Chapter Three : Greyhawk City
The adventuring party heads to Hardby's tradetown district,
finding the following magical items for sale from a variety of vendors.
- bag of holding, uncommon, 400 GP
- belt of dwarvenkind, rare, 3500 GP
- ring of animal influence, rare, 2500 GP
- ring of feather-falling, rare, 2500 GP
- ring of telekinesis, very rare, 17500 GP
- ring of x-ray vision, rare, 3500 GP
- bracers of archery, uncommon, 350 GP
- necklace of adaption, uncommon, 350 GP
- cloak of elvenkind, uncommon, 450 GP
- cloak of the bat, rare, 3500 GP
- boots of levitation, rare, 2500 GP
- periapt of wound closure, uncommon, 250 GP
- quiver of ehlonna, uncommon, 450 GP
- robe of eyes, rare, 3650 GP
- bloodwell vial, +1, uncommon, 350 GP
- amulet of the devout, +1, uncommon, 350 GP
- pearl of power, uncommon, 350 GP
- ioun stones
- awareness, rare, 2000 GP
- protection, rare, 2000 GP
- sustenance, rare, 2000 GP
- rope of climbing, uncommon, 300 GP
- saddle of the cavalier, uncommon, 250 GP
- diamonds
- five to choose from, costing 50 GP, 150 GP, 250 GP, 300 GP and 325 GP
- weapons, ammo
- short-bow, +1, +2 vs fiends (hit/damage), rare, 1500 GP
- arrows +1 (hit/damage) x 50, rare, 5 GP each
- martial melee/ranged weapon (PBH 149) +1 (hit/damage), uncommon, 350 GP + standard weapon cost
- armor (PBH 145) +1 (AC), uncommon, 350 GP + standard armor cost
This message was last edited by the GM at 23:43, Tue 04 May 2021.