandish Wildshape
player, 32 posts
APE
HP 19/19 AC 12 DEX +3
Sat 21 Dec 2019
at 14:30
  • msg #757

Re: Chapter Two : Greyhawk City

Screaming in glee monkey Bandish squints his eyes and makes a spectacular shot at one of the wasps.



07:29, Today: Bandish Wildshape rolled 16 using 2d10+3.  Crossbow damage.
07:27, Today: Bandish Wildshape rolled 22 using 2d20+3, dropping the lowest dice only.  Crossbow to-hit disadvantage.

Myra Highbrow
player, 69 posts
Halfling Rogue
HP 18/27 AC 16 PP 14
Wed 1 Jan 2020
at 19:28
  • msg #758

Re: Chapter Two : Greyhawk City

Myra will growl and try again at the closest target within range. She eyes it as well as she can and shoots.


11:26, Today: Myra Highbrow rolled 21 using 1d20+4.  Crossbow Attack.

11:27, Today: Myra Highbrow rolled 13 using 2d10+4.  Crossbow Damage.

DM
GM, 584 posts
Sun 5 Jan 2020
at 02:18
  • msg #759

Re: Chapter Two : Greyhawk City

Round Two

Initiative
21 Myra
21 Bhelmyr
20 Airship
20 Bandish
19 Balloon / Flyers
15 Butterbell
5 Xander
5 Matrim
5 Giant wasps(etc)

DM, on behalf of Myra Highbrow, rolled 15 using 1d20+4.  Crossbow Attack disadvantage.

Myra aims her crossbow and lets a bolt fly towards the oncoming giant wasps.
She hits giant wasp 4 in the chest, knocking it (and its rider) from the sky.
The giant wasp is dead !

Using the eyes of the eagle, Bhelmyr tries to get a better look at the wasps.
Bhelmyr can see four giant wasps, with goblin riders, flying towards the gnomes and adventurers.
Bhelmyr can make out the airship moderately clearly, and see many goblin and orcish shapes moving about upon its deck.
Bhelmyr also sees more giant wasp shapes upon the deck, ready to take flight !

The airship moves forward 40'.

Screaming in glee monkey Bandish squints his eyes and makes a spectacular shot at one of the wasps.
He hits giant wasp 5 in the head, taking the wasp head clean off, and knocking it (and its rider) from the sky.
The giant wasp is dead !

Mousetrap and Tonko work together to move the balloon forward 40'.
Xanders illusiory siege engine moves forward, too.
(This may be against the rules-as-written in the phb, but a flying illusory siege engine is cool)

Donnah, Blinkee and Chips fly their flyers towards the airship, moving 80'.

Although Butterbell is over 100' away, Xander can sense that she is nearby, and getting closer.

Xander can announce his action for this round now, and I can edit this post to reflect it.

"FORWARD! FORWARD TO THEIR DEATH!" Matrim yells enthusiastically, feeling giddy about the new fighting style.
Matrim lets loose another crossbow bolt, which flies wide, missing the giant wasps.

The giant wasps fan out and fly forward.
Six more giant wasps (with goblin riders) launch themselves from the airship.

-----

Giant wasp status :

(1) dead by Bandish
(2) 10 damage from Matrim
(3) ok
(4) dead from Myra
(5) dead from Bandish
(6) ok
(7) ok
(8) ok
(9) ok
(10) ok
(11) ok
(12) ok

-----

Here's the MAP !
The grid squares are 10'.
Please note the position of objects, using the grid.
The balloon and flyers are still some distance away from the wasps and airship.

Yellow flyer is Donnah and Matrim.
Purple flyer is Blinkee and Bandish.
Green flyer is Chips and Myra.

The giant wasps are still over 100' away from the adventurers,
so crossbow attacks (or other attacks) should be made at disadvantage.
(Even with disadvantage, the adventurers, particularly Bandish, are doing a good job!)
Bhelmyr Godstouched
player, 292 posts
Mountain Dwarf Sorcerer
HP 34/34 AC 16 PP 9
Sun 5 Jan 2020
at 05:05
  • msg #760

Re: Chapter Two : Greyhawk City

Bhelmyr will ready an action to castSacred Flame at the first wasp to get within 60' of him.

Dex save DC 13 or take ONE WHOLE DAMAGE!!!
21:03, Today: Bhelmyr Godstouched rolled 1 using 1d8.  Sacred Flame Damage.

Myra Highbrow
player, 70 posts
Halfling Rogue
HP 18/27 AC 16 PP 14
Sun 5 Jan 2020
at 05:56
  • msg #761

Re: Chapter Two : Greyhawk City

"About time!" She exclaims proudly then continues on to her next shot.

Wrong option marked. With disadvantage rolled 8 +4 = 12

21:50, Today: Myra Highbrow rolled 22 using 2d20+4, dropping the lowest dice only ((8,18)).
21:54, Today: Myra Highbrow rolled 20 using 2d10+4.  Crossbow Damage.

Bandish Wildshape
player, 33 posts
APE
HP 19/19 AC 12 DEX +3
Sun 5 Jan 2020
at 14:17
  • msg #762

Re: Chapter Two : Greyhawk City

Monkey shaped Bandish continues his run of impressive shots hitting yet another of the wasps at great range.



07:14, Today: Bandish Wildshape rolled 15 using 2d10+3.  Crossbow damage.

07:13, Today: Bandish Wildshape rolled 20 using 2d20+3, dropping the highest dice only.

Oh man... when this run of luck ends it's gonna be bad!

Matrim Rogthor
player, 374 posts
Rage 1/Stones Endurance 1
HP 28/31 AC 14 PP 10
Mon 6 Jan 2020
at 05:14
  • msg #763

Re: Chapter Two : Greyhawk City

Matrim will fire again at the Wasp.

To Hit: Matrim Rogthor rolled 9 using 1d20+4

Damage: Matrim Rogthor rolled 8 using 2d10+2
DM
GM, 585 posts
Fri 10 Jan 2020
at 23:03
  • msg #764

Re: Chapter Two : Greyhawk City

Round Three

Initiative
21 Myra
21 Bhelmyr
20 Airship
20 Bandish
19 Balloon / Flyers
15 Butterbell
5 Xander
5 Matrim
5 Giant wasps(etc)

Myra shoots another crossbow bolt towards the oncoming giant wasps.
The bolt hits giant wasp 9 in the side of its body, sending the wasp and its rider plummeting to the ground far below.
Splat !
The giant wasp is dead !

Bhelmyr readies Sacred Flame, waiting for the giant wasps to get within 60' ...

The airship moves forward 40'.

Monkey shaped Bandish continues his run of impressive shots hitting giant wasp 3 at great range.
The bolt pierces through the wasps wing, pinning the wing to the wasps body.
The giant wasp starts spinning, drops its rider, and both plummet to the ground below.
Splat !
The giant wasp is dead !

Mousetrap and Tonko work together to move the balloon forward 40'.
Xanders illusiory siege engine moves forward, too.

Donnah, Blinkee and Chips fly their flyers towards the airship, moving 80'.

Blinkee and Bandish have come very close to the airship, and are now only 20' away from the great flying thing.
Blinkee and Bandish can clearly see many vicious little goblins and some larger orcs clambering about on the deck, cheering on the giant wasps.
They can also see the the engines on either side of the airship sizzling with crackling lighting.
Lighting occasionally arcs from the engines, sending bolts across the deck and sometimes dangerously close to the giant balloon holding the airship afloat. The goblins and orcs seem thrilled by the sizzling death, even though a few goblin corpses on deck indicate that some goblins have been fried by the lightning.

Although Butterbell is over 100' away, Xander can sense that she is nearby, and getting closer.

Xander can announce his action for this round now, and I can edit this post to reflect it.

Matrim, flying with Donnah, fires his crossbow again, but misses.

The giant wasps fan out and fly forward.

(Bhelmyr readied Sacred Flame, but the trigger did not occur. I don't see why he cannot still retain the readied spell into the next round, if desired ...)

-----

Giant wasp status :

(1) dead by Bandish
(2) 10 damage from Matrim
(3) dead from Bandish
(4) dead from Myra
(5) dead from Bandish
(6) ok
(7) ok
(8) ok
(9) dead from Myra
(10) ok
(11) ok
(12) ok

-----

I've drawn some green boxes on the MAP, to indicate different areas of action.

First box :
- the balloon (with Chips, Tonko, Xander and Bhelmyr)
- Yellow flyer with Donnah and Matrim.
- giant wasp 2, damaged by Matrim.

Second box :
- the hijacked airship
- Purple flyer with Blinkee and Bandish.
- giant wasps 6,7,8,10. Wasps 7,8,10 are very close to the flyer (Blinkee and Bandish).
  The goblin riders on the wasps backs can be clearly seen !

Third box :
- Green flyer with Chips and Myra.
- giant wasps 11,12.

-----

Adventurers in the flyers are no longer at long range from the wasps, and so do not need to roll disadvantage when firing the crossbows (or other attacks). Xander and Bhelmyr are still some distance from the closest wasp, and may still need to roll disadvantage, if needed.

Here's the MAP !

-----
Myra Highbrow
player, 71 posts
Halfling Rogue
HP 18/27 AC 16 PP 14
Sat 11 Jan 2020
at 01:19
  • msg #765

Re: Chapter Two : Greyhawk City

Myra will take aim at one of the nearest wasps (11) and shoot.

17:18, Today: Myra Highbrow rolled 8 using 1d20+4.  Crossbow Attack.
17:18, Today: Myra Highbrow rolled 8 using 2d10+4.  Crossbow Damage.
Bandish Wildshape
player, 34 posts
APE
HP 19/19 AC 12 DEX +3
Mon 13 Jan 2020
at 00:01
  • msg #766

Re: Chapter Two : Greyhawk City

Bandish fires at one of the close in Wasps...THWACK....THUDDD... another hit.



16:59, Today: Bandish Wildshape rolled 18,13 using 1d20+3,2d10+3.  Crossbow attack/ damage.
Bhelmyr Godstouched
player, 293 posts
Mountain Dwarf Sorcerer
HP 34/34 AC 16 PP 9
Mon 13 Jan 2020
at 00:12
  • msg #767

Re: Chapter Two : Greyhawk City

Bandish will ready another sacred flame, this time, to fire only if an injured giant wasp is within range.

16:11, Today: Bhelmyr Godstouched rolled 8 using 1d8 ((8)).
Matrim Rogthor
player, 375 posts
Rage 1/Stones Endurance 1
HP 28/31 AC 14 PP 10
Mon 13 Jan 2020
at 05:17
  • msg #768

Re: Chapter Two : Greyhawk City

Matrim will urge Donnah to get him above the airship quickly, and fire the crossbow using the stutter fire setting.

To Hit: Matrim Rogthor rolled 17 using 1d20+4

Damage: Matrim Rogthor rolled 11 using 2d10+2
This message was last edited by the player at 00:01, Thu 16 Jan 2020.
DM
GM, 588 posts
Sat 18 Jan 2020
at 00:39
  • msg #769

Re: Chapter Two : Greyhawk City

Round Four

Initiative
21 Myra
21 Bhelmyr
20 Airship
20 Bandish
19 Balloon / Flyers
5 Xander
5 Matrim
5 Giant wasps(etc)

Myra shoots at the nearest giant wasp, but misses.

Bhelmyr readies another sacred flame, this time, to fire only if an injured giant wasp is within range.

The airship moves forward 40'.

Bandish fires his crossbow at another giant wasp,
hitting giant wasp 7, sending it and its rider plumetting to the ground below.
Giant wasp 7 is dead.

Mousetrap and Tonko work together to move the balloon forward 40'.
The balloon is still approximately 90' away from the airship.

Donnah, Blinkee and Chips fly their flyers towards the airship.

Yellow flyer with Donnah and Matrim are 50' away from the airship.
Purple flyer with Blinkee and Bandish are 10' away from the airship, in a circular flying pattern above the airship.
Green flyer with Chips and Myra are 10' away from the airship, in a circular flying pattern above the airship.

Xander falls asleep due to inactivity, curling up into a ball inside the balloon. The illusory siege engine disappears.

Matrim urges Donnah forward, while clicking the stutter-fire button on his crossbow before firing.
A volley of five bolts flies towards the deck of the airship.
A group of goblins attempts to avoid the incoming bolts.
DM rolled 22 using 1d20+2.  goblin dodge crossbow bolts.
DM rolled 15 using 1d20+2.  goblin dodge crossbow bolts.
DM rolled 18 using 1d20+2.  goblin dodge crossbow bolts.
DM rolled 3 using 1d20+2.  goblin dodge crossbow bolts.

Amazingly, three goblins are able to avoid the bolts,
but one goblin takes a crossbow bolt straight through the head,
killing it instantly ! Goblin 1 is dead.

The giant wasps swarm towards the gnomes and adventurers in the flyers.

Giant wasp 2 catches hold of the tail-end of the yellow flyer with Donnah and Matrim.
The flyer rocks to-and-fro under its weight, but Donnah is able to keep it under control.
The goblin rider begins climbing off the giant wasp, intent on slashing Matrim with its dagger (next round).

Giant wasp 6 is getting very close to Purple flyer with Blinkee and Bandish.
Blinkee calls out to Bandish "Keep shooting ! Keep shooting !"

Giant wasp 8 catches hold of the tail-end of the Green flyer with Chips and Myra.
The flyer rocks to-and-fro under its weight, but Chips is able to keep it under control.
The goblin rider begins climbing off the giant wasp, intent on slashing Myra with its dagger (next round).

Giant wasps 10, 11 and 12 start flying in a circular pattern around the airship.

The adventurers can see on the deck of the airship (and also on the circular platform around the airship balloon), many goblins and orcs.
They watch the spectacle in the air with glee, cheering on their giant wasp and goblin comrades.

A shocking bolt of lightning arcs out from one of the engines,
narrowly missing a goblin !

-----

Here's the current MAP !.

Yellow flyer is Donnah and Matrim.
Purple flyer is Blinkee and Bandish.
Green flyer is Chips and Myra.

Mousetrap , Tonko Bhelmyr and Xander, inside the balloon,
are still 90' away from the airship.

The gnomes are attempting to fly in a circular pattern around the airship,
giving the adventurers the opportunity to fire their crossbows, or jump onto the airship.
Matrims flyer, and Myras flyer are both being harassed by a giant wasp and goblin rider.
There are four other giant wasps (and riders) in the air.
There are thirteen surviving goblins and four orcs on the airship (either on the deck, or upon the circular platform running around the airship balloon).

-----

Giant wasps, with goblin riders
(2) 10 damage from Matrim
(6) ok
(8) ok
(10) ok
(11) ok
(12) ok

Goblins
(2) ok
(3) ok
(4) ok
(5) ok
(6) ok
(7) ok
(8) ok
(9) ok
(10) ok
(11) ok
(12) ok
(13) ok
(14) ok

Orcs
(1) ok
(2) ok
(3) ok
(4) ok
Bhelmyr Godstouched
player, 294 posts
Mountain Dwarf Sorcerer
HP 34/34 AC 16 PP 9
Sat 18 Jan 2020
at 01:51
  • msg #770

Re: Chapter Two : Greyhawk City

Bhelmyr continues holding his cantrip.
Myra Highbrow
player, 72 posts
Halfling Rogue
HP 18/27 AC 16 PP 14
Sat 18 Jan 2020
at 01:52
  • msg #771

Re: Chapter Two : Greyhawk City

Myra will swiftly turn the crossbow to face the enemy aboard her flyer and stutter fires at them.

00:13, Today: Myra Highbrow rolled 24 using 2d10+4.  Stutter Fire Attack.
Yay! ^-^

This message was last edited by the player at 08:16, Sat 18 Jan 2020.
Matrim Rogthor
player, 379 posts
Rage 1/Stones Endurance 1
HP 28/31 AC 14 PP 10
Sat 18 Jan 2020
at 07:58
  • msg #773

Re: Chapter Two : Greyhawk City

Matrim will attack the goblin advancing on him with his Greatsword.

To Hit: Matrim Rogthor rolled 15 using 1d20+6

Damage: Matrim Rogthor rolled 11 using 2d6+4
Bandish Wildshape
player, 35 posts
APE
HP 19/19 AC 12 DEX +3
Mon 20 Jan 2020
at 01:54
  • msg #774

Re: Chapter Two : Greyhawk City

Feeling alittle bit too confident Monkey-Bandish fires off another bolt at a mounted wasp.
<hr?

18:53, Today: Bandish Wildshape rolled 10,18 using 1d20+3,2d10+3.  Crossbow attack/ damage.
This message was last edited by the player at 01:54, Mon 20 Jan 2020.
DM
GM, 592 posts
Sat 25 Jan 2020
at 09:47
  • msg #775

Re: Chapter Two : Greyhawk City

Round Five

Initiative
21 Myra
21 Bhelmyr
20 Airship
20 Bandish
19 Balloon / Flyers
5 Xander
5 Matrim
5 Giant wasps(etc)

Myra swiftly turns the crossbow to face the enemy aboard her flyer and stutter fires at them.
DM rolled 15 using 1d20+2.  wasp dex to avoid stutter-fire crossbow. success !
DM rolled 13 using 1d20+2.  goblin dex to avoid stutter-fire crossbow. success !

Both the wasp and goblin duck at just the right moment,
as five crossbow bolts go whizzing past them !

Bhelmyr continues holding his cantrip.

The airship moves forward 40'.

Feeling a little bit too confident Monkey-Bandish fires off another bolt at a giant wasp.
The bolt flies wide, disappearing into the distant blue sky.

Mousetrap and Tonko work together to move the balloon forward 40'.
The balloon is approximately 50' away from the airship now.
Mousetrap and Tonko pull ropes and levers to manipulate the balloon in an attempt to get closer to the airship.
Mousetrap calls out "Whoa ! We'd best try not to get too close to those engines shooting off lightning !"

Donnah, Blinkee and Chips fly their flyers in circular patterns around the airship.
Giant wasps  (2 and 8)and goblin riders are holding on tight to Donnah and Matrim's flyer and Chips and Myra's flyer,
travelling with the flyers in the circular pattern.

Xander continues to nap in the balloon basket.

Matrim attacks the goblin rider climbing across his flyer.
With a mighty chop! Matrim cuts the goblin in half.
Two goblin halves fall from the flyer.
The goblin is dead !

The giant wasp aboard Matrim's flyer scurries forward,
attacking the goliath with its stinger, but misses.
DM rolled 8 using 1d20+4.  giant wasp stinger versus Matrim

The goblin rider aboard Myra's flyer holds on tight to the flyer with one hand while moving forward,
slashing at Myra with a dagger, but misses.
DM rolled 9 using 1d20+4.  goblin dagger versus Myra

The giant wasps in the air circle around the airship and towards the flyers.

Giant wasp 12 catches hold of the tail-end of the purple flyer with Blinkee and Bandish.
The flyer rocks to-and-fro under its weight, but Blinkee is able to keep it under control.
The goblin rider begins climbing off the giant wasp, intent on slashing Bandish with its dagger (next round).

Bhelmyr releases his sacred flame upon giant wasp 12,
scorching the wasp for 8 HP damage !

While the goblins aboard the airship continue to jeer and cheer at the spectacle,
the orcs start moving across the deck.
One orc (O4) pulls out a shortbow, firing an arrow at the purple flyer with Blinkee and Bandish.
DM rolled 24 using 1d20+5.  orc shortbow versus flyer
DM rolled 4 using 1d6+3.  orc shortbow damage

The arrow thuds! into the underside of the purple flyer.
A loud hissing! sound starts coming from the purple flyer, as it rocks side-to-side.
Giant wasp 12 (and goblin rider) attempt to hold on tight.
DM rolled 7 using 1d20+2.  giant wasp dex versus rocking side-to-side flyer
DM rolled 21 using 1d20+2.  goblin dex versus rocking side-to-side flyer

The giant wasp loses its hold on the flyer, and begins flying alongside the flyer.
The goblin is able to hold on tight, grimacing at Bandish.
Blinkee desperately pulls on levers and calls out to Bandish "Oh no ! This isn't good ! Prepare for a crash landing, monkey man !"

---

The goblin and orc forces upon the airship are clearly visible to all adventurers.
All three flyers are being harassed by giant wasps and/or goblin riders.
An orc on the airship has started firing arrows at the flyers,
damaging Blinkee and Bandish's flyer.
Mousetrap and Tonko continue moving the balloon close to the airship.

---

Giant Wasps, with goblin riders
(2) wasp = 10 damage from Matrim, goblin = dead from Matrim (aboard Matrim's flyer)
(6) wasp = ok, goblin = ok
(8) wasp = ok, goblin = ok (aboard Myra's flyer)
(10) wasp = ok, goblin = ok
(11) wasp = ok, goblin = ok
(12) wasp = 8 damage from Bhelmyr, goblin = ok (aboard Bandish's flyer)

Deck forces
Goblins
(1) dead from Matrim
(2)
(3)
(4)
(5)
(6)
(7)
(8)
(9)
(10)
(11)
(12)
(13)
(14)
Orcs
(1)
(2)
(3)
(4)

---

Here's the MAP ! !
This message was last edited by the GM at 12:35, Sat 25 Jan 2020.
Myra Highbrow
player, 77 posts
Halfling Rogue
HP 18/27 AC 16 PP 14
Sat 25 Jan 2020
at 11:46
  • msg #776

Re: Chapter Two : Greyhawk City

Myra will take aim with the crossbow for a full shot at the goblin.

03:44, Today: Myra Highbrow rolled 24 using 1d20+4.  Crossbow Attack.
03:45, Today: Myra Highbrow rolled 9 using 2d10+4.  Crossbow Damage.

Bandish Wildshape
player, 36 posts
APE
HP 19/19 AC 12 DEX +3
Sat 25 Jan 2020
at 19:20
  • msg #777

Re: Chapter Two : Greyhawk City

A bit shaken by the state of his flier bandish has trouble concentrating on his shot.



12:19, Today: Bandish Wildshape rolled 4,16 using 1d20+3,2d10+3.  Crossbow attack/ damage.

Matrim Rogthor
player, 380 posts
Rage 1/Stones Endurance 1
HP 28/31 AC 14 PP 10
Sat 25 Jan 2020
at 20:03
  • msg #778

Re: Chapter Two : Greyhawk City

Matrim will attack the Wasp using his greatsword.

To Hit: Matrim Rogthor rolled 15 using 1d20+6

Damage: Matrim Rogthor rolled 11 using 2d6+4
Bhelmyr Godstouched
player, 297 posts
Mountain Dwarf Sorcerer
HP 34/34 AC 16 PP 9
Sun 26 Jan 2020
at 01:46
  • msg #779

Re: Chapter Two : Greyhawk City

Bhelmyr will cast sacred flame on the goblin on Donnah and Matrim's flyer.

17:43, Today: Bhelmyr Godstouched rolled 3 using 1d8.  Sacred Flame Damage.

DM
GM, 597 posts
Sat 1 Feb 2020
at 21:18
  • msg #780

Re: Chapter Two : Greyhawk City

Round Six

Initiative
21 Myra
21 Bhelmyr
20 Airship
20 Bandish
19 Balloon / Flyers
5 Xander
5 Matrim
5 Giant wasps(etc)

Myra fires her crossbow at the goblin climbing upon her flyer,
hitting the goblin in the chest, killing it.
The goblin is dead, and falls from the flyer.

Bhelmyr casts sacred flame on the goblin giant wasp on Donnah and Matrim's flyer.
The sacred flame scorches the giant wasp, setting it ablaze, killing it.
The giant wasp is dead, and falls from the flyer.

Donnah and Matrim's flyer is now clear of giant wasp and goblin enemies.

The airship moves forward 40'.

A bit shaken by the state of his flyer, Bandish has trouble concentrating on his shot.
He shoots a crossbow bolt into the blue sky.

Mousetrap and Tonko pull ropes and levers to manipulate the balloon in an attempt to get closer to the airship.
The balloon (carrying Mousetrap, Tonko, Bhelmyr and Xander) is now hovering over the front end of the airship.

Donnah and Chips fly their flyers in circular patterns around the airship.
Giant wasp 8 is holding on tight to Chips and Myra's flyer,
travelling with the flyer in the circular pattern.

Blinkee struggles to maintain control of his damaged flyer,
and calls out to Bandish "Hold on, monkey-man ! This is going to be rough !!!"

Blinkee desperately pulls on levers as the flyer carrying Blinkee, Bandish, and a goblin smashes into the deck of the airship,
skidding along the deck, finally smashing into the wall of the airship deck.
It is a hard crash landing. The flyer is badly damaged.
The three occupants (Blinkee, Bandish, goblin) all take damage from the impact.
(the giant wasp let go of the flyer last round)
The goblin takes a particularly hard hit and is killed in the impact.
Blinkee takes a hard hit and is badly wounded.
Bandish takes 2 HP damage in the impact.
DM rolled 8 using 1d8+1.  Crash-landing damage versus Blinkee
DM rolled 2 using 1d8+1.  Crash-landing damage versus Bandish
DM rolled 9 using 1d8+1.  Crash-landing damage versus goblin


Blinkee looks at the goblins scurrying about on the deck, and calls to Bandish ,
"Ugh ! Now we're in hot water. Soon we'll be swarmed with goblins."

Xander continues to nap in the balloon basket.

Matrim intends to attack the giant wasp upon his flyer with his greatsword,
but the giant wasp gets scorched by Bhelmyrs sacred flame and killed before Matrim gets a chance to attack.
(If Matrim would like to do something different here, we can make it happen before next round.
Just declare actions for this round, and next round.
)

Giant wasp 6 lands upon the airship deck.
The goblin rider dismounts and joins the airship deck forces (as goblin 15)

Giant wasp 10 lands upon the airship deck.
The goblin rider dismounts and joins the airship deck forces (as goblin 16)

Giant wasp 8 moves along Myras flyer and lashes out at Myra with its stinger.
Myra takes a bad hit to the chest from the giant wasp stinger.
She feels poison course into her body. It stings really bad !
DM rolled 20 using 1d20+4.  giant wasp stinger versus Myra
DM rolled 7 using 1d6+2.  giant wasp damage
DM rolled 10 using 3d6.  giant wasp stinger poison

(Myra must roll a DC11 Con save.
Pass = take 5 poison damage. Fail = take 10 poison damage.
Please make the roll when you declare your next round action.
)

Giant wasp 11 (with goblin rider) begins flying towards the balloon hovering over the front end of the airship.

Giant wasp 12 is badly injured, but decides to harass Chips.
The wasp lands on the front end of Chips and Myras flyer,
and lashes it's stinger at Chips.
DM rolled 20 using 1d20+4.  giant wasp stinger versus Chips
DM rolled 3 using 1d6+2.  giant wasp damage
DM rolled 11 using 3d6.  giant wasp stinger poison
DM rolled 2 using 1d20+1.  Chips con save versus giant wasp stinger poison


Chips falls unconscious and becomes paralyzed !
The flyer carrying Chips, injured Myra and two giant wasps careers out of control...
... heading towards the airship !

The orc (#4, shot at Bandishs flyer last round) now aims his shortbow at the balloon carrying Bhelmyr and Xander,
letting loose an arrow that tears a big hole in the balloon itself.
DM rolled 24 using 1d20+5.  orc shortbow versus balloon.
DM rolled 7 using 1d6+3.  orc shortbow damage

Mousetrap declares "Blast ! This is more dangerous than I thought it would be !!!"

The other goblins and orcs upon the airship marvel at the spectacle around them.
Some goblins begin advancing towards Blinkee and Bandish, now injured and crashed upon the airship deck.

-----

Giant Wasps

(6) wasp = ok
(8) wasp = ok
(10) wasp = ok
(11) wasp = ok, goblin = ok
(12) wasp = 8 damage

Only giant wasp 11 carries a goblin rider.
It is heading towards the balloon (Bhelmyr and Xander)

Deck forces
Goblins
(1) dead from Matrim
(2)
(3)
(4)
(5)
(6)
(7)
(8)
(9)
(10)
(11)
(12)
(13)
(14)
(15)
(16)
Orcs
(1)
(2)
(3)
(4)

-----

Blinkee and Bandish have crash landed upon the airship.
They are injured and will soon have to face goblin attackers.

Chips and Myras flyer is being harassed by two giant wasps (8 and 12)
Chips has been knocked unconscious and is paralyzed.
Myra has been injured and needs to make a DC 11 Con save.
Their flyer is heading towards the airship deck ...

Donnah and Matrim continue circling the airship.
(Matrim can declare an action for this round and next round, as Bhelmyr killed his goblin before Matrim could kill it with his greatsword)

The balloon (Bhelmyr and Xander) has been damaged.
Mousetrap and Tonko will begin attempting to land it upon the airship.

Xander needs to wake up !

I have adjusted HP for all damage taken this round (so far).

-----

Here's the MAP ! !
Bandish Wildshape
player, 37 posts
APE
HP 17/19 AC 12 DEX +3
Sun 2 Feb 2020
at 16:24
  • msg #781

Re: Chapter Two : Greyhawk City

Bandish, still in his Ape form, climbs out from the wreckage of the flier. That had been exhilarating!

Now on the deck he knows enemies will soon be swarming their location. He rushes towards one of the goblins and goes "all-planet-of-the-apes" on the thing thrashing with both fists.


MOVE: to Gobbie #7
ACTION: Multiattack with fists ( #1 Hit AC23 for 9 damage, #2 hit AC 9 for 5 damage)


09:20, Today: Bandish Wildshape rolled 23,9,9,5 using 1d20+5,1d20+5,1d6+3,1d6+3.  to-hit/ damage fist attacks.

This message was last edited by the player at 16:25, Sun 02 Feb 2020.
Myra Highbrow
player, 79 posts
Halfling Rogue
HP 6/27 AC 16 PP 14
Mon 3 Feb 2020
at 15:48
  • msg #782

Re: Chapter Two : Greyhawk City

07:39, Today: Myra Highbrow rolled 21 using 1d20+1. DC Con Save

Feeling the pain in her chest Myra instinctively aims the crossbow at the wasp that stung her (wasp 8). The pain distracts from the shot too much.

07:46, Today: Myra Highbrow rolled 5 using 1d20+4.  Crossbow Attack.

Bhelmyr Godstouched
player, 300 posts
Mountain Dwarf Sorcerer
HP 34/34 AC 16 PP 9
Tue 4 Feb 2020
at 16:14
  • msg #783

Re: Chapter Two : Greyhawk City

Bhelmyr will dramatically leap from the balloon, hit the ground running and ready to cast an echoing healing word on Myra and Chips as soon as their flyer crashes.

Move: Run as close to Myra and Chips crash site as possible
Action: Ready an action to cast a twinned healing word for 5 HP on Myra and Chips as soon as they crash.
08:09, Today: Bhelmyr Godstouched rolled 5 using 1d4+3.  Healing word.

Matrim Rogthor
player, 382 posts
Rage 1/Stones Endurance 1
HP 28/31 AC 14 PP 10
Sat 8 Feb 2020
at 02:06
  • msg #784

Re: Chapter Two : Greyhawk City

Matrim will down a jump potion (previous round), and leap onto the deck with his great sword drawn as his action this round. He will begin to RAGE as a bonus action, and will do his best to draw attention to give the others a chance to stand before the onslaught (intimidation roll?).


Edit:
Intimidation check: Matrim Rogthor rolled 12 using 1d20+3

Edit numero dos:
Damage: Matrim Rogthor rolled 1 using 1d4 

This message was last edited by the player at 21:24, Tue 11 Feb 2020.
DM
GM, 602 posts
Sat 15 Feb 2020
at 10:27
  • msg #785

Re: Chapter Two : Greyhawk City

Round Seven

Initiative
21 Myra
21 Bhelmyr
20 (Airship)
20 Bandish
19 Balloon / Flyers / Gnomes
   - Mousetrap
   - Tonko
   - Donnah
   - Blinkee
   - Chips
5 Xander
5 Matrim
5 Wasps / Orcs / Goblins

Feeling the pain in her chest Myra instinctively aims the crossbow at the wasp that stung her and fires a bolt.
The bolt flies wide, as the pain distracts from the shot too much.
(Myra has 1 HP left ...)

Seeing Chips and Myra being attacked by two wasps, and now their flyer heading towards a crash-landing upon the airship,
Bhelmyr dramatically leaps from the balloon, hitting the ground running, preparing a spell ...

The airship continues moving north-east at a leisurely flying speed ...

Bandish climbs from the wreckage of the flyer, moves to the nearest goblin,
and thrashes at the goblin with both fists.
The first punch from Bandish crushes the goblins skull.
Goblin 7 is dead.

Mousetrap and Tonko gently lower the balloon to the front end of the airship.
Mousetrap yells to Bhelmyr (who had jumped from the balloon seconds ago) "Go get them !"

Donnah (with Matrim) continues flying her flyer in a circle around the airship.

Blinkee, bleeding and bruised after crash-landing his flyer upon the airship, stands amongst the wreckage.
Seeing his friend Bandish spring into action, Blinkee does likewise, grabbing the crossbow from the flyer wreckage, firing at a nearby goblin.
DM rolled 20 using 1d20+1.  Blinkee crossbow versus goblin
DM rolled 15 using 2d10+1.  Blinkee crossbow damage

Blinkee's crossbow bolt slams into the goblins chest,
knocking the goblin from its feet, and killing it.
Goblin 8 is dead.

Chips is unconscious and paralyzed !
The flyer carrying Chips and Myra slams! into the front end of the airship, near the balloon and Bhelmyr.
An orc (4) is caught between the airship and the flyer.
The orc, the two wasps (8 and 12) on the flyer, Chips and Myra, all take impact damage.
DM rolled 9 using 1d8+1.  Crash-landing damage versus orc 4
DM rolled 3 using 1d8+1.  Crash-landing damage versus wasp 8
DM rolled 7 using 1d8+1.  Crash-landing damage versus wasp 12
DM rolled 6 using 1d8+1.  Crash-landing damage versus Chips
DM rolled 9 using 1d8+1.  Crash-landing damage versus Myra

Orc 4 takes damage and drops his shortbow over the edge of the airship,
as he is smashed between the flyer and the airship.
Wasp 8 takes damage and makes an annoyed buzz-buzz sound, flailing its wings.
Wasp 12 is killed in the impact.
Chips takes damage from the impact. Due to being unconscious he suffers 1 failed death saving throw.
Myra is knocked unconscious and is on 0 HP !

Bhelmyr casts healing word on both Chips and Myra, healing them and ending their unconsciousness. Phew !

Matrim quaffs a jump potion (previous round), and leaps from Donnahs flyer onto the deck of the airship, with his great sword drawn !
Matrim cuts himself with his sword and begins to RAGE , intimidating the goblins around him.
Matrim has landed amidst a group of goblins and wasps, at the opposite end of the airship to the balloon (and Myra, Bhelmyr).

The goblins near Matrim are visibly intimidated (and in awe of what is happening around them).
They draw their small scimitars and stand their ground.
One goblin says a few harsh words in goblin language and points at Matrim.
The two wasps (6 and 10) nearby move towards Matrim and attack !
DM rolled 7 using 1d20+4.  giant wasp stinger versus Matrim
DM rolled 15 using 1d20+4.  giant wasp stinger versus Matrim
DM rolled 5 using 1d6+2.  giant wasp damage

One wasp stings Matrim for 2 HP damage !
Matrim feels poison enter his body.
DM rolled 9 using 3d6.  stinger poison
(Matrim must roll a DC11 Con save.
Pass = take 4 poison damage. Fail = take 9 poison damage.
Please make the roll when you declare your next round action.
)

The orc (4) near Myra steps forward and attempts to punch her.
(He blames her for smashing the flyer into him and causing him to lose his shortbow)
DM rolled 23 using 1d20+5.  orc punch versus Myra
damage = 1(+3 str mod) bludgeoning = 4 bludgeoning

Myra takes 4 HP damage from the orc punch ! BAM !
(Myra has 1 HP left ... again.)

Wasp 8 buzzes into the air, flying a short distance south, away from the airship.

Wasp 11, carrying a goblin rider, buzzes into the air, flies west and lands on the airship deck.
The goblin rider climbs off wasp 11 and joins the deck forces as goblin 17.

Goblin 9 draws its scimitar, moves to Bandish-ape and slashes at the wild ape-man, but misses.
DM rolled 8 using 1d20+4.  goblin scimitar versus Bandish-ape

Some of the other deck forces move towards the adventurers.
(Goblins 11,12,13 and 14 are on the narrow walkway circling the large balloon attached to the top of the airship.
They are able to climb down the ropes onto the airship deck.)

----------------------

Giant Wasps

(6) wasp = ok
(8) wasp = 3 damage
(10) wasp = ok
(11) wasp = ok

Deck forces
Goblins
(1) dead from Matrim
(2)
(3)
(4)
(5)
(6)
(7) dead from Bandish
(8) dead from Blinkee
(9)
(10)
(11)
(12)
(13)
(14)
(15)
(16)
(17)
Orcs
(1)
(2)
(3)
(4) 9 damage

-----

I have adjusted HP for all damage taken this round (so far).

Matrim must make his Con Save (wasp stinger poison).
Myra is very hurt, on 1 HP.
Many goblins and two wasps are near Matrim.

-----

Here's the MAP ! !
Matrim Rogthor
player, 384 posts
Rage 1/Stones Endurance 1
HP 25/31 AC 14 PP 10
Sun 16 Feb 2020
at 10:13
  • msg #786

Re: Chapter Two : Greyhawk City

CON save: Matrim Rogthor rolled 23 using 1d20+4
Just a reminder that all damage except psy is halved due to the bear totem

Matrim begins to smile at the wasp that stung him, and will gleefully lash out with the great sword, laugh-roaring as he does.

To Hit: Matrim Rogthor rolled 24 using 1d20+6
Damage: Matrim Rogthor rolled 13 using 2d6+6

Edit: taken question away as it has been answered in the rules area.
This message was last edited by the player at 23:55, Sun 16 Feb 2020.
Bandish Wildshape
player, 38 posts
APE
HP 17/19 AC 12 DEX +3
Mon 17 Feb 2020
at 16:59
  • msg #787

Re: Chapter Two : Greyhawk City

Yelping and screaming like a monkey in a banana shop Bandish rushes the next Goblin. He hits hard with both his fists.



09:58, Today: Bandish Wildshape rolled 21,18,4,4 using 1d20+5,1d20+5,1d6+3,1d6+3.
Bhelmyr Godstouched
player, 303 posts
Mountain Dwarf Sorcerer
HP 34/34 AC 16 PP 9
Tue 3 Mar 2020
at 08:19
  • msg #788

Re: Chapter Two : Greyhawk City

Bhelmyr summons a spectral battleaxe to attack Orc 3, While he moves to finish off Orc 4 with his steel battleaxe.

Action: Attack O4 with battleaxe (two-hands) hitting AC 6 (11 if he has advantage on the pinned orc) for 5 slashing damage
Bonus Action: Cast spiritual weapon on O3 hitting AC 7 for 7 force damage
Move: next to O4

00:13, Today: Bhelmyr Godstouched rolled 6,5 using 1d20+4,1d10+2.  Battleaxe, Two-handed attack, damage.
00:14, Today: Bhelmyr Godstouched rolled 11 using 1d20+4.  Battleaxe attack (if Advantage).
00:16, Today: Bhelmyr Godstouched rolled 7,7 using 1d20+5,1d8+3.  Spiritual Weapon Attack, Damage.

Myra Highbrow
player, 80 posts
Halfling Rogue
HP 1/27 AC 16 PP 14
Tue 3 Mar 2020
at 08:46
  • msg #789

Re: Chapter Two : Greyhawk City

Myra will move away from the orc in front of her and back behind Bhelmyr, while keeping a clear line of sight to the beast. She then will wait for her comrade to get into position, then draw her short bow and attack the orc she fled from.

Bonus Action: Disengage with O4
Hold attack until after Bhelmyr's turn.
Sneak Attack with Short bow at O4
00:42, Today: Myra Highbrow rolled 26 using 1d20+6.  Attack roll.
00:44, Today: Myra Highbrow rolled 24 using 6d6+4.  Crit Damage roll.

DM
GM, 607 posts
Sun 8 Mar 2020
at 02:10
  • msg #790

Re: Chapter Two : Greyhawk City

Round EIGHT

Initiative
21 Myra
21 Bhelmyr
20 (Airship)
20 Bandish
19 Balloon / Flyers / Gnomes
   - Mousetrap
   - Tonko
   - Donnah
   - Blinkee
   - Chips
15 - ???
5 Xander
5 Matrim
5 Wasps / Orcs / Goblins

Myra disengages from the orc who punched her, moving back behind Bhelmyr.

Bhelmyr summons a spectral battleaxe, sending it to attack orc 3.
Bhelmyr moves forward to finish off orc 4 with his steel battleaxe.
Unfortunately both the spectral battleaxe and Bhelmyrs steel battleaxe fail to chop through the orcs thick hide armor.

Myra lets loose an arrow, sending it straight into the heart of orc 4.
Orc 4 clutches its chest and makes a horrific noise "Arroooo....",
then slumps over dead upon the airship deck.
Orc 4 is very dead.

Suddenly one of the airship engines (the one towards the bottom of the map) shoots out a large blue zapping bolt of electricity !
The bolt just barely misses goblin 10,
who jumps around in fright, yelling "Yip yip yip !!!"
(the bolt only lasted a moment, but I've included it on the map so you can see where it zzapped !)

Yelping and screaming like a monkey in a banana shop,
Bandish rushes the next goblin.
He hits hard with both his fists,
caving in the goblins skull. CRUNCH-SPLAT !
Goblin 9 is slaughtered.

Mousetrap and Tonko leap from the balloon basket onto the airship deck.
They carry ropes with grappling hooks, and attach the grappling hooks to the edge of the airship
(while the other end of the ropes are secured to the balloon basket).
Mousetrap says to Myra, who is nearby,
"That should hold the balloon in place while we search for our captured comrades. My dear, you don't look too healthy."

Donnah continues flying her yellow flyer around the airship in a circular pattern.

Blinkee, amidst the wreckage of the crashed purple flyer,
aims his crossbow towards goblin 10, and fires a bolt !
DM rolled 16 using 1d20+1.  Blinkee crossbow versus goblin
DM rolled 8 using 2d10+1.  Blinkee crossbow damage

The bolt thuds into the goblins skull,
sending the small green critter sprawling onto the airship deck.
Goblin 10 is slaughtered.
Blinkee yells "Oooh Yeah !"

Chips, recently unconscious, but healed by Bhelmyr,
lays paralyzed (by wasp stinger poison) amidst the wreckage of the crashed green flyer.

The two dark grids on the airship deck map (in the centre-area, check map)
are sliding hatches, leading to the cargo area below deck.
A shadowy figure slides one of the hatches open just far enough ...
and fires an arrow into the back of orc 2 !
The shadowy figure then slides the hatch closed again.
Orc 2 screams and grunts "Aaarrgh ! Ugh! Ugh!" and spins around in
an attempt to see where the attack came from.
Bandish saw the movement at the hatch,
but was too preoccupied with his fists and a goblin skull to see who attacked the orc.

(Matrim takes 2 HP damage from the wasp stinger poison)
Matrim begins to smile at the wasp that stung him,
and gleefully lashes out with the great sword, laugh-roaring as he does.
Matrim hacks wasp 10 in half !
Wasp 10 is splattered and dead !

Matrim is swarmed by goblins (5, 6, 16) as well as wasp 6.

DM rolled 19 using 1d20+4.  goblin scimitar versus Matrim
DM rolled 8 using 1d6+2.  goblin scimitar damage

Goblin 5 slashes Matrim for 4 damage !

DM rolled 15 using 1d20+4.  goblin scimitar versus Matrim
DM rolled 4 using 1d6+2.  goblin scimitar damage

Goblin 6 slashes Matrim for 2 damage !

DM rolled 23 using 1d20+4.  goblin scimitar versus Matrim
DM rolled 6 using 1d6+2.  goblin scimitar damage

Goblin 16 slashes Matrim for 3 damage !

DM rolled 21 using 1d20+4.  giant wasp stinger versus Matrim
DM rolled 7 using 1d6+2.  giant wasp damage
DM rolled 13 using 3d6.  stinger poison

The giant wasp slams its stinger into the goliath, for 3 HP damage.
(DC 11 CON save, please, Matrim.
Pass = 3 damage, Fail = 6 damage
)

Goblins 13 and 14 begin climbing down ropes,
from the walkway around the large balloon above the airship, towards the airship deck.
They will leap and land upon the airship deck next round.

Goblins 4 and 15 move closer to Matrim, but keep their distance, for now ...

Orc 1 and goblins 2 and 3 move towards Bandish-monkey !
Orc 1 comes close to the ape and swings his greataxe at Bandish.
DM rolled 17 using 1d20+5.  orc greataxe versus Bandish
DM rolled 7 using 1d12+3.  orc greataxe damage

The greataxe chops into Bandish-ape for 7 HP damage,
spilling monkey blood onto the airship deck.

Orc 2 moves away from Bandish,
perplexed about where the arrow came from ...

Orc 3 moves forward and swings his greataxe at Bhelmyr .
DM rolled 15 using 1d20+5.  orc greataxe versus Bhelmyr
The greataxe grazes Bhelmyr's armor. The dwarf is unhurt !

Goblin 17 moves forward,
but chooses to keep his distance from the spectral axe.

Wasp 8, injured, flies a short distance away from the airship ...

Wasp 11 flies to Blinkee, amidst the wreckage of the crashed purple flyer,
lashing out at the gnome with its poison stinger.
DM rolled 11 using 1d20+4.  giant wasp stinger versus Blinkee
The wasps stinger thuds against Blinkees crossbow.
Blinkee gasps !

----------------------

Giant Wasps

(6) ok
(8) 3 damage
(10) dead from Matrim
(11) ok

Deck forces
Goblins
(1) dead from Matrim
(2)
(3)
(4)
(5)
(6)
(7) dead from Bandish
(8) dead from Blinkee
(9) dead from Bandish
(10) dead from Blinkee
(11)
(12)
(13)
(14)
(15)
(16)
(17)
Orcs
(1)
(2) 7 damage from ??
(3)
(4) dead from Myra

-----

I have adjusted HP for all damage taken this round (so far).

Matrim is surrounded and taking damage !
Goblins are advancing towards Bandish.
Bhelmyr and Myra fight near Mousetraps balloon.
Blinkee is being harassed by a wasp.
Who was the shadowy figure ?

-----
Here's the MAP ! !
Matrim Rogthor
player, 387 posts
Rage 0/Stones Endurance 1
HP 11/31 AC 14 PP 10
Sun 8 Mar 2020
at 04:09
  • msg #791

Re: Chapter Two : Greyhawk City

As a bonus action Matrim will throw a lightning bottle towards Goblin 2.

To Hit: Matrim Rogthor rolled 15 using 1d20+2
Damage: Matrim Rogthor rolled 6 using 2d6

For his main action, Matrim will focus on the WASP in front of him.

To Hit: Matrim Rogthor rolled 18 using 1d20+6
Damage: Matrim Rogthor rolled 14 using 2d6+6

CON Save: Matrim Rogthor rolled 15 using 1d20+4
This message was last edited by the player at 06:20, Sun 08 Mar 2020.
Myra Highbrow
player, 81 posts
Halfling Rogue
HP 1/27 AC 16 PP 14
Sun 8 Mar 2020
at 12:11
  • msg #792

Re: Chapter Two : Greyhawk City

"Yeah, I don't feel too healthy either, but I'm not out of this fight yet." Myra ready and looses another arrow this time at the next target in her sights. Then she takes the opportunity to hide behind some of the debris.

Sneak Attack with Short bow at O3
05:05, Today: Myra Highbrow rolled 15 using 1d20+6.  Attack roll.
05:09, Today: Myra Highbrow rolled 12 using 3d6+4.  Damage roll.

Bonus Action: Hide among the debris.
05:10, Today: Myra Highbrow rolled 15 using 1d20+6.  Stealth Check.

Bhelmyr Godstouched
player, 304 posts
Mountain Dwarf Sorcerer
HP 34/34 AC 16 PP 9
Sun 8 Mar 2020
at 13:43
  • msg #793

Re: Chapter Two : Greyhawk City

Bhelmyr swings his battleaxe at the nearest orc, then has his spectral axe attack it as well.

Action: Attack O3 with battleaxe (two-hands) hitting AC 8 for 5 slashing damage
Bonus Action: Cast spiritual weapon on O4 hitting AC 11 for 4 force damage

06:38, Today: Bhelmyr Godstouched rolled 8,5 using 1d20+4,1d10+2.  Battleaxe, Two-handed attack, damage.
06:38, Today: Bhelmyr Godstouched rolled 11,4 using 1d20+5,1d8+3.  Spiritual Weapon Attack, Damage.

Bandish Wildshape
player, 39 posts
APE
HP 10/19 AC 12 DEX +3
Sun 8 Mar 2020
at 20:05
  • msg #794

Re: Chapter Two : Greyhawk City

Bandish continues to swing wildly at anything that come close to him.



Multi-Attack. Hit AC 16 for 6 damage, Hit AC 18 for 8 damage.

14:04, Today: Bandish Wildshape rolled 16,18,6,8 using 1d20+5,1d20+5,1d6+3,1d6+3.

DM
GM, 610 posts
Sun 15 Mar 2020
at 05:22
  • msg #795

Re: Chapter Two : Greyhawk City

Round NINE

Initiative
21 Myra
21 Bhelmyr
20 (Airship)
20 Bandish
19 Balloon / Flyers / Gnomes
   - Mousetrap
   - Tonko
   - Donnah
   - Blinkee
   - Chips
15 - ???
5 Xander
5 Matrim
5 Wasps / Orcs / Goblins

Myra looses an arrow at orc 3 (fighting Bhelmyr nearby).
The arrow strikes true, thudding deep into the orcs chest.
The orc wails in pain "ArrrghOooooo!!!", but does not fall.
Myra then hides behind some of the debris of the nearby crashed green flyer.

Bhelmyr swings his battleaxe at orc 3,
then has his spectral axe move and attack orc 3 as well.
Unfortunately both axes miss orc 3.

Suddenly one of the airship engines (the one towards the top of the map) shoots out a large blue zapping bolt of electricity !
The bolt just barely misses goblins 2 and 15, who jumps around in fright, yelling "Yip yip yip !!!"

Bandish-ape continues to swing wildly at anything that come close to him.
Bandish smashes both ape-fists into orc 1, breaking orc ribs and cracking an orc skull.
The orc crumples onto the airship deck, bleeding terribly from the nose and ears.
Orc 1 barely lives. It is unable to do anything but groan "aaarrrrghhh....ooooggghhhh..." and bleed.

While Mousetrap stays near the balloon, Tonko rushes forward to Chips,
and begins dragging paralyzed Chips from the debris of the crashed green flyer.

Donnah continues flying her yellow flyer around the airship in a circular pattern.

Blinkee, amidst the wreckage of the crashed purple flyer, is being attacked by wasp 11.
The gnome aims his crossbow at the wasp and lets loose a bolt !
DM rolled 7 using 1d20+1.  Blinkee crossbow versus wasp
The bolt flies harmlessly past the wasp and over the edge of the airship.

Chips, paralyzed is dragged a short distance by Tonko towards the gnomish balloon.

The southern hatch slides open.
Striding forth with heroic determination, comes Kvanlanir !
Kvanlanir looses a single arrow at orc 2.
The arrow thuds deep into the orcs chest, protruding from the orcs back.
The orc is killed instantly and thrown back 15' onto the airship deck.
Orc 2 is very dead.

(Matrim takes 3 HP damage from the wasp stinger poison)
Matrim throws a lightning bottle at goblin 2.
The lightning bottle explodes in a blue flash of electrical sparks.
The goblin yelps "yip yip yip !" as the electricity surges through its body.
Matrim then ferociously slashes at wasp 6, cutting the wasp into two pieces.
Wasp blood splatters over the airship deck.
Wasp 6 is slaughtered !

Goblins 2,3,4 and 15 rush forward,
while goblins 13 and 14 finish sliding down their ropes, landing upon the airship deck.
Goblins 11 and 12 begin sliding down their ropes, towards the airship deck.
Goblin 17 begins to move past orc 3 and the spectral axe, and starts climbing over the debris of the crashed green flyer,
in an effort to get to Bhelmyr (next round).

Goblin 2 rushes to Bandish and slashes at the ape with its small scimitar.
DM rolled 18 using 1d20+4.  goblin scimitar versus Bandish
DM rolled 7 using 1d6+2.  goblin scimitar damage

The goblin slashes deep into Bandish for 7 HP damage !

Goblin 3 runs at Kvanlanir and slashes at the elf with its small scimitar.
DM rolled 18 using 1d20+4.  goblin scimitar versus Kvanlanir
DM rolled 5 using 1d6+2.  goblin scimitar damage

The goblin slashes into Kvanlanir for 5 HP damage !

Matrim is surrounded by goblins 4,5,6 and 16.

Goblin 4 slashes at Matrim with its small scimitar, and misses.
DM rolled 8 using 1d20+4.  goblin scimitar versus Matrim

Goblin 5 slashes at Matrim with its small scimitar.
DM rolled 16 using 1d20+4.  goblin scimitar versus Matrim
DM rolled 7 using 1d6+2.  goblin scimitar damage

Goblin 5 cuts Matrims chest for 3 HP damage.

Goblin 6 slashes at Matrim with its small scimitar.
DM rolled 14 using 1d20+4.  goblin scimitar versus Matrim
DM rolled 3 using 1d6+2.  goblin scimitar damage

Goblin 6 cuts Matrims arm for 1 HP damage.

Goblin 16 slashes at Matrim with its small scimitar, and misses.
DM rolled 11 using 1d20+4.  goblin scimitar versus Matrim

Orc 3 swings its greataxe at Bhelmyr again.
DM rolled 13 using 1d20+5.  orc greataxe versus Bhelmyr
The greataxe hacks away part of Bhelmyr's armor, but the dwarf is unhurt !

Wasp 8, injured, continues to fly away from the airship.
It circles around the airship, and begins to flee, flying north ...

Wasp 11 continues to attack Blinkee, amidst the wreckage of the crashed purple flyer.
DM rolled 16 using 1d20+4.  giant wasp stinger versus Blinkee
DM rolled 8 using 1d6+2.  giant wasp damage

The wasps stinger slams deep into Blinkees chest for 8 HP damage.
Blinkee is knocked to 0 HP and falls unconscious.
Blinkees body fights against the effects of the wasp stinger poison ...
DM rolled 11 using 3d6.  stinger poison
DM rolled 2 using 1d20+1.  Blinkee con versus poison

Unconscious Blinkee takes 11 HP damage from the wasp stinger poison ...
... and dies.

(PHB pg 197 : If you take any damage while you have 0 hit points, you suffer a death saving throw failure.
If the damage equals or exceeds your hit point maximum, you suffer instant death.
)

----------------------

Giant Wasps
(6) dead from Matrim
(8) 3 damage, fled north
(10) dead from Matrim
(11) ok

Deck forces
Goblins
(1) dead from Matrim
(2) 6 damage from Matrim
(3)
(4)
(5)
(6)
(7) dead from Bandish
(8) dead from Blinkee
(9) dead from Bandish
(10) dead from Blinkee
(11)
(12)
(13)
(14)
(15)
(16)
(17)
Orcs
(1) 14 damage from Bandish ... out of action.
(2) dead from Kvanlanir
(3) 12 damage from Myra
(4) dead from Myra

----------------------

Bandish-ape is very hurt !
Matrim is very hurt !
Myra is very hurt !
Blinkee has been slain !

----------------------

Here's the MAP ! !

I have adjusted HP for all damage taken this round.
Matrim Rogthor
player, 391 posts
Rage 0/Stones Endurance 1
HP 4/31 AC 14 PP 10
Sun 15 Mar 2020
at 07:36
  • msg #796

Re: Chapter Two : Greyhawk City

Bonus action: Toss a lighting bottle at G15
To Hit: Matrim Rogthor rolled 9 using 1d20+2
Damage: Matrim Rogthor rolled 5 using 2d6

Action: Matrim will down a Potion of Greater Healing
Heals for: Matrim Rogthor rolled 15 using 4d4+4
Made the adjustments boss.
Kvanlanir
player, 199 posts
Wood Elf Figher
HP 28/33 AC 17 PP 14
Sun 15 Mar 2020
at 18:34
  • msg #797

Re: Chapter Two : Greyhawk City

Kvan danced around the goblin nearest to him, to place himself between the two nearest goblins. As he moved, he drew his rapier out of the sheath at his side stabbed at the body of the goblin who had struck him, then spun once more to stab the one opposite.

Move: to between the 2 goblins, staying in range of the one who hit me
Special: draw Rapier as part of the move action
Action: Attack G3 with Rapier
Result: Hit AC 18 for 12 Piercing damage
Special: Action Surge
Action: Attack G15 with Rapier
Result: Hit AC 12+7=19, for 6 Piercing damage
Special: Precision maneuver adds 7 to hit

13:16, Today: Kvanlanir rolled 7 using 1d8.  Precision,  Att.
13:15, Today: Kvanlanir rolled 12,6 using d20+6,d8+4.  Attack w/ Rapier.
13:12, Today: Kvanlanir rolled 18,12 using d20+6,d8+4.  Attack w/ Rapier.

Myra Highbrow
player, 83 posts
Halfling Rogue
HP 1/27 AC 16 PP 14
Sun 15 Mar 2020
at 21:35
  • msg #798

Re: Chapter Two : Greyhawk City

Myra clutches her wounds for a moment then pulls back another arrow. If she would go down, she would go down fighting. She took aim and released hoping her aim was true. Then she hid once again among the debris.

Sneak Attack with Short bow at O3
14:23, Today: Myra Highbrow rolled 14 using 1d20+6.  Sneak Attack roll.
14:26, Today: Myra Highbrow rolled 16 using 3d6+4.  Damage roll.
Bonus Action: Hide among the debris.
14:28, Today: Myra Highbrow rolled 16 using 1d20+6.  Stealth Check.

This message was last edited by the player at 02:33, Mon 16 Mar 2020.
Bandish Wildshape
player, 40 posts
APE
HP 3/19 AC 12 DEX +3
Sun 15 Mar 2020
at 23:46
  • msg #799

Re: Chapter Two : Greyhawk City

Bandish continues to run between the Goblins on his knuckles and thrashes out at two fo them missing once but connecting with a follow through haymaker.


A hit and a miss. Hit for 7 damage.

17:44, Today: Bandish Wildshape rolled 7,21,5,7 using 1d20+5,1d20+5,1d6+3,1d6+3.

Bhelmyr Godstouched
player, 306 posts
Mountain Dwarf Sorcerer
HP 34/34 AC 16 PP 9
Mon 16 Mar 2020
at 08:13
  • msg #800

Re: Chapter Two : Greyhawk City

Bhelmyr swung again at the orc in front of him, and sent his spectral axe to hit the goblin nearby.

Action: Attack O3 with battleaxe, two handed, hitting AC 10 for 7 damage.
Bonus: Attack G17 with Spiritual Weapon, critically hitting for 12 damage.

01:08, Today: Bhelmyr Godstouched rolled 10,7 using 1d20+4,1d10+2.  Battleaxe, Two-handed attack, damage.
01:08, Today: Bhelmyr Godstouched rolled 4 using 1d8.  crit damage.
01:07, Today: Bhelmyr Godstouched rolled 25,8 using 1d20+5,1d8+3.  Spiritual Weapon Attack, Damage.

DM
GM, 611 posts
Sat 21 Mar 2020
at 06:11
  • msg #801

Re: Chapter Two : Greyhawk City

Round TEN

Initiative
21 Myra
21 Bhelmyr
20 (Airship)
20 Bandish
19 Balloon / Flyers / Gnomes
   - Mousetrap
   - Tonko
   - Donnah
   - Chips
15 - Kvanlanir
5 Matrim
5 Wasps / Orcs / Goblins

Myra, hiding amongst the debris of the crashed green flyer, pokes her head out and shoots an arrow at orc 3.
The arrow strikes the orc in the face, snapping the orcs neck back and sending the orc sprawling, dead, upon the airship deck.
Orc 3 is slaughtered !
Myra hides once more amongst the debris.

As orc 3 falls back, Bhelmyr brings his battleaxe down where the orc was standing, but hits only the airship deck.
Bhelmyr sees that Myras arrow had finished the orc, instead.
Bhelmyr sends his spectral axe to attack the nearby goblin 17.
The spectral axe slices spectrally through the goblins body.
Two goblin body halves thump! onto the airship deck.
Goblin 17 is spectrally slaughtered !

Another large bolt of blue electricity arcs out from the northern (top of map) airship engine.
The bolt severes some of the ropes holding the massive balloon above the airship in place !
One of the ropes was being climbed upon by goblin 11, who falls to the airship deck, landing prone and slightly injured.
DM rolled 2 using 2d6.  falling damage : goblin

Bandish-ape run-leaps on his knuckles between goblin 2 and the prone orc 1, then thrashes out at goblin 2.
One ape-fist misses, but Bandish connects with a follow through haymaker upon goblin 2, smashing the goblins skull.
Goblin 2 falls to the airship deck, dead !

Noticing the damage to the ropes caused by the bolt of blue electricity, Mousetrap starts running across the airship deck !

Tonko continues to drag paralyzed Chips to the gnomish balloon,
then starts attempting to lift Chips into the balloon basket.

Donnah continues flying her yellow flyer around the airship in a circular pattern.

Kvanlanir dances around the goblin nearest to him, to place himself between the two nearest goblins (3 and 15).
As he moves Kvanlanir draws his rapier and stabs at both goblins.
Kvanlanir pierces goblin 3 through the chest, damaging vital organs and slaying the creature.
Goblin 3 is dead !
Kvanlanir pierces goblin 15 through the guts, causing a lot of damage, almost killing the creature.

Matrim throws a lightning bottle at goblin 15, but unfortunately the goliaths throw is badly aimed.
(OOC : d12 to determine which direction (clockface), 2d6 to determine how many feet, from goblin 15, the lightning bottle lands and smashes)
DM rolled 12,4 using d12,2d6.  lightning bottle landing location
The lightning bottle lands 4' north of goblin 15 and smashes against the airship deck in a blast of blue sparks.
Goblin 15 is unhurt but "yip yip yip"s in fright !
Matrim then grabs and quaffs a potion of greater healing,
feeling much better afterwards, though still bleeding from numerous wounds on his massive goliath body.

After slaying Blinkee, wasp 11 starts buzzing its wings in rapid bloodlust.
Wasp 11 flies straight towards nearby Bandish-ape and attacks with its poison stinger.
DM rolled 20 using 1d20+4.  giant wasp stinger versus Bandish
DM rolled 4 using 1d6+2.  giant wasp damage
DM rolled 7 using 3d6.  stinger poison

The wasp stinger slams! into Bandish-apes back !
Bandish-ape takes 3 piercing damage from the stinger ...
Suddenly Bandish-ape lets out a final ape grunt! and transforms back into his human form !
Bandish's human form takes 1 HP damage from the stinger, and feels the wasp stinger poison course through his body.
(Bandish must make a DC 11 CON save. Pass = 3 poison damage, Fail = 7 poison damage)

(PHB pg 67 :  When you revert to your normal form, you return to the number of hit points you had before you transformed.
However, if you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form.
For example, if you take 10 damage in animal form and have only 1 hit point left, you revert and take 9 damage.
)

Goblin 11, who fell from the broken rope earlier, gets to its feet and starts moving towards Bandish.

Goblin 12 finishes climbing down its rope, landing upon the airship deck.

Goblin 13 rushes forward to Kvanlanir, screaming "Yip Yip Yiiiiip !!!"
Kvanlanir is attacked by goblin 13 and goblin 15.
DM rolled 20 using 1d20+4.  goblin scimitar versus Kvanlanir
DM rolled 4 using 1d6+2.  goblin scimitar damage
DM rolled 20 using 1d20+4.  goblin scimitar versus Kvanlanir
DM rolled 7 using 1d6+2.  goblin scimitar damage

Both goblin scimitars slash into the wood elfs body, spraying elf blood across the airship deck.
Kvanlanir takes 11 HP total from both goblin attacks.

Goblin 14 moves forward, past the spectral axe, to Bhelmyr,
and slashes at the dwarf with its small scimitar.
DM rolled 17 using 1d20+4.  goblin scimitar versus Bhelmyr
DM rolled 8 using 1d6+2.  goblin scimitar damage

The goblin slash is ferocious and cuts through the dwarfs armor, biting flesh beneath.
Bhelmyr takes 8 HP damage from the goblins scimitar slash !

Matrim is surrounded by four goblins ! (4,5,6,16)
The goblins "yip yip" as they slash at the goliath with their small scimitars.
DM rolled 7 using 1d20+4.  goblin scimitar versus Matrim
DM rolled 19 using 1d20+4.  goblin scimitar versus Matrim
DM rolled 7 using 1d6+2.  goblin scimitar damage
DM rolled 14 using 1d20+4.  goblin scimitar versus Matrim
DM rolled 4 using 1d6+2.  goblin scimitar damage
DM rolled 13 using 1d20+4.  goblin scimitar versus Matrim

Two goblin scimitars find their mark, cutting into the mighty goliath,
causing 5 HP damage total.

----------------------

Giant Wasps
(11) ok
Goblins
(4) ok
(5) ok
(6) ok
(11) 2 damage from falling
(12) ok
(13) ok
(14) ok
(15) 6 damage from Kvanlanir
(16) ok
Orcs
(1) 14 damage from Bandish ... out of action.

----------------------

Bandish has reverted to human form and is being attacked by the last giant wasp.
Bhelmyr, Myra and Kvanlanir fight savage goblins.
Matrim is surrounded but fights on !
Mousetrap has started running across the airship deck, towards ... ?

----------------------

Here's the MAP ! !

I have adjusted HP for all damage taken this round.
Myra Highbrow
player, 84 posts
Halfling Rogue
HP 1/27 AC 16 PP 14
Sat 21 Mar 2020
at 11:27
  • msg #802

Re: Chapter Two : Greyhawk City

As quick as a flash, or as quick as she could move, Myra drew back another arrow and released taking aim at the enemy nearest. She then returned to her position hiding.

Sneak Attack with Short bow at G14
04:23, Today: Myra Highbrow rolled 16 using 1d20+6.  Sneak Attack roll.
04:25, Today: Myra Highbrow rolled 21 using 3d6+4.  Damage roll.
Bonus Action: Hide among the debris.
04:26, Today: Myra Highbrow rolled 10 using 1d20+6.  Stealth Check.

Bhelmyr Godstouched
player, 307 posts
Mountain Dwarf Sorcerer
HP 26/34 AC 16 PP 9
Sat 21 Mar 2020
at 12:11
  • msg #803

Re: Chapter Two : Greyhawk City

After Myra's finished of the goblin next to him, both Bhelmyr and his spectral axe will attack the next nearest goblin.

Action: Attack with Battleaxe, two-handed, hitting AC 11 for 4 damage.
Bonus: Attack with Spiritual weapon, hitting AC 10 for 8 damage.
Move: As needed.

05:07, Today: Bhelmyr Godstouched rolled 11,4 using 1d20+4,1d10+2.  Battleaxe, Two-handed attack, damage.

05:06, Today: Bhelmyr Godstouched rolled 10,8 using 1d20+5,1d8+3.  Spiritual Weapon Attack, Damage.

This message was last edited by the player at 12:12, Sat 21 Mar 2020.
Matrim Rogthor
player, 392 posts
Rage 0/Stones Endurance 1
HP 14/31 AC 14 PP 10
Sat 21 Mar 2020
at 16:07
  • msg #804

Re: Chapter Two : Greyhawk City

Matrim will focus on Goblin 4 for this round.

To Hit: Matrim Rogthor rolled 21 using 1d20+6

Damage: Matrim Rogthor rolled 8 using 2d6+6


Really wish I had that level 5 extra attack right now haha
Just a heads up boss, should I drop to 0, I will use my Stone’s Endurance ability as a reaction, which requires a roll.

Bandish the Bug
player, 393 posts
V-Human Druid
HP 23/27 AC 15 PP 17
Sat 21 Mar 2020
at 23:34
  • msg #805

Re: Chapter Two : Greyhawk City

17:30, Today: Bandish the Bug rolled 7 using 1d20+1.  CON save.
Drat... 7 damage it is. (Are you updating HP?)




Bandish rolls backward the searing pain of the poison courses through him. He reaches out and says a short prayer to his Lady and a flaming sword appears in his hand. He strikes forward with the burning weapon striking the wasp across its head.



BONUS ACTION: Cast Flame Blade
ACTION: Attack Wasp (Hit AC14 for 9 damage)

17:32, Today: Bandish the Bug rolled 14,9 using 1d20+7,3d6.  Flame Blade to hit/ damage

Kvanlanir
player, 200 posts
Wood Elf Figher
HP 17/33 AC 17 PP 14
Mon 23 Mar 2020
at 05:30
  • msg #806

Re: Chapter Two : Greyhawk City

Kvan recoiled at the blow he'd just taken and shifted to a more defensive technique as he tried to bide his time now.

Action: Attack, miss AC 7
Bonus: Second Wind, heals for 8 hp
Move: none

00:29, Today: Kvanlanir rolled 7,10 using d20+6,d8+4.  Attack w/ Rapier.
00:29, Today: Kvanlanir rolled 8 using 1d10+4.  Second wind.


DM
GM, 614 posts
Fri 27 Mar 2020
at 22:54
  • msg #807

Re: Chapter Two : Greyhawk City

Round ELEVEN

21 Myra
21 Bhelmyr
20 (Airship)
20 Bandish
19 Balloon / Flyers / Gnomes
   - Mousetrap
   - Tonko
   - Donnah
   - Chips
15 - Kvanlanir
5 Matrim
5 Wasps / Orcs / Goblins

As quick as a flash, Myra draws back another arrow and releases it at goblin 14.
The arrow slams into the face of goblin 14, wrenching the goblins head back,
snapping its neck and spraying blood into the air.
The goblin thumps! to the ground, dead !
Myra then returns to her hiding position .

Bhelmyr rushes forward, bringing his spectral axe with him, to nearby goblin 12.
Swish ! Swash !
Both Bhelmyrs battleaxe and the spectral axe miss the cunning goblin.

Suddenly a loud ZZAAPP!!! sound blasts through the area as both airship engines emit multiple large blue sparks of electricity.
The entire airship rocks and shudders.

Bandish rolls backward as the searing pain of the poison courses through him.
He reaches out and says a short prayer to his Lady and a flaming sword appears in his hand.
He strikes forward with the flaming sword , striking the wasp across its head, cutting deeply into the wasp.

Mousetrap continues dashing across the airship deck.
He rushes past Bandish to the closed hatch leading below deck.

Tonko lifts paralyzed Chips into the gnomish balloon basket.

Donnah continues flying her yellow flyer around the airship in a circular pattern.

Kvanlanir recoiled at the blow he'd just taken and shifted to a more defensive technique as he tried to bide his time now.
(Second Wind, heal)
(DM has adjusted Kvanlanirs HP for this heal)

Matrim attacks goblin 4, slashing through the goblins body.
The goblin is cut into two pieces, which thump! onto the airship deck.
Goblin 4 is dead !

Goblin 11, who was moving towards Bandish, notices Mousetrap sprinting across the airship deck to the closed hatch.
Goblin 11 moves forward to intercept Mousetrap, attacking the gnome with its small scimitar.
DM rolled 7 using 1d20+4.  goblin scimitar versus Mousetrap
The goblin swings and misses; the scimitar striking the airship deck.

Goblin 12 retaliates against Bhelmyr.
DM rolled 12 using 1d20+4.  goblin scimitar versus Bhelmyr
Like his comrade, goblin 12 swings and misses.

Kvanlanir is being attacked by goblins 13 and 15.
DM rolled 15 using 1d20+4.  goblin scimitar versus Kvanlanir
DM rolled 13 using 1d20+4.  goblin scimitar versus Kvanlanir

Just like the other goblins, these two are having bad luck.
Both goblin 13 and 15 swing and miss Kvanlanir.

Matrim is being attacked by goblins 5,6 and 16.
DM rolled 11 using 1d20+4.  goblin scimitar versus Matrim
DM rolled 13 using 1d20+4.  goblin scimitar versus Matrim
OOC : "Come on dice !"
DM rolled 20 using 1d20+4.  goblin scimitar versus Matrim
DM rolled 5 using 1d6+2.  goblin scimitar damage

One goblin scores a hit against the goliath, inflicting 2 HP damage.

The last remaining giant wasp, enraged by Bandishs flaming sword attack,
lashes out at the druid once again with its poison stinger.
DM rolled 17 using 1d20+4.  giant wasp stinger versus Bandish
DM rolled 5 using 1d6+2.  giant wasp damage
DM rolled 9 using 3d6.  stinger poison

Once again the wasp slams its stinger into Bandishs body,
causing 5 HP damage and injecting its deadly poison.
(Bandish must make a DC 11 CON save. Pass = 4 poison damage, Fail = 9 poison damage)

----------------------

Giant Wasps
(11) 9 damage from Bandish
Goblins
(5) ok
(6) ok
(11) 2 damage from falling
(12) ok
(13) ok
(15) 6 damage from Kvanlanir
(16) ok
Orcs
(1) 14 damage from Bandish ... out of action.

----------------------

Here's the large map,
and a zoomed-in version.

(DM has adjusted adventurers HP for damage taken this round.)
Bhelmyr Godstouched
player, 308 posts
Mountain Dwarf Sorcerer
HP 26/34 AC 16 PP 9
Fri 27 Mar 2020
at 23:44
  • msg #808

Re: Chapter Two : Greyhawk City

If there is still an enemy in range, Bhelmyr will attack it, otherwise, he and his spectral axe will move as far as they can across the center of the ship.

Action: Swing battleaxe, two-hannded, at nearest foe within reach, hitting AC 17 for 11 damage.
Bonus: Attack nearest foe with Spiritual Weapon, critting for 13 damage.
Move: As far as possible toward Matrim.
Hey, if there are no enemies in range, may I save these rolls until there are?

16:38, Today: Bhelmyr Godstouched rolled 17,11 using 1d20+4,1d10+2.  Battleaxe, Two-handed attack, damage.

16:38, Today: Bhelmyr Godstouched rolled 3 using 1d8.  spiritual weapon crit damage.

16:37, Today: Bhelmyr Godstouched rolled 25,10 using 1d20+5,1d8+3.  Spiritual Weapon Attack, Damage.

Matrim Rogthor
player, 393 posts
Rage 0/Stones Endurance 1
HP 12/31 AC 14 PP 10
Mon 30 Mar 2020
at 14:35
  • msg #809

Re: Chapter Two : Greyhawk City

Matrim will focus on Goblin 16 with a mighty swing of his great-sword.

To Hit: Matrim Rogthor rolled 22 using 1d20+6

Damage: Matrim Rogthor rolled 15 using 2d6+6
Bandish the Bug
player, 394 posts
V-Human Druid
HP 11/27 AC 15 PP 17
Tue 31 Mar 2020
at 12:21
  • msg #810

Re: Chapter Two : Greyhawk City

Bandish continues pressing the attack with his magical flaming blade slicing onto the wasp. The wasp's poison burns his veins.


Hit AC 21 for 8 damage

06:19, Today: Bandish the Bug rolled 21,8 using 1d20+7,3d6.  Flame Blade to hit/ damage.

06:22, Today: Bandish the Bug rolled 3 using 1d20+1.  CON save.  FAIL

This message was last edited by the player at 12:22, Tue 31 Mar 2020.
Kvanlanir
player, 201 posts
Wood Elf Figher
HP 25/33 AC 17 PP 14
Fri 3 Apr 2020
at 15:32
  • msg #811

Re: Chapter Two : Greyhawk City

Kvanlanir continued to face off against his two opponents, doing his best to split his attention.

10:31, Today: Kvanlanir rolled 10,8 using d20+6,d8+4.  Attack w/ Rapier.

Miss AC 10

Myra Highbrow
player, 85 posts
Halfling Rogue
HP 1/27 AC 16 PP 14
Mon 6 Apr 2020
at 21:06
  • msg #812

Re: Chapter Two : Greyhawk City

Myra will move to the edge of the debris and take a shot at the goblin Bhelmyr is fighting. Then she will limp back into a hiding position among the debris.

Sneak Attack with Short bow at O3
14:02, Today: Myra Highbrow rolled 13 using 1d20+6.  Sneak Attack roll.
14:04, Today: Myra Highbrow rolled 9 using 3d6+4.  Damage roll.
Bonus Action: Hide among the debris.
14:05, Today: Myra Highbrow rolled 23 using 1d20+6.  Stealth Check.

DM
GM, 616 posts
Fri 10 Apr 2020
at 22:57
  • msg #813

Re: Chapter Two : Greyhawk City

Round TWELVE

21 Myra
21 Bhelmyr
20 (Airship)
20 Bandish
19 Balloon / Flyers / Gnomes
   - Mousetrap
   - Tonko
   - Donnah
   - Chips
15 - Kvanlanir
5 Matrim
5 Wasps / Orcs / Goblins

Myra moves to the edge of the debris and take a shot at the goblin Bhelmyr is fighting (goblin 12).
Unfortunately her arrow misses, flying over the edge of the airship.
Myra then limps back into a hiding position among the debris.

Bhelmyr hacks into goblin 12 with his battleaxe, chopping the goblins chest open.
Goblin 12 slumps onto the airship deck, and dies !
Bhelmyr then begins moving across the airship deck, towards Matrim.
The spiritual axe follows Bhelmyr.
(You may keep the rolls previously assigned to the spiritual weapon, for your next attack rolls (for you or for the spiritual weapon).
(20 on d20, 7 and 3 on d8s)

The airship shakes and shudders as both engines cough and splutter !

The wasp's poison burns Bandish's veins (causing 9 HP damage!),
as he continues pressing the attack with his magical flaming sword, slicing into the last remaining wasp.
Bandish's magical flaming sword cuts the wasp in half !
The wasp is slaughtered !
The wasp halves thud! onto the airship deck, and twitch around for a few moments before stopping still.

Mousetrap was attacked by goblin 11, and retaliates with his dagger.
DM rolled 6 using 1d20+3.  Mousetrap versus goblin
Mousetrap thrusts forward with his dagger, piercing nothing but air !

Tonko, having recently placed the paralyzed Chips into the gnomish balloon,
starts dashing across the airship deck towards Mousetrap.

Donnah continues flying her yellow flyer around the airship in a circular pattern.
Matrim can hear her yelling encouraging words as she passes by.
"Kill ! Slaughter the goblins ! Kill ! Kill !"

Kvanlanir continued to face off against his two opponents (goblins 13 and 15),
doing his best to split his attention.
Unfortunately Kvanlanirs attack misses.

Matrim focuses on goblin 16,
and with a mighty swing of his great-sword chops the goblin in half,
splattering goblin blood and gore onto the airship deck.
Goblin 16 is slaughtered !

Goblin 11 slashes at Mousetrap with its small scimitar ...
DM rolled 6 using 1d20+4.  goblin scimitar versus Mousetrap
... and misses the gnome, again.

Goblins 13 and 15 slash at Kvanlanir.
DM rolled 13 using 1d20+4.  goblin scimitar versus Kvanlanir
DM rolled 24 using 1d20+4.  goblin scimitar versus Kvanlanir
DM rolled 12 using 2d6+2.  goblin scimitar damage (crit)

One goblin misses as Kvanlanir twists out of the way,
unfortunately placing him in a prime position for the other goblin to skewer him through the leg ! (critical hit)
Kvanlanir takes 12 damage from a particularly nasty leg wound !

Yip-yipping their battle cries, goblins 5 and 6 slash at Matrim.
DM rolled 19 using 1d20+4.  goblin scimitar versus Matrim
DM rolled 8 using 1d20+4.  goblin scimitar versus Matrim
DM rolled 3 using 1d6+2.  goblin scimitar damage

One goblin manages to slice the goliaths arm for 1 HP damage.
Matrim barely notices the wound.

----------------------

Goblins
(5) ok
(6) ok
(11) 2 damage from falling
(13) ok
(15) 6 damage from Kvanlanir
Orcs
(1) 14 damage from Bandish ... out of action.

----------------------

Myra is on 1 HP !
Bandish is on 2 HP !
Matrim and Kvanlanir are moderately hurt.
Bhelmyr is somewhat hurt.

The only visible threats remaining are five goblins.

----------------------

Here's the large map,
and a zoomed-in version.

(DM has adjusted adventurers HP for damage taken this round.)
Bandish the Bug
player, 395 posts
V-Human Druid
HP 2/27 AC 15 PP 17
Sat 11 Apr 2020
at 13:11
  • msg #814

Re: Chapter Two : Greyhawk City

Bandish rushes to Kvanlanir's side. "Keep pressing on we are making progress!"

He then slashes out with his flaming sword but misses his target.


MOVE: beside Kvanlanir.
ACTION: Attack G15 (HIt AC 11 for 12 damage) I assume that's a miss.

Myra Highbrow
player, 87 posts
Halfling Rogue
HP 1/27 AC 16 PP 14
Sat 11 Apr 2020
at 21:12
  • msg #815

Re: Chapter Two : Greyhawk City

Myra move to the debris closest to her next target (G11) and shoots at it. She then returns to her hiding among this debris.

Sneak Attack with Short bow at G11
14:09, Today: Myra Highbrow rolled 15 using 1d20+6.  Sneak Attack roll.
14:09, Today: Myra Highbrow rolled 12 using 3d6+4.  Damage roll.
Bonus Action: Hide among the debris.
14:10, Today: Myra Highbrow rolled 13 using 1d20+6.  Stealth Check.

This message was last edited by the player at 02:04, Thu 16 Apr 2020.
Bhelmyr Godstouched
player, 309 posts
Mountain Dwarf Sorcerer
HP 26/34 AC 16 PP 9
Sun 12 Apr 2020
at 21:02
  • msg #816

Re: Chapter Two : Greyhawk City

Bhelmyr will dash toward Bandish, and have his spectral axe follow.

Action : Dash
Move: Toward Bandish
Bonus: Move spiritual weapon

Matrim Rogthor
player, 394 posts
Rage 0/Stones Endurance 1
HP 11/31 AC 14 PP 10
Tue 14 Apr 2020
at 06:59
  • msg #817

Re: Chapter Two : Greyhawk City

Matrim roars in agreement with Donnah, and focuses another swing at Goblin 5.

To Hit:  Matrim Rogthor rolled 26 using 1d20+6 (NAT 20!)
Damage: Matrim Rogthor rolled 20  using 2d6+6 (5,2)
Kvanlanir
player, 202 posts
Wood Elf Figher
HP 13/33 AC 17 PP 14
Wed 15 Apr 2020
at 23:05
  • msg #818

Re: Chapter Two : Greyhawk City

Kvanalir sneered as the pain shot through his leg, and he instinctively retaliated with a stab of his thin blade.

18:04, Today: Kvanlanir rolled 20,9 using d20+6,d8+4.  Attack w/ Rapier.
DM
GM, 618 posts
Sun 19 Apr 2020
at 05:01
  • msg #819

Re: Chapter Two : Greyhawk City

Round THIRTEEN

21 Myra
21 Bhelmyr
20 (Airship)
20 Bandish
19 Balloon / Flyers / Gnomes
   - Mousetrap
   - Tonko
   - Donnah
   - Chips
15 - Kvanlanir
5 Matrim
5 Goblins

Myra moves out from behind the debris of the crashed green flyer,
and shoots across the airship deck at goblin 11 with her shortbow.
The arrow thuds into the goblins head, sending the goblin sprawling, dead, onto the airship deck.
Goblin 11 is dead !
Myra then hides again amongst the debris of the crashed green flyer.

(I've had Myra stay hidden amongst the debris of the green flyer, as moving to the debris of the purple flyer
would require a dash action, and Myra would not have been able to shoot her bow. From the green flyer, goblin 11
was just within normal range of the short bow. Myra may want to start moving across the deck next round ...
perhaps keeping a safe distance from any remaining goblins and shooting her bow,
otherwise she will have to attack with disadvantage due to long range.
)

Bhelmyr dashes towards Bandish, his spectral axe following behind him.

(Bhelmyr is close enough to nearby Kvanlanir and goblin 15 to be able to move and attack next round ...
just as Bandish is about to attempt to do ...
)

The airship shakes and shudders as both engines continue to cough and splutter !

Bandish rushes across the airship deck to Kvanlanir.
"Keep pressing on we are making progress!", Bandish yells, as he attacks goblin 15 ...
... and misses.

Mousetrap, glad to be still alive, slides the hatch in the deck open, and disappears below deck ...

Tonko continues dashing across the airship deck towards the hatch,
with the intention of following Mousetrap.

Donnah continues flying her yellow flyer around the airship in a circular pattern.

Kvanlanir stabs at goblin 13 with his thin blade,
piercing the creatures heart, ending its life.
The goblin slides from Kvanlanirs blade, thudding onto the airship deck.
Goblin 13 is dead !

Matrim roars in agreement with Donnah, and focuses another swing at goblin 5,
carving his huge greatsword down through the goblins body and into the airship deck.
The greatsword sends pieces of goblin and pieces of splintered wood from the
damaged airship deck through the air, due to the sheer ferocious force of the attack.
Goblin 5 is slaughtered !

Goblin 15, seeing the very wounded Bandish attempt to slash him with a flaming sword,
retaliates, slashing his small scimitar at the druid.
DM rolled 15 using 1d20+4.  goblin scimitar versus Bandish
DM rolled 3 using 1d6+2.  goblin scimitar damage

The goblin scimitar cuts Bandish across the chest.
The pain is too much for Bandish to withstand ...
Bandish collapses, unconscious, onto the airship deck.
The flaming sword disappears.
(Bandish needs to roll his first death saving throw, please, unless healed ...)

Goblin 6 slashes at Matrim in a fury !
DM rolled 17 using 1d20+4.  goblin scimitar versus Matrim
DM rolled 4 using 1d6+2.  goblin scimitar damage

The goblin fights for its life,
slashing Matrim for 2 HP damage.

----------------------

Goblins
(6) ok
(15) 6 damage from Kvanlanir
Orcs
(1) 14 damage from Bandish ... out of action.

----------------------

Myra is on 1 HP !
Bandish is unconscious !

The only visible threats remaining are two goblins.

(Next round if Myra chooses to move forward and shoot at goblin 15,
it will be a normal attack, but shooting at goblin 6 will be at disadvantage due to long range.
Check the map.
)

----------------------

Here's the map.

(DM has adjusted adventurers HP for damage taken this round.)
Bandish the Bug
player, 396 posts
V-Human Druid
HP 0/27 AC 15 PP 17
Sun 19 Apr 2020
at 11:55
  • msg #820

Re: Chapter Two : Greyhawk City

Suffering a grievous wound Bandish falls to the deck. The world starts to go black but he focuses his will and stands back up against all the odds.


05:49, Today: Bandish the Bug rolled 20 using 1d20.  Death save. (well well well how about that!) 1 HP gained.
Matrim Rogthor
player, 395 posts
Rage 0/Stones Endurance 1
HP 9/31 AC 14 PP 10
Mon 20 Apr 2020
at 00:46
  • msg #821

Re: Chapter Two : Greyhawk City

Matrim will attempt a swing at G6.

To Hit: Matrim Rogthor rolled 13 using 1d20+6

Damage: Matrim Rogthor rolled 13 using 2d6+6

(IF the goblin dies)
Matrim will roar in victory, and look around for more challengers.
Perception: Matrim Rogthor rolled 9 using 1d20

(IF the goblin lives)
Matrim will roar in its face (mostly just for flavor)
Intimidation: Matrim Rogthor rolled 12 using 1d20+3
Bandish the Bug
player, 397 posts
V-Human Druid
HP 0/27 AC 15 PP 17
Mon 20 Apr 2020
at 01:53
  • msg #822

Re: Chapter Two : Greyhawk City

Calling on his Lady Bandish pulls the healing powers of nature into his body



19:51, Today: Bandish the Bug rolled 13 using 1d8+5.  Cure Wounds Healing.

WOW from being knocked down to 14 HP...not bad.


Spell Slots
  1st: 3 | 2nd: 1

Myra Highbrow
player, 90 posts
Halfling Rogue
HP 1/27 AC 16 PP 14
Tue 21 Apr 2020
at 07:06
  • msg #823

Re: Chapter Two : Greyhawk City

Myra starts moving across the deck toward the purple flyer. She hoped that with the other enemies distracted by her comrades that maybe she could make it across safely. As she does this she takes aim and shoots at one of the goblins.

Sneak Attack with Short bow at G15
00:02, Today: Myra Highbrow rolled 7 using 1d20+6.  Sneak Attack roll.
00:04, Today: Myra Highbrow rolled 11 using 3d6+4.  Damage roll.
Bonus Action: Hide behind whatever part of the ship is available.
00:05, Today: Myra Highbrow rolled 15 using 1d20+6.  Stealth Check.
>.< x.x

Kvanlanir
player, 203 posts
Wood Elf Figher
HP 13/33 AC 17 PP 14
Tue 21 Apr 2020
at 15:27
  • msg #824

Re: Chapter Two : Greyhawk City

Kvanlanir looked at his fallen companion, the little bug they had rescued in the blood temple that one time. Then he looked back at the goblin and narrowed his eyes and he planned his strike, then executed the following thrust almost perfectly.

Action: Attack w/ Rapier
Special: Precision Attack (+1)
Result: Hit AC 26 for 8 Piercing damage

10:23, Today: Kvanlanir rolled 25,8 using d20+6,d8+4.  Attack w/ Rapier.
10:23, Today: Kvanlanir rolled 1 using 1d8.  Precision,  Att.

Bhelmyr Godstouched
player, 311 posts
Mountain Dwarf Sorcerer
HP 26/34 AC 16 PP 9
Tue 21 Apr 2020
at 19:47
  • msg #825

Re: Chapter Two : Greyhawk City

Is O1 conscious?
DM
GM, 620 posts
Tue 21 Apr 2020
at 23:51
  • msg #826

Re: Chapter Two : Greyhawk City

Bhelmyr, yes, barely.
Orc 1 is near-death, and if not healed or rescued he will probably die within minutes.
Bhelmyr Godstouched
player, 312 posts
Mountain Dwarf Sorcerer
HP 26/34 AC 16 PP 9
Wed 22 Apr 2020
at 03:07
  • msg #827

Re: Chapter Two : Greyhawk City

Bhelmyr headed toward Bandish to finish off the goblin next to him, since he can't reach any other threats. He moves his spectral axe next to the dying orc, to finish him off if he gets up.

Action: Attack G15, hitting AC 23 for 7 damage.
Bonus: Move Spiritual weapon next to O1.
Move: As needed.

12:45, Today: Bhelmyr Godstouched rolled 23,7 using 1d20+4,1d10+2.  Battleaxe, Two-handed attack, damage.

DM
GM, 621 posts
Sun 26 Apr 2020
at 02:26
  • msg #828

Re: Chapter Two : Greyhawk City

Round FOURTEEN

21 Myra
21 Bhelmyr
20 (Airship)
20 Bandish
19 Balloon / Flyers / Gnomes
   - Mousetrap
   - Tonko
   - Donnah
   - Chips
15 - Kvanlanir
5 Matrim
5 Goblins

Myra starts moving across the deck toward the purple flyer,
taking aim and shooting at goblin 15 as she moves.
Twang !
Her arrow flies off in a wild direction, and disappears over the edge of the airship.
Myra makes it part-way across the airship deck to the debris of the purple flyer.

Leaving his spectral axe hovering near the dying orc 1,
Bhelmyr heads towards Bandish, to help finish off goblin 15.
Bhelmyr stands near the fallen Bandish, and chops goblin 15s chest open with a savage attack.
Goblin blood and guts spill out onto the airship deck ...

The airship shakes and shudders as both engines continue to cough and splutter !

(OOC : "I'm not dead yet!")
Bandish, though very wounded, staggers to his feet.
Calling on his Lady, Bandish pulls the healing powers of nature into his body.
Bandish suddenly looks a lot better !

Tonko continues dashing across the airship deck towards the hatch.
Reaching the hatch, he slides it open and disappears below deck, following Mousetrap.

Donnah continues flying her yellow flyer around the airship in a circular pattern.

Kvanlanir narrows his eyes as he plans his strike,
then executes a thrust almost perfectly,
piercing straight through the goblins skull,
at the same time that Bhelmyr chops the goblin open.
Goblin 15 is very very dead.

Matrim swing at the last remaining goblin (goblin 6), but misses.
He instead hacks away more wood from the airship deck.
Furious, Matrim roars in the face of the goblin.

The last remaining goblin looks around in fear.

The roaring goliath,
Other adventurers nearby, advancing upon him,
It's all too much !


The goblin decides to flee, running towards the edge of the airship deck ...

(Matrim can make an opportunity attack against the fleeing goblin ... )

----------------------

Assuming the last remaining goblin will soon be taken care of,
the only other remaining foe is the dying orc.

Mousetrap and Tonko have disappeared below deck.
Blinkee has been slain and is slumped over the debris of the purple flyer.
Chips is wounded and is resting in the gnome balloon.
Donnah is still flying her yellow flyer around in circles.

The airship shakes and shudders.
It doesn't feel safe ...

Combat will finish very soon (or now),
and so adventurers can declare what they want to do ...

----------------------

Here's the map.
Matrim Rogthor
player, 396 posts
Rage 0/Stones Endurance 1
HP 9/31 AC 14 PP 10
Sun 26 Apr 2020
at 03:10
  • msg #829

Re: Chapter Two : Greyhawk City

Attack of Opportunity:
To Hit: Matrim Rogthor rolled 21 using 1d20+6
Damage: Matrim Rogthor rolled 12 using 2d6+6
Bhelmyr Godstouched
player, 313 posts
Mountain Dwarf Sorcerer
HP 26/34 AC 16 PP 9
Sun 26 Apr 2020
at 04:17
  • msg #830

Re: Chapter Two : Greyhawk City

Bhelmyr begins running back towards the balloon, "Get ready to get outta here!" he shouts, preparing to help anyone who needs it get into the balloon.
DM
GM, 622 posts
Sun 26 Apr 2020
at 08:57
  • msg #831

Re: Chapter Two : Greyhawk City

The combat ends,
as Matrim hacks the last remaining goblin's back open as it tries to flee.
The goblin sprawls onto the deck, dead.

Meanwhile,
Bhelmyr begins running back across the airship deck towards the gnomish balloon.

---

Mousetrap and Tonko are below deck.
There is a dying orc nearby, on the airship deck.
This message was last edited by the GM at 08:58, Sun 26 Apr 2020.
Myra Highbrow
player, 91 posts
Halfling Rogue
HP 1/27 AC 16 PP 14
Sun 26 Apr 2020
at 12:49
  • msg #832

Re: Chapter Two : Greyhawk City

"Well that was fun." Myra says sarcastically as she limps out of her hiding spot.
This message was last edited by the player at 12:49, Sun 26 Apr 2020.
Bandish the Bug
player, 398 posts
V-Human Druid
HP 0/27 AC 15 PP 17
Sun 26 Apr 2020
at 12:59
  • msg #833

Re: Chapter Two : Greyhawk City

Bandish walks over to the Half-Orc. "You need not die here. Will you cease your hostilities? What is it you were doing?"
This message was last edited by the player at 13:00, Sun 26 Apr 2020.
Matrim Rogthor
player, 397 posts
Rage 0/Stones Endurance 1
HP 9/31 AC 14 PP 10
Sun 26 Apr 2020
at 18:44
  • msg #834

Re: Chapter Two : Greyhawk City

Seeing Kvan for the first time in a bit, and in a rage filled state of mind, Matrim will begin to run towards him mistaking him for a hostile. Once he draws up, the rage fades, and he begins to feel the ship shudder and shake.
DM
GM, 624 posts
Tue 28 Apr 2020
at 09:56
  • msg #835

Re: Chapter Two : Greyhawk City

The near-dead orc looks up at Bandish and smiles.
His tusks protrude from his mouth as he laughs and cough-spits blood onto the airship deck.

"Haha! *cough* *cough* Stupid human.", the orc says in thick-accented common.
"His will cannot be ignored. Hahaha ! *cough* I go now to him in the Abyss. Hahaha ! ! Uurrrkkk...."

The orc pulls his torn hide armor down to reveal a crude tattoo upon his chest - of a grinning skull drenched in dripping blood.
The orc slumps back onto the airship deck ... his breathing getting shallow ...

With the Greyhawk Wars having occured in very-recent years, Bandish will instantly recognize the symbol of Iuz the Evil,
half-fiend lord of the Lands of Iuz to the north, son of the demon prince Graz'zt and the witch Iggwilv,
and the main aggressor in the Greyhawk Wars.

(OOC : Though, like Earth's World War 2, once the war started, there then emerged other opportunistic aggressors in addition to the Germans, like the Japanese, etc.
So Iuz essentially started the Greyhawk Wars in the north, but there were battles in the east against the undead forces of the Great Empire (Aerdy),
the Scarlet Brotherhood assassins in the south spread across the land, etc.
)
Matrim Rogthor
player, 399 posts
Rage 0/Stones Endurance 1
HP 9/31 AC 14 PP 10
Tue 28 Apr 2020
at 18:17
  • msg #836

Re: Chapter Two : Greyhawk City

"Will anyone go into the ship to help our small helpers? I would, but I do not much like cramped spaces."
Bandish the Bug
player, 400 posts
V-Human Druid
HP 14/27 AC 15 PP 17
Tue 28 Apr 2020
at 18:23
  • msg #837

Re: Chapter Two : Greyhawk City

Bandish looks at the orc, "Then I guess you will die today after all."

Hearing Matrim's request the little man bolts off to see if he can offer any aid in keeping the ship in the air.
Bhelmyr Godstouched
player, 314 posts
Mountain Dwarf Sorcerer
HP 26/34 AC 16 PP 9
Wed 29 Apr 2020
at 11:01
  • msg #838

Re: Chapter Two : Greyhawk City

"Hmm... they might need some healing in there. I'll go! Can you help the others into the balloon, and collect our fallen?" says Bhelmyr before heading below-decks.
Myra Highbrow
player, 93 posts
Halfling Rogue
HP 1/27 AC 16 PP 14
Wed 29 Apr 2020
at 22:33
  • msg #839

Re: Chapter Two : Greyhawk City

"I'll go with them too. If there's healing to be had then I'd better not miss my chance to get some of it for myself." Myra dragged herself along after those going below-decks.
Kvanlanir
player, 204 posts
Wood Elf Figher
HP 13/33 AC 17 PP 14
Wed 29 Apr 2020
at 23:30
  • msg #840

Re: Chapter Two : Greyhawk City

In reply to Matrim Rogthor (msg # 834):

"Easy there, Matrim. You're likely to hurt someone rushing about like that." Kvanlanir smiled as he wiped the goblin residue from his sword and sheathed it. "I'm glad I wasn't the only one to come to the ships aid, and even more glad to find out it was all of you."
Matrim Rogthor
player, 400 posts
Rage 0/Stones Endurance 1
HP 9/31 AC 14 PP 10
Thu 30 Apr 2020
at 04:30
  • msg #841

Re: Chapter Two : Greyhawk City

Matrim will begin to help anyone who needs it into a functioning ballon, while catching Kvanlanir up with just how they made it up to this airship, and inquiring as to how he came to aid this ship as well.

As the airship continues to shudder and shake, Matrim comments “As soon as we hit solid ground again im going to kiss it. Then, ale and meat.
DM
GM, 625 posts
Thu 30 Apr 2020
at 04:53
  • msg #842

Re: Chapter Two : Greyhawk City

Bandish, Bhelmyr and Myra head below deck.
Below deck they find two large rooms (cargo room and engine room),
and several smaller rooms coming off the cargo room (barracks, kitchen, food storage).

The cargo room is a complete mess. Broken crates, cages and barrels are strewn about. Their contents, consisting of live (and dead) chickens, broken pottery, gnome-sized clothing, sword handles, leather boots, empty wine skins, and bits-and-pieces of gnomish mechanical devices, cover the floor. It's hard to move through the cargo room without stepping on or kicking things about.

Beyond the cargo room is the engine room, where the adventurers find Tonko (in the doorway), Mousetrap, and three other gnomes.
The three other gnomes appear to have been recently freed from being tied up, as ropes lay on the floor nearby, and the gnomes are rubbing their wrists and heads. They appear to have been mistreated by their orc and goblin captors.

Tonko calls to Mousetrap "She's gone, friend. It's too late for her now. We'd best hurry back to the balloon as soon as we can."
Mousetrap, straining to tighten a large nut on a piece of machinery with an oversized wrench, replies "Noo ! My darling ! My pride and joy ! I'll not let you go like this !"

Suddenly a blue bolt of electricity zzaps from the machinery, blasting Mousetrap, knocking the gnome back onto the deck floor.

"Frog balls !", exclaims one of the previously-tied-up gnomes, as they rush to Mousetrap, who lays on his back.

Seeing Mousetrap is still alive, but unconscious, the three gnomes pick him up and start carrying him towards the doorway of the engine room, where Tonko beckons them to hurry up and leave.
Bhelmyr Godstouched
player, 315 posts
Mountain Dwarf Sorcerer
HP 26/34 AC 16 PP 9
Thu 30 Apr 2020
at 10:07
  • msg #843

Re: Chapter Two : Greyhawk City

Seeing as he was the largest person in the room, Bhelmyr volunteered to carry the unconscious gnome out to the waiting flying machine. "Sorry we couldn't save your ship, I can see she meant a lot to all of you," he said as they left.
This message was last edited by the player at 10:07, Thu 30 Apr 2020.
Bandish the Bug
player, 401 posts
V-Human Druid
HP 14/27 AC 15 PP 17
Thu 30 Apr 2020
at 15:15
  • msg #844

Re: Chapter Two : Greyhawk City

Shaking his head at the highly unnatural situation Bandish follows along to return to the balloon. Not wishing to offend he says nothing but deep down he's not at all surprised his lady nature is calling this thing to the ground where it belongs. He just hope they all survive natures correction.
DM
GM, 626 posts
Fri 1 May 2020
at 06:54
  • msg #845

Re: Chapter Two : Greyhawk City

(Unless anyone wants to do any last-second things aboard the airship ...)

The adventurers and gnomes pile into the gnomish balloon basket.
Bhelmyr and one of the rescued gnomes (Gilbur) help carry the unconscious Mousetrap,
while Tonko and the two other rescued gnomes (Domlon and Sashafra) retrieve Blinkee's body from the debris of the crashed purple flyer.

The balloon basket is overloaded. Tonko explains that there's "no other option" than to try to carefully manoeuvre the balloon directly to the ground and to "retrieve the remains of the airship later on."

As predicted, once the ropes holding the gnomish balloon in place are released, the balloon drifts off the edge of the airship and begins its descent to the hilly terrain of the Cairn Hills below. The airship stays in the air and continues to fly off into the distance. The engines of the airship can be seen crackling with electricity. Bolts of blue lightning zzap out from the engines every few seconds.

When the balloon basket has almost touched down to the ground, a loud BOOM ! sound can be heard in the distance. Looking to the airship, the gnomes and adventurers see the airship in the distance, aflame, and careering on a spiral-pattern towards the ground. The airship, engulfed in flames, eventually disappears behind a distant hill.

Finally touching down to the ground, the landing is rough, but nobody is hurt.
The gnomes are clearly upset by the loss of the airship, but are resolute to "recover what they can", once Mousetrap is able to accompany them. In the meantime they intend to return to Grossettgrottell, a few days travel west, in the Cairn Hills, after returning to their wagons and reuniting with Donna (who flew her flyer off to hopefully land safely).

-------------------

It is now mid-morning. The adventurers are on the side of a rocky hill, a days travel north of the City of Greyhawk.
The gnomes wish to rest here for at least a few hours ...

-------------------

XP ! + 1200xp each

Bandish Bay 4710 -> 5910
Bhelmyr 6070 -> 7270 level up !
Kvanlanir 5335 -> 6535 level up !
Matrim 6120 -> 7320 level up !
Myra 4670 -> 5870

-------------------

Bhelmyr, Kvanlanir and Matrim, please level up.

What is the adventurers next course of action ?
- Discuss what may have been learnt from the hijacking of the airship ?
- Return to Greyhawk, or something else ?
Matrim Rogthor
player, 401 posts
Rage 0/Stones Endurance 1
HP 9/31 AC 14 PP 10
Fri 1 May 2020
at 23:27
  • msg #846

Re: Chapter Two : Greyhawk City

Holding to his words, Matrim leaps early from the balloon, bows, and kisses the solid, un-moving, familiar ground.

Once he rises, he will simply suggest, "Ale and meat?"
Kvanlanir
player, 205 posts
Wood Elf Figher
HP 41/41 AC 17 PP 14
Sat 2 May 2020
at 04:19
  • msg #847

Re: Chapter Two : Greyhawk City

Kvan stood and nodded his agreement, "Ale and meat."
DM
GM, 627 posts
Sat 2 May 2020
at 07:02
  • msg #848

Re: Chapter Two : Greyhawk City

If the adventurers wish to make their way back to Greyhawk City,
they will arrive during the evening hours, after a full days travel.

Assuming the travel is uninterrupted,
where would the adventurers like to go once arriving back in Greyhawk City ?

- The Blue Dragon Inn in the Foreign Quarter, your regular tavern of choice ?
- The Wizard's Hat Inn, where you recently made your way through the Thunderlock Crawl dungeon and had your names placed upon their Honor Board ?
- somewhere else ?

Of course you have the option to not return to Greyhawk City just yet, too,
if you'd like to do something else.

Bhelmyr Godstouched
player, 317 posts
Mountain Dwarf Sorcerer
HP 26/34 AC 16 PP 9
Sat 2 May 2020
at 09:40
  • msg #849

Re: Chapter Two : Greyhawk City

Bhelmyr nods, and says, "Blue Dragon?"
Matrim Rogthor
player, 402 posts
Rage 0/Stones Endurance 1
HP 9/31 AC 14 PP 10
Sun 3 May 2020
at 04:29
  • msg #850

Re: Chapter Two : Greyhawk City

Blue Dragon.

If any of you small ones want a lift, climb on.


Matrim lowers himself, and will help anyone up onto his shoulders. He also offers to cradle Blinkee in his arms.
DM
GM, 629 posts
Sun 3 May 2020
at 05:48
  • msg #851

Re: Chapter Two : Greyhawk City

28th Readying, 586CY

As the adventurers prepare to depart the company of gnomes,
and with Mousetrap and Chips finally conscious again,
the gnomes state that they will take Blinkee's body with them to the wagons.

They explain that half their group will return to Grossettgrottell,
while the other half recovers the gnomish balloon and whatever they can salvage from the crashed airship.

(Unless anyone objects ...)
... the adventurers make their way through the rocky terrain of the Cairn Hills, then to the road, and finally to Greyhawk City.

It is evening when you arrive back at the gates to the city. The guards look you over, but do not stop and interrogate you, instead mumbling to themselves about "... more rough-looking types ..." and "... yeah, probably more refugees ...".

Making your way through the city streets, you finally arrive back at The Blue Dragon Inn. Felipe the barkeep is delighted with your return, after hearing of the entertainment and excitement you provided the patrons of The Wizard's Hat Inn, only yesterday.

Felipe states that he'd even received a number of different people inquiring about the adventuring party known as The Pub Crawlers.

Felipe explains, "Yes, a pretty elf woman arrived this morning. I think she'd been sent from The Wizard's Hat Inn. Looked like she'd been walking all over town. Anyway, said her name was Elora, and was in need of some muscle. Very nervous look in her eyes, too. She's rented a room from me, if you wanted to talk to her."

Felipe continues, "Heard some strange rumours going around town, too. Had a merchant eat lunch here today. He said he was planning on taking a wagon-load of wares north to Elmshire, but was hesitant due to hearing that there's been residents going missing from the town. Elmshire's mainly halflings, see. This merchant thinks it's some kind of monster from the Nyr Dyv (big lake to the north), but I don't believe that. Probably just couldn't swim, little fellows. He asked me if I knew anyone who would be interested in accompanying him on the trip, as bodyguards. Goes by the name Thindamus and has a market stall here in town, if you wanted to talk to him."

He keeps talking. "Had some of the local militia through last night. Rag-tag looking group. Seems like the city is recruiting anyone they can. They said the militia was on a recruitment boost due to increased paranoia over that madman Rary who fled south-east to the Bright Desert. Remember he killed Otiluke and Tenser at the signing of the treaties at the end of the war a-year-or-so ago? 'Course you remember! The whole city remembers. Anyway, Otiluke and Tenser are dead, Rary fled, and everyone's getting paranoid. Doesn't help that there's talk of a mad mage breaking into one of the Star Cairns in the Abbor-Alz mountains to the south-east, intent on raising an army of the dead. I don't know if that's Rary, or someone else."
(Otiluke, Tenser and Rary were members of the mage council known as The Circle of Eight. Other members are Nystul, Otto, Drawmij, Bigby, Jallarzi.)

He goes on and on, "Militia also told me about increased bandit activity near the small town of Hardby, to the south, along the river. Seems like lots of folk are getting desperate and turning to a life of crime." He sighs and shakes his head. "Anyway, don't you worry about any of that tonight. Enjoy a nice meal here and a good rest!"

-----

There's a few adventure-hooks / rumours there in Felipe's speech.
This message was last edited by the GM at 06:26, Sun 03 May 2020.
Bandish the Bug
player, 402 posts
V-Human Druid
HP 14/27 AC 15 PP 17
Sun 3 May 2020
at 11:47
  • msg #852

Re: Chapter Two : Greyhawk City

Bandish, though a very small man was a sworn protector of natures balance. the trip to the flying ship had worn on his nerves as the highly unnatural machinations of the gnomes often do. the rumors of a creature in NYR DYV perked his interest.  Had foul magic intervened or had this creature been chased into the lake by other means. In either way it was something he though should be investigated.

"I would be greatly interested in checking out the region around the Nyr Dyv". he says to his companions.

"After a much needed bath and meal of course!"


my vote is in
Bhelmyr Godstouched
player, 318 posts
Mountain Dwarf Sorcerer
HP 26/34 AC 16 PP 9
Sun 3 May 2020
at 13:49
  • msg #853

Re: Chapter Two : Greyhawk City

"Wonder if that fallen halfling merchant we found was from there? The one who had been attacked by manticores?" Bhelmyr pondered aloud.
Myra Highbrow
player, 94 posts
Halfling Rogue
HP 1/27 AC 16 PP 14
Sun 3 May 2020
at 16:09
  • msg #854

Re: Chapter Two : Greyhawk City

Myra sat down next to her comrades. She was interested in adventure it was true, but after her recent near death experience she had earned the right to a bit of rest and some good food. Each of the jobs she had heard about had their own merit, but she would go with whatever the group decided. Right now her focus remained elsewhere in the long calm deep breath she took to finally set herself at ease.
Matrim Rogthor
player, 405 posts
Rage 0/Stones Endurance 1
HP 9/44 AC 15 PP 10
Mon 4 May 2020
at 00:25
  • msg #855

Re: Chapter Two : Greyhawk City

Once his last plate had been cleared, Matrim muses over going back to NYR DYV.

"Might be nice to see some familiar landscapes again even if I don't go all the way back home. Then again, If there's gold in it, wiping the floor with some bandits might be a good spot of fun."

He pulls his pipe out, and begins to unwind with a nice smoke.
Bhelmyr Godstouched
player, 319 posts
Mountain Dwarf Sorcerer
HP 26/34 AC 16 PP 9
Mon 4 May 2020
at 01:03
  • msg #856

Re: Chapter Two : Greyhawk City

Bhelmyr had already finished his meal, and was enjoying a drink, "You're from that way, Matrim? Perhaps we'll run into someone you know!"


Matrim Rogthor
player, 406 posts
Rage 0/Stones Endurance 1
HP 9/44 AC 15 PP 10
Mon 4 May 2020
at 02:57
  • msg #857

Re: Chapter Two : Greyhawk City

"Well, if we do, they will either fear me or hate me. Family business and whatnot."
DM
GM, 630 posts
Mon 4 May 2020
at 06:26
  • msg #858

Re: Chapter Two : Greyhawk City

Here are some maps, showing areas Felipe spoke about.

This map shows the area around Greyhawk City, including the Nyr Dyv (lake), the Cairn Hills, and Elmshire to the north.

This map shows a wider area, including the Empire of Iuz beyond the Nyr Dyv (lake), the Shield Lands (controlled by Iuz), the Horned Lands (controlled by Iuz), the good-aligned kingdom of Furyondy (west) and the good-aligned County of Urnst (east). The Abbor-Alz mountains and the Bright Desert are to the south-east. The town of Hardby is to the south.

If Matrim came from near the Nyr Dyv (lake), he most likely came from the Shield Lands, Horned Lands, or Furyondy. If he came from the Shield Lands or the Horned Lands, he may have rejected Iuz and been forced to leave the area, perhaps as a refugee heading south into Furyondy or the Greyhawk City region.

As a reminder, this treasure map was found on the bodies of the halflings slain by the manticores.

-----------------------------------------

(edit) Staying at The Blue Dragon Inn overnight :
- meals up to comfortable are available (5sp). (PHB pg 158)
- drinks as per the same table in the PHB.
- rooms up to comfortable are available (8sp).
  - long rest (full healing, etc)

The adventurers can discuss their next course of action over the evening meal ...
This message was last edited by the GM at 09:32, Mon 04 May 2020.
Bhelmyr Godstouched
player, 320 posts
Mountain Dwarf Sorcerer
HP 26/34 AC 16 PP 9
Mon 4 May 2020
at 10:54
  • msg #859

Re: Chapter Two : Greyhawk City

Bhelmyr gave Felipe 1gp, and 2sp, for a modest room, a modest meal, and a gallon of ale (and a tip. He's feeling generous tonight.)

Removed 1gp, 2sp from character sheet.
Bandish the Bug
player, 403 posts
V-Human Druid
HP 14/27 AC 15 PP 17
Mon 4 May 2020
at 11:51
  • msg #860

Re: Chapter Two : Greyhawk City

Bandish pays up as well. He's becoming comfortable surrounded by what is known as civilization. Though it is hardly civilized, with crimes and justice everywhere around him. He sees into the eyes of some in this bar. Some have the look of cattle the others prey. Perhaps natural law rules this place as well? Why wouldn't it.

He sits and enjoys the meal surrounded by allies, his own protective pack, "We have all earned this rest but once it is done there is much work to still be accomplished in this world. To what end would you choose?" he asks the rest.
Matrim Rogthor
player, 408 posts
Rage 0/Stones Endurance 1
HP 9/43 AC 14 PP 10
Mon 4 May 2020
at 22:08
  • msg #861

Re: Chapter Two : Greyhawk City

Matrim gives 3 gp for his accomidations.
 - 1.5 gp for food (big man requires lots of food)
 - 1 gp for a gallon of ale and a room (2sp and 8sp)
 - .5 gp for a tip. Good service begets good rewards


"I am from Radigast City myself. While we do not share the views towards Iuz as some do, my family has carved their own niche to provide services that none can. A merchant family, importing, exporting.....and other things."

Matrim has no real preference to what the group decides to do. He was raised to carry out the orders he was given in a way that he sees fit. He has no current desire to be the one giving the orders or making the important decisions.

"I am sure that wherever we decide to go, I can be of use, and that is what I need right now. To be of use."
This message was last edited by the player at 00:19, Fri 08 May 2020.
Myra Highbrow
player, 95 posts
Halfling Rogue
HP 1/27 AC 16 PP 14
Tue 5 May 2020
at 19:32
  • msg #862

Re: Chapter Two : Greyhawk City

Myra will only have the meal and rest. Perhaps on another night she would enjoy the indulgence of some ale.

Subtracts 13sp.
DM
GM, 632 posts
Wed 6 May 2020
at 01:45
  • msg #863

Re: Chapter Two : Greyhawk City

The adventurers enjoy the evening atmosphere of The Blue Dragon Inn.

Felipe wasn't lying when he said people were feeing paranoid.
Although gentle melodies from a minstrels lute waft through the tavern room, the atmosphere of the place feels melancholic.

During the evening meal-time, Felipe will point out the merchant he spoke of earlier.

Thindamus the merchant sits at a table eating his evening meal. He is dressed in slightly-above-average quality clothes.
His leather boots, however, are very well made. Although past middle-aged, he sports a haircut popular with the youth of the city.

Due to limited space in the Inn during meal-times, Thindamus is not sitting alone.
He appears to not be engaging in conversation with the young man sitting near him, but rather dining alone-but-in-proximity-to-others.

During Felipe's earlier speech he mentioned the elf woman, Elora, who was in need of some muscle.
Although a few elves frequent the Inn during the evening, nobody matching her description can be seen.
Matrim Rogthor
player, 410 posts
Rage 0/Stones Endurance 1
HP 9/43 AC 14 PP 10
Thu 7 May 2020
at 08:14
  • msg #864

Re: Chapter Two : Greyhawk City

How close is Thindamus to Matrim?

Just to note that back in the city Matrim has changed into his finer clothes, instead of being bare-chested.
DM
GM, 634 posts
Thu 7 May 2020
at 10:32
  • msg #865

Re: Chapter Two : Greyhawk City

Thindamus is two tables away from where Matrim and Bhelmyr sit eating and talking.
The other adventurers can be there, too, if they want.
Bhelmyr Godstouched
player, 321 posts
Mountain Dwarf Sorcerer
HP 26/34 AC 16 PP 9
Thu 7 May 2020
at 15:22
  • msg #866

Re: Chapter Two : Greyhawk City

Are there any empty seats at either our table or Thindamus'?
Bandish the Bug
player, 404 posts
V-Human Druid
HP 14/27 AC 15 PP 17
Thu 7 May 2020
at 15:55
  • msg #867

Re: Chapter Two : Greyhawk City

Bandish takes a deep breath and decided to actually socialize. He wanders over to the table Matrim is seated at and introduces himself before sitting down.

'Hello, I am Bandish. I hope you don't mind of I join you."
DM
GM, 635 posts
Thu 7 May 2020
at 17:43
  • msg #868

Re: Chapter Two : Greyhawk City

There's two empty seats at Thindamus' small square table.
(He's sitting with a stranger.)
Matrim, Bhelmyr and Bandish sit two tables away from him.
This message was last edited by the GM at 17:43, Thu 07 May 2020.
Matrim Rogthor
player, 412 posts
Rage 0/Stones Endurance 1
HP 9/43 AC 14 PP 10
Fri 8 May 2020
at 00:24
  • msg #869

Re: Chapter Two : Greyhawk City

Come, sit, join. I was just about to ask our merchant friend over there where he got his boots from. You wont mind if I make a bit of a commotion will you?

Matrim says this with a bit of a mischevious grin.
Bandish the Bug
player, 405 posts
V-Human Druid
HP 14/27 AC 15 PP 17
Fri 8 May 2020
at 02:36
  • msg #870

Re: Chapter Two : Greyhawk City

Bandish looks over at Matrim, nearly twice his size, and smiles, "Even if I did I don't that that would dissuade you. I have your back."
Matrim Rogthor
player, 413 posts
Rage 0/Stones Endurance 1
HP 9/43 AC 14 PP 10
Fri 8 May 2020
at 03:04
  • msg #871

Re: Chapter Two : Greyhawk City

No worries good friend, I have nothing violent planned. Just, loud.

Matrim turns towards Thindamus, and loudly, but not yelling at the top of his voice, says:

Thindamus, come, sit here!” Matrim pushes the empty chair slightly away from the table. “Please, do not be alarmed. I just have some questions.

Matrtim attempts to give a disarming smile.
DM
GM, 636 posts
Sat 9 May 2020
at 00:10
  • msg #872

Re: Chapter Two : Greyhawk City

DM, on behalf of Matrim Rogthor, rolled 5 using 1d20+1. (Charisma check)
"Matrim attempts to give a disarming smile."


Thindamus looks across the busy room to where the enormous goliath calls out to him.
Thindamus nervously calls back "H-hello f-friend. Well met. I-I'm quite happy here, where I am, th-thank you very much. A g-good e-eving to you and your friends."
Matrim Rogthor
player, 414 posts
Rage 0/Stones Endurance 1
HP 9/43 AC 14 PP 10
Sat 9 May 2020
at 02:34
  • msg #873

Re: Chapter Two : Greyhawk City

Come now. Your reputation precedes you. I want to talk about your wares.
Bandish the Bug
player, 406 posts
V-Human Druid
HP 14/27 AC 15 PP 17
Sat 9 May 2020
at 02:38
  • msg #874

Re: Chapter Two : Greyhawk City

Bandish stands on the chair so he can be noticed next to Matrim and waves the man over, "Come on now its just a bit of business."


20:37, Today: Bandish the Bug rolled 18 using 1d20.  CHA check.
DM
GM, 637 posts
Sat 9 May 2020
at 02:49
  • msg #875

Re: Chapter Two : Greyhawk City

Slowly Thindamus stands and walks over to where Matrim, Bhelmyr and Bandish sit.
He carries with him his half-finished plate of food.
He sits at the chair Matrim pushed out earlier and places his plate of food upon the table.

"Well, I am a merchant travelling the length of the Selintan River, between Hardby (to the south) and Greyhawk City, and sometimes into the Cairn Hills (to the north). I mainly deal in leather goods and clothes. How can I be of service to you fine gentlemen?"

He frowns a moment, then continues. "I will need another mug of ale before we talk business."
Matrim Rogthor
player, 415 posts
Rage 0/Stones Endurance 1
HP 9/43 AC 14 PP 10
Sun 10 May 2020
at 02:05
  • msg #876

Re: Chapter Two : Greyhawk City

I have always found ale is best served after business has been dealt with.

Matrim pauses for a moment before continuing.

If you agree to this, I would like to talk boots. I see yours look to be well made. And mine, well, have seen some heavy use. I will pay for quality.
Bandish the Bug
player, 407 posts
V-Human Druid
HP 14/27 AC 15 PP 17
Sun 10 May 2020
at 02:54
  • msg #877

Re: Chapter Two : Greyhawk City

Bandish looks at Matrim with a surprised look on his face. ~He really just wants BOOTS!~ he thinks.

once the conversation is over he hopes the topic turn to a more productive conversation.
This message was last edited by the player at 02:55, Sun 10 May 2020.
Bhelmyr Godstouched
player, 322 posts
Mountain Dwarf Sorcerer
HP 26/34 AC 16 PP 9
Sun 10 May 2020
at 04:03
  • msg #878

Re: Chapter Two : Greyhawk City

Bhelmyr rests his face in his palm.
DM
GM, 638 posts
Sun 10 May 2020
at 06:12
  • msg #879

Re: Chapter Two : Greyhawk City

Thindamus continues eating his food while speaking.

"Well, friend. *chomp chomp* I do have a selection of boots available. *chomp chomp* I have an artisan friend in town who I work with. An expert leather worker! He makes the finest boots I've ever seen! *chomp chomp* Standard wear boots for the *ahem* everyday wear start at 5 silver pieces... " He takes a quick glance underneath the table at Matrim's feet "... though large size for one of your foot girth will cost a couple of silver more."

Thindamus looks around the room for a barmaid, intent on quenching his thirst.

"Durable work boots range from 6 to 9 silver. *chomp chomp* Heavy duty work boots, with hobnails inserted into the soles for added durability, range from 7 to 11 silver for the standard cut, and 8 to 12 silver for the knee-high cut, *chomp chomp* while embroidered fashion boots of varying styles can cost anywhere up to 3 or 4 gold pieces. *chomp chomp* They are not for work, however. Simply for impressing your friends, hahahaha !!!"
Matrim Rogthor
player, 417 posts
Rage 0/Stones Endurance 1
HP 9/43 AC 14 PP 10
Sun 10 May 2020
at 06:49
  • msg #880

Re: Chapter Two : Greyhawk City

Politely signalling a barmaid for a round for the table, Matrim says

I am sure your friend is an excellent leatherworker, but I hope you trust that a man of my...caliber would need to see some examples of their work first hand.

Once the drinks have arrived, Matrim will nudge Thindamus’ towards him and continue

Where might I find your friend’s shop in town?
DM
GM, 639 posts
Sun 10 May 2020
at 07:31
  • msg #881

Re: Chapter Two : Greyhawk City

A barmaid hastily brings more ale for the table.

Thindamus drinks deeply from his ale mug, then sits up straight and proudly says :

"Sir, I understand completely. Unfortunately my leather worker friend spends his days toiling over his craft, perfecting his products down to the finest detail. He has no time to run a shop ! I am your point of contact, as I am the merchant ! I would be doing yourself and myself a disservice if I sent every customer to the manufacturer, as ultimately he would have less time to spend on his craft, which is truly the only thing that makes him happy.

If you wish to see some samples of the products, I can show you over breakfast tomorrow morning, if that is convenient."

Matrim Rogthor
player, 418 posts
Rage 0/Stones Endurance 1
HP 9/43 AC 14 PP 10
Sun 10 May 2020
at 08:42
  • msg #882

Re: Chapter Two : Greyhawk City

No, Thindamus, you understand nothing. I was ready to offer you a finder’s fee of sorts for the location, as it is never profitable to give out a source of wares for free. But you made the decision for me.

I will cover the ale you seem to enjoy so much, but I will not do business with anyone who treats a prospective client as an afterthought to their meal
.“

With practiced movements, Matrim raises himself from the chair using both hands on the table. The chair creaks. The table flexes. But nothing breaks. He looks at Thindamus from his hunched height, holding the eye contact slightly longer than most people are comfortable with, then says

Now, I have had a long and exhausting day.

He turns to his friends at the table.

Bandish, Bhelmyr, I wish you both a wonderful nights rest and I look forward to whatever we decide to do tomorrow.

Matrim will then meander his way through the tables to find the rest of his friends, wish them a wonderful nights rest, up to the bar to settle the round (1gp removed (4 x 4cp + open a tab for his friends with the remainder)), and finally head to his room.

As the beds are not Goliath sized, he is forced to sleep on his back, which is unfortunate for the people around him as his snores are almost a force to be reckoned with on their own.
DM
GM, 640 posts
Sun 10 May 2020
at 09:13
  • msg #883

Re: Chapter Two : Greyhawk City

Thindamus' eyes go wide as Matrim talks and looks down from his great goliath height.

Thindamus lets out a little "eep!" sound as the table creeeaaaks.

Once Matrim finishes talking and leaves, Thindamus stares at the remains of his meal for a few moments, lost in thought with a wide-eyed look upon his face.

He then begins eating and drinking rather hastily, remaining seated at the table with Bhelmyr and Bandish.
This message was last edited by the GM at 09:28, Sun 10 May 2020.
Bhelmyr Godstouched
player, 323 posts
Mountain Dwarf Sorcerer
HP 26/34 AC 16 PP 9
Sun 10 May 2020
at 15:57
  • msg #884

Re: Chapter Two : Greyhawk City

Bhelmyr says, "Good night," to Matrim, and then says to Thindamus, "Pardon our friend. We've had a long day."


08:56, Today: Bhelmyr Godstouched rolled 11 using 1d20+5.  persuasion. It should actually be 12. I forgot to update my skill bonuses when I leveled.

This message was last edited by the player at 18:07, Sun 10 May 2020.
DM
GM, 643 posts
Mon 11 May 2020
at 06:51
  • msg #885

Re: Chapter Two : Greyhawk City

Thindamus finishes his meal and downs the remains of his ale.
Speaking to Bhelmyr he says "Yes I ... uh ... understand. Or perhaps I don't."
He sighs, stands and continues "It's time for me to retire as well. I've a lot on my mind and ... uh ... need to think about things ... "
Bandish the Bug
player, 408 posts
V-Human Druid
HP 14/27 AC 15 PP 17
Mon 11 May 2020
at 12:40
  • msg #886

Re: Chapter Two : Greyhawk City

Bandish nods as the two retire for the night. He does as well hoping tomorrow brings good weather and a direction forward.
Bhelmyr Godstouched
player, 324 posts
Mountain Dwarf Sorcerer
HP 26/34 AC 16 PP 9
Mon 11 May 2020
at 14:41
  • msg #887

Re: Chapter Two : Greyhawk City

Bhelmyr goes to bed as well.
DM
GM, 644 posts
Tue 12 May 2020
at 18:47
  • msg #888

Re: Chapter Two : Greyhawk City

The adventurers retire for the evening. (Long Rest !)

--------------------------------------
Morning of 29th Readying, 586CY
--------------------------------------

In the morning, an early-rising adventurer can order a simple breakfast from the kitchen staff.
There are a few other patrons eating breakfast, while Felipe's cleaning staff tidy up and prepare the Inn for another busy day.

One patron catches an adventurer's eye.
A young elf woman, clad in a beautiful multi-toned-green dress (and sturdy leather boots), is hastily eating breakfast.
A backpack rests against the side of her chair.

Also noticeable are two human men standing near the entrance to the Inn.
They are rough-looking and clad in studded leather armor.
Longswords hang at their hips, backpacks rest against the wall nearby.
They seem to be watching the elf woman ... perhaps waiting for her to finish her meal.
Bhelmyr Godstouched
player, 325 posts
Mountain Dwarf Sorcerer
HP 26/34 AC 16 PP 9
Wed 13 May 2020
at 05:53
  • msg #889

Re: Chapter Two : Greyhawk City

Bhelmyr ordered a breakfast, and sat next to the elven woman. "Elora?" he whispered into his cup, so the watching men couldn't tell what he was saying.
DM
GM, 645 posts
Wed 13 May 2020
at 06:06
  • msg #890

Re: Chapter Two : Greyhawk City

The elf woman, with a mouth full of breakfast porridge, turns to Bhelmyr, "Mmmm ?"
She hurriedly swallows her porridge so not to speak with her mouth full.
*gulp* "Ahh, do I know you, sir?"
Bhelmyr Godstouched
player, 326 posts
Mountain Dwarf Sorcerer
HP 41/41 AC 16 PP 9
Wed 13 May 2020
at 08:57
  • msg #891

Re: Chapter Two : Greyhawk City

""I'm Bhelmyr. Felipe said you needed some help," Bhelmyr said into his cup.
DM
GM, 646 posts
Wed 13 May 2020
at 09:07
  • msg #892

Re: Chapter Two : Greyhawk City

Elora say "Uhh ... yes ..."
She turns her head, looking at the two human men standing near the entrance to the Inn.

One of the men makes eye contact with her, and gestures with his thumb to the street, as though to indicate 'let's go',
while the other man starts slowly swaggering towards the table where Elora and Bhelmyr sit.

Elora turns back to Bhelmyr and continues "I was looking for help, yes. I have found a couple of strong arms to aid me, though, thank you. I suppose I could do with more help, if you've the time ... "

The second man overhears the last sentence Elora speaks and says to her "Hey, love. You got all the help you need with me and my brother, okay. Don't need no dwarf tagging along. We'll take care of your problem."
Matrim Rogthor
player, 423 posts
Rage 3/Stones Endurance 1
HP 43/43 AC 14 PP 10
Sat 16 May 2020
at 17:12
  • msg #893

Re: Chapter Two : Greyhawk City

At this point Matrim will enter the room, order a rather large breakfast, and sit to himself (about 3 or 4 tables away), to wait for the food and shake off the cobwebs of a good, long sleep.

I will note that Matrim is dressed, and unarmed.
DM
GM, 648 posts
Sat 16 May 2020
at 18:56
  • msg #894

Re: Chapter Two : Greyhawk City

Elora listens to the man, then looks down at her almost-finished meal and quietly says,
"I am sorry, friend dwarf. The Nuffin brothers assure me that they can take care of my problem.
We will be leaving soon to meet with two of their friends, which should be more than enough strong-arms to help me."


The man who is closest to Elora's table speaks sternly to her,
"Yeah, we should get going, eh."
Bhelmyr Godstouched
player, 328 posts
Mountain Dwarf Sorcerer
HP 41/41 AC 16 PP 9
Sat 16 May 2020
at 21:00
  • msg #895

Re: Chapter Two : Greyhawk City

"Okay, ma'am. Enjoy your day!" Bhelmyr says, cheerfully.

13:58, Today: Secret Roll: Bhelmyr Godstouched rolled 2 using 1d20-1.  Insight.
Matrim Rogthor
player, 424 posts
Rage 3/Stones Endurance 1
HP 43/43 AC 14 PP 10
Sat 16 May 2020
at 22:01
  • msg #896

Re: Chapter Two : Greyhawk City

Insight: Matrim Rogthor rolled 16 using 1d20

What does Matrim glean from this as he sits down?
DM
GM, 649 posts
Sat 16 May 2020
at 23:07
  • msg #897

Re: Chapter Two : Greyhawk City

Matrim ponders what he hears as he sits down.

It does seem that Elora needs help with a task.
She was close to inviting Bhelmyr along to help her, until one of the Nuffin brothers stepped forward and stopped her.

It seems that the Nuffin brothers (and their 'two friends' that Elora mentioned) want to be the only ones to help her,
and the words of one of the brothers were enough to convince Elora of this.

Perhaps they have ulterior motives and wish to get her alone.
Perhaps they want to be the only ones to claim whatever reward Elora may have offered.
It does seem odd to Matrim that Elora, though the employer of the strong-arms, would be swayed by their words.
("Hey, love. You got all the help you need with me and my brother, okay. Don't need no dwarf tagging along. We'll take care of your problem.")

Matrim has never seen, met or heard of the Nuffin brothers before.
Matrim Rogthor
player, 425 posts
Rage 3/Stones Endurance 1
HP 43/43 AC 14 PP 10
Sun 17 May 2020
at 02:32
  • msg #898

Re: Chapter Two : Greyhawk City

After a covered yawn, Matrim says loudly enough to be heard by the general vicinity

Thats an odd way to address your employer. She could drop you for someone with better manners at any time.
Bandish the Bug
player, 409 posts
V-Human Druid
HP 14/27 AC 15 PP 17
Sun 17 May 2020
at 03:19
  • msg #899

Re: Chapter Two : Greyhawk City

Bandish walks into the room yawning. He missed the exchanged and just sits at the table.

He signals to the serving girl/ guy/ person for some hot tea and breakfast.
DM
GM, 650 posts
Sun 17 May 2020
at 09:12
  • msg #900

Re: Chapter Two : Greyhawk City

Bandish is able to receive a plate of eggs, bacon and beans, as well as hot tea from the kitchen staff.
The kitchen staff member, a young human woman, looks around nervously at the ruffians as she brings out the breakfast.
As she places the food in front of Bandish, she whispers "Friends of yours?"

(OOC : A hearty breakfast like this will cost 8 copper pieces, which can be deducted from the tab, if you like.)

Bandish sees Matrim sitting at another table, and hears the goliath say
“Thats an odd way to address your employer. She could drop you for someone with better manners at any time.”

The ruffian Nuffin brother at Elora and Bhelmyr's table quickly scans the room, noticing Matrim and Bandish.
He puts both hands on the table and leans a little-too-close to Elora, sternly saying
"Remember the agreement you've made with our colleagues, young miss. Now, we'd best leave soon so we've got time to take care of your business, right?"

He then grabs her arm, pulling her up out of the chair, to a standing position.
Elora is clearly intimidated by the ruffian, saying "Yes, I remember."
Looking at Bhelmyr, she says "My apologies, friend dwarf, but I must leave now."
Bandish the Bug
player, 410 posts
V-Human Druid
HP 14/27 AC 15 PP 17
Sun 17 May 2020
at 11:55
  • msg #901

Re: Chapter Two : Greyhawk City

Bandish stands up oh his chair so his diminutive frame is easily seen by everyone. he addresses the men directly.

"She'll be going nowhere. You see, every pack has an alpha and in this built up world of cities it is employers who hold that position. Your small enterprise breaks this natural order and has my hair standing on end at the unnaturalness of it.

"I am afraid you will need to leave without her for I shall not step aside when every fiber of my being calls me to interceded."



8 coppers removed
This message was last edited by the player at 21:59, Sun 17 May 2020.
Matrim Rogthor
player, 426 posts
Rage 3/Stones Endurance 1
HP 43/43 AC 14 PP 10
Sun 17 May 2020
at 20:47
  • msg #902

Re: Chapter Two : Greyhawk City

Fully awake now with the prospect of a fight brewing, Matrim uses Bandish’s declaration as a distraction to set himself between the ruffian holding Elora and the door (about halfway between). He also begins to remove his shirt to fold it and set it on a nearby table or chair.

Perception to hear if the ruffian at the door behind Matrim begins to do anything: Matrim Rogthor rolled 20 using 1d20
Bhelmyr Godstouched
player, 330 posts
Mountain Dwarf Sorcerer
HP 41/41 AC 16 PP 9
Mon 18 May 2020
at 05:40
  • msg #903

Re: Chapter Two : Greyhawk City

"Sir, take that hand off of her this instant, or you'll be lucky to only lose the hand!" Bhelmyr shouts angrily, as he reaches for his axe.

22:39, Today: Bhelmyr Godstouched rolled 23 using 1d20+3.  Intimidate.

DM
GM, 651 posts
Mon 18 May 2020
at 06:18
  • msg #904

Re: Chapter Two : Greyhawk City

Bandish and Bhelmyr speak, and Matrim moves into position.

There is a brief moment of silence as the ruffian at the table maintains his hold upon Elora's arm and looks directly into Bhelmyr's eyes.
Bhelmyr sees the eyes of one who is not usually intimidated.
The ruffian seems unsure of what to do ...

... until the ruffian behind Matrim (at the Inn entrance) speaks.
He says words in common, but it sounds almost like gibberish or confusing code,
"Foxes eat berries, the wind, the stars, outside rain."

The ruffian at the table lets go of Elora's hand almost instantly after his brother speaks, and turns from the table.
He begins to walk silently towards the Inn entrance ... but there is a goliath blocking his path.

Matrim hears the ruffian behind him (at the Inn entrance) open the swinging Inn door.
Does Matrim let both ruffians leave the Inn ?
Matrim Rogthor
player, 427 posts
Rage 3/Stones Endurance 1
HP 43/43 AC 14 PP 10
Mon 18 May 2020
at 07:30
  • msg #905

Re: Chapter Two : Greyhawk City

Matrim leans in close to the ruffian and says

If you come into this establishment again, you, your brother, and your friends, will not leave as you are today. If you see us on the streets, you turn and walk the other way. And if I ever hear your name again, I will come looking for you.

Standing, he moves aside, and loudly says

Let your berries eat your foxes, and the outside wind fall.
DM
GM, 652 posts
Mon 18 May 2020
at 10:38
  • msg #906

Re: Chapter Two : Greyhawk City

The ruffian closest to the door steps outside the Inn, and holds the door open.
The other ruffian moves past Matrim, staring intensely at the goliath as he passes.

While standing in the doorway he turns to look at Elora and says "Farewell, sweet Elora."
Both brothers then laugh "Ah hahahaha ha !" and walk from the Inn, leaving the door to close behind them.

Elora seems a bit shaken up by all that happened in the last few minutes. She quickly picks up her backpack.
She speaks to Bhelmyr, "Friend dwarf. Does your offer of help still stand? Are these your friends?", she gestures to Bandish and Matrim.
Myra Highbrow
player, 96 posts
Halfling Rogue
HP 1/27 AC 16 PP 14
Mon 18 May 2020
at 20:27
  • msg #907

Re: Chapter Two : Greyhawk City

After the time she had had on their last travels Myra had spend the past day in her room only coming out for some food and not much else. She was finally on this day ready to try her 'halfling luck' again. She stretched as she came down the to the main part of the inn. Then she heard the commotion she looked around for stuff to hide behind to see if she could follow after them.

Is there?
Bhelmyr Godstouched
player, 331 posts
Mountain Dwarf Sorcerer
HP 41/41 AC 16 PP 9
Mon 18 May 2020
at 22:36
  • msg #908

Re: Chapter Two : Greyhawk City

"Yes, ma'am. The big one is Matrim, and the little one is Bandish, the Bug. I'm Bhelmyr. My other pals haven't woken up yet, I guess. Please, have a seat, and explain what's wrong," says Bhelmyr.

BTW, in case you missed it, boss, Bhelmyr had ordered breakfast before he sat down. I already removed 1 silver from his inventory to cover the cost, and tip.

Matrim Rogthor
player, 428 posts
Rage 3/Stones Endurance 1
HP 43/43 AC 14 PP 10
Mon 18 May 2020
at 23:19
  • msg #909

Re: Chapter Two : Greyhawk City

Marim nods his head at the mention of his name, and resumes sitting at his table to wait for his food.

The tab can pick this one up.
DM
GM, 654 posts
Sun 24 May 2020
at 02:24
  • msg #910

Re: Chapter Two : Greyhawk City

Elora calms at Bhelmyr's words, sits down and speaks to the dwarf.

"Well, it's a bit complicated, but I'll try.

In recent years I've taken on the duty of being the caretaker and protector of the Shrine of Lover's Sacrifice, which is a few hours travel east of the city.
I have recently learned that the shrine will come under attack tonight !

That's why I was in desperate need for some strong-arms to help defend and protect the shrine.
Unfortunately it looks like I had ... uhh ... chosen ... the wrong people to help me."


-------------

OOC : I'm waiting for Myra to clarify if she wants to rest all day, or follow the ruffians ...
Myra Highbrow
player, 98 posts
Halfling Rogue
HP 1/27 AC 16 PP 14
Sun 24 May 2020
at 05:18
  • msg #911

Re: Chapter Two : Greyhawk City


Stealth Checks 1 & 2
22:17, Today: Myra Highbrow rolled 8 using 1d20+6.  Stealth Check.
22:17, Today: Myra Highbrow rolled 18 using 1d20+6.  Stealth Check.

DM
GM, 655 posts
Sun 24 May 2020
at 05:35
  • msg #912

Re: Chapter Two : Greyhawk City

Following the ruffians into the street, keeping some distance, and attempting to hide behind objects as she goes,
Myra follows the ruffians along the not-too-busy morning Greyhawk streets.

Myra continues following for perhaps ten minutes until, along a long open stretch of road,
the ruffians suddenly stop and begin running back towards her!

Oh No! Spotted! Quickly, Myra is able to duck into an alleyway and hide under some boxes and other rubbish.
She hears the ruffians enter the alleyway, curse a few times, then leave, muttering about
"... that halfling may be friends with that crew back at The Blue Dragon ..." Phew!

After waiting a short minute, Myra emerges back onto the street to resume following the ruffians.
Luckily she is able to spot them in the distance, rounding the corner into a narrow side-street.
By the time she catches up and peers around the corner into the side street,
all she is able to see is a sewer-manhole sliding back into place.

Myra can assume the ruffians have taken to the sewer for the remaining leg of their journey ...
DM
GM, 656 posts
Sun 24 May 2020
at 09:37
  • msg #913

Re: Chapter Two : Greyhawk City

Meanwhile, back at The Blue Dragon Inn,
Matrim is able to get a hearty breakfast,
at a cost of 8 copper pieces (deducted from the tab, 76 copper pieces remain).

Elora quickly finishes her breakfast and checks her backpack.
She says to Bhelmyr, "I can offer you and your friends ... ahh ... 100 gold pieces if you help me. I suppose you want to know what we're up against.

The Shrine of Lover's Sacrifice is home to a pair of elven ghosts, who appear once every hundred years to re-enact a ritual they performed over a millennium ago, which resulted in the prevention of an abyssal dimensional rift opening. They gave their lives to prevent the rift opening, and even in death their love for each other remains.

The pair of ghostly elven lovers are due to reappear again tonight! I have learned that an evil necromancer tiefling wishes to absorb the ethereal energy of the ghosts. I must prevent her from doing this."

Bandish the Bug
player, 411 posts
V-Human Druid
HP 14/27 AC 15 PP 17
Sun 24 May 2020
at 11:42
  • msg #914

Re: Chapter Two : Greyhawk City

Bandish looks at the others then over at Elora.

"I'm sure we can aid you. These fine heroes saved me from being sacrificed in an abandoned blood shine. It seems protecting them is their forte. I for one am at your service.
Matrim Rogthor
player, 429 posts
Rage 3/Stones Endurance 1
HP 43/43 AC 14 PP 10
Sun 24 May 2020
at 12:25
  • msg #915

Re: Chapter Two : Greyhawk City

100 Gold to wipe the floor with someone? And we get to watch an old ritual? I’m in. I’ll need to write a letter when we get back though.

Matrim lets Filipe know to hold the rooms for them, and he collects his weapons while leaving his clothes in his room.
Kvanlanir
player, 206 posts
Wood Elf Figher
HP 41/41 AC 17 PP 14
Sun 24 May 2020
at 16:27
  • msg #916

Re: Chapter Two : Greyhawk City

"It won't be the first time we've been sent to kill an evil wizard. I've still got the spellbook from the first one. Which reminds me, I should go see if I can find someone willing to buy that thing off of me."
Bhelmyr Godstouched
player, 333 posts
Mountain Dwarf Sorcerer
HP 41/41 AC 16 PP 9
Mon 25 May 2020
at 18:49
  • msg #917

Re: Chapter Two : Greyhawk City

"I think we have ourselves a deal. What of the men you had made a deal with? What was their interest in all this?" Bhelmyr asked.
Myra Highbrow
player, 99 posts
Halfling Rogue
HP 1/27 AC 16 PP 14
Tue 26 May 2020
at 05:39
  • msg #918

Re: Chapter Two : Greyhawk City

Myra will return to the inn. When she gets there she sits in a chair next to her comrades and says, "If anyone cares those ruffians left into the sewers."
Bhelmyr Godstouched
player, 334 posts
Mountain Dwarf Sorcerer
HP 41/41 AC 16 PP 9
Tue 26 May 2020
at 09:52
  • msg #919

Re: Chapter Two : Greyhawk City

"Back to be among their own kind, I'm sure," Bhelmyr said. He then remembered the wererats he and his friends had fought out behind the inn, and wondered...
Bandish the Bug
player, 413 posts
V-Human Druid
HP 27/27 AC 15 PP 17
Tue 26 May 2020
at 12:21
  • msg #920

Re: Chapter Two : Greyhawk City

"Foulness." Bandish says with disgust in his voice. Most of natures creatures knew to avoid filth and any creature that would so willingly enter such a place must be vile.

He looks to the others, "We must be on our way promptly if we are to aid this good lady."
Matrim Rogthor
player, 432 posts
Rage 3/Stones Endurance 1
HP 43/43 AC 14 PP 10
Tue 26 May 2020
at 22:16
  • msg #921

Re: Chapter Two : Greyhawk City

Matrim returns to the room with his equipment.
DM
GM, 657 posts
Wed 27 May 2020
at 00:20
  • msg #922

Re: Chapter Two : Greyhawk City

Elora finishes checking her backpack and slings it over her shoulder, saying
"Yes, if everyone is ready we can leave now! The shrine is a few hours travel east of the city. We can camp, have lunch, and discuss our plans before night falls. In regards to those two ruffians ... well ... I've had some ... ahh ... business arrangements with their group in the past. In my desperation I sought out their group again, which was a mistake ... as now I think they won't be too happy with being replaced by you sturdy adventurers. Ahh well, if they're angry or disappointed with me, I should be able to smooth things over ... heh heh ... maybe."
She gives a nervous laugh.

(Unless anyone wants to do anything else ...)

... The adventurers and Elora begin traveling east from the City of Greyhawk, first along a well-made road, then onto a less-well-made road,
and finally off-the-beaten-track, into a lightly forested area. Low hills rise here and there.

As the group travels Elora again relates the tale of the two elven lovers.
Images of the tale spring into the adventurer's minds, thus !

After about three hours travel Elora points to a small hill nearby.
The base of the hill is surrounded by oak and maple trees.
"We're almost there", says Elora as she continues to lead the way.

Once at the hill the adventurers can see an ancient ruined stone archway (mostly fallen down) at the base of the hill.
From it a winding stone pathway leads to the summit.
At the summit is an ancient cracked stone slab set into the earth, surrounded by four wooden poles adorned with strange flames.
"Continual flame. Magic!", whispers Elora as she wiggles her fingers.

--------------

MAP !

The grid is of 5' squares.

The hill is small, but high enough to be a good vantage point to see over the trees.
Unfortunately the ritual is to happen at night, so visibility will be limited.

The light-grey areas are the stone steps and stone slab, all set into the earth, and easy to step onto and walk on.

The darker-grey areas are ancient blocks of stone, pieces of the ruined archway and pillars.
Most of these blocks are between 1' and 2' wide/high.
They could be climbed onto or hidden behind, if need be.

The poles with continual flame at the summit are 10' high.
Bhelmyr Godstouched
player, 335 posts
Mountain Dwarf Sorcerer
HP 41/41 AC 16 PP 9
Wed 27 May 2020
at 01:09
  • msg #923

Re: Chapter Two : Greyhawk City

In response to Elora's remark about magic, Bhelmyr said a short incantation while holding his crystal, and picked up a small stone and made it glow, before tossing it down the path they came from. "I'm familiar with the stuff," he said with a big grin.
Matrim Rogthor
player, 433 posts
Rage 3/Stones Endurance 1
HP 43/43 AC 14 PP 10
Fri 29 May 2020
at 03:42
  • msg #924

Re: Chapter Two : Greyhawk City

Well, should we sit on the path or defend right at the stone?
Bandish the Bug
player, 414 posts
V-Human Druid
HP 27/27 AC 15 PP 17
Fri 29 May 2020
at 12:20
  • msg #925

Re: Chapter Two : Greyhawk City

Very good question my giant friend.

Bandish looks over towards Elora, "Preferences miss?"
DM
GM, 660 posts
Fri 29 May 2020
at 21:15
  • msg #926

Re: Chapter Two : Greyhawk City

Looking at Bhelmyr, Elora says
"Oh good! I'm pleased that you all feel confidant that you'll be able to help! I also know some magic, granted to me by Corellon Larethian (elven deity)."

She hears Matrim and Bandish discussing plans, and says
"The necromancer's name is Nija. She will have some help with her, most likely in the form of vile undead creatures. Once the two elven ghosts appear, I can only guess at how Nija plans to get close enough to them to attempt to absorb their ethereal energy. If we weren't here she'd probably just walk straight up the hill and start her wicked incantations or whatever it is necromancers do. I honestly do not know how she plans to absorb their ethereal energy. I never trained as a necromancer. I was a good girl."

Looking around and pondering, she continues "They'll most likely come from ... the west ... or perhaps the north ... hmmm ... maybe from behind the trees to the east ... oh gosh diddly doo! I'm no good at planning things like this!"
Matrim Rogthor
player, 434 posts
Rage 3/Stones Endurance 1
HP 43/43 AC 14 PP 10
Fri 29 May 2020
at 23:09
  • msg #927

Re: Chapter Two : Greyhawk City

What if someone hid at the bottom of the hill, then gave a signal when this Nija person comes strolling up so we can ready ourselves on the other side of the rock? Jump out once we hear the beginning of the incantations?

Is the rock on top of the hill large enough for the rest of us to hide behind?
DM
GM, 661 posts
Fri 29 May 2020
at 23:54
  • msg #928

Re: Chapter Two : Greyhawk City

The hill is covered in grass. The only rocks are the stone slab and stone steps (all set into the earth), and the larger pieces of broken stone archways and pillars (ruins). The larger pieces of broken stone ruins are between 1' and 2' wide/high.

The hill itself could provide a hiding place if the adventurers wanted to stay on one side of it and wait until an enemy reached the summit. The adventurers realize that at that point the adventurers would be spotted by the enemy, though.

Here's a side view of the hill, not quite to scale, but to show the winding stone steps, stone slab at the summit of the hill, the other larger stone blocks scattered around, and the poles with continual light. (The trees are too tall in that picture. You could see over/through the first few rows of trees from the summit of the hill, if need be.)
Matrim Rogthor
player, 435 posts
Rage 3/Stones Endurance 1
HP 43/43 AC 14 PP 10
Sat 30 May 2020
at 00:11
  • msg #929

Re: Chapter Two : Greyhawk City

Or we disguise ourselves as campers for the night, then tell Nija to turn away. If she refuses, well...” Matrim shrugs, which brings attention to his Great-sword and Great-axe strapped to his back.

For the deception to work I can always be a few feet away in the darkness so you lot look less like you’re ready to fight.
DM
GM, 663 posts
Sat 30 May 2020
at 00:19
  • msg #930

Re: Chapter Two : Greyhawk City

Elora listens to Matrim's plans, and adds "The appearance of the ghosts will occur sometime around midnight, but legend-has-it that they're not always exactly on time. I suppose ghosts don't have clocks, ha! ha ! (nervous laugh) If Nija hasn't appeared before the ghostly ritual begins, she's sure to appear during it, while the ghosts are still present."
Bhelmyr Godstouched
player, 339 posts
Mountain Dwarf Sorcerer
HP 41/41 AC 16 PP 9
Sat 30 May 2020
at 00:33
  • msg #931

Re: Chapter Two : Greyhawk City

"Why not just spread out at the top of the hill, and let her come to us?" Bhelmyr suggests.
This message had punctuation tweaked by the player at 00:33, Sat 30 May 2020.
Matrim Rogthor
player, 436 posts
Rage 3/Stones Endurance 1
HP 43/43 AC 14 PP 10
Sat 30 May 2020
at 04:41
  • msg #932

Re: Chapter Two : Greyhawk City

That could work. I just don't like the idea of her seeing us first. But if we must, then we must to better protect the apparitions.
Bandish the Bug
player, 415 posts
V-Human Druid
HP 27/27 AC 15 PP 17
Sat 30 May 2020
at 11:50
  • msg #933

Re: Chapter Two : Greyhawk City

I think that is the best approach. No need to subtlety here. We present a formidable force and lets make our opposition known. I say we wait near the top of the hill and stop anything that approaches.
Matrim Rogthor
player, 437 posts
Rage 3/Stones Endurance 1
HP 43/43 AC 14 PP 10
Sat 30 May 2020
at 23:19
  • msg #934

Re: Chapter Two : Greyhawk City

Very well. Once we engage, do we let her come to us or do we rush her? Im not one for ranged combat, but magic has range. If you cover me with some healing or reducing the numbers, Im sure I can remove her rather quickly. Considering our last fight was pretty stretched, I would like a bit more of a solid outline before all the fun happens. Especially if another undead owlbear shows up.

Matrim turns to his magical companions.

Are undead usually linked to the necromancer? If she falls they fall type of thing?

For his last question he will turn to Elora.

Will my yelling while in combat disrupt the apparitions? I am sure my friends can comment of how my disposition can change in the thick of things.
Myra Highbrow
player, 100 posts
Halfling Rogue
HP 1/27 AC 16 PP 14
Mon 1 Jun 2020
at 12:21
  • msg #935

Re: Chapter Two : Greyhawk City

"I say we let her come to us. If we're protecting the thing that she wants then she'll be forced to either leave or face us, but my guess for a necromancer who probably thinks themselves powerful is that she'll face us,even if only by throwing undead at us." Myra spoke suddenly after having been quiet until now.
DM
GM, 664 posts
Wed 3 Jun 2020
at 08:01
  • msg #936

Re: Chapter Two : Greyhawk City

The adventurers discuss plans, with Elora listening attentively.
Elora chimes in, "I too would like to be near the top of the hill. I will stand on the south side, just off the stone slab."

Looking to Matrim, she continues, "This is my first time witnessing the ritual of the ghosts, so I cannot say with certainty how they will react to your yelling. Legend has it that they do retain some intelligence and awareness, though, so I believe that they will be able to tell friend from foe ... and may even aid us."

As it is still near the middle of the day, Elora produces some dried meat and fruit from her backpack and shares it with the adventurers.
She doesn't quite have enough for everyone ...

(If any adventurer wants to do anything near the Shrine during the day, you may. Night will eventually come ... )

Later in the day, as the sun begins lowering in the west, Elora will ask the adventurers,
"Do you think it's a good idea to light a campfire anywhere ... or remain in the darkness?"
She looks at Bandish and Myra (and Matrim ?) (who don't have darkvision).

-------------

As the ritual will start soon,
please indicate roughly where on the hill you'd like to be.
Elora has said she will "stand on the south side, just off the stone slab."

This message was last edited by the GM at 08:17, Wed 03 June 2020.
Myra Highbrow
player, 101 posts
Halfling Rogue
HP 1/27 AC 16 PP 14
Wed 3 Jun 2020
at 08:58
  • msg #937

Re: Chapter Two : Greyhawk City

"If you don't mind I'll be at your side tonight." Myra will stand along side Elora as the night comes.
This message was last edited by the player at 14:01, Thu 04 June 2020.
Bandish the Bug
player, 416 posts
V-Human Druid
HP 27/27 AC 15 PP 17
Wed 3 Jun 2020
at 12:29
  • msg #938

Re: Chapter Two : Greyhawk City

"A most interesting occurrence this ritual."

Bandish says as he moves up to the shrine setting himself on the path on the north side near where it enters the shrine. He spends some time gathering wood and makes a pile at the base of the hill on the northern side. With a prayer he summons his ladies power and the wood erupts into flame.


Create Bonfire on the wood.
This message was last edited by the player at 13:07, Thu 04 June 2020.
Matrim Rogthor
player, 438 posts
Rage 3/Stones Endurance 1
HP 43/43 AC 14 PP 10
Wed 3 Jun 2020
at 18:41
  • msg #939

Re: Chapter Two : Greyhawk City

Thank you for the fire. I think I will start on the eastern side between the two paths.
This message was last edited by the player at 20:35, Thu 04 June 2020.
DM
GM, 665 posts
Thu 4 Jun 2020
at 02:52
  • msg #940

Re: Chapter Two : Greyhawk City

Silly me forgot to remind you all that the four poles with continual flame atop them are ablaze ... casting light from each like a regular torch ... which is bright light for 20' (4 squares on the map) and dim light for another 20'.

This is effectively casting some light over most of the hill, but not the flat ground between the hill and the trees.

Bandish may want to place his campfire further away, down a side of the hill, perhaps?
This message was last edited by the GM at 02:54, Thu 04 June 2020.
Bandish the Bug
player, 417 posts
V-Human Druid
HP 27/27 AC 15 PP 17
Thu 4 Jun 2020
at 13:06
  • msg #941

Re: Chapter Two : Greyhawk City

Indeed.
Post above is edited.

Myra Highbrow
player, 102 posts
Halfling Rogue
HP 1/27 AC 16 PP 14
Thu 4 Jun 2020
at 14:02
  • msg #942

Re: Chapter Two : Greyhawk City

Post above is edited.
Matrim Rogthor
player, 439 posts
Rage 3/Stones Endurance 1
HP 43/43 AC 14 PP 10
Thu 4 Jun 2020
at 20:36
  • msg #943

Re: Chapter Two : Greyhawk City

Edited.
DM
GM, 666 posts
Sat 6 Jun 2020
at 02:48
  • msg #944

Re: Chapter Two : Greyhawk City

Myra stands with Elora at the top of the hill.

Bandish creates a small bonfire at the base of the hill, on the northern side.
The fire casts bright light for 20', and dim light for 20'. This lights up the old stone blocks (ruins) just north of Bandish, with the dim light extending to the tree line just beyond the stone blocks. (check map link, below)

Matrim stands on the eastern side of the hill, between the two paths.

(I've placed Bhelmyr on the south side of the hill, and Kvanlanir on the north-west side of the hill. If you'd like to change your positions before we go any further, that's ok ... just say!)

-----

Night has fallen. A crescent moon hangs in the sky amidst a myriad of stars. The light from the continual flames atop the poles (and Bandish's bonfire) bathes the hilltop. A gentle breeze rises ... as ethereal lights begin to twinkle on the hill summit.

"Look! It has begun!" Elora calls out, pointing to the stone slab at the hill summit. Slowly the light takes shape. A pair of elves takes form, a male wood elf, his hair bound with feathers, dressed in leather armor fashioned like a coat of leaves and a female high elf, her long braided hair brushing the hem of her arcana robes. The ghosts embrace and begin a haunting, magical dance, re-enacting their last moments together.

ARTIST'S IMPRESSION !

Suddenly a low horn peels from the surrounding woods !

Elora glances towards the nearby adventurers, saying "They are coming! Stand fast!"

A wall of smoke rolls out from the eastern edge of the wood, flowing towards and then up part of the eastern side of the hill, obscuring vision of the forest on the eastern side.

Matrim, on the eastern side of the hill, can see four shapes in the smoke ... slowly moving towards the hill.
The smoke billows and continues to roll towards the hill, keeping the shapes heavily obscured as they move closer ...

-----

Adventurers, please roll initiative ... and declare any actions you wish to take. You may choose to just roll initiative, and wait to declare your action ... to see what happens before it comes to your turn, if you wish.

DM rolled 13 using 1d20.  ??? initiative
DM rolled 17 using 1d20-2.  ??? initiative


-----

Initiative

17 ???
13 ???

-----
MAP 1 and MAP 2 !
This message was last edited by the GM at 03:42, Sat 06 June 2020.
Myra Highbrow
player, 103 posts
Halfling Rogue
HP 1/27 AC 16 PP 14
Sat 6 Jun 2020
at 04:17
  • msg #945

Re: Chapter Two : Greyhawk City

Myra stand with her short bow at the ready doing her best to keep her eyes peeled.
Holds till she sees what happens before her turn.
21:14, Today: Myra Highbrow rolled 15 using 1d20+4.  Initiative.

This message was last edited by the player at 04:18, Sat 06 June 2020.
Matrim Rogthor
player, 440 posts
Rage 3/Stones Endurance 1
HP 43/43 AC 14 PP 10
Sat 6 Jun 2020
at 15:35
  • msg #946

Re: Chapter Two : Greyhawk City

Initiative: Matrim Rogthor rolled 16 using 1d20+2

Matrim will draw his Greatsword and settle himself into a defensive position.

(Dodge action)

He calls out “There are four!
Bandish the Bug
player, 418 posts
V-Human Druid
HP 27/27 AC 15 PP 17
Sat 6 Jun 2020
at 20:41
  • msg #947

Re: Chapter Two : Greyhawk City

Caught staring intently into his bonfire Bandish is caught off guard. Once he manages to react he shift from into a giant spider.

14:40, Today: Bandish the Bug rolled 6 using 1d20+2.  Initiative

Assume wild shape... giant wolf spider.

This message was last edited by the player at 20:44, Sat 06 June 2020.
Bhelmyr Godstouched
player, 340 posts
Mountain Dwarf Sorcerer
HP 41/41 AC 16 PP 9
Sun 7 Jun 2020
at 01:11
  • msg #948

Re: Chapter Two : Greyhawk City

Focusing the power of his divine blood into his crystal, Bhelmyr says a few words and makes a gesture, and rises quickly off the ground, flying towards the top of the hill, between the ghosts and the new interlopers. With a word and a gesture, he conjures a spectral axe halfway between himself and the enemy.

Action: Cast fly
Movement: Fly above the spot directly behind Matrim's current position, no higher than 20 feet above the steps.
Bonus: Cast spiritual weapon 25 feet ahead of Matrim's current position.
17:51, Today: Bhelmyr Godstouched rolled 11 using 1d20+2.  initiative.

DM
GM, 669 posts
Sat 13 Jun 2020
at 02:00
  • msg #949

Re: Chapter Two : Greyhawk City

Sorry for the delay ...

Kvanlanir has told me he has a busy week, but has provided me with some attack rolls to use for him.
I'll try to keep him out of range, shooting arrows.


DM, on behalf of Kvanlanir, rolled 13 using 1d20+4.  Initiative
DM rolled 5 using 1d20.  Elora initiative


------------------
Round One
------------------
Initiative

17 Zombies
16 Matrim
15 Myra
13 Kvanlanir
13 ???
11 Bhelmyr
6 Bandish
5 Elora
1 Ghosts
------------------

As the ghosts continue their haunting dance, the billowing smoke continues to come from the east,
slowly expanding in all directions (including up into the air) and encroaching upon the eastern side of the hill.

From the depths of the smoke, Matrim (on the east side of the hill) can see four rotting corpses moving towards the hill.
They move as quickly as their dead legs can carry them, and make it a short distance up the eastern side.

Peering through the billowing smoke, Matrim believes he can see more figures further back in the smoke ... of a similar size to the four rotting corpses he can clearly see in front. (see map)

Matrim settles into a defensive position (dodge) and calls out,
“There are four!“
(Although you can change this to "there are eight", if you like ...)

Myra, on the south side of the hill hears the goliath call out.
(All adventurers hear Matrim call out.)

------------------

As Myra was waiting to see what happens before posting her action for round one,
we'll pause here a moment to let Myra post her round one action.

If anyone after her in initiative (Kvanlanir, Bhelmyr, Bandish) wishes to change their round one actions, they may.


------------------
MAP
This message was last edited by the GM at 02:02, Sat 13 June 2020.
Myra Highbrow
player, 104 posts
Halfling Rogue
HP 1/27 AC 16 PP 14
Sat 13 Jun 2020
at 03:15
  • msg #950

Re: Chapter Two : Greyhawk City

"What afoul manner of beast." Myra will take aim at the nearest zombie and shoot an arrow from her short bow at it. Then she does her best to hide in the shadows from any prying eyes.

Attack with Short bow at z4
20:11, Today: Myra Highbrow rolled 11 using 1d20+6.  Attack roll.
20:12, Today: Myra Highbrow rolled 8 using 1d6+4.  Damage roll.
Bonus Action: Hide among the shadows.
20:13, Today: Myra Highbrow rolled 18 using 1d20+6.  Stealth Check.

DM
GM, 670 posts
Sat 13 Jun 2020
at 06:14
  • msg #951

Re: Chapter Two : Greyhawk City

(Thanks, Myra ... )

------------------
Round One, continued ...
------------------

Myra takes a few steps forward to get a clear shot,
takes aim with her short bow and fires from near the top of the hill,
downhill at a zombie (Z4).
The arrow strikes true, piercing through the zombies rotting chest flesh,
and exiting the other side, thudding into the earth behind the zombie.
The zombie staggers a moment as his rotting chest is torn open, but remains standing.

Looking around for a suitable shadowy hiding place,
Myra realizes that the top of the hill is very well lit,
providing almost nowhere to hide in shadows.
(I realize you rolled an excellent stealth check ... but there's just no shadows nearby!
You could move further down the hill and hide amongst some of those large stone blocks [dark grey shapes on the map].
I apologize ... I hate saying 'you can't do that' to players.
)

Kvanlanir, also near the top of the hill, moves east to get a clear shot,
and fires an arrow, striking a zombie (Z2) in the chest.
This arrow smashes rib bones and tears some rotting internal organs apart.
The arrow remains amongst the zombies ribs, rattling around.

To everyone's astonishment, Bhelmyr takes to the air,
flying to just behind Matrim, and hovers 20' above the ground.
Bhelmyr then summons a spectral axe, which appears right next to a zombie (Z3) !
(The spectral axe is close enough to Z3 to make an attack right now!)

Bandish, north of the hill near his bonfire, shape-shifts into a giant wolf spider.

Elora, witnessing the defence of the hill, says "Oh my !"

The ghosts continue their haunting dance.

------------------

Bhelmyr is flying ! A flying dwarf !
Bhelmyr's spectral axe can make an attack against Z3 right now ! (before next round)

------------------

The large MAP !
The zoomed-on MAP !
This message was last edited by the GM at 12:42, Sat 13 June 2020.
Myra Highbrow
player, 105 posts
Halfling Rogue
HP 1/27 AC 16 PP 14
Sat 13 Jun 2020
at 06:37
  • msg #952

Re: Chapter Two : Greyhawk City

It's not a problem I understand. Myra will head down the hill a little ways into the shadow towards the where the zombies are coming from.
Do you want me to make another stealth check?
DM
GM, 671 posts
Sat 13 Jun 2020
at 06:53
  • msg #953

Re: Chapter Two : Greyhawk City

The large MAP !

-----------------

The only shadows nearby are cast by the stone blocks south-west of Myra,
which are approximately 35' away.

Otherwise, there's the stone blocks further away on the northern side of the hill.

Heading towards the zombies will keep you visible to them ... unless you dive into the billowing dark smoky cloud emanating from the east.

The hill itself is well lit.

Myra could use her available movement (25') to move somewhere now, if she wants.
She could continue moving towards a shadowy area as her round 2 movement.
No need to make another stealth roll, we'll use your previous roll.
Matrim Rogthor
player, 441 posts
Rage 3/Stones Endurance 1
HP 43/43 AC 14 PP 10
Sat 13 Jun 2020
at 11:21
  • msg #954

Re: Chapter Two : Greyhawk City

I was wrong! There are eight!” Matrim calls out, laughing before the rage begins to take hold of him.

If the zombies come within melee range or attack Matrim, no movement will be taken.
If the zombies do not, Matrim will move to the nearest zombie to attack twice.
EDIT: If moving to the nearest zombie would mean moving into darkness, Matrim will not move, attack, or Rage. Instead he will take another Dodge action.

Matrim will RAGE before he attacks.

Damage:

 To Hit (1st attack): Matrim Rogthor rolled 19 using 1d20+7

               Damage: Matrim Rogthor rolled 16 using 2d6+8

To Hit (2nd attack): Matrim Rogthor rolled 10 using 1d20+7

               Damage: Matrim Rogthor rolled 13 using 2d6+8
This message was last edited by the player at 13:46, Sat 13 June 2020.
Bandish Wildshape
player, 41 posts
Giant Wolf Spider
HP 11/11 AC 13
Sat 13 Jun 2020
at 15:05
  • msg #955

Re: Chapter Two : Greyhawk City

Spider=form Bandish rushes forward and joins Matrim holding the side of the hill. He tries to sink his fangs into one of the zombies but isn't successful.



09:03, Today: Bandish Wildshape rolled 6,6 using 1d20+3,1d6+1.  To hit/ damage.
Bhelmyr Godstouched
player, 343 posts
Mountain Dwarf Sorcerer
HP 41/41 AC 16 PP 9
Sun 14 Jun 2020
at 03:48
  • msg #956

Re: Chapter Two : Greyhawk City

If its not too late for that spectral axe attack, Bhelmyr will take it:

20:39, Today: Bhelmyr Godstouched rolled 19,7 using 1d20+6,1d8+3.  Spiritual Weapon Attack, Damage.


On the second round, the axe attacks again:

20:39, Today: Bhelmyr Godstouched rolled 8,9 using 1d20+6,1d8+3.  Spiritual Weapon Attack, Damage.


He then casts sacred flame (dex save, dc 14) at the nearest injured zombie, or simply the nearest zombie if none are injured at that point. He maintains a 20 foot height advantage, but will fly closer to the enemy if it gets him a better target.

20:43, Today: Bhelmyr Godstouched rolled 1 using 1d8.  Sacred Flame Damage.

This message was last edited by the player at 03:49, Sun 14 June 2020.
Myra Highbrow
player, 106 posts
Halfling Rogue
HP 1/27 AC 16 PP 14
Sun 14 Jun 2020
at 14:47
  • msg #957

Re: Chapter Two : Greyhawk City

Will do.

Myra will make her way to the nearest shadow which still has a clear view of the enemies.

Round 2
Myra will take another shot at the closest enemy, then do her best to blend into the shadows.

Attack with Short bow at z4 assuming this is still the closest enemy.
07:44, Today: Myra Highbrow rolled 12 using 1d20+6.  Attack roll.
07:44, Today: Myra Highbrow rolled 10 using 1d6+4.  Damage roll.
Bonus Action: Hide among the shadows.
07:46, Today: Myra Highbrow rolled 18 using 1d20+6.  Stealth Check.

DM
GM, 673 posts
Tue 16 Jun 2020
at 11:28
  • msg #958

Re: Chapter Two : Greyhawk City

------------------
at the end of Round One ...
------------------

Myra begins moving towards the stone blocks to the south,
with the intention of hiding amongst them ...

Bhelmyr's spectral axe chops deeply into a zombie (Z3),
The zombie staggers from the attack, but stays standing and focused on climbing the hill ...

------------------
Round Two
------------------
Initiative

DM, on behalf of Raieylan, rolled 14 using 1d20+3.  initiative

17 Zombies
16 Matrim
15 Myra
14 Raieylan
13 Kvanlanir
13 ???
11 Bhelmyr
6 Bandish
5 Elora
1 Ghosts
------------------

Zombies surge out of the billowing dark cloud east of the hill.
They head west, towards, amongst, past and under Matrim and flying Bhelmyr,
stumbling up the side of the hill towards the summit.
The stench of their rotting bodies hits Matrim and Bhelmyr like a slap in the face.
One zombie (Z3) stumbles towards Matrim and swings its undead fist at the goliath.
DM rolled 19 using 1d20+3.  zombie attack
DM rolled 4 using 1d6+1.  zombie damage

The zombie smashes its fist down upon Matrims skull. Ouch !

This infuriates the goliath, who RAGES !
Matrim slashes out with his greatsword !
The first slash chops the zombie completely in half !
As the zombie halves fall towards the ground, Matrim strikes downwards,
creating four zombie chunks which thud! onto the ground and roll a short distance down the eastern side of the hill.
Zombie 3 is annihilated.

Myra scampers down the south side of the hill towards the stone blocks.
Turning and aiming back towards the hill, she shoots her shortbow at a zombie (Z4).
(this zombie is just within regular range)
The arrow strikes true, thudding into the zombies skull.
Undead skull and rotting flesh shatter under the impact.
Most of the undead creatures head is destroyed, yet it still stands.
Myra then hides amongst the stone blocks.

We momentarily focus our attention on :
Raieylan, who has just awoken.
Raieylan realizes he is lying on the ground, in a lightly forested area.
His hands are tied, and two zombies stand guard nearby, 15' away.
Turning his head, Raieylan can see no other creatures, as large trees block his vision for the most part.
Raieylan can see thick smoke through the trees a short distance to the south, and can hear the sounds of combat coming from the south-west.
Raieylan spends this round of combat (round two) coming to his senses and looking around.

Kvanlanir stays back from the oncoming zombies.
He moves a short distance to the north, and fires his longbow at a zombie (Z1).
The arrow thuds! into the zombies chest.

Bhelmyrs spectral axe strikes out at a passing zombie (Z6),
hacking deeply into the zombies side as it passes by.
Bhelmyr, hovering 20' off the ground, summons a sacred flame upon a nearby injured zombie (Z4).
DM rolled 15 using 1d20-2.  zombie dex save
The headless zombie staggers about haphazardly, avoiding the sacred flame.

Bandish, in wolf-spider form, rushes south towards to oncoming zombies.
Attempting to bite a zombie (Z1), Bandish wolf-spider snap-snaps only the air.

Priestess Elora, unused to combat and startled by the sudden onrush of undead, gasps in fear.
She takes a few steps forward, clutching her holy symbol.
She then summons a sacred flame upon a nearby zombie (Z4).
DM rolled 0 using 1d20-2.  zombie dex save
DM rolled 3 using 2d8.  sacred flame damage

The sacred flame engulfs the zombies legs, burning them badly.
The headless zombie (Z4) slumps to the ground, extremely badly wounded.
It is almost destroyed, but even in its mindless undeath,
it continues to grip the earth with its rotting fingers, pulling itself forward.
Elora gasps again !

The ghosts at the hill summit continue their haunting dance.

------------------

The billowing dark cloud of smoke has stopped expanding ... for now.
One zombie has been destroyed (Z3),
while four more are injured (Z1, Z2, Z4, Z6).
Zombie 4 is almost destroyed.

------------------

DM has adjusted adventurers HP in your BIO sections.

Please check out the FULL MAP and the ZOOMED-IN MAP !

------------------
Raieylan
player, 2 posts
HP: 31/31 AC :15
Spell Save: 13
Tue 16 Jun 2020
at 12:01
  • msg #959

Re: Chapter Two : Greyhawk City

The half elf's eyes opened slowly, knowing only the pain in his head.

The last thing he remembered was the large human and his zombie minions. Though he fought well, he was overwhelmed and knocked out. Now waking up, he realised he was in a forest, leaning up against a tree. He smelt the stench of the zombies before opening his eyes fully to see them, two of them seemingly standing guard over his form.

He could also hear battle....others were here fighting.

This bolstered his courage as he looked around.  With the huge tree between him and seemingly whatever was happening, he had to move and quick.

..but first the zombies.

He noticed his weapons were gone...his dagger, his whip. He couldn't help but smile though at the surprise he had. He was still sitting, but gaining a foothold would be easy enough....it was escaping the zombies that concerned him.

Then he had a thought that made him smile.

With his plan in mind, he slowly got to his feet, and muttering in an unusual language, disappeared in a cloud of mist

30 feet away, the half elf appeared as if stepping through a misty doorway. He turned around, now clear of the tree and saw the clearing, and all fighting there. Holding out a hand, a fine mist appeared, taking shape and solidifying into a scimitar.

Not looking back, the half elf ran for the clearing, the group and the melee

Move action: Stand up
Bonus action - Cast misty step. Move 30 feet south of current location.
Action - Summon Pact weapon (Scimitar)
Rest of move action - Move towards the shrine


[Private to DM: Question.  With my scimitar now out, how hard would it be to cut my own ropes?]
Bandish Wildshape
player, 41 posts
Giant Wolf Spider
HP 11/11 AC 13
Tue 16 Jun 2020
at 13:19
  • msg #960

Re: Chapter Two : Greyhawk City

The spider that is Bandish scurries on it's long legs and repositions itself for another strike at the zombie in front of it. This time fangs find flesh, putrid though it is and Poison injects into the rotting corpse.


ACTION: Attack Zombie #1 (Hit AC 18 for 7 damage.Save DC 11 or take 5 poison damage.)
MOVE: none.

07:13, Today: Bandish Wildshape rolled 18,7 using 1d20+3,1d6+1.  To-hit/ Damage.
07:14, Today: Bandish Wildshape rolled 5 using 2d6.  Poison Damage.

This message was last updated by the player at 13:19, Tue 16 June 2020.
Matrim Rogthor
player, 443 posts
Rage 3/Stones Endurance 1
HP 39/43 AC 14 PP 10
Wed 17 Jun 2020
at 01:13
  • msg #961

Re: Chapter Two : Greyhawk City

Matrim will move to the closest zombie he can reach and attack with his first strike.

To Hit: Matrim Rogthor rolled 18 using 1d20+7
Damage: Matrim Rogthor rolled 17 using 2d6+6

IF the zombie is still alive, he will attack again.
IF the zombie dies, he will use the remainder of his movement to get to another one to attack again.

To Hit: Matrim Rogthor rolled 14 using 1d20+7
Damage: Matrim Rogthor rolled 13 using 2d6+6
Bhelmyr Godstouched
player, 344 posts
Mountain Dwarf Sorcerer
HP 41/41 AC 16 PP 9
Wed 17 Jun 2020
at 05:08
  • msg #962

Re: Chapter Two : Greyhawk City

Bhelmyr will once again cast sacred flame (with the correct damage die this time!)
prioritizing already wounded zombies, and his axe will... twirl uselessly.

Action: Sacred flame, dex save dc 14 or take 6 radiant damage.
Bonus: Spiritual weapon attack nearest foe, "hitting" AC 7 and I'm pretty sure I wasted a max damage roll. Oh, well.
Move as needed, keeping at least 20 feet above the ground.

21:59, Today: Bhelmyr Godstouched rolled 6 using 2d8.  Sacred Flame Damage.

21:58, Today: Bhelmyr Godstouched rolled 7,11 using 1d20+6,1d8+3.  Spiritual Weapon Attack, Damage.

BTW, this thread's nearing its post limit.

DM
GM, 674 posts
Sat 20 Jun 2020
at 01:16
  • msg #963

Re: Chapter Two : Greyhawk City

------------------
Round Three
------------------
Initiative

DM rolled 14 using 1d20+2.  initiative ???

17 Zombies
16 Matrim
15 Myra
14 Raieylan
14 ???
13 Kvanlanir
13 ??? (huge human in black plate mail)
11 Bhelmyr
6 Bandish
5 Elora
1 Ghosts
------------------

Zombie 1 (Z1) slams at Bandish wolf-spider with its undead fists.
DM rolled 23 using 1d20+3.  zombie vs bandish CRIT !
DM rolled 4 using 2d6+1.  zombie damage :P

Bandish takes the blow to his wolf-spidery body.

Zombie 2 (Z2) moves north a few steps and also slams at Bandish wolf-spider with its undead fists.
DM rolled 7 using 1d20+3.  zombie vs bandish
Swish! Thud! The zombie slams its fists into the earth.

Zombie 4 (Z4) drags itself up the hill towards Elora.
The zombie attempts to scratch at Elora with its undead fingers.
DM rolled 9 using 1d20+3.  zombie vs Elora
Swish! The zombie swings and misses.

Zombie 5 (Z5) stumbles up the hill towards Bandish wolf-spider, swinging its undead fists at anthing living (Bandish).
DM rolled 12 using 1d20+3.  zombie vs bandish
Swish! The zombie swings and misses.

Zombies 6,7 and 8 all stumble up the hill towards Matrim.
Zombies 6 and 7 come close enough to the goliath to attempt to slam the hated living creature with their fists.
DM rolled 13 using 1d20+3.  zombie vs matrim
Swish! The zombie swings and misses.
DM rolled 23 using 1d20+3.  zombie vs matrim CRIT !
DM rolled 10 using 2d6+1.  zombie damage

Matrim takes a hard blow to the side of his head, for 5 HP damage.

Matrim retaliates against the undead, viciously slashing zombie 6 (Z6) in half.
DM rolled 7 using 1d20+3.  zombie con save DC 22
The zombie halves fall to the ground and twitch around before becoming still.
Zombie 6 is destroyed.

Matrim continues his assault, slashing at zombie 7.
Matrim stikes a devastating blow against the zombies chest,
hacking away undead flesh and bones.
The zombie staggers a moment ... but remains standing.

Myra takes a shot at the almost-destroyed zombie attacking Elora (Z4).
DM, on behalf of Myra Highbrow, rolled 9 using 1d20+6.  shortbow versus zombie 4
DM, on behalf of Myra Highbrow, rolled 7 using 1d6+4.  shortbow damage
DM rolled 5 using 1d20+3.  zombie con save DC 12

Myras arrow slams through the zombie torso, ripping it apart.
The zombie slumps to the ground, its grasping clawed hands stop attempting to reach Elora.
Elora sighs "phew!"
Zombie 4 is destroyed.
Myra then attempts to hide again amongst the large stone blocks south of the hill.
DM, on behalf of Myra Highbrow, rolled 25 using 1d20+6.  stealth
She slips into the shadows with ease.

Utilizing quick thinking, Misty Step, and his own feet,
Raieylan begins making his way south-west towards the fray.
Raieylan finds himself just within the dark billowing cloud of smoke,
but can still hear the sounds of combat from the south-west.
(note : Raieylan has summoned his scimitar, but his hands remain tied ...)

Myra, hiding amongst the blocks of stone to the south of the hill,
notices some eerie nocturnal shadowy shapes moving at the edge of the forest,
west of the hill. What they are ... she cannot yet tell. (too dark over there)

Standing his ground north of the hill,
Kvanlanir looses an arrow at one of the zombies accosting Bandish wolf-spider (Z5).
The arrow strikes true, penetrating through the zombies body,
tearing flesh from the rotting corpse, before exiting and continuing, thudding into the earth nearby.
The zombie staggers ... and remains standing.

With a mighty battle-cry a new combatant erupts from the black billowing cloud of smoke !
A huge human wearing black plate mail and wielding a vicious greataxe is charging from the cloud towards the hill.

Still hovering 20' off the ground, staying close to Matrim,
Bhelmyr summons a Sacred Flame upon one of the zombies fighting the goliath. (Z7)
DM rolled -1 using 1d20-2.  zombie dex save
The Sacred Flame completely engulfs the zombie, burning the undead flesh, creating a fetid stench.
Bhelmyr (and Matrim) can see this zombie is almost destroyed, but remains fighting !
Bhelmyr moves his Spiritual Weapon to a zombie and has it attack ... the air. swish!

Surrounded by zombies, Bandish wolf-spider chomps down on one zombies torso, (Z2)
injecting spidery poison as he does so.
Bandishs spidery teeth tear into zombie 2's undead flesh, filling his spider mouth with disgusting undead flesh and maggots.
Bandish spits the foul flesh onto the ground, and realizes the zombie, though very badly injured, remains standing ... for now.
(zombie immune to poison)

Elora steps forward and casts a Guiding Bolt towards the uninjured zombie near Matrim (Z8).
DM rolled 18 using 1d20+5.  Elora guiding bolt
DM rolled 12 using 4d6.  guiding bolt damage

The Guiding Bolt slams through the zombie, blasting a large hole in its torso,
sending chunks of rotting undead flesh splattering onto the hill.
The zombie staggers and almost falls ... but remains standing.
Elora says to herself "whoa ... should do that more often ..."

The ghosts at the hill summit continue their haunting dance.

------------------

The billowing dark cloud of smoke has stopped expanding ... for now.
There are five zombies remaining near the adventurers (and two not nearby the adventurers).
Zombies 2 and 7 are very badly injured.
A huge human in black plate mail is charging the hill, from the east.
Eerie nocturnal shadowy shapes are at the forest edge, to the west.

------------------

DM has adjusted adventurers HP in your BIO sections.

Please check out the FULL MAP and the ZOOMED-IN MAP !

------------------
Matrim Rogthor
player, 444 posts
Rage 2/Stones Endurance 1
HP 34/43 AC 14 PP 10
Sat 20 Jun 2020
at 05:32
  • msg #964

Re: Chapter Two : Greyhawk City

Matrim will continue his annihilation on Z7
To Hit: Matrim Rogthor rolled 18 using 1d20+7
Damage: Matrim Rogthor rolled 14 using 2d6+6

IF Z7 survives, then Matrim will attack again.
IF Z7 is killed, Matrim will turn his attention to Z8.

To Hit: Matrim Rogthor rolled 13 using 1d20+7
Damage: Matrim Rogthor rolled 13 using 2d6+6

If Z8 dies, Matrim will roar a challenge to the large human in the fog, and move to meet it halfway.

Almost to 1,000 again! Awesome!!
Myra Highbrow
player, 108 posts
Halfling Rogue
HP 1/27 AC 16 PP 14
Sat 20 Jun 2020
at 06:05
  • msg #965

Re: Chapter Two : Greyhawk City

Myra took her aim at the next nearest enemy and released her arrow. Then before slipping back into the shadows she calls out to the others, "Beware of the edge of the forest to the west of the hill!"

Sneak Attack with Short bow at z8 assuming this is still the closest enemy.
22:59, Today: Myra Highbrow rolled 24 using 1d20+6.  Attack roll.
23:02, Today: Myra Highbrow rolled 12 using 3d6+4.  Damage roll.
Bonus Action: Hide among the shadows.
23:03, Today: Myra Highbrow rolled 14 using 1d20+6.  Stealth Check.

This message was last edited by the player at 06:24, Sat 20 June 2020.
Raieylan
player, 5 posts
HP: 31/31 AC :15
Spell Save: 13 PP: 12
Sat 20 Jun 2020
at 06:19
  • msg #966

Re: Chapter Two : Greyhawk City

Raieylan could yet see nothing that was making the sound, but heard it getting closer. He moved as close as he could. Stopping briefly he knelt, planting his blade in the ground, he put his arms around the blade and cut the rope tying his hand together.

Grasping the hilt of his scimitar, he ran again towards the sounds of battle.

<OOC: move action - Towards the battle (30 feet)
Action - sever the ropes thing his hands>

Bhelmyr Godstouched
player, 347 posts
Mountain Dwarf Sorcerer
HP 41/41 AC 16 PP 9
Sat 20 Jun 2020
at 09:09
  • msg #967

Re: Chapter Two : Greyhawk City

Bhelmyr will once again have his axe swing at the zombie nearest it, then with an unearthly echo, call sacred flame down upon the two zombies nearest Bandish. He then flies in the direction Myra called out, to see what's going on over there.


Bonus: Attack with spiritual weapon, hitting AC 16 for 4 force damage.
Action: Twinned Sacred Flame (unless there's only one zombie within reach at that point, in which case, cast normally) Dex DC 14 or take 12 radiant damage.
Move: 60ft SW (over the stones to the NW of Myra.) Maintain 20ft elevation relative to the nearest ground.

01:56, Today: Bhelmyr Godstouched rolled 12 using 2d8.  Sacred Flame Damage.

01:55, Today: Bhelmyr Godstouched rolled 16,4 using 1d20+6,1d8+3.  Spiritual Weapon Attack, Damage.

Bandish Wildshape
player, 41 posts
Giant Wolf Spider
HP 7/11 AC 13
Sun 21 Jun 2020
at 15:11
  • msg #968

Re: Chapter Two : Greyhawk City

Bandish one again tries to sink his spider fangs into the nearest Zombie but he hesitates for a moment remembering the putrid taste.


ACTION: Attack Zombie #2: miss

09:08, Today: Bandish Wildshape rolled 9,7 using 1d20+3,1d6+1.  to-hit/ damage.

This message was lightly edited by the player at 15:11, Sun 21 June 2020.
DM
GM, 675 posts
Sat 27 Jun 2020
at 01:19
  • msg #969

Re: Chapter Two : Greyhawk City

Apologies for the delay ... been a tiring week ...
------------------
Round Four
------------------
Initiative

17 Zombies
16 Matrim
15 Myra
14 Raieylan
14 ??? (eerie nocturnal shadowy shapes)
13 Kvanlanir
13 Huge human in black plate mail
11 Bhelmyr
6 Bandish
5 Elora
4 Nija Necrosis
2 Ogre Zombie
1 Ghosts
------------------

Zombie 1 (Z1) attempts to smash the huge wolf-spider in front of him (Bandish).
DM rolled 7 using 1d20+3.  zombie vs bandish
The zombie misses, instead smashing his fists into the ground. Thump!

The barely-intact, very injured zombie 2 (Z2), like his undead comrade, also attempts to smash Bandish.
DM rolled 7 using 1d20+3.  zombie vs bandish
Just like his comrade, he also swings and misses, thumping his fists into the ground.

Succumbing to peer-pressure, zombie 5 (Z5) also attempts to smash the Bandish wolf-spider to smithereens.
DM rolled 23 using 1d20+3.  zombie vs bandish CRIT !
DM rolled 5 using 2d6+1.  zombie damage crit

This zombie smashes down hard upon Bandish's spidery head,
pummeling Bandish into the soft ground, for 5 HP damage.

The barely-intact, very injured zombie 7 (Z7) attempts to smash Matrim.
DM rolled 22 using 1d20+3.  zombie vs matrim
DM rolled 7 using 1d6+1.  zombie damage

The zombie smashes Matrim in the face for 3 HP damage.

Zombie 8 (Z8) moves forward, towards Matrim, and swings its undead fists at the goliath.
DM rolled 9 using 1d20+3.  zombie vs matrim
The useless zombie swings and misses. He probably couldn't hit the side of a barn.

Zombies 9 and 10 (in the top-right corner of the map) stand motionless,
not yet comprehending that Raieylan has escaped from them ...

Retaliating against the zombies attacking him,
Matrim swings his mighty greatsword, chopping zombie 7 (Z7) down the middle, vertically.
DM rolled 7 using 1d20+3.  zombie con save DC 19
The zombie halves, each with an arm and a leg, and one with the zombie head,
thud! to the ground, twitching and eternally dying.
Zombie 7 is annihilated.

Continuing the assault, Matrim swings upwards, hacking through zombie 8's (Z8) torso,
spraying rotting zombie entrails up into the air (some entrails land upon Bhelmyr, flying above, nearby).
DM rolled 17 using 1d20+3.  zombie con save DC 19
Zombie 8 staggers back ... then falls to the ground.
Zombie 8 is dead.

Myra pokes her head out from her hiding place, and sees no zombies standing.
(Zombies 1, 2 and 5 are just over the hill, on the north-east side, fighting Bandish.)
Myra fires an arrow at the large human in black plate mail.
The arrow finds a weak spot in the armor, piercing deeply into the human's chest.
Not expecting the attack, the human whirls around, looking for the attacker.
Myra calls out, "Beware of the edge of the forest to the west of the hill!"
Myra slips back down behind the stone blocks, somewhat confidant she's not been spotted ...

Raieylan continues moving towards the sounds of battle.
Exiting the dark billowing cloud (standing just at the edge of it),
Raieylan kneels and severs the rope tying his hands together.

From her hiding spot, Myra can see the eerie nocturnal shadowy shapes begin swiftly drifting south,
along the edge of the dark forest, towards her location.
Myra can see the shapes are vaguely humanoid, and of the blackest blackness she's ever seen.

Standing his ground, Kvanlanir fires an arrow at one of the zombies attacking Bandish wolf-spider (Z5).
Kvanlanir's arrow smashes through the zombies head, destroying the head completely.
The headless zombie staggers a moment ... and remains standing.
A gruesome sight!

The huge human in black plate mail, momentarily distracted by Myra's attack,
continues to charge towards the hill.
Moving swiftly, he makes it all the way up to where Elora stands.

Bhelmyr orders his spiritual weapon to move and attack a zombie attacking Bandish.
The spiritual weapon strikes deeply through zombie 2, hacking the zombie in two.
The zombie pieces fall to the ground.
Zombie 2 is slaughtered.

Bhelmyr then calls sacred flames down upon the two other zombies attacking Bandish (zombies 1 and 5).
DM rolled 0 using 1d20-2. zombie dex save
DM rolled 13 using 1d20-2. zombie dex save

Both zombies are engulfed in the sacred flames,
with zombie 5 succumbing to the radiant power, falling to the ground, burning in the holy light.
Zombie 5 is destroyed.

Bhelmyr then flies south, towards Myra's position amongst the stone blocks.
As the flies, Bhelmyr passes over the top of the huge human in black plate mail.
Bhelmyr can now also see the eerie nocturnal shadowy shapes to the west.

Bandish one again tries to sink his spider fangs into the nearest zombie (Z1),
but he hesitates for a moment remembering the putrid taste.
Bandish wolf-spider snaps! at the air and spits onto the ground.

Elora, confronted by the sudden charge of the huge human in black plate mail,
swings her mace at the huge human. (I did mention she had a mace, didn't I?)
DM rolled 20 using 1d20+2.  Elora attack
DM rolled 6 using 1d6.  Elora mace damage

Elora smashes her mace into the side of the humans face,
smashing teeth and enraging the human.

Elora then quickly summons a spiritual weapon, in the shape of a mace,
which also swings at the huge human.
DM rolled 12 using 1d20+5. elora spiritual weapon attack
The spiritual mace thuds! against the humans black plate armor.
The human laughs in Elora's face "BwaAHAHAHAHA !"

Suddenly from ... somewhere ... a wicked-evil-looking tiefling appears atop the hill summit,
along with her bodyguard, a huge ogre zombie (nearby) !
The tiefling wears black leather armor and a strange shimmering cloak, and carries a twisted evil-looking staff.
She laughs maniacally "Ahahah haha Ahahaha hahah AHAhAHahaha !!!",
then slams the staff down into the soft earth at the summit of the hill, so that it stands vertically on its own.
The tiefling then twists her body this-way-and-that, surveying the scene.
She points a twisted gnarled tiefling finger towards Elora, ordering her ogre zombie to "Kill!"

The ogre zombie stands around scratching its head.
The evil tiefling glares at the ogre zombie, while continuing to point at Elora.
The evil tiefling repears her orders, "Kill, you idiot! Kill! KILL!"

The ghosts at the hill summit continue their haunting dance,
apparently engrossed in their ritual and oblivious to the combat surrounding them ...

------------------

DM rolled 4 using 1d20-1. Nija Necrosis initiative
DM rolled 2 using 1d20-2. ogre zombie initiative

The billowing dark cloud of smoke has stopped expanding ... for now.
Bandish wolf-spider is very hurt.
Three zombies remain, but most adventurers (except Raieylan) only know of zombie 1.
Zombie 1 remains standing (barely).
Zombie 9 and 10 are in the top-right part of the map ...
There are also the eerie nocturnal shadowy shapes,
as well as the sudden appearance of the wicked-evil tiefling,
and her ogre zombie bodyguard.
Please check out the maps (links below) to see where everyone is positioned.
Wow, you guys took down (almost all of) those zombies really quick !

------------------

DM has adjusted adventurers HP in your BIO sections.

Please check out the FULL MAP and the ZOOMED-IN MAP !

------------------
This message was last edited by the GM at 01:20, Sat 27 June 2020.
Raieylan
player, 6 posts
HP: 31/31 AC :15
Spell Save: 13 PP: 12
Sat 27 Jun 2020
at 01:43
  • msg #970

Re: Chapter Two : Greyhawk City

Raieylan, hearing the laughing and calls, mutters to himself as he stood, his hands now free. "Not good." he muttered to himself.

Grabbing his scimitar, the half elf took off at a run.

...whoever was there may need his help.

Movement action - Move closer to the sounds of battle.
Action - Dash towards the sound of battle.

Matrim Rogthor
player, 447 posts
Rage 2/Stones Endurance 1
HP 31/43 AC 14 PP 10
Sun 28 Jun 2020
at 02:11
  • msg #971

Re: Chapter Two : Greyhawk City

Matrim, with eyes glazed in rage induced enjoyment at this slightly bigger, sturdier looking enemy, will attack him recklessly.

To Hit: Matrim Rogthor rolled 13 using 1d20+7
Damage: Matrim Rogthor rolled 13 using 2d6+6

To Hit: Matrim Rogthor rolled 25 using 1d20+7
Damage: Matrim Rogthor rolled 12 using 2d6+6

No Movement.

Starting at 2nd Level, you can throw aside all concern for Defense to Attack with fierce desperation. When you make your first Attack on Your Turn, you can decide to Attack recklessly. Doing so gives you advantage on melee weapon Attack rolls using Strength during this turn, but Attack rolls against you have advantage until your next turn.

And I still only got a 13 tsk tsk tsk.

Myra Highbrow
player, 109 posts
Halfling Rogue
HP 1/27 AC 16 PP 14
Sun 28 Jun 2020
at 02:13
  • msg #972

Re: Chapter Two : Greyhawk City

Creeped out by the shadowed blackness Myra keeps a watchful eye in that direction only changing her focus to take aim at the nearest enemy.

Sneak Attack with Short bow/w advantage at the closest enemy.
19:10, Today: Myra Highbrow rolled 24 using 2d20+6, dropping the lowest dice only.  Sneak Attack roll/w advantage.
19:11, Today: Myra Highbrow rolled 13 using 3d6+4.  Damage roll.
Bonus Action: Hide among the shadows.
19:12, Today: Myra Highbrow rolled 8 using 1d20+6.  Stealth Check.

Bandish the Bug
player, 421 posts
V-Human Druid
HP 27/27 AC 15 PP 17
Sun 28 Jun 2020
at 12:21
  • msg #973

Re: Chapter Two : Greyhawk City

Banish sees through his muti-faceted spider eyes and begins to worry they may sson be over-run.
He continues his assault hoping to reduce the number of enemies.


ACTION: attack zombie left standing. Hit AC 15 for 6 points of damage.

06:19, Today: Bandish Wildshape rolled 15,6 using 1d20+3,1d6+1.  To-hit/ Damage.

Bhelmyr Godstouched
player, 348 posts
Mountain Dwarf Sorcerer
HP 41/41 AC 16 PP 9
Tue 30 Jun 2020
at 03:29
  • msg #974

Re: Chapter Two : Greyhawk City

Bhelmyr will have his axe attack the last zombie (as far as he knows) on its way toward the Tiefling's location. Then he will cast Magic Missile at the Tiefling while maintaining his own position (though he will fly higher if it seems the Ogre Zombie can reach him.)

Action Cast Magic Missile at Nija, for 12 force damage.
Bonus: Spectral axe attacks z1, hits AC12 for 10 force damage, then moves 25' west.

20:23, Today: Bhelmyr Godstouched rolled 12 using 3d4+3.  Magic Missile combined damage.
20:22, Today: Bhelmyr Godstouched rolled 12,10 using 1d20+6,1d8+3.  Spiritual Weapon Attack, Damage.

Kvanlanir
player, 208 posts
Wood Elf Figher
HP 41/41 AC 17 PP 14
Thu 2 Jul 2020
at 01:31
  • msg #975

Re: Chapter Two : Greyhawk City

Kvan cursed the zombie's resilience, and sent another arrow flying.

Action: Attack w/ Longbow
Result: Hit AC 24 for 8 Piercing damage

20:30, Today: Kvanlanir rolled 24,8 using d20+8,d8+4.  Attack w/ Longbow.


DM
GM, 677 posts
Sat 4 Jul 2020
at 01:23
  • msg #976

Re: Chapter Two : Greyhawk City

------------------
Round Five
------------------
Initiative

17 Zombies
16 Matrim
15 Myra
14 Raieylan
14 ??? (eerie nocturnal shadowy shapes)
13 Kvanlanir
13 Gorbundus (huge human in black plate mail)
11 Bhelmyr
6 Bandish
5 Elora
4 Nija Necrosis
2 Ogre Zombie
1 Ghosts
------------------

Zombie 1 lifts his rotting arms high into the air and attempts to smash Bandish wolf-spider into the ground, like a bug !
DM rolled 19 using 1d20+3.  zombie attack
DM rolled 7 using 1d6+1.  zombie damage

The zombie slams into Bandish wolf-spider, smashing spider brains onto the soft earth.
Bandish instantly reverts back to his human form, with a terrible headache !
(Bandish spider took 2 damage and human-form took 5 damage.)

Matrim recklessly slashes at Gorbundus (huge human in black plate).
Matrim's first attack tings! off Gorbundus' black plate armor,
but his second attack finds a gap and slashes deeply into Gorbundus' side.
Gorbundus grunts "Uuugh !!!"

Myra fires an arrow towards Gorbundus, striking true.
The arrow punches through Gorbundus' armor and thuds! deeply into his shoulder.
Myra then attempts to hide again amongst the stone blocks.

Raieylan dashes towards the hill and sound of battle.
He makes it clear of the billowing black cloud, and onto the eastern side of the hill,
near Bandish and Bhelmyr's spiritual axe.

The eerie nocturnal shadowy shapes continue their swift movement south and then east,
along the edge of the forest, towards the stone blocks and Myra.
Both Myra and Bhelmyr can see the creatures advancing upon their location.

Kvanlanir curses the zombie's resilience, and sends another arrow flying,
thudding into the zombie's rotting body.
The zombie drops to the ground on the side of the hill ...
DM rolled 14 using 1d20+3.  zombie con save DC 13
... then slowly stands once again.
(The zombie hadn't moved, so standing up again is his move action for this round.
Plus, it's spooooky ...
)

Gorbundus, the huge human in black plate mail, is injured and furious.
He strikes out at Matrim with bonebreaker, his greataxe.
DM rolled 16 using 1d20+7.  Gorbundus attack
DM rolled 13 using 1d12+5.  Gorbundus damage

Spraying blood from Matrim's belly, Gorbundus hacks once more at the goliath.
DM rolled 21 using 1d20+7.  Gorbundus attack
DM rolled 10 using 1d12+5.  Gorbundus damage

Gorbundus yells in Matrim's face, "Ahaha ! You'll join my undead army !!!"
Matrim takes 11 HP damage total from the two attacks.

Bhelmyr's spectral axe slashes at the resilient zombie (Z1),
hacking the zombies back open, exposing rotting flesh and broken ribs,
and knocking the zombie back down onto the ground once again.
DM rolled 21 using 1d20+3.  zombie con save DC 15
The zombie is in a horrifically hacked dismembered state,
but continues clawing at the ground, intent upon remaining un-alive a little while longer,
in order to destroy all who live !
The spectral axe then moves towards the tiefling, Nija Necrosis.

Meanwhile, Bhelmyr casts magic missile at Nija Necrosis.
The missiles slam into Nija, who spins and glares at the flying dwarf.
She narrows her eyes and hisses "A flying dwarf ?! I'll put you back beneath the earth !!!"

------------------

We will pause this round of combat here, to allow Bandish to alter his action,
due to him reverting to his human form.
Bandish, please post a new action for this round.
Then I'll post the remainder of the round events :


6 Bandish
5 Elora
4 Nija Necrosis
2 Ogre Zombie
1 Ghosts

I've posted the MAP as it is now, mid-round.

DM has adjusted adventurers HP in your BIO sections.

------------------
Bandish the Bug
player, 422 posts
V-Human Druid
HP 22/27 AC 15 PP 17
Tue 7 Jul 2020
at 02:09
  • msg #977

Re: Chapter Two : Greyhawk City

EDITED ACTION AT DM'S REQUEST....

Shaking his head from the sudden shift back to his human form Bandish calls on his Lady. The shimmering iridescent light of the night sky answers him as a concentrated pillar of light engulfs the zombie before him


ACTION: cast MOONBEAM centered on the zombie that just attacked him. Make a CON save DC 15 or take 10 radiant damage 1/2 on a save.
MOVE: none.

NOTE: Moonbeam is a concentration spell.

20:07, Today: Bandish the Bug rolled 10 using 2d10.  Moonbeam Damage.

This message was last edited by the player at 02:10, Tue 07 July 2020.
Matrim Rogthor
player, 448 posts
Rage 2/Stones Endurance 1
HP 20/43 AC 14 PP 10
Tue 7 Jul 2020
at 04:09
  • msg #978

Re: Chapter Two : Greyhawk City

Reaction: Stone’s Endurance

You can focus yourself to occasionally shrug off injury. When you take damage, you can use your reaction to roll a d12. Add your Constitution modifier to the number rolled, and reduce the damage by that total. After you use this trait, you can’t use it again until you finish a short or long rest.

Damage Reduction: Matrim Rogthor rolled 5 using 1d12+2

Matrim smiles as the blood begins to slow much earlier than expected. He roars in Gorbundus’ face as he continues his assault (Next Round)
Kvanlanir
player, 209 posts
Wood Elf Figher
HP 41/41 AC 17 PP 14
Tue 7 Jul 2020
at 16:16
  • msg #979

Re: Chapter Two : Greyhawk City

"Why do these damn things," Kvan said to himself as he knocked and loosed another arrow, "refuse to stay dead?"


Longbow hits AC 13 for 9 Piercing

11:15, Today: Kvanlanir rolled 13,9 using d20+8,d8+4.  Attack w/ Longbow.


DM
GM, 678 posts
Tue 7 Jul 2020
at 20:54
  • msg #980

Re: Chapter Two : Greyhawk City

------------------
Round Five, continued ...
------------------
Initiative

17 Zombies
16 Matrim
15 Myra
14 Raieylan
14 ??? (eerie nocturnal shadowy shapes)
13 Kvanlanir
13 Gorbundus (huge human in black plate mail)
11 Bhelmyr
6 Bandish
5 Elora
4 Nija Necrosis
2 Ogre Zombie
1 Ghosts
------------------

Shaking his head, gathering his thoughts, Bandish casts moonbeam, creating a concentrated pillar of light which engulfs the zombie (Z1).
DM rolled 9 using 1d20+3.  zombie con save DC 15
The zombie erupts into ghostly flames!
DM rolled 11 using 1d20+3.  zombie con save DC 15
The zombie body burns under the moonbeam radiant light ... and finally stops moving.
Zombie 1 is destroyed.

Elora the priestess turns to face Nija Necrosis the necromancer.
Elora yells at Nija "I've been tasked with protecting this shrine from evil like you ... and by good-golly-gosh I shall !",
then casts spirit guardians upon herself.
Angelic spectral forms appear around Elora and flit around her in a 15' radius.
Elora then moves closer to Nija, bringing the necromancer within the radius of the angelic spectral forms.

Elora orders her spiritual mace to attack Gorbundus.
DM rolled 8 using 1d20+5.  spiritual mace versus Gorbundus
Swish! The spritual mace misses.

Nija grimaces and moans horribly "Eeerooommmmmm" as the angelic spectral forms cut through her with their radiance.
DM rolled 9 using 3d8.  Elora spirit guardians damage
DM rolled 10 using 1d20+2.  Nija wisdom save DC 13

Nija takes the full damage from the spirit guardians.

Nija responds to Elora's spirit guardians attack by cursing "#$&%^!!! The power of these ghosts will be mine!"
Nija points her twisted tiefling fingers at Elora and casts blight.
Necrotic energy washes over Elora, draining her of moisture and vitality.
DM rolled 27 using 8d8.  Nija blight damage
DM rolled 6 using 1d20+1.  cov save DC 15

Elora takes the full damage of the blight, wailing in pain "Aaaarrrghhghghgh!!!"
Elora drops to the ground, unconscious ... almost dead.
(Elora is on 0 HP)
The spiritual mace and the spirit guardians wink! out of existance.

Nija Necrosis laughs "Ahahah hahahah haha !!!",
as the ogre zombie begins lumbering as fast as it can (dash) towards Bandish.
The huge ogre zombie makes it to Bandish, but does not have time to attack, yet.

The wicked-evil-staff of Nija begins glowing with a weird purple light,
as tendrils of evil necrotic energy whip out from it, towards the elven ghosts.
The elven ghosts attempt to continue their ancient ritualistic dance,
but experiece an interruption for the first time in centuries.
The purple necrotic energy whips around the ghosts, who flail and wail in silent torment.

Nija Necrosis laughs "Ahahaha" and says "Yes! YES! It's working ! Ahahahahaha !!!"

------------------

Although Elora cast the very cool spirit guardians spell,
Nija Necrosis took Elora down with one spell of her own! (blight).

Elora is dying (and will begin rolling death saves next round).
The ogre zombie has moved close to Bandish.

The only immediate threats visible are :
- Nija Necrosis
- Gorbundus (human in black plate)
- Ogre zombie
- eerie nocturnal shapes advancing upon Myra

------------------

Thanks for Bandish for altering his action for this round.
Matrim and Kvanlanir have posted actions for next round.
(When Elora cast spirit guardians I made little-glowing-things for the map.
Looked cool! Then Nija cast blight and knocked her down,
so I had to delete the little-glowing-things. sigh
)
------------------

Please check out the MAP.

DM has adjusted adventurers HP in your BIO sections.

------------------
Matrim Rogthor
player, 449 posts
Rage 2/Stones Endurance 0
HP 20/43 AC 14 PP 10
Tue 7 Jul 2020
at 22:30
  • msg #981

Re: Chapter Two : Greyhawk City

The reaction would have been for round 5.

Round 6:

Matrim will continue his assault on Gorbundus.

To Hit: Matrim Rogthor rolled 16 using 1d20+7
Damage: Matrim Rogthor rolled 11 using 2d6+6

To Hit: Matrim Rogthor rolled 24 using 1d20+7
Damage: Matrim Rogthor rolled 12 using 2d6+6
Bhelmyr Godstouched
player, 349 posts
Mountain Dwarf Sorcerer
HP 41/41 AC 16 PP 9
Wed 8 Jul 2020
at 04:37
  • msg #982

Re: Chapter Two : Greyhawk City

Bhelmyr blasts Nija with another magic missile spell, while his spectral axe attacks her as well. "To the hilltop! Get the necromancer!" He shouts.

Action: Cast magic missile with a level 2 slot on Nija Necrosis, dealing 17 force damage.
Bonus: Spiritual weapon attack on Nija, hitting AC 13 for 7 force damage. If it misses, use favored by the gods to add 6 to the attack roll.

21:26, Today: Bhelmyr Godstouched rolled 17 using 4d4+4.  level 2 magic missile, all on Nija.
21:25, Today: Bhelmyr Godstouched rolled 4 using 2d4.
21:24, Today: Bhelmyr Godstouched rolled 6 using 2d4.  favored by the gods.
21:24, Today: Bhelmyr Godstouched rolled 13,7 using 1d20+6,1d8+3.  Spiritual Weapon Attack, Damage.


Raieylan
player, 7 posts
HP: 31/31 AC :15
Spell Save: 13 PP: 12
Wed 8 Jul 2020
at 05:57
  • msg #983

Re: Chapter Two : Greyhawk City

Raieylan appeared from the mist, quickly taking in the scene. He saw the armored person against a dwarf who was holding his own. He was about to go and attack.

...when he heard the call.

Instincts took over his own personal needs. He knew that something like a necormancer could be devastating to all here. He didn't know anyone here, but he was willing to help. "Damnit." he cursed, looking at the armored figure, and with a sigh, made his way towards the hill and the necromancer.

"I hope your with me today." he muttered to himself as he ran towards the hill. He knew he'd never get to them, so tapping into his arcane patron, he held out his hand, and a bolt of energy shot from his free hand towards the Necromancer., but the shot went wide

<OOC: Move action - Move towards the hill and necromancer
Action - Cast Eldritch blast

Raieylan roiled 10 using 1d20 +5 - Eldritch blast>

Myra Highbrow
player, 110 posts
Halfling Rogue
HP 1/27 AC 16 PP 14
Wed 8 Jul 2020
at 08:17
  • msg #984

Re: Chapter Two : Greyhawk City

Myra took aim at the shadows advancing on her and shot loose her arrow hoping it would hit.

Sneak Attack with Short bow/w advantage (if I still have it) at the closest shadow.
01:04, Today: Myra Highbrow rolled 22 using 1d20+6.  Sneak Attack roll/w advantage.
Sneak Attack without advantage.
01:03, Today: Myra Highbrow rolled 16 using 1d20+6.  Sneak Attack roll.
Sneak Attack damage if I still get the Sneak Attack from having Advantage.
01:10, Today: Myra Highbrow rolled 7 using 1d6+4.  Damage roll.
01:11, Today: Myra Highbrow rolled 4 using 2d6.  Damage roll.
Totaling out to 11 damage.
Damage without Sneak Attack.
01:10, Today: Myra Highbrow rolled 7 using 1d6+4.  Damage roll.
Movement: Moves to the other side of the rocks further away from the shadows.
Bonus Action: Hide among the rocks.
01:15, Today: Myra Highbrow rolled 25 using 1d20+6.  Stealth Check.

DM
GM, 681 posts
Tue 14 Jul 2020
at 23:02
  • msg #985

Re: Chapter Two : Greyhawk City

------------------
Round SIX
------------------
Initiative

17 Zombies
16 Matrim
15 Myra
14 Raieylan
14 Shadows (eerie nocturnal shadowy shapes)
13 Kvanlanir
13 Gorbundus (huge human in black plate mail)
11 Bhelmyr
5 Elora
4 Nija Necrosis
2 Ogre Zombie
1 Ghosts
------------------

The two remaining zombies
(who are not near the hill, but rather just beyond the forest's edge, to the northwest)
begin wandering around aimlessly.

Matrim shrugs off some of the damage inflicted by Gorbundus,
then continues his assault against the black-armor-clad-human.
Matrim's first attack thuds! against Gorbundus' black armor,
but the second attack finds a gap in the plate mail, cutting deeply into Gorbundus' side.

Myra shoots an arrow at one of the advancing eerie nocturnal shadowy shapes.
Myra sees the arrow strike her target, and disappear into the blackness of the creature's blackest-of-black body.
The creature barely slows it's advance upon Myra's location.
Myra, believing that the eerie nocturnal shadowy shapes know of her location,
quickly makes her way to the other side of the stone blocks to hide.
(Myra believes that these creatures know roughly where she is,
and that she may not be able to hide from them for much longer as they advance upon her location.
Myra can continue to roll stealth checks, but it's getting more difficult to successfully hide as they get closer.
)

Raieylan moves up the hill, towards Nija Necrosis the necromancer,
and lets loose an eldritch blast, aimed at Nija.
Raieylan roiled 10 using 1d20 +5 - Eldritch blast
DM, on behalf of Raieylan, rolled 15 using 1d20+5.  Eldritch blast. - disadvantage
DM, on behalf of Raieylan, rolled 4 using 1d10.  Eldritch blast damage.

Raieylan believed the eldritch blast was going to miss the necromancer, when suddenly it seemed to hit !
For the briefest of moments Raieylan sees two Nija Necrosis's standing directly next to each other, as the eldritch blast finds its mark.
Then, just as suddenly, there is only one Nija again.
Nija grunts in pain, "Uuugh!"

The eerie nocturnal shadowy shapes continue advancing upon Myra's location.
Myra can feel the air grow cold.
Hiding behind the large stone block, Myra knows the shadows are very close by ...

Kvanlanir shoots an arrow at the ogre zombie, striking true !
The arrow thuds! into the ogre zombies back.

Gorbundus is looking very injured, but continues his assault against Matrim.
DM rolled 19 using 1d20+7.  Gorbundus attack
DM rolled 17 using 1d12+5.  Gorbundus damage
DM rolled 13 using 1d20+7.  Gorbundus attack

Gorbundus swings his greataxe at Matrim twice.
The first swing hits for 8 HP damage, while the second swing swishes through the air.

Bhelmyr unleashes more magic missiles upon Nija Necrosis,
pummeling her with multiple magic blows. thud! crack! thwok!

Bhelmyr then orders his spiritual axe to move and attack Nija.
Bhelmyr Godstouched rolled 13,7 using 1d20+6,1d8+3.  Spiritual Weapon Attack, Damage
DM, on behalf of Bhelmyr Godstouched, rolled 25 using 1d20+6.  Spiritual Weapon Attack - disadvantage

The spiritual axe cuts through Nija Necrosis, splattering evil dark red blood onto the ground at her feet.
Nija moans "Ooooohh Noooo !!!", then slumps to the ground, unconscious.
(Nija is on 0 HP)

(Elora rolls a death save. Pass #1)
DM rolled 15 using 1d20.  Elora death save #1

The ogre zombie slams down upon Bandish with a mighty blow !
DM rolled 23 using 1d20+3.  ogre zombie attack. CRIT !
DM rolled 24 using 2d8+8.  ogre zombie damage. MAX DAMAGE !

Bandish's head is smashed down into his chest cavity by the ferocious blow from the ogre zombie.
Bandish's skull and ribcage explode, erupting brains and gore onto the ogre zombie's fists and the ground nearby.
Bandish's horribly mangled body slumps to the ground, dead.

The wicked-evil-staff of Nija continues to glow with a weird purple light,
as tendrils of evil necrotic energy reach out from it, enveloping the elven ghosts.
The purple necrotic energy whips around the ghosts, who flail and wail in silent torment.

------------------

I forgot to mention that attack rolls made against Nija Necrosis the necromancer are made at disadvantage.
You'll find out why eventually.

Bandish is dead.
Elora is unconscious.
Nija is unconscious.
Gorbundus is very hurt.
Shadows are advancing upon Myra.
The ogre zombie is ferocious !

------------------

Please check out the MAP.

DM has adjusted adventurers HP in your BIO sections.

------------------
Raieylan
player, 8 posts
HP: 31/31 AC :15
Spell Save: 13 PP: 12
Wed 15 Jul 2020
at 12:50
  • msg #986

Re: Chapter Two : Greyhawk City

Raieylan was satisficed that the necromancer, Nija, was unconscious, but was disturbed her staff was still active....was the staff feeding on other things to fuel her life?

The roar behind him brought the brief thought out of his mind.  A giant lumbering ogre zombie came forward. looking hungry and angry, having just pulverized one of the other people into death. The half elf groaned as he stepped up. His mind whirling, he clicked his fingers, the shadows colasending around the zombie, as he stepped forward, his scimitar drawn to attack.

Please don't kill me yet. he thought to himself.

<OOC: Attacking the Ogre zombie (Please don't eat my brains!)

Move action: Move towards Ogre Zombie
Bonus action: Cast Hex
Attack Action: Attack with Scimitar

Raieylan rolled 13 using 1d20+5.  attack - scimitar
Raieylan rolled 9 using 1d6+5. - Damage - Scimitar  [Private to DM: (7 normal Damage plus 2 cold damage)]
Raieylan rolled 1 using 1d6. Hex Damage>


Myra Highbrow
player, 112 posts
Halfling Rogue
HP 27/27 AC 16 PP 14
Wed 15 Jul 2020
at 23:55
  • msg #987

Re: Chapter Two : Greyhawk City

Myra will take one final shot before fleeing back toward her allies.

Sneak Attack with Short bow/w advantage at the closest enemy.
16:49, Today: Myra Highbrow rolled 15 using 2d20+6, dropping the lowest dice only.  Sneak Attack roll/w advantage.
16:50, Today: Myra Highbrow rolled 12 using 3d6+4.  Damage roll.
Movement: Moves behind Bhelmyr Godstouched so that he is in between her and the shadows.
Bonus Action: Dash back towards her allies.

This message was last edited by the player at 00:07, Thu 16 July 2020.
Bhelmyr Godstouched
player, 352 posts
Mountain Dwarf Sorcerer
HP 41/41 AC 16 PP 9
Thu 16 Jul 2020
at 03:28
  • msg #988

Re: Chapter Two : Greyhawk City

Bhelmyr have his spectral axe swing at the staff, and if that seems to have a good effect, he will cast magic missile at it, as well. If not, he will target the zombie ogre with the magic missile, instead.

Bonus Action: Attack Nija's staff with Spiritual Weapon, hitting AC 21 for 7 force damage.
Action: Magic Missile for 9 force damage on NIja's Staff or Ogre Zombie.
Move: If necessary.

20:25, Today: Bhelmyr Godstouched rolled 9 using 3d4+3.  Magic Missile combined damage.
20:25, Today: Bhelmyr Godstouched rolled 21,7 using 1d20+6,1d8+3.  Spiritual Weapon Attack, Damage.



Matrim Rogthor
player, 452 posts
Rage 2/Stones Endurance 0
HP 17/43 AC 14 PP 10
Thu 16 Jul 2020
at 04:19
  • msg #989

Re: Chapter Two : Greyhawk City

Matrim will continue to attack Gorbundus.

To Hit: Matrim Rogthor rolled 24 using 1d20+7
Damage: Matrim Rogthor rolled 11 using 2d6+6

IF Gorbundus is still alive, Matrim will attack again, if he dies, then Matrim will move 40 ft. To the undead Ogre to attack it.

To Hit: Matrim Rogthor rolled 11 using 1d20+7
Damage: Matrim Rogthor rolled 14 using 2d6+6
DM
GM, 684 posts
Fri 24 Jul 2020
at 22:37
  • msg #990

Re: Chapter Two : Greyhawk City

------------------
Round SEVEN
------------------
Initiative

17 Zombies
16 Matrim
15 Myra
14 Raieylan
14 Shadows (eerie nocturnal shadowy shapes)
13 Kvanlanir
13 Gorbundus (huge human in black plate mail)
11 Bhelmyr
5 Elora
4 Nija Necrosis
2 Ogre Zombie
1 Ghosts
------------------

The two remaining zombies (9 and 10) continue wandering around aimlessly.

Matrim continues his attack on Gorbundus.
Matrim's first mighty blow hacks through Gorbundus' black plate mail,
spilling a torrent of blood onto the ground.
Gorbundus drops to his knees, looks up at Matrim with hatred in his eyes,
then drops prone onto the ground ... dead.
Gorbundus is dead !

Matrim moves north to the ogre zombie and slashes at the large undead creature.
Matrim hacks away rotting flesh from the ogre zombies side.

Myra takes one shot at the advancing shadows before fleeing back toward her allies.
The arrow thuds into one of the shadows and disappears into the blackness,
as Myra quickly moves northeast.

Moving towards the ogre zombie, Raieylan casts a hex on the undead creature,
before attacking with his scimitar, slashing deeply through rotting flesh.
(Hex question : which ability does Raieylan choose to make the ogre zombie have disadvantage with?)

Advancing upon their prey, the shadows follow the fleeing Myra, catching up to her.

Shadow 1 reaches out with a shadowy hand to touch Myra.
DM rolled 18 using 1d20+4.  shadow attack
DM rolled 12 using 2d6+2.  shadow damage
DM rolled 1 using 1d4.  shadow strength drain

Myra feels the lightest of touches from the shadow,
and then intense pain as necrotic energy eats her flesh and drains her strength.
(Myra's strength is drained by 1.)

Shadow 2 reaches out with a shadowy hand to touch Myra, but misses.
DM rolled 8 using 1d20+4.  shadow attack

Shadow 3 reaches out with a shadowy hand to touch Myra, but misses.
DM rolled 11 using 1d20+4.  shadow attack

Kvanlanir again shoots an arrow at the ogre zombie, striking true !
The arrow thuds! into the ogre zombies back.
DM, on behalf of Kvanlanir, rolled 26,7 using d20+8,d8+4.  Attack w/ Longbow

Bhelmyr orders his spectral axe to attack Nija Necrosis' evil staff.
The spectral axe chops away part of the bony adornments of the staff.
(Yes, it seemed to have an effect!)
Bhelmyr continues by casting magic missiles at the staff.
pow! pow! pow! The magic missiles slam into the staff, further damaging it.

(Elora rolls a death save. Pass = 2, Fail = 0)
DM rolled 19 using 1d20.  Elora death save

(Nija rolls a death save. Pass = 0, Fail = 1)
DM rolled 8 using 1d20.  Nija death save

The ogre zombie slams it's enormous fists down at Matrim.
DM rolled 4 using 1d20+3.  ogre zombie attack
(I was going to also roll a disadvantage roll, in case Raieylan chose strength to be the affected hex ability ... but no matter.)
The ogre zombie's fists smash into the ground.

Though damaged, the wicked-evil-staff of Nija continues to glow with a weird purple light,
as tendrils of evil necrotic energy reach out from it, enveloping the elven ghosts.
The purple necrotic energy whips around the ghosts, who flail and wail in silent torment.

------------------

Please check out the MAP,
and the MAP of the wandering zombie's movements.
They're to the north-east a short distance away, and no immediate threat.

DM has adjusted adventurers HP in your BIO sections.

------------------
Myra Highbrow
player, 113 posts
Halfling Rogue
HP 15/27 AC 16 PP 14
Sat 25 Jul 2020
at 00:29
  • msg #991

Re: Chapter Two : Greyhawk City

Feeling the creepy shadow cause her pain, Myra no longer wasted anymore time. She runs as far from the shadows as possible and in a direction where no enemies seem to be.


Bonus Action: Disengage with the shadows.
Movement: As close to the staff as possible.
Action: Dash.

Raieylan
player, 10 posts
HP: 31/31 AC :15
Spell Save: 13 PP: 12
Sat 25 Jul 2020
at 02:52
  • msg #992

Re: Chapter Two : Greyhawk City

Raieylan sniffed with repulsion at the stench of the ogre zombie, and slashed at the beast. Mis-judging his attack, he slashed and missed the zombie.

<OOC: Action: Attacks with Scimitar
Raieylan rolled 8 using 1d20+5.  attack - scimitar.

Bonus Action: None>

Matrim Rogthor
player, 453 posts
Rage 2/Stones Endurance 0
HP 17/43 AC 14 PP 10
Sat 25 Jul 2020
at 23:17
  • msg #993

Re: Chapter Two : Greyhawk City

Matrim will continue his assault on the undead monstrosity. Grunts and roars are all that are heard from the Goliath as he continues the rage.

To Hit: Matrim Rogthor rolled 9 using 1d20+7
Damage: Matrim Rogthor rolled 12 using 2d6+6

To Hit: Matrim Rogthor rolled 21 using 1d20+7
Damage: Matrim Rogthor rolled 18 using 2d6+6
Kvanlanir
player, 210 posts
Wood Elf Figher
HP 41/41 AC 17 PP 14
Mon 27 Jul 2020
at 21:40
  • msg #994

Re: Chapter Two : Greyhawk City

Kvan continues the ranged assault, trying to bring down the undying foes.

Action: Attack w/ Longbow
Result: Hit AC 25 for 6 Piercing damage

16:39, Today: Kvanlanir rolled 25,6 using d20+8,d8+4.  Attack w/ Longbow.

Bhelmyr Godstouched
player, 353 posts
Mountain Dwarf Sorcerer
HP 41/41 AC 16 PP 9
Tue 28 Jul 2020
at 07:21
  • msg #995

Re: Chapter Two : Greyhawk City

Bhelmyr has his spectral axe continue chopping at the staff, while he calls down holy flames to purify it... he hopes. If that doesn't destroy it, He'll fly down, pick up the staff, and fly away with it, towards Matrim.

Action: Sacred flame DC 14 dex save for 10 radiant damage.
Bonus: Spiritual Weapon attack AC 9 for 6 damage.
Move: If staff isn't destroyed, fly to it, pick it up, fly as far as possible in Matrim's direction.
00:13, Today: Bhelmyr Godstouched rolled 10 using 2d8.  Sacred Flame Damage.
00:13, Today: Bhelmyr Godstouched rolled 9,6 using 1d20+6,1d8+3.  Spiritual Weapon Attack, Damage.

DM
GM, 686 posts
Wed 29 Jul 2020
at 02:14
  • msg #996

Re: Chapter Two : Greyhawk City

------------------
Round EIGHT
------------------
Initiative

17 Zombies
16 Matrim
15 Myra
14 Raieylan
14 Shadows
13 Kvanlanir
11 Bhelmyr
5 Elora
4 Nija Necrosis
2 Ogre Zombie
1 Ghosts
------------------

The two remaining zombies (9 and 10) continue wandering around aimlessly.

Matrim continues his assault on the undead monstrosity (ogre zombie).
Grunts and roars are all that are heard from the goliath as he continues his rage.
Matrim twice slashes through the huge belly of the ogre zombie,
splattering gore onto the ground.
Still the ogre zombie stands !

Feeling the creepy shadow cause her pain,
Myra runs as far from the shadows as possible,
in a direction where no enemies seem to be.
(Myra runs northeast, towards the billowing dark smoky cloud.)

Raieylan sniffed with repulsion at the stench of the ogre zombie,
slashed at the beast, and missed.

The shadows, not being fond of the well-lit hill area,
move quickly (dash) to the east,
where more ancient large stone blocks lay.

Kvanlanir continues the ranged assault,
trying to bring down the undying ogre zombie.
Another arrow from Kvanlanir's bow thuds! into the ogre zombies huge rotting body.

Bhelmyr has his spectral axe continue chopping at the staff,
while he calls down holy flames (in the hope of purifying the staff).

The spectral axe chops ! (but misses)
The sacred flames ... burn !
The staff glows bright with an intense purple light,
then BOOM!!! explodes in a violent blast of necrotic energy,
blasting those within 15' (Elora and Nija, both unconscious) with necrotic damage.

Both Elora and Nija are unable to avoid the necrotic damage from the exploding staff,
and thus automatically take one failed death save.
(Elora death saves. Pass = 2, Fail = 1)
(Nija death saves. Pass = 0, Fail = 2)

All that remains of the staff is a blackened stump of wood stuck into the ground.
The staff is destroyed.
The destruction of the staff ended the staffs necrotic assault upon the elven ghosts.

The elven ghosts seem to have ... disappeared !

(Elora rolls a death save. Pass = 2, Fail = 2)
DM rolled 4 using 1d20.  Elora death save

(Nija rolls a death save. Pass = 1, Fail = 2)
DM rolled 14 using 1d20.  Nija death save

The ogre zombie continues trying to smash Matrims brains in.
DM rolled 19 using 1d20+3.  ogre zombie attack.
DM rolled 16 using 2d8+8.  ogre zombie damage.

The ogre zombie smashes Matrim about the head with a mighty blow.
Matrim felt that one ! (and takes 8 HP damage)

------------------

The ogre zombie is looking hurt.
Matrim is badly hurt.
Elora and Nija are both close to death (see death saves, above).
The staff is destroyed.
The ghosts have disappeared.
The shadows have skulked off to the east ...

------------------

Please check out the MAP,
which is two-maps-in-one, showing the wandering zombies to the northeast.

DM has adjusted adventurers HP in your BIO sections.

------------------
This message was last edited by the GM at 02:16, Wed 29 July 2020.
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